Re: [Csgo_servers] Valves ban system overhaul

2016-06-19 Thread Niko
The plugin doesn't work without changing a safety flag on sourcemod. Also in the sm thread there is a red label and an unapproval message. I know, it's ridiculous, but you must have been blind not to see the warnings.BR,NikoSent from my Huawei Mobile Original Message Subject: [Csgo_servers] Valves ban system overhaulFrom: Michael To: csgo_servers@list.valvesoftware.comCC: 







(Sorry for my bad english)

 

Hi

 

I think Valve should overhaul the ban system against server
owners.

 

I Played CSGO after the new rank systen just from time to
time. After a while i thougt , create a gameserver with the surf plugin.

 

So i did it. I knew how it works but there was something new
, a gslt  woot ?

 

I googled it and found directly the management page for
tokens, kk , read the stuff above the creation , everything is fine. 

 

Surf1 , surf 2 , surf 3 created, i downloaded the plugins i
want. 

 

A User on my server asked me for a knife plugin so i tryed
it out , i saw it on a server so i searched for it at alliedmodders. It dont
realy worked fine  , some knifed are invisible , so i deletet the plugin for
bugs.

 

A few days later (06.17.16) i saw a message ingame 
that my tokens are permanently banned. HOLY MOLY woot ?


I checkt my mails, nothing . i checkt google for a gslt ban and found : Plugins
like the sm_knifeupdate (that i was trying) are not longer allowed …

 

WOW Awesome, i banned my self becouse i tryed a plugin for 2
minutes.

 

On the Token website are no links to any guildelines . 

 

I got a permanent ban for tokens and a cooldown to play 

 

Valve juges me like a Cheater and thats not fair , this are
just Skins .

 






___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Dear Valve, Regarding text colors...

2016-04-08 Thread Niko
Sent from my Huawei MobilePlease yes! Bring in RGB colors like on source!It would improve the community experience so much.Br, Niko Original Message Subject: Re: [Csgo_servers] Dear Valve, Regarding text colors...From: Andreas Willinger <aw...@gmx.at>To: csgo_servers@list.valvesoftware.comCC: +infinity, wanted to make a thread about that a while ago too.Yea, the number of available colors is quite low, HEX would be a lot better.-Ursprüngliche Nachricht-Von: csgo_servers-boun...@list.valvesoftware.com[mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von BReeZGesendet: Freitag, 08. April 2016 22:39An: csgo_servers@list.valvesoftware.comBetreff: [Csgo_servers] Dear Valve, Regarding text colors...This post, might've been rolling in the deep before, but nonetheless, i wishto bring this up.In Counter-Strike: Source, and i assume other source titles as well, modssuch as SourceMod and Eventscripts were able to manipulate/add extra colorsto the in-game chat.This feature is a very strong tool for community servers to deliver uniquecontent for their users.The colors we got right now, are way too few, and i hope that developerswill be able to once again figure out a way to get more colors pumping onthe community servers.I would only assume Valve changed something in CS:GO regarding this, sincedevelopers cannot manipulate more colors than, i believe it was 17? It wouldbe nice if we could access the entire HEX/RBG values again.. Pretty please?--View this message in context:http://csgo-servers.1073505.n5.nabble.com/Dear-Valve-Regarding-text-colors-tp11711.htmlSent from the CSGO_Servers mailing list archive at Nabble.com.___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] [ GSLT ] - User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.

2016-03-02 Thread Niko
You know... People are starting to get tired of Valve and run their servers No-Steam. As easy as that... I guessBr,NikoSent from my Huawei Mobile Original Message Subject: Re: [Csgo_servers] [ GSLT ] - User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.From: Freehugs To: csgo_servers@list.valvesoftware.comCC: If you look at this one https://www.gametracker.com/search/csgo/?query=knifeThat's world wide.What i'm getting at is people who weren't doing anything got banned, whileothers continue to go on. --View this message in context: http://csgo-servers.1073505.n5.nabble.com/GSLT-User-accounts-will-also-receive-a-temporary-cooldown-when-their-Game-Server-Login-Token-gets-ba-tp11465p11611.htmlSent from the CSGO_Servers mailing list archive at Nabble.com.___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] [ GSLT ] - User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.

2016-02-25 Thread Niko
A good solution would be to either let us know which server triggered 
the ban or why a server triggered a ban.
I have many servers under my account and so far i haven't been banned 
once, i follow the rules very strictly, however one of my clients got 
banned in the last wave and i personally checked his server to verify 
what caused the ban, i couldn't find anything wrong.
He couldn't either, so we just reinstalled the whole server and 
restarted from scratch. It's annoying and time consuming to do that, and 
while i understand that Valve has the rights and wants to protect his 
property (skins) I also think that we should be entitled to some more 
transparency in order to better comply with the rules.


BR,
Niko

On 2/26/2016 00:59, Kevin C wrote:
I agree, however knowing which server is causing it is a huge step in 
the process of finding out which plugins is at fault.


On 2/25/2016 6:56 PM, Don Park wrote:


I would like to remind people that sourcemod is a mod to the vanilla 
csgo server software.  Therefore, requesting which specific plugin 
within sourcemod is not allowed is outside of valve's parameters.


It should be your job to investigate which plugin it is thats causing 
your account to get banned.  Its not Valve's job to hold your hands 
and support third party addon's plugins.


On Feb 26, 2016 8:47 AM, "Matthias "InstantMuffin" Kollek" 
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:


I'd like to add that I don't give a damn about the
process/detection behind it.
If I were to get a single screenshot of some sort of skin-menu
for example with the ip in it, that would be enough for me.

Also, I'd like to further express, that while I requested
handling/punishing those servers through an interface like this,
and while I also welcome the further measurements to be taken
upon a violation, raising the stakes will just also raise my lack
of trust in the system that is lacking transparency as is.

On 26.02.2016 00:42, Ejziponken - wrote:

Maybe list some of the reasons for why servers were banned?
Because people saying they not breaking any rules and still get
banned points to plugins that might not be seen as breaking the
guidelines.


To: csgo_servers@list.valvesoftware.com
<mailto:csgo_servers@list.valvesoftware.com>
From: proph...@sticed.org <mailto:proph...@sticed.org>
Date: Fri, 26 Feb 2016 00:37:54 +0100
Subject: Re: [Csgo_servers] [ GSLT ] - User accounts will also
receive a temporary cooldown when their Game Server Login Token
gets banned.

"We have been monitoring tokens of servers operators complaining
about their GSLT bans, and haven’t encountered a case yet where
a GSLT ban was applied incorrectly."

Is there a way to get some transparency here?
The way I see it I can't believe either side. The one's
complaining about their servers presumably being banned for
nothing, or "you" for simply saying servers were always
rightfully banned.
The lack of transparency simply confuses others and discourages
us from hosting servers for this game.

On 26.02.2016 00:33, Vitaliy Genkin wrote:

Recently we have banned multiple Game Server Login Tokens
because servers using them were violating the guidelines.
All servers determined to be in violation of the guidelines
are tracked via their GSLT to the owner’s Steam User Account.

We ban all of the existing GSLTs of this Steam User Account,
and all existing GSLTs of all Steam User Accounts sharing
the same phone number. We also mark this Steam User Account,
and all existing Steam User Accounts sharing the same phone
number, as ineligible to generate any more GSLTs. The phone
number gets flagged to prevent any new Steam User Accounts
from using it to generate more GSLTs. As of the most recent
update, this Steam User Account and all existing Steam User
Accounts sharing the same phone number will also get an
in-game cooldown for a GSLT violation at the time of the
GSLT ban.

To answer some frequently asked questions among server
operators: after the introduction of GSLTs, we no longer ban
servers by IP addresses, we do not ban accounts based on
shared computers, and we do not ban players for playing on
servers that violate the guidelines. We have been monitoring
tokens of servers operators complaining about their GSLT
bans, and haven’t encountered a case yet where a GSLT ban
was applied incorrectly.

You can find the server guidelines here:
http://blog.counter-strike.net/index.php/server_guidelines/



___
Csgo_

Re: [Csgo_servers] [ GSLT ] - User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.

2016-02-24 Thread Niko

i host several clients on shared IPs,
last banwave hit at least 2 of my clients (one still can't figure out 
why, and i can't either), but all the other servers are fine.


They don't ban by IP.

BR,
Niko

On 2/24/2016 23:54, Team LANII wrote:
And according to that post other accounts on the same IP are banned 
too, that is my concern. I.e. they ban the GSLT, but the IP is 
affected too:

https://www.reddit.com/r/GlobalOffensive/comments/47d4dj/got_my_server_token_banned_fun_fact_i_dont_host/
https://www.reddit.com/r/GlobalOffensive/comments/47achw/headsup_to_those_with_a_gslt_ban/

On Wed, Feb 24, 2016 at 11:47 PM, Neuro Toxin <coray...@yahoo.com.au 
<mailto:coray...@yahoo.com.au>> wrote:


The very first ban wave was ip based.

It was a massive fail.

Valve setup the GSLT system before the second wave.

Now bans waves are GSLT based.



*From: * Kristaps Kusiņš <kristap...@gmail.com
<mailto:kristap...@gmail.com>>;
*To: * <csgo_servers@list.valvesoftware.com
<mailto:csgo_servers@list.valvesoftware.com>>;
*Subject: * Re: [Csgo_servers] [ GSLT ] - User accounts will also
receive a temporary cooldown when their Game Server Login Token
gets banned.
*Sent: * Wed, Feb 24, 2016 10:32:57 PM

They wont say anything, it's their policy...


2016-02-25 0:29 GMT+02:00, Team LANII <lanii.c...@gmail.com>:
> The question is not if it is a good thing to do, or the best way
to do it.
> The fact alone that there are hosters out there that do it this
way is
> problematic enough to discuss it, as it is a potential problem
for innocent
> customers. All I'd like to have is some clarity on the banning
scheme, I
> hope Valve can say something about it.
>
> On Wed, Feb 24, 2016 at 11:23 PM, Charalampos Galanis
<xngala...@gmail.com>
> wrote:
>
>> Not trying to insult you but it is not recommended to host
gameservers in
>> VPS , unless you love server fps drops and high variance
>> Στις 25 Φεβ 2016 00:22, ο χρήστης "Kristaps Kusiņš"
>> <kristap...@gmail.com>
>> έγραψε:
>>
>>> A normal hosting will not do that, I simply setup personalized vps
>>> machines for 8€ for 24 slot servers, which have their own reserved
>>> stats. Those who do that are useless hostings...
>>>
>>>
>>> 2016-02-25 0:06 GMT+02:00, Team LANII <lanii.c...@gmail.com>:
>>> > That's the point, hosters use the same IP with different
ports for the
>>> same
>>> > game for different customers.
>>> >
>>> > On Wed, Feb 24, 2016 at 10:59 PM, Christopher F.
>>> > <computerizedt...@gmail.com
>>> >> wrote:
>>> >
>>> >> Read what the reddit post said; many shared hosts
distribute a single
>>> >> IPv4
>>> >> address to all of the severs running on it.
>>> >>
>>> >> Theoretically, if one server on this address got a GLST
ban, all
>>> servers
>>> >> on that address would receive one.
>>> >>
>>> >> ___
>>> >> Csgo_servers mailing list
>>> >> Csgo_servers@list.valvesoftware.com
>>> >>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>> >>
>>> >
>>>
>>> ___
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
<mailto:Csgo_servers@list.valvesoftware.com>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers




___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] The CSGO server is not visible in the list, but is visible in the region, which it is registered, for example sv_region 3 Europe

2016-02-14 Thread Niko
"Problem"... if you'd be more specific perhaps we could help you.I have several ovh servers and no issuesSent from my Huawei Mobile Original Message Subject: Re: [Csgo_servers] The CSGO server is not visible in the  list, but is visible in the region, which it is registered, for example sv_region 3 EuropeFrom: XaxaXoxo To: csgo_servers@list.valvesoftware.comCC: Anyone renting OVH Game Server (MC-32)? Have you such a problem with the CSGOmay be TF2 server like mine? --View this message in context: http://csgo-servers.1073505.n5.nabble.com/The-CSGO-server-is-not-visible-in-the-All-list-but-is-visible-in-the-region-which-it-is-registered-fe-tp11401p11429.htmlSent from the CSGO_Servers mailing list archive at Nabble.com.___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Csgo_servers Digest, Vol 45, Issue 66

2016-01-28 Thread Niko
I actually edited the custom knives plugin back in august to provide the players with a normal knife instead. Never been banned, i doubt that is "detected".Sent from my Huawei Mobile Original Message Subject: Re: [Csgo_servers] Csgo_servers Digest, Vol 45, Issue 66From: Neuro Toxin To: csgo_servers CC: So if you recompile with a new command the insta ban doesnt occur?What about if you hook chat instead of registering a command?






From:

Bakugo ;

To:

 ; 

Subject:

Re: [Csgo_servers] Csgo_servers Digest, Vol 45, Issue 66

Sent:

Thu, Jan 28, 2016 3:47:21 PM





Yes, it seems they're just detecting common commands like sm_knife and banning them automatically.I have a local srcds installation that I use to test stuff on, it had my own skins plugin on it, today I started it and instantly got banned. It couldn't have been reports because literally nobody except me has ever joined it.Also, isn't a 22 year ban a little ridiculous? I mean, I understand that valve hates it if anyone dares mess with their precious virtual toy guns but come on.On Thu, Jan 28, 2016 at 2:01 PM, Marc Däumichen  wrote:– Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players on community servers to drop their knives.Coincidence? :)I got legit banned btw, had an old !knife on a training server.Seems to be a detection, since that server is password protected.
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers






___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Fw: important message

2016-01-24 Thread Niko
Let's just stop feeding the spammer and forwarding the mail over and over again. I think that being in the mailing list makes us already a bit more over-averange in terms of understanding things and you'd have to be pretty stupid to fall for such a poor attempt.Sent from my Huawei Mobile___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Server Requirements for Server Browser

2016-01-07 Thread Niko

Hi,
To my understanding you only see a small fraction of the servers available.
A good way to find your server is to set the right sv_tags in your 
server.cfg, then you have to type at least one of the sv_tags in your 
server browser and hit refresh.

It will then list ALL servers that have the common tag.

BR,
Niko

On 1/7/2016 21:09, Don Park wrote:

Howdy Ertug,

Thanks for the information.  What is the significance of this then?

I ask because even after removing sv_region, the servers themselves 
aren't showing up.


I thought Valve mostly categorized servers via latency? Especially 
since I'm seeing servers in my browser list for Europe, Russia, US, 
Australia, Asia, etc.


- Don


On Fri, Jan 8, 2016 at 5:02 AM, GMCHosting Admin <ad...@gmchosting.com 
<mailto:ad...@gmchosting.com>> wrote:


Hello Don,

Valve changed their master servers to work upon Geo-Location a
couple of years ago.

You can only find your server if it's in the same region as you.
Valve uses this this <https://www.ip2location.com/demo> to compare
both your home Geo-Location and the server's Geo-Location.

sv_region isn't really used anymore. You may still set it to your
region though. It does seem to have somewhat of a impact on if the
server shows up but it's 99% geo-location.

Sincerely,

Ertug Erdogan

On Thu, Jan 7, 2016 at 2:57 PM, Don Park <st...@tbctactics.com
<mailto:st...@tbctactics.com>> wrote:

Howdy folks,

This question has been long-needed from me, however I didn't
really get around to it until now (due to real life being so
involved).

After the GSLT update, several of my servers fail to come up
on the server browser.

Each server instance has their own GSLT token.  All the
servers come up as "success" on the API. However, I can't seem
to find them on the server browser.

Hell, only one of my server, the one closest to me
geographically, comes up on the server browser.
Anything change recently since the GSLT?

Does sv_region factor into anything?

Thanks!

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
<mailto:Csgo_servers@list.valvesoftware.com>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
<mailto:Csgo_servers@list.valvesoftware.com>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers




___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Latest steam update broke the webkit in-game

2015-12-13 Thread Niko
This!All my servers are affected. I can no longer display rules, information, forum, help and much more to people.Please fix this as soon as possibileBR, NikoSent from my Huawei Mobile Original Message Subject: [Csgo_servers] Latest steam update broke the webkit in-gameFrom: Patrick W To: csgo_servers@list.valvesoftware.comCC: FAO Valve & members: We have had a lot of complaints from many server owners: The latest steam client update broke the webkit in-game for anything other than initial page hit.Counterstrike titles and TF2 are all affected. Thanks Patrick Company DirectorMOTDgd Ltd  ___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-11-22 Thread Niko

Hey,
I don't use gamemodes_server either. New maps end up in maplist.txt 
which is hard linked to mapcycle.txt.

Sourcemod then handles the map changes and nominations.

I also don't appreciate the fact that maps never change the name, unless 
you can stop guys like me from grabbing them and using them on local, 
then not renaming the maps will hurt both parties.


A clean solution would be to md5 check the map and if the version is 
different then the local one is deleted and the new one is downloaded.
But as we say in italian, i'm probably talking to the wind (nobody will 
care)


I guess I will just happily continue using my method as it works fine 
until the day that workshop will be more interesting (not going to 
happen soon i guess).


Greetings
Niko

PS: by 'cloud' i funnily referred to the fact that files are hosted on 
someone's else server where i have no control.


On 11/22/2015 15:44, ham5 wrote:

It used to fetch the new version when it did it checks -
sv_ugc_manager_max_new_file_check_interval_secs  something got broken
with this too at some point, you see it doing its checks, but like you said
it will only get the updated map when it is actually played.


niko

I don't know what to say if you think a couple clicks to put a map into a
workshop collection is more efforts then editing the gamemodes_server.txt
file every time you add a map.

maps show like that to lets users know your using the real workshop version!
it's up to date and they are not going to get kicked because there map
version is different. :)

you can use host_info_show 2 and it will just show id/name but then you
don't get the workshop icon in the community browser (another bug imo)

5) never trust the cloud

very funny this term 'cloud'



--
View this message in context: 
http://csgo-servers.1073505.n5.nabble.com/Notice-of-changes-to-CS-GO-Game-Server-Operation-tp10261p10752.html
Sent from the CSGO_Servers mailing list archive at Nabble.com.

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-11-21 Thread Niko

I don't support workshop maps for these reasons:
1) The documentation is messy, gameserver operators just don't get it
2) it takes a lot of extra time and efforts to get it right
2) Maps show as /workshop/blablabla/mapname instead of just mapname
3) fastDL is geolocated to where I want it to be and doesn't go down as 
often as steamcommunity and related services do
4) compression of the maps to their best size is guaranteed when self 
hosting

5) never trust the cloud

BR,
Niko

On 11/21/2015 04:48, ham5 wrote:

So now when can we ditch these webapi_authkey.txt files and simply the
things? I think you would want server operators preferring the workshop over
mapgroups. Why make operators go another step and get a 2nd key? Please make
it easy for operators to use the workshop or they wont. I can't believe some
big hosts still don't support workshop and instead try to maintain their own
fastdl!



--
View this message in context: 
http://csgo-servers.1073505.n5.nabble.com/Notice-of-changes-to-CS-GO-Game-Server-Operation-tp10261p10742.html
Sent from the CSGO_Servers mailing list archive at Nabble.com.

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


Re: [Csgo_servers] Regarding CS:GO Game Server Operation

2015-11-17 Thread Niko

Hey,
light has been shed already. sorry but it's not positive for you:

Stage 4: Dedicated Servers that use anonymous login will no longer list in the 
GMS nor be connectable by CS:GO clients.


BR,
Niko



On 11/18/2015 00:31, Mark Johansen wrote:

Hi Everyone!,

Each year I'm responsible for hosting somewhere between 200-300 CS:GO 
for an competitive gaming event. When we deploy our servers each 
instance is a copy of our template image - by doing it this way we 
eliminate configuration for each instance. From what I've been reading 
about "CS:GO Game Server Operation" i'm feeling rather afraid that 
this will require me to configure each instance with a specific token 
to allow the clients to connect. When the projects enters the last 
stage will this deactivate all connections? by this meaning direct 
connect commands?


I hope that someone shed a light on the subject

--
Mark S. Johansen




___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] How to set sv_setsteamaccount?

2015-11-16 Thread Niko
I guess iPhone doesn't come with a search function in the email client, 
does it? ;)


let's say it for the 5th or 6th time again:

YES: anonymous logins will still work for steamCMD.

On 11/16/2015 23:04, Csgo wrote:
Im sure this has been answered before but I may have missed it. Once 
we start using tokens, will "login anonymous" still work in steamcmd? 
Or do we have to use our own account on steamcmd also?


Sent from my iPhone

On Nov 16, 2015, at 3:44 PM, Spillvert.no  
> wrote:



It works fine in server.cfg.

We have added it as the very last cvar, running it successfully on 
100s of servers like this.


2008R2

Med vennlig hilsen / Best regards

Henrik Andreassen
www.Spillvert.no 
- /Power to the Gamer!/

Følg oss på Facebook  for 
nyheter, driftsmeldinger, konkurranser og mye mer!


Den 16. nov. 2015 kl. 21.41 skrev ShoGun-KmKz >:



decor wrote

no, it will execute too late.

just create an autoexec.cfg, add the convar sv_setsteamacc TOKEN in it.

on server start, the server executes configs in this order:

1. autoexec.cfg
2. server.cfg
3. mapname.cfg
4. plugin.cfg (sourcemod plugin configs)


Working fine for me in server.cfg.
I used token before with KyleS steamworks extension + Bubka3
setserveraccount plugin and servers always logged successfully.

On Linux Debian 7 64bit MM+SourceMod



--
View this message in context: 
http://csgo-servers.1073505.n5.nabble.com/How-to-set-sv-setsteamaccount-tp10658p10689.html
Sent from the CSGO_Servers mailing list archive at Nabble.com 
.


___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com 


https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com 


https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

[Csgo_servers] PlayerCount bug (CSGO)

2015-10-26 Thread Niko

Hello,
I would like to report something that has been bothering me for quite a 
while.
Basically If a server is running bots, the number of bots ingame is 
subtracted from the total count of online players AND maxplayers count.


Here is a screenshot showing me and a surf replay bot on a server with 
40 players as maximum visible players:

http://scrn.storni.info/2015-10-26_15-34-45.png
as you can see, the player count is 0 (should be 1), out of 39 (should 
be 40).


Could this possibly be patched? It's a misleading information and it 
doesn't help anybody.


TL;dr: a bot count as -1 instead of 0 causing wrong information being 
shown in the server browser list


BR,
Niko

PS: I'm not request that bots count as players! If you think that's what 
I'm asking, please read the email again.


___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


Re: [Csgo_servers] Extreme Falling Trend

2015-10-22 Thread Niko

Mr. Loveless is somehow correct.
I indeed run motdgd on my servers, but that's for a legit reason, I have 
to pay more than 350$ monthly in server fees and I'm just a simple student.
I would never have enough money to even pay one server without the aid 
of the ads.


Besides, I host gameservers since 2008 and run ads since 2011/2012 (I 
think i was one of the first to begin with this technique) and players 
have always learned to accept the fact that for such a great service 
they had to either donate to support or accept the adverts.


Now, regarding my current situation on CSGO, i do not run adverts every 
5 minutes that scare people away, I care about my players and my 
community and always tried to match their needs.
This change of traffic has happened during this past week, and i really 
doubt that all of a sudden every player decided my community is pure 
evil and must be avoided. So I wonder why and that's why I'm here 
seeking help from people that like me, enjoy serving csgo with some 
different content.



PS: I'm well aware of that, i do not run these kind of plugins on my 
servers and enforce such rule on my clients too.


Best regards,
Niko

On 10/22/2015 23:22, Ian wrote:
If Mr. Loveless is correct, the sort of adverts you are/were running 
do scare away people very easily, and can be very detrimental to your 
server traffic. People get bothered by adverts very easily, and it's 
incredibly simple for them to see your server name and say "No, I dont 
want to go back on that server, it makes my ears bleed from adverts 
every 5 minutes".


That being said, there might be a legitimate issue with your traffic, 
but the adverts may impact your server traffic more than you may think.


P.S. You should remove the knife and ws plugins before *all* your 
servers get blacklisted for *3 months*.




___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] After update, all workshop servers now start on de_dust

2015-10-20 Thread Niko

Not to mention that i can't query the api anymore:
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=192.99.41.233:25155=json

(not loading)

On 10/21/2015 03:33, Joshua Travis wrote:
Same issue here.  And this is after intermittent problems the last two 
days with the server hanging at map end with ugc spam...  Finally just 
went back to the workshop hoping they ironed out some of these bugs.  
Guess not.


On Tue, Oct 20, 2015 at 5:06 PM, Absurd Minds 
> wrote:


I know the thing where you can delete those three text files, but
I deleted them all months ago, and I verified that they didn't
re-download with the update. Yet all of my workshop servers start
on de_dust and users cannot join.

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers




___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-18 Thread Niko

Hello,
are there any dates for stage2?
Any updates regarding the issues discussed on this list?
I'm looking forward in issuing the tokens to my servers.

BR,
Niko


Ido Magal kirjoitti:


Notice of changes to CS:GO Game Server Operation




*CS:GO dedicated servers will soon require Steam Game
Server Login Tokens (GSLTs). *This is the existing
system that TF2 uses for Favorites migration.**

This transition will happen in three stages:

§Stage 1 *[NOW]* : The GSLT creation utility goes
live:https://steamcommunity.com/dev/managegameservers.
Please test the interface and report back any issues
in creating accounts. Note that TF2 server operators
can now use this form to create GSLTs for TF2 (AppId 440).

§Stage 2: An update to CS:GO's dedicated server will
include the sv_setsteamaccount convar that allows you
to log in with your GSLT. In this stage it will still
be possible to run a dedicated server without a GSLT.
Anonymous login will happen automatically if no game
server login token is specified. Please report back
any issues with logging in using the game server login
token or otherwise.

§Stage 3: Anonymous logins will be disabled in CS:GO.
Please report back any issues.




Please ask questions in this thread.

Cheers.



___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
<mailto:Csgo_servers@list.valvesoftware.com>

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-15 Thread Niko

Yes,
the previous system was banning ip blocks, so most of the banned servers 
were wrongfully banned. Also, the bans were based on sv_tags only, where 
a server could have been 100% legit with wrong tags, they would be banned.

VAC is a completely different system which i won't even start talking about.

BR,
Niko

PS: @Michael, please let's try not to argue but talk constructively. You 
have a point there, I agree, but the problem sounds worse than what it 
actually is.



On 10/16/2015 00:48, Daniel Barreiro wrote:
I have no experience personally with it, but has there ever been any 
actual proof of servers being wrongly banned? If there is then yeah 
it's an issue, but I haven't had any issues with it and generally 
every time someone claims to have been wrongfully banned, they don't 
provide proof and just hope it will get them unbanned. Same as with 
VAC. 99% of the time the I WAS WRONGFULLY BANNED is bullshit.


If there's a good example of a true wrongful ban then yeah it's an 
issue, but I don't know of any. Got any links?





___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-15 Thread Niko

This so much.
Now, can we try to move our conversation to something more constructive 
than this report thing?


I believe there are still questions unanswered which are probably lost 
down the list.


some that come into my mind are:

 * How long is a ban on the tokens?
 * Can the tokens be hidden to avoid tokens theft?
 * Is it possible to lock the tokens to an ip:port with a password so
   that if somebody manages to get a hold of the token he's still
   unable to "steal" the players?
 * Can we edit the token description? (from below)
 * Is Valve considering choosing something different rather than a
   phone number as verification process (credit card, PayPal...) for
   those that do not have a phone number or don't want to disclose it?
 * Could a token eventually group more servers in order to avoid
   deploying a different token for each server? (this would break
   transferability)

For today that's it, goodnight!
BR,
Niko

On 10/16/2015 01:42, Michael Loveless wrote:
Lol, no one in this conversation has anything to hide. What you're 
proposing is way out of the realm of what will really happen. Sure, 
Valve has implemented this because they care about certain things but 
let's not act like it was some big thing for them to do, the system is 
already implemented for TF2. No Valve employee is going to be vetting 
servers on a daily or even weekly basis. You're seriously 
underestimating the amount of servers out there and the number of 
raging kids that could seriously fuck things up.


For instance, one day I banned some 13 year old from my server who was 
being racist and raging on people. 10 minutes later I had 40 different 
people comment on my profile with things like -rep paypal scam, -rep 
stole my skins, shit like that. All the questions posed here are 
legitimate and you're stuck on one response which is "it only takes 5 
minutes to checks servers". Valve isn't manually checking anything.




___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-15 Thread Niko

I don't think anybody has time to play the police game here.
Let valve handle the blacklist. Having this new token means that a lot 
of providers will think twice before breaking the rules as it would mean 
that they'd have to start over each time.


Then again, not many gameservers are up breaking the rules.

The main focus of this update shouldn't be "punishing the bad guys" but 
"bringing some new features" to us.


BR,
Niko

On 10/16/2015 00:38, Matthias "InstantMuffin" Kollek wrote:
No, but an investigation would be equal to visiting the servers and 
just seeing if everything is okay, then ignore all other reports 
towards that server/community if it's in the clear.


On 16.10.2015 00:32, Absurd Minds wrote:


I really hope this doesn't get implemented. It would be too easy for 
one community to raid another community and report it a ton. I don't 
think valve has the manpower to investigate all of the claims, which 
would mean it would have to be automated to some extent.


On Oct 15, 2015 6:24 PM, "Daniel Barreiro" 
<smelly.feet.you.h...@gmail.com 
<mailto:smelly.feet.you.h...@gmail.com>> wrote:


That could actually be beneficial. Add a system similar to the
one in OW that benefits players/gives them extra influence on
reporting servers depending on record, and gives some form of XP
boost for doing a good job.

On Thu, Oct 15, 2015 at 6:19 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org> wrote:

Do you intent to add a report system? Perhaps something that
implements abuse detections/limits like csgo's player report
function? Perhaps something that credits people with xp for
valid reports?


On 16.10.2015 00:16, Ido Magal wrote:

We do not intend to ban IPs once we can hold Steam users
(not the GSLT) accountable for their servers.



On Oct 15, 2015, at 14:35, Michael Loveless
<mloveless1...@gmail.com <mailto:mloveless1...@gmail.com>>
wrote:


I would also like to pose the same question as Mishu but in
reverse...let's say I have all my community servers
assigned to my personal account and I get overwatch or VAC
banned...can I just make a new account, new tokens,
reassign them to my servers and be good to go? or will my
IP get a permanent blacklist? I'm assuming new tokens would
fix it up but it's worth asking since Ido hasn't done
another follow up on the questions yet.

On Thu, Oct 15, 2015 at 5:24 PM, MiShU #
gameserver-syndicate.de <http://gameserver-syndicate.de>
<mi...@gameserver-syndicate.de> wrote:

Hey Ido, hey Vitaly,

what will happen if someone of your friends/customers
do anything forbidden with the server with a token of
for example me?  Will i get 'personal punishment' or is
just the token 'banned/blacklisted'?

thx!



Am 15.10.2015 um 21:47 schrieb Ido Magal:

The token limit has been increased from 50 to 1000.

Cheers.

On Oct 13, 2015, at 18:38, Ido Magal
<i...@valvesoftware.com> wrote:

Q. What is the purpose of this update?
A. We had intended to adopt Favorites migration
from TF2 for some time now. Game Server
Providers' complaint about the impact that the
current IP banning method has on their
operation has made this more urgent since with
this feature we'll also be able to shield GSPs
from bad actors.

Q. Is this [ new method ] just to generate the
token, or if this occurs will the tokens become
invalid while that ban/lock is in place?
A. Any such or similar infraction by the GSLT
owning Steam User will result in the disabling
of all of that user's GSLTs.

Q. So does this mean I can't run a CS:GO server
unless I own CS:GO?
A. That will be correct as of Stage 3.

Q. So people need to have landlines to run
servers now?
A. No. But there are currently restrictions on
what constitutes a qualifying phone number.
VOIP / burner numbers are currently non-qualifying.

Q. What specifically happens if you don't log
into an account after stage three?
A. The result will be identical to the current
IP ban: players will not be able to connect.

Q. So can these tokens be used in place of the
 

Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-15 Thread Niko

I don't see how this could be wrong.
Server owners are kicking people based on their country, on their pings, 
on their rates, so why not on their motd settings? If one server is self 
supported and the owner doesn't want non-supporting players to play, 
it's completely up to the owner to do that.

Plus, the player is free to choose any other servers.

(I might be wrong here, but i don't remember reading a rule forbidding this)
BR,
Niko

On 10/16/2015 00:47, Matthias "InstantMuffin" Kollek wrote:
-Forcing people with disabled motds to watch ads (there are servers 
out there that check the cvar and lock you in spec until you allow motds)



___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-15 Thread Niko
Actually if i understood correctly, if one of your servers is found to 
be breaking rules, the set of tokens assigned to the user who owned that 
server will be unvalidated and banned.

Not the IP. But i might be wrong.

We'd need some clarifications here.
BR,
Niko

On 10/15/2015 23:37, Absurd Minds wrote:


If the IP gets a permanent ban, that would be disastrous for server 
providers, so let's hope this is not the case!


On Oct 15, 2015 5:34 PM, "Michael Loveless" <mloveless1...@gmail.com 
<mailto:mloveless1...@gmail.com>> wrote:


I would also like to pose the same question as Mishu but in
reverse...let's say I have all my community servers assigned to my
personal account and I get overwatch or VAC banned...can I just
make a new account, new tokens, reassign them to my servers and be
good to go? or will my IP get a permanent blacklist? I'm assuming
new tokens would fix it up but it's worth asking since Ido hasn't
done another follow up on the questions yet.

On Thu, Oct 15, 2015 at 5:24 PM, MiShU # gameserver-syndicate.de
<http://gameserver-syndicate.de> <mi...@gameserver-syndicate.de
<mailto:mi...@gameserver-syndicate.de>> wrote:

Hey Ido, hey Vitaly,

what will happen if someone of your friends/customers do
anything forbidden with the server with a token of for example
me?  Will i get 'personal punishment' or is just the token
'banned/blacklisted'?

thx!



Am 15.10.2015 um 21:47 schrieb Ido Magal:

The token limit has been increased from 50 to 1000.

Cheers.

On Oct 13, 2015, at 18:38, Ido Magal
<i...@valvesoftware.com <mailto:i...@valvesoftware.com>>
wrote:

Q. What is the purpose of this update?
A. We had intended to adopt Favorites migration from
TF2 for some time now. Game Server Providers'
complaint about the impact that the current IP banning
method has on their operation has made this more
urgent since with this feature we'll also be able to
shield GSPs from bad actors.

Q. Is this [ new method ] just to generate the token,
or if this occurs will the tokens become invalid while
that ban/lock is in place?
A. Any such or similar infraction by the GSLT owning
Steam User will result in the disabling of all of that
user's GSLTs.

Q. So does this mean I can't run a CS:GO server unless
I own CS:GO?
A. That will be correct as of Stage 3.

Q. So people need to have landlines to run servers now?
A. No. But there are currently restrictions on what
constitutes a qualifying phone number. VOIP / burner
numbers are currently non-qualifying.

Q. What specifically happens if you don't log into an
account after stage three?
A. The result will be identical to the current IP ban:
players will not be able to connect.

Q. So can these tokens be used in place of the
webapi_authkey ? will we need BOTH keys now to use the
workshop?
A. The webapi authkey was previously an intermediate
step to creating a GSLT. It is no longer necessary.

Q. And just to be clear, it's 50 at any one time, not
50 total lifetime, correct?
A. Correct. You can delete unused GSLTs and generate
new ones. We're reevaluating the 50 token limit.

Q. Why don't my previously registered servers show up?
A. Fixed.


___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
<mailto:Csgo_servers@list.valvesoftware.com>

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
<mailto:Csgo_servers@list.valvesoftware.com>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
<mailto:Csgo_servers@list.valvesoftware.com>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
<mailto:Csgo_servers@list.valvesoftware.com&

Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-15 Thread Niko

Well that's some good news for us. Thanks for listening.
I'm a bit skeptical by the fact that you need to own csgo to host a 
server, but i guess it doesn't really matter too much as we all have at 
least one copy of the game.
I however don't appreciate the fact that we need to provide our phone 
number in order to be able to use the service, can't valve find a 
different approach here?


On 10/15/2015 21:47, Ido Magal wrote:

The token limit has been increased from 50 to 1000.

Cheers.

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers



___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-15 Thread Niko
I personally prefer not to use my main account as tokens generator, nor 
I like to have my phone number bound to an account.

They already have my credit card number so why is that not enough?
Anyway to clear things up, i already gave in all my 4 numbers to have 4 
accounts active, however I would still like to have an explanation on 
why Valve requires that.


BR,
Niko


On 10/15/2015 22:05, Michael Loveless wrote:
I'm not sure what the problem with phone verification is? Steam 
accounts often hold hundreds (or thousands) of dollars in games and 
inventory items. Now, they are also being used to validate the game 
server(s) that a player chooses to host. Sure the internet is 
typically based on anonymity but the reality is that there is a lot of 
fraudulent activity that goes on within Steam and I for one am not at 
all opposed to giving out my phone number in order to maintain 
additional security on my account, games, items, and now game servers. 
Damn near everyone owns a cell phone which I'm sure has a number 
attached to it, so what's the issue?


___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers