Re: [Csgo_servers] csgo update released
Its sv_roundtime_defuse or hostage On Dec 9, 2015 9:55 AM, "Jack Holloway" <jackster...@gmail.com> wrote: > Does anyone know the new console command variables to change bomb timer > and round timer to the new amounts ? I had my mp_roundtimer on 1.75 , what > do you change it to now ? > > Sent from my iPhone > > On 9 Dec 2015, at 07:00, Geo B. <bachel...@gmail.com> wrote: > > Update just fucked all my servers with no apaprent reasons .. > > 2015-12-09 5:27 GMT+01:00 Ejziponken - <sza...@hotmail.com>: > >> http://www.twitch.tv/killerahri/v/29005554 >> >> 3 HS 1 bullet HAHA. >> >> -- >> From: sza...@hotmail.com >> To: csgo_servers@list.valvesoftware.com >> Date: Wed, 9 Dec 2015 05:25:07 +0100 >> >> Subject: Re: [Csgo_servers] csgo update released >> >> Just look at the comments on all the news about the patch. Its insane. >> You run and 1shot with 100% accuracy with the revolver. >> >> ------ >> Date: Wed, 9 Dec 2015 07:15:22 +0300 >> From: s.k.min...@gmail.com >> To: csgo_servers@list.valvesoftware.com >> Subject: Re: [Csgo_servers] csgo update released >> >> Patch wasn't here for even 2 hours... And you already decided. >> >> среда, 9 декабря 2015 г. пользователь Ejziponken - написал: >> >> Remove the revolver or nerf it 300%. >> >> -- >> Date: Wed, 9 Dec 2015 05:10:26 +0100 >> From: e...@evcz.tk >> To: csgo_servers@list.valvesoftware.com >> Subject: [Csgo_servers] csgo update released >> >> the GSLT change is now live apparently >> >> http://blog.counter-strike.net/index.php/2015/12/13325/ >> >> ___ Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> ___ Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> ___ Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo update released
Does anyone know the new console command variables to change bomb timer and round timer to the new amounts ? I had my mp_roundtimer on 1.75 , what do you change it to now ? Sent from my iPhone > On 9 Dec 2015, at 07:00, Geo B. <bachel...@gmail.com> wrote: > > Update just fucked all my servers with no apaprent reasons .. > > 2015-12-09 5:27 GMT+01:00 Ejziponken - <sza...@hotmail.com>: >> http://www.twitch.tv/killerahri/v/29005554 >> >> 3 HS 1 bullet HAHA. >> >> From: sza...@hotmail.com >> To: csgo_servers@list.valvesoftware.com >> Date: Wed, 9 Dec 2015 05:25:07 +0100 >> >> Subject: Re: [Csgo_servers] csgo update released >> >> Just look at the comments on all the news about the patch. Its insane. You >> run and 1shot with 100% accuracy with the revolver. >> >> Date: Wed, 9 Dec 2015 07:15:22 +0300 >> From: s.k.min...@gmail.com >> To: csgo_servers@list.valvesoftware.com >> Subject: Re: [Csgo_servers] csgo update released >> >> Patch wasn't here for even 2 hours... And you already decided. >> >> среда, 9 декабря 2015 г. пользователь Ejziponken - написал: >> Remove the revolver or nerf it 300%. >> >> Date: Wed, 9 Dec 2015 05:10:26 +0100 >> From: e...@evcz.tk >> To: csgo_servers@list.valvesoftware.com >> Subject: [Csgo_servers] csgo update released >> >> the GSLT change is now live apparently >> >> http://blog.counter-strike.net/index.php/2015/12/13325/ >> >> ___ Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> ___ Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> ___ Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo update released
I meant the actual number. The old round time was 1.75. for reference I've found it now; it's 1.92 for round timer. mp_roundtime 1.92 and mp_roundtime_defuse 1.92 Sent from my iPhone > On 9 Dec 2015, at 08:58, Kristóf Deli <delikris...@gmail.com> wrote: > > Its sv_roundtime_defuse or hostage > >> On Dec 9, 2015 9:55 AM, "Jack Holloway" <jackster...@gmail.com> wrote: >> Does anyone know the new console command variables to change bomb timer and >> round timer to the new amounts ? I had my mp_roundtimer on 1.75 , what do >> you change it to now ? >> >> Sent from my iPhone >> >>> On 9 Dec 2015, at 07:00, Geo B. <bachel...@gmail.com> wrote: >>> >>> Update just fucked all my servers with no apaprent reasons .. >>> >>> 2015-12-09 5:27 GMT+01:00 Ejziponken - <sza...@hotmail.com>: >>>> http://www.twitch.tv/killerahri/v/29005554 >>>> >>>> 3 HS 1 bullet HAHA. >>>> >>>> From: sza...@hotmail.com >>>> To: csgo_servers@list.valvesoftware.com >>>> Date: Wed, 9 Dec 2015 05:25:07 +0100 >>>> >>>> Subject: Re: [Csgo_servers] csgo update released >>>> >>>> Just look at the comments on all the news about the patch. Its insane. You >>>> run and 1shot with 100% accuracy with the revolver. >>>> >>>> Date: Wed, 9 Dec 2015 07:15:22 +0300 >>>> From: s.k.min...@gmail.com >>>> To: csgo_servers@list.valvesoftware.com >>>> Subject: Re: [Csgo_servers] csgo update released >>>> >>>> Patch wasn't here for even 2 hours... And you already decided. >>>> >>>> среда, 9 декабря 2015 г. пользователь Ejziponken - написал: >>>> Remove the revolver or nerf it 300%. >>>> >>>> Date: Wed, 9 Dec 2015 05:10:26 +0100 >>>> From: e...@evcz.tk >>>> To: csgo_servers@list.valvesoftware.com >>>> Subject: [Csgo_servers] csgo update released >>>> >>>> the GSLT change is now live apparently >>>> >>>> http://blog.counter-strike.net/index.php/2015/12/13325/ >>>> >>>> ___ Csgo_servers mailing list >>>> Csgo_servers@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> ___ Csgo_servers mailing list >>>> Csgo_servers@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> ___ Csgo_servers mailing list >>>> Csgo_servers@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> ___ >>>> Csgo_servers mailing list >>>> Csgo_servers@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> ___ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo update released
If you already had it set previously so your server matches the old tournament rules then you will need to change it, which is why I asked HTH Sent from my iPhone > On 9 Dec 2015, at 11:20, Mishu <mi...@gameserver-syndicate.de> wrote: > > Just dont set the cvar. IT will set the new standard > > Am 9. Dezember 2015 10:44:05 schrieb Jack Holloway <jackster...@gmail.com>: > >> I meant the actual number. The old round time was 1.75. for reference I've >> found it now; it's 1.92 for round timer. mp_roundtime 1.92 and >> mp_roundtime_defuse 1.92 >> >> >> >> Sent from my iPhone >> >>> On 9 Dec 2015, at 08:58, Kristóf Deli <delikris...@gmail.com> wrote: >>> >>> Its sv_roundtime_defuse or hostage >>> >>>> On Dec 9, 2015 9:55 AM, "Jack Holloway" <jackster...@gmail.com> wrote: >>>> Does anyone know the new console command variables to change bomb timer >>>> and round timer to the new amounts ? I had my mp_roundtimer on 1.75 , what >>>> do you change it to now ? >>>> >>>> Sent from my iPhone >>>> >>>>> On 9 Dec 2015, at 07:00, Geo B. <bachel...@gmail.com> wrote: >>>>> >>>>> Update just fucked all my servers with no apaprent reasons .. >>>>> >>>>> 2015-12-09 5:27 GMT+01:00 Ejziponken - <sza...@hotmail.com>: >>>>>> http://www.twitch.tv/killerahri/v/29005554 >>>>>> >>>>>> 3 HS 1 bullet HAHA. >>>>>> >>>>>> From: sza...@hotmail.com >>>>>> To: csgo_servers@list.valvesoftware.com >>>>>> Date: Wed, 9 Dec 2015 05:25:07 +0100 >>>>>> >>>>>> Subject: Re: [Csgo_servers] csgo update released >>>>>> >>>>>> Just look at the comments on all the news about the patch. Its insane. >>>>>> You run and 1shot with 100% accuracy with the revolver. >>>>>> >>>>>> Date: Wed, 9 Dec 2015 07:15:22 +0300 >>>>>> From: s.k.min...@gmail.com >>>>>> To: csgo_servers@list.valvesoftware.com >>>>>> Subject: Re: [Csgo_servers] csgo update released >>>>>> >>>>>> Patch wasn't here for even 2 hours... And you already decided. >>>>>> >>>>>> среда, 9 декабря 2015 г. пользователь Ejziponken - написал: >>>>>> Remove the revolver or nerf it 300%. >>>>>> >>>>>> Date: Wed, 9 Dec 2015 05:10:26 +0100 >>>>>> From: e...@evcz.tk >>>>>> To: csgo_servers@list.valvesoftware.com >>>>>> Subject: [Csgo_servers] csgo update released >>>>>> >>>>>> the GSLT change is now live apparently >>>>>> >>>>>> http://blog.counter-strike.net/index.php/2015/12/13325/ >>>>>> >>>>>> ___ Csgo_servers mailing >>>>>> list Csgo_servers@list.valvesoftware.com >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>> >>>>>> ___ Csgo_servers mailing >>>>>> list Csgo_servers@list.valvesoftware.com >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>> >>>>>> ___ Csgo_servers mailing >>>>>> list Csgo_servers@list.valvesoftware.com >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>> >>>>>> ___ >>>>>> Csgo_servers mailing list >>>>>> Csgo_servers@list.valvesoftware.com >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>>> ___ >>>>> Csgo_servers mailing list >>>>> Csgo_servers@list.valvesoftware.com >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> ___ >>>> Csgo_servers mailing list >>>> Csgo_servers@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> ___ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo update released
is there an easy way to restrict the revolver on the servers? as far as i know, the sourcemod plugin 'weapon retsrict' isnt updated yet. thx guys! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo update released
https://forums.alliedmods.net/showthread.php?t=275789 This plugin was released last night which makes it so you can't shoot the revolver while defusing and during freezetime. I know there are still other gamebreaking issues with it but if there's no way to remove it from servers in a normal fashion, this might make it slightly more bearable for the time being. On Wed, Dec 9, 2015 at 10:33 AM, MiShU # gameserver-syndicate.de < mi...@gameserver-syndicate.de> wrote: > is there an easy way to restrict the revolver on the servers? as far as i > know, the sourcemod plugin 'weapon retsrict' isnt updated yet. > > thx guys! > > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo update released
Weapon restrict should work if you restrict the deagle, the revolver should also be restricted as far as I could tell when I looked they share the same weapon id. I will look for a better solution later. Someone also posted a modified version that incorrectly adds a weapon Id for the revolver but should work > On Dec 9, 2015, at 10:37 AM, Michael Lovelesswrote: > > https://forums.alliedmods.net/showthread.php?t=275789 > > This plugin was released last night which makes it so you can't shoot the > revolver while defusing and during freezetime. I know there are still other > gamebreaking issues with it but if there's no way to remove it from servers > in a normal fashion, this might make it slightly more bearable for the time > being. > >> On Wed, Dec 9, 2015 at 10:33 AM, MiShU # gameserver-syndicate.de >> wrote: >> is there an easy way to restrict the revolver on the servers? as far as i >> know, the sourcemod plugin 'weapon retsrict' isnt updated yet. >> >> thx guys! >> >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo update released
Update just fucked all my servers with no apaprent reasons .. 2015-12-09 5:27 GMT+01:00 Ejziponken - <sza...@hotmail.com>: > http://www.twitch.tv/killerahri/v/29005554 > > 3 HS 1 bullet HAHA. > > -- > From: sza...@hotmail.com > To: csgo_servers@list.valvesoftware.com > Date: Wed, 9 Dec 2015 05:25:07 +0100 > > Subject: Re: [Csgo_servers] csgo update released > > Just look at the comments on all the news about the patch. Its insane. You > run and 1shot with 100% accuracy with the revolver. > > -- > Date: Wed, 9 Dec 2015 07:15:22 +0300 > From: s.k.min...@gmail.com > To: csgo_servers@list.valvesoftware.com > Subject: Re: [Csgo_servers] csgo update released > > Patch wasn't here for even 2 hours... And you already decided. > > среда, 9 декабря 2015 г. пользователь Ejziponken - написал: > > Remove the revolver or nerf it 300%. > > -- > Date: Wed, 9 Dec 2015 05:10:26 +0100 > From: e...@evcz.tk > To: csgo_servers@list.valvesoftware.com > Subject: [Csgo_servers] csgo update released > > the GSLT change is now live apparently > > http://blog.counter-strike.net/index.php/2015/12/13325/ > > ___ Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > ___ Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > ___ Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo update released
Patch wasn't here for even 2 hours... And you already decided. среда, 9 декабря 2015 г. пользователь Ejziponken - написал: > Remove the revolver or nerf it 300%. > > -- > Date: Wed, 9 Dec 2015 05:10:26 +0100 > From: e...@evcz.tk <javascript:_e(%7B%7D,'cvml','e...@evcz.tk');> > To: csgo_servers@list.valvesoftware.com > <javascript:_e(%7B%7D,'cvml','csgo_servers@list.valvesoftware.com');> > Subject: [Csgo_servers] csgo update released > > the GSLT change is now live apparently > > http://blog.counter-strike.net/index.php/2015/12/13325/ > > ___ Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > <javascript:_e(%7B%7D,'cvml','Csgo_servers@list.valvesoftware.com');> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo update released
Remove the revolver or nerf it 300%. Date: Wed, 9 Dec 2015 05:10:26 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] csgo update released the GSLT change is now live apparently http://blog.counter-strike.net/index.php/2015/12/13325/ ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo update released
Just look at the comments on all the news about the patch. Its insane. You run and 1shot with 100% accuracy with the revolver. Date: Wed, 9 Dec 2015 07:15:22 +0300 From: s.k.min...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] csgo update released Patch wasn't here for even 2 hours... And you already decided. среда, 9 декабря 2015 г. пользователь Ejziponken - написал: Remove the revolver or nerf it 300%. Date: Wed, 9 Dec 2015 05:10:26 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] csgo update released the GSLT change is now live apparently http://blog.counter-strike.net/index.php/2015/12/13325/ ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] csgo update released
the GSLT change is now live apparently http://blog.counter-strike.net/index.php/2015/12/13325/ ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo update released
http://www.twitch.tv/killerahri/v/29005554 3 HS 1 bullet HAHA. From: sza...@hotmail.com To: csgo_servers@list.valvesoftware.com Date: Wed, 9 Dec 2015 05:25:07 +0100 Subject: Re: [Csgo_servers] csgo update released Just look at the comments on all the news about the patch. Its insane. You run and 1shot with 100% accuracy with the revolver. Date: Wed, 9 Dec 2015 07:15:22 +0300 From: s.k.min...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] csgo update released Patch wasn't here for even 2 hours... And you already decided. среда, 9 декабря 2015 г. пользователь Ejziponken - написал: Remove the revolver or nerf it 300%. Date: Wed, 9 Dec 2015 05:10:26 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] csgo update released the GSLT change is now live apparently http://blog.counter-strike.net/index.php/2015/12/13325/ ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO update
Release Notes for 8/17/201517 AUG 2015 - [STICKERS] – Updated some player signatures with their latest submissions: device, dupreeh, Skadoodle, emagine, and literally, n0thing.[UI] – Fixed top nav bar becoming unresponsive. – Recovered Watch Highlights button. Now can be used on any player in the match. – Added ability to specify what round to begin watching downloaded demo from. – Fixed bug where reloading Watch Panel would not preserve categories.[MISC] – Enabled lag compensation on pose parameters. Hmm so will this fix hitregs/hitboxes?– Enabled lag compensation on pose parameters. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO Update to 1.34.9.3
channel 4: open failed: connect failed: Connection timed out channel 5: open failed: connect failed: Connection timed out channel 4: open failed: connect failed: Connection timed out channel 10: open failed: connect failed: Connection timed out channel 11: open failed: connect failed: Connection timed out channel 45: open failed: connect failed: Connection refused channel 50: open failed: connect failed: Connection refused channel 55: open failed: connect failed: Connection refused channel 50: open failed: connect failed: Connection refused channel 50: open failed: connect failed: Connection refused what is it doing... -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-Update-to-1-34-9-3-tp9745p9746.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO Update to 1.34.9.3
There's a new bomb sound on de_nuke, could that be the change? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-Update-to-1-34-9-3-tp9745p9749.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO Update to 1.34.9.3
Waiting for the CSGO blog to update -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-Update-to-1-34-9-3-tp9745.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO Update to 1.34.9.2
Any news on this update and the earlier 1.34.9.1 a week ago, pl? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-Update-to-1-34-9-2-tp9653.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO Update to 1.34.9.2
From the CS:GO blog: http://blog.counter-strike.net/index.php/2015/06/12126/ [AUDIO] – Footsteps are quieter when spectating in-eye. – New Overwatch kill notification sound. [MISC] – Fixed a case where clicking on an Overwatch verdict also clicked on the blog post. – Disabled old code that allowed subtle auto aiming with controllers. – Performance optimizations for players with large inventories. – Fixed some exploits that allowed unauthorized code execution. – Added the player_hurt event to GOTV demos. – Added flavor text to the Baggage and Cobblestone Collections. Client size is ~20 MB on Windows systems. No news on .9.1, but there was a much worse Overwatch kill notification sound beforehand. On 6/30/2015 8:12 PM, ToG wrote: Any news on this update and the earlier 1.34.9.1 a week ago, pl? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-Update-to-1-34-9-2-tp9653.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO Update to 1.34.9.2
Thanks, I lost my link to the CSGO blog. I'll try harder next time -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-Update-to-1-34-9-2-tp9653p9655.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO Update 1.34.8.7 - Release Notes
So Valve have stopped posting here? Why? -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-Update-1-34-8-7-Release-Notes-tp9488.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO update notes May 26th, 2015
Once upon a time there was a dev who used to send warning email and update notes as soon as the update was released. Then there came the dark ages and the devs disappeared and chaos began. There was a sense of Mad Max like fury around the mailing list. Why oh why have we been deprived of being the lucky ones to receive warnings and patch notes. Why Volvo must you deny us server operators a simple email right as the update comes out. Why oh great overload have ther forsaken us. Please Valve, I would like to return back to the Golden Ages of being the first ones to get patch notes. Sincerely, A very dedicated CS servers operator looking to get some patch notes as soon as update is released. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Can anyone confirm that HMTL SELECT tags don't actually show a drop down list anymore? On Thursday, 2 April 2015, 13:24, Michael Loveless mloveless1...@gmail.com wrote: Thank you guys very much for fixing the pop-up MOTD's. I just checked my servers and they seem to be working now. It really means a lot to not lose that functionality. On Wed, Apr 1, 2015 at 10:17 PM, Nicholas Hastings psycho...@alliedmods.net wrote: A CHANGELOG. WOULD READ AGAIN. -- Nicholas Hastings AlliedMods.net Vitaliy Genkin wrote: CSGO version 1.34.8.0 is now live. GL HF ! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
It'd probably be even /more/ inappropriate to vent to Steam Support than venting here, to be honest, since that's meant for issues, not feedback. On 4/2/2015 2:01 PM, Steve Reigh wrote: Dennis, This is a listserv for server owners/operators. Please take your complaints up with a Steam support ticket, the steam forums, or reddit. You're spamming peoples email with things that do not concern being a server owner/operator. Thanks, Steve On Thu, Apr 2, 2015 at 11:56 AM, Dennis B / wazer exele...@gmail.com mailto:exele...@gmail.com wrote: Jesus christ, valve you ruined the movement even after this update to fix update you messed pretty bad with everything cs stands for. Duck and strafing makes you run faster scope. Duck and stafe makes your screen lag and shake. Duck with ssg08 and you will see midgets race going on Use walk with scoped weapons and see what happens, randomly pressing the key.. Stopping up randomly and mixing with run and walking again will continue to play run sounds. Scenario with AWP as it is now. Camp with AWP and you will win, so it benefits CT once again. Try to take bombs spots with AWP against an camping AWP, its impossible. CT Benefits Buy AWP find camp spot waiting game kill all awps CT Victory. T Punishment Buy AWP find CT zoom strafe(SLOW WARNING DEAD SLOW SLOW SLOW DEAD killed by camping awp CT Victory When you implenented punishment to the awp while stafe running zoom shoot, what were you thinking? you guys did not even test it properly. Is this 1 april joke? 2015-04-02 6:08 GMT+02:00 Neuro Toxin coray...@yahoo.com.au mailto:coray...@yahoo.com.au: Phew.. was scared for a moment... Valve += 10 Original message From: Michael Loveless Date:02/04/2015 13:22 (GMT+10:00) To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Thank you guys very much for fixing the pop-up MOTD's. I just checked my servers and they seem to be working now. It really means a lot to not lose that functionality. On Wed, Apr 1, 2015 at 10:17 PM, Nicholas Hastings psycho...@alliedmods.net mailto:psycho...@alliedmods.net wrote: A CHANGELOG. WOULD READ AGAIN. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Vitaliy Genkin wrote: CSGO version 1.34.8.0 is now live. GL HF ! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Jesus christ, valve you ruined the movement even after this update to fix update you messed pretty bad with everything cs stands for. Duck and strafing makes you run faster scope. Duck and stafe makes your screen lag and shake. Duck with ssg08 and you will see midgets race going on Use walk with scoped weapons and see what happens, randomly pressing the key.. Stopping up randomly and mixing with run and walking again will continue to play run sounds. Scenario with AWP as it is now. Camp with AWP and you will win, so it benefits CT once again. Try to take bombs spots with AWP against an camping AWP, its impossible. CT Benefits Buy AWP find camp spot waiting game kill all awps CT Victory. T Punishment Buy AWP find CT zoom strafe(SLOW WARNING DEAD SLOW SLOW SLOW DEAD killed by camping awp CT Victory When you implenented punishment to the awp while stafe running zoom shoot, what were you thinking? you guys did not even test it properly. Is this 1 april joke? 2015-04-02 6:08 GMT+02:00 Neuro Toxin coray...@yahoo.com.au: Phew.. was scared for a moment... Valve += 10 Original message From: Michael Loveless Date:02/04/2015 13:22 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Thank you guys very much for fixing the pop-up MOTD's. I just checked my servers and they seem to be working now. It really means a lot to not lose that functionality. On Wed, Apr 1, 2015 at 10:17 PM, Nicholas Hastings psycho...@alliedmods.net wrote: A CHANGELOG. WOULD READ AGAIN. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Vitaliy Genkin wrote: CSGO version 1.34.8.0 is now live. GL HF ! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Dennis, This is a listserv for server owners/operators. Please take your complaints up with a Steam support ticket, the steam forums, or reddit. You're spamming peoples email with things that do not concern being a server owner/operator. Thanks, Steve On Thu, Apr 2, 2015 at 11:56 AM, Dennis B / wazer exele...@gmail.com wrote: Jesus christ, valve you ruined the movement even after this update to fix update you messed pretty bad with everything cs stands for. Duck and strafing makes you run faster scope. Duck and stafe makes your screen lag and shake. Duck with ssg08 and you will see midgets race going on Use walk with scoped weapons and see what happens, randomly pressing the key.. Stopping up randomly and mixing with run and walking again will continue to play run sounds. Scenario with AWP as it is now. Camp with AWP and you will win, so it benefits CT once again. Try to take bombs spots with AWP against an camping AWP, its impossible. CT Benefits Buy AWP find camp spot waiting game kill all awps CT Victory. T Punishment Buy AWP find CT zoom strafe(SLOW WARNING DEAD SLOW SLOW SLOW DEAD killed by camping awp CT Victory When you implenented punishment to the awp while stafe running zoom shoot, what were you thinking? you guys did not even test it properly. Is this 1 april joke? 2015-04-02 6:08 GMT+02:00 Neuro Toxin coray...@yahoo.com.au: Phew.. was scared for a moment... Valve += 10 Original message From: Michael Loveless Date:02/04/2015 13:22 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Thank you guys very much for fixing the pop-up MOTD's. I just checked my servers and they seem to be working now. It really means a lot to not lose that functionality. On Wed, Apr 1, 2015 at 10:17 PM, Nicholas Hastings psycho...@alliedmods.net wrote: A CHANGELOG. WOULD READ AGAIN. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Vitaliy Genkin wrote: CSGO version 1.34.8.0 is now live. GL HF ! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
omg... Date: Wed, 1 Apr 2015 08:00:33 +0300 From: i...@ics-base.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update It appears that there was another update made and no annoucement. This isn't the first time. So everyone better re-update your servers if you updated more than hour ago last time. -ics Ido Magal kirjoitti: CSGO version 1.34.7.8 is now live. Version 1.34.7.7 has been pinned as ‘mar_09’ Thanks. Release Notes for 3/31/2015 [OPERATION VANGUARD] - Operation Vanguard has come to a close. [MAP GROUPS] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [GAMEPLAY] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility. - Increased Tec-9's damage fall-off to reward players that close engagement distance. - Lowered Tec-9's magazine size to 24 to reward more discriminate firing. - Lowered scoped movement values for AWP and Autosnipers. - The accuracy of the MP9, MP7, and Mac-10 have been improved. [STATRAK] - Trade up contracts work on StatTrak weapons. - There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [SERVER BROWSER] - Fixed the server browser showing the map workshop path in the Map column. - Added a sortable column to the server browser to display whether a server is running a map from the workshop or not. - Added a sortable column to the server broswer that displays icons for popular game mods running on that server. - Server browser will save the layout changes made between game sessions [UI] - Fixed scoreboard hiding at match end when you bring up a player's Steam profile. - Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends. - Added Flavor Text to the Bank collection. [MISC] - Add surround sound support (quad/5.1) on Linux. - Marked nav commands as a cheat to protect against potential server exploits. - Chicken kills are now logged in CS event logs on game servers including attacker and weapon information. - HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion. - Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64x64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64x64 png files into rgb format. - Optimized the process of logging in players to matchmaking backend during game updates. [MAPS] -Dust2 --Opened up skybox around Long A double doors, Catwalk and Short --Improved visibility around blue car in Long A --Fixed render distance on a crate in CT spawn -Mirage --Opened up skybox around back of apartments --Simplified sides of CT sniper window in mid --Raised cover slightly in upper mid --Fixed visibility through a crate in Bombsite A -Overpass --Opened up and simplified Bombsite A --Added back stairs to pit near Bombsite A --Opened up semi-open door in bathrooms, fountain side -Cobblestone --Smoothed out movement in Bombsite B --Removed corner on left side of T tunnel into Bombsite B --Haystack near Long A now requires a jump to get on top
Re: [Csgo_servers] CSGO update
because workshop map paths were displayed different according to what host_info_show server were using the new workshop icon does not work on some servers. you need host_info_show 2 so that correct player counts are show in browser. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp9059p9065.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
+1 on fixing please. Von: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Michael Loveless Gesendet: Mittwoch, 01. April 2015 13:34 An: csgo_servers@list.valvesoftware.com Betreff: Re: [Csgo_servers] CSGO update Confirmed what Intoxicated just said. I have 20 servers that rely on this motd pop-up functionality to allow players to look at rules, how-to's, and other things for our custom servers and services. Not a single server has that functionality working now. On top of that, they broke the regular MOTD a few months ago. The MOTD is notorious for reloading itself while still open due to: players joining a game, round starting, round ending, bomb dropped, respawning, and god knows how many other reasonssince then it just grays out and gives an error after game events force it's constant refresh a couple times. This is crippling to communities. Thanks Valve, jokes always on us. On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg ba...@intoxicated.co.za wrote: When the MOTD was added to CS:GO, it had a major limitation which stopped it from being opened after a player had closed it, this was never an issue for any other source engine game. Modders found a workaround to this issue by using Javascript to open a pop up window instead. This is even more important due to the fact that the very limited legacy radio menus, which are the only other custom UI that plugins can use, have always been bugged in several ways. Today's CS:GO update has completely broken the ability to open a pop up window, making it impossible to open a custom page for players which is used by a huge number of modded servers in order to show custom end of game stats and many other kinds of UI when requested by players. Please fix this Valve, many community servers have been relying on this ability for years for countless different reasons. On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote: omg... Date: Wed, 1 Apr 2015 08:00:33 +0300 From: i...@ics-base.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update It appears that there was another update made and no annoucement. This isn't the first time. So everyone better re-update your servers if you updated more than hour ago last time. -ics Ido Magal kirjoitti: CSGO version 1.34.7.8 is now live. Version 1.34.7.7 has been pinned as ‘mar_09’ Thanks. Release Notes for 3/31/2015 [OPERATION VANGUARD] - Operation Vanguard has come to a close. [MAP GROUPS] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [GAMEPLAY] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility. - Increased Tec-9's damage fall-off to reward players that close engagement distance. - Lowered Tec-9's magazine size to 24 to reward more discriminate firing. - Lowered scoped movement values for AWP and Autosnipers. - The accuracy of the MP9, MP7, and Mac-10 have been improved. [STATRAK] - Trade up contracts work on StatTrak weapons. - There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [SERVER BROWSER] - Fixed the server browser showing the map workshop path in the Map column. - Added a sortable column to the server browser to display whether a server is running a map from the workshop or not. - Added a sortable column to the server broswer that displays icons for popular game mods running on that server. - Server browser will save the layout changes made between game sessions [UI] - Fixed scoreboard hiding at match end when you bring up a player's Steam
Re: [Csgo_servers] CSGO update
valve needs to bring back MOTD like it was in 1.6 and source On Wed, Apr 1, 2015 at 2:33 PM, Michael Loveless mloveless1...@gmail.com wrote: Confirmed what Intoxicated just said. I have 20 servers that rely on this motd pop-up functionality to allow players to look at rules, how-to's, and other things for our custom servers and services. Not a single server has that functionality working now. On top of that, they broke the regular MOTD a few months ago. The MOTD is notorious for reloading itself while still open due to: players joining a game, round starting, round ending, bomb dropped, respawning, and god knows how many other reasonssince then it just grays out and gives an error after game events force it's constant refresh a couple times. This is crippling to communities. Thanks Valve, jokes always on us. On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg ba...@intoxicated.co.za wrote: When the MOTD was added to CS:GO, it had a major limitation which stopped it from being opened after a player had closed it, this was never an issue for any other source engine game. Modders found a workaround to this issue by using Javascript to open a pop up window instead. This is even more important due to the fact that the very limited legacy radio menus, which are the only other custom UI that plugins can use, have always been bugged in several ways. Today's CS:GO update has completely broken the ability to open a pop up window, making it impossible to open a custom page for players which is used by a huge number of modded servers in order to show custom end of game stats and many other kinds of UI when requested by players. Please fix this Valve, many community servers have been relying on this ability for years for countless different reasons. On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote: omg... Date: Wed, 1 Apr 2015 08:00:33 +0300 From: i...@ics-base.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update It appears that there was another update made and no annoucement. This isn't the first time. So everyone better re-update your servers if you updated more than hour ago last time. -ics Ido Magal kirjoitti: CSGO version 1.34.7.8 is now live. Version 1.34.7.7 has been pinned as ‘mar_09’ Thanks. Release Notes for 3/31/2015 [OPERATION VANGUARD] - Operation Vanguard has come to a close. [MAP GROUPS] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [GAMEPLAY] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility. - Increased Tec-9's damage fall-off to reward players that close engagement distance. - Lowered Tec-9's magazine size to 24 to reward more discriminate firing. - Lowered scoped movement values for AWP and Autosnipers. - The accuracy of the MP9, MP7, and Mac-10 have been improved. [STATRAK] - Trade up contracts work on StatTrak weapons. - There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [SERVER BROWSER] - Fixed the server browser showing the map workshop path in the Map column. - Added a sortable column to the server browser to display whether a server is running a map from the workshop or not. - Added a sortable column to the server broswer that displays icons for popular game mods running on that server. - Server browser will save the layout changes made between game sessions [UI] - Fixed scoreboard hiding at match end when you bring up a player's Steam profile. - Added a game option in team options section
Re: [Csgo_servers] CSGO update
It would be more constructive to ask why this has been altered and go from there instead of just motivating everyone to spam this mailing list. Also it should be noted that CSGO MOTDs already has distinct limitations to begin with (which seem intentional) and that the now-gone way was simply a workaround. Workaround. On 01.04.2015 14:00, Andreas Willinger wrote: +1 on fixing please. *Von:*csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *Im Auftrag von *Michael Loveless *Gesendet:* Mittwoch, 01. April 2015 13:34 *An:* csgo_servers@list.valvesoftware.com *Betreff:* Re: [Csgo_servers] CSGO update Confirmed what Intoxicated just said. I have 20 servers that rely on this motd pop-up functionality to allow players to look at rules, how-to's, and other things for our custom servers and services. Not a single server has that functionality working now. On top of that, they broke the regular MOTD a few months ago. The MOTD is notorious for reloading itself while still open due to: players joining a game, round starting, round ending, bomb dropped, respawning, and god knows how many other reasonssince then it just grays out and gives an error after game events force it's constant refresh a couple times. This is crippling to communities. Thanks Valve, jokes always on us. On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg ba...@intoxicated.co.za mailto:ba...@intoxicated.co.za wrote: When the MOTD was added to CS:GO, it had a major limitation which stopped it from being opened after a player had closed it, this was never an issue for any other source engine game. Modders found a workaround to this issue by using Javascript to open a pop up window instead. This is even more important due to the fact that the very limited legacy radio menus, which are the only other custom UI that plugins can use, have always been bugged in several ways. Today's CS:GO update has completely broken the ability to open a pop up window, making it impossible to open a custom page for players which is used by a huge number of modded servers in order to show custom end of game stats and many other kinds of UI when requested by players. Please fix this Valve, many community servers have been relying on this ability for years for countless different reasons. On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com mailto:sza...@hotmail.com wrote: omg... Date: Wed, 1 Apr 2015 08:00:33 +0300 From: i...@ics-base.net mailto:i...@ics-base.net To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update It appears that there was another update made and no annoucement. This isn't the first time. So everyone better re-update your servers if you updated more than hour ago last time. -ics Ido Magal kirjoitti: CSGO version 1.34.7.8 is now live. Version 1.34.7.7 has been pinned as ‘mar_09’ Thanks. Release Notes for 3/31/2015 [OPERATION VANGUARD] - Operation Vanguard has come to a close. [MAP GROUPS] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [GAMEPLAY] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility. - Increased Tec-9's damage fall-off to reward players that close engagement distance. - Lowered Tec-9's magazine size to 24 to reward more discriminate firing. - Lowered scoped movement values for AWP and Autosnipers. - The accuracy of the MP9, MP7, and Mac-10 have been improved. [STATRAK] - Trade up contracts work on StatTrak weapons. - There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [SERVER BROWSER] - Fixed
Re: [Csgo_servers] CSGO update
I agree with Intoxicated: we really need it. 2015-04-01 13:24 GMT+02:00 Intoxicated bawNg ba...@intoxicated.co.za: When the MOTD was added to CS:GO, it had a major limitation which stopped it from being opened after a player had closed it, this was never an issue for any other source engine game. Modders found a workaround to this issue by using Javascript to open a pop up window instead. This is even more important due to the fact that the very limited legacy radio menus, which are the only other custom UI that plugins can use, have always been bugged in several ways. Today's CS:GO update has completely broken the ability to open a pop up window, making it impossible to open a custom page for players which is used by a huge number of modded servers in order to show custom end of game stats and many other kinds of UI when requested by players. Please fix this Valve, many community servers have been relying on this ability for years for countless different reasons. On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote: omg... Date: Wed, 1 Apr 2015 08:00:33 +0300 From: i...@ics-base.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update It appears that there was another update made and no annoucement. This isn't the first time. So everyone better re-update your servers if you updated more than hour ago last time. -ics Ido Magal kirjoitti: CSGO version 1.34.7.8 is now live. Version 1.34.7.7 has been pinned as ‘mar_09’ Thanks. Release Notes for 3/31/2015 [OPERATION VANGUARD] - Operation Vanguard has come to a close. [MAP GROUPS] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [GAMEPLAY] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility. - Increased Tec-9's damage fall-off to reward players that close engagement distance. - Lowered Tec-9's magazine size to 24 to reward more discriminate firing. - Lowered scoped movement values for AWP and Autosnipers. - The accuracy of the MP9, MP7, and Mac-10 have been improved. [STATRAK] - Trade up contracts work on StatTrak weapons. - There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [SERVER BROWSER] - Fixed the server browser showing the map workshop path in the Map column. - Added a sortable column to the server browser to display whether a server is running a map from the workshop or not. - Added a sortable column to the server broswer that displays icons for popular game mods running on that server. - Server browser will save the layout changes made between game sessions [UI] - Fixed scoreboard hiding at match end when you bring up a player's Steam profile. - Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends. - Added Flavor Text to the Bank collection. [MISC] - Add surround sound support (quad/5.1) on Linux. - Marked nav commands as a cheat to protect against potential server exploits. - Chicken kills are now logged in CS event logs on game servers including attacker and weapon information. - HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion. - Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb
Re: [Csgo_servers] CSGO update
Confirmed what Intoxicated just said. I have 20 servers that rely on this motd pop-up functionality to allow players to look at rules, how-to's, and other things for our custom servers and services. Not a single server has that functionality working now. On top of that, they broke the regular MOTD a few months ago. The MOTD is notorious for reloading itself while still open due to: players joining a game, round starting, round ending, bomb dropped, respawning, and god knows how many other reasonssince then it just grays out and gives an error after game events force it's constant refresh a couple times. This is crippling to communities. Thanks Valve, jokes always on us. On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg ba...@intoxicated.co.za wrote: When the MOTD was added to CS:GO, it had a major limitation which stopped it from being opened after a player had closed it, this was never an issue for any other source engine game. Modders found a workaround to this issue by using Javascript to open a pop up window instead. This is even more important due to the fact that the very limited legacy radio menus, which are the only other custom UI that plugins can use, have always been bugged in several ways. Today's CS:GO update has completely broken the ability to open a pop up window, making it impossible to open a custom page for players which is used by a huge number of modded servers in order to show custom end of game stats and many other kinds of UI when requested by players. Please fix this Valve, many community servers have been relying on this ability for years for countless different reasons. On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote: omg... Date: Wed, 1 Apr 2015 08:00:33 +0300 From: i...@ics-base.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update It appears that there was another update made and no annoucement. This isn't the first time. So everyone better re-update your servers if you updated more than hour ago last time. -ics Ido Magal kirjoitti: CSGO version 1.34.7.8 is now live. Version 1.34.7.7 has been pinned as ‘mar_09’ Thanks. Release Notes for 3/31/2015 [OPERATION VANGUARD] - Operation Vanguard has come to a close. [MAP GROUPS] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [GAMEPLAY] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility. - Increased Tec-9's damage fall-off to reward players that close engagement distance. - Lowered Tec-9's magazine size to 24 to reward more discriminate firing. - Lowered scoped movement values for AWP and Autosnipers. - The accuracy of the MP9, MP7, and Mac-10 have been improved. [STATRAK] - Trade up contracts work on StatTrak weapons. - There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [SERVER BROWSER] - Fixed the server browser showing the map workshop path in the Map column. - Added a sortable column to the server browser to display whether a server is running a map from the workshop or not. - Added a sortable column to the server broswer that displays icons for popular game mods running on that server. - Server browser will save the layout changes made between game sessions [UI] - Fixed scoreboard hiding at match end when you bring up a player's Steam profile. - Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends. - Added Flavor Text to the Bank collection. [MISC
Re: [Csgo_servers] CSGO update
I have a friend who is working on a client plugin for movie making and he just told me the update broke everything. All of his pointers are wrong and he said that it appears that a bunch of structures were swapped around in the scoreboard. He said it didn't happen until the second update though. It's probably related to the scoreboard changes. It could very well just be a bug. A proper response would be nice though. On Wed, Apr 1, 2015 at 8:09 AM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: It would be more constructive to ask why this has been altered and go from there instead of just motivating everyone to spam this mailing list. Also it should be noted that CSGO MOTDs already has distinct limitations to begin with (which seem intentional) and that the now-gone way was simply a workaround. Workaround. On 01.04.2015 14:00, Andreas Willinger wrote: +1 on fixing please. *Von:* csgo_servers-boun...@list.valvesoftware.com [ mailto:csgo_servers-boun...@list.valvesoftware.com csgo_servers-boun...@list.valvesoftware.com] *Im Auftrag von *Michael Loveless *Gesendet:* Mittwoch, 01. April 2015 13:34 *An:* csgo_servers@list.valvesoftware.com *Betreff:* Re: [Csgo_servers] CSGO update Confirmed what Intoxicated just said. I have 20 servers that rely on this motd pop-up functionality to allow players to look at rules, how-to's, and other things for our custom servers and services. Not a single server has that functionality working now. On top of that, they broke the regular MOTD a few months ago. The MOTD is notorious for reloading itself while still open due to: players joining a game, round starting, round ending, bomb dropped, respawning, and god knows how many other reasonssince then it just grays out and gives an error after game events force it's constant refresh a couple times. This is crippling to communities. Thanks Valve, jokes always on us. On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg ba...@intoxicated.co.za wrote: When the MOTD was added to CS:GO, it had a major limitation which stopped it from being opened after a player had closed it, this was never an issue for any other source engine game. Modders found a workaround to this issue by using Javascript to open a pop up window instead. This is even more important due to the fact that the very limited legacy radio menus, which are the only other custom UI that plugins can use, have always been bugged in several ways. Today's CS:GO update has completely broken the ability to open a pop up window, making it impossible to open a custom page for players which is used by a huge number of modded servers in order to show custom end of game stats and many other kinds of UI when requested by players. Please fix this Valve, many community servers have been relying on this ability for years for countless different reasons. On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote: omg... Date: Wed, 1 Apr 2015 08:00:33 +0300 From: i...@ics-base.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update It appears that there was another update made and no annoucement. This isn't the first time. So everyone better re-update your servers if you updated more than hour ago last time. -ics Ido Magal kirjoitti: CSGO version 1.34.7.8 is now live. Version 1.34.7.7 has been pinned as ‘mar_09’ Thanks. Release Notes for 3/31/2015 [OPERATION VANGUARD] - Operation Vanguard has come to a close. [MAP GROUPS] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [GAMEPLAY] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility
Re: [Csgo_servers] CSGO update
Fix this ASAP pls. I have almost 30 servers that is using MOTD for stats, rules, and other useful information. Date: Wed, 1 Apr 2015 13:24:53 +0200 From: ba...@intoxicated.co.za To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update When the MOTD was added to CS:GO, it had a major limitation which stopped it from being opened after a player had closed it, this was never an issue for any other source engine game. Modders found a workaround to this issue by using Javascript to open a pop up window instead. This is even more important due to the fact that the very limited legacy radio menus, which are the only other custom UI that plugins can use, have always been bugged in several ways. Today's CS:GO update has completely broken the ability to open a pop up window, making it impossible to open a custom page for players which is used by a huge number of modded servers in order to show custom end of game stats and many other kinds of UI when requested by players. Please fix this Valve, many community servers have been relying on this ability for years for countless different reasons. On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote: omg... Date: Wed, 1 Apr 2015 08:00:33 +0300 From: i...@ics-base.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update It appears that there was another update made and no annoucement. This isn't the first time. So everyone better re-update your servers if you updated more than hour ago last time. -ics Ido Magal kirjoitti: CSGO version 1.34.7.8 is now live. Version 1.34.7.7 has been pinned as ‘mar_09’ Thanks. Release Notes for 3/31/2015 [OPERATION VANGUARD] - Operation Vanguard has come to a close. [MAP GROUPS] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [GAMEPLAY] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility. - Increased Tec-9's damage fall-off to reward players that close engagement distance. - Lowered Tec-9's magazine size to 24 to reward more discriminate firing. - Lowered scoped movement values for AWP and Autosnipers. - The accuracy of the MP9, MP7, and Mac-10 have been improved. [STATRAK] - Trade up contracts work on StatTrak weapons. - There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [SERVER BROWSER] - Fixed the server browser showing the map workshop path in the Map column. - Added a sortable column to the server browser to display whether a server is running a map from the workshop or not. - Added a sortable column to the server broswer that displays icons for popular game mods running on that server. - Server browser will save the layout changes made between game sessions [UI] - Fixed scoreboard hiding at match end when you bring up a player's Steam profile. - Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends. - Added Flavor Text to the Bank collection. [MISC] - Add surround sound support (quad/5.1) on Linux. - Marked nav commands as a cheat to protect against potential server exploits. - Chicken kills are now logged in CS event logs on game servers including attacker and weapon information. - HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion. - Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files
Re: [Csgo_servers] CSGO update
Same here !!! 2015-04-01 16:06 GMT+02:00 Ejziponken - sza...@hotmail.com: Fix this ASAP pls. I have almost 30 servers that is using MOTD for stats, rules, and other useful information. -- Date: Wed, 1 Apr 2015 13:24:53 +0200 From: ba...@intoxicated.co.za To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update When the MOTD was added to CS:GO, it had a major limitation which stopped it from being opened after a player had closed it, this was never an issue for any other source engine game. Modders found a workaround to this issue by using Javascript to open a pop up window instead. This is even more important due to the fact that the very limited legacy radio menus, which are the only other custom UI that plugins can use, have always been bugged in several ways. Today's CS:GO update has completely broken the ability to open a pop up window, making it impossible to open a custom page for players which is used by a huge number of modded servers in order to show custom end of game stats and many other kinds of UI when requested by players. Please fix this Valve, many community servers have been relying on this ability for years for countless different reasons. On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote: omg... Date: Wed, 1 Apr 2015 08:00:33 +0300 From: i...@ics-base.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update It appears that there was another update made and no annoucement. This isn't the first time. So everyone better re-update your servers if you updated more than hour ago last time. -ics Ido Magal kirjoitti: CSGO version 1.34.7.8 is now live. Version 1.34.7.7 has been pinned as ‘mar_09’ Thanks. Release Notes for 3/31/2015 [OPERATION VANGUARD] - Operation Vanguard has come to a close. [MAP GROUPS] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [GAMEPLAY] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility. - Increased Tec-9's damage fall-off to reward players that close engagement distance. - Lowered Tec-9's magazine size to 24 to reward more discriminate firing. - Lowered scoped movement values for AWP and Autosnipers. - The accuracy of the MP9, MP7, and Mac-10 have been improved. [STATRAK] - Trade up contracts work on StatTrak weapons. - There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [SERVER BROWSER] - Fixed the server browser showing the map workshop path in the Map column. - Added a sortable column to the server browser to display whether a server is running a map from the workshop or not. - Added a sortable column to the server broswer that displays icons for popular game mods running on that server. - Server browser will save the layout changes made between game sessions [UI] - Fixed scoreboard hiding at match end when you bring up a player's Steam profile. - Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends. - Added Flavor Text to the Bank collection. [MISC] - Add surround sound support (quad/5.1) on Linux. - Marked nav commands as a cheat to protect against potential server exploits. - Chicken kills are now logged in CS event logs on game servers including attacker and weapon information. - HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade
Re: [Csgo_servers] CSGO update
I don't believe it's a joke, a few of us were contacted to provide any information we could give regarding it. So they are definitely working on something. On Wed, Apr 1, 2015 at 8:41 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is this an April Fools joke or do you have actual confirmation? On 4/1/15, Ejziponken - sza...@hotmail.com wrote: They are working on it (confirmed). Date: Wed, 1 Apr 2015 14:00:52 -0700 From: hlstri...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update It would be very nice if the MOTDs were fixed as soon as possible. All of my servers use the MOTD in some way and I'll guarantee most other community servers do as well. Until it's fixed we won't be able to show things such as ranks, records, rules, community pages, etc. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp9059p9079.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Phew.. was scared for a moment... Valve += 10 div Original message /divdivFrom: Michael Loveless mloveless1...@gmail.com /divdivDate:02/04/2015 13:22 (GMT+10:00) /divdivTo: csgo_servers@list.valvesoftware.com /divdivSubject: Re: [Csgo_servers] CSGO update /divdiv /divThank you guys very much for fixing the pop-up MOTD's. I just checked my servers and they seem to be working now. It really means a lot to not lose that functionality. On Wed, Apr 1, 2015 at 10:17 PM, Nicholas Hastings psycho...@alliedmods.net wrote: A CHANGELOG. WOULD READ AGAIN. -- Nicholas Hastings AlliedMods.net Vitaliy Genkin wrote: CSGO version 1.34.8.0 is now live. GL HF ! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Thank you guys very much for fixing the pop-up MOTD's. I just checked my servers and they seem to be working now. It really means a lot to not lose that functionality. On Wed, Apr 1, 2015 at 10:17 PM, Nicholas Hastings psycho...@alliedmods.net wrote: A CHANGELOG. WOULD READ AGAIN. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Vitaliy Genkin wrote: CSGO version 1.34.8.0 is now live. GL HF ! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Is this an April Fools joke or do you have actual confirmation? On 4/1/15, Ejziponken - sza...@hotmail.com wrote: They are working on it (confirmed). Date: Wed, 1 Apr 2015 14:00:52 -0700 From: hlstri...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update It would be very nice if the MOTDs were fixed as soon as possible. All of my servers use the MOTD in some way and I'll guarantee most other community servers do as well. Until it's fixed we won't be able to show things such as ranks, records, rules, community pages, etc. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp9059p9079.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
A CHANGELOG. WOULD READ AGAIN. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Vitaliy Genkin wrote: CSGO version 1.34.8.0 is now live. GL HF ! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Hope they make it so we don't need to use the pop-up. Like in other games. On 2/04/2015 11:57 AM, Michael Loveless wrote: I don't believe it's a joke, a few of us were contacted to provide any information we could give regarding it. So they are definitely working on something. On Wed, Apr 1, 2015 at 8:41 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com mailto:smelly.feet.you.h...@gmail.com wrote: Is this an April Fools joke or do you have actual confirmation? On 4/1/15, Ejziponken - sza...@hotmail.com mailto:sza...@hotmail.com wrote: They are working on it (confirmed). Date: Wed, 1 Apr 2015 14:00:52 -0700 From: hlstri...@gmail.com mailto:hlstri...@gmail.com To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update It would be very nice if the MOTDs were fixed as soon as possible. All of my servers use the MOTD in some way and I'll guarantee most other community servers do as well. Until it's fixed we won't be able to show things such as ranks, records, rules, community pages, etc. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp9059p9079.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO update
CSGO version 1.34.8.0 is now live. GL HF ! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
They are working on it (confirmed). Date: Wed, 1 Apr 2015 14:00:52 -0700 From: hlstri...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update It would be very nice if the MOTDs were fixed as soon as possible. All of my servers use the MOTD in some way and I'll guarantee most other community servers do as well. Until it's fixed we won't be able to show things such as ranks, records, rules, community pages, etc. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp9059p9079.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Wow. I just realised this. If this is for good im out. All my servers need this for interfaces like markets and admin/player management. I've spent hundreds of hours coding php/html off the back of sourcemod plugins. Please give us a proper browser window and put in a client cvar that can disable the use of it just like disable html motd. div Original message /divdivFrom: Zaretti Steve kosso...@gmail.com /divdivDate:01/04/2015 22:30 (GMT+10:00) /divdivTo: csgo_servers@list.valvesoftware.com /divdivSubject: Re: [Csgo_servers] CSGO update /divdiv /divI agree with Intoxicated: we really need it. 2015-04-01 13:24 GMT+02:00 Intoxicated bawNg ba...@intoxicated.co.za: When the MOTD was added to CS:GO, it had a major limitation which stopped it from being opened after a player had closed it, this was never an issue for any other source engine game. Modders found a workaround to this issue by using Javascript to open a pop up window instead. This is even more important due to the fact that the very limited legacy radio menus, which are the only other custom UI that plugins can use, have always been bugged in several ways. Today's CS:GO update has completely broken the ability to open a pop up window, making it impossible to open a custom page for players which is used by a huge number of modded servers in order to show custom end of game stats and many other kinds of UI when requested by players. Please fix this Valve, many community servers have been relying on this ability for years for countless different reasons. On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote: omg... Date: Wed, 1 Apr 2015 08:00:33 +0300 From: i...@ics-base.net To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update It appears that there was another update made and no annoucement. This isn't the first time. So everyone better re-update your servers if you updated more than hour ago last time. -ics Ido Magal kirjoitti: CSGO version 1.34.7.8 is now live. Version 1.34.7.7 has been pinned as ‘mar_09’ Thanks. Release Notes for 3/31/2015 [OPERATION VANGUARD] - Operation Vanguard has come to a close. [MAP GROUPS] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [GAMEPLAY] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility. - Increased Tec-9's damage fall-off to reward players that close engagement distance. - Lowered Tec-9's magazine size to 24 to reward more discriminate firing. - Lowered scoped movement values for AWP and Autosnipers. - The accuracy of the MP9, MP7, and Mac-10 have been improved. [STATRAK] - Trade up contracts work on StatTrak weapons. - There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [SERVER BROWSER] - Fixed the server browser showing the map workshop path in the Map column. - Added a sortable column to the server browser to display whether a server is running a map from the workshop or not. - Added a sortable column to the server broswer that displays icons for popular game mods running on that server. - Server browser will save the layout changes made between game sessions [UI] - Fixed scoreboard hiding at match end when you bring up a player's Steam profile. - Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends. - Added Flavor Text to the Bank collection. [MISC] - Add surround sound support (quad/5.1) on Linux. - Marked nav commands as a cheat to protect against potential server exploits. - Chicken
Re: [Csgo_servers] CSGO update
It would be very nice if the MOTDs were fixed as soon as possible. All of my servers use the MOTD in some way and I'll guarantee most other community servers do as well. Until it's fixed we won't be able to show things such as ranks, records, rules, community pages, etc. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp9059p9079.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
It appears that there was another update made and no annoucement. This isn't the first time. So everyone better re-update your servers if you updated more than hour ago last time. -ics Ido Magal kirjoitti: CSGO version 1.34.7.8 is now live. Version 1.34.7.7 has been pinned as mar_09 Thanks. Release Notes for 3/31/2015 [OPERATION VANGUARD] - Operation Vanguard has come to a close. [MAP GROUPS] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [GAMEPLAY] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility. - Increased Tec-9's damage fall-off to reward players that close engagement distance. - Lowered Tec-9's magazine size to 24 to reward more discriminate firing. - Lowered scoped movement values for AWP and Autosnipers. - The accuracy of the MP9, MP7, and Mac-10 have been improved. [STATRAK] - Trade up contracts work on StatTrak weapons. - There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [SERVER BROWSER] - Fixed the server browser showing the map workshop path in the Map column. - Added a sortable column to the server browser to display whether a server is running a map from the workshop or not. - Added a sortable column to the server broswer that displays icons for popular game mods running on that server. - Server browser will save the layout changes made between game sessions [UI] - Fixed scoreboard hiding at match end when you bring up a player's Steam profile. - Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends. - Added Flavor Text to the Bank collection. [MISC] - Add surround sound support (quad/5.1) on Linux. - Marked nav commands as a cheat to protect against potential server exploits. - Chicken kills are now logged in CS event logs on game servers including attacker and weapon information. - HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion. - Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64x64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64x64 png files into rgb format. - Optimized the process of logging in players to matchmaking backend during game updates. [MAPS] -Dust2 --Opened up skybox around Long A double doors, Catwalk and Short --Improved visibility around blue car in Long A --Fixed render distance on a crate in CT spawn -Mirage --Opened up skybox around back of apartments --Simplified sides of CT sniper window in mid --Raised cover slightly in upper mid --Fixed visibility through a crate in Bombsite A -Overpass --Opened up and simplified Bombsite A --Added back stairs to pit near Bombsite A --Opened up semi-open door in bathrooms, fountain side -Cobblestone --Smoothed out movement in Bombsite B --Removed corner on left side of T tunnel into Bombsite B --Haystack near Long A now requires a jump to get on top -Train (Thanks c0tton and adreN!) --Various optimizations --Removed collision at top of ladders --Pushed Bombsite A further back towards CT side --Added a third train car to A site to reduce amount of long sightlines --Added a peek-position inside T main --Opened up area on the left side of T main exit --Moved dumpsters in Ivy --Raised crane in Bombsite A --Blocked
[Csgo_servers] CSGO update
CSGO version 1.34.7.8 is now live. Version 1.34.7.7 has been pinned as 'mar_09' Thanks. Release Notes for 3/31/2015 [OPERATION VANGUARD] - Operation Vanguard has come to a close. [MAP GROUPS] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [GAMEPLAY] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility. - Increased Tec-9's damage fall-off to reward players that close engagement distance. - Lowered Tec-9's magazine size to 24 to reward more discriminate firing. - Lowered scoped movement values for AWP and Autosnipers. - The accuracy of the MP9, MP7, and Mac-10 have been improved. [STATRAK] - Trade up contracts work on StatTrak weapons. - There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [SERVER BROWSER] - Fixed the server browser showing the map workshop path in the Map column. - Added a sortable column to the server browser to display whether a server is running a map from the workshop or not. - Added a sortable column to the server broswer that displays icons for popular game mods running on that server. - Server browser will save the layout changes made between game sessions [UI] - Fixed scoreboard hiding at match end when you bring up a player's Steam profile. - Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends. - Added Flavor Text to the Bank collection. [MISC] - Add surround sound support (quad/5.1) on Linux. - Marked nav commands as a cheat to protect against potential server exploits. - Chicken kills are now logged in CS event logs on game servers including attacker and weapon information. - HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion. - Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64x64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64x64 png files into rgb format. - Optimized the process of logging in players to matchmaking backend during game updates. [MAPS] -Dust2 --Opened up skybox around Long A double doors, Catwalk and Short --Improved visibility around blue car in Long A --Fixed render distance on a crate in CT spawn -Mirage --Opened up skybox around back of apartments --Simplified sides of CT sniper window in mid --Raised cover slightly in upper mid --Fixed visibility through a crate in Bombsite A -Overpass --Opened up and simplified Bombsite A --Added back stairs to pit near Bombsite A --Opened up semi-open door in bathrooms, fountain side -Cobblestone --Smoothed out movement in Bombsite B --Removed corner on left side of T tunnel into Bombsite B --Haystack near Long A now requires a jump to get on top -Train (Thanks c0tton and adreN!) --Various optimizations --Removed collision at top of ladders --Pushed Bombsite A further back towards CT side --Added a third train car to A site to reduce amount of long sightlines --Added a peek-position inside T main --Opened up area on the left side of T main exit --Moved dumpsters in Ivy --Raised crane in Bombsite A --Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B --Prioritized CT spawn positions -Cache --Fixed an exploit boost at A --Added a decal indicating the boundaries of the A bombsite's plantzone --Made white tarps on crates more spammable (Thanks Mod645!) --Fixed shadows casting
Re: [Csgo_servers] CSGO update
No icons for deathmatch or retakes? https://github.com/Maxximou5/csgo-deathmatchhttps://github.com/splewis/csgo-retakes From: i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Wed, 1 Apr 2015 00:24:24 + Subject: [Csgo_servers] CSGO update CSGO version 1.34.7.8 is now live. Version 1.34.7.7 has been pinned as ‘mar_09’ Thanks. Release Notes for 3/31/2015 [OPERATION VANGUARD] - Operation Vanguard has come to a close. [MAP GROUPS] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [GAMEPLAY] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility. - Increased Tec-9's damage fall-off to reward players that close engagement distance. - Lowered Tec-9's magazine size to 24 to reward more discriminate firing. - Lowered scoped movement values for AWP and Autosnipers. - The accuracy of the MP9, MP7, and Mac-10 have been improved. [STATRAK] - Trade up contracts work on StatTrak weapons. - There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [SERVER BROWSER] - Fixed the server browser showing the map workshop path in the Map column. - Added a sortable column to the server browser to display whether a server is running a map from the workshop or not. - Added a sortable column to the server broswer that displays icons for popular game mods running on that server. - Server browser will save the layout changes made between game sessions [UI] - Fixed scoreboard hiding at match end when you bring up a player's Steam profile. - Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends. - Added Flavor Text to the Bank collection. [MISC] - Add surround sound support (quad/5.1) on Linux. - Marked nav commands as a cheat to protect against potential server exploits. - Chicken kills are now logged in CS event logs on game servers including attacker and weapon information. - HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion. - Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64x64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64x64 png files into rgb format. - Optimized the process of logging in players to matchmaking backend during game updates. [MAPS] -Dust2 --Opened up skybox around Long A double doors, Catwalk and Short --Improved visibility around blue car in Long A --Fixed render distance on a crate in CT spawn -Mirage --Opened up skybox around back of apartments --Simplified sides of CT sniper window in mid --Raised cover slightly in upper mid --Fixed visibility through a crate in Bombsite A -Overpass --Opened up and simplified Bombsite A --Added back stairs to pit near Bombsite A --Opened up semi-open door in bathrooms, fountain side -Cobblestone --Smoothed out movement in Bombsite B --Removed corner on left side of T tunnel into Bombsite B --Haystack near Long A now requires a jump to get on top -Train (Thanks c0tton and adreN!) --Various optimizations --Removed collision at top of ladders --Pushed Bombsite A further back towards CT side --Added a third train car to A site to reduce amount of long sightlines --Added a peek-position inside T main --Opened up area on the left side of T main exit --Moved dumpsters
Re: [Csgo_servers] CSGO update
Oh wait, is it detecting mod by MAPS? lol. From: sza...@hotmail.com To: csgo_servers@list.valvesoftware.com Date: Wed, 1 Apr 2015 02:43:12 +0200 Subject: Re: [Csgo_servers] CSGO update No icons for deathmatch or retakes? https://github.com/Maxximou5/csgo-deathmatchhttps://github.com/splewis/csgo-retakes From: i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Wed, 1 Apr 2015 00:24:24 + Subject: [Csgo_servers] CSGO update CSGO version 1.34.7.8 is now live. Version 1.34.7.7 has been pinned as ‘mar_09’ Thanks. Release Notes for 3/31/2015 [OPERATION VANGUARD] - Operation Vanguard has come to a close. [MAP GROUPS] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [GAMEPLAY] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility. - Increased Tec-9's damage fall-off to reward players that close engagement distance. - Lowered Tec-9's magazine size to 24 to reward more discriminate firing. - Lowered scoped movement values for AWP and Autosnipers. - The accuracy of the MP9, MP7, and Mac-10 have been improved. [STATRAK] - Trade up contracts work on StatTrak weapons. - There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [SERVER BROWSER] - Fixed the server browser showing the map workshop path in the Map column. - Added a sortable column to the server browser to display whether a server is running a map from the workshop or not. - Added a sortable column to the server broswer that displays icons for popular game mods running on that server. - Server browser will save the layout changes made between game sessions [UI] - Fixed scoreboard hiding at match end when you bring up a player's Steam profile. - Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends. - Added Flavor Text to the Bank collection. [MISC] - Add surround sound support (quad/5.1) on Linux. - Marked nav commands as a cheat to protect against potential server exploits. - Chicken kills are now logged in CS event logs on game servers including attacker and weapon information. - HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion. - Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64x64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64x64 png files into rgb format. - Optimized the process of logging in players to matchmaking backend during game updates. [MAPS] -Dust2 --Opened up skybox around Long A double doors, Catwalk and Short --Improved visibility around blue car in Long A --Fixed render distance on a crate in CT spawn -Mirage --Opened up skybox around back of apartments --Simplified sides of CT sniper window in mid --Raised cover slightly in upper mid --Fixed visibility through a crate in Bombsite A -Overpass --Opened up and simplified Bombsite A --Added back stairs to pit near Bombsite A --Opened up semi-open door in bathrooms, fountain side -Cobblestone --Smoothed out movement in Bombsite B --Removed corner on left side of T tunnel into Bombsite B --Haystack near Long A now requires a jump to get on top -Train (Thanks c0tton and adreN!) --Various optimizations --Removed collision at top of ladders --Pushed Bombsite A further back
Re: [Csgo_servers] CSGO update
- Added round result history visuals to the scoreboard for Competitive games. Nice feature Vitaliy, but it's bugged for now. The separating line doesn't aknowledge mp_maxrounds setting and always appear after 15th round. Screenshot: http://cloud-4.steamusercontent.com/ugc/530635213039544196/05D9BB9B4C5315AB23D3C26E4115DD8EA1B56307/ Regards, Wilk 2015-03-06 3:48 GMT+01:00 Jack M. catastropheproductions...@gmail.com: - Spectators/casters can now use SHIFT when drawing on the map overview which will show the approximate time it takes to travel that (2D) distance. That is pretty neat. On Thu, Mar 5, 2015 at 8:46 PM, Vitaliy Genkin vita...@valvesoftware.com wrote: CS:GO has been updated to version 1.34.7.6 Thanks. Release Notes for 3/5/2015 [UI] - Added round result history visuals to the scoreboard for Competitive games. - Spectators/casters can now use SHIFT when drawing on the map overview which will show the approximate time it takes to travel that (2D) distance. - Drawing on the overview map can now be done in two colors using left and right mouse buttons. - Lines drawn on the overview map are now smoothed. - The map overview drawing is now a bit cheaper to render. - Added a WIP Grid option to allow drawing to snap to a standard grid (that can be accessed for spectators if mapoverview_allow_grid_usage is 1). [TOURNAMENT] - Added server event logging for match start which also includes the team names playing as CT and T. - Added server event logging details for kills that occur with penetration, domination, and revenge modifiers similar to how the headshot modifier was logged previously. [MISC] - Fixed the round stats sometimes reporting that the round ended by time running out when the bomb was defused. - Fixed a very rare case when Ts could kill a defusing CT, win the round, and a dead CT could still score a bomb defusal and earn defuse money bonus after the round was already over. - Added flavor text to Operation Phoenix collection weapons. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Have a good one, Jack McEachern ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
- Spectators/casters can now use SHIFT when drawing on the map overview which will show the approximate time it takes to travel that (2D) distance. That is pretty neat. On Thu, Mar 5, 2015 at 8:46 PM, Vitaliy Genkin vita...@valvesoftware.com wrote: CS:GO has been updated to version 1.34.7.6 Thanks. Release Notes for 3/5/2015 [UI] - Added round result history visuals to the scoreboard for Competitive games. - Spectators/casters can now use SHIFT when drawing on the map overview which will show the approximate time it takes to travel that (2D) distance. - Drawing on the overview map can now be done in two colors using left and right mouse buttons. - Lines drawn on the overview map are now smoothed. - The map overview drawing is now a bit cheaper to render. - Added a WIP Grid option to allow drawing to snap to a standard grid (that can be accessed for spectators if mapoverview_allow_grid_usage is 1). [TOURNAMENT] - Added server event logging for match start which also includes the team names playing as CT and T. - Added server event logging details for kills that occur with penetration, domination, and revenge modifiers similar to how the headshot modifier was logged previously. [MISC] - Fixed the round stats sometimes reporting that the round ended by time running out when the bomb was defused. - Fixed a very rare case when Ts could kill a defusing CT, win the round, and a dead CT could still score a bomb defusal and earn defuse money bonus after the round was already over. - Added flavor text to Operation Phoenix collection weapons. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Have a good one, Jack McEachern ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO update
CS:GO has been updated to version 1.34.7.6 Thanks. Release Notes for 3/5/2015 [UI] - Added round result history visuals to the scoreboard for Competitive games. - Spectators/casters can now use SHIFT when drawing on the map overview which will show the approximate time it takes to travel that (2D) distance. - Drawing on the overview map can now be done in two colors using left and right mouse buttons. - Lines drawn on the overview map are now smoothed. - The map overview drawing is now a bit cheaper to render. - Added a WIP Grid option to allow drawing to snap to a standard grid (that can be accessed for spectators if mapoverview_allow_grid_usage is 1). [TOURNAMENT] - Added server event logging for match start which also includes the team names playing as CT and T. - Added server event logging details for kills that occur with penetration, domination, and revenge modifiers similar to how the headshot modifier was logged previously. [MISC] - Fixed the round stats sometimes reporting that the round ended by time running out when the bomb was defused. - Fixed a very rare case when Ts could kill a defusing CT, win the round, and a dead CT could still score a bomb defusal and earn defuse money bonus after the round was already over. - Added flavor text to Operation Phoenix collection weapons. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Another update? 1.34.7.4?Whats in it? :) From: vita...@valvesoftware.com To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 27 Feb 2015 03:14:17 + Subject: [Csgo_servers] CSGO update CS:GO has been updated to version 1.34.7.3 Thanks. Release Notes for 2/26/2015 [TOURNAMENTS] - Added the Katowice 2015 Pick'Em Challenge. Visit http://www.counter-strike.net/pickem/kat2015 for details. - Added Team and Event Stickers for Katowice 2015. - Added ability to browse and download old Tournament Matches. - Added ability to browse old Pick'Em Challenges. [LINUX] - Fixed some audio-related crashes some users were experiencing. [MISC] - Added flavor text to Operation Vanguard Weapons and fixed other typos. - Fixed a potential security issue where up to 32 bytes of gameserver memory could be unintentionally disclosed. - Significantly increased client-side demo recording buffers. - When attempting to stop recording POV demos in round-based game modes, the demo will stop recording at the nearest end of round. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
1.34.7.4 modified the Counter-Logic Gaming base sticker image to be bluer, and it'll now display the team's name under their emblem too. A redditor also pointed out that the GOTV image was given a similar treatment as well. On 2/27/2015 4:01 AM, Ejziponken - wrote: Another update? 1.34.7.4? Whats in it? :) From: vita...@valvesoftware.com To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 27 Feb 2015 03:14:17 + Subject: [Csgo_servers] CSGO update CS:GO has been updated to version 1.34.7.3 Thanks. Release Notes for 2/26/2015 [TOURNAMENTS] - Added the Katowice 2015 Pick'Em Challenge. Visit http://www.counter-strike.net/pickem/kat2015 for details. - Added Team and Event Stickers for Katowice 2015. - Added ability to browse and download old Tournament Matches. - Added ability to browse old Pick'Em Challenges. [LINUX] - Fixed some audio-related crashes some users were experiencing. [MISC] - Added flavor text to Operation Vanguard Weapons and fixed other typos. - Fixed a potential security issue where up to 32 bytes of gameserver memory could be unintentionally disclosed. - Significantly increased client-side demo recording buffers. - When attempting to stop recording POV demos in round-based game modes, the demo will stop recording at the nearest end of round. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO update
CS:GO has been updated to version 1.34.7.3 Thanks. Release Notes for 2/26/2015 [TOURNAMENTS] - Added the Katowice 2015 Pick'Em Challenge. Visit http://www.counter-strike.net/pickem/kat2015 for details. - Added Team and Event Stickers for Katowice 2015. - Added ability to browse and download old Tournament Matches. - Added ability to browse old Pick'Em Challenges. [LINUX] - Fixed some audio-related crashes some users were experiencing. [MISC] - Added flavor text to Operation Vanguard Weapons and fixed other typos. - Fixed a potential security issue where up to 32 bytes of gameserver memory could be unintentionally disclosed. - Significantly increased client-side demo recording buffers. - When attempting to stop recording POV demos in round-based game modes, the demo will stop recording at the nearest end of round. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO update
CS:GO has been updated to version 1.34.7.2 Thanks. Release Notes for 2/19/2015 [SPECTATING] * In the spectator panel, if one of the players has a knife as their only and primary weapon, the appropriate knife icon will now show. * Fixed some icon visibility issues in the spectator panel. * Fixed GOTV camera sticking on followed smokes if the thrower died when following. [LINUX] * Play Audio When Game In Background now works on Linux (found in the Audio Options). [MISC] * Fixed all links to Steam Market to use market tags. * Message boxes now support longer strings. * Replaced 'Just Trolling' sticker. [MAPS] * Cache * Fixed a pixel-walk bug. * Season * Allowed players to boost onto upper A. * Fixed an issue with flashbangs by squeaky door. * Slowed down fan spinning speed in vents. * Improved FPS by B bombsite. * Fixed some clipping issues. * Fixed some bomb stuck spots. * Fixed an issue with CT spawn points being too close together. * Fixed some pixel-walking issues. * Cobblestone * Fixed some exploits and unintended boosts. * Further optimizations. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
And now i've created a repository where people can get team logos from. https://github.com/kokarn/csgo-data On Sun Feb 15 2015 at 2:52:11 AM Matthew Dunn coray...@yahoo.com.au wrote: It worked as expected for me. I just finished a Sourcemod plugin that selects random team icons (if enabled) and auto adds your icon files to the download table (searches the file path for .png files) [CS:GO] Random Team Icons 1.0 - AlliedModders https://forums.alliedmods.net/showthread.php?t=258206 [image: image] https://forums.alliedmods.net/showthread.php?t=258206 [CS:GO] Random Team Icons 1.0 - AlliedModders https://forums.alliedmods.net/showthread.php?t=258206 [CS:GO] Random Team Icons 1.0 New Plugins View on forums.alliedmods.net https://forums.alliedmods.net/showthread.php?t=258206 Preview by Yahoo On Sunday, 15 February 2015, 10:35, Fx Btr fre...@gmail.com wrote: Yes there are tons of things we can do with plugins I think everyone is aware of that. Thanks for the work and the plugin though. What worries me is that I tried myself and also used the dickbutt thing, we aren't free minds :( 2015-02-15 0:27 GMT+01:00 Firnwath firnw...@gmail.com: Proof of custom teamlogos. http://imgur.com/V1j0UdH I just added 64x64 .png pictures to resource/flash/econ/tournaments/teams/ and added them to the server download table with Sourcemod plugin. Plugin was simply this: http://pastebin.com/b8yF3Rv6 On Sat, Feb 14, 2015 at 12:58 PM, Andre Müller gbs.dead...@gmail.com wrote: Why should not all have the ability to choose a teamlogo. To store some static logos into a vpk file is not well considered. 2015-02-14 11:31 GMT+01:00 Mambo mambo...@gmail.com: I wonder if its possible to make a plugin that allows custom teamlogos On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote: You can't do it without modifying a .VPK, so only Valve can add new team logos that everyone could use on a random server. Currently on the list are all the teams that attended Valve major events, see mambo answer. 2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com: From reddit: Just in case anyone was wondering here's a list of values the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's no EnVyUs logo... O_o 3dm = 3DMAX ad = Astana Dragons bravg = Bravado Gaming c9 = Cloud9 cm = Clan Mystik col = compLexity cw = Copenhagen Wolves dat = dAT Team dig = Team Dignitas eps = Epsilon eSports esc = ESC Gaming flip = Flipsid3 Tactics fntc = fnatic hlr = HellRaisers ibp = iBUYPOWER indw = Team Wolf lc = London Conspiracy ldlc = Team LDLC.com lgb = LGB eSports mss = mousesports myxmg = MyXMG navi = Natus Vincere (Na`Vi) nip = Ninjas in Pyjamas penta = PENTA Sports pkd = PlanetKey Dynamics r = [R]eason rgg = Reason Gaming tit = Titan v = Valve Team Alpha v2 = Valve Team Bravo ve = Vox Eminor vg = VeryGames vp = Virtus.Pro On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote: I would also like to know how this works exactly. Original message From: Michael Waddell Date:13/02/2015 14:24 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to change the team's picture on the scoreboard, but it cuts the text off right before it says where the images can be found. I didn't find anything so far since it's brand new... I've tried on the client http://i.imgur.com/YGC0BN3.png And server side http://i.imgur.com/BYhEnjV.png ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Good Job. Thx Gesendet mit AquaMail für Android http://www.aqua-mail.com Am 17. Februar 2015 10:26:21 schrieb Kokarn kok...@gmail.com: And now i've created a repository where people can get team logos from. https://github.com/kokarn/csgo-data On Sun Feb 15 2015 at 2:52:11 AM Matthew Dunn coray...@yahoo.com.au wrote: It worked as expected for me. I just finished a Sourcemod plugin that selects random team icons (if enabled) and auto adds your icon files to the download table (searches the file path for .png files) [CS:GO] Random Team Icons 1.0 - AlliedModders https://forums.alliedmods.net/showthread.php?t=258206 [image: image] https://forums.alliedmods.net/showthread.php?t=258206 [CS:GO] Random Team Icons 1.0 - AlliedModders https://forums.alliedmods.net/showthread.php?t=258206 [CS:GO] Random Team Icons 1.0 New Plugins View on forums.alliedmods.net https://forums.alliedmods.net/showthread.php?t=258206 Preview by Yahoo On Sunday, 15 February 2015, 10:35, Fx Btr fre...@gmail.com wrote: Yes there are tons of things we can do with plugins I think everyone is aware of that. Thanks for the work and the plugin though. What worries me is that I tried myself and also used the dickbutt thing, we aren't free minds :( 2015-02-15 0:27 GMT+01:00 Firnwath firnw...@gmail.com: Proof of custom teamlogos. http://imgur.com/V1j0UdH I just added 64x64 .png pictures to resource/flash/econ/tournaments/teams/ and added them to the server download table with Sourcemod plugin. Plugin was simply this: http://pastebin.com/b8yF3Rv6 On Sat, Feb 14, 2015 at 12:58 PM, Andre Müller gbs.dead...@gmail.com wrote: Why should not all have the ability to choose a teamlogo. To store some static logos into a vpk file is not well considered. 2015-02-14 11:31 GMT+01:00 Mambo mambo...@gmail.com: I wonder if its possible to make a plugin that allows custom teamlogos On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote: You can't do it without modifying a .VPK, so only Valve can add new team logos that everyone could use on a random server. Currently on the list are all the teams that attended Valve major events, see mambo answer. 2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com: From reddit: Just in case anyone was wondering here's a list of values the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's no EnVyUs logo... O_o 3dm = 3DMAX ad = Astana Dragons bravg = Bravado Gaming c9 = Cloud9 cm = Clan Mystik col = compLexity cw = Copenhagen Wolves dat = dAT Team dig = Team Dignitas eps = Epsilon eSports esc = ESC Gaming flip = Flipsid3 Tactics fntc = fnatic hlr = HellRaisers ibp = iBUYPOWER indw = Team Wolf lc = London Conspiracy ldlc = Team LDLC.com lgb = LGB eSports mss = mousesports myxmg = MyXMG navi = Natus Vincere (Na`Vi) nip = Ninjas in Pyjamas penta = PENTA Sports pkd = PlanetKey Dynamics r = [R]eason rgg = Reason Gaming tit = Titan v = Valve Team Alpha v2 = Valve Team Bravo ve = Vox Eminor vg = VeryGames vp = Virtus.Pro On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote: I would also like to know how this works exactly. Original message From: Michael Waddell Date:13/02/2015 14:24 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to change the team's picture on the scoreboard, but it cuts the text off right before it says where the images can be found. I didn't find anything so far since it's brand new... I've tried on the client http://i.imgur.com/YGC0BN3.png And server side http://i.imgur.com/BYhEnjV.png ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
You can't do it without modifying a .VPK, so only Valve can add new team logos that everyone could use on a random server. Currently on the list are all the teams that attended Valve major events, see mambo answer. 2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com: From reddit: Just in case anyone was wondering here's a list of values the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's no EnVyUs logo... O_o 3dm = 3DMAX ad = Astana Dragons bravg = Bravado Gaming c9 = Cloud9 cm = Clan Mystik col = compLexity cw = Copenhagen Wolves dat = dAT Team dig = Team Dignitas eps = Epsilon eSports esc = ESC Gaming flip = Flipsid3 Tactics fntc = fnatic hlr = HellRaisers ibp = iBUYPOWER indw = Team Wolf lc = London Conspiracy ldlc = Team LDLC.com lgb = LGB eSports mss = mousesports myxmg = MyXMG navi = Natus Vincere (Na`Vi) nip = Ninjas in Pyjamas penta = PENTA Sports pkd = PlanetKey Dynamics r = [R]eason rgg = Reason Gaming tit = Titan v = Valve Team Alpha v2 = Valve Team Bravo ve = Vox Eminor vg = VeryGames vp = Virtus.Pro On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote: I would also like to know how this works exactly. Original message From: Michael Waddell Date:13/02/2015 14:24 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to change the team's picture on the scoreboard, but it cuts the text off right before it says where the images can be found. I didn't find anything so far since it's brand new... I've tried on the client http://i.imgur.com/YGC0BN3.png And server side http://i.imgur.com/BYhEnjV.png ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
I wonder if its possible to make a plugin that allows custom teamlogos On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote: You can't do it without modifying a .VPK, so only Valve can add new team logos that everyone could use on a random server. Currently on the list are all the teams that attended Valve major events, see mambo answer. 2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com: From reddit: Just in case anyone was wondering here's a list of values the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's no EnVyUs logo... O_o 3dm = 3DMAX ad = Astana Dragons bravg = Bravado Gaming c9 = Cloud9 cm = Clan Mystik col = compLexity cw = Copenhagen Wolves dat = dAT Team dig = Team Dignitas eps = Epsilon eSports esc = ESC Gaming flip = Flipsid3 Tactics fntc = fnatic hlr = HellRaisers ibp = iBUYPOWER indw = Team Wolf lc = London Conspiracy ldlc = Team LDLC.com lgb = LGB eSports mss = mousesports myxmg = MyXMG navi = Natus Vincere (Na`Vi) nip = Ninjas in Pyjamas penta = PENTA Sports pkd = PlanetKey Dynamics r = [R]eason rgg = Reason Gaming tit = Titan v = Valve Team Alpha v2 = Valve Team Bravo ve = Vox Eminor vg = VeryGames vp = Virtus.Pro On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote: I would also like to know how this works exactly. Original message From: Michael Waddell Date:13/02/2015 14:24 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to change the team's picture on the scoreboard, but it cuts the text off right before it says where the images can be found. I didn't find anything so far since it's brand new... I've tried on the client http://i.imgur.com/YGC0BN3.png And server side http://i.imgur.com/BYhEnjV.png ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
I would also like to know how this works exactly. div Original message /divdivFrom: Michael Waddell mybackandfr...@gmail.com /divdivDate:13/02/2015 14:24 (GMT+10:00) /divdivTo: csgo_servers@list.valvesoftware.com /divdivSubject: Re: [Csgo_servers] CSGO update /divdiv /divAny idea how to use the new mp_teamlogo_1/2? I know it's supposed to change the team's picture on the scoreboard, but it cuts the text off right before it says where the images can be found. I didn't find anything so far since it's brand new... I've tried on the client http://i.imgur.com/YGC0BN3.png And server side http://i.imgur.com/BYhEnjV.png ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
From reddit: Just in case anyone was wondering here's a list of values the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's no EnVyUs logo... O_o 3dm = 3DMAX ad = Astana Dragons bravg = Bravado Gaming c9 = Cloud9 cm = Clan Mystik col = compLexity cw = Copenhagen Wolves dat = dAT Team dig = Team Dignitas eps = Epsilon eSports esc = ESC Gaming flip = Flipsid3 Tactics fntc = fnatic hlr = HellRaisers ibp = iBUYPOWER indw = Team Wolf lc = London Conspiracy ldlc = Team LDLC.com lgb = LGB eSports mss = mousesports myxmg = MyXMG navi = Natus Vincere (Na`Vi) nip = Ninjas in Pyjamas penta = PENTA Sports pkd = PlanetKey Dynamics r = [R]eason rgg = Reason Gaming tit = Titan v = Valve Team Alpha v2 = Valve Team Bravo ve = Vox Eminor vg = VeryGames vp = Virtus.Pro On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote: I would also like to know how this works exactly. Original message From: Michael Waddell Date:13/02/2015 14:24 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to change the team's picture on the scoreboard, but it cuts the text off right before it says where the images can be found. I didn't find anything so far since it's brand new... I've tried on the client http://i.imgur.com/YGC0BN3.png And server side http://i.imgur.com/BYhEnjV.png ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Why should not all have the ability to choose a teamlogo. To store some static logos into a vpk file is not well considered. 2015-02-14 11:31 GMT+01:00 Mambo mambo...@gmail.com: I wonder if its possible to make a plugin that allows custom teamlogos On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote: You can't do it without modifying a .VPK, so only Valve can add new team logos that everyone could use on a random server. Currently on the list are all the teams that attended Valve major events, see mambo answer. 2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com: From reddit: Just in case anyone was wondering here's a list of values the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's no EnVyUs logo... O_o 3dm = 3DMAX ad = Astana Dragons bravg = Bravado Gaming c9 = Cloud9 cm = Clan Mystik col = compLexity cw = Copenhagen Wolves dat = dAT Team dig = Team Dignitas eps = Epsilon eSports esc = ESC Gaming flip = Flipsid3 Tactics fntc = fnatic hlr = HellRaisers ibp = iBUYPOWER indw = Team Wolf lc = London Conspiracy ldlc = Team LDLC.com lgb = LGB eSports mss = mousesports myxmg = MyXMG navi = Natus Vincere (Na`Vi) nip = Ninjas in Pyjamas penta = PENTA Sports pkd = PlanetKey Dynamics r = [R]eason rgg = Reason Gaming tit = Titan v = Valve Team Alpha v2 = Valve Team Bravo ve = Vox Eminor vg = VeryGames vp = Virtus.Pro On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote: I would also like to know how this works exactly. Original message From: Michael Waddell Date:13/02/2015 14:24 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to change the team's picture on the scoreboard, but it cuts the text off right before it says where the images can be found. I didn't find anything so far since it's brand new... I've tried on the client http://i.imgur.com/YGC0BN3.png And server side http://i.imgur.com/BYhEnjV.png ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Yes there are tons of things we can do with plugins I think everyone is aware of that. Thanks for the work and the plugin though. What worries me is that I tried myself and also used the dickbutt thing, we aren't free minds :( 2015-02-15 0:27 GMT+01:00 Firnwath firnw...@gmail.com: Proof of custom teamlogos. http://imgur.com/V1j0UdH I just added 64x64 .png pictures to resource/flash/econ/tournaments/teams/ and added them to the server download table with Sourcemod plugin. Plugin was simply this: http://pastebin.com/b8yF3Rv6 On Sat, Feb 14, 2015 at 12:58 PM, Andre Müller gbs.dead...@gmail.com wrote: Why should not all have the ability to choose a teamlogo. To store some static logos into a vpk file is not well considered. 2015-02-14 11:31 GMT+01:00 Mambo mambo...@gmail.com: I wonder if its possible to make a plugin that allows custom teamlogos On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote: You can't do it without modifying a .VPK, so only Valve can add new team logos that everyone could use on a random server. Currently on the list are all the teams that attended Valve major events, see mambo answer. 2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com: From reddit: Just in case anyone was wondering here's a list of values the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's no EnVyUs logo... O_o 3dm = 3DMAX ad = Astana Dragons bravg = Bravado Gaming c9 = Cloud9 cm = Clan Mystik col = compLexity cw = Copenhagen Wolves dat = dAT Team dig = Team Dignitas eps = Epsilon eSports esc = ESC Gaming flip = Flipsid3 Tactics fntc = fnatic hlr = HellRaisers ibp = iBUYPOWER indw = Team Wolf lc = London Conspiracy ldlc = Team LDLC.com lgb = LGB eSports mss = mousesports myxmg = MyXMG navi = Natus Vincere (Na`Vi) nip = Ninjas in Pyjamas penta = PENTA Sports pkd = PlanetKey Dynamics r = [R]eason rgg = Reason Gaming tit = Titan v = Valve Team Alpha v2 = Valve Team Bravo ve = Vox Eminor vg = VeryGames vp = Virtus.Pro On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote: I would also like to know how this works exactly. Original message From: Michael Waddell Date:13/02/2015 14:24 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to change the team's picture on the scoreboard, but it cuts the text off right before it says where the images can be found. I didn't find anything so far since it's brand new... I've tried on the client http://i.imgur.com/YGC0BN3.png And server side http://i.imgur.com/BYhEnjV.png ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Proof of custom teamlogos. http://imgur.com/V1j0UdH I just added 64x64 .png pictures to resource/flash/econ/tournaments/teams/ and added them to the server download table with Sourcemod plugin. Plugin was simply this: http://pastebin.com/b8yF3Rv6 On Sat, Feb 14, 2015 at 12:58 PM, Andre Müller gbs.dead...@gmail.com wrote: Why should not all have the ability to choose a teamlogo. To store some static logos into a vpk file is not well considered. 2015-02-14 11:31 GMT+01:00 Mambo mambo...@gmail.com: I wonder if its possible to make a plugin that allows custom teamlogos On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote: You can't do it without modifying a .VPK, so only Valve can add new team logos that everyone could use on a random server. Currently on the list are all the teams that attended Valve major events, see mambo answer. 2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com: From reddit: Just in case anyone was wondering here's a list of values the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's no EnVyUs logo... O_o 3dm = 3DMAX ad = Astana Dragons bravg = Bravado Gaming c9 = Cloud9 cm = Clan Mystik col = compLexity cw = Copenhagen Wolves dat = dAT Team dig = Team Dignitas eps = Epsilon eSports esc = ESC Gaming flip = Flipsid3 Tactics fntc = fnatic hlr = HellRaisers ibp = iBUYPOWER indw = Team Wolf lc = London Conspiracy ldlc = Team LDLC.com lgb = LGB eSports mss = mousesports myxmg = MyXMG navi = Natus Vincere (Na`Vi) nip = Ninjas in Pyjamas penta = PENTA Sports pkd = PlanetKey Dynamics r = [R]eason rgg = Reason Gaming tit = Titan v = Valve Team Alpha v2 = Valve Team Bravo ve = Vox Eminor vg = VeryGames vp = Virtus.Pro On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote: I would also like to know how this works exactly. Original message From: Michael Waddell Date:13/02/2015 14:24 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to change the team's picture on the scoreboard, but it cuts the text off right before it says where the images can be found. I didn't find anything so far since it's brand new... I've tried on the client http://i.imgur.com/YGC0BN3.png And server side http://i.imgur.com/BYhEnjV.png ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Lol @ dickbut. Im giving this a shot shortly. Thanks for sharing! div Original message /divdivFrom: Firnwath firnw...@gmail.com /divdivDate:15/02/2015 10:27 (GMT+10:00) /divdivTo: csgo_servers@list.valvesoftware.com /divdivSubject: Re: [Csgo_servers] CSGO update /divdiv /divProof of custom teamlogos. http://imgur.com/V1j0UdH I just added 64x64 .png pictures to resource/flash/econ/tournaments/teams/ and added them to the server download table with Sourcemod plugin. Plugin was simply this: http://pastebin.com/b8yF3Rv6 On Sat, Feb 14, 2015 at 12:58 PM, Andre Müller gbs.dead...@gmail.com wrote: Why should not all have the ability to choose a teamlogo. To store some static logos into a vpk file is not well considered. 2015-02-14 11:31 GMT+01:00 Mambo mambo...@gmail.com: I wonder if its possible to make a plugin that allows custom teamlogos On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote: You can't do it without modifying a .VPK, so only Valve can add new team logos that everyone could use on a random server. Currently on the list are all the teams that attended Valve major events, see mambo answer. 2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com: From reddit: Just in case anyone was wondering here's a list of values the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's no EnVyUs logo... O_o 3dm = 3DMAX ad = Astana Dragons bravg = Bravado Gaming c9 = Cloud9 cm = Clan Mystik col = compLexity cw = Copenhagen Wolves dat = dAT Team dig = Team Dignitas eps = Epsilon eSports esc = ESC Gaming flip = Flipsid3 Tactics fntc = fnatic hlr = HellRaisers ibp = iBUYPOWER indw = Team Wolf lc = London Conspiracy ldlc = Team LDLC.com lgb = LGB eSports mss = mousesports myxmg = MyXMG navi = Natus Vincere (Na`Vi) nip = Ninjas in Pyjamas penta = PENTA Sports pkd = PlanetKey Dynamics r = [R]eason rgg = Reason Gaming tit = Titan v = Valve Team Alpha v2 = Valve Team Bravo ve = Vox Eminor vg = VeryGames vp = Virtus.Pro On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote: I would also like to know how this works exactly. Original message From: Michael Waddell Date:13/02/2015 14:24 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to change the team's picture on the scoreboard, but it cuts the text off right before it says where the images can be found. I didn't find anything so far since it's brand new... I've tried on the client http://i.imgur.com/YGC0BN3.png And server side http://i.imgur.com/BYhEnjV.png ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
It worked as expected for me. I just finished a Sourcemod plugin that selects random team icons (if enabled) and auto adds your icon files to the download table (searches the file path for .png files) [CS:GO] Random Team Icons 1.0 - AlliedModders | | | | | | | | | | | [CS:GO] Random Team Icons 1.0 - AlliedModders[CS:GO] Random Team Icons 1.0 New Plugins | | | | View on forums.alliedmods.net | Preview by Yahoo | | | | | On Sunday, 15 February 2015, 10:35, Fx Btr fre...@gmail.com wrote: Yes there are tons of things we can do with plugins I think everyone is aware of that. Thanks for the work and the plugin though. What worries me is that I tried myself and also used the dickbutt thing, we aren't free minds :( 2015-02-15 0:27 GMT+01:00 Firnwath firnw...@gmail.com: Proof of custom teamlogos.http://imgur.com/V1j0UdH I just added 64x64 .png pictures to resource/flash/econ/tournaments/teams/ and added them to the server download table with Sourcemod plugin. Plugin was simply this: http://pastebin.com/b8yF3Rv6 On Sat, Feb 14, 2015 at 12:58 PM, Andre Müller gbs.dead...@gmail.com wrote: Why should not all have the ability to choose a teamlogo. To store some static logos into a vpk file is not well considered. 2015-02-14 11:31 GMT+01:00 Mambo mambo...@gmail.com: I wonder if its possible to make a plugin that allows custom teamlogos On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote: You can't do it without modifying a .VPK, so only Valve can add new team logos that everyone could use on a random server. Currently on the list are all the teams that attended Valve major events, see mambo answer. 2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com: From reddit: Just in case anyone was wondering here's a list of values the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's no EnVyUs logo... O_o 3dm = 3DMAX ad = Astana Dragons bravg = Bravado Gaming c9 = Cloud9 cm = Clan Mystik col = compLexity cw = Copenhagen Wolves dat = dAT Team dig = Team Dignitas eps = Epsilon eSports esc = ESC Gaming flip = Flipsid3 Tactics fntc = fnatic hlr = HellRaisers ibp = iBUYPOWER indw = Team Wolf lc = London Conspiracy ldlc = Team LDLC.com lgb = LGB eSports mss = mousesports myxmg = MyXMG navi = Natus Vincere (Na`Vi) nip = Ninjas in Pyjamas penta = PENTA Sports pkd = PlanetKey Dynamics r = [R]eason rgg = Reason Gaming tit = Titan v = Valve Team Alpha v2 = Valve Team Bravo ve = Vox Eminor vg = VeryGames vp = Virtus.Pro On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote: I would also like to know how this works exactly. Original message From: Michael Waddell Date:13/02/2015 14:24 (GMT+10:00) To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to change the team's picture on the scoreboard, but it cuts the text off right before it says where the images can be found. I didn't find anything so far since it's brand new... I've tried on the client http://i.imgur.com/YGC0BN3.png And server side http://i.imgur.com/BYhEnjV.png ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Could this please be reversed asap: - Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch. The controller code is bugged and causes massive fps drops and jitteryness for many, this problem has existed since Feb 2014 but before it was possible to fix this by physically unplugging controllers. After the latest update the bugged controller code is forced on no matter what and there is nothing we can do to fix this anymore. -nojoy in launch options doesn't work neither does any of the joystick commands such as joystick_force_disabled 1. From: i...@valvesoftware.com To: hlds_annou...@list.valvesoftware.com; csgo_servers@list.valvesoftware.com Date: Fri, 13 Feb 2015 02:21:31 + Subject: [Csgo_servers] CSGO update CSGO has been updated to version 1.34.7.1 Thanks. Release Notes for 2/12/2015 [GAMEPLAY] - Smoke screen overlay fades faster now when exiting smokes quickly. - Adjusted boundaries of smoke screen overlay slightly. [TOURNAMENT SUPPORT] - Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files. - Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team's shorthand image name). -- Team logos now show in the spectator scoreboard, the win panel and the player scoreboard. - Added a new win panel string that shows the team name if they win the round. [MISC] - Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off. - Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates. - Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry. - Speculative fix for spectating audio bug. - Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV. - Updated the first person flash effect when spectating someone via GOTV. - Fixed bug which stopped CS:GO from working on OSX Snow Leopard. - Added flavor text to the Bravo Collection weapons. - Added 5 new Music Kit Offers. - Added 12 new Sticker Offers. - Fixed gamepads being reset and deactivated on map load. - Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch. [MAPS] -Cobblestone --Removed various boosts --Further optimizations --Tweaked layout of underpass room --Moved door from CT side to T side of underpass --Made cubby at entrance to Bombsite A smaller --Widened arch at end of long A --Set correct surface types on textures --Brightened haystacks at entrance to Long A --Updated collision on broken wall in bombsite A and B ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
ETA on when servers update? On Thu, Feb 12, 2015 at 8:21 PM, Ido Magal i...@valvesoftware.com wrote: CSGO has been updated to version 1.34.7.1 Thanks. Release Notes for 2/12/2015 [GAMEPLAY] - Smoke screen overlay fades faster now when exiting smokes quickly. - Adjusted boundaries of smoke screen overlay slightly. [TOURNAMENT SUPPORT] - Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files. - Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team's shorthand image name). -- Team logos now show in the spectator scoreboard, the win panel and the player scoreboard. - Added a new win panel string that shows the team name if they win the round. [MISC] - Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off. - Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates. - Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry. - Speculative fix for spectating audio bug. - Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV. - Updated the first person flash effect when spectating someone via GOTV. - Fixed bug which stopped CS:GO from working on OSX Snow Leopard. - Added flavor text to the Bravo Collection weapons. - Added 5 new Music Kit Offers. - Added 12 new Sticker Offers. - Fixed gamepads being reset and deactivated on map load. - Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch. [MAPS] -Cobblestone --Removed various boosts --Further optimizations --Tweaked layout of underpass room --Moved door from CT side to T side of underpass --Made cubby at entrance to Bombsite A smaller --Widened arch at end of long A --Set correct surface types on textures --Brightened haystacks at entrance to Long A --Updated collision on broken wall in bombsite A and B ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to change the team's picture on the scoreboard, but it cuts the text off right before it says where the images can be found. I didn't find anything so far since it's brand new... I've tried on the client http://i.imgur.com/YGC0BN3.png And server side http://i.imgur.com/BYhEnjV.png ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
It should already be out if https://steamdb.info/app/740/history/ is any indication. On 2/12/2015 8:36 PM, Nick Vegas wrote: ETA on when servers update? On Thu, Feb 12, 2015 at 8:21 PM, Ido Magal i...@valvesoftware.com mailto:i...@valvesoftware.com wrote: CSGO has been updated to version 1.34.7.1 Thanks. Release Notes for 2/12/2015 [GAMEPLAY] - Smoke screen overlay fades faster now when exiting smokes quickly. - Adjusted boundaries of smoke screen overlay slightly. [TOURNAMENT SUPPORT] - Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files. - Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team's shorthand image name). -- Team logos now show in the spectator scoreboard, the win panel and the player scoreboard. - Added a new win panel string that shows the team name if they win the round. [MISC] - Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off. - Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates. - Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry. - Speculative fix for spectating audio bug. - Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV. - Updated the first person flash effect when spectating someone via GOTV. - Fixed bug which stopped CS:GO from working on OSX Snow Leopard. - Added flavor text to the Bravo Collection weapons. - Added 5 new Music Kit Offers. - Added 12 new Sticker Offers. - Fixed gamepads being reset and deactivated on map load. - Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch. [MAPS] -Cobblestone --Removed various boosts --Further optimizations --Tweaked layout of underpass room --Moved door from CT side to T side of underpass --Made cubby at entrance to Bombsite A smaller --Widened arch at end of long A --Set correct surface types on textures --Brightened haystacks at entrance to Long A --Updated collision on broken wall in bombsite A and B ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO update
CSGO has been updated to version 1.34.7.1 Thanks. Release Notes for 2/12/2015 [GAMEPLAY] - Smoke screen overlay fades faster now when exiting smokes quickly. - Adjusted boundaries of smoke screen overlay slightly. [TOURNAMENT SUPPORT] - Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files. - Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team's shorthand image name). -- Team logos now show in the spectator scoreboard, the win panel and the player scoreboard. - Added a new win panel string that shows the team name if they win the round. [MISC] - Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off. - Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates. - Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry. - Speculative fix for spectating audio bug. - Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV. - Updated the first person flash effect when spectating someone via GOTV. - Fixed bug which stopped CS:GO from working on OSX Snow Leopard. - Added flavor text to the Bravo Collection weapons. - Added 5 new Music Kit Offers. - Added 12 new Sticker Offers. - Fixed gamepads being reset and deactivated on map load. - Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch. [MAPS] -Cobblestone --Removed various boosts --Further optimizations --Tweaked layout of underpass room --Moved door from CT side to T side of underpass --Made cubby at entrance to Bombsite A smaller --Widened arch at end of long A --Set correct surface types on textures --Brightened haystacks at entrance to Long A --Updated collision on broken wall in bombsite A and B ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
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[Csgo_servers] CSGO update
CSGO has been updated to version 1.34.7.0 Thanks. Release Notes for 2/4/2015 [MISC] - Reduced latency of voice audio. - Community servers now can show viewer counts when players are streaming their match. - Fixed regression in Deathmatch Bonus mission evaluation. - Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities. - Fixed buymenu's Accurate Range weapon stats being computed incorrectly. - Fixed AWP viewmodel rendering when zoomed. - Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text. - Positional sounds spatialize to within 15 inches of the player and no longer spread to stereo when nearby. [MAPS] - Major changes to Cobblestone -Bombsite A: --Made bombsite A courtyard smaller --Removed spiral stairs at back of bombsite A --Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down --Added a static door to entrance to connector from bombsite A --Shortened battlement in long A, making it easier to check --Raised wall around bombsite A slightly, to give some cover when out in the open --Added additional cover in bombsite A --Removed balcony at CT side of long A --Added an additional chest-height wall at A ramp --Removed large boulders in A site -Bombsite B: --Made bombsite B courtyard smaller --Rerouted T main entrance to bombsite B --Made it easier to throw grenades into B site from a safe position as T --Added some cover on T platform in bombsite B --Moved bombsite B more to the middle of the courtyard --Flattened ground at bombsite B --Removed back of B area --Hut at back of B can now be shot through --Added a static door to entrance to bombsite B from connector -Other: --Removed stairs and overpass route from dropdown room --Widened upper dropdown passage --Added a ramp to dropdown to make it easier to peek into lower --Players can now jump up via flowerbed in connector to get into dropdown room --Removed walls in T tunnels --Removed CT sniper room --Added a static door to CT side of water room --Tweaked layout of water room slightly --Removed double window room near T spawn --Moved T spawns forward a bit --Added a direct ladder to T sniper tower --Various optimizations --Increased player visibility --Fixed a bug where very few chickens were spawned ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Got everything working. For anyone else running into trouble, I got it working by creating a fresh install of the server. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp8788p8799.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO update
CSGO has been updated to version 1.34.6.9 Thanks. Release Notes for 1/28/2014 [GAMEPLAY] - Adjusted the radius at which incendiary and smoke grenades interact. [UI] - Loading screens will now display the icons for maps that have item collections associated with them - In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and position settings. - Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match [MISC] - Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456). Tournament production casters who launch the game with the -interactivecaster command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV. - Upgraded runtime libraries to use the latest Steam SDK. - Fixed a frequent crash during map loading while the game was minimized. - Various weapon CPU optimizations. - Added flavor text to Chroma Case weapons. [MAPS] -Mirage --Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position. --Moved a prop to make peeking into palace easier, CT side. --Removed a strange boost in bombsite A. -Nuke --Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players in A site. -Overpass --Rerouted entrance into upper park from bombsite A. --Changed mid cover in bombsite A, corners can now be shot through with rifles. --Changed cover in T side of upper park. --Moved T spawns forward slightly. --Moved bombsite A plant zone up slightly. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456). Tournament production casters who launch the game with the -interactivecaster command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV.? Thank you!!! Regards, Matt Razza Co-Founder | altPUG, LLC. From: csgo_servers-boun...@list.valvesoftware.com csgo_servers-boun...@list.valvesoftware.com on behalf of Ido Magal i...@valvesoftware.com Sent: Wednesday, January 28, 2015 4:25 PM To: 'hlds_annou...@list.valvesoftware.com'; csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] CSGO update CSGO has been updated to version 1.34.6.9 Thanks. Release Notes for 1/28/2014 [GAMEPLAY] - Adjusted the radius at which incendiary and smoke grenades interact. [UI] - Loading screens will now display the icons for maps that have item collections associated with them - In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and position settings. - Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match [MISC] - Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456). Tournament production casters who launch the game with the -interactivecaster command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV. - Upgraded runtime libraries to use the latest Steam SDK. - Fixed a frequent crash during map loading while the game was minimized. - Various weapon CPU optimizations. - Added flavor text to Chroma Case weapons. [MAPS] -Mirage --Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position. --Moved a prop to make peeking into palace easier, CT side. --Removed a strange boost in bombsite A. -Nuke --Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players in A site. -Overpass --Rerouted entrance into upper park from bombsite A. --Changed mid cover in bombsite A, corners can now be shot through with rifles. --Changed cover in T side of upper park. --Moved T spawns forward slightly. --Moved bombsite A plant zone up slightly. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
You guys broke community servers (at least for Linux DS), no one can connect to my community server neither through the console nor server browser. On Thu, Jan 29, 2015 at 1:25 AM, Ido Magal i...@valvesoftware.com wrote: CSGO has been updated to version 1.34.6.9 Thanks. Release Notes for 1/28/2014 [GAMEPLAY] - Adjusted the radius at which incendiary and smoke grenades interact. [UI] - Loading screens will now display the icons for maps that have item collections associated with them - In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and position settings. - Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match [MISC] - Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456). Tournament production casters who launch the game with the -interactivecaster command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV. - Upgraded runtime libraries to use the latest Steam SDK. - Fixed a frequent crash during map loading while the game was minimized. - Various weapon CPU optimizations. - Added flavor text to Chroma Case weapons. [MAPS] -Mirage --Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position. --Moved a prop to make peeking into palace easier, CT side. --Removed a strange boost in bombsite A. -Nuke --Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players in A site. -Overpass --Rerouted entrance into upper park from bombsite A. --Changed mid cover in bombsite A, corners can now be shot through with rifles. --Changed cover in T side of upper park. --Moved T spawns forward slightly. --Moved bombsite A plant zone up slightly. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Sorry, false alarm, it's just the awful you need a GC connection for the connect IP command to work-nonsense that's in CS:GO. On Thu, Jan 29, 2015 at 1:32 AM, hasser css hasserva...@gmail.com wrote: You guys broke community servers (at least for Linux DS), no one can connect to my community server neither through the console nor server browser. On Thu, Jan 29, 2015 at 1:25 AM, Ido Magal i...@valvesoftware.com wrote: CSGO has been updated to version 1.34.6.9 Thanks. Release Notes for 1/28/2014 [GAMEPLAY] - Adjusted the radius at which incendiary and smoke grenades interact. [UI] - Loading screens will now display the icons for maps that have item collections associated with them - In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and position settings. - Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match [MISC] - Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456). Tournament production casters who launch the game with the -interactivecaster command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV. - Upgraded runtime libraries to use the latest Steam SDK. - Fixed a frequent crash during map loading while the game was minimized. - Various weapon CPU optimizations. - Added flavor text to Chroma Case weapons. [MAPS] -Mirage --Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position. --Moved a prop to make peeking into palace easier, CT side. --Removed a strange boost in bombsite A. -Nuke --Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players in A site. -Overpass --Rerouted entrance into upper park from bombsite A. --Changed mid cover in bombsite A, corners can now be shot through with rifles. --Changed cover in T side of upper park. --Moved T spawns forward slightly. --Moved bombsite A plant zone up slightly. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
My three servers appear to be fine. All of them running on Ubuntu 12.04.5 x64 What distro are you on? On Wed, Jan 28, 2015 at 7:32 PM, hasser css hasserva...@gmail.com wrote: You guys broke community servers (at least for Linux DS), no one can connect to my community server neither through the console nor server browser. On Thu, Jan 29, 2015 at 1:25 AM, Ido Magal i...@valvesoftware.com wrote: CSGO has been updated to version 1.34.6.9 Thanks. Release Notes for 1/28/2014 [GAMEPLAY] - Adjusted the radius at which incendiary and smoke grenades interact. [UI] - Loading screens will now display the icons for maps that have item collections associated with them - In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and position settings. - Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match [MISC] - Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456). Tournament production casters who launch the game with the -interactivecaster command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV. - Upgraded runtime libraries to use the latest Steam SDK. - Fixed a frequent crash during map loading while the game was minimized. - Various weapon CPU optimizations. - Added flavor text to Chroma Case weapons. [MAPS] -Mirage --Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position. --Moved a prop to make peeking into palace easier, CT side. --Removed a strange boost in bombsite A. -Nuke --Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players in A site. -Overpass --Rerouted entrance into upper park from bombsite A. --Changed mid cover in bombsite A, corners can now be shot through with rifles. --Changed cover in T side of upper park. --Moved T spawns forward slightly. --Moved bombsite A plant zone up slightly. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
We had a similar issue a few udpates ago and found it was a server var in the gamemodes_casual.cfg that we were using. I would say try using the stock configs and see if you still have the same issue to start out. On Wed, Jan 28, 2015 at 6:36 PM, bluejellybean alexbark...@gmail.com wrote: I've been playing with it and got this: http://imgur.com/HsuSWy2 Still not sure, anyone have a clue? I should also note that I'm currently running an updated server on Ubuntu 12.04 without issue -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp8788p8796.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
OMG FINALLY! [MISC]- Fixed a frequent crash during map loading while the game was minimized. From: Ido Magal i...@valvesoftware.com To: 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com; csgo_servers@list.valvesoftware.com csgo_servers@list.valvesoftware.com Sent: Wednesday, January 28, 2015 7:25 PM Subject: [Csgo_servers] CSGO update !--#yiv3091958552 _filtered #yiv3091958552 {font-family:Calibri;panose-1:2 15 5 2 2 2 4 3 2 4;}#yiv3091958552 #yiv3091958552 p.yiv3091958552MsoNormal, #yiv3091958552 li.yiv3091958552MsoNormal, #yiv3091958552 div.yiv3091958552MsoNormal {margin:0in;margin-bottom:.0001pt;font-size:11.0pt;font-family:Calibri, sans-serif;}#yiv3091958552 a:link, #yiv3091958552 span.yiv3091958552MsoHyperlink {color:#0563C1;text-decoration:underline;}#yiv3091958552 a:visited, #yiv3091958552 span.yiv3091958552MsoHyperlinkFollowed {color:#954F72;text-decoration:underline;}#yiv3091958552 span.yiv3091958552EmailStyle17 {font-family:Calibri, sans-serif;color:windowtext;}#yiv3091958552 span.yiv3091958552SpellE {}#yiv3091958552 span.yiv3091958552GramE {}#yiv3091958552 .yiv3091958552MsoChpDefault {font-family:Calibri, sans-serif;} _filtered #yiv3091958552 {margin:1.0in 1.0in 1.0in 1.0in;}#yiv3091958552 div.yiv3091958552WordSection1 {}-- CSGO has been updated to version 1.34.6.9 Thanks. Release Notes for 1/28/2014 [GAMEPLAY] - Adjusted the radius at which incendiary and smoke grenades interact. [UI] - Loading screens will now display the icons for maps that have item collections associated with them - In Spectator Mode, Scoreboard and Server Graphic will now obeyhud scale and position settings. - Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match [MISC] - Added server convartv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numericSteamID of production caster (e.g. 7650123456). Tournament production casters who launch the game with the -interactivecaster command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV. - Upgraded runtime libraries to use the latest Steam SDK. - Fixed a frequent crash during map loading while the game was minimized. - Various weapon CPU optimizations. - Added flavor text to Chroma Case weapons. [MAPS] -Mirage --Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position. --Moved a prop to make peeking into palace easier, CT side. --Removed a strange boost in bombsite A. -Nuke --Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players inA site. -Overpass --Rerouted entrance into upper park from bombsite A. --Changed mid cover in bombsite A, corners can now be shot through with rifles. --Changed cover in T side of upper park. --Moved T spawns forward slightly. --Moved bombsite A plant zone up slightly. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
This update broke all of my servers on windows 7. Picture format: http://imgur.com/ECQ8bv9 text says: Failed to load gamerulescvar.txt, game rules cvars might not be reported to management tools. Server is hibernating Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown() -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp8788p8795.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
I've been playing with it and got this: http://imgur.com/HsuSWy2 Still not sure, anyone have a clue? I should also note that I'm currently running an updated server on Ubuntu 12.04 without issue -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp8788p8796.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
The Update broke all my windows servers but i dont know why.. here a screenshot from the console http://imgur.com/C0XVKSu http://imgur.com/C0XVKSu -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp8788p8798.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
I think they don't do unit tests. That's all. Daniel Barreiro smelly.feet.you.h...@gmail.com schrieb am Do., 15. Jan. 2015 13:42: I'm still unable to update my Dallas server. Sent from my Android Phone. Please ignore any typos. On Jan 15, 2015 1:10 AM, ics i...@ics-base.net wrote: If the code compiles, it gets released. There is no additional testing untill the crash reports start pouring in automatically. -ics Marcos Silva kirjoitti: Hes kinda right. Me as a server owner and player paid for this game to be running smoothly. The current problems with the updates are mistakes from someone on the dev team. The strongest point he has is: Why not simply test it with time? If needed take a day or even 2 to see if the patch will run smooth. Or even update the game when needed. REALLY needed (x2 month?). -- View this message in context: http://csgo-servers.1073505. n5.nabble.com/CSGO-update-tp8703p8761.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Hi, I have a temporary workaround for Steamcmd failing to connect/login. My server is in New Jersey, and has been unable to login to Steam for many days now. The following worked for me: 1. In your steamcmd directory, make a backup of config/config.vdf 2. Open config/config.vdf and find the IP addresses listed under InstallConfigStore - Software - Valve - Steam - CM 3. Remove the IP addresses starting with 208.* (note that the addresses are delimited by semicolons) 4. Re-run steamcmd and login Again, this is only temporary, and you should restore the backed-up copy when things are back to normal. -Kai On Wed, Jan 14, 2015 at 11:23 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Steamstat.us says only 44 of the 62 US servers are online. My connection_log.txt says that it failed to connect to 208.78.164.14:27017 which appears to be one of the offline servers. We're just gonna need to wait. On Wed, Jan 14, 2015 at 10:41 PM, Marcos Silva marcos_s...@live.com wrote: My servers are fine. Though Ive heard many servers are down because of that. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp8703p8748.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
I'm still unable to update my Dallas server. Sent from my Android Phone. Please ignore any typos. On Jan 15, 2015 1:10 AM, ics i...@ics-base.net wrote: If the code compiles, it gets released. There is no additional testing untill the crash reports start pouring in automatically. -ics Marcos Silva kirjoitti: Hes kinda right. Me as a server owner and player paid for this game to be running smoothly. The current problems with the updates are mistakes from someone on the dev team. The strongest point he has is: Why not simply test it with time? If needed take a day or even 2 to see if the patch will run smooth. Or even update the game when needed. REALLY needed (x2 month?). -- View this message in context: http://csgo-servers.1073505. n5.nabble.com/CSGO-update-tp8703p8761.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Are your servers even able to get the update? Connecting anonymously to Steam Public...Login Failure: No Connection FAILED with result code 3 force_install_dir ../cs_go app_update 740 ERROR! Failed to request AppInfo update, not online or not logged in to Steam. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp8703p8744.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Steamstat.us says only 44 of the 62 US servers are online. My connection_log.txt says that it failed to connect to 208.78.164.14:27017 which appears to be one of the offline servers. We're just gonna need to wait. On Wed, Jan 14, 2015 at 10:41 PM, Marcos Silva marcos_s...@live.com wrote: My servers are fine. Though Ive heard many servers are down because of that. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp8703p8748.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Seems like a bunch of the servers are down. I was able to update my NYC and my Amsterdam based servers, but my Dallas one is throwing that error. On Wed, Jan 14, 2015 at 10:21 PM, ham5 c...@tehwebz.net wrote: Are your servers even able to get the update? Connecting anonymously to Steam Public...Login Failure: No Connection FAILED with result code 3 force_install_dir ../cs_go app_update 740 ERROR! Failed to request AppInfo update, not online or not logged in to Steam. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp8703p8744.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
you obviously have no clue and I wish you would stop posting. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp8703p8760.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO update
CSGO has been updated to version 1.34.6.7 Thanks. Release Notes for 1/14/2015 [GAMEPLAY] - Fixed P2000 ammo capacity. [MISC] - Fixed a corrupt packets issue that occurred when a client attempted to play on community servers after official servers. - rcon stats now include server frame simulation time ms, stddev of simulation time ms, and tick precision ms. - Fixed an exploit used by malicious servers to bypass SERVER_CAN_EXECUTE restriction on connected clients. - Fixed achievement icons not displaying. [MAPS] -Cache --Exploit fix in Bombsite B -Facade --Updated overview image -Cobblestone --Fixed sticky spot under roof overhang at B --Fixed overview map not matching the geometry at Gallery --Raised ceiling and added trim in Gallery --Fixed sticky clip brush at A --Added clip brush to tapestry in CT sniper room so you can't walk through it --Fixed floating electrical box in sewer stairwell --Fixed missing texture above T ramp --Removed handrail/clips and adjusted lighting in CT sniper hallway --Fixed wooden platform clipping into stone in T spawn --Made window bars in B tunnels Gallery non-solid ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
If the code compiles, it gets released. There is no additional testing untill the crash reports start pouring in automatically. -ics Marcos Silva kirjoitti: Hes kinda right. Me as a server owner and player paid for this game to be running smoothly. The current problems with the updates are mistakes from someone on the dev team. The strongest point he has is: Why not simply test it with time? If needed take a day or even 2 to see if the patch will run smooth. Or even update the game when needed. REALLY needed (x2 month?). -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp8703p8761.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
My servers are continuously crashing every hour after this update. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp8703p8753.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Even the match making servers are totally screwed right now. I think the whole client is screwed. On Jan 14, 2015 11:50 PM, ics i...@ics-base.net wrote: Everyone, update your servers. After the update that Ido announced, there was another. -ics L33TGaming kirjoitti: My servers are continuously crashing every hour after this update. -- View this message in context: http://csgo-servers.1073505. n5.nabble.com/CSGO-update-tp8703p8753.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Hes kinda right. Me as a server owner and player paid for this game to be running smoothly. The current problems with the updates are mistakes from someone on the dev team. The strongest point he has is: Why not simply test it with time? If needed take a day or even 2 to see if the patch will run smooth. Or even update the game when needed. REALLY needed (x2 month?). -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp8703p8761.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Everyone, update your servers. After the update that Ido announced, there was another. -ics L33TGaming kirjoitti: My servers are continuously crashing every hour after this update. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp8703p8753.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
My servers are fine. Though Ive heard many servers are down because of that. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp8703p8748.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers