Re: [Csgo_servers] csgo update released

2015-12-09 Thread Kristóf Deli
Its sv_roundtime_defuse or hostage
On Dec 9, 2015 9:55 AM, "Jack Holloway" <jackster...@gmail.com> wrote:

> Does anyone know the new console command variables to change bomb timer
> and round timer to the new amounts ? I had my mp_roundtimer on 1.75 , what
> do you change it to now ?
>
> Sent from my iPhone
>
> On 9 Dec 2015, at 07:00, Geo B. <bachel...@gmail.com> wrote:
>
> Update just fucked all my servers with no apaprent reasons ..
>
> 2015-12-09 5:27 GMT+01:00 Ejziponken - <sza...@hotmail.com>:
>
>> http://www.twitch.tv/killerahri/v/29005554
>>
>> 3 HS 1 bullet HAHA.
>>
>> --
>> From: sza...@hotmail.com
>> To: csgo_servers@list.valvesoftware.com
>> Date: Wed, 9 Dec 2015 05:25:07 +0100
>>
>> Subject: Re: [Csgo_servers] csgo update released
>>
>> Just look at the comments on all the news about the patch. Its insane.
>> You run and 1shot with 100% accuracy with the revolver.
>>
>> ------
>> Date: Wed, 9 Dec 2015 07:15:22 +0300
>> From: s.k.min...@gmail.com
>> To: csgo_servers@list.valvesoftware.com
>> Subject: Re: [Csgo_servers] csgo update released
>>
>> Patch wasn't here for even 2 hours... And you already decided.
>>
>> среда, 9 декабря 2015 г. пользователь Ejziponken - написал:
>>
>> Remove the revolver or nerf it 300%.
>>
>> --
>> Date: Wed, 9 Dec 2015 05:10:26 +0100
>> From: e...@evcz.tk
>> To: csgo_servers@list.valvesoftware.com
>> Subject: [Csgo_servers] csgo update released
>>
>> the GSLT change is now live apparently
>>
>> http://blog.counter-strike.net/index.php/2015/12/13325/
>>
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Re: [Csgo_servers] csgo update released

2015-12-09 Thread Jack Holloway
Does anyone know the new console command variables to change bomb timer and 
round timer to the new amounts ? I had my mp_roundtimer on 1.75 , what do you 
change it to now ?

Sent from my iPhone

> On 9 Dec 2015, at 07:00, Geo B. <bachel...@gmail.com> wrote:
> 
> Update just fucked all my servers with no apaprent reasons ..
> 
> 2015-12-09 5:27 GMT+01:00 Ejziponken - <sza...@hotmail.com>:
>> http://www.twitch.tv/killerahri/v/29005554
>> 
>> 3 HS 1 bullet HAHA.
>> 
>> From: sza...@hotmail.com
>> To: csgo_servers@list.valvesoftware.com
>> Date: Wed, 9 Dec 2015 05:25:07 +0100
>> 
>> Subject: Re: [Csgo_servers] csgo update released
>> 
>> Just look at the comments on all the news about the patch. Its insane. You 
>> run and 1shot with 100% accuracy with the revolver.
>> 
>> Date: Wed, 9 Dec 2015 07:15:22 +0300
>> From: s.k.min...@gmail.com
>> To: csgo_servers@list.valvesoftware.com
>> Subject: Re: [Csgo_servers] csgo update released
>> 
>> Patch wasn't here for even 2 hours... And you already decided. 
>> 
>> среда, 9 декабря 2015 г. пользователь Ejziponken - написал:
>> Remove the revolver or nerf it 300%.
>> 
>> Date: Wed, 9 Dec 2015 05:10:26 +0100
>> From: e...@evcz.tk
>> To: csgo_servers@list.valvesoftware.com
>> Subject: [Csgo_servers] csgo update released
>> 
>> the GSLT change is now live apparently
>> 
>> http://blog.counter-strike.net/index.php/2015/12/13325/
>> 
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Re: [Csgo_servers] csgo update released

2015-12-09 Thread Jack Holloway
 I meant the actual number. The old round time was 1.75. for reference I've 
found it now; it's 1.92 for round timer. mp_roundtime 1.92 and 
mp_roundtime_defuse 1.92



Sent from my iPhone

> On 9 Dec 2015, at 08:58, Kristóf Deli <delikris...@gmail.com> wrote:
> 
> Its sv_roundtime_defuse or hostage
> 
>> On Dec 9, 2015 9:55 AM, "Jack Holloway" <jackster...@gmail.com> wrote:
>> Does anyone know the new console command variables to change bomb timer and 
>> round timer to the new amounts ? I had my mp_roundtimer on 1.75 , what do 
>> you change it to now ?
>> 
>> Sent from my iPhone
>> 
>>> On 9 Dec 2015, at 07:00, Geo B. <bachel...@gmail.com> wrote:
>>> 
>>> Update just fucked all my servers with no apaprent reasons ..
>>> 
>>> 2015-12-09 5:27 GMT+01:00 Ejziponken - <sza...@hotmail.com>:
>>>> http://www.twitch.tv/killerahri/v/29005554
>>>> 
>>>> 3 HS 1 bullet HAHA.
>>>> 
>>>> From: sza...@hotmail.com
>>>> To: csgo_servers@list.valvesoftware.com
>>>> Date: Wed, 9 Dec 2015 05:25:07 +0100
>>>> 
>>>> Subject: Re: [Csgo_servers] csgo update released
>>>> 
>>>> Just look at the comments on all the news about the patch. Its insane. You 
>>>> run and 1shot with 100% accuracy with the revolver.
>>>> 
>>>> Date: Wed, 9 Dec 2015 07:15:22 +0300
>>>> From: s.k.min...@gmail.com
>>>> To: csgo_servers@list.valvesoftware.com
>>>> Subject: Re: [Csgo_servers] csgo update released
>>>> 
>>>> Patch wasn't here for even 2 hours... And you already decided. 
>>>> 
>>>> среда, 9 декабря 2015 г. пользователь Ejziponken - написал:
>>>> Remove the revolver or nerf it 300%.
>>>> 
>>>> Date: Wed, 9 Dec 2015 05:10:26 +0100
>>>> From: e...@evcz.tk
>>>> To: csgo_servers@list.valvesoftware.com
>>>> Subject: [Csgo_servers] csgo update released
>>>> 
>>>> the GSLT change is now live apparently
>>>> 
>>>> http://blog.counter-strike.net/index.php/2015/12/13325/
>>>> 
>>>> ___ Csgo_servers mailing list 
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>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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Re: [Csgo_servers] csgo update released

2015-12-09 Thread Jack Holloway
If you already had it set previously so your server matches the old tournament 
rules then you will need to change it, which is why I asked

HTH

Sent from my iPhone

> On 9 Dec 2015, at 11:20, Mishu <mi...@gameserver-syndicate.de> wrote:
> 
> Just dont set the cvar. IT will set the new standard
> 
> Am 9. Dezember 2015 10:44:05 schrieb Jack Holloway <jackster...@gmail.com>:
> 
>>  I meant the actual number. The old round time was 1.75. for reference I've 
>> found it now; it's 1.92 for round timer. mp_roundtime 1.92 and 
>> mp_roundtime_defuse 1.92
>> 
>> 
>> 
>> Sent from my iPhone
>> 
>>> On 9 Dec 2015, at 08:58, Kristóf Deli <delikris...@gmail.com> wrote:
>>> 
>>> Its sv_roundtime_defuse or hostage
>>> 
>>>> On Dec 9, 2015 9:55 AM, "Jack Holloway" <jackster...@gmail.com> wrote:
>>>> Does anyone know the new console command variables to change bomb timer 
>>>> and round timer to the new amounts ? I had my mp_roundtimer on 1.75 , what 
>>>> do you change it to now ?
>>>> 
>>>> Sent from my iPhone
>>>> 
>>>>> On 9 Dec 2015, at 07:00, Geo B. <bachel...@gmail.com> wrote:
>>>>> 
>>>>> Update just fucked all my servers with no apaprent reasons ..
>>>>> 
>>>>> 2015-12-09 5:27 GMT+01:00 Ejziponken - <sza...@hotmail.com>:
>>>>>> http://www.twitch.tv/killerahri/v/29005554
>>>>>> 
>>>>>> 3 HS 1 bullet HAHA.
>>>>>> 
>>>>>> From: sza...@hotmail.com
>>>>>> To: csgo_servers@list.valvesoftware.com
>>>>>> Date: Wed, 9 Dec 2015 05:25:07 +0100
>>>>>> 
>>>>>> Subject: Re: [Csgo_servers] csgo update released
>>>>>> 
>>>>>> Just look at the comments on all the news about the patch. Its insane. 
>>>>>> You run and 1shot with 100% accuracy with the revolver.
>>>>>> 
>>>>>> Date: Wed, 9 Dec 2015 07:15:22 +0300
>>>>>> From: s.k.min...@gmail.com
>>>>>> To: csgo_servers@list.valvesoftware.com
>>>>>> Subject: Re: [Csgo_servers] csgo update released
>>>>>> 
>>>>>> Patch wasn't here for even 2 hours... And you already decided. 
>>>>>> 
>>>>>> среда, 9 декабря 2015 г. пользователь Ejziponken - написал:
>>>>>> Remove the revolver or nerf it 300%.
>>>>>> 
>>>>>> Date: Wed, 9 Dec 2015 05:10:26 +0100
>>>>>> From: e...@evcz.tk
>>>>>> To: csgo_servers@list.valvesoftware.com
>>>>>> Subject: [Csgo_servers] csgo update released
>>>>>> 
>>>>>> the GSLT change is now live apparently
>>>>>> 
>>>>>> http://blog.counter-strike.net/index.php/2015/12/13325/
>>>>>> 
>>>>>> ___ Csgo_servers mailing 
>>>>>> list Csgo_servers@list.valvesoftware.com 
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>>>>>> 
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Re: [Csgo_servers] csgo update released

2015-12-09 Thread MiShU # gameserver-syndicate.de
is there an easy way to restrict the revolver on the servers? as far as 
i know, the sourcemod plugin 'weapon retsrict' isnt updated yet.


thx guys!

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Re: [Csgo_servers] csgo update released

2015-12-09 Thread Michael Loveless
https://forums.alliedmods.net/showthread.php?t=275789

This plugin was released last night which makes it so you can't shoot the
revolver while defusing and during freezetime. I know there are still other
gamebreaking issues with it but if there's no way to remove it from servers
in a normal fashion, this might make it slightly more bearable for the time
being.

On Wed, Dec 9, 2015 at 10:33 AM, MiShU # gameserver-syndicate.de <
mi...@gameserver-syndicate.de> wrote:

> is there an easy way to restrict the revolver on the servers? as far as i
> know, the sourcemod plugin 'weapon retsrict' isnt updated yet.
>
> thx guys!
>
>
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Re: [Csgo_servers] csgo update released

2015-12-09 Thread Dr!fter

Weapon restrict should work if you restrict the deagle, the revolver should 
also be restricted as far as I could tell when I looked they share the same 
weapon id. I will look for a better solution later. Someone also posted a 
modified version that incorrectly adds a weapon Id for the revolver but should 
work 

> On Dec 9, 2015, at 10:37 AM, Michael Loveless  wrote:
> 
> https://forums.alliedmods.net/showthread.php?t=275789
> 
> This plugin was released last night which makes it so you can't shoot the 
> revolver while defusing and during freezetime. I know there are still other 
> gamebreaking issues with it but if there's no way to remove it from servers 
> in a normal fashion, this might make it slightly more bearable for the time 
> being. 
> 
>> On Wed, Dec 9, 2015 at 10:33 AM, MiShU # gameserver-syndicate.de 
>>  wrote:
>> is there an easy way to restrict the revolver on the servers? as far as i 
>> know, the sourcemod plugin 'weapon retsrict' isnt updated yet.
>> 
>> thx guys!
>> 
>> 
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Re: [Csgo_servers] csgo update released

2015-12-08 Thread Geo B.
Update just fucked all my servers with no apaprent reasons ..

2015-12-09 5:27 GMT+01:00 Ejziponken - <sza...@hotmail.com>:

> http://www.twitch.tv/killerahri/v/29005554
>
> 3 HS 1 bullet HAHA.
>
> --
> From: sza...@hotmail.com
> To: csgo_servers@list.valvesoftware.com
> Date: Wed, 9 Dec 2015 05:25:07 +0100
>
> Subject: Re: [Csgo_servers] csgo update released
>
> Just look at the comments on all the news about the patch. Its insane. You
> run and 1shot with 100% accuracy with the revolver.
>
> --
> Date: Wed, 9 Dec 2015 07:15:22 +0300
> From: s.k.min...@gmail.com
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] csgo update released
>
> Patch wasn't here for even 2 hours... And you already decided.
>
> среда, 9 декабря 2015 г. пользователь Ejziponken - написал:
>
> Remove the revolver or nerf it 300%.
>
> --
> Date: Wed, 9 Dec 2015 05:10:26 +0100
> From: e...@evcz.tk
> To: csgo_servers@list.valvesoftware.com
> Subject: [Csgo_servers] csgo update released
>
> the GSLT change is now live apparently
>
> http://blog.counter-strike.net/index.php/2015/12/13325/
>
> ___ Csgo_servers mailing list
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Re: [Csgo_servers] csgo update released

2015-12-08 Thread Sergey Minaev
Patch wasn't here for even 2 hours... And you already decided.

среда, 9 декабря 2015 г. пользователь Ejziponken - написал:

> Remove the revolver or nerf it 300%.
>
> --
> Date: Wed, 9 Dec 2015 05:10:26 +0100
> From: e...@evcz.tk <javascript:_e(%7B%7D,'cvml','e...@evcz.tk');>
> To: csgo_servers@list.valvesoftware.com
> <javascript:_e(%7B%7D,'cvml','csgo_servers@list.valvesoftware.com');>
> Subject: [Csgo_servers] csgo update released
>
> the GSLT change is now live apparently
>
> http://blog.counter-strike.net/index.php/2015/12/13325/
>
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Re: [Csgo_servers] csgo update released

2015-12-08 Thread Ejziponken -
Remove the revolver or nerf it 300%.

Date: Wed, 9 Dec 2015 05:10:26 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] csgo update released

the GSLT change is now live apparently

http://blog.counter-strike.net/index.php/2015/12/13325/


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Re: [Csgo_servers] csgo update released

2015-12-08 Thread Ejziponken -
Just look at the comments on all the news about the patch. Its insane. You run 
and 1shot with 100% accuracy with the revolver.

Date: Wed, 9 Dec 2015 07:15:22 +0300
From: s.k.min...@gmail.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] csgo update released

Patch wasn't here for even 2 hours... And you already decided. 

среда, 9 декабря 2015 г. пользователь Ejziponken -  написал:



Remove the revolver or nerf it 300%.

Date: Wed, 9 Dec 2015 05:10:26 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] csgo update released

the GSLT change is now live apparently

http://blog.counter-strike.net/index.php/2015/12/13325/


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[Csgo_servers] csgo update released

2015-12-08 Thread Marco Padovan
the GSLT change is now live apparently

http://blog.counter-strike.net/index.php/2015/12/13325/
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Re: [Csgo_servers] csgo update released

2015-12-08 Thread Ejziponken -
http://www.twitch.tv/killerahri/v/29005554
3 HS 1 bullet HAHA.

From: sza...@hotmail.com
To: csgo_servers@list.valvesoftware.com
Date: Wed, 9 Dec 2015 05:25:07 +0100
Subject: Re: [Csgo_servers] csgo update released




Just look at the comments on all the news about the patch. Its insane. You run 
and 1shot with 100% accuracy with the revolver.

Date: Wed, 9 Dec 2015 07:15:22 +0300
From: s.k.min...@gmail.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] csgo update released

Patch wasn't here for even 2 hours... And you already decided. 

среда, 9 декабря 2015 г. пользователь Ejziponken -  написал:



Remove the revolver or nerf it 300%.

Date: Wed, 9 Dec 2015 05:10:26 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] csgo update released

the GSLT change is now live apparently

http://blog.counter-strike.net/index.php/2015/12/13325/


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[Csgo_servers] CSGO update

2015-08-18 Thread Ejziponken -
Release Notes for 8/17/201517 AUG 2015 - [STICKERS]
– Updated some player signatures with their latest submissions: device, 
dupreeh, Skadoodle, emagine, and literally, n0thing.[UI]
– Fixed top nav bar becoming unresponsive.
– Recovered Watch Highlights button. Now can be used on any player in the match.
– Added ability to specify what round to begin watching downloaded demo from.
– Fixed bug where reloading Watch Panel would not preserve categories.[MISC]
– Enabled lag compensation on pose parameters.


Hmm so will this fix hitregs/hitboxes?– Enabled lag compensation on pose 
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Re: [Csgo_servers] CSGO Update to 1.34.9.3

2015-07-13 Thread ham5
channel 4: open failed: connect failed: Connection timed out
channel 5: open failed: connect failed: Connection timed out
channel 4: open failed: connect failed: Connection timed out
channel 10: open failed: connect failed: Connection timed out
channel 11: open failed: connect failed: Connection timed out
channel 45: open failed: connect failed: Connection refused
channel 50: open failed: connect failed: Connection refused
channel 55: open failed: connect failed: Connection refused
channel 50: open failed: connect failed: Connection refused
channel 50: open failed: connect failed: Connection refused


what is it doing...



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Re: [Csgo_servers] CSGO Update to 1.34.9.3

2015-07-13 Thread ToG
There's a new bomb sound on de_nuke, could that be the change?



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[Csgo_servers] CSGO Update to 1.34.9.3

2015-07-13 Thread ToG
Waiting for the CSGO blog to update



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[Csgo_servers] CSGO Update to 1.34.9.2

2015-06-30 Thread ToG
Any news on this update and the earlier 1.34.9.1 a week ago, pl?



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Re: [Csgo_servers] CSGO Update to 1.34.9.2

2015-06-30 Thread wickedplayer494
From the CS:GO blog: 
http://blog.counter-strike.net/index.php/2015/06/12126/


[AUDIO]
– Footsteps are quieter when spectating in-eye.
– New Overwatch kill notification sound.
[MISC]
– Fixed a case where clicking on an Overwatch verdict also clicked on 
the blog post.

– Disabled old code that allowed subtle auto aiming with controllers.
– Performance optimizations for players with large inventories.
– Fixed some exploits that allowed unauthorized code execution.
– Added the player_hurt event to GOTV demos.
– Added flavor text to the Baggage and Cobblestone Collections.

Client size is ~20 MB on Windows systems.

No news on .9.1, but there was a much worse Overwatch kill notification 
sound beforehand.


On 6/30/2015 8:12 PM, ToG wrote:

Any news on this update and the earlier 1.34.9.1 a week ago, pl?



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Re: [Csgo_servers] CSGO Update to 1.34.9.2

2015-06-30 Thread ToG
Thanks, I lost my link to the CSGO blog.  I'll try harder next time



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[Csgo_servers] CSGO Update 1.34.8.7 - Release Notes

2015-06-03 Thread ToG
So Valve have stopped posting here?  Why?



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[Csgo_servers] CSGO update notes May 26th, 2015

2015-05-26 Thread csgo clan
Once upon a time there was a dev who used to send warning email and update 
notes as soon as the update was released. Then there came the dark ages and the 
devs disappeared and chaos began. There was a sense of Mad Max like fury around 
the mailing list. Why oh why have we been deprived of being the lucky ones to 
receive warnings and patch notes. Why Volvo must you deny us server operators a 
simple email right as the update comes out. Why oh great overload have ther 
forsaken us. Please Valve, I would like to return back to the Golden Ages of 
being the first ones to get patch notes. 

Sincerely,

A very dedicated CS servers operator looking to get some patch notes as soon as 
update is released. ___
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Re: [Csgo_servers] CSGO update

2015-04-03 Thread Matthew Dunn
Can anyone confirm that HMTL SELECT tags don't actually show a drop down list 
anymore? 


 On Thursday, 2 April 2015, 13:24, Michael Loveless 
mloveless1...@gmail.com wrote:
   
 

 Thank you guys very much for fixing the pop-up MOTD's. I just checked my 
servers and they seem to be working now. It really means a lot to not lose that 
functionality.
On Wed, Apr 1, 2015 at 10:17 PM, Nicholas Hastings psycho...@alliedmods.net 
wrote:

A CHANGELOG. WOULD READ AGAIN.

-- 
Nicholas Hastings
AlliedMods.net



Vitaliy Genkin wrote:
 CSGO version 1.34.8.0 is now live.   GL HF !

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Re: [Csgo_servers] CSGO update

2015-04-02 Thread wickedplayer494
It'd probably be even /more/ inappropriate to vent to Steam Support than 
venting here, to be honest, since that's meant for issues, not feedback.


On 4/2/2015 2:01 PM, Steve Reigh wrote:

Dennis,

This is a listserv for server owners/operators.  Please take your 
complaints up with a Steam support ticket, the steam forums, or reddit.


You're spamming peoples email with things that do not concern being a 
server owner/operator.


Thanks,

Steve

On Thu, Apr 2, 2015 at 11:56 AM, Dennis B / wazer exele...@gmail.com 
mailto:exele...@gmail.com wrote:


Jesus christ, valve you ruined the movement even after this update
to fix update you messed pretty bad with everything cs stands for.

Duck and strafing makes you run faster scope.
Duck and stafe makes your screen lag and shake.
Duck with ssg08 and you will see midgets race going on
Use walk with scoped weapons and see what happens, randomly
pressing the key..

Stopping up randomly and mixing with run and walking again will
continue to play run sounds.


Scenario with AWP as it is now.

Camp with AWP and you will win, so it benefits CT once again.
Try to take bombs spots with AWP against an camping AWP, its
impossible.

CT Benefits
Buy AWP  find camp spot  waiting game  kill all awps  CT Victory.

T Punishment
Buy AWP  find CT  zoom  strafe(SLOW WARNING DEAD SLOW SLOW SLOW
DEAD  killed by camping awp  CT Victory


When you implenented punishment to the awp while stafe running 
zoom  shoot, what were you thinking? you guys did not even test
it properly. Is this 1 april joke?




2015-04-02 6:08 GMT+02:00 Neuro Toxin coray...@yahoo.com.au
mailto:coray...@yahoo.com.au:

Phew.. was scared for a moment...

Valve += 10


 Original message 
From: Michael Loveless
Date:02/04/2015 13:22 (GMT+10:00)
To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO update

Thank you guys very much for fixing the pop-up MOTD's. I just
checked my servers and they seem to be working now. It really
means a lot to not lose that functionality.

On Wed, Apr 1, 2015 at 10:17 PM, Nicholas Hastings
psycho...@alliedmods.net mailto:psycho...@alliedmods.net
wrote:

A CHANGELOG. WOULD READ AGAIN.

-- 
Nicholas Hastings

AlliedMods.net http://www.alliedmods.net



Vitaliy Genkin wrote:


CSGO version 1.34.8.0 is now live.

GL HF !



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Re: [Csgo_servers] CSGO update

2015-04-02 Thread Dennis B / wazer
Jesus christ, valve you ruined the movement even after this update to fix
update you messed pretty bad with everything cs stands for.

Duck and strafing makes you run faster scope.
Duck and stafe makes your screen lag and shake.
Duck with ssg08 and you will see midgets race going on
Use walk with scoped weapons and see what happens, randomly pressing the
key..

Stopping up randomly and mixing with run and walking again will continue to
play run sounds.


Scenario with AWP as it is now.

Camp with AWP and you will win, so it benefits CT once again.
Try to take bombs spots with AWP against an camping AWP, its impossible.

CT Benefits
Buy AWP  find camp spot  waiting game  kill all awps  CT Victory.

T Punishment
Buy AWP  find CT  zoom  strafe(SLOW WARNING DEAD SLOW SLOW SLOW DEAD 
killed by camping awp  CT Victory


When you implenented punishment to the awp while stafe running  zoom 
shoot, what were you thinking? you guys did not even test it properly. Is
this 1 april joke?




2015-04-02 6:08 GMT+02:00 Neuro Toxin coray...@yahoo.com.au:

 Phew.. was scared for a moment...

 Valve += 10


  Original message 
 From: Michael Loveless
 Date:02/04/2015 13:22 (GMT+10:00)
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update

 Thank you guys very much for fixing the pop-up MOTD's. I just checked my
 servers and they seem to be working now. It really means a lot to not lose
 that functionality.

 On Wed, Apr 1, 2015 at 10:17 PM, Nicholas Hastings 
 psycho...@alliedmods.net wrote:

 A CHANGELOG. WOULD READ AGAIN.

 --
 Nicholas Hastings
 AlliedMods.net http://www.alliedmods.net



 Vitaliy Genkin wrote:

 CSGO version 1.34.8.0 is now live.



 GL HF !


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Re: [Csgo_servers] CSGO update

2015-04-02 Thread Steve Reigh
Dennis,

This is a listserv for server owners/operators.  Please take your
complaints up with a Steam support ticket, the steam forums, or reddit.

You're spamming peoples email with things that do not concern being a
server owner/operator.

Thanks,

Steve

On Thu, Apr 2, 2015 at 11:56 AM, Dennis B / wazer exele...@gmail.com
wrote:

 Jesus christ, valve you ruined the movement even after this update to fix
 update you messed pretty bad with everything cs stands for.

 Duck and strafing makes you run faster scope.
 Duck and stafe makes your screen lag and shake.
 Duck with ssg08 and you will see midgets race going on
 Use walk with scoped weapons and see what happens, randomly pressing the
 key..

 Stopping up randomly and mixing with run and walking again will continue
 to play run sounds.


 Scenario with AWP as it is now.

 Camp with AWP and you will win, so it benefits CT once again.
 Try to take bombs spots with AWP against an camping AWP, its impossible.

 CT Benefits
 Buy AWP  find camp spot  waiting game  kill all awps  CT Victory.

 T Punishment
 Buy AWP  find CT  zoom  strafe(SLOW WARNING DEAD SLOW SLOW SLOW DEAD 
 killed by camping awp  CT Victory


 When you implenented punishment to the awp while stafe running  zoom 
 shoot, what were you thinking? you guys did not even test it properly. Is
 this 1 april joke?




 2015-04-02 6:08 GMT+02:00 Neuro Toxin coray...@yahoo.com.au:

 Phew.. was scared for a moment...

 Valve += 10


  Original message 
 From: Michael Loveless
 Date:02/04/2015 13:22 (GMT+10:00)
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update

 Thank you guys very much for fixing the pop-up MOTD's. I just checked my
 servers and they seem to be working now. It really means a lot to not lose
 that functionality.

 On Wed, Apr 1, 2015 at 10:17 PM, Nicholas Hastings 
 psycho...@alliedmods.net wrote:

 A CHANGELOG. WOULD READ AGAIN.

 --
 Nicholas Hastings
 AlliedMods.net http://www.alliedmods.net



 Vitaliy Genkin wrote:

 CSGO version 1.34.8.0 is now live.



 GL HF !


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Re: [Csgo_servers] CSGO update

2015-04-01 Thread Ejziponken -
omg...

 Date: Wed, 1 Apr 2015 08:00:33 +0300
 From: i...@ics-base.net
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update
 
 It appears that there was another update made and no annoucement. This 
 isn't the first time. So everyone better re-update your servers if you 
 updated more than hour ago last time.
 
 -ics
 
 Ido Magal kirjoitti:
 
  CSGO version 1.34.7.8 is now live.
 
  Version 1.34.7.7 has been pinned as ‘mar_09’
 
  Thanks.
 
  Release Notes for 3/31/2015
 
  [OPERATION VANGUARD]
 
  - Operation Vanguard has come to a close.
 
  [MAP GROUPS]
 
  - Train has been added to the Active Duty map pool.
 
  - Nuke has been moved to the Reserve map pool.
 
  [GAMEPLAY]
 
  - Smoke grenades are now more reliably kept track of on the client to 
  prevent mismatches between smoke particle visuals and screen overlay 
  visuals.
 
  - Fixed players being able to double stack inside a smoke to peek out 
  of the top (and be really hard to see from outside the smoke).
 
  - Updated expiration of the smoke screen overlay to match more closely 
  to the visuals of when the third person particles expire and vice versa.
 
  - Updated the vertical position slightly of the smoke particles to 
  reduce seeing though edges of the smoke (particularly at the bottom).
 
  - Fixed spectator sometimes not getting the smoke overlay for the 
  player they are spectating when that alive player is inside smoke.
 
  - Improved spawnpoint selection code to not spawn at occupied spawn 
  points or spawn points of a different team.
 
  - Tagging values have been tweaked slightly to increase tagging on 
  higher mobility weapons, and updated values for tagging on multiple 
  hits to make it more effective (Added a guide to explain how tagging 
  works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
 
  - Increased price of the M4A1-Silencer from 3100 to 3200 to align the 
  weapon's price with its utility.
 
  - Increased Tec-9's damage fall-off to reward players that close 
  engagement distance.
 
  - Lowered Tec-9's magazine size to 24 to reward more discriminate firing.
 
  - Lowered scoped movement values for AWP and Autosnipers.
 
  - The accuracy of the MP9, MP7, and Mac-10 have been improved.
 
  [STATRAK]
 
  - Trade up contracts work on StatTrak weapons.
 
  - There is now a StatTrak swap tool available for purchase. It swaps 
  the StatTrak value between two of the same weapon.
 
  [SERVER BROWSER]
 
  - Fixed the server browser showing the map workshop path in the Map 
  column.
 
  - Added a sortable column to the server browser to display whether a 
  server is running a map from the workshop or not.
 
  - Added a sortable column to the server broswer that displays icons 
  for popular game mods running on that server.
 
  - Server browser will save the layout changes made between game sessions
 
  [UI]
 
  - Fixed scoreboard hiding at match end when you bring up a player's 
  Steam profile.
 
  - Added a game option in team options section to control whether 
  lobbies get created with public access or private requiring invites 
  for friends.
 
  - Added Flavor Text to the Bank collection.
 
  [MISC]
 
  - Add surround sound support (quad/5.1) on Linux.
 
  - Marked nav commands as a cheat to protect against potential server 
  exploits.
 
  - Chicken kills are now logged in CS event logs on game servers 
  including attacker and weapon information.
 
  - HE grenade detonations are now logged in CS event logs prior to 
  logging player deaths from corresponding HE grenade explosion.
 
  - Added sv_reliableavatardata 2 game server setting for LAN 
  tournaments production. In this mode the game server will load player 
  avatars from corresponding csgo/avatars/76512345678-.rgb files (or 
  csgo/avatars/default.rgb if the corresponding SteamID avatar is 
  missing), and avatars will be recorded in GOTV demos. To produce 
  avatars rgb files tournament operators can place 64x64 png player 
  avatars as csgo/avatars/76512345678-.png and run the client-side 
  command cl_avatar_convert_rgb to convert all 64x64 png files into rgb 
  format.
 
  - Optimized the process of logging in players to matchmaking backend 
  during game updates.
 
  [MAPS]
 
  -Dust2
 
  --Opened up skybox around Long A double doors, Catwalk and Short
 
  --Improved visibility around blue car in Long A
 
  --Fixed render distance on a crate in CT spawn
 
  -Mirage
 
  --Opened up skybox around back of apartments
 
  --Simplified sides of CT sniper window in mid
 
  --Raised cover slightly in upper mid
 
  --Fixed visibility through a crate in Bombsite A
 
  -Overpass
 
  --Opened up and simplified Bombsite A
 
  --Added back stairs to pit near Bombsite A
 
  --Opened up semi-open door in bathrooms, fountain side
 
  -Cobblestone
 
  --Smoothed out movement in Bombsite B
 
  --Removed corner on left side of T tunnel into Bombsite B
 
  --Haystack near Long A now requires a jump to get on top

Re: [Csgo_servers] CSGO update

2015-04-01 Thread ham5
because workshop map paths were displayed different according to what
host_info_show server were using the new workshop icon does not work on some
servers.

you need host_info_show 2 so that correct player counts are show in browser.



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Re: [Csgo_servers] CSGO update

2015-04-01 Thread Andreas Willinger
+1 on fixing please.

 

Von: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Michael 
Loveless
Gesendet: Mittwoch, 01. April 2015 13:34
An: csgo_servers@list.valvesoftware.com
Betreff: Re: [Csgo_servers] CSGO update

 

Confirmed what Intoxicated just said. I have 20 servers that rely on this motd 
pop-up functionality to allow players to look at rules, how-to's, and other 
things for our custom servers and services. Not a single server has that 
functionality working now. On top of that, they broke the regular MOTD a few 
months ago. The MOTD is notorious for reloading itself while still open due to: 
players joining a game, round starting, round ending, bomb dropped, respawning, 
and god knows how many other reasonssince then it just grays out and gives 
an error after game events force it's constant refresh a couple times. This is 
crippling to communities. Thanks Valve, jokes always on us. 

 

On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg ba...@intoxicated.co.za 
wrote:

When the MOTD was added to CS:GO, it had a major limitation which stopped it 
from being opened after a player had closed it, this was never an issue for any 
other source engine game. Modders found a workaround to this issue by using 
Javascript to open a pop up window instead. This is even more important due to 
the fact that the very limited legacy radio menus, which are the only other 
custom UI that plugins can use, have always been bugged in several ways.

 

Today's CS:GO update has completely broken the ability to open a pop up window, 
making it impossible to open a custom page for players which is used by a huge 
number of modded servers in order to show custom end of game stats and many 
other kinds of UI when requested by players.

 

Please fix this Valve, many community servers have been relying on this ability 
for years for countless different reasons.

 

On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote:

omg...

 Date: Wed, 1 Apr 2015 08:00:33 +0300
 From: i...@ics-base.net
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update
 

 It appears that there was another update made and no annoucement. This 
 isn't the first time. So everyone better re-update your servers if you 
 updated more than hour ago last time.
 
 -ics
 
 Ido Magal kirjoitti:
 
  CSGO version 1.34.7.8 is now live.
 
  Version 1.34.7.7 has been pinned as ‘mar_09’
 
  Thanks.
 
  Release Notes for 3/31/2015
 
  [OPERATION VANGUARD]
 
  - Operation Vanguard has come to a close.
 
  [MAP GROUPS]
 
  - Train has been added to the Active Duty map pool.
 
  - Nuke has been moved to the Reserve map pool.
 
  [GAMEPLAY]
 
  - Smoke grenades are now more reliably kept track of on the client to 
  prevent mismatches between smoke particle visuals and screen overlay 
  visuals.
 
  - Fixed players being able to double stack inside a smoke to peek out 
  of the top (and be really hard to see from outside the smoke).
 
  - Updated expiration of the smoke screen overlay to match more closely 
  to the visuals of when the third person particles expire and vice versa.
 
  - Updated the vertical position slightly of the smoke particles to 
  reduce seeing though edges of the smoke (particularly at the bottom).
 
  - Fixed spectator sometimes not getting the smoke overlay for the 
  player they are spectating when that alive player is inside smoke.
 
  - Improved spawnpoint selection code to not spawn at occupied spawn 
  points or spawn points of a different team.
 
  - Tagging values have been tweaked slightly to increase tagging on 
  higher mobility weapons, and updated values for tagging on multiple 
  hits to make it more effective (Added a guide to explain how tagging 
  works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
 
  - Increased price of the M4A1-Silencer from 3100 to 3200 to align the 
  weapon's price with its utility.
 
  - Increased Tec-9's damage fall-off to reward players that close 
  engagement distance.
 
  - Lowered Tec-9's magazine size to 24 to reward more discriminate firing.
 
  - Lowered scoped movement values for AWP and Autosnipers.
 
  - The accuracy of the MP9, MP7, and Mac-10 have been improved.
 
  [STATRAK]
 
  - Trade up contracts work on StatTrak weapons.
 
  - There is now a StatTrak swap tool available for purchase. It swaps 
  the StatTrak value between two of the same weapon.
 
  [SERVER BROWSER]
 
  - Fixed the server browser showing the map workshop path in the Map 
  column.
 
  - Added a sortable column to the server browser to display whether a 
  server is running a map from the workshop or not.
 
  - Added a sortable column to the server broswer that displays icons 
  for popular game mods running on that server.
 
  - Server browser will save the layout changes made between game sessions
 
  [UI]
 
  - Fixed scoreboard hiding at match end when you bring up a player's 
  Steam

Re: [Csgo_servers] CSGO update

2015-04-01 Thread Mambo
valve needs to bring back MOTD like it was in 1.6 and source

On Wed, Apr 1, 2015 at 2:33 PM, Michael Loveless mloveless1...@gmail.com
wrote:

 Confirmed what Intoxicated just said. I have 20 servers that rely on this
 motd pop-up functionality to allow players to look at rules, how-to's, and
 other things for our custom servers and services. Not a single server has
 that functionality working now. On top of that, they broke the regular MOTD
 a few months ago. The MOTD is notorious for reloading itself while still
 open due to: players joining a game, round starting, round ending, bomb
 dropped, respawning, and god knows how many other reasonssince then it
 just grays out and gives an error after game events force it's constant
 refresh a couple times. This is crippling to communities. Thanks Valve,
 jokes always on us.

 On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg ba...@intoxicated.co.za
  wrote:

 When the MOTD was added to CS:GO, it had a major limitation which stopped
 it from being opened after a player had closed it, this was never an issue
 for any other source engine game. Modders found a workaround to this issue
 by using Javascript to open a pop up window instead. This is even more
 important due to the fact that the very limited legacy radio menus, which
 are the only other custom UI that plugins can use, have always been bugged
 in several ways.

 Today's CS:GO update has completely broken the ability to open a pop up
 window, making it impossible to open a custom page for players which is
 used by a huge number of modded servers in order to show custom end of game
 stats and many other kinds of UI when requested by players.

 Please fix this Valve, many community servers have been relying on this
 ability for years for countless different reasons.

 On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote:

 omg...

  Date: Wed, 1 Apr 2015 08:00:33 +0300
  From: i...@ics-base.net
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] CSGO update
 
  It appears that there was another update made and no annoucement. This
  isn't the first time. So everyone better re-update your servers if you
  updated more than hour ago last time.
 
  -ics
 
  Ido Magal kirjoitti:
  
   CSGO version 1.34.7.8 is now live.
  
   Version 1.34.7.7 has been pinned as ‘mar_09’
  
   Thanks.
  
   Release Notes for 3/31/2015
  
   [OPERATION VANGUARD]
  
   - Operation Vanguard has come to a close.
  
   [MAP GROUPS]
  
   - Train has been added to the Active Duty map pool.
  
   - Nuke has been moved to the Reserve map pool.
  
   [GAMEPLAY]
  
   - Smoke grenades are now more reliably kept track of on the client
 to
   prevent mismatches between smoke particle visuals and screen overlay
   visuals.
  
   - Fixed players being able to double stack inside a smoke to peek
 out
   of the top (and be really hard to see from outside the smoke).
  
   - Updated expiration of the smoke screen overlay to match more
 closely
   to the visuals of when the third person particles expire and vice
 versa.
  
   - Updated the vertical position slightly of the smoke particles to
   reduce seeing though edges of the smoke (particularly at the bottom).
  
   - Fixed spectator sometimes not getting the smoke overlay for the
   player they are spectating when that alive player is inside smoke.
  
   - Improved spawnpoint selection code to not spawn at occupied spawn
   points or spawn points of a different team.
  
   - Tagging values have been tweaked slightly to increase tagging on
   higher mobility weapons, and updated values for tagging on multiple
   hits to make it more effective (Added a guide to explain how tagging
   works:
 http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
  
   - Increased price of the M4A1-Silencer from 3100 to 3200 to align
 the
   weapon's price with its utility.
  
   - Increased Tec-9's damage fall-off to reward players that close
   engagement distance.
  
   - Lowered Tec-9's magazine size to 24 to reward more discriminate
 firing.
  
   - Lowered scoped movement values for AWP and Autosnipers.
  
   - The accuracy of the MP9, MP7, and Mac-10 have been improved.
  
   [STATRAK]
  
   - Trade up contracts work on StatTrak weapons.
  
   - There is now a StatTrak swap tool available for purchase. It swaps
   the StatTrak value between two of the same weapon.
  
   [SERVER BROWSER]
  
   - Fixed the server browser showing the map workshop path in the
 Map
   column.
  
   - Added a sortable column to the server browser to display whether a
   server is running a map from the workshop or not.
  
   - Added a sortable column to the server broswer that displays icons
   for popular game mods running on that server.
  
   - Server browser will save the layout changes made between game
 sessions
  
   [UI]
  
   - Fixed scoreboard hiding at match end when you bring up a player's
   Steam profile.
  
   - Added a game option in team options section

Re: [Csgo_servers] CSGO update

2015-04-01 Thread Matthias InstantMuffin Kollek
It would be more constructive to ask why this has been altered and go 
from there instead of just motivating everyone to spam this mailing list.
Also it should be noted that CSGO MOTDs already has distinct limitations 
to begin with (which seem intentional) and that the now-gone way was 
simply a workaround. Workaround.


On 01.04.2015 14:00, Andreas Willinger wrote:


+1 on fixing please.

*Von:*csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] *Im Auftrag von 
*Michael Loveless

*Gesendet:* Mittwoch, 01. April 2015 13:34
*An:* csgo_servers@list.valvesoftware.com
*Betreff:* Re: [Csgo_servers] CSGO update

Confirmed what Intoxicated just said. I have 20 servers that rely on 
this motd pop-up functionality to allow players to look at rules, 
how-to's, and other things for our custom servers and services. Not a 
single server has that functionality working now. On top of that, they 
broke the regular MOTD a few months ago. The MOTD is notorious for 
reloading itself while still open due to: players joining a game, 
round starting, round ending, bomb dropped, respawning, and god knows 
how many other reasonssince then it just grays out and gives an 
error after game events force it's constant refresh a couple times. 
This is crippling to communities. Thanks Valve, jokes always on us.


On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg 
ba...@intoxicated.co.za mailto:ba...@intoxicated.co.za wrote:


When the MOTD was added to CS:GO, it had a major limitation which 
stopped it from being opened after a player had closed it, this was 
never an issue for any other source engine game. Modders found a 
workaround to this issue by using Javascript to open a pop up window 
instead. This is even more important due to the fact that the very 
limited legacy radio menus, which are the only other custom UI that 
plugins can use, have always been bugged in several ways.


Today's CS:GO update has completely broken the ability to open a pop 
up window, making it impossible to open a custom page for players 
which is used by a huge number of modded servers in order to show 
custom end of game stats and many other kinds of UI when requested by 
players.


Please fix this Valve, many community servers have been relying on 
this ability for years for countless different reasons.


On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com 
mailto:sza...@hotmail.com wrote:


omg...

 Date: Wed, 1 Apr 2015 08:00:33 +0300
 From: i...@ics-base.net mailto:i...@ics-base.net
 To: csgo_servers@list.valvesoftware.com 
mailto:csgo_servers@list.valvesoftware.com

 Subject: Re: [Csgo_servers] CSGO update


 It appears that there was another update made and no annoucement. This
 isn't the first time. So everyone better re-update your servers if you
 updated more than hour ago last time.

 -ics

 Ido Magal kirjoitti:
 
  CSGO version 1.34.7.8 is now live.
 
  Version 1.34.7.7 has been pinned as ‘mar_09’
 
  Thanks.
 
  Release Notes for 3/31/2015
 
  [OPERATION VANGUARD]
 
  - Operation Vanguard has come to a close.
 
  [MAP GROUPS]
 
  - Train has been added to the Active Duty map pool.
 
  - Nuke has been moved to the Reserve map pool.
 
  [GAMEPLAY]
 
  - Smoke grenades are now more reliably kept track of on the client to
  prevent mismatches between smoke particle visuals and screen overlay
  visuals.
 
  - Fixed players being able to double stack inside a smoke to peek out
  of the top (and be really hard to see from outside the smoke).
 
  - Updated expiration of the smoke screen overlay to match more 
closely
  to the visuals of when the third person particles expire and vice 
versa.

 
  - Updated the vertical position slightly of the smoke particles to
  reduce seeing though edges of the smoke (particularly at the bottom).
 
  - Fixed spectator sometimes not getting the smoke overlay for the
  player they are spectating when that alive player is inside smoke.
 
  - Improved spawnpoint selection code to not spawn at occupied spawn
  points or spawn points of a different team.
 
  - Tagging values have been tweaked slightly to increase tagging on
  higher mobility weapons, and updated values for tagging on multiple
  hits to make it more effective (Added a guide to explain how tagging
  works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
 
  - Increased price of the M4A1-Silencer from 3100 to 3200 to align the
  weapon's price with its utility.
 
  - Increased Tec-9's damage fall-off to reward players that close
  engagement distance.
 
  - Lowered Tec-9's magazine size to 24 to reward more discriminate 
firing.

 
  - Lowered scoped movement values for AWP and Autosnipers.
 
  - The accuracy of the MP9, MP7, and Mac-10 have been improved.
 
  [STATRAK]
 
  - Trade up contracts work on StatTrak weapons.
 
  - There is now a StatTrak swap tool available for purchase. It swaps
  the StatTrak value between two of the same weapon.
 
  [SERVER BROWSER]
 
  - Fixed

Re: [Csgo_servers] CSGO update

2015-04-01 Thread Zaretti Steve
I agree with Intoxicated: we really need it.

2015-04-01 13:24 GMT+02:00 Intoxicated bawNg ba...@intoxicated.co.za:

 When the MOTD was added to CS:GO, it had a major limitation which stopped
 it from being opened after a player had closed it, this was never an issue
 for any other source engine game. Modders found a workaround to this issue
 by using Javascript to open a pop up window instead. This is even more
 important due to the fact that the very limited legacy radio menus, which
 are the only other custom UI that plugins can use, have always been bugged
 in several ways.

 Today's CS:GO update has completely broken the ability to open a pop up
 window, making it impossible to open a custom page for players which is
 used by a huge number of modded servers in order to show custom end of game
 stats and many other kinds of UI when requested by players.

 Please fix this Valve, many community servers have been relying on this
 ability for years for countless different reasons.

 On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote:

 omg...

  Date: Wed, 1 Apr 2015 08:00:33 +0300
  From: i...@ics-base.net
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] CSGO update
 
  It appears that there was another update made and no annoucement. This
  isn't the first time. So everyone better re-update your servers if you
  updated more than hour ago last time.
 
  -ics
 
  Ido Magal kirjoitti:
  
   CSGO version 1.34.7.8 is now live.
  
   Version 1.34.7.7 has been pinned as ‘mar_09’
  
   Thanks.
  
   Release Notes for 3/31/2015
  
   [OPERATION VANGUARD]
  
   - Operation Vanguard has come to a close.
  
   [MAP GROUPS]
  
   - Train has been added to the Active Duty map pool.
  
   - Nuke has been moved to the Reserve map pool.
  
   [GAMEPLAY]
  
   - Smoke grenades are now more reliably kept track of on the client to
   prevent mismatches between smoke particle visuals and screen overlay
   visuals.
  
   - Fixed players being able to double stack inside a smoke to peek out
   of the top (and be really hard to see from outside the smoke).
  
   - Updated expiration of the smoke screen overlay to match more
 closely
   to the visuals of when the third person particles expire and vice
 versa.
  
   - Updated the vertical position slightly of the smoke particles to
   reduce seeing though edges of the smoke (particularly at the bottom).
  
   - Fixed spectator sometimes not getting the smoke overlay for the
   player they are spectating when that alive player is inside smoke.
  
   - Improved spawnpoint selection code to not spawn at occupied spawn
   points or spawn points of a different team.
  
   - Tagging values have been tweaked slightly to increase tagging on
   higher mobility weapons, and updated values for tagging on multiple
   hits to make it more effective (Added a guide to explain how tagging
   works:
 http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
  
   - Increased price of the M4A1-Silencer from 3100 to 3200 to align the
   weapon's price with its utility.
  
   - Increased Tec-9's damage fall-off to reward players that close
   engagement distance.
  
   - Lowered Tec-9's magazine size to 24 to reward more discriminate
 firing.
  
   - Lowered scoped movement values for AWP and Autosnipers.
  
   - The accuracy of the MP9, MP7, and Mac-10 have been improved.
  
   [STATRAK]
  
   - Trade up contracts work on StatTrak weapons.
  
   - There is now a StatTrak swap tool available for purchase. It swaps
   the StatTrak value between two of the same weapon.
  
   [SERVER BROWSER]
  
   - Fixed the server browser showing the map workshop path in the Map
   column.
  
   - Added a sortable column to the server browser to display whether a
   server is running a map from the workshop or not.
  
   - Added a sortable column to the server broswer that displays icons
   for popular game mods running on that server.
  
   - Server browser will save the layout changes made between game
 sessions
  
   [UI]
  
   - Fixed scoreboard hiding at match end when you bring up a player's
   Steam profile.
  
   - Added a game option in team options section to control whether
   lobbies get created with public access or private requiring invites
   for friends.
  
   - Added Flavor Text to the Bank collection.
  
   [MISC]
  
   - Add surround sound support (quad/5.1) on Linux.
  
   - Marked nav commands as a cheat to protect against potential server
   exploits.
  
   - Chicken kills are now logged in CS event logs on game servers
   including attacker and weapon information.
  
   - HE grenade detonations are now logged in CS event logs prior to
   logging player deaths from corresponding HE grenade explosion.
  
   - Added sv_reliableavatardata 2 game server setting for LAN
   tournaments production. In this mode the game server will load player
   avatars from corresponding csgo/avatars/76512345678-.rgb files (or
   csgo/avatars/default.rgb

Re: [Csgo_servers] CSGO update

2015-04-01 Thread Michael Loveless
Confirmed what Intoxicated just said. I have 20 servers that rely on this
motd pop-up functionality to allow players to look at rules, how-to's, and
other things for our custom servers and services. Not a single server has
that functionality working now. On top of that, they broke the regular MOTD
a few months ago. The MOTD is notorious for reloading itself while still
open due to: players joining a game, round starting, round ending, bomb
dropped, respawning, and god knows how many other reasonssince then it
just grays out and gives an error after game events force it's constant
refresh a couple times. This is crippling to communities. Thanks Valve,
jokes always on us.

On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg ba...@intoxicated.co.za
wrote:

 When the MOTD was added to CS:GO, it had a major limitation which stopped
 it from being opened after a player had closed it, this was never an issue
 for any other source engine game. Modders found a workaround to this issue
 by using Javascript to open a pop up window instead. This is even more
 important due to the fact that the very limited legacy radio menus, which
 are the only other custom UI that plugins can use, have always been bugged
 in several ways.

 Today's CS:GO update has completely broken the ability to open a pop up
 window, making it impossible to open a custom page for players which is
 used by a huge number of modded servers in order to show custom end of game
 stats and many other kinds of UI when requested by players.

 Please fix this Valve, many community servers have been relying on this
 ability for years for countless different reasons.

 On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote:

 omg...

  Date: Wed, 1 Apr 2015 08:00:33 +0300
  From: i...@ics-base.net
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] CSGO update
 
  It appears that there was another update made and no annoucement. This
  isn't the first time. So everyone better re-update your servers if you
  updated more than hour ago last time.
 
  -ics
 
  Ido Magal kirjoitti:
  
   CSGO version 1.34.7.8 is now live.
  
   Version 1.34.7.7 has been pinned as ‘mar_09’
  
   Thanks.
  
   Release Notes for 3/31/2015
  
   [OPERATION VANGUARD]
  
   - Operation Vanguard has come to a close.
  
   [MAP GROUPS]
  
   - Train has been added to the Active Duty map pool.
  
   - Nuke has been moved to the Reserve map pool.
  
   [GAMEPLAY]
  
   - Smoke grenades are now more reliably kept track of on the client to
   prevent mismatches between smoke particle visuals and screen overlay
   visuals.
  
   - Fixed players being able to double stack inside a smoke to peek out
   of the top (and be really hard to see from outside the smoke).
  
   - Updated expiration of the smoke screen overlay to match more
 closely
   to the visuals of when the third person particles expire and vice
 versa.
  
   - Updated the vertical position slightly of the smoke particles to
   reduce seeing though edges of the smoke (particularly at the bottom).
  
   - Fixed spectator sometimes not getting the smoke overlay for the
   player they are spectating when that alive player is inside smoke.
  
   - Improved spawnpoint selection code to not spawn at occupied spawn
   points or spawn points of a different team.
  
   - Tagging values have been tweaked slightly to increase tagging on
   higher mobility weapons, and updated values for tagging on multiple
   hits to make it more effective (Added a guide to explain how tagging
   works:
 http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
  
   - Increased price of the M4A1-Silencer from 3100 to 3200 to align the
   weapon's price with its utility.
  
   - Increased Tec-9's damage fall-off to reward players that close
   engagement distance.
  
   - Lowered Tec-9's magazine size to 24 to reward more discriminate
 firing.
  
   - Lowered scoped movement values for AWP and Autosnipers.
  
   - The accuracy of the MP9, MP7, and Mac-10 have been improved.
  
   [STATRAK]
  
   - Trade up contracts work on StatTrak weapons.
  
   - There is now a StatTrak swap tool available for purchase. It swaps
   the StatTrak value between two of the same weapon.
  
   [SERVER BROWSER]
  
   - Fixed the server browser showing the map workshop path in the Map
   column.
  
   - Added a sortable column to the server browser to display whether a
   server is running a map from the workshop or not.
  
   - Added a sortable column to the server broswer that displays icons
   for popular game mods running on that server.
  
   - Server browser will save the layout changes made between game
 sessions
  
   [UI]
  
   - Fixed scoreboard hiding at match end when you bring up a player's
   Steam profile.
  
   - Added a game option in team options section to control whether
   lobbies get created with public access or private requiring invites
   for friends.
  
   - Added Flavor Text to the Bank collection.
  
   [MISC

Re: [Csgo_servers] CSGO update

2015-04-01 Thread Daniel Barreiro
I have a friend who is working on a client plugin for movie making and he
just told me the update broke everything.
All of his pointers are wrong and he said that it appears that a bunch of
structures were swapped around in the scoreboard. He said it didn't happen
until the second update though. It's probably related to the scoreboard
changes. It could very well just be a bug. A proper response would be nice
though.

On Wed, Apr 1, 2015 at 8:09 AM, Matthias InstantMuffin Kollek 
proph...@sticed.org wrote:

  It would be more constructive to ask why this has been altered and go
 from there instead of just motivating everyone to spam this mailing list.
 Also it should be noted that CSGO MOTDs already has distinct limitations
 to begin with (which seem intentional) and that the now-gone way was simply
 a workaround. Workaround.


 On 01.04.2015 14:00, Andreas Willinger wrote:

  +1 on fixing please.



 *Von:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.com
 csgo_servers-boun...@list.valvesoftware.com] *Im Auftrag von *Michael
 Loveless
 *Gesendet:* Mittwoch, 01. April 2015 13:34
 *An:* csgo_servers@list.valvesoftware.com
 *Betreff:* Re: [Csgo_servers] CSGO update



 Confirmed what Intoxicated just said. I have 20 servers that rely on this
 motd pop-up functionality to allow players to look at rules, how-to's, and
 other things for our custom servers and services. Not a single server has
 that functionality working now. On top of that, they broke the regular MOTD
 a few months ago. The MOTD is notorious for reloading itself while still
 open due to: players joining a game, round starting, round ending, bomb
 dropped, respawning, and god knows how many other reasonssince then it
 just grays out and gives an error after game events force it's constant
 refresh a couple times. This is crippling to communities. Thanks Valve,
 jokes always on us.



 On Wed, Apr 1, 2015 at 7:24 AM, Intoxicated bawNg ba...@intoxicated.co.za
 wrote:

 When the MOTD was added to CS:GO, it had a major limitation which stopped
 it from being opened after a player had closed it, this was never an issue
 for any other source engine game. Modders found a workaround to this issue
 by using Javascript to open a pop up window instead. This is even more
 important due to the fact that the very limited legacy radio menus, which
 are the only other custom UI that plugins can use, have always been bugged
 in several ways.



 Today's CS:GO update has completely broken the ability to open a pop up
 window, making it impossible to open a custom page for players which is
 used by a huge number of modded servers in order to show custom end of game
 stats and many other kinds of UI when requested by players.



 Please fix this Valve, many community servers have been relying on this
 ability for years for countless different reasons.



 On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote:

 omg...

  Date: Wed, 1 Apr 2015 08:00:33 +0300
  From: i...@ics-base.net
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] CSGO update
 

  It appears that there was another update made and no annoucement. This
  isn't the first time. So everyone better re-update your servers if you
  updated more than hour ago last time.
 
  -ics
 
  Ido Magal kirjoitti:
  
   CSGO version 1.34.7.8 is now live.
  
   Version 1.34.7.7 has been pinned as ‘mar_09’
  
   Thanks.
  
   Release Notes for 3/31/2015
  
   [OPERATION VANGUARD]
  
   - Operation Vanguard has come to a close.
  
   [MAP GROUPS]
  
   - Train has been added to the Active Duty map pool.
  
   - Nuke has been moved to the Reserve map pool.
  
   [GAMEPLAY]
  
   - Smoke grenades are now more reliably kept track of on the client to
   prevent mismatches between smoke particle visuals and screen overlay
   visuals.
  
   - Fixed players being able to double stack inside a smoke to peek out
   of the top (and be really hard to see from outside the smoke).
  
   - Updated expiration of the smoke screen overlay to match more closely
   to the visuals of when the third person particles expire and vice
 versa.
  
   - Updated the vertical position slightly of the smoke particles to
   reduce seeing though edges of the smoke (particularly at the bottom).
  
   - Fixed spectator sometimes not getting the smoke overlay for the
   player they are spectating when that alive player is inside smoke.
  
   - Improved spawnpoint selection code to not spawn at occupied spawn
   points or spawn points of a different team.
  
   - Tagging values have been tweaked slightly to increase tagging on
   higher mobility weapons, and updated values for tagging on multiple
   hits to make it more effective (Added a guide to explain how tagging
   works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
  
   - Increased price of the M4A1-Silencer from 3100 to 3200 to align the
   weapon's price with its utility

Re: [Csgo_servers] CSGO update

2015-04-01 Thread Ejziponken -
Fix this ASAP pls. I have almost 30 servers that is using MOTD for stats, 
rules, and other useful information.

Date: Wed, 1 Apr 2015 13:24:53 +0200
From: ba...@intoxicated.co.za
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO update

When the MOTD was added to CS:GO, it had a major limitation which stopped it 
from being opened after a player had closed it, this was never an issue for any 
other source engine game. Modders found a workaround to this issue by using 
Javascript to open a pop up window instead. This is even more important due to 
the fact that the very limited legacy radio menus, which are the only other 
custom UI that plugins can use, have always been bugged in several ways.
Today's CS:GO update has completely broken the ability to open a pop up window, 
making it impossible to open a custom page for players which is used by a huge 
number of modded servers in order to show custom end of game stats and many 
other kinds of UI when requested by players.
Please fix this Valve, many community servers have been relying on this ability 
for years for countless different reasons.
On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote:



omg...

 Date: Wed, 1 Apr 2015 08:00:33 +0300
 From: i...@ics-base.net
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update
 
 It appears that there was another update made and no annoucement. This 
 isn't the first time. So everyone better re-update your servers if you 
 updated more than hour ago last time.
 
 -ics
 
 Ido Magal kirjoitti:
 
  CSGO version 1.34.7.8 is now live.
 
  Version 1.34.7.7 has been pinned as ‘mar_09’
 
  Thanks.
 
  Release Notes for 3/31/2015
 
  [OPERATION VANGUARD]
 
  - Operation Vanguard has come to a close.
 
  [MAP GROUPS]
 
  - Train has been added to the Active Duty map pool.
 
  - Nuke has been moved to the Reserve map pool.
 
  [GAMEPLAY]
 
  - Smoke grenades are now more reliably kept track of on the client to 
  prevent mismatches between smoke particle visuals and screen overlay 
  visuals.
 
  - Fixed players being able to double stack inside a smoke to peek out 
  of the top (and be really hard to see from outside the smoke).
 
  - Updated expiration of the smoke screen overlay to match more closely 
  to the visuals of when the third person particles expire and vice versa.
 
  - Updated the vertical position slightly of the smoke particles to 
  reduce seeing though edges of the smoke (particularly at the bottom).
 
  - Fixed spectator sometimes not getting the smoke overlay for the 
  player they are spectating when that alive player is inside smoke.
 
  - Improved spawnpoint selection code to not spawn at occupied spawn 
  points or spawn points of a different team.
 
  - Tagging values have been tweaked slightly to increase tagging on 
  higher mobility weapons, and updated values for tagging on multiple 
  hits to make it more effective (Added a guide to explain how tagging 
  works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
 
  - Increased price of the M4A1-Silencer from 3100 to 3200 to align the 
  weapon's price with its utility.
 
  - Increased Tec-9's damage fall-off to reward players that close 
  engagement distance.
 
  - Lowered Tec-9's magazine size to 24 to reward more discriminate firing.
 
  - Lowered scoped movement values for AWP and Autosnipers.
 
  - The accuracy of the MP9, MP7, and Mac-10 have been improved.
 
  [STATRAK]
 
  - Trade up contracts work on StatTrak weapons.
 
  - There is now a StatTrak swap tool available for purchase. It swaps 
  the StatTrak value between two of the same weapon.
 
  [SERVER BROWSER]
 
  - Fixed the server browser showing the map workshop path in the Map 
  column.
 
  - Added a sortable column to the server browser to display whether a 
  server is running a map from the workshop or not.
 
  - Added a sortable column to the server broswer that displays icons 
  for popular game mods running on that server.
 
  - Server browser will save the layout changes made between game sessions
 
  [UI]
 
  - Fixed scoreboard hiding at match end when you bring up a player's 
  Steam profile.
 
  - Added a game option in team options section to control whether 
  lobbies get created with public access or private requiring invites 
  for friends.
 
  - Added Flavor Text to the Bank collection.
 
  [MISC]
 
  - Add surround sound support (quad/5.1) on Linux.
 
  - Marked nav commands as a cheat to protect against potential server 
  exploits.
 
  - Chicken kills are now logged in CS event logs on game servers 
  including attacker and weapon information.
 
  - HE grenade detonations are now logged in CS event logs prior to 
  logging player deaths from corresponding HE grenade explosion.
 
  - Added sv_reliableavatardata 2 game server setting for LAN 
  tournaments production. In this mode the game server will load player 
  avatars from corresponding csgo/avatars/76512345678-.rgb files

Re: [Csgo_servers] CSGO update

2015-04-01 Thread Geo B.
Same here !!!

2015-04-01 16:06 GMT+02:00 Ejziponken - sza...@hotmail.com:

 Fix this ASAP pls. I have almost 30 servers that is using MOTD for stats,
 rules, and other useful information.

 --
 Date: Wed, 1 Apr 2015 13:24:53 +0200
 From: ba...@intoxicated.co.za

 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update

 When the MOTD was added to CS:GO, it had a major limitation which stopped
 it from being opened after a player had closed it, this was never an issue
 for any other source engine game. Modders found a workaround to this issue
 by using Javascript to open a pop up window instead. This is even more
 important due to the fact that the very limited legacy radio menus, which
 are the only other custom UI that plugins can use, have always been bugged
 in several ways.

 Today's CS:GO update has completely broken the ability to open a pop up
 window, making it impossible to open a custom page for players which is
 used by a huge number of modded servers in order to show custom end of game
 stats and many other kinds of UI when requested by players.

 Please fix this Valve, many community servers have been relying on this
 ability for years for countless different reasons.

 On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote:

 omg...

  Date: Wed, 1 Apr 2015 08:00:33 +0300
  From: i...@ics-base.net
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] CSGO update
 
  It appears that there was another update made and no annoucement. This
  isn't the first time. So everyone better re-update your servers if you
  updated more than hour ago last time.
 
  -ics
 
  Ido Magal kirjoitti:
  
   CSGO version 1.34.7.8 is now live.
  
   Version 1.34.7.7 has been pinned as ‘mar_09’
  
   Thanks.
  
   Release Notes for 3/31/2015
  
   [OPERATION VANGUARD]
  
   - Operation Vanguard has come to a close.
  
   [MAP GROUPS]
  
   - Train has been added to the Active Duty map pool.
  
   - Nuke has been moved to the Reserve map pool.
  
   [GAMEPLAY]
  
   - Smoke grenades are now more reliably kept track of on the client to
   prevent mismatches between smoke particle visuals and screen overlay
   visuals.
  
   - Fixed players being able to double stack inside a smoke to peek out
   of the top (and be really hard to see from outside the smoke).
  
   - Updated expiration of the smoke screen overlay to match more closely
   to the visuals of when the third person particles expire and vice
 versa.
  
   - Updated the vertical position slightly of the smoke particles to
   reduce seeing though edges of the smoke (particularly at the bottom).
  
   - Fixed spectator sometimes not getting the smoke overlay for the
   player they are spectating when that alive player is inside smoke.
  
   - Improved spawnpoint selection code to not spawn at occupied spawn
   points or spawn points of a different team.
  
   - Tagging values have been tweaked slightly to increase tagging on
   higher mobility weapons, and updated values for tagging on multiple
   hits to make it more effective (Added a guide to explain how tagging
   works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
  
   - Increased price of the M4A1-Silencer from 3100 to 3200 to align the
   weapon's price with its utility.
  
   - Increased Tec-9's damage fall-off to reward players that close
   engagement distance.
  
   - Lowered Tec-9's magazine size to 24 to reward more discriminate
 firing.
  
   - Lowered scoped movement values for AWP and Autosnipers.
  
   - The accuracy of the MP9, MP7, and Mac-10 have been improved.
  
   [STATRAK]
  
   - Trade up contracts work on StatTrak weapons.
  
   - There is now a StatTrak swap tool available for purchase. It swaps
   the StatTrak value between two of the same weapon.
  
   [SERVER BROWSER]
  
   - Fixed the server browser showing the map workshop path in the Map
   column.
  
   - Added a sortable column to the server browser to display whether a
   server is running a map from the workshop or not.
  
   - Added a sortable column to the server broswer that displays icons
   for popular game mods running on that server.
  
   - Server browser will save the layout changes made between game
 sessions
  
   [UI]
  
   - Fixed scoreboard hiding at match end when you bring up a player's
   Steam profile.
  
   - Added a game option in team options section to control whether
   lobbies get created with public access or private requiring invites
   for friends.
  
   - Added Flavor Text to the Bank collection.
  
   [MISC]
  
   - Add surround sound support (quad/5.1) on Linux.
  
   - Marked nav commands as a cheat to protect against potential server
   exploits.
  
   - Chicken kills are now logged in CS event logs on game servers
   including attacker and weapon information.
  
   - HE grenade detonations are now logged in CS event logs prior to
   logging player deaths from corresponding HE grenade

Re: [Csgo_servers] CSGO update

2015-04-01 Thread Michael Loveless
I don't believe it's a joke, a few of us were contacted to provide any
information we could give regarding it. So they are definitely working on
something.

On Wed, Apr 1, 2015 at 8:41 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 Is this an April Fools joke or do you have actual confirmation?

 On 4/1/15, Ejziponken - sza...@hotmail.com wrote:
  They are working on it (confirmed).
 
  Date: Wed, 1 Apr 2015 14:00:52 -0700
  From: hlstri...@gmail.com
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] CSGO update
 
  It would be very nice if the MOTDs were fixed as soon as possible. All
 of
  my
  servers use the MOTD in some way and I'll guarantee most other community
  servers do as well. Until it's fixed we won't be able to show things
 such
  as
  ranks, records, rules, community pages, etc.
 
 
 
  --
  View this message in context:
  http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp9059p9079.html
  Sent from the CSGO_Servers mailing list archive at Nabble.com.
 
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Re: [Csgo_servers] CSGO update

2015-04-01 Thread Neuro Toxin
Phew.. was scared for a moment...

Valve += 10

div Original message /divdivFrom: Michael Loveless 
mloveless1...@gmail.com /divdivDate:02/04/2015  13:22  (GMT+10:00) 
/divdivTo: csgo_servers@list.valvesoftware.com /divdivSubject: Re: 
[Csgo_servers] CSGO update /divdiv
/divThank you guys very much for fixing the pop-up MOTD's. I just checked my 
servers and they seem to be working now. It really means a lot to not lose that 
functionality.

On Wed, Apr 1, 2015 at 10:17 PM, Nicholas Hastings psycho...@alliedmods.net 
wrote:
A CHANGELOG. WOULD READ AGAIN.

-- 
Nicholas Hastings
AlliedMods.net



Vitaliy Genkin wrote:
CSGO version 1.34.8.0 is now live.

 

GL HF !


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Re: [Csgo_servers] CSGO update

2015-04-01 Thread Michael Loveless
Thank you guys very much for fixing the pop-up MOTD's. I just checked my
servers and they seem to be working now. It really means a lot to not lose
that functionality.

On Wed, Apr 1, 2015 at 10:17 PM, Nicholas Hastings psycho...@alliedmods.net
 wrote:

 A CHANGELOG. WOULD READ AGAIN.

 --
 Nicholas Hastings
 AlliedMods.net http://www.alliedmods.net



 Vitaliy Genkin wrote:

 CSGO version 1.34.8.0 is now live.



 GL HF !


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Re: [Csgo_servers] CSGO update

2015-04-01 Thread Daniel Barreiro
Is this an April Fools joke or do you have actual confirmation?

On 4/1/15, Ejziponken - sza...@hotmail.com wrote:
 They are working on it (confirmed).

 Date: Wed, 1 Apr 2015 14:00:52 -0700
 From: hlstri...@gmail.com
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update

 It would be very nice if the MOTDs were fixed as soon as possible. All of
 my
 servers use the MOTD in some way and I'll guarantee most other community
 servers do as well. Until it's fixed we won't be able to show things such
 as
 ranks, records, rules, community pages, etc.



 --
 View this message in context:
 http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp9059p9079.html
 Sent from the CSGO_Servers mailing list archive at Nabble.com.

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Re: [Csgo_servers] CSGO update

2015-04-01 Thread Nicholas Hastings
A CHANGELOG. WOULD READ AGAIN.

-- 
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net



Vitaliy Genkin wrote:

 CSGO version 1.34.8.0 is now live.

  

 GL HF !

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Re: [Csgo_servers] CSGO update

2015-04-01 Thread Glen Elleray

Hope they make it so we don't need to use the pop-up. Like in other games.

On 2/04/2015 11:57 AM, Michael Loveless wrote:
I don't believe it's a joke, a few of us were contacted to provide any 
information we could give regarding it. So they are definitely working 
on something.


On Wed, Apr 1, 2015 at 8:41 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com 
mailto:smelly.feet.you.h...@gmail.com wrote:


Is this an April Fools joke or do you have actual confirmation?

On 4/1/15, Ejziponken - sza...@hotmail.com
mailto:sza...@hotmail.com wrote:
 They are working on it (confirmed).

 Date: Wed, 1 Apr 2015 14:00:52 -0700
 From: hlstri...@gmail.com mailto:hlstri...@gmail.com
 To: csgo_servers@list.valvesoftware.com
mailto:csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update

 It would be very nice if the MOTDs were fixed as soon as
possible. All of
 my
 servers use the MOTD in some way and I'll guarantee most other
community
 servers do as well. Until it's fixed we won't be able to show
things such
 as
 ranks, records, rules, community pages, etc.



 --
 View this message in context:

http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp9059p9079.html
 Sent from the CSGO_Servers mailing list archive at Nabble.com.

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[Csgo_servers] CSGO update

2015-04-01 Thread Vitaliy Genkin
CSGO version 1.34.8.0 is now live.

GL HF !
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Re: [Csgo_servers] CSGO update

2015-04-01 Thread Ejziponken -
They are working on it (confirmed).

 Date: Wed, 1 Apr 2015 14:00:52 -0700
 From: hlstri...@gmail.com
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update
 
 It would be very nice if the MOTDs were fixed as soon as possible. All of my
 servers use the MOTD in some way and I'll guarantee most other community
 servers do as well. Until it's fixed we won't be able to show things such as
 ranks, records, rules, community pages, etc.
 
 
 
 --
 View this message in context: 
 http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp9059p9079.html
 Sent from the CSGO_Servers mailing list archive at Nabble.com.
 
 ___
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 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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Re: [Csgo_servers] CSGO update

2015-04-01 Thread Neuro Toxin
Wow. I just realised this. If this is for good im out. All my servers need this 
for interfaces like markets and admin/player management. 

I've spent hundreds of hours coding php/html off the back of sourcemod plugins.

Please give us a proper browser window and put in a client cvar that can 
disable the use of it just like disable html motd.

div Original message /divdivFrom: Zaretti Steve 
kosso...@gmail.com /divdivDate:01/04/2015  22:30  (GMT+10:00) 
/divdivTo: csgo_servers@list.valvesoftware.com /divdivSubject: Re: 
[Csgo_servers] CSGO update /divdiv
/divI agree with Intoxicated: we really need it.

2015-04-01 13:24 GMT+02:00 Intoxicated bawNg ba...@intoxicated.co.za:
When the MOTD was added to CS:GO, it had a major limitation which stopped it 
from being opened after a player had closed it, this was never an issue for any 
other source engine game. Modders found a workaround to this issue by using 
Javascript to open a pop up window instead. This is even more important due to 
the fact that the very limited legacy radio menus, which are the only other 
custom UI that plugins can use, have always been bugged in several ways.

Today's CS:GO update has completely broken the ability to open a pop up window, 
making it impossible to open a custom page for players which is used by a huge 
number of modded servers in order to show custom end of game stats and many 
other kinds of UI when requested by players.

Please fix this Valve, many community servers have been relying on this ability 
for years for countless different reasons.

On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote:
omg...

 Date: Wed, 1 Apr 2015 08:00:33 +0300
 From: i...@ics-base.net
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update
 
 It appears that there was another update made and no annoucement. This 
 isn't the first time. So everyone better re-update your servers if you
 updated more than hour ago last time.
 
 -ics
 
 Ido Magal kirjoitti:
 
  CSGO version 1.34.7.8 is now live.
 
  Version 1.34.7.7 has been pinned as ‘mar_09’
 
  Thanks.
 
  Release Notes for 3/31/2015
 
  [OPERATION VANGUARD]
 
  - Operation Vanguard has come to a close.
 
  [MAP GROUPS]
 
  - Train has been added to the Active Duty map pool.
 
  - Nuke has been moved to the Reserve map pool.
 
  [GAMEPLAY]
 
  - Smoke grenades are now more reliably kept track of on the client to 
  prevent mismatches between smoke particle visuals and screen overlay 
  visuals.
 
  - Fixed players being able to double stack inside a smoke to peek out 
  of the top (and be really hard to see from outside the smoke).
 
  - Updated expiration of the smoke screen overlay to match more closely 
  to the visuals of when the third person particles expire and vice versa.
 
  - Updated the vertical position slightly of the smoke particles to 
  reduce seeing though edges of the smoke (particularly at the bottom).
 
  - Fixed spectator sometimes not getting the smoke overlay for the 
  player they are spectating when that alive player is inside smoke.
 
  - Improved spawnpoint selection code to not spawn at occupied spawn 
  points or spawn points of a different team.
 
  - Tagging values have been tweaked slightly to increase tagging on 
  higher mobility weapons, and updated values for tagging on multiple 
  hits to make it more effective (Added a guide to explain how tagging 
  works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
 
  - Increased price of the M4A1-Silencer from 3100 to 3200 to align the 
  weapon's price with its utility.
 
  - Increased Tec-9's damage fall-off to reward players that close 
  engagement distance.
 
  - Lowered Tec-9's magazine size to 24 to reward more discriminate firing.
 
  - Lowered scoped movement values for AWP and Autosnipers.
 
  - The accuracy of the MP9, MP7, and Mac-10 have been improved.
 
  [STATRAK]
 
  - Trade up contracts work on StatTrak weapons.
 
  - There is now a StatTrak swap tool available for purchase. It swaps 
  the StatTrak value between two of the same weapon.
 
  [SERVER BROWSER]
 
  - Fixed the server browser showing the map workshop path in the Map 
  column.
 
  - Added a sortable column to the server browser to display whether a 
  server is running a map from the workshop or not.
 
  - Added a sortable column to the server broswer that displays icons 
  for popular game mods running on that server.
 
  - Server browser will save the layout changes made between game sessions
 
  [UI]
 
  - Fixed scoreboard hiding at match end when you bring up a player's 
  Steam profile.
 
  - Added a game option in team options section to control whether 
  lobbies get created with public access or private requiring invites 
  for friends.
 
  - Added Flavor Text to the Bank collection.
 
  [MISC]
 
  - Add surround sound support (quad/5.1) on Linux.
 
  - Marked nav commands as a cheat to protect against potential server 
  exploits.
 
  - Chicken

Re: [Csgo_servers] CSGO update

2015-04-01 Thread hlstriker
It would be very nice if the MOTDs were fixed as soon as possible. All of my
servers use the MOTD in some way and I'll guarantee most other community
servers do as well. Until it's fixed we won't be able to show things such as
ranks, records, rules, community pages, etc.



--
View this message in context: 
http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp9059p9079.html
Sent from the CSGO_Servers mailing list archive at Nabble.com.

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Re: [Csgo_servers] CSGO update

2015-03-31 Thread ics
It appears that there was another update made and no annoucement. This 
isn't the first time. So everyone better re-update your servers if you 
updated more than hour ago last time.


-ics

Ido Magal kirjoitti:


CSGO version 1.34.7.8 is now live.

Version 1.34.7.7 has been pinned as ‘mar_09’

Thanks.

Release Notes for 3/31/2015

[OPERATION VANGUARD]

- Operation Vanguard has come to a close.

[MAP GROUPS]

- Train has been added to the Active Duty map pool.

- Nuke has been moved to the Reserve map pool.

[GAMEPLAY]

- Smoke grenades are now more reliably kept track of on the client to 
prevent mismatches between smoke particle visuals and screen overlay 
visuals.


- Fixed players being able to double stack inside a smoke to peek out 
of the top (and be really hard to see from outside the smoke).


- Updated expiration of the smoke screen overlay to match more closely 
to the visuals of when the third person particles expire and vice versa.


- Updated the vertical position slightly of the smoke particles to 
reduce seeing though edges of the smoke (particularly at the bottom).


- Fixed spectator sometimes not getting the smoke overlay for the 
player they are spectating when that alive player is inside smoke.


- Improved spawnpoint selection code to not spawn at occupied spawn 
points or spawn points of a different team.


- Tagging values have been tweaked slightly to increase tagging on 
higher mobility weapons, and updated values for tagging on multiple 
hits to make it more effective (Added a guide to explain how tagging 
works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303


- Increased price of the M4A1-Silencer from 3100 to 3200 to align the 
weapon's price with its utility.


- Increased Tec-9's damage fall-off to reward players that close 
engagement distance.


- Lowered Tec-9's magazine size to 24 to reward more discriminate firing.

- Lowered scoped movement values for AWP and Autosnipers.

- The accuracy of the MP9, MP7, and Mac-10 have been improved.

[STATRAK]

- Trade up contracts work on StatTrak weapons.

- There is now a StatTrak swap tool available for purchase. It swaps 
the StatTrak value between two of the same weapon.


[SERVER BROWSER]

- Fixed the server browser showing the map workshop path in the Map 
column.


- Added a sortable column to the server browser to display whether a 
server is running a map from the workshop or not.


- Added a sortable column to the server broswer that displays icons 
for popular game mods running on that server.


- Server browser will save the layout changes made between game sessions

[UI]

- Fixed scoreboard hiding at match end when you bring up a player's 
Steam profile.


- Added a game option in team options section to control whether 
lobbies get created with public access or private requiring invites 
for friends.


- Added Flavor Text to the Bank collection.

[MISC]

- Add surround sound support (quad/5.1) on Linux.

- Marked nav commands as a cheat to protect against potential server 
exploits.


- Chicken kills are now logged in CS event logs on game servers 
including attacker and weapon information.


- HE grenade detonations are now logged in CS event logs prior to 
logging player deaths from corresponding HE grenade explosion.


- Added sv_reliableavatardata 2 game server setting for LAN 
tournaments production. In this mode the game server will load player 
avatars from corresponding csgo/avatars/76512345678-.rgb files (or 
csgo/avatars/default.rgb if the corresponding SteamID avatar is 
missing), and avatars will be recorded in GOTV demos. To produce 
avatars rgb files tournament operators can place 64x64 png player 
avatars as csgo/avatars/76512345678-.png and run the client-side 
command cl_avatar_convert_rgb to convert all 64x64 png files into rgb 
format.


- Optimized the process of logging in players to matchmaking backend 
during game updates.


[MAPS]

-Dust2

--Opened up skybox around Long A double doors, Catwalk and Short

--Improved visibility around blue car in Long A

--Fixed render distance on a crate in CT spawn

-Mirage

--Opened up skybox around back of apartments

--Simplified sides of CT sniper window in mid

--Raised cover slightly in upper mid

--Fixed visibility through a crate in Bombsite A

-Overpass

--Opened up and simplified Bombsite A

--Added back stairs to pit near Bombsite A

--Opened up semi-open door in bathrooms, fountain side

-Cobblestone

--Smoothed out movement in Bombsite B

--Removed corner on left side of T tunnel into Bombsite B

--Haystack near Long A now requires a jump to get on top

-Train (Thanks c0tton and adreN!)

--Various optimizations

--Removed collision at top of ladders

--Pushed Bombsite A further back towards CT side

--Added a third train car to A site to reduce amount of long sightlines

--Added a peek-position inside T main

--Opened up area on the left side of T main exit

--Moved dumpsters in Ivy

--Raised crane in Bombsite A

--Blocked 

[Csgo_servers] CSGO update

2015-03-31 Thread Ido Magal
CSGO version 1.34.7.8 is now live.

Version 1.34.7.7 has been pinned as 'mar_09'

Thanks.



Release Notes for 3/31/2015

[OPERATION VANGUARD]
- Operation Vanguard has come to a close.

[MAP GROUPS]
- Train has been added to the Active Duty map pool.
- Nuke has been moved to the Reserve map pool.

[GAMEPLAY]
- Smoke grenades are now more reliably kept track of on the client to prevent 
mismatches between smoke particle visuals and screen overlay visuals.
- Fixed players being able to double stack inside a smoke to peek out of the 
top (and be really hard to see from outside the smoke).
- Updated expiration of the smoke screen overlay to match more closely to the 
visuals of when the third person particles expire and vice versa.
- Updated the vertical position slightly of the smoke particles to reduce 
seeing though edges of the smoke (particularly at the bottom).
- Fixed spectator sometimes not getting the smoke overlay for the player they 
are spectating when that alive player is inside smoke.
- Improved spawnpoint selection code to not spawn at occupied spawn points or 
spawn points of a different team.
- Tagging values have been tweaked slightly to increase tagging on higher 
mobility weapons, and updated values for tagging on multiple hits to make it 
more effective (Added a guide to explain how tagging works: 
http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
- Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's 
price with its utility.
- Increased Tec-9's damage fall-off to reward players that close engagement 
distance.
- Lowered Tec-9's magazine size to 24 to reward more discriminate firing.
- Lowered scoped movement values for AWP and Autosnipers.
- The accuracy of the MP9, MP7, and Mac-10 have been improved.

[STATRAK]
- Trade up contracts work on StatTrak weapons.
- There is now a StatTrak swap tool available for purchase. It swaps the 
StatTrak value between two of the same weapon.

[SERVER BROWSER]
- Fixed the server browser showing the map workshop path in the Map column.
- Added a sortable column to the server browser to display whether a server is 
running a map from the workshop or not.
- Added a sortable column to the server broswer that displays icons for popular 
game mods running on that server.
- Server browser will save the layout changes made between game sessions

[UI]
- Fixed scoreboard hiding at match end when you bring up a player's Steam 
profile.
- Added a game option in team options section to control whether lobbies get 
created with public access or private requiring invites for friends.
- Added Flavor Text to the Bank collection.

[MISC]
- Add surround sound support (quad/5.1) on Linux.
- Marked nav commands as a cheat to protect against potential server exploits.
- Chicken kills are now logged in CS event logs on game servers including 
attacker and weapon information.
- HE grenade detonations are now logged in CS event logs prior to logging 
player deaths from corresponding HE grenade explosion.
- Added sv_reliableavatardata 2 game server setting for LAN tournaments 
production. In this mode the game server will load player avatars from 
corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb 
if the corresponding SteamID avatar is missing), and avatars will be recorded 
in GOTV demos. To produce avatars rgb files tournament operators can place 
64x64 png player avatars as csgo/avatars/76512345678-.png and run the 
client-side command cl_avatar_convert_rgb to convert all 64x64 png files into 
rgb format.
- Optimized the process of logging in players to matchmaking backend during 
game updates.

[MAPS]
-Dust2
--Opened up skybox around Long A double doors, Catwalk and Short
--Improved visibility around blue car in Long A
--Fixed render distance on a crate in CT spawn

-Mirage
--Opened up skybox around back of apartments
--Simplified sides of CT sniper window in mid
--Raised cover slightly in upper mid
--Fixed visibility through a crate in Bombsite A

-Overpass
--Opened up and simplified Bombsite A
--Added back stairs to pit near Bombsite A
--Opened up semi-open door in bathrooms, fountain side

-Cobblestone
--Smoothed out movement in Bombsite B
--Removed corner on left side of T tunnel into Bombsite B
--Haystack near Long A now requires a jump to get on top

-Train (Thanks c0tton and adreN!)
--Various optimizations
--Removed collision at top of ladders
--Pushed Bombsite A further back towards CT side
--Added a third train car to A site to reduce amount of long sightlines
--Added a peek-position inside T main
--Opened up area on the left side of T main exit
--Moved dumpsters in Ivy
--Raised crane in Bombsite A
--Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
--Prioritized CT spawn positions

-Cache
--Fixed an exploit boost at A
--Added a decal indicating the boundaries of the A bombsite's plantzone
--Made white tarps on crates more spammable (Thanks Mod645!)
--Fixed shadows casting 

Re: [Csgo_servers] CSGO update

2015-03-31 Thread Ejziponken -
No icons for deathmatch or retakes?
https://github.com/Maxximou5/csgo-deathmatchhttps://github.com/splewis/csgo-retakes

From: i...@valvesoftware.com
To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Date: Wed, 1 Apr 2015 00:24:24 +
Subject: [Csgo_servers] CSGO update











CSGO version 1.34.7.8 is now live.
 
Version 1.34.7.7 has been pinned as ‘mar_09’
 
Thanks.


 

 
 
Release Notes for 3/31/2015
 
[OPERATION VANGUARD]
- Operation Vanguard has come to a close.
 
[MAP GROUPS]
- Train has been added to the Active Duty map pool.
- Nuke has been moved to the Reserve map pool.
 
[GAMEPLAY]
- Smoke grenades are now more reliably kept track of on the client to prevent 
mismatches between smoke particle visuals and screen overlay visuals.
- Fixed players being able to double stack inside a smoke to peek out of the 
top (and be
really hard to see from outside the smoke).
- Updated expiration of the smoke screen overlay to match more closely to the 
visuals of when the third person particles expire and vice versa.
- Updated the vertical position slightly of the smoke particles to reduce 
seeing though edges of the smoke (particularly at the bottom).
- Fixed spectator sometimes not getting the smoke overlay for the player they 
are spectating when that
alive player is inside smoke.
- Improved spawnpoint selection code to not spawn at occupied spawn points or 
spawn points of a different team.
- Tagging values have been tweaked slightly to increase tagging on higher 
mobility weapons, and updated values for tagging on multiple hits to make it 
more effective (Added a guide to explain how tagging works:
http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
- Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's 
price with its utility.
- Increased Tec-9's damage fall-off to reward players that close engagement 
distance.

- Lowered Tec-9's magazine size to 24 to reward more discriminate firing.
- Lowered scoped movement values for AWP and 
Autosnipers. 
- The accuracy of the MP9, MP7, and Mac-10 
have been improved. 
 
[STATRAK]
- Trade up contracts work on StatTrak weapons.
- There is now a StatTrak swap tool available for purchase. It swaps the
StatTrak value between two of the same weapon.
 
[SERVER BROWSER]
- Fixed the server browser showing the map workshop path in the Map column.
- Added a sortable column to the server browser to display whether a server is 
running a map from the workshop or not.
- Added a sortable column to the server 
broswer that displays icons for popular game mods running on that server.
- Server browser will save the layout changes made between game sessions
 
[UI]
- Fixed scoreboard hiding at match end when you bring up a player's Steam 
profile.
- Added a game option in team options section to control whether lobbies
get created with public access or private requiring invites for friends.
- Added Flavor Text to the Bank collection.
 
[MISC]
- Add surround sound support (quad/5.1) on Linux.
- Marked nav commands as a cheat to protect against potential server exploits.
- Chicken kills are now logged in CS event logs on game servers including 
attacker and weapon information.
- HE grenade detonations are now logged in CS event logs prior to logging 
player deaths from corresponding HE grenade explosion.
- Added sv_reliableavatardata 2 game server setting for LAN tournaments 
production. In this mode the game server will load player avatars from 
corresponding
csgo/avatars/76512345678-.rgb files (or 
csgo/avatars/default.rgb if the corresponding 
SteamID avatar is missing), and avatars will be recorded in GOTV demos. To 
produce avatars
rgb files tournament operators can place 64x64 
png player avatars as csgo/avatars/76512345678-.png and run the client-side 
command
cl_avatar_convert_rgb to convert all 64x64 
png files into rgb format.
- Optimized the process of logging in players to matchmaking backend during 
game updates.
 
[MAPS]
-Dust2 
--Opened up skybox around Long A double doors, Catwalk and Short

--Improved visibility around blue car in Long A
--Fixed render distance on a crate in CT spawn
 
-Mirage 
--Opened up skybox around back of apartments
--Simplified sides of CT sniper window in mid
--Raised cover slightly in upper mid
--Fixed visibility through a crate in Bombsite A
 
-Overpass
--Opened up and simplified Bombsite A
--Added back stairs to pit near Bombsite A
--Opened up semi-open door in bathrooms, fountain side
 
-Cobblestone 
--Smoothed out movement in Bombsite B
--Removed corner on left side of T tunnel into Bombsite B
--Haystack near Long A now requires a jump to get on top 

 
-Train (Thanks c0tton and adreN!)
--Various optimizations
--Removed collision at top of ladders
--Pushed Bombsite A further back towards CT side
--Added a third train car to A site to reduce amount of long sightlines
--Added a peek-position inside T main
--Opened up area on the left side of T main exit
--Moved dumpsters

Re: [Csgo_servers] CSGO update

2015-03-31 Thread Ejziponken -
Oh wait, is it detecting mod by MAPS? lol.

From: sza...@hotmail.com
To: csgo_servers@list.valvesoftware.com
Date: Wed, 1 Apr 2015 02:43:12 +0200
Subject: Re: [Csgo_servers] CSGO update




No icons for deathmatch or retakes?
https://github.com/Maxximou5/csgo-deathmatchhttps://github.com/splewis/csgo-retakes

From: i...@valvesoftware.com
To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Date: Wed, 1 Apr 2015 00:24:24 +
Subject: [Csgo_servers] CSGO update











CSGO version 1.34.7.8 is now live.
 
Version 1.34.7.7 has been pinned as ‘mar_09’
 
Thanks.


 

 
 
Release Notes for 3/31/2015
 
[OPERATION VANGUARD]
- Operation Vanguard has come to a close.
 
[MAP GROUPS]
- Train has been added to the Active Duty map pool.
- Nuke has been moved to the Reserve map pool.
 
[GAMEPLAY]
- Smoke grenades are now more reliably kept track of on the client to prevent 
mismatches between smoke particle visuals and screen overlay visuals.
- Fixed players being able to double stack inside a smoke to peek out of the 
top (and be
really hard to see from outside the smoke).
- Updated expiration of the smoke screen overlay to match more closely to the 
visuals of when the third person particles expire and vice versa.
- Updated the vertical position slightly of the smoke particles to reduce 
seeing though edges of the smoke (particularly at the bottom).
- Fixed spectator sometimes not getting the smoke overlay for the player they 
are spectating when that
alive player is inside smoke.
- Improved spawnpoint selection code to not spawn at occupied spawn points or 
spawn points of a different team.
- Tagging values have been tweaked slightly to increase tagging on higher 
mobility weapons, and updated values for tagging on multiple hits to make it 
more effective (Added a guide to explain how tagging works:
http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
- Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's 
price with its utility.
- Increased Tec-9's damage fall-off to reward players that close engagement 
distance.

- Lowered Tec-9's magazine size to 24 to reward more discriminate firing.
- Lowered scoped movement values for AWP and 
Autosnipers. 
- The accuracy of the MP9, MP7, and Mac-10 
have been improved. 
 
[STATRAK]
- Trade up contracts work on StatTrak weapons.
- There is now a StatTrak swap tool available for purchase. It swaps the
StatTrak value between two of the same weapon.
 
[SERVER BROWSER]
- Fixed the server browser showing the map workshop path in the Map column.
- Added a sortable column to the server browser to display whether a server is 
running a map from the workshop or not.
- Added a sortable column to the server 
broswer that displays icons for popular game mods running on that server.
- Server browser will save the layout changes made between game sessions
 
[UI]
- Fixed scoreboard hiding at match end when you bring up a player's Steam 
profile.
- Added a game option in team options section to control whether lobbies
get created with public access or private requiring invites for friends.
- Added Flavor Text to the Bank collection.
 
[MISC]
- Add surround sound support (quad/5.1) on Linux.
- Marked nav commands as a cheat to protect against potential server exploits.
- Chicken kills are now logged in CS event logs on game servers including 
attacker and weapon information.
- HE grenade detonations are now logged in CS event logs prior to logging 
player deaths from corresponding HE grenade explosion.
- Added sv_reliableavatardata 2 game server setting for LAN tournaments 
production. In this mode the game server will load player avatars from 
corresponding
csgo/avatars/76512345678-.rgb files (or 
csgo/avatars/default.rgb if the corresponding 
SteamID avatar is missing), and avatars will be recorded in GOTV demos. To 
produce avatars
rgb files tournament operators can place 64x64 
png player avatars as csgo/avatars/76512345678-.png and run the client-side 
command
cl_avatar_convert_rgb to convert all 64x64 
png files into rgb format.
- Optimized the process of logging in players to matchmaking backend during 
game updates.
 
[MAPS]
-Dust2 
--Opened up skybox around Long A double doors, Catwalk and Short

--Improved visibility around blue car in Long A
--Fixed render distance on a crate in CT spawn
 
-Mirage 
--Opened up skybox around back of apartments
--Simplified sides of CT sniper window in mid
--Raised cover slightly in upper mid
--Fixed visibility through a crate in Bombsite A
 
-Overpass
--Opened up and simplified Bombsite A
--Added back stairs to pit near Bombsite A
--Opened up semi-open door in bathrooms, fountain side
 
-Cobblestone 
--Smoothed out movement in Bombsite B
--Removed corner on left side of T tunnel into Bombsite B
--Haystack near Long A now requires a jump to get on top 

 
-Train (Thanks c0tton and adreN!)
--Various optimizations
--Removed collision at top of ladders
--Pushed Bombsite A further back

Re: [Csgo_servers] CSGO update

2015-03-06 Thread Marcin Paterek
- Added round result history visuals to the scoreboard for Competitive
games.

Nice feature Vitaliy, but it's bugged for now. The separating line doesn't
aknowledge mp_maxrounds setting and always appear after 15th round.
Screenshot:
http://cloud-4.steamusercontent.com/ugc/530635213039544196/05D9BB9B4C5315AB23D3C26E4115DD8EA1B56307/

Regards,
Wilk

2015-03-06 3:48 GMT+01:00 Jack M. catastropheproductions...@gmail.com:

 - Spectators/casters can now use SHIFT when drawing on the map overview
 which will show the approximate time it takes to travel that (2D) distance.

 That is pretty neat.

 On Thu, Mar 5, 2015 at 8:46 PM, Vitaliy Genkin vita...@valvesoftware.com
 wrote:

  CS:GO has been updated to version 1.34.7.6



 Thanks.



 Release Notes for 3/5/2015



 [UI]

 - Added round result history visuals to the scoreboard for Competitive
 games.

 - Spectators/casters can now use SHIFT when drawing on the map overview
 which will show the approximate time it takes to travel that (2D) distance.

 - Drawing on the overview map can now be done in two colors using left
 and right mouse buttons.

 - Lines drawn on the overview map are now smoothed.

 - The map overview drawing is now a bit cheaper to render.

 - Added a WIP Grid option to allow drawing to snap to a standard grid
 (that can be accessed for spectators if mapoverview_allow_grid_usage is
 1).



 [TOURNAMENT]

 - Added server event logging for match start which also includes the team
 names playing as CT and T.

 - Added server event logging details for kills that occur with
 penetration, domination, and revenge modifiers similar to how the headshot
 modifier was logged previously.



 [MISC]

 - Fixed the round stats sometimes reporting that the round ended by time
 running out when the bomb was defused.

 - Fixed a very rare case when Ts could kill a defusing CT, win the round,
 and a dead CT could still score a bomb defusal and earn defuse money bonus
 after the round was already over.

 - Added flavor text to Operation Phoenix collection weapons.



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 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers




 --
 Have a good one,
 Jack McEachern

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Re: [Csgo_servers] CSGO update

2015-03-05 Thread Jack M.
- Spectators/casters can now use SHIFT when drawing on the map overview
which will show the approximate time it takes to travel that (2D) distance.

That is pretty neat.

On Thu, Mar 5, 2015 at 8:46 PM, Vitaliy Genkin vita...@valvesoftware.com
wrote:

  CS:GO has been updated to version 1.34.7.6



 Thanks.



 Release Notes for 3/5/2015



 [UI]

 - Added round result history visuals to the scoreboard for Competitive
 games.

 - Spectators/casters can now use SHIFT when drawing on the map overview
 which will show the approximate time it takes to travel that (2D) distance.

 - Drawing on the overview map can now be done in two colors using left and
 right mouse buttons.

 - Lines drawn on the overview map are now smoothed.

 - The map overview drawing is now a bit cheaper to render.

 - Added a WIP Grid option to allow drawing to snap to a standard grid
 (that can be accessed for spectators if mapoverview_allow_grid_usage is
 1).



 [TOURNAMENT]

 - Added server event logging for match start which also includes the team
 names playing as CT and T.

 - Added server event logging details for kills that occur with
 penetration, domination, and revenge modifiers similar to how the headshot
 modifier was logged previously.



 [MISC]

 - Fixed the round stats sometimes reporting that the round ended by time
 running out when the bomb was defused.

 - Fixed a very rare case when Ts could kill a defusing CT, win the round,
 and a dead CT could still score a bomb defusal and earn defuse money bonus
 after the round was already over.

 - Added flavor text to Operation Phoenix collection weapons.



 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers




-- 
Have a good one,
Jack McEachern
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[Csgo_servers] CSGO update

2015-03-05 Thread Vitaliy Genkin
CS:GO has been updated to version 1.34.7.6

Thanks.

Release Notes for 3/5/2015

[UI]
- Added round result history visuals to the scoreboard for Competitive games.
- Spectators/casters can now use SHIFT when drawing on the map overview which 
will show the approximate time it takes to travel that (2D) distance.
- Drawing on the overview map can now be done in two colors using left and 
right mouse buttons.
- Lines drawn on the overview map are now smoothed.
- The map overview drawing is now a bit cheaper to render.
- Added a WIP Grid option to allow drawing to snap to a standard grid (that 
can be accessed for spectators if mapoverview_allow_grid_usage is 1).

[TOURNAMENT]
- Added server event logging for match start which also includes the team names 
playing as CT and T.
- Added server event logging details for kills that occur with penetration, 
domination, and revenge modifiers similar to how the headshot modifier was 
logged previously.

[MISC]
- Fixed the round stats sometimes reporting that the round ended by time 
running out when the bomb was defused.
- Fixed a very rare case when Ts could kill a defusing CT, win the round, and a 
dead CT could still score a bomb defusal and earn defuse money bonus after the 
round was already over.
- Added flavor text to Operation Phoenix collection weapons.

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Re: [Csgo_servers] CSGO update

2015-02-27 Thread Ejziponken -
Another update? 1.34.7.4?Whats in it? :)

From: vita...@valvesoftware.com
To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Date: Fri, 27 Feb 2015 03:14:17 +
Subject: [Csgo_servers] CSGO update









CS:GO has been updated to version 1.34.7.3
 
Thanks.
 
Release Notes for 2/26/2015
 
[TOURNAMENTS]
- Added the Katowice 2015 Pick'Em Challenge. Visit
http://www.counter-strike.net/pickem/kat2015 for details.
- Added Team and Event Stickers for Katowice 2015.
- Added ability to browse and download old Tournament Matches.
- Added ability to browse old Pick'Em Challenges.
 
[LINUX]
- Fixed some audio-related crashes some users were experiencing.
 
[MISC]
- Added flavor text to Operation Vanguard Weapons and fixed other typos.
- Fixed a potential security issue where up to 32 bytes of gameserver memory 
could be unintentionally disclosed.
- Significantly increased client-side demo recording buffers.
- When attempting to stop recording POV demos in round-based game modes, the 
demo will stop recording at the nearest end of round.
 




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Re: [Csgo_servers] CSGO update

2015-02-27 Thread wickedplayer494
1.34.7.4 modified the Counter-Logic Gaming base sticker image to be 
bluer, and it'll now display the team's name under their emblem too. A 
redditor also pointed out that the GOTV image was given a similar 
treatment as well.


On 2/27/2015 4:01 AM, Ejziponken - wrote:

Another update? 1.34.7.4?
Whats in it? :)


From: vita...@valvesoftware.com
To: csgo_servers@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Date: Fri, 27 Feb 2015 03:14:17 +
Subject: [Csgo_servers] CSGO update

CS:GO has been updated to version 1.34.7.3

Thanks.

Release Notes for 2/26/2015

[TOURNAMENTS]

- Added the Katowice 2015 Pick'Em Challenge. Visit 
http://www.counter-strike.net/pickem/kat2015 for details.


- Added Team and Event Stickers for Katowice 2015.

- Added ability to browse and download old Tournament Matches.

- Added ability to browse old Pick'Em Challenges.

[LINUX]

- Fixed some audio-related crashes some users were experiencing.

[MISC]

- Added flavor text to Operation Vanguard Weapons and fixed other typos.

- Fixed a potential security issue where up to 32 bytes of gameserver 
memory could be unintentionally disclosed.


- Significantly increased client-side demo recording buffers.

- When attempting to stop recording POV demos in round-based game 
modes, the demo will stop recording at the nearest end of round.



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[Csgo_servers] CSGO update

2015-02-26 Thread Vitaliy Genkin
CS:GO has been updated to version 1.34.7.3

Thanks.

Release Notes for 2/26/2015

[TOURNAMENTS]
- Added the Katowice 2015 Pick'Em Challenge. Visit 
http://www.counter-strike.net/pickem/kat2015 for details.
- Added Team and Event Stickers for Katowice 2015.
- Added ability to browse and download old Tournament Matches.
- Added ability to browse old Pick'Em Challenges.

[LINUX]
- Fixed some audio-related crashes some users were experiencing.

[MISC]
- Added flavor text to Operation Vanguard Weapons and fixed other typos.
- Fixed a potential security issue where up to 32 bytes of gameserver memory 
could be unintentionally disclosed.
- Significantly increased client-side demo recording buffers.
- When attempting to stop recording POV demos in round-based game modes, the 
demo will stop recording at the nearest end of round.

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[Csgo_servers] CSGO update

2015-02-19 Thread Ido Magal

CS:GO has been updated to version 1.34.7.2

Thanks.


Release Notes for 2/19/2015


[SPECTATING]
*   In the spectator panel, if one of the players has a knife as their only 
and primary weapon, the appropriate knife icon will now show.
*   Fixed some icon visibility issues in the spectator panel.
*   Fixed GOTV camera sticking on followed smokes if the thrower died when 
following.

[LINUX]
*   Play Audio When Game In Background now works on Linux (found in the 
Audio Options).

[MISC]
*   Fixed all links to Steam Market to use market tags.
*   Message boxes now support longer strings.
*   Replaced 'Just Trolling' sticker.

[MAPS]
*   Cache
*   Fixed a pixel-walk bug.
*   Season
*   Allowed players to boost onto upper A.
*   Fixed an issue with flashbangs by squeaky door.
*   Slowed down fan spinning speed in vents.
*   Improved FPS by B bombsite.
*   Fixed some clipping issues.
*   Fixed some bomb stuck spots.
*   Fixed an issue with CT spawn points being too close together.
*   Fixed some pixel-walking issues.
*   Cobblestone
*   Fixed some exploits and unintended boosts.
*   Further optimizations.


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Re: [Csgo_servers] CSGO update

2015-02-17 Thread Kokarn
And now i've created a repository where people can get team logos from.

https://github.com/kokarn/csgo-data

On Sun Feb 15 2015 at 2:52:11 AM Matthew Dunn coray...@yahoo.com.au wrote:

 It worked as expected for me.

 I just finished a Sourcemod plugin that selects random team icons (if
 enabled) and auto adds your icon files to the download table (searches the
 file path for .png files)

 [CS:GO] Random Team Icons 1.0 - AlliedModders
 https://forums.alliedmods.net/showthread.php?t=258206


 [image: image] https://forums.alliedmods.net/showthread.php?t=258206





 [CS:GO] Random Team Icons 1.0 - AlliedModders
 https://forums.alliedmods.net/showthread.php?t=258206
 [CS:GO] Random Team Icons 1.0 New Plugins
 View on forums.alliedmods.net
 https://forums.alliedmods.net/showthread.php?t=258206
 Preview by Yahoo



   On Sunday, 15 February 2015, 10:35, Fx Btr fre...@gmail.com wrote:



 Yes there are tons of things we can do with plugins I think everyone is
 aware of that. Thanks for the work and the plugin though.
 What worries me is that I tried myself and also used the dickbutt thing,
 we aren't free minds :(

 2015-02-15 0:27 GMT+01:00 Firnwath firnw...@gmail.com:

 Proof of custom teamlogos.
 http://imgur.com/V1j0UdH

 I just added 64x64 .png pictures to resource/flash/econ/tournaments/teams/
 and added them to the server download table with Sourcemod plugin. Plugin
 was simply this: http://pastebin.com/b8yF3Rv6


 On Sat, Feb 14, 2015 at 12:58 PM, Andre Müller gbs.dead...@gmail.com
 wrote:

 Why should not all have the ability to choose a teamlogo. To store
 some static logos into a vpk file is not well considered.

 2015-02-14 11:31 GMT+01:00 Mambo mambo...@gmail.com:
  I wonder if its possible to make a plugin that allows custom teamlogos
 
  On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote:
 
  You can't do it without modifying a .VPK, so only Valve can add new team
  logos that everyone could use on a random server. Currently on the list
 are
  all the teams that attended Valve major events, see mambo answer.
 
  2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com:
 
  From reddit: Just in case anyone was wondering here's a list of values
  the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough,
 there's
  no EnVyUs logo... O_o
 
  3dm = 3DMAX
  ad = Astana Dragons
  bravg = Bravado Gaming
  c9 = Cloud9
  cm = Clan Mystik
  col = compLexity
  cw = Copenhagen Wolves
  dat = dAT Team
  dig = Team Dignitas
  eps = Epsilon eSports
  esc = ESC Gaming
  flip = Flipsid3 Tactics
  fntc = fnatic
  hlr = HellRaisers
  ibp = iBUYPOWER
  indw = Team Wolf
  lc = London Conspiracy
  ldlc = Team LDLC.com
  lgb = LGB eSports
  mss = mousesports
  myxmg = MyXMG
  navi = Natus Vincere (Na`Vi)
  nip = Ninjas in Pyjamas
  penta = PENTA Sports
  pkd = PlanetKey Dynamics
  r = [R]eason
  rgg = Reason Gaming
  tit = Titan
  v = Valve Team Alpha
  v2 = Valve Team Bravo
  ve = Vox Eminor
  vg = VeryGames
  vp = Virtus.Pro
 
  On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote:
 
  I would also like to know how this works exactly.
 
   Original message 
  From: Michael Waddell
  Date:13/02/2015 14:24 (GMT+10:00)
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] CSGO update
 
  Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to
  change the team's picture on the scoreboard, but it cuts the text off
 right
  before it says where the images can be found. I didn't find anything
 so far
  since it's brand new...
 
  I've tried on the client
  http://i.imgur.com/YGC0BN3.png
 
  And server side
  http://i.imgur.com/BYhEnjV.png
 
 
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Re: [Csgo_servers] CSGO update

2015-02-17 Thread mi...@gs-syndicate.de

Good Job. Thx

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Am 17. Februar 2015 10:26:21 schrieb Kokarn kok...@gmail.com:


And now i've created a repository where people can get team logos from.

https://github.com/kokarn/csgo-data

On Sun Feb 15 2015 at 2:52:11 AM Matthew Dunn coray...@yahoo.com.au wrote:

 It worked as expected for me.

 I just finished a Sourcemod plugin that selects random team icons (if
 enabled) and auto adds your icon files to the download table (searches the
 file path for .png files)

 [CS:GO] Random Team Icons 1.0 - AlliedModders
 https://forums.alliedmods.net/showthread.php?t=258206


 [image: image] https://forums.alliedmods.net/showthread.php?t=258206





 [CS:GO] Random Team Icons 1.0 - AlliedModders
 https://forums.alliedmods.net/showthread.php?t=258206
 [CS:GO] Random Team Icons 1.0 New Plugins
 View on forums.alliedmods.net
 https://forums.alliedmods.net/showthread.php?t=258206
 Preview by Yahoo



   On Sunday, 15 February 2015, 10:35, Fx Btr fre...@gmail.com wrote:



 Yes there are tons of things we can do with plugins I think everyone is
 aware of that. Thanks for the work and the plugin though.
 What worries me is that I tried myself and also used the dickbutt thing,
 we aren't free minds :(

 2015-02-15 0:27 GMT+01:00 Firnwath firnw...@gmail.com:

 Proof of custom teamlogos.
 http://imgur.com/V1j0UdH

 I just added 64x64 .png pictures to resource/flash/econ/tournaments/teams/
 and added them to the server download table with Sourcemod plugin. Plugin
 was simply this: http://pastebin.com/b8yF3Rv6


 On Sat, Feb 14, 2015 at 12:58 PM, Andre Müller gbs.dead...@gmail.com
 wrote:

 Why should not all have the ability to choose a teamlogo. To store
 some static logos into a vpk file is not well considered.

 2015-02-14 11:31 GMT+01:00 Mambo mambo...@gmail.com:
  I wonder if its possible to make a plugin that allows custom teamlogos
 
  On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote:
 
  You can't do it without modifying a .VPK, so only Valve can add new team
  logos that everyone could use on a random server. Currently on the list
 are
  all the teams that attended Valve major events, see mambo answer.
 
  2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com:
 
  From reddit: Just in case anyone was wondering here's a list of values
  the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough,
 there's
  no EnVyUs logo... O_o
 
  3dm = 3DMAX
  ad = Astana Dragons
  bravg = Bravado Gaming
  c9 = Cloud9
  cm = Clan Mystik
  col = compLexity
  cw = Copenhagen Wolves
  dat = dAT Team
  dig = Team Dignitas
  eps = Epsilon eSports
  esc = ESC Gaming
  flip = Flipsid3 Tactics
  fntc = fnatic
  hlr = HellRaisers
  ibp = iBUYPOWER
  indw = Team Wolf
  lc = London Conspiracy
  ldlc = Team LDLC.com
  lgb = LGB eSports
  mss = mousesports
  myxmg = MyXMG
  navi = Natus Vincere (Na`Vi)
  nip = Ninjas in Pyjamas
  penta = PENTA Sports
  pkd = PlanetKey Dynamics
  r = [R]eason
  rgg = Reason Gaming
  tit = Titan
  v = Valve Team Alpha
  v2 = Valve Team Bravo
  ve = Vox Eminor
  vg = VeryGames
  vp = Virtus.Pro
 
  On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote:
 
  I would also like to know how this works exactly.
 
   Original message 
  From: Michael Waddell
  Date:13/02/2015 14:24 (GMT+10:00)
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] CSGO update
 
  Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to
  change the team's picture on the scoreboard, but it cuts the text off
 right
  before it says where the images can be found. I didn't find anything
 so far
  since it's brand new...
 
  I've tried on the client
  http://i.imgur.com/YGC0BN3.png
 
  And server side
  http://i.imgur.com/BYhEnjV.png
 
 
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Re: [Csgo_servers] CSGO update

2015-02-14 Thread Fx Btr
You can't do it without modifying a .VPK, so only Valve can add new team
logos that everyone could use on a random server. Currently on the list are
all the teams that attended Valve major events, see mambo answer.

2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com:

 From reddit: Just in case anyone was wondering here's a list of values the
 mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's no
 EnVyUs logo... O_o

 3dm = 3DMAX
 ad = Astana Dragons
 bravg = Bravado Gaming
 c9 = Cloud9
 cm = Clan Mystik
 col = compLexity
 cw = Copenhagen Wolves
 dat = dAT Team
 dig = Team Dignitas
 eps = Epsilon eSports
 esc = ESC Gaming
 flip = Flipsid3 Tactics
 fntc = fnatic
 hlr = HellRaisers
 ibp = iBUYPOWER
 indw = Team Wolf
 lc = London Conspiracy
 ldlc = Team LDLC.com
 lgb = LGB eSports
 mss = mousesports
 myxmg = MyXMG
 navi = Natus Vincere (Na`Vi)
 nip = Ninjas in Pyjamas
 penta = PENTA Sports
 pkd = PlanetKey Dynamics
 r = [R]eason
 rgg = Reason Gaming
 tit = Titan
 v = Valve Team Alpha
 v2 = Valve Team Bravo
 ve = Vox Eminor
 vg = VeryGames
 vp = Virtus.Pro
 On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote:

 I would also like to know how this works exactly.

  Original message 
 From: Michael Waddell
 Date:13/02/2015 14:24 (GMT+10:00)
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update

 Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to
 change the team's picture on the scoreboard, but it cuts the text off right
 before it says where the images can be found. I didn't find anything so far
 since it's brand new...

 I've tried on the client
 http://i.imgur.com/YGC0BN3.png

 And server side
 http://i.imgur.com/BYhEnjV.png


 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


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Re: [Csgo_servers] CSGO update

2015-02-14 Thread Mambo
I wonder if its possible to make a plugin that allows custom teamlogos

On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote:

 You can't do it without modifying a .VPK, so only Valve can add new team
 logos that everyone could use on a random server. Currently on the list are
 all the teams that attended Valve major events, see mambo answer.

 2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com:

 From reddit: Just in case anyone was wondering here's a list of values
 the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough,
 there's no EnVyUs logo... O_o

 3dm = 3DMAX
 ad = Astana Dragons
 bravg = Bravado Gaming
 c9 = Cloud9
 cm = Clan Mystik
 col = compLexity
 cw = Copenhagen Wolves
 dat = dAT Team
 dig = Team Dignitas
 eps = Epsilon eSports
 esc = ESC Gaming
 flip = Flipsid3 Tactics
 fntc = fnatic
 hlr = HellRaisers
 ibp = iBUYPOWER
 indw = Team Wolf
 lc = London Conspiracy
 ldlc = Team LDLC.com
 lgb = LGB eSports
 mss = mousesports
 myxmg = MyXMG
 navi = Natus Vincere (Na`Vi)
 nip = Ninjas in Pyjamas
 penta = PENTA Sports
 pkd = PlanetKey Dynamics
 r = [R]eason
 rgg = Reason Gaming
 tit = Titan
 v = Valve Team Alpha
 v2 = Valve Team Bravo
 ve = Vox Eminor
 vg = VeryGames
 vp = Virtus.Pro
 On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote:

 I would also like to know how this works exactly.

  Original message 
 From: Michael Waddell
 Date:13/02/2015 14:24 (GMT+10:00)
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update

 Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to
 change the team's picture on the scoreboard, but it cuts the text off right
 before it says where the images can be found. I didn't find anything so far
 since it's brand new...

 I've tried on the client
 http://i.imgur.com/YGC0BN3.png

 And server side
 http://i.imgur.com/BYhEnjV.png


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 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


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Re: [Csgo_servers] CSGO update

2015-02-14 Thread Neuro Toxin
I would also like to know how this works exactly.

div Original message /divdivFrom: Michael Waddell 
mybackandfr...@gmail.com /divdivDate:13/02/2015  14:24  (GMT+10:00) 
/divdivTo: csgo_servers@list.valvesoftware.com /divdivSubject: Re: 
[Csgo_servers] CSGO update /divdiv
/divAny idea how to use the new mp_teamlogo_1/2? I know it's supposed to 
change the team's picture on the scoreboard, but it cuts the text off right 
before it says where the images can be found. I didn't find anything so far 
since it's brand new...

I've tried on the client
http://i.imgur.com/YGC0BN3.png

And server side
http://i.imgur.com/BYhEnjV.png

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Re: [Csgo_servers] CSGO update

2015-02-14 Thread Mambo
From reddit: Just in case anyone was wondering here's a list of values the
mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's no
EnVyUs logo... O_o

3dm = 3DMAX
ad = Astana Dragons
bravg = Bravado Gaming
c9 = Cloud9
cm = Clan Mystik
col = compLexity
cw = Copenhagen Wolves
dat = dAT Team
dig = Team Dignitas
eps = Epsilon eSports
esc = ESC Gaming
flip = Flipsid3 Tactics
fntc = fnatic
hlr = HellRaisers
ibp = iBUYPOWER
indw = Team Wolf
lc = London Conspiracy
ldlc = Team LDLC.com
lgb = LGB eSports
mss = mousesports
myxmg = MyXMG
navi = Natus Vincere (Na`Vi)
nip = Ninjas in Pyjamas
penta = PENTA Sports
pkd = PlanetKey Dynamics
r = [R]eason
rgg = Reason Gaming
tit = Titan
v = Valve Team Alpha
v2 = Valve Team Bravo
ve = Vox Eminor
vg = VeryGames
vp = Virtus.Pro
On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote:

 I would also like to know how this works exactly.

  Original message 
 From: Michael Waddell
 Date:13/02/2015 14:24 (GMT+10:00)
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update

 Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to
 change the team's picture on the scoreboard, but it cuts the text off right
 before it says where the images can be found. I didn't find anything so far
 since it's brand new...

 I've tried on the client
 http://i.imgur.com/YGC0BN3.png

 And server side
 http://i.imgur.com/BYhEnjV.png


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 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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Re: [Csgo_servers] CSGO update

2015-02-14 Thread Andre Müller
Why should not all have the ability to choose a teamlogo. To store
some static logos into a vpk file is not well considered.

2015-02-14 11:31 GMT+01:00 Mambo mambo...@gmail.com:
 I wonder if its possible to make a plugin that allows custom teamlogos

 On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote:

 You can't do it without modifying a .VPK, so only Valve can add new team
 logos that everyone could use on a random server. Currently on the list are
 all the teams that attended Valve major events, see mambo answer.

 2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com:

 From reddit: Just in case anyone was wondering here's a list of values
 the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's
 no EnVyUs logo... O_o

 3dm = 3DMAX
 ad = Astana Dragons
 bravg = Bravado Gaming
 c9 = Cloud9
 cm = Clan Mystik
 col = compLexity
 cw = Copenhagen Wolves
 dat = dAT Team
 dig = Team Dignitas
 eps = Epsilon eSports
 esc = ESC Gaming
 flip = Flipsid3 Tactics
 fntc = fnatic
 hlr = HellRaisers
 ibp = iBUYPOWER
 indw = Team Wolf
 lc = London Conspiracy
 ldlc = Team LDLC.com
 lgb = LGB eSports
 mss = mousesports
 myxmg = MyXMG
 navi = Natus Vincere (Na`Vi)
 nip = Ninjas in Pyjamas
 penta = PENTA Sports
 pkd = PlanetKey Dynamics
 r = [R]eason
 rgg = Reason Gaming
 tit = Titan
 v = Valve Team Alpha
 v2 = Valve Team Bravo
 ve = Vox Eminor
 vg = VeryGames
 vp = Virtus.Pro

 On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote:

 I would also like to know how this works exactly.

  Original message 
 From: Michael Waddell
 Date:13/02/2015 14:24 (GMT+10:00)
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update

 Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to
 change the team's picture on the scoreboard, but it cuts the text off right
 before it says where the images can be found. I didn't find anything so far
 since it's brand new...

 I've tried on the client
 http://i.imgur.com/YGC0BN3.png

 And server side
 http://i.imgur.com/BYhEnjV.png


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 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


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Re: [Csgo_servers] CSGO update

2015-02-14 Thread Fx Btr
Yes there are tons of things we can do with plugins I think everyone is
aware of that. Thanks for the work and the plugin though.
What worries me is that I tried myself and also used the dickbutt thing, we
aren't free minds :(

2015-02-15 0:27 GMT+01:00 Firnwath firnw...@gmail.com:

 Proof of custom teamlogos.
 http://imgur.com/V1j0UdH

 I just added 64x64 .png pictures to resource/flash/econ/tournaments/teams/
 and added them to the server download table with Sourcemod plugin. Plugin
 was simply this: http://pastebin.com/b8yF3Rv6


 On Sat, Feb 14, 2015 at 12:58 PM, Andre Müller gbs.dead...@gmail.com
 wrote:

 Why should not all have the ability to choose a teamlogo. To store
 some static logos into a vpk file is not well considered.

 2015-02-14 11:31 GMT+01:00 Mambo mambo...@gmail.com:
  I wonder if its possible to make a plugin that allows custom teamlogos
 
  On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote:
 
  You can't do it without modifying a .VPK, so only Valve can add new
 team
  logos that everyone could use on a random server. Currently on the
 list are
  all the teams that attended Valve major events, see mambo answer.
 
  2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com:
 
  From reddit: Just in case anyone was wondering here's a list of values
  the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough,
 there's
  no EnVyUs logo... O_o
 
  3dm = 3DMAX
  ad = Astana Dragons
  bravg = Bravado Gaming
  c9 = Cloud9
  cm = Clan Mystik
  col = compLexity
  cw = Copenhagen Wolves
  dat = dAT Team
  dig = Team Dignitas
  eps = Epsilon eSports
  esc = ESC Gaming
  flip = Flipsid3 Tactics
  fntc = fnatic
  hlr = HellRaisers
  ibp = iBUYPOWER
  indw = Team Wolf
  lc = London Conspiracy
  ldlc = Team LDLC.com
  lgb = LGB eSports
  mss = mousesports
  myxmg = MyXMG
  navi = Natus Vincere (Na`Vi)
  nip = Ninjas in Pyjamas
  penta = PENTA Sports
  pkd = PlanetKey Dynamics
  r = [R]eason
  rgg = Reason Gaming
  tit = Titan
  v = Valve Team Alpha
  v2 = Valve Team Bravo
  ve = Vox Eminor
  vg = VeryGames
  vp = Virtus.Pro
 
  On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au
 wrote:
 
  I would also like to know how this works exactly.
 
   Original message 
  From: Michael Waddell
  Date:13/02/2015 14:24 (GMT+10:00)
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] CSGO update
 
  Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to
  change the team's picture on the scoreboard, but it cuts the text
 off right
  before it says where the images can be found. I didn't find anything
 so far
  since it's brand new...
 
  I've tried on the client
  http://i.imgur.com/YGC0BN3.png
 
  And server side
  http://i.imgur.com/BYhEnjV.png
 
 
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Re: [Csgo_servers] CSGO update

2015-02-14 Thread Firnwath
Proof of custom teamlogos.
http://imgur.com/V1j0UdH

I just added 64x64 .png pictures to resource/flash/econ/tournaments/teams/
and added them to the server download table with Sourcemod plugin. Plugin
was simply this: http://pastebin.com/b8yF3Rv6

On Sat, Feb 14, 2015 at 12:58 PM, Andre Müller gbs.dead...@gmail.com
wrote:

 Why should not all have the ability to choose a teamlogo. To store
 some static logos into a vpk file is not well considered.

 2015-02-14 11:31 GMT+01:00 Mambo mambo...@gmail.com:
  I wonder if its possible to make a plugin that allows custom teamlogos
 
  On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote:
 
  You can't do it without modifying a .VPK, so only Valve can add new team
  logos that everyone could use on a random server. Currently on the list
 are
  all the teams that attended Valve major events, see mambo answer.
 
  2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com:
 
  From reddit: Just in case anyone was wondering here's a list of values
  the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough,
 there's
  no EnVyUs logo... O_o
 
  3dm = 3DMAX
  ad = Astana Dragons
  bravg = Bravado Gaming
  c9 = Cloud9
  cm = Clan Mystik
  col = compLexity
  cw = Copenhagen Wolves
  dat = dAT Team
  dig = Team Dignitas
  eps = Epsilon eSports
  esc = ESC Gaming
  flip = Flipsid3 Tactics
  fntc = fnatic
  hlr = HellRaisers
  ibp = iBUYPOWER
  indw = Team Wolf
  lc = London Conspiracy
  ldlc = Team LDLC.com
  lgb = LGB eSports
  mss = mousesports
  myxmg = MyXMG
  navi = Natus Vincere (Na`Vi)
  nip = Ninjas in Pyjamas
  penta = PENTA Sports
  pkd = PlanetKey Dynamics
  r = [R]eason
  rgg = Reason Gaming
  tit = Titan
  v = Valve Team Alpha
  v2 = Valve Team Bravo
  ve = Vox Eminor
  vg = VeryGames
  vp = Virtus.Pro
 
  On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote:
 
  I would also like to know how this works exactly.
 
   Original message 
  From: Michael Waddell
  Date:13/02/2015 14:24 (GMT+10:00)
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] CSGO update
 
  Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to
  change the team's picture on the scoreboard, but it cuts the text off
 right
  before it says where the images can be found. I didn't find anything
 so far
  since it's brand new...
 
  I've tried on the client
  http://i.imgur.com/YGC0BN3.png
 
  And server side
  http://i.imgur.com/BYhEnjV.png
 
 
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Re: [Csgo_servers] CSGO update

2015-02-14 Thread Neuro Toxin
Lol @ dickbut.

Im giving this a shot shortly.

Thanks for sharing!

div Original message /divdivFrom: Firnwath 
firnw...@gmail.com /divdivDate:15/02/2015  10:27  (GMT+10:00) 
/divdivTo: csgo_servers@list.valvesoftware.com /divdivSubject: Re: 
[Csgo_servers] CSGO update /divdiv
/divProof of custom teamlogos.
http://imgur.com/V1j0UdH

I just added 64x64 .png pictures to resource/flash/econ/tournaments/teams/ and 
added them to the server download table with Sourcemod plugin. Plugin was 
simply this: http://pastebin.com/b8yF3Rv6

On Sat, Feb 14, 2015 at 12:58 PM, Andre Müller gbs.dead...@gmail.com wrote:
Why should not all have the ability to choose a teamlogo. To store
some static logos into a vpk file is not well considered.

2015-02-14 11:31 GMT+01:00 Mambo mambo...@gmail.com:
 I wonder if its possible to make a plugin that allows custom teamlogos

 On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote:

 You can't do it without modifying a .VPK, so only Valve can add new team
 logos that everyone could use on a random server. Currently on the list are
 all the teams that attended Valve major events, see mambo answer.

 2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com:

 From reddit: Just in case anyone was wondering here's a list of values
 the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's
 no EnVyUs logo... O_o

 3dm = 3DMAX
 ad = Astana Dragons
 bravg = Bravado Gaming
 c9 = Cloud9
 cm = Clan Mystik
 col = compLexity
 cw = Copenhagen Wolves
 dat = dAT Team
 dig = Team Dignitas
 eps = Epsilon eSports
 esc = ESC Gaming
 flip = Flipsid3 Tactics
 fntc = fnatic
 hlr = HellRaisers
 ibp = iBUYPOWER
 indw = Team Wolf
 lc = London Conspiracy
 ldlc = Team LDLC.com
 lgb = LGB eSports
 mss = mousesports
 myxmg = MyXMG
 navi = Natus Vincere (Na`Vi)
 nip = Ninjas in Pyjamas
 penta = PENTA Sports
 pkd = PlanetKey Dynamics
 r = [R]eason
 rgg = Reason Gaming
 tit = Titan
 v = Valve Team Alpha
 v2 = Valve Team Bravo
 ve = Vox Eminor
 vg = VeryGames
 vp = Virtus.Pro

 On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote:

 I would also like to know how this works exactly.

  Original message 
 From: Michael Waddell
 Date:13/02/2015 14:24 (GMT+10:00)
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update

 Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to
 change the team's picture on the scoreboard, but it cuts the text off right
 before it says where the images can be found. I didn't find anything so far
 since it's brand new...

 I've tried on the client
 http://i.imgur.com/YGC0BN3.png

 And server side
 http://i.imgur.com/BYhEnjV.png


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Re: [Csgo_servers] CSGO update

2015-02-14 Thread Matthew Dunn
It worked as expected for me.
I just finished a Sourcemod plugin that selects random team icons (if enabled) 
and auto adds your icon files to the download table (searches the file path for 
.png files)

[CS:GO] Random Team Icons 1.0 - AlliedModders

|   |
|   |  |   |   |   |   |   |
| [CS:GO] Random Team Icons 1.0 - AlliedModders[CS:GO] Random Team Icons 1.0 
New Plugins |
|  |
| View on forums.alliedmods.net | Preview by Yahoo |
|  |
|   |

 

 On Sunday, 15 February 2015, 10:35, Fx Btr fre...@gmail.com wrote:
   
 

 Yes there are tons of things we can do with plugins I think everyone is aware 
of that. Thanks for the work and the plugin though.
What worries me is that I tried myself and also used the dickbutt thing, we 
aren't free minds :(

2015-02-15 0:27 GMT+01:00 Firnwath firnw...@gmail.com:

Proof of custom teamlogos.http://imgur.com/V1j0UdH
I just added 64x64 .png pictures to resource/flash/econ/tournaments/teams/ and 
added them to the server download table with Sourcemod plugin. Plugin was 
simply this: http://pastebin.com/b8yF3Rv6

On Sat, Feb 14, 2015 at 12:58 PM, Andre Müller gbs.dead...@gmail.com wrote:

Why should not all have the ability to choose a teamlogo. To store
some static logos into a vpk file is not well considered.

2015-02-14 11:31 GMT+01:00 Mambo mambo...@gmail.com:
 I wonder if its possible to make a plugin that allows custom teamlogos

 On Sat, Feb 14, 2015 at 12:12 PM, Fx Btr fre...@gmail.com wrote:

 You can't do it without modifying a .VPK, so only Valve can add new team
 logos that everyone could use on a random server. Currently on the list are
 all the teams that attended Valve major events, see mambo answer.

 2015-02-14 11:08 GMT+01:00 Mambo mambo...@gmail.com:

 From reddit: Just in case anyone was wondering here's a list of values
 the mp_teamlogo_1 and mp_teamlogo_2 can be set to, strangely enough, there's
 no EnVyUs logo... O_o

 3dm = 3DMAX
 ad = Astana Dragons
 bravg = Bravado Gaming
 c9 = Cloud9
 cm = Clan Mystik
 col = compLexity
 cw = Copenhagen Wolves
 dat = dAT Team
 dig = Team Dignitas
 eps = Epsilon eSports
 esc = ESC Gaming
 flip = Flipsid3 Tactics
 fntc = fnatic
 hlr = HellRaisers
 ibp = iBUYPOWER
 indw = Team Wolf
 lc = London Conspiracy
 ldlc = Team LDLC.com
 lgb = LGB eSports
 mss = mousesports
 myxmg = MyXMG
 navi = Natus Vincere (Na`Vi)
 nip = Ninjas in Pyjamas
 penta = PENTA Sports
 pkd = PlanetKey Dynamics
 r = [R]eason
 rgg = Reason Gaming
 tit = Titan
 v = Valve Team Alpha
 v2 = Valve Team Bravo
 ve = Vox Eminor
 vg = VeryGames
 vp = Virtus.Pro

 On Feb 14, 2015 11:57 AM, Neuro Toxin coray...@yahoo.com.au wrote:

 I would also like to know how this works exactly.

  Original message 
 From: Michael Waddell
 Date:13/02/2015 14:24 (GMT+10:00)
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update

 Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to
 change the team's picture on the scoreboard, but it cuts the text off right
 before it says where the images can be found. I didn't find anything so far
 since it's brand new...

 I've tried on the client
 http://i.imgur.com/YGC0BN3.png

 And server side
 http://i.imgur.com/BYhEnjV.png


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Re: [Csgo_servers] CSGO update

2015-02-13 Thread The H4x0r
Could this please be reversed asap:

- Added support for hot-plugging of gamepads rather than requiring that they be 
connected prior to game launch.

The controller code is bugged and causes massive fps drops and jitteryness for 
many, this problem has existed since Feb 2014 but before it was possible to fix 
this by physically unplugging controllers. After the latest update the bugged 
controller code is forced on no matter what and there is nothing we can do to 
fix this anymore. -nojoy in launch options doesn't work neither does any of the 
joystick commands such as joystick_force_disabled 1. 

From: i...@valvesoftware.com
To: hlds_annou...@list.valvesoftware.com; csgo_servers@list.valvesoftware.com
Date: Fri, 13 Feb 2015 02:21:31 +
Subject: [Csgo_servers] CSGO update











CSGO has been updated to version 1.34.7.1
 
Thanks.
 
Release Notes for 2/12/2015
 
[GAMEPLAY]
- Smoke screen overlay fades faster now when exiting smokes quickly.
- Adjusted boundaries of smoke screen overlay slightly.
 
[TOURNAMENT SUPPORT]
- Added server setting sv_reliableavatardata: when enabled player avatars
are reliably exchanged between all players and casters on the game server, 
reliably delivered to GOTV spectators, and recorded in demo files.
- Added the ability to specify team logos just 
like we specify team names or flags (via convars mp_teamlogo_1 and 
mp_teamlogo_2 using team's shorthand image name).
-- Team logos now show in the spectator scoreboard, the win panel and the 
player scoreboard.
- Added a new win panel string that shows the team name if they win the round.
 
[MISC]
- Added ff_damage_bullet_penetration
convar to control how much penetration power and damage
is scaled when hitting a friendly when FF is off.
- Fixed pistol muzzle flash so it no longer stretches to the map origin at low 
framerates.
- Fixed fog clearcolor calculation that caused free-cam spectators to see 
bright colors behind level geometry.
- Speculative fix for spectating audio bug.
- Added player flashbang visual indicators with a progress bar that shows over
players heads when you are watching via GOTV.
- Updated the first person flash effect when 
spectating someone via GOTV.
- Fixed bug which stopped CS:GO from working on OSX Snow Leopard.
- Added flavor text to the Bravo Collection weapons.
- Added 5 new Music Kit Offers.
- Added 12 new Sticker Offers.
- Fixed gamepads being reset and deactivated on map load.
- Added support for hot-plugging of gamepads rather than requiring that they be 
connected prior to game launch.
 
 
[MAPS]
-Cobblestone
--Removed various boosts
--Further optimizations
--Tweaked layout of underpass room
--Moved door from CT side to T side of underpass
--Made cubby at entrance to Bombsite A smaller
--Widened arch at end of long A
--Set correct surface types on textures
--Brightened haystacks at entrance to Long A
--Updated collision on broken wall in bombsite A and B
 




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Re: [Csgo_servers] CSGO update

2015-02-12 Thread Nick Vegas
ETA on when servers update?

On Thu, Feb 12, 2015 at 8:21 PM, Ido Magal i...@valvesoftware.com wrote:

  CSGO has been updated to version 1.34.7.1



 Thanks.



 Release Notes for 2/12/2015



 [GAMEPLAY]

 - Smoke screen overlay fades faster now when exiting smokes quickly.

 - Adjusted boundaries of smoke screen overlay slightly.



 [TOURNAMENT SUPPORT]

 - Added server setting sv_reliableavatardata: when enabled player avatars are
 reliably exchanged between all players and casters on the game server,
 reliably delivered to GOTV spectators, and recorded in demo files.

 - Added the ability to specify team logos just like we specify team names
 or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team's
 shorthand image name).

 -- Team logos now show in the spectator scoreboard, the win panel and the
 player scoreboard.

 - Added a new win panel string that shows the team name if they win the
 round.



 [MISC]

 - Added ff_damage_bullet_penetration convar to control how much
 penetration power and damage is scaled when hitting a friendly when FF is
 off.

 - Fixed pistol muzzle flash so it no longer stretches to the map origin at
 low framerates.

 - Fixed fog clearcolor calculation that caused free-cam spectators to see
 bright colors behind level geometry.

 - Speculative fix for spectating audio bug.

 - Added player flashbang visual indicators with a progress bar that shows
 over players heads when you are watching via GOTV.

 - Updated the first person flash effect when spectating someone via GOTV.

 - Fixed bug which stopped CS:GO from working on OSX Snow Leopard.

 - Added flavor text to the Bravo Collection weapons.

 - Added 5 new Music Kit Offers.

 - Added 12 new Sticker Offers.

 - Fixed gamepads being reset and deactivated on map load.

 - Added support for hot-plugging of gamepads rather than requiring that
 they be connected prior to game launch.





 [MAPS]

 -Cobblestone

 --Removed various boosts

 --Further optimizations

 --Tweaked layout of underpass room

 --Moved door from CT side to T side of underpass

 --Made cubby at entrance to Bombsite A smaller

 --Widened arch at end of long A

 --Set correct surface types on textures

 --Brightened haystacks at entrance to Long A

 --Updated collision on broken wall in bombsite A and B



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Re: [Csgo_servers] CSGO update

2015-02-12 Thread Michael Waddell
Any idea how to use the new mp_teamlogo_1/2? I know it's supposed to change
the team's picture on the scoreboard, but it cuts the text off right before
it says where the images can be found. I didn't find anything so far since
it's brand new...

I've tried on the client
http://i.imgur.com/YGC0BN3.png

And server side
http://i.imgur.com/BYhEnjV.png
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Re: [Csgo_servers] CSGO update

2015-02-12 Thread wickedplayer494
It should already be out if https://steamdb.info/app/740/history/ is any 
indication.


On 2/12/2015 8:36 PM, Nick Vegas wrote:

ETA on when servers update?

On Thu, Feb 12, 2015 at 8:21 PM, Ido Magal i...@valvesoftware.com 
mailto:i...@valvesoftware.com wrote:


CSGO has been updated to version 1.34.7.1

Thanks.

Release Notes for 2/12/2015

[GAMEPLAY]

- Smoke screen overlay fades faster now when exiting smokes quickly.

- Adjusted boundaries of smoke screen overlay slightly.

[TOURNAMENT SUPPORT]

- Added server setting sv_reliableavatardata: when enabled player
avatars are reliably exchanged between all players and casters on
the game server, reliably delivered to GOTV spectators, and
recorded in demo files.

- Added the ability to specify team logos just like we specify
team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2
using team's shorthand image name).

-- Team logos now show in the spectator scoreboard, the win panel
and the player scoreboard.

- Added a new win panel string that shows the team name if they
win the round.

[MISC]

- Added ff_damage_bullet_penetration convar to control how much
penetration power and damage is scaled when hitting a friendly
when FF is off.

- Fixed pistol muzzle flash so it no longer stretches to the map
origin at low framerates.

- Fixed fog clearcolor calculation that caused free-cam spectators
to see bright colors behind level geometry.

- Speculative fix for spectating audio bug.

- Added player flashbang visual indicators with a progress bar
that shows over players heads when you are watching via GOTV.

- Updated the first person flash effect when spectating someone
via GOTV.

- Fixed bug which stopped CS:GO from working on OSX Snow Leopard.

- Added flavor text to the Bravo Collection weapons.

- Added 5 new Music Kit Offers.

- Added 12 new Sticker Offers.

- Fixed gamepads being reset and deactivated on map load.

- Added support for hot-plugging of gamepads rather than requiring
that they be connected prior to game launch.

[MAPS]

-Cobblestone

--Removed various boosts

--Further optimizations

--Tweaked layout of underpass room

--Moved door from CT side to T side of underpass

--Made cubby at entrance to Bombsite A smaller

--Widened arch at end of long A

--Set correct surface types on textures

--Brightened haystacks at entrance to Long A

--Updated collision on broken wall in bombsite A and B


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[Csgo_servers] CSGO update

2015-02-12 Thread Ido Magal
CSGO has been updated to version 1.34.7.1

Thanks.

Release Notes for 2/12/2015

[GAMEPLAY]
- Smoke screen overlay fades faster now when exiting smokes quickly.
- Adjusted boundaries of smoke screen overlay slightly.

[TOURNAMENT SUPPORT]
- Added server setting sv_reliableavatardata: when enabled player avatars are 
reliably exchanged between all players and casters on the game server, reliably 
delivered to GOTV spectators, and recorded in demo files.
- Added the ability to specify team logos just like we specify team names or 
flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team's shorthand image 
name).
-- Team logos now show in the spectator scoreboard, the win panel and the 
player scoreboard.
- Added a new win panel string that shows the team name if they win the round.

[MISC]
- Added ff_damage_bullet_penetration convar to control how much penetration 
power and damage is scaled when hitting a friendly when FF is off.
- Fixed pistol muzzle flash so it no longer stretches to the map origin at low 
framerates.
- Fixed fog clearcolor calculation that caused free-cam spectators to see 
bright colors behind level geometry.
- Speculative fix for spectating audio bug.
- Added player flashbang visual indicators with a progress bar that shows over 
players heads when you are watching via GOTV.
- Updated the first person flash effect when spectating someone via GOTV.
- Fixed bug which stopped CS:GO from working on OSX Snow Leopard.
- Added flavor text to the Bravo Collection weapons.
- Added 5 new Music Kit Offers.
- Added 12 new Sticker Offers.
- Fixed gamepads being reset and deactivated on map load.
- Added support for hot-plugging of gamepads rather than requiring that they be 
connected prior to game launch.


[MAPS]
-Cobblestone
--Removed various boosts
--Further optimizations
--Tweaked layout of underpass room
--Moved door from CT side to T side of underpass
--Made cubby at entrance to Bombsite A smaller
--Widened arch at end of long A
--Set correct surface types on textures
--Brightened haystacks at entrance to Long A
--Updated collision on broken wall in bombsite A and B

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Re: [Csgo_servers] CSGO update

2015-02-12 Thread Michael Waddell

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[Csgo_servers] CSGO update

2015-02-04 Thread Ido Magal
CSGO has been updated to version 1.34.7.0

Thanks.


Release Notes for 2/4/2015

[MISC]
- Reduced latency of voice audio.
- Community servers now can show viewer counts when players are streaming their 
match.
- Fixed regression in Deathmatch Bonus mission evaluation.
- Fixed a Deathmatch exploit where players could maliciously cause the server 
to run out of entities.
- Fixed buymenu's Accurate Range weapon stats being computed incorrectly.
- Fixed AWP viewmodel rendering when zoomed.
- Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text.
- Positional sounds spatialize to within 15 inches of the player and no longer 
spread to stereo when nearby.

[MAPS]
- Major changes to Cobblestone
-Bombsite A:
--Made bombsite A courtyard smaller
--Removed spiral stairs at back of bombsite A
--Pushed forward side-balcony at bombsite A, making it easier to check corners 
before jumping down
--Added a static door to entrance to connector from bombsite A
--Shortened battlement in long A, making it easier to check
--Raised wall around bombsite A slightly, to give some cover when out in the 
open
--Added additional cover in bombsite A
--Removed balcony at CT side of long A
--Added an additional chest-height wall at A ramp
--Removed large boulders in A site

-Bombsite B:
--Made bombsite B courtyard smaller
--Rerouted T main entrance to bombsite B
--Made it easier to throw grenades into B site from a safe position as T
--Added some cover on T platform in bombsite B
--Moved bombsite B more to the middle of the courtyard
--Flattened ground at bombsite B
--Removed back of B area
--Hut at back of B can now be shot through
--Added a static door to entrance to bombsite B from connector

-Other:
--Removed stairs and overpass route from dropdown room
--Widened upper dropdown passage
--Added a ramp to dropdown to make it easier to peek into lower
--Players can now jump up via flowerbed in connector to get into dropdown room
--Removed walls in T tunnels
--Removed CT sniper room
--Added a static door to CT side of water room
--Tweaked layout of water room slightly
--Removed double window room near T spawn
--Moved T spawns forward a bit
--Added a direct ladder to T sniper tower
--Various optimizations
--Increased player visibility
--Fixed a bug where very few chickens were spawned

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Re: [Csgo_servers] CSGO update

2015-01-29 Thread bluejellybean
Got everything working.

For anyone else running into trouble, I got it working by creating a fresh
install of the server.



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[Csgo_servers] CSGO update

2015-01-28 Thread Ido Magal

CSGO has been updated to version 1.34.6.9

Thanks.

Release Notes for 1/28/2014

[GAMEPLAY]
- Adjusted the radius at which incendiary and smoke grenades interact.

[UI]
- Loading screens will now display the icons for maps that have item 
collections associated with them
- In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and 
position settings.
- Fixed New Items alert showing incorrect number of items up when coming back 
to main menu from a match

[MISC]
- Added server convar tv_allow_camera_man_steamid that should be set on 
tournament servers to the full 64-bit numeric SteamID of production caster 
(e.g. 7650123456). Tournament production casters who launch the game with 
the -interactivecaster command line flag and join the in-game spectators will 
get all camera and voice recorded and broadcast on GOTV.
- Upgraded runtime libraries to use the latest Steam SDK.
- Fixed a frequent crash during map loading while the game was minimized.
- Various weapon CPU optimizations.
- Added flavor text to Chroma Case weapons.

[MAPS]
-Mirage
--Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper 
position.
--Moved a prop to make peeking into palace easier, CT side.
--Removed a strange boost in bombsite A.

-Nuke
--Fixed a bug where an incendiary grenade could explode on bombsite B ceiling 
beams and damage players in A site.

-Overpass
--Rerouted entrance into upper park from bombsite A.
--Changed mid cover in bombsite A, corners can now be shot through with rifles.
--Changed cover in T side of upper park.
--Moved T spawns forward slightly.
--Moved bombsite A plant zone up slightly.

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Re: [Csgo_servers] CSGO update

2015-01-28 Thread Matt Razza
Added server convar tv_allow_camera_man_steamid that should be set on 
tournament servers to the full 64-bit numeric SteamID of production caster 
(e.g. 7650123456). Tournament production casters who launch the game with 
the -interactivecaster command line flag and join the in-game spectators will 
get all camera and voice recorded and broadcast on GOTV.?


Thank you!!!


Regards,
Matt Razza
Co-Founder | altPUG, LLC.

From: csgo_servers-boun...@list.valvesoftware.com 
csgo_servers-boun...@list.valvesoftware.com on behalf of Ido Magal 
i...@valvesoftware.com
Sent: Wednesday, January 28, 2015 4:25 PM
To: 'hlds_annou...@list.valvesoftware.com'; csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] CSGO update


CSGO has been updated to version 1.34.6.9

Thanks.

Release Notes for 1/28/2014

[GAMEPLAY]
- Adjusted the radius at which incendiary and smoke grenades interact.

[UI]
- Loading screens will now display the icons for maps that have item 
collections associated with them
- In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and 
position settings.
- Fixed New Items alert showing incorrect number of items up when coming back 
to main menu from a match

[MISC]
- Added server convar tv_allow_camera_man_steamid that should be set on 
tournament servers to the full 64-bit numeric SteamID of production caster 
(e.g. 7650123456). Tournament production casters who launch the game with 
the -interactivecaster command line flag and join the in-game spectators will 
get all camera and voice recorded and broadcast on GOTV.
- Upgraded runtime libraries to use the latest Steam SDK.
- Fixed a frequent crash during map loading while the game was minimized.
- Various weapon CPU optimizations.
- Added flavor text to Chroma Case weapons.

[MAPS]
-Mirage
--Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper 
position.
--Moved a prop to make peeking into palace easier, CT side.
--Removed a strange boost in bombsite A.

-Nuke
--Fixed a bug where an incendiary grenade could explode on bombsite B ceiling 
beams and damage players in A site.

-Overpass
--Rerouted entrance into upper park from bombsite A.
--Changed mid cover in bombsite A, corners can now be shot through with rifles.
--Changed cover in T side of upper park.
--Moved T spawns forward slightly.
--Moved bombsite A plant zone up slightly.

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Re: [Csgo_servers] CSGO update

2015-01-28 Thread hasser css
You guys broke community servers (at least for Linux DS), no one can
connect to my community server neither through the console nor server
browser.

On Thu, Jan 29, 2015 at 1:25 AM, Ido Magal i...@valvesoftware.com wrote:



 CSGO has been updated to version 1.34.6.9



 Thanks.



 Release Notes for 1/28/2014



 [GAMEPLAY]

 - Adjusted the radius at which incendiary and smoke grenades interact.



 [UI]

 - Loading screens will now display the icons for maps that have item
 collections associated with them

 - In Spectator Mode, Scoreboard and Server Graphic will now obey hud
 scale and position settings.

 - Fixed New Items alert showing incorrect number of items up when coming
 back to main menu from a match



 [MISC]

 - Added server convar tv_allow_camera_man_steamid that should be set on
 tournament servers to the full 64-bit numeric SteamID of production
 caster (e.g. 7650123456). Tournament production casters who launch
 the game with the -interactivecaster command line flag and join the
 in-game spectators will get all camera and voice recorded and broadcast on
 GOTV.

 - Upgraded runtime libraries to use the latest Steam SDK.

 - Fixed a frequent crash during map loading while the game was minimized.

 - Various weapon CPU optimizations.

 - Added flavor text to Chroma Case weapons.



 [MAPS]

 -Mirage

 --Fixed a bug where a boosted player in T spawn could peek into mid/CT
 sniper position.

 --Moved a prop to make peeking into palace easier, CT side.

 --Removed a strange boost in bombsite A.



 -Nuke

 --Fixed a bug where an incendiary grenade could explode on bombsite B
 ceiling beams and damage players in A site.



 -Overpass

 --Rerouted entrance into upper park from bombsite A.

 --Changed mid cover in bombsite A, corners can now be shot through with
 rifles.

 --Changed cover in T side of upper park.

 --Moved T spawns forward slightly.

 --Moved bombsite A plant zone up slightly.



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Re: [Csgo_servers] CSGO update

2015-01-28 Thread hasser css
Sorry, false alarm, it's just the awful you need a GC connection for the
connect IP command to work-nonsense that's in CS:GO.

On Thu, Jan 29, 2015 at 1:32 AM, hasser css hasserva...@gmail.com wrote:

 You guys broke community servers (at least for Linux DS), no one can
 connect to my community server neither through the console nor server
 browser.

 On Thu, Jan 29, 2015 at 1:25 AM, Ido Magal i...@valvesoftware.com wrote:



 CSGO has been updated to version 1.34.6.9



 Thanks.



 Release Notes for 1/28/2014



 [GAMEPLAY]

 - Adjusted the radius at which incendiary and smoke grenades interact.



 [UI]

 - Loading screens will now display the icons for maps that have item
 collections associated with them

 - In Spectator Mode, Scoreboard and Server Graphic will now obey hud
 scale and position settings.

 - Fixed New Items alert showing incorrect number of items up when coming
 back to main menu from a match



 [MISC]

 - Added server convar tv_allow_camera_man_steamid that should be set on
 tournament servers to the full 64-bit numeric SteamID of production
 caster (e.g. 7650123456). Tournament production casters who launch
 the game with the -interactivecaster command line flag and join the
 in-game spectators will get all camera and voice recorded and broadcast on
 GOTV.

 - Upgraded runtime libraries to use the latest Steam SDK.

 - Fixed a frequent crash during map loading while the game was minimized.

 - Various weapon CPU optimizations.

 - Added flavor text to Chroma Case weapons.



 [MAPS]

 -Mirage

 --Fixed a bug where a boosted player in T spawn could peek into mid/CT
 sniper position.

 --Moved a prop to make peeking into palace easier, CT side.

 --Removed a strange boost in bombsite A.



 -Nuke

 --Fixed a bug where an incendiary grenade could explode on bombsite B
 ceiling beams and damage players in A site.



 -Overpass

 --Rerouted entrance into upper park from bombsite A.

 --Changed mid cover in bombsite A, corners can now be shot through with
 rifles.

 --Changed cover in T side of upper park.

 --Moved T spawns forward slightly.

 --Moved bombsite A plant zone up slightly.



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Re: [Csgo_servers] CSGO update

2015-01-28 Thread Daniel Barreiro
My three servers appear to be fine. All of them running on Ubuntu 12.04.5
x64
What distro are you on?

On Wed, Jan 28, 2015 at 7:32 PM, hasser css hasserva...@gmail.com wrote:

 You guys broke community servers (at least for Linux DS), no one can
 connect to my community server neither through the console nor server
 browser.

 On Thu, Jan 29, 2015 at 1:25 AM, Ido Magal i...@valvesoftware.com wrote:



 CSGO has been updated to version 1.34.6.9



 Thanks.



 Release Notes for 1/28/2014



 [GAMEPLAY]

 - Adjusted the radius at which incendiary and smoke grenades interact.



 [UI]

 - Loading screens will now display the icons for maps that have item
 collections associated with them

 - In Spectator Mode, Scoreboard and Server Graphic will now obey hud
 scale and position settings.

 - Fixed New Items alert showing incorrect number of items up when coming
 back to main menu from a match



 [MISC]

 - Added server convar tv_allow_camera_man_steamid that should be set on
 tournament servers to the full 64-bit numeric SteamID of production
 caster (e.g. 7650123456). Tournament production casters who launch
 the game with the -interactivecaster command line flag and join the
 in-game spectators will get all camera and voice recorded and broadcast on
 GOTV.

 - Upgraded runtime libraries to use the latest Steam SDK.

 - Fixed a frequent crash during map loading while the game was minimized.

 - Various weapon CPU optimizations.

 - Added flavor text to Chroma Case weapons.



 [MAPS]

 -Mirage

 --Fixed a bug where a boosted player in T spawn could peek into mid/CT
 sniper position.

 --Moved a prop to make peeking into palace easier, CT side.

 --Removed a strange boost in bombsite A.



 -Nuke

 --Fixed a bug where an incendiary grenade could explode on bombsite B
 ceiling beams and damage players in A site.



 -Overpass

 --Rerouted entrance into upper park from bombsite A.

 --Changed mid cover in bombsite A, corners can now be shot through with
 rifles.

 --Changed cover in T side of upper park.

 --Moved T spawns forward slightly.

 --Moved bombsite A plant zone up slightly.



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Re: [Csgo_servers] CSGO update

2015-01-28 Thread Joshua Travis
We had a similar issue a few udpates ago and found it was a server var in
the gamemodes_casual.cfg that we were using.  I would say try using the
stock configs and see if you still have the same issue to start out.

On Wed, Jan 28, 2015 at 6:36 PM, bluejellybean alexbark...@gmail.com
wrote:

 I've been playing with it and got this:

 http://imgur.com/HsuSWy2


 Still not sure, anyone have a clue?


 I should also note that I'm currently running an updated server on Ubuntu
 12.04 without issue



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Re: [Csgo_servers] CSGO update

2015-01-28 Thread csgo clan
OMG FINALLY!

[MISC]- Fixed a frequent crash during map loading while the game was minimized.
  From: Ido Magal i...@valvesoftware.com
 To: 'hlds_annou...@list.valvesoftware.com' 
hlds_annou...@list.valvesoftware.com; csgo_servers@list.valvesoftware.com 
csgo_servers@list.valvesoftware.com 
 Sent: Wednesday, January 28, 2015 7:25 PM
 Subject: [Csgo_servers] CSGO update
   
 !--#yiv3091958552 _filtered #yiv3091958552 {font-family:Calibri;panose-1:2 15 
5 2 2 2 4 3 2 4;}#yiv3091958552 #yiv3091958552 p.yiv3091958552MsoNormal, 
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sans-serif;}#yiv3091958552 a:link, #yiv3091958552 
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#yiv3091958552 {margin:1.0in 1.0in 1.0in 1.0in;}#yiv3091958552 
div.yiv3091958552WordSection1 {}--   CSGO has been updated to version 1.34.6.9 
   Thanks.    Release Notes for 1/28/2014    [GAMEPLAY] - Adjusted the radius 
at which incendiary and smoke grenades interact.    [UI] - Loading screens will 
now display the icons for maps that have item collections associated with them 
- In Spectator Mode, Scoreboard and Server Graphic will now obeyhud scale and 
position settings. - Fixed New Items alert showing incorrect number of items up 
when coming back to main menu from a match    [MISC] - Added server 
convartv_allow_camera_man_steamid that should be set on tournament servers to 
the full 64-bit numericSteamID of production caster (e.g. 7650123456). 
Tournament production casters who launch the game with the -interactivecaster 
command line flag and join the in-game spectators will get all camera and voice 
recorded and broadcast on GOTV. - Upgraded runtime libraries to use the latest 
Steam SDK. - Fixed a frequent crash during map loading while the game was 
minimized. - Various weapon CPU optimizations. - Added flavor text to Chroma 
Case weapons.    [MAPS] -Mirage --Fixed a bug where a boosted player in T spawn 
could peek into mid/CT sniper position. --Moved a prop to make peeking into 
palace easier, CT side. --Removed a strange boost in bombsite A.    -Nuke 
--Fixed a bug where an incendiary grenade could explode on bombsite B ceiling 
beams and damage players inA site.    -Overpass --Rerouted entrance into upper 
park from bombsite A. --Changed mid cover in bombsite A, corners can now be 
shot through with rifles. --Changed cover in T side of upper park. --Moved T 
spawns forward slightly. --Moved bombsite A plant zone up slightly.    
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Re: [Csgo_servers] CSGO update

2015-01-28 Thread bluejellybean
This update broke all of my servers on windows 7.

Picture format: http://imgur.com/ECQ8bv9

text says: 

Failed to load gamerulescvar.txt, game rules cvars might not be reported to
management tools.
Server is hibernating
Missing shutdown function for sv.Init( bDedicated ) :  sv.Shutdown()



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Re: [Csgo_servers] CSGO update

2015-01-28 Thread bluejellybean
I've been playing with it and got this:

http://imgur.com/HsuSWy2


Still not sure, anyone have a clue?


I should also note that I'm currently running an updated server on Ubuntu
12.04 without issue



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Re: [Csgo_servers] CSGO update

2015-01-28 Thread Slaven24
The Update broke all my windows servers but i dont know why..

here a screenshot from the console

http://imgur.com/C0XVKSu http://imgur.com/C0XVKSu  



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Re: [Csgo_servers] CSGO update

2015-01-15 Thread Andre Müller
I think they don't do unit tests. That's all.

Daniel Barreiro smelly.feet.you.h...@gmail.com schrieb am Do., 15. Jan.
2015 13:42:

 I'm still unable to update my Dallas server.

 Sent from my Android Phone. Please ignore any typos.
 On Jan 15, 2015 1:10 AM, ics i...@ics-base.net wrote:

 If the code compiles, it gets released. There is no additional testing
 untill the crash reports start pouring in automatically.

 -ics

 Marcos Silva kirjoitti:

 Hes kinda right. Me as a server owner and player paid for this game to be
 running smoothly. The current problems with the updates are mistakes from
 someone on the dev team. The strongest point he has is: Why not simply
 test
 it with time? If needed take a day or even 2 to see if the patch will run
 smooth. Or even update the game when needed. REALLY needed (x2 month?).



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Re: [Csgo_servers] CSGO update

2015-01-15 Thread Kai Mallea
Hi, I have a temporary workaround for Steamcmd failing to connect/login. My
server is in New Jersey, and has been unable to login to Steam for many
days now. The following worked for me:

1. In your steamcmd directory, make a backup of config/config.vdf
2. Open config/config.vdf and find the IP addresses listed under
InstallConfigStore - Software - Valve - Steam - CM
3. Remove the IP addresses starting with 208.* (note that the addresses are
delimited by semicolons)
4. Re-run steamcmd and login

Again, this is only temporary, and you should restore the backed-up copy
when things are back to normal.



-Kai

On Wed, Jan 14, 2015 at 11:23 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 Steamstat.us says only 44 of the 62 US servers are online. My
 connection_log.txt says that it failed to connect to
 208.78.164.14:27017
 which appears to be one of the offline servers. We're just gonna need to
 wait.

 On Wed, Jan 14, 2015 at 10:41 PM, Marcos Silva marcos_s...@live.com
 wrote:
  My servers are fine. Though Ive heard many servers are down because of
 that.
 
 
 
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Re: [Csgo_servers] CSGO update

2015-01-15 Thread Daniel Barreiro
I'm still unable to update my Dallas server.

Sent from my Android Phone. Please ignore any typos.
On Jan 15, 2015 1:10 AM, ics i...@ics-base.net wrote:

 If the code compiles, it gets released. There is no additional testing
 untill the crash reports start pouring in automatically.

 -ics

 Marcos Silva kirjoitti:

 Hes kinda right. Me as a server owner and player paid for this game to be
 running smoothly. The current problems with the updates are mistakes from
 someone on the dev team. The strongest point he has is: Why not simply
 test
 it with time? If needed take a day or even 2 to see if the patch will run
 smooth. Or even update the game when needed. REALLY needed (x2 month?).



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Re: [Csgo_servers] CSGO update

2015-01-14 Thread ham5
Are your servers even able to get the update?

Connecting anonymously to Steam Public...Login Failure: No Connection
FAILED with result code 3
force_install_dir ../cs_go
app_update 740
ERROR! Failed to request AppInfo update, not online or not logged in to
Steam.




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Re: [Csgo_servers] CSGO update

2015-01-14 Thread Daniel Barreiro
Steamstat.us says only 44 of the 62 US servers are online. My
connection_log.txt says that it failed to connect to
208.78.164.14:27017
which appears to be one of the offline servers. We're just gonna need to wait.

On Wed, Jan 14, 2015 at 10:41 PM, Marcos Silva marcos_s...@live.com wrote:
 My servers are fine. Though Ive heard many servers are down because of that.



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Re: [Csgo_servers] CSGO update

2015-01-14 Thread Daniel Barreiro
Seems like a bunch of the servers are down. I was able to update my
NYC and my Amsterdam based servers, but my Dallas one is throwing that
error.

On Wed, Jan 14, 2015 at 10:21 PM, ham5 c...@tehwebz.net wrote:
 Are your servers even able to get the update?

 Connecting anonymously to Steam Public...Login Failure: No Connection
 FAILED with result code 3
 force_install_dir ../cs_go
 app_update 740
 ERROR! Failed to request AppInfo update, not online or not logged in to
 Steam.




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Re: [Csgo_servers] CSGO update

2015-01-14 Thread ham5
you obviously have no clue and I wish you would stop posting.



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[Csgo_servers] CSGO update

2015-01-14 Thread Ido Magal
CSGO has been updated to version 1.34.6.7

Thanks.


Release Notes for 1/14/2015

[GAMEPLAY]
- Fixed P2000 ammo capacity.

[MISC]
- Fixed a corrupt packets issue that occurred when a client attempted to play 
on community servers after official servers.
- rcon stats now include server frame simulation time ms, stddev of simulation 
time ms, and tick precision ms.
- Fixed an exploit used by malicious servers to bypass SERVER_CAN_EXECUTE 
restriction on connected clients.
- Fixed achievement icons not displaying.

[MAPS]
-Cache
--Exploit fix in Bombsite B

-Facade
--Updated overview image

-Cobblestone
--Fixed sticky spot under roof overhang at B
--Fixed overview map not matching the geometry at Gallery
--Raised ceiling and added trim in Gallery
--Fixed sticky clip brush at A
--Added clip brush to tapestry in CT sniper room so you can't walk through it
--Fixed floating electrical box in sewer stairwell
--Fixed missing texture above T ramp
--Removed handrail/clips and adjusted lighting in CT sniper hallway
--Fixed wooden platform clipping into stone in T spawn
--Made window bars in B tunnels  Gallery non-solid

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Re: [Csgo_servers] CSGO update

2015-01-14 Thread ics
If the code compiles, it gets released. There is no additional testing 
untill the crash reports start pouring in automatically.


-ics

Marcos Silva kirjoitti:

Hes kinda right. Me as a server owner and player paid for this game to be
running smoothly. The current problems with the updates are mistakes from
someone on the dev team. The strongest point he has is: Why not simply test
it with time? If needed take a day or even 2 to see if the patch will run
smooth. Or even update the game when needed. REALLY needed (x2 month?).



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Re: [Csgo_servers] CSGO update

2015-01-14 Thread L33TGaming
My servers are continuously crashing every hour after this update.



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Re: [Csgo_servers] CSGO update

2015-01-14 Thread Jack M.
Even the match making servers are totally screwed right now. I think the
whole client is screwed.
On Jan 14, 2015 11:50 PM, ics i...@ics-base.net wrote:

 Everyone, update your servers. After the update that Ido announced, there
 was another.

 -ics

 L33TGaming kirjoitti:

 My servers are continuously crashing every hour after this update.



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Re: [Csgo_servers] CSGO update

2015-01-14 Thread Marcos Silva
Hes kinda right. Me as a server owner and player paid for this game to be
running smoothly. The current problems with the updates are mistakes from
someone on the dev team. The strongest point he has is: Why not simply test
it with time? If needed take a day or even 2 to see if the patch will run
smooth. Or even update the game when needed. REALLY needed (x2 month?).



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Re: [Csgo_servers] CSGO update

2015-01-14 Thread ics
Everyone, update your servers. After the update that Ido announced, 
there was another.


-ics

L33TGaming kirjoitti:

My servers are continuously crashing every hour after this update.



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Re: [Csgo_servers] CSGO update

2015-01-14 Thread Marcos Silva
My servers are fine. Though Ive heard many servers are down because of that.



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