Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Angel Marquez
I totally disagree. I've worked with a few interaction designers that had
reputable university degrees specific to interaction design and they were as
you say 'worthless'. I asked one what web sites applications etc..she
thought were well done and she said she didn't do that. Another had never
heard of Tufte. Those were just the 2 examples off the top of my head. I
would expect more from any breathing life form that had a pulse and the
nerve to throw the title around.
In my experience past and current never seeing the people and conveying the
message remote is ideal. I've seen more quality from 2 people in sync from a
far than entire teams holding 2 weekly whiteboard sessions.

I've learned more from reading your books than anyone ever taught me in
class or by example. I would never want to monopolize the work place with my
school crownies either.

Just my thoughts, nothing personal. I'm taking a relational database theory
class online right now and it is way better than any tech class I've ever
taken and had to sit and listen to the most often slanted political speech
of the instructors personal preferences accompanied by slides.

FYI, I was a high school continuation student; but, I was also
in geometry when I was in 6th grade. It was all down hill from there.

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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Renee Rosen-Wakeford
On Wed, Jan 21, 2009 at 7:58 AM, Dan Saffer d...@odannyboy.com wrote:


 On Jan 20, 2009, at 9:03 PM, Ben Vaughan wrote:

  However, I must respectfully disagree that the only way to benefit
 from a program is by personally attending.


 Based on what exactly? Is there anyone on the list who has attended design
 school who thinks it can be taught remotely? If so, that's an opinion I've
 yet to hear.


It wasn't quite design school remotely, but I did take the postgraduate
module on user centred design from Open University which is a highly
respected institute of distance learning in the UK. It gave me a good
foundation in the basics of UCD, though it has a IS/engineering bias (lots
of use cases, etc.). I did that so that I could work full-time while
studying - none of the UK HCI or IxD postgraduate programmes in the UK have
evening classes. Even part time, they assume you will only work a few days a
week.

A few years later, I took a year off and completed an MSc in HCI from UCL.
Although I learned a lot from the OU course, the UCL one was much more
in-depth, partially because it was a whole MSc instead of just one module
that was part of another MSc, but another was the fact that it wasn't
distance learning and we had lots of design and other kinds of workshops.

On the other hand, the basics/foundations of the course could probably be
taught by distance learning. So maybe the solution is to create more
programs that combine distance learning with workshops later in the program
or more infrequently - i.e., 1-2 intensive weeks of workshopping that allow
students to use their holiday time to attend full-time but can more easily
keep their jobs while doing the rest of the study. It might take longer to
get the course done that way, but it always does if you're attending part
time.

As for getting a job without a degree or considerable experience, it's very
hard in the current market, at least in London. Before I had the MSc but
with the OU course and some experience (plus years of industry experience as
a producer/front-end developer), I got interviews. After the MSc, I got job
offers and now work as a User Experience Architect.

I think the KU course sounds like a good idea with evening classes for
professionals in Lawrence and Kansas City. If I still lived in the area and
didn't already have a degree, I'd seriously consider it, especially since
Masters programs are 2 years full time in the US instead of just 1. (KU is
my undergraduate alma mater, though I studied totally unrelated fields to
what I do today.)

-- 
Renée Rosen-Wakeford
rene...@gmail.com
Twitter: @lilitu93

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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread mark schraad
I have to agree with Dan here. A remote learning program in  
interaction is not a great solution regardless of its convenience.


You can certainly access texts and publications from nearly anywhere,  
but immersion and social learning is an important component of the  
experience. I am sure that you can learn the principles and  
guidelines of the field from books, but the discourse, collaboration,  
debates and even the arguments are what crystalize the foundations  
for your passion and expertise. I will go a step further and say that  
while having a source for direct application of what you learn (a  
job) is great, the experience for me was optimal when I could devote  
2/3 of my time in research, theory and classwork rather than 1/3. The  
evening classes are a great option to expand reach of the discipline  
and this program... but immersion is well worth the price of admission.


Mark

btw: I am amongst a couple of dozen masters graduates from the  
University of Kansas that studied in this program prior to the formal  
degree now offered. Of those graduates... most found employment  
almost immediately at firms like adobe, microsoft, motorola, etc. I  
highly recommend the program and am happy to discuss it offline.



On Jan 21, 2009, at 5:06 AM, Renee Rosen-Wakeford wrote:


On Wed, Jan 21, 2009 at 7:58 AM, Dan Saffer d...@odannyboy.com wrote:



On Jan 20, 2009, at 9:03 PM, Ben Vaughan wrote:

 However, I must respectfully disagree that the only way to benefit

from a program is by personally attending.



Based on what exactly? Is there anyone on the list who has  
attended design
school who thinks it can be taught remotely? If so, that's an  
opinion I've

yet to hear.



It wasn't quite design school remotely, but I did take the  
postgraduate

module on user centred design from Open University which is a highly
respected institute of distance learning in the UK. It gave me a good
foundation in the basics of UCD, though it has a IS/engineering  
bias (lots

of use cases, etc.). I did that so that I could work full-time while
studying - none of the UK HCI or IxD postgraduate programmes in the  
UK have
evening classes. Even part time, they assume you will only work a  
few days a

week.

A few years later, I took a year off and completed an MSc in HCI  
from UCL.

Although I learned a lot from the OU course, the UCL one was much more
in-depth, partially because it was a whole MSc instead of just one  
module

that was part of another MSc, but another was the fact that it wasn't
distance learning and we had lots of design and other kinds of  
workshops.


On the other hand, the basics/foundations of the course could  
probably be

taught by distance learning. So maybe the solution is to create more
programs that combine distance learning with workshops later in the  
program
or more infrequently - i.e., 1-2 intensive weeks of workshopping  
that allow
students to use their holiday time to attend full-time but can more  
easily
keep their jobs while doing the rest of the study. It might take  
longer to
get the course done that way, but it always does if you're  
attending part

time.

As for getting a job without a degree or considerable experience,  
it's very
hard in the current market, at least in London. Before I had the  
MSc but
with the OU course and some experience (plus years of industry  
experience as
a producer/front-end developer), I got interviews. After the MSc, I  
got job

offers and now work as a User Experience Architect.

I think the KU course sounds like a good idea with evening classes for
professionals in Lawrence and Kansas City. If I still lived in the  
area and
didn't already have a degree, I'd seriously consider it, especially  
since
Masters programs are 2 years full time in the US instead of just 1.  
(KU is
my undergraduate alma mater, though I studied totally unrelated  
fields to

what I do today.)

--
Renée Rosen-Wakeford
rene...@gmail.com
Twitter: @lilitu93

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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Andy Polaine
Yes, I have to disagree with the argument about remote design
education being worthless. I've been involved in online
collaborative design teaching for ten years via the Omnium project
(and platform) at the College of Fine Arts in Australia -
http://www.omnium.net.au. Australia has a long history and expertise
in distance education because of the size of the place in relation to
the population size. 

I used to teach face-to-face at COFA when I was head of the school of
Media Arts and the Digital Media program there. I also taught online
for students who were either not in Sydney or Australia or on another
campus. Now I'm back in Germany I still teach online from here.

Teaching online requires a lot of preparation, which is a good thing
pedagogically speaking. It's far too easy to walk into a room and
wing it if you know your subject. Sometimes that is a good thing too,
but it doesn't structure the learning experience very well usually.

The 'low bandwidth' of communication also forces you to think about
what it is you are trying to teach and break it down and explain it
very carefully. Books are low bandwidth too - usually just text and
pictures - but deep content. As Angel mentioned, I have learned an
enormous amount from reading books, and that's without any direct
interaction with the authors (usually). Online learning and teaching
allows that interaction and discussion.

It also slows discussion down, which is an excellent way to get
students to consider different views and processes (it's not just
the loud ones that hog the floor) and allows for broader peer
feedback and collaboration in ways the often don't happen in real
life (because friends sit and work with friends, etc.). On top of
that you get an archive of the whole thing to refer back to.

COFA Online offers a Masters in Cross Disciplinary Art and Design
that also includes a sculpture course. Of course, it is different
from studio work, that's for sure, but not better or worse. A large
part of teaching sculpture students about form, light and shade,
volume, etc. is done through examples which are photographs anyway.
You can't drag all your students over to Europe to quickly look at a
Henry Moore, you show them a photograph and talk about it.

For interaction design, the online learning experience makes even
more sense because, at least for the digital versions, so many
examples are online to use, 'handle', critique, etc. So you're at
an advantage over some other traditional disciplines.

Most of the time I work remotely too for clients in the UK, often
with other people working on the projects in the USA. That's not
uncommon, so it's not a bad idea to teach students how to work this
way because it will play a large part in their futures. The only
thing I haven't really found a good online substitute for is
brainstorming. There are ways to come close, but it's not quite the
same process.

We've written and presented quite a bit about this -
http://omnium.net.au/research/papers/ %u2013 and I have some more
recent papers/examples if anyone is interested.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Kevin Doyle
As someone who wants to pursue a graduate degree in interaction
design, I'd like to say that I could only imagine something like
design being taught in a studio/lecture environment. As a person with
an education background, in-person education is optimal. 

Giving the concept some thought, while it's probably not the best
way to learn something as kinesthetic as interaction design, I think
to throw out the baby with the bathwater with the blanket statement
of only in the classroom, imo, is unfair. I mean, isn't a large
part of what we do as interaction designers to make interactions
thought impossible on the web or computer possible? Perhaps, instead
of saying that it's just not possible and to forget about it, we
should be brainstorming ways to make learning something like
interaction design online a plausible (maybe even preferred)
experience...?


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Benjamin Ho
The fact is, people learn different ways:

1. Audio (listening)
2. Kinesthetic (touchy-feely)
3. Visual (reading, seeing)

As long as the curriculum accommodates for these different ways of
learning, and it's of great quality, it's worthwhile to take.



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Dan Saffer


On Jan 21, 2009, at 1:53 AM, Angel Marquez wrote:

I totally disagree. I've worked with a few interaction designers  
that had reputable university degrees specific to interaction design  
and they were as you say 'worthless'. I asked one what web sites  
applications etc..she thought were well done and she said she didn't  
do that. Another had never heard of Tufte. Those were just the 2  
examples off the top of my head. I would expect more from any  
breathing life form that had a pulse and the nerve to throw the  
title around.


Design school doesn't necessarily make you a good designer: it only  
increases the probability that you are.



In my experience past and current never seeing the people and  
conveying the message remote is ideal. I've seen more quality from 2  
people in sync from a far than entire teams holding 2 weekly  
whiteboard sessions.


There is a big difference between getting trained (school) and working  
on a project.



I've learned more from reading your books than anyone ever taught me  
in class or by example. I would never want to monopolize the work  
place with my school crownies either.


You cannot learn interaction design from books alone. I say this as  
the author of two of them and as someone who has taught design for  
several years. You can have read every book in the field and still be  
a lousy designer. The opposite is also true for a rare few.


Dan



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[IxDA Discuss] St. Louis IxDA Happy Hour - Jan. 26th

2009-01-21 Thread Brad Nunnally
It's that time again for interaction designers, user experience
practitioners, and web developers to meet and share ideas. The first meeting
of the new year will be held at Bar Louie in the Central West End. Bring
yourself, a friend, and ideas to share with the group.

If you have any questions please feel free to contact Brad Nunnally (
bnunna...@gmail.com) or Nathan Verrill (nathanverr...@gmail.com). The first
round of tater tots is on us!

Bar Louie - 14 Maryland Plaza • St. Louis, MO 63108
Monday Jan 26th 6:00PM - 8:00PM

Facebook Group: http://www.facebook.com/home.php#/group.php?gid=53786481072

-- 
Brad Ty Nunnally

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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Dan Saffer


On Jan 21, 2009, at 7:08 AM, Kevin Doyle wrote:


Giving the concept some thought, while it's probably not the best
way to learn something as kinesthetic as interaction design, I think
to throw out the baby with the bathwater with the blanket statement
of only in the classroom, imo, is unfair. I mean, isn't a large
part of what we do as interaction designers to make interactions
thought impossible on the web or computer possible? Perhaps, instead
of saying that it's just not possible and to forget about it, we
should be brainstorming ways to make learning something like
interaction design online a plausible (maybe even preferred)
experience...?


This is true. However, one of the things we should know as a designer  
is what we can replace with a technology solution, and what we cannot  
(or should not). The interactions with instructors (masters) and other  
students (apprentices) on a day-to-day working level is invaluable,  
and given our level of technology currently, I do not think it could  
be replicated effectively. Critiques, for instance, which are such a  
large part of a design education, would be difficult to conduct  
remotely.


This is not just true of education, but of business as well. There's a  
reason consultants fly all over the place to meet face to face with  
clients or why distant teams occasionally still meet face to face:  
because nothing yet technologically is as high-bandwidth as being  
together in person. The nuance that happens via body language,  
gesture, expression, tone of voice, physical location, etc. is nigh  
impossible with our current technology.


Dan



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Will Evans
There's a reason consultants fly all over the place to meet face to  
face with clients or why distant teams occasionally still meet face to  
face: because nothing yet technologically is as high-bandwidth as  
being together in person


I am presenting in front of stakeholders tomorrow. I could easily  
present all the wireframes, visual designs, stories in the format of  
an open narrative via WebEx and conference call - but I would miss the  
most important thing - the looks on stakeholder's faces as they are  
walked through the first iteration of the application - I can see  
frustration, confusion, cluelessness as well as excitement and elation  
- Without having videocams trained on every person and displayed in 10  
different cam windows on my desktop could I get that most important of  
feedback. Same thing with design critiques - I would not say it HAS to  
be face to face - I just dont know if anything is available that  
brings about that level of intimacy which is important.


~ will

Where you innovate, how you innovate,
and what you innovate are design problems


Will Evans | User Experience Architect
tel: +1.617.281.1281 | w...@semanticfoundry.com
http://blog.semanticfoundry.com
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill




On Jan 21, 2009, at 10:43 AM, Dan Saffer wrote:

There's a reason consultants fly all over the place to meet face to  
face with clients or why distant teams occasionally still meet face  
to face: because nothing yet technologically is as high-bandwidth as  
being together in person



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Mike Caskey


I like your description of high-bandwidth interactions.  In what ways 
are interaction designers incorporating this into their designs?  Rich, 
multi-media experiences?  Video?  Has anyone else tried out Adobe 
Connectnow?


I'm thinking that the in-person and distance versions of these design 
courses and workshops probably have their own distinct advantages over 
the other.


Yes, learning styles should come into play when deciding on the best 
route to take.  I also wonder if another consideration might be what 
kind of work you're looking to get into.  Is there such a thing as a 
telecommuting Interaction Designer?  Why not!  :)  I think this could be 
relevant, especially for web designers.


My personal preference is actually a mix of both distance and in-person 
interaction, both for learning, and for working.  I like the 
high-bandwidth benefits, but also understand the value of distance and 
loosely-coupled communication.


I bet a pint that a handful of curriculum designers are having this very 
conversation, as we speak!


/derail

Mike Caskey
Denver, Colorado



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Re: [IxDA Discuss] what do you aspire to?

2009-01-21 Thread Kevin Silver

Good question.

My aspirations are to work collaboratively with other designers to  
design products and services that change the way people live and work  
work, of course for the better!


Kevin

On Jan 21, 2009, at 9:17 AM, mark schraad wrote:

There was a discussion recently that noted how much bad interaction  
design

exists in the world and that this org needs to do more to establish
competency. Slightly related... was an announcement that education  
is one of

the top priorities for the ixda in the coming months and years.
some quick positional takes (or working assumptions) on my part:

every product gets designed... relatively few things are designed  
well or by

professional designers

with millions of web and software developers working in the world...  
and

only thousands of IA's and IXd folks... we are spread quite thin

it seems reasonable that those of us participating in this online
conversation are pretty motivated.



I personally can't recall knowing or working with a designer who's
aspirations were to be 'competent'.

So as an interaction designer, what are your career aspirations?

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Re: [IxDA Discuss] what do you aspire to?

2009-01-21 Thread Will Evans

So as an interaction designer, what are your career aspirations?


To be competent.



~ will

Where you innovate, how you innovate,
and what you innovate are design problems


Will Evans | User Experience Architect
tel: +1.617.281.1281 | w...@semanticfoundry.com
http://blog.semanticfoundry.com
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill




On Jan 21, 2009, at 11:24 AM, Kevin Silver wrote:


So as an interaction designer, what are your career aspirations?



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Michael Eckersley
Interesting to see the various opinions. 

Probably necessary to explain that our current graduate programs rely
on regular student-instructor and student-student group interaction.
The co-located courses are offered evenings simultaneously
between two campuses in KC and Lawrence, with the professor
alternating between locations every week. We currently rely on
Polycom systems. Not ideal, but a workable, fairly low cost solution
for now. Blackboard offers useful asynchronous course backup for
information sharing: readings, discussion boards, lecture material,
etc. Lecture material can be videotaped and archived for reference.

Ideally, we'd prefer having all students together at same
time/place, but we've found that the benefits of this delivery
channel outweigh most of the obvious limitations. This model
contrasts from conventional distance learning models in that there's
still plenty of face-to-face in a lecture/studio format. But it's
been surprising how adaptive the learning experience can be without
sacrificing qualities that make it meaningful and useful to people. 

We are getting requests to make these programs available remotely in
a more conventional distance learning mode. It appears doable for the
Design Management MA, but not well suited to the serious study of
Interaction Design--at least with current commercially available
technology.

Hope this clarifies...

Michael


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] what do you aspire to?

2009-01-21 Thread Mike Caskey
Having been a web designer of 12 years, and having experienced only 
that aspect of interaction design, I feel my aspirations are limited.


I fear I may be missing out in the world of IxD!  What are some ways you 
might suggest for me to remove the blinders?  This list has been a 
wonderful and engaging channel for me, to learn more about the 
specialty/practice of IxD in-general, but where else can I turn?


Thanks!

Mike Caskey
Denver, Colorado


Will Evans wrote:

So as an interaction designer, what are your career aspirations?


To be competent.



~ will

Where you innovate, how you innovate,
and what you innovate are design problems

 


Will Evans | User Experience Architect
tel: +1.617.281.1281 | w...@semanticfoundry.com
http://blog.semanticfoundry.com
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill
 





On Jan 21, 2009, at 11:24 AM, Kevin Silver wrote:


So as an interaction designer, what are your career aspirations?



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Re: [IxDA Discuss] what do you aspire to?

2009-01-21 Thread Ben Vaughan
As a developer / designer for about the same amount of time, all I can
really say is, What he said.

Ben Vaughan


On Wed, Jan 21, 2009 at 9:54 AM, Mike Caskey m...@casadev.com wrote:
 Having been a web designer of 12 years, and having experienced only that
 aspect of interaction design, I feel my aspirations are limited.

 I fear I may be missing out in the world of IxD!  What are some ways you
 might suggest for me to remove the blinders?  This list has been a wonderful
 and engaging channel for me, to learn more about the specialty/practice of
 IxD in-general, but where else can I turn?

 Thanks!

 Mike Caskey
 Denver, Colorado

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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Phil Chung
Having attended design school, completed a doctorate in HCI, taught graduate 
students in design, and being currently in a part-time MBA program, I believe 
there are
few technical skills that you can't learn from books or
online nowadays with some self-discipline. Granted, putting yourself in a
classroom gains you access to a priceless
network of classmates and instructors and the nurturing
aspect of classroom collaboration as already mentioned. Yes, you can look 
forward to
getting great feedback during design critiques from talented peers along
with some motivation thrown in by grades and competition. These things cannot 
be replicated by an online program currently. But if they
don't matter to you and your primary goal is to improve your
technical skills or simply claim a graduate degree as a job qualification, then 
it'll probably make
more economic sense to seek self-learning options or a distance program. The 
proof is in the pudding -- there are many famous designers who did not have a 
traditional design education (e.g. David Carson). Disclaimer: this is coming 
from someone who loves school. :-)





From: Will Evans wkeva...@gmail.com
To: Dan Saffer d...@odannyboy.com
Cc: IxDA Discuss disc...@ixda.org
Sent: Wednesday, January 21, 2009 10:50:31 AM
Subject: Re: [IxDA Discuss] Masters Programs in Interaction Design and Design 
Management at University of Kansas

There's a reason consultants fly all over the place to meet face to face with 
clients or why distant teams occasionally still meet face to face: because 
nothing yet technologically is as high-bandwidth as being together in person

I am presenting in front of stakeholders tomorrow. I could easily present all 
the wireframes, visual designs, stories in the format of an open narrative via 
WebEx and conference call - but I would miss the most important thing - the 
looks on stakeholder's faces as they are walked through the first iteration of 
the application - I can see frustration, confusion, cluelessness as well as 
excitement and elation - Without having videocams trained on every person and 
displayed in 10 different cam windows on my desktop could I get that most 
important of feedback. Same thing with design critiques - I would not say it 
HAS to be face to face - I just dont know if anything is available that brings 
about that level of intimacy which is important.

~ will

Where you innovate, how you innovate,
and what you innovate are design problems


Will Evans | User Experience Architect
tel: +1.617.281.1281 | w...@semanticfoundry.com
http://blog.semanticfoundry.com
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill




On Jan 21, 2009, at 10:43 AM, Dan Saffer wrote:

 There's a reason consultants fly all over the place to meet face to face with 
 clients or why distant teams occasionally still meet face to face: because 
 nothing yet technologically is as high-bandwidth as being together in person


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Re: [IxDA Discuss] what do you aspire to?

2009-01-21 Thread Mike Caskey
I'm one of the few mentioned, who has made a successful time of it, 
without any

degree, let alone a specialized Master in IxD or Ux.

I have practiced interaction design on a daily basis, but again, only 
within the context
of the web.  I also feel a lot of the web marketing and optimization I 
do has given
me insights to aspects of the user/designer/organization relationship 
that perhaps

emerging graduates have yet to realize.

But I can't help but wonder what landscapes would be revealed by some 
quality

coursework facilitated by a generalist.

I enjoy the web like crazy, but having recently been downsized into a 
new round of

resume-flinging, I'm reminded of my curiosity about the wider world of IxD.

I hope this helps to explain my humble questions to the group.  :)

Mike Caskey
Denver, Colorado



Ben Vaughan wrote:

As a developer / designer for about the same amount of time, all I can
really say is, What he said.

Ben Vaughan


On Wed, Jan 21, 2009 at 9:54 AM, Mike Caskey m...@casadev.com wrote:
  

Having been a web designer of 12 years, and having experienced only that
aspect of interaction design, I feel my aspirations are limited.

I fear I may be missing out in the world of IxD!  What are some ways you
might suggest for me to remove the blinders?  This list has been a wonderful
and engaging channel for me, to learn more about the specialty/practice of
IxD in-general, but where else can I turn?

Thanks!

Mike Caskey
Denver, Colorado



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Mike Caskey


I like your mixed-media, multi-channel approach.  I think you only 
increase the richness

of your courses by using this approach.

I used to work at Regis University, where I evaluated and implemented 
existing technologies

for things like distance learning.

One of the gems I found for course facilitation was Moodle.  It was 
quite nice for those loosely-
coupled interactions and collaborations.  At the time it didn't carry 
many features for live
collaboration, but it was a very nice piece of work.  And drumroll 
it's free  open-source.


Regis didn't end up using it officially, but a handful of professors 
ended up with their own
instances of it for their own courses, since they preferred it (which 
speaks to me).


Adobe ConnectNow is an interesting service for live presentation and 
collaboration.


Mike Caskey
Denver, Colorado


Michael Eckersley wrote:
Interesting to see the various opinions. 


Probably necessary to explain that our current graduate programs rely
on regular student-instructor and student-student group interaction.
The co-located courses are offered evenings simultaneously
between two campuses in KC and Lawrence, with the professor
alternating between locations every week. We currently rely on
Polycom systems. Not ideal, but a workable, fairly low cost solution
for now. Blackboard offers useful asynchronous course backup for
information sharing: readings, discussion boards, lecture material,
etc. Lecture material can be videotaped and archived for reference.

Ideally, we'd prefer having all students together at same
time/place, but we've found that the benefits of this delivery
channel outweigh most of the obvious limitations. This model
contrasts from conventional distance learning models in that there's
still plenty of face-to-face in a lecture/studio format. But it's
been surprising how adaptive the learning experience can be without
sacrificing qualities that make it meaningful and useful to people. 


We are getting requests to make these programs available remotely in
a more conventional distance learning mode. It appears doable for the
Design Management MA, but not well suited to the serious study of
Interaction Design--at least with current commercially available
technology.

Hope this clarifies...

Michael


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Corporate website redesign, where to put intranet access?

2009-01-21 Thread paul bryan
Hi Elizabeth,

Experts, like the people reading ixda discussions are a good source
for best practices. However, I think you need to get your users
involved in this process, even if you have no budget for it yet.
It%u2019s a great way to counter-balance the previous owner%u2019s
opinions with the voice of the people. 

First identify the broad categories of people using the Intranet:
Executives, inside sales, field sales, marketing, managers, product
development specialists, etc. Invite a representative of each of
these groups to a working lunch where you do a traditional card sort
exercise, which will result in a good set of terminology for the
links, and a hierarchy of how things should be organized. If you
don%u2019t have info about card sorts, please email me and I%u2019ll
find some for you to work with.

Then create a profile on each of the user types you have identified.
With their input, create some realistic scenarios of how these user
types  will use the Intranet. (For more info how to create user
scenarios for employee portals see the related link on the home page
of my web site, usography.com.) Step through each of these scenarios
and see if the structure you came up with after the card sort makes
sense. Make adjustments as necessary, and then socialize this to the
stakeholders to get their buy-in. 

This approach will give you an organic, bottom-up organizational
structure and nomenclature system that will be authentic to your
organization. 

Kind regards,
/pb





. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] JOB: User Experience-Interaction Designer; Chicago; Recruiter; Contract/Freelance

2009-01-21 Thread Wunderlich, Judi
This is a 3 month, or longer, contract job, on-site in Chicago
 
As one of the designers on the User Experience team for this major
corporation with a very well-known brand, you will help define the online
shopper's user experience, including visual concepts and ideation,
presentation to stakeholders, and execution of the designs.
 
Requirements:
 
--At least 4 years of work experience
--You must be into social networking, Web 2.0 and be able to critically
evaluate these experiences in terms of brand and the future of the Web.
-- High degree of creativity, interaction design and problem solving ability
-- Uncanny drive to design the best user experience in the world
-- Strong background in distributed content management and mashup approaches
-- Ability to design widgets
-- Ability to communicate one's ideas through their visual design
-- Proven track record and a passion for designing compelling, award-winning
user interfaces 
-- A great portfolio of work / samples of interaction design work is a must
-- Expertise in visual design using tools like Photoshop, Illustrator is
expected 
-- Prototyping skills using tools like Flash, Flex, Dreamweaver
 
A formal education in Interaction Design, Product Design, Industrial Design,
HCI, Architecture, or related field from NID / IDC or equivalent is
desirable. 
 
Judi Wunderlich
Director ­ Interactive Recruiting

Let’s network on:
LinkedIn:  http://www.linkedin.com/in/JudiWunderlich
Facebook:  http://profile.to/JudiWunderlichAtAquent
Twitter:  http://twitter.com/JudiWunderlich
Meetup:  http://www.meetup.com/Chicago-Interactive-Design-Development
Chicago New Media Summit:
http://chicagonewmediasummit.ning.com/profile­/JudiWunderlich

A Q U E N T 
500 W. Madison St., Suite 2600
Chicago, IL 60661
Main Phone:  312-869-3000
Direct Line:  312-869-3004 


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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Jack Moffett


On Jan 21, 2009, at 12:02 PM, Phil Chung wrote:

Having attended design school, completed a doctorate in HCI, taught  
graduate students in design, and being currently in a part-time MBA  
program, I believe there are few technical skills that you can't  
learn from books or online nowadays with some self-discipline.




Interaction Design is MORE than technical skills.

Technical skills/craft is extremely important, but do not a designer  
make.



Best,
Jack



Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


It's not about the world of design;
it's about the design of the world.

 - Bruce Mau





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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Phil Chung
Agreed, but the point was that anyone with motivation can pursue alternative 
paths to become a good designer if the cost-benefit analysis makes sense for 
them. 

To revisit the debate brought up by AIGA back in 2005:

http://www.aiga.org/content.cfm/myths-of-the-self-taught-designer-the-first-conversation-between




From: Jack Moffett jackmoff...@mac.com
To: IxDA Discuss disc...@ixda.org
Sent: Wednesday, January 21, 2009 1:28:11 PM
Subject: Re: [IxDA Discuss] Masters Programs in Interaction Design and Design 
Management at University of Kansas


On Jan 21, 2009, at 12:02 PM, Phil Chung wrote:

 Having attended design school, completed a doctorate in HCI, taught graduate 
 students in design, and being currently in a part-time MBA program, I believe 
 there are few technical skills that you can't learn from books or online 
 nowadays with some self-discipline.



Interaction Design is MORE than technical skills.

Technical skills/craft is extremely important, but do not a designer make.


Best,
Jack



Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


It's not about the world of design;
it's about the design of the world.

 - Bruce Mau





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Re: [IxDA Discuss] what do you aspire to?

2009-01-21 Thread Jack Moffett

My aspirations fall into three realms.

1. Professional
Aside from the typical goals of making good stuff, making customers  
and users happy, and making my company successful, I aspire to  
increasing the recognition of design's value in my clients and my co- 
workers. Whereas I am currently the single interaction designer in a  
small company, I would like to, as the company grows, build and lead a  
design group.


2. Educational
I've been teaching design as adjunct faculty for four years now. I see  
myself eventually teaching full-time.


3. Communal
I aspire to be a valuable contributor to the design community—hence my  
active participation in IxDA.



I suppose there is a race condition between 1 and 2. :)

Best,
Jack



Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


Things should be as simple as possible,
but no simpler.

 - Albert Einstein



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Will Evans

Here is the funny/ironical part of the whole discussion:
Interaction Design is MORE than technical skills.

Technical skills/craft is extremely important, but do not a designer  
make.


I would ad that design school is neither a sufficient nor necessary  
requirement to be a designer, though the more pedagogically inclined  
may disagree with me simply to be disagreeable.


Um - yes- a design studio work is good too, in addition, though I  
don't necessarily believe the hype, I mean orthodoxy, that Only by  
means of a formal design education with studio work/formal critical/ 
community of practice like mentor/apprentice structure can a great  
IxDer emerge,
Further - those that would argue can only from a place of a false  
premise based on Faith, for there is no substantiated research that  
backs up their gut feeling)


 But all that misses the point because very few people/very very few  
- do all the things that they could possibly do that doesn't involved  
formal/meatspace training in a school or design studio. We talk a bit  
about all that can be learned from books, etc (and how key skills are  
missing) - but the fact remains - most people don't even do that (read  
all there is to read), which is of course the easiest way to at least  
augment the day by day practice of actually doing it. I highly  
recommend for many reasons getting formal design education, or  
training in a studio environment, but if thats simply not possible -  
are you doing everything else that really is possible first? Really?


~ will

Where you innovate, how you innovate,
and what you innovate are design problems


Will Evans | User Experience Architect
tel: +1.617.281.1281 | w...@semanticfoundry.com
http://blog.semanticfoundry.com
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill




On Jan 21, 2009, at 1:33 PM, Phil Chung wrote:


Interaction Design is MORE than technical skills.

Technical skills/craft is extremely important, but do not a designer  
make.



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Ben Vaughan
Will,
You raise a super point that I hadn't really thought about.  Am I
really doing all I can?  In the clear light of day, no.  I'm not.
While a studio program isn't readily available to me, I'm also not
doing anything else to further my education on my own..
I'll go back through the IxDA archives to find suggestions for books,
tutorials, case studies, etc.  I appreciate the intellectual kick in
the pants.

Ben Vaughan

On Wed, Jan 21, 2009 at 11:46 AM, Will Evans wkeva...@gmail.com wrote:
 Here is the funny/ironical part of the whole discussion:
 Interaction Design is MORE than technical skills.

 Technical skills/craft is extremely important, but do not a designer make.

 I would ad that design school is neither a sufficient nor necessary
 requirement to be a designer, though the more pedagogically inclined may
 disagree with me simply to be disagreeable.

 Um - yes- a design studio work is good too, in addition, though I don't
 necessarily believe the hype, I mean orthodoxy, that Only by means of a
 formal design education with studio work/formal critical/community of
 practice like mentor/apprentice structure can a great IxDer emerge,
 Further - those that would argue can only from a place of a false premise
 based on Faith, for there is no substantiated research that backs up their
 gut feeling)

  But all that misses the point because very few people/very very few - do
 all the things that they could possibly do that doesn't involved
 formal/meatspace training in a school or design studio. We talk a bit about
 all that can be learned from books, etc (and how key skills are missing) -
 but the fact remains - most people don't even do that (read all there is to
 read), which is of course the easiest way to at least augment the day by day
 practice of actually doing it. I highly recommend for many reasons getting
 formal design education, or training in a studio environment, but if thats
 simply not possible - are you doing everything else that really is possible
 first? Really?

 ~ will

 Where you innovate, how you innovate,
 and what you innovate are design problems

 
 Will Evans | User Experience Architect
 tel: +1.617.281.1281 | w...@semanticfoundry.com
 http://blog.semanticfoundry.com
 aim: semanticwill
 gtalk: semanticwill
 twitter: semanticwill

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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Samantha LeVan
I believe that at a graduate level, online design education should be
possible online. Many people will be going back for a masters degree
after several years working in the industry and already have a
foundation built. Yes, being able to collaborate in person is an
experience that cannot be replicated, however, that is something many
of us are used to at work as well. So many companies have teams
collaborating across cities, states, and across the globe. Learning
remotely supports the education of designing on a cross-cultural team
and collaborating with people via email, content management systems,
and video conferencing.

Several years back, I both attended and worked for SCAD. When they
introduced online learning, I signed up for a few courses and my
experience was only slightly different from the classroom experience.
Yes, there wasn't any face-time with students and professors, but I
actually spent more time communicating with them via email and AIM
and found the experience more positively challenging than in an
in-person class. Later I went to CMU and took an online course in the
software engineering department, and while not a design studio class,
I felt the same about that experience as I had about the SCAD
experience.

For people who are already experienced in the discipline, I'm all
for online education.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] How to introduce experience design in high schools?

2009-01-21 Thread Rayala, Martin
We have a group of K-12 teachers interested in introducing students to 
experience design. Do you have any recommendations on how to begin and what to 
include?

Thanks.

Check out our magazine at http://andDESIGNmagazine.blogspot.com

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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Ray DeLaPena
As a long time system designer/BA/PM/SA/generalist type guy trying to
transition my career to IxD/UX I've been struggling to find a remote
curriculum because there shockingly seems to be no program in New York
City (at least that I'm aware of) -- never mind a program for people
working full time. 

While I see the benefits of studio design study and the apparent
inability of such a group activity to be available virtually, I have
a big problem with the idea that we can't find a way to use
technology to impart the necessary skills and education that qualify
someone to perform these design activities. Unfortunately I don't
yet have a solution to that problem, but I certainly resist the idea
that it is insurmountable.

Ray


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Re: [IxDA Discuss] what do you aspire to?

2009-01-21 Thread Margaret Ann Schultz
Good question. I'm sure everyone has the same aspiration that Kevin
S. does, to design products that make someone's life and work easier
and perhaps even more enjoyable. Come to think of it, I think that's
why I got into IxD, because I thought it would make my life and work
easier and more enjoyable than my previous career.

As for Mike Caskey's question, I'd say:
What formal education did for me was to give me a foundation for the
field, communication theory, information design, empirical
traditions. Personally, I loved it, but a lot of people saw those
classes as necessary evils to get beyond in their quest for a Masters
degree. 

My aspirations include not only seeing tangible results of my work,
but also to increase my understanding of how design  communication
affect our everyday lives. I think ultimately I am an academic at
heart because the more esoteric aspects of the field are what appeal
to me most. And I love doing field studies ;-) 




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Dave Malouf
Will, it is never about absolutes, but about critical mass. There will
always be people who excel outside the directed path, but I'll take
100 years of education history that has gone through several
generations of critique to (still) evolve into what it has achieved
today towards creating designers, and use THAT as my model for
creating design education than blow it up and start from scratch due
to and i'll be blunt here: laziness, impatience, free market
bullshit and lack of passion.

1. if you don't have it in your neck of the woods, stop looking for
hacks, and build it or move. This is EXACTLY what China has done.
They saw that being a manufacturing giant left them exposed and what
did they do, put out a mission to have 400 design schools within the
near future. 

2. Find REAL alternatives. When formal education doesn't make sense,
maybe it means you have to take a few steps backwards in your career
to move forward. This is a model that many people including myself
have done. I left the comfort of 2D design to work in an industrial
design studio and the last 2 years were better than going to
conferences, reading and remote learning for sure. Find your
alternatives and don't be afraid to move backwards for a spell.

To the educators. Don't pretend.
Let's see the portfolios that come out of UK's hybrid program and
then decide. In the end the proof is in the pudding and the portfolio
quality is all that matters to future recruiters. I'm pessimistic of
the program's ability to really transform people into designers with
creative stamina that comes out of a 24/7 studio environment, but hey!
let's see what happens.

Employers/Recruiters:
Get real about your expectations and hiring practices. Is the paper
what you are looking for, or are you looking for great designers? Can
you create programs and practices that build designers inside your
current institutions? or are you just creating a carousel factory
that people come in young, leave and new people come in at senior
levels. What about building from within? this isn't just about
tuition re-imbursement, but about moving past stupid rigid corporate
policies around $2k limits for conferences, not creating in-house
libraries, and having rigid requirements for management positions to
have masters level education.

The reason I point to the employers is that b/c of these stale
philosophies educators really can't innovate correctly. they create
remote education b/c of the lack of available market to support
better and more practical education alternatives due to corporate
rigidness and short-sightedness.

Just sayin'

Last point, it all depends on what you want to be when you grow up.
If you want to work with other design disciplines studio as a
language will be important. It was s hard for me culturally to
fall into an ID studio and still I'm learning more teaching within
an ID department at SCAD. Leaving behind my more rational and
analytic thoughts and linguistic modes of constructing the world
around me is taxing and wonderous. This won't happen for you unless
you dive into a true design environment.

Very few of us are going to be great, just b/c we are. We have to
earn it, and we have to be open to change to reach for it.

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] How to introduce experience design in high schools?

2009-01-21 Thread Angel Anderson
What a great idea! Probably the most important thing is to make the
discussions relatable to the kids. Talk about the design of devices and
websites they use (iPods, cell phones, MySpace, etc.). Get them thinking
about what aspects they like or don't like and exploring the reasons why.
Maybe do group exercises where the kids have an opportunity to design
something for the school, like a homework depository, or other features on
the school intranet. Perhaps a senior project could be to create an online
yearbook? Maybe use Steve Krug's Don't Make Me Think as reading material
to get the wheels turning?
Good luck and let us know what they end up doing.

Kind regards,
Angel Anderson

On Wed, Jan 21, 2009 at 8:48 AM, Rayala, Martin ray...@kutztown.edu wrote:

 We have a group of K-12 teachers interested in introducing students to
 experience design. Do you have any recommendations on how to begin and what
 to include?

 Thanks.

 Check out our magazine at http://andDESIGNmagazine.blogspot.com
 
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Re: [IxDA Discuss] what do you aspire to?

2009-01-21 Thread Robert Hoekman Jr

 So as an interaction designer, what are your career aspirations?


I just want to lead a life of doing meaningful work. And for me, the notions
of making things better for people, being continually challenged to find new
ways to accomplish that goal, and then passing my experiences on to others
makes my work incredibly meaningful.

In the future, the things I do to make my work meaningful may change, but
ultimately, that's what I'm after. I think that's what we're all after. For
some of us, achieving deeper meaning means endlessly pursuing perfection at
the cost of much else. For others, it means doing what we can and leading
more well-rounded lives. But in the end, the what that we're all aspiring
to is meaningful work.

-r-

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Re: [IxDA Discuss] what do you aspire to?

2009-01-21 Thread Dave Malouf
1. Get through my first quarter of teaching
2. codify a curriculum that finally ads interaction to the
foundation requirements of design education (undergrad  grad)
3. Design the next minority report interface. Meaning be a
designer on the team for a movie that presents a new interface so
impactful that it is the point of discussion for the next 5 years
(Minority Report, Iron Man, etc.)
4. Be a part of a team that brings about change towards improving the
human condition (pick a context)
5. Help finally solve the semantic puzzle that is User Experience
Design

I don't understand why what you've been doing in your career for
any period of time has anything to do with what you aspire to be.

Ok, everyone, time to re-look at Randy Pauch's last lecture:
http://tr.im/bguv

6. this one is new b/c of the above video. Find a project, job,
otherwise be associated that combines my love for designing systems
and whales (or other oceanographic study); forcing me to finally get
certified in scuba and get over my fear of dark deep ocean. ;-)


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Quick survey on 6 prototyping tools

2009-01-21 Thread Todd Zaki Warfel

Apologies for the cross post...

I'm wrapping up the final stages of my prototyping book and put  
together a short (1 page) survey on 6 of the tools I'm covering. It  
shouldn't take more than 5 minutes to answer and I'll be randomly  
drawing one person to win a copy of the book.


All you have to do is head to http://tinyurl.com/8v6z6j and rate the 6  
different tools against 13 characteristics.


Make sure you include your contact info at the bottom of the survey so  
I can get a hold of you if you're selected. I promise not to sell it  
to spammers or anything :).


Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  t...@messagefirst.com
AIM:twar...@mac.com
Blog:   http://toddwarfel.com
Twitter:zakiwarfel
--
In theory, theory and practice are the same.
In practice, they are not.




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Re: [IxDA Discuss] what do you aspire to?

2009-01-21 Thread Robert Hoekman Jr

 Find a project, job, otherwise be associated that combines my love for
 designing systems
 and whales


I never thought about it before now, but you know, I'd also like to design
whales.

;)

-r-

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Re: [IxDA Discuss] How to introduce experience design in high schools?

2009-01-21 Thread Robert Hoekman Jr
I'm going to be speaking to my niece's high school web design class in
March, so I'm really glad someone brought this up.


 Probably the most important thing is to make the
 discussions relatable to the kids. Talk about the design of devices and
 websites they use (iPods, cell phones, MySpace, etc.).


Great ideas!

-r-

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Re: [IxDA Discuss] How to introduce experience design in high schools?

2009-01-21 Thread Angel Marquez
That is a great idea.
I have a friend who is a grade school teacher in Northern California and she
asked her students what they wanted to do when they grew up and she said
they all went ape for video games.

You might want to use PS3, XBox, Nintendo, DS, etc...as a model.

Maybe have the students define their goals and design an interactive game
that achieved the goal.

-A

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Re: [IxDA Discuss] what do you aspire to?

2009-01-21 Thread Janna Hicks DeVylder
I aspire to create awareness of well-designed products, services,
experiences...

A story:  I had neighbor who had quite the green thumb. One day when I was
about 15 I started hanging out with her and learning about gardening. She
offered to bring some hostas from her yard to ours. I didn't know what a
hosta was until she showed me. Once that plant had a name, I saw them
EVERYWHERE.  Hostas didn't suddenly grow. They had been there all along, I
just didn't have the vocabulary or the vision for what they were. And then I
started to notice all of the variation of hostas.

Once you give people even a taste of the vision and the vocabulary of good
design, they see it (or more importantly don't see it) everywhere. And they
want more. They demand it. Which makes us in demand.

I also hope to constantly improve my craft by learning from my peers and
continuing to be observant of people using technology in the wild.

I feel like I just made some kind of secret club pledge or something...

Janna

On Wed, Jan 21, 2009 at 11:17 AM, mark schraad mschr...@gmail.com wrote:


 So as an interaction designer, what are your career aspirations?
 



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Re: [IxDA Discuss] what do you aspire to?

2009-01-21 Thread Angel Marquez
At a place I worked ,S*NY, the director of our department did a one on one
with all of his people and asked the Where do you want to be in 5 year?
question..
This guy I worked with came out of the directors office and I asked him how
he answered and he was all I said I want to be on MTV!.

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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Andy Polaine
Dan wrote:

However, one of the things we should know as a designer is what we
can replace with a technology solution, and what we cannot (or should
not). The interactions with instructors (masters) and other students
(apprentices) on a day-to-day working level is invaluable, and given
our level of technology currently, I do not think it could be
replicated effectively. Critiques, for instance, which are such a
large part of a design education, would be difficult to conduct
remotely.

I'm so surprised that you think this way Dan because it's exactly
looking at it from the wrong end of the telescope. The mistake is to
think about replacing one thing with another on a simple one-to-one
mapping basis. You have to look behind to the purpose of why anything
is being done (or taught, in this case) the way it is.

Certainly a face-to-face interaction between student and teacher is
different from an online one, but both have positives and negatives.
The reality of many programmes is that the student numbers have grown
enormously in relation to staffing levels. That means that a
student's face-to-face contact is often very minimal and, for some,
non-existent. Face-to-face can also be dominated by a few
enthusiastic or outgoing students, reducing the face time for the
others even more.

Online is much more even in that respect and the entire relationship
is much more one of mentoring and guidance on a journey as teacher
and student together than a top-down dynamic which, regardless of
your style and personality, standing up in front of a roomful of
students encourages.

Crits are, in fact, one of the easiest things to do online, but you
have to go back to basic principles and think what is the purpose of
it? Why are we doing crits at all and are they the right way to help
the student?

The answer is probably yes, they do help, but you can give critique
and guidance online very easily in text and/or voice (and video if
you really want, but it's probably less useful than people imagine).
The disadvantage is that it's not as speedy (see my previous post
about brainstorming), but that's an advantage too. Other students
can take time to think about their critique, harsh criticism is less
embarrassing than in a face-to-face context and that makes it both
easier for the student receiving it as well as easier for those
giving it to be more honest because the social borders are slightly
more distant.

Is it the same as a face-to-face crit? No. Some kind of group video
chat crit probably wouldn't work very well either because the
technology is still too much in the way. But written and/or audio
crits can work extremely well because they suit the online space much
more %u2013 and that's the key to using the appropriate approach to
the technology, which is why I was surprised at your take on all of
this.

It's easy to underestimate the amount of emotion a narrower
bandwidth medium can convey just as its easy to forget just how much
we miss in a face-to-face context. 

When Will wrote about seeing the face of the stakeholders and how
critical that is, I agree. But I bet everyone on this list has also
had the experience of hearing the tone of their partner's or
friend's voice on the phone %u2013 or even in a text message - and
knowing something is up as well as having the experience of being
completely oblivious to the emotional state of someone even when
they're in the same room.

There are pros and cons to both face-to-face and online education
when the approach and learning and teaching structure is misaligned.
I've been to terribly dull face-to-face lectures and have read
tedious online lectures, just as I have experienced brilliance in
both. There are some approaches that I wouldn't use online just as I
wouldn't (probably) get divorced via SMS. But then I wouldn't have
as close a contact with my family (who live in another country) on a
daily/weekly basis without the intimacy that e-mail and text
messaging can bring.

There is a tendency for everyone who is an expert in their own area
to assume that their discipline is different and can't be taught
online. I've seen it time and time again across universities. It's
simply not true most of the time. The main problem is that we all are
too close to what we do to be able to step out of it enough to look at
the underlying principles of it and how we might teach them.

There is no doubt that someone who has learned to be a designer via
online education will be different from one who has learned on
campus, but I would hesitate to say they are better or worse. They
will, for example, be likely to be able to work independently and
remotely better, which I wager will be an ever more important skill.
In the end no design training really makes you ready for the pressure
of a professional studio (or freelance life from home). That only
comes when you actually have to do it - it's the pressure of the
stakes that makes the difference.

That said, there is a lot of terrible online 

Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Robert Hoekman Jr

 Critiques, for instance, which are such a large part of a design education,
 would be difficult to conduct remotely.


Constraints are the drivers of great design. We can always find ways to
improve, but we first have to be willing to say it's possible.

-r-

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Re: [IxDA Discuss] Quick survey on 6 prototyping tools

2009-01-21 Thread Elizabeth Bacon
Hi Todd,

FYI, you probably have 4-6 entries from me because the page doesn't
do anything when you click Done. (Using Firefox on Mac.) I also
wanted to leave some fields blank but thought that they were
preventing form submission so I changed them all to 0's. 

Cheers,
Liz


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Quick survey on 6 prototyping tools

2009-01-21 Thread Robert Hoekman Jr

 All you have to do is head to http://tinyurl.com/8v6z6j and rate the 6
 different tools against 13 characteristics.


It's kinda funny that the first thing you rate is how useful paper is for
creating paper prototypes.

I get what you meant, but it didn't translate literally—I had to sort that
one out for a minute.

-r-

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Re: [IxDA Discuss] Quick survey on 6 prototyping tools

2009-01-21 Thread Robert Hoekman Jr
Why is OmniGraffle missing from the list?
-r-

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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Jack Moffett


On Jan 21, 2009, at 8:21 AM, Andy Polaine wrote:


The reality of many programmes is that the student numbers have grown
enormously in relation to staffing levels. That means that a
student's face-to-face contact is often very minimal and, for some,
non-existent.


That's an issue that should be addressed by administration (increase  
staffing or don't accept so many students). Besides, I don't see how  
distance learning fixes this issue. It takes more time and effort to  
communicate remotely.




Face-to-face can also be dominated by a few
enthusiastic or outgoing students, reducing the face time for the
others even more.


That's an issue that should be recognized and addressed by the teacher.



Online is much more even in that respect and the entire relationship
is much more one of mentoring and guidance on a journey as teacher
and student together than a top-down dynamic which, regardless of
your style and personality, standing up in front of a roomful of
students encourages.


I disagree. This really comes down to the teacher. There is nothing  
inherent in a studio classroom that disallows a mentoring journey as  
you've described it, and nothing inherent in the distance-learning  
technology to promote it.




Crits are, in fact, one of the easiest things to do online, but you
have to go back to basic principles and think what is the purpose of
it? Why are we doing crits at all and are they the right way to help
the student?

The answer is probably yes, they do help,


No probably about it.



but you can give critique
and guidance online very easily in text and/or voice (and video if
you really want, but it's probably less useful than people imagine).
The disadvantage is that it's not as speedy (see my previous post
about brainstorming), but that's an advantage too. Other students
can take time to think about their critique, harsh criticism is less
embarrassing than in a face-to-face context and that makes it both
easier for the student receiving it as well as easier for those
giving it to be more honest because the social borders are slightly
more distant.


I'm sorry, but this sounds like you are saying it is okay for a design  
student to be introverted, fragile, and lacking in self-confidence.  
Critiques are DESIGNED to instill qualities in designers that will  
prepare them for the realities of the industry.




Is it the same as a face-to-face crit? No. Some kind of group video
chat crit probably wouldn't work very well either because the
technology is still too much in the way. But written and/or audio
crits can work extremely well because they suit the online space much
more %u2013 and that's the key to using the appropriate approach to
the technology, which is why I was surprised at your take on all of
this.


I would never say it is impossible to have a good, on-line critique.  
However, in the short amount of time I've been thinking about it,  
every solution that I know of or start to imagine is based on trying  
to support the activities that are natural in-person. They are  
substitutes. They are less effective.



It's easy to underestimate the amount of emotion a narrower
bandwidth medium can convey just as its easy to forget just how much
we miss in a face-to-face context.

When Will wrote about seeing the face of the stakeholders and how
critical that is, I agree. But I bet everyone on this list has also
had the experience of hearing the tone of their partner's or
friend's voice on the phone %u2013 or even in a text message - and
knowing something is up as well as having the experience of being
completely oblivious to the emotional state of someone even when
they're in the same room.


Are you trying to say that an audio-only communication, or a text-only  
communication has an equal chance of being correctly interpreted as  
face-to-face communication? I don't buy it.




There is a tendency for everyone who is an expert in their own area
to assume that their discipline is different and can't be taught
online. I've seen it time and time again across universities. It's
simply not true most of the time. The main problem is that we all are
too close to what we do to be able to step out of it enough to look at
the underlying principles of it and how we might teach them.


Again, I would never say that it can't be taught online. But I will  
adamantly argue that it can't be done as effectively.




There is no doubt that someone who has learned to be a designer via
online education will be different from one who has learned on
campus, but I would hesitate to say they are better or worse. They
will, for example, be likely to be able to work independently and
remotely better, which I wager will be an ever more important skill.


There are no absolutes, as has already been stated. Better or worse  
depends on many more variables than the quality or presence of  
education. Quality education, however, significantly ups your chances  
for being on the better side of things. And, as 

[IxDA Discuss] [EVENT] Recap: Chicago January Event

2009-01-21 Thread Chicago IxDA
Last week we had a nice full event and some exciting announcements about new
UX-related events in the works. Here's a recap!

THE TOPIC: *Campaign learnings of America for make benefit glorious movement
of progress*

Zack Exley and Josh Hendler of ThoughtWorks provided an introduction to the
topic, along with some of the context of the Obama campaign's overall
communication strategies. They highlighted the differences between Howard
Dean's campaign in 2004 - in which small, mainly self-motivated groups used
community-building tools to organize themselves - to Barack Obama's campaign
in 2008, in which a framework for large scale community collaboration was
put in place, providing a platform for groups to organize and extend their
volunteer base.

Then Billy Belchev and Paul Baker of Webitects described the methods they
used to understand how campaign processes worked, from recruiting volunteers
to sending them out to door-knock in neighborhoods. This presentation
concentrated on how volunteers were being recruited, and volunteer events
were organized.

They conducted field design research in a variety of swing states, observing
the use of several campaign tools. Billy and Paul watched volunteers adapt
the tools available in order to make use of their strengths and work around
their weaknesses. The information they gathered helped them identify areas
of opportunity around data consolidation and usability, for use in designing
better campaign tools in the future.

A presentation note: Billy and Paul used mental models to present a gap
analysis - representing the different steps of volunteer organization, and
organizing their presentation of the results. For those who want to learn
more on mental models, check out Indi Young's book Mental Models: Aligning
Design Strategy with Human Behavior.

*ANNOUNCEMENTS*

Since the Interaction09 conference is next month (and February is so short)
we've decided to move the next large event to March. That March event will
be a recap of the conference provided by some of the attendees from Chicago.
We also hope to have some highlights to show by then, such as photos or
video.

For February's event, we'd like to have an open meeting for those interested
in joining the IxDA planning committee. Planning committee members have an
active role in developing the local IxDA chapter - membership involves
attending a planning meeting once every three months, coordinating the
occasional meeting (helping find people interested in providing a topic or
venue), and actively discussing how we can make the Chicago IxDA a vibrant
professional network. It's a fun way to network with your peers - and looks
great on a resume! If you're interested in finding out more, please send an
email directly to this address and let us know. We'll be getting together
mid-February after work hours.

At the event we also announced two exciting programs starting up:

Gabby Hon is starting a UX Book Club in Chicago. The first meeting is
February 26th at Fado, discussing The Creative Habit: Learn It and Use It
for Life by Twyla Tharp. Here's the link to find out more:
http://uxbookclubchicago.wordpress.com/


Rob Strickler announced the UX Mentorship program. Whether you're a mentor,
a learner, or both, sign up for one-on-one sessions or group meetings here:

http://tinyurl.com/ixdachicago-mentorship-program

*
JOB POSTING*

INTERACTION DESIGNER

This is a 3 month, possibly longer, contract job, onsite in Chicago
(downtown).

As one of the designers on the User Experience team for this major
corporation with a very well-known brand, you will help define the online
shopper's user experience, including visual concepts and ideation,
presentation to stakeholders, and execution of the designs.

Requirements:

-- You must be into social networking, Web 2.0 and be able to critically
evaluate these experiences in terms of brand and the future of the Web.
-- High degree of creativity, interaction design and problem solving ability

-- Uncanny drive to design the best user experience in the world
-- Strong background in distributed content management and mashup approaches

-- Ability to design widgets
-- Ability to communicate one's ideas through their visual design
-- Proven track record and a passion for designing compelling, award-winning
user interfaces
-- A great portfolio of work / samples of interaction design work is a must
-- Expertise in visual design using tools like Photoshop, Illustrator is
expected
-- Prototyping skills using tools like Flash, Flex, Dreamweaver

A formal education in Interaction Design, Product Design, Industrial Design,
HCI, Architecture, or related field from NID / IDC or equivalent is
desirable.

If interested, please send resume/salary info to Judi Wunderlich at
jwunderl...@aquent.com

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Re: [IxDA Discuss] How to introduce experience design in high schools?

2009-01-21 Thread Charles Hannon
Ask them to talk about the lunch room--how large numbers of students
are able to get their trays filled in a short period of time, where
the bottlenecks are, what does and doesn't seem logical about the
current design. 

Since the the topic is experience design, you should stay away
from technology until after you get a good list of principles on the
board from a more physical experience like this.  


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Dave Malouf
Andy, a few comments:

re: scale (# of students)
Education is not just a business. Yes, it IS a business. Or more
aptly, it has to deal with financial realities like every one/thing
else. But education is also a social contract. Keeping class sizes
reasonable and not degrading methods for the purpose of increasing
profits.

Further, I'm severely worried that the way we as educators are
responding to the new and heavy demands for post-graduate education.
How do we respond to it? I know I'm not being clear, but it seems to
me that the rush to remote education especially in the design
context where knowledge is but a piece of the total of the
education system.

Here's my thought. A person gets a masters degree remotely. They
have a diploma and a set of transcripts, but is that masters REALLY
1) a true masterery of the material, methods, practice, culture
and philosophy behind the degree? 2) the same value as the same
degree (in title) from another institution? Of course, we already
have secondary methods of evaluating degrees, right? I.e. we prefer
ivy league degrees over others, or we look at specific degree ranking
publications, etc. etc. But my concern is that we are actually in this
mad rush to educate ourselves and provide the service of education,
and not thinking about the long term ramifications of the services we
are offering.

re: Critique
Andy, my reading of what you suggest about critique doesn't make
sense to me. critique is not something you offer, but something you
facilitate as an instructor. Critique in the studio is about the
students more than it is about you. For me this requires 2 things to
work: 1) Real-time communication and 2) small groups. the reason is
that it requires manageability and relationship building. For
students to critique each other well they need to have that
relationship that comes from the camaraderie of  small group studio.
This also takes time to develop.

Now one might argue, suggest that studio is for undergraduate
education. This is where design education teaches studio and critique
(as it well should) and thus it is not needed in the masters level. I
would love to think so, but way too many applying to interaction
design programs have never gone through foundation studio courses of
any kind, so the grad environment is where they'd be able to do just
that. For example the ID program at Pratt is 2 years for people who
have a design degree (bachelors) and 3 years for everyone else b/c
they require a full year of foundation before you continue into the
real degree program. At SCAD, I understand we do this based on
portfolio review. if your portfolio doesn't demonstrate
undergraduate abilities, we tell the student they have to do the
undergrad version of the courses before they can continue at the grad
level. (obviously, increasing their time in the program).

I think the MBA has killed education. Seriously, the MBA has been
crafted to be a cookie cutter degree, towards the purpose of going to
the next step in the bank or consultancy practice. B/c it is this
vocational requirement there is a mass economic system around MBAs
all over the world. It feels like to me that we are expecting the
same type of education system to take place in our design education
and career paths and I feel this is a shame.

-- dave



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Re: [IxDA Discuss] How to introduce experience design in high schools?

2009-01-21 Thread William Brall
I second Angel,

Games are the best way to introduce students to interaction design.

Not always video games, however. Having them develop a board, card,
word, number, or other kind of game, perhaps is small teams or even
solo, would be a great project.

Let them chose. If they pick a video game, push for a mod of an
existing game if you can, and if not, try a simple programing
language like Blitz Basic, or a prototyping tool. There are many for
a variety of kinds of games.

Avoid letting them make an RPG. They won't learn anything about
interaction design if you don't.


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Re: [IxDA Discuss] Long list with multi-select

2009-01-21 Thread William Brall
Without really knowing what you are talking about, we can't offer a
real solution.

There is nothing that will work in all situations. It is going to
have to be tailored directly to your problem.

If you can't tell us what that problem is in enough detail to grok
it, we can't solve it. We can just stab in the dark.


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Re: [IxDA Discuss] Long list with multi-select

2009-01-21 Thread Bill Welense
Hi Rachel,
Have you thought of using the type of selector that LinkedIn has for
managing your contacts? It would be a rolodex/address book style with
alphabetical tabs along one side or the other. Within each tab would
be each item that starts with that letter with a checkbox to the left
of it. When selected, it would change the color of the tab for the
letter a different color. If there were no items starting with that
letter you'd want to indicate as much so the user would click it and
find an empty list.

Basically, you'd have 27 tabs, one for each letter and one with a #
sign for numbers, running down the left side. Each tab would have
three color-coded states:
1. Empty - white with light grey text
2. Items available - white with black text
3. Items selected - blue with white text

There could also be a search box at the top to filter the list.

Good luck!


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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Margaret Ann Schultz
Interesting discussion. I'm really happy to see my undergraduate alma
mater offering these degrees!

Margaret






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[IxDA Discuss] business process analysis and interaction design?

2009-01-21 Thread Judy Stern
We're on the verge of starting a new-ish project (some work done  
already, but that's another issue).
The system is to be built using an SOA approach,  which, it seems,  
means that it will be be highly dependent on business process analysis  
practices in order to define the Services. (In theory, there will be a  
BPA and a UX person on the team...although we're both actually  
interaction designers and will be covering both roles.)
Have you successfully integrated business process analysis practices  
with interaction design practices? Have you worked on SOA projects as  
an interaction designer, and if so, how did your role change? If so,  
any advice or good references? (All I can find is a June 2007 IBM  
paper Integrate business modeling and interaction design.)


tia,
Judy Stern
University of California, Berkeley



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Jeremy D . Johnson
This sounds like an amazing program. My only concern is, how well will
KCU do in regards to keeping the curriculum relevant with an industry
that is changing on a daily basis? That is the main reason I dropped
out of college after I receiving my AS, the curriculum just was not
relevant anymore, it was all out dated. I discussed this with one of
my teachers and he told me Jeremy, don't let college get in the
way of your education and he was right.

I have often thought of going back but there just wasn't a degree I
was interested in because, first; I was afraid that the same thing
would happen again as far as the curriculum being out dated and
second; no schools really offered a degree like this.

I am willing to give it a shot though. Does anyone else share this
same fear?


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[IxDA Discuss] Living the Job Enterprise UX Research by Doing (vs. Observation)

2009-01-21 Thread Julez
Hi,

Does anyone out there have the experience of actually performing a given job
(for at least a day or three, perhaps longer) as a means of really
researching context, tasks etc.?   Specifically, I am thinking of an
enterprise context, where the user doesn't have choice in tools, workflow
and there are some highly developed skills (ie more than the basic web
skills of an e-commerce user).  Also, I am contrasting this approach to
on-site observation, empathic modeling and user role playing.

For example, working in a call center as a first line telephone customer
care agent.  Sitting down with call center agent, getting some basic
training and having that person watch your back to prevent major
catastrophes, You answer calls, use the system(s) to retrieve and enter
information etc., essentially it is you performing the job.

This was something I though of proposing ages ago when I wanted to analyze
and model the work of a particular type of system analyst. It never came to
fruition (due mainly to technical skills gap, but also legal issues with
outsider using systems) and I ended up doing standard contextual
observations.  It was great for insight into high-level aspects of the
product and job that had issues (most of which we were already aware of) but
not much nuance.

It is inspired by a story I heard (circa 2001?) about a financial analyst
getting a job at an Amazon.com warehouse as a means of gauging their
likelihood of hitting/exceeding their numbers.

There are a myriad of reasons not to do this, namely resource/time
constraints, but I am curious to see if other IxDers, particularly those
with a research bent have experience with this and could provide some input
on how it compares to CI.   Of course input from people with no experience
is also welcome.

What context was this performed in? (Real vs. Realistic Simulation)

Did you have some basic, prior understanding of the domain?

Did you do training?

What did you call it? (methodology)

Was it disruptive to work setting?

Does it provide a level of insight worth the time/hassle of setting it up?


Cheers,
Julian

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