Re: [IxDA Discuss] Books or articles that cover analysis of user/design research data well.

2009-05-01 Thread Soo Basu
Hi Steve,
I found this article on Johnny Holland very helpful:
http://johnnyholland.org/magazine/2009/02/deconstructing-analysis-techniques/

Best,
Soo




-- 
“Simple design, intense content.”
Edward Tufte

Soo Basu
Interaction Design Masters Programme
K3 Malmö Högskola


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Re: [IxDA Discuss] Books or articles that cover analysis of user/design research data well.

2009-05-01 Thread Jared Spool


On Apr 30, 2009, at 11:30 PM, Soo Basu wrote:


I found this article on Johnny Holland very helpful:
http://johnnyholland.org/magazine/2009/02/deconstructing-analysis-techniques/


Soo,

You might want to check the author on that article.

:)

Jared


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Re: [IxDA Discuss] Any IVR experts in the house?

2009-05-01 Thread Morten Just
A discussion about application personas (as opposed to user personas)
touched IVRs earlier this year on my blog
http://blog.genstart.dk/2008/11/25/what-would-reality-do/#comment-216751

I googled up some extracts from the mentioned book
http://blog.genstart.dk/2008/12/12/bringing-web-apps-to-life-with-application-personas/

and found it on Google Books
http://books.google.dk/books?id=PI_n2EcJfT0Cpg=PA98lpg=PA98source=webots=qQRv15P5f6sig=oc883RhnwqikRlSQFI0JDtLL0qUhl=ensa=Xoi=book_resultresnum=1ct=result#PPA96,M1


Hope this helps,
Morten




On Thu, Apr 30, 2009 at 12:50 PM, j.eric townsend j...@flatline.net wrote:

 I'm doing a really quick, one-off project for a class involving
 interactive voice response (IVR) systems.  What I'm looking for is
 detailes on one or two really bad IVR systems, or maybe a study pointing
 out the N most egregious flaws of IVR systems.

 So far g5/Y! isn't getting me anything meaty, just obvious
 customer-relations things like, don't apologize for doing something you
 shouldn't do.  I'm wondering if maybe there's some IVR-speak that I
 should be using in my searches, or if this tech goes by some other name
 that I should be searching for.

 If you (collective) have any advice/pointers, I'd appreciate them.  (And
 if you reply off-list I will consolidate responses into a single post or
 two.)

 thx,
 --jet


 --
 J. Eric jet Townsend, CMU Master of Tangible Interaction Design '09

 design: www.allartburns.org; hacking: www.flatline.net;  HF: KG6ZVQ
 PGP: 0xD0D8C2E8 AC9B 0A23 C61A 1B4A 27C5 F799 A681 3C11 D0D8 C2E8


 
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-- 
Best,
Morten Just
+45 26 999 891
Sent from København, Hovedstaden, Danmark

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Re: [IxDA Discuss] Books or articles that cover analysis of user/design research data well.

2009-05-01 Thread Soo Basu
oops :)
Sorry, Steve!


On Fri, May 1, 2009 at 8:48 AM, Jared Spool jsp...@uie.com wrote:


 On Apr 30, 2009, at 11:30 PM, Soo Basu wrote:

 I found this article on Johnny Holland very helpful:

 http://johnnyholland.org/magazine/2009/02/deconstructing-analysis-techniques/


 Soo,

 You might want to check the author on that article.

 :)

 Jared




-- 
“Simple design, intense content.”
Edward Tufte

Soo Basu
www.inktales.wordpress.com


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Re: [IxDA Discuss] Bill Moggridge says IxD is over. ; -) (not really, but its nice and provocative)

2009-05-01 Thread Cheryl Platz
I'd be interested in hearing more about what existing roles Bill
contends would be the representatives of what IxD represents. 

I know that here at MS, the IxD community is steadily growing, but
the principles we represent are light years away from being pervasive
in other disciplines. I still think IxD roles are needed and useful in
sheparding the diverse disciplines together while contributing the
additional knowledge of psychology and visual design that folks in
management or programming disciplines aren't generally able to
provide in detail. (That said, you don't need a hojillion IxD folks
on a project to make a difference - even just one or two per product
can mean positive change.)


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Preview of SketchFlow prototyping in Expression Blend 3

2009-05-01 Thread Cheryl Platz
I'm really excited for this new functionality. I've been using the
Blend 3 preview and *finally* see the value it provides for
functional prototyping (especially if you're doing a console app and
not a web app, imho.) This is just really tasty icing on the cake. But
I do hope I can disable the nav pane during testing... I want the
benefits of the state-based prototyping without allowing participants
to jump out of the flow during testing.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Any IVR experts in the house?

2009-05-01 Thread Michael Sparandara
You may want to check out this book: The Art and Business of Speech
Recognition: Creating the Noble Voice.
http://www.amazon.com/Art-Business-Speech-Recognition-Creating/dp/0321154924

It was written by a former professor of mine and it gives some great
examples of both greatly and poorly designed IVRs. It also gives a
good overview of when speech rec systems may be more appropriate over
touch tone ones and vice versa. 

I've spent a few years as a UI designer at Nuance designing speech
recognition systems if you have some more specific follow up
questions. 

Good luck.



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Has anyone done user testing on a site including Google search solutions for internal site search?

2009-05-01 Thread Laurie
I can tell you how frustrating it was to us Google Search for an
educational institution - it was free at the time, but we couldn't
get access to the internal search data. Aack! Our population of users
was mostly college students and they were able to successfully craft a
search string to find results in testing. Most subjects tried to use
the webpage menus first, though.

Later I tried to get a large company to change their complicated
search pages to a simple Google search box - no luck. The simple (and
usable) solution wasn't complicated enough to represent the
underlying complex rich data for the CEO. Also they didn't want to
pay a third party for the search technology.

Bottom line: Just because your subjects think it's a good idea, and
you think it's a good idea doesn't mean you'll be able to convince
your upper executives. Make a stunning demo tape, and try to get them
into testing for best results.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Has anyone done user testing on a site including Google search solutions for internal site search?

2009-05-01 Thread Jennifer
A few months ago, we converted to their application for internal site
search. Our first 3 users all were irritated because they felt it was
a Google search of the internet with our header on the page. (though
the styles are different and it uses our site header) The results are
all listed with our website address. We are now looking at ways to
make search more useful.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Job: UI Designer (NYC)

2009-05-01 Thread Isaac Oates
If you're interested in this position, please email me directly at
is...@adtuition.com.

Adtuition is seeking an innovative, self-motivated UI designer. The
ideal candidate will be able to create usable, coherent and beautiful
user interfaces in a variety of mediums including standard and rich
media ad units, websites and web applications. An unfailing passion
and capacity to advocate on behalf of your users is an absolute must;
you will be their representative.

You will work closely with world-class product managers and engineers
in order to ensure that we create highly usable, on-message products.
You are a jack-of-all-trades, straddling the visual and UX/IA aspects
of the design discipline. You are comfortable developing process
flows, wireframes, mockups and visual specs in order to effectively
conceptualize and communicate high-level design strategies and
detailed interaction behaviors.

Candidates interested in this role should provide a link to their
portfolio in their cover letter.

QUALIFICATIONS

Required:

* At least 5 years of work experience in Interface or Interaction
Design
* A strong portfolio demonstrating past work experience and relevant,
user-centered design solutions
* An innate capacity for creating fun, highly usable designs and
layouts
* Experience with designing end-user, web-based applications
* Fluency in best practices for Information Architecture and
Interaction Design
* The ability to quickly turn around rigorous wireframes and mockups
in an iterative environment
* The ability to provide detailed specifications for our developers
and engineers to work from
* A general understanding of how Design impacts Development (and vice
versa), along with a knack for constructing dynamic, interactive
designs that are technically feasible/prudent
* A strong awareness of common Usability methods and principles
* A lucid sense for how individual components and features impact
their larger applications, and how to optimize accordingly
* Excellent communication, presentation, interpersonal and analytical
skills; the ability to communicate complex, interactive design
concepts clearly and persuasively across different audiences and
varying levels of the organization
* The ability to manage ambiguity, work autonomously, and multi-task
in an agile environment
* Effectiveness in working across organizational boundaries to manage
and prioritize work
* A clean sense of design aesthetics, and a natural propensity
towards simplification over complication
* An aptitude and honed intuition for tasteful, visual design
details
* An enduring sense of humor

Desired:

* Proficiency with web standards and accessibility compliance
* The ability to prototype in HTML/CSS, JavaScript, and/or Flash

ABOUT ADTUITION

Adtuition is a venture-backed Internet advertising technology company
based in New York City. We offer services that enable online
publishers to increase their advertising yield by working with online
retailers to create micro-targeted ad units. Learn more at
adtuition.com. 

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[IxDA Discuss] Technical Limitation Arguements

2009-05-01 Thread Elle
Hi,

I'm in a transition stage, moving from developer to business systems
analyst.  In this new role, I'm trying to incorporate some usability
guidelines and improve user interaction.  I get quite a bit of push
back from the developer team members.

They claim certain things cannot be done.  However, being a
developer, I know some things can be done.  There was even a point,
since I still have access to the environment that I wrote some code
to prove it.  I cannot go on doing that for the rest of my career. 
But, I would hate to give up the fight, and allow good interaction
design to take a backseat to quick, dirty,  cheap development.  

How do some of you, who have been in my situation, handle these types
of resistances, so that your application can be a good and usable
one?

Thanks,
Elle

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Re: [IxDA Discuss] Any IVR experts in the house?

2009-05-01 Thread N Franus
I geek out on this. Don't know why. I guess I see IVRs and call centers as
the easiest opportunity for designing great experiences that provide an
immediate impact on the bottom line.
We've audited some IVRs as part of a larger sonic branding and identity
initiative for clients. I'm not an expert (they've already been referenced
in this thread), but here's some of the high-level stuff we look at:
1. Multiple voices are the sonic evidence of a messy operation. It's really
easy to deconstruct a company's haphazard call-center operations when, over
the course of a few minutes, you hear seven different voices, each of them
with varying personalities. (Hmm, that was Texas...there's India...back to
Texas...New Jersey.)

2. Discontinuous music is a discontinuous interface. Callers will inevitably
be transferred from one center to the next. As with voices, music styles
affect our perception of performance. Music and and should fit the moment;
skip the Stevie Wonder in your company's mission-critical hotline and stick
with something that's contextually appropriate. Sounds obvious, but you'd be
amazed at how often companies screw this up.

3. Unattended hold times. This one's obvious, too -- nothing says 'Screw
You' like being put on hold. But the low-hanging fruit here isn't
necessarily to shorten those hold times (easier said than done)...rather,
use a human being right from the start and have them pop in intermittently
so people don't feel ignored. Adrian North's research backs this up --
customers are willing to stay on the line longer if they're 'messaged' on a
regular basis (even with a prerecorded announcement) as opposed to being
stuck with a disingenuous, looping collection of pop tunes.

Just skimming the surface here, there's much more...it's really a matter of
designing for engagement. Versus not. Historically IVRs have been the domain
of engineers, and until we see more brand teams or UX groups involved via
corporate edict or funding power, it's likely to stay the same. (On that
note, great timing for that Buxton piece in BusinessWeek.)

By the way, one of my favorite audits revealed 7 voices, 8 styles of music,
and over four minutes of hold time before I hung up...and that was me acting
as a highest-tier customer. Add that up to X callers per day and the
business case is relatively simple.

Noel Franus
noel.fra...@sonicid.com
415.577.6016

Sonic ID US+UK
Web: http://sonicid.com
Blog: http://intentionalaudio.com/blog



On Thu, Apr 30, 2009 at 10:50 AM, j. eric townsend j...@flatline.net wrote:

 I'm doing a really quick, one-off project for a class involving interactive
 voice response (IVR) systems.  What I'm looking for is detailes on one or
 two really bad IVR systems, or maybe a study pointing out the N most
 egregious flaws of IVR systems.

 So far g5/Y! isn't getting me anything meaty, just obvious
 customer-relations things like, don't apologize for doing something you
 shouldn't do.  I'm wondering if maybe there's some IVR-speak that I should
 be using in my searches, or if this tech goes by some other name that I
 should be searching for.

 If you (collective) have any advice/pointers, I'd appreciate them.  (And if
 you reply off-list I will consolidate responses into a single post or two.)

 thx,
 --jet


 --
 J. Eric jet Townsend, CMU Master of Tangible Interaction Design '09

 design: www.allartburns.org; hacking: www.flatline.net;  HF: KG6ZVQ
 PGP: 0xD0D8C2E8 AC9B 0A23 C61A 1B4A 27C5 F799 A681 3C11 D0D8 C2E8
 
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Re: [IxDA Discuss] Technical Limitation Arguements

2009-05-01 Thread Yohan Creemers
Hi Elle,

I like your approach, saying: if you (mr developer) can't do it, I will do
it myself. In my experience you only have to say/prove it once or twice and
professional developers will take the challenge the next time.

Nothing is impossible. Some design solutions are expensive, unsecure or for
some other reason not perfect. Invite developers to criticize your design.
Let them explain what the technical consequences are and -important- ask
them to think of alternatives that are more desirable from a technical view
point. In most cases a compromise within the functional and technical
constraints is possible. The end result will be a piece of teamwork all team
member are proud of.

If this strategy doesn't work, I can only advise to hire better developers
;) Don't give up the fight, it's your responsibility to create a solution
with the best interaction possible.

- Yohan.



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Re: [IxDA Discuss] Any IVR experts in the house?

2009-05-01 Thread Julie Stanford
Noel's story of that horrible IVR reminded me of an IVR usability study we
ran a few years ago which actually made someone cry and made another user
slam down the phone and say she couldn't take it anymore. 

The test involved asking Walmart employees to call an IVR for a well known
investment company and attempt to change the allocation of the mutual funds
in their 401k.

A few things to keep in mind in this crazy study:

1) Most employees that Walmart provided for the study were not aware that
Walmart even provided them with a 401k and had no idea what a mutual fund
is...nonetheless understand reallocating their mutual funds


2) The IVR was ridiculous. It confirmed everything three or four times for
no reason making you start doubting your sanity.

3) At the beginning of the interaction, if you chose Path A, this process
might take you 5 minutes. If you chose Path B, you feasibly could still
complete the task but it would take you a minimum of half an hour. It turned
out Path A and Path B did basically the same thing...Path B just did it in a
convoluted crazy fashion. And, initially Path B presented itself as more
appealing.


4) People using the IVR were presumably looking at a statement from the
investment firm for the 401k. However, the IVR used language that did not
match anything written on the statement resulting in mass confusion. 


You can only imagine the madness that ensued in this study. Let's just say
that the by the end the day the client couldn't watch the train wreck
anymore.

Although I am sure you can draw your own conclusions from this exercise,
here are a few key points: 

- If your users is going to be looking at artifacts while using your IVR,
review the artifacts and make sure you are using the exact same language

- Be very clear about each path in the IVR and do not create strange
meandering longcuts to entrap users

- Although confirmations are good for natural language interfaces
especially, do not overconfirm -- you offend your user's sanity.

- When designing the system, keep in mind the knowledge level of your users
and ask yourself if this is really an appropriate use of IVR for your target
audience




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Re: [IxDA Discuss] Technical Limitation Arguements

2009-05-01 Thread Bruce Esrig
The real stunner in my experience is to say ...

The criteria that you are using in order to determine what to do are
different from the criteria I'm using. Your criteria are based on technical
insights together with your beliefs about what would work for the user.

There's a whole discipline devoted to figuring out what users do, what they
want, and what we should do for them. There are a whole lot of surprises
that come out of looking at things from the users' point of view. For
example, in our situation, ...

Let's talk about things from both points of view: what experience the users
would find most beneficial and compelling, and what we can do for them. I'll
keep user behaviors uppermost in my mind, and you can keep technical
considerations uppermost in your mind. But we each have to turn to the other
to make this work, because we are developing complementary expertise.

Here are some things I've laid out that provide a framework that we can work
in ...

Best wishes,

Bruce

On Fri, May 1, 2009 at 4:33 AM, Yohan Creemers yo...@ylab.nl wrote:

 Hi Elle,

 I like your approach, saying: if you (mr developer) can't do it, I will do
 it myself. In my experience you only have to say/prove it once or twice and
 professional developers will take the challenge the next time.

 Nothing is impossible. Some design solutions are expensive, unsecure or for
 some other reason not perfect. Invite developers to criticize your design.
 Let them explain what the technical consequences are and -important- ask
 them to think of alternatives that are more desirable from a technical view
 point. In most cases a compromise within the functional and technical
 constraints is possible. The end result will be a piece of teamwork all
 team
 member are proud of.

 If this strategy doesn't work, I can only advise to hire better developers
 ;) Don't give up the fight, it's your responsibility to create a solution
 with the best interaction possible.

 - Yohan.


 
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Re: [IxDA Discuss] New Site: Feedback?

2009-05-01 Thread Kelly Brooks
Nina/Big Wheel dot Net

Can you clarify your potential user(s)? Perhaps a mini profile for
your top 3?  

This will help with feedback.

Thanks!

Kelly


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Bill Buxton just might be my design management hero

2009-05-01 Thread Kelly Brooks
Bill has become a recent hero in our design/development studio.
If you have 20 minutes I would suggest watching this.

http://videos.visitmix.com/MIX09/KEY01

It is just worth it to see him physically demonstrate why it is so
important to focus on transition from Step A to Step B versus just
focusing on Step A and Step B. It was a lightbulb moment for me.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Number of results displayed per page on mobile device

2009-05-01 Thread William Brall
I wonder what the numbers of people using WAP browsers for your
function really are. Are you building with the iPhone in mind? That
would seem to be the stronger, growing, market for mobile web. And it
doesn't have this concern.

I've been doing search pages with variable sets of results for year.

I'm assuming you aren't considering 5 because you think it is too
small?


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Technical Limitation Arguements

2009-05-01 Thread Adrian Howard


On 30 Apr 2009, at 12:49, Elle wrote:
[snip]

How do some of you, who have been in my situation, handle these types
of resistances, so that your application can be a good and usable
one?

[snip]

The best way I find to get out of these situations is to ask Why? -  
possibly several times (http://en.wikipedia.org/wiki/5_Whys :-)


Some of the reasons I discover have included things along the lines of
* Time constraints: Well of course we could do Foo if we had 3 months  
- but it needs to be released next week.
* Multi-tasking problems: Well of course we could do Foo, but I'm  
working on projects X  Y too. Boss says project X wins.
* Feature prioritisation issues: Well of course we could do Foo, but  
at the moment that bit of the system is functional - if ugly - and  
OtherImportantFeature still needs finishing for sales to meet their  
promises
* Skill issues: You can do Foo? How? (just coz _you_ can do it  
doesn't mean they can :-)
* Budget constraints: Of course we could do Foo, but we only have  
three days of money left
* Reward structures: Of course we could do Foo, but that's not a new  
feature - that's just a UI fix - and we lose our bonus if we don't  
ship another new feature this month
* Organisational issues: You can tell me to do Foo all you like, the  
only person who can get me to switch from my current task is my boss
* Previous experiences: Every time a designer tells me to change  
something, it comes back to bite us with bad customer reports  failed  
projects (There are a lot of bad designers out there unfortunately.  
Some really good developers have only worked with bad designers. This  
can colour their view of the group...)

... and so on ...

More often than not I find that the underlying reason for the no  
makes perfect sense to the person saying it. More often than not the  
root cause turns out to be a business/organisational issue rather than  
anything related to the ux/dev folk.


Sometimes no turns out to have been the right answer given the whole  
context.


Do your devs have reasons for their no?

Cheers,

Adrian


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Re: [IxDA Discuss] Any IVR experts in the house?

2009-05-01 Thread greg
One thing that may help in building IVR's is better tools to do it. 

Check this out: http://www.twilio.com/

Super disruptive as anyone can now build telephony with simple web
dev skills, and it scales.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=41631



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Re: [IxDA Discuss] Technical Limitation Arguements

2009-05-01 Thread live

Sounds like less of a technical issue, and more of a respect issue.
You could be a clown transitioning to ringmaster; you could experience  
the same thing.
Read an I/O Psychology book for understanding motivations and finding  
possible solutions.


On Apr 30, 2009, at 12:49 PM, Elle wrote:


Hi,

I'm in a transition stage, moving from developer to business systems
analyst.  In this new role, I'm trying to incorporate some usability
guidelines and improve user interaction.  I get quite a bit of push
back from the developer team members.

They claim certain things cannot be done.  However, being a
developer, I know some things can be done.  There was even a point,
since I still have access to the environment that I wrote some code
to prove it.  I cannot go on doing that for the rest of my career.
But, I would hate to give up the fight, and allow good interaction
design to take a backseat to quick, dirty,  cheap development.



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Re: [IxDA Discuss] Any IVR experts in the house?

2009-05-01 Thread Harry
I've used voxeo to build IVR prototypes in the past. Free hosting, and you
can dial into a US number (with a PIN). It was very easy to make a push
button IVR in VXML. Voice activation also looked a bit easier than you'd
expect...

http://evolution.voxeo.com/

Twillo's mark up language looks pretty impressive, never tried it myself
though...


--
Dr. Harry Brignull
User Experience Consultant
http://www.90percentofeverything.com



On Fri, May 1, 2009 at 8:49 AM, greg greg.petr...@sap.com wrote:

 One thing that may help in building IVR's is better tools to do it.

 Check this out: http://www.twilio.com/

 Super disruptive as anyone can now build telephony with simple web
 dev skills, and it scales.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=41631


 
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Re: [IxDA Discuss] Bill Buxton just might be my design management hero

2009-05-01 Thread Michael Kay
Nice piece. That happens a lot with clients/colleagues in other  
disciplines asking for simple black and white answers to issues that  
have a lot to do with context and many other factors.


On the other hand, I would be careful about seeing usability as  
something that requires a lot of specific training. Even in this  
article Buxton talks about how usability practices do not have to be  
the exclusive domain of usability specialists. While having a deep  
background in human factors and cognitive sciences can help, this does  
not have to be the exclusive realm of people with specific  
qualifications. In fact it can be a lot better as engineers,  
designers, marketing people, and poets listen to each other and learn  
to speak the same language.


 .   .   .   michael kay
 .   .   .   buenos aires / http://www.peep.org

On 30/04/2009, at 17:53, j. eric townsend wrote:

FWIW, that's an excellent write-up of why I went back to school to  
study design...





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Re: [IxDA Discuss] Bill Buxton just might be my design management hero

2009-05-01 Thread mark schraad
You can slice design into lots of small issues, skills, and knowledge
sets... none of which are exclusive domains. I think Bill's point is that
design is not one of those. While everybody relates to design and believes
they have some capacity to design, not everyone has a comprehensive toolset.
We are extending this conversation within my group to the topic of
professional consideration. We should all be very familiar with the
skillsets, responsibilities and tasks of those we work with (PM's, PJM's,
SEO folks, Usability, Researchers, Visual designers,Dev guys, and Engineers
all come to mind) but to presume that I can do their job with just a few
rules or by reading a book is arrogant and frankly insulting.


On Fri, May 1, 2009 at 12:46 PM, Michael Kay mike...@peep.org wrote:

 Nice piece. That happens a lot with clients/colleagues in other disciplines
 asking for simple black and white answers to issues that have a lot to do
 with context and many other factors.

 On the other hand, I would be careful about seeing usability as something
 that requires a lot of specific training. Even in this article Buxton talks
 about how usability practices do not have to be the exclusive domain of
 usability specialists. While having a deep background in human factors and
 cognitive sciences can help, this does not have to be the exclusive realm of
 people with specific qualifications. In fact it can be a lot better as
 engineers, designers, marketing people, and poets listen to each other and
 learn to speak the same language.

  .   .   .   michael kay
  .   .   .   buenos aires / http://www.peep.org

 On 30/04/2009, at 17:53, j. eric townsend wrote:

  FWIW, that's an excellent write-up of why I went back to school to study
 design...


 
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Re: [IxDA Discuss] Bill Moggridge says IxD is over. ; -) (not really, but its nice and provocative)

2009-05-01 Thread Dan Saffer
Speaking of Bill, anyone notice he just won Cooper-Hewitt's Lifetime  
Achievement Award?


http://www.nationaldesignawards.org/2009/category/Lifetime- 
Achievement/


Dan



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Re: [IxDA Discuss] Number of results displayed per page on mobile device

2009-05-01 Thread Eugene Kim
Dev, I'm actually reserving the asterisk and pound keys for zoom
functionality with our integrated map (users may swap between list
view and map view).

William, this is definitely for WAP-only users (we have separate
products for iPhone, Android, J2ME).  As for using 5 results per
page, it's something I've thought about...  5 may be too few,
though.

In the end, maybe users just don't care about whether they see 9
results per page?  They're more concerned about  actual results, not
whether it shows 9 or 10 on a page, right?


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=41643



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Re: [IxDA Discuss] Number of results displayed per page on mobile device

2009-05-01 Thread Andy Edmonds
 In the end, maybe users just don't care about whether they see 9
 results per page?  They're more concerned about  actual results, not
 whether it shows 9 or 10 on a page, right?


Right, the critical information is the Page # for backtracking and landmarks.

A simple solution is to say Page 1 of 14 and ignore the result count
alltogether in the UI language.  -A

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[IxDA Discuss] [EVENT] Feedback on IxDA Los Angeles Yahoo present Personas SUCK / Personas RULE!

2009-05-01 Thread Los Angeles IxDA
On Wednesday, April 29th IxDA Los Angeles presented Personas SUCK!
Personas RULE! at Yahoo!

Heartfelt thanks to our speakers: Jill Strawbridge, Adam Korman, all
of our amazing local volunteers who made the night possible, and the
super helpful facilities team at Yahoo! They are seriously on the
ball!  The presentation portion was heavily borrowed from the Death
to personas! Long live personas! slides that Elizabeth Bacon and
Steve Calde delivered last year in Portland, so special thanks go out
to those two as well!

To all 60+ of the IxDA Los Angeles community members who attended, YOU
ROCK! It would have been nothing without your participation!

Best of all, the whole presentation and the Go Rogue! workshop have
been recorded for a video podcast! We will share it as soon as it's
ready.

In the meantime, please share your feedback about the event at our new
local site:
http://ixdala.ning.com/forum/topics/feedback-about-the-personas

What did you like and what could be improved?

Kind regards,

IxDA Los Angeles

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Re: [IxDA Discuss] New Site: Feedback?

2009-05-01 Thread William Brall
The first thing I clicked opened a new window. So I stopped clicking.
It was a string of what seemed like gibberish.

This will likely be the result for anyone else who doesn't care
about you. Which, unless you are making this for your friends, is
your target. People who don't care about you.

The goal is to make them care about you, and then hire or follow you.

I was offended and left.


Going back (cause you asked nicely) I find myself confused by the
interaction more than I am intrigued. I don't really understand the
difference between mostly interaction and mostly visual.

I don't know why the interface pokes under/through the content, This
almost seems broken. I know it is intentional only because I have a
natural respect for people. Again, someone who doesn't care about
you will just assume you are a bad designer.


Also. Absorb the spam, make accessing you easy.

Use a bayesian spam filter, don't force people to decipher an email
address or fill in a captcha... I hate captcha. I don't tend to use
sites that use them.


I love the idea of the repeated sub-nav in the resume. I hate the
implementation. I almost missed it, it was dumb luck that I rolled
over them and realized they were links.

Also. It bothers me when sites are shunted to the left or right. But
I realize I have a large monitor. But I think it is worse to only
support 1280  widths.

Come on... You can't shrink under 1280 with CSS? And you can't wrap
in a div and center?


Finally. JAWS seems to choke on your nav. (That is a screen reader,
for the blind) But I do have an older version, and you have some
funky JS (Dreamweaver?) that might be confusing it that a newer
version might handle. (JAWS is expensive)


Also, designer not: 2.0 pink looks really dated and obvious these
days. Thanks flickr.


(Anything insulting was meant to be humorous, yay lack of inflection
online)
Will


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Technical Limitation Arguements

2009-05-01 Thread William Brall
There are no such things as technical limitations. That is a cop-out
phrase that people use to avoid change.

That said. There is such a thing as financial limitations. It is
technically possible to build something JUST LIKE a google search
appliance but that returns a REAL total number of results. It would
require a lot more power than a GSA comes with, and a lot more
thought, and millions of dollars in RD.

When a GSA is 1/100th that cost.

So it is better to just not have a 'go to the last page' button.


Will


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Technical Limitation Arguements

2009-05-01 Thread Jared Spool


On May 1, 2009, at 3:32 PM, William Brall wrote:


There are no such things as technical limitations. That is a cop-out
phrase that people use to avoid change.


Huh.

Someone better tell the poor electron, which has spent all of its  
existence trying to move faster than the speed of light and never  
quite getting there.


I would think, at some point, you run into limitations of the space- 
time continuum.



That said. There is such a thing as financial limitations.


Now, that's interesting. I guess it's been somewhat proven by the  
federal debt, though not quite.


I don't think either of these approaches of declaring what are  
limitations are really helpful to someone.


I'd suggest you look for something that actually holds proverbial water.

Jared



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Re: [IxDA Discuss] Technical Limitation Arguements

2009-05-01 Thread Jared Spool


On Apr 30, 2009, at 12:49 PM, Elle wrote:


How do some of you, who have been in my situation, handle these types
of resistances, so that your application can be a good and usable
one?


Elle,

What you're describing is an adversarial relationship with developers.  
You say it can be done. They say it can't.


This is a classic opinion war. And, in my experience, opinion wars can  
not be won. So, if you take this approach, you will always lose.


In our research, we've found the best teams step past opinion wars by  
having a solid experience vision and a good feedback mechanism.


The team collaboratively creates a vision of what an aspirational  
experience could be, sometime in the future. Imagine what it's like to  
use the design without today's frustrations -- what would that be  
like? (Note: this isn't 'What would the DESIGN be like?', but instead  
'What would the EXPERIENCE be like?')


The team then measures the current experience (using techniques like  
usability testing and field studies). Then it talks about what baby  
steps could move them in the direction of the vision.


This is very different from the You-Must-Do-This/We-Can't-Do-This  
approach of the opinion war. It's a collaborative and iterative  
process, where the entire team explores the options.


You can see more about what I'm talking about in this article:

The 3 Q's For Great Experience Design
http://www.uie.com/articles/the3qs/

Hope that helps,

Jared

p.s. This is also what we're talking about in the upcoming UIE  
Roadshow: http://is.gd/gxwe -- I'll have a discount code for IxDA  
folks shortly.


Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jsp...@uie.com p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: @jmspool
UIE Roadshow: Seattle, Denver, DC in June: http://is.gd/gxwe

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Re: [IxDA Discuss] Technical Limitation Arguements

2009-05-01 Thread Angel Marquez
moving from developer to business systems
Internal move or company to company? I only ask because if it was internal
you would know who you are dealing with.

They claim certain things cannot be done.If they cannot be done and they
have been employed and have say you can be absolutely certain they know what
can be done to secure their position.

There was even a point, since I still have access to the environment that
I wrote some code to prove it.
You are totally undermining their authority. I've totally done this before.
Or I've done it with out showing then asked if it could be done and when
they say no I say how did I make this happen (with that total I am f*cking
retard look on my face). Or my favorite is to ask if it is okay if you do it
because you know how. Hell no do that want that to happen.

I guess you should ask for their advice or alternative solutions even
thought you know they are full of sh*t. Their is always more than one way to
do something, might as well hear em out.

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Re: [IxDA Discuss] Books or articles that cover analysis of user/design research data well.

2009-05-01 Thread Pabini Gabriel-Petit

Hi Steve

Steve Mulder's book, The User Is Always Right: A Practical Guide to  
Creating and Using Personas for the Web, is excellent. The title  
doesn't do its depth on analysis justice, but it's the best of the  
books I've read on analyzing user research, and I've read several of  
the books on your list. For a taste of his viewpoint on the topic,  
read my review of his IA Summit 2006 talk, Bringing More Science to  
Persona Creation, here:


http://www.uxmatters.com/mt/archives/2006/04/my-ia-summit-2006-experience-part-3-the-conference-day-2.php

(The conference reviews I've written for UXmatters are true reviews,  
more than critiques, and impart as much salient information as I was  
able to capture in my notes.)


Quite a few articles on UXmatters, in addition to your own and  
Lindsay's, cover this topic. I particularly recommend Michael Hawley's  
column, Research That Works. You'll find a list of all UXmatters  
articles on user research here:


http://www.uxmatters.com/topics/user-research/

The description of the CHI 2007 Workshop Beyond Current User  
Research: Designing Methods for New Users, Technologies, and Design  
Processes includes a good bibliography:


http://portal.acm.org/citation.cfm?id=1241097

Regards, Pabini
_

Pabini Gabriel-Petit

Principal UX Architect
Spirit Softworks LLC
www.spiritsoftworks.com

Publisher  Editor in Chief
UXmatters
www.uxmatters.com





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Re: [IxDA Discuss] New Site: Feedback?

2009-05-01 Thread FoongYeen Chan
Agree with Kelly and William. A few questions that you should consider.

1. Your intended goal is to promote yourself, Nina Eleanor Alter or
Bigwheel.net (company)?
2. Did you consider the usability or heuristics when you're designing this
site? It has a serious UX in the site. Better watch out if you're calling
yourself an interaction designer. If this is just a graphic site, then still
OK.

Just like what William commented, it is really put off and confuse when
first look at the site.


no offense here :-)



regards,
Donny



On Fri, May 1, 2009 at 6:56 AM, Nina Eleanor Alter ninav...@bigwheel.netwrote:

 Hey Folks:

 I just re-did my personal/portfolio site, and would love love love some
 feedback!

 I've already gotten some very clear feedback that some key issues need to
 be addressed, though the rest of the stuff I'd also like advisement on.

 There's a surveymonkey.com link on the homepage, or an email would be
 swell.

 Primary unknown that I'd love feedback on: What are your thoughts on how
 the IxD/IA projects are presented within the portfolio, and what might you
 recommend be done differently to provide either quicker or more compelling
 or just plain better narratives/content/etc.

 http://www.bigwheel.net

 Thanks in advance!!!

 - n
 
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