Re: [IxDA Discuss] Zuckerberg doesn\'t care about users.

2009-03-23 Thread Alexandra O'Neal
A cardinal rule in research is to give much more weight to what users *do*,
as opposed to listening to what they *say*.  While I wouldn't recommend
completely ignoring user comments, if you're planning on designing something
new, or reaching out to a broader or different audience than your current
users, you will clearly not be basing your design on what current users say.

bests,
Alex


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Re: [IxDA Discuss] A long page with scroll v/s Tabbed Page?

2009-03-11 Thread Alexandra O'Neal
Tabbed vs long is not the question - you can have short pages that are
highly navigable without tab.  So here's what I've seen:

   - Page length depends on the content.  Many users prefer things close to
   above the fold, but nearly as many like to scroll, which is why major news
   sites and other informational sites (such as the NYT) offer multiple page
   and single page views in addition to print.  In sites where there are
   multiple page and print options only, the proportion of printing views on
   single-vs-multi-page stories shows that print is frequently used to view
   one-page versions of pieces.
   - Short pages are excellent when you have a user actively interacting -
   games, forms, etc.
   - Long can be useful if your audience is band-width challenged as well.
   Short pages and tabs can result in long waits for page loads peppered
   throughout a story, which is frustrating and can lose users
   - Some audiences actively prefer one-page presentation of content.  For
   example, working at a high-tech manufacturer, we learned that our 80%+
   engineering audience vastly preferred a simple page with a scroll to
   multiple pages, however they were arranged.
   - Don't forget to think about width!  Those users happily scrolling with
   mice can be frustrated by a page that insists on taking up all or exceeding
   their monitor's width.

The important thing is to have good navigational scent above the fold if
you're going to have significant content beneath it, so users know there is
useful content below.

bests,
Alex O'Neal
UX manager

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Re: [IxDA Discuss] Surface-like interface: without using flash

2009-03-10 Thread Alexandra O'Neal
From my perspective:

   - This particular site's navigation is not useful for retail, education,
   or any of a number of things - and luckily its purpose is none of those.
   It's a display of skill and creativity by a recent graduate who's apparently
   highly versed in front-end coding.  Her strengths are design and
   development, not IA or UX or interaction design.  This may change in her
   future, but I don't think she should be blamed for having fun with her
   personal site.
   - Depending on the site and the company, I've seen Java, Javascript,
   flash, and various combinations thereof used to design navigation.  CSS is a
   great alternative to all of the above for attractive, dynamic menus, and
   it's *searchable*. Showing me you can make CSS do more than is normally
   required is a good thing for a portfolio site.

Personally I loved the feeling of being panned over a large, visually
appealing interactive poster.  I'd hire her for front-end coding and graphic
design in a heartbeat if I could, and train her in information science. If
she could be turned, she could be a powerful ally for interaction design ;-)

bests,
Alex O'Neal
UX manager

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Re: [IxDA Discuss] Is social networking doomed to frivolity?

2009-03-04 Thread Alexandra O'Neal
Great topic.  It's unsettling to hear people like Valdis Krebs predict the
ultimate failure of Facebook, as not sufficiently replicating the IRL social
experience, when an online social network is your bread and butter (I work
for a top-5 social network).

Btw, if you don't know him, Krebs is an excellent source for understanding
social networking, online and off.  http://www.thenetworkthinker.com/

From what I can tell, the usefulness of an online social network is all
about context and control. So, here are some examples (no, I don't work for
any of them!).

   - LinkedIn is designed around the clear-cut context of professional
   networking, and allows you control of your content, whom you accept in your
   network, etc. Anything that can get someone a job *and* help them develop
   within it is clearly useful and will probably be around for a while.

   Sites using social media to address very specific topics are also useful.
   For example, some medical self-help  awareness siteshave been well
   established since the '90s.
   - Facebook allows some control, but is a bit challenged re: context.
   They seem to want to do everything.  I was pulled into Facebook by
   colleagues at my previous job who were communicating about work
   accomplishments via status updates; old friends have found me on it and I
   now follow their updates; and my new employer likewise has team members on
   it, who sometimes share about private things I should not know about in
   the workplace.  This, combined with the strong meme and gaming element that
   further confuses the context, make it harder and harder to know what is
   appropriate to share in my feed, and to track who's going to see it.

   Yes, I know Facebook has Friend Lists, and they are using the Friends,
   Family, Coworkers, and Public Profiles distinctions in the new pages - but
   what about coworkers from different companies? Friends who can't stand each
   other? Acquaintances I met through Facebook political groups who are
   friends alongside people I've known 25 years?  The level of effort to
   differentiate between these is one of the primary challenges Facebook must
   address. Perhaps the subscription model will help.

   MySpace seems to be crumbling (3 top execs left this week), and I think
   much of it's failure was due to the lack of focus (alongside a challenged
   corporate environment and overly difficult business approach).
   - LiveJournal has extremely easy privacy settings and customized friends
   groups. The ability to control who sees what is stable and easy, which means
   I'm able to read public blogs from professionals writing about their field
   of expertise, chatty personal posts, and occasionally the deeply private
   joys and woes of close friends whose friendship I developed online.  A
   couple of these have turned into IRL friendships. There's also an
   extraordinary level of loyalty to the site among many members.

The challenge is to be not only well-designed, but focused - and if you're
not inherently focused, make it easy for the users to sharpen focus on their
own.  IRL we can easily slip into the different kinds of communication we
use with everyone we know - online, this can be much more difficult.

So that's my 2 cents.  Enjoy!

bests,
Alex O'Neal
UX manager

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Re: [IxDA Discuss] Visual Importance of Page Titles

2009-02-24 Thread Alexandra O'Neal
I think you can, and should, have both.  The page title can be obvious and
clear to the user, while there can also be a clear call to action (your
marketing splash).  Your title is not only the description of the page's
content, it's part of the navigational scent of the site, and as such is
can't be left out.  This in no way stops you from having a clear center to
the page's content.  In fact, having a primary focus to your content is
better than scattering the focus.

If marketing wants to leave the title off completely, that's a problem not
only in usability but in SEO. There's a reason the H1 tags are important to
search engines - they're important to users!  And as search engines overcome
the Heisenbergian issue of depth of analysis vs breadth of pages, things
like semantically sound page construction will become even more important.

bests,
Alex

P.S. As an aside, I would recommend trying to eliminate either-or questions
in design.  Frequently there are many choices, not just two, and in the few
cases where their truly are only two options, the attempt to find more will
be the exception that proves the rule. :-)  The tyranny of dichotomy limits
much more than it resolves.


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Re: [IxDA Discuss] A business case for switching Mac

2009-02-18 Thread Alexandra O'Neal
Our creative team likewise live in a Mac world, in a company dominated by
PCs. The IAs have VMware to switch back  forth and use Visio.  Comparing
VMware to Parallels, one of our top IAs reports preferring Parallels because
it feels more like you're running a Windows app in an OS X environment, so
the switch is less jarring.

Personally, I move back and forth between separate Windows  Mac
environments, and prefer Mac for most things, but I don't think an either-or
world is necessary.  And a few years ago when I did network administration
in a Mac + Windows + Unix environment, I did find Macs much easier to
network and support than Windows.

bests,
Alex O'Neal
UX manager

--
The best time to plant a tree is twenty years ago. The next best time is
now.

Patrick wrote:



 I recently worked for a company that was totally committed to the PC
 world, and the ENTIRE UX team were Macheads.

 Personally, I live in both worlds, and I don't see as much of a
 difference between Visio and Omnigraffle, and actually have work for
 clients stored in both formats (I run Parallels). I prefer to do work
 on the Mac, but it's not as much as a dealbreaker for me to work in
 Visio.


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Re: [IxDA Discuss] IxD Greats?

2009-02-17 Thread Alexandra O'Neal
Two names that have greatly influenced my interaction work: Jakob Nielsen 
Edward Tufte.  They focus on very specific aspects of it (usability and
visual information presentation), and I don't always agree with everything
they advocate -- but what I have learned from them has greatly shaped my
work.

Other possibilities: Jony Ive (the iPhone design may match Coke bottles, if
not Falling Water ;-), Peter Morville, and Jesse James Garrett.

I do agree that the field needs to mature before people make these calls.
bests,
Alex O'Neal

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Re: [IxDA Discuss] IxD Greats?

2009-02-17 Thread Alexandra O'Neal
Good question. I thought of influence before design, my mistake.  I can't
think of anything.

Reading Dan's list, I'm infinitely embarrassed to have forgotten Miyamoto,
whose work I've loved for lo these many years ;-)


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On Tue, Feb 17, 2009 at 3:34 PM, Robert Hoekman Jr rob...@rhjr.net wrote:

 Other possibilities: Jony Ive (the iPhone design may match Coke bottles,
 if

 not Falling Water ;-), Peter Morville, and Jesse James Garrett.


 Name something that JJG and Morville designed that makes them IxD greats.




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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Alexandra O'Neal
Good start :-)  Here are a few additional possibilities, depending somewhat
on the scope of your effort:

Scrum
narrative
user story
UX/user experience
Attribute
Value
Facet
Taxonomy
Surface
Skeleton
Heat mapping (as opposed to eye-tracking)
Fly-out menu
Func spec

bests,
Alex


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On Sun, Feb 15, 2009 at 5:38 PM, Dan Saffer d...@odannyboy.com wrote:

 At I09, there were a lot of calls for a vocabulary we can all understand,
 no matter what medium we're working in. As part of my crowdsource the book
 effort, I'd like to include these terms in the second edition of Designing
 for Interaction I'm currently working on.

 Here's the list I have. What else should be on here?




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[IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Alexandra O'Neal
In response to:

*I'm not exactly sure what you mean by:*

* On Feb 15, 2009, at 5:55 PM, Alexandra O'Neal wrote:*

* Scrum*
* Attribute*
* Value*
* Facet*
* Surface*
* Skeleton*

   - Scrum is a flavor of Agile.
   - Attributes, values, and facets are forms of metadata in taxonomy
   discussions
   - Surface and skeleton are convenient ways of discussing an interface 
   its underlying parts.  These were applied by JJ Garrett in his Elements of
   UX, although he placed them in a larger context of five stages of UX
   development.


I liked someone's idea of a permanent wiki for this effort.
bests,
Alex

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Re: [IxDA Discuss] Tag clouds (and tagging)

2009-02-02 Thread Alexandra O'Neal
Speaking as someone who's worked with online taxonomies since 1991, and been
trained in systematics since the eighties, I'd like to point out that there
cannot be a debate between taxonomy and folksonomy.  One is a specific
version of the other.

The debate is between pre-determined taxonomies and community-determined
taxonomies, which are called folksonomies. And both can be used to enhance
each other powerfully.

bests,
Alex O'Neal

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Re: [IxDA Discuss] Usability Tools and Products

2009-02-02 Thread Alexandra O'Neal
That said, eye-tracking gear is so way more expensive than it's worth, so
even if you use the results properly, you're spending way more money than
you should on usability tests and analysis.

I'm so glad you said that. I made that argument to our usability research
group recently, arguing there were a lot more ways we could improve method
and analysis that didn't require the same financial outlay. I think they
were disappointed, because mental rigor is so much less cool than an on-site
eye tracking lab ;-)

bests,
Alex O'Neal

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Re: [IxDA Discuss] Would you test my designs?

2009-01-26 Thread Alexandra O'Neal

 what I found odd was that you were asking for advice and asking people to
 pre-qualify with the survey - not that you were asking for help, but that
 you wanted to check people out prior to accepting their help.


When I am conducting design research, one of the things I want is a profile
of the audience I'm researching. I don't know what was in Jeff's mind when
he wrote the survey, but my initial interpretation was that he simply wanted
to know what he was dealing with, and wanted to be able to evaluate
responses according to level of expertise. On a forum like this, which is
open to anyone, there are probable broad variations in training and
experience, so I was not offended by the questions.

I think Jeff probably already has access to a low-experience group for
evaluation.  What he's looking for is a high level of expertise. The only
way to find out with our group, apart from deploying an army of private
detectives, is to ask.

bests to all,
Alex

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Re: [IxDA Discuss] URL Guidelines

2009-01-26 Thread Alexandra O'Neal
Some notes:

   - Eye-tracking research shows users spend nearly 25% of their time in
   search results looking at the URLs, so it's clearly part of their
   decision-making process, not just helpful for search engines.  Jakob Nielsen
   posted this research in 2007; my guess is this number would not go down and
   might even go up, as users become more savvy.
   - Most SEO and usability people agree that hyphens are preferred to
   underscores. A few believe neither should be used.
   - Consistency is certainly helpful if you expect to have returning
   visitors - once they learn your site rules, they'll be better able to
   remember/guess pages, or recognize them in search results
   - If there are already underscores in URLs, the htaccess file can be
   edited to convert these to hyphens.


bests,
Alex O'Neal

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Re: [IxDA Discuss] What to do in an environment run by engineers??

2009-01-25 Thread Alexandra O'Neal
Ali,

I sympathize.  What Jay recommends is excellent advice for grappling with
any overly strong and unreflective group, but there are more specific
approaches that work best with engineers and similar personality types.
Occasionally there are even advantages in having such a group.

There are two issues with engineer-driven environments.

   - *Persuasion.*  Building relationships and a business case is helpful.
   Focus on using data that appeals to the scientific part of their brains.
   Their logic and vanity will both appreciate that. I find any relevant
   neuroscience data very helpful, as well as analysis that incorporates
   different user types, including their type.  So, have a smart engineer
   persona and what works for them (probably what they're recommending), and
   then explain the other types and needs, and how your approach meets them
   all.
   - *Development style. * More and more engineering-driven places are using
   Agile and Agile-esque approaches such as Scrum for development. This can
   make it challenging to meet big-picture needs such as UX  IA.  It is indeed
   possible, however.

   First, establish public best practices and what works tips, and where
   possible train all teams in the basics.

   Second, establish UX as part of an integration team, and let them track
   all the separate project streams in one place, to see overlap and conflict.

   Lastly - and this isn't necessary, it just helps me personally - remember
   that Agile  Scrum are basically the creative process writ large, applied to
   technical development. The very act of working this way makes engineers and
   developers more accessible to alternative approaches - and makes the design
   people more immediately aware of dev needs, too.

I said it could help at times, too.  I worked at Texas Instruments for a
while, and it's a very engineer-driven environment. However, the audience
was just over 80% engineer as well.  So we could turn to our own engineers
as well as user engineers for research and testing, and happily design
primarily *to* engineers, which is a rare joy in UX.  The focus is clear and
there's very little confusion as to what works and what doesn't, although
there are a few differences with the rest of the world. (For example, for
something like training informaiton, engineers prefer one long page that's
well-anchored internally, rather than multiple pages to keep most content
above the fold.)

So, those are my comments on dealing with the engineering mind set. Hope
they're useful to you!

bests,
Alex O'Neal
ux manager/social network analyst

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Re: [IxDA Discuss] Whats in a name, my fellow Usability Experience Specialists?

2009-01-20 Thread Alexandra O'Neal
Jon wrote: in many practices the IA is now responsible for much more than
taxonomies and functional wireframes. We see more cross discipline design
work.

Interestingly, when I was initially an IA it was more cross-functional, at
least in the web world, and then became more specialized into front end
work.  Where I practiced it over a decade ago, IA encompassed the data
architecture and database support from the back end, through the structure
and information flow, into wire frames, etc. Taxonomy went throughout this,
first through research, then through front end requirements and back end
buckets to meet those.

Personally, my experience has been that the UX title heralds a return to the
generalist.  There were webmasters who did it all, and then things began to
become more specialized.  But the integrating role of the big picture person
was lost.  Like a jack of all trades, master of some, the XA or UX
specialist pulls together multiple fields of expertise (mine are cognitive
psychology, information science, seo, usability, and graphic design).  They
design information from the inside out, so the data is most usable,
findable, attractive, and valuable to the user. The goal is to see the
forest for the trees.

I don't blog often about my work, but I blogged about this, in case anyone's
interested: http://alexfiles.com/blog/?p=100

bests,
Alex O'Neal

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Re: [IxDA Discuss] 3D Navigation

2009-01-05 Thread Alexandra O'Neal
Here's one: http://labs.blitzagency.com/?p=68

I am likewise leery of this kind of navigation unless it's extremely well
done. The web is 3D enough in its very nature -- there's no need to pull
that out visually (at least, not any more than usual) unless it's
compellingly relevant to the content and audience.

bests,

Alex O'Neal
UX manager

--
The best time to plant a tree is twenty years ago. The next best time is
now.

You wrote:



 I'm looking for examples of 3D navigation where a user can move free form
 within visual objects or data

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Re: [IxDA Discuss] Neat use of Tufte's sparklines: Airline pet incidents

2008-12-22 Thread Alexandra O'Neal
Excellent!  I'm always on the hunt for live examples of good information
presentation. Thanks for sharing :-)

I use sparklines for presentations on metrics-based recommendations, site
SEO reporting, etc.  The response has been very positive every time, and the
biggest compliment of all -- others have begun to do the same :-)

Alex

--
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On Mon, Dec 22, 2008 at 10:15 AM, Elise Edson elise.ed...@gmail.com wrote:

 Hi IxDAers... just thought I'd share this neat example of sparklines!
 I was looking for pet travel information across the various airlines,
 and I was surprised/delighted to see this:

 http://www.petflight.com/pet-incidents/airlines

 How have you integrated sparklines into your designs?



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Re: [IxDA Discuss] ThoughtPile.org

2008-12-10 Thread Alexandra O'Neal
I'm with Michael.  This may not fit the concept of universal design, but
there are things to be learned from it. I found it readily intuitive.
Perhaps it depends on the individual user's cognitive preference (spatial vs
linguistic, etc.).

Design innovation is like evolutional innovation.  A broad variety of
possible models and approaches appear.  Some become broadly useful and
disseminate across many geographies and contexts (cats, for example, exist
as predators in a wide variety of ecologies); some end up filling very
specific niches in limited ways (pandas and eucalyptus).  Some fail
altogether.

Cultural and thought evolution occurs similarly. Memes (thought units, not
viral games) that are useful spread through a society and become adapted to
a broad variety of uses.  When a designer chooses a format, that designer is
buying into a particular thought mem re: design. The OLPC designers applied
a systems psychology approach to their work, treating each child as a
knowledge worker, and the resulting OS interface is very different from the
pre-determined desktop metaphor to which we are used.  See here:
http://laptop.org/en/laptop/interface/index.shtml

Thoughtpile is a promotional site, designed to provide fun, a sense of
engagement and participation, and perhaps even social utility. Not the worst
thought in the world, and a refreshing break from banner ad promos for
office furniture.  Take what you find useful to your purpose, and leave the
rest :-)

Alex O'Neal
UX Manager/SN analysis

--
The best time to plant a tree is twenty years ago. The next best time is
now.


On Wed, Dec 10, 2008 at 1:12 PM, Michael Dunn [EMAIL PROTECTED]wrote:

 Really?  Have you ever been here? http://www.thefwa.com/  Do you have any
 idea how high a demand there is for Actionscript programmers?
 Oh, and as to your point about the UX- If everybody did the same thing all
 the time instead of trying new methods to see if they might work, where
 does
 that leave innovation?  I think some elements don't work, but there's
 enough
 interesting ideas here to warrant discussion.

 On Wed, Dec 10, 2008 at 2:23 PM, Kevin [EMAIL PROTECTED] wrote:

  Bleh. I thought the days of completely Flash sites were a thing of the
  past. And the interaction with the site is poor -- the text fields
  don't look like text fields, the buttons don't look like buttons
  and the navigation just isn't intuitive.
 
  The site does have a nice visual design look to it, but aesthetic is
  only a fraction of good user experience design -- if people can't
  intuitively use a site, what good does how cool it looks do?
 
 
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Posted from the new ixda.org
  http://www.ixda.org/discuss?post=36319
 
 
  
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 --
 Michael Dunn
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[IxDA Discuss] UX requirements for IT consumption?

2008-12-03 Thread Alexandra O'Neal
We're considering a major site redesign, going beyond interface to changing
how things behave on the back end.  Since good UX starts from the ground up,
I'm spending a lot of time pulling taxonomy needs, describing scenarios,
determining relationships between categories, etc.  In the past when I did
this I had a much more hands-on role in developing the database
architecture, etc. Now I'm an independent contributor in a non-IT dept, and
I'm being asked to develop the redesign requirements from which they will
build.

I'm not sure how much data to provide to (a) not do someone else's job for
them - don't want to step on any toes! while (b) also assuring they have
what they need to do the job.  My thought is to provide use-case scenarios
and the minimum taxonomic requirements, along with where those to map to
existing categories, and let them figure out the specific tables, etc.
Please note, this is *not* at the IA/UI stage yet.  This is to assure that
while the IA/UI work is done, any concurrent (or sooner!) development
efforts from IT meet the eventual need.

Has anyone else developed this kind of requirements documentation?  What did
you send?

Thank,
Alex O'Neal
ux manager/knowledge engineer


--
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now.

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Re: [IxDA Discuss] Creating a UI Spec Document Template

2008-08-27 Thread Alexandra O'Neal
Re: unpleasant exchange.

I'm dismayed at this turn on events in a professional forum.  But perhaps
it's a joke -- Will, are you being deliberately emotive for your own
hedonic reasons?  Are we just missing the punch line?

bests,
Alex O'Neal

--
The best time to plant a tree is twenty years ago. The next best time is
now.

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Re: [IxDA Discuss] Clients are funny

2008-08-25 Thread Alexandra O'Neal
I have discovered that the fold has different levels of relevance
according to the audience.  For example, working for a tech company with an
audience composed primarily of engineers, we discovered that so long as the
information was easily navigable (anchored properly, etc.), users preferred
a long page to multiple pages for tech specs, tutorials, case studies, etc.
But a news site benefits from chunking pages and offering a print or
single page option for the minority that desire a single page.

Right now I work for a social network in which our user profiling shows
several strong minorities of browser and resolution, so we can be flexible
in design. So long as there is a clue that scrolling down leads to
interesting information or apps for them, we're good :-)

bests,
Alex O'Neal
UX manager

-- 
The best time to plant a tree is twenty years ago. The next best time is
now.

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Re: [IxDA Discuss] Brainstorming

2008-08-25 Thread Alexandra O'Neal
I've provided creativity consultation and participated in or moderated quite
a few brainstorm sessions since 1992.  Here's what I've discovered:

   - Just as a good karaoke bar has a host, a moderator/facilitator helps
   tremendously in brainstorming by making it okay to speak up, offering
   questions that ideas might answer, and capturing ideas.
   - Set the rules out early, and make it clear that nothing is censored.
   Because you don't see how the idea will work with current
   infrastructure/whatever, does not mean someone else won't think of a
   workaround. Even if the idea is not used, it may provide a springboard for
   another idea.
   - Anyone can be present as long as they are not repressive of
   creativity.  You should avoid having watchers who are obvious observers.
   If someone wants to come in and observe, fine, but they must also
   participate in some way, or they might have a repressive effect on the team
   members, which may feel as if they are being graded in some way.
   - Capture items live, but *not* as a bullet list on a white board.  My
   favorite method is to work with a projector and have the
   moderator/facilitator capture everything on the fly in Visio's brainstorming
   template (or any application you find meets the need, Visio has simply been
   most convenient, most frequently in the workplace for me). This allows you
   to move items around, draw connections between disparate ideas, make notes
   regarding different concepts, etc.  You immediately get away from the
   linear.

   Tracking in Visio worked in a phone/web meeting context once, too, gluing
   together departments in Toronto, Dallas, and Plano. Everyone could see and
   hear what was happening, and we were used to that kind of meeting.
   - Paper and whiteboard will work if they are large enough, and if you
   start off not writing a bulleted list.
   - If you already know what you're working with, a large table and a lot
   of index cards can be invaluable.  For example, to brainstorm a flexible
   taxonomy that engineering, marketing, sales, and various product depts.
   could all agree on for a personalized site, I printed several sets of
   business cards that each had one of the possible values/attributes printed
   on it (plus a few blank ones). Then I got the business owners and SMEs into
   one room with a very big table. By the end of the afternoon we had the rough
   outline of an excellent faceted taxonomy.
   - I try to work with not more than a dozen, not less than five.  Too few
   and people get shy; too many and people think they won't be heard.  But with
   the right group of creative souls, these limits can be broken :-)
   - Someone within the dept. is fine if they know what they're doing --
   otherwise turn to an outside facilitator.  Sometimes both a facilitator and
   a scribe are useful - one person moderating, and another capturing data. All
   depends on what your options are.
   - I don't think brainstorming should be less than an hour or more than
   three.  A couple of hours is usually enough to explain the situation, get
   things started. snowball ideas off of other ideas, and possibly
   prioritize/determine next steps.  All day can result in burnout - unless you
   are working on a large project and chunk out the brainstorming sessions into
   targeted areas.

Hope this is helpful!

Alex O'Neal
UX manager

-- 
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now.

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Re: [IxDA Discuss] Why Google and SEO Sucks - Findability

2008-08-14 Thread Alexandra O'Neal
Google argues that in the early days of search engines, there was a
Heisenberg-like choice.  (If you recall, Heisenberg's uncertainty principle
observed that one the more precisely you observed a subatomic particle's
momentum, the less precisely you knew its position -- and vice versa.)

Similarly, search engines were limited by their servers to either analysing
a large number of pages imprecisely, or a small number of pages
accurately.   You therefore see occasional glitches such as the one Will
pointed out.

Technology, though, is changing this.  Last fall I sat in a two-day seminar
with Google engineers and they claimed that this distinction was going to
disappear -- that it will soon be possible to evaluate huge quantities of
data to a very precise degree.  So perhaps Will will get his wish :-)

An aside - part of the improved analysis will very probably include stronger
study of site semantics, taxonomy, XML sitemaps, etc., which will allow
better understanding of content quality and perhaps even synonym-level
analysis.  While many of us watched the weight of semantics such as proper H
tag use, metadata, etc. diminish in search engine ranking because of SEO
abuses, I bet we see it increase again as they ramp up the precision
factor.  Well-designed content structure will be seen as more easily
understood, and more easily presented.

This also allows Google to present your site more clearly within their
search engine. Google Texas Instruments or Nortel to see examples of
sites whose structure and content are searchable from within Google's
results page.

bests,
Alex O'Neal
UX manager

P.S. A good place to check a given page's semantics can be found here:
http://www.w3.org/2003/12/semantic-extractor.html

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Re: [IxDA Discuss] Testing persuasiveness

2008-08-06 Thread Alexandra O'Neal
Hard to speak without knowing what the app is, but two things spring to
mind.  One requires some extra effort in setting up testing.

First, look at the specific tools/techniques the app uses to engage users.
Does it employ any specific elements, etc., to pull them into interacting?
For example, many gaming techniques are useful in user engagement (chunking
levels, abstracting complex things into simple interfaces or metaphors,
awards, asthetic appeal).   Itemize these to track during your testing (not
telling the users, of course), and arrange them in different combinations to
see what results in the most frequent activity - where is the mouse going,
what gets the most attention?

Second, the debriefing comments by Marijke R. are good.  Additionally, try
to take note of where a given user spends the most and least time. When you
debrief the user, highlight those two things and ask what motiovated them
about the highly active feature and what turned them off about the lowest
active feature.

bests,
Alex O'Neal

-- 
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now.

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Re: [IxDA Discuss] Design of forms on web vs paper

2008-07-31 Thread Alexandra O'Neal
Jared, I can see your point and agree with your approach, but I've worked
with clients who seriously thought the web should copy the print
experience.  I've also worked with people who thought the information
buckets behind the scenes needed to be identical to the interface; some
people just get stuck in one taxonomy and have trouble breaking out of it.
I suspect something of that nature is driving Jessica's question.  In that
case, she needs an answer that addresses the issue more directly, so the
questioner feels respected.

The proper response to such people is that the web is a three-dimensional
space that only appears to be two-dimensional because it's on a flat screen;
print is by definition two-dimensional.  Years of usability testing have
demonstrated that the same rules that apply to print do not apply across the
board to the web.  Attention spans online and in print vary considerably,
and if you design for print (apart from the exceptions Paul mentioned
earlier), you are seriously handicapping your site.  Considering your
audience and the best UX for their needs is definitely where you should
start.

bests,
Alex O'Neal

-- 
The best time to plant a tree is twenty years ago. The next best time is
now.

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