Re: [IxDA Discuss] Information through sound.
I'm game, count me in! : ) (a) sound is under-represented within interaction design, (b) there are more questions than answers in terms of how it can be encouraged, and (c) this makes it a very exciting field to work in. Join me in my journey... Leonardo Parra Agudelo Full Time Faculty Design Department Architecture and Design School Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
A rather frugal website. On Jan 29, 2009, at 2:35 PM, Angel Marquez wrote: http://www.bazooie.com/ Leonardo Parra Agudelo lpa...@uniandes.edu.co Full Time Faculty Design Department Architecture and Design School Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
yea, it's been like that since 2003. i think bazo got married. it's funny you say that though. when people send me some link to a polished design it really turns me off. i would never buy anything from a site that had beveled buttons. A developer just sent me a link for that browser...something -alon. and i did the title to fave.ico, scroll to bottom scan and asked...what is this? My only clue was it had something to do with athletics because of the -alon in the name. He said it's a browser. I'm thinking to myself, why the hell would I want another browser to comply to AND why did I not think like that when I willing and excitedly downloaded chrome. I said I will never use this EVER don't waste my time with this canned grunge. It was another slick marketing tool I could do without. It did turn out to be the browser for the olympics, why do we need a browser for the olympics is beyond me. But we have one and if someone likes using it good for them. A rather frugal website. I'm not sure what that implies. I was referencing him because of your interest in sound. As for the frugalness of sites. I never give just anyone the real deal. I give them enough to gauge them and see how they respond to not getting exactly what they think they want or need because I know that is what our time spent together is really going to be all about. Cheers : ) On Fri, Jan 30, 2009 at 1:28 PM, Leonardo Parra Agudelo lpa...@uniandes.edu.co wrote: A rather frugal website. On Jan 29, 2009, at 2:35 PM, Angel Marquez wrote: http://www.bazooie.com/ Leonardo Parra Agudelo lpa...@uniandes.edu.co Full Time Faculty Design Department Architecture and Design School Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
Silence is golden. Leave it without a name. I've had plenty of people in other languages not know how to convey their feeling in English (My one and only tongue). They always get that look in their eyes and say what I want to tell you I don't know the English equivalent for the word or phrase or their is none. I think I like not knowing the English word rather than if they said you make me feel R.E.D... You know what I mean? No pain, no gain. I think I'm not struggling with it because I know the answer and find when the need to explain something exceeds a certain limit it's worth to me is minimal. I want you to find your answer though and would even enjoy hearing what you agreed is the proper name. I might never call it that or give it different name! Good luck! On Fri, Jan 30, 2009 at 1:48 PM, Leonardo Parra Agudelo lpa...@uniandes.edu.co wrote: I was thinking that maybe sound design might not be the right way to call it, since it can be directly associated with film, if I'm not mistaken, it was Ben Burtt and Walter Murch who came up with the sound design term. And they work within the film industry. I know looking for terms can get yourself in a painful loop, but still, the question remains; question which also needs to be addressed within the realms where sound could/should be meaningful, making it even harder to find an adequate word (or combination of words) for it. traditional sound design, particularly within human-computer interaction, is less of a design discipline and more of a technical one, rooted in perception or task-driven concerns. This means that, at best, adopting a sound design stance in HCI has resulted in usability-enhancing/interface-centric projects (e.g. does it take the user longer to do a particular task using an earcon (abstract sound) or an auditory icon (real world sound, e.g. trashcan emptying), and why?) or, at worst, the treatment of sound as an add-on; something that can be done by a friend-of-a-friend who owns a copy of Audacity, the end result being an incongruent mess where sound and vision don't match (I don't count HCI researchers within the latter though!). Leonardo Parra Agudelo Full Time Faculty Design Department Architecture and Design School Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
David Malouf writes: Q: Like Jonas I have another question regarding education. When you speak of junior designers have these designers been through at least a formal bachelor design education like yourself? Are there things that designers should look for in that formal education, such as strong foundation skills. A: Some, but not all. One was educated as a traditional architect and picked things up brilliantly. Some have come from writing and film back grounds and have similarly been adept at learning how to design and document interactive products and software. Where these individuals are likely to differ from someone with a more formal design education might be their ability to pursue or address issues beyond simply the interactional aspects. Such as (for example) branding and graphic design, or development of physical models (for physical user interfaces), or other design skills and knowledge that could be introduced in a formal design education. I think that the kind of solid design education that you are talking about is incredibly valuable. Q: Lastly, when you review portfolios to understand the potential of a junior designer (future apprentice) what are the clues in that portfolio that highlight their potential. A: I'd look for several things, including what they might have done previously (documented work, particulary in the area of documented interaction). I'd interview them about roles they might have played on teams, and ideas they might've wanted to try but were not allowed to or unsuccessful in pursuing. A candidate's deeper background is also very helpful in understanding why they may be seeking to work in particular ways. Some designers I've met will show an enormous range and number of things they've done, all in creative areas. Those designers are proving that they have broadly applicable creative and thinking skills, so that's a plus. A knowledge and familiarity with the field, and larger development history is also valuable. And a lot of time with a new candidate or teammember is simply discussion, rather than a Q and A grilling session. The kinds of people we look for to work with aren't being sought to fill a formally-described slot. We're looking for a flexible associate with potential to contribute in a variety of ways and grow as we also continue to learn and grow ourselves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
What you're asking for doesn't exist -- while there are some basic principles for 'sound design' in interactive devices, there are no Grand Principles for a broad-based experience design/utility design/service design in sound...you're ahead of the curve. That doesn't mean people aren't doing it. We've done client work planning and implementing sound as an elastic component of a brand and its execution across digital products, ATMs and physical spaces, etc. I may be able to share some of the design-thinking work if you're interested. Email me at noel.fra...@sonicid.com if you'd like to know more. You may also be interested in a podcast I hosted earlier this week on music and sound, featuring three-dimensional soundscape designer Martyn Ware (Heaven 17, Human League, Illustrious Company and Sonic ID), and renowned videogame pinball composer/Windows and Xbox designer Brian Schmidt. We touched on the topics of creating for phsyical and virtual worlds, cultural nuance, human perception and the challenges inherent in designing for dynamic interactions. Podcast available here: http://www.smallplateradio.com/042/ Noel Franus noel.fra...@sonicid.com 415.577.6016 Sonic ID US UK Web: http://sonicid.com Blog: http://intentionalaudio.com/blog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
Here is the complete list of publications from my lab. http://sonify.psych.gatech.edu/publications/index.html I recommend this tech report, in particular, to get started: Yalla, P., Walker, B. N. (2007). Advanced Auditory Menus. Georgia Institute of Technology GVU Center Technical Report # GIT-GVU-07-12. October. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
Not quite familiar with theatre myself, could you point at some references? - Leonardo. On Jan 26, 2009, at 6:01 PM, Angel Marquez wrote: Theatre has been doing it for centuries. On Mon, Jan 26, 2009 at 7:06 AM, Leonardo Parra Agudelo wrote: Hi All, I just started working with sound as a source of information, among other things, and my starting point was Gestalt, and basic design principles to study sound pieces, from sound artists to raw pop, it seems to me there's a need to put together some sort of document which talks about this, framing sound within our design realm. And I'm not talking from the sound design perspective, since it appears to be a whole different discipline. What I'm looking for is, to find a design answer to understand sound as a critical piece of a communication/product/interactive/experience piece. I've been in touch with the max/msp community, but their approach to sound is located further away in the art spectrum. So my questions are quite broad, who's working on this, and which docs/ books should I look for to find further info? Thank you very much! Best, Leonardo Parra. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
could you point at some references? Not off hand. I would have to do some digging. I'm not remembering the term;but, their is one for the sound that accompanies a character and cues the audience of that characters presence. Think of the movie JAWS or Friday the 13th. The sound sets the stage for what is to come. Tension, Chase, Sinister, The Villain has Arrived, beckon someone or something a certain direction. The Sirens in the book the Odyssey. My brother in law has Darth Vaders death march for my sisters ringtone. You know something bad is going to happen. I did notice the ATM song with multiple people using the machines. I did just work with a woman showed a demo that used puredata , projectors, and playlist and an image gallery of memories. Somehow your movement in the 3d space of the presentation caused certain sounds to trigger with different images. If your ever in San Jose they have a pretty hip museum of modern art and their exhibits usually graze the surface of new media meets artificially intelligent landscapes. If something pops up I'll be sure to send it your way. harmony wheel multi dimensional synchronization... On Thu, Jan 29, 2009 at 7:05 AM, Leonardo Parra Agudelo lpa...@uniandes.edu.co wrote: Not quite familiar with theatre myself, could you point at some references? - Leonardo. On Jan 26, 2009, at 6:01 PM, Angel Marquez wrote: Theatre has been doing it for centuries. On Mon, Jan 26, 2009 at 7:06 AM, Leonardo Parra Agudelo wrote: Hi All, I just started working with sound as a source of information, among other things, and my starting point was Gestalt, and basic design principles to study sound pieces, from sound artists to raw pop, it seems to me there's a need to put together some sort of document which talks about this, framing sound within our design realm. And I'm not talking from the sound design perspective, since it appears to be a whole different discipline. What I'm looking for is, to find a design answer to understand sound as a critical piece of a communication/product/interactive/experience piece. I've been in touch with the max/msp community, but their approach to sound is located further away in the art spectrum. So my questions are quite broad, who's working on this, and which docs/books should I look for to find further info? Thank you very much! Best, Leonardo Parra. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
Ask this guy: http://www.bazooie.com/ We used to test video games together. We worked on the first sony online music game 'frequency' I distinctly remember laughing walking down the camera lined observation hallways both in guitar pose saying pretty soon we are going to battle each other playing guitars (pre-guitar hero). We later worked with that guy from that band 'the information society', remember that 80s song 'I want to know, what you're thinking...'. He does all the sound at Crystal Dynamics. Bazooie is a pretty sharp cat. He introduced me to psychoacousticshttp://en.wikipedia.org/wiki/Psychoacoustics and gave me my first copy of Reason. good luck and have fun! On Thu, Jan 29, 2009 at 11:10 AM, Angel Marquez angel.marq...@gmail.comwrote: could you point at some references? Not off hand. I would have to do some digging. I'm not remembering the term;but, their is one for the sound that accompanies a character and cues the audience of that characters presence. Think of the movie JAWS or Friday the 13th. The sound sets the stage for what is to come. Tension, Chase, Sinister, The Villain has Arrived, beckon someone or something a certain direction. The Sirens in the book the Odyssey. My brother in law has Darth Vaders death march for my sisters ringtone. You know something bad is going to happen. I did notice the ATM song with multiple people using the machines. I did just work with a woman showed a demo that used puredata , projectors, and playlist and an image gallery of memories. Somehow your movement in the 3d space of the presentation caused certain sounds to trigger with different images. If your ever in San Jose they have a pretty hip museum of modern art and their exhibits usually graze the surface of new media meets artificially intelligent landscapes. If something pops up I'll be sure to send it your way. harmony wheel multi dimensional synchronization... On Thu, Jan 29, 2009 at 7:05 AM, Leonardo Parra Agudelo lpa...@uniandes.edu.co wrote: Not quite familiar with theatre myself, could you point at some references? - Leonardo. On Jan 26, 2009, at 6:01 PM, Angel Marquez wrote: Theatre has been doing it for centuries. On Mon, Jan 26, 2009 at 7:06 AM, Leonardo Parra Agudelo wrote: Hi All, I just started working with sound as a source of information, among other things, and my starting point was Gestalt, and basic design principles to study sound pieces, from sound artists to raw pop, it seems to me there's a need to put together some sort of document which talks about this, framing sound within our design realm. And I'm not talking from the sound design perspective, since it appears to be a whole different discipline. What I'm looking for is, to find a design answer to understand sound as a critical piece of a communication/product/interactive/experience piece. I've been in touch with the max/msp community, but their approach to sound is located further away in the art spectrum. So my questions are quite broad, who's working on this, and which docs/books should I look for to find further info? Thank you very much! Best, Leonardo Parra. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
interesting thread.. one of the things that I find most different with sound as an interactive element is the way it is experienced in relation to itself.. its waaay relative let me explain: because sound is a time based medium and must be listened to over time to be comprehended, it's hard to talk about sounds without using them - see John Cage for a good quote here. and, its very difficult to assign absolute meaning to a sound, (at least compared to ow it is for vision) that being said, during an interesting conversation with Danny Stillion last october about designers and he pointed out that their studio had identified that interaction designers tend to use a large internal sound palette when describing experiences.. (imagine the t! of an accordion pane closing) also - at chi last year there was a sonic interaction design workshop (didn't go sorry) but there seems to be a wiki with papers here http://www.cost-sid.org/wiki/CHIprogram and there seems to be a working group looking at the Perceptual, cognitive, and emotional study of sonic interactions The activity focuses on extending information and valuable resources (including bibliography, guidelines, methods, and workbenches) on experimental scientific findings about human sound reception in interactive contexts. Research on new experimental paradigms such as neurosciences, ergonomical and psycholinguistic studies will be a stimulating challenge. Basic research will be included as well in these activities, promoting paper publication and dissemination. sounds pretty heavy... but could be fruitful. ohyeah - @Anya, I'd be super keen to try out the auditory menu in vancouver! ok - back to the sound of people's feet sticking to the asphalt. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
doppler effect? On Thu, Jan 29, 2009 at 8:25 PM, Jeremy Yuille overl...@isomorpho.uswrote: interesting thread.. one of the things that I find most different with sound as an interactive element is the way it is experienced in relation to itself.. its waaay relative let me explain: because sound is a time based medium and must be listened to over time to be comprehended, it's hard to talk about sounds without using them - see John Cage for a good quote here. and, its very difficult to assign absolute meaning to a sound, (at least compared to ow it is for vision) that being said, during an interesting conversation with Danny Stillion last october about designers and he pointed out that their studio had identified that interaction designers tend to use a large internal sound palette when describing experiences.. (imagine the t! of an accordion pane closing) also - at chi last year there was a sonic interaction design workshop (didn't go sorry) but there seems to be a wiki with papers here http://www.cost-sid.org/wiki/CHIprogram and there seems to be a working group looking at the Perceptual, cognitive, and emotional study of sonic interactions The activity focuses on extending information and valuable resources (including bibliography, guidelines, methods, and workbenches) on experimental scientific findings about human sound reception in interactive contexts. Research on new experimental paradigms such as neurosciences, ergonomical and psycholinguistic studies will be a stimulating challenge. Basic research will be included as well in these activities, promoting paper publication and dissemination. sounds pretty heavy... but could be fruitful. ohyeah - @Anya, I'd be super keen to try out the auditory menu in vancouver! ok - back to the sound of people's feet sticking to the asphalt. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
It's nice to hear someone else who is interested in this area - having spent several years of my life doing a PhD thesis on sound, I have a lot to say on the subject, so I'll keep it brief! Personally, I don't believe sound design, as a discipline, gets the recognition it deserves. From my experience, traditional sound design, particularly within human-computer interaction, is less of a design discipline and more of a technical one, rooted in perception or task-driven concerns. This means that, at best, adopting a sound design stance in HCI has resulted in usability-enhancing/interface-centric projects (e.g. does it take the user longer to do a particular task using an earcon (abstract sound) or an auditory icon (real world sound, e.g. trashcan emptying), and why?) or, at worst, the treatment of sound as an add-on; something that can be done by a friend-of-a-friend who owns a copy of Audacity, the end result being an incongruent mess where sound and vision don't match (I don't count HCI researchers within the latter though!). To me, while I have no objection to the plethora of research investigating the use of sound within the interface, I believe sound designers could (should?) offer more within interaction design. To me, it's all about looking at where we are in terms of technology development. 10 - 20 years ago, when there was more of a focus on task-driven concerns, the usability model of sound design made more sense, and I've certainly learned a lot about it. However, as technology increasingly becomes new media, where the emphasis is less on the user completing tasks, this model becomes a little more outdated. So, we may ask questions such as: can we improve the experience of a particular technology (whether it be on our desktops, on a mobile device, a particular environment) through sound, without ignoring the other interactive aspects of the system? What can we learn from other, more established, fields, such as films, theatre, or computer games? The latter field is possibly one of the few examples of interactive media in which sound design is an artform in itself, and not just as a means of adding a few beeps to menu items. Do we encourage computer game sound designers to get involved in interaction design? How can we raise the importance of good sound design? Where is sound design useful within interaction design? Do we involve users (or other non-sound professionals) within the sound design process? If we do, what methods can we use to get them to think/talk about sound, to evaluate sound, and so on? How do we encourage a greater understanding of the links between sound design and design as a whole? Should we incorporate sound design into academic design courses? So...I guess what I'm trying to say that (a) sound is under-represented within interaction design, (b) there are more questions than answers in terms of how it can be encouraged, and (c) this makes it a very exciting field to work in. Join me in my journey... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
Here's a list of postings related to sound in product design - scroll to the bottom for basic information on acoustics and sound - http://tinyurl.com/c2r65g . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
Well, I'm not thinking of the interface, what I'm trying to do is to find a way to look at sound from a design perspective, as a non- musician and non-sound expert, I find extremely complicated to look at sound, and think of it as a useful medium in design, even though in some cases sound is critical to an interface. Let me put an example here, think of processing, a programming environment for artists and designers without the structural knowledge acquired in engineering programs. It is certain that to understand and make things with processing, there's a need for an introduction to programming, but it's way less painful than digging into C++ from scratch, if you're not familiar with programming structures. Such a perspective, put in sound, would be a great resource for interaction design, and the all design siblings. : ) -Leonardo. On Jan 26, 2009, at 6:33 PM, Aaron Harmon wrote: What are you looking at with sound? If you're phoenetic utterances and language, then linguistics and in particular the subfield of discourse analysis are particularly useful. The book This Is Your Brain On Music is a good primer for how the brain processes music. It can be a good gateway to music theory as well. Abstract sound interfaces are also useful, but often less informative - telling the user input is required (like dialtone) or as a warning (sirens and car horns or the beeping crosswalks in Oakland, CA). What sort of sound interface where you imagining? -Aaron On Jan 26, 2009 3:20 PM, Leonardo Parra Agudelo lpa...@uniandes.edu.co wrote: Hi All, I just started working with sound as a source of information, among other things, and my starting point was Gestalt, and basic design principles to study sound pieces, from sound artists to raw pop, it seems to me there's a need to put together some sort of document which talks about this, framing sound within our design realm. And I'm not talking from the sound design perspective, since it appears to be a whole different discipline. What I'm looking for is, to find a design answer to understand sound as a critical piece of a communication/product/interactive/experience piece. I've been in touch with the max/msp community, but their approach to sound is located further away in the art spectrum. So my questions are quite broad, who's working on this, and which docs/books should I look for to find further info? Thank you very much! Best, Leonardo Parra. Reply to this thread at ixda.org http://www.ixda.org/discuss?post=37669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Leonardo Parra Agudelo lpa...@uniandes.edu.co Full Time Faculty Design Department Architecture and Design School Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
So, if I said music theory tells me that major chords induce a happy state and minor chords the opposite. Are you saying that is not a must know in progressive menu system? I agree with you though. Someone does not have to know it has been labeled and studied with these traits to convey their emotion. It''s either going to work or not. No, debate. Sound is the most often overlooked element with the most valuable impact. Light and sound are your friends. They reveal the correct path On Wed, Jan 28, 2009 at 11:15 AM, Leonardo Parra Agudelo lpa...@uniandes.edu.co wrote: Well, I'm not thinking of the interface, what I'm trying to do is to find a way to look at sound from a design perspective, as a non-musician and non-sound expert, I find extremely complicated to look at sound, and think of it as a useful medium in design, even though in some cases sound is critical to an interface. Let me put an example here, think of processing, a programming environment for artists and designers without the structural knowledge acquired in engineering programs. It is certain that to understand and make things with processing, there's a need for an introduction to programming, but it's way less painful than digging into C++ from scratch, if you're not familiar with programming structures. Such a perspective, put in sound, would be a great resource for interaction design, and the all design siblings. : ) -Leonardo. On Jan 26, 2009, at 6:33 PM, Aaron Harmon wrote: What are you looking at with sound? If you're phoenetic utterances and language, then linguistics and in particular the subfield of discourse analysis are particularly useful. The book This Is Your Brain On Music is a good primer for how the brain processes music. It can be a good gateway to music theory as well. Abstract sound interfaces are also useful, but often less informative - telling the user input is required (like dialtone) or as a warning (sirens and car horns or the beeping crosswalks in Oakland, CA). What sort of sound interface where you imagining? -Aaron On Jan 26, 2009 3:20 PM, Leonardo Parra Agudelo lpa...@uniandes.edu.co wrote: Hi All, I just started working with sound as a source of information, among other things, and my starting point was Gestalt, and basic design principles to study sound pieces, from sound artists to raw pop, it seems to me there's a need to put together some sort of document which talks about this, framing sound within our design realm. And I'm not talking from the sound design perspective, since it appears to be a whole different discipline. What I'm looking for is, to find a design answer to understand sound as a critical piece of a communication/product/interactive/experience piece. I've been in touch with the max/msp community, but their approach to sound is located further away in the art spectrum. So my questions are quite broad, who's working on this, and which docs/books should I look for to find further info? Thank you very much! Best, Leonardo Parra. Reply to this thread at ixda.org http://www.ixda.org/discuss?post=37669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Leonardo Parra Agudelo lpa...@uniandes.edu.co Full Time Faculty Design Department Architecture and Design School Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
Hey Leonardo,Do read it, it is very good. It is only one page; but, everything on that one page is right on. I could ramble on for days about how I would use sound in exactly the manner you described. I will give you this. It should be a subtle embellishment that complements the design. I wish I had the email from my last gig. I was attached to this interactive menu system I had been working on and could hear how it should unfold, collapse, expand, breathe. When the time came to implement the sound the ones chosen might as well have been a toilet flushing. It was horrible. I wrote a long descriptive logical rational on why the elegance and sexiness of the design required something that was a subtle enhancement and at least everything in the same key with progression that could be attributed to the tempo of the animations. No response. When presented the first thing 1 stakeholder said was what's up with the sound? I bit my lip and nodded my head and said dunno, maybe they're just place holders. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
i'd recommend reading this book by Michel Chion. http://www.amazon.co.uk/Audio-Vision-Sound-Screen-M-Chion/dp/0231078994 although it is conceived as a response to the use of sound in film there is strong cross over to interactive media. the critical discussion touches on innate human factors and perception which will will give you a decent understanding of the cognitive processes at play. hth n 2009/1/27 Angel Marquez angel.marq...@gmail.com: http://www.designingforinteraction.com/toc.html Page 51. On Mon, Jan 26, 2009 at 4:40 PM, Dan Saffer d...@odannyboy.com wrote: Good article by Paul Robare and Jodi Forlizzi in the recent issue of Interactions magazine: Sound in Computing: A Short History if you can track it down. Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
The issue of Interactions that Dan mentioned is here (with some comments by people too): http://interactions.acm.org/content/?p=1214 Paul Robare's site is here - http://www.paulrobare.com/index.html - might be worth getting in touch with him. It's an interesting and oft overlooked area of interaction/experience design (judging by the crappy bleeps that most of my gadgets emit). Best, Andy Andy Polaine Interaction Experience Design Research | Writing | Education Twitter: apolaine Skype: apolaine http://playpen.polaine.com http://www.designersreviewofbooks.com http://www.omnium.net.au http://www.antirom.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
Yes, I recommend the Chion text too! I referred to it often in a course on sound editing I taught at California Design College a couple years ago. The terms are helpful, because they are conceptual, and entirely unique to sound, whereas some theorists will try to adapt language from other disciplines, that doesn't really work in this space. Good luck, Tim Stutts Interaction Designer / Sound Designer www.sound-interactions.com On Tue, Jan 27, 2009 at 6:03 AM, neil noakes n...@socialfabric.co.ukwrote: i'd recommend reading this book by Michel Chion. http://www.amazon.co.uk/Audio-Vision-Sound-Screen-M-Chion/dp/0231078994 although it is conceived as a response to the use of sound in film there is strong cross over to interactive media. the critical discussion touches on innate human factors and perception which will will give you a decent understanding of the cognitive processes at play. hth n 2009/1/27 Angel Marquez angel.marq...@gmail.com: http://www.designingforinteraction.com/toc.html Page 51. On Mon, Jan 26, 2009 at 4:40 PM, Dan Saffer d...@odannyboy.com wrote: Good article by Paul Robare and Jodi Forlizzi in the recent issue of Interactions magazine: Sound in Computing: A Short History if you can track it down. Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- tim stutts *** sound-interactions.com *** myspace.com/thenewlordx *** lordx.tumblr.com 940 Jackson St. #3, San Francisco mobile: 415 254-8295 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
I am currently exploring the use of sound in auditory menus through my research at Georgia Tech. A colleague recently compiled a tech report on this topic, full of recent trends (mostly academic) and publication references. If anyone on this list is interested in obtaining a copy, please contact me directly. I was able to find the article recommended by Dan Saffer, Sound in Computing: A Short History. I can send that as well. Take a look at the icad.org for useful publications on auditory displays. This thread has inspired me to bring a cell phone with a few of our recent audio menu designs on it for people to explore at IxDA next week. I would love to chat with anyone who is interested in this area. Thanks, Anya . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Information through sound.
Hi All, I just started working with sound as a source of information, among other things, and my starting point was Gestalt, and basic design principles to study sound pieces, from sound artists to raw pop, it seems to me there's a need to put together some sort of document which talks about this, framing sound within our design realm. And I'm not talking from the sound design perspective, since it appears to be a whole different discipline. What I'm looking for is, to find a design answer to understand sound as a critical piece of a communication/product/interactive/experience piece. I've been in touch with the max/msp community, but their approach to sound is located further away in the art spectrum. So my questions are quite broad, who's working on this, and which docs/books should I look for to find further info? Thank you very much! Best, Leonardo Parra. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
Theatre has been doing it for centuries. On Mon, Jan 26, 2009 at 7:06 AM, Leonardo Parra Agudelo lpa...@uniandes.edu.co wrote: Hi All, I just started working with sound as a source of information, among other things, and my starting point was Gestalt, and basic design principles to study sound pieces, from sound artists to raw pop, it seems to me there's a need to put together some sort of document which talks about this, framing sound within our design realm. And I'm not talking from the sound design perspective, since it appears to be a whole different discipline. What I'm looking for is, to find a design answer to understand sound as a critical piece of a communication/product/interactive/experience piece. I've been in touch with the max/msp community, but their approach to sound is located further away in the art spectrum. So my questions are quite broad, who's working on this, and which docs/books should I look for to find further info? Thank you very much! Best, Leonardo Parra. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
Good article by Paul Robare and Jodi Forlizzi in the recent issue of Interactions magazine: Sound in Computing: A Short History if you can track it down. Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Information through sound.
http://www.designingforinteraction.com/toc.html Page 51. On Mon, Jan 26, 2009 at 4:40 PM, Dan Saffer d...@odannyboy.com wrote: Good article by Paul Robare and Jodi Forlizzi in the recent issue of Interactions magazine: Sound in Computing: A Short History if you can track it down. Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help