Re: Re: [Flashcoders] Progressivelly download (and show) a jpg image

2006-07-03 Thread Joeri van Oostveen

Please people, update your facts, since Flash Player 8, Flash can
dynamicly load progressive jpgs, along several other image formats as
stated in a previous message..

Yet I don't know if Flash can be triggered to show the image
displaying progressivly, In my experience when I just do a simple
loader with a MovieClipLoader, it is displayed after it is completely
loaded, not a second before :(.

good luck,
Joeri

On 7/2/06, Marlon Harrison [EMAIL PROTECTED] wrote:

I may be wrong, but I think the only way to achieve that effect is to
simulate it once the image is completely loaded.  When you see jpg's
load in progessively - it's because they're encoded that way.  Flash
can't load progressive jpegs.

On 7/1/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:
  Is it possible somehow to progressivelly show a jpg being loaded via
 loadMovie()? The topdown effect that is native in images loaded via
 html... as far as I know, It´s only possible to show the image in the flash
 player after it has been completely loaded, but I remember seeing an example
 of such thing on flashkit once...

 Cheers,

 Marcelo.
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Re: [Flashcoders] [Ann] Tonight: World's Largest Flex Application

2006-07-03 Thread Andreas Rønning
I wish people wouldn't advertise local events on this list. The grand 
screaming majority here is nowhere near Sydney and probably won't be 
anytime soon.


- Andreas

Chris Velevitch wrote:

Tonight, Robin Hilliard of Rocketboots (www.rocketboots.com.au) will
talk about the lessons learnt from the world's largest Flex (1.5)
application. 6:30 pm for 7 pm start.

Details about the group, venue and program are available from
http://www.flashdev.org.au. Please also note, whilst the meetings and
the use of the club are free, the club does require us to purchase
beverages and/or snacks in exchange.

Please RSVP at http://www.flashdev.org.au/rsvp. There will be lucky
door prizes for those who rsvp.

(Put yourself on the http://www.frappr.com/flexdevelopers map)

Chris


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Re: [Flashcoders] [Ann] Tonight: World's Largest Flex Application

2006-07-03 Thread Nick Weekes
I disagree.  I dont know the full demographic breakdown of the members 
of this list so I can't comment on the 'screaming majority', but even if 
there are 1 or 2 aussie coders interested in this I would consider it 
useful. 



Andreas Rønning wrote:
I wish people wouldn't advertise local events on this list. The grand 
screaming majority here is nowhere near Sydney and probably won't be 
anytime soon.


- Andreas

Chris Velevitch wrote:

Tonight, Robin Hilliard of Rocketboots (www.rocketboots.com.au) will
talk about the lessons learnt from the world's largest Flex (1.5)
application. 6:30 pm for 7 pm start.

Details about the group, venue and program are available from
http://www.flashdev.org.au. Please also note, whilst the meetings and
the use of the club are free, the club does require us to purchase
beverages and/or snacks in exchange.

Please RSVP at http://www.flashdev.org.au/rsvp. There will be lucky
door prizes for those who rsvp.

(Put yourself on the http://www.frappr.com/flexdevelopers map)

Chris




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RE: [Flashcoders] [Ann] Tonight: World's Largest Flex Application

2006-07-03 Thread Dave Watts
 I wish people wouldn't advertise local events on this list. 
 The grand screaming majority here is nowhere near Sydney and 
 probably won't be anytime soon.

Isn't it easy enough for you to ignore them? I went ahead and gave my
blessing to Chris' announcements, because I don't think there's a local list
for him to use.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
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Re: [Flashcoders] [Ann] Tonight: World's Largest Flex Application

2006-07-03 Thread Andreas Rønning
I'm relatively certain if there are 1 or 2 aussie coders interested in 
this they'd be signed up to other lists where the information would be 
more readily available. This list is global, and as Sydney has a 
developers group, they should have a list of their own.


Sorry, but this is the second time i've seen this event advertised on 
this list and once is more than enough thanks.


This falls back on previous list arguments about what content is proper 
here to keep the noise to a minimum, and on that note, my opinion is 
stated, and i'll leave it at that.


- Andreas

Nick Weekes wrote:
I disagree.  I dont know the full demographic breakdown of the members 
of this list so I can't comment on the 'screaming majority', but even if 
there are 1 or 2 aussie coders interested in this I would consider it 
useful.


Andreas Rønning wrote:

I wish people wouldn't advertise local events on this list. The grand 
screaming majority here is nowhere near Sydney and probably won't be 
anytime soon.


- Andreas

Chris Velevitch wrote:


Tonight, Robin Hilliard of Rocketboots (www.rocketboots.com.au) will
talk about the lessons learnt from the world's largest Flex (1.5)
application. 6:30 pm for 7 pm start.

Details about the group, venue and program are available from
http://www.flashdev.org.au. Please also note, whilst the meetings and
the use of the club are free, the club does require us to purchase
beverages and/or snacks in exchange.

Please RSVP at http://www.flashdev.org.au/rsvp. There will be lucky
door prizes for those who rsvp.

(Put yourself on the http://www.frappr.com/flexdevelopers map)

Chris





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Re: [Flashcoders] [Ann] Tonight: World's Largest Flex Application

2006-07-03 Thread Andreas Rønning

Fine :) Just thought i was being a good watchdog. Let anarchy roam free!

- A

Dave Watts wrote:
I wish people wouldn't advertise local events on this list. 
The grand screaming majority here is nowhere near Sydney and 
probably won't be anytime soon.



Isn't it easy enough for you to ignore them? I went ahead and gave my
blessing to Chris' announcements, because I don't think there's a local list
for him to use.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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[Flashcoders] Out of Office June 30 - July 4

2006-07-03 Thread tracey
I will be out of the office June 30 through July 4, returning July 5th in the 
a.m. I will return all messages and emails on Weds. July 5th.
Thanks - 

Tracey Halvorsen
fastspot



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Re: [Flashcoders] [Ann] Tonight: World's Largest Flex Application

2006-07-03 Thread Weyert de Boer

Dave Watts wrote:
I wish people wouldn't advertise local events on this list. 
The grand screaming majority here is nowhere near Sydney and 
probably won't be anytime soon.



Isn't it easy enough for you to ignore them? I went ahead and gave my
blessing to Chris' announcements, because I don't think there's a local list
for him to use.
  
I think his posting is a tid bit rude in my humble opinion. I don't see 
why they can't post such interesting posts. The only problem that 
could be is it's Flex orientated ;) Anyway it's to warm to make a fight ;-=)

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Re: [Flashcoders] Any tools for testing flash applications?

2006-07-03 Thread janosch

Hello,

at osflash you can find a project called AutoTestFlash, which can be 
used for GUI-tests.


Janosch




Vipin schrieb:


Hello All,

I am new to this mailing list and this is my first mail.

We are a company which makes desktop flash/director applications(both
desktop and online).
If there is any reliable tools using which we can automate testing the
applications.

We tried a tool called 'Test Smith', but found not reliable.

Any suggestions? links? which can help us



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[Flashcoders] Problem creating Shared Objects

2006-07-03 Thread Aasim Momin
Hi,
 
I have a problem where Shared objects are not getting created on the
client's machine.
The Shared Objects works fine on my machine.
 
Are there any known issues with any OS / Flash player versions?
 
Regards,
Aasim Momin
 
 
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Re: [Flashcoders] [Ann] Tonight: World's Largest Flex Application

2006-07-03 Thread Andreas Rønning
You want rude? Try Too many posts on this list are newbie questions! 
I'm king benign :P


There have been points in the past when members of this list get the 
finger for posting local news, and i didn't see why this was any different.


But i stand corrected.

- A

Weyert de Boer wrote:

Dave Watts wrote:

I wish people wouldn't advertise local events on this list. The grand 
screaming majority here is nowhere near Sydney and probably won't be 
anytime soon.




Isn't it easy enough for you to ignore them? I went ahead and gave my
blessing to Chris' announcements, because I don't think there's a 
local list

for him to use.
  


I think his posting is a tid bit rude in my humble opinion. I don't see 
why they can't post such interesting posts. The only problem that 
could be is it's Flex orientated ;) Anyway it's to warm to make a fight 
;-=)

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--

- Andreas Rønning

---
Flash guy
Rayon Visual Concepts, Oslo, Norway
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Re: [Flashcoders] Any tools for testing flash applications?

2006-07-03 Thread Vipin

Thanks for the reply man. We tried that also. Was not promosing too

Still searching for some good tools which can handle this. Any help?
Please

On 7/3/06, janosch [EMAIL PROTECTED] wrote:


Hello,

at osflash you can find a project called AutoTestFlash, which can be
used for GUI-tests.

Janosch




Vipin schrieb:

 Hello All,

 I am new to this mailing list and this is my first mail.

 We are a company which makes desktop flash/director applications(both
 desktop and online).
 If there is any reliable tools using which we can automate testing the
 applications.

 We tried a tool called 'Test Smith', but found not reliable.

 Any suggestions? links? which can help us


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--
Regards,

Vipin Chandran
Impelsys India Pvt. Ltd.
Mobile : +91 9449519384
Office :+91 80 55167584
[EMAIL PROTECTED]

Every man should marry. After all, happiness is not the only thing in
life.
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Re: [Flashcoders] Problem creating Shared Objects

2006-07-03 Thread Arul Prasad M L

1. Right click any flash content on the browser,
2. select settings from the drop down menu,
3. click the folder icon in the tabbed pane, and
4. increase the slider which determines the amount of memory used by the
flash player for local storage.

Your client must have changed this settings and reduced it to 0 KB.

Hope that helps,
Arul Prasad.

On 7/3/06, Aasim Momin [EMAIL PROTECTED] wrote:


Hi,

I have a problem where Shared objects are not getting created on the
client's machine.
The Shared Objects works fine on my machine.

Are there any known issues with any OS / Flash player versions?

Regards,
Aasim Momin


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Re: [Flashcoders] duplicateMovie / setInterval problem

2006-07-03 Thread hervé hubert

Thanks alot !
It works really fine now!
Have a nice day
hh

Le 3 juil. 06, à 01:28, Keith Reinfeld a écrit :

You need to dispense with the for loop (which creates all your 
duplicates in
one shot) and use setInterval to call a function instead (dupMC() 
below.)

I've made some other changes (commented) to help get you closer to your
goal.


code
var ln:Number = 30;
var spacer:Number = 0;
var listeMC = new Array();
//separate the 'container' from the 'clip-Number' MovieClips it holds
this.createEmptyMovieClip(container, this.getNextHighestDepth());
var dupee:MovieClip = setUpContainer(); //create our seed movie
listeMC.push(dupee); //get our seed movie (container.clip-0) into the 
list


var i:Number = 1; //initialize the counter
function dupMC() {
//the 'tempMC' reference need not exist outside this function's
scope
var tempMC:MovieClip = dupee.duplicateMovieClip(clip- + i, i);
tempMC._y = (tempMC._height + spacer) * i;
tempMC._alpha = ln/i*10; //a more flexible formula
listeMC.push(tempMC); //add the duplicate to the list
//turn off the interval when done
if (i == ln) {
//we end up with ln+1 child clips (clip-0 thru clip-ln)
//in this case container has 31 children
clearInterval(intervalID);
}
i++;
}

var intervalID:Number = setInterval(dupMC, 100); //one-tenth of a second

function setUpContainer():MovieClip {
var mc:MovieClip = container.createEmptyMovieClip(clip-0,
container.getNextHighestDepth());
mc.lineStyle(1, 0xff, 0);
mc.beginFill(0x000, 100);
mc.moveTo(10, 0);
mc.lineTo(10, 0);
mc.lineTo(10, 10);
mc.lineTo(0, 10);
mc.lineTo(0, 0);
mc._x = 1;
mc._y = 0;
mc.endFill();
return mc;
}
/code

HTH

-Keith
http://home.mn.rr.com/keithreinfeld


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hervé 
hubert

Sent: Saturday, July 01, 2006 10:14 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] duplicateMovie / setInterval problem

Hi I'm trying to duplicate a MC by adding a time delay with setInterval
It
doesn't seems to work can anyone help?
Thanks alot.


//Code

var container:MovieClip = setUpContainer(); var ln:Number = 30; var
spacer:Number = 0; var newMC:MovieClip;
var listeMC = new Array();
for (var i=1 ; i=30; i++)
{
newMC = container.duplicateMovieClip(clip-+i,
i+10);
newMC._y = (newMC._height + spacer) * i;
newMC._alpha -= i*4;
clearInterval(intervalID);
}
var intervalID =setInterval(setUpContainer,1);


function setUpContainer():MovieClip {
  var mc:MovieClip = this.createEmptyMovieClip(container,
this.getNextHighestDepth());
mc.lineStyle(1, 0xff, 0)
mc.beginFill(0x000, 100);
mc.moveTo(10,0);
mc.lineTo(10,0);
mc.lineTo(10,10);
mc.lineTo(0,10);
mc.lineTo(0,0);
mc._x = 1;
mc._y = 0;
mc.endFill();
return mc;


}

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RE: [Flashcoders] AS3 - why no properties in interfaces?

2006-07-03 Thread Marijan Miličević
Hi Sascha,

But it's still beyond me why property support wasn't added. It 
can be such a complex thing but would make OO life a good 
amount easier.

You are refering to Java but defined fields in java are implicitly 
static finals and need to be initilized within interface,
so, you are not missing that much in AS3 anyway.

Also, bad habit of java programmers is to use interfaces as container of 
constants,
which, saves them some typing (although with static imports in 1.5 version 
it doesn't make any difference).

-m


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RE: [Flashcoders] Problem creating Shared Objects

2006-07-03 Thread Aasim Momin
Arul,

increase the slider which determines the amount of memory used by the
flash player for local storage.

This has already been done and the size set to a high level.
Still this doesn't work. Could anything else be the problem.


Regards,
Aasim Momin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Arul
Prasad M L
Sent: Monday, July 03, 2006 3:17 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Problem creating Shared Objects

1. Right click any flash content on the browser,
2. select settings from the drop down menu,
3. click the folder icon in the tabbed pane, and
4. increase the slider which determines the amount of memory used by the
flash player for local storage.

Your client must have changed this settings and reduced it to 0 KB.

Hope that helps,
Arul Prasad.

On 7/3/06, Aasim Momin [EMAIL PROTECTED] wrote:

 Hi,

 I have a problem where Shared objects are not getting created on the
 client's machine.
 The Shared Objects works fine on my machine.

 Are there any known issues with any OS / Flash player versions?

 Regards,
 Aasim Momin


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Re: [Flashcoders] [Ann] Tonight: World's Largest Flex Application

2006-07-03 Thread Weyert de Boer

Andreas Rønning wrote:
You want rude? Try Too many posts on this list are newbie questions! 
I'm king benign :P
That's just as my statement about rude is subjective, everyone has a 
different definition of a newbie ;-)


Yours,
Weyert
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[Flashcoders] LocalConnection to multiple swfs

2006-07-03 Thread Danny Kodicek
If I've got several swfs running locally (through Director), can they all
connect to the same LocalConnection object? I'm having a lot of problems
getting this working in one-to-one connections because LocalConnections seem
to be asynchronous, and it occurs to me that having a simple pair of
connections running continually in all objects might be easier (and faster)
than trying to open and run them one by one.

To explain a bit more clearly the structure I'm trying to achieve, I have a
main data-holding swf we'll call Data, and a bunch of data-displaying swfs
we can call Display1, Display2 etc. Once initialised, I need to tell each
Display to go and get data from Data. My original idea was something like
this:
1) open ToData connection in Data
2) open FromData connection in Display1
3) run getData in ToData, requesting data for Display1
4) run setData in FromData, returning the data to Display1
5) close FromData connection in Display1
6) repeat 2-5 for each Display
7) close ToData connection in Data

Unfortunately, because the process is asynchronous, this method was closing
connections before the results have been received. (It's complicated further
by the fact that I'm actually running multiple getData requests for each
Display swf). I've tried various variants but they all have problems. My
best idea was simply to leave ToData and FromData open continually, and pass
an id number with setData and getData to route the messages appropriately.
But it seems that each LocalConnection.connect() command disconnects the
last.

I'm rambling a bit - I guess I'm looking for some general advice. Can anyone
suggest a cleaner or more appropriate approach?

Danny


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Re: [Flashcoders] LocalConnection to multiple swfs

2006-07-03 Thread John Giotta

can they all
connect to the same LocalConnection object?

No. For every connection (send and receive) there must be a
localconnection object.
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[Flashcoders] v.8 SWF loading v.7 SWF issue

2006-07-03 Thread Marcelo de Moraes Serpa

My project used to be exported to flash 7 swf´s. Then, I started using some
Flash Player 8 on some of them. Then, suddenly, a swf 7 that is loaded by a
Flash 8 swf started having problems with the shared library importing
(shared fonts and components not importing). I wonder if this v8 swf
loading v7swf could be the problem? Has anyone ever had any similar
problems?

Thanks in advance,

Marcelo.
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RE: [Flashcoders] LocalConnection to multiple swfs

2006-07-03 Thread Danny Kodicek
 can they all
 connect to the same LocalConnection object?
 
 No. For every connection (send and receive) there must be a
 localconnection object.

Damn. Okay, trying some alternative ideas now...

Danny

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Re: [Flashcoders] Problem creating Shared Objects

2006-07-03 Thread ilhan kisioglu

hi

can you give me more info about client test machine (OS, Flash Player
Version, Local  Sec. Policy Rules)...

ilhan kisioglu


On 7/3/06, Aasim Momin [EMAIL PROTECTED] wrote:

Arul,

increase the slider which determines the amount of memory used by the
flash player for local storage.

This has already been done and the size set to a high level.
Still this doesn't work. Could anything else be the problem.


Regards,
Aasim Momin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Arul
Prasad M L
Sent: Monday, July 03, 2006 3:17 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Problem creating Shared Objects

1. Right click any flash content on the browser,
2. select settings from the drop down menu,
3. click the folder icon in the tabbed pane, and
4. increase the slider which determines the amount of memory used by the
flash player for local storage.

Your client must have changed this settings and reduced it to 0 KB.

Hope that helps,
Arul Prasad.

On 7/3/06, Aasim Momin [EMAIL PROTECTED] wrote:

 Hi,

 I have a problem where Shared objects are not getting created on the
 client's machine.
 The Shared Objects works fine on my machine.

 Are there any known issues with any OS / Flash player versions?

 Regards,
 Aasim Momin


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Re: [Flashcoders] v.8 SWF loading v.7 SWF issue

2006-07-03 Thread Marcelo de Moraes Serpa

Hi ilhan, thanks for the reply... but I didn´t really understood what you
meant... check instance name of what object?

On 7/3/06, ilhan kisioglu [EMAIL PROTECTED] wrote:


hi

you can check instance name of object

ilhan kisioglu

On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:
 My project used to be exported to flash 7 swf´s. Then, I started using
some
 Flash Player 8 on some of them. Then, suddenly, a swf 7 that is loaded
by a
 Flash 8 swf started having problems with the shared library importing
 (shared fonts and components not importing). I wonder if this v8 swf
 loading v7swf could be the problem? Has anyone ever had any similar
 problems?

 Thanks in advance,

 Marcelo.
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Re: [Flashcoders] Security Sandbox issue ...

2006-07-03 Thread ilhan kisioglu

did you add your domain to crossdomain.xml file or did you create
crossdomain.xml
and you can create html container for wrapping your swf file...
because it might need pass data from over html


ilhan kisioglu

On 7/3/06, Stephen Ford [EMAIL PROTECTED] wrote:

Hello,

I received this error while remotely debugging a swf:

(15917) Connections: true | true*** Security Sandbox Violation ***Connection to 
http://my.abcnews.go.com/rsspublic/fp_rss20.xml halted - not permitted from 
http://localhost/test.swf

I have added the file in question (http://localhost/test.swf) to the trusted 
locations list in the Global Security Settings of my Flash player, but still 
get the violation message.

Can anyone advise on this.

Thanks,
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Re: [Flashcoders] v.8 SWF loading v.7 SWF issue

2006-07-03 Thread ilhan kisioglu

hi again, i can send an example file, but evening.. if you want...

ilhan kisioglu

On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:

Hmmm... can you give a more concrete example and maybe how you solved it!? I
didn´t really understand it well yet :/

Thanks!

Marcelo.

On 7/3/06, ilhan kisioglu [EMAIL PROTECTED] wrote:

 i have seen same problem before... while shared library importing into
 the main swf file, it can conflict with other instance name...

 On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:
  Hi ilhan, thanks for the reply... but I didn´t really understood what
 you
  meant... check instance name of what object?
 
  On 7/3/06, ilhan kisioglu [EMAIL PROTECTED] wrote:
  
   hi
  
   you can check instance name of object
  
   ilhan kisioglu
  
   On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:
My project used to be exported to flash 7 swf´s. Then, I started
 using
   some
Flash Player 8 on some of them. Then, suddenly, a swf 7 that is
 loaded
   by a
Flash 8 swf started having problems with the shared library
 importing
(shared fonts and components not importing). I wonder if this v8
 swf
loading v7swf could be the problem? Has anyone ever had any similar
problems?
   
Thanks in advance,
   
Marcelo.
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[Flashcoders] problem downloading files via flash.net.FileReference from subdomain

2006-07-03 Thread Michael Stuhr

i have setup a subdomain like mysubdomain.domain.tld.

now i want to download Files via flash.net.FileReference which works fine on localhost but 
not on deploy server. the error is the path to the file. the server prepends a local path to 
the subdomain which is like:

/hsphere/local/home/domain/subdomain/

which is correct, cause the subdomain is routed to a folder which is called 
like the subdomain.

here's my as-code:

CODE
function downloadNext (item) {
var file:FileReference = new FileReference ();
file.addListener (downLoadListener);
NetDebug.trace (Download parameter:  + item); // traces fine, just 
the filename no path!
file.download (item);
}
/CODE
to listen to the events, i have an objectListener like:
CODE
downLoadListener = new Object ();
//
downLoadListener.onSelect = function (file:FileReference):Void  
{
trace (onSelect:  + file.name);
NetDebug.trace (onSelect:  + file.name);

};
downLoadListener.onCancel = function (file:FileReference):Void  
{
trace (onCancel);
NetDebug.trace (onCancel);
};
downLoadListener.onOpen = function (file:FileReference):Void  {
trace (onOpen:  + file.name);
NetDebug.trace (onOpen:  + file.name);
};
		downLoadListener.onProgress = function (file:FileReference, bytesLoaded:Number, 
bytesTotal:Number):Void  {

trace (onProgress with bytesLoaded:  + bytesLoaded +  
bytesTotal:  + bytesTotal);
			NetDebug.trace (onProgress with bytesLoaded:  + bytesLoaded +  bytesTotal:  + 
bytesTotal);

};
downLoadListener.onComplete = function 
(file:FileReference):Void  {
trace (onComplete:  + file.name);
NetDebug.trace (onComplete:  + file.name);
NetDebug.trace (fileList.length:  + fileList.length);
if (fileList.length  1) {
downloadNext (fileList[0]);
}
};
downLoadListener.onIOError = function (file:FileReference):Void 
 {
trace (onIOError:  + file.name);
NetDebug.trace (onIOError:  + file.name);
};
downLoadListener.onHTTPError = 
function(file:FileReference):Void {
 trace(onHTTPError:  + file.name);
 NetDebug.trace (onHTTPError:  + file.name);
}
downLoadListener.onSecurityError = function(file:FileReference, 
errorString:String):Void {
 trace(onSecurityError:  + file.name +  errorString: 
 + errorString);
 NetDebug.trace (onSecurityError:  + file.name +  
errorString:  + errorString);
}

/CODE

the funny thing is, that the onSelect gets called, when downloadNext is invoked but no 
onHTTPError or else.


anyone to shed some light ?

micha
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Re: [Flashcoders] v.8 SWF loading v.7 SWF issue

2006-07-03 Thread Marcelo de Moraes Serpa

Ok Ilhan, I would be grateful.

But I would be happy if you could explain better under what circunstances
the problem you said happened - was that a swfv8 loading a swfv7? You said
conflict with other instance name - what conflicts to what?

Thanks!

On 7/3/06, ilhan kisioglu [EMAIL PROTECTED] wrote:


hi again, i can send an example file, but evening.. if you want...

ilhan kisioglu

On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:
 Hmmm... can you give a more concrete example and maybe how you solved
it!? I
 didn´t really understand it well yet :/

 Thanks!

 Marcelo.

 On 7/3/06, ilhan kisioglu [EMAIL PROTECTED] wrote:
 
  i have seen same problem before... while shared library importing into
  the main swf file, it can conflict with other instance name...
 
  On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:
   Hi ilhan, thanks for the reply... but I didn´t really understood
what
  you
   meant... check instance name of what object?
  
   On 7/3/06, ilhan kisioglu [EMAIL PROTECTED] wrote:
   
hi
   
you can check instance name of object
   
ilhan kisioglu
   
On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:
 My project used to be exported to flash 7 swf´s. Then, I started
  using
some
 Flash Player 8 on some of them. Then, suddenly, a swf 7 that is
  loaded
by a
 Flash 8 swf started having problems with the shared library
  importing
 (shared fonts and components not importing). I wonder if this
v8
  swf
 loading v7swf could be the problem? Has anyone ever had any
similar
 problems?

 Thanks in advance,

 Marcelo.
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RE: [Flashcoders] RTSP in flash?

2006-07-03 Thread Wade Arnold
I will be creating this as a desktop application. I have already written in
C++ a controller interface for the xbox 360. I now need to get the video
into the application. My thought was to use zink or some other 3rd party
projector but all them seem to only allow you to load a local file not a url
for the stream. Thanks for your insight. Back to google I go! 

Wade




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chafic
Kazoun
Sent: Friday, June 30, 2006 7:04 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] RTSP in flash?

The Flash Player doesn't support the RTSP protocol (neither RTP, RTCP  
which are usually also required for proper RTSP) and it doesn't  
support decoding MPEG4 Video.  So, currently there is no way for you  
to play such a stream natively in the player and I doubt it will be  
coming anytime soon if ever.  The only other option would be for you  
to try to layer a quicktime player (if that player supports the  
version of mpeg4 your camera provides) or some media player on top of  
the Flash interface and have them communicate to each other, which  
essentially means you would fake the displaying of the video within  
Flash.

My guess is you are trying to do this within a browser, if you have  
the option of distributing this application as a desktop application  
you might want to look into some methods of embedding media player  
within a desktop application or take a look at 3rd party projector  
tools which some will allow you to do this more easily if you have no  
experience in writing desktop applications

HTH

Chafic
http://www.atellis.com
blog: http://www.rewindlife.com


On Jun 30, 2006, at 4:45 PM, Wade Arnold wrote:

 I have a desktop application that I am working on that has one  
 camera that
 it connects at:



 rtsp://127.0.0.1/livefeed



 I have scoured the web and do not see any way of natively accessing  
 this
 stream from flash. Does anyone know of any third part flash players  
 that
 allow you to connect to real time streaming protocol?



 Thanks for any insight!



 Wade Arnold

 t8design.com

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RE: [Flashcoders] Problem creating Shared Objects

2006-07-03 Thread Aasim Momin
Hi,

Most probably my client is using Windows XP or Windows ME,
Flash Player version being used is Flash Player 8 (The course has been
developed for Version 7 or higher).

Are there any known issues with any OS?

Regards,
Aasim Momin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ilhan
kisioglu
Sent: Monday, July 03, 2006 6:53 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Problem creating Shared Objects

hi

can you give me more info about client test machine (OS, Flash Player
Version, Local  Sec. Policy Rules)...

ilhan kisioglu


On 7/3/06, Aasim Momin [EMAIL PROTECTED] wrote:
 Arul,

 increase the slider which determines the amount of memory used by the
 flash player for local storage.

 This has already been done and the size set to a high level.
 Still this doesn't work. Could anything else be the problem.


 Regards,
 Aasim Momin

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Arul
 Prasad M L
 Sent: Monday, July 03, 2006 3:17 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Problem creating Shared Objects

 1. Right click any flash content on the browser,
 2. select settings from the drop down menu,
 3. click the folder icon in the tabbed pane, and
 4. increase the slider which determines the amount of memory used by
the
 flash player for local storage.

 Your client must have changed this settings and reduced it to 0 KB.

 Hope that helps,
 Arul Prasad.

 On 7/3/06, Aasim Momin [EMAIL PROTECTED] wrote:
 
  Hi,
 
  I have a problem where Shared objects are not getting created on the
  client's machine.
  The Shared Objects works fine on my machine.
 
  Are there any known issues with any OS / Flash player versions?
 
  Regards,
  Aasim Momin
 
 
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Re: [Flashcoders] v.8 SWF loading v.7 SWF issue

2006-07-03 Thread ilhan kisioglu

your problem source can be flash player security model... if you call
something from outside, flash player 8 is not allowed that data
loading...

and one more thing, if you load some objects from outside with same
instance name, it can make problem, i have told that on my first
email

can i see your flash application ?

--
ilhan kisioglu

On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:

Ok Ilhan, I would be grateful.

But I would be happy if you could explain better under what circunstances
the problem you said happened - was that a swfv8 loading a swfv7? You said
conflict with other instance name - what conflicts to what?

Thanks!

On 7/3/06, ilhan kisioglu [EMAIL PROTECTED] wrote:

 hi again, i can send an example file, but evening.. if you want...

 ilhan kisioglu

 On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:
  Hmmm... can you give a more concrete example and maybe how you solved
 it!? I
  didn´t really understand it well yet :/
 
  Thanks!
 
  Marcelo.
 
  On 7/3/06, ilhan kisioglu [EMAIL PROTECTED] wrote:
  
   i have seen same problem before... while shared library importing into
   the main swf file, it can conflict with other instance name...
  
   On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:
Hi ilhan, thanks for the reply... but I didn´t really understood
 what
   you
meant... check instance name of what object?
   
On 7/3/06, ilhan kisioglu [EMAIL PROTECTED] wrote:

 hi

 you can check instance name of object

 ilhan kisioglu

 On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:
  My project used to be exported to flash 7 swf´s. Then, I started
   using
 some
  Flash Player 8 on some of them. Then, suddenly, a swf 7 that is
   loaded
 by a
  Flash 8 swf started having problems with the shared library
   importing
  (shared fonts and components not importing). I wonder if this
 v8
   swf
  loading v7swf could be the problem? Has anyone ever had any
 similar
  problems?
 
  Thanks in advance,
 
  Marcelo.
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[Flashcoders] Re: Programmatically instantiating a class that extends MovieClip

2006-07-03 Thread Costello, Rob R
As a variant on the __proto__ method (which I gather is what the compiler 
actually uses behind the scenes anyway) I also bundle the code into a static 
method 

 

 

 Class A { 

... 

 

// dynamicMc (no library symbol) will be added and subclassed to mcSubClass

dynamicMc:MovieClip  = McSubClass.addInstance(baseMC);

}  

 

 

class McSubClass extends MovieClip{ 

 

function McSubClass {

  //empty constructor

}

 

function init(){

 

  //initialize mc - add dynamic graphics etc 

 

} 

 

static function addInstance (base_mc) {

 

var newMc;

var nd = base_mc.getNextHighestDepth();

newMc= base_mc.createEmptyMovieClip(mcSubClass+nd,nd);

newMc.__proto__ = new McSubClass ();

newMc.init();

return newMc;

}

 

 

}

 

maybe mc.__proto__ == MyClass.prototype (below) is better than my  
newMc.__proto__ = new McSubClass ()  

my method (i picked up on this list) does have the side effect that the 
constructor can't initialize the mc, hence the separate init call after the 
__proto__ / constructor; all wrapped in one method so I don't forget  

 Rob 

 

 

 Subject: Re: [Flashcoders] Programmatically instantiating a class that

 extends MovieClip.

 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com

 Message-ID:

 [EMAIL PROTECTED]

 Content-Type: text/plain; charset=UTF-8; format=flowed

 

 Hello :)

 

 it's easy, you must use __proto__

 

 AS2 - MyClass extend MovieClip !!!

 

 MyClass extends MovieClip {

 

  // o Constructor

 

  public function MyClass() {

 

  }

 

 }

 

 

 

 var mc = createEmptyMovieClip(myInstance, 1) ;

 mc.__proto__ == MyClass.prototype ;

 MyClass.call(mc) ;

 

 EKA + :)

 

 

 

 

 2006/6/29, Scott Hyndman [EMAIL PROTECTED]:

 

  That's exactly what I mean. As a result you can do cool things like

  reparenting -- like moving a button from one window to another. It

  handles the MovieClip creation itself.

 

  A code example really isn't too easy, because the framework that

  allows this to be possible is quite large. If you were really

  interested, you could look at the code. Here's a link:

 

  http://tinyurl.com/jqtwv

 

  It's a gigantic class...so it might be difficult to work through. The

  important method is createMovieClips(), which is called when a view

  (the type of object that encapsulates movieclips) moves to a new

  superview.

 

  Scott

 

  On 29/06/06, Jim Kremens [EMAIL PROTECTED] wrote:

   Why not subclass object instead? Both ActionStep and ASwing work this

   way, then create movieclips on the fly. It's very nice to work with.

  

   So you never really subclass movieclip, you use composition instead.

 In

   other words, your class has a movieclip, but it isn't a movieclip.,,

  

   Is that what you mean, or am I missing the point?  Can you give a

 small

  code

   example?

  

   Thanks,

  

   Jim Kremens

 

 

 

 

--- original message  

 

Subject: Re: [Flashcoders] Programmatically instantiating a class that

  extends MovieClip.

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com

Message-ID:

  [EMAIL PROTECTED]

Content-Type: text/plain; charset=UTF-8; format=flowed

 

Hello :)

 

it's easy, you must use __proto__

 

AS2 - MyClass extend MovieClip !!!

 

MyClass extends MovieClip {

 

 // o Constructor

 

 public function MyClass() {

 

 }

 

}

 



 

var mc = createEmptyMovieClip(myInstance, 1) ;

mc.__proto__ == MyClass.prototype ;

MyClass.call(mc) ;

 

EKA + :)

 



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[Flashcoders] Error: class being compiled does not match...

2006-07-03 Thread Adrian Park

The project I'm working on has several packages, each with several classes.
One package in particular compiles fine and everything works as expected and
if I run 'Check Syntax' everything checks out fine. But, if I try to 'Auto
Format' the code of one of the class files (just one of the classes in this
package - all others seem fine), I get the following error :

**Error**
/Users/temp/Desktop/20060626/Flash/com/something/somethingelse/MPUpdate.as:
Line 6: The class being compiled, 'com.something.somethingelse.MPUpdate',
does not match the class that was imported, 'MPUpdate'.
class com.something.somethingelse.MPUpdate {

The class I'm trying to Auto Format is:
com.something.somethingelse.MPView

I've googled the error. Livedocs has this to say about the matter:

(This error occurs when a class name is spelled with a different case from
an imported class. For example, compiling class mx.com.util generates error
1166 if the statement import mx.Com appears in the util.as file.)

I've checked, re-checked and re-checked this and am sure this is not the
case (why would 'Check Syntax' check out OK if this was the case?).

I've deleted the ASO files - no luck.

Any ideas?

Thanks
Adrian P.
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Re: Re: [Flashcoders] exporting dynamic swf art to other apps

2006-07-03 Thread Mason Wendell

I actually ended up solving this problem from the other direction. It seems
that there's no magic bullet solution from within Flash or the player  so I
tried a different tack and found that I can script Illustrator using
JavaScript. I'm sure many people know about this but it was news to me. In
about an hour I was able to transcribe my AS to JS and recreate my Flash
composition in Illustrator. It executes much slower than Flash, but now I
can take my composition to other mediums.

If any body's interested, here's an introduction to Illustrator scripting.
http://partners.adobe.com/public/developer/en/illustrator/sdk/IllustratorScriptingGuide.pdf

Thanks everybody for your help.
-=Mason

On 6/30/06, John Mark Hawley [EMAIL PROTECTED] wrote:


Going the PrintJob route is going to flatten everything no matter what,
unless your layers are in separate movieclips that you can print to PDF
separately, but you can always scale your clip up to the required
resolution, print, then scale back down again...


 From: Mason Wendell [EMAIL PROTECTED]
 Date: 2006/06/30 Fri PM 01:50:07 CDT
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Subject: Re: Re: [Flashcoders] exporting dynamic swf art to other apps

 John: I just played around with this. Unfortunately it flattens all the
 layers to screen resolution and I need to blow it up for print. It also
 flattens it to the background, and Ideally I'm looking for a more
flexible
 solution.

 Joylon: That's a good point about the pdf writer only having the ability
to
 pull the library assets, and not the runtime alterations. I hadn't put
that
 together. It explains why I had no luck with different pdf settings.

 I'm downloading some decompiler trials, and hopefully I'll have more
luck
 with one of those.


 On 6/30/06, John Mark Hawley [EMAIL PROTECTED] wrote:
 
  How about trying to print the _root as a pdf using {printAsBitmap:
true}?
  That's supposed to play well with transparency, innit?
 
  
   From: Jolyon Russ [EMAIL PROTECTED]
   Date: 2006/06/30 Fri AM 10:39:24 CDT
   To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
   Subject: Re: [Flashcoders] exporting dynamic swf art to other apps
  
   This is a method used a lot by Joshua Davis, I took his FITC boot
camp
   course and no, you can't retain the alpha values and presumably
filter
  (not
   tried w/filters).
  
   I think you'll find that because the alpha and filter properties are
  applied
   at run-time the pdf you output will only embed the standard library
  symbols
   without any of this information.
  
   Also, you might find you get better result printing as .ps files,
   Illustrator will like them more than pdf but it still won't solve
your
   problem, sadly.
  
   Jolyon
  
   PS. First reply so :-P
  
   On 6/30/06, Mason Wendell [EMAIL PROTECTED] wrote:
   
Thanks a lot. I haven't explored decompilers. I'll check some out
and
  see
what my options are. Has anyone else tried this method? Any
recommendations
for a good decompiler or technique?
   
On 6/30/06, Lee McColl-Sylvester [EMAIL PROTECTED]
wrote:

 I think the issue you'll find here is that, the work area of the
  Flash
 IDE is not the Flash player.  Any content created in the IDE can
be
  made
 use of however Adobe see fit as it's an IDE, but the player is
cut
  down
 for file size and speed purposes.

 Your best bet is to either look up exporting frames from an SWF
in
  the
 IDE itself, or lookup other IDE's / decompilers and see if they
  support
 it.

 Lee




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
  Mason
 Wendell
 Sent: 30 June 2006 15:36
 To: Flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] exporting dynamic swf art to other apps

 Hey all,

 I'm generating art in actionscript that I need to export from my
swf
  and
 bring into Illustrator or Photoshop for final tweaks before
sending
  it
 out
 to a large format printer. I know you can export from the IDE
but
  since
 everything I'm using is dynamic I can't use those functions.

 My current best method is to print the swf to a pdf from the
player
  and
 open
 that pdf in Illustrator. Unfortunatly I lose all my alpha and
filter
 data in
 this process, and since I might have 1000 or more instances in
my
  export
 those values are nearly impossible to recreate. I've tried
adjusting
  the
 pdf
 settings but I haven't found the right combo yet.

 Does anybody here know of a method to export still frames (I'm
not
 trying to
 export video or motion here) from the swf in a vector format?

 This issue has been nagging me for quite a while now, and I
haven't
 found
 any tutorials or tips online on how to do it. I'd really
appreciate
  any
 feedback from this forum. Thanks a lot.

 -=Mason
   

RE: [Flashcoders] Re: Programmatically instantiating a class thatextends MovieClip

2006-07-03 Thread Bernard Visscher
I've tested the following a while ago and it works perfectly.
It uses the acme ClassUtilities class.

MovieFactory:

import com.acme.ClassUtilities;

class nl.debit.util.MovieFactory {

private static var instance : MovieFactory;

public static function getInstance() : MovieFactory 
{
if (instance == null)
instance = new MovieFactory();
return instance;
}

private function MovieFactory()
{
ClassUtilities.registerPackage();   
}

public static function
createMC(target:MovieClip,id:String,className:Function):MovieClip
{   
if (instance == null)
instance = new MovieFactory();

if(!className.symbolLinked)
{
var classPath:String = ClassUtilities.getPath(className);
className.symbolName = __Packages. + classPath;
className.symbolLinked =
Object.registerClass(className.symbolName,className);
}

return
target.attachMovie(className.symbolName,id,target.getNextHighestDepth());
}
}
 

MyClass:

class MyClass extends MovieClip{

public function MyClass() {
beginFill(0x00);
moveTo(0,0);
lineTo(100,0);
lineTo(100,100);
lineTo(0,100);
lineTo(0,0);
endFill();
}
}

Then use in your code:

var mClip:MovieClip = MovieFactory.createMC(_root,test,MyClass);


Greetz,

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 Costello, Rob R
 Verzonden: maandag 3 juli 2006 17:05
 Aan: flashcoders@chattyfig.figleaf.com
 Onderwerp: [Flashcoders] Re: Programmatically instantiating a 
 class thatextends MovieClip
 
 As a variant on the __proto__ method (which I gather is what 
 the compiler actually uses behind the scenes anyway) I also 
 bundle the code into a static method 
 
  
 
  
 
  Class A { 
 
 ... 
 
  
 
 // dynamicMc (no library symbol) will be added and subclassed 
 to mcSubClass
 
 dynamicMc:MovieClip  = McSubClass.addInstance(baseMC);
 
 }  
 
  
 
  
 
 class McSubClass extends MovieClip{ 
 
  
 
 function McSubClass {
 
   //empty constructor
 
 }
 
  
 
 function init(){
 
  
 
   //initialize mc - add dynamic graphics etc 
 
  
 
 } 
 
  
 
 static function addInstance (base_mc) {
 
  
 
 var newMc;
 
 var nd = base_mc.getNextHighestDepth();
 
 newMc= base_mc.createEmptyMovieClip(mcSubClass+nd,nd);
 
 newMc.__proto__ = new McSubClass ();
 
 newMc.init();
 
 return newMc;
 
 }
 
  
 
  
 
 }
 
  
 
 maybe mc.__proto__ == MyClass.prototype (below) is better 
 than my  newMc.__proto__ = new McSubClass ()  
 
 my method (i picked up on this list) does have the side 
 effect that the constructor can't initialize the mc, hence 
 the separate init call after the __proto__ / constructor; all 
 wrapped in one method so I don't forget  
 
  Rob 
 
  
 
  
 
  Subject: Re: [Flashcoders] Programmatically instantiating a 
 class that
 
  extends MovieClip.
 
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 
  Message-ID:
 
  [EMAIL PROTECTED]
 
  Content-Type: text/plain; charset=UTF-8; format=flowed
 
  
 
  Hello :)
 
  
 
  it's easy, you must use __proto__
 
  
 
  AS2 - MyClass extend MovieClip !!!
 
  
 
  MyClass extends MovieClip {
 
  
 
   // o Constructor
 
  
 
   public function MyClass() {
 
  
 
   }
 
  
 
  }
 
  
 
  
 
  
 
  var mc = createEmptyMovieClip(myInstance, 1) ;
 
  mc.__proto__ == MyClass.prototype ;
 
  MyClass.call(mc) ;
 
  
 
  EKA + :)
 
  
 
  
 
  
 
  
 
  2006/6/29, Scott Hyndman [EMAIL PROTECTED]:
 
  
 
   That's exactly what I mean. As a result you can do cool 
 things like
 
   reparenting -- like moving a button from one window to another. It
 
   handles the MovieClip creation itself.
 
  
 
   A code example really isn't too easy, because the framework that
 
   allows this to be possible is quite large. If you were really
 
   interested, you could look at the code. Here's a link:
 
  
 
   http://tinyurl.com/jqtwv
 
  
 
   It's a gigantic class...so it might be difficult to work through. 
   The
 
   important method is createMovieClips(), which is called 
 when a view
 
   (the type of object that encapsulates movieclips) moves to a new
 
   superview.
 
  
 
   Scott
 
  
 
   On 29/06/06, Jim Kremens [EMAIL PROTECTED] wrote:
 
Why not subclass object instead? Both ActionStep and 
 ASwing work 
this
 
way, then create movieclips on the fly. It's very nice 
 to work with.
 
   
 
So you never really subclass movieclip, you use 
 composition instead.
 
  In
 
other 

Re: [Flashcoders] AS3 - why no properties in interfaces?

2006-07-03 Thread Hans Wichman

Although there is -nothing- bad about using interfaces as a container of
constants.



On 7/3/06, Marijan Miličević [EMAIL PROTECTED] wrote:


Hi Sascha,

But it's still beyond me why property support wasn't added. It
can be such a complex thing but would make OO life a good
amount easier.

You are refering to Java but defined fields in java are implicitly
static finals and need to be initilized within interface,
so, you are not missing that much in AS3 anyway.

Also, bad habit of java programmers is to use interfaces as container of
constants,
which, saves them some typing (although with static imports in 1.5 version
it doesn't make any difference).

-m


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[Flashcoders] 50 stars blinking... app gets too slow

2006-07-03 Thread Marcelo de Moraes Serpa

I´ve created 50 star movieclips with random sizes, rotation and scale. Till
there, everything went fine, the sky´s got good looking, but the stars
needed some life, so I thought in adding a fade-in / fade-out tween to
each of them - and here comes the problem - I´ve attached a onEnterFrame
event to each of them and have written a simple code that does the blinking.
It works, but the app gets too slow. I don´t know if it´s becouse of the
rendering engine that doesn´t manage to render 50 stars blinking or if it´s
becouse of the 50 onEnterFrame events with code to do the fade-in/fade-out.
Any ideas?

Thanks in advance.
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Re: [Flashcoders] ServiceCapture or Charles?

2006-07-03 Thread Todd Hivnor
Service Capture has a 15 day trial, so I would start with that.

I use Service Capture because it does a great job with Flash Remoting traffic. 
It lets you drill into the nested data, even displaying things correctly if 
there duplicate references to the same object. It tells you the data and data 
types, and is generally pretty usable.

With VERY large Remoting messages it slows way down when trying to display the 
message, and basically locks up. I am usually able to reduce the message size 
to find the bug I'm after. I doubt this would be an issue for many people... I 
have big messages with lots of cross references. 

One watchout: Service Capture acts as an HTTP proxy. On startup and shutdown, 
it configures MSIE's proxy settings. This generally works well. But if Service 
Capture is shutdown prematurely, it will leave MSIE with bad proxy settings. It 
will appear that 'the internet is broken' ;) You need to restart Service 
Capture or reset the proxy settings in MSIE to fix this. This is something to 
keep in mind if using a local proxy server.

Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote: I�ve been using Charles 
for some time, and now I can�t live without a HTTP
traffic analiser/debugger. I just discovered ServiceCapture but haven�t had
the time to experiment with it. I�m seriously thinking about buying a
license of one of them, but before, I would love to know your opinions on
what would be the best cost/benefict?

Cheers,

Marcelo.


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Re: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-03 Thread Marcelo de Moraes Serpa

It´s random. While some are fading in, others are fading out and so on. I
used Fuse to iterate through the stars created and attach the onEnterFrame
event on each of them.

How I would animate each of them at different times using only one
onEnterFrame event?

Maybe the best solution would be to build this animation on the stars
timeline in Flash IDE...

Thanks,

Marcelo.

On 7/3/06, Michael Bedar [EMAIL PROTECTED] wrote:


50 onEnterFrames running at the same time could definitely be the
problem.

Maybe you could consider making one onEnterFrame script that controls
all of your star animations.. do they all animate ALL the time, or
are only some on at any given time? If nothing else, make sure that
movieclips that are not actively doing something are not wasting cycles.


On Jul 3, 2006, at 1:38 PM, Marcelo de Moraes Serpa wrote:

 I´ve created 50 star movieclips with random sizes, rotation and
 scale. Till
 there, everything went fine, the sky´s got good looking, but the stars
 needed some life, so I thought in adding a fade-in / fade-out
 tween to
 each of them - and here comes the problem - I´ve attached a
 onEnterFrame
 event to each of them and have written a simple code that does the
 blinking.
 It works, but the app gets too slow. I don´t know if it´s becouse
 of the
 rendering engine that doesn´t manage to render 50 stars blinking or
 if it´s
 becouse of the 50 onEnterFrame events with code to do the fade-in/
 fade-out.
 Any ideas?

 Thanks in advance.
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Re: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-03 Thread Scott Hyndman

It seems much more likely to me that it's alpha related. Remove the
alpha-related code and see if it still occurs.

Scott

On 03/07/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:

It´s random. While some are fading in, others are fading out and so on. I
used Fuse to iterate through the stars created and attach the onEnterFrame
event on each of them.

How I would animate each of them at different times using only one
onEnterFrame event?

Maybe the best solution would be to build this animation on the stars
timeline in Flash IDE...

Thanks,

Marcelo.

On 7/3/06, Michael Bedar [EMAIL PROTECTED] wrote:

 50 onEnterFrames running at the same time could definitely be the
 problem.

 Maybe you could consider making one onEnterFrame script that controls
 all of your star animations.. do they all animate ALL the time, or
 are only some on at any given time? If nothing else, make sure that
 movieclips that are not actively doing something are not wasting cycles.


 On Jul 3, 2006, at 1:38 PM, Marcelo de Moraes Serpa wrote:

  I´ve created 50 star movieclips with random sizes, rotation and
  scale. Till
  there, everything went fine, the sky´s got good looking, but the stars
  needed some life, so I thought in adding a fade-in / fade-out
  tween to
  each of them - and here comes the problem - I´ve attached a
  onEnterFrame
  event to each of them and have written a simple code that does the
  blinking.
  It works, but the app gets too slow. I don´t know if it´s becouse
  of the
  rendering engine that doesn´t manage to render 50 stars blinking or
  if it´s
  becouse of the 50 onEnterFrame events with code to do the fade-in/
  fade-out.
  Any ideas?
 
  Thanks in advance.
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Re: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-03 Thread Weyert de Boer

Marcelo de Moraes Serpa wrote:

It´s random. While some are fading in, others are fading out and so on. I
used Fuse to iterate through the stars created and attach the 
onEnterFrame

event on each of them.
Well, you could define variable in each star instance and give up a 
fadeSpeed whereby it's -5 or +5. This way the one will decresed or 
increased by two. Example:


test.alphaSpeed = +5;
test._alpha = 0;

test2.alphaSpeed = -5;
test2._alpha = 100;

this.onEnterFrame = function() {
   test._alpha = test._alpha + test.alphaSpeed;
   test2._alpha = test2._alpha +  test2.alphaSpeed;
}

Yours,
Weyert de Boer

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Re: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-03 Thread ryanm
I´ve created 50 star movieclips with random sizes, rotation and scale. 
Till there, everything went fine, the sky´s got good looking, but the 
stars needed some life, so I thought in adding a fade-in / fade-out 
tween to each of them - and here comes the problem - I´ve attached a 
onEnterFrame event to each of them and have written a simple code that 
does the blinking..
It works, but the app gets too slow. I don´t know if it´s becouse of the 
rendering engine that doesn´t manage to render 50 stars blinking or if 
it´s becouse of the 50 onEnterFrame events with code to do the 
fade-in/fade-out.

Any ideas?



Bottom of the page...
http://www.horsefish.net/elementalfx/what.html

ryanm 


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Re: [Flashcoders] AS3 Reference Library PDF?

2006-07-03 Thread John Dowdell

Charles Parcell wrote:
Now that Flash Player 9 is officially released, does anyone know if 
there is

a PDF of the AS3 Reference Library?  While I know it is on LiveDocs, I like
to thumb through actual paper.


I'm not sure yet, Charles. First I checked with search term 
'actionscript 3' filetype:pdf site:adobe.com, without results. I then 
checked cubicles over in the Flash section of the building, but with the 
holiday and the big ship it's pretty quiet there today.


If such a resource existed today, then I'd expect to see it linked here:
http://www.adobe.com/devnet/actionscript/

I'd suspect a PDF version is on the schedule, but let me try nailing 
down detail later on in this week, when people who took the short 
holiday are back on duty. Deal?


jd








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Re: Re: [Flashcoders] ServiceCapture or Charles?

2006-07-03 Thread Rich Rodecker

ive used both, and although i like the way service capture does its
thing, i prefer charles.

i've actually had to communicate with both of the developers for
issues with the app (actually both reagrding parsing of the amf
data)...the were both responsive, with the charles guy coming out a
little ahead for me...he had new beta's of the app ready to go within
a day usually.

also, i did run into a similar issue as above with service capture
with having to go into the network settings (im on os x) and having to
go in and manually turn off the web proxy.



On 7/3/06, Todd Hivnor [EMAIL PROTECTED] wrote:

Service Capture has a 15 day trial, so I would start with that.

I use Service Capture because it does a great job with Flash Remoting traffic. 
It lets you drill into the nested data, even displaying things correctly if 
there duplicate references to the same object. It tells you the data and data 
types, and is generally pretty usable.

With VERY large Remoting messages it slows way down when trying to display the 
message, and basically locks up. I am usually able to reduce the message size 
to find the bug I'm after. I doubt this would be an issue for many people... I 
have big messages with lots of cross references.

One watchout: Service Capture acts as an HTTP proxy. On startup and shutdown, 
it configures MSIE's proxy settings. This generally works well. But if Service 
Capture is shutdown prematurely, it will leave MSIE with bad proxy settings. It 
will appear that 'the internet is broken' ;) You need to restart Service 
Capture or reset the proxy settings in MSIE to fix this. This is something to 
keep in mind if using a local proxy server.

Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote: I�ve been using Charles for 
some time, and now I can�t live without a HTTP
traffic analiser/debugger. I just discovered ServiceCapture but haven�t had
the time to experiment with it. I�m seriously thinking about buying a
license of one of them, but before, I would love to know your opinions on
what would be the best cost/benefict?

Cheers,

Marcelo.


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Re: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-03 Thread Marcelo de Moraes Serpa

Thank you all for the replies! :)

@ryanm: I will take a look at this article tonight, seems very interesting.
@Weyert: I didn´t really understand your technique Weyert. Could you please
make it more clear!? How would I iterate through 50+ stars movieclips and
apply it?

Cheers,

Marcelo.

On 7/3/06, ryanm [EMAIL PROTECTED] wrote:


 I´ve created 50 star movieclips with random sizes, rotation and scale.
 Till there, everything went fine, the sky´s got good looking, but the
 stars needed some life, so I thought in adding a fade-in / fade-out
 tween to each of them - and here comes the problem - I´ve attached a
 onEnterFrame event to each of them and have written a simple code that
 does the blinking..
 It works, but the app gets too slow. I don´t know if it´s becouse of the
 rendering engine that doesn´t manage to render 50 stars blinking or if
 it´s becouse of the 50 onEnterFrame events with code to do the
 fade-in/fade-out.
 Any ideas?


Bottom of the page...
http://www.horsefish.net/elementalfx/what.html

ryanm

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Re: [Flashcoders] Progressivelly download (and show) a jpg image

2006-07-03 Thread John Dowdell

Marcelo de Moraes Serpa wrote:

Is it possible somehow to progressivelly show a jpg being loaded via
loadMovie()? The topdown effect that is native in images loaded via
html... as far as I know, It´s only possible to show the image in the flash
player after it has been completely loaded, but I remember seeing an 
example

of such thing on flashkit once...


Horizontal image-slicing may be another way to give the appearance of 
progressive display, without suffering the initial wait for the full 
image to download... if you turn one large image into eight thin strips, 
you could then use an animated mask to give an illusion of finer-grained 
progressive display.


jd




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Re: [Flashcoders] [Ann] Tonight: World's Largest Flex Application

2006-07-03 Thread John Dowdell

Andreas Rønning wrote:
I wish people wouldn't advertise local events on this list. The grand 
screaming majority here is nowhere near Sydney and probably won't be 
anytime soon.


Would consistently mentioning the geographic restriction in the email 
Subject line help accommodate both points of view...?


jd






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Re: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-03 Thread Weyert de Boer
Well, what you do is you add +5 or -5 to the current _alpha value. 
Meaning you will increase or decrease the current alpha value by 5. It's 
like writing instance._alpha = instance._alpha - 5 (or + 5). Of course, 
you can use some sort of loop to update all movieclips/stars i.e:


var starsCount  = 50;
var i =0;
while ( i  starsCount ) {
 var currentStar = _root[ star + i ]._alpha ;
 currentStar._alpha = currenStar._alpha + currentStar.alphaSpeed;
 i++;
}
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Re: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-03 Thread Marcelo de Moraes Serpa

Ok Weyert...:) now I think I´ve got the point - each star would have a
different speed, so, they would blink at different time rates, right? And
with only one loop to achieve this, I would prevent myself of attaching an
onEnterFrame to each of the stars...

Marcelo.

On 7/3/06, Weyert de Boer [EMAIL PROTECTED] wrote:


Well, what you do is you add +5 or -5 to the current _alpha value.
Meaning you will increase or decrease the current alpha value by 5. It's
like writing instance._alpha = instance._alpha - 5 (or + 5). Of course,
you can use some sort of loop to update all movieclips/stars i.e:

var starsCount  = 50;
var i =0;
while ( i  starsCount ) {
  var currentStar = _root[ star + i ]._alpha ;
  currentStar._alpha = currenStar._alpha + currentStar.alphaSpeed;
  i++;
}
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RE: [Flashcoders] AS3 - why no properties in interfaces?

2006-07-03 Thread Marijan Milicevic
Hi Hans,
while I cannot say it's bad, it's difficult t say there's nothin nad about it.
to quote an javaworld article:

It turns out that using an interface to declare constants may not be the best 
practice after all. In fact, using interfaces in this way may be downright 
nasty. Why? Interfaces should only be used to define types; any other use is an 
abuse. Using an interface causes internal details -- such as constants -- to 
leak into the class' public API. Once something becomes part of the public API, 
you can never get rid of it.
so, in above case it could be wrong..

-m






-Original Message-
From: [EMAIL PROTECTED] on behalf of Hans Wichman
Sent: Mon 7/3/2006 7:04 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] AS3 - why no properties in interfaces?
 
Although there is -nothing- bad about using interfaces as a container of
constants.



On 7/3/06, Marijan Milicevic [EMAIL PROTECTED] wrote:

 Hi Sascha,

 But it's still beyond me why property support wasn't added. It
 can be such a complex thing but would make OO life a good
 amount easier.

 You are refering to Java but defined fields in java are implicitly
 static finals and need to be initilized within interface,
 so, you are not missing that much in AS3 anyway.

 Also, bad habit of java programmers is to use interfaces as container of
 constants,
 which, saves them some typing (although with static imports in 1.5 version
 it doesn't make any difference).

 -m


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[Flashcoders] RTSP in flash?

2006-07-03 Thread Ken Rogers

Date: Mon, 3 Jul 2006 09:09:31 -0500
From: Wade Arnold [EMAIL PROTECTED]
Subject: RE: [Flashcoders] RTSP in flash?
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain;   charset=us-ascii

I will be creating this as a desktop application. I have already written in
C++ a controller interface for the xbox 360. I now need to get the video
into the application. My thought was to use zink or some other 3rd party
projector but all them seem to only allow you to load a local file not a url
for the stream. Thanks for your insight. Back to google I go! 


Wade




Actually, one really neat thing about the new FlashLite2 is that you can play 
raw mpeg4/qt and h series streams DIRECTLY into the Flash player as long as 
your phone/PDA has the codec/driver.  I did a POC of this on a Nokia phone for 
a real time, per minute billing solution. So, in a way, it IS possible to play 
native video (Real Player works as well on Pocket PC etc).  This is a special 
build of the player I know, but maybe there is a way to leverage it still for 
what you are trying to do.

We streamed the movies with a Flash app in about 5 lines of code from a Darwin 
Streaming Server running on Debian. (the phone was mpeg4 ready)

-Ken


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chafic
Kazoun
Sent: Friday, June 30, 2006 7:04 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] RTSP in flash?

The Flash Player doesn't support the RTSP protocol (neither RTP, RTCP  
which are usually also required for proper RTSP) and it doesn't  
support decoding MPEG4 Video.  So, currently there is no way for you  
to play such a stream natively in the player and I doubt it will be  
coming anytime soon if ever.  The only other option would be for you  
to try to layer a quicktime player (if that player supports the  
version of mpeg4 your camera provides) or some media player on top of  
the Flash interface and have them communicate to each other, which  
essentially means you would fake the displaying of the video within  
Flash.


My guess is you are trying to do this within a browser, if you have  
the option of distributing this application as a desktop application  
you might want to look into some methods of embedding media player  
within a desktop application or take a look at 3rd party projector  
tools which some will allow you to do this more easily if you have no  
experience in writing desktop applications


HTH

Chafic
http://www.atellis.com
blog: http://www.rewindlife.com

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Re: [Flashcoders] [Ann] Tonight: World's Largest Flex Application

2006-07-03 Thread Gene Jannece
A flash event announment list would solve this quickly. 

On Mon, Jul 03, 2006 at 11:51:04AM -0700, John Dowdell wrote:
 Andreas Rønning wrote:
 I wish people wouldn't advertise local events on this list. The grand 
 screaming majority here is nowhere near Sydney and probably won't be 
 anytime soon.
 
 Would consistently mentioning the geographic restriction in the email 
 Subject line help accommodate both points of view...?
 
 jd
 
 
 
 
 
 
 -- 
 John Dowdell . Adobe Developer Support . San Francisco CA USA
 Weblog: http://weblogs.macromedia.com/jd
 Aggregator: http://weblogs.macromedia.com/mxna
 Technotes: http://www.macromedia.com/support/
 Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-03 Thread Marcelo de Moraes Serpa

Hmmm... looking better at this loop, I don´t think it would do the smooth
fade-in/fade-out I would like to achieve. I guess the best solution still is
animating this fade-in/fade-out using the flash IDE and then do a play() in
the script. I would have only to add a line of script in the last keyframe
of the star animation to make it loop.

On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:


Ok Weyert...:) now I think I´ve got the point - each star would have a
different speed, so, they would blink at different time rates, right? And
with only one loop to achieve this, I would prevent myself of attaching an
onEnterFrame to each of the stars...

Marcelo.


On 7/3/06, Weyert de Boer [EMAIL PROTECTED] wrote:

 Well, what you do is you add +5 or -5 to the current _alpha value.
 Meaning you will increase or decrease the current alpha value by 5. It's
 like writing instance._alpha = instance._alpha - 5 (or + 5). Of course,
 you can use some sort of loop to update all movieclips/stars i.e:

 var starsCount  = 50;
 var i =0;
 while ( i  starsCount ) {
   var currentStar = _root[ star + i ]._alpha ;
   currentStar._alpha = currenStar._alpha + currentStar.alphaSpeed;
   i++;
 }
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Re: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-03 Thread Weyert de Boer
Well, the negative will make your movieclip fadeout, and a positive one 
will fadein. But yes.



.



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Re: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-03 Thread Adrian Park

A method I've often used to get around this kind of processor hogging is to
set it up that only, say, 10 stars are animating at any one time (i.e. only
10 have onEnterFrame handlers set or even better, following Weyert's
suggestion, update only 10 at a time using a single onEnterFrame handler).
As with Weyert's suggestion, the speeds that each star animates is random
and, as each star finishes it's cycle, you randomly select another star to
animate through one 'twinkle' cycle. I find this approach gives a really
natural feel to the effect as well.

I'd also echo Scott's observation that it could well be the _alpha blending.
Flash gets tired really quickly when you give it alpha calculations and, the
bigger the area of the screen it is making alpha calculations on, the
quicker it gets tired!

Adrian P

On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:


Ok Weyert...:) now I think I´ve got the point - each star would have a
different speed, so, they would blink at different time rates, right? And
with only one loop to achieve this, I would prevent myself of attaching an
onEnterFrame to each of the stars...

Marcelo.

On 7/3/06, Weyert de Boer [EMAIL PROTECTED] wrote:

 Well, what you do is you add +5 or -5 to the current _alpha value.
 Meaning you will increase or decrease the current alpha value by 5. It's
 like writing instance._alpha = instance._alpha - 5 (or + 5). Of course,
 you can use some sort of loop to update all movieclips/stars i.e:

 var starsCount  = 50;
 var i =0;
 while ( i  starsCount ) {
   var currentStar = _root[ star + i ]._alpha ;
   currentStar._alpha = currenStar._alpha + currentStar.alphaSpeed;
   i++;
 }
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[Flashcoders] x/y values for text character

2006-07-03 Thread Rhett Russenberger

Flashcoders,
I am looking to find x/y values for a single character in a text field.
Anyone know of a solution?

quote_arr = new Array();
quote_arr.push({note:Flash is fun!});
var theQuote = quote_arr[0].note;
theText.text = theQuote;
//first 4 lines set the theQuote = Flash is Fun!
var index = theQuote.indexOf(F);
trace(index of D: +index); // output: 0
if(index=17){
d_drip._x = theText._x + (10*index);
}else{
d_drip._x = theText._x + (10*index);//position on line 2
d_drip._y = d_drip._y +55;//down a line
}
trace(d_drip._x: +d_drip._x);
trace(theText._x: +theText._x);
trace(d_drip._y: +d_drip._y);
trace(theText._y: +theText._y);


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RE: [Flashcoders] x/y values for text character

2006-07-03 Thread Rhett Russenberger
Well, im brilliant! Let me finish that thought..

Flashcoders,
I am looking to find x/y values for a single character in a text field.
Anyone know of a solution?

quote_arr = new Array();
quote_arr.push({note:Flash is fun!});
var theQuote = quote_arr[0].note;
theText.text = theQuote;
//first 4 lines set the theQuote = Flash is Fun!

var index = theQuote.indexOf(F);

Im attempting to grab at characters but not finding any coordinates.
Any ideas?
Thanks! -Rhett

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Re: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-03 Thread Marcelo de Moraes Serpa

Hi Adrian! Thanks a lot for sharing your valuable experiences ;)

Marcelo.

On 7/3/06, Adrian Park [EMAIL PROTECTED] wrote:


A method I've often used to get around this kind of processor hogging is
to
set it up that only, say, 10 stars are animating at any one time (i.e.
only
10 have onEnterFrame handlers set or even better, following Weyert's
suggestion, update only 10 at a time using a single onEnterFrame handler).
As with Weyert's suggestion, the speeds that each star animates is random
and, as each star finishes it's cycle, you randomly select another star to
animate through one 'twinkle' cycle. I find this approach gives a really
natural feel to the effect as well.

I'd also echo Scott's observation that it could well be the _alpha
blending.
Flash gets tired really quickly when you give it alpha calculations and,
the
bigger the area of the screen it is making alpha calculations on, the
quicker it gets tired!

Adrian P

On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:

 Ok Weyert...:) now I think I´ve got the point - each star would have a
 different speed, so, they would blink at different time rates, right?
And
 with only one loop to achieve this, I would prevent myself of attaching
an
 onEnterFrame to each of the stars...

 Marcelo.

 On 7/3/06, Weyert de Boer [EMAIL PROTECTED] wrote:
 
  Well, what you do is you add +5 or -5 to the current _alpha value.
  Meaning you will increase or decrease the current alpha value by 5.
It's
  like writing instance._alpha = instance._alpha - 5 (or + 5). Of
course,
  you can use some sort of loop to update all movieclips/stars i.e:
 
  var starsCount  = 50;
  var i =0;
  while ( i  starsCount ) {
var currentStar = _root[ star + i ]._alpha ;
currentStar._alpha = currenStar._alpha + currentStar.alphaSpeed;
i++;
  }
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Re: [Flashcoders] Progressivelly download (and show) a jpg image

2006-07-03 Thread Marcelo de Moraes Serpa

Thank you all for the replies! I guess I now have valuable information to
keep going ;)

Marcelo.

On 7/3/06, John Dowdell [EMAIL PROTECTED] wrote:


Marcelo de Moraes Serpa wrote:
 Is it possible somehow to progressivelly show a jpg being loaded via
 loadMovie()? The topdown effect that is native in images loaded via
 html... as far as I know, It´s only possible to show the image in the
flash
 player after it has been completely loaded, but I remember seeing an
 example
 of such thing on flashkit once...

Horizontal image-slicing may be another way to give the appearance of
progressive display, without suffering the initial wait for the full
image to download... if you turn one large image into eight thin strips,
you could then use an animated mask to give an illusion of finer-grained
progressive display.

jd




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RE: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-03 Thread Bernard Visscher
Following Weyerts suggestion to update all stars in 1 onEnterFrame.. Here is
a little demo (150 stars): http://www.debit.nl/flashcoders/stars.html

This is the code, just place it in the first frame and make a MovieClip and
export it for AS with the name star

var starCount:Number = 150;
var stars:Array = new Array();
var alphaSpeed:Number = 5;

for(var a:Number = 0 ; astarCount ; a++){
var tmpStar:MovieClip =
this.attachMovie(star,star+a,this.getNextHighestDepth());
tmpStar._x = Math.random() * Stage.width;
tmpStar._y = Math.random() * Stage.height;
tmpStar.alphaSpeed = (Math.random()0.5?1:-1) * ((Math.random() *
alphaSpeed) + 1);
stars.push(tmpStar);
}

onEnterFrame = function(){
var i:Number = 0;
while(istarCount){
stars[i]._alpha += stars[i].alphaSpeed;
if(stars[i]._alpha = 0){
stars[i]._alpha = 0;
stars[i].alphaSpeed *= -1;
}
if(stars[i]._alpha = 100){
stars[i]._alpha = 100;
stars[i].alphaSpeed *= -1;
}
i++;
}
}

Greetz,

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens 
 Marcelo de Moraes Serpa
 Verzonden: maandag 3 juli 2006 21:11
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] 50 stars blinking... app gets too slow
 
 Hmmm... looking better at this loop, I don´t think it would 
 do the smooth fade-in/fade-out I would like to achieve. I 
 guess the best solution still is animating this 
 fade-in/fade-out using the flash IDE and then do a play() in 
 the script. I would have only to add a line of script in the 
 last keyframe of the star animation to make it loop.
 
 On 7/3/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:
 
  Ok Weyert...:) now I think I´ve got the point - each star 
 would have a 
  different speed, so, they would blink at different time 
 rates, right? 
  And with only one loop to achieve this, I would prevent myself of 
  attaching an onEnterFrame to each of the stars...
 
  Marcelo.
 
 
  On 7/3/06, Weyert de Boer [EMAIL PROTECTED] wrote:
  
   Well, what you do is you add +5 or -5 to the current _alpha value.
   Meaning you will increase or decrease the current alpha 
 value by 5. 
   It's like writing instance._alpha = instance._alpha - 5 
 (or + 5). Of 
   course, you can use some sort of loop to update all 
 movieclips/stars i.e:
  
   var starsCount  = 50;
   var i =0;
   while ( i  starsCount ) {
 var currentStar = _root[ star + i ]._alpha ;
 currentStar._alpha = currenStar._alpha + currentStar.alphaSpeed;
 i++;
   }
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Re: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-03 Thread Weyert de Boer

Works well if you ask me.
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[Flashcoders] Installing Flash Remoting Components InstallAnywhere issue

2006-07-03 Thread DannyT

I'm trying to do the basic of basic tasks and install the flash remoting
components, I downloaded from
http://www.adobe.com/products/flashremoting/downloads/components/#flr_as2but
when I double click the extractor i get an error: Please choose
another
location to extract the installer to. I chose another folder, same error,
plenty of hdd space available.

Any ideas much appreciated.

Dan

http://danny-t.co.uk
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Re: [Flashcoders] Installing Flash Remoting Components InstallAnywhere issue

2006-07-03 Thread lincoln

What platform are we talking about here?

-l

On Jul 3, 2006, at 5:21 PM, DannyT wrote:

I'm trying to do the basic of basic tasks and install the flash  
remoting

components, I downloaded from
http://www.adobe.com/products/flashremoting/downloads/components/ 
#flr_as2but

when I double click the extractor i get an error: Please choose
another
location to extract the installer to. I chose another folder, same  
error,

plenty of hdd space available.

Any ideas much appreciated.

Dan

http://danny-t.co.uk
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Re: [Flashcoders] Installing Flash Remoting Components InstallAnywhere issue

2006-07-03 Thread DannyT

Was on windowsXP, however turned out to be my antivirus, stopped that and it
installed fine.
more info:
http://danny-t.co.uk/index.php/2006/07/04/installanywhere-please-select-another-location-to-extract-the-installer-to/

Cheers,

Dan

http://danny-t.co.uk

On 04/07/06, lincoln [EMAIL PROTECTED] wrote:


What platform are we talking about here?

-l

On Jul 3, 2006, at 5:21 PM, DannyT wrote:

 I'm trying to do the basic of basic tasks and install the flash
 remoting
 components, I downloaded from
 http://www.adobe.com/products/flashremoting/downloads/components/
 #flr_as2but
 when I double click the extractor i get an error: Please choose
 another
 location to extract the installer to. I chose another folder, same
 error,
 plenty of hdd space available.

 Any ideas much appreciated.

 Dan

 http://danny-t.co.uk
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[Flashcoders] Problems with IE starting a sound stream.

2006-07-03 Thread David Saunders

I tried loading the flash player from several version of IE, the sound never
starts. I can play the flash on the same computer in firefox or standalone.

But the problem is not that it not geting the data, but not startign to play
the stream.. I use the following code.

-- code snip --

this.createTextField(message_txt, this.getNextHighestDepth(),
10,10,300,22)
this.createTextField(status_txt, this.getNextHighestDepth(), 10, 50, 300,
40);
status_txt.autoSize = true;
status_txt.multiline = true;
status_txt.border = true;


_soundbuftime=3;

var globalsound = new Sound();
globalsound.loadSound(http://ss1.gotdns.org:8000/test,true);
globalsound.start(true);

var my_interval:Number;
my_interval = setInterval(checkProgress, 100, globalsound);
function checkProgress(the_sound:Sound):Void {
  var pct:Number = Math.round
(the_sound.getBytesLoaded()/the_sound.getBytesTotal()*100);
  var pos:Number = Math.round(the_sound.position/the_sound.duration*100);
  status_txt.text = the_sound.getBytesLoaded()+ of
+the_sound.getBytesTotal()+ bytes (+pct+%)+newline;
  status_txt.text += the_sound.position+ of +the_sound.duration+
milliseconds (+pos+%)+newline;
}

stop();

--- End code snip --

The getBytesTotal and duration incresases, the getBtytesloaded and position
stay at 0.. My obsevation says the flash is geting the mp3 stream, yet never
starting to play it?



I am a newbie at codeing flash and useing this project to learn what i can
:)
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[Flashcoders] Flex 2 SDK

2006-07-03 Thread John Giotta
I'm looking for documentation on the compc.exe and fdb.exe tools that 
come with the Flex 2.0 SDK.


I've already seen some stuff regarding the mxmlc.exe, but that about it.
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Re: [Flashcoders] Problems with IE starting a sound stream.

2006-07-03 Thread Alexis Glass
Is your server sending the data with Content-Length set in the header or 
as Transfer-Encoding: Chunked? Flash up to version 8 in IE doesn't seem 
to play audio loaded using loadSound unless the header has 
Content-Length set.  Flash 9 seems to work most of the time, but slows 
to a crawl if the file being loaded is big (say, bigger than 15 MB). 


Alexis

David Saunders wrote:

I tried loading the flash player from several version of IE, the sound 
never
starts. I can play the flash on the same computer in firefox or 
standalone.


But the problem is not that it not geting the data, but not startign 
to play

the stream.. I use the following code.

-- code snip --

this.createTextField(message_txt, this.getNextHighestDepth(),
10,10,300,22)
this.createTextField(status_txt, this.getNextHighestDepth(), 10, 50, 
300,

40);
status_txt.autoSize = true;
status_txt.multiline = true;
status_txt.border = true;


_soundbuftime=3;

var globalsound = new Sound();
globalsound.loadSound(http://ss1.gotdns.org:8000/test,true);
globalsound.start(true);

var my_interval:Number;
my_interval = setInterval(checkProgress, 100, globalsound);
function checkProgress(the_sound:Sound):Void {
  var pct:Number = Math.round
(the_sound.getBytesLoaded()/the_sound.getBytesTotal()*100);
  var pos:Number = Math.round(the_sound.position/the_sound.duration*100);
  status_txt.text = the_sound.getBytesLoaded()+ of
+the_sound.getBytesTotal()+ bytes (+pct+%)+newline;
  status_txt.text += the_sound.position+ of +the_sound.duration+
milliseconds (+pos+%)+newline;
}

stop();

--- End code snip --

The getBytesTotal and duration incresases, the getBtytesloaded and 
position
stay at 0.. My obsevation says the flash is geting the mp3 stream, yet 
never

starting to play it?



I am a newbie at codeing flash and useing this project to learn what i 
can

:)
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RE: [Flashcoders] Problems with IE starting a sound stream.

2006-07-03 Thread Cor
Hi,

Used your snippet and it works for me. 

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens David Saunders
Verzonden: dinsdag 4 juli 2006 5:37
Aan: flashcoders@chattyfig.figleaf.com
Onderwerp: [Flashcoders] Problems with IE starting a sound stream.

I tried loading the flash player from several version of IE, the sound never
starts. I can play the flash on the same computer in firefox or standalone.

But the problem is not that it not geting the data, but not startign to play
the stream.. I use the following code.

-- code snip --

this.createTextField(message_txt, this.getNextHighestDepth(),
10,10,300,22)
this.createTextField(status_txt, this.getNextHighestDepth(), 10, 50, 300,
40); status_txt.autoSize = true; status_txt.multiline = true;
status_txt.border = true;


_soundbuftime=3;

var globalsound = new Sound();
globalsound.loadSound(http://ss1.gotdns.org:8000/test,true);
globalsound.start(true);

var my_interval:Number;
my_interval = setInterval(checkProgress, 100, globalsound); function
checkProgress(the_sound:Sound):Void {
   var pct:Number = Math.round
(the_sound.getBytesLoaded()/the_sound.getBytesTotal()*100);
   var pos:Number = Math.round(the_sound.position/the_sound.duration*100);
   status_txt.text = the_sound.getBytesLoaded()+ of
+the_sound.getBytesTotal()+ bytes (+pct+%)+newline;
   status_txt.text += the_sound.position+ of +the_sound.duration+
milliseconds (+pos+%)+newline;
}

stop();

--- End code snip --

The getBytesTotal and duration incresases, the getBtytesloaded and position
stay at 0.. My obsevation says the flash is geting the mp3 stream, yet never
starting to play it?



I am a newbie at codeing flash and useing this project to learn what i can
:)
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