[Flashcoders] Flash Player Active X and Plugin ...
Can someone explain (or point to a URL) the difference between Flash Player Installer Active X and Flash Player Installer Plugin ??? Thanks.___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash Player Active X and Plugin ...
I think ActiveX is for IE and plugin is Mozilla, I think Regards, Bjorn Schultheiss -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stephen Ford Sent: Thursday, 5 October 2006 4:07 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash Player Active X and Plugin ... Can someone explain (or point to a URL) the difference between Flash Player Installer Active X and Flash Player Installer Plugin ??? Thanks.___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Creating a SWF to dynamically create SWF';s
Hi Jason, That was the initial understanding with which I entered the project, now they don't want to do that because of the server load and bandwidth if 200 learners access the course simultaneously... They want the learner to download the course in one go (a smaller swf hopefully), and then work through it at their own speed. Any ideas?? Thanks Don -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: 04 October 2006 14:45 To: Flashcoders mailing list Subject: RE: [Flashcoders] Creating a SWF to dynamically create SWF';s Keep all images external and just reference them in the XML. Then your .swf is 50k or less, not 6MB. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Gaia-Tek Sent: Tuesday, October 03, 2006 10:39 PM To: 'Flashcoders mailing list' Subject: [Flashcoders] Creating a SWF to dynamically create SWF';s Hi All, My client has asked me to create a SWF that reads in some XML and generates a course depending on the amount of questions images etc. in the XML. They found out today that the XML with all the images comes to about 6MB - so suddenly frightened by the implications of this, they've asked me if I can develop a SWF, that when run, will generate the same content, but then save the resultant SWF to a file, with all images, sound and questions embedded in the new SWF - and then score back to the shell application as well... Is this even possible?? .NET is NOT an option... Thanks... Don ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.407 / Virus Database: 268.12.12/461 - Release Date: 02/10/2006 -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.407 / Virus Database: 268.12.12/461 - Release Date: 02/10/2006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] geometry // oval around text
Hello, I need a tipp for drawing an oval around a dynamic textfield with variable line numbers and variable width? Perhaps, someone can point me to a good tutorial dealing with such geometry questions. The drawOval methods I am using have width and height as parameters, but of course I can't use width and height of the textfield without a padding. How can I calculate an i appropriate padding? The drawOval methods: public function drawOval_Old(x:Number, y:Number, width:Number, height:Number):Void { movieClip.lineStyle(lw, lc, la); movieClip.moveTo(x,y+height/2); movieClip.curveTo(x,y,x+width/2, y); movieClip.curveTo(x+width,y,x+width, y+height/2); movieClip.curveTo(x+width,y+height, x+width/2, y+height); movieClip.curveTo(x,y+height, x, y+height/2); } public function drawOval(x:Number, y:Number, width:Number, height:Number):Void { x+=width/2; y+=height/2; width/=2; height/=2; var j:Number = width * 0.70711; var n:Number = height * 0.70711; var i:Number = j - (height - n) * width/height; var m:Number = n - (width - j) * height/width; movieClip.lineStyle(lw, lc, la); movieClip.moveTo(x+width, y); movieClip.curveTo(x+width, y-m, x+j, y-n); movieClip.curveTo(x+i, y-height, x, y-height); movieClip.curveTo(x-i, y-height, x-j, y-n); movieClip.curveTo(x-width, y-m, x-width, y); movieClip.curveTo(x-width, y+m, x-j, y+n); movieClip.curveTo(x-i, y+height, x, y+height); movieClip.curveTo(x+i, y+height, x+j, y+n); movieClip.curveTo(x+width, y+m, x+width, y); } Thanks, Matthias ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
SV: [Flashcoders] Creating a SWF to dynamically create SWF';s
If you load external images when they are to be displayed the will not put weight on the until that is current. And if someone chooses to end the course prematurely images used later in the course won't hit the bandwidth at all. And finally when an image is loaded once, it should be in the browser cache. (Unless the user for some reason has turned it off). So they should only hit the bandwidth once and then never again. That is assuming the swf runs in a browser of course. But of course if the images are really simple it could be better to draw them using the drawing API. If not any dynamic creation of the images will probably create a higher payload then just loading the images on demand. /Johan -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Gaia-Tek Skickat: den 5 oktober 2006 09:26 Till: 'Flashcoders mailing list' Ämne: RE: [Flashcoders] Creating a SWF to dynamically create SWF';s Hi Jason, That was the initial understanding with which I entered the project, now they don't want to do that because of the server load and bandwidth if 200 learners access the course simultaneously... They want the learner to download the course in one go (a smaller swf hopefully), and then work through it at their own speed. Any ideas?? Thanks Don -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: 04 October 2006 14:45 To: Flashcoders mailing list Subject: RE: [Flashcoders] Creating a SWF to dynamically create SWF';s Keep all images external and just reference them in the XML. Then your .swf is 50k or less, not 6MB. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Gaia-Tek Sent: Tuesday, October 03, 2006 10:39 PM To: 'Flashcoders mailing list' Subject: [Flashcoders] Creating a SWF to dynamically create SWF';s Hi All, My client has asked me to create a SWF that reads in some XML and generates a course depending on the amount of questions images etc. in the XML. They found out today that the XML with all the images comes to about 6MB - so suddenly frightened by the implications of this, they've asked me if I can develop a SWF, that when run, will generate the same content, but then save the resultant SWF to a file, with all images, sound and questions embedded in the new SWF - and then score back to the shell application as well... Is this even possible?? .NET is NOT an option... Thanks... Don ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.407 / Virus Database: 268.12.12/461 - Release Date: 02/10/2006 -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.407 / Virus Database: 268.12.12/461 - Release Date: 02/10/2006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] geometry // oval around text
Hello, I need a tipp for drawing an oval around a dynamic textfield with variable line numbers and variable width? Perhaps, someone can point me to a good tutorial dealing with such geometry questions. The drawOval methods I am using have width and height as parameters, but of course I can't use width and height of the textfield without a padding. How can I calculate an i appropriate padding? Hi, Assuming your bezier curve is at least an approximate ellipse (I haven't done the maths to be sure), here's how you can find an ellipse that contains a particular rectangle. Suppose the rectangle has half-width w and half-height h. You want an ellipse of half-width a and half-height b such that the point (w,h) lies on it (assume it's centred on (0,0): you can add the x,y coordinates at the end). The locus of a point P on an ellipse aligned with the axes is: P = (a * cos(t), b * sin(t)), where t lies between 0 and 2*pi (we only need to think about t between 0 and pi/2, though). So we need to find a and b such that a*cos(t) = w and b*sin(t) = h, for some t. Notice that since we've got three variables and two equations, there are an infinite number of possible solutions. If you pick any value of t between 0 and pi/2, you can simply read off the values of a and b as a = w/cos(t), b = h/sin(t). So the only tricky bit is choosing a value of t that makes your ellipse fit the rectangle reasonably tightly. I think I'd do it ideally by trying to minimise the value of (a-w)^2 + (b-h)^2, thus minimising the distance of the extremes from the rectangle edges, but that's a bit ugly. In practice, I think you could do it by choosing t based on the ratio w/h (try w*(pi/4)/h if wh, pi/4 + h*(pi/4)/w if wh as a first thought, but I haven't tried it) HTH Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Creating a SWF to dynamically create SWF';s
How can a swf generate a swf? I've been asked about the subject of dynamically creating a bunch of swfs. I guess mtasc, swfmill and perhaps ant tasks - tho i know next to nothing about ant tasks. Another way would be to use jsfl. but how can a swf generate swfs? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] setting global TextInput Styles v2
how do i set global textinput styles for the v2 components if i want a different focusIn and focusOut style ? micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
SV: [Flashcoders] Creating a SWF to dynamically create SWF';s
Simple put: it can't! It can't create anything outside the running player on its own. It needs a 3rd party projector generator like Zinc or some kind of serverside technology to create new files... /Johan -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Peter O'Brien Skickat: den 5 oktober 2006 10:51 Till: Flashcoders mailing list Ämne: Re: [Flashcoders] Creating a SWF to dynamically create SWF';s How can a swf generate a swf? I've been asked about the subject of dynamically creating a bunch of swfs. I guess mtasc, swfmill and perhaps ant tasks - tho i know next to nothing about ant tasks. Another way would be to use jsfl. but how can a swf generate swfs? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Creating a SWF to dynamically create SWF';s
It's late, and I may not be thinking clearly, but it seems to me that the effect on server load and bandwidth is going to be the same whether those 200 learners download the whole swf in one go or they download it as they work their way through the course (well, I guess if they're going to revisit and replay the course, then it DOES save bandwidth for them to download once and play back locally, but not if the assets are cached). The critical thing for keeping the size down is managing the asset sizes, particularly bitmaps, audio, and video. And I would be frank with the client, and give them examples of those assets compressed to different levels, so they can see what the trade-offs are -- either they compress things more (poorer quality), or use fewer assets, or stretch out the timeline so less bandwidth is used. The options are limited, and the reality may be that the client is not equipped to deliver to as many learners as anticipated, and may have to bite the bullet and pay for more server bandwidth. Marc Hoffman At 12:26 AM 10/5/2006, you wrote: Hi Jason, That was the initial understanding with which I entered the project, now they don't want to do that because of the server load and bandwidth if 200 learners access the course simultaneously... They want the learner to download the course in one go (a smaller swf hopefully), and then work through it at their own speed. Any ideas?? Thanks Don -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: 04 October 2006 14:45 To: Flashcoders mailing list Subject: RE: [Flashcoders] Creating a SWF to dynamically create SWF';s Keep all images external and just reference them in the XML. Then your .swf is 50k or less, not 6MB. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Gaia-Tek Sent: Tuesday, October 03, 2006 10:39 PM To: 'Flashcoders mailing list' Subject: [Flashcoders] Creating a SWF to dynamically create SWF';s Hi All, My client has asked me to create a SWF that reads in some XML and generates a course depending on the amount of questions images etc. in the XML. They found out today that the XML with all the images comes to about 6MB - so suddenly frightened by the implications of this, they've asked me if I can develop a SWF, that when run, will generate the same content, but then save the resultant SWF to a file, with all images, sound and questions embedded in the new SWF - and then score back to the shell application as well... Is this even possible?? .NET is NOT an option... Thanks... Don ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.407 / Virus Database: 268.12.12/461 - Release Date: 02/10/2006 -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.407 / Virus Database: 268.12.12/461 - Release Date: 02/10/2006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] geometry // oval around text
Hello Danny, thank you, that sounds great. I'll take a closer look at your formulas. I also thought of a nearing solution that uses the ratio of textfieldWidth and textfieldHeight. I was drawing different rectangles on a paper in front of me and surrounding them with ovals. :-) I don't want a mathematical perfect solution, I just need a good approximation. Thank you, Matthias ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash Player 9 FullScreen Mode
Doesn't work in win ie 6.0.2 for me -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Radley Marx Sent: 05 October 2006 05:24 To: Flashcoders mailing list Subject: Re: [Flashcoders] Flash Player 9 FullScreen Mode bwah ha ha ha ha. Mac. OSX. Full screen didn't happen. mac wulez! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash based desktop mate
Hey all, I'm looking into the possibility of building a desktop buddy type application in Flash. Basically it would need to be a full-screen projector file but with a transparent background that would allow the user to interact with other windows etc. Any ideas? This e-mail has been scanned for all viruses by Star. The service is powered by MessageLabs. For more information on a proactive anti-virus service working around the clock, around the globe, visit: http://www.star.net.uk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Rendering flash 8 to video
It's cheating, but I think there is a Director 30 day trial. Not a long term solution, but, will get you through an immediate need. A lot cheaper than Director ;) -- count_schemula a href=http://www.thelargeglass.com/flashNo0b/;files for No0bs/a ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Unsubscribe me please
Unsubscribe me please - Original Message From: Serge Jespers [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Sunday, October 1, 2006 3:39:32 AM Subject: Re: [Flashcoders] jsp - Flash Did you already have a look at Flash Remoting: http://www.adobe.com/ devnet/flashremoting/java_jsp.html You can buy it from Adobe or try this open source alternative: http:// www.osflash.org/openamf Serge I need to build som kind of serverside solution in jsp to connect with Flash (and sql on the serverside). XML.sendAndLoad from Flash would be nice, but some other solution may work better. Anyone knows some good tutorials on this? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Unsubscribe me please
On 10/5/06, Everett Bryant [EMAIL PROTECTED] wrote: Unsubscribe me please No. -- count_schemula a href=http://www.thelargeglass.com/flashNo0b/;files for No0bs/a ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Unsubscribe me please
LOL Count Schemula escribió: On 10/5/06, Everett Bryant [EMAIL PROTECTED] wrote: Unsubscribe me please No. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] AMFPHP - gateway.php
Hi List, A quick question for any AMFPHP users: Within Gateway.php, I need to detect which function is being called. Does anyone know if this is possible with some PHP? I need to make a nasty hack.. any advice appreciated..! Cheers iestyn ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Unsubscribe me please
Miguel Angel Sánchez wrote: LOL Count Schemula escribió: On 10/5/06, Everett Bryant [EMAIL PROTECTED] wrote: Unsubscribe me please No. Hehe, funny. Esp. after a few beers. :) -- Wishlist: http://snipurl.com/vrs9 Switch: http://browsehappy.com/ BCC?: http://snipurl.com/w6f8 My: http://del.icio.us/mhulse ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Creating a SWF to dynamically create SWF';s
they don't want to do that because of the server load and bandwidth if 200 learners access the course simultaneously... They want the learner to download the course in one go Wow, that isn't very good reasoning on their part, and quite obtuse if they supposedly know much about webservers. If 200 users access the course simultaneously, and it's all in one big .swf, that's much much harder on the server than a single small .swf with external media files which load on demand. Either way, data is data. It may be *slightly* compressed as 100% .swf format, but not enough to relieve the server and cause any noticeable difference from a user or server perspective. From a user perspective, they are going to see a lng download and then the course, instead of an instant download and the content on-demand. Putting all your content in one .swf is just a bad idea in my opinion - from all three perspectives of the developer, the IT Admin, and the user. I guess, you still haven't convinced me this has to all be in one .swf. :) Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash Player Active X and Plugin ...
ActiveX is for IE and the Plugin is for Netscape and other Mozilla browsers like Firefox. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Stephen Ford Sent: Thursday, October 05, 2006 2:07 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash Player Active X and Plugin ... Can someone explain (or point to a URL) the difference between Flash Player Installer Active X and Flash Player Installer Plugin ??? Thanks.___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [JOB] Web Designer / Developer - Delft, The Netherlands - Full Time-contract
Web Designer / Developer Location: Delft, The Netherlands XD designers is looking for a Web Designer with developer skills. - High level graphic and webdesign skills - Experience with actionscript 1, 2, OOP, HTML, CSS, Javascript, PHP, mySQL Please send your resume, portfolio and a short letter to [EMAIL PROTECTED] *More information on our company: www.xd.nl* *Job-description in Dutch Language (we are looking for someone living nearby Delft) * *XD designers is per direct op zoek naar een: Internetontwerper/-vormgever (40 uur)* * Wie ben je?* Bij elk nieuw ontwerp ga je tot het uiterste. Je denkt mee met de klant en weet zijn wensen te vertalen in een passende oplossing. Je bent trots op je werk en draagt dat ook uit. Je bent een absolute perfectionist met oog voor detail en vormgeving. Je interesses op vormgevingsvlak gaan verder dan alleen Internet en typografie. Naast je vakinhoudelijke talenten, beschik je over goede communicatieve vaardigheden en 'voel' je goed aan wat een klant wil. *Wat ga je doen?* Het werk bestaat voor een groot deel uit het zelfstandig ontwerpen en vormgeven van dynamische internetpagina's en -applicaties. Onze sites worden over het algemeen voorzien van ons eigen content management systeem en hebben een herkenbare stijl. De vormgeving en directe uitstraling van onze sites zijn voor ons en onze klanten zeer belangrijk. Wij zijn van mening dat ontwerp en uitwerking hand in hand gaan. Naast het ontwerpen en vormgeven zul je dus ook een deel van de technische uitwerking voor je rekening nemen. Er zal moeten worden gewerkt aan flash-animaties en actionscript-applicaties, html, css-styling en php-implementaties. Voor de technische vraagstukken kun werk je meestal samen met één van onze programmeurs. *Wat moet je kunnen?* Wij verwachten een professionele 'handen-uit-de-mouwen'-instelling. Je beschikt over een bovengemiddelde beheersing van Illustrator, Fireworks, Photoshop, Flash, Actionscript 1 en 2. Je beschikt over een bovengemiddeld talent voor vormgeving en hebt minimaal 3 jaar ervaring in het vakgebied. Je hebt verstand van beeldscherm-ergonomie en --typografie en weet hier op creatieve wijze telkens gebruik van te maken. *Opleiding en werkervaring* Een afgeronde opleiding op HBO- of WO-niveau en minimaal 3 jaar ervaring in dit vakgebied. Een rijbewijs is pré. *Wat bieden wij?* Wij bieden een vaste plek in ons veelzijdige team. Een goed salaris en bijkomende secundaire voorwaarden, waaronder een pensioenregeling. *Wat bieden wij?* Wij bieden een vaste plek in ons veelzijdige team. Een goed salaris en bijkomende secundaire voorwaarden, waaronder een pensioenregeling. *Interesse? *Denk jij dat je goed past in bovenstaand profiel en wil je nader kennismaken? Stuur dan je CV, portfolio en een korte sollicitatiebrief naar [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] geometry // oval around text
Instead of re-inventing the wheel (which can be a lot of fun!) you might find it easier to use an already existing Spline class, e.g. my CatmullRom Spline: http://www.motiondraw.com/md/as_samples/t/CatmullRomSpline/closedShape.html The advantage is that you can just pass in the corner points of the textfield (or, if you want some 'padding', it's easy to calculate the corners of the outer rectangle) - the spline will automatically curve through these points. If you are interested in the Math of Splines, don't miss the in-depth tutorials by Jim Armstrong: http://www.2112fx.com/ hth -- Andreas Weber -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthias Dittgen Sent: Donnerstag, 5. Oktober 2006 09:41 To: Flashcoders mailing list Subject: [Flashcoders] geometry // oval around text Hello, I need a tipp for drawing an oval around a dynamic textfield with variable line numbers and variable width? Perhaps, someone can point me to a good tutorial dealing with such geometry questions. The drawOval methods I am using have width and height as parameters, but of course I can't use width and height of the textfield without a padding. How can I calculate an i appropriate padding? The drawOval methods: public function drawOval_Old(x:Number, y:Number, width:Number, height:Number):Void { movieClip.lineStyle(lw, lc, la); movieClip.moveTo(x,y+height/2); movieClip.curveTo(x,y,x+width/2, y); movieClip.curveTo(x+width,y,x+width, y+height/2); movieClip.curveTo(x+width,y+height, x+width/2, y+height); movieClip.curveTo(x,y+height, x, y+height/2); } public function drawOval(x:Number, y:Number, width:Number, height:Number):Void { x+=width/2; y+=height/2; width/=2; height/=2; var j:Number = width * 0.70711; var n:Number = height * 0.70711; var i:Number = j - (height - n) * width/height; var m:Number = n - (width - j) * height/width; movieClip.lineStyle(lw, lc, la); movieClip.moveTo(x+width, y); movieClip.curveTo(x+width, y-m, x+j, y-n); movieClip.curveTo(x+i, y-height, x, y-height); movieClip.curveTo(x-i, y-height, x-j, y-n); movieClip.curveTo(x-width, y-m, x-width, y); movieClip.curveTo(x-width, y+m, x-j, y+n); movieClip.curveTo(x-i, y+height, x, y+height); movieClip.curveTo(x+i, y+height, x+j, y+n); movieClip.curveTo(x+width, y+m, x+width, y); } Thanks, Matthias ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash based desktop mate
Zinc can do this and so can IceProjector, IIRC. On 05/10/06, Shane Casey [EMAIL PROTECTED] wrote: Hey all, I'm looking into the possibility of building a desktop buddy type application in Flash. Basically it would need to be a full-screen projector file but with a transparent background that would allow the user to interact with other windows etc. Any ideas? This e-mail has been scanned for all viruses by Star. The service is powered by MessageLabs. For more information on a proactive anti-virus service working around the clock, around the globe, visit: http://www.star.net.uk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: setting global TextInput Styles v2
2006/10/5, Michael Stuhr [EMAIL PROTECTED]: how do i set global textinput styles for the v2 components if i want a different focusIn and focusOut style ? micha hmm, i'm currently trying to use focusManger (i know, i know !) - the docs say that it inherits the Events from UIComponent, but it seems it does not: here's what i have tried: function onComponentFocusIn (evt:Object) { var c = evt.target; trace (c[i].className); // doesn't fire ? if (c[i].className == TextInput || c.className == TextArea ) { // setting style here } } function onComponentFocusOut (evt:Object) { var c = evt.target; if (c[i].className == TextInput || c.className == TextArea ) { //setting style here } } focusManager.addEventListener ('focusIn', onComponentFocusIn); focusManager.addEventListener ('focusIn', onComponentFocusOut); maybe there's another focusManager flying around which i can use. if anyone has an idea ... micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] geometry // oval around text
Hello Andreas, thank you a lot for your open sources! Your work with splines is impressive. I asked my question here on the list, BECAUSE I don't want to re-invent the wheel. So I am happy now to find the solution. Hello Ivan, thank you for the link. Matthias ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash based desktop mate
Shane Casey escreveu: Hey all, I'm looking into the possibility of building a desktop buddy type application in Flash. Basically it would need to be a full-screen projector file but with a transparent background that would allow the user to interact with other windows etc. Any ideas? Screenweaver too is very very very god ... I was use ... -- Gustavo Teider ( gugateider ) www.gugateider.com Curitiba - PR This e-mail has been scanned for all viruses by Star. The service is powered by MessageLabs. For more information on a proactive anti-virus service working around the clock, around the globe, visit: http://www.star.net.uk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash based desktop mate
I used mProjector and it's quite ok. It comes with tones of samples. Gustavo Teider - Adobe Flash Developer [EMAIL PROTECTED] wrote: Shane Casey escreveu: Hey all, I'm looking into the possibility of building a desktop buddy type application in Flash. Basically it would need to be a full-screen projector file but with a transparent background that would allow the user to interact with other windows etc. Any ideas? Screenweaver too is very very very god ... I was use ... -- Gustavo Teider ( gugateider ) www.gugateider.com Curitiba - PR This e-mail has been scanned for all viruses by Star. The service is powered by MessageLabs. For more information on a proactive anti-virus service working around the clock, around the globe, visit: http://www.star.net.uk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com - Do you Yahoo!? Get on board. You're invited to try the new Yahoo! Mail. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Scrollpane thumb problem
Hi list... I have a scrollpane component whose content is a movie clip with a changing height, so the vertical scrollbar appears/hides when necessary. (vScrollPolicy = auto) The problem is when the vertical scrollbar appears: the draggable thumb is drawn too high, overlapping the up button. Only if I call the event which draws the vScrollBar twice in a row does the scrollbar thumb adjust itself to the correct position. Anyone encounter this problem? Below is what I'm trying to figure out for preventing this too-high-thumb, but nothing's working. Any suggestions are appreciated. // adjust scrollbar ui.m.contentPanel.invalidate(); ui.m.contentPanel.vPosition = 0; ui.m.contentPanel.redraw(true); ui.m.contentPanel.onEnterFrame = function() { ui.m.contentPanel.scrollPosition = 0; // also, the line below doesn't seem to work ui.m.contentPanel.onEnterFrame = undefined; }; Thanks, - Michael M. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash Player 9 FullScreen Mode
bwah ha ha ha ha. Mac. OSX. Full screen didn't happen. mac wulez! Wrong ! Works here. Be sure to update your… --- Eric Priou (aka erixtekila) In progress tech blog : http://blog.v-i-a.net/ Oregano XML Socket forum : http://forum.v-i-a.net/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Weak bounce easing equation
Hi Is there anywhere I can find a greater range of Penner type easing equations than are normally around? Specifically I want a much weaker bounce than the usual easeOutBounce. All my searches come up with the same basic equations. I have tried editing the bounce function resulting in something looking more like a teleporting UFO than a bouncing ball :o) Thanks Jake ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash based desktop mate
Gotta watch the memory though when you use alpha. Tried it on mProjector before and the program didn't work well because it was on alpha. -- Ramon Miguel M. Tayag ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Weak bounce easing equation
Take a look at the Tween class and its various easing methods documented under the components language reference in the help. There's a good variety there, and you can control many facets about the tween. - MM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Google code search
Already loving http://krugle.com/ M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of slangeberg Sent: 05 October 2006 16:02 To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; Flashcoders mailing list; flexcoders@yahoogroups.com Subject: [Flashcoders] Google code search Not sure how many have seen this yet, but I'd be intrigued to see what kinds of good stuff people might turn up. As it is, I'm not even real sure where to start!: http://news.zdnet.com/2100-3513_22-6122819.html?part=rsstag=f eedsubj=zdnn : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: [haXe] Flash Player 9 FullScreen Mode
Throws errors in IE and Firefox for me: ReferenceError: Error #1065: Variable flash.display::StageDisplayState is not defined. at main/goFullScreen() Scott On 10/4/06, l u c h y x [EMAIL PROTECTED] wrote: Yesss it here.! now available. Detailed example here http://www.riaevolution.com/blog/?p=44 -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 -- haXe - an open source web programming language http://haxe.org -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Google code search
Not sure how many have seen this yet, but I'd be intrigued to see what kinds of good stuff people might turn up. As it is, I'm not even real sure where to start!: http://news.zdnet.com/2100-3513_22-6122819.html?part=rsstag=feedsubj=zdnn : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: [haXe] Flash Player 9 FullScreen Mode
You need the latest version of the player version: 9.0.18 On 10/5/06, slangeberg [EMAIL PROTECTED] wrote: Throws errors in IE and Firefox for me: ReferenceError: Error #1065: Variable flash.display::StageDisplayState is not defined. at main/goFullScreen() Scott On 10/4/06, l u c h y x [EMAIL PROTECTED] wrote: Yesss it here.! now available. Detailed example here http://www.riaevolution.com/blog/?p=44 -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 -- haXe - an open source web programming language http://haxe.org -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- l u c h y x r i a e v o l u t i o n (r) [EMAIL PROTECTED] http://www.riaevolution.com Phone: +54 (11) 4931-7006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Google code search
and it just works! example search term to finde out, if Actionscript is searchable: file:\.as$ aral balkan http://google.com/codesearch?hl=enlr=q=file%3A%5C.as%24+aral+balkanbtnG=Search :-) Matthias 2006/10/5, Mike Mountain [EMAIL PROTECTED]: Already loving http://krugle.com/ M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of slangeberg Sent: 05 October 2006 16:02 To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; Flashcoders mailing list; flexcoders@yahoogroups.com Subject: [Flashcoders] Google code search Not sure how many have seen this yet, but I'd be intrigued to see what kinds of good stuff people might turn up. As it is, I'm not even real sure where to start!: http://news.zdnet.com/2100-3513_22-6122819.html?part=rsstag=f eedsubj=zdnn : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: [haXe] Flash Player 9 FullScreen Mode
read details here first please.. http://labs.adobe.com/wiki/index.php/Flash_Player:9:Update:Full-Screen_Mode ..and back to coding.. - Original Message - From: slangeberg [EMAIL PROTECTED] To: The haXe compiler list [EMAIL PROTECTED] Cc: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, October 05, 2006 5:11 PM Subject: [Flashcoders] Re: [haXe] Flash Player 9 FullScreen Mode Throws errors in IE and Firefox for me: ReferenceError: Error #1065: Variable flash.display::StageDisplayState is not defined. at main/goFullScreen() Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Weak bounce easing equation
On 05/10/06, Mendelsohn, Michael [EMAIL PROTECTED] wrote: Take a look at the Tween class and its various easing methods documented under the components language reference in the help. Unless I'm missing something, you don't get any control over the quantity of bounce there. The only thing it depends on is the distance travelled. If I want to tween a movieclip quite a long way, but only want a small bounce effect I can't see how to do that. IIf I can't find a pre-written easing equation, it's not the end of the world, I can always just string together a few normal tweens one after the other to create the same effect. Always nice to do it in one line if you can though :o) Jake ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Weak bounce easing equation
You could probably tween something using the None easing method for a long distance, giving it linear movement, then when the tween is done, call onMotionFinished, and give it a new tween, but this time, over a short distance, and with bounces. I don't think you can control the amount of bounces. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] RE: VitalStream Bandwidth detection
I solved this. This is actually part of the final solution. The problem is, the code returns an empty value for onBWCheck and onBWcomplete never fires. I finally discovered the key piece of code after a lot of trial and error. There is a boolean being passed to the server in the following code: //We have the stream, app and server, call the connect function VSConnect(serverName, appName, true, streamName); That third argument is a switch that tells the server to check the users bandwidth or not. In the example provided by VitalStream it was set to false so the bandwidth check was never performed by the server. Once I switched it to true the variable p_bw does contain the users bandwidth and it was a breeze from there. Just an if statement comparing p_bw to the bitrate of the encoded .flv files. Now everything is working great. It's funny I had a support ticket open with VitalStream for about one month going back and forth on this issue. They insisted that their was no bandwidth detection in their code and I would have to write the code myself but I could see parts of the bandwidth detection code in their source. It was as simple as switching a variable from false to true to make it work. I hope this helps someone else with the same issue. Brian looks like bwcheck to me. i'd just use p_bw in a condition where p_bw is detected bandwidth. if p_bw is less than than x play stream1, else if p_bw is greater than x and less than y play stream2, else play stream3. ie. stream1=56kbps; stream2=150kbps; stream3=300kbps; i usually run the bwcheck on an interval several times and get an average bw figure to go by and even dynamically change streams-- you can do it seemlessly by bookmarking ns.time and seeking to it once new stream has loaded. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] How to create a preloader that plays in full
I want to create a preloader that plays through even if the rest of the timeline has been loaded. I saw a tutorial on this some time back but can't find it now. Forgive me if this is a common request or something but I have searched and searched but can't find it. The problem is probably that I'm not sure what keywords to use for a good search. Anyways, any help would be appreciated. -Aaron ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Find point after rotation
Hoping you can elaborate just a bit with this... I've created just a simple test movie for this just using code in the timeline. I have a movieclip 'myBox', which is 50X100, and located at 0,0 on the stage. Then I put a circle movie clip 'myDot', which hopefully will be following that bottom center point I'm trying to get at. Taking your example, this is what it comes to: var r=-45; myBox._rotation = r; var x = myBox._width / 2; var y = myBox._height; var c = Math.cos(r); var s = Math.sin(r); var rotX = c * x - s * y; var rotY = s * x + c * y; myDot._x = rotX - myBox._width; myDot._y = rotY - myBox._height; I'm getting the same crazy, I don't know what's going on results using this. Is there something I'm missing? Thanks everyone for the replies, much appreciated!!! - Original Message - From: Mark Winterhalder [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 04, 2006 7:19 PM Subject: Re: [Flashcoders] Find point after rotation Lets say I have a rectangle (height width). I need to know the bottom middle point. That would be point(clipWidth / 2, clipHeight). So we'll say: var x = clipWidth / 2; var y = clipHeight; Closest I've gotten is using: x=ClipWidth / 2 + Math.cos(angle) y=ClipWidth / 2 - Math.sin(angle) That's pretty close already -- it's what you would use to draw a circle (by iterating the angle and connecting the resulting dots). What you need is those two values: var cos = Math.cos( angle ); var sin = Math.sin( angle ); Then do the following with x and y from above (your vector for the rotation matrix): var rotX = cos * x - sin * y; var rotY = sin * x + cos * y; rotX and rotY are your coordinates (relative to the rectangle clip's position on its parent clip). One more thing: _rotation is stored as one byte, so it's rounded to 360 / 255. That's something you will have to take in account for the angle if you want to be exact, easiest would be to read the angle from the _rotation property after you've changed that. HTH, Mark On 10/4/06, Jason C Reynolds [EMAIL PROTECTED] wrote: Hi, having some math problems... hoping someone can help Lets say I have a rectangle (height width). I need to know the bottom middle point. That would be point(clipWidth / 2, clipHeight). But I am having a hard time keeping track of this point after I rotate that clip. If I rotate the clip 40 degrees (clip._rotation = -40), where on the stage is that bottom middle point now? I have searched the forums, and came up with alot of finding the angles, but all seem to assume I know 2 points. Closest I've gotten is using: x=ClipWidth / 2 + Math.cos(angle) y=ClipWidth / 2 - Math.sin(angle) Sorry, I'm s rusty with math and hoping someone can push me in the right direction. Right now I'm trying to figure out the radius of the 'circle' that is formed while rotating, but that isn't going anywhere (fast anway). Thanks for any tips, Jason ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Creating a SWF to dynamically create SWF';s
As a point of comparision we do eLearning, making heavy use of Flash video; it is fairly typical for one of our courses to top 100MB, or approx. 20x what your dealing with. I think there is some confusion (possibly on the part of your client) as to how the web works; so I'll provide the alternatives. 1. User loads a small SWF which then loads an XML file; these typically stay resident in the browser cache for a while. As the user interacts with the SWF, and based on the XML content, this triggers the SWF to download images and/or audio, etc.. from the web server as needed. In effect the SWF is acting as a (limited) custom web browser running inside the web browser. This is what you originally planned on (I think); total file size ~6MB, but downloaded in a just-in-time mode, a file at a time, so if 200 users are online at once, the chances of them actually sync'ing their mouse clicks (or whatever) and triggering downloads in parallel are really, really small. 2. User downloads a large SWF which contains all content (XML, images, audio, etc...); total size (guess) ~5MB, but this happens in one big piece; much higher chance (although still fairly small) that users all hit the file/site at the same time. 3. Pipe-dream: User loads a small SWF in their browser which (magically) programmatically re-creates all the assets needed on the client side using algorithms (for some types of relatively repetitive stuff this can be made to work). Note that in this case you are NOT building the images and audio into the SWF, but instead creating algorithms which can generate various pieces of content as needed. See - http://en.wikipedia.org/wiki/Demoscene for more info on the concept. Gaia-Tek wrote: Hi Jason, That was the initial understanding with which I entered the project, now they don't want to do that because of the server load and bandwidth if 200 learners access the course simultaneously... They want the learner to download the course in one go (a smaller swf hopefully), and then work through it at their own speed. Any ideas?? Thanks Don -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: 04 October 2006 14:45 To: Flashcoders mailing list Subject: RE: [Flashcoders] Creating a SWF to dynamically create SWF';s Keep all images external and just reference them in the XML. Then your .swf is 50k or less, not 6MB. Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Gaia-Tek Sent: Tuesday, October 03, 2006 10:39 PM To: 'Flashcoders mailing list' Subject: [Flashcoders] Creating a SWF to dynamically create SWF';s Hi All, My client has asked me to create a SWF that reads in some XML and generates a course depending on the amount of questions images etc. in the XML. They found out today that the XML with all the images comes to about 6MB - so suddenly frightened by the implications of this, they've asked me if I can develop a SWF, that when run, will generate the same content, but then save the resultant SWF to a file, with all images, sound and questions embedded in the new SWF - and then score back to the shell application as well... Is this even possible?? .NET is NOT an option... Thanks... Don ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Robert r. Sanders Chief Technologist iPOV (334) 821-5412 www.ipov.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to create a preloader that plays in full
Aaron Roberson schrieb: I want to create a preloader that plays through even if the rest of the timeline has been loaded. I saw a tutorial on this some time back but can't find it now. Forgive me if this is a common request or something but I have searched and searched but can't find it. The problem is probably that I'm not sure what keywords to use for a good search. you cannot find *anything* about how a *preloader* is made in flash ? is the list archive down ? is flashkit down ? is google down ? micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Find point after rotation
Oops, those last lines shoudn't be subtracting the width and height, was just me playing but still have same problem! - Original Message - From: Jason C Reynolds [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, October 05, 2006 11:24 AM Subject: Re: [Flashcoders] Find point after rotation Hoping you can elaborate just a bit with this... I've created just a simple test movie for this just using code in the timeline. I have a movieclip 'myBox', which is 50X100, and located at 0,0 on the stage. Then I put a circle movie clip 'myDot', which hopefully will be following that bottom center point I'm trying to get at. Taking your example, this is what it comes to: var r=-45; myBox._rotation = r; var x = myBox._width / 2; var y = myBox._height; var c = Math.cos(r); var s = Math.sin(r); var rotX = c * x - s * y; var rotY = s * x + c * y; myDot._x = rotX - myBox._width; myDot._y = rotY - myBox._height; I'm getting the same crazy, I don't know what's going on results using this. Is there something I'm missing? Thanks everyone for the replies, much appreciated!!! - Original Message - From: Mark Winterhalder [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 04, 2006 7:19 PM Subject: Re: [Flashcoders] Find point after rotation Lets say I have a rectangle (height width). I need to know the bottom middle point. That would be point(clipWidth / 2, clipHeight). So we'll say: var x = clipWidth / 2; var y = clipHeight; Closest I've gotten is using: x=ClipWidth / 2 + Math.cos(angle) y=ClipWidth / 2 - Math.sin(angle) That's pretty close already -- it's what you would use to draw a circle (by iterating the angle and connecting the resulting dots). What you need is those two values: var cos = Math.cos( angle ); var sin = Math.sin( angle ); Then do the following with x and y from above (your vector for the rotation matrix): var rotX = cos * x - sin * y; var rotY = sin * x + cos * y; rotX and rotY are your coordinates (relative to the rectangle clip's position on its parent clip). One more thing: _rotation is stored as one byte, so it's rounded to 360 / 255. That's something you will have to take in account for the angle if you want to be exact, easiest would be to read the angle from the _rotation property after you've changed that. HTH, Mark On 10/4/06, Jason C Reynolds [EMAIL PROTECTED] wrote: Hi, having some math problems... hoping someone can help Lets say I have a rectangle (height width). I need to know the bottom middle point. That would be point(clipWidth / 2, clipHeight). But I am having a hard time keeping track of this point after I rotate that clip. If I rotate the clip 40 degrees (clip._rotation = -40), where on the stage is that bottom middle point now? I have searched the forums, and came up with alot of finding the angles, but all seem to assume I know 2 points. Closest I've gotten is using: x=ClipWidth / 2 + Math.cos(angle) y=ClipWidth / 2 - Math.sin(angle) Sorry, I'm s rusty with math and hoping someone can push me in the right direction. Right now I'm trying to figure out the radius of the 'circle' that is formed while rotating, but that isn't going anywhere (fast anway). Thanks for any tips, Jason ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Weak bounce easing equation
You can control the quantity of the bounce to some extend by using the last two optional arguments in Elastic. I played with them for a bit, but couldn't tweak it to the point where it behaves as the animation you described. Hope it helps.. Godd luck! -- code -- import mx.transitions.Tween; import mx.transitions.easing.Elastic; var obj = mc; var time = 0; var prop = _x; var begin = obj[prop]; var end = begin + 400; var change = end-begin; var duration = 5; var fps = 31; var done = false; var a = change * 2; // looks like some sort of multiplier on the swing var p = (duration*fps) * 0.3; // magnetic force (lower = faster) onEnterFrame = function() { if (time duration*fps) { obj[prop] = Elastic.easeOut(time++, begin, change, duration*fps, a, p); } else { time = 0; } } 2006/10/5, Mendelsohn, Michael [EMAIL PROTECTED]: You could probably tween something using the None easing method for a long distance, giving it linear movement, then when the tween is done, call onMotionFinished, and give it a new tween, but this time, over a short distance, and with bounces. I don't think you can control the amount of bounces. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to create a preloader that plays in full
Thanks for the sarcasm but I am not just trying to create a simple preloader that plays until the movie has loaded. Rather, I want to create a preloader that has two functions: 1) to preload the movie (of coarse) and 2) to play the entire preloader's timeline even if the movie has already been preloaded. It's the second part that I am having trouble with. A traditional preloader plays until the movie has been loaded. Instead, I want the preloader to play in entirely even if the movie has already been loaded. This way, the preloader is not just a progress bar but an element of the movie. I hope that makes sense. On 10/5/06, Michael Stuhr [EMAIL PROTECTED] wrote: Aaron Roberson schrieb: I want to create a preloader that plays through even if the rest of the timeline has been loaded. I saw a tutorial on this some time back but can't find it now. Forgive me if this is a common request or something but I have searched and searched but can't find it. The problem is probably that I'm not sure what keywords to use for a good search. you cannot find *anything* about how a *preloader* is made in flash ? is the list archive down ? is flashkit down ? is google down ? micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Find point after rotation
I'm getting the same crazy, I don't know what's going on results using this. Is there something I'm missing? Yeah -- and without that, none of your previous attempts had a chance to succeed. :) _rotation takes degrees, i.e., where a full circle is 360. Math.sin and Math.cos take radians, where a full circle is 2 * Math.PI. You have to convert: var rad = r / 180 * Math.PI; then: var c = Math.cos( rad ); var s = Math.sin( rad ); That's all. Sorry, I should have mentioned it. Mark On 10/5/06, Jason C Reynolds [EMAIL PROTECTED] wrote: Hoping you can elaborate just a bit with this... I've created just a simple test movie for this just using code in the timeline. I have a movieclip 'myBox', which is 50X100, and located at 0,0 on the stage. Then I put a circle movie clip 'myDot', which hopefully will be following that bottom center point I'm trying to get at. Taking your example, this is what it comes to: var r=-45; myBox._rotation = r; var x = myBox._width / 2; var y = myBox._height; var c = Math.cos(r); var s = Math.sin(r); var rotX = c * x - s * y; var rotY = s * x + c * y; myDot._x = rotX - myBox._width; myDot._y = rotY - myBox._height; I'm getting the same crazy, I don't know what's going on results using this. Is there something I'm missing? Thanks everyone for the replies, much appreciated!!! - Original Message - From: Mark Winterhalder [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 04, 2006 7:19 PM Subject: Re: [Flashcoders] Find point after rotation Lets say I have a rectangle (height width). I need to know the bottom middle point. That would be point(clipWidth / 2, clipHeight). So we'll say: var x = clipWidth / 2; var y = clipHeight; Closest I've gotten is using: x=ClipWidth / 2 + Math.cos(angle) y=ClipWidth / 2 - Math.sin(angle) That's pretty close already -- it's what you would use to draw a circle (by iterating the angle and connecting the resulting dots). What you need is those two values: var cos = Math.cos( angle ); var sin = Math.sin( angle ); Then do the following with x and y from above (your vector for the rotation matrix): var rotX = cos * x - sin * y; var rotY = sin * x + cos * y; rotX and rotY are your coordinates (relative to the rectangle clip's position on its parent clip). One more thing: _rotation is stored as one byte, so it's rounded to 360 / 255. That's something you will have to take in account for the angle if you want to be exact, easiest would be to read the angle from the _rotation property after you've changed that. HTH, Mark On 10/4/06, Jason C Reynolds [EMAIL PROTECTED] wrote: Hi, having some math problems... hoping someone can help Lets say I have a rectangle (height width). I need to know the bottom middle point. That would be point(clipWidth / 2, clipHeight). But I am having a hard time keeping track of this point after I rotate that clip. If I rotate the clip 40 degrees (clip._rotation = -40), where on the stage is that bottom middle point now? I have searched the forums, and came up with alot of finding the angles, but all seem to assume I know 2 points. Closest I've gotten is using: x=ClipWidth / 2 + Math.cos(angle) y=ClipWidth / 2 - Math.sin(angle) Sorry, I'm s rusty with math and hoping someone can push me in the right direction. Right now I'm trying to figure out the radius of the 'circle' that is formed while rotating, but that isn't going anywhere (fast anway). Thanks for any tips, Jason ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to create a preloader that plays in full
Aaron Roberson schrieb: I hope that makes sense. no. sorry. micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] How to create a preloader that plays in full
A preloader by definition is a short, small movie that loops endlessly until the swf is completely loaded; the load-end stops the movie. You're describing a movie that wants to end when it reaches its last frame. What does it have to do with the load process? You cannot guarantee which will end first, the movie or the load, so you need to know what you want to happen in either case depending on which event happens first. P. -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Aaron Roberson Sent: Thursday, October 05, 2006 12:40 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] How to create a preloader that plays in full Thanks for the sarcasm but I am not just trying to create a simple preloader that plays until the movie has loaded. Rather, I want to create a preloader that has two functions: 1) to preload the movie (of coarse) and 2) to play the entire preloader's timeline even if the movie has already been preloaded. It's the second part that I am having trouble with. A traditional preloader plays until the movie has been loaded. Instead, I want the preloader to play in entirely even if the movie has already been loaded. This way, the preloader is not just a progress bar but an element of the movie. I hope that makes sense. On 10/5/06, Michael Stuhr [EMAIL PROTECTED] wrote: Aaron Roberson schrieb: I want to create a preloader that plays through even if the rest of the timeline has been loaded. I saw a tutorial on this some time back but can't find it now. Forgive me if this is a common request or something but I have searched and searched but can't find it. The problem is probably that I'm not sure what keywords to use for a good search. you cannot find *anything* about how a *preloader* is made in flash ? is the list archive down ? is flashkit down ? is google down ? micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to create a preloader that plays in full
Hi Aaron, By my definition, a preloader plays until the rest of the content is sufficiently loaded for the .swf to stream at the user's bandwidth. If you just want something to play in its entirety, you're talking about an introduction, which is created the same as any other Flash content. If you need something that will play all the way through but then do some sort of waiting if the rest of the content isn't sufficiently loaded, then you're back to the concept of inserting a preloader. So you see, it's either an intro (which plays through once and moves on to the main content), a preloader (which plays until content is sufficiently loaded) or a combination of both. The tour started by showing a golf ball traveling in a loop. Each time the ball got close to the hole, the swf evaluated whether the main content had sufficiently loaded. If the enough content was loaded, the ball fell into the hole with a nice clunk sound, and the main content played. On the other hand, if the main content wasn't ready, the golf ball travelled back to its starting point and then looped to the hole again, where it would once again check loading status. So the ball would always travel at least to the hole, and the main content would never play without the user seeing the ball fall into the hole. The ball traveling to the hole is the intro part. The ball looping continuously until the content is ready is the preloader part. Marc At 09:40 AM 10/5/2006, you wrote: Thanks for the sarcasm but I am not just trying to create a simple preloader that plays until the movie has loaded. Rather, I want to create a preloader that has two functions: 1) to preload the movie (of coarse) and 2) to play the entire preloader's timeline even if the movie has already been preloaded. It's the second part that I am having trouble with. A traditional preloader plays until the movie has been loaded. Instead, I want the preloader to play in entirely even if the movie has already been loaded. This way, the preloader is not just a progress bar but an element of the movie. I hope that makes sense. On 10/5/06, Michael Stuhr [EMAIL PROTECTED] wrote: Aaron Roberson schrieb: I want to create a preloader that plays through even if the rest of the timeline has been loaded. I saw a tutorial on this some time back but can't find it now. Forgive me if this is a common request or something but I have searched and searched but can't find it. The problem is probably that I'm not sure what keywords to use for a good search. you cannot find *anything* about how a *preloader* is made in flash ? is the list archive down ? is flashkit down ? is google down ? micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to create a preloader that plays in full
Just from the top of my head here, so excuse if anything is wrong but couldn't you put at the end of the preload animation something like stop(); if (getBytesLoaded() == getBytesTotal()){ play(); } else { this.onEnterFrame = function() { if (getBytesLoaded() == getBytesTotal()){ delete this.onEnterFrame play (); } } HTH On 10/5/06, Pete Miller [EMAIL PROTECTED] wrote: A preloader by definition is a short, small movie that loops endlessly until the swf is completely loaded; the load-end stops the movie. You're describing a movie that wants to end when it reaches its last frame. What does it have to do with the load process? You cannot guarantee which will end first, the movie or the load, so you need to know what you want to happen in either case depending on which event happens first. P. -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Aaron Roberson Sent: Thursday, October 05, 2006 12:40 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] How to create a preloader that plays in full Thanks for the sarcasm but I am not just trying to create a simple preloader that plays until the movie has loaded. Rather, I want to create a preloader that has two functions: 1) to preload the movie (of coarse) and 2) to play the entire preloader's timeline even if the movie has already been preloaded. It's the second part that I am having trouble with. A traditional preloader plays until the movie has been loaded. Instead, I want the preloader to play in entirely even if the movie has already been loaded. This way, the preloader is not just a progress bar but an element of the movie. I hope that makes sense. On 10/5/06, Michael Stuhr [EMAIL PROTECTED] wrote: Aaron Roberson schrieb: I want to create a preloader that plays through even if the rest of the timeline has been loaded. I saw a tutorial on this some time back but can't find it now. Forgive me if this is a common request or something but I have searched and searched but can't find it. The problem is probably that I'm not sure what keywords to use for a good search. you cannot find *anything* about how a *preloader* is made in flash ? is the list archive down ? is flashkit down ? is google down ? micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] centering printed content
I'm trying to center my printJob content and I'm unable to do it on the printed page. Is there some kind of limitation on centering the content on the actual printed page? Thanks for any help. Here's the code: print_btn.onRelease = function() { var pj:PrintJob = new PrintJob(); var success = pj.start(); var ratio; if(success) { if(pj.pageHeight pj.pageWidth) { ratio = pj.pageWidth/cert._width*100; } else { ratio = pj.pageHeight/cert._height*100; } cert._xscale = ratio; cert._yscale = ratio; cert._x = (pj.pageWidth - cert._width)/2; cert._y = (pj.pageHeight - cert._height)/2; pj.addPage(cert, {}, {printAsBitmap:true}, 1); pj.send(); } delete pj; resetCert(); //sets it back to normal } -Jim ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] How to create a preloader that plays in full
You're going to need a preloader for your preloader... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash based desktop mate
it would need to be a full screen projector file Why would it need to be a full screen projector file? mProjector's alpha performance on Windows is the best there is. http://www.thespringbox.com/ uses mProjector and has alpha transparency. If you want to be able to move something around the screen, you can move it around the screen by setting the window's x and y position. You don't need to make it a full screen application. If you want multiple things to appear in different places anywhere on the screen, you open up new mProjector windows and communicate to those using mProjector's API. It's all supported and well documented. You don't need to make it a full screen application to achieve those things. :) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to create a preloader that plays in full
Marcelo, I think your concept will work for my project. Thanks all, Aaron On 10/5/06, Marcelo Wolfgang [EMAIL PROTECTED] wrote: Just from the top of my head here, so excuse if anything is wrong but couldn't you put at the end of the preload animation something like stop(); if (getBytesLoaded() == getBytesTotal()){ play(); } else { this.onEnterFrame = function() { if (getBytesLoaded() == getBytesTotal()){ delete this.onEnterFrame play (); } } HTH ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to create a preloader that plays in full
Yeah, I think that is essentially what Pete and Marc said. Thanks On 10/5/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: You're going to need a preloader for your preloader... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] How to create a preloader that plays in full
And a preloader for the preloader's preloader...does Zeno's Paradox apply here? -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Aaron Roberson Sent: Thursday, October 05, 2006 1:57 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] How to create a preloader that plays in full Yeah, I think that is essentially what Pete and Marc said. Thanks On 10/5/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: You're going to need a preloader for your preloader... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Unsubscribe me please
Unsubscribe me please I've unsubscribed you. You shouldn't receive this email. Just in case you did, check out this part of the footer of every single message on Flashcoders. :) Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] BitmapData size limit
Anyone know why the 2880 pixel limit for either width or height of a BitmapData object? If the intention is to limit the amount of memory required (2880 X 2880 pixels would require about 24 Mb), then the limit should be on the total size of the image surely. Or is there some other reason for this that someone can explain? I wanted to create an image object 3500 X 300 pixels which will take up about 4 Mb - but I can't. Any thoughts? David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] BitmapData size limit
Ooops! sorry - my bad maths - that 24 Mb should have been 32 Mb David On 6/10/2006, at 7:28 AM, Dave Wood wrote: Anyone know why the 2880 pixel limit for either width or height of a BitmapData object? If the intention is to limit the amount of memory required (2880 X 2880 pixels would require about 24 Mb), then the limit should be on the total size of the image surely. Or is there some other reason for this that someone can explain? I wanted to create an image object 3500 X 300 pixels which will take up about 4 Mb - but I can't. Any thoughts? David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Weak bounce easing equation
Is there anywhere I can find a greater range of Penner type easing equations than are normally around? Specifically I want a much weaker bounce than the usual easeOutBounce. Try Timothée Groleau's brilliant Easing Function Generator - by dragging the control points you can easily shape the easing curve: http://timotheegroleau.com/Flash/experiments/easing_function_generator.htm hth -- Andreas Weber ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Drag and Drop: Need help creating 1 drag for Multiple drops. Willing to pay. Need help ASAP.
Need help Creating 1 drag for Multiple drops. Example of code below. I want to drag fruit into multiple (targets) containers that lock. Fruit can have multiple correct targets. I can this to work 1-on-1 but not multiple. Thanks! This is code on frame 1. Movies Clip: Fruit Target: apple(correct), orange(correct), chair(Wrong) --- // Create 1 drag for Mutiple drop functionality fruit_mc.onPress = function() { this.startDrag(); }; fruit_mc.onRelease = function() { this.stopDrag(); if (this.hitTest(_root.fruit_targ_mc)) { this._x=555.6; this._y=123.5; _root.drag_txt.htmlText = bCorrect!; } else if (this.hitTest(_root.start_targ_mc)) { this._x=556.6; this._y=302.4; _root.drag_txt.htmlText = bIncorrect/bbrPlease Try again!; } else { this._x=556.6; this._y=302.4; _root.drag_txt.htmlText = bIncorrect/bbrPlease Try again!; } }; fruit_mc.onPress = function() { this.startDrag(); }; fruit_mc.onRelease = function() { this.stopDrag(); if (this.hitTest(_root.apple_targ_mc)) { this._x=555.6; this._y=123.5; _root.drag_txt.htmlText = bCorrect!; } else if (this.hitTest(_root.start_targ_mc)) { this._x=556.6; this._y=302.4; _root.drag_txt.htmlText = bIncorrect/bbrPlease Try again!; } else { this._x=556.6; this._y=302.4; _root.drag_txt.htmlText = bIncorrect/bbrPlease Try again!; } }; fruit_mc.onPress = function() { this.startDrag(); }; fruit_mc.onRelease = function() { this.stopDrag(); if (this.hitTest(_root.chair_targ_mc)) { this._x=555.6; this._y=123.5; _root.drag_txt.htmlText = bCorrect!; } else if (this.hitTest(_root.start_targ_mc)) { this._x=556.6; this._y=302.4; _root.drag_txt.htmlText = bIncorrect/bbrPlease Try again!; } else { this._x=556.6; this._y=302.4; _root.drag_txt.htmlText = bIncorrect/bbrPlease Try again!; } }; __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] BitmapData size limit
Dave Wood schrieb: Anyone know why the 2880 pixel limit for either width or height of a BitmapData object? If the intention is to limit the amount of memory required (2880 X 2880 pixels would require about 24 Mb), then the limit should be on the total size of the image surely. Or is there some other reason for this that someone can explain? this has to with other things. the 2880 px stuff is related to one single object, you can have as much object of that size as you want, as long as you have enough ram. I wanted to create an image object 3500 X 300 pixels which will take up about 4 Mb - but I can't sure you can't. you gave your answer in the above quoted text. your limitation is 2880 px square. and 3500 beats that. just scale it down to 2880 and you should be fine, than you can put it in a mc and scale that one up. that should do the trick. micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to create a preloader that plays in full
Pete Miller schrieb: And a preloader for the preloader's preloader...does Zeno's Paradox apply here you read too much Pyramids :-) micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] flv not playing in IE with Flash 9
Ok, simple issue really, and I seem to have found evidence of other people experiencing it as well - just no answers posted to their pleas for help :) I have a flash video (the player swf is compiled for flash 8) that should be visible at the bottom of http://walk-ez.com/fans.aspx. And it is visible. Under Firefox and Opera. Under IE, it does not work on machines with flash 9, only those that have yet to be upgraded from 8. I've tried with and without fla-i mean swfobject, with and without various parameters being passed in to the swf, and off of a variety of servers. None of this seems to make any sort of difference. Thoughts? Is this a known issue? Ammon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flv not playing in IE with Flash 9
Ammon Lauritzen wrote: Ok, simple issue really, and I seem to have found evidence of other people experiencing it as well - just no answers posted to their pleas for help :) When people say it dont work and others know it does, it's hard for others to help. Normal troubleshooting helps more (some-or-all-files, some-or-all-sessions, the usual stuff.) I have a flash video (the player swf is compiled for flash 8) that should be visible at the bottom of http://walk-ez.com/fans.aspx. You're using a JavaScript routine to write the tags. When you do a test file with straight OBJECT/EMBED markup, then do you see that content in that browser? That's the quickest way to start finding where the difference is. jd -- John Dowdell . Adobe Developer Support . San Francisco CA USA Weblog: http://weblogs.macromedia.com/jd Aggregator: http://weblogs.macromedia.com/mxna Technotes: http://www.macromedia.com/support/ Spam killed my private email -- public record is best, thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flv not playing in IE with Flash 9
On 10/5/06, John Dowdell [EMAIL PROTECTED] wrote: You're using a JavaScript routine to write the tags. When you do a test file with straight OBJECT/EMBED markup, then do you see that content in that browser? That's the quickest way to start finding where the difference is. I'm sorry, I thought I was clearer than that. By without swfobject I meant that I had also tried manually as well: object codebase=http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0; width=360 height=320 id=VideoPreview align=middle param name=allowScriptAccess value=sameDomain / param name=movie value=swf/VideoPreview.swf / param name=quality value=high / param name=bgcolor value=#ff / embed src=swf/VideoPreview.swf quality=high bgcolor=#ff width=360 height=320 name=VideoPreview align=middle allowScriptAccess=sameDomain type=application/x-shockwave-flash pluginspage=http://www.macromedia.com/go/getflashplayer; / /object (URL for this snippet on my dev server is at http://enemyhideout.com/walkez/VideoPreview.html) Again. This works fine in Firefox and in IE/Flash8. But in IE/Flash9, flash loads, I'm just getting a contentless box. My point was that I'm not finding _anything_ that makes a difference other than flash player version. Ammon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flv not playing in IE with Flash 9
On 10/5/06, Ammon Lauritzen [EMAIL PROTECTED] wrote: I'm sorry, I thought I was clearer than that. By without swfobject I meant that I had also tried manually as well: And yes, now that I look back on it, I realise that my poor attempt at humor might not have parsed very well visually... but shrug. Ammon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flv not playing in IE with Flash 9
i thought it was funny. On Oct 5, 2006, at 5:43 PM, Ammon Lauritzen wrote: On 10/5/06, Ammon Lauritzen [EMAIL PROTECTED] wrote: I'm sorry, I thought I was clearer than that. By without swfobject I meant that I had also tried manually as well: And yes, now that I look back on it, I realise that my poor attempt at humor might not have parsed very well visually... but shrug. Ammon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] BitmapData size limit
Thanks for your response Micha this has to with other things. the 2880 px stuff is related to one single object, you can have as much object of that size as you want, as long as you have enough ram. I wanted to create an image object 3500 X 300 pixels which will take up about 4 Mb - but I can't sure you can't. you gave your answer in the above quoted text. your limitation is 2880 px square. and 3500 beats that. No I didn't give the answer. I can understand why 2880 X 2880 might be considered excessively big, but to have 2880 pixels as a limit for a single dimension is silly - unless there is some other reson I don't yet understand. And if another reason exists, then I want to understand what it is. For example, if I have an image object 2881 X 10 pixels, that would be only about 280 kb. Why can't I create such an object? I don't want to scale my image up because I know it will degrade. Thanks David just scale it down to 2880 and you should be fine, than you can put it in a mc and scale that one up. that should do the trick. micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flv not playing in IE with Flash 9
Ammon Lauritzen wrote: On 10/5/06, John Dowdell [EMAIL PROTECTED] wrote: You're using a JavaScript routine to write the tags. When you do a test file with straight OBJECT/EMBED markup, then do you see that content in that browser? That's the quickest way to start finding where the difference is. I'm sorry, I thought I was clearer than that. By without swfobject I meant that I had also tried manually as well: object codebase=http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0; width=360 height=320 id=VideoPreview align=middle param name=allowScriptAccess value=sameDomain / param name=movie value=swf/VideoPreview.swf / param name=quality value=high / param name=bgcolor value=#ff / embed src=swf/VideoPreview.swf quality=high bgcolor=#ff width=360 height=320 name=VideoPreview align=middle allowScriptAccess=sameDomain type=application/x-shockwave-flash pluginspage=http://www.macromedia.com/go/getflashplayer; / /object (URL for this snippet on my dev server is at http://enemyhideout.com/walkez/VideoPreview.html) Again. This works fine in Firefox and in IE/Flash8. But in IE/Flash9, flash loads, I'm just getting a contentless box. My point was that I'm not finding _anything_ that makes a difference other than flash player version. Ammon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com If you can't see other SWF in that browser, then that's a clue. -- John Dowdell . Adobe Developer Support . San Francisco CA USA Weblog: http://weblogs.macromedia.com/jd Aggregator: http://weblogs.macromedia.com/mxna Technotes: http://www.macromedia.com/support/ Spam killed my private email -- public record is best, thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flv not playing in IE with Flash 9
On 10/5/06, John Dowdell [EMAIL PROTECTED] wrote: If you can't see other SWF in that browser, then that's a clue. Sigh. And here I was wasting my time trying to be polite to you. YES I could see other SWF's in that browser. Sheesh. Anyways. Resolution to the problem has been achieved. In stead of hard coding the flv into the swf, we're passing it in as an argument when instantiating it from the html. And it works. There seems to be an issue with directory locations. The flv was trying to load relative to the swf, NOT the html file. So why this happens in flash 9 for IE, I don't know, nor do I care any more at this point. But the incident has been logged for future reference when we encounter the bug again. Ammon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] BitmapData size limit
Dave, I'm not sure if this is appropriate for your application, but I ran into a similar problem when creating a project using high-quality panoramic photos. The way I worked around it was by slicing up my image into 2880 px tiles, then re-assembling them with actionscript on the stage. Cheers, BB On 10/5/06, Dave Wood [EMAIL PROTECTED] wrote: Thanks for your response Micha this has to with other things. the 2880 px stuff is related to one single object, you can have as much object of that size as you want, as long as you have enough ram. I wanted to create an image object 3500 X 300 pixels which will take up about 4 Mb - but I can't sure you can't. you gave your answer in the above quoted text. your limitation is 2880 px square. and 3500 beats that. No I didn't give the answer. I can understand why 2880 X 2880 might be considered excessively big, but to have 2880 pixels as a limit for a single dimension is silly - unless there is some other reson I don't yet understand. And if another reason exists, then I want to understand what it is. For example, if I have an image object 2881 X 10 pixels, that would be only about 280 kb. Why can't I create such an object? I don't want to scale my image up because I know it will degrade. Thanks David just scale it down to 2880 and you should be fine, than you can put it in a mc and scale that one up. that should do the trick. micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] BitmapData size limit
It is a hard limit of object within Flash. It is similar to the hard limit of image sizes within Director as well. It has nothing to do with memory use but rather they way the app and player were programmed. Charles P. On 10/5/06, Dave Wood [EMAIL PROTECTED] wrote: Thanks for your response Micha this has to with other things. the 2880 px stuff is related to one single object, you can have as much object of that size as you want, as long as you have enough ram. I wanted to create an image object 3500 X 300 pixels which will take up about 4 Mb - but I can't sure you can't. you gave your answer in the above quoted text. your limitation is 2880 px square. and 3500 beats that. No I didn't give the answer. I can understand why 2880 X 2880 might be considered excessively big, but to have 2880 pixels as a limit for a single dimension is silly - unless there is some other reson I don't yet understand. And if another reason exists, then I want to understand what it is. For example, if I have an image object 2881 X 10 pixels, that would be only about 280 kb. Why can't I create such an object? I don't want to scale my image up because I know it will degrade. Thanks David just scale it down to 2880 and you should be fine, than you can put it in a mc and scale that one up. that should do the trick. micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] BitmapData size limit
Hi Charles / Bill It is a hard limit of object within Flash. It is similar to the hard limit of image sizes within Director as well. It has nothing to do with memory use but rather they way the app and player were programmed. I wasn't aware of the limit in Director - any idea what it is? In Director.. newImage = image(6000,6000,16) -- bloody big put ilk(newImage) -- image put newImage.width -- 6000 In Flash var newImage = new BitmapData(3500,300) // not so big trace(typeof(newImage)) -- undefined trace(newImage.width) -- undefined Bill, what you described very similar to what I'm trying to do, in my case I have a set of 7 images each 500 X 300 and I thought I'd assemble them in a single panoramic imag, display it in a single movieClip and handle the scrolling with copyPixels and a mask What I'm doing now is just putting them into individual clips spaced 500 pixels apart and scrolling the parent clip behind a mask - not using BitmapData at all. Works OK I guess, just seems less tidy soehow:( Cheers David Charles P. On 10/5/06, Dave Wood [EMAIL PROTECTED] wrote: Thanks for your response Micha this has to with other things. the 2880 px stuff is related to one single object, you can have as much object of that size as you want, as long as you have enough ram. I wanted to create an image object 3500 X 300 pixels which will take up about 4 Mb - but I can't sure you can't. you gave your answer in the above quoted text. your limitation is 2880 px square. and 3500 beats that. No I didn't give the answer. I can understand why 2880 X 2880 might be considered excessively big, but to have 2880 pixels as a limit for a single dimension is silly - unless there is some other reson I don't yet understand. And if another reason exists, then I want to understand what it is. For example, if I have an image object 2881 X 10 pixels, that would be only about 280 kb. Why can't I create such an object? I don't want to scale my image up because I know it will degrade. Thanks David just scale it down to 2880 and you should be fine, than you can put it in a mc and scale that one up. that should do the trick. micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] BitmapData size limit
Hey all, I have what will surely be a simple question for you. I instantiated a filled up an Array in my Main Class. How can I read that Array in another Class? Thanks - Original Message - From: Dave Wood [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, October 05, 2006 5:19 PM Subject: Re: [Flashcoders] BitmapData size limit Hi Charles / Bill It is a hard limit of object within Flash. It is similar to the hard limit of image sizes within Director as well. It has nothing to do with memory use but rather they way the app and player were programmed. I wasn't aware of the limit in Director - any idea what it is? In Director.. newImage = image(6000,6000,16) -- bloody big put ilk(newImage) -- image put newImage.width -- 6000 In Flash var newImage = new BitmapData(3500,300) // not so big trace(typeof(newImage)) -- undefined trace(newImage.width) -- undefined Bill, what you described very similar to what I'm trying to do, in my case I have a set of 7 images each 500 X 300 and I thought I'd assemble them in a single panoramic imag, display it in a single movieClip and handle the scrolling with copyPixels and a mask What I'm doing now is just putting them into individual clips spaced 500 pixels apart and scrolling the parent clip behind a mask - not using BitmapData at all. Works OK I guess, just seems less tidy soehow:( Cheers David Charles P. On 10/5/06, Dave Wood [EMAIL PROTECTED] wrote: Thanks for your response Micha this has to with other things. the 2880 px stuff is related to one single object, you can have as much object of that size as you want, as long as you have enough ram. I wanted to create an image object 3500 X 300 pixels which will take up about 4 Mb - but I can't sure you can't. you gave your answer in the above quoted text. your limitation is 2880 px square. and 3500 beats that. No I didn't give the answer. I can understand why 2880 X 2880 might be considered excessively big, but to have 2880 pixels as a limit for a single dimension is silly - unless there is some other reson I don't yet understand. And if another reason exists, then I want to understand what it is. For example, if I have an image object 2881 X 10 pixels, that would be only about 280 kb. Why can't I create such an object? I don't want to scale my image up because I know it will degrade. Thanks David just scale it down to 2880 and you should be fine, than you can put it in a mc and scale that one up. that should do the trick. micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Class Problem
Sorry about that last post; it was full of stupid typos and had the wrong subject line. Okay, my question is: In my Main Class I instantiated and filled up an Array. Can I read that Array from another Class? If so, how? Thanks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Class Problem
Create a reference to this class instance and set the array to a public member. AS2 101. Try http://www.amazon.com/Essential-ActionScript-2-0-Colin-Moock/dp/0596006527/s r=8-1/qid=1160106358/ref=sr_1_1/104-8535662-7712736?ie=UTF8s=books Regards, Bjorn Schultheiss Senior Flash Developer QDC Technologies -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Victor Gaudioso Sent: Friday, 6 October 2006 1:38 PM To: Flashcoders mailing list Subject: [Flashcoders] Class Problem Sorry about that last post; it was full of stupid typos and had the wrong subject line. Okay, my question is: In my Main Class I instantiated and filled up an Array. Can I read that Array from another Class? If so, how? Thanks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Class Problem
Thanks, I did that but I also had to set the array to static and it works. Thanks...I am reading that book, thanks, V - Original Message - From: Bjorn Schultheiss [EMAIL PROTECTED] To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com Sent: Thursday, October 05, 2006 8:46 PM Subject: [Flashcoders] Class Problem Create a reference to this class instance and set the array to a public member. AS2 101. Try http://www.amazon.com/Essential-ActionScript-2-0-Colin-Moock/dp/0596006527/s r=8-1/qid=1160106358/ref=sr_1_1/104-8535662-7712736?ie=UTF8s=books Regards, Bjorn Schultheiss Senior Flash Developer QDC Technologies -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Victor Gaudioso Sent: Friday, 6 October 2006 1:38 PM To: Flashcoders mailing list Subject: [Flashcoders] Class Problem Sorry about that last post; it was full of stupid typos and had the wrong subject line. Okay, my question is: In my Main Class I instantiated and filled up an Array. Can I read that Array from another Class? If so, how? Thanks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com