Re: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Zárate

Hi again,

Browser differences are browser differences

Well, I see your point here, but I think we're not talking about small
things like rendering the border 1px bigger. We're talking about a
huge amount of problems that just make the use of wmode impossible,
IMHO.

The Player is the same across environments, but it's the environments
themselves which differ, and when we ask the browsers to do more, their
results vary more.

Ok, fair enough, it seems everything it's up to the browsers. However,
users, bosses and even developers don't care about that. What they see
is that the application is not working properly. What they see is that
Flash is doing weird things _again_. What they see is that they
cannot trust Flash.

If it's not up to Adobe fixing this, then I change my question to: Is
Adobe NOW actively talking with browser manufacturers to solve this?

If not (so for Adobe the behaviour of wmode is fine or not so
important), please remove it from the player. IT JUST DOES NOT WORK,
not even on Win/IE. It's _still_ causing a huge amount of problems to
a huge amount of people*.

If you're, then at least I'll try to keep my faith.

Thanks John for your time and efforts to clarify, once again, what's going on.

Cheers,

Juan

ps: please don't tell me things like if you don't like Flash go and
do php or go to Slashdot to meet your geek friends.

* The other day in my office wmode was the answer to a design problem.
So when they came to me and say:

Hey! I've fixed it, we're going to use wmode, look at Adobe's
website, we can do it, I thought you were the Flash guy, you should
know those things!

I had to waste 1 hour telling them that using it will cause problems.

Which problems?, they asked.
A few. I replied.
Ok, which ones?.
It depends, you can choose from this list, who knows what's going to
happen...

On 10/10/06, John Dowdell [EMAIL PROTECTED] wrote:

Mick G wrote:
 Does anyone know if there is a way to embed flash transparent
 (wmode=transparent) on a layer above an embedded Windows Media Player
 active-x control?

Possibly, but I'd hesitate anyway. I think the Windows Media Player,
implemented as an ActiveX Control, also has support for rendering to the
browser's compositing buffer via WMODE requests, rather than blasting
directly to screen. Just as DHTML cannot layer above SWF unless the SWF
is routed to the browser's drawing buffer via WMODE, the WMP would need
to go into the browser's buffer to layer anything atop it.

But I'd hesitate to do so, though, because drawing video offscreen
before transferring it to the video display would give a performance
hit, and you'd also likely drop frames from timing differences too...
the video codec renders every X milliseconds, the browser refreshes its
display every Y milliseconds, and some info would be lost in the middle.
Steven Sacks has info on the scrolling issues too.

If you must use WMP (for rights-management, eg), then could you keep it
drawing directly to screen, and surround the WMP with with four framing
SWFs, intercommunicating through LocalConnection? This would be a little
more development work, but would make less work for the browser's
rendering pipeline. Possible...?



Zárate wrote:
  You might want to think it twice before using wmode:
  http://www.google.co.uk/search?q=wmode+problemsstart=0ie=utf-8oe=utf-8
  Anyone knows if Adobe is trying to fix this for the next release
  of the player?

Browser differences are browser differences. When WMODE is changed, then
the Player changes the address in memory to which it sends its pixels.
Over the past eight years the Player has implemented WMODE requests,
we've seen different browsers print upside down, not pass screenreader
instructions, do funny things with keyboard entry, when the browser gets
in the middle of the rendering pipeline like this.

The Player is the same across environments, but it's the environments
themselves which differ, and when we ask the browsers to do more, their
results vary more.

More info's available with this search:
http://www.google.co.uk/search?q=wmode+problems+dowdell

jd





--
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Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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[Flashcoders] Global sound control ...

2006-10-11 Thread Stephen Ford
I have an interactive demo that consists of one main SWF file that loads in 
other SWF files depending on what the user clicks on in the main SWFs 
navigation.
 
Within this main SWF and within all the seperate SWFs are numerous movies each 
with their own timeline doing it's own thing.
 
In numerous place on timelines throughout this set of SWFs, sound effects have 
been hardcoded onto their respective timeline (i.e: not loaded dynamically 
using the sound object).
 
So is there any way to turn off sound globally regardless of where it's located 
on whatever timeline within whatever SWF. So I can just create an on/off button 
for the main SWF that will control sound globally ???
 
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RE: [Flashcoders] Simplified Chinese

2006-10-11 Thread Peter Brouwers
 
Hi all

I have successfully used trad.chinese in my translation of the
Daodejing..
I used xml for pinyin, thedutch and the chinese texts

For those interested, send me an email...

Groet,

 

Peer 

http://www.weiqi.nl

http://www.weiqi.nl/blog

http://www.schoolvoordetoekomst.nl

 

mobiel: 06 36 13 45 56
werk:073 62 00 274


-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Alain Rousseau
Verzonden: dinsdag 10 oktober 2006 18:50
Aan: 'Flashcoders mailing list'
Onderwerp: RE: [Flashcoders] Simplified Chinese

 
Personnaly I havent tried putting the text in an external .as file, if
you can get the chinese characters in there maybe it'll work. On a
windows system you can use Arial Unicode MS, on a Mac here is a link
where you can see what fonts you'll need :
http://www.alanwood.net/unicode/fonts_macosx.html#simplified 

You do need to have the Chinese language installed and activated on your
system for this to work (Mac and Win). Otherwise you won't see the font.

HTH

A.


-Original Message-
From: Eric E. Dolecki [mailto:[EMAIL PROTECTED]
Sent: 10 octobre 2006 12:35
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Simplified Chinese

Is it possible to put the simplified chinese into an external .as file
with
UTF-8 encoding (say, setting string variables) and using that? And what
would a good unicode font for simplified chinese actually be? Hoping
that I don't need to change my OS settings to pull any of this off.

- e.


On Oct 10, 2006, at 12:14 PM, Alain Rousseau wrote:

 For me it works well if I don't try to use animations to display the 
 text and no embeded fonts.
 What you need is a unicode font selected in your TextField and a 
 unicode text data, wheter it is an xml file, a text file or a 
 database.

 Otherwise you'll need to go through hoops jumping and live with a huge

 filesize

 A.

 -Original Message-
 From: eric dolecki [mailto:[EMAIL PROTECTED]
 Sent: 10 octobre 2006 11:42
 To: Flashcoders mailing list
 Subject: [Flashcoders] Simplified Chinese

 I've been digging around the net and the archives and have only found 
 that its basically impossible to get Simplified Chinese to display 
 well in a SWF.
 Has anyone come up with a solution (that wasn't composed of hoop 
 jumping
 galore) to this problem yet?

 - e.
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[Flashcoders] ObjectCopy works in Flash/swf but in Zinc it dies?!?

2006-10-11 Thread grimmwerks

I can't figure this one out - the .swf works just fine (I figured out
the problem with the object not really part of a class; faked it out)
-- but it's now busting when playing in zinc, which I don't
understand...

--
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---[ [EMAIL PROTECTED]
---[ [EMAIL PROTECTED]
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[Flashcoders] Class packaging swc

2006-10-11 Thread Jiri Heitlager
For a project, I made two movieclips that are both linked to an as class 
in the linkage Identifier box.
Now I want to protect my classes so I read an article that explains how 
to make a compiled clip, a class packager.
It all worked well, becuase I tested the .swc in new .fla. The classes 
are all know when the compiled clip is dragged onto the stage. But using 
it in my project file, I get a compiling error telling me the classes 
cannot be loaded. I tried placing the compiled clip on frame 1 and have 
the classes and set the export frame for classes at 2, with no luck.


Does somebody have an idea how to handle this problem?

Jiri

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Re: [Flashcoders] Global sound control ...

2006-10-11 Thread Iv
Hello Stephen,

you can use stopAllSounds() function

Also sound object in flash always depended from movie clip and for
example volume works like _alpha in movie clips:
my_mc._alpha = 50;
//
var my_sound:Sound = new Sound(my_mc);
my_sound.setVolume(50);
both action will set value for all child objects.
it's inherited properties of movieclips

If you need control start and stop of sound and haven't fla files of
external swf you can try to catch calls of sound object using class
like this (AS1 hack):

this.setSoundClass = function() {
 delete this.setSoundClass;
 var IntrinsicSound = Sound;
 var Sound = function (target_mc) {
  trace(new Sound(+arguments+));
  this.init(target_mc);
 };
 var tmp = Sound.prototype;
 tmp.init = function(target_mc) {
  this.__target_mc = target_mc;
  this.__in_sound = new IntrinsicSound(target_mc);
 };
 tmp.attachSound = function(id) {
  trace(attachSound(+arguments+));
  this.__in_sound.attachSound(id);
 };
 tmp.start = function(secondOffset, loops) {
  trace(start(+arguments+));
  this.__in_sound.start(secondOffset, loops);
 };
 // ... etc
 _global.Sound = Sound;
 ASSetPropFlags(_global, 'Sound', 7, 1);
};
this.setSoundClass();
// =
var my_sound = new Sound(this);
my_sound.attachSound(my_song);
my_sound.start();

but you can't catch nothing if sound placed on timiline.

and another one way: you can stop sound in movie clip using empty
sound object:

my_sound = new Sound(any_mc)
my_sound.stop()
- its works for start and event sync
a stream sync sound you can stop by this way: any_mc.stop();

good luck!


SF I have an interactive demo that consists of one main SWF file that
SF loads in other SWF files depending on what the user clicks on in
SF the main SWFs navigation.  
SF Within this main SWF and within all the seperate SWFs are numerous
SF movies each with their own timeline doing it's own thing.
 
SF In numerous place on timelines throughout this set of SWFs, sound
SF effects have been hardcoded onto their respective timeline (i.e:
SF not loaded dynamically using the sound object).  
 
SF So is there any way to turn off sound globally regardless of where
SF it's located on whatever timeline within whatever SWF. So I can
SF just create an on/off button for the main SWF that will control  
SF sound globally ???
 
SF Thanks.___

-- 
Ivan Dembicki

[EMAIL PROTECTED] || 
http://www.design.ru

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[Flashcoders] reseting ASSetPropFlags back to default

2006-10-11 Thread Janis Radins

Hey ppl!

I have made some pretty nice printR function (
www.mediaverk.lv/asd/com/jR/Utils.as) it's working pretty well and i'm
thinking of new features.
One good feature would be to use ASSetPropFlags in order to show private
properties and that could be done relatively easy.
Thought the problem IMO is that property visibility isnt there just for
nothing so making everything visible should be followed by seting object
visibility back to default state.

I'm pretty sure this is almost impossible but i'd just would like to make it
100% sure that someone havent found a way.

Jānis
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[Flashcoders] how to identify the navigator?

2006-10-11 Thread David Buff
I need to know witch navigator is running the swf... and it will be better if I 
can do that in flash, without using javascript. I didn't find a solution in the 
reference pages, does somebody know how to do??
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Re: [Flashcoders] Flashcomm down?

2006-10-11 Thread Dennis - I Sioux

Hey Dave,

Thanks for the update!
Atleast i know it isn't my clumsy doing :)

With kind regards,

Dennis

P.s. Nice work on Fig Lead 0:-)

- Original Message - 
From: Dave Watts [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 10, 2006 5:37 PM
Subject: RE: [Flashcoders] Flashcomm down?



I was wondering if anyone knwos what happend to the flashcomm
flashcoders list.. it's not been working for a few weeks now..
Anyone else experiencing the problem?


Yes, I'm still trying to retrieve the corrupted user database. I apologize
for the inconvenience.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
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Re: [Flashcoders] Flashcomm down?

2006-10-11 Thread Dennis - I Sioux

Thanks for the suggestion Naicu.
Always good to have another one!
Although my heart is with Figleaf ofcourse :P

With kind regards,

Dennis


- Original Message - 
From: Naicu Octavian [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 10, 2006 5:40 PM
Subject: Re: [Flashcoders] Flashcomm down?



There is a lot of activity regarding FMS on Sefan's FMS list:
http://www.flashcomguru.com/flashmedialist/


On 10/10/06, Dave Watts [EMAIL PROTECTED] wrote:


 I was wondering if anyone knwos what happend to the flashcomm
 flashcoders list.. it's not been working for a few weeks now..
 Anyone else experiencing the problem?

Yes, I'm still trying to retrieve the corrupted user database. I 
apologize

for the inconvenience.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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[Flashcoders] private member accessible with init object of attachMovie

2006-10-11 Thread Matthias Dittgen

Hello,

the answer to my question would probably not change my workflow, but I
want to know this:

When using the attachMovie method, it is possible to set values of
member variables. These values are set before the constructor is
executed.
Why that?

And furthermore:
Even private member variables can set this way and even the
constructor can be private. And why that?

Is there a special explanation or something obvious I missed?

For example:

initObject:Object = {_x: 20, _myPrivateVar: Hello World!};
this.attachMovie(MyExample.SymbolName, myExample,
this.getNextHighestDepth(), initObject);


class MyExample extends MovieClip
{
public static var SymbolName:String = 
__Packages.com.relounge.cme.MyExample;
public static var SymbolOwner:Function = MyExample;
public static var SymbolLinked = 
Object.registerClass(SymbolName,SymbolOwner);

private var _myPrivateVar:String;

private function MyExample()
{
trace(this._myPrivateVar); // traces the Hello World!
}
}


Thank you,
Matthias
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[Flashcoders] simple gotoAndPlay :: Am I losing my mind?

2006-10-11 Thread Serge Jespers

What's going on here...?

I have this one file where frame 75 is named noPix.
I load some vars and tell it to gotoAndPlay(noPix) if some var is  
false.

I end up in frame 34.

I tell it to gotoAndPlay(75);
I end up in frame 34.

I check if framesloaded =75.
It returns true.

I rename the frame to make sure I'm not using the same name somewhere.
I still end up in frame 34...

In all cases, it jumps directly to frame 34. There is no frame name  
in frame 34, there are no actions on that frame.


I put the gotoAndPlay action in a seperate function.
Still end up in frame 34

I'm going nuts here...

I don't suppose anyone has a clue?

Thanks,
Serge
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Re: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?

2006-10-11 Thread Prakaz

Well dude..

Have a beer, chill out or go for a walk... and may be when u return, the
problem will be staring at you in you face and u can swat it! :-)

If its possible u could share you fla and i'll check it out at my end

It seems very strange indeed

P

On 10/11/06, Serge Jespers [EMAIL PROTECTED] wrote:


What's going on here...?

I have this one file where frame 75 is named noPix.
I load some vars and tell it to gotoAndPlay(noPix) if some var is
false.
I end up in frame 34.

I tell it to gotoAndPlay(75);
I end up in frame 34.

I check if framesloaded =75.
It returns true.

I rename the frame to make sure I'm not using the same name somewhere.
I still end up in frame 34...

In all cases, it jumps directly to frame 34. There is no frame name
in frame 34, there are no actions on that frame.

I put the gotoAndPlay action in a seperate function.
Still end up in frame 34

I'm going nuts here...

I don't suppose anyone has a clue?

Thanks,
Serge
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[Flashcoders] AS 2.0 variable declaration

2006-10-11 Thread Jason Ross
Hi,

In migrating some AS 1.0 code to AS 2.0, I have run into a small
problem. How do I write the following in AS 2.0:

this.createEmptyMovieClip(foo,1) 
this.myVar = foovar

As this returns errors:
var foo:MovieClip = createEmptyMovieClip(foo,1)
var foo.myVar:String = fooVar

Much appreciated,

Jason.

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RE: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?

2006-10-11 Thread Danny Kodicek
Try putting a trace action on frame 75: perhaps it's going there and then
looping back for some reason (have you got some action onEnterFrame that
might affect it?)

Danny

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Serge
 Jespers
 Sent: 11 October 2006 10:12
 To: Flashcoders mailing list
 Subject: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?


 What's going on here...?

 I have this one file where frame 75 is named noPix.
 I load some vars and tell it to gotoAndPlay(noPix) if some var is
 false.
 I end up in frame 34.

 I tell it to gotoAndPlay(75);
 I end up in frame 34.

 I check if framesloaded =75.
 It returns true.

 I rename the frame to make sure I'm not using the same name somewhere.
 I still end up in frame 34...

 In all cases, it jumps directly to frame 34. There is no frame name
 in frame 34, there are no actions on that frame.

 I put the gotoAndPlay action in a seperate function.
 Still end up in frame 34

 I'm going nuts here...

 I don't suppose anyone has a clue?

 Thanks,
 Serge
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Re: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?

2006-10-11 Thread Dennis - I Sioux
Is the mc nested very deep? I've seen weird reactions in the past with 
stubern mc's with nesting.


What happens when you gotoAndPlay to for example 36 or 15? still goes to 34?
Do you have code somewhere else (that you forgot) that sends it to 34. (just 
check with the movieexplorer)


With kind regards,

Dennis


- Original Message - 
From: Serge Jespers [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 11:12 AM
Subject: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?



What's going on here...?

I have this one file where frame 75 is named noPix.
I load some vars and tell it to gotoAndPlay(noPix) if some var is 
false.

I end up in frame 34.

I tell it to gotoAndPlay(75);
I end up in frame 34.

I check if framesloaded =75.
It returns true.

I rename the frame to make sure I'm not using the same name somewhere.
I still end up in frame 34...

In all cases, it jumps directly to frame 34. There is no frame name  in 
frame 34, there are no actions on that frame.


I put the gotoAndPlay action in a seperate function.
Still end up in frame 34

I'm going nuts here...

I don't suppose anyone has a clue?

Thanks,
Serge
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Re: [Flashcoders] AS 2.0 variable declaration

2006-10-11 Thread julien castelain

hi jason,

this should'nt return any errors...
var foo:MovieClip = createEmptyMovieClip(foo,1)

for the other variable

foo.myVar  = fooVar or var myVar:String = fooVar;



On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:

Hi,

In migrating some AS 1.0 code to AS 2.0, I have run into a small
problem. How do I write the following in AS 2.0:

this.createEmptyMovieClip(foo,1)
this.myVar = foovar

As this returns errors:
var foo:MovieClip = createEmptyMovieClip(foo,1)
var foo.myVar:String = fooVar

Much appreciated,

Jason.

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SV: [Flashcoders] AS 2.0 variable declaration

2006-10-11 Thread Johan Karlsson
The var keyword can only be used when declaring a variable in the code's own 
scope. Meaning that if you use a path don't use the var keyword.

So this will work:
var foo:MovieClip = createEmptyMovieClip(foo,1)
foo.myVar:String = fooVar

/Johan

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Jason Ross
Skickat: den 11 oktober 2006 11:30
Till: Flashcoders mailing list
Ämne: [Flashcoders] AS 2.0 variable declaration

Hi,

In migrating some AS 1.0 code to AS 2.0, I have run into a small
problem. How do I write the following in AS 2.0:

this.createEmptyMovieClip(foo,1) 
this.myVar = foovar

As this returns errors:
var foo:MovieClip = createEmptyMovieClip(foo,1)
var foo.myVar:String = fooVar

Much appreciated,

Jason.

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[Flashcoders] CacheAsBitmap advice

2006-10-11 Thread Jason Ross
Hi,

I have a photo sharing site that was coded in Flash 6.0 using AS 1.0 of
course. I am in the process of updating all code to AS 2.0 and was
hoping to use CacheAsBitmap to improve the performance. This link
demonstrates a folder on the site with many images:

http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Ast%15

Ideally, I would like to speed up things like (which, on a slow PC these
things can run pretty poorly):

* Scrolling (using the slider on the bottom of the screen)
* Image inflates (when you click an image)
* Animations (when you click 'NEXT / PREVIOUS')

I know that CacheAsBitmap should be used carefully, which is what I am
struggling on. The site is coded quite well with many nested movie
clips. This is where I struggle to understand where / if I should apply
a CacheAsBitmap command.

Stage
|
-- ScrollerMC
|
-- Thumbnail
|  |
|  -- ImageLoaderMC
|   |
|   -- thumbImageLoaderMC
|   -- mainImageLoaderMC
|
-- Thumbnail
   |
   -- ImageLoaderMC
|
-- thumbImageLoaderMC
-- mainImageLoaderMC

Any help would be greatly appreciated.

Jason.

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Re: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?

2006-10-11 Thread Serge Jespers

There is absolutely no function that is going to that frame 34...
There is no onEnterFrame besides my debugging onEnterFrame function  
to check the currentframe...
When I put a gotoAndStop(75) in my onEnterFrame, it still passes  
through frame 34 before going to 75...

gotoAndStop(16) works.
gotoAndStop(40) goes back to 34

I am really losing it... I'm just taking a wild guess but I'd say  
this file is somehow messed up or something. I honestly have no clue  
why it just keeps going back to that frame... :/


Appreciate the help!

Serge

@Prazac: I've had a few mojitos last night... But a local colleague  
also took a look and it's not my hangover ;-)


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RE: [Flashcoders] AS 2.0 variable declaration

2006-10-11 Thread Jason Ross
Ahh, ok. This makes sense. Thank you!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Johan Karlsson
Sent: 11 October 2006 10:44
To: Flashcoders mailing list
Subject: SV: [Flashcoders] AS 2.0 variable declaration

The var keyword can only be used when declaring a variable in the code's own 
scope. Meaning that if you use a path don't use the var keyword.

So this will work:
var foo:MovieClip = createEmptyMovieClip(foo,1)
foo.myVar:String = fooVar

/Johan

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Jason Ross
Skickat: den 11 oktober 2006 11:30
Till: Flashcoders mailing list
Ämne: [Flashcoders] AS 2.0 variable declaration

Hi,

In migrating some AS 1.0 code to AS 2.0, I have run into a small
problem. How do I write the following in AS 2.0:

this.createEmptyMovieClip(foo,1) 
this.myVar = foovar

As this returns errors:
var foo:MovieClip = createEmptyMovieClip(foo,1)
var foo.myVar:String = fooVar

Much appreciated,

Jason.

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RE: [Flashcoders] AS 2.0 variable declaration

2006-10-11 Thread Jason Ross
Sorry, my AS 1.0 should have looked like this:

this.createEmptyMovieClip(foo,1)
foo.myVar = foovar

so, myVar is a variable declared within the foo MC.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of julien
castelain
Sent: 11 October 2006 10:44
To: Flashcoders mailing list
Subject: Re: [Flashcoders] AS 2.0 variable declaration

hi jason,

this should'nt return any errors...
var foo:MovieClip = createEmptyMovieClip(foo,1)

for the other variable

foo.myVar  = fooVar or var myVar:String = fooVar;



On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:
 Hi,

 In migrating some AS 1.0 code to AS 2.0, I have run into a small
 problem. How do I write the following in AS 2.0:

 this.createEmptyMovieClip(foo,1)
 this.myVar = foovar

 As this returns errors:
 var foo:MovieClip = createEmptyMovieClip(foo,1)
 var foo.myVar:String = fooVar

 Much appreciated,

 Jason.

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 This email message (including any attachments) is strictly
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copying of the email message, or any information it contains (including
any attachments), is strictly prohibited and could in certain
circumstances constitute a legal offence.  If you are not an intended
recipient, please contact the sender immediately by return email and
delete the email from your system.

 Internet email communications are not always secure and may be
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and therefore View does not accept legal responsibility for the
contents of this message for any such corruption, interception or
amendment or the consequences thereof nor any delay in its receipt.

 Although this email message and any attachments are believed to be
free of any virus or other defect that might affect any computer system
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Re: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?

2006-10-11 Thread Serge Jespers

Sorry... That should have been @Prakaz... Really embarrassing... :-/


There is absolutely no function that is going to that frame 34...
There is no onEnterFrame besides my debugging onEnterFrame function  
to check the currentframe...
When I put a gotoAndStop(75) in my onEnterFrame, it still passes  
through frame 34 before going to 75...

gotoAndStop(16) works.
gotoAndStop(40) goes back to 34

I am really losing it... I'm just taking a wild guess but I'd say  
this file is somehow messed up or something. I honestly have no  
clue why it just keeps going back to that frame... :/


Appreciate the help!

Serge

@Prazac: I've had a few mojitos last night... But a local colleague  
also took a look and it's not my hangover ;-)


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RE: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?

2006-10-11 Thread Danny Kodicek
One last stab in the dark: I assume you do have content and keyframes beyond
frame 34? The name 'nopics' suggests that this frame might be empty?

Danny

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Re: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?

2006-10-11 Thread Prakaz

have you tried using the bandwidth profiler to check out how your controls
are jumping from one frame to another...?

try putting a gotoAndPlay(75) in frame 20 or so and use the bandwidth
profiler to see how the flow is, once the frame hits frame 20 does it jump
directly to frame 34 or 75?

P


On 10/11/06, Danny Kodicek [EMAIL PROTECTED] wrote:


One last stab in the dark: I assume you do have content and keyframes
 beyond
 frame 34? The name 'nopics' suggests that this frame might be empty?


Danny

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Re: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?

2006-10-11 Thread Dennis - I Sioux
The fact that you can't gotoAndPlay past 34.. but can go to 16 could 
indicate that indeed it isn't loaded or somehting.. but you've tested 
that...
What happens when you just play the mc... en set a framecounter in it or 
something for display... does it go beyond 34?


Kind regards,

Dennis


- Original Message - 
From: Serge Jespers [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 11:52 AM
Subject: Re: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?



There is absolutely no function that is going to that frame 34...
There is no onEnterFrame besides my debugging onEnterFrame function  to 
check the currentframe...
When I put a gotoAndStop(75) in my onEnterFrame, it still passes 
through frame 34 before going to 75...

gotoAndStop(16) works.
gotoAndStop(40) goes back to 34

I am really losing it... I'm just taking a wild guess but I'd say  this 
file is somehow messed up or something. I honestly have no clue  why it 
just keeps going back to that frame... :/


Appreciate the help!

Serge

@Prazac: I've had a few mojitos last night... But a local colleague  also 
took a look and it's not my hangover ;-)


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[Flashcoders] Fuse Kit Sequence

2006-10-11 Thread Jon Bennett

Hi,

I'm trying to sequence some simple tweens using Fuse(), but for some
reason only the first item in the sequence plays, and I'm not sure
why.

// code on timeline (which contains 2 MCs mcOne and mcTwo
import com.mosesSupposes.fuse.*;
ZigoEngine.register(PennerEasing, Fuse);

this.mcOne._alpha = 0;
this.mcTwo._alpha = 0;

var fSequence:Fuse = new Fuse();
fSequence.pushTween
([this.mcOne,this.mcTwo],_alpha,[100,100],3,easeOutQuad,0);
fSequence.pushTween
([this.mcOne,this.mcTwo],_x,[400,300],3,easeOutQuad,0);
fSequence.start ();

Hopefully someone with more experience will be able to point me in the
right direction.

tia,

jon

--


jon bennett
t: +44 (0) 1225 341 039 w: http://www.jben.net/
iChat (AIM): jbendotnet Skype: jon-bennett
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Re: [Flashcoders] CacheAsBitmap advice

2006-10-11 Thread Ian Thomas

Hi Jason,
 I'd pretty much echo Ramon - doesn't sound like a good case for
cacheAsBitmap. To give a slightly more concrete cacheAsBitmap
example...

We have a Flash-driven flip book that can (potentially) show any Flash
movie on any page. Flipping the pages is a quite animation-intensive
process. If the Flash movie contained in the page is lots of vectors
(even if it's a still image), the page-flipping process crawls. If,
however, we turn on cacheAsBitmap on the contained movie before doing
the page flip, Flash only has to update one bitmap for that movie
(rather than repeatedly redrawing all the vectors). Then we turn back
off cacheAsBitmap once the page flip is complete.

It's these sort of places that cacheAsBitmap makes a difference in.

In your case, if you were scrolling around Flash vector movies rather
than images, it'd make more sense. But from experimentation, scrolling
a bitmap image contained in a MovieClip is pretty much the same
whether cacheAsBitmap is turned on or turned off.

Hope that's helpful,
 Ian

On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:

Hi,

I have a photo sharing site that was coded in Flash 6.0 using AS 1.0 of
course. I am in the process of updating all code to AS 2.0 and was
hoping to use CacheAsBitmap to improve the performance. This link
demonstrates a folder on the site with many images:


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Re: [Flashcoders] Global sound control ...

2006-10-11 Thread Muzak
google -- flash stop all sounds


- Original Message - 
From: Stephen Ford [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 8:06 AM
Subject: [Flashcoders] Global sound control ...


I have an interactive demo that consists of one main SWF file that loads in 
other SWF files depending on what the user clicks on in 
the main SWFs navigation.

Within this main SWF and within all the seperate SWFs are numerous movies each 
with their own timeline doing it's own thing.

In numerous place on timelines throughout this set of SWFs, sound effects have 
been hardcoded onto their respective timeline (i.e: 
not loaded dynamically using the sound object).

So is there any way to turn off sound globally regardless of where it's located 
on whatever timeline within whatever SWF. So I can 
just create an on/off button for the main SWF that will control sound globally 
???

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Re: [Flashcoders] CacheAsBitmap advice

2006-10-11 Thread David Buff


With BitmapData, you can build a BitmapData of your picture, for exemple 
1000x600 witch will stay in memory, and will not be displayed. After that, 
you create another BitmapData witch is only 500x300 for exemple, the size 
you need for display. Then you draw the first BitmapData in the second with 
the draw() method, according to a geom.matrix witch describe the translation 
you need for scroll, and also the zoom. Doing this, your scroll and zoom 
will be faster.


Remember that the cacheAsBitmap property is true by default. May be there 
isn't difference in you're test because you didn't try to define 
cacheAsBitmap as false (and only compare default and true, witch is the same 
thing).


I went to your site. It seem's that when we zoom in a picture, this picture 
is first reduced like 20% and when you zoom, you increase to 100% with a 
mask. Am'I wrong? In this case, and also for the scroll, you will not realy 
increase the speed with cacheAsBitmap. But I think you can do much better 
using BitmapData, scroll(), draw() and flash.geom.matrix in the draw() 
method.


always sorry for my english

David Buff

- Original Message - 
From: Jason Ross [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 1:36 PM
Subject: RE: [Flashcoders] CacheAsBitmap advice


Hi - thank you to both Ian and Ramon.

And yes, the pictures are scrolling, but they are contained in
movieclips that contain vector data (i.e. to artwork around the photos).
See what I mean? Though I take your point as through my experimentation
I get the same results whether CacheAsBitmap is turned on or not.

Great idea to unload / reload as they come on / off the screen! Will do
that one right away.

Thank again.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ramon
Miguel M. Tayag
Sent: 11 October 2006 12:21
To: Flashcoders mailing list
Subject: Re: [Flashcoders] CacheAsBitmap advice

If you're scrolling pictures, you don't really need to cache as
bitmap.  It would be best to use it when there's a lot of vector data
that bogs the system down when animating.

One thing you could do to optimize things is whent he pictures go
offscreen, unload them.

On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:

Hi,

I have a photo sharing site that was coded in Flash 6.0 using AS 1.0

of

course. I am in the process of updating all code to AS 2.0 and was
hoping to use CacheAsBitmap to improve the performance. This link
demonstrates a folder on the site with many images:

http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Ast%15

Ideally, I would like to speed up things like (which, on a slow PC

these

things can run pretty poorly):

* Scrolling (using the slider on the bottom of the screen)
* Image inflates (when you click an image)
* Animations (when you click 'NEXT / PREVIOUS')

I know that CacheAsBitmap should be used carefully, which is what I am
struggling on. The site is coded quite well with many nested movie
clips. This is where I struggle to understand where / if I should

apply

a CacheAsBitmap command.

Stage
|
-- ScrollerMC
|
-- Thumbnail
|  |
|  -- ImageLoaderMC
|   |
|   -- thumbImageLoaderMC
|   -- mainImageLoaderMC
|
-- Thumbnail
   |
   -- ImageLoaderMC
|
-- thumbImageLoaderMC
-- mainImageLoaderMC

Any help would be greatly appreciated.

Jason.

Legal Disclaimer:
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confidential and is intended only for the person(s) or organisation(s)
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circumstances constitute a legal offence.  If you are not an intended
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delete the email from your system.


Internet email communications are not always secure and may be

susceptible to data corruption, interception and unauthorised amendment,
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Although this email message and any attachments are believed to be

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Any views expressed by the sender of this message are not necessarily

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_
This message from View 

Re: [Flashcoders] private member accessible with init object ofattachMovie

2006-10-11 Thread Muzak

- Original Message - 
From: Matthias Dittgen [EMAIL PROTECTED]


 Hello,

 the answer to my question would probably not change my workflow, but I
 want to know this:

 When using the attachMovie method, it is possible to set values of
 member variables. These values are set before the constructor is
 executed.
 Why that?

The set variable value can be used immeditaly in the initializing process, so 
will be drawn faster.
So the component will be drawn with the 'new value', rather than with a 
'default value' and then redrawn with the 'new value'.
Might not be a biggy if the variable doesn't have a huge inpact on the 
component, but if that particular variable value affects the 
layout (so the whole component needs to be redrawn) it does.


 And furthermore:
 Even private member variables can set this way and even the
 constructor can be private. And why that?

 Is there a special explanation or something obvious I missed?


I have to guess here really.. attachMovie is a MovieClip method, which is a 
dynamic class.

regards,
Muzak



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Re: [Flashcoders] private member accessible with init object ofattachMovie

2006-10-11 Thread Ian Thomas

On 10/11/06, Muzak [EMAIL PROTECTED] wrote:


 When using the attachMovie method, it is possible to set values of
 member variables. These values are set before the constructor is
 executed.
 Why that?

The set variable value can be used immeditaly in the initializing process, so 
will be drawn faster.
So the component will be drawn with the 'new value', rather than with a 
'default value' and then redrawn with the 'new value'.
Might not be a biggy if the variable doesn't have a huge inpact on the 
component, but if that particular variable value affects the
layout (so the whole component needs to be redrawn) it does.


What's more - if you were using a straight OOP class for your
MovieClips (like AS3 does), you could have a constructor that took
parameters e.g.
var button:Button=new Button('label');

But you can't do that in AS2 because of the way MovieClips/Components
are created (attachMovie instead of new()) so you need some way of
passing initialisation variables. The method Macrodobe came up with is
to pass the initialisation variables as an object argument to
attachMovie(). It's a workaround because of the need to rely on
attachMovie(). And happily, it's gone in AS3.


 And furthermore:
 Even private member variables can set this way and even the
 constructor can be private. And why that?

 Is there a special explanation or something obvious I missed?

I have to guess here really.. attachMovie is a MovieClip method, which is a 
dynamic class.


I'd imagine it's because the assignment of the variables actually
happens at runtime, and because AS2 compiles down to the same bytecode
as AS1, the runtime engine doesn't actually _know_ whether properties
are public or private (in AS2 as opposed to AS3, public and private
are only meaningful at _compile_ time).

So it just looks through the initialisation object (as if you were
doing a for... in... ), and sets variables on the new clip - it
doesn't know anything about access permissions.

Ian
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RE: [Flashcoders] CacheAsBitmap advice

2006-10-11 Thread Jason Ross
Wow! Lot's to look into. I never considered using BitmapData for this at
all. I will need to investigate. Thanks!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Buff
Sent: 11 October 2006 13:29
To: Flashcoders mailing list
Subject: Re: [Flashcoders] CacheAsBitmap advice


With BitmapData, you can build a BitmapData of your picture, for exemple

1000x600 witch will stay in memory, and will not be displayed. After
that, 
you create another BitmapData witch is only 500x300 for exemple, the
size 
you need for display. Then you draw the first BitmapData in the second
with 
the draw() method, according to a geom.matrix witch describe the
translation 
you need for scroll, and also the zoom. Doing this, your scroll and zoom

will be faster.

Remember that the cacheAsBitmap property is true by default. May be
there 
isn't difference in you're test because you didn't try to define 
cacheAsBitmap as false (and only compare default and true, witch is the
same 
thing).

I went to your site. It seem's that when we zoom in a picture, this
picture 
is first reduced like 20% and when you zoom, you increase to 100% with a

mask. Am'I wrong? In this case, and also for the scroll, you will not
realy 
increase the speed with cacheAsBitmap. But I think you can do much
better 
using BitmapData, scroll(), draw() and flash.geom.matrix in the draw() 
method.

always sorry for my english

David Buff

- Original Message - 
From: Jason Ross [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 1:36 PM
Subject: RE: [Flashcoders] CacheAsBitmap advice


Hi - thank you to both Ian and Ramon.

And yes, the pictures are scrolling, but they are contained in
movieclips that contain vector data (i.e. to artwork around the photos).
See what I mean? Though I take your point as through my experimentation
I get the same results whether CacheAsBitmap is turned on or not.

Great idea to unload / reload as they come on / off the screen! Will do
that one right away.

Thank again.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ramon
Miguel M. Tayag
Sent: 11 October 2006 12:21
To: Flashcoders mailing list
Subject: Re: [Flashcoders] CacheAsBitmap advice

If you're scrolling pictures, you don't really need to cache as
bitmap.  It would be best to use it when there's a lot of vector data
that bogs the system down when animating.

One thing you could do to optimize things is whent he pictures go
offscreen, unload them.

On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:
 Hi,

 I have a photo sharing site that was coded in Flash 6.0 using AS 1.0
of
 course. I am in the process of updating all code to AS 2.0 and was
 hoping to use CacheAsBitmap to improve the performance. This link
 demonstrates a folder on the site with many images:

 http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Ast%15

 Ideally, I would like to speed up things like (which, on a slow PC
these
 things can run pretty poorly):

 * Scrolling (using the slider on the bottom of the screen)
 * Image inflates (when you click an image)
 * Animations (when you click 'NEXT / PREVIOUS')

 I know that CacheAsBitmap should be used carefully, which is what I am
 struggling on. The site is coded quite well with many nested movie
 clips. This is where I struggle to understand where / if I should
apply
 a CacheAsBitmap command.

 Stage
 |
 -- ScrollerMC
 |
 -- Thumbnail
 |  |
 |  -- ImageLoaderMC
 |   |
 |   -- thumbImageLoaderMC
 |   -- mainImageLoaderMC
 |
 -- Thumbnail
|
-- ImageLoaderMC
 |
 -- thumbImageLoaderMC
 -- mainImageLoaderMC

 Any help would be greatly appreciated.

 Jason.

 Legal Disclaimer:
 This email message (including any attachments) is strictly
confidential and is intended only for the person(s) or organisation(s)
named above.  The unauthorised use, disclosure, distribution and/or
copying of the email message, or any information it contains (including
any attachments), is strictly prohibited and could in certain
circumstances constitute a legal offence.  If you are not an intended
recipient, please contact the sender immediately by return email and
delete the email from your system.

 Internet email communications are not always secure and may be
susceptible to data corruption, interception and unauthorised amendment,
and therefore View does not accept legal responsibility for the
contents of this message for any such corruption, interception or
amendment or the consequences thereof nor any delay in its receipt.

 Although this email message and any attachments are believed to be
free of any virus or other defect that might affect any computer system
into which it is received and opened, it is the 

Re: [Flashcoders] CacheAsBitmap advice

2006-10-11 Thread Ian Thomas

Incidentally, Jason, your site only takes up the first 1/4 or so of
the browser window in Firefox.

I think you probably need to set a CSS body height:100% or something
somewhere in the HTML.

Cheers,
  Ian

On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:

Hi,

I have a photo sharing site that was coded in Flash 6.0 using AS 1.0 of
course. I am in the process of updating all code to AS 2.0 and was
hoping to use CacheAsBitmap to improve the performance. This link
demonstrates a folder on the site with many images:

http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Ast%15

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Re: [Flashcoders] CacheAsBitmap advice

2006-10-11 Thread Ramon Miguel M. Tayag

I've posted this before, but it may help you:

http://board.flashkit.com/board/showthread.php?t=659163


As you can see in that post, if you do any scaling or rotation to a
cachedAsBitmap MovieClip, it temporarily becomes a vector again, just
to update itself.  That class can force a movieclip to stay as a
bitmap, even if you make it super big.  Of course, it'll get blurry if
it's too big.

Key is to taking a snapshot of what you want at the biggest size it'll
be, or updating the bitmap data when it's at it's biggest size.

On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:

Hi - thank you to both Ian and Ramon.

And yes, the pictures are scrolling, but they are contained in
movieclips that contain vector data (i.e. to artwork around the photos).
See what I mean? Though I take your point as through my experimentation
I get the same results whether CacheAsBitmap is turned on or not.

Great idea to unload / reload as they come on / off the screen! Will do
that one right away.

Thank again.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ramon
Miguel M. Tayag
Sent: 11 October 2006 12:21
To: Flashcoders mailing list
Subject: Re: [Flashcoders] CacheAsBitmap advice

If you're scrolling pictures, you don't really need to cache as
bitmap.  It would be best to use it when there's a lot of vector data
that bogs the system down when animating.

One thing you could do to optimize things is whent he pictures go
offscreen, unload them.

On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:
 Hi,

 I have a photo sharing site that was coded in Flash 6.0 using AS 1.0
of
 course. I am in the process of updating all code to AS 2.0 and was
 hoping to use CacheAsBitmap to improve the performance. This link
 demonstrates a folder on the site with many images:

 http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Ast%15

 Ideally, I would like to speed up things like (which, on a slow PC
these
 things can run pretty poorly):

 * Scrolling (using the slider on the bottom of the screen)
 * Image inflates (when you click an image)
 * Animations (when you click 'NEXT / PREVIOUS')

 I know that CacheAsBitmap should be used carefully, which is what I am
 struggling on. The site is coded quite well with many nested movie
 clips. This is where I struggle to understand where / if I should
apply
 a CacheAsBitmap command.

 Stage
 |
 -- ScrollerMC
 |
 -- Thumbnail
 |  |
 |  -- ImageLoaderMC
 |   |
 |   -- thumbImageLoaderMC
 |   -- mainImageLoaderMC
 |
 -- Thumbnail
|
-- ImageLoaderMC
 |
 -- thumbImageLoaderMC
 -- mainImageLoaderMC

 Any help would be greatly appreciated.

 Jason.

 Legal Disclaimer:
 This email message (including any attachments) is strictly
confidential and is intended only for the person(s) or organisation(s)
named above.  The unauthorised use, disclosure, distribution and/or
copying of the email message, or any information it contains (including
any attachments), is strictly prohibited and could in certain
circumstances constitute a legal offence.  If you are not an intended
recipient, please contact the sender immediately by return email and
delete the email from your system.

 Internet email communications are not always secure and may be
susceptible to data corruption, interception and unauthorised amendment,
and therefore View does not accept legal responsibility for the
contents of this message for any such corruption, interception or
amendment or the consequences thereof nor any delay in its receipt.

 Although this email message and any attachments are believed to be
free of any virus or other defect that might affect any computer system
into which it is received and opened, it is the responsibility of the
recipient to ensure that it is virus free.  No responsibility is
accepted by View for any loss or damage in any way arising from its
use.

 Any views expressed by the sender of this message are not necessarily
those of View.
 _
 This message from View has been checked for all known viruses by the
 MessageLabs Virus Control Centre.
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--
Ramon Miguel M. Tayag
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Premier Authorized 

Re: [Flashcoders] Logging Flash-Internal User Access?

2006-10-11 Thread Ray Chuan

Hi,
i doubt this is possible. Try separating the sub pages into separate
swfs, and load them on-demand. You can then look at your server logs
and see which swfs have been accessed.

On 10/11/06, Sascha [EMAIL PROTECTED] wrote:

Hi,

My Client asked for a feature with that they can check how many users
accessed which sections in their Flash Movie so they can see how popular the
sections are. Their Flash is divided into 5 sub pages, all inside the same
SWF. I'm sure this is possible by utilizing PHP or similar server-side
language, I just haven't done such a thing yet and I'm on a tight deadline
with this job.
Could somebody lead me to any source on the web that does this task? A
PHP-Flash Example would be best!

Thanks a lot,
Sascha


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--
Cheers,
Ray Chuan
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Re: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?

2006-10-11 Thread Serge Jespers

It's getting worse... :-/

It works like it should inside the IDE. But not in a browser.
Now you could think that my main.swf is causing this swf to mess up  
but I'm doing the exact same thing with another swf and that one  
works perfect...


The troubled swf is being loaded with a MovieClipLoader and I just  
play it once it's loaded in.


I think I'm just going to build this file from scratch 'cause other  
than a  messed up file, I can't come up with anything that may cause  
this... :-/

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Re: [Flashcoders] Logging Flash-Internal User Access?

2006-10-11 Thread Muzak
I'm working on a Flash Statistics system using 
Flex/ColdFusion/Webservices/MySQL but hard to say when it will be ready.
It's still in an early stage.

Part of the project will probably be open source.
With 'part of the project' I mean 'everything but the Flex stuff', which is 
mainly used for administrating and viewing statistics.

If anyone is interested in this, let me know.

regards,
Muzak

- Original Message - 
From: Ray Chuan [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 3:10 PM
Subject: Re: [Flashcoders] Logging Flash-Internal User Access?


 Hi,
 i doubt this is possible. Try separating the sub pages into separate
 swfs, and load them on-demand. You can then look at your server logs
 and see which swfs have been accessed.

 On 10/11/06, Sascha [EMAIL PROTECTED] wrote:
 Hi,

 My Client asked for a feature with that they can check how many users
 accessed which sections in their Flash Movie so they can see how popular the
 sections are. Their Flash is divided into 5 sub pages, all inside the same
 SWF. I'm sure this is possible by utilizing PHP or similar server-side
 language, I just haven't done such a thing yet and I'm on a tight deadline
 with this job.
 Could somebody lead me to any source on the web that does this task? A
 PHP-Flash Example would be best!

 Thanks a lot,
 Sascha




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RE: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?

2006-10-11 Thread Mike Mountain
Are you using MoveClipLoader within IE? If so it's listeners behave
eratically with different content caching settings - this could be the
problem, your main swf would think the content was loaded in and ready,
when in fact it wasn't.

M 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Serge Jespers
 Sent: 11 October 2006 14:22
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?
 
 It's getting worse... :-/
 
 It works like it should inside the IDE. But not in a browser.
 Now you could think that my main.swf is causing this swf to 
 mess up but I'm doing the exact same thing with another swf 
 and that one works perfect...
 
 The troubled swf is being loaded with a MovieClipLoader and I 
 just play it once it's loaded in.
 
 I think I'm just going to build this file from scratch 'cause 
 other than a  messed up file, I can't come up with anything 
 that may cause this... :-/ 
 ___
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Re: [Flashcoders] simple gotoAndPlay

2006-10-11 Thread Serge Jespers

Interesting... but I'm on a Mac using Firefox and Safari...



Are you using MoveClipLoader within IE? If so it's listeners behave
eratically with different content caching settings - this could be the
problem, your main swf would think the content was loaded in and  
ready,

when in fact it wasn't.

M


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Re: [Flashcoders] AS 2.0 variable declaration

2006-10-11 Thread Martin Weiser

var foo:MovieClip = createEmptyMovieClip(foo,1)
var myVar:String = fooVar

foo.myVar=myVar

delete myVar

//help works foo.myVar.

trace(foo.myVar)

Martin

Jason Ross wrote:

Sorry, my AS 1.0 should have looked like this:

this.createEmptyMovieClip(foo,1)
foo.myVar = foovar

so, myVar is a variable declared within the foo MC.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of julien
castelain
Sent: 11 October 2006 10:44
To: Flashcoders mailing list
Subject: Re: [Flashcoders] AS 2.0 variable declaration

hi jason,

this should'nt return any errors...
var foo:MovieClip = createEmptyMovieClip(foo,1)

for the other variable

foo.myVar  = fooVar or var myVar:String = fooVar;



On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:
  

Hi,

In migrating some AS 1.0 code to AS 2.0, I have run into a small
problem. How do I write the following in AS 2.0:

this.createEmptyMovieClip(foo,1)
this.myVar = foovar

As this returns errors:
var foo:MovieClip = createEmptyMovieClip(foo,1)
var foo.myVar:String = fooVar

Much appreciated,

Jason.

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Re: [Flashcoders] simple gotoAndPlay

2006-10-11 Thread Serge Jespers

Also... the file is only 24k
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RE: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?

2006-10-11 Thread Toby
I have had fla's go haywire on me for unknown reasons, its only happened
once but it was very random. I created a new FLA and literally copied
everything across and it worked fine... maybe I had overlooked something but
I am under the impression that they can get confused by themselves in a rare
circumstance.

Hope your problems are resolved soon as things like this are horrible to
debug! Good luck!

T

Ps. I guess one thing to do when your rebuilding it is to give everything
frame labels instead of going to just frame numbers?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Serge Jespers
 Sent: 11 October 2006 14:22
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?
 
 It's getting worse... :-/
 
 It works like it should inside the IDE. But not in a browser.
 Now you could think that my main.swf is causing this swf to mess up
 but I'm doing the exact same thing with another swf and that one
 works perfect...
 
 The troubled swf is being loaded with a MovieClipLoader and I just
 play it once it's loaded in.
 
 I think I'm just going to build this file from scratch 'cause other
 than a  messed up file, I can't come up with anything that may cause
 this... :-/
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Re: [Flashcoders] simple gotoAndPlay

2006-10-11 Thread Dennis - I Sioux

Just a long shot then.. :-D
Might it be that you have a mc using lickage with the load on first frame 
option off.. but forgot to preload it differently?


- Original Message - 
From: Serge Jespers [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 4:05 PM
Subject: Re: [Flashcoders] simple gotoAndPlay



Also... the file is only 24k
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Re: [Flashcoders] Logging Flash-Internal User Access?

2006-10-11 Thread Robert r. Sanders
I can't lend you any source, but my tip would be to setup a 'dummy' page 
or pages and then add

   getURL(dummy_page.php?section=5)
or
   getURL(dummy_page5.html)

into your flash, then the client's web server logs will show the 
requests and they can do whatever they want using standard log mining tools.





Sascha wrote:

Hi,

My Client asked for a feature with that they can check how many users
accessed which sections in their Flash Movie so they can see how popular the
sections are. Their Flash is divided into 5 sub pages, all inside the same
SWF. I'm sure this is possible by utilizing PHP or similar server-side
language, I just haven't done such a thing yet and I'm on a tight deadline
with this job.
Could somebody lead me to any source on the web that does this task? A
PHP-Flash Example would be best!

Thanks a lot,
Sascha


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Re: [Flashcoders] simple gotoAndPlay

2006-10-11 Thread Serge Jespers
I've just seen that a file with similar functionality is 62k instead  
of the 24k of the troubled file...
So I'm going to officially call this a messed up file... Even tho I  
already tried renaming it, save-and-compacting it and oh yeah...  
all frames I call do have frame labels.


I've even tried copying everything after frame 75 to another scene  
(even tho I don't like to use them) but even then, I can not seem to  
get beyond that frame 34... So weird...

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Re: [Flashcoders] simple gotoAndPlay

2006-10-11 Thread Serge Jespers

That almost got my hopes up... but sadly... no...
The only MC with a linkage ID gets loaded in the first frame...



Just a long shot then.. :-D
Might it be that you have a mc using lickage with the load on  
first frame option off.. but forgot to preload it differently?


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RE: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?

2006-10-11 Thread Merrill, Jason
I've had the same thing - it seems .fla files can get corrupted.  Try
doing a Save As (which re-writes your .fla) and also clearing your ASO
cache.  If that doesn't work, go with Toby's approach of copy and paste
into a fresh .fla.  I've had to do that on rare occasions.  The only
explaination I could think of was .fla corruption.

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Toby
Sent: Wednesday, October 11, 2006 10:06 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] simple gotoAndPlay :: Am I losing my mind?

I have had fla's go haywire on me for unknown reasons, its only
happened
once but it was very random. I created a new FLA and literally copied
everything across and it worked fine... maybe I had overlooked
something but
I am under the impression that they can get confused by themselves in
a rare
circumstance.

Hope your problems are resolved soon as things like this are horrible
to
debug! Good luck!

T

Ps. I guess one thing to do when your rebuilding it is to give
everything
frame labels instead of going to just frame numbers?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Serge Jespers
 Sent: 11 October 2006 14:22
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] simple gotoAndPlay :: Am I losing my
mind?

 It's getting worse... :-/

 It works like it should inside the IDE. But not in a browser.
 Now you could think that my main.swf is causing this swf to mess up
 but I'm doing the exact same thing with another swf and that one
 works perfect...

 The troubled swf is being loaded with a MovieClipLoader and I just
 play it once it's loaded in.

 I think I'm just going to build this file from scratch 'cause other
 than a  messed up file, I can't come up with anything that may cause
 this... :-/
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[Flashcoders] Center align a multiline textfield?

2006-10-11 Thread Perdue, Blake
I'm trying to get a multiline textfield to be center aligned. Here's the
code:

this.createTextField('subhead',20,1,435,434,200);

with (this.subhead) {

html=true;

embedFonts=true;

selectable=false;

wordWrap=true;

multiline=true;

autosize='center';

htmlText='font face=KnockoutHTF51Middleweight size=16
color=#ffSI.com\'s Peter King says T.O. is going to explode
before long, but Dallas is tough enough to survive./font';

}

 

The autosize seems to only work for single line textfields, not
multiline. Anyone know how to accomplish this? Thanks.

 

 

Blake Perdue | 212.522.1292 | AIM: blakepCNN

 

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[Flashcoders] IE doesn't seem to want to recognize FlashVars

2006-10-11 Thread Christopher Whiteford

Ok I have a page that redirects based on FlashVars and for some reason every
browser expect IE seems to work. I have tried using flashobject, passing the
variables in the querystring and referencing _root variable. I am at my wits
end with this.

If anyone could take a look at it in IE and Firefox and possibly have some
explanation I would be thankful.

Here is the link:
http://www.iconicweb.com/indextest.html?page=PortfoliosubPage=toyotaEPNS
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[Flashcoders] C++ flash host supporting transparency

2006-10-11 Thread Chris Douglass
Hey, I'm building a C++ app to run on Windows (then maybe on Mac and X) that
will host SWFs.  On Windows I'm using the Flash activeX control to host my
Flash app.  I'd like to render the Flash viewport/window onto my
application's surface with transparency such that only the content on the
stage is drawn to my window.  

Does anyone know how you would implement this within a custom host/container
like mine?  How do the browsers implement this (well the ones that support
it)?  Does Flash tell the host the key color being used for transparency?
I've seen a few articles here and there that Flash sends its output to an
off-screen buffer that the browsers use to render Flash content with
non-rectangular transparency.  But, I'm not sure how as a host container the
Flash frame buffers and transparency key color are accessible to me.

Does the stage color become the RGB key color value that Flash communicates
to the browser to assist with this process?  What if that same color is used
in the content of your movie/content within your SWF?  Do the browsers
render those pixels transparently as well?  

Anyway, I'm going to start some tests but thought maybe someone could shed
some light for me.  Also, does anyone have experience building their own SWF
host application that runs on Windows and Mac?  I need to port my app (and
am not interested in using the commercial swf/exe hosts out there, at least
not yet ;]) to the Mac, so whatever transparency technique I use on Win32
would hopefully not require a full-rewrite on the Mac (yeah right).

Is there an SDK for people wanting to build their own hosts for Flash apps?
Is there a lower-level interface/API I can tap into that exposes the Flash
content/internals so that developers can write their own unique hosts?  What
wrapper/API is exposed to the Mac platform developers for creating
containers on OSX?

Thanks for ANY input :)  I'll start fiddling with WMODE and see what happens
for starters...  Where is the definitive internals book on the Flash runtime
engine?  Does one exist?

Chris Douglass
Innovative Code  Design
Atlanta, GA
www.innovativecode.com 

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[Flashcoders] Re: ObjectCopy works in Flash/swf but in Zinc it dies?!?

2006-10-11 Thread grimmwerks

Replying to myeslf, but here's the weirdness; it's not ObjectCopy - my
variable dies.

Here's a part of the code that works in .swf but not in Zinc; debug is a
global method I'm using to either output to the output window or popup an
input box if in zinc:

debug(total screens:  + gApp.screens.length);
   tX = new String();
   for (i=0; igApp.screens.length; i++) {
   debug(checking :  + i);
   tTop = new String();
   debug(after tTop i :  + i);
   debug(testing gApp.screens[+ i  + ]);

   dumpIt(gApp.screens[i]);


Now the thing is after the 'for i=0...'

the first debug 'checking' outputs 0
then after I do tTop = new String()
when I do 'after tTop i'   i comes back UNDEFINED!
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Re: [Flashcoders] simple gotoAndPlay

2006-10-11 Thread Marc Hoffman
To see if something in the movie is corrupted, try turning content 
layers into guides, either all at once or one at a time, and you may 
be able to narrow down where the problem is. You can also try pasting 
all frames into a new movie.


Sorry I didn't follow the beginning of this thread, and the message 
has been clipped, so I'm not sure what the original issue was exactly.


- Marc

At 07:16 AM 10/11/2006, you wrote:


I've just seen that a file with similar functionality is 62k instead
of the 24k of the troubled file...
So I'm going to officially call this a messed up file... Even tho I
already tried renaming it, save-and-compacting it and oh yeah...
all frames I call do have frame labels.

I've even tried copying everything after frame 75 to another scene
(even tho I don't like to use them) but even then, I can not seem to
get beyond that frame 34... So weird...
___



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Re: [Flashcoders] Center align a multiline textfield?

2006-10-11 Thread Ian Thomas

Capitalisation - it's autoSize, not autosize.

Ian

On 10/11/06, Perdue, Blake [EMAIL PROTECTED] wrote:

I'm trying to get a multiline textfield to be center aligned. Here's the
code:

this.createTextField('subhead',20,1,435,434,200);

with (this.subhead) {

html=true;

embedFonts=true;

selectable=false;

wordWrap=true;

multiline=true;

autosize='center';

htmlText='font face=KnockoutHTF51Middleweight size=16
color=#ffSI.com\'s Peter King says T.O. is going to explode
before long, but Dallas is tough enough to survive./font';

}


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Re: [Flashcoders] simple gotoAndPlay

2006-10-11 Thread Dennis - I Sioux
Only one thing left to do then :-D ... : set everything you have on frame 75 
to frame 34 :-D


But indeed it could be corruption.. have had several cases in the past where 
it was clear that my fla got corrupted.

I ended up getting a save mania :)

Good luck!

With kind regards,

Dennis


- Original Message - 
From: Serge Jespers [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 4:18 PM
Subject: Re: [Flashcoders] simple gotoAndPlay



That almost got my hopes up... but sadly... no...
The only MC with a linkage ID gets loaded in the first frame...



Just a long shot then.. :-D
Might it be that you have a mc using lickage with the load on  first 
frame option off.. but forgot to preload it differently?


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[Flashcoders] Flash Accessibility Issues

2006-10-11 Thread Chris Griffith
We were requested to add Accessibility to a completed Flash piece at the
last minute and I¹m banging my head against a wall trying to figure out how
to do something that seems relatively simple.  I have roughly 60 thumbnails
of images that have buttons associated with them.  The buttons bring up a
large version of the image with a caption underneath.  The client would like
the caption to be read on rollover so someone with a screenreader can mouse
over or tab between them.
I used the accessibility panel to associate each button with it¹s caption,
but that doesn¹t seem to work.  What am I missing?

Chris Griffith
Senior Multimedia Developer,
Lead Game Developer
Tribal DDB Dallas
214.259.2748
[EMAIL PROTECTED]

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replying to this message and then delete it from your system. Any further 
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RE: [Flashcoders] CacheAsBitmap advice

2006-10-11 Thread Jason Ross
Thanks for that ... sorted it out now!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian
Thomas
Sent: 11 October 2006 13:47
To: Flashcoders mailing list
Subject: Re: [Flashcoders] CacheAsBitmap advice

Incidentally, Jason, your site only takes up the first 1/4 or so of
the browser window in Firefox.

I think you probably need to set a CSS body height:100% or something
somewhere in the HTML.

Cheers,
   Ian

On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:
 Hi,

 I have a photo sharing site that was coded in Flash 6.0 using AS 1.0
of
 course. I am in the process of updating all code to AS 2.0 and was
 hoping to use CacheAsBitmap to improve the performance. This link
 demonstrates a folder on the site with many images:

 http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Ast%15
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[Flashcoders] zinc kills a variable with a new String()?

2006-10-11 Thread grimmwerks

What the...? I don't get what's going on here:

Here's a part of the code that works in .swf but not in Zinc; debug is a
global method I'm using to either output to the output window or popup an
input box if in zinc:

debug(total screens:  + gApp.screens.length);
   tX = new String();
   for (i=0; igApp.screens.length; i++) {
   debug(checking :  + i);
   tTop = new String();
   debug(after tTop i :  + i);
   debug(testing gApp.screens[+ i  + ]);

   dumpIt(gApp.screens[i]);

gApp.screens.length = 1 (one test item in the array).
Now the thing is after the 'for i=0...'

the first debug 'checking' outputs 0
then after I do tTop = new String()
when I do 'after tTop i'   i comes back UNDEFINED!

I even tried changing it to this:

for (i=0; igApp.screens.length; i++) {
   debug(checking :  + i);
   tTop = new String();
   debug(after tTop i :  + i);
   debug(testing gApp.screens[+ i  + ]);

The second 'i' still comes back as undefined. What's up with this? Me? Lack
of sleep?   There's nothing else that's going on here...
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RE: [Flashcoders] AS 2.0 variable declaration

2006-10-11 Thread Jason Ross
Thanks :) works a treat

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Weiser
Sent: 11 October 2006 14:55
To: Flashcoders mailing list
Subject: Re: [Flashcoders] AS 2.0 variable declaration

var foo:MovieClip = createEmptyMovieClip(foo,1)
var myVar:String = fooVar

foo.myVar=myVar

delete myVar

//help works foo.myVar.

trace(foo.myVar)

Martin

Jason Ross wrote:
 Sorry, my AS 1.0 should have looked like this:

 this.createEmptyMovieClip(foo,1)
 foo.myVar = foovar

 so, myVar is a variable declared within the foo MC.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of julien
 castelain
 Sent: 11 October 2006 10:44
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] AS 2.0 variable declaration

 hi jason,

 this should'nt return any errors...
 var foo:MovieClip = createEmptyMovieClip(foo,1)

 for the other variable

 foo.myVar  = fooVar or var myVar:String = fooVar;



 On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:
   
 Hi,

 In migrating some AS 1.0 code to AS 2.0, I have run into a small
 problem. How do I write the following in AS 2.0:

 this.createEmptyMovieClip(foo,1)
 this.myVar = foovar

 As this returns errors:
 var foo:MovieClip = createEmptyMovieClip(foo,1)
 var foo.myVar:String = fooVar

 Much appreciated,

 Jason.

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[Flashcoders] Re: zinc kills a variable with a new String()?

2006-10-11 Thread grimmwerks

Of course, the var i fixed it (in the 'for') -- but I don't get why it
blewup; I've noticed this elsewhere too today.

Say I had a function that calls a subfunction, ie

mainStuff = function(){
for(i=0; itheList.length; i++){
ret = subStuff(tList[i]);
}
}

subStuff = function(which){
for(i=0; iwhich.length; i++){
//whatever
}
}

I noticed that 'i' would get shared across the instances, that it wouldn't
work. ie it would work in mainstuff, bounce to subStuff which would iterate
more, get mainStuff confused, etc.

This is in direct violation to what the local var should be, no? I mean,
I've never experienced that before.
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[Flashcoders] Flash comm server version

2006-10-11 Thread Martin Weiser


how can i get version, i updated 1.5 mx sercer, and want to know if 
correctly, and what is the version


thanks martin
  

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RE: [Flashcoders] CacheAsBitmap advice

2006-10-11 Thread Jason Ross
Interesting. Thank you, I will try this out tonight when I get home!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ramon
Miguel M. Tayag
Sent: 11 October 2006 13:48
To: Flashcoders mailing list
Subject: Re: [Flashcoders] CacheAsBitmap advice

I've posted this before, but it may help you:

http://board.flashkit.com/board/showthread.php?t=659163


As you can see in that post, if you do any scaling or rotation to a
cachedAsBitmap MovieClip, it temporarily becomes a vector again, just
to update itself.  That class can force a movieclip to stay as a
bitmap, even if you make it super big.  Of course, it'll get blurry if
it's too big.

Key is to taking a snapshot of what you want at the biggest size it'll
be, or updating the bitmap data when it's at it's biggest size.

On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:
 Hi - thank you to both Ian and Ramon.

 And yes, the pictures are scrolling, but they are contained in
 movieclips that contain vector data (i.e. to artwork around the
photos).
 See what I mean? Though I take your point as through my
experimentation
 I get the same results whether CacheAsBitmap is turned on or not.

 Great idea to unload / reload as they come on / off the screen! Will
do
 that one right away.

 Thank again.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ramon
 Miguel M. Tayag
 Sent: 11 October 2006 12:21
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] CacheAsBitmap advice

 If you're scrolling pictures, you don't really need to cache as
 bitmap.  It would be best to use it when there's a lot of vector data
 that bogs the system down when animating.

 One thing you could do to optimize things is whent he pictures go
 offscreen, unload them.

 On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:
  Hi,
 
  I have a photo sharing site that was coded in Flash 6.0 using AS 1.0
 of
  course. I am in the process of updating all code to AS 2.0 and was
  hoping to use CacheAsBitmap to improve the performance. This link
  demonstrates a folder on the site with many images:
 
  http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Ast%15
 
  Ideally, I would like to speed up things like (which, on a slow PC
 these
  things can run pretty poorly):
 
  * Scrolling (using the slider on the bottom of the screen)
  * Image inflates (when you click an image)
  * Animations (when you click 'NEXT / PREVIOUS')
 
  I know that CacheAsBitmap should be used carefully, which is what I
am
  struggling on. The site is coded quite well with many nested movie
  clips. This is where I struggle to understand where / if I should
 apply
  a CacheAsBitmap command.
 
  Stage
  |
  -- ScrollerMC
  |
  -- Thumbnail
  |  |
  |  -- ImageLoaderMC
  |   |
  |   -- thumbImageLoaderMC
  |   -- mainImageLoaderMC
  |
  -- Thumbnail
 |
 -- ImageLoaderMC
  |
  -- thumbImageLoaderMC
  -- mainImageLoaderMC
 
  Any help would be greatly appreciated.
 
  Jason.
 
  Legal Disclaimer:
  This email message (including any attachments) is strictly
 confidential and is intended only for the person(s) or organisation(s)
 named above.  The unauthorised use, disclosure, distribution and/or
 copying of the email message, or any information it contains
(including
 any attachments), is strictly prohibited and could in certain
 circumstances constitute a legal offence.  If you are not an intended
 recipient, please contact the sender immediately by return email and
 delete the email from your system.
 
  Internet email communications are not always secure and may be
 susceptible to data corruption, interception and unauthorised
amendment,
 and therefore View does not accept legal responsibility for the
 contents of this message for any such corruption, interception or
 amendment or the consequences thereof nor any delay in its receipt.
 
  Although this email message and any attachments are believed to be
 free of any virus or other defect that might affect any computer
system
 into which it is received and opened, it is the responsibility of the
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 accepted by View for any loss or damage in any way arising from its
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  Any views expressed by the sender of this message are not
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 those of View.
 
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  Brought to you by Fig Leaf Software
  

RE: [Flashcoders] Re: zinc kills a variable with a new String()?

2006-10-11 Thread Chris Douglass
Does AS support explicit byRef and byVal function argument modifiers?  If
so, maybe that would help. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of grimmwerks
Sent: Wednesday, October 11, 2006 11:11 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Re: zinc kills a variable with a new String()?

 Of course, the var i fixed it (in the 'for') -- but I don't get why it
blewup; I've noticed this elsewhere too today.

Say I had a function that calls a subfunction, ie

mainStuff = function(){
for(i=0; itheList.length; i++){
ret = subStuff(tList[i]);
}
}

subStuff = function(which){
for(i=0; iwhich.length; i++){
//whatever
}
}

I noticed that 'i' would get shared across the instances, that it wouldn't
work. ie it would work in mainstuff, bounce to subStuff which would iterate
more, get mainStuff confused, etc.

This is in direct violation to what the local var should be, no? I mean,
I've never experienced that before.
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Re: [Flashcoders] simple gotoAndPlay

2006-10-11 Thread Dennis - I Sioux

By the way.. a is the cable in the wall-question..

Did you try to empty you cache?


- Original Message - 
From: Serge Jespers [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 4:18 PM
Subject: Re: [Flashcoders] simple gotoAndPlay



That almost got my hopes up... but sadly... no...
The only MC with a linkage ID gets loaded in the first frame...



Just a long shot then.. :-D
Might it be that you have a mc using lickage with the load on  
first frame option off.. but forgot to preload it differently?


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Re: [Flashcoders] IE doesn't seem to want to recognize FlashVars

2006-10-11 Thread David Buff
I've got a similar problem with the cache of IE7.0, try to clean your cache, 
and try your swf again. If it resolve the problem, tell me, I'm working on a 
solution...


- Original Message - 
From: Christopher Whiteford [EMAIL PROTECTED]

To: Flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 4:33 PM
Subject: [Flashcoders] IE doesn't seem to want to recognize FlashVars


Ok I have a page that redirects based on FlashVars and for some reason 
every
browser expect IE seems to work. I have tried using flashobject, passing 
the
variables in the querystring and referencing _root variable. I am at my 
wits

end with this.

If anyone could take a look at it in IE and Firefox and possibly have some
explanation I would be thankful.

Here is the link:
http://www.iconicweb.com/indextest.html?page=PortfoliosubPage=toyotaEPNS
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Re: [Flashcoders] Flash comm server version

2006-10-11 Thread Dennis - I Sioux
In the admin console press the big question mark in the upper right corner.. 
then press About... 


With kind regards,

Dennis

- Original Message - 
From: Martin Weiser [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 5:11 PM
Subject: [Flashcoders] Flash comm server version




how can i get version, i updated 1.5 mx sercer, and want to know if 
correctly, and what is the version


thanks martin



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Re: [Flashcoders] simple gotoAndPlay

2006-10-11 Thread Serge Jespers

Unbelievable... I've found the devil child...

There was a preloader-graphic (just graphics, no actions) in my swf  
that was being loaded from a shared library. I took it out of the  
shared lib and embedded it in the swf and now it works...


Really unbelievable... Thank you all for your suggestions! After copy- 
pasting everything to a new file, I ended up finding this one with  
switching every single layer to guide layers, exporting and enabling  
every single layer and exporting... And then I found it...


Thanks again,
Serge
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Re: [Flashcoders] Re: zinc kills a variable with a new String()?

2006-10-11 Thread Robert r. Sanders

Did you try adding an explicit variable declaration (e.g.
for (var i = 0;...)   it might be that because the var statement is 
lacking the variable is being created in a global scope.



Chris Douglass wrote:

Does AS support explicit byRef and byVal function argument modifiers?  If
so, maybe that would help. 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of grimmwerks
Sent: Wednesday, October 11, 2006 11:11 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Re: zinc kills a variable with a new String()?

 Of course, the var i fixed it (in the 'for') -- but I don't get why it
blewup; I've noticed this elsewhere too today.

Say I had a function that calls a subfunction, ie

mainStuff = function(){
for(i=0; itheList.length; i++){
ret = subStuff(tList[i]);
}
}

subStuff = function(which){
for(i=0; iwhich.length; i++){
//whatever
}
}

I noticed that 'i' would get shared across the instances, that it wouldn't
work. ie it would work in mainstuff, bounce to subStuff which would iterate
more, get mainStuff confused, etc.

This is in direct violation to what the local var should be, no? I mean,
I've never experienced that before.
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--
   Robert r. Sanders
   Chief Technologist
   iPOV
   (334) 821-5412
   www.ipov.net

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RE: [Flashcoders] Center align a multiline textfield?

2006-10-11 Thread Keith Reinfeld
Blake, 

Did you try using the paragraph tag's align attribute that I suggested
yesterday? 

htmlText='p align=centerfont face=KnockoutHTF51Middleweight size=16
color=#ffSI.com\'s Peter King says T.O. is going to explode before
long, but Dallas is tough enough to survive./font/p';


-Keith 
http://home.mn.rr.com/keithreinfeld 
 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Perdue,
Blake
Sent: Wednesday, October 11, 2006 10:01 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Center align a multiline textfield?

Yeah, tried and still doesn't work. Anyone?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian
Thomas
Sent: Wednesday, October 11, 2006 10:37 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Center align a multiline textfield?

Capitalisation - it's autoSize, not autosize.

Ian

On 10/11/06, Perdue, Blake [EMAIL PROTECTED] wrote:
 I'm trying to get a multiline textfield to be center aligned. Here's
the
 code:

 this.createTextField('subhead',20,1,435,434,200);

 with (this.subhead) {

 html=true;

 embedFonts=true;

 selectable=false;

 wordWrap=true;

 multiline=true;

 autosize='center';

 htmlText='font face=KnockoutHTF51Middleweight size=16
 color=#ffSI.com\'s Peter King says T.O. is going to explode
 before long, but Dallas is tough enough to survive./font';

 }

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RE: [Flashcoders] Center align a multiline textfield?

2006-10-11 Thread Blumenthal, Peter

It's becuase you have wordWrap set to true. Here's a quick and dirty example
- try setting back to true to see the difference.

this.createTextField('subhead', 20, 1, 435, 434, 200);
with (this.subhead) {
selectable = true;
wordWrap = false;
multiline = true;
autoSize = 'center';
border = true;
}
var sMyString:String = This is my textfield string, la, la la, la la, and
it is centred, la, la la, la la;
var nCharNum:Number = 0;
function fMakeString(mcScope_psd, fltText_psd) {
trace(mcScope_psd);
mcScope_psd[fltText_psd].text +=
mcScope_psd.sMyString.charAt(mcScope_psd.nCharNum++);
if (mcScope_psd.nCharNum == mcScope_psd.sMyString.length) {
clearInterval(mcScope_psd.iMakeText);
}
}
iMakeText = setInterval(fMakeString, 50, this, subhead);





 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Perdue,
 Blake
 Sent: 11 October 2006 16:01
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Center align a multiline textfield?
 
 
 Yeah, tried and still doesn't work. Anyone?
 
 

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Re: [Flashcoders] Re: zinc kills a variable with a new String()?

2006-10-11 Thread Muzak
that's because 'i' isn't local to the function but lives in the 'timeline' the 
function is defined in.
Define them inside the function using var.
It's also a good thing to do the same for the 'condition', because the length 
might change during the loop process, which may mess 
up the loop as well.

function mainStuff() {
 var i:Number = 0;
 var len:Number = theList.length;
 for (i=0; ilen; i++) {
  ret = subStuff(tList[i]);
 }
}

function subStuff(which:Array) {
 var i:Number = 0;
 var len:Number = which.length;
 for (i=0; ilen; i++) {
  //whatever
 }
}

regards,
Muzak

- Original Message - 
From: grimmwerks [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 5:11 PM
Subject: [Flashcoders] Re: zinc kills a variable with a new String()?


 Of course, the var i fixed it (in the 'for') -- but I don't get why it
 blewup; I've noticed this elsewhere too today.

 Say I had a function that calls a subfunction, ie

 mainStuff = function(){
 for(i=0; itheList.length; i++){
 ret = subStuff(tList[i]);
 }
 }

 subStuff = function(which){
 for(i=0; iwhich.length; i++){
 //whatever
 }
 }

 I noticed that 'i' would get shared across the instances, that it wouldn't
 work. ie it would work in mainstuff, bounce to subStuff which would iterate
 more, get mainStuff confused, etc.

 This is in direct violation to what the local var should be, no? I mean,
 I've never experienced that before.


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Re: [Flashcoders] simple gotoAndPlay

2006-10-11 Thread Serge Jespers
With the risk of starting a rant, Adobe should really fix shared  
libs... These seem to be totally useless in a real life  
environment... The idea is great but how do you explain that a simple  
graphic loaded with no actions whatsoever can cause my script to stop  
working...?


We started this project with a shared lib for our fonts and graphics  
and now that we come across this problem, will have to kick out the  
shared lib. We already kicked out the shared fonts 'cause those just  
didn't work at all. I should add that the designer in this project is  
on a PC and that I, the developer in this project, work on a Mac.


But really... This shouldn't matter... right?

Serge
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Re: [Flashcoders] simple gotoAndPlay

2006-10-11 Thread Dennis - I Sioux

damnn, so close ith the unloaded linkage :-D
you deleted the mf  with pleasure? ghehe :)


- Original Message - 
From: Serge Jespers [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 5:30 PM
Subject: Re: [Flashcoders] simple gotoAndPlay



Unbelievable... I've found the devil child...

There was a preloader-graphic (just graphics, no actions) in my swf  
that was being loaded from a shared library. I took it out of the  
shared lib and embedded it in the swf and now it works...


Really unbelievable... Thank you all for your suggestions! After copy- 
pasting everything to a new file, I ended up finding this one with  
switching every single layer to guide layers, exporting and enabling  
every single layer and exporting... And then I found it...


Thanks again,
Serge
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RE: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Steven Sacks | BLITZ
 Ok, fair enough, it seems everything it's up to the browsers. However,
 users, bosses and even developers don't care about that. What they see
 is that the application is not working properly. What they see is that
 Flash is doing weird things _again_. What they see is that they
 cannot trust Flash.

The only thing I can suggest is to try to find another job.  Working at
a technology company where the people in charge are ignorant when it
comes to technology is a recipe for an unhappy life.  It sounds like you
don't have a project manager there who has any familiarity with web
development (or any project manager at all?).

Flash is, for all intensive purposes, on all of your end users'
machines.  Flash has become the only choice for streaming video delivery
on the web.  These aren't the days of Flash intros anymore.  If your
bosses don't trust Flash, I wouldn't trust them to provide an
environment that will enrich your career.  They're on the wrong side of
the bell curve and you owe it to yourself as a professional to get
yourself back on the other side. 

There are tons of great jobs out there right now for talented Flash
developers.  Don't settle for working for someone who doesn't trust the
technology you are investing your time and energy into.
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RE: [Flashcoders] Center align a multiline textfield?

2006-10-11 Thread Perdue, Blake
I missed your email yesterday, but your solution works. Thanks much!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keith
Reinfeld
Sent: Wednesday, October 11, 2006 11:40 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Center align a multiline textfield?

Blake, 

Did you try using the paragraph tag's align attribute that I suggested
yesterday? 

htmlText='p align=centerfont face=KnockoutHTF51Middleweight
size=16
color=#ffSI.com\'s Peter King says T.O. is going to explode
before
long, but Dallas is tough enough to survive./font/p';


-Keith 
http://home.mn.rr.com/keithreinfeld 
 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Perdue,
Blake
Sent: Wednesday, October 11, 2006 10:01 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Center align a multiline textfield?

Yeah, tried and still doesn't work. Anyone?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian
Thomas
Sent: Wednesday, October 11, 2006 10:37 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Center align a multiline textfield?

Capitalisation - it's autoSize, not autosize.

Ian

On 10/11/06, Perdue, Blake [EMAIL PROTECTED] wrote:
 I'm trying to get a multiline textfield to be center aligned. Here's
the
 code:

 this.createTextField('subhead',20,1,435,434,200);

 with (this.subhead) {

 html=true;

 embedFonts=true;

 selectable=false;

 wordWrap=true;

 multiline=true;

 autosize='center';

 htmlText='font face=KnockoutHTF51Middleweight size=16
 color=#ffSI.com\'s Peter King says T.O. is going to explode
 before long, but Dallas is tough enough to survive./font';

 }

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RE: [Flashcoders] Logging Flash-Internal User Access?

2006-10-11 Thread Steven Sacks | BLITZ
It's actually pretty straightforward and easy.  Here's a quick way to
track page impressions with no back-end code whatsoever.

Create empty (0 bytes) .txt (or .html) files and put them in a folder on
the server.  Have Flash loadVars the txt files and append a noCache
argument with the date in milliseconds so it doesn't cache.  So, your
file URL would look something like this:

tUrl = tracking/page1.txt?noCache= + new Date().getTime();

Just loadVars a file every time they load in a different page.  They'll
be able to check their weblogs to see traffic.  If they want something
more like session data and such, then you'll have to write a back-end to
support it.


BLITZ | Steven Sacks - 310-551-0200 x209

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Re: [Flashcoders] Logging Flash-Internal User Access?

2006-10-11 Thread Victor Gaudioso
Wow!  I didnt even know this was possible.  Why the heck do companies use 
tracking companies like Hitbox if this is possible?


Victor
- Original Message - 
From: Steven Sacks | BLITZ [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 10:47 AM
Subject: RE: [Flashcoders] Logging Flash-Internal User Access?


It's actually pretty straightforward and easy.  Here's a quick way to
track page impressions with no back-end code whatsoever.

Create empty (0 bytes) .txt (or .html) files and put them in a folder on
the server.  Have Flash loadVars the txt files and append a noCache
argument with the date in milliseconds so it doesn't cache.  So, your
file URL would look something like this:

tUrl = tracking/page1.txt?noCache= + new Date().getTime();

Just loadVars a file every time they load in a different page.  They'll
be able to check their weblogs to see traffic.  If they want something
more like session data and such, then you'll have to write a back-end to
support it.


BLITZ | Steven Sacks - 310-551-0200 x209

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RE: [Flashcoders] Logging Flash-Internal User Access?

2006-10-11 Thread Steven Sacks | BLITZ
There's a sucker born every minute. - P.T. Barnum


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Victor Gaudioso
 Sent: Wednesday, October 11, 2006 10:55 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Logging Flash-Internal User Access?
 
 Wow!  I didnt even know this was possible.  Why the heck do companies
use
 tracking companies like Hitbox if this is possible?
 
 Victor

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[Flashcoders] Flashcom hosting

2006-10-11 Thread [EMAIL PROTECTED]

is this the default?

i've been using fms on my company servers and i got everything fine with 
this, but i just signed a flashcom host service for my own use and my 
folder structure is empty, no scriptlibs, apllication, documentaion or 
anyother folder, is this the default?

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Re: [Flashcoders] Flashcom hosting

2006-10-11 Thread John Grden

check out influxis.com, they're awesome

On 10/11/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


is this the default?

i've been using fms on my company servers and i got everything fine with
this, but i just signed a flashcom host service for my own use and my
folder structure is empty, no scriptlibs, apllication, documentaion or
anyother folder, is this the default?
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--
[  JPG  ]
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[Flashcoders] brain teaser: filter tweening code has a problem, can you spot it?

2006-10-11 Thread Boon Chew
Hi all,

I downloaded a piece of filter tweening code, modified it (added loop around 
it) to tween mutiple clips on stage with the name (kText0, kText1, etc.) and 
for some reason it only tweens the last clip.

After some debugging I found out where the problem lies.  But when I compiled 
the code in my head, everything seemed fine (probably have a buggy brain).  Can 
you spot what the problem is from the code below?  How would you fix it?

import mx.transitions.Tween;
import mx.transitions.easing.*;
import flash.filters.GlowFilter;

for (var i = 0; i  5; ++i)
{
var mc = this[kText + i];
var gf:GlowFilter = new GlowFilter(0x356D83, 100, 5, 5, 5, 3, false, false);
var gfBX:Tween = new Tween(gf, blurX, Elastic.easeOut, 5, 5, 1, true);
var gfBY:Tween = new Tween(gf, blurY, Elastic.easeOut, 5, 5, 1, true);
mc.onRollOver = function() {
gfBX.continueTo(30, 2);
gfBY.continueTo(30, 2);
};
mc.onRollOut = function() {
gfBX.continueTo(5, 2);
gfBY.continueTo(5, 2);
};

gfBX.onMotionChanged = function() {
mc.filters = [gf];
};
}



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Re: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Zárate

Brilliant. Just brilliant. Now if someone points out a problem with
Flash, then is an ignorant. Who do you think you are talking about
people you don't know with such an arrogance?

Either the player or the browsers are having problems using wmode and
that's a FACT. You don't need to remind me how good the Flash platform
is, thank you anyway for your effort. Could we please stay on-topic?

I was asking if Adobe is NOW actively talking with browser
manufacturers to solve this? I (and a huge amount of people) need it
for my work.

Thanks,

Juan

On 10/11/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 Ok, fair enough, it seems everything it's up to the browsers. However,
 users, bosses and even developers don't care about that. What they see
 is that the application is not working properly. What they see is that
 Flash is doing weird things _again_. What they see is that they
 cannot trust Flash.

The only thing I can suggest is to try to find another job.  Working at
a technology company where the people in charge are ignorant when it
comes to technology is a recipe for an unhappy life.  It sounds like you
don't have a project manager there who has any familiarity with web
development (or any project manager at all?).

Flash is, for all intensive purposes, on all of your end users'
machines.  Flash has become the only choice for streaming video delivery
on the web.  These aren't the days of Flash intros anymore.  If your
bosses don't trust Flash, I wouldn't trust them to provide an
environment that will enrich your career.  They're on the wrong side of
the bell curve and you owe it to yourself as a professional to get
yourself back on the other side.

There are tons of great jobs out there right now for talented Flash
developers.  Don't settle for working for someone who doesn't trust the
technology you are investing your time and energy into.
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--
Juan Delgado - Zárate
http://www.zarate.tv
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RE: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Steven Sacks | BLITZ
Huh.  I was offering an honest suggestion and also giving you a compliment.  
Apparently, though, you're perfect for the job you have.


BLITZ | Steven Sacks - 310-551-0200 x209


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Zárate
 Sent: Wednesday, October 11, 2006 11:49 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Flash transparent on top of Windows Media
 Player
 
 Brilliant. Just brilliant. Now if someone points out a problem with
 Flash, then is an ignorant. Who do you think you are talking about
 people you don't know with such an arrogance?
 
 Either the player or the browsers are having problems using wmode and
 that's a FACT. You don't need to remind me how good the Flash platform
 is, thank you anyway for your effort. Could we please stay on-topic?
 
 I was asking if Adobe is NOW actively talking with browser
 manufacturers to solve this? I (and a huge amount of people) need it
 for my work.
 
 Thanks,
 
 Juan

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Re: [Flashcoders] IE doesn't seem to want to recognize FlashVars

2006-10-11 Thread Christopher Whiteford

I got it working by using flashvars as well as passing it in the swf file
string. Unfortunately I didn't write the piece so it took some time to
decifer. It seems that how IE processes the flash allows for a difference in
the timing. So maybe that will help you track down yours.

Testing changes was definitely an excercise in ensuring the cache was clear.


Thanks and good luck with yours

On 10/11/06, David Buff [EMAIL PROTECTED] wrote:


I've got a similar problem with the cache of IE7.0, try to clean your
cache,
and try your swf again. If it resolve the problem, tell me, I'm working on
a
solution...

- Original Message -
From: Christopher Whiteford [EMAIL PROTECTED]
To: Flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 4:33 PM
Subject: [Flashcoders] IE doesn't seem to want to recognize FlashVars


 Ok I have a page that redirects based on FlashVars and for some reason
 every
 browser expect IE seems to work. I have tried using flashobject, passing
 the
 variables in the querystring and referencing _root variable. I am at my
 wits
 end with this.

 If anyone could take a look at it in IE and Firefox and possibly have
some
 explanation I would be thankful.

 Here is the link:

http://www.iconicweb.com/indextest.html?page=PortfoliosubPage=toyotaEPNS
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Re: [Flashcoders] C++ flash host supporting transparency

2006-10-11 Thread badi malik

here ya go
http://www.codeproject.com/useritems/FlashGui.asp

best

b

- Original Message 
From: Chris Douglass [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 7:34:31 AM
Subject: [Flashcoders] C++ flash host supporting transparency

Hey, I'm building a C++ app to run on Windows (then maybe on Mac and X) that
will host SWFs.  On Windows I'm using the Flash activeX control to host my
Flash app.  I'd like to render the Flash viewport/window onto my
application's surface with transparency such that only the content on the
stage is drawn to my window.  

Does anyone know how you would implement this within a custom host/container
like mine?  How do the browsers implement this (well the ones that support
it)?  Does Flash tell the host the key color being used for transparency?
I've seen a few articles here and there that Flash sends its output to an
off-screen buffer that the browsers use to render Flash content with
non-rectangular transparency.  But, I'm not sure how as a host container the
Flash frame buffers and transparency key color are accessible to me.

Does the stage color become the RGB key color value that Flash communicates
to the browser to assist with this process?  What if that same color is used
in the content of your movie/content within your SWF?  Do the browsers
render those pixels transparently as well?  

Anyway, I'm going to start some tests but thought maybe someone could shed
some light for me.  Also, does anyone have experience building their own SWF
host application that runs on Windows and Mac?  I need to port my app (and
am not interested in using the commercial swf/exe hosts out there, at least
not yet ;]) to the Mac, so whatever transparency technique I use on Win32
would hopefully not require a full-rewrite on the Mac (yeah right).

Is there an SDK for people wanting to build their own hosts for Flash apps?
Is there a lower-level interface/API I can tap into that exposes the Flash
content/internals so that developers can write their own unique hosts?  What
wrapper/API is exposed to the Mac platform developers for creating
containers on OSX?

Thanks for ANY input :)  I'll start fiddling with WMODE and see what happens
for starters...  Where is the definitive internals book on the Flash runtime
engine?  Does one exist?

Chris Douglass
Innovative Code  Design
Atlanta, GA
www.innovativecode.com 

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RE: [Flashcoders] IE doesn't seem to want to recognize FlashVars

2006-10-11 Thread Alain Rousseau
 It seems to work when I pass the Flashvars directly to the swf :
http://www.iconicweb.com/home3.swf?page=PortfoliosubPage=toyotaEPNS
But not through the html page. 

I believe that your problem is in the Javascript. You should try and debug
that first do some alerts in your scripts to check your variables, etc ...


HTH

A.

-Original Message-
From: Christopher Whiteford [mailto:[EMAIL PROTECTED] 
Sent: 11 octobre 2006 10:33
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] IE doesn't seem to want to recognize FlashVars

Ok I have a page that redirects based on FlashVars and for some reason every
browser expect IE seems to work. I have tried using flashobject, passing the
variables in the querystring and referencing _root variable. I am at my wits
end with this.

If anyone could take a look at it in IE and Firefox and possibly have some
explanation I would be thankful.

Here is the link:
http://www.iconicweb.com/indextest.html?page=PortfoliosubPage=toyotaEPNS
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RE: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Steven Sacks | BLITZ
 Brilliant. Just brilliant. Now if someone points out a problem with
 Flash, then is an ignorant. Who do you think you are talking about
 people you don't know with such an arrogance?

Don't use wmode.  It's that simple.  You can complain about it until
you're blue in the face and it won't do any good.  The fact is that
wmode is inconsistent across browsers and platforms, and I doubt it's
ever going to be fixed so you need to alter your approach.

You want to see frustration?  Hang out with some senior level web
developers for awhile.  I don't understand how they stay sane with all
the hacking they have to do.  Web Developers are forced to contend with
a broken compiler that is used by 90% of the public (Internet Explorer)
which tries to fix their code for them at runtime (making debugging
difficult), and have to code against three or more different compilers
(Firefox, Safari, Opera) that all compile their code differently from
one another.

CSS, a widely used technology, is, in some ways, borderline broken in
IE6 and only after about five years is Microsoft doing anything about it
with IE7.  Best of luck in your endeavor to get Adobe to fix an edge
case issue with an extremely rarely used feature that has inconsistent
behavior across browsers due to browsers being inconsistent.  Your
energy is better spent explaining to your bosses the realities of web
development.

I hate web development.  That's why I do Flash development.  ;)
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Re: [Flashcoders] brain teaser: filter tweening code has a problem, can you spot it?

2006-10-11 Thread Boon Chew

Actually the function will remember what the temp variable points to even after 
everything goes out of scope through the so-called closure.  So change is scope 
is not necessary for this teaser's fix.

- Original Message 
From: Steven Sacks | BLITZ [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 11:50:13 AM
Subject: RE: [Flashcoders] brain teaser: filter tweening code has a problem, 
can you spot it?

You've got a scope issue.  The movieclip has no idea what gfBX or gfBY
is on rollover because they are just temporary variables in your
iterator and once your iterator is done they're gone and the movieclip
has no reference to them.  You need to assign gfBX and gfBY to the
movieclip so it knows what they are.

mc.gfBX = gfBX;

mc.onRollOver = function() {
this.gfBX.continueTo(30, 2);
};

Follow?

HTH,
Steven

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Re: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Zárate

Hi again,

I'm just trying to get an answer from Adobe about the problem, nothing
more, nothing less. And if the answers is: hey dude, this is not
going to work properly, ever, then please just completely remove
wmode. It is getting people mad.

Then, I don't care (well, I care, but that's not the point now) about
the problems of developing cross-platform standars-compliant HTML
websites. What it is worth here is improving/fixing the Flash player.

Cheers,

Juan

On 10/11/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 Brilliant. Just brilliant. Now if someone points out a problem with
 Flash, then is an ignorant. Who do you think you are talking about
 people you don't know with such an arrogance?

Don't use wmode.  It's that simple.  You can complain about it until
you're blue in the face and it won't do any good.  The fact is that
wmode is inconsistent across browsers and platforms, and I doubt it's
ever going to be fixed so you need to alter your approach.

You want to see frustration?  Hang out with some senior level web
developers for awhile.  I don't understand how they stay sane with all
the hacking they have to do.  Web Developers are forced to contend with
a broken compiler that is used by 90% of the public (Internet Explorer)
which tries to fix their code for them at runtime (making debugging
difficult), and have to code against three or more different compilers
(Firefox, Safari, Opera) that all compile their code differently from
one another.

CSS, a widely used technology, is, in some ways, borderline broken in
IE6 and only after about five years is Microsoft doing anything about it
with IE7.  Best of luck in your endeavor to get Adobe to fix an edge
case issue with an extremely rarely used feature that has inconsistent
behavior across browsers due to browsers being inconsistent.  Your
energy is better spent explaining to your bosses the realities of web
development.

I hate web development.  That's why I do Flash development.  ;)
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Re: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread slangeberg

Steven,


I hate web development.  That's why I do Flash development.


Although highly subjective, I can't agree with you enough. The points you
make capture my exact reasoning!  However, I would argue that Flash has a
great share of its own problems, but at least you're only dealing with one
compiler / VM!

Scott


On 10/11/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


 Brilliant. Just brilliant. Now if someone points out a problem with
 Flash, then is an ignorant. Who do you think you are talking about
 people you don't know with such an arrogance?

Don't use wmode.  It's that simple.  You can complain about it until
you're blue in the face and it won't do any good.  The fact is that
wmode is inconsistent across browsers and platforms, and I doubt it's
ever going to be fixed so you need to alter your approach.

You want to see frustration?  Hang out with some senior level web
developers for awhile.  I don't understand how they stay sane with all
the hacking they have to do.  Web Developers are forced to contend with
a broken compiler that is used by 90% of the public (Internet Explorer)
which tries to fix their code for them at runtime (making debugging
difficult), and have to code against three or more different compilers
(Firefox, Safari, Opera) that all compile their code differently from
one another.

CSS, a widely used technology, is, in some ways, borderline broken in
IE6 and only after about five years is Microsoft doing anything about it
with IE7.  Best of luck in your endeavor to get Adobe to fix an edge
case issue with an extremely rarely used feature that has inconsistent
behavior across browsers due to browsers being inconsistent.  Your
energy is better spent explaining to your bosses the realities of web
development.

I hate web development.  That's why I do Flash development.  ;)
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--

: : ) Scott
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RE: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Merrill, Jason
then please just completely remove
wmode.

Not everyone has to develop cross-platform websites becauase they have
specific target audiences that only use certain browsers and can thus
make good use of wmode.  I think what's needed is better
documentation/disclaimers rather than throwing it out completely.


Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 



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RE: [Flashcoders] brain teaser: filter tweening code has a problem, can you spot it?

2006-10-11 Thread Keith Reinfeld
 This works, 
  
  
import mx.transitions.Tween; 
import mx.transitions.easing.*; 
import flash.filters.GlowFilter; 
 
var gf:GlowFilter = new GlowFilter(0x356D83, 100, 5, 5, 5, 3, false, false);

for (var i = 0; i  5; ++i) 
{ 
var mc:MovieClip = this[kText + i]; 
mc.filters = [gf]; 
 
mc.gfBX = new Tween(gf, blurX, Elastic.easeOut, 5, 5, 1, true); 
mc.gfBY = new Tween(gf, blurY, Elastic.easeOut, 5, 5, 1, true); 
 
mc.onRollOver = function() { 
var _mc:MovieClip = this; 
_mc.gfBX.continueTo(30, 2); 
_mc.gfBX.onMotionChanged = function() { 
_mc.filters = [gf]; 
}; 

_mc.gfBY.continueTo(30, 2); 
_mc.gfBY.onMotionChanged = function() { 
_mc.filters = [gf]; 
}; 
}; 
 
mc.onRollOut = function() { 
var _mc:MovieClip = this; 
_mc.gfBX.continueTo(5, 2); 
_mc.gfBX.onMotionChanged = function() { 
_mc.filters = [gf]; 
}; 
 
_mc.gfBY.continueTo(5, 2); 
_mc.gfBY.onMotionChanged = function() { 
_mc.filters = [gf]; 
}; 
}; 
 
} 


Did you have some other solution? 
 

-Keith 
http://home.mn.rr.com/keithreinfeld 
 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Boon Chew
Sent: Wednesday, October 11, 2006 1:46 PM
To: Flashcoders mailing list
Subject: [Flashcoders] brain teaser: filter tweening code has a problem,can
you spot it?

Hi all,

I downloaded a piece of filter tweening code, modified it (added loop around
it) to tween mutiple clips on stage with the name (kText0, kText1, etc.) and
for some reason it only tweens the last clip.

After some debugging I found out where the problem lies.  But when I
compiled the code in my head, everything seemed fine (probably have a buggy
brain).  Can you spot what the problem is from the code below?  How would
you fix it?

import mx.transitions.Tween;
import mx.transitions.easing.*;
import flash.filters.GlowFilter;

for (var i = 0; i  5; ++i)
{
var mc = this[kText + i];
var gf:GlowFilter = new GlowFilter(0x356D83, 100, 5, 5, 5, 3, false,
false);
var gfBX:Tween = new Tween(gf, blurX, Elastic.easeOut, 5, 5, 1, true);
var gfBY:Tween = new Tween(gf, blurY, Elastic.easeOut, 5, 5, 1, true);
mc.onRollOver = function() {
gfBX.continueTo(30, 2);
gfBY.continueTo(30, 2);
};
mc.onRollOut = function() {
gfBX.continueTo(5, 2);
gfBY.continueTo(5, 2);
};

gfBX.onMotionChanged = function() {
mc.filters = [gf];
};
}



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RE: [Flashcoders] brain teaser: filter tweening code has a problem, can you spot it?

2006-10-11 Thread Steven Sacks | BLITZ
Why are you creating a reference to this inside the onRollOver method?

mc.onRollOver = function() {
this.gfBX.continueTo(30, 2);
};

There's no purpose behind a temporary reference variable to this.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Keith Reinfeld
 Sent: Wednesday, October 11, 2006 2:50 PM
 To: 'Flashcoders mailing list'
 Subject: RE: [Flashcoders] brain teaser: filter tweening code has a
 problem,can you spot it?
 
  This works,
 
 
 import mx.transitions.Tween;
 import mx.transitions.easing.*;
 import flash.filters.GlowFilter;
 
 var gf:GlowFilter = new GlowFilter(0x356D83, 100, 5, 5, 5, 3, false,
 false);
 
 for (var i = 0; i  5; ++i)
 {
 var mc:MovieClip = this[kText + i];
   mc.filters = [gf];
 
 mc.gfBX = new Tween(gf, blurX, Elastic.easeOut, 5, 5, 1, true);
 mc.gfBY = new Tween(gf, blurY, Elastic.easeOut, 5, 5, 1, true);
 
 mc.onRollOver = function() {
   var _mc:MovieClip = this;
 _mc.gfBX.continueTo(30, 2);
   _mc.gfBX.onMotionChanged = function() {
   _mc.filters = [gf];
   };
 
 _mc.gfBY.continueTo(30, 2);
   _mc.gfBY.onMotionChanged = function() {
   _mc.filters = [gf];
   };
 };
 
 mc.onRollOut = function() {
   var _mc:MovieClip = this;
 _mc.gfBX.continueTo(5, 2);
   _mc.gfBX.onMotionChanged = function() {
   _mc.filters = [gf];
   };
 
 _mc.gfBY.continueTo(5, 2);
   _mc.gfBY.onMotionChanged = function() {
   _mc.filters = [gf];
   };
 };
 
 }
 
 
 Did you have some other solution?
 
 
 -Keith
 http://home.mn.rr.com/keithreinfeld
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Boon
Chew
 Sent: Wednesday, October 11, 2006 1:46 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] brain teaser: filter tweening code has a
 problem,can
 you spot it?
 
 Hi all,
 
 I downloaded a piece of filter tweening code, modified it (added loop
 around
 it) to tween mutiple clips on stage with the name (kText0, kText1,
etc.)
 and
 for some reason it only tweens the last clip.
 
 After some debugging I found out where the problem lies.  But when I
 compiled the code in my head, everything seemed fine (probably have a
 buggy
 brain).  Can you spot what the problem is from the code below?  How
would
 you fix it?
 
 import mx.transitions.Tween;
 import mx.transitions.easing.*;
 import flash.filters.GlowFilter;
 
 for (var i = 0; i  5; ++i)
 {
 var mc = this[kText + i];
 var gf:GlowFilter = new GlowFilter(0x356D83, 100, 5, 5, 5, 3,
false,
 false);
 var gfBX:Tween = new Tween(gf, blurX, Elastic.easeOut, 5, 5, 1,
 true);
 var gfBY:Tween = new Tween(gf, blurY, Elastic.easeOut, 5, 5, 1,
 true);
 mc.onRollOver = function() {
 gfBX.continueTo(30, 2);
 gfBY.continueTo(30, 2);
 };
 mc.onRollOut = function() {
 gfBX.continueTo(5, 2);
 gfBY.continueTo(5, 2);
 };
 
 gfBX.onMotionChanged = function() {
 mc.filters = [gf];
 };
 }
 
 
 
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Re: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Mick G

if the answers is: hey dude, this is not
going to work properly, ever, then please just completely remove
wmode. It is getting people mad.


It's not broken - people use it, look at the advertising industry using it
on millions of pages/sites every day with their wonderful over the page
transparent advertising...

If you don't like it and it's not meeting your project's requirements of
being consistent/stable enough then don't use it.

...and I don't think anyone could answer the ever remark.

Now, if only there were a way to close a thread ;) My original subject seems
to have steered a little off course.
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[Flashcoders] Altering registration points, or centering movies

2006-10-11 Thread Josh Johnston
Is there anyway to dynamically reposition the
registration point of a movieclip? I'm loading the
mc's with attachMovie, and trying to reposition those
movies to the center of the stage, but I can't
guarantee that the registration points are in a fixed
location. Any advice is greatly appreciated.

Thanks,
Josh Johnston

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RE: [Flashcoders] Altering registration points, or centering movies

2006-10-11 Thread Merrill, Jason
http://www.darronschall.com/weblog/archives/54.cfm

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Josh Johnston
Sent: Wednesday, October 11, 2006 6:07 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Altering registration points, or centering
movies

Is there anyway to dynamically reposition the
registration point of a movieclip? I'm loading the
mc's with attachMovie, and trying to reposition those
movies to the center of the stage, but I can't
guarantee that the registration points are in a fixed
location. Any advice is greatly appreciated.

Thanks,
Josh Johnston

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RE: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Steven Sacks | BLITZ
 It's not broken - people use it, look at the advertising industry
using it
 on millions of pages/sites every day with their wonderful over the
page
 transparent advertising...

Wonderful?
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RE: [Flashcoders] Altering registration points, or centering movies

2006-10-11 Thread Josh Johnston
Beautiful! Thank you very much Jason.

--- Merrill, Jason [EMAIL PROTECTED]
wrote:


http://www.darronschall.com/weblog/archives/54.cfm
 
 Jason Merrill
 Bank of America 
 Learning  Organization Effectiveness - Technology
 Solutions 
  
  
  
  
  
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Josh
 Johnston
 Sent: Wednesday, October 11, 2006 6:07 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Altering registration
 points, or centering
 movies
 
 Is there anyway to dynamically reposition the
 registration point of a movieclip? I'm loading the
 mc's with attachMovie, and trying to reposition
 those
 movies to the center of the stage, but I can't
 guarantee that the registration points are in a
 fixed
 location. Any advice is greatly appreciated.
 
 Thanks,
 Josh Johnston
 
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Re: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Mick G

Sorry - I should have italicized my sarcasm :)

On 10/11/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


 It's not broken - people use it, look at the advertising industry
using it
 on millions of pages/sites every day with their wonderful over the
page
 transparent advertising...

Wonderful?
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Re: [Flashcoders] Flash transparent on top of Windows Media Player

2006-10-11 Thread Zárate

Sorry guys, it's my fault. I'm feeling completely idiot right now for
asking Adobe to fix and/or improve the player.

Adobe, you know what? Don't bother, we can always say that HTML is
worst. Who cares about crossplatform and stuff like that. It (seems
to) work on Win/IE, so that's enough.

Cheers guys,

Bye


On 10/11/06, Mick G [EMAIL PROTECTED] wrote:

Sorry - I should have italicized my sarcasm :)

On 10/11/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

  It's not broken - people use it, look at the advertising industry
 using it
  on millions of pages/sites every day with their wonderful over the
 page
  transparent advertising...

 Wonderful?
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