RE: [Flashcoders] Highligting words in a textField
myTextfield.htmlText = This is line 1.BRThis is line 2 with Bsome bold text/B. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ktt Sent: maandag 16 augustus 2010 0:26 To: Flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Highligting words in a textField Hello, I have a multiline text in a dynamic textfield with a scroll. How is it possible to higlight some words in a textFiled which is splited to lines (\n) ? Thank you in advance, Ktt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.851 / Virusdatabase: 271.1.1/3073 - datum van uitgifte: 08/15/10 08:35:00 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Highligting words in a textField
Thank you for reply. I use setTextFormat, but the parsing of textfield's lines content is quite tricky. I can extract text with getLineText, but having problems accesing a word's indexOf. Regrds, Ktt --- On Mon, 8/16/10, Henrik Andersson he...@henke37.cjb.net wrote: From: Henrik Andersson he...@henke37.cjb.net Subject: Re: [Flashcoders] Highligting words in a textField To: Flash Coders List flashcoders@chattyfig.figleaf.com Date: Monday, August 16, 2010, 2:11 AM ktt wrote: How is it possible to higlight some words in a textFiled which is splited to lines (\n) ? I would use the setTextFormat method if I had to use a TextField. But I would rather use flash.text.engine and assign a separate content element instead. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Highligting words in a textField
Hey Ktt, I found this, but it is AS2 I think. You might be able to convert to AS3 if you really need to. var format1_fmt:TextFormat = new TextFormat(); format1_fmt.font = Arial; var format2_fmt:TextFormat = new TextFormat(); format2_fmt.font = Courier; format2_fmt.color = 0xFF; format2_fmt.bold = true; this.createTextField(my_txt, this.getNextHighestDepth(), 0, 0, 300, 200); my_txt.multiline = true; my_txt.wordWrap = true; my_txt.setTextFormat(0, firstIndex, format1_fmt); my_txt.text = hallo this is a test made by Xeef from As.Org; var secondIndex:Number = my_txt.length; my_txt.setTextFormat(format1_fmt); SearcFor = Xeef; q = my_txt.text.indexOf(SearcFor); if (!(q+1)) { trace(string NOT found); } else { my_txt.setTextFormat(q, q+SearcFor.length, format2_fmt); } Here is the thread if you want to read up. http://www.bigresource.com/Tracker/Track-flash-dJD6qTTW2R/ Hope that is what you needed or at least get you going down the home stretch. Best, Karl On Aug 16, 2010, at 1:35 AM, ktt wrote: Thank you for reply. I use setTextFormat, but the parsing of textfield's lines content is quite tricky. I can extract text with getLineText, but having problems accesing a word's indexOf. Regrds, Ktt --- On Mon, 8/16/10, Henrik Andersson he...@henke37.cjb.net wrote: From: Henrik Andersson he...@henke37.cjb.net Subject: Re: [Flashcoders] Highligting words in a textField To: Flash Coders List flashcoders@chattyfig.figleaf.com Date: Monday, August 16, 2010, 2:11 AM ktt wrote: How is it possible to higlight some words in a textFiled which is splited to lines (\n) ? I would use the setTextFormat method if I had to use a TextField. But I would rather use flash.text.engine and assign a separate content element instead. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Highligting words in a textField
I did a google for dynamically highlighted words AS2 so maybe try dynamically highlighted words AS3 oops, well anyway.. GL Karl On Aug 16, 2010, at 1:35 AM, ktt wrote: Thank you for reply. I use setTextFormat, but the parsing of textfield's lines content is quite tricky. I can extract text with getLineText, but having problems accesing a word's indexOf. Regrds, Ktt --- On Mon, 8/16/10, Henrik Andersson he...@henke37.cjb.net wrote: From: Henrik Andersson he...@henke37.cjb.net Subject: Re: [Flashcoders] Highligting words in a textField To: Flash Coders List flashcoders@chattyfig.figleaf.com Date: Monday, August 16, 2010, 2:11 AM ktt wrote: How is it possible to higlight some words in a textFiled which is splited to lines (\n) ? I would use the setTextFormat method if I had to use a TextField. But I would rather use flash.text.engine and assign a separate content element instead. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Highligting words in a textField
Maybe if you could give a sample text and the words that should be highlighted we can advise you better. But in a nutshell I would use one or more RegExp if the words you are looking for are only a few different ones. If there are many or there is a complex syntax that needs to be analyzed then probably you should look into a string tokenizer. - Benny -Oorspronkelijk bericht- Van: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] Namens ktt Verzonden: maandag 16 augustus 2010 0:26 Aan: Flashcoders@chattyfig.figleaf.com Onderwerp: [Flashcoders] Highligting words in a textField Hello, I have a multiline text in a dynamic textfield with a scroll. How is it possible to higlight some words in a textFiled which is splited to lines (\n) ? Thank you in advance, Ktt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ Informatie van ESET NOD32 Antivirus, versie van database viruskenmerken 5368 (20100815) __ Het bericht is gecontroleerd door ESET NOD32 Antivirus. http://www.eset.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
Mika wrote: For an upcoming project, I will need to dwelwe in the 3d world of flash. I am in the stage of choosing the engine. If you were to keep as sole paramater the best photo realistic render, to display products (very little animation, mostly rotate around), what engine would you choose ? If FP 10 is your target, you probably wouldn't need anything but Flash (or, more accurately, AS3). Flash now has z-order, and you can do simple rotations just by manipulating the z depth of your faces. It is kind of primitive, and you have to do some fancy dancing even to rotate a cube, but it can be done. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] image issue
I have an image that is getting blurred a bit - is there anyway to prevent this - I want it to be sharp ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] image issue
Lehr, Theodore wrote: I have an image that is getting blurred a bit - is there anyway to prevent this - I want it to be sharp Turn off smoothing. Display it at no higher resolution than the same resolution that it is stored. Make a non blurred image. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] image issue
smoothing is off I tried to fool around with the jpeg quality in the publish settings - but that did not seem to impact it when I look at the properties - the image looks fine in the preview window... it is when the movie is published... From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson [he...@henke37.cjb.net] Sent: Monday, August 16, 2010 8:30 AM To: Flash Coders List Subject: Re: [Flashcoders] image issue Lehr, Theodore wrote: I have an image that is getting blurred a bit - is there anyway to prevent this - I want it to be sharp Turn off smoothing. Display it at no higher resolution than the same resolution that it is stored. Make a non blurred image. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] image issue
Hi, That sounds like your compression settings for the image maybe overriding the SWF ones. Right click the image in the Flash IDE library to check the compression settings for that image? HTH Glen On 16/08/2010 13:49, Lehr, Theodore wrote: smoothing is off I tried to fool around with the jpeg quality in the publish settings - but that did not seem to impact it when I look at the properties - the image looks fine in the preview window... it is when the movie is published... From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson [he...@henke37.cjb.net] Sent: Monday, August 16, 2010 8:30 AM To: Flash Coders List Subject: Re: [Flashcoders] image issue Lehr, Theodore wrote: I have an image that is getting blurred a bit - is there anyway to prevent this - I want it to be sharp Turn off smoothing. Display it at no higher resolution than the same resolution that it is stored. Make a non blurred image. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] image issue
Make sure its on the stage at even x and y positions, no decimal places. That's gotten me a few times. -- Matt Perkins - http://www.nudoru.com On Aug 16, 2010, at 8:49 AM, Lehr, Theodore ted_l...@federal.dell.com wrote: smoothing is off I tried to fool around with the jpeg quality in the publish settings - but that did not seem to impact it when I look at the properties - the image looks fine in the preview window... it is when the movie is published... From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson [he...@henke37.cjb.net] Sent: Monday, August 16, 2010 8:30 AM To: Flash Coders List Subject: Re: [Flashcoders] image issue Lehr, Theodore wrote: I have an image that is getting blurred a bit - is there anyway to prevent this - I want it to be sharp Turn off smoothing. Display it at no higher resolution than the same resolution that it is stored. Make a non blurred image. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] image issue
I think that was it! thanks From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Perkins [nudoru.m...@gmail.com] Sent: Monday, August 16, 2010 9:09 AM To: Flash Coders List Subject: Re: [Flashcoders] image issue Make sure its on the stage at even x and y positions, no decimal places. That's gotten me a few times. -- Matt Perkins - http://www.nudoru.com On Aug 16, 2010, at 8:49 AM, Lehr, Theodore ted_l...@federal.dell.com wrote: smoothing is off I tried to fool around with the jpeg quality in the publish settings - but that did not seem to impact it when I look at the properties - the image looks fine in the preview window... it is when the movie is published... From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson [he...@henke37.cjb.net] Sent: Monday, August 16, 2010 8:30 AM To: Flash Coders List Subject: Re: [Flashcoders] image issue Lehr, Theodore wrote: I have an image that is getting blurred a bit - is there anyway to prevent this - I want it to be sharp Turn off smoothing. Display it at no higher resolution than the same resolution that it is stored. Make a non blurred image. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] free fdt pure from facebook group
hi guys i'm just doing this myself but it seems that powerflasher is giving away fdt pure until the end of the month. It's a bit like the way adobe was giving flexbuilder away during the flashbuilder beta and the way drug dealers give away a free sample to get you hooked from the site: *Sign-up for your free FDT Pure license today!* We’re excited to have your User Group join our program and to celebrate we’re giving away FDT Pure licenses (normally valued at $129) to all its members. FDT Pure turns Eclipse into a powerful Flex/Flash, ActionScript, MXML and haXe editor providing coders with sophisticated coding functions including: - Advanced Code Completion - Outline View - Jump to Declaration - Open Resource - AS2, AS3, haXe, Flex and AIR support - Creation wizards - Switchable Flex SDKs - Flex SDK 3 and MTASC support - Flash CS3 and CS4 support - Customizable and incremental compilation - Syntactic and Semantic Highlighting if you're interested, join the following facebook group http://www.facebook.com/group.php?gid=140912345930270 you'll need the name of the facebook group and it's url when you sign up for the fdt key have fun a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: RE: [Flashcoders] image issue
Is your image on exact pixels? Make sure the x and y are not on decimals but whole numbers. On Aug 16, 2010 8:49 AM, Lehr, Theodore ted_l...@federal.dell.com wrote: smoothing is off I tried to fool around with the jpeg quality in the publish settings - but that did not seem to impact it when I look at the properties - the image looks fine in the preview window... it is when the movie is published... From: flashcoders-boun...@chattyfig.figleaf.com [ flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson [ he...@henke37.cjb.net] Sent: Monday, August 16, 2010 8:30 AM To: Flash Coders List Subject: Re: [Flashcoders] image issue Lehr, Theodore wrote: I have an image that is getting blurred a bit - is there anyway to prevent ... ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Facebook API GetPhotos not working
Thanks for the suggestion Steven. I've spent a week trying to work with Facebook and the best I have managed is an AIR app using the actionscript-facebook api with AIR CONNECT. I can successfully log in and allow extended permissions and upload a picture from a webcam. I'm reasonably happy with that. Although I can't seem to grant regular permissions to access a user's photos. Do you know how this is done? I have had a quick go with Graph API (just making URLLoader calls and ignoring the actionscript api) and I can get an access token but I'm getting errors trying to grant access to user_photos as I'm not passing a redirect_uri as a parameter. But as its an AIR app I don't want/need a redirect so what should I be doing? Do I need to switch this back to a web based app rather than desktop app to use this method? In which case logging in might become an issue again! Thanks for your help, David Date: Sat, 14 Aug 2010 23:36:34 -0700 From: flash...@stevensacks.net To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Facebook API GetPhotos not working I _highly_ recommend using the Graph API instead of the RESTful API. It's S much simpler and easier. http://developers.facebook.com/docs/api ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Saving MC as image
I am finding some tutorials for saving a mc as an image - using com.adobe.images.JPGEncoder --- What I am finding seems to show that you need some type of server-side code to actually save the image locally (php, ...) Is there a way to do it all just in Flash? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AS2.0 - Parsing special HTML characters in CDATA - onLoad vs onData
Hi everyone, It is a bit outdated topic of AS2.0. I just wonder if somebody can explain me why onLoad and (inderectly) onData produces different CDATA node values. I lost a lot of time trying to figure this out, searching the Web did not help much... Let's consider an XML file source: node![CDATA[lt;]]/node 1) After loading to an XML object, when tracing the xml in its onLoad handler, the output is: nodelt;/node When trying to pass the CDATA node's nodeValue to a HTML enabled text field (as html text), then the text field is blank. The reason is that nodeValue returns a single character instead of lt;, so the html text field tries to open a html tag displaying nothing... 2) When capturing onData and creating a new XML object from raw XML file source like this: xml.onLoad=function(source){ var newXML = XML(source); trace(newXML); } ...then the trace outputs: nodeamp;lt;/node (the ampersand is converted !) After passing CDATA node's nodeValue to an HTML text field I got: (less than) ... as want and expected. The nodeValue returned lt; this time instead of the single less-than character. I couldn't find a way to display less-than after capturing onLoad other than writing in the xml file: ![CDATA[.amp;lt;]] Is this an onLoad parsing bug of the Flash Player ? Or maybe using onLoad is just not a good idea and should be avoided ? I have a number of onLoad handlers around in a big project, probably all need conversion... Thanks, Greg ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Trigonometry Problem
have the items align into a circle at the nearest point, *keeping the same angle* I'm not sure what that means exactly, but check out Point.polar() Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of jared stanley Sent: Wednesday, August 11, 2010 3:51 PM To: Flash Coders List Subject: [Flashcoders] Trigonometry Problem hey all, working on getting a grid to expand into a circle. I would like to: - place items in a grid - calculate angle from centerpoint(or any desired point) - have the items align into a circle at the nearest point, *keeping the same angle* here's my progress: http://lab.freestyleinteractive.com/jared/maths/radius.html the start and end is pretty close to what i want, but i'd like the items to rearrange keeping the same angle, so an item that was on the top left would stay on the top left area and an item to the right in the grid would stay to the right in a circle. hope this makes sense. code is below, thanks for any help! private function init():void{ //create and center container clip mainClip = new MovieClip(); //container clip for all items addChild(mainClip); mainClip.x = stage.stageWidth / 2; mainClip.y = stage.stageHeight / 2; createParticles(); //draw circle around centerpoint for visual reference mainClip.graphics.lineStyle(2, 0xff, .5); mainClip.graphics.drawCircle(0, 0, 100); // stage.addEventListener(MouseEvent.CLICK, expand); } private function createParticles():void{ for(var i:int = 0; imaxParticles; i++){ var particle:Particle = new Particle();//just a sprite with some properties //create grid, calculate original X Y positons; particle.i = i; particle.x = (particle.width + 5) * (i % 20); particle.y = (particle.height + 5) * Math.floor(i / 20); particle.ox = particle.x; particle.oy = particle.y; //calculate angle from the 0 point; var rad:Number = Math.atan2(mainClip.x-particle.y, mainClip.y-particle.x); var angle:Number = rad * 180 / Math.PI; particle.angle = angle; mainClip.addChild(particle); //put all particles in an array to be referenced below particlesArr.push(particle); } //code below is to recenter the grid on the centerpoint instead of top left var tmpw:Number = mainClip.width; var tmph:Number = mainClip.height; //loop through to offset the grid so it's even within the page for(i = 0; iparticlesArr.length; i++){ var p:Particle = particlesArr[i]; p.x -= tmpw* 0.5; p.y -= tmph* 0.5; p.ox = p.x; p.oy = p.y } addEventListener(Event.ENTER_FRAME, moveAll); } private function expand(e:MouseEvent):void{ isGrid = !isGrid; for each (var p in particlesArr) { p.tgtx = Math.cos(p.angle)*mag; p.tgty = Math.sin(p.angle)*mag; } } private function moveAll(e:Event):void{ var mainTgtX:Number; var mainTgtY:Number; if(!isGrid){ for each (var p in particlesArr) { p.x += (p.tgtx - p.x) /20; p.y += (p.tgty - p.y) /20; } }else { for each (p in particlesArr) { p.x += (p.ox - p.x) /20; p.y += (p.oy- p.y) /10; } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Saving MC as image
Lehr, Theodore wrote: server-side code ... save the image locally I hope that you see the issue here. Just use a FileRefference instead. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Trigonometry Problem
I always refer to this for all my trigonometry needs http://www.actionscript.org/resources/articles/155/1/trigonometry-and-flash/ Page1.html From: Merrill, Jason jason.merr...@bankofamerica.com Reply-To: Flash Coders List flashcoders@chattyfig.figleaf.com Date: Mon, 16 Aug 2010 12:57:22 -0400 To: Flash Coders List flashcoders@chattyfig.figleaf.com Conversation: [Flashcoders] Trigonometry Problem Subject: RE: [Flashcoders] Trigonometry Problem have the items align into a circle at the nearest point, *keeping the same angle* I'm not sure what that means exactly, but check out Point.polar() Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of jared stanley Sent: Wednesday, August 11, 2010 3:51 PM To: Flash Coders List Subject: [Flashcoders] Trigonometry Problem hey all, working on getting a grid to expand into a circle. I would like to: - place items in a grid - calculate angle from centerpoint(or any desired point) - have the items align into a circle at the nearest point, *keeping the same angle* here's my progress: http://lab.freestyleinteractive.com/jared/maths/radius.html the start and end is pretty close to what i want, but i'd like the items to rearrange keeping the same angle, so an item that was on the top left would stay on the top left area and an item to the right in the grid would stay to the right in a circle. hope this makes sense. code is below, thanks for any help! private function init():void{ //create and center container clip mainClip = new MovieClip(); //container clip for all items addChild(mainClip); mainClip.x = stage.stageWidth / 2; mainClip.y = stage.stageHeight / 2; createParticles(); //draw circle around centerpoint for visual reference mainClip.graphics.lineStyle(2, 0xff, .5); mainClip.graphics.drawCircle(0, 0, 100); // stage.addEventListener(MouseEvent.CLICK, expand); } private function createParticles():void{ for(var i:int = 0; imaxParticles; i++){ var particle:Particle = new Particle();//just a sprite with some properties //create grid, calculate original X Y positons; particle.i = i; particle.x = (particle.width + 5) * (i % 20); particle.y = (particle.height + 5) * Math.floor(i / 20); particle.ox = particle.x; particle.oy = particle.y; //calculate angle from the 0 point; var rad:Number = Math.atan2(mainClip.x-particle.y, mainClip.y-particle.x); var angle:Number = rad * 180 / Math.PI; particle.angle = angle; mainClip.addChild(particle); //put all particles in an array to be referenced below particlesArr.push(particle); } //code below is to recenter the grid on the centerpoint instead of top left var tmpw:Number = mainClip.width; var tmph:Number = mainClip.height; //loop through to offset the grid so it's even within the page for(i = 0; iparticlesArr.length; i++){ var p:Particle = particlesArr[i]; p.x -= tmpw* 0.5; p.y -= tmph* 0.5; p.ox = p.x; p.oy = p.y } addEventListener(Event.ENTER_FRAME, moveAll); } private function expand(e:MouseEvent):void{ isGrid = !isGrid; for each (var p in particlesArr) { p.tgtx = Math.cos(p.angle)*mag; p.tgty = Math.sin(p.angle)*mag; } } private function moveAll(e:Event):void{ var mainTgtX:Number; var mainTgtY:Number; if(!isGrid){ for each (var p in particlesArr) { p.x += (p.tgtx - p.x) /20; p.y += (p.tgty - p.y) /20; } }else { for each (p in particlesArr) { p.x += (p.ox - p.x) /20; p.y += (p.oy- p.y) /10; } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list
Re: [Flashcoders] Photo-realistic 3d in as3
I plan to target FP10, but I have a 3d designer doing the modelling work, so i will need to import models. The app is part of a large project, and I want it to be able to grow overtime. A solid engine is hence required. The models will range from soccer balls, rugby ball, hand ball ... to shirts, sockets and so on. But I'd like to be able to extend to any kind of 3d model over time. We might also model a full character to 'wear' the products. On Mon, Aug 16, 2010 at 11:09, Kerry Thompson al...@cyberiantiger.bizwrote: Mika wrote: For an upcoming project, I will need to dwelwe in the 3d world of flash. I am in the stage of choosing the engine. If you were to keep as sole paramater the best photo realistic render, to display products (very little animation, mostly rotate around), what engine would you choose ? If FP 10 is your target, you probably wouldn't need anything but Flash (or, more accurately, AS3). Flash now has z-order, and you can do simple rotations just by manipulating the z depth of your faces. It is kind of primitive, and you have to do some fancy dancing even to rotate a cube, but it can be done. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Saving MC as image
Like Henrik says, just use FileReference. http://www.quietless.com/kitchen/dynamically-create-an-image-in-flash-and-save-it-to-the-desktop-or-server/ On Mon, Aug 16, 2010 at 10:01 AM, Henrik Andersson he...@henke37.cjb.netwrote: Lehr, Theodore wrote: server-side code ... save the image locally I hope that you see the issue here. Just use a FileRefference instead. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Photo-realistic 3d in as3
Then you should probably narrow it down between Away3D and Papervision3D. Adobe is announcing 3D support for the Flash player at Max in October it sounds like, but that's a ways off. I know Papervision3D can do what you're asking. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mika Sent: Monday, August 16, 2010 1:47 PM To: Flash Coders List Subject: Re: [Flashcoders] Photo-realistic 3d in as3 I plan to target FP10, but I have a 3d designer doing the modelling work, so i will need to import models. The app is part of a large project, and I want it to be able to grow overtime. A solid engine is hence required. The models will range from soccer balls, rugby ball, hand ball ... to shirts, sockets and so on. But I'd like to be able to extend to any kind of 3d model over time. We might also model a full character to 'wear' the products. On Mon, Aug 16, 2010 at 11:09, Kerry Thompson al...@cyberiantiger.bizwrote: Mika wrote: For an upcoming project, I will need to dwelwe in the 3d world of flash. I am in the stage of choosing the engine. If you were to keep as sole paramater the best photo realistic render, to display products (very little animation, mostly rotate around), what engine would you choose ? If FP 10 is your target, you probably wouldn't need anything but Flash (or, more accurately, AS3). Flash now has z-order, and you can do simple rotations just by manipulating the z depth of your faces. It is kind of primitive, and you have to do some fancy dancing even to rotate a cube, but it can be done. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
I would like to point out that photo realistic 3d in Flash is not exactly possible. Especially, seeing as this is your first 3D project, I feel obligated to inform you of this. Most of the better looking 3D sites done with Flash, use a mix of PaperVision and optical illusions of rendered animation (i.e. after effects pieces) and dovetail them together. Importing 3D models to use in AS3 through pv3d, is not exactly fast. Models have to have a low polygon count otherwise your fps is going to be horrible. On Mon, Aug 16, 2010 at 10:50 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Then you should probably narrow it down between Away3D and Papervision3D. Adobe is announcing 3D support for the Flash player at Max in October it sounds like, but that's a ways off. I know Papervision3D can do what you're asking. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mika Sent: Monday, August 16, 2010 1:47 PM To: Flash Coders List Subject: Re: [Flashcoders] Photo-realistic 3d in as3 I plan to target FP10, but I have a 3d designer doing the modelling work, so i will need to import models. The app is part of a large project, and I want it to be able to grow overtime. A solid engine is hence required. The models will range from soccer balls, rugby ball, hand ball ... to shirts, sockets and so on. But I'd like to be able to extend to any kind of 3d model over time. We might also model a full character to 'wear' the products. On Mon, Aug 16, 2010 at 11:09, Kerry Thompson al...@cyberiantiger.bizwrote: Mika wrote: For an upcoming project, I will need to dwelwe in the 3d world of flash. I am in the stage of choosing the engine. If you were to keep as sole paramater the best photo realistic render, to display products (very little animation, mostly rotate around), what engine would you choose ? If FP 10 is your target, you probably wouldn't need anything but Flash (or, more accurately, AS3). Flash now has z-order, and you can do simple rotations just by manipulating the z depth of your faces. It is kind of primitive, and you have to do some fancy dancing even to rotate a cube, but it can be done. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
Thats the path I will probably take. Havent found any valuable usability/features comparisons between sandy3d and away3d tho. As for papervision, this http://www.unitzeroone.com/blog/2009/09/28/goodbye-papervision/ sounds like away3d is the one to keep. I read Thibault Imbert thoughts about FP11 and 3d, but my deadline is in october, so that's out of the loop. Thanks for the input. Could you point me out to some ressources about modeling good practices for away3d ? mika On Mon, Aug 16, 2010 at 19:50, Merrill, Jason jason.merr...@bankofamerica.com wrote: Then you should probably narrow it down between Away3D and Papervision3D. Adobe is announcing 3D support for the Flash player at Max in October it sounds like, but that's a ways off. I know Papervision3D can do what you're asking. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mika Sent: Monday, August 16, 2010 1:47 PM To: Flash Coders List Subject: Re: [Flashcoders] Photo-realistic 3d in as3 I plan to target FP10, but I have a 3d designer doing the modelling work, so i will need to import models. The app is part of a large project, and I want it to be able to grow overtime. A solid engine is hence required. The models will range from soccer balls, rugby ball, hand ball ... to shirts, sockets and so on. But I'd like to be able to extend to any kind of 3d model over time. We might also model a full character to 'wear' the products. On Mon, Aug 16, 2010 at 11:09, Kerry Thompson al...@cyberiantiger.bizwrote: Mika wrote: For an upcoming project, I will need to dwelwe in the 3d world of flash. I am in the stage of choosing the engine. If you were to keep as sole paramater the best photo realistic render, to display products (very little animation, mostly rotate around), what engine would you choose ? If FP 10 is your target, you probably wouldn't need anything but Flash (or, more accurately, AS3). Flash now has z-order, and you can do simple rotations just by manipulating the z depth of your faces. It is kind of primitive, and you have to do some fancy dancing even to rotate a cube, but it can be done. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
Mika wrote: I plan to target FP10, but I have a 3d designer doing the modelling work, so i will need to import models. The app is part of a large project, and I want it to be able to grow overtime. A solid engine is hence required. The models will range from soccer balls, rugby ball, hand ball ... to shirts, sockets and so on. But I'd like to be able to extend to any kind of 3d model over time. We might also model a full character to 'wear' the products. Then Flash's rather weak built-in 3D capabilities won't work for you. They're good for primitives (spheres, cubes, and the like), but not complex models. You should probably look into Papervision--it's a much more capable 3D engine. Or, if you're not married to Flash, you should look into Unity or Director. Both offer much more powerful 3D engines. Unity is probably easier to user, and the company seems to have a stronger commitment to it than Adobe does to Shockwave, but the Shockwave player penetration is way, way higher than Unity's. And, despite rumors you may have heard, Director isn't dead. I hear rumors that a Director update is coming, and may be in alpha or beta testing. And, while you're exploring the engine, You might want to advise your 3D designers to go light on the polygons (I assume your models will be polygon-based, and not bones). The more polygons your model has, the more it will tax the system. I'd use enough to make it look good, but not go overboard. It doesn't sound like you're going to need things like lights or shaders, which also can stress the system, but you still need to keep the poly count low. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Photo-realistic 3d in as3
As for papervision, this http://www.unitzeroone.com/blog/2009/09/28/goodbye-papervision/ sounds like away3d is the one to keep. Possibly, given the Papervision3D team has changed and lately doesn't seem to be doing much development, but that post, from almost a full year ago, was just about one of the core team members leaving. Papervision3D as a library is still in wide use. Even if Papervision3D doesn't ever go to the next version, I wouldn't completely throw it out of consideration. I'd google some stuff on Papversion3D vs. Away3D and do some feature comparisions. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
Hi, I guess I'll chime in one more time and say Swift 3D is a very powerful tool for flash 3d. Swift was built to integrate to flash and it also will let you import your 3DSMAX files (and many other formats including Papervision3D support) into it. But I believe, but don't quote me, that swift has a poly reduction filter so you can bring in your 3DSMAX file in and if it has too many polys, it will help you reduce them. Kind of like illustrators simplify path filter. Again, Swift was built so you could create 3D FOR Flash. I have seed some amazing 3D work from swift. Haven't heard too many talk about it though, but it caught my eye. Might be worth a look-see. http://www.erain.com/ Best, Karl On Aug 16, 2010, at 1:46 PM, Merrill, Jason wrote: As for papervision, this http://www.unitzeroone.com/blog/2009/09/28/goodbye-papervision/ sounds like away3d is the one to keep. Possibly, given the Papervision3D team has changed and lately doesn't seem to be doing much development, but that post, from almost a full year ago, was just about one of the core team members leaving. Papervision3D as a library is still in wide use. Even if Papervision3D doesn't ever go to the next version, I wouldn't completely throw it out of consideration. I'd google some stuff on Papversion3D vs. Away3D and do some feature comparisions. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Photo-realistic 3d in as3
Swift was built to integrate to flash and Regarding that, depending on what kind of rotation you require, Swift3D might work. But know a few things about that: 1) Swift 3D, as one of the export options, exports to Papervision3D, so it will look as good as things rendered with Papervision3D look. Which is pretty good, but it may not be good enough for you if you are going for photo realism. 2) Swift 3D also exports sequences and .swf animations. This is cool, and you could tweak rendering settings to get the optimal look, but you will be confined to rotate the product one way (for example, export an animation of the product rotating 360 on a single axis) but would not allow for dynamic user controlled rotation if you get what I mean - at least along a single axis. Actionscript could be used to control how far around the object is rotated based on mouse position or whatever. 3) If you really want photo realism, render the entire sequence as a movie, .swf or bitmap sequence in the original 3D renderer app (like Renderman, Maya, SoftImage, Lightwave, Blender, or StudioMax or whatever) and bring that into flash. This will have the same interactive limitations as #2 above, but could potentially look better than Swift3D. 4) some 3D apps like Maya have Flash animation export, (it uses Swift 3D's renderer) so that might also be an option (though same interactive limitations again as #2) Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Monday, August 16, 2010 3:37 PM To: Flash Coders List Subject: Re: [Flashcoders] Photo-realistic 3d in as3 Hi, I guess I'll chime in one more time and say Swift 3D is a very powerful tool for flash 3d. Swift was built to integrate to flash and it also will let you import your 3DSMAX files (and many other formats including Papervision3D support) into it. But I believe, but don't quote me, that swift has a poly reduction filter so you can bring in your 3DSMAX file in and if it has too many polys, it will help you reduce them. Kind of like illustrators simplify path filter. Again, Swift was built so you could create 3D FOR Flash. I have seed some amazing 3D work from swift. Haven't heard too many talk about it though, but it caught my eye. Might be worth a look-see. http://www.erain.com/ Best, Karl On Aug 16, 2010, at 1:46 PM, Merrill, Jason wrote: As for papervision, this http://www.unitzeroone.com/blog/2009/09/28/goodbye-papervision/ sounds like away3d is the one to keep. Possibly, given the Papervision3D team has changed and lately doesn't seem to be doing much development, but that post, from almost a full year ago, was just about one of the core team members leaving. Papervision3D as a library is still in wide use. Even if Papervision3D doesn't ever go to the next version, I wouldn't completely throw it out of consideration. I'd google some stuff on Papversion3D vs. Away3D and do some feature comparisions. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Saving MC as image
Thanks - that is doing the trick... One issue: I am doing: var file:FileReference = new FileReference(); var jpgSrc:BitmapData = new MitmapData(mc.width, mc.height); jpgSrc.draw(mc); var jpgEncoder:JPGEncoder = new JPGEncoder(85); var jpgStream:ByteArray = jpgEncoder.encode(jpgSource); file.save(jpgStream, 'test.jpg'); The issue I am having is that the mc is not lining up with the image... the image seems to be capturing the stage at 0,0 which is only getting like the top right of the mc anyway to line the mc up with the jpg? From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson [he...@henke37.cjb.net] Sent: Monday, August 16, 2010 1:01 PM To: Flash Coders List Subject: Re: [Flashcoders] Saving MC as image Lehr, Theodore wrote: server-side code ... save the image locally I hope that you see the issue here. Just use a FileRefference instead. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Photo-realistic 3d in as3
I believe it will let you, in swift, create an interactive animation utilizing the vectors of your polys and integrate AS code to control it, but it is output to a swf file like Jason was saying. It has been a while, but I saw a example that had a wire frame with graphics on it that was rotatable by the user and was linked to popups that had info in them. Meaning you could probably, for your project, pull off the 360 rotation plus link to descriptors, etc, etc. The example I saw was from Swift 3, but Swift 4 is promising IMO. Take a look... http://www.erain.com/products/swift3d/examples/ But as a side note, I also think Unity 3D and Away 3D would be a good choice as well for the whole photo realism. Just depends on what env you want to work with. Best, Karl On Aug 16, 2010, at 3:02 PM, Merrill, Jason wrote: Swift was built to integrate to flash and Regarding that, depending on what kind of rotation you require, Swift3D might work. But know a few things about that: 1) Swift 3D, as one of the export options, exports to Papervision3D, so it will look as good as things rendered with Papervision3D look. Which is pretty good, but it may not be good enough for you if you are going for photo realism. 2) Swift 3D also exports sequences and .swf animations. This is cool, and you could tweak rendering settings to get the optimal look, but you will be confined to rotate the product one way (for example, export an animation of the product rotating 360 on a single axis) but would not allow for dynamic user controlled rotation if you get what I mean - at least along a single axis. Actionscript could be used to control how far around the object is rotated based on mouse position or whatever. 3) If you really want photo realism, render the entire sequence as a movie, .swf or bitmap sequence in the original 3D renderer app (like Renderman, Maya, SoftImage, Lightwave, Blender, or StudioMax or whatever) and bring that into flash. This will have the same interactive limitations as #2 above, but could potentially look better than Swift3D. 4) some 3D apps like Maya have Flash animation export, (it uses Swift 3D's renderer) so that might also be an option (though same interactive limitations again as #2) Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Monday, August 16, 2010 3:37 PM To: Flash Coders List Subject: Re: [Flashcoders] Photo-realistic 3d in as3 Hi, I guess I'll chime in one more time and say Swift 3D is a very powerful tool for flash 3d. Swift was built to integrate to flash and it also will let you import your 3DSMAX files (and many other formats including Papervision3D support) into it. But I believe, but don't quote me, that swift has a poly reduction filter so you can bring in your 3DSMAX file in and if it has too many polys, it will help you reduce them. Kind of like illustrators simplify path filter. Again, Swift was built so you could create 3D FOR Flash. I have seed some amazing 3D work from swift. Haven't heard too many talk about it though, but it caught my eye. Might be worth a look-see. http://www.erain.com/ Best, Karl On Aug 16, 2010, at 1:46 PM, Merrill, Jason wrote: As for papervision, this http://www.unitzeroone.com/blog/2009/09/28/goodbye-papervision/ sounds like away3d is the one to keep. Possibly, given the Papervision3D team has changed and lately doesn't seem to be doing much development, but that post, from almost a full year ago, was just about one of the core team members leaving. Papervision3D as a library is still in wide use. Even if Papervision3D doesn't ever go to the next version, I wouldn't completely throw it out of consideration. I'd google some stuff on Papversion3D vs. Away3D and do some feature comparisions. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm
Re: [Flashcoders] Photo-realistic 3d in as3
On 17 August 2010 07:31, Karl DeSaulniers k...@designdrumm.com wrote: I believe it will let you, in swift, create an interactive animation utilizing the vectors of your polys and integrate AS code to control it, Swift is just generating the polygon ,odel and textures. In order to add interactivity you're still going to need a 3D engine like Papervision. imho if you're going to take this approach you'd be better to use a 'real' 3D modeller, asJason has suggested. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders