[Flightgear-devel] gettimeofday, rand, simgear configure

2002-12-11 Thread David Luff
I've just tried configuring a fresh checkout of Simgear on a fresh install
of Libranet Linux (Debian Woody based) and the configure script can't find
gettimeofday, rand, srand, rand48 and a host of others at the end of the
configure script.  This breaks timing.cxx :-(  Given that simultaneous
changes have occurred to both my OS install and the Simgear configure
script (according to the CVS logs) I'm not entirely sure where the problem
lies!

Does anyone have any idea what to do about fixing this?

(Plib-1.6.0 compiled OK on the same system and I'm using gcc-3.2 if that's
of any relevance.)

Cheers - Dave


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Re: [Flightgear-devel] gettimeofday, rand, simgear configure

2002-12-11 Thread Curtis L. Olson
David,

The best thing to do would be to look at your config.log and see
exactly why those checks are failing.

Regards,

Curt.


David Luff writes:
 I've just tried configuring a fresh checkout of Simgear on a fresh install
 of Libranet Linux (Debian Woody based) and the configure script can't find
 gettimeofday, rand, srand, rand48 and a host of others at the end of the
 configure script.  This breaks timing.cxx :-(  Given that simultaneous
 changes have occurred to both my OS install and the Simgear configure
 script (according to the CVS logs) I'm not entirely sure where the problem
 lies!
 
 Does anyone have any idea what to do about fixing this?
 
 (Plib-1.6.0 compiled OK on the same system and I'm using gcc-3.2 if that's
 of any relevance.)
 
 Cheers - Dave
 
 
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re: [Flightgear-devel] gettimeofday, rand, simgear configure

2002-12-11 Thread David Luff
Curtis L Olson writes:
The best thing to do would be to look at your config.log and see
exactly why those checks are failing.

Hmm, why didn't I think of that?  Doh!

The checks that are unexpectedly failing all have references to the Metakit librarys.  
The stuff included below (for gettimeofday) is typical.  I've compiled Metakit with 
the same compiler (3.2), added the install location to ld.so.conf and run ldconfig, 
and have no Metakit package installed, so I'm out of ideas :-(

Cheers - Dave

configure:8156: checking for gettimeofday
configure:8199: gcc-3.2 -o conftest -Wall -O2 -D_REENTRANT -I/usr/X11R6/include 
-L/usr/X11R6/lib conftest.c -lm  -lmk4 5
/usr/local/lib/libmk4.so: undefined reference to `operator new[](unsigned)'
/usr/local/lib/libmk4.so: undefined reference to `vtable for 
__cxxabiv1::__si_class_type_info'
/usr/local/lib/libmk4.so: undefined reference to `operator delete(void*)'
/usr/local/lib/libmk4.so: undefined reference to `__gxx_personality_v0'
/usr/local/lib/libmk4.so: undefined reference to `__cxa_pure_virtual'
/usr/local/lib/libmk4.so: undefined reference to `vtable for 
__cxxabiv1::__class_type_info'
/usr/local/lib/libmk4.so: undefined reference to `operator delete[](void*)'
/usr/local/lib/libmk4.so: undefined reference to `operator new(unsigned)'
collect2: ld returned 1 exit status
configure:8202: $? = 1
configure: failed program was:
#line 8161 configure
#include confdefs.h
/* System header to define __stub macros and hopefully few prototypes,
which can conflict with char gettimeofday (); below.  */
#include assert.h
/* Override any gcc2 internal prototype to avoid an error.  */
#ifdef __cplusplus
extern C
#endif
/* We use char because int might match the return type of a gcc2
   builtin and then its argument prototype would still apply.  */
char gettimeofday ();
char (*f) ();

#ifdef F77_DUMMY_MAIN
#  ifdef __cplusplus
 extern C
#  endif
   int F77_DUMMY_MAIN() { return 1; }
#endif
int
main ()
{
/* The GNU C library defines this for functions which it implements
to always fail with ENOSYS.  Some functions are actually named
something starting with __ and the normal name is an alias.  */
#if defined (__stub_gettimeofday) || defined (__stub___gettimeofday)
choke me
#else
f = gettimeofday;
#endif

  ;
  return 0;
}
configure:8218: result: no

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[Flightgear-devel] New Segfault, CVS this AM, gdb stack trace

2002-12-11 Thread William Earnest
Hello,

	Managed to get more info than usual from an execution crash after 
rebuild with 12/11/02 7AM EST CVS. Hope someone can make use of it. 
Run on RH 7.1, g++ = 2.96-112.7.1 of RH.

--
Bill Earnest  wde3@ptd-dot-net  Linux Powered   Allentown, PA, USA
Computers, like air conditioners, work poorly with Windows open.
Done reading panel instruments
Loaded new panel from Aircraft/c172/Panels/c172-vfr-panel.xml
leave NewTgtAirportInit()start of fgInitProps()

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1024 (LWP 4124)]
0x0807bd47 in setFreeze (f=false) at ../../src/Main/globals.hxx:241
241 inline FGSoundMgr *get_soundmgr() const { return soundmgr; }
(gdb) bt
#0  0x0807bd47 in setFreeze (f=false) at ../../src/Main/globals.hxx:241
#1  0x08404fd2 in SGRawValueFunctionsbool::setValue (this=0x92a8368, 
value=false) at /usr/local/include/simgear/misc/props.hxx:331
#2  0x083817a7 in SGPropertyNode::setBoolValue (this=0x8853aa0, value=false)
at props.cxx:374
#3  0x08382bc6 in SGPropertyNode::tie (this=0x8853aa0, rawValue=@0xb490, 
useDefault=true) at props.cxx:1522
#4  0x0807c4f1 in fgInitProps () at ../../src/Main/globals.hxx:254
#5  0x08074a14 in fgInitSubsystems () at fg_init.cxx:1596
#6  0x0805315a in fgIdleFunction () at main.cxx:1314
#7  0x40288123 in idleWait () from /usr/lib/libglut.so.3
#8  0x080561ee in main (argc=1, argv=0xb944) at main.cxx:1815
#9  0x4032c657 in __libc_start_main (main=0x80561d0 main, argc=1, 
ubp_av=0xb944, init=0x804def8 _init, fini=0x8452c34 _fini, 
rtld_fini=0x4000dcd4 _dl_fini, stack_end=0xb93c)
at ../sysdeps/generic/libc-start.c:129




Re: [Flightgear-devel] [OT] BA-609, V-22 derivative aircraft

2002-12-11 Thread Andy Ross
Carsten.Hoefer wrote:
 Forgetting about all 'unsafe' situations in helicopters, do we have
 one in flightgear? Is it possible to model one with the existing
 flight models we use?

Not without a lot of code work.  Helicopters have a bunch of effects
that don't exist in the current FDMs.

Things like asymmetric lift effects would need to be revisited. Both
YASim and JSBSim model P factor, which is what the same effect is
called on a fixed wing propeller aircraft, via a hack that isn't
general enough to handle ~90 degree AoAs.  Other stuff, like blade
flapping and precession of the main rotor just don't exist and would
need to be done from scratch.

For myself, I don't find PC simulation of helicopters very
interesting.  Existing throttles don't have anywhere near enough
precision to simulate a collective, IMHO.  Helicopter pilots maintain
altitude by feeling for very slight changes in vertical acceleration
and adjusting with tiny movements of the collective.  There's no way
we can simulate that well.  We could do it with an autopilot like
device, of course, but where's the fun in that?  You might as well
just install Commanche MCMXIV or whatnot to get same level of
simulation realism. :)

If you want to try hovering in FlightGear, try the Harrier.  That
thing is really difficult to hover, for all the same reasons that the
real aircraft is difficult to hover.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
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Re: [Flightgear-devel] [OT] BA-609, V-22 derivative aircraft

2002-12-11 Thread C. Hotchkiss


Curtis L. Olson wrote:

Tony Peden writes:


--- Jim Wilson [EMAIL PROTECTED] wrote:


Hmmmthat should thin the ranks down on Wall St even more. ...   IMHO
that thing
even looks dangerous :-)


More dangerous than a helicopter?  ...

It sounds like avoiding the vortex ring state...



I think the big danger is at landing or takeoff.  ...


The big problematic area for this class of aircraft historically has 
been the transition between hover, or rotor based operation and 
flying, where the wings are important. That regime is unstable and 
recovery difficult.

Regards,

Charlie H.

--
C makes it easy to shoot yourself in the foot;
C++ makes it harder, but when you do, it blows
away your whole leg. - Bjarne Stroustrup


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[Flightgear-devel] SimGear configure problem (metakit)

2002-12-11 Thread David Megginson
With the latest SimGear CVS, I'm getting this in config.log:

  configure:8649: checking for ftime
  configure:8699: gcc-3.2 -o conftest -g -O1 -finline-limit=6 -finline-functions 
-D_REENTRANT -I/usr/X11R6/include -L/usr/X11R6/lib conftest.c -lm -ljpeg  -lmk4 5
  /usr/local/lib/libmk4.so: undefined reference to `operator new[](unsigned)'
  /usr/local/lib/libmk4.so: undefined reference to `vtable for 
__cxxabiv1::__si_class_type_info'
  /usr/local/lib/libmk4.so: undefined reference to `operator delete(void*)'
  /usr/local/lib/libmk4.so: undefined reference to `__gxx_personality_v0'
  /usr/local/lib/libmk4.so: undefined reference to `__cxa_pure_virtual'
  /usr/local/lib/libmk4.so: undefined reference to `vtable for 
__cxxabiv1::__class_type_info'
  /usr/local/lib/libmk4.so: undefined reference to `operator delete[](void*)'
  /usr/local/lib/libmk4.so: undefined reference to `operator new(unsigned)'
  collect2: ld returned 1 exit status

I rebuilt with the metakit supplied in the SimGear CVS repository,
made sure I used gcc-3.2 for both, made sure there was no other
metakit installed, etc. etc.  Is anyone else seeing this?  There's
been a lot of recent activity around configure.ac, and something might
have broken:

  revision 1.11
  date: 2002/12/10 20:54:08;  author: curt;  state: Exp;  lines: +60 -14
  More tweaks to the configure script.
  
  revision 1.10
  date: 2002/12/10 19:12:34;  author: curt;  state: Exp;  lines: +73 -80
  - Refactoring configure.ac a bit to use $host (please test on your platform)
  - Use include GLUT_H instead of refering to the file directly since Mac
unfortunately chose to put this in GLUT/glut.h :-(
  
  revision 1.9
  date: 2002/12/09 22:36:38;  author: curt;  state: Exp;  lines: +35 -44
  James Turner:

  I've had to hack Simgear's configure.ac quite a bit [for Mac OS X],
  using the Plib one as a reference.
  The basic construct (a big switch statement based on the target
  type) is nice, I think, since it moves lots of IRIX / cygwin / OS-X
  specialties out of the way cleanly. Much more re-factoring of the
  current tests in configure is possible if people are able to test.


All the best,


David

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Re: [Flightgear-devel] SimGear configure problem (metakit)

2002-12-11 Thread Andy Ross
David Megginson wrote:
 configure:8649: checking for ftime
   configure:8699: gcc-3.2 -o conftest -g -O1 -finline-limit=6
   -finline-functions -D_REENTRANT -I/usr/X11R6/include
   -L/usr/X11R6/lib conftest.c -lm -ljpeg  -lmk4 5
   /usr/local/lib/libmk4.so: undefined reference to `operator new[](unsigned)'

It looks to me like a gcc invocation (as opposed to g++) is being used
to compile a C program, but linking against a C++ library (metakit).
So whatever library operator new is in isn't there.  Using gcc to
compile C++ does work, but I suspect you have to pass it a .cxx or
.cpp or .cc file to get support.

My guess is that metakit shouldn't be there.  It certainly isn't
needed to test for the presence of ftime.  Maybe it got added to the
wrong library list?

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] SimGear configure problem (metakit)

2002-12-11 Thread Norman Vine
David Megginson writes:

 With the latest SimGear CVS, I'm getting this in config.log:

   configure:8649: checking for ftime
   configure:8699: gcc-3.2 -o
conftest -g -O1 -finline-limit=6 -finline-functions -D_REENTRANT -I/usr/X11R6/include 
-L/usr/X11R6/lib conftest.c -lm -ljpeg  -lmk4
5
   /usr/local/lib/libmk4.so: undefined reference to `operator new[](unsigned)'
   /usr/local/lib/libmk4.so: undefined reference to `vtable for 
__cxxabiv1::__si_class_type_info'
   /usr/local/lib/libmk4.so: undefined reference to `operator delete(void*)'
   /usr/local/lib/libmk4.so: undefined reference to `__gxx_personality_v0'
   /usr/local/lib/libmk4.so: undefined reference to `__cxa_pure_virtual'
   /usr/local/lib/libmk4.so: undefined reference to `vtable for 
__cxxabiv1::__class_type_info'
   /usr/local/lib/libmk4.so: undefined reference to `operator delete[](void*)'
   /usr/local/lib/libmk4.so: undefined reference to `operator new(unsigned)'
   collect2: ld returned 1 exit status

those are all C++ symbols
you need to either
1) use g++ instead of gcc
or
2) link with -lsupc++   -lstdc++ if you don't have libsupc++.a 

But my question is
  Where is the requirement for -lmk coming from

this is the only reference to metakit in configure.ac
and it only checks for the header

dnl Check for system installed metakit
AC_CHECK_HEADER(mk4.h)
if test x$ac_cv_header_mk4_h != xyes; then
echo
echo Metakit not found, you will need to install this first.
echo Please read the README.metakit for more information.
exit
fi

Are you explicitly adding -lmk to your $LIBS ??

Norman


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Re: [Flightgear-devel] SimGear configure problem (metakit)

2002-12-11 Thread David Megginson
Norman Vine writes:

  But my question is
Where is the requirement for -lmk coming from
  
  this is the only reference to metakit in configure.ac
  and it only checks for the header
  
  dnl Check for system installed metakit
  AC_CHECK_HEADER(mk4.h)
  if test x$ac_cv_header_mk4_h != xyes; then
  echo
  echo Metakit not found, you will need to install this first.
  echo Please read the README.metakit for more information.
  exit
  fi
  
  Are you explicitly adding -lmk to your $LIBS ??

No, and I wasn't experiencing this problem a few days ago.  I'm using
autoconf 2.57.  I'll do more investigation.

However, this line does appear in configure.ac (line 307):

  LIBS=$saved_LIBS -lmk4

Presumably, LIBS should be set back to saved_LIBS after the following
test, but it isn't.  I'll see if this fixes the problem, then will
commit the change.


Thanks, and all the best,


David

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Re: [Flightgear-devel] SimGear configure problem (metakit)

2002-12-11 Thread David Megginson
Andy Ross writes:

  It looks to me like a gcc invocation (as opposed to g++) is being
  used

I missed that completely.  Thanks.


All the best,


David

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Re: [Flightgear-devel] SimGear configure problem (metakit)

2002-12-11 Thread Curtis L. Olson
David Megginson writes:
 No, and I wasn't experiencing this problem a few days ago.  I'm using
 autoconf 2.57.  I'll do more investigation.
 
 However, this line does appear in configure.ac (line 307):
 
   LIBS=$saved_LIBS -lmk4
 
 Presumably, LIBS should be set back to saved_LIBS after the following
 test, but it isn't.  I'll see if this fixes the problem, then will
 commit the change.

Try adding LIBS=$saved_LIBS after the metakit version check and see
if that cleans it up.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] SimGear configure problem (metakit)

2002-12-11 Thread David Megginson
Curtis L. Olson writes:

  Try adding LIBS=$saved_LIBS after the metakit version check and see
  if that cleans it up.

Yes, that does the trick, and I see it's now in CVS.


Thanks,


David

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[Flightgear-devel] 0.9.1 for Mac OS X 10.1.5

2002-12-11 Thread Curtis L. Olson
Has anyone built FlightGear 0.9.1 for Mac OS X yet?  I'd like to be
able to add the mac version to the downloads section at some point.

Thanks,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] New Segfault, CVS this AM, gdb stack trace

2002-12-11 Thread Curtis L. Olson
I'm suddenly seeing this here myself ... anyone track this down yet?

Curt.


William Earnest writes:
 Hello,
 
   Managed to get more info than usual from an execution crash after 
 rebuild with 12/11/02 7AM EST CVS. Hope someone can make use of it. 
 Run on RH 7.1, g++ = 2.96-112.7.1 of RH.
 
 -- 
  Bill Earnest  wde3@ptd-dot-net  Linux Powered   Allentown, PA, USA
 Computers, like air conditioners, work poorly with Windows open.
 Done reading panel instruments
 Loaded new panel from Aircraft/c172/Panels/c172-vfr-panel.xml
 leave NewTgtAirportInit()start of fgInitProps()
 
 Program received signal SIGSEGV, Segmentation fault.
 [Switching to Thread 1024 (LWP 4124)]
 0x0807bd47 in setFreeze (f=false) at ../../src/Main/globals.hxx:241
 241 inline FGSoundMgr *get_soundmgr() const { return soundmgr; }
 (gdb) bt
 #0  0x0807bd47 in setFreeze (f=false) at ../../src/Main/globals.hxx:241
 #1  0x08404fd2 in SGRawValueFunctionsbool::setValue (this=0x92a8368, 
 value=false) at /usr/local/include/simgear/misc/props.hxx:331
 #2  0x083817a7 in SGPropertyNode::setBoolValue (this=0x8853aa0, value=false)
 at props.cxx:374
 #3  0x08382bc6 in SGPropertyNode::tie (this=0x8853aa0, rawValue=@0xb490, 
 useDefault=true) at props.cxx:1522
 #4  0x0807c4f1 in fgInitProps () at ../../src/Main/globals.hxx:254
 #5  0x08074a14 in fgInitSubsystems () at fg_init.cxx:1596
 #6  0x0805315a in fgIdleFunction () at main.cxx:1314
 #7  0x40288123 in idleWait () from /usr/lib/libglut.so.3
 #8  0x080561ee in main (argc=1, argv=0xb944) at main.cxx:1815
 #9  0x4032c657 in __libc_start_main (main=0x80561d0 main, argc=1, 
 ubp_av=0xb944, init=0x804def8 _init, fini=0x8452c34 _fini, 
 rtld_fini=0x4000dcd4 _dl_fini, stack_end=0xb93c)
 at ../sysdeps/generic/libc-start.c:129
 

-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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re: [Flightgear-devel] gettimeofday, rand, simgear configure

2002-12-11 Thread ace project

--- David Luff [EMAIL PROTECTED] wrote:
 Curtis L Olson writes:
 The best thing to do would be to look at your
 config.log and see
 exactly why those checks are failing.
 
 Hmm, why didn't I think of that?  Doh!
 
 The checks that are unexpectedly failing all have
 references to the Metakit librarys.  The stuff
 included below (for gettimeofday) is typical.  I've
 compiled Metakit with the same compiler (3.2), added
 the install location to ld.so.conf and run ldconfig,
 and have no Metakit package installed, so I'm out of
 ideas :-(
 
 Cheers - Dave
 
 configure:8156: checking for gettimeofday
 configure:8199: gcc-3.2 -o conftest -Wall -O2
 -D_REENTRANT -I/usr/X11R6/include -L/usr/X11R6/lib
 conftest.c -lm  -lmk4 5
 /usr/local/lib/libmk4.so: undefined reference to
 `operator new[](unsigned)'
 /usr/local/lib/libmk4.so: undefined reference to
 `vtable for __cxxabiv1::__si_class_type_info'
 /usr/local/lib/libmk4.so: undefined reference to
 `operator delete(void*)'
 /usr/local/lib/libmk4.so: undefined reference to
 `__gxx_personality_v0'
 /usr/local/lib/libmk4.so: undefined reference to
 `__cxa_pure_virtual'
 /usr/local/lib/libmk4.so: undefined reference to
 `vtable for __cxxabiv1::__class_type_info'
 /usr/local/lib/libmk4.so: undefined reference to
 `operator delete[](void*)'
 /usr/local/lib/libmk4.so: undefined reference to
 `operator new(unsigned)'
 collect2: ld returned 1 exit status
 configure:8202: $? = 1
 configure: failed program was:
 #line 8161 configure
 #include confdefs.h
 /* System header to define __stub macros and
 hopefully few prototypes,
 which can conflict with char gettimeofday ();
 below.  */
 #include assert.h
 /* Override any gcc2 internal prototype to avoid an
 error.  */
 #ifdef __cplusplus
 extern C
 #endif
 /* We use char because int might match the return
 type of a gcc2
builtin and then its argument prototype would
 still apply.  */
 char gettimeofday ();
 char (*f) ();
 
 #ifdef F77_DUMMY_MAIN
 #  ifdef __cplusplus
  extern C
 #  endif
int F77_DUMMY_MAIN() { return 1; }
 #endif
 int
 main ()
 {
 /* The GNU C library defines this for functions
 which it implements
 to always fail with ENOSYS.  Some functions are
 actually named
 something starting with __ and the normal name
 is an alias.  */
 #if defined (__stub_gettimeofday) || defined
 (__stub___gettimeofday)
 choke me
 #else
 f = gettimeofday;
 #endif
 
   ;
   return 0;
 }
 configure:8218: result: no
 
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Maybe nothing, but shouldnt you be using g++-3.2 (as
in C++ compiler instead of letting configure decide)
I looks to me you have enviroment variable CC set.

That would account why new and delete are missing,
they are C++ function.

My 2 cents

Leon

=
My Flight Gear Multiplayer Stuff (work-in-progress):
http://www.kbs.twi.tudelft.nl/People/Students/L.Otte/

OK, I admit it: My girlfriend's just an object to me. 
Unfortunately, there is some information hiding, but 
thankfully, she's fairly encapsulated, nicely modular, and 
has a very well defined interface!

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Re: [Flightgear-devel] New Segfault, CVS this AM, gdb stack trace

2002-12-11 Thread Curtis L. Olson
Looks like fgInitProps() needs to have the sound manager initialized
first.  When it ties /sim/freeze/master, this calls setFreeze() which
needs to have a valid globals-get_sound_mgr().  We might also be able
to test if sound_mgr is null and not try to mess with it.

Regards,

Curt.

William Earnest writes:
 Hello,
 
   Managed to get more info than usual from an execution crash after 
 rebuild with 12/11/02 7AM EST CVS. Hope someone can make use of it. 
 Run on RH 7.1, g++ = 2.96-112.7.1 of RH.
 
 -- 
  Bill Earnest  wde3@ptd-dot-net  Linux Powered   Allentown, PA, USA
 Computers, like air conditioners, work poorly with Windows open.
 Done reading panel instruments
 Loaded new panel from Aircraft/c172/Panels/c172-vfr-panel.xml
 leave NewTgtAirportInit()start of fgInitProps()
 
 Program received signal SIGSEGV, Segmentation fault.
 [Switching to Thread 1024 (LWP 4124)]
 0x0807bd47 in setFreeze (f=false) at ../../src/Main/globals.hxx:241
 241 inline FGSoundMgr *get_soundmgr() const { return soundmgr; }
 (gdb) bt
 #0  0x0807bd47 in setFreeze (f=false) at ../../src/Main/globals.hxx:241
 #1  0x08404fd2 in SGRawValueFunctionsbool::setValue (this=0x92a8368, 
 value=false) at /usr/local/include/simgear/misc/props.hxx:331
 #2  0x083817a7 in SGPropertyNode::setBoolValue (this=0x8853aa0, value=false)
 at props.cxx:374
 #3  0x08382bc6 in SGPropertyNode::tie (this=0x8853aa0, rawValue=@0xb490, 
 useDefault=true) at props.cxx:1522
 #4  0x0807c4f1 in fgInitProps () at ../../src/Main/globals.hxx:254
 #5  0x08074a14 in fgInitSubsystems () at fg_init.cxx:1596
 #6  0x0805315a in fgIdleFunction () at main.cxx:1314
 #7  0x40288123 in idleWait () from /usr/lib/libglut.so.3
 #8  0x080561ee in main (argc=1, argv=0xb944) at main.cxx:1815
 #9  0x4032c657 in __libc_start_main (main=0x80561d0 main, argc=1, 
 ubp_av=0xb944, init=0x804def8 _init, fini=0x8452c34 _fini, 
 rtld_fini=0x4000dcd4 _dl_fini, stack_end=0xb93c)
 at ../sysdeps/generic/libc-start.c:129
 

-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] howto add a 3D plane ingame ?

2002-12-11 Thread ace project
Our (ACE/ICE) multiplayer engine is ready to draw
planes in the game now, but I cant seem to figure out
how to add them to the drawing graph in a way that I
can actually see them.

Does anyone know how to do this or know the pitfalls
why is it failing ?


Tries so far:
---

class fgPeer::FGModelPlacement (from Model/model.cxx)
loading a .ac-model(Geometry/Models/glider.ac) in
init() 

Adding the ssgEntity from
FGModelPlacement.getSceneGraph() to the Flight Gear
Graph using the following 2 functions:
globals-get_scenery()-get_models_branch()-addKid(myFGPeer)
-or- (which one is good ?)
globals-get_scenery()-get_scene_graph()-addKid(myFGPeer)

as seen in Model/modelmgr.cxx.

and calling 
FGModelPlacement.setPostion(...)
FGModelPlacement.setOrientation(...)
FGModelPlacement.update()

everytime a new update arives.

---

I've checked ATC/AIEntity and this has the same layout
but has a transform function instead of a update()
function, in case this matters (?)


Any help would be just great since I have to give a
presentation of the project on monday :(

Leon

(code snapshots can be downloaded at the site below)







=
My Flight Gear Multiplayer Stuff (work-in-progress):
http://www.kbs.twi.tudelft.nl/People/Students/L.Otte/

OK, I admit it: My girlfriend's just an object to me. 
Unfortunately, there is some information hiding, but 
thankfully, she's fairly encapsulated, nicely modular, and 
has a very well defined interface!

__
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[Flightgear-devel] J3 Cub won't converge

2002-12-11 Thread Curtis L. Olson
Andy,

With the latest YASim changes, the J3 Cub won't converge for me (and
others.)  I get the following:

Finally initializing fdm
Start common FDM init
...initializing position...
...initializing ground elevation to -0.000431126ft...
...initializing sea-level radius...
 lat = 37.6117 alt = -0.000431126
...initializing velocities...
...initializing Euler angles...
End common FDM init
 ... long pause ... 
YASim solution results:
   Iterations: 10002
 Drag Coefficient: 65.0039
   Lift Ratio: 37.0762
   Cruise AoA: -0.641666
   Tail Incidence: 1.91857
Approach Elevator: 0
CG: -0.876, -0.000, -0.114
YASim SOLUTION FAILURE:
Solution failed to converge after 1 iterations


Any ideas?

Thanks,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] Default startup aircraft

2002-12-11 Thread Curtis L. Olson
How close are we to making a 3d cockpit enabled C172 be our default
startup aircraft?

I notice that we can't operate the mixture, throttle, flaps via panel
clicks and some of the knob click areas are a little off.  Any thing
else?  The more I run with the 3d panels the more I like them, and the
more I dislike the 2d panels (although we still need to support 2d
panels for various reasons.)

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] howto add a 3D plane ingame ?

2002-12-11 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 07:09, giovedì 12 dicembre 2002, ace project wrote this piece of wisdom:
 Our (ACE/ICE) multiplayer engine is ready to draw
 planes in the game now, but I cant seem to figure out
 how to add them to the drawing graph in a way that I
 can actually see them.

 Does anyone know how to do this or know the pitfalls
 why is it failing ?

Have you checked in the NetworkOLK code? Thanks,

David

- -- 
If you give someone a program, you will frustrate them for a day. If you teach 
them how to program, you will frustrate them for a lifetime.

-BEGIN PGP SIGNATURE-
Version: GnuPG v1.0.7 (GNU/Linux)

iD8DBQE997bpZOfFgbBAbXARAj8bAKCjtlVarW2dV3tUexBD3Do+oM89qgCeMVAJ
etKR4Y4Sp9cP5DQPzYp3ZD4=
=yhIP
-END PGP SIGNATURE-


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Re: [Flightgear-devel] J3 Cub won't converge

2002-12-11 Thread Andy Ross
Curtis L. Olson wrote:
 With the latest YASim changes, the J3 Cub won't converge for me (and
 others.)

Confirmed.  Sorry, I didn't test this one.

 Any ideas?

No, sadly.  A quick spot check shows that it fails for pretty much all
sane configuration changes.  And the thing that *should* return it to
the same behavior it had before the recent update (setting idrag to
1.429) doesn't work either.  Odd.

I honestly haven't a clue.  I'll tear things apart and watch the
solution step by step and see what I come up with.  Hopefully it's
something simple.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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re: [Flightgear-devel] Default startup aircraft

2002-12-11 Thread David Megginson
Curtis L. Olson writes:

  I notice that we can't operate the mixture, throttle, flaps via panel
  clicks and some of the knob click areas are a little off.  Any thing
  else?  The more I run with the 3d panels the more I like them, and the
  more I dislike the 2d panels (although we still need to support 2d
  panels for various reasons.)

Well, let's start cleaning them up.  I don't think we're too far off,
and with Andy's patch to make hotspots visible, it should be easy to
debug the mouse problems and to add new hotspots for 3D instruments.


All the best,


David

-- 
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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Objects obj.cxx,1.12,1.13

2002-12-11 Thread Martin Spott
 Modified Files:
   obj.cxx 
 Log Message:
 Have DummyBSphereEntity inherit from ssgBranch instead of ssgEntity,
 to allow building with the latest plib CVS.

Uh, I appreciate this one _very_ much because it enables me to follow the
current development.

Thanks,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] [OT] BA-609, V-22 derivative aircraft

2002-12-11 Thread Martin Spott
 I think the big danger is at landing or takeoff.  If you lose an
 engine or have any sort of mechanical failure on a single side, you
 are going to hit hard at some really odd angle.

The engines are capable to deliver _enormous_ power for a short time in case
of an engine failure - I believe this only works for a couple of minutes,
afterwards the are fried  ;-)
But their most error prone part are not the engines but the way too short
time frame for such a difficult development. Several prototypes and at least
one pre-series plane crashed because of software failures   killing
several crews and passengers  :-(((

Martin.
-- 
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re: [Flightgear-devel] Default startup aircraft

2002-12-11 Thread Curtis L. Olson
David Megginson writes:
 Well, let's start cleaning them up.  I don't think we're too far off,
 and with Andy's patch to make hotspots visible, it should be easy to
 debug the mouse problems and to add new hotspots for 3D instruments.

That sounds great.  I think our support for fully operation 3d
cockpits is really cool and definitely worth showing off up front.
(But like you say, with a few minor clean ups first.)

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] howto add a 3D plane ingame ?

2002-12-11 Thread ace project

--- David Findlay [EMAIL PROTECTED] wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 On 07:09, giovedì 12 dicembre 2002, ace project
 wrote this piece of wisdom:
  Our (ACE/ICE) multiplayer engine is ready to draw
  planes in the game now, but I cant seem to figure
 out
  how to add them to the drawing graph in a way that
 I
  can actually see them.
 
  Does anyone know how to do this or know the
 pitfalls
  why is it failing ?
 
 Have you checked in the NetworkOLK code? Thanks,
 
 David
 

I've checked that one to, but I haven't seen it in
action yet (It worked Linux-only right?)


Both initialistation look similair:

---
FGModelPlacement::init (const string path)
{
  ssgBranch * model = fgLoad3DModel(path);
  if (model != 0)
  _position-addKid(model);
  _selector-addKid(_position);
  _selector-clrTraversalMaskBits(SSGTRAV_HOT);
}

void
FGModelPlacement::update ()
{
  _location-setPosition( _lon_deg, _lat_deg, _elev_ft
);
  _location-setOrientation( _roll_deg, _pitch_deg,
_heading_deg );

  sgMat4 POS;
  sgCopyMat4(POS, _location-getTransformMatrix());

  sgVec3 trans;
  sgCopyVec3(trans, _location-get_view_pos());

  for(int i = 0; i  4; i++) {
float tmp = POS[i][3];
for( int j=0; j3; j++ ) {
  POS[i][j] += (tmp * trans[j]);
}
  }
  _position-setTransform(POS);
}
---

Versus

---   
new_ele-fgd_sel = new ssgSelector;
   new_ele-fgd_pos = new ssgTransform;

   ssgEntity *fgd_obj =
globals-get_model_loader()-load_model(
tuxcopter.ac );
   fgd_obj-clrTraversalMaskBits( SSGTRAV_HOT );
   new_ele-fgd_pos-addKid( fgd_obj );
   new_ele-fgd_sel-addKid( new_ele-fgd_pos );
   ssgFlatten( fgd_obj );
   ssgStripify( new_ele-fgd_sel );

   fgd_scene-addKid( new_ele-fgd_sel );
   fgd_scene-addKid( fgd_obj );
---

=
My Flight Gear Multiplayer Stuff (work-in-progress):
http://www.kbs.twi.tudelft.nl/People/Students/L.Otte/

OK, I admit it: My girlfriend's just an object to me. 
Unfortunately, there is some information hiding, but 
thankfully, she's fairly encapsulated, nicely modular, and 
has a very well defined interface!

__
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re: [Flightgear-devel] Default startup aircraft

2002-12-11 Thread David Megginson
Curtis L. Olson writes:

  David Megginson writes:
   Well, let's start cleaning them up.  I don't think we're too far off,
   and with Andy's patch to make hotspots visible, it should be easy to
   debug the mouse problems and to add new hotspots for 3D instruments.
  
  That sounds great.  I think our support for fully operation 3d
  cockpits is really cool and definitely worth showing off up front.
  (But like you say, with a few minor clean ups first.)

I'd like to use the 172P rather than the 172R as our default, once
it's ready.  The model is much better, though it's still missing a
couple of 3D items in the cockpit.  The dimensions are more realistic,
etc. etc.  It even has an animated trim:

  fgfs --aircraft=c172p-3d


All the best,


David

-- 
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Re: [Flightgear-devel] howto add a 3D plane ingame ?

2002-12-11 Thread ace project
First,
My excuses if the message got posted multiple times
!copypaste screwed up...


--- David Findlay [EMAIL PROTECTED] wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 On 07:09, giovedì 12 dicembre 2002, ace project
 wrote this piece of wisdom:
  Our (ACE/ICE) multiplayer engine is ready to draw
  planes in the game now, but I cant seem to figure
 out
  how to add them to the drawing graph in a way that
 I
  can actually see them.
 
  Does anyone know how to do this or know the
 pitfalls
  why is it failing ?
 
 Have you checked in the NetworkOLK code? Thanks,
 
 David
 

I've checked that one to, but I haven't seen it in
action yet (It worked Linux-only right?)


Both initialistation look similair:

---
FGModelPlacement::FGModelPlacement ()
  : _lon_deg(0),
_lat_deg(0),
_elev_ft(0),
_roll_deg(0),
_pitch_deg(0),
_heading_deg(0),
_selector(new ssgSelector),
_position(new ssgTransform),
_location(new FGLocation)
{
}

FGModelPlacement::init (const string path)
{
  ssgBranch * model = fgLoad3DModel(path);
  if (model != 0)
  _position-addKid(model);
  _selector-addKid(_position);
  _selector-clrTraversalMaskBits(SSGTRAV_HOT);
}

void
FGModelPlacement::update ()
{
  _location-setPosition( _lon_deg, _lat_deg, _elev_ft
);
  _location-setOrientation( _roll_deg, _pitch_deg,
_heading_deg );

  sgMat4 POS;
  sgCopyMat4(POS, _location-getTransformMatrix());

  sgVec3 trans;
  sgCopyVec3(trans, _location-get_view_pos());

  for(int i = 0; i  4; i++) {
float tmp = POS[i][3];
for( int j=0; j3; j++ ) {
  POS[i][j] += (tmp * trans[j]);
}
  }
  _position-setTransform(POS);
}
---

Versus

---   
new_ele-fgd_sel = new ssgSelector;
   new_ele-fgd_pos = new ssgTransform;

   ssgEntity *fgd_obj =
globals-get_model_loader()-load_model(
tuxcopter.ac );
   fgd_obj-clrTraversalMaskBits( SSGTRAV_HOT );
   new_ele-fgd_pos-addKid( fgd_obj );
   new_ele-fgd_sel-addKid( new_ele-fgd_pos );
   ssgFlatten( fgd_obj );
   ssgStripify( new_ele-fgd_sel );

   fgd_scene-addKid( new_ele-fgd_sel );
   fgd_scene-addKid( fgd_obj );
---


Spotted differences, don't know what they mean yet:

- olk   : uses fgd_scene as root of the tree.
- model : uses globals-get_scenery-...

- olk   : uses no path to load a model
- model : uses a relative path to a model, error
possible here.

- olk   : uses
globals-get_model_loader()-load_model(...)
- model : first adds model to _position, then
_position to _selector. modelmgr takes care of adding
model to the tree (so does my code)

- olk   : uses ssgFlattern, dont know what this is
(yet)

- olk   : uses ssgStripify, dont know what this is
(yet)


Uhmmm, enough food for me to look into. Any other
hints ?
(I'm to bed now, time to process the info in deep
sleep)

Leon

=
My Flight Gear Multiplayer Stuff (work-in-progress):
http://www.kbs.twi.tudelft.nl/People/Students/L.Otte/

OK, I admit it: My girlfriend's just an object to me. 
Unfortunately, there is some information hiding, but 
thankfully, she's fairly encapsulated, nicely modular, and 
has a very well defined interface!

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[Flightgear-devel] Random stats

2002-12-11 Thread Curtis L. Olson
These may or may not be interesting, but here are some recent stats
for anyone who cares.

In the last year, the biggest month for the web server was September
when we did the 0.8.0 release.  We did 180615 web hits in a single day
(Sep. 13).  This month when we released 0.9.0 we had a day (Dec. 4)
where we hit 206997 web server hits in a single day.  We were in the
middle of moving the primary web server to new hardware then, and dns
hadn't totally flushed through the system, so the old machine got
34167 hits on that same day, so really we did 241164 hits that day.

From the ftp server stats, over the last 8 days, about 1800 copies of
the prebuilt windows version have been downloaded ... that's about 225
downloads a day ... and that's just on the primary ftp site not
including any of the mirrors.

700 people have downloaded the cd-rom image over the same time period
... that's almost 90 people a day.  (I just updated that to the 0.9.1
version today by the way.) :-)

Only 55 people have downloaded the Mac version.  That ought to go up
as soon as we get a 0.9.1 version built for Mac, and also as our Mac
support get's better.  Previously even the prebuilt binary has been a
bear to get going.  I'm trying to add reasonable Mac support to my
FlightGear cd, but I'm waiting on a 0.9.1 build before I continue with
that.

The ftp server has been pushing almost 12Gb of data out per day.
Again, this doesn't include any of the mirror sites.

The primary ftp server now has a user limit of 15.  We run pretty
close to that *all* the time.  Slots do open up frequently, but they
are also grabbed frequently.  If you are trying to get through, keep
trying, or try one of the mirror sites.

http://seneca.me.umn.edu/mrtg/ftpcount.html

I was looking at linux counter site the other day:

http://counter.li.org/

This guy is trying to get some sort of estimate of total linux users
in the world ... he presents a bunch of different guesses based on
various estimation methods.  He concludes that if you get to pick a
number and pick the factor you multiply it by, you can come up with
any answer you want.

This gave me an idea.  I thought it might be interesting to use the
flight simulator approach to estimating total users of an operating
system.

1. Determine number of windows users in the world today.
2. Determine the number of them that run MSFS.  These numbers are
   probably available someplace.
3. factor = Total/MSFS.
4. Determine the number of flightgear users running a particular
   platform.  
5. Multiply by factor to get the total world wide users of that
   platform.

Ok, sorry for getting so off topic ... :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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re: [Flightgear-devel] Default startup aircraft

2002-12-11 Thread Curtis L. Olson
David Megginson writes:
 Curtis L. Olson writes:
 
   David Megginson writes:
Well, let's start cleaning them up.  I don't think we're too far off,
and with Andy's patch to make hotspots visible, it should be easy to
debug the mouse problems and to add new hotspots for 3D instruments.
   
   That sounds great.  I think our support for fully operation 3d
   cockpits is really cool and definitely worth showing off up front.
   (But like you say, with a few minor clean ups first.)
 
 I'd like to use the 172P rather than the 172R as our default, once
 it's ready.  The model is much better, though it's still missing a
 couple of 3D items in the cockpit.  The dimensions are more realistic,
 etc. etc.  It even has an animated trim:
 
   fgfs --aircraft=c172p-3d

Yup, that's the one I've been using.  It has a wierd jitter on the
ground in the gear model that also causes it to spin slowly left.  I
don't know if that is something in the aero config or in the gear
code, but I'd like to put that on the gripe list as well.  But over
all it is really nice, and after flying with the 3d cockpit for a
little bit, you can really get used to it. :-)

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] J3 Cub won't converge

2002-12-11 Thread Andy Ross
I wrote:
 Curtis L. Olson wrote:
  With the latest YASim changes, the J3 Cub won't converge for me (and
  others.)

 Confirmed.  Sorry, I didn't test this one.

OK, fixed.  The model was almost converging, but wasn't getting close
enough to the threshold.  It was oscillating around the right values,
but each iteration moved to far to be considered done.  This is a
problem with this kind of heuristic.  Just moving the solution
precision targets a tiny bit was sufficient to fix the problem.  I
should probably make this number settable in the configuration file,
for aircraft that run into problems.

It affected the Cub because it's small and light -- relative changes
in performance per-AoA and per-knot (i.e. the first derivatives of the
solution functions) are higher.  The problem is therefore stiff, in
the lingo of computation differential equations.

One exacerbating factor that I noticed is that the Cub we model has a
*monster* elevator.  Holding the aircraft at its stall AoA requires
only 35% back stick.  Is that really correct?  I changed the lift
parameter on the hstab from 1.7 to 1.3 and seemed to get better
results.  I've never flown one, though, so I hesitate to check the
change in.  As above, this makes the moment per elevator derivative
bigger and the problem stiffer.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] Default startup aircraft

2002-12-11 Thread Jon S Berndt
Curtis L. Olson writes:



Yup, that's the one I've been using.  It has a wierd jitter on the
ground in the gear model that also causes it to spin slowly left.  I
don't know if that is something in the aero config or in the gear
code, but I'd like to put that on the gripe list as well. 

Noted.

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Re: [Flightgear-devel] [OT] BA-609, V-22 derivative aircraft

2002-12-11 Thread Martin Spott
 The big problematic area for this class of aircraft historically has 
 been the transition between hover, or rotor based operation and 
 flying, where the wings are important. That regime is unstable and 
 recovery difficult.

This does not have to be as difficult as it is with the V-22. The Osprey is
designed for being stuffed into _very_ small space below a ship's deck.
If they had more space then it would have been possible to improve security
simply by increasing the wing span,

Martin.
-- 
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Re: [Flightgear-devel] 0.9.1 for Mac OS X 10.1.5

2002-12-11 Thread Jonathan Polley
I would really like to build it, but since I haven't been able to access CVS since the 
roll out of 0.9.1, I can't.  It's odd that only the CVS FlightGear and SimGear don't 
work (plib works just great).  If someone would like to help me get CVS access again, 
I would love to build the MacOS 10.1 version.  I know that CVS access is not strictly 
required to get the Mac version to build, but it makes things much easier for me to 
submit the required changes.


Jonathan Polley

On Wednesday, Dec 11, 2002, at 02:31PM, Curtis L. Olson [EMAIL PROTECTED] wrote:

Has anyone built FlightGear 0.9.1 for Mac OS X yet?  I'd like to be
able to add the mac version to the downloads section at some point.

Thanks,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Of COURSE they can do that.  They're engineers!

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[Flightgear-devel] Re: J3 Cub won't converge

2002-12-11 Thread Alex Romosan
Andy Ross [EMAIL PROTECTED] writes:

 OK, fixed. The model was almost converging, but wasn't getting close
 enough to the threshold. It was oscillating around the right values,
 but each iteration moved to far to be considered done. This is a
 problem with this kind of heuristic. Just moving the solution
 precision targets a tiny bit was sufficient to fix the problem. I
 should probably make this number settable in the configuration file,
 for aircraft that run into problems.

after updating to the latest cvs, i can't fly the a4-yasim anymore:

Finally initializing fdm
Start common FDM init
...initializing position...
...initializing ground elevation to -0.000431126ft...
...initializing sea-level radius...
 lat = 37.6117 alt = -0.000431126
...initializing velocities...
...initializing Euler angles...
End common FDM init
YASim solution results:
   Iterations: 10002
 Drag Coefficient: 9.68511
   Lift Ratio: 168.785
   Cruise AoA: 2.77861
   Tail Incidence: -3.89015
Approach Elevator: -0.557698
CG: -0.721, -0.000, 0.092
YASim SOLUTION FAILURE:
Solution failed to converge after 1 iterations

i wonder if the above-mentioned fixed broke the a4? the j3cub works.

--alex--

-- 
| I believe the moment is at hand when, by a paranoiac and active |
|  advance of the mind, it will be possible (simultaneously with  |
|  automatism and other passive states) to systematize confusion  |
|  and thus to help to discredit completely the world of reality. |

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Re: [Flightgear-devel] Re: ld: Undefined symbols error linking fgfs 0.9.1

2002-12-11 Thread David Drum
Quoth Andy Ross:

 Some of the missing symbols (slScheduler et. al.) should be found in
 the Plib sl library, which for some reason doesn't appear on your
 linker command line.

The reason is that $HOSTTYPE is not macintosh, it is powerpc.
I checked 10.0.4 and 10.1 on a TiBook, and 10.2 on a G4 tower, and uname
-p reports powerpc in all three instances.  So I don't know where
the original value macintosh came from.  There are three instances of
'$HOSTTYPE = macintosh' in configure that need to be changed to
powerpc.  See below.

I am getting to the final link again, but getting a much different error.
Progress!

# less configure
[...]
# Check for audio support
echo $as_me:$LINENO: checking for audio support 5
echo $ECHO_N checking for audio support... $ECHO_C 6
audio_LIBS=
if test -r /usr/include/soundcard.h \
-o -r /usr/include/linux/soundcard.h \
-o -r /usr/include/machine/soundcard.h \
-o -r /usr/include/audio.h \
-o x$ac_cv_header_windows_h = xyes \
-o $HOSTTYPE = macintosh; then


cat confdefs.h \_ACEOF
#define ENABLE_AUDIO_SUPPORT 1
_ACEOF

audio_LIBS=-lplibsl -lplibsm
[...]
# ./configure
[...]
checking for audio support... no
[...]

Regards,

David K. Drum
[EMAIL PROTECTED]

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Re: [Flightgear-devel] 0.9.1 for Mac OS X 10.1.5

2002-12-11 Thread John Check
On Wednesday 11 December 2002 6:30 pm, Jonathan Polley wrote:
 I would really like to build it, but since I haven't been able to access
 CVS since the roll out of 0.9.1, I can't.  It's odd that only the CVS
 FlightGear and SimGear don't work (plib works just great).  If someone
 would like to help me get CVS access again, I would love to build the MacOS
 10.1 version.  I know that CVS access is not strictly required to get the
 Mac version to build, but it makes things much easier for me to submit the
 required changes.


Check the FGFS and simgear sites. When Curt split the dev and stable branches
he did it with separate repositories, so the log in changed. 


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Re: [Flightgear-devel] Random stats

2002-12-11 Thread Martin Spott
 In the last year, the biggest month for the web server was September
 when we did the 0.8.0 release.  We did 180615 web hits in a single day
 (Sep. 13).  This month when we released 0.9.0 we had a day (Dec. 4)
 where we hit 206997 web server hits in a single day.  We were in the
 middle of moving the primary web server to new hardware then, and dns
 hadn't totally flushed through the system, so the old machine got
 34167 hits on that same day, so really we did 241164 hits that day.

 I thought several web mirrors were also included into your counter. I
strongly believe at least the hits of www.de.projectgear.org are counted.

 The ftp server has been pushing almost 12Gb of data out per day.
 Again, this doesn't include any of the mirror sites.

Today I saw the Squid proxy of a Hungarian Benedictine Abbey showing up in
my ftp server logfiles. They were downloading FlightGear Senery  :-))

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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Re: [Flightgear-devel] 0.9.1 for Mac OS X

2002-12-11 Thread darrell.l.walisser.1
I gave it a try last week (Mac OS X 10.2).

I had to make a bunch of small fixes to the clouds3d code to get it to
compile. Mostly this involved changing int to GLint. Also had to add a
current gl context function (Q: why is this needed?).

http://homepage.mac.com/walisser/.cv/walisser/Public/FlightGear/clouds3d.diff-binhex.hqx

I then found some errors in the xml package. The exception throwing code
crashes rather than throwing the exception because it frees the object
that is throwing the exception and then trys to use it again. The easy fix
is to remove the free (which I've done). Better would be to save the
values that are needed later:

http://homepage.mac.com/walisser/.cv/walisser/Public/FlightGear/easyxml.diff-binhex.hqx

The end result of these changes is a sort-of running version. The clouds3d
option doesn't work. It doesn't crash, but eats up huge quantities of
memory (300MB+) after running(during fgfs startup) for a few minutes at
which point I give up on it. I'm pretty sure none of my changes could have
caused this.



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Re: [Flightgear-devel] New Segfault, CVS this AM, gdb stack trace

2002-12-11 Thread Jim Wilson
Hmmm...I'm not getting any sound at all with this afternoon's cvs.

Best,

Jim


Curtis L. Olson [EMAIL PROTECTED] said:

 Looks like fgInitProps() needs to have the sound manager initialized
 first.  When it ties /sim/freeze/master, this calls setFreeze() which
 needs to have a valid globals-get_sound_mgr().  We might also be able
 to test if sound_mgr is null and not try to mess with it.
 
 Regards,
 
 Curt.
 
 William Earnest writes:
  Hello,
  
  Managed to get more info than usual from an execution crash after 
  rebuild with 12/11/02 7AM EST CVS. Hope someone can make use of it. 
  Run on RH 7.1, g++ = 2.96-112.7.1 of RH.
  
  -- 
   Bill Earnest  wde3@ptd-dot-net  Linux Powered   Allentown, PA, USA
  Computers, like air conditioners, work poorly with Windows open.
  Done reading panel instruments
  Loaded new panel from Aircraft/c172/Panels/c172-vfr-panel.xml
  leave NewTgtAirportInit()start of fgInitProps()
  
  Program received signal SIGSEGV, Segmentation fault.
  [Switching to Thread 1024 (LWP 4124)]
  0x0807bd47 in setFreeze (f=false) at ../../src/Main/globals.hxx:241
  241 inline FGSoundMgr *get_soundmgr() const { return soundmgr; }
  (gdb) bt
  #0  0x0807bd47 in setFreeze (f=false) at ../../src/Main/globals.hxx:241
  #1  0x08404fd2 in SGRawValueFunctionsbool::setValue (this=0x92a8368, 
  value=false) at /usr/local/include/simgear/misc/props.hxx:331
  #2  0x083817a7 in SGPropertyNode::setBoolValue (this=0x8853aa0, value=false)
  at props.cxx:374
  #3  0x08382bc6 in SGPropertyNode::tie (this=0x8853aa0, rawValue=@0xb490, 
  useDefault=true) at props.cxx:1522
  #4  0x0807c4f1 in fgInitProps () at ../../src/Main/globals.hxx:254
  #5  0x08074a14 in fgInitSubsystems () at fg_init.cxx:1596
  #6  0x0805315a in fgIdleFunction () at main.cxx:1314
  #7  0x40288123 in idleWait () from /usr/lib/libglut.so.3
  #8  0x080561ee in main (argc=1, argv=0xb944) at main.cxx:1815
  #9  0x4032c657 in __libc_start_main (main=0x80561d0 main, argc=1, 
  ubp_av=0xb944, init=0x804def8 _init, fini=0x8452c34 _fini, 
  rtld_fini=0x4000dcd4 _dl_fini, stack_end=0xb93c)
  at ../sysdeps/generic/libc-start.c:129
  
 
 -- 
 Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
 Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
 Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org
 
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-- 
Jim Wilson - IT Manager
Kelco Industries
PO Box 160
58 Main Street
Milbridge, ME 04658
207-546-7989 - FAX 207-546-2791
http://www.kelcomaine.com




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Re: [Flightgear-devel] New Segfault, CVS this AM, gdb stack trace

2002-12-11 Thread Curtis L. Olson
Jim Wilson writes:
 Hmmm...I'm not getting any sound at all with this afternoon's cvs.

A light slowly begins to glow brighter above my head ... hold on.

Looks like I inadvertantly dropped the AC_DEFINE(ENABLE_AUDIO_SUPPORT)
so we were getting built without audio support which was why the
freeze was crashing when it tried to pause audio playing.  I think in
this day and age we can just assume audio support and let plib do the
rest.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] New Segfault, CVS this AM, gdb stack trace

2002-12-11 Thread Jim Wilson
Hehe...I was just going to send an email on that.  Maybe that pause code in
fgprops should be ifdef'd with ENABLE_AUDIO_SUPPORT if you decide not to do
away with the flag.

Best,

Jim

Curtis L. Olson [EMAIL PROTECTED] said:

 Jim Wilson writes:
  Hmmm...I'm not getting any sound at all with this afternoon's cvs.
 
 A light slowly begins to glow brighter above my head ... hold on.
 
 Looks like I inadvertantly dropped the AC_DEFINE(ENABLE_AUDIO_SUPPORT)
 so we were getting built without audio support which was why the
 freeze was crashing when it tried to pause audio playing.  I think in
 this day and age we can just assume audio support and let plib do the
 rest.
 


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Re: [Flightgear-devel] Re: J3 Cub won't converge

2002-12-11 Thread Curtis L. Olson
Andy,

For what it's worth, I can reproduce this.

Regards,

Curt.


Alex Romosan writes:
 Andy Ross [EMAIL PROTECTED] writes:
 
  OK, fixed. The model was almost converging, but wasn't getting close
  enough to the threshold. It was oscillating around the right values,
  but each iteration moved to far to be considered done. This is a
  problem with this kind of heuristic. Just moving the solution
  precision targets a tiny bit was sufficient to fix the problem. I
  should probably make this number settable in the configuration file,
  for aircraft that run into problems.
 
 after updating to the latest cvs, i can't fly the a4-yasim anymore:
 
 Finally initializing fdm
 Start common FDM init
 ...initializing position...
 ...initializing ground elevation to -0.000431126ft...
 ...initializing sea-level radius...
  lat = 37.6117 alt = -0.000431126
 ...initializing velocities...
 ...initializing Euler angles...
 End common FDM init
 YASim solution results:
Iterations: 10002
  Drag Coefficient: 9.68511
Lift Ratio: 168.785
Cruise AoA: 2.77861
Tail Incidence: -3.89015
 Approach Elevator: -0.557698
 CG: -0.721, -0.000, 0.092
 YASim SOLUTION FAILURE:
 Solution failed to converge after 1 iterations
 
 i wonder if the above-mentioned fixed broke the a4? the j3cub works.
 
 --alex--
 
 -- 
 | I believe the moment is at hand when, by a paranoiac and active |
 |  advance of the mind, it will be possible (simultaneously with  |
 |  automatism and other passive states) to systematize confusion  |
 |  and thus to help to discredit completely the world of reality. |
 
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Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Slackware Packages

2002-12-11 Thread Curtis L. Olson
Jon Stockill writes:
 New Slackware 8.0/8.1 and 9.0 packages for FlightGear 0.9.1 are now
 available at http://flightgear.stockill.org.uk/

Thanks!

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] 0.9.1 for Mac OS X 10.1.5

2002-12-11 Thread Jonathan Polley

On Wednesday, December 11, 2002, at 06:25  PM, John Check wrote:


On Wednesday 11 December 2002 6:30 pm, Jonathan Polley wrote:

I would really like to build it, but since I haven't been able to 
access
CVS since the roll out of 0.9.1, I can't.  It's odd that only the CVS
FlightGear and SimGear don't work (plib works just great).  If someone
would like to help me get CVS access again, I would love to build the 
MacOS
10.1 version.  I know that CVS access is not strictly required to get 
the
Mac version to build, but it makes things much easier for me to 
submit the
required changes.


Check the FGFS and simgear sites. When Curt split the dev and stable 
branches
he did it with separate repositories, so the log in changed.

I have looked at both sites and they still show 0.8/0.9 (FlightGear) 
and 0.2/0.3 (SimGear).  I have tried logging into SimGear 0.3.1 and 
FlightGear 0.9.1 but both fail in the same manner.  What is the proper 
repository?

Thanks,

Jonathan Polley


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Re: [Flightgear-devel] 0.9.1 for Mac OS X

2002-12-11 Thread Jonathan Polley

On Wednesday, December 11, 2002, at 06:49  PM, darrell.l.walisser.1 
wrote:
The end result of these changes is a sort-of running version. The 
clouds3d
option doesn't work. It doesn't crash, but eats up huge quantities of
memory (300MB+) after running(during fgfs startup) for a few minutes at
which point I give up on it. I'm pretty sure none of my changes could 
have
caused this.


I saw the same problem with the 3D clouds earlier.  It appeared to be 
an endian issue as the offending value was 0x200 (or something 
similar).

Jonathan Polley


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Re: [Flightgear-devel] 0.9.1 for Mac OS X

2002-12-11 Thread Curtis L. Olson
Jonathan Polley writes:
 
 On Wednesday, December 11, 2002, at 06:49  PM, darrell.l.walisser.1 
 wrote:
  The end result of these changes is a sort-of running version. The 
  clouds3d
  option doesn't work. It doesn't crash, but eats up huge quantities of
  memory (300MB+) after running(during fgfs startup) for a few minutes at
  which point I give up on it. I'm pretty sure none of my changes could 
  have
  caused this.
 
 
 I saw the same problem with the 3D clouds earlier.  It appeared to be 
 an endian issue as the offending value was 0x200 (or something 
 similar).

I would suggest ignoring the 3d clouds for now.  They still need a lot
of TLC before they will really be useful.

If 0.9.1 is too much of a hassle to get running, please feel free to
submit changes relative to current CVS, and we can do a 0.9.2 release
and get a good Mac build for that.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] 0.9.1 for Mac OS X 10.1.5

2002-12-11 Thread Curtis L. Olson
Jonathan Polley writes:
 I have looked at both sites and they still show 0.8/0.9 (FlightGear) 
 and 0.2/0.3 (SimGear).  I have tried logging into SimGear 0.3.1 and 
 FlightGear 0.9.1 but both fail in the same manner.  What is the proper 
 repository?

Jonathan,

Next time you try to do a cvs update (and fail) send me [offlist] the
command you tried, the error messages you received, and the time you
tried it.  If nothing is obvious from the error messages, I can check
the server logs, but I need to know a time since the logs are very
large.

Thanks,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] Re: Default startup aircraft

2002-12-11 Thread Dave Perry
I like the c172p-3d 3d model and 3d cockpit a lot.

Three comments/concerns for the recent changes to the flight model:
1.  The nose pitch-up when adding flaps seems extreem.  If I don't
change the elevator trim a lot, the plane actually stalls.  If I recall
correctly, the Piper Tri-Pacer had a slight pitch up with added flaps.
But the Cessna 172 nose pitches down a little and you have to
make minor trim changes more like the c182 in FlightGear.
2.  The adverse aileron yaw is too much at modrate speeds.  In fact,
since these changes, the wing leveler auto pilot will cause ever
   increasing aileron oscillations leading to a crash with the c172p.
3.  The rate of descent with full flaps seems less than it should be.

What do the rest of you think, especially those with recent real c172
time?  It has been several years since I flew the c172.
Regards,
Dave


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Re: [Flightgear-devel] Re: J3 Cub won't converge

2002-12-11 Thread Andy Ross
Curtis L. Olson wrote:
 Alex Romosan wrote:
  after updating to the latest cvs, i can't fly the a4-yasim anymore:

 For what it's worth, I can reproduce this.

Oddly, I couldn't; the A-4 worked fine.  But I did notice a newly
induced failure of the (rarely used) Cessna 310 model.  I gave it some
more thought, and changed the mechanism a little to make the solution
converge more slowly.  This is checked in now, and I can verify that
(at least on my machine) it produces a valid solution for every YASim
aircraft in CVS.

It is a little slower at the solution, though.  The long-wing aircraft
(which have more elements) like the 747 take as much as 2 seconds to
solve now.

Andy

--
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] Re: Default startup aircraft

2002-12-11 Thread Curtis L. Olson
Dave Perry writes:
 I like the c172p-3d 3d model and 3d cockpit a lot.
 
 Three comments/concerns for the recent changes to the flight model:
 1.  The nose pitch-up when adding flaps seems extreem.  If I don't
  change the elevator trim a lot, the plane actually stalls.  If I recall
  correctly, the Piper Tri-Pacer had a slight pitch up with added flaps.
  But the Cessna 172 nose pitches down a little and you have to
  make minor trim changes more like the c182 in FlightGear.

I have some experience with a very high fidelity C172 model
(commercial) based on real, instrumented flight data.  Even at speeds
as slow as 90 knots the model will come close to looping unless you
add a lot of down elevator.  I've never tried this in a real C172, but
I can see that for a real pilot, pushing forward on the yoke to hold
the nose down after applying flaps could become an almost unconcious
act.  When you are flying from mouse/keyboard it's just not the same
and these sorts of effects can be surprising.  Even just with flying
with a yoke and having your hands on it, you really don't need to add
much down force to keep the nose from ballooning.

I have no opinions on #2 and #3 right now.

Regards,

Curt.

 2.  The adverse aileron yaw is too much at modrate speeds.  In fact,
  since these changes, the wing leveler auto pilot will cause ever
 increasing aileron oscillations leading to a crash with the c172p.
 3.  The rate of descent with full flaps seems less than it should be.
 
 What do the rest of you think, especially those with recent real c172
 time?  It has been several years since I flew the c172.
 Regards,
 Dave
 
 
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Re: [Flightgear-devel] Re: J3 Cub won't converge

2002-12-11 Thread Curtis L. Olson
Andy Ross writes:
 Curtis L. Olson wrote:
   Alex Romosan wrote:
after updating to the latest cvs, i can't fly the a4-yasim anymore:
  
   For what it's worth, I can reproduce this.
 
 Oddly, I couldn't; the A-4 worked fine.  But I did notice a newly
 induced failure of the (rarely used) Cessna 310 model.  I gave it some
 more thought, and changed the mechanism a little to make the solution
 converge more slowly.  This is checked in now, and I can verify that
 (at least on my machine) it produces a valid solution for every YASim
 aircraft in CVS.
 
 It is a little slower at the solution, though.  The long-wing aircraft
 (which have more elements) like the 747 take as much as 2 seconds to
 solve now.

After my post I also noticed the 747 was broke.  Both are now working
for me with the latest tweak.  Thanks for the quick service. :-)

Curt.
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re: [Flightgear-devel] Default startup aircraft

2002-12-11 Thread Luke Scharf
On Wed, 2002-12-11 at 17:20, David Megginson wrote:
 Curtis L. Olson writes:
 
   I notice that we can't operate the mixture, throttle, flaps via panel
   clicks and some of the knob click areas are a little off.  Any thing
   else?  The more I run with the 3d panels the more I like them, and the
   more I dislike the 2d panels (although we still need to support 2d
   panels for various reasons.)
 
 Well, let's start cleaning them up.  I don't think we're too far off,
 and with Andy's patch to make hotspots visible, it should be easy to
 debug the mouse problems and to add new hotspots for 3D instruments.

I'm new to Flightgear, so I don't know if carb heat is simulated.  But,
in the c172p-3d model, the carburetor heat is stuck in the on
position.  I'd prefer to be able to turn it off so that I can get all
of the climb performance I can...  :-)

Also, the aircraft C-FGFS has a bit of a more of a left-yaw and
left-roll tendency than the climb-prop equipped 145hp Cessna 172 that I
rent(N5394T).  The ground-adjustable rudder trim tab on 94T is set so
that it flies coordinated without any rudder input at 105mph.

Other than that, I really like the model and the 3d panel!  This
particular model feels good and takes about the same amount of effort
to fly as the real thing, so I vote for it being the default.

-Luke

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Re: [Flightgear-devel] Re: Default startup aircraft

2002-12-11 Thread Luke Scharf
On Wed, 2002-12-11 at 21:24, Curtis L. Olson wrote:
 Dave Perry writes:
  I like the c172p-3d 3d model and 3d cockpit a lot.
  
  Three comments/concerns for the recent changes to the flight model:
  1.  The nose pitch-up when adding flaps seems extreem.  If I don't
   change the elevator trim a lot, the plane actually stalls.  If I recall
   correctly, the Piper Tri-Pacer had a slight pitch up with added flaps.
   But the Cessna 172 nose pitches down a little and you have to
   make minor trim changes more like the c182 in FlightGear.
 
 I have some experience with a very high fidelity C172 model
 (commercial) based on real, instrumented flight data.  Even at speeds
 as slow as 90 knots the model will come close to looping unless you
 add a lot of down elevator.  I've never tried this in a real C172, but
 I can see that for a real pilot, pushing forward on the yoke to hold
 the nose down after applying flaps could become an almost unconcious
 act.  When you are flying from mouse/keyboard it's just not the same
 and these sorts of effects can be surprising.  Even just with flying
 with a yoke and having your hands on it, you really don't need to add
 much down force to keep the nose from ballooning.

I've never noticed a nose-up tendency when I pull on the flaps.  But, I
tend to pull them on slowly and gently - and at a lower airspeed (=
90mph for landing).  The flaps in the C172 make you go down, not up.

OTOH, when you have full flaps down and you hit the throttle (in a
go-around type situation), the nose almost shoots up into the air.  It
takes a lot of forward force on the yoke to keep the plane level with
the ground.

The lack of nose-up when I'm pulling on the flaps may just be because
I'm correcting for the nose-up without thinking about it.  I'll try to
note this (along with the left-roll tendency) the next time I go flying.

-Luke

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[Flightgear-devel] Slackware Packages

2002-12-11 Thread Jon Stockill
New Slackware 8.0/8.1 and 9.0 packages for FlightGear 0.9.1 are now
available at http://flightgear.stockill.org.uk/

Enjoy!

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Re: [Flightgear-devel] Random stats

2002-12-11 Thread Curtis L. Olson
Martin Spott writes:
  I thought several web mirrors were also included into your counter. I
 strongly believe at least the hits of www.de.projectgear.org are
 counted.

Well yes, all the mirrors point to the same web counter, but that is
more of a gimicy thing anyway ... I wasn't quoting any numbers from
that.  Instead I was looking at webalizer stats and ftp xfer stats
which are local to my machine only.

 Today I saw the Squid proxy of a Hungarian Benedictine Abbey showing
 up in my ftp server logfiles. They were downloading FlightGear
 Senery :-))

You'd think I'd be able to come up with a good response to this, but
it must be late ... I guess there are a lot worse things than an
endorsement from God ... maybe they were working on the architectual
drawings for Earth, phase two ... and rather than start from scratch
figured the flightgear 3d terrain would be a good head start...

Curt.
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Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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Re: [Flightgear-devel] Re: ld: Undefined symbols error linking fgfs 0.9.1

2002-12-11 Thread Curtis L. Olson
Your best bet is to check the detailed results in config.log when
configure failes a check which you think ought to pass.

Regards,

Curt.


David Drum writes:
 I am getting to the final link again, but getting a much different error.
 Progress!
 
 # less configure
 [...]
 # Check for audio support
 echo $as_me:$LINENO: checking for audio support 5
 echo $ECHO_N checking for audio support... $ECHO_C 6
 audio_LIBS=
 if test -r /usr/include/soundcard.h \
 -o -r /usr/include/linux/soundcard.h \
 -o -r /usr/include/machine/soundcard.h \
 -o -r /usr/include/audio.h \
 -o x$ac_cv_header_windows_h = xyes \
 -o $HOSTTYPE = macintosh; then
 
 
 cat confdefs.h \_ACEOF
 #define ENABLE_AUDIO_SUPPORT 1
 _ACEOF
 
 audio_LIBS=-lplibsl -lplibsm
 [...]
 # ./configure
 [...]
 checking for audio support... no
 [...]
 
 Regards,
 
 David K. Drum
 [EMAIL PROTECTED]
 
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Re: [Flightgear-devel] 0.9.1 for Mac OS X 10.1.5

2002-12-11 Thread John Check
On Wednesday 11 December 2002 9:05 pm, Jonathan Polley wrote:
 On Wednesday, December 11, 2002, at 06:25  PM, John Check wrote:
  On Wednesday 11 December 2002 6:30 pm, Jonathan Polley wrote:
  I would really like to build it, but since I haven't been able to
  access
  CVS since the roll out of 0.9.1, I can't.  It's odd that only the CVS
  FlightGear and SimGear don't work (plib works just great).  If someone
  would like to help me get CVS access again, I would love to build the
  MacOS
  10.1 version.  I know that CVS access is not strictly required to get
  the
  Mac version to build, but it makes things much easier for me to
  submit the
  required changes.
 
  Check the FGFS and simgear sites. When Curt split the dev and stable
  branches
  he did it with separate repositories, so the log in changed.

 I have looked at both sites and they still show 0.8/0.9 (FlightGear)
 and 0.2/0.3 (SimGear).  

Those be them. Sorry.



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