RE: [Flightgear-devel] Aircraft Todo List
Richard Keech On Tue, 2004-04-13 at 02:30, Gene Buckle wrote: An effect I'd like to see is heat blur at the exhaust end of jet engines along the lines that Lock On: Modern Air Combat has. The Hunter in FlightGear does a passable version of heat blur. However, it terminates suddenly a couple of aircraft lengths from the tailpipe. I also get a strange artifact if clouds are behind the exhaust plume; the clouds are absent immediately behind the exhaust plume. That was a first try on the heat plumes within the existing capabilities of FGFS. I intend to do a little more work on it in due course. I'm not giving it a high priority, since it is really only eye candy. Fred Bouvier has been doing some work on the interaction with clouds. BTW, transparent cockpit canopies also make clouds disappear. Regards Vivian Meazza ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
On Tue, 13 Apr 2004 09:19:13 +0100, Vivian wrote in message [EMAIL PROTECTED]: Richard Keech On Tue, 2004-04-13 at 02:30, Gene Buckle wrote: An effect I'd like to see is heat blur at the exhaust end of jet engines along the lines that Lock On: Modern Air Combat has. The Hunter in FlightGear does a passable version of heat blur. However, it terminates suddenly a couple of aircraft lengths from the tailpipe. I also get a strange artifact if clouds are behind the exhaust plume; the clouds are absent immediately behind the exhaust plume. That was a first try on the heat plumes within the existing capabilities of FGFS. I intend to do a little more work on it in due course. I'm not giving it a high priority, since it is really only eye candy. ..I would be more hesitant in dismissing this as only eye candy, as exhaust heat has a considerable effect on the downwash, as like in how far it drops, that should be felt on entering etc such flow fields in at least formation flight and air-to-air tanking. I agree making contrails is making eye candy, though. ;-) Fred Bouvier has been doing some work on the interaction with clouds. BTW, transparent cockpit canopies also make clouds disappear. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Aircraft Todo List
Arnt Karlsen said Richard Keech On Tue, 2004-04-13 at 02:30, Gene Buckle wrote: An effect I'd like to see is heat blur at the exhaust end of jet engines along the lines that Lock On: Modern Air Combat has. The Hunter in FlightGear does a passable version of heat blur. However, it terminates suddenly a couple of aircraft lengths from the tailpipe. I also get a strange artifact if clouds are behind the exhaust plume; the clouds are absent immediately behind the exhaust plume. That was a first try on the heat plumes within the existing capabilities of FGFS. I intend to do a little more work on it in due course. I'm not giving it a high priority, since it is really only eye candy. ..I would be more hesitant in dismissing this as only eye candy, as exhaust heat has a considerable effect on the downwash, as like in how far it drops, that should be felt on entering etc such flow fields in at least formation flight and air-to-air tanking. I agree making contrails is making eye candy, though. ;-) Fred Bouvier has been doing some work on the interaction with clouds. BTW, transparent cockpit canopies also make clouds disappear. Let me re-phrase that. At the moment the jet heat plumes are only eye candy. There is no underlying physics. If or when we get around to the thermodynamics etc., we can model heat plumes properly. It would be nice: we could take into account exhaust re-ingestion for the Harrier and for helos. Regards Vivian Meazza ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
On Tue, 13 Apr 2004 17:32:37 +0100, Vivian wrote in message [EMAIL PROTECTED]: Let me re-phrase that. At the moment the jet heat plumes are only eye candy. There is no underlying physics. If or when we get around to the ..I like the when. ;-) thermodynamics etc., we can model heat plumes properly. It would be nice: we could take into account exhaust re-ingestion for the Harrier and for helos. ..again, I thank you all for FlightGear. :-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
Jon Berndt wrote: The FC adjusts the flap settings to optimal performance under _all_ circumstances. I have yet to read somewhere there is a flap override for the F-16. Hmmm. I knew there was a reason I didn't like that airplane. :) You can see the leading edge slats responding to the FCS trying to fulfill the pilot's wish here: http://www.avweb.com/newspics/DavisTbirdEject.jpg You can't really tell here what the flaps are doing. I suspect this is the highest lift configuration the F-16 has in this situation. It still wasn't enough. Yes it is (for high angle of attack). But I think the main problem here was the g-limiter ... Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Aircraft Todo List
I read in the Aircraft Todo Lists of some Aircrafts: - no jetstream visible - engine sound in cockpit does not differ from outside engine sound - no cockpit light at night visible - engines can't be turned off Are such things possible in FlightGear? -- Men canĀ“t fly? http://home.arcor.de/iljamod/fly.jpg ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Aircraft Todo List
You can see the leading edge slats responding to the FCS trying to fulfill the pilot's wish here: http://www.avweb.com/newspics/DavisTbirdEject.jpg You can't really tell here what the flaps are doing. I suspect this is the highest lift configuration the F-16 has in this situation. It still wasn't enough. Yes it is (for high angle of attack). But I think the main problem here was the g-limiter ... Erik No, it was the pilot. :-( Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
Jon Berndt wrote: Yes it is (for high angle of attack). But I think the main problem here was the g-limiter ... No, it was the pilot. :-( Eh, yes, you're right. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List 2
Ilja Moderau wrote: I read in the Aircraft Todo Lists of some Aircrafts: - no jetstream visible - engine sound in cockpit does not differ from outside engine sound - no cockpit light at night visible - engines can't be turned off Are such things possible in FlightGear? Jetstream can be kludged together, but there is no real solution yet. Cockpit sounds can differ from outside sounds (check the c172 in CVS). Engines can be turned off, it's just that they start turned on for convenience. Cockpit light is the most problematic of them all. It can be adjusted a bit by adding emissive lighting, but it's not optimal. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Aircraft Todo List
The FC adjusts the flap settings to optimal performance under _all_ circumstances. I have yet to read somewhere there is a flap override for the F-16. Hmmm. I knew there was a reason I didn't like that airplane. :) You can see the leading edge slats responding to the FCS trying to fulfill the pilot's wish here: http://www.avweb.com/newspics/DavisTbirdEject.jpg You can't really tell here what the flaps are doing. I suspect this is the highest lift configuration the F-16 has in this situation. It still wasn't enough. I know that the leading edge slats were automatic, but not the flaps. There's just something wrong with not being able to manual command a flap extension or retraction. :) g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
Ilja Moderau wrote: - engine sound in cockpit does not differ from outside engine sound - no cockpit light at night visible These two are relatively easy. The outside sound handling will probably require some code, but nothing difficult. - no jetstream visible I assume this means contrails? (The jet stream normally refers to the strong west winds above the tropopause in the middle latitudes of the northern hemisphere). Rendering contrails would require that someone write a module that builds and caches an appropriate ssg node, updating it as necessary to reflect the engines' paths. Probably not trivial, but it would be cool. There was an otherwise forgettable Strike Fighters game released about a year ago that did contrails really well. You could finish a dogfight and look up to see bright, looping contrail traces of the fight in the sky. - engines can't be turned off This is a limitation of the YASim jet model. It wouldn't be hard to throw something together so you could shut it off. The problem is that stopping and starting a *real* turbine engine is a complicated process, which differs widely between specific engine models. So I guess I don't really see the point: the only purpose to shutting an engine down is to practice starting it, which isn't going to be realistic without a *lot* of work. But I'm not firm on this. If enough people shout about it, I can hack up an engine start for YASim. :) Andy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
Andy Ross wrote: - no jetstream visible I assume this means contrails? (The jet stream normally refers to the strong west winds above the tropopause in the middle latitudes of the northern hemisphere). ... which is often, roughly, the boundary between cold air from the pole and warm air from the equator. SSG already has support for smoke, etc., with drift, though I don't remember the name of the class. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
There was an otherwise forgettable Strike Fighters game released about a year ago that did contrails really well. You could finish a dogfight and look up to see bright, looping contrail traces of the fight in the sky. I don't know why you'd call it forgettable. There's a huge following that's been making new aircraft and other things for it. g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
Gene Buckle wrote: Andy Ross wrote: [...] otherwise forgettable Strike Fighters game [...] I don't know why you'd call it forgettable. There's a huge following that's been making new aircraft and other things for it. It's all eye candy, no meat. Pretty aircraft, beutiful cockpits, nice sounds. Awful terrain, laughable flight model. I distinctly remember being very impressed by their 6DOF attitude gyro in the A-4 (something I worked hard at for our version), until I noticed it was turning the WRONG WAY. Ugh. Andy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
Gene Buckle wrote: Andy Ross wrote: [...] otherwise forgettable Strike Fighters game [...] I don't know why you'd call it forgettable. There's a huge following that's been making new aircraft and other things for it. It's all eye candy, no meat. Pretty aircraft, beutiful cockpits, nice sounds. Awful terrain, laughable flight model. I distinctly remember being very impressed by their 6DOF attitude gyro in the A-4 (something I worked hard at for our version), until I noticed it was turning the WRONG WAY. Ugh. A lot of work has gone into fixing it and people are even making new terrain for it. Since it's classed as a survey sim, it's not going to have high quality flight models like FlightGear does. :) An effect I'd like to see is heat blur at the exhaust end of jet engines along the lines that Lock On: Modern Air Combat has. g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
BTW, I had a look for a X15 3D model a short while ago. There is a new MSFS/CFS model, but it is not much better than the old one, so I don't think it is worth it. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
On Mon, 12 Apr 2004 19:06:27 +0200 [EMAIL PROTECTED] (Wolfram Kuss) wrote: BTW, I had a look for a X15 3D model a short while ago. There is a new MSFS/CFS model, but it is not much better than the old one, so I don't think it is worth it. The one we have now doesn't seem too bad, but the skins need some detail work, I think. If I had a little more time I'd almost think of giving that a try, but FDM (and tax preparations) are sucking up all my time. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
Andy Ross said: Gene Buckle wrote: Andy Ross wrote: [...] otherwise forgettable Strike Fighters game [...] I don't know why you'd call it forgettable. There's a huge following that's been making new aircraft and other things for it. It's all eye candy, no meat. Pretty aircraft, beutiful cockpits, nice sounds. Awful terrain, laughable flight model. I distinctly remember being very impressed by their 6DOF attitude gyro in the A-4 (something I worked hard at for our version), until I noticed it was turning the WRONG WAY. Ugh. The animation on our A-4 ai is very simplistic, only mapping to uncooked FDM outputs, but it does go the right direction. I don't know much about how they really work. Maybe the super-accurate readout and instantanious response is correct. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
On Tue, 2004-04-13 at 02:30, Gene Buckle wrote: An effect I'd like to see is heat blur at the exhaust end of jet engines along the lines that Lock On: Modern Air Combat has. The Hunter in FlightGear does a passable version of heat blur. However, it terminates suddenly a couple of aircraft lengths from the tailpipe. I also get a strange artifact if clouds are behind the exhaust plume; the clouds are absent immediately behind the exhaust plume. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Aircraft Todo List
Hi, I just noticed the just updated Aircraft Todo List at: http://www.seedwiki.com/page.cfm?doc=Aircraft%20Todo%20Listwikiid=2418wpid=142747 There are a couple of issues for the F-16 which I want to address here: + f16 General Dynamics F-16 f16-3d General Dynamics F-16 w. 3d cockpit + Outside: - flaps are in wrong position by default after starting flightgear - flaps can't be triggered This is because flaps are flight computer controlled for the F-16. I suspect that about every (military) aircraft designed after the F-16 does have the same behavior. - strobe and landing lights are not available They are and they are bound to the right properties, but the properties are not triggered by any key stroke. - there are no flaps when using reverse thrust There is no reverse thrust available. 3d Cockpit: - no cockpit light at night available - rudder/stick control is available but not animated The stick in the F-16 really doesn't move at all (well it does move about 1 mm because pilots couldn't adjust to a non moving stick), but it is driven by the pressure pushed on the stick, not the movement itself. - switches and levers available but can't be triggered with the mouse Don't expect that I will add the functions for all switches any time soon, there are just too many, and many of them have no use for a civilian flight simulator anyhow. - no cockpit instruments available - cockpit is only barely textured I'm not sure there will be much texturing since using different colors is often enough for cockpits and it saves on texture usage. - no pilot present in 3d cockpit I'm still in doubt I like the idea of having a pilot in the cockpit. If there is one you want it animated (rudder, throttle and stick) like the Hunter (which is btw a very nice job), but when it's animated it isn't realistic anymore because then you would see the gear handle move without the pilot getting his hands from the throttle. In general I don't like there to be a pilot in the seat, except maybe (just maybe) when viewed from outside. General: - engine sound in cockpit does not differ from outside engine sound - engines can't be turned off - hud can't be turned off Yes it can. Did you test using the new SDL code, that might cause this problem. - aircraft is not set on the correct elevation when starting flightsgear, lowest part of the aircraft is approximately 0.20 m below the ground Note, this is not to complain about this list, just to clarify some things and show that it's often not as simple as you would expect. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Aircraft Todo List
Erik Hofman wrote Hi, I just noticed the just updated Aircraft Todo List at: http://www.seedwiki.com/page.cfm?doc=Aircraft%20Todo%20Listwi kiid=2418wpid=142747 There are a couple of issues for the F-16 which I want to address here: ++ +++ f16 General Dynamics F-16 f16-3d General Dynamics F-16 w. 3d cockpit ++ +++ Outside: - flaps are in wrong position by default after starting flightgear - flaps can't be triggered This is because flaps are flight computer controlled for the F-16. I suspect that about every (military) aircraft designed after the F-16 does have the same behavior. - strobe and landing lights are not available They are and they are bound to the right properties, but the properties are not triggered by any key stroke. - there are no flaps when using reverse thrust There is no reverse thrust available. 3d Cockpit: - no cockpit light at night available - rudder/stick control is available but not animated The stick in the F-16 really doesn't move at all (well it does move about 1 mm because pilots couldn't adjust to a non moving stick), but it is driven by the pressure pushed on the stick, not the movement itself. - switches and levers available but can't be triggered with the mouse Don't expect that I will add the functions for all switches any time soon, there are just too many, and many of them have no use for a civilian flight simulator anyhow. - no cockpit instruments available - cockpit is only barely textured I'm not sure there will be much texturing since using different colors is often enough for cockpits and it saves on texture usage. - no pilot present in 3d cockpit I'm still in doubt I like the idea of having a pilot in the cockpit. If there is one you want it animated (rudder, throttle and stick) like the Hunter (which is btw a very nice job), but when it's animated it isn't realistic anymore because then you would see the gear handle move without the pilot getting his hands from the throttle. In general I don't like there to be a pilot in the seat, except maybe (just maybe) when viewed from outside. General: - engine sound in cockpit does not differ from outside engine sound - engines can't be turned off - hud can't be turned off Yes it can. Did you test using the new SDL code, that might cause this problem. - aircraft is not set on the correct elevation when starting flightsgear, lowest part of the aircraft is approximately 0.20 m below the ground Note, this is not to complain about this list, just to clarify some things and show that it's often not as simple as you would expect. Thanks for drawing our attention to this todo list. I've added a few comments to the entries for the Hunter and Seahawk. Regards Vivian Meazza ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
On Sunday 11 April 2004 08:33, Erik Hofman wrote: Hi, I just noticed the just updated Aircraft Todo List at: http://www.seedwiki.com/page.cfm?doc=Aircraft%20Todo%20Listwikiid=2418wpi d=142747 Thanks, for having a look on the todo-list. I also sent this todo-list to the flightgear-mailinglist when i put it on the wiki page, but the mail was too big so i needed to wait for mailinglist moderator approval. Because keeping this todo-list up to date is a lot of work and because i can't know every thing about every aircraft everyone is welcome to correct or add entries to this aircraft-todo-list. There are a couple of issues for the F-16 which I want to address here: + f16 General Dynamics F-16 f16-3d General Dynamics F-16 w. 3d cockpit + Outside: - flaps are in wrong position by default after starting flightgear - flaps can't be triggered This is because flaps are flight computer controlled for the F-16. I suspect that about every (military) aircraft designed after the F-16 does have the same behavior. Thanks, i will correct that entry. - strobe and landing lights are not available They are and they are bound to the right properties, but the properties are not triggered by any key stroke. Ok. - there are no flaps when using reverse thrust There is no reverse thrust available. Thanks for the info, i allready thought about that issue but i wasn't sure if fighters do have such a thing. (The big airliners do have that) But what is with braking parachutes? Does a f16 have braking parachutes? 3d Cockpit: - no cockpit light at night available - rudder/stick control is available but not animated The stick in the F-16 really doesn't move at all (well it does move about 1 mm because pilots couldn't adjust to a non moving stick), but it is driven by the pressure pushed on the stick, not the movement itself. Thanks, i didn't knew that, i will correct this entry in the todo-list. - switches and levers available but can't be triggered with the mouse Don't expect that I will add the functions for all switches any time soon, there are just too many, and many of them have no use for a civilian flight simulator anyhow. Don't worry, some entries (like missing windscreen wipers etc.) are added to make sure that this issue is known for later fix in the near future. I think it is better to write every down, even if it is a very small problem or error. That will make sure that we don't froget it later. - no cockpit instruments available - cockpit is only barely textured I'm not sure there will be much texturing since using different colors is often enough for cockpits and it saves on texture usage. I don't think so, video Ram gets larger every year and someday flightgear users will want also have some eye candy and photo realistic cockpits and aircrafts. - no pilot present in 3d cockpit I'm still in doubt I like the idea of having a pilot in the cockpit. If there is one you want it animated (rudder, throttle and stick) like the Hunter (which is btw a very nice job), but when it's animated it isn't realistic anymore because then you would see the gear handle move without the pilot getting his hands from the throttle. Perhaps we will have someday some kind of skeletal animation system in flightgear for the pilot that makes such things, even triggering the gear handle easier to do. General: - engine sound in cockpit does not differ from outside engine sound - engines can't be turned off - hud can't be turned off Yes it can. Did you test using the new SDL code, that might cause this problem. For the source code, i used the cvs version before 1. April because i needed a working version and there were so many issues with the source code in the last view days so i abandoned using the newer source code. So this was not a version with SDL code. But the data directory with the aircrafts was up to date, i updated it on 9. April. - aircraft is not set on the correct elevation when starting flightsgear, lowest part of the aircraft is approximately 0.20 m below the ground Note, this is not to complain about this list, just to clarify some things and show that it's often not as simple as you would expect. Yes, i know, the same applies for the todo-list it should NOT be seen as a list of complains. It is just to make things easier like discovering things that wasn't thought about before when the aircraft was created or just to write down errors that where discovered by the users etc. I hope that list will help improving fligthgear and its aircrafts. Best Regards, Oliver C. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
On Sunday 11 April 2004 09:52, Vivian Meazza wrote: I've added a few comments to the entries for the Hunter and Seahawk. Thanks a lot. Best Regards, Oliver C. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Aircraft Todo List
+++ Outside: - flaps are in wrong position by default after starting flightgear - flaps can't be triggered This is because flaps are flight computer controlled for the F-16. I suspect that about every (military) aircraft designed after the F-16 does have the same behavior. I have a hard time with the computer controlled flap thing. :) I know that with every jet I've studied, you can manually select the trailing edge flap position. This does not hold true for the leading edge flap though (on those jets that have them). g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
Gene Buckle wrote: I have a hard time with the computer controlled flap thing. :) I know that with every jet I've studied, you can manually select the trailing edge flap position. This does not hold true for the leading edge flap though (on those jets that have them). The FC adjusts the flap settings to optimal performance under _all_ circumstances. I have yet to read somewhere there is a flap override for the F-16. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft Todo List
Gene Buckle wrote: I have a hard time with the computer controlled flap thing. :) I know that with every jet I've studied, you can manually select the trailing edge flap position. This does not hold true for the leading edge flap though (on those jets that have them). The FC adjusts the flap settings to optimal performance under _all_ circumstances. I have yet to read somewhere there is a flap override for the F-16. Hmmm. I knew there was a reason I didn't like that airplane. :) g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Aircraft Todo List
The FC adjusts the flap settings to optimal performance under _all_ circumstances. I have yet to read somewhere there is a flap override for the F-16. Hmmm. I knew there was a reason I didn't like that airplane. :) You can see the leading edge slats responding to the FCS trying to fulfill the pilot's wish here: http://www.avweb.com/newspics/DavisTbirdEject.jpg You can't really tell here what the flaps are doing. I suspect this is the highest lift configuration the F-16 has in this situation. It still wasn't enough. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] aircraft TODO list
On Friday 12 December 2003 22:52, David Megginson wrote: [EMAIL PROTECTED] wrote: The result is this aircraft TODO list, i suggest adding this file to cvs in the data/Aircraft directory, so that new entrys or old entrys can easily be removed in this file when an aircraft gets upgraded. Thank you, but instead of adding this to the CVS (so that you always need another person to check in your changes), why not just add it to the FlightGear Wiki? http://www.seedwiki.com/page.cfm?wikiid=2418doc=FlightGear Like most Wikis, this is absolutely open -- anyone can add or change anything they want at any time. I didn't thought about Wikis, but feel free to use the aircraft todo list on the Wiki. Best Regards, Oliver C. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] aircraft TODO list
On Friday 12 December 2003 23:14, Andy Ross wrote: harrier - how can i detract the jet stream to lift off vertically? This is bound to the mixture axis. Full mixture (the default) equates to full forward jets. Actually hovering without having a real joystick axis for it, though, is very hard. If someone with modelling skills wanted to work on this one, I'd be willing to help out with some saner aircraft-specific keyboard bindings. Thanks you, i didn't knew that. But could you tell me what key bindings i have to use to change the mixture, i didn't found it on the keyboard control reference table? Right now, the Harrier is basically a flight model only. I still think it's more fun than most of the other planes we have. Helicopters, bah. Land *this* one on a water tower; I dare you. :) I've gotten to the point where I can put it down on the carrier semi-reliably. I will try that. ;) Best Regards, Oliver C. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] aircraft TODO list
On Saturday 13 December 2003 01:45, Lee Elliott wrote: About the two cockpits in the TSR-2 - there were two cockpits in the TSR-2. When in the second one, try looking sideways. ;) LeeE You mean some sort of CoPilot? I didn't knew that, thanks. Best Regards, Oliver C. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] aircraft TODO list
On Sunday 14 December 2003 23:43, [EMAIL PROTECTED] wrote: On Saturday 13 December 2003 01:45, Lee Elliott wrote: About the two cockpits in the TSR-2 - there were two cockpits in the TSR-2. When in the second one, try looking sideways. ;) LeeE You mean some sort of CoPilot? I didn't knew that, thanks. Best Regards, Oliver C. Navigation/weapons officer position. LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] aircraft TODO list
On Mon, 15 Dec 2003, [EMAIL PROTECTED] wrote: On Saturday 13 December 2003 01:45, Lee Elliott wrote: About the two cockpits in the TSR-2 - there were two cockpits in the TSR-2. When in the second one, try looking sideways. ;) LeeE You mean some sort of CoPilot? It's the guy in the back seat with all the toys :-) -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] aircraft TODO list
Hello, today i tested all 45 aircrafts that are available in flightgear and wrote down all things i noticed that were missing, wrong or not functional for each aircraft. The result is this aircraft TODO list, i suggest adding this file to cvs in the data/Aircraft directory, so that new entrys or old entrys can easily be removed in this file when an aircraft gets upgraded. I also want to mention that i didn't added entrys for the FDM of the aircrafts because i don't know how they behave in reality so if you flew such an aircraft and know that the flight behaviour of that aircraft in flightgear is wrong then just add an entry to this aircraft todo list or solve the problem by tweaking the aircraft's xml files. I hope you can need this TODO list. Best Regards, Oliver C. Aircraft TODO List: 747 Alias for 747-yasim. 747-yasimBoeing 747 (YASim) - 3d cockpit buttons are not functional - 3d cockpit incomplete, could need some more work - baydoors for gears are missing - no aircraft lights when lights are turned on - engines can't be turned off - aircraft has no shadow A320 Alias for A320-jsbsim. A320-jsbsim Airbus A320-200 - 3d cockpit incomplete, could need some more work - retracting flaps to original position takes unrealisticly long (flap sound plays endless) - 3d cockpit controls for flaps are missing - engine sound missing during flight and on ground - no sound when toggling gears - no aircraft lights when lights are turned on - aircraft has no shadow OV10 Alias for OV10-jsbsim. OV10-jsbsim North American OV-10A Bronco - 3d cockpit missing - ruder and aileron positions do not change when steering the controls - flap positions do not change when toggling them - no aircraft lights when lights are turned on - engines can't be turned off - when engines are turned to full power airplane is moving uncontrollable to the right when on the ground - when engines are turned to full power, the right propeller is moving slower than the left one - gears have no visual feedback when retracted - aircraft has no shadow T38 Alias for T38-jsbsim. T38-jsbsim Northrop T-38 - 3d cockpit missing - no sound when toggling flaps - baydoors for the gears are closing before gears are retracted - engines sounds seem to play the wrong sound file when flying a hard turn - no aircraft lights when lights are turned on - engines can't be turned off - aircraft has no shadow X15 Alias for X15-jsbsim. X15-jsbsim North American X-15 - 3d cockpit missing - no aircraft lights when lights are turned on (i am not sure if this airplane has lights) - engine sound missing during flight and on ground - ruder and aileron positions do not change when steering the controls - aircraf has no shadow a10-yasim a10cl-yasim a10fl-yasim a10wl-yasim - 3d cockpit missing - aircraft has no textures - no aircraft lights when lights are turned on - aircraft has no shadow - engines can't be turned off a4 Alias for a4-yasim. a4-3dAlias for a4-yasim. a4-uiuc A4D (A-4C) Skyhawk attack aircraft (UIUC aero model) a4-yasim Douglas A4 Skyhawk (YASim) - engines can't be turned off - ruder and aileron positions do not change when steering the controls - no aircraft lights when lights are turned on - 3d cockpit available but standard 3d cockpit for jet airplanes - 3d cockpit incomplete, could need some more work - aircraft has no shadow airwaveXtreme150 Alias for airwaveXtreme150-v1-nl-uiuc. airwaveXtreme150-v1-nl-uiuc Airwave Xtreme 150 hang glider (UIUC) - 3d cockpit is missing ( i don't know how you call those rods of a hang glider) - man in the hang glider is not moving around when steering the controls - man in the hang glider needs some running animation when starting from the ground an225-yasim - alias for an225-yasim is missing - 3d cockpit incomplete, could need some more work - engines can't be turned off - no aircraft lights when lights are turned on as350Alias default as350 for as350-yasim as350-yasim Ecureuil AS 350 Helicopter - 3d cockpit incomplete, could need some more work - standard helicopter 3d model (bo105), original one mising - aircraft has no shadow - pilot is sitting
Re: [Flightgear-devel] aircraft TODO list
[EMAIL PROTECTED] wrote: The result is this aircraft TODO list, i suggest adding this file to cvs in the data/Aircraft directory, so that new entrys or old entrys can easily be removed in this file when an aircraft gets upgraded. Thank you, but instead of adding this to the CVS (so that you always need another person to check in your changes), why not just add it to the FlightGear Wiki? http://www.seedwiki.com/page.cfm?wikiid=2418doc=FlightGear Like most Wikis, this is absolutely open -- anyone can add or change anything they want at any time. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] aircraft TODO list
Oliver C. wrote: today i tested all 45 aircrafts that are available in flightgear and wrote down all things i noticed that were missing, wrong or not functional for each aircraft. Wow, good work. I honestly had no idea we had so many; it's been a while since I counted. :) harrier - how can i detract the jet stream to lift off vertically? This is bound to the mixture axis. Full mixture (the default) equates to full forward jets. Actually hovering without having a real joystick axis for it, though, is very hard. If someone with modelling skills wanted to work on this one, I'd be willing to help out with some saner aircraft-specific keyboard bindings. Right now, the Harrier is basically a flight model only. I still think it's more fun than most of the other planes we have. Helicopters, bah. Land *this* one on a water tower; I dare you. :) I've gotten to the point where I can put it down on the carrier semi-reliably. It's a pity that the screenshots will only show the glider. Andy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] aircraft TODO list
On Friday 12 December 2003 21:30, [EMAIL PROTECTED] wrote: Hello, today i tested all 45 aircrafts that are available in flightgear and wrote down all things i noticed that were missing, wrong or not functional for each aircraft. The result is this aircraft TODO list, i suggest adding this file to cvs in the data/Aircraft directory, so that new entrys or old entrys can easily be removed in this file when an aircraft gets upgraded. I also want to mention that i didn't added entrys for the FDM of the aircrafts because i don't know how they behave in reality so if you flew such an aircraft and know that the flight behaviour of that aircraft in flightgear is wrong then just add an entry to this aircraft todo list or solve the problem by tweaking the aircraft's xml files. I hope you can need this TODO list. Best Regards, Oliver C. About the two cockpits in the TSR-2 - there were two cockpits in the TSR-2. When in the second one, try looking sideways. ;) LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel