RE: [Flightgear-devel] Aircraft Todo List

2004-04-13 Thread Vivian Meazza


 Richard Keech
 
 On Tue, 2004-04-13 at 02:30, Gene Buckle wrote:
 
  An effect I'd like to see is heat blur at the exhaust end of jet 
  engines along the lines that Lock On: Modern Air Combat has.
 
 The Hunter in FlightGear does a passable version of heat 
 blur. However, it terminates suddenly a couple of aircraft 
 lengths from the tailpipe.  I also get a strange artifact if 
 clouds are behind the 
 exhaust plume; the clouds are absent immediately behind the 
 exhaust plume.
 

That was a first try on the heat plumes within the existing capabilities of
FGFS. I intend to do a little more work on it in due course. I'm not giving
it a high priority, since it is really only eye candy. Fred Bouvier has been
doing some work on the interaction with clouds. BTW, transparent cockpit
canopies also make clouds disappear.

Regards

Vivian Meazza

 



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-13 Thread Arnt Karlsen
On Tue, 13 Apr 2004 09:19:13 +0100, Vivian wrote in message 
[EMAIL PROTECTED]:

 
 
  Richard Keech
  
  On Tue, 2004-04-13 at 02:30, Gene Buckle wrote:
  
   An effect I'd like to see is heat blur at the exhaust end of jet 
   engines along the lines that Lock On: Modern Air Combat has.
  
  The Hunter in FlightGear does a passable version of heat 
  blur. However, it terminates suddenly a couple of aircraft 
  lengths from the tailpipe.  I also get a strange artifact if 
  clouds are behind the 
  exhaust plume; the clouds are absent immediately behind the 
  exhaust plume.
  
 
 That was a first try on the heat plumes within the existing
 capabilities of FGFS. I intend to do a little more work on it in due
 course. I'm not giving it a high priority, since it is really only eye
 candy. 

..I would be more hesitant in dismissing this as only eye candy,
as exhaust heat has a considerable effect on the downwash, as like 
in how far it drops, that should be felt on entering etc such flow
fields in at least formation flight and air-to-air tanking.  I agree
making contrails is making eye candy, though.  ;-)

 Fred Bouvier has been doing some work on the interaction with
 clouds. BTW, transparent cockpit canopies also make clouds disappear.


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


RE: [Flightgear-devel] Aircraft Todo List

2004-04-13 Thread Vivian Meazza


 Arnt Karlsen said
  
  
   Richard Keech
   
   On Tue, 2004-04-13 at 02:30, Gene Buckle wrote:
   
An effect I'd like to see is heat blur at the exhaust end of jet
engines along the lines that Lock On: Modern Air Combat has.
   
   The Hunter in FlightGear does a passable version of heat
   blur. However, it terminates suddenly a couple of aircraft 
   lengths from the tailpipe.  I also get a strange artifact if 
   clouds are behind the 
   exhaust plume; the clouds are absent immediately behind the 
   exhaust plume.
   
  
  That was a first try on the heat plumes within the existing 
  capabilities of FGFS. I intend to do a little more work on 
 it in due 
  course. I'm not giving it a high priority, since it is 
 really only eye 
  candy.
 
 ..I would be more hesitant in dismissing this as only eye 
 candy, as exhaust heat has a considerable effect on the 
 downwash, as like 
 in how far it drops, that should be felt on entering etc such 
 flow fields in at least formation flight and air-to-air 
 tanking.  I agree making contrails is making eye candy, though.  ;-)
 
  Fred Bouvier has been doing some work on the interaction 
 with clouds. 
  BTW, transparent cockpit canopies also make clouds disappear.
 

Let me re-phrase that. At the moment the jet heat plumes are only eye candy.
There is no underlying physics. If or when we get around to the
thermodynamics etc., we can model heat plumes properly. It would be nice: we
could take into account exhaust re-ingestion for the Harrier and for helos.

Regards

Vivian Meazza



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-13 Thread Arnt Karlsen
On Tue, 13 Apr 2004 17:32:37 +0100, Vivian wrote in message 
[EMAIL PROTECTED]:

 Let me re-phrase that. At the moment the jet heat plumes are only eye
 candy. There is no underlying physics. If or when we get around to the

..I like the when.  ;-) 

 thermodynamics etc., we can model heat plumes properly. It would be
 nice: we could take into account exhaust re-ingestion for the Harrier
 and for helos.

..again, I thank you all for FlightGear.  :-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Erik Hofman
Jon Berndt wrote:
The FC adjusts the flap settings to optimal performance under _all_
circumstances. I have yet to read somewhere there is a flap override for
the F-16.
Hmmm.  I knew there was a reason I didn't like that airplane. :)

You can see the leading edge slats responding to the FCS trying to fulfill
the pilot's wish here:
http://www.avweb.com/newspics/DavisTbirdEject.jpg

You can't really tell here what the flaps are doing. I suspect this is the
highest lift configuration the F-16 has in this situation. It still wasn't
enough.
Yes it is (for high angle of attack). But I think the main problem here 
was the g-limiter ...

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Ilja Moderau
I read in the Aircraft Todo Lists of some Aircrafts:
- no jetstream visible 
- engine sound in cockpit does not differ from outside engine sound 
- no cockpit light at night visible 
- engines can't be turned off 

Are such things possible in FlightGear?



--
Men canĀ“t fly? http://home.arcor.de/iljamod/fly.jpg


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


RE: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Jon Berndt
  You can see the leading edge slats responding to the FCS trying
 to fulfill
  the pilot's wish here:
 
  http://www.avweb.com/newspics/DavisTbirdEject.jpg
 
  You can't really tell here what the flaps are doing. I suspect this is
the
  highest lift configuration the F-16 has in this situation. It still
wasn't
  enough.

 Yes it is (for high angle of attack). But I think the main problem here
 was the g-limiter ...

 Erik

No, it was the pilot. :-(

Jon


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Erik Hofman
Jon Berndt wrote:

Yes it is (for high angle of attack). But I think the main problem here
was the g-limiter ...
No, it was the pilot. :-(
Eh, yes, you're right.

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List 2

2004-04-12 Thread Erik Hofman
Ilja Moderau wrote:
I read in the Aircraft Todo Lists of some Aircrafts:
- no jetstream visible 
- engine sound in cockpit does not differ from outside engine sound 
- no cockpit light at night visible 
- engines can't be turned off 

Are such things possible in FlightGear?
Jetstream can be kludged together, but there is no real solution yet.
Cockpit sounds can differ from outside sounds (check the c172 in CVS).
Engines can be turned off, it's just that they start turned on for 
convenience.

Cockpit light is the most problematic of them all. It can be adjusted a 
bit by adding emissive lighting, but it's not optimal.

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


RE: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Gene Buckle
   The FC adjusts the flap settings to optimal performance under _all_
   circumstances. I have yet to read somewhere there is a flap override for
   the F-16.
  
 
  Hmmm.  I knew there was a reason I didn't like that airplane. :)

 You can see the leading edge slats responding to the FCS trying to fulfill
 the pilot's wish here:

 http://www.avweb.com/newspics/DavisTbirdEject.jpg

 You can't really tell here what the flaps are doing. I suspect this is the
 highest lift configuration the F-16 has in this situation. It still wasn't
 enough.


I know that the leading edge slats were automatic, but not the flaps.
There's just something wrong with not being able to manual command a flap
extension or retraction. :)

g.



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Andy Ross
Ilja Moderau wrote:
 - engine sound in cockpit does not differ from outside engine sound
 - no cockpit light at night visible

These two are relatively easy.  The outside sound handling will
probably require some code, but nothing difficult.

 - no jetstream visible

I assume this means contrails?  (The jet stream normally refers
to the strong west winds above the tropopause in the middle
latitudes of the northern hemisphere).

Rendering contrails would require that someone write a module
that builds and caches an appropriate ssg node, updating it as
necessary to reflect the engines' paths.  Probably not trivial,
but it would be cool.

There was an otherwise forgettable Strike Fighters game
released about a year ago that did contrails really well.  You
could finish a dogfight and look up to see bright, looping
contrail traces of the fight in the sky.

 - engines can't be turned off

This is a limitation of the YASim jet model.  It wouldn't be hard
to throw something together so you could shut it off.  The
problem is that stopping and starting a *real* turbine engine is
a complicated process, which differs widely between specific
engine models.

So I guess I don't really see the point: the only purpose to
shutting an engine down is to practice starting it, which isn't
going to be realistic without a *lot* of work.  But I'm not firm
on this.  If enough people shout about it, I can hack up an
engine start for YASim. :)

Andy

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread David Megginson
Andy Ross wrote:

- no jetstream visible
I assume this means contrails?  (The jet stream normally refers
to the strong west winds above the tropopause in the middle
latitudes of the northern hemisphere).
... which is often, roughly, the boundary between cold air from the pole and 
warm air from the equator.

SSG already has support for smoke, etc., with drift, though I don't remember 
the name of the class.

All the best,

David

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Gene Buckle
 There was an otherwise forgettable Strike Fighters game
 released about a year ago that did contrails really well.  You
 could finish a dogfight and look up to see bright, looping
 contrail traces of the fight in the sky.

I don't know why you'd call it forgettable.  There's a huge following
that's been making new aircraft and other things for it.

g.




___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Andy Ross
Gene Buckle wrote:
 Andy Ross wrote:
  [...] otherwise forgettable Strike Fighters game [...]

 I don't know why you'd call it forgettable.  There's a huge
 following that's been making new aircraft and other things for
 it.

It's all eye candy, no meat.  Pretty aircraft, beutiful cockpits,
nice sounds.  Awful terrain, laughable flight model.  I
distinctly remember being very impressed by their 6DOF attitude
gyro in the A-4 (something I worked hard at for our version),
until I noticed it was turning the WRONG WAY.  Ugh.

Andy

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Gene Buckle
 Gene Buckle wrote:
  Andy Ross wrote:
   [...] otherwise forgettable Strike Fighters game [...]
 
  I don't know why you'd call it forgettable.  There's a huge
  following that's been making new aircraft and other things for
  it.

 It's all eye candy, no meat.  Pretty aircraft, beutiful cockpits,
 nice sounds.  Awful terrain, laughable flight model.  I
 distinctly remember being very impressed by their 6DOF attitude
 gyro in the A-4 (something I worked hard at for our version),
 until I noticed it was turning the WRONG WAY.  Ugh.


A lot of work has gone into fixing it and people are even making new
terrain for it.  Since it's classed as a survey sim, it's not going to
have high quality flight models like FlightGear does. :)

An effect I'd like to see is heat blur at the exhaust end of jet engines
along the lines that Lock On: Modern Air Combat has.

g.



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Wolfram Kuss
BTW, I had a look for a X15 3D model a short while ago. There is a new
MSFS/CFS model, but it is not much better than the old one, so I don't
think it is worth it.

Bye bye,
Wolfram.


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Jon S Berndt
On Mon, 12 Apr 2004 19:06:27 +0200
 [EMAIL PROTECTED] (Wolfram Kuss) wrote:
BTW, I had a look for a X15 3D model a short while ago. There is a 
new
MSFS/CFS model, but it is not much better than the old one, so I 
don't think it is worth it.
The one we have now doesn't seem too bad, but the skins need some 
detail work, I think.  If I had a little more time I'd almost think of 
giving that a try, but FDM (and tax preparations) are sucking up all 
my time.

Jon

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Jim Wilson
Andy Ross said:

 Gene Buckle wrote:
  Andy Ross wrote:
   [...] otherwise forgettable Strike Fighters game [...]
 
  I don't know why you'd call it forgettable.  There's a huge
  following that's been making new aircraft and other things for
  it.
 
 It's all eye candy, no meat.  Pretty aircraft, beutiful cockpits,
 nice sounds.  Awful terrain, laughable flight model.  I
 distinctly remember being very impressed by their 6DOF attitude
 gyro in the A-4 (something I worked hard at for our version),
 until I noticed it was turning the WRONG WAY.  Ugh.

The animation on our A-4 ai is very simplistic, only mapping to uncooked FDM
outputs,  but it does go the right direction.  I don't know much about how
they really work.  Maybe the super-accurate readout and instantanious response
is correct.

Best,

Jim


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Richard Keech
On Tue, 2004-04-13 at 02:30, Gene Buckle wrote:

 An effect I'd like to see is heat blur at the exhaust end of jet engines
 along the lines that Lock On: Modern Air Combat has.

The Hunter in FlightGear does a passable version of heat blur.
However, it terminates suddenly a couple of aircraft lengths from
the tailpipe.  I also get a strange artifact if clouds are behind the 
exhaust plume; the clouds are absent immediately behind the exhaust
plume.






___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Aircraft Todo List

2004-04-11 Thread Erik Hofman
Hi,

I just noticed the just updated  Aircraft Todo List at:
http://www.seedwiki.com/page.cfm?doc=Aircraft%20Todo%20Listwikiid=2418wpid=142747
There are a couple of issues for the F-16 which I want to address here:

+
f16 General Dynamics F-16
f16-3d General Dynamics F-16 w. 3d cockpit
+
Outside:
- flaps are in wrong position by default after starting flightgear
- flaps can't be triggered
This is because flaps are flight computer controlled for the F-16. I 
suspect that about every (military) aircraft designed after the F-16 
does have the same behavior.

- strobe and landing lights are not available
They are and they are bound to the right properties, but the properties 
are not triggered by any key stroke.

- there are no flaps when using reverse thrust
There is no reverse thrust available.

3d Cockpit:
- no cockpit light at night available
- rudder/stick control is available but not animated
The stick in the F-16 really doesn't move at all (well it does move 
about 1 mm because pilots couldn't adjust to a non moving stick), but it 
is driven by the pressure pushed on the stick, not the movement itself.

- switches and levers available but can't be triggered with the mouse
Don't expect that I will add the functions for all switches any time 
soon, there are just too many, and many of them have no use for a 
civilian flight simulator anyhow.

- no cockpit instruments available
- cockpit is only barely textured
I'm not sure there will be much texturing since using different colors 
is often enough for cockpits and it saves on texture usage.

- no pilot present in 3d cockpit
I'm still in doubt I like the idea of having a pilot in the cockpit. If 
there is one you want it animated (rudder, throttle and stick) like the 
Hunter (which is btw a very nice job), but when it's animated it isn't 
realistic anymore because then you would see the gear handle move 
without the pilot getting his hands from the throttle.

In general I don't like there to be a pilot in the seat, except maybe 
(just maybe) when viewed from outside.

General:
- engine sound in cockpit does not differ from outside engine sound
- engines can't be turned off
- hud can't be turned off
Yes it can. Did you test using the new SDL code, that might cause this 
problem.

- aircraft is not set on the correct elevation when starting flightsgear,
lowest part of the aircraft is approximately 0.20 m below the ground
Note, this is not to complain about this list, just to clarify some 
things and show that it's often not as simple as you would expect.

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


RE: [Flightgear-devel] Aircraft Todo List

2004-04-11 Thread Vivian Meazza


Erik Hofman wrote
 
 Hi,
 
 I just noticed the just updated  Aircraft Todo List at: 
 http://www.seedwiki.com/page.cfm?doc=Aircraft%20Todo%20Listwi
 kiid=2418wpid=142747
 
 There are a couple of issues for the F-16 which I want to 
 address here:
 
  
 ++
 +++
  f16 General Dynamics F-16
  f16-3d General Dynamics F-16 w. 3d cockpit
  
 ++
 +++
  Outside:
  - flaps are in wrong position by default after starting flightgear
  - flaps can't be triggered
 
 This is because flaps are flight computer controlled for the F-16. I 
 suspect that about every (military) aircraft designed after the F-16 
 does have the same behavior.
 
  - strobe and landing lights are not available
 
 They are and they are bound to the right properties, but the 
 properties 
 are not triggered by any key stroke.
 
  - there are no flaps when using reverse thrust
 
 There is no reverse thrust available.
 
  3d Cockpit:
  - no cockpit light at night available
  - rudder/stick control is available but not animated
 
 The stick in the F-16 really doesn't move at all (well it does move 
 about 1 mm because pilots couldn't adjust to a non moving 
 stick), but it 
 is driven by the pressure pushed on the stick, not the 
 movement itself.
 
  - switches and levers available but can't be triggered with 
 the mouse
 
 Don't expect that I will add the functions for all switches any time 
 soon, there are just too many, and many of them have no use for a 
 civilian flight simulator anyhow.
 
  - no cockpit instruments available
  - cockpit is only barely textured
 
 I'm not sure there will be much texturing since using 
 different colors 
 is often enough for cockpits and it saves on texture usage.
 
  - no pilot present in 3d cockpit
 
 I'm still in doubt I like the idea of having a pilot in the 
 cockpit. If 
 there is one you want it animated (rudder, throttle and 
 stick) like the 
 Hunter (which is btw a very nice job), but when it's animated 
 it isn't 
 realistic anymore because then you would see the gear handle move 
 without the pilot getting his hands from the throttle.
 
 In general I don't like there to be a pilot in the seat, except maybe 
 (just maybe) when viewed from outside.
 
  General:
  - engine sound in cockpit does not differ from outside engine sound
  - engines can't be turned off
  - hud can't be turned off
 
 Yes it can. Did you test using the new SDL code, that might 
 cause this 
 problem.
 
  - aircraft is not set on the correct elevation when starting 
  flightsgear, lowest part of the aircraft is approximately 
 0.20 m below 
  the ground
 
 Note, this is not to complain about this list, just to clarify some 
 things and show that it's often not as simple as you would expect.
 


Thanks for drawing our attention to this todo list. I've added a few
comments to the entries for the Hunter and Seahawk.

Regards

Vivian Meazza 



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-11 Thread Oliver C.
On Sunday 11 April 2004 08:33, Erik Hofman wrote:
 Hi,

 I just noticed the just updated  Aircraft Todo List at:
 http://www.seedwiki.com/page.cfm?doc=Aircraft%20Todo%20Listwikiid=2418wpi
d=142747


Thanks, for having a look on the todo-list.
I also sent this todo-list to the flightgear-mailinglist when i put it on the 
wiki page, but the mail was too big so i needed to wait for mailinglist 
moderator approval.

Because keeping this todo-list up to date is a lot of work
and because i can't know every thing about every aircraft
everyone is welcome to correct or add entries to this aircraft-todo-list.




 There are a couple of issues for the F-16 which I want to address here:
  +
  f16 General Dynamics F-16
  f16-3d General Dynamics F-16 w. 3d cockpit
  +
  Outside:
  - flaps are in wrong position by default after starting flightgear
  - flaps can't be triggered

 This is because flaps are flight computer controlled for the F-16. I
 suspect that about every (military) aircraft designed after the F-16
 does have the same behavior.

Thanks, i will correct that entry.


  - strobe and landing lights are not available

 They are and they are bound to the right properties, but the properties
 are not triggered by any key stroke.


Ok.

  - there are no flaps when using reverse thrust

 There is no reverse thrust available.

Thanks for the info, i allready thought about that issue but i  wasn't sure
if fighters do have such a thing. (The big airliners do have that) 
But what is with braking parachutes? Does a f16 have braking parachutes?



  3d Cockpit:
  - no cockpit light at night available
  - rudder/stick control is available but not animated

 The stick in the F-16 really doesn't move at all (well it does move
 about 1 mm because pilots couldn't adjust to a non moving stick), but it
 is driven by the pressure pushed on the stick, not the movement itself.

Thanks, i didn't knew that, i will correct this entry in the todo-list.



  - switches and levers available but can't be triggered with the mouse

 Don't expect that I will add the functions for all switches any time
 soon, there are just too many, and many of them have no use for a
 civilian flight simulator anyhow.

Don't worry, some entries (like missing windscreen wipers etc.)
are added to make sure that this issue is known for later fix in the near 
future. I think it is better to write every down, even if it is a very small
problem or error.
That will make sure that we don't froget it later.



  - no cockpit instruments available
  - cockpit is only barely textured

 I'm not sure there will be much texturing since using different colors
 is often enough for cockpits and it saves on texture usage.

I don't think so, video Ram gets larger every year and someday flightgear 
users will want also have some eye candy and photo realistic cockpits and 
aircrafts.



  - no pilot present in 3d cockpit

 I'm still in doubt I like the idea of having a pilot in the cockpit. If
 there is one you want it animated (rudder, throttle and stick) like the
 Hunter (which is btw a very nice job), but when it's animated it isn't
 realistic anymore because then you would see the gear handle move
 without the pilot getting his hands from the throttle.

Perhaps we will have someday some kind of skeletal animation system
in flightgear for the pilot that makes such things, even triggering the gear 
handle  easier to do.




  General:
  - engine sound in cockpit does not differ from outside engine sound
  - engines can't be turned off
  - hud can't be turned off

 Yes it can. Did you test using the new SDL code, that might cause this
 problem.

For the source code, i used the cvs version before 1. April because
i needed a working version and there were so many issues with the source code
in the last view days so i abandoned using the newer source code. So this was 
not a version with SDL code.
But the data directory with the aircrafts was up to date, i updated it on 9. 
April.



  - aircraft is not set on the correct elevation when starting flightsgear,
  lowest part of the aircraft is approximately 0.20 m below the ground

 Note, this is not to complain about this list, just to clarify some
 things and show that it's often not as simple as you would expect.

Yes, i know, the same applies for the todo-list it should NOT be seen as
a list of complains.
It is just to make things easier like discovering things that wasn't thought 
about before when the aircraft was created or just to write
down errors that where discovered by the users etc.
I hope that list will help improving fligthgear and its aircrafts.


Best Regards,
 Oliver C.



 

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-11 Thread Oliver C.
On Sunday 11 April 2004 09:52, Vivian Meazza wrote:
 I've added a few
 comments to the entries for the Hunter and Seahawk.

Thanks a lot.

Best Regards,
 Oliver C.



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


RE: [Flightgear-devel] Aircraft Todo List

2004-04-11 Thread Gene Buckle
  +++
   Outside:
   - flaps are in wrong position by default after starting flightgear
   - flaps can't be triggered
 
  This is because flaps are flight computer controlled for the F-16. I
  suspect that about every (military) aircraft designed after the F-16
  does have the same behavior.
 

I have a hard time with the computer controlled flap thing. :)  I know
that with every jet I've studied, you can manually select the trailing
edge flap position.  This does not hold true for the leading edge flap
though (on those jets that have them).

g.



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-11 Thread Erik Hofman
Gene Buckle wrote:

I have a hard time with the computer controlled flap thing. :)  I know
that with every jet I've studied, you can manually select the trailing
edge flap position.  This does not hold true for the leading edge flap
though (on those jets that have them).


The FC adjusts the flap settings to optimal performance under _all_ 
circumstances. I have yet to read somewhere there is a flap override for 
the F-16.

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Aircraft Todo List

2004-04-11 Thread Gene Buckle
 Gene Buckle wrote:

  I have a hard time with the computer controlled flap thing. :)  I know
  that with every jet I've studied, you can manually select the trailing
  edge flap position.  This does not hold true for the leading edge flap
  though (on those jets that have them).


 The FC adjusts the flap settings to optimal performance under _all_
 circumstances. I have yet to read somewhere there is a flap override for
 the F-16.


Hmmm.  I knew there was a reason I didn't like that airplane. :)

g.



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


RE: [Flightgear-devel] Aircraft Todo List

2004-04-11 Thread Jon Berndt
  The FC adjusts the flap settings to optimal performance under _all_
  circumstances. I have yet to read somewhere there is a flap override for
  the F-16.
 

 Hmmm.  I knew there was a reason I didn't like that airplane. :)

You can see the leading edge slats responding to the FCS trying to fulfill
the pilot's wish here:

http://www.avweb.com/newspics/DavisTbirdEject.jpg

You can't really tell here what the flaps are doing. I suspect this is the
highest lift configuration the F-16 has in this situation. It still wasn't
enough.

Jon


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] aircraft TODO list

2003-12-14 Thread [EMAIL PROTECTED]
On Friday 12 December 2003 22:52, David Megginson wrote:
 [EMAIL PROTECTED] wrote:
  The result is this aircraft TODO list, i suggest adding this file to cvs
  in the data/Aircraft directory, so that new entrys or old entrys can
  easily be removed in this file when an aircraft gets upgraded.

 Thank you, but instead of adding this to the CVS (so that you always need
 another person to check in your changes), why not just add it to the
 FlightGear Wiki?

http://www.seedwiki.com/page.cfm?wikiid=2418doc=FlightGear

 Like most Wikis, this is absolutely open -- anyone can add or change
 anything they want at any time.


I didn't thought about Wikis, but feel free to use the aircraft  todo list on 
the Wiki.

Best Regards,
 Oliver C.








___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] aircraft TODO list

2003-12-14 Thread [EMAIL PROTECTED]
On Friday 12 December 2003 23:14, Andy Ross wrote:
  harrier
- how can i detract the jet stream to lift off vertically?

 This is bound to the mixture axis.  Full mixture (the default) equates
 to full forward jets.  Actually hovering without having a real
 joystick axis for it, though, is very hard.  If someone with modelling
 skills wanted to work on this one, I'd be willing to help out with
 some saner aircraft-specific keyboard bindings.

Thanks you, i didn't knew that.
But could you tell me what key bindings i have to use
to change the mixture, i didn't found it on the keyboard control reference 
table?



 Right now, the Harrier is basically a flight model only.  I still
 think it's more fun than most of the other planes we have.
 Helicopters, bah.  Land *this* one on a water tower; I dare you. :)
 I've gotten to the point where I can put it down on the carrier
 semi-reliably.  

I will try that. ;)


Best Regards,
 Oliver C.


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] aircraft TODO list

2003-12-14 Thread [EMAIL PROTECTED]
On Saturday 13 December 2003 01:45, Lee Elliott wrote:

 About the two cockpits in the TSR-2 - there were two cockpits in the
 TSR-2.  When in the second one, try looking sideways.  ;)

 LeeE

You mean some sort of CoPilot?

I didn't knew that, thanks.

Best Regards,
 Oliver C.



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] aircraft TODO list

2003-12-14 Thread Lee Elliott
On Sunday 14 December 2003 23:43, [EMAIL PROTECTED] wrote:
 On Saturday 13 December 2003 01:45, Lee Elliott wrote:
 
  About the two cockpits in the TSR-2 - there were two cockpits in the
  TSR-2.  When in the second one, try looking sideways.  ;)
 
  LeeE
 
 You mean some sort of CoPilot?
 
 I didn't knew that, thanks.
 
 Best Regards,
  Oliver C.

Navigation/weapons officer position.

LeeE


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] aircraft TODO list

2003-12-14 Thread Jon Stockill
On Mon, 15 Dec 2003, [EMAIL PROTECTED] wrote:

 On Saturday 13 December 2003 01:45, Lee Elliott wrote:

  About the two cockpits in the TSR-2 - there were two cockpits in the
  TSR-2.  When in the second one, try looking sideways.  ;)
 
  LeeE

 You mean some sort of CoPilot?

It's the guy in the back seat with all the toys :-)

-- 
Jon Stockill
[EMAIL PROTECTED]

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] aircraft TODO list

2003-12-12 Thread [EMAIL PROTECTED]
Hello,

today i tested all 45 aircrafts that are available in flightgear
and wrote down all things i noticed that were missing, wrong or not functional 
for each aircraft.

The result is this aircraft TODO list, i suggest adding this file to cvs
in the data/Aircraft directory, so that new entrys or old entrys can easily
be removed in this file when an aircraft gets upgraded.

I also want to mention that i didn't added entrys for the FDM of the aircrafts 
because i don't know how they behave  in reality so if you flew such an 
aircraft and know that the flight behaviour of that aircraft in flightgear is 
wrong then just add an entry to this aircraft todo list or solve the problem
by tweaking the aircraft's xml files.

I hope you can need this TODO list.

Best Regards,
 Oliver C.


Aircraft TODO List:

   747  Alias for 747-yasim.
   747-yasimBoeing 747 (YASim)
- 3d cockpit buttons are not functional
- 3d cockpit incomplete, could need some more work
- baydoors for gears are missing
- no aircraft lights when lights are turned on
- engines can't be turned off
- aircraft has no shadow

   A320 Alias for A320-jsbsim.
   A320-jsbsim  Airbus A320-200
- 3d cockpit incomplete, could need some more work
- retracting flaps to original position takes unrealisticly long (flap sound 
plays endless)
- 3d cockpit controls for flaps are missing
- engine sound missing during flight and on ground
- no sound when toggling gears
- no aircraft lights when lights are turned on
- aircraft has no shadow

   OV10 Alias for OV10-jsbsim.
   OV10-jsbsim  North American OV-10A Bronco
- 3d cockpit missing
- ruder and aileron positions do not change when steering the controls
- flap positions do not change when toggling them
- no aircraft lights when lights are turned on
- engines can't be turned off
- when engines are turned to full power airplane is moving uncontrollable to 
the right when on the ground
- when engines are turned to full power, the right propeller is moving slower 
than the left one
- gears have no visual feedback when retracted
- aircraft has no shadow

   T38  Alias for T38-jsbsim.
   T38-jsbsim   Northrop T-38
- 3d cockpit missing
- no sound when toggling flaps
- baydoors for the gears are closing before gears are retracted
- engines sounds seem to play the wrong sound file when flying a hard turn
- no aircraft lights when lights are turned on
- engines can't be turned off
- aircraft has no shadow

   X15  Alias for X15-jsbsim.
   X15-jsbsim   North American X-15
- 3d cockpit missing
- no aircraft lights when lights are turned on (i am not sure if this airplane 
has lights)
- engine sound missing during flight and on ground
- ruder and aileron positions do not change when steering the controls
- aircraf has no shadow

   a10-yasim
   a10cl-yasim
   a10fl-yasim
   a10wl-yasim
- 3d cockpit missing
- aircraft has no textures
- no aircraft lights when lights are turned on
- aircraft has no shadow
- engines can't be turned off

   a4   Alias for a4-yasim.
   a4-3dAlias for a4-yasim.
   a4-uiuc  A4D (A-4C) Skyhawk attack aircraft (UIUC aero model)
   a4-yasim Douglas A4 Skyhawk (YASim)
- engines can't be turned off
- ruder and aileron positions do not change when steering the controls
- no aircraft lights when lights are turned on
- 3d cockpit available but standard 3d cockpit for jet airplanes
- 3d cockpit incomplete, could need some more work
- aircraft has no shadow

   airwaveXtreme150 Alias for airwaveXtreme150-v1-nl-uiuc.
   airwaveXtreme150-v1-nl-uiuc  Airwave Xtreme 150 hang glider (UIUC)
- 3d cockpit is missing ( i don't know how you call those rods of a hang 
glider)
- man in the hang glider is not moving around when steering the controls
- man in the hang glider needs some running animation when starting from the 
ground

   an225-yasim
- alias for an225-yasim is missing
- 3d cockpit incomplete, could need some more work
- engines can't be turned off
- no aircraft lights when lights are turned on

   as350Alias default as350 for as350-yasim
   as350-yasim  Ecureuil AS 350 Helicopter
- 3d cockpit incomplete, could need some more work
- standard helicopter 3d model (bo105), original one mising
- aircraft has no shadow
- pilot is sitting 

Re: [Flightgear-devel] aircraft TODO list

2003-12-12 Thread David Megginson
[EMAIL PROTECTED] wrote:

The result is this aircraft TODO list, i suggest adding this file to cvs
in the data/Aircraft directory, so that new entrys or old entrys can easily
be removed in this file when an aircraft gets upgraded.
Thank you, but instead of adding this to the CVS (so that you always need 
another person to check in your changes), why not just add it to the 
FlightGear Wiki?

  http://www.seedwiki.com/page.cfm?wikiid=2418doc=FlightGear

Like most Wikis, this is absolutely open -- anyone can add or change 
anything they want at any time.

All the best,

David

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] aircraft TODO list

2003-12-12 Thread Andy Ross
Oliver C. wrote:
 today i tested all 45 aircrafts that are available in flightgear and
 wrote down all things i noticed that were missing, wrong or not
 functional for each aircraft.

Wow, good work.  I honestly had no idea we had so many; it's been a
while since I counted. :)

 harrier
   - how can i detract the jet stream to lift off vertically?

This is bound to the mixture axis.  Full mixture (the default) equates
to full forward jets.  Actually hovering without having a real
joystick axis for it, though, is very hard.  If someone with modelling
skills wanted to work on this one, I'd be willing to help out with
some saner aircraft-specific keyboard bindings.

Right now, the Harrier is basically a flight model only.  I still
think it's more fun than most of the other planes we have.
Helicopters, bah.  Land *this* one on a water tower; I dare you. :)
I've gotten to the point where I can put it down on the carrier
semi-reliably.  It's a pity that the screenshots will only show the
glider.

Andy


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] aircraft TODO list

2003-12-12 Thread Lee Elliott
On Friday 12 December 2003 21:30, [EMAIL PROTECTED] wrote:
 Hello,
 
 today i tested all 45 aircrafts that are available in flightgear
 and wrote down all things i noticed that were missing, wrong or not 
functional 
 for each aircraft.
 
 The result is this aircraft TODO list, i suggest adding this file to cvs
 in the data/Aircraft directory, so that new entrys or old entrys can 
easily
 be removed in this file when an aircraft gets upgraded.
 
 I also want to mention that i didn't added entrys for the FDM of the 
aircrafts 
 because i don't know how they behave  in reality so if you flew such an 
 aircraft and know that the flight behaviour of that aircraft in 
flightgear is 
 wrong then just add an entry to this aircraft todo list or solve the 
problem
 by tweaking the aircraft's xml files.
 
 I hope you can need this TODO list.
 
 Best Regards,
  Oliver C.

About the two cockpits in the TSR-2 - there were two cockpits in the 
TSR-2.  When in the second one, try looking sideways.  ;)

LeeE



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel