RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-03-31 Thread Jon Berndt
David M. wrote:

 I tried to fix this problem in JSBSim a year or two ago, and I seem to
 recall that no one on the flight model list could quite figure out how to
 code it back then.  I also took a stab at YASim, and failed just as
 miserably.  Neither model is set up to have the propeller driving
 the engine rather than the engine driving the prop.

 The rule of thumb for pilots is that a windmilling propeller creates as
much
 drag as a disc of the same size, but that's too vague for modelling (plus,
 it doesn't handle the partial-windmilling situation).  What we need to
 figure out is how much drag we get from the propeller turning the
 crankshaft, compressing the cylinders, and spinning the accessory drives
 (vacuum pump, alternator, etc.).

Curt wrote:

 It very well could be a model setup issue at which point it's probably
 beyond my ability to debug, but with the JSBSim c310, I took off, climbed
 to a comfortable altitude and speed, and chopped the throttle on my right
 engine.  Then I slowly pitched up to bleed off speed little by little.  As
 the speed bled off, I held my heading with rudder and kept the
 wings level with aileron.

  From the readme:

  Minimum single-engine control speed (Vmca): 75 KIAS

 However, I was able to fly right through this until I got the stall horn,
 (about 60 kts?) and all the time, the rudder had plenty of effectiveness
to
 hold heading.  In the real thing (assuming the README is correct) at about
 75 knots the rudder loses enough effectiveness to hold heading against the
 one good engine at full throttle and you begin an uncontrollable yaw.
This
 doesn't happen right now in the JSBSim C310 anyway.

As for the -310, I think we may have fixed both the propeller model and the
stability issue. If someone wants to try out the C-310 doing the same test
that Curt did above, I'd be interested to hear the results. I'll get to it
sooner or later, but if someone else wants to grab the aircraft from JSBSim
CVS and get the modified FGPropeller.cpp from JSBSim CVS, go ahead.

Jon


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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-06 Thread Andy Ross
David Megginson wrote:
 When you shut down the engine in YASim, the propeller does not
 windmill -- it just slowly spins down and stops.

Probably because of the internal engine friction, I was looking at the
propeller only.  What's the right windmilling RPM?  I can tune, but
need numbers. :)

Andy

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-06 Thread David Megginson
Andy Ross wrote:

Probably because of the internal engine friction, I was looking at the
propeller only.  What's the right windmilling RPM?  I can tune, but
need numbers. :)
The higher the airspeed, the higher the windmilling RPM.  Using my very weak 
math and physics skills, a fixed 60-inch-pitch prop is going to want to spin 
about 1215 rpm at 60 kt, 1620 rpm at 80 kt, 2025 rpm at 100 kt, and about 
2430 rpm at 120 kt, but obviously, in every case, it's going to be slowed 
down by the engine and accessories.

I don't know any general rule, but when I'm approaching at 70 kcas and 1500 
rpm (which is about neutral thrust), then I cut the engine to idle on short 
final, my RPM drops to around 1100-1200 rpm (still at 70 kt) and the plane 
starts to sink like a rock.  On the ground, standing still, my idle RPM is 
only around 500-600 rpm.

All the best,

David

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Matthew Law
Well Done!

All the best,

Matt.

On 16:11 Wed 04 Feb , Ryan Larson wrote:
 I just got back from taking my Commercial Pilot, Airplane Multiengine 
 Land checkride, and I am happy to say that I passed!  Doing a single 
 engine ILS down to minimums is lots of fun!  I took the test in a Piper 
 Aztec (PA23-250).
 
 The hardest part of the checkride was trying to get the aircraft back 
 into the hanger without hitting anything.  The area in front of the 
 hanger was shear ice.
 
 As for the written test, I got a 92. 
 
 Ryan

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Matthew Law
There's also various scenarios of asymetric thrust - two running engines but one 
running roughly or not developing as much power for a plethora of possible reasons.  
These incidents have killed many pilots on take off as they think they have plenty of 
power, and they do, but the situation easily gets out of hand and shortens the flight 
:-)

All the best,

Matt

On 20:57 Wed 04 Feb , Jon Berndt wrote:
 Aha!  OK, I would call that engine-out experience.
 
 Jon

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread David Megginson
Andy Ross wrote:

That's no doubt true, but hopefully it's more a lack of tuning than it
is a fundamental flaw.  For the specific case of YASim: the asymmetric
thrust effects should be more or less correct as-is, because it
applies the force at the location of the engine.  The blue line speed
is almost certainly wrong, but should be relatively easy to find by
tuning the rudder effectiveness only.
The thrust from the good engine is only half the asymmetry -- the other half 
is the drag from the windmilling engine (until the pilot feathers the 
propeller).

All the best,

David

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RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Jon Berndt
 The thrust from the good engine is only half the asymmetry -- the
 other half is the drag from the windmilling engine (until the pilot
 feathers the propeller).


Good point. That's something that's also not too hard to fix.

I could not (yet) find my NACA report on the light twin, but here are some
interesting numbers:

Cn_beta for some aircraft (per rad):

Navion: 0.071 (Raymer ?)
C-172p (JSBSim, from Raymer):
-0.349 -0.0205
 0  0
 0.349  0.0205
  This is roughly 0.06.
Cherokee (McCormick): 0.067

C-310 (JSBSim): 0.1444

This is twice as high as the other aircraft. It could be due in some measure
to a larger vertical tail, but I wonder if perhaps this value is too high?
When coupled with the correction of drag due to prop, then I suspect we'll
be a lot closer.

Thanks for pointing this out, and I am going to submit this to our bug
tracker so it doesn't get lost.

Jon


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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread David Megginson
Jon Berndt wrote:

How do we not work well in this case? Do you notice a specific inadequacy?
Yes -- neither JSBSim nor YASim does a good job generating drag for a 
windmilling prop.

All the best,

David

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Erik Hofman
Jon Berndt wrote:
The thrust from the good engine is only half the asymmetry -- the
other half is the drag from the windmilling engine (until the pilot
feathers the propeller).


Good point. That's something that's also not too hard to fix.

I could not (yet) find my NACA report on the light twin, but here are some
interesting numbers:
Is this the one:

http://www.dfrc.nasa.gov/DTRS/1972/
LONGITUDINAL AERODYNAMIC CHARACTERISTICS OF LIGHT, TWIN-ENGINE, 
PROPELLER-DRIVEN AIRPLANES
http://www.dfrc.nasa.gov/DTRS/1972/PDF/H-646.pdf

Erik

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread David Megginson
Jon Berndt wrote:

Good point. That's something that's also not too hard to fix.
I tried to fix this problem in JSBSim a year or two ago, and I seem to 
recall that no one on the flight model list could quite figure out how to 
code it back then.  I also took a stab at YSBSim, and failed just as 
miserably.  Neither model is set up to have the propeller driving the engine 
rather than the engine driving the prop.

The rule of thumb for pilots is that a windmilling propeller creates as much 
drag as a disc of the same size, but that's too vague for modelling (plus, 
it doesn't handle the partial-windmilling situation).  What we need to 
figure out is how much drag we get from the propeller turning the 
crankshaft, compressing the cylinders, and spinning the accessory drives 
(vacuum pump, alternator, etc.).

I could not (yet) find my NACA report on the light twin, but here are some
interesting numbers:
Cn_beta for some aircraft (per rad):

Navion: 0.071 (Raymer ?)
C-172p (JSBSim, from Raymer):
-0.349 -0.0205
 0  0
 0.349  0.0205
  This is roughly 0.06.
Cherokee (McCormick): 0.067
C-310 (JSBSim): 0.1444

This is twice as high as the other aircraft. It could be due in some measure
to a larger vertical tail, but I wonder if perhaps this value is too high?
When coupled with the correction of drag due to prop, then I suspect we'll
be a lot closer.
Twins and taildraggers need a lot of rudder authority; tricycle-gear 
singles, not so much.

All the best,

David

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread David Luff


On 2/5/04 at 2:36 AM David Luff wrote:

On 2/4/04 at 8:24 PM Curtis L. Olson wrote:

Also, speaking of FDM's.  The current JSBSim C172 in cvs seems to have an

engine that can break 3000 rpm in level cruise (150-160kts).  That's 
clearly way too high for C172.  I'm guessing from the engine rpm's that 
this is an engine or prop modeling problem???

It seemed to go up in power after the last JSBSim sync, but I couldn't see
anything obvious changed.  However, maxHP is set to 160HP in the spec
file,
but to 200HP in the constructor, so my suspiscion (sp?) is that somehow
the
160 value isn't getting picked up anymore.


This is indeed what is happening.  Changing line 89 in FGPiston.cpp from

MaxHP = 200;

to 

MaxHP = 160;

will cure it as a temporary measure.

I guess someone who knows JSBSim well needs to look at why the config file
value isn't getting picked up anyone.

Cheers - Dave


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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Erik Hofman
David Luff wrote:

I guess someone who knows JSBSim well needs to look at why the config file
value isn't getting picked up anyone.
I guess it would be a good idea to initialize the various variable 
*before* the get initialized by the configuration file ...

Erik

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Erik Hofman
David Luff wrote:

I guess someone who knows JSBSim well needs to look at why the config file
value isn't getting picked up anyone.
Done.

Erik

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RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Jon Berndt
 David Luff wrote:
 
  I guess someone who knows JSBSim well needs to look at why the 
 config file
  value isn't getting picked up anyone.
 
 Done.
 
 Erik

smacks forehead

Thanks, Erik!

Jon


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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Andy Ross
David Megginson wrote:
 I tried to fix this problem in JSBSim a year or two ago, and I seem to
 recall that no one on the flight model list could quite figure out how
 to code it back then.  I also took a stab at YSBSim, and failed just
 as miserably.  Neither model is set up to have the propeller driving
 the engine rather than the engine driving the prop.

I just hacked up a test rig for the propeller code.  Feeding it
numbers from the Cub's propeller (my guess for the best tested of the
YASim propellers), and using 40 KTAS @ 4000 MSL as a base environment,
I came up with the following:

Windmill (i.e. zero torque) speed is 450 RPM.

Windmill drag at that speed is 47N, about 10.5 pounds of force, or
about 5 equivalent horsepower at that airspeed.

 The rule of thumb for pilots is that a windmilling propeller creates
 as much drag as a disc of the same size, but that's too vague for
 modelling

What's the drag of a 0.63 square meter (area of a 0.9m disc) flat
plate at 40 knots?  I wouldn't be shocked if it was in the realm of 10
lbs or so.  A pickup truck (about as close to a flat plate as you can
get, heh) at the same speed has perhaps 10x the surface area and
requires just about 50 HP of engine power to cruise.  Certainly we're
within the right order of magnitude, anyway.

Andy

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread David Megginson
Andy Ross wrote:

Windmill (i.e. zero torque) speed is 450 RPM.

Windmill drag at that speed is 47N, about 10.5 pounds of force, or
about 5 equivalent horsepower at that airspeed.
When you shut down the engine in YASim, the propeller does not windmill -- 
it just slowly spins down and stops.

All the best,

David

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Curtis L. Olson
David Megginson wrote:
Andy Ross wrote:

Windmill (i.e. zero torque) speed is 450 RPM.

Windmill drag at that speed is 47N, about 10.5 pounds of force, or
about 5 equivalent horsepower at that airspeed.


When you shut down the engine in YASim, the propeller does not windmill 
-- it just slowly spins down and stops.
I see the same thing in the JSBSim c172, except that it spins down rather 
quickly and stops.

Regards,

Curt.
--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org
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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread David Megginson
Curtis L. Olson wrote:

I see the same thing in the JSBSim c172, except that it spins down 
rather quickly and stops.
I've never shut down an engine in flight in real life, but from reports I've 
heard, you have to bring a 172 almost to the stall to stop the propeller 
from windmilling; once stopped, however, it will stay stopped at a more 
reasonable speed.

All the best,

David

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread David Luff


On 2/5/04 at 7:10 PM David Megginson wrote:

Curtis L. Olson wrote:

 I see the same thing in the JSBSim c172, except that it spins down 
 rather quickly and stops.

I've never shut down an engine in flight in real life, but from reports
I've 
heard, you have to bring a 172 almost to the stall to stop the propeller 
from windmilling; once stopped, however, it will stay stopped at a more 
reasonable speed.


JSBSim - very crude currently - hardwired -1.5 HP resistive power when
engine cutoff but still windmilling.  This is probably on the very low side
- would expect at least 5% of max engine power to be used overcoming
friction OTOH, so possibly prop code not windmilling propellor enough?

LaRCsim - uses published friction model, but can't remember offhand if
rubbing friction only or rubbing + pumping.  Assumes fully warm oil I
think.  Should port it to JSBSim.

Note that both the above only cut in when engine cut since power
correlation used is for shaft power - by definition it gives zero at
(running) idle.

Need to check the whole windmilling thing re prop and engine.

Closing the throttle should increase pumping losses and help to stop the
engine - is this standard procedure for a definately dead one?

Cheers - Dave


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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread David Megginson
Ryan Larson wrote:

I just got back from taking my Commercial Pilot, Airplane Multiengine 
Land checkride, and I am happy to say that I passed!  Doing a single 
engine ILS down to minimums is lots of fun!  I took the test in a Piper 
Aztec (PA23-250).
Congrats!

On a related note, I'd like to figure out how to make FlightGear more useful 
for ME practice -- I don't think either of the main FDM's does a very good 
job on single-engine, but I don't have any real experience to compare them with.

All the best,

David

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RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Jon Berndt
 On a related note, I'd like to figure out how to make FlightGear more
useful
 for ME practice -- I don't think either of the main FDM's does a very good
 job on single-engine, but I don't have any real experience to
 compare them with.

?? This is confusing on several fronts. You don't have any single engine
experience?

Jon


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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread David Luff


On 2/4/04 at 8:24 PM Curtis L. Olson wrote:

Also, speaking of FDM's.  The current JSBSim C172 in cvs seems to have an 
engine that can break 3000 rpm in level cruise (150-160kts).  That's 
clearly way too high for C172.  I'm guessing from the engine rpm's that 
this is an engine or prop modeling problem???

It seemed to go up in power after the last JSBSim sync, but I couldn't see
anything obvious changed.  However, maxHP is set to 160HP in the spec file,
but to 200HP in the constructor, so my suspiscion (sp?) is that somehow the
160 value isn't getting picked up anymore.

Just a hunch...

Cheers - Dave




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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread David Megginson
Jon Berndt wrote:

for ME practice -- I don't think either of the main FDM's does a very good
job on single-engine, but I don't have any real experience to
compare them with.


?? This is confusing on several fronts. You don't have any single engine
experience?
Not in the context of ME (multi-engine) flying.

All the best,

David

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Curtis L. Olson
Jon Berndt wrote:
On a related note, I'd like to figure out how to make FlightGear more
useful

for ME practice -- I don't think either of the main FDM's does a very good
job on single-engine, but I don't have any real experience to
compare them with.


?? This is confusing on several fronts. You don't have any single engine
experience?
Hi Jon,

I think what David meant was that for multi-engine practice, it's not 
really all that interesting to practice with both engines all the time. 
The real fun comes from practicing with only one engine running, or 
practicing when one engine dies at the worst possible moments.  Sometimes 
the most optimistic objective is to hit the ground right side up.  There 
are some real world effects that are important for training which I don't 
think we model well on existing twins.

The main one that comes to mind is that with an engine out there is a 
minimum speed you must maintain, or else the torque of the good engine will 
overcome the ability of the rudder to hold heading and you end up spiraling 
until you can get the nose down enough to pick up some speed.  Not fun if 
you don't have any altitude to trade at the moment.

Also, speaking of FDM's.  The current JSBSim C172 in cvs seems to have an 
engine that can break 3000 rpm in level cruise (150-160kts).  That's 
clearly way too high for C172.  I'm guessing from the engine rpm's that 
this is an engine or prop modeling problem???

Regards,

Curt.
--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org
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RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Jon Berndt

 The main one that comes to mind is that with an engine out there is a
 minimum speed you must maintain, or else the torque of the good engine
will
 overcome the ability of the rudder to hold heading and you end up
spiraling
 until you can get the nose down enough to pick up some speed.  Not fun if
 you don't have any altitude to trade at the moment.

How do we not work well in this case? Do you notice a specific inadequacy?

 Also, speaking of FDM's.  The current JSBSim C172 in cvs seems to have an
 engine that can break 3000 rpm in level cruise (150-160kts).  That's
 clearly way too high for C172.  I'm guessing from the engine rpm's that
 this is an engine or prop modeling problem???

That's strange. I know it was correct at one point.  I haven't done anything
to that as far as I remember.  We'll look into it.

Jon


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RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Jon Berndt
  ?? This is confusing on several fronts. You don't have any single engine
  experience?
 
 Not in the context of ME (multi-engine) flying.

Aha!  OK, I would call that engine-out experience.

Jon


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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread David Culp
 for ME practice -- I don't think either of the main FDM's does a very
  good job on single-engine, ...

I think JSBSim does a good job of modeling single engine operation.  The big 
problem is with these cheesy twist-grip rudder controls on the joysticks.  
They make the engine-out work harder than it has to be.  As far as practicing 
goes (without rudder pedals), I think one is better off using 
auto-coordination to take care of the rudder, and forget even trying to use 
the twist-rudder.


Dave
-- 

David Culp
davidculp2[at]comcast.net


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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Andy Ross
Curtis L. Olson wrote:
 The real fun comes from practicing with only one engine running
 [...]  There are some real world effects that are important for
 training which I don't think we model well on existing twins.

 The main one that comes to mind is that with an engine out there is
 a minimum speed you must maintain

That's no doubt true, but hopefully it's more a lack of tuning than it
is a fundamental flaw.  For the specific case of YASim: the asymmetric
thrust effects should be more or less correct as-is, because it
applies the force at the location of the engine.  The blue line speed
is almost certainly wrong, but should be relatively easy to find by
tuning the rudder effectiveness only.

If anyone with ME experience wants to take a few hops in the DC-3 or
(YASim) C310 and provide feedback, I'd be happy to try tuning the
models.

Andy

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Curtis L. Olson
Andy Ross wrote:
Curtis L. Olson wrote:

The real fun comes from practicing with only one engine running
[...]  There are some real world effects that are important for
training which I don't think we model well on existing twins.
The main one that comes to mind is that with an engine out there is
a minimum speed you must maintain


That's no doubt true, but hopefully it's more a lack of tuning than it
is a fundamental flaw.  For the specific case of YASim: the asymmetric
thrust effects should be more or less correct as-is, because it
applies the force at the location of the engine.  The blue line speed
is almost certainly wrong, but should be relatively easy to find by
tuning the rudder effectiveness only.
If anyone with ME experience wants to take a few hops in the DC-3 or
(YASim) C310 and provide feedback, I'd be happy to try tuning the
models.
It very well could be a model setup issue at which point it's probably 
beyond my ability to debug, but with the JSBSim c310, I took off, climbed 
to a comfortable altitude and speed, and chopped the throttle on my right 
engine.  Then I slowly pitched up to bleed off speed little by little.  As 
the speed bled off, I held my heading with rudder and kept the wings level 
with aileron.

From the readme:

Minimum single-engine control speed (Vmca): 75 KIAS

However, I was able to fly right through this until I got the stall horn, 
(about 60 kts?) and all the time, the rudder had plenty of effectiveness to 
hold heading.  In the real thing (assuming the README is correct) at about 
75 knots the rudder loses enough effectiveness to hold heading against the 
one good engine at full throttle and you begin an uncontrollable yaw.  This 
doesn't happen right now in the JSBSim C310 anyway.

I'm sure this is just a matter of tweaking the configuration file.  But 
this is an important behavior to have reasonably correct in small twins.

I also tried this with the YASim C310.  I see a definite yaw effect from 
the engine, but I think I am getting to the stall point there too before 
I'm getting to the point where the rudder looses effectiveness against the 
engine.  At about 80 kts (yasim version) the rudder can't quite hold 
heading by itself, but I can add a bit of bank towards the good engine with 
ailerons and hold my heading until I stall.  At the point of the stall in 
the real aicraft, the good engine would definitely dictate the direction of 
the spin.  I find in the yasim model, the aircraft can stall/spin into the 
good engine about as easily as the other way.

In both cases it's probably just the models that need tweaking, but in 
their current form, I don't think they are very useful for engine out training.
--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Tony Peden
On Wed, 2004-02-04 at 19:54, Curtis L. Olson wrote:
 Andy Ross wrote:
  Curtis L. Olson wrote:
  
 The real fun comes from practicing with only one engine running
 [...]  There are some real world effects that are important for
 training which I don't think we model well on existing twins.
 
 The main one that comes to mind is that with an engine out there is
 a minimum speed you must maintain
  
  
  That's no doubt true, but hopefully it's more a lack of tuning than it
  is a fundamental flaw.  For the specific case of YASim: the asymmetric
  thrust effects should be more or less correct as-is, because it
  applies the force at the location of the engine.  The blue line speed
  is almost certainly wrong, but should be relatively easy to find by
  tuning the rudder effectiveness only.
  
  If anyone with ME experience wants to take a few hops in the DC-3 or
  (YASim) C310 and provide feedback, I'd be happy to try tuning the
  models.
 
 It very well could be a model setup issue at which point it's probably 
 beyond my ability to debug, but with the JSBSim c310, I took off, climbed 
 to a comfortable altitude and speed, and chopped the throttle on my right 
 engine.  Then I slowly pitched up to bleed off speed little by little.  As 
 the speed bled off, I held my heading with rudder and kept the wings level 
 with aileron.
 
  From the readme:
 
  Minimum single-engine control speed (Vmca): 75 KIAS
 
 However, I was able to fly right through this until I got the stall horn, 
 (about 60 kts?) and all the time, the rudder had plenty of effectiveness to 
 hold heading.  In the real thing (assuming the README is correct) at about 
 75 knots the rudder loses enough effectiveness to hold heading against the 
 one good engine at full throttle and you begin an uncontrollable yaw.  This 
 doesn't happen right now in the JSBSim C310 anyway.

It sounds like it's got too much rudder power or too much directional
stability.  It could be the propulsion, too, but if the performance is
about right then it's probably the aero.

 
 I'm sure this is just a matter of tweaking the configuration file.  But 
 this is an important behavior to have reasonably correct in small twins.
 
 I also tried this with the YASim C310.  I see a definite yaw effect from 
 the engine, but I think I am getting to the stall point there too before 
 I'm getting to the point where the rudder looses effectiveness against the 
 engine.  At about 80 kts (yasim version) the rudder can't quite hold 
 heading by itself, but I can add a bit of bank towards the good engine with 
 ailerons and hold my heading until I stall.  At the point of the stall in 
 the real aicraft, the good engine would definitely dictate the direction of 
 the spin.  I find in the yasim model, the aircraft can stall/spin into the 
 good engine about as easily as the other way.
 
 In both cases it's probably just the models that need tweaking, but in 
 their current form, I don't think they are very useful for engine out training.

-- 
Tony Peden [EMAIL PROTECTED]


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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Ryan Larson
Curtis L. Olson wrote:

It very well could be a model setup issue at which point it's probably 
beyond my ability to debug, but with the JSBSim c310, I took off, 
climbed to a comfortable altitude and speed, and chopped the throttle 
on my right engine.  Then I slowly pitched up to bleed off speed 
little by little.  As the speed bled off, I held my heading with 
rudder and kept the wings level with aileron.

From the readme:

Minimum single-engine control speed (Vmca): 75 KIAS

However, I was able to fly right through this until I got the stall 
horn, (about 60 kts?) and all the time, the rudder had plenty of 
effectiveness to hold heading.  In the real thing (assuming the README 
is correct) at about 75 knots the rudder loses enough effectiveness to 
hold heading against the one good engine at full throttle and you 
begin an uncontrollable yaw.  This doesn't happen right now in the 
JSBSim C310 anyway.

I'm sure this is just a matter of tweaking the configuration file.  
But this is an important behavior to have reasonably correct in small 
twins.

I also tried this with the YASim C310.  I see a definite yaw effect 
from the engine, but I think I am getting to the stall point there too 
before I'm getting to the point where the rudder looses effectiveness 
against the engine.  At about 80 kts (yasim version) the rudder can't 
quite hold heading by itself, but I can add a bit of bank towards the 
good engine with ailerons and hold my heading until I stall.  At the 
point of the stall in the real aicraft, the good engine would 
definitely dictate the direction of the spin.  I find in the yasim 
model, the aircraft can stall/spin into the good engine about as 
easily as the other way.

In both cases it's probably just the models that need tweaking, but in 
their current form, I don't think they are very useful for engine out 
training.


Ok it seems we need a little definition of Vmc.

To do a Vmc demo you configure the aircraft as follows.

Altitude - 3500 MSL
Gear and Flaps - UP
Left engine - IDLE
Right engine - Full Throttle
Props - Full Forward
Entry Speed - Blue line
CG - farthest aft.
Weight - Maximum
0 to 5 degrees of bank to the right.
Execute manuver -
   pitch nose up to decrease airspeed by 1 kt / sec.
   discontinue when you encounter any of the following
   stall warning
   stall buffet
   lose of directional control  

These will give you the worst possible situation to deal with. 

Also remember that Vmc decreases as altitude increases in normally 
asperated twins.

I will play around with the 310 tomorrow to see if I see any other issues.

BTW, does FG currently simulate P-factor?  This is very important in 
multi-engine aircraft because of the off-center nature of the thrust 
being created.  This is why most US made ME aircraft consider the left 
engine to be the critical engine.

Ryan

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Arnt Karlsen
On Wed, 04 Feb 2004 21:54:41 -0600, 
Curtis L. Olson [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 Andy Ross wrote:
  Curtis L. Olson wrote:
  
 The real fun comes from practicing with only one engine running
 [...]  There are some real world effects that are important for
 training which I don't think we model well on existing twins.
 
 The main one that comes to mind is that with an engine out there is
 a minimum speed you must maintain
  
  
  That's no doubt true, but hopefully it's more a lack of tuning than
  it is a fundamental flaw.  For the specific case of YASim: the
  asymmetric thrust effects should be more or less correct as-is,
  because it applies the force at the location of the engine.  The
  blue line speed is almost certainly wrong, but should be relatively
  easy to find by tuning the rudder effectiveness only.
  
  If anyone with ME experience wants to take a few hops in the DC-3 or
  (YASim) C310 and provide feedback, I'd be happy to try tuning the
  models.
 
 It very well could be a model setup issue at which point it's probably
 beyond my ability to debug, but with the JSBSim c310, I took off,
 climbed to a comfortable altitude and speed, and chopped the throttle
 on my right engine.  Then I slowly pitched up to bleed off speed
 little by little.  As the speed bled off, I held my heading with
 rudder and kept the wings level with aileron.
 
  From the readme:
 
  Minimum single-engine control speed (Vmca): 75 KIAS

..with or without the 5-ish degree bank towards the good engine?
 
 However, I was able to fly right through this until I got the stall
 horn, (about 60 kts?) and all the time, the rudder had plenty of
 effectiveness to hold heading.  In the real thing (assuming the README
 is correct) at about 75 knots the rudder loses enough effectiveness to
 hold heading against the one good engine at full throttle and you
 begin an uncontrollable yaw.  This doesn't happen right now in the
 JSBSim C310 anyway.
 
 I'm sure this is just a matter of tweaking the configuration file. 
 But this is an important behavior to have reasonably correct in small
 twins.
 
 I also tried this with the YASim C310.  I see a definite yaw effect
 from the engine, but I think I am getting to the stall point there too
 before I'm getting to the point where the rudder looses effectiveness
 against the engine.  At about 80 kts (yasim version) the rudder can't
 quite hold heading by itself, but I can add a bit of bank towards the
 good engine with ailerons and hold my heading until I stall.  At the
 point of the stall in the real aicraft, the good engine would
 definitely dictate the direction of the spin.  I find in the yasim
 model, the aircraft can stall/spin into the good engine about as
 easily as the other way.
 
 In both cases it's probably just the models that need tweaking, but in
 their current form, I don't think they are very useful for engine out
 training.


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Jon Berndt
 BTW, does FG currently simulate P-factor?

JSBSim does, and IIRC YASim does as well. JSBSim does it with a tweak that
offsets the point of force application.  It could probably be done better if
we set our minds to it, and it is a factor that needs to be set from testing
and experience - i.e. it's not a completely physics-modeled quantity.

Jon


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RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Jon Berndt
 I'm sure this is just a matter of tweaking the configuration file.  But
 this is an important behavior to have reasonably correct in small twins.

Yes, it would most certainly be a setup issue in the config file.  I've got
a book of aero data for a twin around here somewhere. I'll see if I can dig
it up and compare values.

Jon


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