[Flightgear-devel] Re: FlightGear Make Process: Amazing

2006-03-01 Thread Pigeon
 We might get money thrown at us if we somehow tie AJAX into the project. ;-)

We're set! FGMap uses AJAX :P


Pigeon.



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Re: [Flightgear-devel] Re: terminate called after throwing an instance of 'std::string'

2006-03-01 Thread AJ MacLeod
On Wednesday 01 March 2006 09:30, Vivian Meazza wrote:
 How about agreeing on a decent editor?
 Spaced out over tabs, and confused

That'll be agreed on just after the tabs vs. spaces item, which will be about 
a week after the next blue moon :-)

Cheers,

AJ

(PS of course vim is the best editor and tabs were invented for indentation 
because spaces were inefficient and guaranteed to lead to misalignment :-)


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[Flightgear-devel] Recently introduced bug in AI/Radar

2006-03-01 Thread AJ MacLeod
Hi all,

I believe there was a bug recently introduced (with the recent SG changes I 
think) which has stopped radar working properly.

The AI aircraft now seem (if I'm not mistaken) to start as the number of radar 
returns specified in the XML + 1; in other words, if I have two radar returns 
mentioned in my 3d instrument's XML file (referring to ai/models/aircraft[0] 
and ai/models/aircraft[1] ) then on startup the AI planes start at 
ai/models/aircraft[2].

Likewise if I (as I just did) add another two radar returns to the xml, the 
ai planes start at ai/models/aircraft[4].

Obviously this means that without some nasal jiggery-pokery nothing will ever 
be displayed on the radar screen...

Any ideas?

Cheers,

AJ


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[Flightgear-devel] Re: Recently introduced bug in AI/Radar

2006-03-01 Thread Melchior FRANZ
* AJ MacLeod -- Wednesday 01 March 2006 12:55:
 I believe there was a bug recently introduced (with the recent SG changes I 
 think) which has stopped radar working properly.

Quite unlikely. SG has no idea about radars or instruments. In SG it
would have to be a change to the property system or the XML parser to
cause this. And not only were there no such changes since a while,
they would also affect a whole lot of other parts in the same way.
Do you have anything special in mind? In SG? The material animation?

m.


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[Flightgear-devel] Re: Recently introduced bug in AI/Radar

2006-03-01 Thread Melchior FRANZ
And to be a bit more constructive ...

* AJ MacLeod -- Wednesday 01 March 2006 12:55:
 The AI aircraft now seem (if I'm not mistaken) to start as the number of 
 radar 
 returns specified in the XML + 1;

The AI aircraft? There were many changes to AI/MP, so I'd say this is the
place to look first.   :-)

m.


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Re: [Flightgear-devel] Re: Recently introduced bug in AI/Radar

2006-03-01 Thread AJ MacLeod
On Wednesday 01 March 2006 12:07, Melchior FRANZ wrote:
 * AJ MacLeod -- Wednesday 01 March 2006 12:55:
  I believe there was a bug recently introduced (with the recent SG changes
  I think) which has stopped radar working properly.
 Quite unlikely. SG has no idea about radars or instruments. In SG it
 would have to be a change to the property system or the XML parser to
 cause this. And not only were there no such changes since a while,
 they would also affect a whole lot of other parts in the same way.
 Do you have anything special in mind? In SG? The material animation?

OK, when I mentioned the recent SG changes I suppose I really meant the AI / 
multiplayer changes that they went along with (I can never remember which 
parts are in SG and which in FG, especially since I don't ever touch the C++ 
except to apply other people's patches)

The earlier patches from Matthias which I was testing didn't have this effect, 
but I'm pretty sure the problem started around the time the big MP/AI changes 
were checked in.

I should add that this bug was confirmed by others who hadn't been testing 
modified AI code so it's not just local conflicts here.

Cheers,

AJ


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Re: [Flightgear-devel] Re: terminate called after throwing an instance of 'std::string'

2006-03-01 Thread Chris Metzler
On Wed, 1 Mar 2006 09:30:49 -
Vivian Meazza wrote:
Mathias Fröhlich
On Tuesday 28 February 2006 22:28, Melchior FRANZ wrote:
 Of course, sane
 people use Tabs, not spaces. :-)

 To be equal polemic:
 People believing in this cannot be sane :)
 ... and did not think about the practical consequences for others
 with a different editor ...
 
 Great, I send some code to Mathias, he moans about tabs, I send some
 code to Melchior he, whinges about no tabs, or tabs of the wrong
 size :-). True ... this happens about once a week.
 
 How about agreeing on a decent editor? 

Yes, this is definitely the way to solve this problem.  After all,
nobody gets truly worked up about dumbass things like vim vs. emacs
or anything like that!

-c  (hehehe)


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RE: [Flightgear-devel] Re: terminate called after throwing an instance of 'std::string'

2006-03-01 Thread Frederic Bouvier
Quoting Vivian Meazza :


 How about agreeing on a decent editor?

I'd suggest MSVC. ok, never mind ;-)

-Fred


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Re: [Flightgear-devel] Aircraft startup failure, confirmed by others (Concorde / Boeing314A)

2006-03-01 Thread Stefan Seifert

Chris Metzler wrote:

Both pigeon and I are experiencing that the Concorde doesn't start.
We both run Linux.  Attempting to start with the Concorde gives a slightly
messed-up splash screen (black blotches near the bottom), followed by
an abort.  Backtrace included below:
  


This has been since the JSBSim 2.0 integration, because well, they have 
never been updated.


Nine


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[Flightgear-devel] Nasal in scenery object XML files

2006-03-01 Thread Melchior FRANZ
FYI: I've now added Nasal support for scenery objects to my copy of
sg  fg. This can be used for 'intelligent' objects -- special lighting
features, specific lighthouse signals, things that couldn't be done
with animations alone. The code is run as soon as the tile loader
decided to load the model. It can use listeners and timers and so
run as long as it wishes. If the object is removed from memory,
then a variable is changed in the object's namespace, so that the
code can stop itself. An optional destructor part can be used for
further cleanup (remove listeners etc.)

The required changes for sg  fg are minimal, but because of the
nearing release I better send the patches for review after the
release. See below for an example.

m.



?xml version=1.0?
PropertyList
pathhelipad.ac/path

nasal
script
f = func {
if (!valid) { return }
print(Hello, I'm the helipad!);
settimer(f, 5);
}
f();
/script

script   !-- optional destructor --
print(Bye, bye!)
/script
/nasal

animation
typenoshadow/type
object-namehelipad/object-name
/animation
/PropertyList


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RE: [Flightgear-devel] Aircraft startup failure, confirmed by others (Concorde / Boeing314A)

2006-03-01 Thread Jon S. Berndt
 Chris Metzler wrote:
  Both pigeon and I are experiencing that the Concorde doesn't start.
  We both run Linux.  Attempting to start with the Concorde gives
 a slightly
  messed-up splash screen (black blotches near the bottom), followed by
  an abort.  Backtrace included below:
 

 This has been since the JSBSim 2.0 integration, because well, they have
 never been updated.

 Nine

Yes, there are several aircraft that have not been converted, yet. The more
recent code in JSBSim will (I think) display an appropriate message rather
than crash.

I have been working on porting the Concorde and have completed an initial
cut at that. Have not tested it, yet. It's all in JSBSim CVS if you are
interested.

Jon
Jon S. Berndt
Development Coordinator
JSBSim Project
www.JSBSim.org



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Re: [Flightgear-devel] Nasal in scenery object XML files

2006-03-01 Thread Josh Babcock
Melchior FRANZ wrote:
 FYI: I've now added Nasal support for scenery objects to my copy of
 sg  fg. This can be used for 'intelligent' objects -- special lighting

Can you make a patch available for those of us that want to experiment
with this?

Josh



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Re: [Flightgear-devel] Nasal in scenery object XML files

2006-03-01 Thread Roberto Inzerillo
 FYI: I've now added Nasal support for scenery objects to my copy of
 sg  fg. This can be used for 'intelligent' objects -- special lighting
 features, specific lighthouse signals, things that couldn't be done
 with animations alone.

That is great! Thank you Melchior :-)
That will open new horizons to people like me who like adding nice widgets
to the scenery. Serious air flight 'addicted' ones will be pleased with more
realistic environment too, of course :-)

I was trying to get realistic lighthouse signals with the former animation
system but that has a few limitations which cannot be overcome with any
amount of fantasy. I hope Nasal scripting will help more.

 The code is run as soon as the tile loader
 decided to load the model. It can use listeners and timers and so
 run as long as it wishes. If the object is removed from memory,
 then a variable is changed in the object's namespace, so that the
 code can stop itself. An optional destructor part can be used for
 further cleanup (remove listeners etc.)

Is there any chance we can get a nasal-modified binary for Win platform to
play with as soon as something works in an acceptable stable way? I'd
appreciate that a lot.

   cheers,
 Roberto

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[Flightgear-devel] real weather

2006-03-01 Thread Justin Smithies
Hi all,
  I'm using the real weather option and when i look at the FG 
tree /enviroment/metar

i see the property snow-cover which is true and snow-norm which is 
0.67
Is this not the value that could be used to tell FG to draw scenery tiles of a 
wintery nature like in the scenery DB ?

Regards,
Justin Smithies


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[Flightgear-devel] Re: Nasal in scenery object XML files

2006-03-01 Thread Melchior FRANZ
* Roberto Inzerillo -- Wednesday 01 March 2006 16:52:
 Is there any chance we can get a nasal-modified binary for Win platform to
 play with as soon as something works in an acceptable stable way? 

It is stable. It's just the pending release that keeps me from
submitting. But if it'll take a while to fix the remaining JSBSim
aircraft configs, then we can as well apply it now.  :-)

Don't know about Win binaries. I'm not releasing any builds, and if
I would, then they'd be for Linux.

To Josh: I'll offer a patch later today.

m.


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Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing

2006-03-01 Thread Curtis L. Olson

Pigeon wrote:


We might get money thrown at us if we somehow tie AJAX into the project. ;-)
   



   We're set! FGMap uses AJAX :P

 



Pigeon,

Can I suggest a feature request for your online multiplayer map?  Would 
it be possible to lock on to a particular player so the view will 
always stay centered (or will recenter on the player every x 
seconds?)  This would save me a *lot* of clicking if I have a map setup 
to follow myself on a long cross country flight.


Thanks,

Curt.

--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



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Re: [Flightgear-devel] Nasal in scenery object XML files

2006-03-01 Thread Andy Ross
Melchior FRANZ wrote:
 If the object is removed from memory, then a variable is changed in
 the object's namespace, so that the code can stop itself.

Rather than set this from C++ code, why not use:

 An optional destructor part can be used for further cleanup (remove
 listeners etc.)

Which can do it all from Nasal with just a single line.  And defining
it as the second script tag seems clumsy to me; how about calling
it on-unload or destroy or something similar?

Andy


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[Flightgear-devel] Re: Nasal in scenery object XML files

2006-03-01 Thread Melchior FRANZ
* Andy Ross -- Wednesday 01 March 2006 18:44:
 Which can do it all from Nasal with just a single line.  And defining
 it as the second script tag seems clumsy to me; how about calling
 it on-unload or destroy or something similar?

I thought about that, too. But I would then not call the first
script script, either, but make a pair load and unload.

m.


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Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing

2006-03-01 Thread Curtis L. Olson

Martin Spott wrote:


Curtis L. Olson wrote:

 


Can I suggest a feature request for your online multiplayer map?
   



While we are at it, I'd like to add another request - not that much a
feature request:
It's pretty likely that we're going to have a booth at the Linux-Tag
exhibition in Wiesbaden on May 3 - 6, 2006. In order to present the
local area to the visitors it would be nice to have an online-map
showing Wiesbaden and its entourage.

Can I persuade you to consider setting up a second online-map for this
area ? Not to forget: As a bonus it would be exciting if FlightGear
multiplayer users would focus on exploring that area during the
Linux-Tag days.



I don't see why we'd need a special map setup for this area.  The 
current MP is based on google maps which has some level of worldwide 
coverage at least with satellite imagery.  So we have to take what we 
get anyway and the current maps cover the whole world.


It would be cool to have a lot of active flyers during the show if you 
are able to connect up and participate.


We tried to setup an IRC station at the Scale show last month, but that 
ended up not being very useful, we were too busy talking to the people 
at the show all day.


Curt.

--
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[Flightgear-devel] submodel sugesstion

2006-03-01 Thread Josh Babcock
Perhaps there should be a way to tell a submodel to die when it hits the
ground, even it it has not reached it's life/ limit yet.

Josh


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Re: [Flightgear-devel] Nasal in scenery object XML files

2006-03-01 Thread Olaf Flebbe
Is there any chance we can get a nasal-modified binary for Win platform toplay with as soon as something works in an acceptable stable way? I'd
appreciate that a lot.If the code is in CVS  (and to be turned on manually) or in a reasonable clean patch, I can supply you with a windows build. Just ask with a private mail.


Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing

2006-03-01 Thread Martin Spott
Curtis L. Olson wrote:
 Martin Spott wrote:

While we are at it, I'd like to add another request - not that much a
feature request:
It's pretty likely that we're going to have a booth at the Linux-Tag
exhibition in Wiesbaden on May 3 - 6, 2006. In order to present the
local area to the visitors it would be nice to have an online-map
showing Wiesbaden and its entourage.

 I don't see why we'd need a special map setup for this area.

Oh, I'm not talking about a special map, I meant almost the same setup
just focusing a different location. As I said: not that much a feature
request.

 It would be cool to have a lot of active flyers during the show if you 
 are able to connect up and participate.

Would be cool, indeed. I hope displaying dozends of multiplayer
aircraft doesn't bring our hardware down to its knees  :-)
We'll see, if we get into trouble we still can pull the plug.

Cheers,
Martin.
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Re: [Flightgear-devel] real weather

2006-03-01 Thread Justin Smithies
Am i wrong in thinking that the described properties below could be used to 
instruct FG to draw using tiles from /data/textures/Terrain.winter instead of 
Terrain ?

Anybody ?

Justin Smithies


On Wednesday 01 March 2006 17:04, Justin Smithies wrote:
 Hi all,
   I'm using the real weather option and when i look at the FG
 tree /enviroment/metar

 i see the property snow-cover which is true and snow-norm which is
 0.67
 Is this not the value that could be used to tell FG to draw scenery tiles
 of a wintery nature like in the scenery DB ?

 Regards,
 Justin Smithies


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[Flightgear-devel] Re: Re: FlightGear Make Process: Amazing

2006-03-01 Thread Pigeon
 Can I suggest a feature request for your online multiplayer map?  Would 
 it be possible to lock on to a particular player so the view will 
 always stay centered (or will recenter on the player every x 
 seconds?)  This would save me a *lot* of clicking if I have a map setup 
 to follow myself on a long cross country flight.

It's already done...

For those who might have missed, you could click on the bottom bar,
where the FGMap | server name | pilots: n is, and bring up a menu.
In the pilots tab, you could select pilots and have them always be
visible on the map. You can select multiple pilots too.

For more descriptions, check out the help tab I've added a few days
ago.

Perhaps I should make the menu visible by default ;)


And while we're on this topic, I've been planning to add some sort
of airport/navids lookup onto the map. And perhaps some basic flight
planning feature too. Feel free to give me some suggestions on how it
could be used/done.


Pigeon.



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[Flightgear-devel] Re: Nasal in scenery object XML files

2006-03-01 Thread Melchior FRANZ
* Josh Babcock -- Wednesday 01 March 2006 15:39:
 Can you make a patch available for those of us that want to experiment
 with this?

  http://members.aon.at/mfranz/nasal-scenery.tar.gz  [3.7 kB]


How it works

- the model loader has another arg: a pointer to an ssgBase derived
  SGModelData class
- if !0 then its load() method is called
- only the caller of scenery models sets such a class: an SGModelData
  derived FGNasalModelData class
- the tileloader sets a bool for OBJECT_STATIC for the modellib
  loader, so that those can be excluded from the cache map


I've changed the behavior a bit after Andy's suggestion. I'm currently
using two properies load and unload  (could be changed to on-load
and on-unload -- I just found on-unload hard to pronounce. ;-)
New example:

?xml version=1.0?
PropertyList
pathhelipad.ac/path

nasal
load
loaded = 1;
print(Hello, I'm the helipad!);

var f = func {
if (!loaded) { return }
print(I'm still there!);
settimer(f, 5);
}
f();
/load

unload
loaded = 0;
print(Bye, bye!)
/unload
/nasal

animation
typenoshadow/type
object-namehelipad/object-name
/animation
/PropertyList


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[Flightgear-devel] Re: Re: Re: FlightGear Make Process: Amazing

2006-03-01 Thread Pigeon
Perhaps I should make the menu visible by default ;)
 
 I found it without having it start visible ... it's a tradeoff in screen 
 space usage I guess.

Not until now I just figured, most of the time when you get to the
map, you want either see who's online, or make yourself always center
anyway. I've just committed the change :)


 Well, let me know if you have any questions.  This would be an awsome 
 feature to add navaids, airports, and airways.  We have all the data you 
 need in the FlightGear base package.  You could even draw taxiways at 
 the appropriate zoom levels.  I've done something similar for a past 
 commercial project and it's not all that hard I don't think.  I don't 
 know the constraints of the google map api, but I'm happy to answer 
 questions about the FlightGear data and the format and the parsing thereof.

Yes. For a start, I have put all the data from apt.dat into a
database (mysql), and I've got a script working to do some simple query
from it and response with XML (which can be used in the map).


I'll need to sort of the drawing/marking of airports and runways,
etc. And yes I'll probably have a elements be visible only at a certain
zoom levels. I certainly don't want to display all airports on the map
when you are at the view of the entire world. ;)


What I'm actually not sure is, what would make sense for a pilot.
Like, what would pilots lookup and want to find out on the map when they
want to fly from A to B. And what will be the workflow of planning a
flight on a map like this. Things like that.


Pigeon.


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Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing

2006-03-01 Thread Pigeon
 Can I persuade you to consider setting up a second online-map for this
 area ? Not to forget: As a bonus it would be exciting if FlightGear
 multiplayer users would focus on exploring that area during the
 Linux-Tag days.
 
 Cheers,
   Martin.

I'm not sure exactly what you need.

Oh yeah, we should setup something for the show :)

Anyway, maybe you can setup a local (as in local to the show) server
and local FGMap. And have the server linked to os's and my server too.
Then make sure we know what time we should logon :) (And the version of
FG too, stable or CVS...)


Pigeon.



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[Flightgear-devel] Q: multiplayer behind a firewall

2006-03-01 Thread David Megginson
I tried the new multiplayer support, and it connected to the
pigeond.net server fine (I got the welcome message, and my id showed
up on the online map), but my lat/lon ended up as 0 and 0, putting me
in the Atlantic Ocean.

Is the missing lat/lon because of my firewall? I do not want to open
any incoming ports, and my guess is that the server needs to open a
connection my my computer somehow.


Thanks, and all the best,


David

--
http://www.megginson.com/


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[Flightgear-devel] Re: Q: multiplayer behind a firewall

2006-03-01 Thread Pigeon
 I tried the new multiplayer support, and it connected to the
 pigeond.net server fine (I got the welcome message, and my id showed
 up on the online map), but my lat/lon ended up as 0 and 0, putting me
 in the Atlantic Ocean.
 
 Is the missing lat/lon because of my firewall? I do not want to open
 any incoming ports, and my guess is that the server needs to open a
 connection my my computer somehow.

In fact it feels more like a incompatibility issue. What version of
FG you're running? If you're using CVS you need to connect to the devel
server, which is currently either pigeond.net 5004 or postrobot.de 5002.
And you can select those server on the map as well.


Pigeon.



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Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing

2006-03-01 Thread Martin Spott
Pigeon wrote:

 Anyway, maybe you can setup a local (as in local to the show) server
 and local FGMap. And have the server linked to os's and my server too.

That makes much sense - I just didn't dare to expect that bidirectional
replication between servers is possible 

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


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Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing

2006-03-01 Thread Curtis L. Olson

Martin Spott wrote:


That makes much sense - I just didn't dare to expect that bidirectional
replication between servers is possible 
 



Come on, do you think you are dealing with amateurs here?[1]

:-)

[1] I am stealing that comment from one of our other developers.

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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[Flightgear-devel] Seneca?

2006-03-01 Thread Curtis L. Olson
Did someone say they were working on a Seneca model for FlightGear?  A 
while back I was able to sit inside a brand new seneca and take a 
boatload of pictures.  I have them posted here in case anyone finds them 
useful.  I concentrated mostly on the panel but I did a couple interior 
and exterior shots.


http://www.flightgear.org/~curt/Photos/Cockpit/SenecaV-20040629/

I also have the POH at home.

Unfortunately I wasn't quite able to find the required $740,000 to write 
a check for the airplane that day. :-)


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



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RE: [Flightgear-devel] submodel suggestion

2006-03-01 Thread Vivian Meazza
Josh Babcock

 
 Perhaps there should be a way to tell a submodel to die when it hits the
 ground, even it it has not reached it's life/ limit yet.
 
 Josh
 

Right now there is no way that a submodel knows where the ground beneath it
is. There is no underlying dynamic model - just some simple mathematical
equations which try to model the flight path given some initial conditions,
and some values for the physical attributes of the submodel and the
environment. There are some limitations: no attempt is made to model the
windage on a bomb or bullet, and transonic drag is arbitrarily modelled for
a conventional tailed round (no boat-tail etc.).

Perhaps one for the future.

Vivian



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Re: [Flightgear-devel] Re: Q: multiplayer behind a firewall

2006-03-01 Thread AJ MacLeod
On Wednesday 01 March 2006 22:41, David Megginson wrote:
 Thanks -- that was it, and I managed to connect no problem.  I
 couldn't see other aircraft, though (when there was one on the button
 of the runway parallel to mine) -- is there a property I have to set
 for that?

No - it should appear.  Assuming you have that particular aircraft installed 
that is...

Cheers,

AJ


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Re: [Flightgear-devel] Re: Re: Re: FlightGear Make Process: Amazing

2006-03-01 Thread Curtis L. Olson

Hi,

One more MP moving map request since we are on the subject today.

It appears the heading is computed from current position - last 
position.  However when an aircraft is stopped this produces an icon 
that pops around between wildly different headings.  Would it be 
possible to use the actual aircraft heading, or save the last heading 
and use that when the speed drops below some threshold?  It's a minor 
point, but wierd to see an airplane at the end of the runway with it's 
heading popping all over between random values.


Thanks,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing

2006-03-01 Thread George Patterson
On Wed, 2006-03-01 at 11:10 -0600, Curtis L. Olson wrote:
 Pigeon wrote:
 
 We might get money thrown at us if we somehow tie AJAX into the project. ;-)
 
 
 
 We're set! FGMap uses AJAX :P
 
   
 
 
 Pigeon,
 
 Can I suggest a feature request for your online multiplayer map?  Would 
 it be possible to lock on to a particular player so the view will 
 always stay centered (or will recenter on the player every x 
 seconds?)  This would save me a *lot* of clicking if I have a map setup 
 to follow myself on a long cross country flight.
 
 Thanks,

Curt, 

That's a great idea so great that the functionality is already
there! :-P

1. Click on the white server name at the bottom of the screen. the
dialog will expand from the bottom of the screen
2. Check the pilot name and Follow pilot.

That should track the plane. (No one was online when I wrote these
instructions and I was heading out the door just now).


Regards


George



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Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing

2006-03-01 Thread Ampere K. Hardraade
On Wednesday 01 March 2006 03:14, Pigeon wrote:
  We might get money thrown at us if we somehow tie AJAX into the project.
  ;-)

     We're set! FGMap uses AJAX :P


 Pigeon.

Great!  Now, all we need to do is to get one of those companies' attention and 
so money can start getting thrown our way...

Ampere


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[Flightgear-devel] Re: Re: Re: Re: FlightGear Make Process: Amazing

2006-03-01 Thread Pigeon
 It appears the heading is computed from current position - last 
 position.  However when an aircraft is stopped this produces an icon 
 that pops around between wildly different headings.

Yeah that is correct.

 Would it be 
 possible to use the actual aircraft heading, or save the last heading 
 and use that when the speed drops below some threshold?  It's a minor 
 point, but wierd to see an airplane at the end of the runway with it's 
 heading popping all over between random values.

It should be possible to use the actual heading. I need have a look
at the MP protocol again, or someone might want to point out to me which
part of the data/numbers i can make use of...


Pigeon.



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Re: [Flightgear-devel] Re: terminate called after throwing an instance of 'std::string'

2006-03-01 Thread Mathias Fröhlich
On Wednesday 01 March 2006 13:41, Chris Metzler wrote:
 Yes, this is definitely the way to solve this problem.  After all,
 nobody gets truly worked up about dumbass things like vim vs. emacs
 or anything like that!
Two ways from my point of view:

Either you care for an agreement of a common editor for *all* projects *I* am 
working on. That includes flightgear, kde and what I do at work. Not to 
forget the projects I will pick up in the future ...
If you are able to convince all those people to use your favorite editor of 
your choice with your tab size, I will switch over to that single editor for 
all those projects.

Since I do not believe that this is a realistic approach in any sense, I will 
use the editor of my choice which I can use for all those projects I work on. 
And as long as that is the case, I think not using tabs is the way you can 
solve this issues in the real world.

   Greetings

   Mathias

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]


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Re: [Flightgear-devel] Seneca?

2006-03-01 Thread Martin Spott
Curtis L. Olson wrote:
 Did someone say they were working on a Seneca model for FlightGear?  A 
 while back I was able to sit inside a brand new seneca and take a 
 boatload of pictures.

Nice pictures - although you might expect that the person who's
building the Seneca is himself owner of the aircraft he's modeling  :-)
I think the one you pictured is a different flavour, the engine
cowlings suggest that it is a pretty new machine. Still I'd take the
Beech - if I didn't have to pay the fuel cheque 

Martin.
-- 
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--


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