[Flightgear-devel] Re: FlightGear Make Process: Amazing
We might get money thrown at us if we somehow tie AJAX into the project. ;-) We're set! FGMap uses AJAX :P Pigeon. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: terminate called after throwing an instance of 'std::string'
On Wednesday 01 March 2006 09:30, Vivian Meazza wrote: How about agreeing on a decent editor? Spaced out over tabs, and confused That'll be agreed on just after the tabs vs. spaces item, which will be about a week after the next blue moon :-) Cheers, AJ (PS of course vim is the best editor and tabs were invented for indentation because spaces were inefficient and guaranteed to lead to misalignment :-) --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Recently introduced bug in AI/Radar
Hi all, I believe there was a bug recently introduced (with the recent SG changes I think) which has stopped radar working properly. The AI aircraft now seem (if I'm not mistaken) to start as the number of radar returns specified in the XML + 1; in other words, if I have two radar returns mentioned in my 3d instrument's XML file (referring to ai/models/aircraft[0] and ai/models/aircraft[1] ) then on startup the AI planes start at ai/models/aircraft[2]. Likewise if I (as I just did) add another two radar returns to the xml, the ai planes start at ai/models/aircraft[4]. Obviously this means that without some nasal jiggery-pokery nothing will ever be displayed on the radar screen... Any ideas? Cheers, AJ --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: Recently introduced bug in AI/Radar
* AJ MacLeod -- Wednesday 01 March 2006 12:55: I believe there was a bug recently introduced (with the recent SG changes I think) which has stopped radar working properly. Quite unlikely. SG has no idea about radars or instruments. In SG it would have to be a change to the property system or the XML parser to cause this. And not only were there no such changes since a while, they would also affect a whole lot of other parts in the same way. Do you have anything special in mind? In SG? The material animation? m. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: Recently introduced bug in AI/Radar
And to be a bit more constructive ... * AJ MacLeod -- Wednesday 01 March 2006 12:55: The AI aircraft now seem (if I'm not mistaken) to start as the number of radar returns specified in the XML + 1; The AI aircraft? There were many changes to AI/MP, so I'd say this is the place to look first. :-) m. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Recently introduced bug in AI/Radar
On Wednesday 01 March 2006 12:07, Melchior FRANZ wrote: * AJ MacLeod -- Wednesday 01 March 2006 12:55: I believe there was a bug recently introduced (with the recent SG changes I think) which has stopped radar working properly. Quite unlikely. SG has no idea about radars or instruments. In SG it would have to be a change to the property system or the XML parser to cause this. And not only were there no such changes since a while, they would also affect a whole lot of other parts in the same way. Do you have anything special in mind? In SG? The material animation? OK, when I mentioned the recent SG changes I suppose I really meant the AI / multiplayer changes that they went along with (I can never remember which parts are in SG and which in FG, especially since I don't ever touch the C++ except to apply other people's patches) The earlier patches from Matthias which I was testing didn't have this effect, but I'm pretty sure the problem started around the time the big MP/AI changes were checked in. I should add that this bug was confirmed by others who hadn't been testing modified AI code so it's not just local conflicts here. Cheers, AJ --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: terminate called after throwing an instance of 'std::string'
On Wed, 1 Mar 2006 09:30:49 - Vivian Meazza wrote: Mathias Fröhlich On Tuesday 28 February 2006 22:28, Melchior FRANZ wrote: Of course, sane people use Tabs, not spaces. :-) To be equal polemic: People believing in this cannot be sane :) ... and did not think about the practical consequences for others with a different editor ... Great, I send some code to Mathias, he moans about tabs, I send some code to Melchior he, whinges about no tabs, or tabs of the wrong size :-). True ... this happens about once a week. How about agreeing on a decent editor? Yes, this is definitely the way to solve this problem. After all, nobody gets truly worked up about dumbass things like vim vs. emacs or anything like that! -c (hehehe) -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature
RE: [Flightgear-devel] Re: terminate called after throwing an instance of 'std::string'
Quoting Vivian Meazza : How about agreeing on a decent editor? I'd suggest MSVC. ok, never mind ;-) -Fred --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft startup failure, confirmed by others (Concorde / Boeing314A)
Chris Metzler wrote: Both pigeon and I are experiencing that the Concorde doesn't start. We both run Linux. Attempting to start with the Concorde gives a slightly messed-up splash screen (black blotches near the bottom), followed by an abort. Backtrace included below: This has been since the JSBSim 2.0 integration, because well, they have never been updated. Nine --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Nasal in scenery object XML files
FYI: I've now added Nasal support for scenery objects to my copy of sg fg. This can be used for 'intelligent' objects -- special lighting features, specific lighthouse signals, things that couldn't be done with animations alone. The code is run as soon as the tile loader decided to load the model. It can use listeners and timers and so run as long as it wishes. If the object is removed from memory, then a variable is changed in the object's namespace, so that the code can stop itself. An optional destructor part can be used for further cleanup (remove listeners etc.) The required changes for sg fg are minimal, but because of the nearing release I better send the patches for review after the release. See below for an example. m. ?xml version=1.0? PropertyList pathhelipad.ac/path nasal script f = func { if (!valid) { return } print(Hello, I'm the helipad!); settimer(f, 5); } f(); /script script !-- optional destructor -- print(Bye, bye!) /script /nasal animation typenoshadow/type object-namehelipad/object-name /animation /PropertyList --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Aircraft startup failure, confirmed by others (Concorde / Boeing314A)
Chris Metzler wrote: Both pigeon and I are experiencing that the Concorde doesn't start. We both run Linux. Attempting to start with the Concorde gives a slightly messed-up splash screen (black blotches near the bottom), followed by an abort. Backtrace included below: This has been since the JSBSim 2.0 integration, because well, they have never been updated. Nine Yes, there are several aircraft that have not been converted, yet. The more recent code in JSBSim will (I think) display an appropriate message rather than crash. I have been working on porting the Concorde and have completed an initial cut at that. Have not tested it, yet. It's all in JSBSim CVS if you are interested. Jon Jon S. Berndt Development Coordinator JSBSim Project www.JSBSim.org --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal in scenery object XML files
Melchior FRANZ wrote: FYI: I've now added Nasal support for scenery objects to my copy of sg fg. This can be used for 'intelligent' objects -- special lighting Can you make a patch available for those of us that want to experiment with this? Josh --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal in scenery object XML files
FYI: I've now added Nasal support for scenery objects to my copy of sg fg. This can be used for 'intelligent' objects -- special lighting features, specific lighthouse signals, things that couldn't be done with animations alone. That is great! Thank you Melchior :-) That will open new horizons to people like me who like adding nice widgets to the scenery. Serious air flight 'addicted' ones will be pleased with more realistic environment too, of course :-) I was trying to get realistic lighthouse signals with the former animation system but that has a few limitations which cannot be overcome with any amount of fantasy. I hope Nasal scripting will help more. The code is run as soon as the tile loader decided to load the model. It can use listeners and timers and so run as long as it wishes. If the object is removed from memory, then a variable is changed in the object's namespace, so that the code can stop itself. An optional destructor part can be used for further cleanup (remove listeners etc.) Is there any chance we can get a nasal-modified binary for Win platform to play with as soon as something works in an acceptable stable way? I'd appreciate that a lot. cheers, Roberto -- Feel free mit GMX FreeMail! Monat für Monat 10 FreeSMS inklusive! http://www.gmx.net --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] real weather
Hi all, I'm using the real weather option and when i look at the FG tree /enviroment/metar i see the property snow-cover which is true and snow-norm which is 0.67 Is this not the value that could be used to tell FG to draw scenery tiles of a wintery nature like in the scenery DB ? Regards, Justin Smithies --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: Nasal in scenery object XML files
* Roberto Inzerillo -- Wednesday 01 March 2006 16:52: Is there any chance we can get a nasal-modified binary for Win platform to play with as soon as something works in an acceptable stable way? It is stable. It's just the pending release that keeps me from submitting. But if it'll take a while to fix the remaining JSBSim aircraft configs, then we can as well apply it now. :-) Don't know about Win binaries. I'm not releasing any builds, and if I would, then they'd be for Linux. To Josh: I'll offer a patch later today. m. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing
Pigeon wrote: We might get money thrown at us if we somehow tie AJAX into the project. ;-) We're set! FGMap uses AJAX :P Pigeon, Can I suggest a feature request for your online multiplayer map? Would it be possible to lock on to a particular player so the view will always stay centered (or will recenter on the player every x seconds?) This would save me a *lot* of clicking if I have a map setup to follow myself on a long cross country flight. Thanks, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal in scenery object XML files
Melchior FRANZ wrote: If the object is removed from memory, then a variable is changed in the object's namespace, so that the code can stop itself. Rather than set this from C++ code, why not use: An optional destructor part can be used for further cleanup (remove listeners etc.) Which can do it all from Nasal with just a single line. And defining it as the second script tag seems clumsy to me; how about calling it on-unload or destroy or something similar? Andy --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: Nasal in scenery object XML files
* Andy Ross -- Wednesday 01 March 2006 18:44: Which can do it all from Nasal with just a single line. And defining it as the second script tag seems clumsy to me; how about calling it on-unload or destroy or something similar? I thought about that, too. But I would then not call the first script script, either, but make a pair load and unload. m. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing
Martin Spott wrote: Curtis L. Olson wrote: Can I suggest a feature request for your online multiplayer map? While we are at it, I'd like to add another request - not that much a feature request: It's pretty likely that we're going to have a booth at the Linux-Tag exhibition in Wiesbaden on May 3 - 6, 2006. In order to present the local area to the visitors it would be nice to have an online-map showing Wiesbaden and its entourage. Can I persuade you to consider setting up a second online-map for this area ? Not to forget: As a bonus it would be exciting if FlightGear multiplayer users would focus on exploring that area during the Linux-Tag days. I don't see why we'd need a special map setup for this area. The current MP is based on google maps which has some level of worldwide coverage at least with satellite imagery. So we have to take what we get anyway and the current maps cover the whole world. It would be cool to have a lot of active flyers during the show if you are able to connect up and participate. We tried to setup an IRC station at the Scale show last month, but that ended up not being very useful, we were too busy talking to the people at the show all day. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] submodel sugesstion
Perhaps there should be a way to tell a submodel to die when it hits the ground, even it it has not reached it's life/ limit yet. Josh --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal in scenery object XML files
Is there any chance we can get a nasal-modified binary for Win platform toplay with as soon as something works in an acceptable stable way? I'd appreciate that a lot.If the code is in CVS (and to be turned on manually) or in a reasonable clean patch, I can supply you with a windows build. Just ask with a private mail.
Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing
Curtis L. Olson wrote: Martin Spott wrote: While we are at it, I'd like to add another request - not that much a feature request: It's pretty likely that we're going to have a booth at the Linux-Tag exhibition in Wiesbaden on May 3 - 6, 2006. In order to present the local area to the visitors it would be nice to have an online-map showing Wiesbaden and its entourage. I don't see why we'd need a special map setup for this area. Oh, I'm not talking about a special map, I meant almost the same setup just focusing a different location. As I said: not that much a feature request. It would be cool to have a lot of active flyers during the show if you are able to connect up and participate. Would be cool, indeed. I hope displaying dozends of multiplayer aircraft doesn't bring our hardware down to its knees :-) We'll see, if we get into trouble we still can pull the plug. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] real weather
Am i wrong in thinking that the described properties below could be used to instruct FG to draw using tiles from /data/textures/Terrain.winter instead of Terrain ? Anybody ? Justin Smithies On Wednesday 01 March 2006 17:04, Justin Smithies wrote: Hi all, I'm using the real weather option and when i look at the FG tree /enviroment/metar i see the property snow-cover which is true and snow-norm which is 0.67 Is this not the value that could be used to tell FG to draw scenery tiles of a wintery nature like in the scenery DB ? Regards, Justin Smithies --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: Re: FlightGear Make Process: Amazing
Can I suggest a feature request for your online multiplayer map? Would it be possible to lock on to a particular player so the view will always stay centered (or will recenter on the player every x seconds?) This would save me a *lot* of clicking if I have a map setup to follow myself on a long cross country flight. It's already done... For those who might have missed, you could click on the bottom bar, where the FGMap | server name | pilots: n is, and bring up a menu. In the pilots tab, you could select pilots and have them always be visible on the map. You can select multiple pilots too. For more descriptions, check out the help tab I've added a few days ago. Perhaps I should make the menu visible by default ;) And while we're on this topic, I've been planning to add some sort of airport/navids lookup onto the map. And perhaps some basic flight planning feature too. Feel free to give me some suggestions on how it could be used/done. Pigeon. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: Nasal in scenery object XML files
* Josh Babcock -- Wednesday 01 March 2006 15:39: Can you make a patch available for those of us that want to experiment with this? http://members.aon.at/mfranz/nasal-scenery.tar.gz [3.7 kB] How it works - the model loader has another arg: a pointer to an ssgBase derived SGModelData class - if !0 then its load() method is called - only the caller of scenery models sets such a class: an SGModelData derived FGNasalModelData class - the tileloader sets a bool for OBJECT_STATIC for the modellib loader, so that those can be excluded from the cache map I've changed the behavior a bit after Andy's suggestion. I'm currently using two properies load and unload (could be changed to on-load and on-unload -- I just found on-unload hard to pronounce. ;-) New example: ?xml version=1.0? PropertyList pathhelipad.ac/path nasal load loaded = 1; print(Hello, I'm the helipad!); var f = func { if (!loaded) { return } print(I'm still there!); settimer(f, 5); } f(); /load unload loaded = 0; print(Bye, bye!) /unload /nasal animation typenoshadow/type object-namehelipad/object-name /animation /PropertyList --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: Re: Re: FlightGear Make Process: Amazing
Perhaps I should make the menu visible by default ;) I found it without having it start visible ... it's a tradeoff in screen space usage I guess. Not until now I just figured, most of the time when you get to the map, you want either see who's online, or make yourself always center anyway. I've just committed the change :) Well, let me know if you have any questions. This would be an awsome feature to add navaids, airports, and airways. We have all the data you need in the FlightGear base package. You could even draw taxiways at the appropriate zoom levels. I've done something similar for a past commercial project and it's not all that hard I don't think. I don't know the constraints of the google map api, but I'm happy to answer questions about the FlightGear data and the format and the parsing thereof. Yes. For a start, I have put all the data from apt.dat into a database (mysql), and I've got a script working to do some simple query from it and response with XML (which can be used in the map). I'll need to sort of the drawing/marking of airports and runways, etc. And yes I'll probably have a elements be visible only at a certain zoom levels. I certainly don't want to display all airports on the map when you are at the view of the entire world. ;) What I'm actually not sure is, what would make sense for a pilot. Like, what would pilots lookup and want to find out on the map when they want to fly from A to B. And what will be the workflow of planning a flight on a map like this. Things like that. Pigeon. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing
Can I persuade you to consider setting up a second online-map for this area ? Not to forget: As a bonus it would be exciting if FlightGear multiplayer users would focus on exploring that area during the Linux-Tag days. Cheers, Martin. I'm not sure exactly what you need. Oh yeah, we should setup something for the show :) Anyway, maybe you can setup a local (as in local to the show) server and local FGMap. And have the server linked to os's and my server too. Then make sure we know what time we should logon :) (And the version of FG too, stable or CVS...) Pigeon. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Q: multiplayer behind a firewall
I tried the new multiplayer support, and it connected to the pigeond.net server fine (I got the welcome message, and my id showed up on the online map), but my lat/lon ended up as 0 and 0, putting me in the Atlantic Ocean. Is the missing lat/lon because of my firewall? I do not want to open any incoming ports, and my guess is that the server needs to open a connection my my computer somehow. Thanks, and all the best, David -- http://www.megginson.com/ --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: Q: multiplayer behind a firewall
I tried the new multiplayer support, and it connected to the pigeond.net server fine (I got the welcome message, and my id showed up on the online map), but my lat/lon ended up as 0 and 0, putting me in the Atlantic Ocean. Is the missing lat/lon because of my firewall? I do not want to open any incoming ports, and my guess is that the server needs to open a connection my my computer somehow. In fact it feels more like a incompatibility issue. What version of FG you're running? If you're using CVS you need to connect to the devel server, which is currently either pigeond.net 5004 or postrobot.de 5002. And you can select those server on the map as well. Pigeon. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing
Pigeon wrote: Anyway, maybe you can setup a local (as in local to the show) server and local FGMap. And have the server linked to os's and my server too. That makes much sense - I just didn't dare to expect that bidirectional replication between servers is possible Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing
Martin Spott wrote: That makes much sense - I just didn't dare to expect that bidirectional replication between servers is possible Come on, do you think you are dealing with amateurs here?[1] :-) [1] I am stealing that comment from one of our other developers. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Seneca?
Did someone say they were working on a Seneca model for FlightGear? A while back I was able to sit inside a brand new seneca and take a boatload of pictures. I have them posted here in case anyone finds them useful. I concentrated mostly on the panel but I did a couple interior and exterior shots. http://www.flightgear.org/~curt/Photos/Cockpit/SenecaV-20040629/ I also have the POH at home. Unfortunately I wasn't quite able to find the required $740,000 to write a check for the airplane that day. :-) Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] submodel suggestion
Josh Babcock Perhaps there should be a way to tell a submodel to die when it hits the ground, even it it has not reached it's life/ limit yet. Josh Right now there is no way that a submodel knows where the ground beneath it is. There is no underlying dynamic model - just some simple mathematical equations which try to model the flight path given some initial conditions, and some values for the physical attributes of the submodel and the environment. There are some limitations: no attempt is made to model the windage on a bomb or bullet, and transonic drag is arbitrarily modelled for a conventional tailed round (no boat-tail etc.). Perhaps one for the future. Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Q: multiplayer behind a firewall
On Wednesday 01 March 2006 22:41, David Megginson wrote: Thanks -- that was it, and I managed to connect no problem. I couldn't see other aircraft, though (when there was one on the button of the runway parallel to mine) -- is there a property I have to set for that? No - it should appear. Assuming you have that particular aircraft installed that is... Cheers, AJ --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Re: Re: FlightGear Make Process: Amazing
Hi, One more MP moving map request since we are on the subject today. It appears the heading is computed from current position - last position. However when an aircraft is stopped this produces an icon that pops around between wildly different headings. Would it be possible to use the actual aircraft heading, or save the last heading and use that when the speed drops below some threshold? It's a minor point, but wierd to see an airplane at the end of the runway with it's heading popping all over between random values. Thanks, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing
On Wed, 2006-03-01 at 11:10 -0600, Curtis L. Olson wrote: Pigeon wrote: We might get money thrown at us if we somehow tie AJAX into the project. ;-) We're set! FGMap uses AJAX :P Pigeon, Can I suggest a feature request for your online multiplayer map? Would it be possible to lock on to a particular player so the view will always stay centered (or will recenter on the player every x seconds?) This would save me a *lot* of clicking if I have a map setup to follow myself on a long cross country flight. Thanks, Curt, That's a great idea so great that the functionality is already there! :-P 1. Click on the white server name at the bottom of the screen. the dialog will expand from the bottom of the screen 2. Check the pilot name and Follow pilot. That should track the plane. (No one was online when I wrote these instructions and I was heading out the door just now). Regards George --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing
On Wednesday 01 March 2006 03:14, Pigeon wrote: We might get money thrown at us if we somehow tie AJAX into the project. ;-) We're set! FGMap uses AJAX :P Pigeon. Great! Now, all we need to do is to get one of those companies' attention and so money can start getting thrown our way... Ampere --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Re: Re: Re: Re: FlightGear Make Process: Amazing
It appears the heading is computed from current position - last position. However when an aircraft is stopped this produces an icon that pops around between wildly different headings. Yeah that is correct. Would it be possible to use the actual aircraft heading, or save the last heading and use that when the speed drops below some threshold? It's a minor point, but wierd to see an airplane at the end of the runway with it's heading popping all over between random values. It should be possible to use the actual heading. I need have a look at the MP protocol again, or someone might want to point out to me which part of the data/numbers i can make use of... Pigeon. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: terminate called after throwing an instance of 'std::string'
On Wednesday 01 March 2006 13:41, Chris Metzler wrote: Yes, this is definitely the way to solve this problem. After all, nobody gets truly worked up about dumbass things like vim vs. emacs or anything like that! Two ways from my point of view: Either you care for an agreement of a common editor for *all* projects *I* am working on. That includes flightgear, kde and what I do at work. Not to forget the projects I will pick up in the future ... If you are able to convince all those people to use your favorite editor of your choice with your tab size, I will switch over to that single editor for all those projects. Since I do not believe that this is a realistic approach in any sense, I will use the editor of my choice which I can use for all those projects I work on. And as long as that is the case, I think not using tabs is the way you can solve this issues in the real world. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Seneca?
Curtis L. Olson wrote: Did someone say they were working on a Seneca model for FlightGear? A while back I was able to sit inside a brand new seneca and take a boatload of pictures. Nice pictures - although you might expect that the person who's building the Seneca is himself owner of the aircraft he's modeling :-) I think the one you pictured is a different flavour, the engine cowlings suggest that it is a pretty new machine. Still I'd take the Beech - if I didn't have to pay the fuel cheque Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel