Re: [Flightgear-devel] model-paging patch - testers wanted

2008-03-20 Thread Durk Talsma
On Wednesday 19 March 2008 23:27, Tim Moore wrote:

 I'd like to have a look over this and play with it before it's committed.
 I've told Till that I will start doing that tomorrow night, so hopefully it
 will be in before the weekend.


Okay, sounds good. 

Cheers,
Durk

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[Flightgear-devel] FIXED: Re: fgfs problems after going to TwinView (2 different monitors) on Debian

2008-03-20 Thread Holger Wirtz
Anders,

Anders Gidenstam wrote:
 On Tue, 18 Mar 2008, Holger Wirtz wrote:

   
 Anders,

 thanks for your answer. But this seems also not to work:

 --- cut here ---
 $ fgfs
 Error: Not able to create requested visual.
 Segmentation fault
 $
 --- cut here ---
 

 What does gl-info say? Does other OpenGL applications work?
 Maybe also try different --bpp and --geometry settings to fgfs.
 And have a look on the output of xdpyinfo to see if it looks strange.

 I've used fgfs and TwinView in different configurations on my box, but it 
 was some time ago (and possibly before FGFS/OSG).
   

Ok, I got it! The option --enable-clouds3d was the problem...

Thanks for your help! Great - now I have a real good view on a 2960x1050 
display. I just have to exchange to old TFT with the second new wide 
screen in the corner... :-)

Regards, Holger


 Cheers,

 Anders

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Re: [Flightgear-devel] CVS - Data Re-organisation

2008-03-20 Thread Melchior FRANZ
* Vivian Meazza -- Wednesday 19 March 2008:
 A few days ago the data in cvs was reorganised with several directories
 being moved from Models to AI/Aircraft.

As I said already in a direct reply to the cvslogs message, I also
consider that a bad and uninformed move. The AI/ dir was created
as a place to keep cheap versions of detailed (and thus slow over MP)
models. It was *not* meant to dump everything in it that *can* be
used over MP in one way or another. This commit has no advantages
whatsoever, but breaks the concept. That it was done without any
communication (that I'm aware of) is quite disturbing. Not even
the author and mantainer of the models was asked.

Reverting seems like the obivous fix. And people who feel like
reorganizing *other* *people's* *stuff* should better discuss
that before. The developers list and IRC are the places where
this is supposed to happen.

m.

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Re: [Flightgear-devel] Sound problem stops FG start

2008-03-20 Thread Innis Cunningham



 Date: Thu, 20 Mar 2008 08:46:36 +0100
 From: [EMAIL PROTECTED]
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] Sound problem stops FG start
 
 LeeE wrote:
 
 That _is_ strange re getting it with the UFO.  What happens if you 
 remove the mkvii instrument entirely?
 
 Can you play the sample separately - through xmms, or whatever media 
 player you use?  Can you play _any_ sound samples at all?  Is it 
 just with FG that you get this problem?
 
 This is probably an oOpenAL problem. I had something similar this week 
 with FlightGear 1.0 which turned out to be a local OpenAL problem.
 Worst case; your OpenAL isn't 64-bit ready yet.
I am running in 32bit mode on a duel core cpu.I have tried disabling sound
before running but that does not seem to work.It would seem that the
audio on my motherboard is usb audio now what effect that has on everything
I dont know.I just know that at present my sound is not audable.I can see it
running in totem but no sound from speakers.I guess I will wait for Ubuntu
Hardy to arrive and try to get everything working from there.
 
 I would suggest running OpenAL without any backend (null device or 
 something) to see if it helps.
 Erik

Cheers
Innis

 
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Re: [Flightgear-devel] model-paging patch - testers wanted

2008-03-20 Thread LeeE
On Wednesday 19 March 2008 16:50, Vivian Meazza wrote:
[snip...]

Remember: release early, release often.
  
   I nearly said that - and chickened out at the last minute -
   yes - I support this.
  
   V.
 
  Heh - I really don't like that phrase.  It may sound 'cool' but
  to me it's saying 'design by trial and error', which is an
  oxymoron:)
 
  I also think it does nothing to encourage quality and is likely
  to increase the number of bugs that will be encountered by
  people who are trying to use the s/w, or who are trying to
  develop for it.
 
  All in all, I regard it as a bit of a cop-out by developers who
  are too lazy to thoroughly think things through and, with
  regard to commercial s/w, a method of extorting money for
  faulty goods.
 
  It certainly doesn't encourage confidence that the s/w will
  work and as FG isn't just an academic exercise in s/w
  development - a lot of people and groups are using it for a
  very wide range of purposes - I can't agree that it's a good
  idea.
 
  Sure - new features and developments have to be beta-tested in
  a wider environment, and cvs is right for that, but not for
  alpha testing.
 
  Just a personal view:)

 OK, Lee - yes, no alpha testing. In this particular case the
 patch is well into beta. The alpha testing was done by me and
 others. I hope that you will test it.

 And as a carrot, the quicker this is done, the quicker we can
 move on to getting the other goodies and bug fixes into cvs.

 Vivian

Hi Vivian,

snipped most of the post because it was _only_ that phrase, and the 
design/development philosophy that it implied to me, that I was 
really referring to.

I've no problem with the patch itself - I've been following the 
discussions about it and agree with you that it seems to have been 
adequately alpha-tested by several people without hitting problems, 
so re this specific patch - yes, it's time to think about putting 
it in cvs so that it can now be more widely beta-tested:)

As for me alpha-testing it - well, it's not really my area of 
expertise, operation or interest.

I'm not going to try to pretend that I have any real expertise in 
debugging C++ design  code when there are many more people working 
on the project who do have the requisite skills.  Because working 
on the FG code isn't an area where I can really offer anything, I 
don't try to operate in that area.  If those two points are 
accepted, and while there's plenty of other areas related to the FG 
project that I feel I can offer something, I don't feel too bad 
about not being interested in participating in areas where I can't.

I guess I'm saying that I'd rather stick to areas where I believe I 
have some competence rather than cloud the water in areas where I'm 
not:)

LeeE

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Re: [Flightgear-devel] Sound problem stops FG start

2008-03-20 Thread LeeE
On Thursday 20 March 2008 01:41, Innis Cunningham wrote:
 
  Subject: Re: [Flightgear-devel] Sound problem stops FG start
 
  On Wednesday 19 March 2008 15:15, Innis Cunningham wrote:
  
 
  On Wednesday 19 March 2008 11:29, Innis Cunningham wrote:
  Hi All
  Have installed FG 9.10 on Ubuntu 7.10 on a 64bit machine
  running 32bit OS. I get this line when FG quits at
  installing subsystems Error loading MK VIII sound sample
  application-data-base-failed.wav: Failed to load wav file:
  I have checked openalrc for the following.
  (define devices '(alsa))
  (define alsa-out-device plug:dmix)
  And they are present.I tried running with sound disabled and
  with the sound bits edited out of the preferences.xml but
  still it aborts with the above error. I have FG 9.10 on my
  32 bit system and it runs fine.
  How can I get around this problem I just want to see how FG
  goes on my 64bit system I dont care if there is sound or
  not.
 
  T.I.A
  Cheers
  Innis
 
  Well, as a stop-gap work-around I guess you could remove or
  substitute the references to it in the mkviii 3d instrument.
 
  NP with it here though, on 32bit sw  hw (Debian etch).
 
  LeeE
 
  Thanks Lee I dont have any problem either with it on the
  various 32bit copies I have running on my 32 bit machine it
  has only appeared on the 32bit copy I have on my 64 bit
  machine. The thing is I was trying to start with the UFO and
  it has no instruments. What would be calling this file.
 
  Cheers
  Innis

 Thanks again Lee

  That _is_ strange re getting it with the UFO.  What happens if
  you remove the mkvii instrument entirely?

 Removing the mkviii did not fix the problem.Is there somewhere I
 can disable the request for the above file or is it hard coded in
 the fgfs.bin.I dont see anywhere in the preferences file to
 disable it.

  Can you play the sample separately - through xmms, or whatever
  media player you use?  Can you play _any_ sound samples at all?
   Is it just with FG that you get this problem?

 Well I cant hear it being played but I can see it being played
 without problem. It appears my default sound is usb audio maybe I
 should try disabling it in the bios and see if it reverts to pci
 sound.
 The thing is the sound on my 32bit machine is faulty but FG just
 ignores it and starts.Maybe FG is looking for a pci sound card
 and when it does not find it it bails out

  Heh - sorry about sounding like an interrogation:)

 Not at all.Thanks for your help.This seems to be the price to pay
 for more modern hardware

  LeeE

 Cheers
 Innis

Hi Innis,

first of all, I just noticed that your replies are including e-mail 
addresses - if they're not obfuscated in the mailing list archives 
they'll be harvested for spam.  Could you check your e-mailer 
settings to make sure they're not included in the body of the 
posting?

Re the sound problem - If you get an identical error, referring to 
exactly the same file, after removing the mkviii folder it implies 
to me that the mkviii relies upon code that's been built into FG 
and it's been done in such a way that it means that the FG code 
consequently requires the mkviii folder to run, even if it's not 
used.

Therefore, you've got to fix your OpenAL, which is what Eric said.

LeeE

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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-20 Thread gerard robin
On jeu 20 mars 2008, Alex Romosan wrote:
 Ralf Gerlich [EMAIL PROTECTED] writes:
  Scenery V1.0.0 has been built using VMAP0 landmass and shoreline data.

 scenery v0.9.8 was also built with the vmap0 landmass and shoreline
 data.

 looking at:
 http://mapserver.flightgear.org/openlayers_sfobay.html?zoom=13lat=37.86284
lon=-122.28796layers=B0TFFTFTT (this is the bay area). i am not really
 sure how to interpret the
 colours but if you look at the berkeley coastline in v1.0.0 you'll see
 that the berkeley marina is missing, big chunks of alameda are also
 missing, and so on. on the above map it looks like the actual coast is
 outlined in a red line, then there is some white (same as the water)
 and then there are the red and green chunks (which is the scenery in
 v1.0.0). the berkeley marina is present in 0.9.8 (but it disappeared
 in subsequent scenery releases). something is wrong (and it's been
 wrong for a long time). it will be interesting to compare the current
 algorithm with the one used to generate the coastline in 0.9.8 to try
 to understand why all these things have disappeared.

 --alex--

Hello,

Regarding Hong-KongLat 22.296  deg and Lon 113.898 here are snapshots:

That one from mapserver.flightgear.org

http://pagesperso-orange.fr/GRTux/mapserver.flightgear.org_Hong-Kong.jpg

That one with 0.9.8 scenery 
http://pagesperso-orange.fr/GRTux/Scenery-0.9.8_Hong-Kong.jpg

And That one with 1.00 scenery
http://pagesperso-orange.fr/GRTux/Scenery-1.00_Hong-Kong.jpg

You could notice that  apt VHHH is now , not an island but on full ground area

Cheers

-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] Seperated MP-servers

2008-03-20 Thread LeeE
On Wednesday 19 March 2008 20:58, Gijs de Rooy wrote:
 Hi all,

 Tonight we've had kind of discussion on the in-game-chat about
 the idea to seperate playing and flying in different MP-servers.

 First lets see why we want it:
 - Most of the time half of all the pilots online at the server(s)
 isn't flying according to the reality. These pilots are testing,
 crashing, (trying to) block taxiways etc. Pilots that wanna fly
 could ignore these people, but the fact is that more pilots would
 cause more and longer/larger lags.
 - Pilots, like I've noted in the text above, are ignoring (or
 opposing) the instructions given by the Tower Controller. Thats
 anyoning for the ATCer and for the other pilots. Pilots following
 instructions and aviation rules don't know when a plane is coming
 to close, driving on the runway or something like that if they
 should react (because if they don't it would cause a crash in
 reallife) or not (if the pilots are just amateurs that are
 crossing runways without clearence etc. the real-pilots don't
 need to avoid them because it wont cause a crash in real).
 - There are several more reasons, but I think these two are the
 most important.

 There are two solutions:
 - Fly at other places/airports than KSFO (or other places where
 people are messing around). This will reduce the lag, because
 you're out of reach for the amateur planes. But chat will be
 visible (because it's spread around a large area. So this is no
 solution for the ATC problems and we don't wanna be banned to
 other places because our wish to fly real. - Seperated servers is
 the best solution I think. We could have a server for realistic
 flying and one for gaming. The realistic-server will be
 populated by ATCers and pilots that are (trying to) follow(ing)
 the aviation rules etc. The gaming-server is for pilots that
 wanna fly without ATC and any rules. Pilots are free to fly,
 crash, hijack, block taxiways etc. at this server.Thanks for your
 patience to read this text. I hope you agree with me, I like to
 hear all your opinions.

 Gijs de Rooy
 PH-GYS
 www.flightgear.nl.tp

I think this is a valid issue.

As a final bit of testing I do some flying on mp, to check for mp 
specific problems, but doing that under instruction from ATC isn't 
really viable.  While I try to not cause problems for other users I 
can see that having someone else randomly whizzing about while 
you're trying to do serious stuff is going to be a little 
distracting at the very least.

At one time there were separate mp systems for users and development 
(using port 5002 instead of 5000) and I could do my testing using 
the development mp system and populating it, if necessary, using 
some of my other systems here at home to run mp drones.  The 
trouble is though, running another mp system needs more resources, 
not only in server bandwidth but also maintenance etc, so I can 
understand why it was dropped.

I could use a different airport, somewhere away from KSFO, and 
populate that area with a few mp drones, but as well as adding an 
extra three or four aircraft to the current mp system, instead of 
just one, I'd not be able to test the effects of the KSFO scenery, 
which is a big factor just in itself.

Dunno - no solutions here:(

LeeE

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Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-20 Thread gerard robin
On jeu 20 mars 2008, gerard robin wrote:
 On jeu 20 mars 2008, Alex Romosan wrote:
  Ralf Gerlich [EMAIL PROTECTED] writes:
   Scenery V1.0.0 has been built using VMAP0 landmass and shoreline data.
 
  scenery v0.9.8 was also built with the vmap0 landmass and shoreline
  data.
 
  looking at:
  http://mapserver.flightgear.org/openlayers_sfobay.html?zoom=13lat=37.862
 84 lon=-122.28796layers=B0TFFTFTT (this is the bay area). i am not
  really sure how to interpret the
  colours but if you look at the berkeley coastline in v1.0.0 you'll see
  that the berkeley marina is missing, big chunks of alameda are also
  missing, and so on. on the above map it looks like the actual coast is
  outlined in a red line, then there is some white (same as the water)
  and then there are the red and green chunks (which is the scenery in
  v1.0.0). the berkeley marina is present in 0.9.8 (but it disappeared
  in subsequent scenery releases). something is wrong (and it's been
  wrong for a long time). it will be interesting to compare the current
  algorithm with the one used to generate the coastline in 0.9.8 to try
  to understand why all these things have disappeared.
 
  --alex--

 Hello,

 Regarding Hong-KongLat 22.296  deg and Lon 113.898 here are snapshots:

 That one from mapserver.flightgear.org

 http://pagesperso-orange.fr/GRTux/mapserver.flightgear.org_Hong-Kong.jpg

 That one with 0.9.8 scenery
 http://pagesperso-orange.fr/GRTux/Scenery-0.9.8_Hong-Kong.jpg

 And That one with 1.00 scenery
 http://pagesperso-orange.fr/GRTux/Scenery-1.00_Hong-Kong.jpg

 You could notice that  apt VHHH is now , not an island but on full ground
 area

 Cheers

And with 0.9.10 which is not so good than 0.9.8 about Hong Kong bay (we don't 
see it here), but in any case better than 1.00

http://pagesperso-orange.fr/GRTux/Scenery-0.9.9_Hong-Kong.jpg

 

-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] Sound problem stops FG start

2008-03-20 Thread Innis Cunningham


Hi Lee
 Hi Innis,
 
 first of all, I just noticed that your replies are including e-mail 
 addresses - if they're not obfuscated in the mailing list archives 
 they'll be harvested for spam.  Could you check your e-mailer 
 settings to make sure they're not included in the body of the 
 posting?
I am not sure what you mean I use hotmail what are you seeing
that I should look into.
 
 Re the sound problem - If you get an identical error, referring to 
 exactly the same file, after removing the mkviii folder it implies 
 to me that the mkviii relies upon code that's been built into FG 
 and it's been done in such a way that it means that the FG code 
 consequently requires the mkviii folder to run, even if it's not 
 used.
I have got my sound working now so I can hear the sounds as well
as see them playing but still FG bails out with the same error.
As this was a Ubuntu package that I installed I would have though it
would have worked.But does OpenAL need a 64 bit version to work
with a 64bit CPU.As I say I do not have this problem running this
same package on a 32bit machine
 
 Therefore, you've got to fix your OpenAL, which is what Eric said.
 
 LeeE
Thanks again for your help and let me know about the email problem
as I am no guru in this area.

Cheers
Innis

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Re: [Flightgear-devel] Seperated MP-servers

2008-03-20 Thread Anders Gidenstam
On Thu, 20 Mar 2008, LeeE wrote:

 I think this is a valid issue.

 As a final bit of testing I do some flying on mp, to check for mp
 specific problems, but doing that under instruction from ATC isn't
 really viable.  While I try to not cause problems for other users I
 can see that having someone else randomly whizzing about while
 you're trying to do serious stuff is going to be a little
 distracting at the very least.

Hi,

One observation is that maybe you don't have to do your tests at KSFO :)
I often use my local airport ESGP or KNUQ for testing (but admittedly 
this is mostly because the heavy traffic at KSFO tends to slow my box to a 
crawl).

 At one time there were separate mp systems for users and development
 (using port 5002 instead of 5000) and I could do my testing using
 the development mp system and populating it, if necessary, using
 some of my other systems here at home to run mp drones.  The
 trouble is though, running another mp system needs more resources,
 not only in server bandwidth but also maintenance etc, so I can
 understand why it was dropped.

We still have the port 5002 network up, though with less mpservers than 
the port 5000 one. Currently mpserver02 and mpserver06 seems to be the 
only ones on the 5002 network. mpserver01 is probably also there but it's 
port 5002 fgms seems unresponsive.

 I could use a different airport, somewhere away from KSFO, and
 populate that area with a few mp drones, but as well as adding an
 extra three or four aircraft to the current mp system, instead of
 just one, I'd not be able to test the effects of the KSFO scenery,
 which is a big factor just in itself.

Remember, MP data isn't forwarded to clients out of sight (well, 50nm out 
of sight to be precise), so moving to a less populated area saves server 
bandwidth (your data isn't forwarded to the other clients and theirs 
isn't forwarded to you).

Cheers,

Anders
-- 
---
Anders Gidenstam
mail: anders(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/

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Re: [Flightgear-devel] Seperated MP-servers

2008-03-20 Thread Oliver Schroeder
Am Donnerstag 20 März 2008 14:29 schrieb Anders Gidenstam:
 We still have the port 5002 network up, though with less mpservers than
 the port 5000 one. Currently mpserver02 and mpserver06 seems to be the
 only ones on the 5002 network. mpserver01 is probably also there but it's
 port 5002 fgms seems unresponsive.

mpserver01:5002 is up and running. It's just... broken.
While introducing new classes and testing new stuff I also introduced new 
bugs ;)

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Re: [Flightgear-devel] CVS - Data Re-organisation

2008-03-20 Thread gerard robin
On mer 19 mars 2008, Vivian Meazza wrote:
 Hi all,

 A few days ago the data in cvs was reorganised with several directories
 being moved from Models to AI/Aircraft. This not only broke the carriers
 (because the move wasn't completed correctly), and lumped ships and
 aircraft in the same directory, but also misunderstood the purpose of the
 AI/Aircraft directory. This is intended to hold lightweight models for
 use by the AI Traffic Manager and Multiplayer, usually, but not
 exclusively, in the form of xml wrappers which actually point elsewhere,
 either to the appropriate Aircraft or Models directory. It was not intended
 to be a heap for anything which didn't fit conveniently elsewhere. This
 change has neither been discussed nor agreed.

 Subject to there being no substantive objections here, I intend to revert
 this change over the coming weekend. This has been discussed with and
 agreed upon by fellow core developers, This is also the consensus view on
 *IRC*.

 Now, this probably isn't the best solution, and putting ships under
 Models/Geometry is, to say the least, a bit eccentric. So we can work on
 deriving a better answer, once we have got back the status quo ante.

 Vivian

Ships are objects like any others.
Since i am working (very slowly  :( ) on carriers and others military ships 
from the French Navy,  i can see the advantage to keep it in Models/Geometry. 
I am wondering about to use the same models (with livery variant) including 
it at some specific places (harbour)  or  randomly on the sea.
So they won't be, only, managed with AI/Scenario.

Cheers
-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] Seperated MP-servers

2008-03-20 Thread Curtis Olson
On Wed, Mar 19, 2008 at 3:58 PM, Gijs de Rooy wrote:

 Tonight we've had kind of discussion on the in-game-chat about
 the idea to seperate playing and flying in different MP-servers.


I'm a little late here, but just wanted to weigh in that I think this a
pretty good idea ... there's no harm in trying it out.  In a perfectly free
world, there'd be no reason I can think of why anyone couldn't start their
own separate MP server if they wanted to.

As you point out, clearly the default MP world is a giant free for all.  I
think the default advertised MP server(s) will and should be like that.
This is the playground for all those that are trying FlightGear for the
first time, or trying a new plane for the first time, or testing something,
or whatever.

A serious MP server for those that want to do their best to follow real
aviation procedures and rules makes a lot of sense ... these procedures and
real world rules would need to be honored as best as possible.  We still
need to allow for honest mistakes since I believe that most people involved
in this project are not licensed full scale pilots, and real lives are not
at stake if a mistake is made.  We would need to keep that all in proper
perspective.

I'm also involved in building FAA certified simulators for real pilot
training.  So having a super serious MP server where mistakes are treated
very harshly might be a fun thing to setup someday as well.  I can think of
several other situations where a private or semi-private server would be
useful.

One question this may eventually lead to, is do we want to add some simple
password authentication scheme in our MP protocol so that MP server admins
can control who participates on their server?  It's nice to live in a world
where everyone chooses to act nice, but as FG grows and as our MP usage
grows, some sort of authentication scheme might become an unfortunate
necessity to prevent willful abuse.

So to summarize:

We definitely want to maintain a default MP system that is open and free for
all to join.  But if someone wants to setup a specialized MP server for a
special purpose, I don't think that even needs to be discussed.

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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Re: [Flightgear-devel] Seperated MP-servers

2008-03-20 Thread Gijs de Rooy
Hello,
 
Ofcourse we need to keep the current free-flying servers open for all kind of 
pilots.The special real-aviation (RA) server may be maintaned/controlled by 
some moderators like Curt proposed. If we have password acces theres the 
possibility to do some kind of test before you may enter the server? And when 
someone is not using the RA-server as it's used to be he/she could be banned 
for some time. There are always the open servers left to fly on if you're not 
longer welcome on the RA-server. But I don't think this will happens often. The 
playing-pilots aren't doing anything wrong, there's just no seperation in the 
servers, so they've no place to do what they want.
 
I know some people that really like FlightGear, but because the missing of a 
RA-server they don't wanna use FlightGear. It's one step further to a reallife 
based FlightSimulator, like we want.
 
What is needed to set up a MP-server?
If we know what we need we could search for it.
 
Thanks,
Gijs
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Re: [Flightgear-devel] Sound problem stops FG start

2008-03-20 Thread LeeE
On Thursday 20 March 2008 13:29, Innis Cunningham wrote:
 Hi Lee

  Hi Innis,
 
  first of all, I just noticed that your replies are including
  e-mail addresses - if they're not obfuscated in the mailing
  list archives they'll be harvested for spam.  Could you check
  your e-mailer settings to make sure they're not included in the
  body of the posting?

 I am not sure what you mean I use hotmail what are you seeing
 that I should look into.

That's odd.  This one has come through without the e-mail addresses 
in the body.  Have a look at your copies of this thread and check 
your sent folder to see if you can see them in your first reply to 
me, posted at 15:15 on 2008-03-19, then re-quoted in my reply back 
to you at 15:35 on 2008-03-19.  Then finally, it's all quoted again 
when you replied at 01:41 on 2008-03-20.

Strange, but there's a reason for it somewhere.  Hasn't happened 
this time, so it's more of a curiosity than a problem.


  Re the sound problem - If you get an identical error, referring
  to exactly the same file, after removing the mkviii folder it
  implies to me that the mkviii relies upon code that's been
  built into FG and it's been done in such a way that it means
  that the FG code consequently requires the mkviii folder to
  run, even if it's not used.

 I have got my sound working now so I can hear the sounds as well
 as see them playing but still FG bails out with the same error.
 As this was a Ubuntu package that I installed I would have though
 it would have worked.But does OpenAL need a 64 bit version to
 work with a 64bit CPU.As I say I do not have this problem running
 this same package on a 32bit machine

  Therefore, you've got to fix your OpenAL, which is what Eric
  said.
 
  LeeE

 Thanks again for your help and let me know about the email
 problem as I am no guru in this area.

 Cheers
 Innis

Heh:) - I'm no guru either.  Did you fix the sound by installing 
new/updated OpenAL packages?  If so, have you re-compiled 
everything to pick up the new packages?

LeeE

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Re: [Flightgear-devel] Seperated MP-servers

2008-03-20 Thread Anders Gidenstam
On Thu, 20 Mar 2008, Gijs de Rooy wrote:

 What is needed to set up a MP-server?
 If we know what we need we could search for it.

Hi,

Something along these lines: A linux box with a good network connection.
And the server software FGMS http://fgms.sourceforge.net/

FGMS can probably be built and run on most Unix like systems (but it might 
be more or less painful.. :)

mpserver06, which I run, is a very old Sun workstation running Solaris. It 
is more than powerful enough for the network connection it has, but to 
collect the build dependencies is a pain. (I have not managed to build a 
newer FGMS than last summer's, but at this time that is still fine.)

There is currently no access control what so ever in FGMS but access 
control can be implemented separately, e.g. using packet filtering and 
some kind of web based session login that can update the filter rules.
I suspect someone reasonably at home with web services can cobble together 
something simple but working for a Linux based host in a fairly short 
time.


Cheers,

Anders
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Re: [Flightgear-devel] Seperated MP-servers

2008-03-20 Thread Anders Gidenstam
On Thu, 20 Mar 2008, Anders Gidenstam wrote:

 There is currently no access control what so ever in FGMS but access
 control can be implemented separately, e.g. using packet filtering and
 some kind of web based session login that can update the filter rules.
 I suspect someone reasonably at home with web services can cobble together
 something simple but working for a Linux based host in a fairly short
 time.

An even simpler alternative might be to extend FGMS to use a white-list
of accepted IPs (better) or callsigns and let the web login stuff update 
the white-list. A quite ugly but simple idea is to have FGMS read the 
list every x seconds.

Cheers,

Anders
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Re: [Flightgear-devel] Seperated MP-servers

2008-03-20 Thread tpalinkas
On Thu, 20 Mar 2008, Gijs de Rooy wrote:

 Hello,

 Ofcourse we need to keep the current free-flying servers open for all kind 
 of pilots.The special real-aviation (RA) server may be maintaned/controlled 
 by some moderators like Curt proposed. If we have password acces theres the 
 possibility to do some kind of test before you may enter the server? And 
 when someone is not using the RA-server as it's used to be he/she could be 
 banned for some time. There are always the open servers left to fly on if 
 you're not longer welcome on the RA-server. But I don't think this will 
 happens often. The playing-pilots aren't doing anything wrong, there's just 
 no seperation in the servers, so they've no place to do what they want.

 I know some people that really like FlightGear, but because the missing of a 
 RA-server they don't wanna use FlightGear. It's one step further to a 
 reallife based FlightSimulator, like we want.

 What is needed to set up a MP-server?

Also, where can one download MP-server sources from?

As I mentioned before, we have a server in Germany hanging on 100 mbit 
with spare resources where we could host an MP-server. If setting up a 
second network for professional users means we need more servers, just let 
me know.

Tibor Palinkas

Allied-Visions GmbH




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Re: [Flightgear-devel] Seperated MP-servers

2008-03-20 Thread LeeE
On Thursday 20 March 2008 15:36, Gijs de Rooy wrote:
 Hello,

 Ofcourse we need to keep the current free-flying servers open
 for all kind of pilots.The special real-aviation (RA) server may
 be maintaned/controlled by some moderators like Curt proposed. If
 we have password acces theres the possibility to do some kind of
 test before you may enter the server? And when someone is not
 using the RA-server as it's used to be he/she could be banned for
 some time. There are always the open servers left to fly on if
 you're not longer welcome on the RA-server. But I don't think
 this will happens often. The playing-pilots aren't doing anything
 wrong, there's just no seperation in the servers, so they've no
 place to do what they want.

 I know some people that really like FlightGear, but because the
 missing of a RA-server they don't wanna use FlightGear. It's one
 step further to a reallife based FlightSimulator, like we want.

 What is needed to set up a MP-server?
 If we know what we need we could search for it.

 Thanks,
 Gijs

I think a dedicated and access-controlled RA mp server, if people 
are prepared to make the resources available, is probably the best 
solution and it would mean that the RA fliers get a reduced traffic 
load on their system, which can't be a bad thing:)

Testers could then continue using the default mp system where a high 
traffic load is desirable (if you're testing something there's no 
point in giving it an easy time)

A quick and dirty way of controlling access to a RA server could be 
to run it on an unannounced port for each session.  To join a 
session you'd have to e-mail whoever is doing ATC to obtain the 
port number.  Of course, if someone was really desperate to annoy 
serious fliers they could port scan the server, but it would stop 
casual mp fliers and testers from unintentionally interfering with 
serious fliers.

LeeE

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Re: [Flightgear-devel] Seperated MP-servers

2008-03-20 Thread George Patterson
On Fri, Mar 21, 2008 at 2:56 AM, Anders Gidenstam
[EMAIL PROTECTED] wrote:
 On Thu, 20 Mar 2008, Gijs de Rooy wrote:

   What is needed to set up a MP-server?
   If we know what we need we could search for it.

  Hi,

  Something along these lines: A linux box with a good network connection.
  And the server software FGMS http://fgms.sourceforge.net/

  FGMS can probably be built and run on most Unix like systems (but it might
  be more or less painful.. :)

  mpserver06, which I run, is a very old Sun workstation running Solaris. It
  is more than powerful enough for the network connection it has, but to
  collect the build dependencies is a pain. (I have not managed to build a
  newer FGMS than last summer's, but at this time that is still fine.)

  There is currently no access control what so ever in FGMS but access
  control can be implemented separately, e.g. using packet filtering and
  some kind of web based session login that can update the filter rules.
  I suspect someone reasonably at home with web services can cobble together
  something simple but working for a Linux based host in a fairly short
  time.


Hi Anders and All,

Yes, that could be done very simply at the IP data level with iptables.


1. Log into the web server which would adjust the iptables rules to
allow the authenticated user to log in.
 - This could be either direct or using XML-RPL or SOAP to ask a
remote server to do the work.
2. Server adds an iptable LOG rule to detect that the user is still
connected (I'll come back to this in a bit). An ALLOW rule will also
need to be added to actually allow the connections.
3. User connects to the RA server as per normally done today. Protocol
does not need to change.
4. If the player hasn't been seen for a period of time (5 minutes??),
then drop the LOG and ALLOW rule from iptables. Perhaps the web server
needs to be told that the user has logged out.

I think that would work. Unfortunately I don't have access to another
computer to develop this. But should be easy enough. Personally I'd
create a customer chanin to put these rules in as it will allow easy
separation of your firewall rules (if required) from the temporary
rules created by this system.


Have fun for whoever does this.


George

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Re: [Flightgear-devel] Sound problem stops FG start

2008-03-20 Thread Innis Cunningham


 Hi Lee

DETAILS WERE HERE
 
 On Thursday 20 March 2008 13:29, Innis Cunningham wrote:
 Hi Lee

 Hi Innis,

 first of all, I just noticed that your replies are including
 e-mail addresses - if they're not obfuscated in the mailing
 list archives they'll be harvested for spam.  Could you check
 your e-mailer settings to make sure they're not included in the
 body of the posting?

 I am not sure what you mean I use hotmail what are you seeing
 that I should look into.
 
 That's odd.  This one has come through without the e-mail addresses 
 in the body.  Have a look at your copies of this thread and check 
 your sent folder to see if you can see them in your first reply to 
 me, posted at 15:15 on 2008-03-19, then re-quoted in my reply back 
 to you at 15:35 on 2008-03-19.  Then finally, it's all quoted again 
 when you replied at 01:41 on 2008-03-20.
 
 Strange, but there's a reason for it somewhere.  Hasn't happened 
 this time, so it's more of a curiosity than a problem.
Ok I think I know what you are talking about there should be nothing at the
top of the email were I put details were here.I have always stripped
that information off when I reply but this time I was just lazy is it
supposed to be stripped off automaticly.I will keep that in mind in
future
 

 Re the sound problem - If you get an identical error, referring
 to exactly the same file, after removing the mkviii folder it
 implies to me that the mkviii relies upon code that's been
 built into FG and it's been done in such a way that it means
 that the FG code consequently requires the mkviii folder to
 run, even if it's not used.

 I have got my sound working now so I can hear the sounds as well
 as see them playing but still FG bails out with the same error.
 As this was a Ubuntu package that I installed I would have though
 it would have worked.But does OpenAL need a 64 bit version to
 work with a 64bit CPU.As I say I do not have this problem running
 this same package on a 32bit machine

 Therefore, you've got to fix your OpenAL, which is what Eric
 said.

 LeeE

 Thanks again for your help and let me know about the email
 problem as I am no guru in this area.

 Cheers
 Innis
 
 Heh:) - I'm no guru either.  Did you fix the sound by installing 
 new/updated OpenAL packages?  If so, have you re-compiled 
 everything to pick up the new packages?
No the onboard sound I have is usb audio(new to me)I had to
change some Ubuntu settings to make it work.As far as I can
tell I have the correct OpenAL package for the 32bit version of
of Ubuntu 7.10(gutsy)I am running.I guess I would have to
force install or build from source to use a different package.
I guess FG wont run if it does not OpenAL
 
 LeeE
 
Cheers
Innis
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Re: [Flightgear-devel] model-paging patch - testers wanted

2008-03-20 Thread Tatsuhiro Nishioka
Hi,

I've tested this patch on Mac OS X.
The result looks OK to me. By OK, I mean there seems no negative impact by this 
patch.
About positive impact, I haven't got any since there were only 5 aircraft 
around KSFO
while I was testing this, so I had no difference between original and patched 
version yet.

However, it is good since it works the same as original one.
I'll do further test on this with more than 10 pilots on the server, and give 
you feed back.

Best,

Tat

On Mar 19, 2008, at 10:30 PM, till busch wrote:

 hi all,

 as noted earlier in another thread, i am working on a model-paging patch.

 i need testers! if you want flightgear multiplayer to not pause when other 
 pilots join, you are welcome to test my patch. some people are running 
 flightgear with my patch alredy -- feedback is very positive so far.

 get the files at http://flight.bux.at

 -modelpaging-vX.X.X-beta-flightgear.patch
 -modelpaging-vX.X.X-beta-simgear.patch

 current version is 0.4.4, but i will re-release frequently.

 please don't forget to provide feedback after testing for a while.


 i started the project at the end of february with a simple idea: move all 
 3d-model loading to the DatabasePager-thread. my first attempts looked 
 promising, though they were a little too optimistic (or naive?). the patch 
 has evolved a lot since.

 currently it does the following things:
 1. revive SGModelLib, move functions for xml-model-loading there

 2. replace all calls to sgLoad3dModel with calls to either 
 SGModelLib::loadModel() or SGModelLib::loadPagedModel()
 almost all models will be loaded by the DatabasePager. the few exceptions 
 are: 
 your own plane, shared models in scenery, random objects, AIBallistic models.

 3. simplify mode-loading functions (avoid passing around fg_root)

 4. avoid supurious MatrixTransform nodes in loaded models

 5. fix some memory leaks



 NOTE: i'm still not pushing for integration in cvs. this patch is huge and it 
 needs more testing. a little more clean-up is also needed.


 cheers,

 - till
 (buti on #flightgear)

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