Re: [Flightgear-devel] release thoughts

2008-11-17 Thread James Turner

On 17 Nov 2008, at 06:38, Pooyan McSporran wrote:

 I've tried FlightGear-cvs-bin-20081116.dmg on my 24 iMac but it
 crashes.  Here are the relevant parameters:

 - CPU is an Intel Core 2 Duo, 2.33 GHz, with 2GB of RAM
 - GPU is NVIDIA GeForce 7600 GT (not a 7300!) with 256MB of VRAM
 - OS is Mac OS X 10.5.5

 The crash log is available, I can email it to you if you like (it's a
 bit too long to attach in the mailing list).  But I've pasted the
 important bit below.  Let me know if you'd like me to try anything
 different (direct email is ok).

 Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
 Exception Codes: KERN_INVALID_ADDRESS at 0x2258a008
 Crashed Thread:  0

 Thread 0 Crashed:
 0   com.apple.GeForceFXGLDriver 0x02a267b0 gldUpdateDispatch  
 + 138224
 1   com.apple.GeForceFXGLDriver 0x02a2751a gldUpdateDispatch  
 + 141658
 2   com.apple.GeForceFXGLDriver 0x029ec215  
 gldAllocVertexBuffer + 25909
 3   com.apple.GeForceFXGLDriver 0x029ee9c5  
 gldAllocVertexBuffer + 36069
 4   com.apple.GeForceFXGLDriver 0x029f01d6  
 gldGetTextureLevel + 2534
 5   GLEngine0x0173ca14 gleGenMipmaps + 132
 6   GLEngine0x016146bc glTexImage2D_Exec  
 + 1116
 7   libGL.dylib 0x94c2f237 glTexImage2D + 87
 8   org.OpenSceneGraph.osg  0x008474af
 osg::Texture::applyTexImage2D_load(osg::State, unsigned int,
 osg::Image const*, int, int, int) const + 2655
 9   org.OpenSceneGraph.osg  0x0084d7c8
 osg::Texture2D::apply(osg::State) const + 2400

This is the 7300 hardware-mip-mapping crash, so we need to widen the  
GL driver check to include all 7000 series nvidia chipsets on Mac, I  
would guess. It's good that 8000 series chips are apparently unaffected.

James


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Re: [Flightgear-devel] release thoughts

2008-11-17 Thread James Turner

On 16 Nov 2008, at 18:07, Tim Moore wrote:

 On Linux you might think that we could blow this off and depend on the
 distributions' OpenSceneGraph package, but this is not practical.  
 OpenSceneGraph
 releases come fast and furious; we will be depending on OSG 2.8, and  
 (for
 example) my distribution of choice is still supplying 2.2. So we  
 need to supply
 to proper version.

In the past I've worked on binary distributions for various GL-based  
projects on Linux, one using VTK and one using OGRE. In both cases we  
ended up shipping libstdc++ as well - in order to have a chance at  
portability, the only externals you can rely on need to have C  
linkage, not C++ linkage. It is possible to make C++ dependencies  
work, but it seems to complicate things unduly, whereas shipping the  
libstdc++ that the binaries were built with is easy.

Maybe this situation has improved recently, however - my knowledge of  
this is currently two years old.

James

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Re: [Flightgear-devel] release thoughts

2008-11-17 Thread Stefan Seifert
On Monday 17 November 2008 09:20:14 James Turner wrote:

 In the past I've worked on binary distributions for various GL-based
 projects on Linux, one using VTK and one using OGRE. In both cases we
 ended up shipping libstdc++ as well - in order to have a chance at
 portability, the only externals you can rely on need to have C
 linkage, not C++ linkage. It is possible to make C++ dependencies
 work, but it seems to complicate things unduly, whereas shipping the
 libstdc++ that the binaries were built with is easy.

 Maybe this situation has improved recently, however - my knowledge of
 this is currently two years old.

AFAIK libstdc++ is in LSB nowadays, so the situation should be better.

 On 16 Nov 2008, at 18:07, Tim Moore wrote:
  On Linux you might think that we could blow this off and depend on the
  distributions' OpenSceneGraph package, but this is not practical.
  OpenSceneGraph
  releases come fast and furious; we will be depending on OSG 2.8, and
  (for
  example) my distribution of choice is still supplying 2.2. So we
  need to supply
  to proper version.

To me it sounds like making sure that more recent OSG packages are available 
for these distros is the way to go. With the openSUSE build service, it's 
very easy to build and provide packages even for distributions you don't have 
yourself.

I'd say it's definitely worth a look: https://build.opensuse.org/

Stefan


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Re: [Flightgear-devel] release thoughts

2008-11-17 Thread James Turner

On 16 Nov 2008, at 23:07, Tatsuhiro Nishioka wrote:

 - Crash on Mac Pro (crash report from James Turner, waiting further  
 feedback from him).

About to test the binary build, the results with my own build are  
depressing - something is definitely altering the RTTI information. I  
was going to say 'corrupting' but it seems very consistent.

James


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Re: [Flightgear-devel] release thoughts

2008-11-17 Thread James Turner

On 17 Nov 2008, at 08:17, James Turner wrote:

 - Crash on Mac Pro (crash report from James Turner, waiting further
 feedback from him).

 About to test the binary build, the results with my own build are
 depressing - something is definitely altering the RTTI information. I
 was going to say 'corrupting' but it seems very consistent.

Binary build works for me, though precipitation is doing something  
very, very odd that is killing frame-rates. Need to test on a second  
machine and then I'll post a proper report with some screenshots.

James


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Re: [Flightgear-devel] release thoughts

2008-11-17 Thread Nicolas

Hi,

As far as I'm concerned, I prefer a simple INSTALL file where I find
the dependance :
OSG 2.6.0 
plib 1.8.5
etc...

For the Linux distribution where the good release isn't present, we can't
provide 
a new package built by the FG community.

To day, I have my own package for OSG and PLIB.

And of course a FG/SG releaes has to be used with an official release of
OSG, Plib, etc...
(and don't use a CVS/SVN devel)

I can build also FG / SG packages :
simgear-cvs_20081117_i386.deb
simgear-dev_20081117_i386.deb


Otherwise, we will link all lib in static with FG/SG (OSG, plib, libc...
kernel ?)


Regards,

Nicolas


On Sun, 16 Nov 2008 19:07:16 +0100, Tim Moore [EMAIL PROTECTED] wrote:
 As thoughts are turning towards a release, I wanted to bring up a couple
of
 things. This time we are depending on libraries -- OpenSceneGraph -- that
 are
 not usually built statically. They are built for dynamic linking, and
 libraries
 that implement data file loading are loaded and linked on demand
according
 to
 the file extension of the loaded model. OpenSceneGraph can be linked
 statically,
 but this seems to cause people problems -- from what I can see on the
 osg-users
 mailing list -- and would lose some of the model-loading flexibility we
 get for
 free with OSG. So, I recommend we ship the dynamically linked libraries
 with our
 binary releases and resign ourselves to doing what's necessary to make
 this work
 when FlightGear is installed. On Linux, I think it is easiest to have a
 front-end script that will set the proper library path to pick up these
 libraries.
 
 On Linux you might think that we could blow this off and depend on the
 distributions' OpenSceneGraph package, but this is not practical.
 OpenSceneGraph
 releases come fast and furious; we will be depending on OSG 2.8, and (for
 example) my distribution of choice is still supplying 2.2. So we need to
 supply
 to proper version.
 
 I'm happy to punt Windows and Mac issues to people who are knowledgeable
 about
 that. For Linux, should we try to build a binary release to an LSB
 standard?
 http://ldn.linuxfoundation.org/lsb
 
 Thanks,
 Tim
 
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Re: [Flightgear-devel] Traffic Manager II

2008-11-17 Thread sandie


On Nov 16, 2008, at 1:17 PM, Durk Talsma wrote:


On Sunday 16 November 2008 20:34:48 Heiko Schulz wrote:


Small? I think people with lower computer perfomance will have  
problems-

but there is always --proportion=1.0


Ah yes, the one file I committed does contain the singlemost largest  
operator
at EHAM. The sample is small in the sense that I checked in data  
from only
one airline. But, my experience is that you need to have a fairly  
large set
already, if you want to see any action at all, hence my choice to  
commit the

KLM files.

The proportion property should still work to limit the amount of  
loaded
aircraft, although I haven't checked that very closely. Will have a  
look

later.



But looks great! If we could get the AI/ATC interactions work with  
voice

(like ATIS) it would be much more great!


I know that some people have successfully streamed the text messages  
to the
festival speech generator. That's still something that I would  
like to try.




hi.
As being one of the only blind female pilots in here voice on that  
part of the towercommunication would be a good idea instead of as it  
is now using the synth for it .
However there is one thing.  If we should have that one would have to  
make all the words for it and it would have to be called each time as  
it is for ATIS.

It is not  a bad idea at all just saying :)
As for streaming text to speach i do that all the time with a lot of  
the instruments dme, vor, gps, rpm for the engine, throttle, heading  
altitude ground view and so on.
Okies when i started in here i had AndersG and Jester helping me  
making it work that way that it streamed it to the speach that is in  
my mac but the selution was simply not good and responsive enough.
I ended up installing a free speach that i also use on my windows  
box... could we forget i admitted that ?

It really did not work in a fast and mature way til i did.
So 2 things are important if you want ot use speach on flightgear.
1: what speach do you like which one can your brain handle at over  
370 words pr minute and yes it sometimes is that hectic round ksfo,  
cause of all the pilots chittering .

2 how much memory does the speach use from your computer ?
well i started with alex for mac and as much as i adore him he was  
simply not good enough for the task, i guess the fact that i fly from  
a mac book air did not help metters either :)

I just found eham for some days ago. thanks for a nice place to fly !:)

/sandi

I suggest using ATC insted using mibs ;-)


Ah, good suggestion. Will give it a try. :-)


Very nice all that- though I have problems running the perl script on
win32. But though it seems that we get with your patch a realistic  
dense of

AI-traffic!


To stick to the perl philosophy: There's probably more than one  
way... ...to
convert traffic data to xml. Admittedly, my perl scripts were a bit  
of a quick
hack to get stuff converted quickly. I shouldn't be a problem at all  
to write

a little utility that would do the conversion in another language.

Theoretically, it should be possible to run perl in cygwin. It's  
probably a

little heavy to install cygwin, just to run perl, but it should work
nevertheless.

-For a better MD11/ DC10 KLM-Model and other models -have a look  
into the

current Shared-models package!



Ah, thanks! I didn't know they were released already. I'll have a  
look. Now,

it's just too bad that Northwest stopped operating the DC10...

Cheers,
Durk

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Re: [Flightgear-devel] release thoughts

2008-11-17 Thread Tatsuhiro Nishioka
Hi Pooyan, 

Nice to hear from you again.

As James said, The crash was caused probably by driver bug related to hardware 
mipmapping.
I'll fix this until the next snapshot release.

A good news is that you don't have to wait until the next release.
Since I applied my own patch to mac version so you can disable hardware 
mipmapping for avoiding this crash.
Try the following commands (using /Applciations/Utilities/Terminal.app): 

  cd /Applications/FlightGear.app/Contents/Resources
  export 
OSG_GL_EXTENSION_DISABLE=GL_SGIS_generate_mipmap;GL_EXT_framebuffer_object
  ./fgfs.sh --aircraft=some aircraft --airport=some airport 

you can also add the second command to fgfs.sh (right before calling fgfs) so 
you don't have to type these every time.

Tat

On Nov 17, 2008, at 3:38 PM, Pooyan McSporran wrote:

 2008/11/17 Tatsuhiro Nishioka [EMAIL PROTECTED]:

 Thanks for the report. I really appreciate it.
 I'm also glad that it works on GeForce 8800!!

 Tatsuhiro,

 I've tried FlightGear-cvs-bin-20081116.dmg on my 24 iMac but it
 crashes.  Here are the relevant parameters:

 - CPU is an Intel Core 2 Duo, 2.33 GHz, with 2GB of RAM
 - GPU is NVIDIA GeForce 7600 GT (not a 7300!) with 256MB of VRAM
 - OS is Mac OS X 10.5.5

 The crash log is available, I can email it to you if you like (it's a
 bit too long to attach in the mailing list).  But I've pasted the
 important bit below.  Let me know if you'd like me to try anything
 different (direct email is ok).

 Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
 Exception Codes: KERN_INVALID_ADDRESS at 0x2258a008
 Crashed Thread:  0

 Thread 0 Crashed:
 0   com.apple.GeForceFXGLDriver 0x02a267b0 gldUpdateDispatch + 138224
 1   com.apple.GeForceFXGLDriver 0x02a2751a gldUpdateDispatch + 141658
 2   com.apple.GeForceFXGLDriver 0x029ec215 gldAllocVertexBuffer + 
 25909
 3   com.apple.GeForceFXGLDriver 0x029ee9c5 gldAllocVertexBuffer + 
 36069
 4   com.apple.GeForceFXGLDriver 0x029f01d6 gldGetTextureLevel + 2534
 5   GLEngine0x0173ca14 gleGenMipmaps + 132
 6   GLEngine0x016146bc glTexImage2D_Exec + 1116
 7   libGL.dylib 0x94c2f237 glTexImage2D + 87
 8   org.OpenSceneGraph.osg  0x008474af
 osg::Texture::applyTexImage2D_load(osg::State, unsigned int,
 osg::Image const*, int, int, int) const + 2655
 9   org.OpenSceneGraph.osg  0x0084d7c8
 osg::Texture2D::apply(osg::State) const + 2400

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Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-17 Thread Heiko Schulz
Hi,

For all, I made a small package with the textures I used in the video- there 
are more to come and more shaping of the clouds.

You can take a look here:
www.hoerbird.net/clouds_cumulus.zip

Cheers
HHS


  

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Re: [Flightgear-devel] release thoughts

2008-11-17 Thread Richard Hornby
Thanks for this - Atlas still a problem.  Double clicking on Atlas  
returns in terminal:

...
/Applications/FlightGear.app/Contents/Resources/Atlas ; exit;
MyMac:~ richardhornby$ /Applications/FlightGear.app/Contents/Resources/ 
Atlas ; exit;
dyld: Library not loaded: /opt/local/lib/libpng12.0.dylib
   Referenced from: /Applications/FlightGear.app/Contents/Resources/ 
Atlas
   Reason: image not found
Trace/BPT trap
logout
...

and find on 'libpng' returns nothing.

?

This is not stopping me from enjoying the release!

Tks,

R



On 16 Nov 2008, at 23:48, Tatsuhiro Nishioka wrote:

 Hi Richard,

 Thanks for the report. I really appreciate it.
 I'm also glad that it works on GeForce 8800!!


 On Nov 17, 2008, at 8:26 AM, Richard Hornby wrote:

 One odd issue is that in video playback of the BO105 the blades are  
 not turning and the aircraft carries its own shadow with it!

 This has something to do with either bo105 or playback feature. I'll  
 check on it later.

 Plus still can't get ~ /.atlas.sh   to work with Atlas even in  
 latest version.

 atlas.sh is not at ~/ but at /Applications/FlightGear.app/Contents/ 
 Resources/atlas.sh

 To run it, you can do so by:
 1) Open /Applications/Utilities/Terminal.app
 2) type the following command on terminal.
  cd /Applications/FlightGear.app/Contents/Resources
  sh /atlas.sh

 # I guess I forgot to chmod 755 to atlas.sh sorry for that ;-)

 Okay, I'll leave my message so other users can catch this and give  
 me feedbacks.
 Reports from 10.4 users are very welcome.

 I confirmed that the latest prebuilt package (as of 11/16) runs at  
 least on:
 - MacBook Pro with Radeon X1600 (intel; 10.5.5)
 - MacBook with GMA X3100 (intel; 10.5.5)
 - iMac with GeForce7300GT (intel; 10.5.5)
 - iMac with ATI Radeon HD2400 (intel; 10.5.5)

 So in most of cases, it works fine but I still need to find the  
 cause and workaround for each crash.
 Maybe the biggest problem is that it works fine on my machine. :-p
 So, I want many Mac users to give me feedbacks on the latest  
 prebuilt flightgear/cvs.
 If some of you have Macs later than ppc/G4, please send me the  
 following info:
 - name of your Mac (e.g. iMac)
 - CPU (e.g. Core 2 duo 2.1GHz)
 - GPU (e.g. ATI Radeon X1600)
 - OS version (e.g. OS X 10.5.5)
 - works or not (crash log and/or regular log if not)


 Tat

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Re: [Flightgear-devel] What happened to San Francisco ?

2008-11-17 Thread Martin Spott
Frederic Bouvier wrote:

 surprisingly, the Oracle buildings didn't move :
[...]
 but was added more recently in the base package

Ok, I've now reverted the positions of your static Base Package models
to the state of 20071212 (nobody else has been modelling in this area
that early  ;-)
You're invited to comment wether they now have the 'feeling' of
properness to you before I'm going to merge the changes to CVS - find
the usual download package here:

  http://scenemodels.flightgear.org/download/w130n30.tgz

Thanks for catching this issue !

Martin.
-- 
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Re: [Flightgear-devel] Fwd: [ flightgear-Bugs-1888264 ] Documentation

2008-11-17 Thread Martin Spott
Thomas Pl?mpe wrote:

 I'm not really using FlightGear and so am not too keen to spend a lot of
 time following this up, but as per request below I'm forwarding this to the
 devel mailing list in the hopes that that it's helpful to someone.

Thanks a lot ! - changes applied   you're invited to continue
submitting updates to The Manual  ;-)

Martin.
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Re: [Flightgear-devel] TerraSync/SVN should be ready to use

2008-11-17 Thread Martin Spott
Alex Perry wrote:

 You're still better off with SVN unless you routinely fly at least
 3000 km of distance in each 10x10 tarball you download.  Without going
 closer than 300 km to any other area already flown over.

Aside from all these 'technical' implications, serving Scenery via SVN
(or whichever revision management) has the striking appeal of allowing
incremental updates to users' local Scenery without having to delay the
respective changes to the next 'official' release cycle.

Cheers,
Martin.
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Re: [Flightgear-devel] release thoughts

2008-11-17 Thread Pooyan McSporran
2008/11/18 Tatsuhiro Nishioka [EMAIL PROTECTED]:

 As James said, The crash was caused probably by driver bug related to 
 hardware mipmapping.

 [SNIP]

 Try the following commands (using /Applciations/Utilities/Terminal.app):

 [SNIP]

That worked, thanks for the information.  Looking forward to the final release!

Thanks.

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Re: [Flightgear-devel] release thoughts

2008-11-17 Thread Tatsuhiro Nishioka
Hi,

On Nov 18, 2008, at 4:42 AM, Richard Hornby  
[EMAIL PROTECTED] wrote:

 Thanks for this - Atlas still a problem.  Double clicking on Atlas
 returns in terminal:
 (snip)
 dyld: Library not loaded: /opt/local/lib/libpng12.0.dylib
   Referenced from: /Applications/FlightGear.app/Contents/Resources/
 Atlas
   Reason: image not found
 Trace/BPT trap
 logout
 ...

 and find on 'libpng' returns nothing.

Oops, my bad.
Libpng must be linked as a static library, not a dynamic library...,  
or at least I need to add the dylib to the package.

I'll fix this problem asap.
Thanks for your report!

One solution ATM is that you download macports and build libpng  
yourself, but it is way far inconvenient for most of users.















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[Flightgear-devel] traffic manager II

2008-11-17 Thread sandie



On Nov 16, 2008, at 1:17 PM, Durk Talsma wrote:

On Sunday 16 November 2008 20:34:48 Heiko Schulz wrote:


Small? I think people with lower computer perfomance will have  
problems-

but there is always --proportion=1.0


Ah yes, the one file I committed does contain the singlemost largest  
operator
at EHAM. The sample is small in the sense that I checked in data  
from only
one airline. But, my experience is that you need to have a fairly  
large set
already, if you want to see any action at all, hence my choice to  
commit the

KLM files.

The proportion property should still work to limit the amount of  
loaded
aircraft, although I haven't checked that very closely. Will have a  
look

later.



But looks great! If we could get the AI/ATC interactions work with  
voice

(like ATIS) it would be much more great!


I know that some people have successfully streamed the text messages  
to the
festival speech generator. That's still something that I would  
like to try.




hi.
As being one of the only blind female pilots in here voice on that  
part of the towercommunication would be a good idea instead of as it  
is now using the synth for it .
However there is one thing.  If we should have that one would have to  
make all the words for it and it would have to be called each time as  
it is for ATIS.

It is not  a bad idea at all just saying :)
As for streaming text to speach i do that all the time with a lot of  
the instruments dme, vor, gps, rpm for the engine, throttle, heading  
altitude ground view and so on.
Okies when i started in here i had AndersG and Jester helping me  
making it work that way that it streamed it to the speach that is in  
my mac but the selution was simply not good and responsive enough.
I ended up installing a free speach that i also use on my windows  
box... could we forget i admitted that ?

It really did not work in a fast and mature way til i did.
So 2 things are important if you want ot use speach on flightgear.
1: what speach do you like which one can your brain handle at over  
370 words pr minute and yes it sometimes is that hectic round ksfo,  
cause of all the pilots chittering .

2 how much memory does the speach use from your computer ?
well i started with alex for mac and as much as i adore him he was  
simply not good enough for the task, i guess the fact that i fly from  
a mac book air did not help metters either :)

I just found eham for some days ago. thanks for a nice place to fly !:)

/sandi




ps dont know why my first attempt did not go through first time .
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Re: [Flightgear-devel] FlightGear in IVAO network

2008-11-17 Thread dave
Dear Rob,
 From your description it appears that I am one of those kids. A 43 
year old kid mind you. I am always polite to others on the MP system. I 
sometimes perform stunts in unusual aircraft and show off just for a 
laugh. I demonstrate what can be achieved with practise. I push the 
flight envelope on occasion. What I do as well though, is encourage the 
use of FG and Linux through my usage. I help those kids who say how 
do I fly a helicopter? learn to fly a helicopter. I remind the kids 
that this a shared realm and that people aren't required to follow 
orders. Most of the people on there are good folk and treat each other 
respectfully. I would rather have the less-than-serious kids use 
FlightGear than alternatives and rather kids than a bunch of stiffs 
who just don't approve because of their personal mind set. I think that 
if you need to have serious, trying to fly as realistically as 
possible events, then go ahead and organise more of them and publish a 
code of conduct for those attending. Who knows? you could have it as 
often as weekly. Weekend flightschool/control tower practise anyone? 
I'll turn up and make you proud!
On the subject of IVAO, I think that even entertaining the idea of 
closing access to the FG-MP server for IVAO is the tail wagging the dog. 
The connection to IVAO should be the exceptional case, not the general one.

Getting to know FlightGear was/is not an easy experience and at least 
some benefit of the doubt should be afforded to those who obviously 
aren't at your level of familiarity/usage or have a different attitude 
to FG in general. I suppose what I am trying to say is that your idea of 
what FG is, may or may not be at all like what I see it as. People need 
to remember what the open part of open source implies and what free 
spirit is about as well.

While I am here, I thank you all for FG. Because of FG, not only do I 
have have a great simulator (free too) I have learned to use blender and 
am a long way into a new model to hand over one day should it past 
muster. I am even considering dusting off the old coding me and diving 
into the guts. Such a great gift, is FG, that I feel the need to 
contribute and learn more to be able to do so as well as the need to 
encourage and help others use it.
cheers,
Dave McLoughlin.
(Woddy)



Rob Shearman, Jr. wrote:
 I wrote:
  It seems
  that a large number (often, the majority) of FG-MP users are on the
  network to mess around and socialize rather than participate in a
  multi-aircraft scenario with any degree of realism.

 Arnt wrote:
  ..my impression from what little I've seen here on this list,
  (I haven't had time to join the fun), is our social MP
  things are MP airshows and fly-ins, in the http://eaa.org/
  and http://airventure.org/ style spirit. 

  ..these events fits nicely into RL air traffic in RL and I see no
  problems with IVAO's serious relism traffic servers joining our
  MP servers, {...}

 Those are the events that we organize, and in the forum these are 
 organized by a core group of mature, semi-serious aviators, who fly 
 these events for social reasons but attempt to fly reasonably 
 realistically throughout them.

 But those you don't see on the list, but who are online on the MP 
 servers on a near-constant basis, are the kids (of variable age 
 range, no doubt) whose idea of social flying is EMERGENCY LANDING 
 EVERYBODY CLEAR THE RUNWAY@@@ or CAN SOMEONE TELL ME HOW TO 
 FLY?? and/or those that just loop around aimlessly seeking 
 attention or try to pull off something cool flying a 787 like it 
 were in an aerobatic display.

 Given the former, I agree that this presents no problem working with 
 IVAO.  How do we screen for the latter?  Again I say that there would 
 have to be two FG-MP networks; one connected with IVAO and one that 
 isn't.  Or, close FG-MP to only those who register for IVAO and plan 
 to follow its guidelines, leaving the kids to play solo, or else 
 privately set up their own FG-MP servers.

 Cheers,
 -R.

 

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Re: [Flightgear-devel] FlightGear in IVAO network

2008-11-17 Thread Gary Neely
Dave, Thank you for saying what has been on my mind for some time
after reading the previous posts about the kids.

I too spend a great deal of time around KSFO and the kids, and I've
taken the time to help and encourage many with their How do I fly a
helicopter? questions. Yes, it makes me cringe a bit, and the chat
box is a poor medium for lengthy explanations. Yes, most of the time
it's a waste of time. But not always. Sometimes it pays off, and
sometimes that person settles down or goes off and reads the how-tos
and comes back days later with a real working knowledge of how to fly
a helicopter. I like to think that a few of those kids have added to
community, or at least added to themselves.

There are many ways to enjoy FG. Not all of them involve serious
flying. I find it disturbing to see 787's doing loops and rolls, but
if there is no active ATC, who is to say they should not? I often fly
the Su-37 in seemingly aimless loops. Why? Because I want attention
from flying some absurdly fast and extreme aircraft? I fly it because
my first few dozen attempts at flying it beat me and I determined to
learn it. I fly it because it's fun to find its envelope-- just how
low and slow can it go? I fly it because, briefly, in a virtual world,
I feel something that a bird must feel. I cannot fly for real due to
monetary and medical reasons. But I can fly virtually, and I can fly
for free.

I'm on the network to mess-around and socialize. By doing so I've met
wonderful and creative people who I now consider my friends. Some
pursue realism in their flights. Some fly for other reasons. They all
come because they like something about aircraft or flying or flight
sims, and all have been willing to help others learn. We sometimes
encounter disruptive individuals, but they are few and usually do not
stay long, and the experience on the whole remains vastly positive.

Like Woddy, I've found FG to be a great gift that has occupied much of
my time over the last year. I've learned a lot. Maybe one day I will
submit a model. But that shouldn't matter. A community needs members
and not all can participate on the same level and not all have the
same skill or learning as others. But they may one day, and I hope the
development community will encourage rather than screen.

Cheers,
-Gary Buckaroo Neely



On Mon, Nov 17, 2008 at 9:57 PM, dave [EMAIL PROTECTED] wrote:
 Dear Rob,
  From your description it appears that I am one of those kids. A 43
 year old kid mind you. I am always polite to others on the MP system. I
 sometimes perform stunts in unusual aircraft and show off just for a
 laugh. I demonstrate what can be achieved with practise. I push the
 flight envelope on occasion. What I do as well though, is encourage the
 use of FG and Linux through my usage. I help those kids who say how
 do I fly a helicopter? learn to fly a helicopter. I remind the kids
 that this a shared realm and that people aren't required to follow
 orders. Most of the people on there are good folk and treat each other
 respectfully. I would rather have the less-than-serious kids use
 FlightGear than alternatives and rather kids than a bunch of stiffs
 who just don't approve because of their personal mind set. I think that
 if you need to have serious, trying to fly as realistically as
 possible events, then go ahead and organise more of them and publish a
 code of conduct for those attending. Who knows? you could have it as
 often as weekly. Weekend flightschool/control tower practise anyone?
 I'll turn up and make you proud!
 On the subject of IVAO, I think that even entertaining the idea of
 closing access to the FG-MP server for IVAO is the tail wagging the dog.
 The connection to IVAO should be the exceptional case, not the general one.

 Getting to know FlightGear was/is not an easy experience and at least
 some benefit of the doubt should be afforded to those who obviously
 aren't at your level of familiarity/usage or have a different attitude
 to FG in general. I suppose what I am trying to say is that your idea of
 what FG is, may or may not be at all like what I see it as. People need
 to remember what the open part of open source implies and what free
 spirit is about as well.

 While I am here, I thank you all for FG. Because of FG, not only do I
 have have a great simulator (free too) I have learned to use blender and
 am a long way into a new model to hand over one day should it past
 muster. I am even considering dusting off the old coding me and diving
 into the guts. Such a great gift, is FG, that I feel the need to
 contribute and learn more to be able to do so as well as the need to
 encourage and help others use it.
 cheers,
 Dave McLoughlin.
 (Woddy)



 Rob Shearman, Jr. wrote:
 I wrote:
  It seems
  that a large number (often, the majority) of FG-MP users are on the
  network to mess around and socialize rather than participate in a
  multi-aircraft scenario with any degree of realism.

 Arnt wrote:
  ..my impression from what 

Re: [Flightgear-devel] FlightGear in IVAO network

2008-11-17 Thread Rob Shearman, Jr.
Dave --

I think you're misunderstanding my point.  I'm not saying that FG's MP server 
should hold itself to the high standards of realistic air-traffic and 
air-traffic-control that IVAO strives for.  In fact, I'm saying completely the 
opposite -- that bridging the two networks at the server level would be a 
mistake, because many of the users who log onto FG-MP are not aiming for that 
level of realism, and that if such a bridge were created, those who were 
seeking less-than serious interaction would have to look elsewhere.

I do, however, think it's rude when the kids try to get everyone to clear 
the runway by shouting in all caps, or participate in other intentionally 
annoying behavior for the purpose of attempting to impede or infringe on on 
what someone else is doing, or otherwise expect that everyone exists to help 
them when they have expended no effort to help themselves.  Maybe you and I fly 
at different times of the day, but I think I see this with more frequency than 
what you are characterizing.

But I guess I used these extreme examples to illustrate my point, leading to 
the obscuring of my main objection to bridging the two server networks (which 
is apparently now a moot point, as I don't believe that's the route the 
proposal is taking anymore).  At any rate I apologize for the confusion.

Cheers,
-R.

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]





From: dave [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Monday, November 17, 2008 9:57:30 PM
Subject: Re: [Flightgear-devel] FlightGear in IVAO network

Dear Rob,
From your description it appears that I am one of those kids. A 43 
year old kid mind you. I am always polite to others on the MP system. I 
sometimes perform stunts in unusual aircraft and show off just for a 
laugh. I demonstrate what can be achieved with practise. I push the 
flight envelope on occasion. What I do as well though, is encourage the 
use of FG and Linux through my usage. I help those kids who say how 
do I fly a helicopter? learn to fly a helicopter. I remind the kids 
that this a shared realm and that people aren't required to follow 
orders. Most of the people on there are good folk and treat each other 
respectfully. I would rather have the less-than-serious kids use 
FlightGear than alternatives and rather kids than a bunch of stiffs 
who just don't approve because of their personal mind set. I think that 
if you need to have serious, trying to fly as realistically as 
possible events, then go ahead and organise more of them and publish a 
code of conduct for those attending. Who knows? you could have it as 
often as weekly. Weekend flightschool/control tower practise anyone? 
I'll turn up and make you proud!
On the subject of IVAO, I think that even entertaining the idea of 
closing access to the FG-MP server for IVAO is the tail wagging the dog. 
The connection to IVAO should be the exceptional case, not the general one.

Getting to know FlightGear was/is not an easy experience and at least 
some benefit of the doubt should be afforded to those who obviously 
aren't at your level of familiarity/usage or have a different attitude 
to FG in general. I suppose what I am trying to say is that your idea of 
what FG is, may or may not be at all like what I see it as. People need 
to remember what the open part of open source implies and what free 
spirit is about as well.

While I am here, I thank you all for FG. Because of FG, not only do I 
have have a great simulator (free too) I have learned to use blender and 
am a long way into a new model to hand over one day should it past 
muster. I am even considering dusting off the old coding me and diving 
into the guts. Such a great gift, is FG, that I feel the need to 
contribute and learn more to be able to do so as well as the need to 
encourage and help others use it.
cheers,
Dave McLoughlin.
(Woddy)



Rob Shearman, Jr. wrote:
 I wrote:
  It seems
  that a large number (often, the majority) of FG-MP users are on the
  network to mess around and socialize rather than participate in a
  multi-aircraft scenario with any degree of realism.

 Arnt wrote:
  ..my impression from what little I've seen here on this list,
  (I haven't had time to join the fun), is our social MP
  things are MP airshows and fly-ins, in the http://eaa.org/
  and http://airventure.org/ style spirit. 

  ..these events fits nicely into RL air traffic in RL and I see no
  problems with IVAO's serious relism traffic servers joining our
  MP servers, {...}

 Those are the events that we organize, and in the forum these are 
 organized by a core group of mature, semi-serious aviators, who fly 
 these events for social reasons but attempt to fly reasonably 
 realistically throughout them.

 But those you don't see on the list, but who are online on the MP