Re: [Flightgear-devel] apt.dat format

2010-03-25 Thread Michael Sgier
Yea cool stuff Frederic! Although somehow stammering FPS? I could test with my 
GeForce 8800 GTS 512MB, Intel core duo 8500 and compare to x-plane.

For SIRX (http://sirx.flightsimulatorcenter.com/aeroporti.aspx) and apt.dat 8.5 
in general this looks like a good improvement to me?
 

--- On Wed, 3/24/10, Frederic Bouvier fredfgf...@free.fr wrote:

From: Frederic Bouvier fredfgf...@free.fr
Subject: Re: [Flightgear-devel] apt.dat format
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Date: Wednesday, March 24, 2010, 11:30 PM

#yiv241533927 p {margin:0;}
- Tim Moore timoor...@gmail.com a écrit :

 What about ROAM2 that combine big chunk and seamless joins without skirt. 
 This 
 is what I did in this (already posted) video :
 http://www.youtube.com/watch?v=7WYH27KyUBk
 
 It's pretty cool. It's not clear to me how much work on the CPU is happening 
 at run time. The hard part will be getting FlightGear to give up on 
 triangulated irregular networks (TINs). 

Here, every tile (the numbered triangle in the video) has been computed once 
before, and were stored in 16-bit monochrome png images, along with the 
texture. At run time, the png is read and a single mesh (a single strip in 
fact) of 65536 vertices is built. First version was creating btg files, but the 
amount of storage need was insane and load time was worse.

-Fred
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Re: [Flightgear-devel] Translating getstart.pdf to German

2010-03-25 Thread Adrian
Hey Joe!

Where d'you want me to go with that pen in my hand? :-)
Just tell me which pages you are translating, I'll then translate some
others. Sorry, I will not be able to generate such a big output like ten
pages a day or something, but many a little makes a mickle.

Ciao,
Adrian


Am Mittwoch, den 24.03.2010, 17:53 +0100 schrieb Jörg Emmerich:
 I searched for a good, affordable FlightGear tutorial for my German
 friends - but was not very lucky.
 So I made up my mind to translate the FlightGear Standard getstart.pdf.
 Because translating that 218 pages may not be done in a couple of weeks
 I just want to make aware of that I started - so that we might avoid
 multiples of such a bigger task.
 
 As soon as I have a complete first draft i will make it accessible here
 for reviews etc. And especially provide suggested changes to the
 original to Stuart and or Martin.
 joe


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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Alan Teeder

--
From: James Turner zakal...@mac.com
Sent: Wednesday, March 24, 2010 10:20 PM
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs


 On 24 Mar 2010, at 22:09, Vivian Meazza wrote:

 Bad news - works perfectly here on XP with cvs as of a few minutes ago!
 Checking to see if I can break it still though.

 I was using the Lightning to test my mach-calculations code earlier today 
 (Mac, latest CVS code) and it seemed fine.

 James

James, Vivian

Thanks for the feedback. I will roll back the CVS  to see if I can find when 
this bug first started.

When the splash screen is replaced by  the cockpit view I see this error, 
repeated 5 times:

glLinkProgram  Failed
Program  infolog:
Fragment shader uses varying gl_FrontFacing but vertex shader does not write 
to it.

To get past the already mentioned debug probelm at the start of this thread 
I have tried debugging by attaching the Visual Studio debugger to an already 
running Flightgear . I now get this:

Unhandled exception at 0x3e814f0 in fgfs.exe: 0xC05: Access violation 
reading location 0x000.

When I hit the Break button the debug pointer is at line 60 in 
osg\PrimitiveSet.cpp:
else glDrawArrays(_mode,_first,_count);

I have updated Osg to the latest SVN and the error remains.

The same behaviour is on both my XP desktop and my Vista laptop.

Finally, Vivian (or anyone else) , do you have any problems running 
Flightgear under Debug from the Visual Studio IDE?

Alan 


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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Alan Teeder
In my last post, I forgot to say that the Fgfs crash and debug message come 
when the engine reaches aprox 50% rpm.
Alan 


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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Vivian Meazza
Alan Teeder wrote

 -Original Message-
 From: [mailto:ajtee...@v-twin.org.uk]
 Sent: 25 March 2010 09:29
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs
 
 
 --
 From: James Turner zakal...@mac.com
 Sent: Wednesday, March 24, 2010 10:20 PM
 To: FlightGear developers discussions
 flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs
 
 
  On 24 Mar 2010, at 22:09, Vivian Meazza wrote:
 
  Bad news - works perfectly here on XP with cvs as of a few minutes ago!
  Checking to see if I can break it still though.
 
  I was using the Lightning to test my mach-calculations code earlier
 today
  (Mac, latest CVS code) and it seemed fine.
 
  James
 
 James, Vivian
 
 Thanks for the feedback. I will roll back the CVS  to see if I can find
 when
 this bug first started.
 
 When the splash screen is replaced by  the cockpit view I see this error,
 repeated 5 times:
 
 glLinkProgram  Failed
 Program  infolog:
 Fragment shader uses varying gl_FrontFacing but vertex shader does not
 write
 to it.
 
 To get past the already mentioned debug probelm at the start of this
 thread
 I have tried debugging by attaching the Visual Studio debugger to an
 already
 running Flightgear . I now get this:
 
 Unhandled exception at 0x3e814f0 in fgfs.exe: 0xC05: Access violation
 reading location 0x000.
 
 When I hit the Break button the debug pointer is at line 60 in
 osg\PrimitiveSet.cpp:
 else glDrawArrays(_mode,_first,_count);
 
 I have updated Osg to the latest SVN and the error remains.
 
 The same behaviour is on both my XP desktop and my Vista laptop.
 
 Finally, Vivian (or anyone else) , do you have any problems running
 Flightgear under Debug from the Visual Studio IDE?



 

Well - that narrows it down. Possibly a video driver issue? Or perhaps this
is as simple as FG/SG OSG not properly up-to-date.

I have seen something like this if I add the generate tag to a model
shader. generate works fine in a terrain shader. However as default you
should not be using any model shader with generate.

No problem with running FG under debug - although constructing a command
line is a pain.

Vivian 
 



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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Frederic Bouvier

- Vivian Meazza a écrit :
 I have seen something like this if I add the generate tag to a
 model shader. generate works fine in a terrain shader. 
 However as default you should not be using any model shader 
 with generate.

What ?

-Fred

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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Vivian Meazza
Frederic Bouvier

 - Vivian Meazza a écrit :
  I have seen something like this if I add the generate tag to a
  model shader. generate works fine in a terrain shader.
  However as default you should not be using any model shader
  with generate.
 
 What ?

What What? 

I haven't mentioned this before because I'm still investigating..  Lauri
Peltonen also had a look and came up with an odd error which neither of us
understood properly, but there is some indication that it depends on the
order of the tags. Or it might be that my shaders are simply crap. 

Or are you querying the default shaders?


Vivian




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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Alan Teeder

--
From: Vivian Meazza vivian.mea...@lineone.net
Sent: Thursday, March 25, 2010 10:18 AM
To: 'FlightGear developers discussions' 
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs

 Frederic Bouvier

 - Vivian Meazza a écrit :
  I have seen something like this if I add the generate tag to a
  model shader. generate works fine in a terrain shader.
  However as default you should not be using any model shader
  with generate.

 What ?

 What What?

 I haven't mentioned this before because I'm still investigating..  Lauri
 Peltonen also had a look and came up with an odd error which neither of us
 understood properly, but there is some indication that it depends on the
 order of the tags. Or it might be that my shaders are simply crap.

 Or are you querying the default shaders?


 Vivian


At the moment I can´t roll back the CVS very far as the old version of 
SGClipGroup.hxx fails to compile with my SVN version of Osg . - 
RegisterRenderBinProxy is not a member of osgUtil

I´m not very keen to roll back Osg as it takes so long to re-build.

Alan 


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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Frederic Bouvier
- Vivian Meazza a écrit :
 Frederic Bouvier
 
  - Vivian Meazza a écrit :
   I have seen something like this if I add the generate tag to a
   model shader. generate works fine in a terrain shader.
   However as default you should not be using any model shader
   with generate.
  
  What ?
 
 What What? 
 
 I haven't mentioned this before because I'm still investigating.. 
 Lauri Peltonen also had a look and came up with an odd error 
 which neither of us understood properly, but there is some 
 indication that it depends on the order of the tags. Or it 
 might be that my shaders are simply crap. 
 
 Or are you querying the default shaders?

I am just unaware of this kind of problems and it could have received
more publicity than just an anecdote in a somewhat unrelated thread.

-Fred

-- 
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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Vivian Meazza
Frederic Bouvier

 
 - Vivian Meazza a écrit :
  Frederic Bouvier
 
   - Vivian Meazza a écrit :
I have seen something like this if I add the generate tag to a
model shader. generate works fine in a terrain shader.
However as default you should not be using any model shader
with generate.
  
   What ?
 
  What What?
 
  I haven't mentioned this before because I'm still investigating..
  Lauri Peltonen also had a look and came up with an odd error
  which neither of us understood properly, but there is some
  indication that it depends on the order of the tags. Or it
  might be that my shaders are simply crap.
 
  Or are you querying the default shaders?
 
 I am just unaware of this kind of problems and it could have received
 more publicity than just an anecdote in a somewhat unrelated thread.
 

No one else is reporting it therefore this is most likely my own
incompetence, and it's only in shaders that I have written myself. When I
have shown that it isn't I will file a bug report.

Vivian 



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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Alan Teeder
I have rolled CVS back to 1 Feb, except for SGClipGroup.cxx and .hxx. These 
are the current ones to match with the SVN Osg. I have not rolled back 
Flightgear data as this takes for ever.

Unfortunately  Flightgear still crashes when I open up the Lightning´s 
engines.

Perhaps the fault is within Osg.

Alan 


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Re: [Flightgear-devel] Wiki link

2010-03-25 Thread Curtis Olson
Thanks, I had fixed one or two links but somehow missed the link in the
menu.  This will get fixed in the next round of web updates.

Curt.


On Wed, Mar 24, 2010 at 4:39 PM, Bob Faulkner wrote:

 Just a heads up to who controls it. (Curt?)

 The link to the wiki from the main website appears to be broken, and has
 been
 for some time.

 It links to:
 http://wiki.flightgear.org/flightgear_wiki/index.php?title=Main_Page

 when I believe simply linking to:
 http://wiki.flightgear.org

 would be adequate.


 --
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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Tim Moore
Alan,
What graphics hardware are you running on? Turning off shaders should get
you going for the moment. Then we'll figure out how to conditionalize the
shader code for drivers that don't support gl_FrontFacing.

Tim

On Thu, Mar 25, 2010 at 4:33 PM, Alan Teeder ajtee...@v-twin.org.uk wrote:

 I have rolled CVS back to 1 Feb, except for SGClipGroup.cxx and .hxx. These
 are the current ones to match with the SVN Osg. I have not rolled back
 Flightgear data as this takes for ever.

 Unfortunately  Flightgear still crashes when I open up the Lightning´s
 engines.

 Perhaps the fault is within Osg.

 Alan



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Re: [Flightgear-devel] Web Site

2010-03-25 Thread Geoff McLane
On Tue, 2010-03-23 at 20:55 +0100, HB-GRAL wrote:
 Geoff McLane schrieb:
  But his good work _IS_ being used, extensively -
  1 left TOC
  2 CSS design
  3 XHTML 1.0
  
  I have added a little more today...
   http://geoffair.net/fg/site 
  including a bottom TOC - presently not quite the
  same as the left, but it will be...
 
 Geoff,
 I am actually not pointing to the work you did. And I am not pointing to 
 your design elements.
 
  
  There does not seem any need to go totally Googly
  when all that Pete has done can be done to the
  current site, in an incremental page-by-page way...
 
 
 No.
 
 Once we have to finish this contradictory page-by-page way. It is not a 
 problem of Googly or not. What Pete bring to us can run on every server 
 - also without the Google API.
 
 The proposal from Pete includes a real change. His solution is a 
 state-of-the-art Open Source Website and not a proprietary hand-driven 
 Web-link-page with own standards. Pete makes use of code and standards 
 which are open in any direction and which invites other developers to 
 work on this project. He made a clever bridge to all the stuff around. 
 And of course - his page can be maintained by every Webmaster.
 
 What he has done is that kind of simple and modern solutions which runs 
 on every platform and with every front-end (and can -BTW- also integrate 
 every hand-driven out-of-googly-style-html-page you want). Maybe he used 
 the Google API to show a new track but I think he did not want to 
 discuss about Google-Or-Not-To-Google.
 
 So what is the real reason that we are not using such professional 
 contribution at all? Why are we going one step forward and then 10 miles 
 backwards?
 
 - Yves
 

I do not want to continue to labor the point on this, but
one last try ;=))

As Pete asked back on Feb 13 - Who is the active developer...
and he got an answer of sorts - maybe the name which can be read
at the bottom of the main site page ;=)) You could also do a
WHOIS search on the domain 'flightgear.org'...

As far as I know, the English site is _NOT_ open to other 
maintainers, web-masters - full stop! And that includes the
'www' repository... But by the same token the site maintainer
does read and watch for site suggestions, fixes, changes, 
etc... and acts upon them as time permits... as seen with
the Wiki link fix in progress...

So our _ONLY_ path is to make such suggestions, as Pete has
done on the Google app/Django engine, and as I, using MS VWD,
and others have done, and are continuing to do... as you
know several of us have our own sites, or sub-sites 
_DEDICATED_ to FG...

And we have the French, Portuguese, Japanese, Russian, 
(Spanish seems missing now?) sites - each of these are 
run using the 'technology' liked, preferred by the respective
owners... php/wiki/CMS/whatever, be it by 'hand' or with
a shovel ;=))

So what exactly are you asking? If you want to take over
the main English site, or at least open it to other
web-masters, then you can continue to press for that, 
but good luck! I will back the OWNER ;=))

Pete's example copied some pages from the current site,
and it got some brief rave reviews, but it is VERY incomplete,
so we do not know what he intends for the rest of the 
site pages... the rest of the links... my last count,
of the www repo was over 200 pages, and it too seems
missing some later updates (at least of about a week ago)...

And he left out the Google ads. How is he going to fit
these necessary evils into the site? Positioning and
quantity? Ideas on doing this and maintaining his current
very clean look, which I like, while keeping the ads
prominent enough to be of some use, would be very, very
welcome...

He added some new things, which is great, like the mp server
status, but assume this depends on the python to get information,
so this may not be portable, but would certainly like to 
incorporate this in my example also, if possible... How
to do it is the question?

So I would encourage you, Pete and others, through collaboration
with others, if desired, and/or through cvs/git usage, to
continue in this very worthy endeavor... and I would certainly
contribute, if given commit rights...

Even if nothing is taken from it, it provides another 
flightgear information center... which is beneficial...
but some ideas have been taken from it already, at least 
in my examples...

Now whether using the Google advertising revenue toys is more
'professional' than what - a 'proprietary hand-driven 
Web-link-page with own standards' - is a mute point. Both
produce 'web-link-pages' ;=))

Yes, Pete, we _ARE_ replicating work, but the more 'examples'
the better it seems to me... We _DO_ want to encourage Curt
to lift the site out of the 'so last century' as your
nephew put it, but we should do that by encouragement,
plentiful examples, good ideas, etc ;=))

So again, we should consider who OWNS the site, and fully
RESPECT what he might want, and not INSIST on what we 
want to see... but at the 

Re: [Flightgear-devel] Translating getstart.pdf to German

2010-03-25 Thread Maik Justus
Hi,

just a remark, probably already know:
Some parts of the  getstart.pdf are in the wiki, which is partly 
translated to German.

Best regards,
Maik

Adrian schrieb am 25.03.2010 08:44:
 Hey Joe!

 Where d'you want me to go with that pen in my hand? :-)
 Just tell me which pages you are translating, I'll then translate some
 others. Sorry, I will not be able to generate such a big output like ten
 pages a day or something, but many a little makes a mickle.

 Ciao,
 Adrian


 Am Mittwoch, den 24.03.2010, 17:53 +0100 schrieb Jörg Emmerich:
   
 I searched for a good, affordable FlightGear tutorial for my German
 friends - but was not very lucky.
 So I made up my mind to translate the FlightGear Standard getstart.pdf.
 Because translating that 218 pages may not be done in a couple of weeks
 I just want to make aware of that I started - so that we might avoid
 multiples of such a bigger task.

 As soon as I have a complete first draft i will make it accessible here
 for reviews etc. And especially provide suggested changes to the
 original to Stuart and or Martin.
 joe
 


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 proactively, and fine-tune applications for parallel performance.
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Re: [Flightgear-devel] FG - Helicopter FAA - AATD

2010-03-25 Thread Maik Justus
Hello Christian,

the helicopter flight model is very realistic, for my point of view it 
is the the most realistic flight model which is available for normal 
PC users. The setup of the configuration is a bit tricky, esp. for the 
auto-rotation, therefore it does not work realistic for most helicopters 
in flightgear, but the hornet (an autogyro) is simulated well in 
flightgear. The helicopters with the most realistic flightmodels in 
flightgear are:
bo105
aircrane
uh1

Best regards,
Maik

Christian Menge schrieb am 22.03.2010 13:39:

 Hi Developers,

  

 We are looking into the idea of creating an Helicopter (rotary) FAA 
 AATD. Does anyone have any comments / thoughts about the quality of 
 flight modeling for rotary wing aircraft in FlightGear?

  

 This is an important question as students must have the ability of 
 practicing advanced maneuvers like auto-rotation and this can be a 
 very complicated feature to model properly.

  

 Thanks!

  

 Christian

  

 FreedomWorks Inc.

  

 US: 609-858-2290

 Canada: 905-228-0285

 Fax: 347-296-3666

 Email: christ...@freedomworks.ca

 www.FreedomWorks.ca www.freedomworks.ca

  

  

 

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Re: [Flightgear-devel] Linker problems

2010-03-25 Thread Roland Haeder
Not yet solved:

libMain.a(main.o): In function `osg::Referenced::unref() const':
/usr/local/include/osg/Referenced:194: undefined reference to
`osg::Referenced::signalObserversAndDelete(bool, bool, bool) const'

And many more of them. OSG is checked out from tag 2.9.7:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7

Please assist. :)

Roland

On Tue, 2010-03-09 at 19:57 +0100, Roland Haeder wrote:
 Hi all,
 
 I still have linker problems. I use the following compiler and linker:
 
 - GCC 4.4.3-3 (Debian Unstable)
 - GNU ld (GNU Binutils for Debian) 2.20
 
 I still got tons of these messages:
 ---
 libMain.a(main.o): In function `osg::Referenced::unref() const':
 /usr/local/include/osg/Referenced:194: undefined reference to
 `osg::Referenced::signalObserversAndDelete(bool, bool, bool) const'
 ---
 
 OSG is 2.9.7 can compiles without errors (no special options specified).
 
 SimGear is recent CVS (updated some minutes ago) and compiles:
 
 ./configure --with-jpeg-factory --prefix=/opt/ --with-osg=/usr/local
 
 FlightGear is also updated some minutes ago and compiles but does not
 link.
 
 ./configure --with-osg=/usr/local --with-eventinput --with-logging
 --enable-osgviewer --enable-sp-fdms --prefix=/opt/
 --datarootdir=/home/quix0r/fgfs/fgfs-base/data/
 
 I use these special environment variables:
 --
 declare -x CC=ccache gcc
 declare -x CXX=ccache g++
 declare -x CXXFLAGS=-g -O0
 --
 
 As I found out with the help from Jester (strace), the linker seems to
 take the right lib but cannot link it.
 
 I already tried GCC 4.3.x but doesn't help. :(
 
 Please help me here. :)
 
 Regards,
 Roland

 [spam killed... :(]



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Re: [Flightgear-devel] Linker problems

2010-03-25 Thread Tim Moore
On Thu, Mar 25, 2010 at 8:58 PM, Roland Haeder r.hae...@gmx.de wrote:

 Not yet solved:
 
 libMain.a(main.o): In function `osg::Referenced::unref() const':
 /usr/local/include/osg/Referenced:194: undefined reference to
 `osg::Referenced::signalObserversAndDelete(bool, bool, bool) const'
 
 And many more of them. OSG is checked out from tag 2.9.7:

 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7

 Please assist. :)

It looks like your OSG libraries are out of sync with your header files. You
might need to run ldconfig.

Tim


 Roland

 On Tue, 2010-03-09 at 19:57 +0100, Roland Haeder wrote:
  Hi all,
 
  I still have linker problems. I use the following compiler and linker:
 
  - GCC 4.4.3-3 (Debian Unstable)
  - GNU ld (GNU Binutils for Debian) 2.20
 
  I still got tons of these messages:
  ---
  libMain.a(main.o): In function `osg::Referenced::unref() const':
  /usr/local/include/osg/Referenced:194: undefined reference to
  `osg::Referenced::signalObserversAndDelete(bool, bool, bool) const'
  ---
 
  OSG is 2.9.7 can compiles without errors (no special options specified).
 
  SimGear is recent CVS (updated some minutes ago) and compiles:
 
  ./configure --with-jpeg-factory --prefix=/opt/ --with-osg=/usr/local
 
  FlightGear is also updated some minutes ago and compiles but does not
  link.
 
  ./configure --with-osg=/usr/local --with-eventinput --with-logging
  --enable-osgviewer --enable-sp-fdms --prefix=/opt/
  --datarootdir=/home/quix0r/fgfs/fgfs-base/data/
 
  I use these special environment variables:
  --
  declare -x CC=ccache gcc
  declare -x CXX=ccache g++
  declare -x CXXFLAGS=-g -O0
  --
 
  As I found out with the help from Jester (strace), the linker seems to
  take the right lib but cannot link it.
 
  I already tried GCC 4.3.x but doesn't help. :(
 
  Please help me here. :)
 
  Regards,
  Roland
 
  [spam killed... :(]



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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Alan Teeder
Tim

I am seeing this on 2 machines.

The desktop runs XP and has an NVIDEA FX 5200 card.

The laptop runs Vista and is an Acer 5920 has Intel 965 video, with latest 
the drivers from Intel. (The Acer supplied driver had problems giving a few 
screen fulls of OpenGL errors on FG startup).

Alan

From: Tim Moore
Sent: Thursday, March 25, 2010 5:21 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs


Alan,
What graphics hardware are you running on? Turning off shaders should get 
you going for the moment. Then we'll figure out how to conditionalize the 
shader code for drivers that don't support gl_FrontFacing.

Tim 


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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Alan Teeder
Tim

I should have been a bit clearer in my last post I was talking about FG 
crashing when I open up the Lightning Engines.

I have tried turning off shades from the FG menu bar, but this does not come 
up until after the glFrontFacing errors so I have seen no change. This error 
seems to be present in many aircraft, not just the Lightning.

Alan


From: Tim Moore
Sent: Thursday, March 25, 2010 5:21 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs


Alan,
What graphics hardware are you running on? Turning off shaders should get 
you going for the moment. Then we'll figure out how to conditionalize the 
shader code for drivers that don't support gl_FrontFacing.

Tim 


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Re: [Flightgear-devel] Linker problems

2010-03-25 Thread Roland Haeder
Hi Tim,
 It looks like your OSG libraries are out of sync with your header 
 files. You might need to run ldconfig.
 
 Tim 

here is the full output of ldconfig -v:
http://www.pastebin.org/123487

But it still outputs the same messages. :(

Roland




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Re: [Flightgear-devel] Linker problems

2010-03-25 Thread Tim Moore
On Thu, Mar 25, 2010 at 9:56 PM, Roland Haeder r.hae...@gmx.de wrote:

 Hi Tim,
  It looks like your OSG libraries are out of sync with your header
  files. You might need to run ldconfig.
 
  Tim

 here is the full output of ldconfig -v:
 http://www.pastebin.org/123487

 But it still outputs the same messages. :(

Your ldconfig output shows that your libraries are all from OSG 2.8.2... but
the error message suggests that your headers are from OSG SVN.

Tim


 Roland




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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Vivian Meazza
Alan Teeder

 Tim
 
 I should have been a bit clearer in my last post I was talking about FG
 crashing when I open up the Lightning Engines.
 
 I have tried turning off shades from the FG menu bar, but this does not
 come
 up until after the glFrontFacing errors so I have seen no change. This
 error
 seems to be present in many aircraft, not just the Lightning.
 
 Alan
 
 
 From: Tim Moore
 Sent: Thursday, March 25, 2010 5:21 PM
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs
 
 
 Alan,
 What graphics hardware are you running on? Turning off shaders should get
 you going for the moment. Then we'll figure out how to conditionalize the
 shader code for drivers that don't support gl_FrontFacing.
 

Unlikely, I know, but is this crash related to the afterburners? 

Vivian



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Re: [Flightgear-devel] Translating getstart.pdf to German

2010-03-25 Thread Martin Spott
Maik Justus wrote:

 just a remark, probably already know:
 Some parts of the  getstart.pdf are in the wiki, [...]

Oh, are people really duplicating The Manual on the Wiki ?

Martin.
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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Victhor
Yup, tested and I only get a crash if I use the afterburners, engines
can be started just fine.
 Alan Teeder
 
  Tim
  
  I should have been a bit clearer in my last post I was talking about FG
  crashing when I open up the Lightning Engines.
  
  I have tried turning off shades from the FG menu bar, but this does not
  come
  up until after the glFrontFacing errors so I have seen no change. This
  error
  seems to be present in many aircraft, not just the Lightning.
  
  Alan
  
  
  From: Tim Moore
  Sent: Thursday, March 25, 2010 5:21 PM
  To: FlightGear developers discussions
  Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs
  
  
  Alan,
  What graphics hardware are you running on? Turning off shaders should get
  you going for the moment. Then we'll figure out how to conditionalize the
  shader code for drivers that don't support gl_FrontFacing.
  
 
 Unlikely, I know, but is this crash related to the afterburners? 
 
 Vivian
 
 
 
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Re: [Flightgear-devel] Linker problems

2010-03-25 Thread Roland Haeder
Hi,

ahh, I needed to remove all that old libs from /usr/local/lib/ and
reinstalled it. After that I saw that the libs went
to /usr/local/lib64/... :( I added it to ldconfig's config file, re-ran
ldconfig and it finally worked. :) Thanks.

Roland



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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Frederic Bouvier
Vivian Meazza

- Vivian Meazza a écrit :
 Frederic Bouvier
 
  
  - Vivian Meazza a écrit :
   Frederic Bouvier
  
- Vivian Meazza a écrit :
 I have seen something like this if I add the generate tag to
 a
 model shader. generate works fine in a terrain shader.
 However as default you should not be using any model shader
 with generate.
   
What ?
  
   What What?
  
   I haven't mentioned this before because I'm still investigating..
   Lauri Peltonen also had a look and came up with an odd error
   which neither of us understood properly, but there is some
   indication that it depends on the order of the tags. Or it
   might be that my shaders are simply crap.
  
   Or are you querying the default shaders?
  
  I am just unaware of this kind of problems and it could have
 received
  more publicity than just an anecdote in a somewhat unrelated
 thread.
  
 
 No one else is reporting it therefore this is most likely my own
 incompetence, and it's only in shaders that I have written myself.
 When I have shown that it isn't I will file a bug report.

If you are not so sure there is a bug, why are you saying :

 However as default you should not be using any model shader
 with generate.

so my what ?

Good night,
-Fred

-- 
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http://my.fotolia.com/frfoto/  Photo gallery - album photo
http://www.youtube.com/user/fgfred64   Videos


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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Alan Teeder
Thanks for all the responses.

I have done a lot more playing around this evening.

It seems to be to do with generator/battery/external power switching.

I can remove the problem by artificially setting a constant voltage on the 
master bus and inhibiting bus switching.

Finding out whether this is due to the electrical switching logic or to some 
related effect in one of the aircraft systems is my next step.

With the switching inhibited the afterburners seem OK.

Are any other aircraft similarly affected?

 I am using the Lightning as a template for a model that I am developing, so 
I had problems when this fault suddenly appeared in my own development. Back 
checking to the original aircraft showed that for once it wasn't my stupid 
fault!.

AFAIK the Lightning has been stable and unchanged for some time now.

Alan
--
From: Victhor victhor.fos...@gmail.com
Sent: Thursday, March 25, 2010 9:51 PM
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs

 Yup, tested and I only get a crash if I use the afterburners, engines
 can be started just fine.
 Alan Teeder

  Tim
 
  I should have been a bit clearer in my last post I was talking about FG
  crashing when I open up the Lightning Engines.
 
  I have tried turning off shades from the FG menu bar, but this does not
  come
  up until after the glFrontFacing errors so I have seen no change. This
  error
  seems to be present in many aircraft, not just the Lightning.
 
  Alan
 
 
  From: Tim Moore
  Sent: Thursday, March 25, 2010 5:21 PM
  To: FlightGear developers discussions
  Subject: Re: [Flightgear-devel] English Electric Lightning no longer 
  runs
 
 
  Alan,
  What graphics hardware are you running on? Turning off shaders should 
  get
  you going for the moment. Then we'll figure out how to conditionalize 
  the
  shader code for drivers that don't support gl_FrontFacing.
 

 Unlikely, I know, but is this crash related to the afterburners?

 Vivian



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Re: [Flightgear-devel] Web Site + MpServer Status

2010-03-25 Thread Pete Morgan
Geoff McLane wrote:
 He added some new things, which is great, like the mp server
 status, but assume this depends on the python to get information,
 so this may not be portable, but would certainly like to 
 incorporate this in my example also, if possible... How
 to do it is the question?
   
A server status feed is here, so you can fetch it with ajax, urlfetch, etc
http://fg-online.appspot.com/feeds/
(and need to complete it when I have time - possibly this weekend)
If you need help them let me know.

Getting the feed is currently achieved with the following process.

1) cron fires off every minute to fetch this page 
http://mpmap01.flightgear.org/mpstatus/
2) Python's BeautifulSoup rips out the server relay table
3) then stashes the data in memcached as a json string

However,  the MpStatus could be wired up to return data in xml + json as 
well ?
So a call to http://mpmap01.flightgear.org/mpstatus/?format=json would 
return the data. This would be very useful.


Who maintains mpmap01/mpstatus server?


Pete
... goes to kind the mpstatus code


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Re: [Flightgear-devel] Translating getstart.pdf to German

2010-03-25 Thread Maik Justus
Hi Martin,

Martin Spott schrieb am 25.03.2010 22:34:
 Maik Justus wrote:

   
 just a remark, probably already know:
 Some parts of the  getstart.pdf are in the wiki, [...]
 

 Oh, are people really duplicating The Manual on the Wiki ?
   
I don't know. But at least my two cents to The Manual (chapter A 
Helicopter Tutorial was copied from the Wiki to the manual.)
   Martin.
   
Best regards,
Maik

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Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Vivian Meazza
Alan Teeder

 
 Thanks for all the responses.
 
 I have done a lot more playing around this evening.
 
 It seems to be to do with generator/battery/external power switching.
 
 I can remove the problem by artificially setting a constant voltage on the
 master bus and inhibiting bus switching.
 
 Finding out whether this is due to the electrical switching logic or to
 some
 related effect in one of the aircraft systems is my next step.
 
 With the switching inhibited the afterburners seem OK.
 
 Are any other aircraft similarly affected?
 
  I am using the Lightning as a template for a model that I am developing,
 so
 I had problems when this fault suddenly appeared in my own development.
 Back
 checking to the original aircraft showed that for once it wasn't my stupid
 fault!.
 
 AFAIK the Lightning has been stable and unchanged for some time now.
 

Hmm - some kind of Nasal issue then? Any kind of error message?

Vivian



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Re: [Flightgear-devel] Web Site

2010-03-25 Thread Martin Spott
Geoff McLane wrote:

 So again, we should consider who OWNS the site, and fully
 RESPECT what he might want, [...]

I firmly object: The way how the web site is being managed is very
contradictory to the nature of the entire project.
I'm not advertizing anarchy here. As with every part of the project,
maintaining the web site also requires some lead, but I don't see a
reason why the web site - the layout as well as its technical basis -
should be excluded from contributions to the project.

Pete has shown to us a trial balloon and he's proven that his approach
easily allows to aggregate and integrate the usual static web site with
content which is being devlivered and/or pulled from remote sites. A
pretty clever way of setting up such a site, without locking into
nuisances like Flash or the like - I think it's the way to go.

Cheers,
Martin.
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Re: [Flightgear-devel] Web Site

2010-03-25 Thread Roland Haeder
Hi,

I like to add that the Search button is linking to a page which uses
the personalized Google search which is, of course, closed-source. If
you like, you can replace that with YaCy [1] which allows you to setup
an independent search engine which will only crawl your pages.

You can also choose to contribute your searches to the global
free-world index. If you don't have - let me guess here, please - ~512
MB or maybe at most 1 GB RAM left (YaCy needs some for storing URLs and
so-called RWIs, Reversed Word Indexes) you can also ask KIT [2], or
Karlsruhe Institute Of Technology, or better Liebl-Lab [3] for setting
up you a search-portal.

It can be fully integrated into your website, so not only changing the
logo or colors is possible.

If you like to get more, you can ask me or better in the forums [4].

Regards,
Roland

[1] http://yacy.net
[2] http://www.kit.edu/english/
[3] http://liebel.fzk.de/
[4] http://www.yacy-forum.org/



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[Flightgear-devel] Sponsorship letter idea

2010-03-25 Thread Pete Morgan
Dear Richard Branston,

I'm sending this letter as an individual and am representing FlightGear, 
which is an Open Source Flight Simulator released under the General 
Public Licence GPL ie free and open source.

I am speaking on behalf of the FlightGear team, comprising a bunch of 
people of all various talents and skills that make the virtual simulated 
flying fun and free for all. Indeed open skies.

The n'th goal is towards making it as real world as possible. As your 
pilots, FlightGear has VOR, ILS, v1, v3, Vr, PMI, RVR, CAT3c etc and 
also mad stuff happening with metar's. The system is online, 
multilayer and is constantly moving forward at a steady pace as it has 
been for the last ten+ years. Its probably one of the oldest, successful 
and moving modern open source simulator.

However, there are a few things that would make it more realistic, which 
is where you Richard, and your airline come in as an idea.

== Legal Problem ==
We have a legal problem in that some of our aircraft designers and 
pilots  want to use your logo's on the modeled Aircraft and in 
scenery. We understand that we are not allowed to do this, as respect as 
its your trademark, which is why its not included anywhere. So we end up 
making look alike versions.. sorry for the tongue in cheek.

So what we'd ask is that you can give us some rights/permissions to 
use your logo/trademark/livery within the FlightGear sim. This does not 
necessarily means we will use it, or indeed want to have a problem of 
having to include. Its just we don't want to be sued for using it.

== Virgin FlightGear CD==
To check your livery is included, you'd actually need to see it's within 
a sim.

As FlightGear is under the GPL license, anyone can knock off copies of 
FlightGear. This means you Richard, can for example give a free copy 
branded CD to passengers who want a Virgin Pilot CD.

The Virgin Pilot CD, could have a working copy branded with your 
aircraft, but would need some resource to create.

==Problem From Above==
The problem we'd have if you gave away a CD to everyone is that all of 
them would be online at one. Eg 2000+ virgin players..

For that we'd need some online MP servers, which would be dead easy to 
accomodate within your IT infrastructure.

If your going to ask is this a virtual airline?, then its not. Your 
need to be the real virtual online airline.

If the ideas tickles you then I would be glad to hear back.

Kind Regards
Peter Morgan
for FlightGear.org










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Re: [Flightgear-devel] Web Site

2010-03-25 Thread Pete Morgan
Martin Spott wrote:
 Geoff McLane wrote:

   
 So again, we should consider who OWNS the site, and fully
 RESPECT what he might want, [...]
 

 I firmly object: The way how the web site is being managed is very
 contradictory to the nature of the entire project.
 I'm not advertizing anarchy here. As with every part of the project,
 maintaining the web site also requires some lead, but I don't see a
 reason why the web site - the layout as well as its technical basis -
 should be excluded from contributions to the project.
   
this is getting quite frankly silly and stupid, this whole thread is as 
daft as one could get.

so I'll be honest please note this is not personal or malicious.. My 
interests are in flightgear and thanks to Curt our BDFL.

so Curt.. I cant code c++ but its one of your talents.. I can code 
CSS/html easily, but cant code c++ properly.. yet. Your a crap webcoder 
as I am a crap c++ coder.

* the site needs to be modernized.. Just the markup and CSS would be 
100% improvement. ie NO javascript.

* We cant Incrementally improve the site. That is daft idea within the 
way you are coding. In c++ terms you are creating a class definition in 
each file instead of creating a header. In HTML its called a template.

* some templating engine will be required upon machine with a scripting 
lang eg python or php

* the pages =  end points. need to be agnostic. I dont want 
/mpstatus.shtml or mpstatus.php or mpstatus.py. I want /mpstatus/ so end 
user does not know whats behind. eg mpstatus.asp

* your html markup is wrong, it fails desperately and miserably. My 11 
year olde nephew uses validation. You have to respect the change to CSS. 
And that is a dark art also to some respects until a master. but you 
fail miserably.

* However its noted that using javascript templates would be cool 90% 
last century, now 1%  rating.

* just delegate it, then your problem will be shouting at me or others 
to fix things instead of having to do it yourself.  Indeed some of the 
stuff need to be automated more.

* Curt, once its converted to CSS, you should be having more fun playing 
with design concepts...

* You need to be more of the Dictator in the BDFL; like an empror, go 
to bed, and wake up with things done... but keep you clothes on ;-))

* I dont want to be 100% in control either. I want an environment where 
its maintained by a few babysitters and developers.

Guess the whole ball is in your court.

so pick it up the ball and, write python or php on it then hit it 
back .. hard.. like bjorn borjk..

sorry curt

rant ends
Pete



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Re: [Flightgear-devel] Web Site

2010-03-25 Thread Roland Haeder
Hello all,

the problem on those CMS systems (python-written and PHP-written
likewise) is that they sometimes have security holes where a cracker can
more or less easily own www.flightgear.org and put his Owned by
some-fool-cracker message in there.

I think, this is why someone suggested that Google thing here because
then Google needs to take care about such things as fixing security
holes and installing updates. That is for sure a good reason to
outsource hosting of your project.

But like Curt stated before: This has a very big downside, like every
medal has (remember, medals have two sides...) a backside. :( And that
one is also very clear: Do we, no better does Curt want to put his
project into the hand of Google who offers a proprietary website engine?

And yes, the main page does fail passing the HTML test [1], and
upgrading it to XHTML might also be a nice option to think about (4.01
is getting old in these days).

So because of the domain flightgear.org belongs to Curt, he decides and
we have to take it as he decides. :) And I think he is smart enough to
not install the first best found CMS and next day, the side says the
owned-by-fool-cracker message... ;-)

My 2 cents for this.

Regards,
Roland



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Re: [Flightgear-devel] Web Site

2010-03-25 Thread Roland Haeder
Na, I didn't solve [1]. Sorry for double email. :(

[1]: http://validator.w3.org/check?uri=http%3A%2F%
2Fwww.flightgear.orgcharset=%28detect+automatically%
29doctype=Inlinegroup=0


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Re: [Flightgear-devel] Web Site

2010-03-25 Thread Pete Morgan
Roland Haeder wrote:
 Hello all,

 the problem on those CMS systems (python-written and PHP-written
 likewise) is that they sometimes have security holes where a cracker can
 more or less easily own www.flightgear.org and put his Owned by
 some-fool-cracker message in there.
   
Please clarify:
What you are suggesting is that
* php and python are a cms
* and that they have security holes.
* This allow me to take over either the server itself
* or change DNS entry
* above is everyone's wish.
 I think, this is why someone suggested that Google thing here because
 then Google needs to take care about such things as fixing security
 holes and installing updates. That is for sure a good reason to
 outsource hosting of your project.
   
Is thats the Google AppEngine then yes, but its the same as ANY host, 
including the server under your bed, regarding security. What is the 
safest place. When did you last change the lock's on you garden shed?
 But like Curt stated before: This has a very big downside, like every
 medal has (remember, medals have two sides...) a backside. :( And that
 one is also very clear: Do we, no better does Curt want to put his
 project into the hand of Google who offers a proprietary website engine?
   
Please explain more about this proprietary website engine?
Do you work for Microsoft? That is my guess and I hope you are not using 
ANYTHING proprietary browser to express upon.
Also can you please host for free a system whereby I can hit it as 3 
million a month == once a second, and accommodate a million of those 
hits in one day = slashdot?

That means u need globally distributed with memcahe?
 NO you cant.. so stop talking about shit your don't understand, until 
you've researched the problem more and also having actually experienced it.

 And yes, the main page does fail passing the HTML test [1], and
 upgrading it to XHTML might also be a nice option to think about (4.01
 is getting old in these days).
   
Get a life!!
the xhtml group is disbanded. Job is/was done and spec completed.
That current spec is html5;  that where its at, are you using a modern 
browser with css3..?
please dump ie6 and netscape now and update to firefox or opera.
 So because of the domain flightgear.org belongs to Curt, he decides and
 we have to take it as he decides. :) And I think he is smart enough to
 not install the first best found CMS and next day, the side says the
 owned-by-fool-cracker message... ;-)
   
We don't really know what goes on in curt's head; you are assuming as 
heresay.
 My 2 cents for this.

 Regards,
 Roland
my tuppence
pete

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[Flightgear-devel] Google App Engine

2010-03-25 Thread Pete Morgan
Advantages
* relies on Google infrastructure
* does not require one to setup and maintain their own servers
* can be coded in python or java
* each application scales to three million page views a month or around 
1.2 requests a second before it costs
* can switch app versions at the click of a button
* easy with more than one developer/maintainer/admin
* memcached, cron, xmpp/chat and other services are built in and easy
* easy to learn api
* easy to deploy, built in django or any other python templating
* uses googles bigtable to save data as objects
* has SDK  which means app works locally before deployment
* Deals with slashdot with no problem

Disadvantages
* relies on Google infrastructure
* only python or java (php with xercus)
* 1000 files limit (although this can be assisted with webzip)
* can only speak on port 80
* cannot run some libs as a normal server would, and lacks some 
popular libs, eg lxml
* has a 30 second (+1 to catch error) time limit per script
* does not have a file system, for example scanning a /gallery/*.png 
directory for images is impossible
* does not have a realational database as such
* uses python 2.5 (a leap to 3 is expected as BDFL is at google)
* cannot run a process eg a script to poll mpservers every few seconds
* requires SDK to develop

pete


pete

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Re: [Flightgear-devel] Web Site

2010-03-25 Thread Roland Haeder
Hello Pete,

 Please clarify:
Okay, I give it a try. :-)

 What you are suggesting is that
 * php and python are a cms
I know they are never and should also never used as
CMS (Content-Management-System). Maybe it was a bit unclean here, I
mean real CMS' like Drupal,WordPress (can be used as CMS, too) and many
others.

 * and that they have security holes.
They (Drupal/WordPress are good examples) really have a lot holes, just
checkout www.securityfocus.com and they brothers (not the whistle-blower
websites).

 * This allow me to take over either the server itself
Dynamic websites could punch another hole into your server, you cannot
crack down static HTML pages itself, but maybe the server software
(Apache,Lighttpd,Tomcat,etc.).

Well, what I mean here is, Curt should be careful in choosing a dynamic
website software like all these CMS' are. They have pros and cons and a
big con is a no longer maintained project for example. And what if Curt
sleeps, that normally happens, and it was found out that the choosen
software has a security hole like remote-inclusion or SQL injection, if
it a database-driven software?

If you know these script-kiddies who needs to take over 500 servers in
the Internet because their teacher was to rude to them and
www.flightgear.org is one of them, look even my little project got
already attacked more than 900 times since 1st Jan this year... :( And
hopefully all got stopped by my (already released and) patched security
software Cracker Tracker Standalone.

 * or change DNS entry
If he runs a buggy DNS server, yes. DNS poisoning could be a problem.

 * above is everyone's wish.
??? Maybe not. ;)

 Is thats the Google AppEngine then yes, but its the same as ANY host, 
 including the server under your bed, regarding security. What is the 
 safest place. When did you last change the lock's on you garden shed?
I'm not talking about physical security, that would be far to expensive
for me. :) I mean software security.

 Please explain more about this proprietary website engine?
 Do you work for Microsoft? That is my guess and I hope you are not using 
 ANYTHING proprietary browser to express upon.
No, I never worked for them. :) And I use free software here. Linux-only
since Dec. 1999. :D

 Also can you please host for free a system whereby I can hit it as 3 
 million a month == once a second, and accommodate a million of those 
 hits in one day = slashdot?
Nope, my server is not a cluster and I cannot host slashdot. :/

 
 That means u need globally distributed with memcahe?
First my server needs more RAM, only 512 MB installed. ;) Second, I need
more money to pay for it.

  NO you cant.. so stop talking about shit your don't understand, until 
 you've researched the problem more and also having actually experienced it.
I can feel glad that my server was never taken over, except since I use
that extra security software which is no bigger than an include file.
And I understand how many traffic Curt's server has to handle. That's
why I mirror some parts of his software on my server.

BTW: That minds me to mirror the f***ing big EXE file on my server...

 Get a life!!
 the xhtml group is disbanded. Job is/was done and spec completed.
 That current spec is html5;  that where its at, are you using a modern 
 browser with css3..?
Does Epiphany support it? Maybe, I don't know. :( But how many websites
I regularly surf to has CSS 3? And HTML 5 is multi-media extended, XHTML
is basicly a clean XML.

 please dump ie6 and netscape now and update to firefox or opera.
WTF is IE6??? A worm or trojan horse? ;-) And I also use FF 3 here. :)

Roland



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Re: [Flightgear-devel] Web Site

2010-03-25 Thread Roland Haeder
 [...] hopefully all got stopped by my (already released and) patched security
 software Cracker Tracker Standalone.
Oh, shame on me. That software is from www.cback.de, I have enhanced it
with logging into a MySQL database for analysis purposes. Just to make
this clear. :)


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Re: [Flightgear-devel] Web Site

2010-03-25 Thread Pete Morgan
Roland Haeder wrote:
 They (Drupal/WordPress are good examples) really have a lot holes, just
 checkout www.securityfocus.com and they brothers (not the whistle-blower
 websites).
   
Were agreeing that some applications are badly coded.

Thats why I prefer to steer clear of apps; unless their evaluated 
properly, notably with interpolation.

Anyway web coding is simple, and a muppet can do it it like me. (unlike 
creating shaders and wtf gl/osg/etc)
 If you know these script-kiddies who needs to take over 500 servers in
 the Internet because their teacher was to rude to them and
 www.flightgear.org is one of them, look even my little project got
 already attacked more than 900 times since 1st Jan this year... :( And
 hopefully all got stopped by my (already released and) patched security
 software Cracker Tracker Standalone.
   
You must have done something to achieve that? probably not. I looked at 
my server logs the other evening and there were 5000+ attempts to login 
as root on ssh over a period. Some bot running somewhere...
 First my server needs more RAM, only 512 MB installed. ;) Second, I need
 more money to pay for it.
   
You need to start selling FlightGear DVDs at £13.82 per shot. There's a 
good margin there ;-)
You might need to buy a t-shirt and cap first, to identify yourself 
before selling.

 Get a life!!
 the xhtml group is disbanded. Job is/was done and spec completed.
 That current spec is html5;  that where its at, are you using a modern 
 browser with css3..?
 
 Does Epiphany support it? Maybe, I don't know. :( But how many websites
 I regularly surf to has CSS 3? And HTML 5 is multi-media extended, XHTML
 is basicly a clean XML.

   
ahem.. Epiphany is legacy as well..
but web .. its moving toward html5+css3.
Eg this site has rounded tabs depending on which level your on. 
http://sydhangar.daffodil.uk.com/


Roland:

Can you hack websites ie code them?

Please I would like some help with developing Fg 
websites..http://fg-www.appspot.com/ and http://fg-online.appspot.com/

If you can certainly take sites down and flood then it would be 
brilliant. Please help me make it Fail. and then learn how not to make 
it fail.

Code is here
http://github.com/ac001/FlightGear-AppEngine-Cloud

And you can run it on your local machine and crash that first before you 
do the same online ;-))

BTW, if you a graphic designer, then that would be brilliant. Am crap at 
graphics.

Any help u need them email me on on chat as ac001

 WTF is IE6??? A worm or trojan horse? ;-) And I also use FF 3 here. :)
   
Yes IE6 is a worm and a trojan.
That's why the UK police force embarassingly and quickly retracted and 
dropped Operation Ore in the UK. It was too simple for script kiddie 
to hack a machine in front of a jury. Report from GOV.UK is LOCKED till 
2020. Not quite the definition of free and state together.

Pete




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Re: [Flightgear-devel] Google App Engine

2010-03-25 Thread Alex Perry
On Thu, Mar 25, 2010 at 9:25 PM, Pete Morgan ac...@daffodil.uk.com wrote:
 Advantages
 * relies on Google infrastructure
 * does not require one to setup and maintain their own servers
 * can be coded in python or java
 * each application scales to three million page views a month or around
 1.2 requests a second before it costs
 * can switch app versions at the click of a button
 * easy with more than one developer/maintainer/admin
 * memcached, cron, xmpp/chat and other services are built in and easy
 * easy to learn api
 * easy to deploy, built in django or any other python templating
 * uses googles bigtable to save data as objects
 * has SDK  which means app works locally before deployment
 * Deals with slashdot with no problem

 Disadvantages
 * relies on Google infrastructure
 * only python or java (php with xercus)
 * 1000 files limit (although this can be assisted with webzip)

I keep most files in the database.  Much faster to upload, deploy, etc
etc, and no limit on number of files.

 * can only speak on port 80
 * cannot run some libs as a normal server would, and lacks some
 popular libs, eg lxml
 * has a 30 second (+1 to catch error) time limit per script
 * does not have a file system, for example scanning a /gallery/*.png
 directory for images is impossible
 * does not have a realational database as such
 * uses python 2.5 (a leap to 3 is expected as BDFL is at google)
 * cannot run a process eg a script to poll mpservers every few seconds
 * requires SDK to develop

 pete


 pete

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