Re: [Flightgear-devel] Improving random trees buildings

2011-12-29 Thread Csaba Halász
2011/12/29 Mathias Fröhlich mathias.froehl...@gmx.net:

 And this is what I try to do now:
 Object against using these patented compression algorithms.
 I do not care for the on disk format of any image file we have. But the 
 problem
 is that some kind of precompression that can be stored in these dds files
 cannot be used with other drivers than the closed ati and nvidia ones.
 As long as these patented compression techiques are not used, every OpenGL
 driver can use this and displays this fine.

I agree fully with Mathias on this issue, even though I am using the
binary fglrx at the moment. I check the open source one from time to
time, however, to see if it has improved enough for my purposes.
Incidentally, AMD's favorable open source policy was the reason I
switched from nVidia.

I wonder if there is an open standard counterpart that can do the same
as the dds compression? Or is the whole idea patented? (Eww, too broad
software patents are the work of the devil).

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Re: [Flightgear-devel] Debugging an Ati shaders issue (with 3d textures, again)

2011-12-28 Thread Csaba Halász
On Wed, Dec 28, 2011 at 5:04 PM, Frederic Bouvier fredfgf...@free.fr wrote:
 Hi James,

 De: James Turner

 So, what's the next step in understanding this? The effect claims to
 use the noise texture (in unit 9, as always):

OpenGL limits:
 ...
    GL_MAX_TEXTURE_UNITS_ARB = 8
 ...
    GL_MAX_TEXTURE_COORDS_ARB = 8

 It looks like the texture unit of the noise texture is beyond the limits of 
 your card

Since we are talking about shaders, aren't the limits

GL_VERTEX_SHADER_ARB:
   GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
   GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16
   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 16
   GL_FRAGMENT_SHADER_ARB:
   GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16

instead?

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Re: [Flightgear-devel] Debugging an Ati shaders issue (with 3d textures, again)

2011-12-28 Thread Csaba Halász
On Wed, Dec 28, 2011 at 5:22 PM, James Turner zakal...@mac.com wrote:

 Csaba, since you have the same card as me, but are not seeing this issue, 
 what limit are you getting for GL_MAX_TEXTURE_UNITS_ARB? (From the fglrx 
 driver, I guess)

My limits differ in a few places from yours, sometimes better
sometimes worse. The TEXTURE_UNITS stuff is the same, but the
TEXTURE_COORDS aren't - where you have 8, I have 16. I wonder if that
could be significant?

Full list follows:

OpenGL limits:
GL_MAX_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIP_PLANES = 8
GL_MAX_COLOR_MATRIX_STACK_DEPTH = 10
GL_MAX_ELEMENTS_VERTICES = 2147483647
GL_MAX_ELEMENTS_INDICES = 16777215
GL_MAX_EVAL_ORDER = 40
GL_MAX_LIGHTS = 8
GL_MAX_LIST_NESTING = 64
GL_MAX_MODELVIEW_STACK_DEPTH = 32
GL_MAX_NAME_STACK_DEPTH = 64
GL_MAX_PIXEL_MAP_TABLE = 256
GL_MAX_PROJECTION_STACK_DEPTH = 10
GL_MAX_TEXTURE_STACK_DEPTH = 10
GL_MAX_TEXTURE_SIZE = 16384
GL_MAX_3D_TEXTURE_SIZE = 8192
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_ALIASED_LINE_WIDTH_RANGE = 1, 128
GL_SMOOTH_LINE_WIDTH_RANGE = 1, 63
GL_ALIASED_POINT_SIZE_RANGE = 1, 8192
GL_SMOOTH_POINT_SIZE_RANGE = 1, 63
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 16384
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 20
GL_MAX_TEXTURE_UNITS_ARB = 8
GL_MAX_TEXTURE_LOD_BIAS_EXT = 16
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
GL_MAX_DRAW_BUFFERS_ARB = 8
GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 11, 11
GL_VERTEX_PROGRAM_ARB:
GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 2147483647
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 2147483647
GL_MAX_PROGRAM_TEMPORARIES_ARB = 320
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 256
GL_MAX_PROGRAM_PARAMETERS_ARB = 256
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 256
GL_MAX_PROGRAM_ATTRIBS_ARB = 29
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 32
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 1
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 1
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 256
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256
GL_FRAGMENT_PROGRAM_ARB:
GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 2147483647
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 2147483647
GL_MAX_PROGRAM_TEMPORARIES_ARB = 320
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 256
GL_MAX_PROGRAM_PARAMETERS_ARB = 256
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 256
GL_MAX_PROGRAM_ATTRIBS_ARB = 29
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 256
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 2147483647
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 2147483647
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 2147483647
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 2147483647
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 2147483647
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 2147483647
GL_VERTEX_SHADER_ARB:
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 16384
GL_MAX_VARYING_FLOATS_ARB = 128
GL_MAX_VERTEX_ATTRIBS_ARB = 29
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 32
GL_MAX_TEXTURE_COORDS_ARB = 16
GL_FRAGMENT_SHADER_ARB:
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 16384
GL_MAX_TEXTURE_COORDS_ARB = 16
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16


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Re: [Flightgear-devel] Live Multiplayer

2011-12-25 Thread Csaba Halász
On Sun, Dec 25, 2011 at 2:20 PM, Geoff McLane ubu...@geoffair.info wrote:

 It would certainly be nice to have a 2nd, or more,
 servers, like say fgcom.fgx.ch:16661, or on any other
 port, that can be used with the fgcom client, or in
 the fgcomgui...

 Then we would not be dependent on just one IP ;=))
 Although I must say I have never yet found the above
 IP down...

 And then there would be the question of how such
 multiple fgcom (asterisk) servers interact, such that
 even if I configure using say 'ch' I can still 'speak'
 to pilots using the 'uk' server... etc... another can
 of worms ;=))

At times, we had 2 servers but only one active with manual switching
when necessary. That means there is no load balancing among multiple
servers.

In case anybody wants to volunteer maintaining a backup server, I am
sure we can collect the knowledge required to set it up and fill in
the holes in the wiki.

I'd like to thank all the people who keep fgcom alive behind the
scenes, in particular Charles, Jon, Thomas, Willie and of course
Holger for creating it.

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Re: [Flightgear-devel] ..is only the explicit data-dir checked for udev??? FG builds now fail.

2011-12-25 Thread Csaba Halász
On Mon, Dec 26, 2011 at 12:42 AM, Arnt Karlsen a...@c2i.net wrote:
 Hi,

 ..is only the explicit data-dir checked for udev???
 Or did I miss something else?

As far as I can see, udev is not the reason for the failed build,
X11_Xft_LIB and X11_Xinerama_LIB are.
Cmake is only nice as long as it is working, it's a nightmare to
troubleshoot ...

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Re: [Flightgear-devel] Debugging an Ati shaders issue (with 3d textures, again)

2011-12-23 Thread Csaba Halász
On Fri, Dec 23, 2011 at 5:05 PM, James Turner zakal...@mac.com wrote:
 I'm having the dreaded 'invalid operation after ' errors from OSG, which 
 makes seeing other debug output. Once again, it relates to 3D textures, and 
 is presumably Ati specific.

 Details:
        - latest Git of fg+sg+fgdata, OSG 3.0.1
        - card is a Radeon 5770, with the official Apple drivers, info strings 
 says:
                ATI Radeon HD 5770 OpenGL Engine
                2.1 ATI-7.12.9
        - c172 or UFO at EGPH, traffic enabled

 At shaders quality = 0 or 1, I do *not* get the message - at quality level 2 
 or higher, I do.

Just as a data point:
HD5770 here too, but linux fglrx. I don't see such messages, up to
quality level 3. Anything higher causes lock-up of FGFS (have to kill
it).

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Re: [Flightgear-devel] deteriorating cull performance kills fps

2011-12-21 Thread Csaba Halász
2011/12/21 Mathias Fröhlich mathias.froehl...@gmx.net:

 Yes, I saw this a few weeks ago on a long flight.
 But I did not see a chance to reproduce what I saw. So I did not look
 closer...

Seems to be gone now :)

Any comments for my other question, about background model loading?

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Re: [Flightgear-devel] deteriorating cull performance kills fps

2011-12-20 Thread Csaba Halász
On Sun, Dec 18, 2011 at 5:31 PM, Csaba Halász csaba.hal...@gmail.com wrote:
 On Sun, Dec 4, 2011 at 6:00 PM, Csaba Halász csaba.hal...@gmail.com wrote:

 I know this information is very sketchy right now, and I will be
 performing more tests

 I am puzzled ... and annoyed ;)

http://i40.tinypic.com/dr6rt.png
8 minutes later, all the numbers are the same, but cull time increased
by almost 1ms http://i44.tinypic.com/25sos5z.png
25 minutes later, it's already 10ms ...

This was with all shaders and other eye candy disabled.

Really nobody else seeing this? Any ideas what I could look at to
investigate further?

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Re: [Flightgear-devel] deteriorating cull performance kills fps

2011-12-20 Thread Csaba Halász
On Wed, Dec 21, 2011 at 12:42 AM, Csaba Halász csaba.hal...@gmail.com wrote:
 On Sun, Dec 18, 2011 at 5:31 PM, Csaba Halász csaba.hal...@gmail.com wrote:
 On Sun, Dec 4, 2011 at 6:00 PM, Csaba Halász csaba.hal...@gmail.com wrote:

 I know this information is very sketchy right now, and I will be
 performing more tests

 I am puzzled ... and annoyed ;)

 http://i40.tinypic.com/dr6rt.png
 8 minutes later, all the numbers are the same, but cull time increased
 by almost 1ms http://i44.tinypic.com/25sos5z.png
 25 minutes later, it's already 10ms ...

 This was with all shaders and other eye candy disabled.

Same test with the UFO, cull times also increasing, although the times
are smaller but the relative rate is about the same (went from 2.5ms
to 3.5ms in about 30 minutes).
I have been taking OSG scene graph snapshots, no obvious differences
that could cause this (mostly color and time changes).
So if the graph is the same, how can cull slow down? Guess I'll have
to look at some code and/or ask the OSG folks.

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Re: [Flightgear-devel] deteriorating cull performance kills fps

2011-12-20 Thread Csaba Halász
Recompiled with fresh OSG/SVN and cull times were now stable at least
for the duration of the 30 minute parked test.
I will re-enable eye candy and do some flights tomorrow, but I hope
the mysterious problem is fixed.

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Re: [Flightgear-devel] deteriorating cull performance kills fps

2011-12-18 Thread Csaba Halász
On Sun, Dec 4, 2011 at 6:00 PM, Csaba Halász csaba.hal...@gmail.com wrote:

 I know this information is very sketchy right now, and I will be
 performing more tests

Ok, I have done various test flights, the most recent in the ufo with
all eye candy disabled, and the problem persists. At the end of an
EGCC-EDDF flight (mimicking the flight profile of the concorde), my
cull time was up to 22ms limiting fps to about 20. Simply restarting
at the same place, cull time was around 4ms with fps in excess of 50.

I am puzzled ... and annoyed ;)

Also a different issue: I seem to recall there was a golden era when
model loading was nicely done in the background, not causing severe
stuttering in the display. Nowadays if I look around the scene, FG
freezes for seconds at a time.

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Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-13 Thread Csaba Halász
2011/12/12 Mathias Fröhlich mathias.froehl...@gmx.net:


 As an answer to the previous mail, point sprites may help here too. You will
 get the bilboard effect for free.

 We have a queriable limit in the maximum supported point size which nobody
 guarantees to be really high. But in reality point sprites can get up to
 render buffer size for almost any GPU I know. The open source radeon driver
 does glClear by drawing a screen sized point sprite...

When using the binary fglrx driver there are known problems with point
sprites (not sure if anybody ever figured out the real cause) so if we
switch to point sprites we should be careful to keep the current
method as an alternative for the benefit of fglrx users.

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Re: [Flightgear-devel] Strange 2.4 Scenery Issue

2011-12-12 Thread Csaba Halász
On Mon, Dec 12, 2011 at 5:50 PM, J. Holden stattosoftw...@yahoo.com wrote:

 When you said nothing showed up, were you flying over ocean, or an endless 
 void of nothing at all?

Might have been unclear, terrain and the runway do show up, just no
objects except for the ones I listed (if they are objects at all).
Screenshot: http://i44.tinypic.com/ojjkmq.png

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Re: [Flightgear-devel] Strange 2.4 Scenery Issue

2011-12-11 Thread Csaba Halász
On Mon, Dec 5, 2011 at 6:34 AM, J. Holden stattosoftw...@yahoo.com wrote:
 Just reporting, I've been working on creating some models near PASI.

 When I started up PASI using fgfs --disable-real-weather-fetch --airport=PASI 
 --aircraft=ufo

 none of the OBJECT_STATIC or OBJECT_SHARED models loaded. OBJECT_SIGN models 
 DID load, however.

Nothing loaded for me no matter if I started locally or flown there
from PAOH. The only objects visible were the PAPI/VASI/whatever
lights, a windsock and a beacon.
Sorry it took me so long to test.

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Re: [Flightgear-devel] Snow line based on METAR

2011-12-06 Thread Csaba Halász
On Tue, Dec 6, 2011 at 5:15 PM, Gijs de Rooy gijsr...@hotmail.com wrote:

 I wrote a Nasal script, everything works fine, but I stumble accross a
 problem with my listener. For
 some reason the snow-cover property seems to be tied and therefore it always
 reports nil to a
 listener (AndersG said so, I got no idea what that means).

 Would it be possible to untie the prop? Or is there a better solution? You
 can find the script below.

You can attach the listener to the metar/valid node which is left
untied for this exact purpose. Make sure you trigger for all writes,
not just changes (to catch valid-valid updates).

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Re: [Flightgear-devel] Snow line based on METAR

2011-12-06 Thread Csaba Halász
On Tue, Dec 6, 2011 at 9:00 PM, Vivian Meazza vivian.mea...@lineone.net wrote:

 I'm not sure that this is correct. Nasal listeners don't mind if a property
 is tied or not - this must be true or else weather-utility.nas wouldn't work
 to untie properties for use by effects. Effects use c++ listeners, and
 these do care if a property is tied.

Nasal listeners are built on top of c++ listeners. The nasal wrapper
even logs a debug message if you attach a listener to a tied property,
presumably intended as a warning.
weather-utility.nas uses a timer loop triggered each frame to copy the
tied properties over. For some obscure reason it also uses a listener
coupled to one of the untied property nodes it updates in the loop. It
does not use listeners on tied properties.

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Re: [Flightgear-devel] Strange 2.4 Scenery Issue

2011-12-05 Thread Csaba Halász
On Mon, Dec 5, 2011 at 6:34 AM, J. Holden stattosoftw...@yahoo.com wrote:

 The (brand new) Sitka scenery (the chunk south of Juneau) is at 
 http://www.stattosoftware.com/sitka_scenery.zip

Error 404 - FILE NOT FOUND

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Re: [Flightgear-devel] Terragear now sans plib

2011-11-07 Thread Csaba Halász
On Mon, Nov 7, 2011 at 12:33 PM, Martin Spott martin.sp...@mgras.net wrote:
 James Turner wrote:

 This is fixed now, though I don't really understand how it ever
 worked - rawdem.c wasn't checking a particular return code nicely,
 now it does.

 Thanks a lot, things are looking much better now !

Indeed, valgrind seems to be happy now.

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Re: [Flightgear-devel] Local weather stopped working

2011-10-30 Thread Csaba Halász
On Sun, Oct 30, 2011 at 10:20 PM, Durk Talsma durkt...@gmail.com wrote:

 Nasal runtime error in Nasal/local_weather/local_weather.nas:line 1480, no 
 such symbol 'c'. The offending line is:

 local_weather.cloudassembly.rel_alt = c.alt - c.mean_alt

The variable c is indeed not defined anywhere I can see. My *guess* is
the line should read:

local_weather.cloudAssembly.rel_alt = alt - cloud_mean_altitude;

That should make nasal happy, but whether it does what was originally
intended, I do not know.

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[Flightgear-devel] SGMath headers

2011-10-17 Thread Csaba Halász
While investigating a reported compilation error, I had a look in the
SGMath headers. I noticed some of them don't properly include their
dependencies (for example, SGMisc is missing SGCMath, SGGeodesy is
missing SGVec3 and SGGeod, etc.).

I am wondering if they are supposed to be available for standalone
use, or only via the SGMath.hxx header, which does at least try to
include the dependencies (even though it doesn't get the order right.)

The current issue is with SGMisc as used in
src/Environment/presets.cxx, because that doesn't happen to include
cmath beforehand. Would be easy to fix there, but that's not the right
way so I am not doing it.

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[Flightgear-devel] segfaults/memory corruption back

2011-10-17 Thread Csaba Halász
I can't provide specifics yet, but I have a feeling our old friends,
random segfaults and glibc detected memory corruption, are back with
a vengeance.
Anybody else noticed it?

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Re: [Flightgear-devel] Object scope help

2011-10-11 Thread Csaba Halász
On Tue, Oct 11, 2011 at 11:31 PM, Robbo robbo_b...@hotmail.com wrote:

 The classes are instantiated within instrument_manager:

     } else if ( name == taradar ) {
     set_subsystem( id, new TaRadar( node ), 1 );

Notice that the subsystem will be registered using the id not the
name. So make sure you are using the correct value when retrieving
it, below:

 TaRadar* _taradar_node = (TaRadar*) globals-get_subsystem(taradar);

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Re: [Flightgear-devel] Query about groundradar Instrument module

2011-09-29 Thread Csaba Halász
On Thu, Sep 29, 2011 at 10:32 PM, Robbo robbo_b...@hotmail.com wrote:
 Hi,

 Essentially, there is a 'texture' declared as follows:
 static const char* default_texture_name =
 Aircraft/Instruments/Textures/od_groundradar.rgb;

 FGTextureManager::addTexture(texture_name, getTexture());

 Now all is good at this point until I go and look for this file, which i
 expected to find in data/Aircraft/Instruments/Textures/, however, this file
 does not appear there, nor does it appear anywhere else on my filesystem
 either.

 I thought, well maybe the code is not actually using this texture, since its
 a 'default_texture', however, when i change the name to point to something
 else which also does not exist, then, the once black background becomes
 white!

 So I am assuming that this file MUST be somewhere, but I have no idea where
 it is, can anyone assist me with this?

That is the name of the generated dynamic texture, the od_ prefix is
supposed to signal this for owner drawn, see od_gauge.cxx/hxx. The
call you found actually registers it with the texture manager so that
other components (notably models) can refer to it by that name.

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Re: [Flightgear-devel] database or php error in the wiki

2011-09-25 Thread Csaba Halász
On Sun, Sep 25, 2011 at 2:52 PM, Erik Streb del Toro m...@erikstreb.de wrote:

 I just registered for the flightgear wiki. When I try to access “my
 preferences” via http://wiki.flightgear.org/Special:Preferences I get
 the following error:

 ---
 Internal error

 Set $wgShowExceptionDetails = true; at the bottom of LocalSettings.php
 to show detailed debugging information.
 ---

 I just tried it with a new account and again the same issue.

Same here.

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Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-21 Thread Csaba Halász
On Wed, Sep 21, 2011 at 11:07 PM, Thomas Albrecht ra...@web.de wrote:

 On machine (much slower than yours: Pentium 4 2.4 GHz, 1.5GB DDR), FG hangs
 when using ~2300 objects.

Here, with AMD 605e 2.3GHz, it hangs at around 5800 objects, with the
CPU behaviour you described. Going slightly higher, from around 6000,
FG starts to burn CPU again, but nevertheless won't get any result.

Looking into the problem, seems the scenery is loaded eventually, but
the fdm is not initialized so this check never passes:

if (globals-get_tile_mgr()-isSceneryLoaded()
  fgGetBool(sim/fdm-initialized)) {

Now, the FDM init code has this:

if (globals-get_scenery()-scenery_available(geod, range)) {
SG_LOG(SG_FLIGHT, SG_INFO, Scenery loaded, will init FDM);

That in turn ends up at:

simgear::CheckSceneryVisitor csnv(getPagerSingleton(), toOsg(p),
range_m, framestamp);
// currently the PagedLODs will not be loaded by the DatabasePager
// while the splashscreen is there, so CheckSceneryVisitor force-loads
// missing objects in the main thread
get_scene_graph()-accept(csnv);
if(!csnv.isLoaded())

Finally we arrive at:

void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp* framestamp,
   NodePath path)
{
//SG_LOG(SG_GENERAL, SG_ALERT, SGPagedLOD::forceLoad( 
//getFileName(getNumChildren())  ));

And now the crazy part! If I uncomment this logging, everything
suddenly works, even with 20k objects:
http://i53.tinypic.com/wwn12f.png
Sounds like some timing/threading issue to me.

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Re: [Flightgear-devel] Repeatable random seeds

2011-09-16 Thread Csaba Halász
On Fri, Sep 16, 2011 at 10:35 AM, Andreas Gaeb a.g...@web.de wrote:

 However, the sg_srandom_time_10() function also looks appealing. That
 would give the same random seed for all processes started within the
 same 10 minute interval, yet also vary every 10 minutes even with the
 same METAR. Maybe even METAR updates are possible if an update re-seeds
 from that function.

Ideally, we want MP to be synchronized too, and also if you restart FG
on one of the machines it should pick up the same random stream again.

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Re: [Flightgear-devel] Issues with Git Pull on fgdata

2011-09-15 Thread Csaba Halász
On Fri, Sep 16, 2011 at 12:06 AM, Jason Cox j_...@bigpond.com wrote:
 Hi all,
 I am need of updating my fg data but am finding that the git pull fails
 after a while stating that the remote end has disconnected my session.
 As this an extremely large download that cannot be interrupted I am just
 wasting large amounts of broadband allowance trying to do this.

 Is there a way of downloading just the head in a tar ball from a web
 site?

You can use a recent git bundle that is a resumable download, and
bring that up to date with a comparatively small pull afterwards. See
http://wiki.flightgear.org/FlightGear_and_Git#fgdata.bundle

Also, the mapserver git mirror usually has no problems with the large data.

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Re: [Flightgear-devel] NASAL permissions

2011-09-13 Thread Csaba Halász
On Wed, Sep 14, 2011 at 12:37 AM, Adam Dershowitz, Ph.D., P.E.
adershow...@exponent.com wrote:

 I have a script that is giving me permission errors when it runs.  The scrip 
 is in data/Nasal.  It contains this line:
        var file=io.open(data/latlong.csv,mode=r);

Try this:
var file=io.open(getprop(/sim/fg-root) ~ /latlong.csv,mode=r);

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Re: [Flightgear-devel] Keyboard Map

2011-08-10 Thread Csaba Halász
On Wed, Aug 10, 2011 at 8:42 PM, Rob r...@dragondark.us wrote:
 Hi all, figured out how to change/setup/remove key commands for aircraft
 in the -set.xml. My question is what character map are you using to come
 up with the Key number?

See fgdata/Docs/keyboard/map.pdf  and also the first screenful of
fgdata/keyboard.xml (especially the uncomment this line to get
keycode reports printed to the terminal window)

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Re: [Flightgear-devel] scripted compile from source... results in run_fgrun buttons greyed out, or fgfs cannot open shared object file

2011-08-04 Thread Csaba Halász
On Thu, Aug 4, 2011 at 5:29 PM, marthter marth...@yahoo.ca wrote:

 I noticed that there were in fact 7.2 GB in the fgdata/.git folder (and no
 other folders present within fgdata at all), so it seemed all the
 downloading had been done, just none of the git magic to actually show any
 files.

Ok, then try the git magic:  git checkout master
If that doesn't work, try: git branch -vr, check if that shows maybe
origin/master. If so, do git checkout -b master -t origin/master.

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Re: [Flightgear-devel] Fwd: Generic Protocol Error -- Error opening serial device COM27 The system cannot find the file specified.

2011-08-03 Thread Csaba Halász
On Wed, Aug 3, 2011 at 8:53 PM, Gene Buckle ge...@deltasoft.com wrote:

 COM27 is also a suspicously(sp) high port#.

That seems to be quite normal for usb adapters. However you are right
that this is the cause of the problem.
Quote from msdn:

To specify a COM port number greater than 9, use the following syntax:
\\.\COM10. This syntax works for all port numbers and hardware that
allows COM port numbers to be specified.

(source: http://msdn.microsoft.com/en-us/library/aa363858%28v=vs.85%29.aspx)

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Re: [Flightgear-devel] scripted compile from source... results in run_fgrun buttons greyed out, or fgfs cannot open shared object file

2011-08-03 Thread Csaba Halász
On Thu, Aug 4, 2011 at 12:22 AM, marthter marth...@yahoo.ca wrote:


 I also have separately installed FlightGear via the package manager, so I
 tried pointing FG_AIRCRAFT at what appears to be the Aircraft directory,

 Also when I guessed at what to put for the terrasync exe spot, which I found
 in ~/flightsim/install/fgfs/bin/terrasync, the Next button is still greyed
 out.

No idea about fgrun, but these two settings are optional. FG knows to
look for the default aircraft in FG_ROOT/Aircraft, you only need to
set this if you have an additional custom location. Terrasync is not
required.

 I also tried this without using run_fgrun, but just using fgrun:

 $ cd ~/flightsim/install/fgrun/bin
 $ ./fgrun
 ./fgrun: error while loading shared libraries: libosgParticle.so.66: cannot
 open shared object file: No such file or directory
 $

 I also tried without using
 $ cd ~/flightsim/install/fgfs/bin
 $ ./fgfs
 ./fgfs: error while loading shared libraries: libosgFX.so.66: cannot open
 shared object file: No such file or directory

These are normal, the wrapper scripts contain code to set
LD_LIBRARY_PATH such that the system can locate the required
dependencies. You can of course do that manually too. Note that you'll
have to supply fgfs with the path to the data directory using the
--fg-root option. Verify that the script downloaded the data for you.
Should be easy to notice, it is a 3GB download :)  Looks similar to
what you have found in the installed package (but the two versions are
not compatible). I suspect your GIT error message might indicate
failed data download.

For the already filled out paths in the fgrun page, verify that those
actually exist and are readable.

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Re: [Flightgear-devel] startup crash in SimGear (with patch?)

2011-08-01 Thread Csaba Halász
On Mon, Aug 1, 2011 at 5:41 AM, Ove Kåven o...@arcticnet.no wrote:

 If there are no other references, the prop_root is automatically
 destroyed when sgLoad3DModel_internal returns, causing the memory to be
 freed. So, later on, when OSG wants to do something with these
 particles, the freed memory is referenced and causes a crash.

Indeed, I have been unable to run FG with particles enabled since a
long time due to random crashes in the particle code. Call stack
frequently included functions your description mentions, so I hope
this patch will fix that issue.

Thank you.

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Re: [Flightgear-devel] startup crash in SimGear (with patch?)

2011-08-01 Thread Csaba Halász
On Mon, Aug 1, 2011 at 2:24 PM, James Turner zakal...@mac.com wrote:

 Can anyone think of a reason particles are fine for some (many?) people 
 without this patch? Of course the patch should be applied, I'm just wondering 
 what would affect the ref-counting logic to hide the problem in some machines 
 / environments.

Deleted memory is not immediately overwritten, so maybe for lucky
people the contents stay there longer. There are ways to force freed
memory to be overwritten by some marker (such as 0xdf using dmalloc),
could be worth a try.

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Re: [Flightgear-devel] Current Weather System...

2011-07-19 Thread Csaba Halász
On Thu, Jul 14, 2011 at 10:36 PM, James Turner zakal...@mac.com wrote:

 On 14 Jul 2011, at 12:46, thorsten.i.r...@jyu.fi wrote:

 Nasal has a garbage collection problem. One solution to it is - we avoid
 Nasal code wherever possible and try to hard-code everything. But Nasal
 crops up on a lot of places - complex aircraft such as the Concorde come
 to my mind, interactive AI models, lots of really nifty and useful
 applications... - so instead of fixing things in a lot of places, one
 could also think about it the other way and fix just one thing, i.e. the
 garbage collection such that it doesn't hit a single frame.

 Indeed, and I've looked into this - it's a tough problem, but not an 
 impossible one - and well contained - the current Nasal GC is a single source 
 file. As you point out, the amount of scripted code is going to continue 
 increase irrespective of local weather, so we need to bite the bullet sooner 
 or later and fix the GC to be incremental.

 Fortunately, garbage collection is pretty well researched - the trick is 
 finding an incremental algorithm that's 'simple enough'

Note, Anders has created a patch that puts GC on its own thread a
while ago. Admittedly that's not incremental, but still nice.

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Re: [Flightgear-devel] FG 2.4 consistency

2011-07-13 Thread Csaba Halász
On Wed, Jul 13, 2011 at 3:24 PM, grth_team grtht...@gmail.com wrote:

 We have learnt we must not contribute to GPL update within FG, since
 the FG team answers does not convince us to contribute, we do not want
 to waste time.

 To please to the users, our model will be ever checked against an FG
 stable version.
 We will start that rule with FG 2.4, offering our models within our
 pages, but, under an other license.

I fail to see how your problem has anything to do with licensing.

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Re: [Flightgear-devel] Aircraft selection for 2.4.0

2011-07-04 Thread Csaba Halász
On Mon, Jul 4, 2011 at 11:50 AM,  thorsten.i.r...@jyu.fi wrote:

 The AP has some trouble following a VOR radial or intercepting a
 glideslope, but then I don't really know any airliner (with the exception
 of the Concorde) which doesn't have any oddity in the AP.

Rest assured, the Concorde has its share of oddities :)
See the known problems part in the ReadmeConcorde-jbsim.txt.

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Re: [Flightgear-devel] Objects not loading after recent upgrade

2011-07-02 Thread Csaba Halász
On Sun, Jul 3, 2011 at 1:52 AM, Chris Wilkinson
blobster...@yahoo.com.au wrote:
 Hi Martin,
 I re-read the messages on starting and I see...

 loadxml: reading '' denied (unauthorized access)

 Seems odd. I ran chmod to ensure no read permissions are unset, and chown
 and chgrp to ensure all files are set to my user 'chris' and group 'users'.
 Still get the same message. Is this perhaps a problem with the compile I've
 done?

That error is coming from nasal, based on the IORules settings. It
isn't a file system permission problem and probably has nothing to do
with your compilation.
The empty file name is highly suspicious, somebody is invoking loadxml
wrong. Try to find out who :)

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Re: [Flightgear-devel] Keyboard weirdness: shift modifier stays on

2011-06-29 Thread Csaba Halász
On Wed, Jun 29, 2011 at 4:44 PM, Sylvain Mazet sylvain.ma...@gmail.com wrote:
 OK,

 I tracked this, I am answering myself for the record.

 It seems on left-shift-key release, Xorg sends a release event with a wrong
 keysym (XK_ISO_Prev_Group instead of XK_Shift_L).

 Same thing for right shift key. On release, the X11 keysym is
 XK_ISO_Next_Group instead of XK_Shift_R.

 Maybe this concerns OSG people? Xorg people?

Sounds like Xorg ... look in your keyboard configuration files.
For reference, here is my xev output:

KeyPress event, serial 29, synthetic NO, window 0x281,
root 0x117, subw 0x0, time 775114491, (46,147), root:(981,280),
state 0x0, keycode 50 (keysym 0xffe1, Shift_L), same_screen YES,
XLookupString gives 0 bytes:
XmbLookupString gives 0 bytes:
XFilterEvent returns: False

KeyRelease event, serial 29, synthetic NO, window 0x281,
root 0x117, subw 0x0, time 775114555, (46,147), root:(981,280),
state 0x1, keycode 50 (keysym 0xffe1, Shift_L), same_screen YES,
XLookupString gives 0 bytes:
XFilterEvent returns: False

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Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-24 Thread Csaba Halász
On Fri, Jun 24, 2011 at 1:13 PM, Vivian Meazza
vivian.mea...@lineone.net wrote:

 Seriously, Git has never been right for the data. We were promised a fix,
 which has never materialized. SVN can be no worse, and it might be better.
 Terrasync indicates that it might well be better, and might give us the
 ability to pull aircraft down for MP on the fly.

Ok, here is my usual negative comment (only by request :P)
Could we please forget SVN forever? Thank you. Applies to scenery too,
although I have been told its use was introduced to get free hosting
from google and not for technical merit.

Using SVN so you can download stuff on the fly is ridiculous, that's
not the task of a revision control system (and built scenery probably
doesn't need a revision control anyway). For all development tasks SVN
is clearly worse than GIT (branches, local changes, merge requests,
client side history, backups, etc.), and it isn't particularly good at
the download part either. Also, an eventual automated aircraft
download system should allow for 3rd party hangars too (would be the
most important benefit, if you ask me), and not force SVN upon
everybody. We should keep it simple, and probably just use regular
snapshots from the revision control system made available via http.

To summarize: if we want to split fgdata or allow automatic aircraft
(model) downloads, that's fine with me, but I don't think SVN is the
right tool for the task(s).

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Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Csaba Halász
On Mon, Jun 13, 2011 at 9:50 PM, ThorstenB bre...@gmail.com wrote:

 the final GUI bits for a new feature are now in fgdata - the last
 feature addition for the 2.4 release from my part... You can
 download/update scenery directly from FlightGear now (main menu:
 Environment = Scenery). Credit for the idea goes to James - bugs are
 mine ;-).

For the record, I don't think we are going in the right direction with this.
I personally think more modules should be split out rather than integrated.
For example, all the GUI stuff should be thrown out and left to a
launcher/control console application. We could then get rid of plib
and avoid the what gui toolkit to use controversy (at least for the
core FG). FDM and visualization should also be split, obviously with
multiple instances allowed of either.

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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread Csaba Halász
On Wed, Jun 15, 2011 at 7:35 PM, Martin Spott martin.sp...@mgras.net wrote:
 Vivian Meazza wrote:

 [...] And I can't see any real advantage over Fred's implementation in
 FGRun, which I have used for years.

 Some people _do_ see a real advantage.

 This is more or less consistent with Gene's, Csaba's and Ron's view - I'm
 happy to set this all up, and more, in a separate GUI.

 This is not consistent with Gene's, Csaba's and Ron's view. If you
 read carefully, then you'll realize that these three guys have
 primarily expressed their opinion on wether to have the GUI inside the
 visual system or not.

It is pretty consistent with mine, actually.
For example, if you have 2 separate scenery consumers it would make
sense if they both sent requests to the same terrasync instance. If
both included their own terrasync copy, who knows what confusion might
result (double download, svn lock, etc.). Another scenario could be if
the scenery data resided on a separate machine - it would make sense
to run a terrasync daemon there and not embedded in FG.

My setup is an example for both cases, because I have my scenery data
on an NFS share that my laptop and my desktop use.

Finally, there could be other programs that need scenery data, would
you embed terrasync in each one? I view this as bad design.

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Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-15 Thread Csaba Halász
On Wed, Jun 15, 2011 at 10:57 PM, Martin Spott martin.sp...@mgras.net wrote:
 Csaba Halász wrote:

 Finally, there could be other programs that need scenery data, would
 you embed terrasync in each one? I view this as bad design.

 By having a closer look at Thorsten's patches you'd realize that his
 primary work was to turn the standalone program with hard-coded host-
 and pathnames into a neatly configurable library.  The interface
 between this lib and FlightGear is pretty slim, it doesn't add much
 overhead and you're free not to use it.

I am not arguing to remove this, I am just saying I don't like the
general tendency. Obviously removing stuff that has already been coded
(and is at least marginally useful) is an entirely different thing
than deciding to not do something in advance. I must have missed the
mail thread where this modification was proposed and discussed.

 BTW, while I'm very much in favour of having FlightGear's various
 subsystems split into distinct parts, I think the bad design claim
 coming from you is pretty weak.  Where was your voice when the Local
 Weather subsystem was added ?  There could be other programs that need
 the same local weather, let's say multiple viewer instances on the same
 FlightGear scenario.

That was a new system that happened to be born in FG, not an already
well established standalone program that we suddenly integrated. In
any case, missing one opportunity to spot trouble doesn't mean I have
to give up my voice forever (and also doesn't invalidate any
arguments).

 Adding another 'wrapper' around libsgtsync, let's say a configurable
 HLA interface, and removing the current one from FlightGear is
 extremely cheap compared to making local weather multi-viewer
 compatible.  Just a random example, think about it 

Implementation difficulties don't really concern theoretical design,
but of course certain tradeoffs might have to be made in practice.

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Re: [Flightgear-devel] screen shots with OSG multi-threading

2011-06-12 Thread Csaba Halász
On Sat, May 28, 2011 at 11:33 PM, ThorstenB bre...@gmail.com wrote:
 Hi,
 another heads up: I've pushed a patch fixing screen shot issues in OSG
 multi-threading modes (see multithreading-mode in preferences.xml).
 Please test this on your machines, with your favourite OSG threading
 mode. As usual, report any issues - here or there:
 http://code.google.com/p/flightgear-bugs/issues/detail?id=127

This commit is buggy too :-

Okay, I'll be nice and provide a hint: It is not safe to call
removeTask from the timer event itself.

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Re: [Flightgear-devel] Writing output to physical nasal file - How To

2011-05-26 Thread Csaba Halász
On Thu, May 26, 2011 at 2:53 PM, xsaint xsa...@gmail.com wrote:

 I am trying to capture some values from FG property tree at 5 minutes
 interval and write these values to a file called , capture.log
 With my limited knowledge in nasal, i am getting io.open(): opening
 file 'cna.log' denied (unauthorized access)

Nasal file permissions are controlled by the $FG_ROOT/Nasal/IORules file.
Edit it based on the comments at the top, or use a file that is
allowed by default, such as  $FG_HOME/*.log

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Re: [Flightgear-devel] Testing OSG-trunk / bug issue #268

2011-05-18 Thread Csaba Halász
On Wed, May 18, 2011 at 8:45 AM, ThorstenB bre...@gmail.com wrote:
 working/non-working OSG revision in between 11900 and 12419, you're
 welcome to let us know. Also, maybe someone has an extremely powerful
 machine and could help with testing different OSG revisions.

My machine is not extremely powerful, but 12300 works while 12330 doesn't.

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Re: [Flightgear-devel] Testing OSG-trunk / bug issue #268

2011-05-18 Thread Csaba Halász
On Wed, May 18, 2011 at 8:19 PM, ThorstenB bre...@gmail.com wrote:

 Thanks Csaba, that's already close! I looked at the commit logs but
 didn't find any obvious culprit. A good next test would be r12312 -

... which is broken.
Turns out 12303 is the cause for the constant sunshine ;)

Specifically, the GLSL version parsing has been broken:

Original code: _glslLanguageVersion = asciiToFloat( langVerStr );
New code: _glslLanguageVersion = ( asciiToFloat( glslvs.substr(
glslvs.find( GLSL +5 ) ).c_str() ) );

The version string for me here is simply 3.30 (using fglrx 11.4), so
the old code works but the new one doesn't.
Incidentally, the GL version parsing doesn't work either, because
version string is 3.3.10666 Compatibility Profile Context and the
code (both the old and the new) expect a decimal number before the
space.

I can't really believe this is the best way to get version numbers from opengl.

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Re: [Flightgear-devel] Testing OSG-trunk / bug issue #268

2011-05-17 Thread Csaba Halász
On Wed, May 18, 2011 at 12:25 AM, ThorstenB bre...@gmail.com wrote:

 Also: it seems 3D clouds are broken with current OSG-trunk. Works well
 for me with older OSG versions. Can anyone else confirm the issue?

I don't get any 3D clouds at the moment, but I assumed that was
because I also upgraded graphics driver (fglrx 11.4) at the same time.

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Re: [Flightgear-devel] Testing OSG-trunk / bug issue #268

2011-05-17 Thread Csaba Halász
On Wed, May 18, 2011 at 12:36 AM, Csaba Halász csaba.hal...@gmail.com wrote:
 On Wed, May 18, 2011 at 12:25 AM, ThorstenB bre...@gmail.com wrote:

 Also: it seems 3D clouds are broken with current OSG-trunk. Works well
 for me with older OSG versions. Can anyone else confirm the issue?

 I don't get any 3D clouds at the moment, but I assumed that was
 because I also upgraded graphics driver (fglrx 11.4) at the same time.

Downgraded to svn rev 11900, got 3D clouds back. Note, I am not saying
the breakage occurred there, I just randomly picked that as a testing
point.

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Re: [Flightgear-devel] RFC: fgdata merge request 76:Improvedairport Textures

2011-05-11 Thread Csaba Halász
On Wed, May 11, 2011 at 6:38 PM, Vivian Meazza
vivian.mea...@lineone.net wrote:
 Christian Schmitt wrote

 The stopways still work for me here, so there is maybe something wrong in
 your fgdata?

 I have absolutely up-to-date data and source from Git here - still no
 stopways. Is your data up-to-date? But I suspect that the error is local,
 since there are no other reports of this problem.

For the record, I don't think I have ever seen any stopways. I have
now checked with fgdata from before the new textures were committed
and the current head - no stopways with either.

Anybody got a screenshot with stopways?

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Re: [Flightgear-devel] RFC: fgdata merge request 76:Improvedairport Textures

2011-05-11 Thread Csaba Halász
On Wed, May 11, 2011 at 11:24 PM, Heiko Schulz aeitsch...@yahoo.de wrote:

 Anybody got a screenshot with stopways?

 Yep:
 www.hoerbird.net/fgfs-screen-251.jpg

Thanks! Apparently I have to use the scenery from fgdata and not
terrasync. With that, I have stopway with both the old and the new
textures.

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Re: [Flightgear-devel] TerraGear - removing the 'terror' ;=))

2011-05-03 Thread Csaba Halász
On Tue, May 3, 2011 at 7:33 PM, Geoff McLane ubu...@geoffair.info wrote:

 But even after that install, the command -
 $ apt-file search libodbcinst.so
 still shows 'nothing' ;=((

apt-file search searches the package lists, not the installed files.
If it shows nothing, that means you have probably forgotten to run
apt-file update recently. It lists the packages containing a given
file even if the package is not installed (would be quite useless
otherwise). To search the installed files (ie. list which package, if
any, a given file on your system came from), you want dpkg -S.

 But next got stuck on -lmfhdf... tried libhdf5-mpich-dev,
 but that then un-install the above 'serial'... so do
 not think it is that...

 Any idea what to install for this?

Once you fix your apt-file it should show you that:
$ apt-file search libmfhdf.so
libhdf4-0: /usr/lib/libmfhdf.so.0
libhdf4-0: /usr/lib/libmfhdf.so.0.0.0
libhdf4-dev: /usr/lib/libmfhdf.so

So, install libhdf4-dev

 _AND_ I am sure I may need help on other names that
 look quite unfamiliar like -

  -ldf -logdi -lnetcdf -lpq -ldl -lgssapi_krb5

You can use apt-file to find the packages for these as well.
- df is included in libhd4-dev that you installed above.
- ogdi is in libogdi3.2-dev
- netcdf is in libnetcdf-dev
- pq is in libpq-dev
- dl is in libc6-dev (probably already installed)
- gssapi_krb5 is in libkrb5-dev

Also note, installing libgdal1-dev would have pulled in most of these
automatically.

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Re: [Flightgear-devel] TerraGear - removing the 'terror' ;=))

2011-05-02 Thread Csaba Halász
On Mon, May 2, 2011 at 7:41 PM, Geoff McLane ubu...@geoffair.info wrote:

 BUT ran out of PUFF on the next -lodbcinst ;=))

 There seems NO libodbcinst* in my system, although
 there is a -
 /usr/bin/odbcinst
 which, when run, just outputs -
 unixODBC 2.2.11
 but how to get a 'library'???

$ apt-file search libodbcinst.so
ia32-libs: /usr/lib32/libodbcinst.so.1
ia32-libs: /usr/lib32/libodbcinst.so.1.0.0
ia32-libs-dev: /usr/lib32/libodbcinst.so
odbcinst1debian2: /usr/lib/libodbcinst.so.1
odbcinst1debian2: /usr/lib/libodbcinst.so.1.0.0
sun-java6-bin: /usr/lib/jvm/java-6-sun-1.6.0.24/jre/lib/amd64/libodbcinst.so
unixodbc-dev: /usr/lib/libodbcinst.so

The last is the one to install (it will pull in the dependencies as needed).

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Re: [Flightgear-devel] terragear compile error

2011-04-28 Thread Csaba Halász
On Thu, Apr 28, 2011 at 12:46 AM, Arnt Karlsen a...@c2i.net wrote:
 On Wed, 27 Apr 2011 15:13:21 +0200, Geoff wrote in message
 1303910001.6472.18.camel@DELL02:

 ..if you bother to try that approach with my post to the list,
 you may see I addressed the list with this implied question:
 In file included from component.cxx:4:0:
 component.hxx:191:28: error: reference ‘_table_manager’ cannot be
 declared ‘mutable’ [-fpermissive]

 ..which I don't yet know how to fix.

After a quick glance at the code I don't see why the mutable is needed
there. Just remove that keyword. You could of course also use the
-fpermissive switch as indicated by the error message. While that
wouldn't actually fix the problem but it would get you a successful
build.

 You know this will get quite BORING if you keep telling
 us about gcc 4.6 problems, if it is in fact a gcc
 problem...

It isn't a gcc problem. It should not have worked *EVER*. It's just
that gcc is being updated to detect more and more illegal things.

 Is it that a definition of a NULL has been removed from
 some standard headers, or is it really just gcc/g++ being
 picky?

NULL has never been officially defined in any C++ header that I know.
So code that relies on that is broken.

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Re: [Flightgear-devel] terragear compile error

2011-04-28 Thread Csaba Halász
On Thu, Apr 28, 2011 at 6:24 PM, Geoff McLane ubu...@geoffair.info wrote:
 On Thu, 2011-04-28 at 13:40 +0200, Csaba Halász wrote:
 []
 NULL has never been officially defined in any C++ header that I know.
 So code that relies on that is broken.
 []

 It is interesting you say that... do you have a reference?
 Always interested to learn, know more ;=))

Erm, standards won't list things NOT defined, sorry :)

 Does that not indicate NULL is defined in stdio.h, or
 in another header included by it, or do you not consider
 this a C++ header? Or something...

Indeed, stdio.h is not a c++ header. In C++ code, you can get NULL
defined if you include cstddef or cstdio (and probably others, for
which the C standard says it defines NULL).

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Re: [Flightgear-devel] terragear-cs segfault

2011-04-24 Thread Csaba Halász
On Sat, Apr 23, 2011 at 5:00 PM, Christian Schmitt ch...@ilovelinux.de wrote:
 Csaba Halász wrote:

 Hm, ok, that doesn't seem to be SSE related, it's just your everyday
 NULL pointer.
 Have to check source code to see how that can happen.


 Did you look into this already?

Yes.

 Would be a good start to fix this (if the problem is not IN the gpc lib).

Don't know where the problem is. Unfortunately, the gpc code in
question isn't trivial.
In the invocation merge_left(cf, edge-outp[BELOW], out_poly); the
second parameter seems to be NULL, but how that is calculated isn't
obvious.

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Re: [Flightgear-devel] Splitting fgdata

2011-04-20 Thread Csaba Halász
On Wed, Apr 20, 2011 at 11:05 PM, Arnt Karlsen a...@c2i.net wrote:

 ..should say: wget -c \
 http://flightgear.mxchange.org/pub/fgfs/fgdata.bundle
 so the download can be resumed if it stalls or somesuch,
 rather than try wget the whole bundle into fgdata.bundle.1,
 fgdata.bundle.2 because etc those widely documented writings
 aren't as widely read. ;o)

man wget:

   Note that you don't need to specify this option if you just
want the current invocation of Wget to retry
   downloading a file should the connection be lost midway
through.  This is the default behavior.  `-c' only
   affects resumption of downloads started _prior_ to this
invocation of Wget, and whose local files are still
   sitting around.

PS: installed nouveau, not much luck with it yet

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Re: [Flightgear-devel] terragear-cs segfault

2011-04-18 Thread Csaba Halász
On Mon, Apr 18, 2011 at 12:16 PM, Christian Schmitt ch...@ilovelinux.de wrote:

 I can get that for you, if you want. But what do you need?
 info registers? The whole coredump file?

Info registers, and something like x/10i $eip   (or $rip on 64 bit)

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Re: [Flightgear-devel] terragear-cs segfault

2011-04-18 Thread Csaba Halász
On Mon, Apr 18, 2011 at 1:38 PM, Christian Schmitt ch...@ilovelinux.de wrote:
 Csaba Halász wrote:

 Info registers, and something like x/10i $eip   (or $rip on 64 bit)


 Here you go (still on Atom), Phenom this evening.

 (gdb) info registers
 eax            0x0      0

 (gdb) x/10i $eip
 = 0xb7fb8fdd merge_left+9:   mov    0x14(%eax),%eax

Hm, ok, that doesn't seem to be SSE related, it's just your everyday
NULL pointer.
Have to check source code to see how that can happen.

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Re: [Flightgear-devel] terragear-cs segfault

2011-04-17 Thread Csaba Halász
On Sun, Apr 17, 2011 at 6:37 PM, Martin Spott martin.sp...@mgras.net wrote:
 Christian Schmitt wrote:
 Martin Spott wrote:

 The O2 flag was set for all tries but it's not the problem here. The problem
 are certain -march options. -march=core2 -mfpmath=sse for the Atom showed
 the error. Settung it to a more conservative -march=prescott makes it
 work. In this case it was a clear overoptimization.

 Well, to be more precise, it's been optimization for an incompatible
 platfom  ;-)
 The Core2 has a slightly different instruction set from the Pentium
 III, thus, if I were you, I'd let the 'native' compiler choose the
 right platform optimization for you - as long as you don't compile
 cross-platform.

It is certainly good advice to optimize for the correct processor, but
using unsupported instructions typically result in a SIGILL not a
SIGSEGV.
It would help to see the actual disassembly around the fault and
machine register contents. It smells like alignment problem.

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Re: [Flightgear-devel] FlightGear GIT version 64bit problem

2011-04-14 Thread Csaba Halász
On Fri, Apr 15, 2011 at 1:11 AM, Ozgur krep...@gmail.com wrote:
 Hi all,

 I install Debian squeeze 64 bit.

 /usr/bin/ld: i386 architecture of input file
 `/usr/local/games/FlightGear/lib/libsgbvh.a(BVHStaticNode.o)' is
 incompatible with i386:x86-64 output

You somehow managed to build a 32 bit simgear. Make sure you build a
64 bit simgear for a 64 bit flightgear.

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Re: [Flightgear-devel] OSG caching

2011-04-13 Thread Csaba Halász
On Wed, Apr 13, 2011 at 1:29 PM,  thorsten.i.r...@jyu.fi wrote:

 I've got a stupid question - maybe someone who knows these things can
 educate me.

 If I do not use texture caching, textures are loaded from harddisk every
 time I need them, for each and every model.

 If I do use texture caching but my memory runs over, swapping takes place.
 Sometimes I may get lucky and the texture I need is currently in memory,
 sometimes it is on harddisk and needs to be loaded.

 Naively, it seems to me the second case is still faster than the first,
 because I always save at least some harddisk operations. I haven't flown
 for 6 hours straight with CACHE_ALL, but for two hours something, and it
 was still way faster than with CACHE_NONE.

Depending on the format of the textures on disk and in memory, reading
and converting a possibly smaller texture from the original file may
be faster than reading back the already converted texture from swap
(if it is not in memory at the given time).

Additionally, I was almost at the limit of available swap space, I had
to add a temporary swap file for fear of running out of virtual memory
and thus getting a crash. (Would have sucked after 6 hours of flight).
As I said, I was up to 7GB but I use a 64 bit system. People with 32
bit machines would run into trouble much earlier, typically at 2 or
3GB already.

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Re: [Flightgear-devel] OSG caching

2011-04-13 Thread Csaba Halász
On Wed, Apr 13, 2011 at 9:16 PM, ThorstenB bre...@gmail.com wrote:
 * or it's all our fault, our leak alone - more or less unrelated to caching.

 I think the latter is (still) the case. I already posted some weeks ago
 that I was seeing loads of leaked objects. I managed to fix a few things
 at the time

 I never ran FG for 6 hours with clouds  MP enabled though. But are we
 sure that the OSG cache itself really made a major difference now?

Yes, pretty sure. I fly FG during the monthly TGA events, and it was
never even half as bad as this time. Except for the one massive leak
you fixed, but luckily I didn't try to run that version during an
event :)

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Re: [Flightgear-devel] ..simgear(?) link error, undefined references to SGPagedLOD

2011-04-10 Thread Csaba Halász
On Sun, Apr 10, 2011 at 12:24 PM, Arnt Karlsen a...@c2i.net wrote:
 Hi,

 ..simgear(?) link error output, compile log link below:
 in function vtable for
 simgear::SGPagedLOD:SGPagedLOD.cxx(.rodata._ZTVN7simgear10SGPagedLODE+0x110):
 error: undefined reference to
 'osg::PagedLOD::removeExpiredChildren(double, int,
 std::vectorosg::ref_ptrosg::Node,
 std::allocatorosg::ref_ptrosg::Node  )'

This usually happens if you have multiple versions of OSG installed
and the build process happens to find headers for one version, while
using the libraries of another version for linking. The general advice
is, don't ever have two versions of OSG installed at the same time, no
matter what prefix.

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Re: [Flightgear-devel] ..does fgcom builds depend on a successful fgfs build?

2011-04-10 Thread Csaba Halász
On Sun, Apr 10, 2011 at 11:15 PM, Arnt Karlsen a...@c2i.net wrote:
 Hi,

 ..first build failed on missing separators???, the next on:
 fgcom.cpp: In function ‘int main(int, char**)’:
 fgcom.cpp:374:53: error: ‘SPECIAL_FREQUENCIES_FILE’ was not declared in
 this scope
 fgcom.cpp:378:31: error: ‘DEFAULT_POSITIONS_FILE’ was not declared in
 this scope

As far as I have heard, the script is not updated for the current svn
version of fgcom and it mangles the makefile that has those macros
defined improperly, thereby removing them.

To answer your question, though: FGCom does depend on simgear but not
on FG itself.

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Re: [Flightgear-devel] ..now, running it...

2011-04-10 Thread Csaba Halász
On Sun, Apr 10, 2011 at 10:23 PM, Arnt Karlsen a...@c2i.net wrote:
 Hi,

 ..now, running it...
 loading scenario 'nimitz_demo'
 ALSA lib pcm.c:2190:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear
 ALSA lib pcm.c:2190:(snd_pcm_open_noupdate) Unknown PCM
 cards.pcm.center_lfe ALSA lib pcm.c:2190:(snd_pcm_open_noupdate)
 Unknown PCM cards.pcm.side ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open)
 unable to open slave ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The
 dmix plugin supports only playback stream ALSA lib
 pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave Cannot connect
 to server socket err = No such file or directory Cannot connect to
 server socket jack server is not running or cannot be started

It tries to fall back to jack after it fails to use ALSA, which seems
to be messed up.
Check whether alsa works with aplay -D plug:dmix foo.wav, then try
creating an ~/.alsoftrc with explicit ALSA only (or /dev/null for
no-sound testing).

 ..and why does it try to load the Nimitz demo???

Because it is enabled in the default in preferences.xml.

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Re: [Flightgear-devel] OSG caching (was: Texture cache)

2011-04-09 Thread Csaba Halász
On Sun, Apr 3, 2011 at 11:39 PM, Tim Moore timoor...@gmail.com wrote:
 On Sun, Apr 3, 2011 at 3:41 PM, ThorstenB bre...@gmail.com wrote:
 I've also been using CACHE_ALL since then - not seeing any problems. But
 I haven't checked memory consumption. So, what's the status about the
 OSG caching options, should we enable these? Tim?
 There are two issues I can think of. One is that animations might not
 work correctly with caching enabled, but I think the copying we do
 elsewhere should take care of that. The other is that memory usage
 will be higher with caching enabled.

You can say THAT again! I wonder if OSG people know that they should
also throw out stuff from cache, not just put things in!
I have been bold enough to use the CACHE_ALL for today's TGA
multiplayer event ... at the end of the 6th hour or so, FG's memory
usage reached 7.5GB, with the extensive swapping negating any eventual
advantage of the caching.

So, I certainly do not recommend setting this option on by default,
until the behavior is fixed (such as by introducing a memory limit).

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Re: [Flightgear-devel] ..scripted builds fails to build OSG and FG, was: ..tante Ju is nude...

2011-04-09 Thread Csaba Halász
On Sun, Apr 10, 2011 at 2:52 AM, Arnt Karlsen a...@c2i.net wrote:

 ..was my last successful OSG-build, OSG-2.9.9 and OSG-2.9.11
 now also fails to build with c++-4.5.2-8, I'm using:
 http://www.gitorious.org/fg/fgmeta/blobs/raw/master/download_and_compile.sh
 (and my own system-OSG version of it) as adviced in:
 http://wiki.flightgear.org/index.php?title=Scripted_Compilation_on_Linux_Debian/Ubuntu

  and
  compilation_log.2011-04-06+04:33:17 with c++-4.6.0-2.

 ..both plib and SimGear builds ok on c++-4.6.0-2 and my last
 OSG, and on system OSG (2.9.11-1), but fgfs build fails with:
 make[3]: Entering directory `/home/arnt/FG-git/fgfs/flightgear/src/FDM'
 g++ -DHAVE_CONFIG_H -I. -I../../src/Include -I../.. -I../../src
 -I../../src/FDM/JSBSim  -I/home/arnt/FG-git/install/simgear/include
 -I/home/arnt/FG-git/install/plib/include -I/usr/local/include  -g -O2
 -Wall -I/home/arnt/FG-git/install/simgear -D_REENTRANT -MT
 flightProperties.o -MD -MP -MF .deps/flightProperties.Tpo -c -o
 flightProperties.o flightProperties.cxx
 In file included from
 flightProperties.cxx:23:0: ../../src/FDM/flightProperties.hxx:48:44:
 error: ‘NULL’ was not declared in this scope

 ..line 47-49 in ../../src/FDM/flightProperties.hxx:
 public:
  FlightProperties(SGPropertyNode* aRoot = NULL);
  ~FlightProperties();

Indeed, NULL is a C thing, in C++ we should be using 0.
Reportedly fixing this single occurrence is enough to get FG to
compile, presumably somebody #defines NULL for the others (because
there are tons of others).

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Re: [Flightgear-devel] Compiler Error with Special simgear folder in Linux

2011-04-05 Thread Csaba Halász
On Tue, Apr 5, 2011 at 3:58 PM, Jin.Chengde jinchen...@gmail.com wrote:

 ../../src/Network/libNetwork.a(jpg-httpd.o): In function
 `HttpdImageChannel::foundTerminator()':
 /home/kent/FlightGear/FlightGear/src/Network/jpg-httpd.cxx:117:
 undefined reference to `trJpgFactory::render()'

 if i make and make install the simgear , then configure and make the
 flightgear's source code, no error happened, So any body have any idle?
 it looks like have some link error with plib's network?

This is the usual problem of changing simgear configuration from jpeg
factory enabled to disabled, without cleaning out the installed
headers.
FG's configure checks for the presence of the jpgfactory.hxx in the
installed simgear headers. However, if you reconfigure simgear with
jpeg factory disabled, that just means it won't install the mentioned
jpgfactory.hxx, but it won't delete it either. Thus you end up with
simgear libs without jpeg factory code, but the header is still there
so FG thinks it can use them, resulting in link failure.

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Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-23 Thread Csaba Halász
On Wed, Mar 23, 2011 at 11:38 PM, ThorstenB bre...@gmail.com wrote:

 I've pushed an update to sg/fg/fgdata which enables a (so far well
 hidden) feature of our subsystem manager to capture timing statistics.

I have found that feature earlier :)
Also I have actually removed some subsystems, but to no avail.
Let's see if somebody can produce other results.

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Re: [Flightgear-devel] Stuttering at 1 Hz rate

2011-03-22 Thread Csaba Halász
On Tue, Mar 22, 2011 at 5:24 AM, Robert dogg...@googlemail.com wrote:

 Ingame (insim) I notice a small stutter that happens once every second.
 Did anybody of you guys notice the same thing?

Yes I also see it on both of my machines (amd+ati, intel+nvidia)
I have AI local traffic, traffic manager and replay disabled, too.

 What can we do about it?

Don't know, I have so far failed to pinpoint the source of the problem.

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Re: [Flightgear-devel] Bug with Protocol handling String fields?

2011-03-05 Thread Csaba Halász
On Sat, Mar 5, 2011 at 6:09 PM, Roberto Inzerillo rob...@gmx.net wrote:

 Is it FlightGear not parsing correctly the string input? Maybe attaching to 
 it any \n it receives as a part of the string?

Yes. That code could use some cleanup.
First, it calls the simgear io channel function readline() which
simply uses \n as delimiter, not knowing about the line separator
specified in the protocol file. Then, the \n is left in the buffer and
thus processed with the last chunk.

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Re: [Flightgear-devel] Bug with Protocol handling String fields?

2011-03-05 Thread Csaba Halász
On Sun, Mar 6, 2011 at 1:23 AM, Csaba Halász csaba.hal...@gmail.com wrote:
 On Sat, Mar 5, 2011 at 6:09 PM, Roberto Inzerillo rob...@gmx.net wrote:

 Is it FlightGear not parsing correctly the string input? Maybe attaching to 
 it any \n it receives as a part of the string?

 Yes. That code could use some cleanup.
 First, it calls the simgear io channel function readline() which
 simply uses \n as delimiter, not knowing about the line separator
 specified in the protocol file. Then, the \n is left in the buffer and
 thus processed with the last chunk.

Just committed a quick fix which:
1) warns if given line separator doesn't end with a newline, and adds it
2) warns if any input data doesn't end with the expected line separator
3) strips the line separator from the input

Ideally, we'd have to pass down the line separator to simgear, but
that's for another time.
Report if I have broken something.

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Re: [Flightgear-devel] FGrun compile problem against v.2.2 git

2011-02-20 Thread Csaba Halász
On Sun, Feb 20, 2011 at 11:45 AM, Harry Campigli harryc...@gmail.com wrote:

 make[2]: Entering directory `/usr/local/src/fgrun/fgrun/po'
 rm -f fr.gmo  : -c --statistics -o fr.gmo fr.po

 Do I need to install more than just fluid ?

Try installing gettext package as well. The configure script seems to
be broken if it didn't report error about that.

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Re: [Flightgear-devel] FGrun compile problem against v.2.2 git

2011-02-19 Thread Csaba Halász
On Sat, Feb 19, 2011 at 2:28 PM, Harry Campigli harryc...@gmail.com wrote:

 I find issues with building FGrun on Ubuntu 10:10  FG and SG are both
 current from the git repostories  FG run is v1.5.2

 Make stops with:
 In file included from wizard.cxx:7:
 wizard.h:331: error: ‘string’ does not name a type
 make[2]: *** [wizard.o] Error 1

 wizard.h line 331 is :

   FlightGearThread *fgThread;

Sounds like you are looking at the wrong file/line, since that line
doesn't have string on it.

 Is this an issue from compiling fgrun to the git version of FG?

This is a problem in fgrun, it is missing #include string and/or it
has problem with properly referencing the namespace.

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Re: [Flightgear-devel] FGrun compile problem against v.2.2 git

2011-02-19 Thread Csaba Halász
On Sat, Feb 19, 2011 at 10:44 PM, Frederic Bouvier fredfgf...@free.fr wrote:

 Moreover, line 13 of wizard.h reads using std::string;

Which, incidentally, is not something you like to see in header files.
But I guess we can live with that in FGRun.

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Re: [Flightgear-devel] AH-1 Merge Request

2011-02-18 Thread Csaba Halász
On Fri, Feb 18, 2011 at 11:55 PM, Stuart Buchanan stuar...@gmail.com wrote:

 Warning: Could not find plugin to read objects from file
 /home/stuart/FlightGear/fgdata/Aircraft/AH-1/Models/Cockpit/pilot1.png.
 Warning: Could not find plugin to read objects from file
 /home/stuart/FlightGear/fgdata/Aircraft/AH-1/Models/Cockpit/pilot2.png.

 Is that expected, or is there an error in the zip file?

Looks like quite a few of the files named .png are really jpegs:

$ identify pilot1.png
pilot1.png JPEG 512x512 512x512+0+0 DirectClass 8-bit 223.154kb

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[Flightgear-devel] [ANN] tyre smoke system

2011-02-15 Thread Csaba Halász
Seeing all the creative mess people created when trying to use tyre
smoke, I have decided to add a little helper class to aircraft.nas,
named tyresmoke_system. I also tweaked the existing tyresmoke class a
little, but it should still be backward compatible.
To use the new tyresmoke_system, all you need to do is replace your
previous nasal code with a single call as follows:
aircraft.tyresmoke_system.new(0, 1, 2, 3, 4);
Pass the appropriate gear indices as arguments. Nothing else is
needed, updates are managed automatically.

I am not really happy with the physical model either, but I focused on
the nasal side for now.
Please report any bugs, regressions or comments.

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[Flightgear-devel] memory usage

2011-02-15 Thread Csaba Halász
I have noticed that after about an hour of hanging around at KSFO in
an ufo on MP, FG's memory went steadily up and eventually reached
2.7GiB. Similarly, during the TGA event at the weekend, memory usage
was above 2GiB by the end of the ~5 hour flight. Looks like we may be
leaking memory. Anybody else have similar experience? I am using
current GIT on 64 bit linux with AI traffic, traffic manager and
replay turned off.

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Re: [Flightgear-devel] Scenery: airport tower positions

2011-02-13 Thread Csaba Halász
On Sun, Feb 13, 2011 at 2:36 PM, ThorstenB bre...@gmail.com wrote:

 there are two fixes concerning the tower positions at EDLL and EGLL in
 the bug tracker (see attached files EDDL.twr.xml and EGLL.twr.xml).

Just to have a written record of it somewhere, let me tell you another
crazy idea of mine :)

I envision a system where models themselves can have predefined named
view points, possibly with some attributes.
This would fix the tower position problems and the model+cockpit-view
issues and also allow adding notable points for sightseeing.
FG could then pick appropriate positions for specialized views
automatically, and present a list of nearby view points for the user
to select from on request.

If for some reason there is no tower model for a particular airport,
the existing tower position coordinates could still be used as
fallback.

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Re: [Flightgear-devel] Incorrect conversion used for lbs to gallon of fuel

2011-02-10 Thread Csaba Halász
On Thu, Feb 10, 2011 at 3:21 PM, henri orange hohora...@gmail.com wrote:
 That was not my point.
 I was talking about the Nasal error.

I know. I just pointed out that the GIT version is broken anyway.
BUT working around the missing file, it DOES now fly, without the fuel
nasal error.

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Re: [Flightgear-devel] Incorrect conversion used for lbs to gallon of fuel

2011-02-08 Thread Csaba Halász
On Tue, Feb 8, 2011 at 9:27 PM, Torsten Dreyer tors...@t3r.de wrote:
 And that is because of the hardcoded default of 8 fuel tanks. Attached
 patch makes sure at least the existing tanks are covered by the
 properties.

 Thanks for spotting this. I was naive enough to think no aircraft ever has
 more then eight tanks. Now TankProperties are created for every configured
 tank in /consumeables/fuel.

 This should keep the Concorde for a bit longer again.

But you have broken my patch! :)
The code should specifically check for the number of tank subnodes
(although overestimating the number is harmless).
However, this doesn't work as intended:

  int n = rootNode-nChildren();
  if( n == 0 ) n = rootNode-getIntValue( numtanks, 8 );

Since if n is zero, that means no children whatsoever, so no
numtanks either. Thus then it will always be 8, and can not be set
via a numtanks property (because then n will be one).

Also, Anders pointed out that more tanks may be needed even if they
are not (yet) in the property tree, so ultimately the FDM should be
consulted.

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Re: [Flightgear-devel] Incorrect conversion used for lbs to gallon of fuel

2011-02-08 Thread Csaba Halász
On Tue, Feb 8, 2011 at 10:05 PM, henri orange hohora...@gmail.com wrote:
 Will it solved the Boeing314 issue ?

The Boeing314 in GIT doesn't even get that far, it is missing a file
Nasal/Boeing314-limits.xml
Commenting the reference out, the aircraft at least takes off.

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Re: [Flightgear-devel] Nasal getprop: property /accelerations[0]/pilot[0]/z-accel-fps_sec[0] is NaN

2011-02-07 Thread Csaba Halász
On Mon, Feb 7, 2011 at 6:38 PM, henri orange hohora...@gmail.com wrote:
 Hello, devel-members,

 I am getting ( randomly ) the following messages

 Warning: invalid line segment passed to IntersectVisitor::addLineSegment(..)
  nan nan nan nan nan nan segment ignored..
 Warning: invalid line segment passed to IntersectVisitor::addLineSegment(..)
  nan nan nan nan nan nan segment ignored..
 Warning: invalid line segment passed to IntersectVisitor::addLineSegment(..)
  nan nan nan nan nan nan segment ignored..
 PT_vs_hpt: ran out of layers for h=nan
 PT_vs_hpt: ran out of layers for h=nan
 Nasal getprop: property /accelerations[0]/pilot[0]/z-accel-fps_sec[0] is NaN
 Nasal getprop: property /accelerations[0]/pilot[0]/z-accel-fps_sec[0] is NaN
 Nasal getprop: property /accelerations[0]/pilot[0]/z-accel-fps_sec[0] is NaN

 I would like to know, which feature, within flightgear is using Nasal
 getprop: property /accelerations[0]/pilot[0]/z-accel-fps_sec[0].
 I do not try to access that property, so i guess it is an internal
 (automated ?) process

That is already the end of the problem chain. Somewhere NaN is
creeping into the system and propagates to various parts. Finding what
uses z-accel-fps_sec, while possible, will not help you in
troubleshooting the root cause.

You might want to try using a debugger and running with the command
line option --enable-fpe.

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Re: [Flightgear-devel] Nasal getprop: property /accelerations[0]/pilot[0]/z-accel-fps_sec[0] is NaN

2011-02-07 Thread Csaba Halász
On Mon, Feb 7, 2011 at 6:59 PM, Csaba Halász csaba.hal...@gmail.com wrote:

 That is already the end of the problem chain. Somewhere NaN is
 creeping into the system and propagates to various parts. Finding what
 uses z-accel-fps_sec, while possible, will not help you in
 troubleshooting the root cause.

It might have something to do with the relocation to a mooring position.
I had some hint of NaN when that happened near KSFO, but had no
problems at EHAM (which doesn't have a mooring position).

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Re: [Flightgear-devel] Incorrect conversion used for lbs to gallon of fuel

2011-02-06 Thread Csaba Halász
On Sun, Feb 6, 2011 at 9:24 PM, Bertrand Coconnier bcoco...@gmail.com wrote:
 2011/2/6 Torsten Dreyer tors...@t3r.de:

 I tried the few JSBSim and YASim aircraft that I'm able to handle, please
 report if I broke anything.


 Have you read my previous e-mail ? I attached a patch because JSBSim
 fuel calcs are broken (tested aircraft is p51d). All P51d tank
 capacities, levels and fuel densities are wrongly overwritten and set
 to 0.0 (except the density which is set to 6.3 lbs/gal instead of 6.02
 lbs/gal).
 Jester tested my patch as well and reported it to work.

Indeed it fixes the problem it is supposed to fix.
But the Concorde still doesn't fly, it now runs out of fuel after a
few seconds. Still investigating that issue.

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Re: [Flightgear-devel] Incorrect conversion used for lbs to gallon of fuel

2011-02-06 Thread Csaba Halász
On Sun, Feb 6, 2011 at 9:35 PM, Csaba Halász csaba.hal...@gmail.com wrote:

 But the Concorde still doesn't fly, it now runs out of fuel after a
 few seconds. Still investigating that issue.

And that is because of the hardcoded default of 8 fuel tanks. Attached
patch makes sure at least the existing tanks are covered by the
properties.

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diff --git a/src/FDM/TankProperties.cxx b/src/FDM/TankProperties.cxx
index 7bd24fb..d72362c 100644
--- a/src/FDM/TankProperties.cxx
+++ b/src/FDM/TankProperties.cxx
@@ -174,6 +174,9 @@ TankPropertiesList::TankPropertiesList( SGPropertyNode_ptr 
rootNode )
   // we don't have a global rule how many tanks we support, so I assume eight.
   // Because hard coded values suck, make it settable by a property
   size_type n = rootNode-getIntValue( numtanks, 8 );
+  // but make sure it at least covers the existing children
+  size_type existing = rootNode-getChildren( tank ).size();
+  if ( n  existing ) n = existing;
   for( size_type i = 0; i  n; i++ ) {
 push_back( new TankProperties( rootNode-getChild( tank, i, true ) ) );
   }
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Re: [Flightgear-devel] JSBSIM Aircraft Crash at Reset

2011-02-05 Thread Csaba Halász
On Sun, Feb 6, 2011 at 12:45 AM, henri orange hohora...@gmail.com wrote:
 Hi,

 built  OSG 2.9.10 again , and built Simgear Flightgear again gives the same
 error.

 Then, since OSG 2.9.11, is available.
 I have just built osg 2.9.11,
 Unfortunately simgear built against it, gives the following error
 What is the matter ?

Current OSG is unfortunately incompatible with FG. Note, this is a
compilation error, as it should be.

Your earlier error with 2.9.10 was a linker error, which may mean you
are not linking against all the required libraries. You have cut off
the actual linker command line, so I can't tell. Have you re-run
autogen.sh and configure too?

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Re: [Flightgear-devel] Reload joystick config

2011-01-30 Thread Csaba Halász
On Sun, Jan 30, 2011 at 1:58 PM, Frederic Bouvier fredfgf...@free.fr wrote:

 I noticed three things under Windows :
  1. the state of menu entry Help  Joystick information is not modified
    when I remove or add a joystick after start

Confirmed, but unrelated to the patch. The joystick information window
does however show the correct data after it is re-opened following a
reload input, even if I have plugged in a different joystick in the
meantime.

  2. if I do Reload input with the joystick already recognized, axes
    goes wrong and I have to do a Reset to initialize them.
  3. if I remove the joystick while the joystick information dialog is
    displayed and reload input, fgfs segfault.

Don't see these problems under debian linux with plib/svn.

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Re: [Flightgear-devel] Reload joystick config

2011-01-30 Thread Csaba Halász
On Sun, Jan 30, 2011 at 8:51 PM, Frederic Bouvier fredfgf...@free.fr wrote:

 But if you start without a joystick, you won't be able to open that dialog

That is true. Easily fixed by reevaluating the menu state after the
reload. Should probably be refactored a little to avoid code
duplication (I simply copied the line from gui.nas)

diff --git a/gui/menubar.xml b/gui/menubar.xml
index 0d2cc52..05c7133 100644
--- a/gui/menubar.xml
+++ b/gui/menubar.xml
@@ -571,6 +571,10 @@
commandreinit/command
subsysteminput/subsystem
/binding
+   binding
+   commandnasal/command
+
scriptgui.menuEnable(joystick-info,
size(props.globals.getNode(/input/joysticks).getChildren(js)));/script
+   /binding
/item

 item

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Re: [Flightgear-devel] ..what _is_ this view, a Nasal three-letter word?: bug is a three-letter word

2011-01-29 Thread Csaba Halász
On Sat, Jan 29, 2011 at 9:37 PM, Arnt Karlsen a...@c2i.net wrote:
 On Sat, 29 Jan 2011 02:15:41 +0100, Arnt wrote in message
 20110129021541.0d04cd1b@celsius.local:

 ..and, what _is_ this view?
 https://github.com/gasguru/flightgearthings/raw/master/ATI-nite_warriors/radeon-fgfs-screen-002.png

 ..found this wee snippet in my now context-trimmed console output:
 Nasal runtime error: non-objects have no members
  at /home/arnt/FG-git/install/fgfs/bin/../fgdata//Nasal/view.nas, line
 110 called from: /input/keyboard/key[118]/binding, line 1

 ..line 110 is a comment, that shouldn't call a view?
 arnt@celsius:~/FG-git$ nl install/fgfs/fgdata/Nasal/view.nas |less
 ...
 109  ##
 110  # Standard view slew rate, in degrees/sec.
 111  #
 112  var VIEW_PAN_RATE = 60;

User error. nl does not count empty lines by default, but nasal
does. In any case, less is perfectly capable of displaying line
numbers:

$ less -N view.nas
...
108 # And pop up a nice reminder
109 var popup=getprop(/sim/view-name-popup);
110 if(popup == 1 or popup==nil)
gui.popupTip(views[n].getNode(name).getValue());

So, presumably you have encountered a view that doesn't have a name.

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Re: [Flightgear-devel] Reload joystick config

2011-01-28 Thread Csaba Halász
On Fri, Jan 28, 2011 at 10:02 AM, James Turner zakal...@mac.com wrote:

 On 28 Jan 2011, at 08:21, Andreas Gaeb wrote:

 In the meantime I played around with this a little and came up with the
 attached patch which does what I describe above. This seems to work,
 though I didn't do any checks to rule out the suspected issues.

 Looks good to me, from a visual inspection. I'll apply over the weekend, and 
 poke some people to test. Depending on when 2.2.0 happens this might even be 
 worth back-porting, but we should wait for some positive testing feedback 
 before that.

Since FG currently irreversibly loses joystick if it ever gets
unplugged and replugged (or if the usb driver reconnects for some
reason), and this patch allows for reinitializing the joystick, I
certainly vote to get this into the release.

Thanks Andreas!

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Re: [Flightgear-devel] bug is a three-letter word

2011-01-28 Thread Csaba Halász
On Fri, Jan 28, 2011 at 8:52 PM, John Denker j...@av8n.com wrote:
 It's spelled ATI

 On 01/27/2011 08:01 PM, Csaba Halász wrote:
 I am now running the shiny new 11.1 fglrx driver on my integrated HD4200.
 The 737-100 has some silly landing lights, but other than that, it looks 
 normal.

 I just how upgraded to the 11-1 fglrx driver.

 Still no runway lights.

Of course not, since the problem is in FG. The point sprites option
has been broken since a while. ATI is innocent, I demand satisfaction
:)
(assuming said magical point sprites not working is not an ATI bug by itself)

http://www.imagebam.com/image/ff01b6117146655

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Re: [Flightgear-devel] bug is a three-letter word

2011-01-28 Thread Csaba Halász
On Sat, Jan 29, 2011 at 2:15 AM, Arnt Karlsen a...@c2i.net wrote:

 ..if you zoom in or get closer, do you see the missing
 runway lights?

Hm, no.

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Re: [Flightgear-devel] list of aircraft that don't load in fgdata

2011-01-27 Thread Csaba Halász
On Fri, Jan 28, 2011 at 12:30 AM, Arnt Karlsen a...@c2i.net wrote:
 On Thu, 27 Jan 2011 16:55:21 + (GMT), Heiko wrote in message
 81676.67701...@web29516.mail.ird.yahoo.com:

 
  ..this old warrior, warrants a few screenshots: ;o)
  https://github.com/gasguru/flightgearthings/blob/master/737-100/shady-fgfs-screen-013.png
  https://github.com/gasguru/flightgearthings/tree/master/737-100/


 This shows that your graphic card has problems to work with the new
 shaders or maybe the shaders have problems to work with the new
 shaders ;-)

 ..something along those lines, yes, _how_ do I check these?


 ..does anyone else with ATI cards see this?  Or is it the
 _combination_ of ATI cards with X.org's radeon driver?

I am now running the shiny new 11.1 fglrx driver on my integrated HD4200.
The 737-100 has some silly landing lights, but other than that, it looks normal.
See http://www.imagebam.com/image/313e33117039777

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Re: [Flightgear-devel] git work flow question

2011-01-25 Thread Csaba Halász
On Tue, Jan 25, 2011 at 7:44 PM, ThorstenB bre...@gmail.com wrote:

 make isn't smart
 enough to notice that the older object files were generated from (older)
 sources, which had identical content to the current (newer) sources.

Right. Enter ccache :)

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Re: [Flightgear-devel] VATSIM support?

2011-01-22 Thread Csaba Halász
On Sat, Jan 22, 2011 at 2:19 PM, Victhor victhor.fos...@gmail.com wrote:
 I suppose most of the people here aren't willing to sign a NDA to code
 something... I wouldn't be willing to do that if I could code.

Not only that, but I personally don't even want to join or support an
organization that requires NDA and plays silly corporate games instead
of openly welcoming new arrivals. But that's just me.

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Re: [Flightgear-devel] current git FG OSG bulds on latest debian lenny

2011-01-22 Thread Csaba Halász
On Sat, Jan 22, 2011 at 2:47 PM, Harry Campigli harryc...@gmail.com wrote:

 What I would like to confirm is, are there any issues with the lastest git
 OSG with respect to the latest SG/FG git sources? Also if anyone has dealt
 with this latest Debian lenny from a FG point of veiw..

Yes, latest OSG from svn is incompatible with simgear at the moment.

 If so what is the best version of OSG to install as I have seen numous posts
 here and on forums pertaining to changes of OSG of late?.

I don't know which revision is the exact culprit, I have 11995 and that works.

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Re: [Flightgear-devel] current git FG OSG bulds on latest debian lenny

2011-01-22 Thread Csaba Halász
On Sat, Jan 22, 2011 at 6:51 PM, Harry Campigli harryc...@gmail.com wrote:

 For now I am leaning my way around Debians way of doing things. Rather
 pleased as I have just compiled todays SVS against OSG 2.8.8.3 (as advised
 by Thorsten) on Lenny and it appears to run quite nicely. It was however a
 long haul, quite a few apps from backports and where ever else along the
 way. I had not been near a kernel rebuild since I put a soundblaster card to
 RedHat3.

 A lot of mucking around to get the nvidia module loaded and driver
 running, a new learning curve along the way. But that gives me some debian
 grounding before I start to build my image files

For the record, I am using debian stable without any trickery
involving backports and whatnot.
I always compile my own kernel, though. Using that, I have no problems
running either the nvidia or the fglrx binary drivers on my laptop and
desktop respectively. From the dependencies I only compiled plib and
osg, the rest is from stock packages.

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Re: [Flightgear-devel] fgfs crash after about 1 hour 15 min

2011-01-22 Thread Csaba Halász
On Sat, Jan 22, 2011 at 6:40 PM, dave perry skida...@mindspring.com wrote:

 Here is the backtrace:

 *** glibc detected *** fgfs: double free or corruption (!prev):

Unfortunately a backtrace is not very useful for such memory
corruption problems.
Similarly to the dreaded triangleintersect message, this is only
triggered way after the event when some system (namely glibc or OSG)
detects the problem. By that time, it is too late to figure anything
out. To make things worse, such errors don't tend to be reproducible.

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