Re: [Flightgear-devel] Simgear ,mathlib.c line 1 65
Also, double x; needs to be declared at the top of the function (and then you will have x = round(a.num / b.num); of course). Cheers, Gijs -- October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register http://pubads.g.doubleclick.net/gampad/clk?id=60134071iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] spelling fix: compatability
Any other aircraft that users might download which would fail if I patch this one as well? There may be aircraft outside official fgdata that need editing. Given that we've changed the property in-between releases, it would be good to mention it at http://wiki.flightgear.org/Aircraft_maintenance Cheers, Gijs -- LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99! 1,500+ hours of tutorials including VisualStudio 2012, Windows 8, SharePoint 2013, SQL 2012, MVC 4, more. BEST VALUE: New Multi-Library Power Pack includes Mobile, Cloud, Java, and UX Design. Lowest price ever! Ends 9/20/13. http://pubads.g.doubleclick.net/gampad/clk?id=58041151iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scripted installation
Hi Wil, I am unable to download the script from the primary site. http://www.gitorious.org/fg/fgmeta/blobs/raw/master/download_and_compile.sh Gitorious updated their software this week. The UI improved a lot, but they've also changed some of the paths, leading to broken links like you encountered. The correct link is now: http://www.gitorious.org/fg/fgmeta/raw/download_and_compile.sh Cheers, Gijs -- Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! Discover the easy way to master current and previous Microsoft technologies and advance your career. Get an incredible 1,500+ hours of step-by-step tutorial videos with LearnDevNow. Subscribe today and save! http://pubads.g.doubleclick.net/gampad/clk?id=58040911iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scripted installation
Wil wrote: Is the link you gave the master or next branch? That was the master branch. For other branches, it's easiest to go to www.gitorious.org/fg/fgmeta/source/download_and_compile.sh and select your preferred branch from the dropdown on the right. It's next to the Raw blob link that you can use to download the file. Gijs -- Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! Discover the easy way to master current and previous Microsoft technologies and advance your career. Get an incredible 1,500+ hours of step-by-step tutorial videos with LearnDevNow. Subscribe today and save! http://pubads.g.doubleclick.net/gampad/clk?id=58040911iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.12 is branched
Hi, Stuart wrote: Now all we need is someone with enough Windows knowledge to fix the build. the Win32 builds work fine now, only FGRun for Win64 is failing. It builds fine on my machine, but on Jenkins it cannot find two Boost files. ..\..\fgrun\src\wizard_funcs.cxx(38): fatal error C1083: Cannot open include file: 'boost/algorithm/string/predicate.hpp': No such file or directory ..\..\fgrun\src\AirportTable.cxx(27): fatal error C1083: Cannot open include file: 'boost/algorithm/string/case_conv.hpp': No such file or directory These have been added by me a while ago. As said, it works fine on my machine and also for the win32 build on Jenkins. So I believe something's wrong with/missing from the Win64 setup of Jenkins that triggers the error. I cannot see what though. The file does exist: http://flightgear.simpits.org:8080/job/Boost-Win64/lastSuccessfulBuild/artifact/Boost/boost/algorithm/string/ Cheers, Gijs -- Introducing Performance Central, a new site from SourceForge and AppDynamics. Performance Central is your source for news, insights, analysis and resources for efficient Application Performance Management. Visit us today! http://pubads.g.doubleclick.net/gampad/clk?id=48897511iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.12 is branched
Hi James, James wrote: the biggest obstacle to an RC is getting the Windows build slaves to behave; if anyone on Windows could look at the Jenkins logs and shed any light, it would help. Is http://flightgear.simpits.org:8080/job/Windows-release/ the build that we should look at? Cheers, Gijs -- Get 100% visibility into Java/.NET code with AppDynamics Lite! It's a free troubleshooting tool designed for production. Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://pubads.g.doubleclick.net/gampad/clk?id=48897031iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.12 is branched
It seems to fail on building FGRun.exe: SimGearCore.lib(timestamp.obj) : error LNK2019: unresolved external symbol __imp__timeGetTime@0 referenced in function public: void __thiscall SGTimeStamp::stamp(void) (?stamp@SGTimeStamp@@QAEXXZ) FGRun-Win64-Cmake also fails (unrelated to this release issue I think), but that one has an issue with Boost. It fails to find a file that's there in Boost-Win64, so it's probably linking to some odd path? Don't have much time today for further troubleshooting unfortunately; should have some after my last exam tomorrow ;-) Cheers, Gijs -- Get 100% visibility into Java/.NET code with AppDynamics Lite! It's a free troubleshooting tool designed for production. Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://pubads.g.doubleclick.net/gampad/clk?id=48897031iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.12 is branched
Hi Geoff, That can be fixed by adding Winmm.lib to the link... Fred already did that some time ago, right? https://www.gitorious.org/fg/fgrun/commit/d25fad49b73f51459ef2bdaa7e040da8259a02a0 Cheers, Gijs -- Get 100% visibility into Java/.NET code with AppDynamics Lite! It's a free troubleshooting tool designed for production. Get down to code-level detail for bottlenecks, with 2% overhead. Download for free and get started troubleshooting in minutes. http://pubads.g.doubleclick.net/gampad/clk?id=48897031iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgdata space in filenames
Hi Jano, weren't the space in fgdata filenames banished long time ago? Fixed those that I'e touched throughout the years, will leave the others to their respective authors/comitters. Thanks! Gijs -- Get your SQL database under version control now! Version control is standard for application code, but databases havent caught up. So what steps can you take to put your SQL databases under version control? Why should you start doing it? Read more to find out. http://pubads.g.doubleclick.net/gampad/clk?id=49501711iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.12 is branched
Hi all, is there any news on release candidates? I think we did find a few serious bugs last year when people tried the RCs, so we'd better start distributing them before the end of this week... Cheers, Gijs -- Get your SQL database under version control now! Version control is standard for application code, but databases havent caught up. So what steps can you take to put your SQL databases under version control? Why should you start doing it? Read more to find out. http://pubads.g.doubleclick.net/gampad/clk?id=49501711iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FGRun improvements
Anyone? Please... Hi, could one of the Gitorious flightgear-developers group members please take a look at https://www.gitorious.org/fg/fgrun/merge_requests/2 ? Fred's in hibernation, and I'd like to have merged before the upcoming release. Thanks! Gijs -- See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Changelog 2.12
Hi Stuart, thanks for the improvements! Checking the diff I do wonder if you removed the Microsoft SideWinder Precision Racing Wheel (rudder) pedals line on purpose? Vivian added this one in March... https://gitorious.org/fg/fgdata/commit/9dcb78c2248 Cheers, Gijs -- See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] some models updates available
Hi, What I always do when I get update packages instead of merge requests is to delete the aircraft locally (not in Git) and then add the new package. That way you will clearly see all deleted files, renamed case-insensitive files etc. Cheers, Gijs Date: Fri, 12 Jul 2013 13:52:08 +0200 From: hohora...@gmail.com To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] some models updates available Hello,Stuart Sorry for the huge mistake, thank a lot for the fix, and the time you spent on it. However, when looking at the http://www.gitorious.org/fg/fgdata/trees/master/Aircraft/F-8E-Crusader and http://www.gitorious.org/fg/fgdata/trees/master/Aircraft/PBY-Catalina I notice there is a lot of old outdated files which are longer there ( especially textures.rgb files ). Our updated versions within the https://gitorious.org/eekpo, do not contains these old files. The process we are working with are surely wrong to you. When we are working on updates what is the best way to help you ? How could we help you to synchronize those updates within fgdata. ? I guess there is not any way, within git, to create a link which point to our git repository (a dream, which would be the easiest process ) BTW: The Models features are not mistaken with the remaining wrong outdated files, the trouble is only with the size of the models package. Kind regards Ahmad On 11 July 2013 23:42, Stuart Buchanan stuar...@gmail.com wrote: Hi Ahmad, On Thu, Jul 11, 2013 at 12:30 PM, grtuxhangar team wrote: Hello, Stuart , Thank for your kind effort about it. Since we have again uploaded a new version within our Git Project https://gitorious.org/~eekpo, and since we can't check the actual content of your official fgdata Aircraft directory ( like said we don't have any high speed communication line so too much large for downloading ,), it could be better to update both aircraft with the entire content from: git clone g...@gitorious.org:eekpo/f-8e-crusader.git git clone g...@gitorious.org:eekpo/pby-catalina.git Sorry for the difficulty that we are introducing there , as long as the fgdata is not split in part with individual aircraft ( there was a project, is it given up ? ), we can't be helpful. I've committed the latest set of changes. I made a couple of small corrections to the PBY-Catalina in passing as there were some references to Aircraft/PBY6_Catalina that needed to be changed to Aircraft/PBY-Catalina Thanks again for your contributions. -Stuart -- See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831iu=/4140/ostg.clktrk ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831iu=/4140/ostg.clktrk ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FGRun improvements
Hi, could one of the Gitorious flightgear-developers group members please take a look at https://www.gitorious.org/fg/fgrun/merge_requests/2 ? Fred's in hibernation, and I'd like to have merged before the upcoming release. Thanks! Gijs -- See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] some models updates available
Hi Stuart, Ahmad, I would like to stress that there are OS out there that do not differentiate AfterBurn.png from afterburn.png When you change the capitals of a file (leaving the letters the same) without actually comitting the move to Git, Windows (and some Mac) run into trouble. I fixed a similar fault from Helijah earlier this week. I don't know if it's something unique to French computers, but please try to keep it in mind in future edits. You can see the culprit if you look at Gitorious. There are two files named afterburn/AfterBurn: https://gitorious.org/fg/fgdata/trees/master/Aircraft/F-8E-Crusader/Models/Textures-hires/texture12F/ Cheers, Gijs -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] some models updates available
Hi Ahmad, No you don't have to worry about capitals, since our team is using and testing with MS systems and or Linux systems. There is not any fault with it . Well, that's all nice, but there definitely IS a fault with it. If you take the time to actually check the Gitorious link I sent (I didn't sent it because I love copypasting links into emails), you'd have seen it for yourself. It doesn't neccessarily affect your own development machine, if that's where you made the move. But it ended up wrongly in Git. If you can tell me which one of the files is supposed to be kept (afterburn.png or AfterBurn.png) I can remove the other, to fix the issue. Next to that (and unrelated): Every texture seems to have a .rgb duplicate, which can probably be removed.There are some weird filenames, eg. there's the three of these; and a whole lot more similar to these:Aircraft/F-8E-Crusader/Instruments/Models/Textures/turn3d-niveau.pngAircraft/F-8E-Crusader/Instruments/Models/Textures/turn3d-niveau.rgb.pngAircraft/F-8E-Crusader/Instruments/Models/Textures/turn3d-niveau.rgb..png.pngGetting some erros on starting:Cannot find image file Images/particle.rgbCannot find image file Images/smoke.rgbCannot find image file Images/continous_smoke.rgb It's without doubt an awesome aircraft, and a very interesting and detailed simultion. So please don't think I don't appreciate your work. Just trying to give you some feedback, in the hope that you take it serious and use it to make further improvements. Cheers, Gijs -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] some models updates available
It can be useful to remove F-8E-Crusader/Models/Textures-hires/texture12F/afterburn.png ( which is less eye candy ). Done. Thanks! Gijs -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Grain texture for models - a demo
Interesting! Any way we can see this example live? I'd love to experiment with it in the 744's cockpit, but that'll have to wait till after next weeks exams... If you want to do the same detail level using conventional texturing, you need a texture resolution of 25600x6400 (I'm guessing no GPU can even process this). You could split the deck to create a square texture of 12800x12800, which is something my (laptop!) GPU can handle. I've been experimenting with 16384x16384 textures lately and didn't run into trouble, apart from a 32bits build running out of memory when adding a second texture. But that's a little overdone for something as small as a carrier deck :-) Cheers, Gijs From: thorsten.i.r...@jyu.fi To: flightgear-devel@lists.sourceforge.net Date: Tue, 25 Jun 2013 09:13:47 + Subject: [Flightgear-devel] Grain texture for models - a demo Since the idea hasn't really caught with modelers yet, I've tried to get a more practical demo of the virtue of a grain texture and tried to put a grain effect on the Vinson flightdeck (I've always felt that the homogeneous grey color doesn't justice to the details of the model otherwise). Here's a comparison http://users.jyu.fi/~trenk/pics/vinson_with_grain.jpg http://users.jyu.fi/~trenk/pics/vinson_without_grain.jpg In my personal view, this makes a hell of a difference. I'm not getting any visible framerate difference, and the GPU memory has to hold just a single 512x512 texture more. If you want to do the same detail level using conventional texturing, you need a texture resolution of 25600x6400 (I'm guessing no GPU can even process this). There's (unfortunately) a catch - the screenshots are taken on the landing strip where the uv-mapping is very homogeneous, but to my surprise I discovered that the rest of the flightdeck has a rather inhomogeneous uv-mapping, i.e. to make the Vinson really make use of the grain effect, the uv-mapping of the Flightdeck would have to be redone. Vinson crew - anyone interested? I'm happy to send the effect definition and the grain texture. We can use this whenever a model has a large crufely textured surface and just should get some hint of metal surface (or any other structure - we can do concrete or wood just as well) - it's tremendous texture resolution for cheap. But I'm a coder, not a modeler, for me things like changing the uv-mapping take unreasonably long, so I would really hope to get folks from modeling interested. * Thorsten -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Grain texture for models - a demo
Hi Thorsten I can also give you the extra lines for the Citation Bravo with hires stains That would be appreciated. Emilian already reminded me of the normalmap feature, so it'd be interesting to compare the two and see which one I prefer. But don't hurry; better not send it to me before Friday the 5th, so I don't waste my precious study time ;-) Cheers, Gijs -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] reminder: entering feature freeze now
Hi Thorsten, Wherever I mentioned 2.12, it was because that's the logical follow up on 2.10. If we didn't decide anything, we'd automatically end up with 2.12 instead of 3.0. That's all. I wouldn't worry too much about someone who's telling what other people think, without he himself taking part in the discussion. Gijs From: thorsten.i.r...@jyu.fi To: flightgear-devel@lists.sourceforge.net Date: Mon, 24 Jun 2013 06:27:32 + Subject: Re: [Flightgear-devel] reminder: entering feature freeze now Referring to the version number discussion, I've been given to understand here http://www.flightgear.org/forums/viewtopic.php?f=19t=20137#p185619 that there have been already core developers referring to the next release as 2.12 a while ago who would now be obviously pretty annoyed about it [i.e. me arguing for 3.0]. It hasn't been my intention to annoy anyone by opening an already closed discussion, neither do I have a particularly strong opinion on the point, just an opinion. I do not know if the statements quoted above are correct, if there is really a generally accepted set of goals for 3.0 or not, or whether people feel annoyed or not. I took TorstenD's post As of today, the set of new features should be complete. The usual question at this point is: What version number will we give to the new release? Are we ready for a 3.0 or is it 2.12? for a genuine question indicating that the issue would be open, in response to which I summarized by opinion and stated my case. Since I am not aware of any other occasions where project milestones are publicly discussed, I attach a fairly high importance to these discussions hoping that a picture emerges of what is going on. I am well aware that such discussions are not always pleasant, but in my opinion having unpleasant discussions is still better for project coherence than developing in fractured groups which talk only among the group but do not participate in public discussions. In case this wasn't meant as a genuine question and I missed a hint from somewhere, I would like to apologize for needlessly opening an issue which is apparently already settled. I would also like to clearly state that I regard version numbers as an essentially minor issue (with some PR value attached to it). In comparison to 2.0, I see several novel systems leave the experimental stage and reach maturity, which in combination now lead to a quite different user experience, and that's what drives my opinion. If there are already other criteria defined and generally agreed upon, I apologize for missing the point. * Thorsten -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] JSBSim Synch with FlightGear
Hi Anders, Ok, I have pushed the current JSBSim/CVS version to FlightGear git. a very quick test flight with the 747-400 showed no different behaviour than yesterday. I'll do some more thorough testing later this week, but so far all looks fine. Thanks for taking care of the update! Gijs -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] osm2city.py
Hi all, altough it looks nice around LOWI, it is not the magic solution to all problems in life. It won't (yet) work very well or not at all for large parts of the world. It's certainly promising and a nice addition to our current auto generated buildings, but no replacement yet. - When there are buildings, you'll often find that they are drawn as big blocks, rather than individual houses. You'd get big industrial buildings, where you'd expect small terrace houses etc. You can nicely see that when comparing the houses that I've added to the surrounding blocks: http://osm.org/go/0EtXwp8eH-- (for NL and some other countries this individual building data is freely available, but for lots of others it isn't) - Even top locations like Manhattan, Tokyo and Sydney have very little buildings in OSM. - Before I could create some sensible buildings for New York I had to add height tags; all skyscrapers were simply lacking that data. - Also see http://wiki.flightgear.org/OpenStreetMap_buildings#Challenges A related project is to map points of interest from OSM to our model, which is documented at http://wiki.flightgear.org/OpenStreetMap_import Again, that's an addition to the existing data, not a replacement. Just in case my email reads as a complaint: it isn't. Having OSM building shapes in FlightGear would be awesome (I've spent quite some time on Bob myself), but we have to be realistic and name it's shortcomings. And realise that we should not throw away existing stuff untill we have a global solution. Cheers,Gijs -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.10.1
Hi Toshi, According Fred's comment in http://code.google.com/p/flightgear-bugs/issues/detail?id=1027#c9 those messages are output by fgrun reading the file: $fgdata/Aircraft/C130/kc130-yasim-cnf.xml thanks for the pointer! This is now fixed in fgdata. Cheers, Gijs -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New features for 3.0 (?) presentation
Hi Tom, This reads like the perfect (very) early Christmas present! This will keep me busy on my free ascension day tomorrow :-) Thanks! Cheers, Gijs Date: Wed, 8 May 2013 11:30:58 +0200 From: tom...@gmail.com To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation Hi Vivian, 2013/5/7 Vivian Meazza vivian.mea...@lineone.net: Thanks, interesting. As a non-Blender user (it makes my brain hurt) the references are a bit obscure. If you get used to Blender its a really powerful tool (I have problems if trying to work with other modelling programs :P) and with using the right scripts it gets a very neat tool for creating models for FlightGear. For example for a gear scissor just add an armature with two bones, add an IK constraint to the second bone and attach an element of the scissor to each bone, and you are done. You can watch the animation in Blender and using an exporter script now it is possible to watch exactly the same animation inside FlightGear. You don't need to guess any coordinates/axes/etc. and if you modify and object you just have to export it again, without manually modifying the animation xml. Are the various axes always orthogonal? There are (currently) only two axes required. The lock-axis and the track-axis. They should be orthogonal, as the rotation is only possible round the lock-axis. Internally the track-axis is always orthonormalized to the lock-axis, as calculations always are performed in the plane normal to the lock-axis. Can they also be specified in the alternate form: axis x1-m5.1821/x1-m y1-m0.221496/y1-m z1-m0.794147/z1-m x2-m4.99208/x2-m y2-m0.114133/y2-m z2-m0.842884/z2-m /axis Currently the alternate form is not possible. The problem is that we have two axes crossing at the same center, so which of the axes should specify the center? Also the center/axis form clearly states where the center is located, which is not the case with the alternate form (the center is located halfway between the two given points). For the rotate animation the exact location of the center along the axis is not relevant, but for the tracking animation it is. Also as one would probably not create the xml by hand, using multiple notations would not gain us anything. If non-orthogonal axes are allowed they are difficult in the center/axis form in the example in the wiki. Perhaps, when you have time, the information could be consolidated in http://wiki.flightgear.org/Howto:Animate_models and fgdata/Docs/model-howto.html I will do if timer permits :) Yesterday I have added some images. I don't know if you have already seen them. Looks like valuable work to me: gear scissor links were very difficult with the existing animations. That was the initial reason for creating it. But now it is also useful for creating complex kinematic systems as can be found for landing gears and their doors. Tom -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.10.1
Hi Stuart, Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm I think I've seen that with all aircraft I've flown recently. IIRC they were all non-AAR capable (as in, they had no AAR stuff in -set.xml) but I'm not near my computer, so I cannot confirm that theory. Cheers, Gijs Date: Wed, 8 May 2013 10:56:25 +0100 From: stuar...@gmail.com To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] 2.10.1 On Fri, May 3, 2013 at 6:15 PM, Vivian Meazza wrote: I re-installed the Jenkins nightly Win build from yesterday – seems OK, although I have NOT done any extensive testing. I’m seeing regular crashes here from ALS and Rembrandt, but that’s nothing new. I’m getting a number of errors on start-up; they seem harmless: Failed to create alias at /controls[0]/refuelling[0]/refuelling-drogues-pos-norm [0]. Source /sim[0]/multiplay[0]/generic[0]/float[2] is already aliasing another property. Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm FYI, I don't think this is related to the AAR work I've done recently, and looks like it might be aircraft specific. What aircraft are you seeing this with? I would be more concerned over the state of the data. The reinstall has partly solved the Screenshot directory issue – it now uses the default Working Directory, but the gui input is still stuck. We have a small glitch with Stuart’s latest iteration of the Random Vegetation (aka trees) with what I think is probably a mipmapping issue. I thought 2.10.1 data would be taken from 2.10.0, with commits cherry-picked? If not, I'd suggest backing out that commit from the 2.10.1 data branch, as it has a co-requisite simgear change, and as Vivian mentions still has some issues. I've been away for the last 5 days so haven't had the chance to look into the tree problem further, but have a couple of ideas. One option would be to mirror the texture rows, so instead of looking like this: ^^^ ^^^ ^^^ ^^^ It would be top-to-top and base-to-base: ^ That way is the mipmap UV isn't quite accurate, it would just include the tree-top of the texture above, rather than the base. This would certainly be less noticeable. The downside is that I think it would require adding an if() test to the vertex shader, something I've been avoiding due to (unfounded?) concerns about performance. Or I might simply change the textures to a (very) long strip, so instead of 512x128 it would be 2048x128. However that feels rather clunky, and might not make good use of GPU memory. Anyone with GPU experience care to comment? -Stuart -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.10.1
Hi Stuart, Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm I think I've seen that with all aircraft I've flown recently. IIRC they were all non-AAR capable (as in, they had no AAR stuff in -set.xml) but I'm not near my computer, so I cannot confirm that theory. It's even weirder than that. I see the messages in the console whenever I launch FGRun. No matter what aircraft is loaded by default (last flown plane), I always get these lines as soon as FGRun opens; so before starting fgfs. Failed to create alias at /controls[0]/refuelling[0]/refuelling-drogues-pos-norm [0]. Source /sim[0]/multiplay[0]/generic[0]/float[2] is already aliasing another property. Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm Cheers, Gijs -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ATIScreenSizeHack() in main.cxx
Hi Curt, Shouldn't this default to a false value? this is enabled by default, because it seemeds to have no effect on NVidia hardware, but a big positive effect on ATI. You may remember seeing lots of reports about quarter screen size issues. The warning could be moved to a lower loglevel or removed all together, as it seems to have no negative side-effects on NVidia indeed. Cheers, Gijs -- Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Kinect for pc for head tracking?
Hi, did you say Kinect and FlightGear? You might be interested in this then ;-) http://www.threegear.com/getStarted.html http://threegearsystems.blogspot.nl/2012/11/flightgear-demo.html Cheers, Gijs -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_mar___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.10.1
So far I can think of two fixes: 0b04458e99689a30f668d1b37bce93fa55149a2b b71e703d75d19dff698b38177f319c6baa76a277 Will let you know when I find more. Gijs -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_mar___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] How to get my bug fix into the git?
Hi Thomas, Anyhow, I have just pushed a fix which replaces the manual string copying with directly using std::string. Please test if this also solves your problem. Not sure if I'm experiencing the same issue, but it looks related. SimGear fails to compile for me, showing these errors: http://pastebin.com/917r9B1s Thanks! Gijs -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Adds on FlightGear.org
Curt, are you there? Repeating the links in case you missed them: http://www.flightsim.com/vbfs/content.php?13546-FlightGear-v2-10-Is-Released#comments http://www.flightsim.com/vbfs/showthread.php?260718-FlightGear-2-10-is-now-available-!p=1747315#post1747315 Thanks! Gijs -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Adds on FlightGear.org
Hi all, I won't ask for the adds to be removed (apparently that is not possible), but I do want to bring the result of that decision under your attention. Is this really what we want? http://www.flightsim.com/vbfs/content.php?13546-FlightGear-v2-10-Is-Released#comments http://www.flightsim.com/vbfs/showthread.php?260718-FlightGear-2-10-is-now-available-!p=1747315#post1747315 Cheers, Gijs -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Website update request
Hi Curt, Does FlightGear officially support Windows 8? You can find a few reports of people succesfully running FlightGear 2.10 on Windows 8. Also a few unsuccessful attempts, but that might just as well be related to hardware or configuration issues. The fact that we get plenty of issue reports from people running Windows 7 doesn't mean FlightGear doesn't support Win7, so I think we can safely say that we support 8 ;-) Cheers, Gijs -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Website update request
Today, I found one link error. * http://www.flightgear.org/download/ And on that same page, 2.8.0 release candidates can probably go ;-) Cheers, Gijs -- The Go Parallel Website, sponsored by Intel - in partnership with Geeknet, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials, tech docs, whitepapers, evaluation guides, and opinion stories. Check out the most recent posts - join the conversation now. http://goparallel.sourceforge.net/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Checklists enhancement
Hi Stuart, one request I would like to place is to automatically spread the checklist over multiple pages if it gets longer than, say 20 lines. Especially the complex birds tend to have long checklists ;-) Cheers, Gijs -- Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Model shader for Atmospheric Light Scattering
Hi Thorsten, I've just pushed the first version of the model shader for Atmospheric Light Scattering. Nice job, looking forward to some morning/evening flights! :-) As I said previously, aircraft maintainers, please consider using this effect/inserting the attributes to get the normal map right. Could you please add some instructions to http://wiki.flightgear.org/Aircraft_maintenance? Cheers, Gijs -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Release candidates
Hi Curt, http://www.flightgear.org/news/flightgear-v2-10-release-candidates/ Just a suggestion: it might be nice to mention the forum and bug tracker at that page, so people know where to go with their issues. ;-) Forum: http://www.flightgear.org/forums/viewforum.php?f=68 Bug tracker: http://code.google.com/p/flightgear-bugs/issues/entry?template=Release%20candidate Cheers, Gijs -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft download page for 2.10.0
Hi Stuart, I planned to have another look next week, when I have a short holiday. I still have the files and IIRC the only real problem shouldn't be too hard to fix. Cheers, Gijs -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Release candidates
Hi all, with just two more weeks to go till the release, we'd better get our release candidates published. Mac is available on Jenkins, but I couldn't find anything for Windows or other OS yet... I've opened the usual subforum on the forum today, so we can collect all reports in a single place. http://www.flightgear.org/forums/viewforum.php?f=68 Cheers, Gijs -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.10.0 Changelog - help required
Hi, I'm thinking of something different from the screenshot contest that we usually run Usually Curt just asks for images and then Durk, I and a few others send in some shots. Last year's screenshot contest was really a special case, to celebrate FlightGear's 15th birthday. I didn't plan to run a contest for this release and as I don't have much time this week, it'd would've been to late to organize something anyway. I think the usual approach of just collecting a few shots highlighting specific new features works well. Do note that we'd like to have all shots in the same aspect ratio, so they can be put together nicely. I don't remember the exact number, but I believe it was something like 3:2. For banners, (forum, facebook, Google+) we also need a few wide images, or images that can be easily cut to a landscape size, without cutting the subject in half. Cheers, Gijs -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnmore_123012___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2.10.0 Changelog - help required
Hi Stuart, I'm currently editing the 2.10.0 Change Log, which I expect to use as the basis for the release announcement text. Just wondering, shouldn't we market it as FlightGear 2.10? The changelog is also valid for a bugfix release (2.10.1) and installer fixes (last time we had a 2.8.0.5 for Windows), so the 0 really makes no sense. 2) We normally highlight particularly exciting new and improved aircraft, but I have struggled to keep up with the rapid pace of development. Didn't the A-4 receive some extensive updating lately? :-) Cheers, Gijs -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgdata git problem with Socata-ST10 Switch.ac
Hi Geoff, There are TWO such files 'Switch.ac' and 'switch.ac', which of course are the SAME file in Windows, and causes a git status problem... Added a note about this to the gitiquette. Feel free to improve/extend with whatever bad Git behaviour you encountered in the past ;-) http://wiki.flightgear.org/FlightGear_Git:_gitiquette Cheers, Gijs -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122412___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgdata Commit c8a69dffd49a298e01c0e0e1320f4a1d49a0bca4
Hi Emmanuel, may I remind you that the release deadline is little more than a week away and that this license violation (see below) is still in Git? Could you please cooperate with George to get the license sorted out? Else we'll have to remove it from Git before the freeze. (actually we should already, but I guess the rest of us was kind enough to give you some time to fix the issue; please use that time). Cheers, Gijs From: emili...@gmail.com Date: Wed, 19 Dec 2012 22:51:50 +0200 Subject: [Flightgear-devel] fgdata Commit c8a69dffd49a298e01c0e0e1320f4a1d49a0bca4 The DR400 Guide (Aircraft/DR400/DR400 Guide.pdf) commited in this has a non-GPL compatible license (All rights reserved). I think this situation needs to be fixed (either the guide removed, or a proper GPL version of the guide is pushed) I think it would be a good idea if contributors would check more thoroughly the licenses of third party material commited. Relevant links: https://gitorious.org/fg/fgdata/blobs/master/Aircraft/DR400/DR400 Guide.pdf http://flightgear.org/forums/viewtopic.php?f=4p=172822#p172818 -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122412___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgdata Commit c8a69dffd49a298e01c0e0e1320f4a1d49a0bca4
Hangars are discussed in the wiki article actually ( http://wiki.flightgear.org/FlightGear_Git:_splitting_fgdata#Per-aircraft_project ) . That's why I pointed to it. Lots of ideas that show up on the mailinglist have been discussed in the past and the outcome of those discussions is mentioned at the wiki. First reading the wiki before sharing your own (good) ideas or opinions saves everyone's time, not at the least yours ;-) Your question about James' system is a good one. I'm interested in that too! Gijs -- LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear-devel Digest, Vol 80, Issue 8
I would strongly request you take your drama to the forums. It has no place here. Better take the drame to your own forum... This all just leads away from the issue raised by Emilian: the DR400 document that Emanuel uploaded contains a copyright notice that is not compatible with the GPL. The author of the document agreed to release it under the GPL (as can be read at the forum), but the current copyright notice in the document says otherwise. So, either the document should be removed from Git, or its copyright notice should be modified so it corresponds to the GPL. Gijs -- LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear-devel Digest, Vol 80, Issue 8
Better take the drame to your own forum... That makes no sense at all. I'll write it off to a collision between your writing and my understanding. :) With your forum I meant Emmanuel's forum. Didn't mean Gene's forum :-) Sorry for being unclear. -- LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgdata Commit c8a69dffd49a298e01c0e0e1320f4a1d49a0bca4
Please see http://wiki.flightgear.org/FlightGear_Git:_splitting_fgdata and feel free to add thoughts/ideas there. A mailing list is not a good place for documenting things. Cheers, Gijs -- LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
Anyone got a Kinect or two? This would make a nice attention-grabber (controlling an aircraft by moving your bare hands in space) :-) http://threegearsystems.blogspot.nl/2012/11/flightgear-demo.html -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
Hi all, Now that my last exams of 2012 are over, I finally have some time to write a lengthy email :-) FSweekend Too sad I could only join on Saturday (due to exams), but I'm glad I did come! Meeting James, Alexis and Christian in person was really nice, and so was the rest of the day. Next year I hope to be there three full days, but I'm afraid the examperiod will be around the same weeks... Despite the somewhat less organised event, I think we did pretty well overal. We had some interesting talks, and we definitely attracted some new users. Some of my observations at FSweekend: We missed the big banners. Without clear name badge for the project, we cannot expect people to know/find us. A few people did read our T-shirts and found us that way, but I'm sure some people had the intention to visit the FlightGear booth, but were unable to find it (or forgot about it and because there was no big banner, so they simply didn't get a mental reminder while walking by).Looking at pictures on other simulator websites, it looks as if lots of people did not visit the Uiverzaal (the room where FG was located). Probably because it is somewhat tucked away in a corner. Maybe this is something that needs to be forwarded to Frans?Nevertheless I think I spoke to more people that knew about FlightGear than ever before. That seems to get better every single year.. Maybe it's because the same people visit Lelystad every year; maybe it's because people start looking for alternatives to MSFS...Beamers are great, as they can provide a view to many more spectators than you can gather around an ordinary screen. We did have the largest screen so far, but it was floating somewhere in the room, so there was no clear connection to our booth. Being able to give people a DVD/CD/USB (the installer is 640 MB for Windows, that should fit on a CD...) with the latest version of FlightGear would probably encourage them to install it and actually try the software. We do tell people to download it from our website, but most of them will forget about it. If you bring a CD home with you, you will probably at least look at it before you throw it away. Of course this costs money, so we may need to look at some fundraising (sponsoring?).That's enough for now :-) SaitekDurk, in case you didn't find Stuart's article yet, here is the link: http://wiki.flightgear.org/Hardware_Review:_Saitek_Pro_Flight_Cessna_controls Collimated display Hm, thinking about it, I could try to get something going at my university. We recently bought a 727 home cockpit, which is used as promotion material on open days. The builder of that cockpit still owns it partly, but the university uses it. It could make sense to make the display for the university (using their machinery), donate it to them and in return have it shipped to Lelystad once a year... Comparing with MSFS and X-Plane Feel free to use the wiki to make a list of unique features and/or comparison to other simulator. Someone started this a while ago, but it could use some loving care: http://wiki.flightgear.org/Unique_Features I once started on a key binding comparison, (hopefully) making it easier for people to switch: http://wiki.flightgear.org/Key_commands_compared_to_other_simulators In this series, we can also add a dictionary (eg. what we call liveries are called paintjobs in certain communities) etc.. Listing the differences would also make a good feature request list, so we can work on great features that other sims have, but we lack. I think people would like to have at least the same, and possible better/more features before they'd consider switching. Aircraft download page I have a fully functional revamped download page set up at http://flightgear.byethost31.com/aircraft/aircraftpage.html, but there were some issues getting it operational on flightgear.org intialy, so we decided to push the old scheme for this release. We can always add this interactive page though, and now that my last exams of 2012 are over, I'll have a closer look at it again. Feedback is welcome! Cheers, Gijs -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_nov___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
Hi stuart and Jaroslav, thanks for the aircraft page feedback! the quick search works on authors only Oops, that's a bug :-) Actually, I have two versions of the script. The other is at http://flightgear.byethost31.com/wordpress/download/download-aircraft (don't mind the layout, that was just another test, but I'll convert it to the current layout). That one has functional keyword search, but the rating filtering is slightly confused. I'll mix both scripts and then we should end up with a working example. Note that this requires a bit of cleverness when writing the parsing script, as some ratings are not stored in the -set.xml file, but rather a file that is included withing that one. That's not an issue. The script can already deal with nested -set files (eg. all Emmanuel's -base.xml aircraft are parsed fine). The only real issue that we have right now is how to filter on a per -set.xml base. We provide the downloads on a per-directory base. This was never a real issue, but now it is, because one directory can contain aircraft with different ratings. At the moment I show all these as individual aircraft, so some aircraft in the list link to the same download package (eg. 777-200, 777-200ER, 777-200LR)... Ideas are welcome. I've been unable to come up with a good solution so far. I can't see anyone wanting to only show aircraft with a rating less than a given value It may be interesting to aircraft developers. If you want something to work on, you'd be looking for low rated aircraft. I've left it in to show what's possible, but maybe we should indeed leave it out. It may confuse new users. Gijs -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_nov___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] About a JSBsim-dev mailing list
First hit on Google: https://lists.sourceforge.net/lists/listinfo/jsbsim-devel Gijs Date: Mon, 29 Oct 2012 17:52:07 +0900 From: kunai...@yahoo.co.jp To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] About a JSBsim-dev mailing list Hi, I'm trying to register for the JSBsim-dev mailing list; how/where do you do it ? I believe Jon S. Berndt is the main person who answers questions at the JSBsim-dev mail site; anyone know what his mailing address is ? Thank you. kunai -- The Windows 8 Center - In partnership with Sourceforge Your idea - your app - 30 days. Get started! http://windows8center.sourceforge.net/ what-html-developers-need-to-know-about-coding-windows-8-metro-style-apps/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Windows 8 Center - In partnership with Sourceforge Your idea - your app - 30 days. Get started! http://windows8center.sourceforge.net/ what-html-developers-need-to-know-about-coding-windows-8-metro-style-apps/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] gitorious down?
Hi Geoff, Works fine here. There was some maintenance earlier today, so maybe you were affected by that? http://blog.gitorious.org/2012/10/23/maintenance-window-thursday-at-1300-cet/ Cheers, Gijs From: ubu...@geoffair.info To: flightgear-devel@lists.sourceforge.net Date: Thu, 25 Oct 2012 13:25:48 +0200 Subject: [Flightgear-devel] gitorious down? Hi all, For the last hour or so http://gitorious.org/fg seems down ;=(( I'm in France, near Paris. Are others having this problem? Or is it just my ISP - Orange? Regards, Geoff. -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_sfd2d_oct ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_sfd2d_oct___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Fg Fuel System Changes
Hi John and others, my 747-400 has a slightly different approach. When I wrote its fuelsystem, there were no priorities (at least not that I was aware of any). The idea came from the F-8E Crusader's system and I started documenting it at http://wiki.flightgear.org/Howto:Write_a_fuel_system_in_JSBSim You may call it ugly (and I won't deny that), but it works :-) It's still not complete (two pumps are treated as one for example), but the basic stuff works (transfering fuel, crossfeed, jettison etc.). The system can be found in Aircraft/747-400/Systems/fuel.xml Feel free to comment and/or use it. Improvements are also welcome of course :-) Cheers, Gijs -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_sfd2d_oct___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] license
Hi Michael, that's just the screenshot's license that you see there. Images on the wiki can fall under many different licenses. The dialog is in git and licensed under the GNU GPL v2. Cheers, Gijs Date: Mon, 3 Sep 2012 07:27:20 -0700 From: scrat_h...@yahoo.com To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] license Hi saw this: http://wiki.flightgear.org/File:Joystick_Configuration_Dialog.jpg which is Creative Commons Attribution-Share Alike 3.0 license. Will that go into default 3.0? Hence I would use the same license to keep off scammers. Sorry, seems I've missed if default releases only contain GPL license or not. Thanks -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Usability
Hi Stuart, This is now checked in as the new Joystick Configuration item under the Help menu, which replaces the Joystick Information dialog. I think you forgot to add it to the menu? I was able to open the dialog via fgcommand, and from what I've tested so far (a very quick test with a simple joystick), it works really well. Well done, this is truly an improvement in usability! Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Jenkins build server...
Hi Gene, looks like Jenkins is completely down today... Cheers, Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D models import webform in production.
Hi, Olivier wrote: Don't know how we would cope with a infinite number of format. It's great that we can easily add most new models via the forms, but there will always be creative exceptions. The webform cannot handle updates yet for example, but all my and Fred's Rembrandt edits are updates to existing models. You'll have to come up with a way to handle those exceptions. Models that don't fit the webforms could be send directly to an email address, just like we used to do. But what address can we send them to? Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Dan Freeman and ProFlightSimulator
Hi, Yves wrote: Shouldn’t some online flightsim magazines where someone has good contacts be asked to publish exactly this story now ? I couldn’t believe it, and maybe posting warnings on FlightGear pages is not enough. All major flight sim websites have published warnings on their pages and/or forums. Just search on Avsim.com or FlightSim.com for ProFlightSimulator (or whatever name they've come up with) and you'll find a bunch of results. 52 hits on Avsim and 22 topics on FlightSim.com alone. You can find even more when searching for all the names that we've collected so far: http://wiki.flightgear.org/Category:FlightGear_vendors I think the flight sim world as a whole is about as good informed as we possibly can... One of the more recent additions to the (growing) PFS family, VirtualPilot 3D was used by most websites to act as a reminder that a couple of such products are actively advertised. I would like to advise anyone interested in ordering a new flight simulator to consult the major websites before spending such large amounts of money. Sadly people new to flightsimming are most likely not aware of those websites when they encounter PFS. I have no idea how we can reach those... Ivan, maybe you can tell us at what place(s) you'd have expected to see a warning? What websites did you consult before buying this product? Anything we missed? Cheers, Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New land cover Shapefile download feature
Hi Martin, looks like a nice update! I'll update the TerraGearGUI to the new paths. Thanks! Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Environment Settings dialog
Hi Stuart, I've just committed a new dialog - Environment Settings, which is intended to contain environment settings that aren't part of the weather settings, but shouldn't be in the rendering dialog either. Great! - Added a control to enable/disable whether METAR controls the snow level through the metarinterpolator (/environment/params/metar-updates-snow-level). I'm not a big fan of this control, and I found it very difficult to work out why I couldn't set the snow level manually myself. The original intention was that it only overwrote your custom setting when METAR reports snow at a lower altitude than that set by the user. So if you've set it to 3000m, but a station at 1500m reports snow, the snow level moves down to 1500m. You can then lower it even further, let's say to 1000m. As the station altitude is now above the snow line, it will stay at 1000m. Apparently this part was broken, as it was set back to 1500m after releasing the mouse. I just commited a fix to Git (at least it works as I intended it to work now), please check if that works for you. If the METAR reports no snow, nothing happens. Right now it only checks for the nearest METAR station, but one could think of extending that to all the METARS that are available in the property tree... Cheers, Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Environment Settings dialog
Yves wrote: Can the snowlevel with this also go above 3000 meter ? Yes. The maximum is 7500 meter, so it includes the highest permanent snow line. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Environment Settings dialog
Hi Stuart, That might be worth thinking about, though I suspect it would be rather laborious to do so using property rules. Well, I did start this in Nasal, but Torsten converted it (incorrectly so it seems; but that's not solely his fault) to property rules... :-) My main issue with it is that it can result in the snow level moving during a cross-country flight. Some time last year, when there was some snow in Scotland, I found it quite distracting as the snow appear then disappeared seemingly at random as I was flying, depending on whether the nearest airport was reporting snow in their METAR or not. That sounds like it was caused by the bug I fixed today. Snow should not dissapear (except when you fly over some terrain with lower elevation of course). The snow level can only get lowered due to a METAR station reporting snow at a lower elevation. The system never increases the altitude of the snow line. The snow line does not change if a METAR station reports no snow (actually if there is no report of snow). It simply stays where it was. When you fly into the range of a new METAR station that reports snow at a lower altitude, then you will suddenly see snow appear at lower elevations (might be nice to add some time filter for that actually, so it gradually lowers). When you fly into the range of another station, the snow level will stay the same, or lower even more. But it will never get highered. You are right that the behaviour I describe here was not seen up to today. The snow line was really buggy before I commited today's fix, so please try it again. I think you've got a needlessly bad impression of the system. Fundamentally, I don't think that the METAR information provides a good enough proxy for the snow level. METAR can only report snow. It cannot report the absence of snow. And most stations don't even report snow in the METAR (you've got SNOWTAMs for that; where they give info like snowdepths and braking conditions for each runway). So yes, it is only right in very few cases, but that's why I designed the system the way it is (supposed to be). The system only comes in action when there is a pretty good reason to believe there is snow. In any other condition; nothing is done. Cheers, Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Environment Settings dialog
Yves wrote: Just for my understanding, does this still mean when you start in La Paz and you have no snow in metar the snow-level is set to 3000 meters by default? Or is there no snow at all? Snow will be at 3200 m. This is not realistic for La Paz [1], but it is a good global average. The default snow line is the same all around the globr. But we can relate the snow line altitude to the latitude. Using the formula that is described at http://wiki.flightgear.org/Snow (or a simpler derivative), we would get an estimation of 5785 m. Currently this formula is not used, but it would make the default behaviour a tad more realistic. The code should only be run once when FlightGear is launched, so we won't overwrite the snow line during run-time. Gijs [1] In real life the climatic snow line (above which snow and ice cover the ground throughout the year) is at roughly 5500-6000 m around La Paz. The actual value varies per year. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FlightGear Newsletter - July 2012
It's the first day of the month, so here's another FlightGear Newsletter! The July edition features an introduction to the new Canvas system, allowing developers to create complex instrument displays. Besides that it holds quite some interesting scenery news and an update on the upcoming FlightGear 2.8.0 release. Enjoy this brand new edition! http://wiki.flightgear.org/FlightGear_Newsletter_July_2012 Contributions for next month's edition are welcome at http://wiki.flightgear.org/Next_newsletter -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. f81456998442b1f30d86c4925a7d000d46ea4f1f
Curt (love you too), in compliance with our release plan, only bug fixes can be cherry picked into the release branch, now that we've past July 17. This is to make sure that we don't end up having countless of non-functioning/buggy aircraft on the download page. New features and completely new aircraft should not end up in the release branch. See: http://wiki.flightgear.org/Release_plan Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master,
Hi Martin, Please make sure this sort of updates gets committed to Scenemodels in the long term, otherwise they'll silently get lost. of course I will send the update to the database (especially now that it gets easier and easier to update models!). But right now it's just there for testing the Rembrandt lights. I hope we can improve it a little more the upcoming days. Cheers,Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] scenery licence for 2.8 and later
Nothing stops you from releasing that scenery under whatever license you'd like ( within the legal constraints ofourse), we just cannot include it in the official scenery. All those freeware/payware packages that are available for the commercial simulators are just that, addons. The fact that FlightGear has a central scenery and aircraft repo is really a big plus, but distributing stuff outside those repos due to licensing, different opinions or the desire to gain more credit for it, is not weird and definitely not unique. Gijs Date: Fri, 6 Jul 2012 00:26:48 -0700 From: scrat_h...@yahoo.com To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] scenery licence for 2.8 and later My last comment to this subject. I've got permission to distribute some swiss sceneries as GPL but only after asking back. Obviously I had to, as the author said first that it needs to remain Freeware.- Now that's only possible because he bent back a little. But many won't or can't do and hence we will lose stuff. As for old aircrafts etc. I think anyway only the best should be included in the standard releases.- Now, there are example planes of X-plane that use SASL with Lua scripts for instruments. In the licence they say: The instrument folder and subfolders are GPL but anything else is copyrighted. Neat and simple, we're really dragging an old lead foot! -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FlightGear Newsletter - June 2012
With a small delay, the June edition of the FlightGear Newsletter arrived today. Amongst more, providing a short update on the release process, several appealing scenery improvements and a Saitek Pro Flight Cessna series review. Enjoy at: http://wiki.flightgear.org/FlightGear_Newsletter_June_2012 Contributions for next month's edition are welcome at the usual link. Anyone interested in doing the contributor interview? You'll find all the info and a big list of example questions at this page. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader menu structure
Just to let you know that I'm aware of the issue and working on a fix. Hope to push it tomorrow. Cheers, Gijs Date: Mon, 25 Jun 2012 23:12:50 +0200 From: tom...@gmail.com To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Shader menu structure Hi, Am 2012-06-25 09:46, schrieb Frederic Bouvier: Hi Gijs, De: Gijs de Rooy gijsr...@hotmail.com Pushed the dialog fixes yesterday, please report any issues. Please try this : or even simpler: - Disable custom settings - Set slider to 5 - Enable custom settings - Have a look at the Shader Options Regards, Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology --- Austria -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader menu structure
Pushed the dialog fixes yesterday, please report any issues. Gijs From: gijsr...@hotmail.com To: flightgear-devel@lists.sourceforge.net Date: Tue, 19 Jun 2012 15:53:29 +0200 Subject: Re: [Flightgear-devel] Shader menu structure Please try https://gitorious.org/fg/fgdata/merge_requests/163 We basically open a special shader dialog when the lightfield renderer is enabled; a dialog without all the shaders that are not supported. Also moved the atmospheric sliders to that dialog, as those are advanced options. I did not disable the random vegetation, as people (including myself) might prefer to have badly fogged trees over no trees at all. Fog is the only issue, right? Comments are welcome. Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader menu structure
Hi Thorsten, As of my last rendering dialog update, atmospheric scattering shader options are invisible when Rembrandt is enabled. We could apply that same scheme to all the other effects... But I sort of lost track of what effects do work and what do not. The water shader for example looked better than ever with Rembrandt enabled, until Fred told me it wasn't supposed to and I found out that it only looks okay at certain times of day... So.if.someone.could.setup.a list of effect(combination)s that don't work, I can try to construct something. Cheers, Gijs From: thorsten.i.r...@jyu.fi To: flightgear-devel@lists.sourceforge.net Date: Tue, 19 Jun 2012 09:23:09 + Subject: [Flightgear-devel] Shader menu structure Anyway, just reporting what I see, but I am sure other users must get VERY confused by such strange - it works, then it does not work - behavior... but I suppose when it is all documented the sun will shine, and shadows cast... Indeed. Forum reports suggest that users do get confused. So what do we do? The problem: A shader for object X isn't an independent entity which you can switch on and off at your leisure independent of what else is going on - it needs to share the fogging and lighting scheme of the rest of the scene, otherwise it creates visual artefacts. At the moment, we have three such schemes: a) default in which the light is always the sunlight and the fog is always exp(-(const * length/vis)**2) b) Rembrandt in which the light can come from multiple sources and sunlight may be blocked by a shadow, fog remains as is c) Lightfields in which the sunlight is the only light source but at dusk or dawn becomes a function of position in the scene and in which the fog has a more complicated 2 component structure Each of the schemes has a justification to be there in terms of features vs. performance. Making a shader of one scheme work in a different scheme is a non-trivial exercise, in the case of water reflection shader into lightfields it cost me about half a week of really good coding time (kids with grandparents). So we simply don't have all shaders in all schemes, and I don't even know if all would run with enough fps in all schemes. How to present it to the user? I don't know off-hand how Rembrandt handles non-Rembrandt shaders. In the lightfield scheme, the first solution was to let the user do the configuration, i.e. when the main selector (skydome/atmospheric scattering) was checked, all other special shaders continued to work, leading to really bad visual artefacts and a couple of bug reports. No good. The current solution involves overrides - the lightfield scheme declares before the default scheme, and as a result when lightfields are on, the shader configuration menu in essence changes function and switches higher detail shaders on only if implemented, whereas sliders do nothing if the corresponding shader isn't implemented. That's a good solution insofar as it largely prevents users from creating visual mismatches between schemes, but leads to complaints that 'shader X doesn't work when atmospheric light scattering is on'. So, still not good enough and creating confusion. *The* solution is of course to make all shaders work in all schemes. Certainly not for 2.8, that would be my 3.0 idea as stated elsewhere. In the meantime, what would be the best way to make it clear in the GUI that Rembrandt and lightfields are genuinely different lighting schemes and come with their own set of shaders? Should there simply be text in the GUI? Should there be an on-screen message printed? Should the GUI change in some way and present only the actually existing options dependent on scheme? Please give some feedback - how can we communicate better what is happening and why there are limitations? * Thorsten -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel
Re: [Flightgear-devel] Shader menu structure
Please try https://gitorious.org/fg/fgdata/merge_requests/163 We basically open a special shader dialog when the lightfield renderer is enabled; a dialog without all the shaders that are not supported. Also moved the atmospheric sliders to that dialog, as those are advanced options. I did not disable the random vegetation, as people (including myself) might prefer to have badly fogged trees over no trees at all. Fog is the only issue, right? Comments are welcome. Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Rembrandt - ATI Radeo HD 7770 XT - Win 7 64-bit
Hi Geoff, I always add - --prop:/sim/rendering/rembrandt/enabled=true to the command line, but this time I decided to also try the new view - rendering options - Rembrandt Options and noted [ ] Shadows was NOT checked. How come? Rembrandt is more than just shadows. Enabling Rembrandt does not enable the shadows, bloom or ambient occlusion (per se). Those are all controlled by seperate properties, which are saved on quiting FlightGear. They are all (but AO) enabled by default, so you must have disabled shadows one day... No more little squares in the corner, but the lower left now has [][] [GA007] That's what you get in model view. Clicking the arrows will cycle views between the various multiplayer pilots (if you have Mp enabled and there are pilots within range (100 nm?)). Just press v to go to leave that view if you don't like it. ;-) Cheers, Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Enabled random buildings in preferences.xml
I ran a poll on the forums to determine the fps impact of the random buildings Oops, forgot to vote. Will provide some of my test-results here then: Tested with the UFO, Rembrandt disabled, looking at downtown San Francisco (plenty of buildings in view). With KSFO being our default airport, users are very likely to see those large chunks of urban areas. See my forum profile for system specs. Building level, followed by the average fps: 0.00 : 140 0.25 : 130 0.50 : 115 0.75 : 80 1.00 : 65 2.00 : 40 It's neither linear nor exponental... Don't know what to advise now. It starts to look nice from 1.0 onwards, but halfing the framerates is quite something. Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Enabled random buildings in preferences.xml
Out of interest, do you have it enabled by default now? I'm interested to know whether you consider the frame-rate hit acceptable for the extra eye-candy. I don't fly that often these days, most of my time is spent on launching the 747 and testing various things. Don't need nice looking scenery for that, so I've everything disabled by default :-) Just did another test, and the outcome is rather interesting I think. This time with the 747-400: 0.00 : 45 1.00 : 35 2.00 : 30 Looks as if the buildings have a high impact, until the framerates come within a certain range (around 25-30 fps). Setting the density to 3 isn't significantly different from the fps at 2... Are the buildings smart and do they base their looks/density on the framerates? Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Scenery/Web tools branch, master,
You'll find his name on gitorious ;-) http://gitorious.org/fg/sceneryweb/commit/01cd74bef43ff957270c4d56743b284f23a32732 To: flightgear-devel@lists.sourceforge.net From: martin.sp...@mgras.net Date: Thu, 7 Jun 2012 11:14:21 + Subject: Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Scenery/Web tools branch, master, Flightgear-commitlogs wrote: The branch, master has been updated - Log - commit 01cd74bef43ff957270c4d56743b284f23a32732 Author: Blackiris Date: Wed Jun 6 10:29:37 2012 +0200 Add footer and other HTML stuff Could anyone tell me who this weird contributor Blackiris is in real life ? Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The next FlightGear release (summer 2012)
Hi all! Calling something a major release is not just a matter of what's possible, but also what's done. There's a lot possible with Rembrandt, but 99% of our aircraft don't use it. And lots of aircraft look ugly with Rembrandt (non-translucent windows and fake shadows mostly). I just checked the few aircraft that I remember being included in the base package: only one has Rembrandt lights (c172p)! I'm afraid we will get a forum-tsunami when we promote this release with support for real time generated shadows and lights, if even the majority of the base package's aircraft aren't showing how nice it can look... On our IRC channel, someone brought up the idea of including Rembrandt in the release, but not mentioning it (explicitly) in the changelog/press-release; and thus versioning it 2.8.0. That'll keep the expectations low, and allow aircraft developers to spend some months (till the next release) on getting their aircraft Rembrandt-ready. As we don't update the aircraft downloads in-between releases, users need to wait till the next release anyway before they can download a fair number of Rembrandt-ready aircraft... The next release could then be called 3.0.0. This would be in line with the Plib-OSG switch. The OSG transition started with 1.9.0. That release was a step back, as we lost shadows, 3D clouds etc. The period thereafter was spent on bringing back some of the features (eg. 3D clouds) and allowed developers to get used to the new possibilities (shaders). FlightGear 2.0.0 was then released with the key-sentence: FlightGear 2.0.0 reflects the maturation of the OpenSceneGraph. 2) Which aircraft do we ship in the base package? Keep in mind that the 777 family got merged, so you'll end up with more aircraft than before, when keeping the same selection. But they share the same model mostly, so I won't consider it as a problem... Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The next FlightGear release (summer 2012)
Two questions have to be discussed and answered until the release branches get created on July, 17th: 5) Do we consider Rembrandt complete/stable enough to be part of the release? (answering this question gives you the answer to question 1) -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FlightGear Newsletter - May 2012
Another month's over; time for another edition of the FlightGear Newsletter! This time with an interesting article about a so called canvas. When finished, it will allow developers to replicate the advanced glass cockpits that aircraft tend to have these days more easily. The monthly interview features JSBSim developer Jon Berndt. And suggested flights brings you to the highest airport in the world. More than enough reasons to start reading! Finished reading? Please have a look at how you can contribute to next month's edition. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Random Buildings
Heiko wrote: With todays GIT it seems to me that the buttons in all dialogs are much smaller than before- optical illusion, or does someone else noticed it? I've noticed the same on every dialog, except advanced weather... Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Failed to select the language for Flightgear
Hi 刘先生, already replied to your forum topic an hour ago ;-) http://www.flightgear.org/forums/viewtopic.php?f=35t=16071 Thorsten wrote: Right now, only the language for the command-line help can be switched And even that appears broken now... Or is it just me and some fault in my home-built FG? Cheers, Gijs -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FGbuild for MS Windows
Hi Geoff, First many thanks for a great wiki on building FG with CMake in Windows using MSVC10 ;=)) Fred wrote it, I only added some minor things ;-) But I notice the link pointed to by the '3rdparty' folder is to a specific file which has now been removed from the site, namely :- fgfs-win32-VS100-3rdParty+OSG-20120304.zip Oops, fixed now (together with some other things). Thanks! Also on the FTP site I note the file names STILL have +OSG in them, but they now do not contain OSG headers/libs/dlls ;=() The previous 20120304 contained install\msvc90\OpenSceneGraph... stuff. That's also Fred's work... Cheers, Gijs -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An empassioned plea
Pat wrote: Would having a dialog to set options for various PC capabilities help? What's wrong with View Rendering Options? -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Adding Airports
John wrote: How can I append the .tpj files to apt.dat? You can export to .dat via File Export apt.dat (IIRC). You can then merge that output into apt.dat. Or feed this single-airport .dat directly into TerraGear's genapts to build a single airport. Or even combine all your Ugandesian (?) airports in one .dat file. Also what's the best way to get these airports submitted to the database, is the answer still Robin Peel? Hard one. Robin doesn't accept 810 edits any more (AFAIK). Martin used to collect FlightGear edits, but I'm not sure if he still does. And current developments of TerraGear are made towards the 850 format, so 810 is slowly dying... Cheers, Gijs -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] No Rembrandt here...
Vivian, or anyone else with optional-Rembrandt experience, feel free to add some instructions on how to make an aircraft support both renderers to http://wiki.flightgear.org/Project_Rembrandt#Porting_aircraft So we can forward aircraft devs to that (once Rembrandt is stable/complete). Cheers, Gijs -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FGbuild for MS Windows
http://wiki.flightgear.org/Building_using_CMake_-_Windows in combination with https://gitorious.org/fg/flightgear/blobs/next/docs-mini/README.MSVC did it for me. Together with some help on IRC ;-) I'll see if I can improve the wiki a bit more. Gijs -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Apologies to Fred - more feedback
No FG at hand, but from memory: that doesn't disable the skydome shader. You can use --prop:/sim/rendering/shaders/skydome=false (IIRC) for that. From: zakal...@mac.com Date: Wed, 4 Apr 2012 16:04:11 +0100 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Apologies to Fred - more feedback On 4 Apr 2012, at 15:56, Frederic Bouvier wrote: You disabled *all* shaders, right ? --prop:/sim/rendering/shaders/quality-level=0 In my fgfsrc. James -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Apologies to Fred - more feedback
Martin wrote: Oh yeah, isn't consistency a wonderful good !? I'm offering a virtual Whisky for the task of adding a switch just to disable shaders ;-) The original reason for that was discussed here: http://code.google.com/p/flightgear-bugs/issues/detail?id=643 I've commited a fix for it, now the skydome shader is disabled when /sim/rendering/shaders/quality-level=0. Note that the quality-slider has no effect on the skydome shader, because it is still experimental... Please test and serve yourself a whisky if it works ;-) -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Apologies to Fred - more feedback
Fred wrote: PS: is there a volunteer to restore shadow settings in the GUI ? Working on it ;) -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Updated Cub and c172p for Rembrandt
Secondly, what cockpit and instrument illumination is available? There are also those with individual instrument lights shining on the front side of the instrument. Those are the grey things on this picture: http://www.airliners.net/photo/Civil-Air-Patrol/Cessna-172P-Skyhawk/0664577/L/sid=6ac5ff61a14bb944082a937967e23d64 They give an effect like this (altough this isn't a P, it's a similar lighting as the previous picture): http://www.airliners.net/photo/Cessna-172N-Skyhawk/1891960/L/sid=6ac5ff61a14bb944082a937967e23d64 -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FlightGear Newsletter - March 2012
After more than three years without, shadows are about to return to the FlightGear world. At the same time, some people prefer to fly away from that world and watch it from space. All possible thanks to recent developments! These are just two examples of what's covered in the March edition of the FlightGear newsletter. Contributions for this month's newsletter are welcome at FlightGear Newsletter April 2012.-- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] First attempt with terragear: fail! :-(
Everything goes well untill I run ogr-decode which fails silently. It does nothing, no error message, no decoded data, nothing at all What if you try shape-decode? Gijs -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] First attempt with terragear: fail! :-(
Looks like OGR-decode is broken (in the Windows builds at least) since some time. I still don't completely understand the difference between OGR and Shape, both seem to deliver the same results... Maybe someone else can explain this? Gijs -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] First attempt with terragear: fail! :-(
Failed to load priorities file D:/FGFSHudsonCMake/TerraGear/install/msvc100/TerraGear/share/TerraGear/default_priorities.txt You can set the location manually by adding: --priorities=path/to/default_priorities.txt -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Landcover Contribution
Hi Roberto, Since I'm willing to contribute to the landscape improvement (my area is very poorly covered) I'm wondering if the informations at http://wiki.flightgear.org/Howto:_Create_custom_scenery are still valid. That tutorial should still work. I've updated it last year to QGIS 1.7.0, so it's supposed to work with that version ;) Feel free to ask (here or at the forum) whenever you get stuck. Would be happy to improve the article if needed. Looking forward to your scenery! Cheers, Gijs -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Landcover Contribution
I don't know about the actual merge with existing scenery, other should answer that question ;) That's my area as FlightGear Landcover-DB-VMap0: http://mapserver.flightgear.org/map/?lon=13.33004lat=38.18341zoom=12layers=0B00TFFTTFFF That's the same area as seen by Google maps: http://maps.google.com/?ie=UTF8ll=38.142117,13.354225spn=0.204133,0.445976t=kz=12vpsrc=6 And this is how it looks with CORINE from 2006: http://mapserver.flightgear.org/map/?lon=13.33004lat=38.18341zoom=12layers=000BTFFTTFFF (note that you can also view Google imgarey on the mapserver, just click the + on the right to switch between layers). Not sure if you can get a much higher level of detail by hand drawing... -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Recent shader stuff vs 2.4
Martin, I just pushed a fix (thanks to Emilian for some great feedback!): https://gitorious.org/fg/fgdata/commit/3b92fc9bc0705be6516161fc50781d800d6680c2 Use --prop:/sim/rendering/shaders/quality-level=-1 to enable the custom settings in the Shader Options dialog. Apart from that the quality-level property will work as before (0 disables all shaders, 5 puts all shaders to max). You might need to delete autosave.xml (or at least remove the line related to quality-level), because I've renamed the real property to quality-level-internal. The quality-level prop is now only used for commandline input. Feedback is welcome! Cheers, Gijs -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] auto-coordination
Curt wrote: I am sure there are very few (if any?) real life aircraft rigged in such a way. There are also very vew (if any?) real life aircraft flown by mouse :-) Altough I tend to control rudder seperately (also when flying with a mouse!), I do agree that auto-coordination should remain available. Just in case people are unaware of the actual property that was mentioned before: /sim/auto-coordination it is -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Recent shader stuff vs 2.4
Hi Martin, Actually this slider doesn't override anything, instead it's being overridden by the defaults. It does override the custom settings, whenever the slider is touched. But just setting the property via commandline (or anything other than the dialog) was something I didn't think of (stupid mistake), so that doesn't overwrite anything, like you experienced. As far as I can tell, that's still the case in the current state of GIT: Somehow I forgot to fix it before the release. But I got a fix ready to be shipped. The only issue left is that I don't know where to put the required Nasal code. It used to be inside gui/dialogs/rendering.xml, but to check properties on startup it needs to be executed whenever FlightGear is loaded. For now I've placed it in Nasal/gui.nas, but maybe it's better to create a seperate effects.nas or shaders.nas? Because it doesn't only matter to the gui, but also when you just want to disable the shaders with a single property... Advise is welcome! Cheers, Gijs -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next,
Martin wrote: On my (my wife's) system (Linux Nvidia proprietary driver) this change turns PAPI/VASI lights into huge, illuminated baloons. Therefore I strongly propose to just revert this change. Same here on Nvidia Geforce GT 540M, see screenshot at: https://lh3.googleusercontent.com/-YGfvue1R00s/T1c-OMTX83I/CdQ/nnik0ZI1_Wk/s1024/fgfs-screen-055.png Gijs -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel