Re: [Flightgear-devel] GPS - merge request
If its any help , the error message pops up the instant the gps dialog is opened.The dialog seems to work regardless , so Im not sure what the problem is. Syd On Wed, Oct 9, 2013 at 1:20 PM, syd adams wrote: > No , Im not sure what caused the segfault... but the error message appears > every time i try to use gps navigation ( with the b1900d).Another change in > behavior is the heading needle deflection is extremely sensitive now when > using nav1 slaved to gps. I could be wrong , i dont have the docs in front > of me , but i was sure the gps deflection range was 5 nm. > Syd > > > On Wed, Oct 9, 2013 at 4:21 AM, Dirk Dittmann > wrote: > >> I will search for that. allways a segfault ? fg crash ? >> >> >> >> 2013/10/9 syd adams >> >>> Not sure what went wrong but i get this error consistently now: >>> >>> Nasal runtime error: props.setValue() with non-number >>> at /media/FG/fgdata/Nasal/props.nas, line 29 >>> called from: __dlg:gps, line 20 >>> called from: __dlg:gps, line 134 >>> Segmentation fault (core dumped) >>> >>> >>> >>> On Fri, Oct 4, 2013 at 1:48 AM, Dirk Dittmann < >>> dirk.dittmann@gmail.com> wrote: >>> >>>> Am Donnerstag, 3. Oktober 2013, 21:38:52 schrieb James Turner: >>>> > On 3 Oct 2013, at 17:35, Dirk Dittmann >>>> wrote: >>>> > > The improved-issue1164 is ready. >>>> > >>>> > > >>>> https://gitorious.org/fg/dirks-flightgear/source/778cc8c6a0abb88a1238850376ea2374358fd887 >>>> : >>>> > Thanks, looks good and pushed. >>>> thx >>>> > >>>> > Unfortunately I now need to fix the route-path code to subdivide long >>>> legs >>>> > along the great-circle course, since currently the map shows a visible >>>> > difference at the midpoint of legs. But, that's a bug I'm glad to >>>> have :) >>>> i dont want to force you ;-) >>>> > >>>> > Kind regards, >>>> > James >>>> >>>> >>>> -- >>>> October Webinars: Code for Performance >>>> Free Intel webinars can help you accelerate application performance. >>>> Explore tips for MPI, OpenMP, advanced profiling, and more. Get the >>>> most from >>>> the latest Intel processors and coprocessors. See abstracts and >>>> register > >>>> >>>> http://pubads.g.doubleclick.net/gampad/clk?id=60134791&iu=/4140/ostg.clktrk >>>> ___ >>>> Flightgear-devel mailing list >>>> Flightgear-devel@lists.sourceforge.net >>>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>>> >>> >>> >>> >>> -- >>> October Webinars: Code for Performance >>> Free Intel webinars can help you accelerate application performance. >>> Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most >>> from >>> the latest Intel processors and coprocessors. See abstracts and register >>> > >>> >>> http://pubads.g.doubleclick.net/gampad/clk?id=60134071&iu=/4140/ostg.clktrk >>> >>> ___ >>> Flightgear-devel mailing list >>> Flightgear-devel@lists.sourceforge.net >>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>> >>> >> >> >> -- >> October Webinars: Code for Performance >> Free Intel webinars can help you accelerate application performance. >> Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most >> from >> the latest Intel processors and coprocessors. See abstracts and register > >> >> http://pubads.g.doubleclick.net/gampad/clk?id=60134071&iu=/4140/ostg.clktrk >> ___ >> Flightgear-devel mailing list >> Flightgear-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> > -- October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60134071&iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPS - merge request
No , Im not sure what caused the segfault... but the error message appears every time i try to use gps navigation ( with the b1900d).Another change in behavior is the heading needle deflection is extremely sensitive now when using nav1 slaved to gps. I could be wrong , i dont have the docs in front of me , but i was sure the gps deflection range was 5 nm. Syd On Wed, Oct 9, 2013 at 4:21 AM, Dirk Dittmann wrote: > I will search for that. allways a segfault ? fg crash ? > > > > 2013/10/9 syd adams > >> Not sure what went wrong but i get this error consistently now: >> >> Nasal runtime error: props.setValue() with non-number >> at /media/FG/fgdata/Nasal/props.nas, line 29 >> called from: __dlg:gps, line 20 >> called from: __dlg:gps, line 134 >> Segmentation fault (core dumped) >> >> >> >> On Fri, Oct 4, 2013 at 1:48 AM, Dirk Dittmann < >> dirk.dittmann@gmail.com> wrote: >> >>> Am Donnerstag, 3. Oktober 2013, 21:38:52 schrieb James Turner: >>> > On 3 Oct 2013, at 17:35, Dirk Dittmann >>> wrote: >>> > > The improved-issue1164 is ready. >>> > >>> > > >>> https://gitorious.org/fg/dirks-flightgear/source/778cc8c6a0abb88a1238850376ea2374358fd887 >>> : >>> > Thanks, looks good and pushed. >>> thx >>> > >>> > Unfortunately I now need to fix the route-path code to subdivide long >>> legs >>> > along the great-circle course, since currently the map shows a visible >>> > difference at the midpoint of legs. But, that's a bug I'm glad to have >>> :) >>> i dont want to force you ;-) >>> > >>> > Kind regards, >>> > James >>> >>> >>> -- >>> October Webinars: Code for Performance >>> Free Intel webinars can help you accelerate application performance. >>> Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most >>> from >>> the latest Intel processors and coprocessors. See abstracts and register >>> > >>> >>> http://pubads.g.doubleclick.net/gampad/clk?id=60134791&iu=/4140/ostg.clktrk >>> ___ >>> Flightgear-devel mailing list >>> Flightgear-devel@lists.sourceforge.net >>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>> >> >> >> >> -- >> October Webinars: Code for Performance >> Free Intel webinars can help you accelerate application performance. >> Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most >> from >> the latest Intel processors and coprocessors. See abstracts and register > >> >> http://pubads.g.doubleclick.net/gampad/clk?id=60134071&iu=/4140/ostg.clktrk >> >> ___ >> Flightgear-devel mailing list >> Flightgear-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> > > > -- > October Webinars: Code for Performance > Free Intel webinars can help you accelerate application performance. > Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most > from > the latest Intel processors and coprocessors. See abstracts and register > > http://pubads.g.doubleclick.net/gampad/clk?id=60134071&iu=/4140/ostg.clktrk > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > -- October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60134071&iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GPS - merge request
Not sure what went wrong but i get this error consistently now: Nasal runtime error: props.setValue() with non-number at /media/FG/fgdata/Nasal/props.nas, line 29 called from: __dlg:gps, line 20 called from: __dlg:gps, line 134 Segmentation fault (core dumped) On Fri, Oct 4, 2013 at 1:48 AM, Dirk Dittmann wrote: > Am Donnerstag, 3. Oktober 2013, 21:38:52 schrieb James Turner: > > On 3 Oct 2013, at 17:35, Dirk Dittmann > wrote: > > > The improved-issue1164 is ready. > > > > > > https://gitorious.org/fg/dirks-flightgear/source/778cc8c6a0abb88a1238850376ea2374358fd887 > : > > Thanks, looks good and pushed. > thx > > > > Unfortunately I now need to fix the route-path code to subdivide long > legs > > along the great-circle course, since currently the map shows a visible > > difference at the midpoint of legs. But, that's a bug I'm glad to have :) > i dont want to force you ;-) > > > > Kind regards, > > James > > > -- > October Webinars: Code for Performance > Free Intel webinars can help you accelerate application performance. > Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most > from > the latest Intel processors and coprocessors. See abstracts and register > > http://pubads.g.doubleclick.net/gampad/clk?id=60134791&iu=/4140/ostg.clktrk > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60134071&iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Updated 707
Tried this out myself . A work of art ! I agree this should be one of the default aircraft. On Sat, Sep 21, 2013 at 3:48 PM, James Turner wrote: > > On 20 Sep 2013, at 22:16, Stuart Buchanan wrote: > > Possible candidate for default aircraft for V3.0? > > > Just had a quick flight around the Bay Area with this, it's a fantastic > piece of work, I'm amazed by how beautiful, but also legible, the cockpit > it is, a real pleasure to work in. > > Kind regards, > James > > > > > -- > LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99! > 1,500+ hours of tutorials including VisualStudio 2012, Windows 8, > SharePoint > 2013, SQL 2012, MVC 4, more. BEST VALUE: New Multi-Library Power Pack > includes > Mobile, Cloud, Java, and UX Design. Lowest price ever! Ends 9/22/13. > http://pubads.g.doubleclick.net/gampad/clk?id=64545871&iu=/4140/ostg.clktrk > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > -- October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60133471&iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] trees
No one else has mentioned this so maybe its time for a make clean , but this is what Im seeing after the recent tree updates : http://imagebin.org/261806 -- This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Atmospheric Light Scattering
> > Well then the problem cannot be as large as it looks like since ALS does > not > cause any of those. > > Yes it does .My framerates drop to about 10 fps with ALS.But luckily no one has yet said "Oh this is pretty , lets enable it by default!". I can still use Flightgear quite nicely on the legacy ATI laptop.I cant do that with any other flightsim I've tried. > > So why are you with those who are driving Thorsten away if you feel so > strongly about this point? If you don't want a shit storm why are you > happily > contributing to it and siding with people who call others racist just for > refusing a huge feature commit during a feature freeze? > > I think your exaggerating just a bit here , I dont see anyone trying to drive Thorsten away.He appears stubborn enough to stick around ;).I see people expressing frustration with the uncertain direction these features are taking. OK said my piece , back to updating models (again). -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] DDS textures
Just thought I'd mention that README-textures-ng states that dds textures can be enabled with : --prop:/sim/rendering/materials-file=materials-dds.xml. The correct line is : --prop:/sim/rendering/materials-file=/Materials/dds/materials.xml. Syd -- Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?
Ive been thinking about this since since you posted, and now i'm curious to see it.My initial fear was more framerate drop, but if it can be truly disabled I think its worth a try.Currently I can disable shaders and get decent performance , 30-40 fps , which makes a flight doable.I do keep trees on , with minimal impact if I keep the slider at 1.0 or less.Water reflection used to have nearly zero impact on my framerate , now its unuseable over the ocean or large lake.Not sure why but the skydome shader had very little effect on my framerate when it first appeared , now it drops fps to 10 from 40 . So I cringe every time someone mentions a fix,;). Syd On Thu, Apr 18, 2013 at 5:03 AM, AJ MacLeod wrote: > On Wed, 17 Apr 2013 06:35:19 + > Renk Thorsten wrote: > > But okay, I asked for feedback and I got it - point taken, feature not > considered interesting from the modeller side. > > My modelling activity is in extended limbo at the moment so I was > reluctant to comment, but the lack of texturing on cockpit walls etc has > always been something that jarred with me... on the Bocian (and Camel, come > to think of it) I tried to ensure that every surface in the cockpit was > textured. > > This was OK on a tiny aircraft like a glider, but on something bigger and > more complex I think the shader idea has something going for it, for > cockpit walls etc which are not modelled in the same detail as the > individual panels alongside them - certainly well worth experimenting with > I'd say. > > AJ > > -- > > > > -- > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering
Feedback welcome as always, though I suspect almost everyone these days is using Advanced Weather... No ,Advanced weather forced 3d clouds on me even when i disable 3d clouds so i don't use it. Of course i could be doing something wrong , but Im not quite convinced yet to get a new computer. Looks like I'll have to pretty soon ;) Syd On Tue, Apr 16, 2013 at 3:13 PM, Stuart Buchanan wrote: > Hi All, > > Having talked about it for months (years?) I've finally written some > property rules that improve the integration of Basic Weather with the > Atmospheric shader. > > In particular the skydome properties are now calculated using formulae > very similar to those of Advanced Weather so there's no need to set > rayleigh/mie/density properties directly, and appropriate levels of > ground haze are estimated based on the lowest cloud layer. > > Some of the integration is quite basic, and there's plenty of room for > improvement in the Basic Weather METAR parsing to set up appropriate > visibility settings in particular. > > Feedback welcome as always, though I suspect almost everyone these > days is using Advanced Weather... > > This also removes another roadblock from possibly making the > atmospheric shader on by (non-Rembrandt) default. Ooohhh, > controversial :) > > -Stuart > > > -- > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?
I'd say no , its easy enough to do without yet another shader, since each new shader 'improvement" has me tweaking my aircraft to get back the frame rates I lost.But thanks for offering. Syd On Tue, Apr 16, 2013 at 12:34 AM, Renk Thorsten wrote: > > I have a question to aircraft/cockpit modellers: Would a shader effect > with the equivalent of a grain texture be useful to you? > > For the terrain, the grain texture is a semi-transparent overlay pattern > of grainy dots - which is superimposed on the normal texture at 25 times > the nominal resolution (so while a usual pixel on the terrain might be 4x4 > m sized, a pixel of the grain pattern is 16cm x 16 cm. This gives the > appearance of a texture resolution which is much higher than it actually is: > > http://www.flightgear.org/forums/viewtopic.php?f=47&t=18628#p173410 > > In cockpits, I often see many monochromatic surfaces. When I look at the > panel of my card, the plastic is monochromatic but has a fake leather > pattern imprinted. The roof of my car has a cloth structure. My computer > has some rhombus pattern imprinted. Metal surfaces often have some brush > stroke structure. All these things are literally screaming for an overlay > texture, as they are artificial repeating patterns and there is in fact no > tiling problem as in terrain shading - they can just be superimposed, > creating sub-millimeter-sized resolution on cockpit details at the expense > of a single texture lookup. > > Now, I would offer to code a slot for a grain texture into the > high-quality model shader of Atmospheric Light Scattering, but since I am > not a 3d modeller and I suspect there are some issues with the uv-mapping > which are a bit different from the way terrain works, I would need someone > from the model side who is interested in exploring this idea. > > Let me know if anyone is interested. > > * Thorsten > > -- > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improved usability
Thanks .I've redone most of the b1900d flight deck and have a question about the knob animation.Can the object rotation be skipped in some cases? Im still looking through the code for answers and probably didn't see it.Keep up the good work . Syd On Sat, Apr 13, 2013 at 7:42 AM, James Turner wrote: > > On 13 Apr 2013, at 13:49, James Turner wrote: > > > I'll figure out a proper fix now. The easy fix is /not/ to group > multiple object-names together, but it's at the expense of more > intermediate notes in the scene, alas. > > I've pushed a fix now - it's correct but slightly suboptimal in some > cases. I've tested the 747-400, b1900d, C172 and A4-F ands everything seems > to be working as I'd expect, but of course please test. > > (Fix is SimGear only) > > Regards, > James > > > > -- > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improved usability
If this is any help , it appears that one of the objects disappears if there are multiple objects in the pick animation. Will continue testing . Syd On Fri, Apr 12, 2013 at 3:17 PM, James Turner wrote: > > > On 12 Apr 2013, at 20:11, Stuart Buchanan wrote: > > > On Fri, Apr 12, 2013 at 6:01 PM, James Turner wrote: > >> On 12 Apr 2013, at 16:56, James Turner wrote: > >>> No, handling should be the same as before, but I didn't test > the b1900d - will take a look and ensure I haven't done anything silly. > >>> > >>> The change I have made (which did need some re-work, and may have > caused the bug you're seeing) is *visible* pick animations can have > invisible 'pick-proxy' elements, specified by 'proxy-name' in the XML. The > C172P uses these so tiny switches (on the KMA-20 audio-panel) are easier to > hit. (The C172p 3D model already had such polygons, the actual switches > were not pickable - this didn't work so well in my new scheme, hence the > support for pick-proxies to make things as usable as possible). > >>> > >>> Again, this is likely 'just a bug', I'll test / fix over the weekend. > >> > >> Based on a *very* quick look, the B1900d seems fine here - can you send > me a screenshot of what is 'missing'? I also don't see any errors about bad > object names either. > > > > I'm seeing a number of missing controls on the a4f as well with > > current git binaries. They are present with a binary from about a > > month ago, so I'm fairly sure it's related to the recent changes. > > > > I get a bunch of console errors matching the missing instruments: > > > > Could not find at least one of the following objects for animation: > > 'UHFFreqSelectManual' > > Could not find at least one of the following objects for animation: > > 'UHFFreqSelectGoXMIT' > > Could not find at least one of the following objects for animation: > 'UHFOff' > > Could not find at least one of the following objects for animation: > 'UHFTR' > > Could not find at least one of the following objects for animation: > 'UHFADF' > > Could not find at least one of the following objects for animation: > > 'TACANModeOFF' > > Could not find at least one of the following objects for animation: > > 'TACANModeREC' > > Could not find at least one of the following objects for animation: > > 'TACANModeAA' > > Could not find at least one of the following objects for animation: > > 'RadarModeOFF' > > Could not find at least one of the following objects for animation: > > 'RadarModeSTBY' > > Could not find at least one of the following objects for animation: > > 'RadarModeSRCH' > > Could not find at least one of the following objects for animation: > > 'RadarModeAG' > > Could not find at least one of the following objects for animation: > 'GunSwitch' > > Could not find at least one of the following objects for animation: > > 'RadarRangeSwitchLong' > > Could not find at least one of the following objects for animation: > > 'BHDIModeSwitchNAVCMPTR' > > Could not find at least one of the following objects for animation: > > 'BHDIModeSwitchNAVPAC' > > Could not find at least one of the following objects for animation: > > 'SpoilerSwitchArm' > > Could not find at least one of the following objects for animation: > > 'SteeringSwitchOff' > > Could not find at least one of the following objects for animation: > > 'APCSwitchOff' > > > > Most of these objects are animated in > > AIrcraft/a4/Models/Instruments/a4f-panel-xh.xml > > > > Screenshot highlighting the missing knobs: > > http://www.nanjika.co.uk/flightgear/missing.jpg > > Yep, I'm sure this is my flat, thanks for providing the info. Will take a > look over the weekend. > > Regards, > James > > > > > -Stuart > > > > > -- > > Precog is a next-generation analytics platform capable of advanced > > analytics on semi-structured data. The platform includes APIs for > building > > apps and a phenomenal toolset for data science. Developers can use > > our toolset for easy data analysis & visualization. Get a free account! > > http://www2.precog.com/precogplatform/slashdotnewsletter > > _
Re: [Flightgear-devel] Improved usability
too tired to do proper testing right now but I'll try again later .Just noticed that a lot of switches have vanished in the b1900d and the terminal reports that the objects cant be found for animation , but that could be me not doing this wrong.Do pick animations need true now ? After a good sleep I'll probably discover what I'm doing wrong :) Syd On Fri, Apr 12, 2013 at 8:47 AM, James Turner wrote: > > On 12 Apr 2013, at 15:33, syd adams wrote: > > > I've apparently missed something... I cant right-drag , how do i enable > that ? Knob actions work fine so I'm adding this feature > > to the b1900d since I'm overhauling it anyway.I also get the same nasal > error that Stuart mentioned. > > Oh , and tooltips don't appear for me .Ive got a few days off now , so > I'm looking forward to digging into this . > > > > Debug menu -> User Interface Options to enable tooltips and right-drag > mode. > > Under what situations do you get the Nasal error? I've seen it when > property values are nil / undefined until first initialised, but that's all. > > Regards, > James > > > > -- > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improved usability
I've apparently missed something... I cant right-drag , how do i enable that ? Knob actions work fine so I'm adding this feature to the b1900d since I'm overhauling it anyway.I also get the same nasal error that Stuart mentioned. Oh , and tooltips don't appear for me .Ive got a few days off now , so I'm looking forward to digging into this . Syd On Fri, Apr 12, 2013 at 2:12 AM, James Turner wrote: > > On 11 Apr 2013, at 23:57, Saikrishna Arcot wrote: > > > I haven't tried the latest Git, but just in my opinion, if using > > Flightgear on a laptop, holding-down right-click to pan around can be > > bit of a pain. I would personally rather have the click-move-click > > method. > > There's three answers to this: > > - the current method will stay as an option on right-click (but probably > off by default) > - the current method will stay available on Tab, especially for laptop > users / Mac users who haven't found (or don't want) the option in System > Preferences to enable right-clicking > > (best for last!) > > - at least on my MacBook Pro, with right-clicks enabled in System > Preferences, I *can* right-drag. This was a complete surprise to me when > testing the new code, but actually it works great; touches on the > right-click area which become drags are interpreted as right-dragging and > everything just works. Indeed, looking this way is almost /more/ natural > than with the mouse, although the sensitivity needs to be tweaked. > > Of course I have no idea which other laptop trackpads / OSs support this - > I assume all must support right clicking somehow since it's a bit more > likely to be needed on Linux/Windows :) > > > Then again, not that many people probably use Flightgear on a laptop, > > and I haven't tried the latest Git. > > I would urge you to when you have time, all feedback is good! > > Regards, > James > > -- > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improved usability
Sounds like a definite improvement! I'll try it out when i get off work.oh ,and im a mouse flyer,i dont find a joystick appropriate for the type of aircraft i like to fly.one day i'll invest in a yoke,pedals and maybe even a throttle setup. On Apr 11, 2013 2:49 AM, "James Turner" wrote: > > Hi, > > I've now pushed all the current pieces of my effort to improve our usability and learnability experience. > > (For those unfamiliar, usability is how well experienced users can efficiently a piece of software, learnability is how well new users can figure out *how* to use the software without referring to external help every 5 seconds). > > What I've done is the following (some of which are optional, and all of which are at the 'beta', not final, stage): > > - made a 'right-drag to look' mouse mode, which I think should be on by default (with the current behaviour available for people who prefer it). Also there is now visual feedback when changing the mouse mode 'statefully', which is still available via the TAB key in addition to right-clicking. > > Explanation: novice users accidentally right-click and get trapped in the mode. If you have a joystick, you don't need 'mouse drives flight controls' mode anyway, though of course novice users are the least likely to have a joystick. For experienced users *with* a joystick, I personally find right-drag navigating around 3D cockpits much faster than right-clicking - move - right-click, but I would be interesting to have people test and report that. > > (Right-drag mode currently lacks other head-movement options which the regular mouse-look mode has, but these can be added - I'm trying to keep things simple initially) > > - made dedicated animation components for knobs / sliders, with unified handling of buttons / mouse wheel / dragging. > > Explanation: different cockpit developers have used different (but similar) conventions for interaction with cockpit controls, and often ones which are unfriendly for laptop (trackpad) or Mac (single-mouse button) users. The new animations enforce a semantics (what it does) vs syntactic (how you ask for it) split, so the user can globally control how they want to interact with knobs and dials. > > Right now, *all* of the following are possible: click-to-increase, middle-click-to-decrease (with press-and-hold to repeat); mouse wheel up/down; left-dragging along a screen axis to modify. Options like the mouse wheel direction and drag sensitivity can be configured in one place, instead of panel XML files hard-coding button indices. > > (Added bonus - there's no need to repeat the action bindings for each knob four times in the panel files - the XML files are smaller and more maintainable) > (Usability will improve further when I figure out custom cursor support for windows, and we can have 'spin' cursors on knobs) > > - added tooltips, and hover-feedback for pickable areas in cockpits > > Explanation: tooltips give feedback of what something is, and its state, in a readable (even localizable) way. This compensates for lack-of-resolution / texture-detail / head-movement issues in our 3D cockpits, and can give positive feedback which is lacking without touch or sound cues. This was added to help new users particularly, but there is a 'tooltip on click' mode which personally I find very nice, since it gives direct feedback to cockpit interactions. (AKA, 'is the C172's parking brake on or off?') > > To experiment with all this, try the C172P in latest Git, with latest fgdata, fg & sg. The C172P is about 75% converted to tooltip / knob support, some of the radio stack elements remain. Use the Debug menu 'user interface options' to enable tooltips-after-timeout or tooltips-on-click. Options controlling the drag-sensitivity of knobs/sliders still need to exposed. The throttle, mixture, elevator trim controls plus all the obvious knobs on the main instrument panel are good candidates to experiment with dragging. (Any interaction with a knob or slider can be shifted, hold down the shift key; shifted by default is 10x the normal rate, but can do 'something else' to allow push/pull-able knobs) > > For more complex aircraft such as the Constellation, Concorde or 747, adding tooltips will be a lot of work, but greatly assist in figuring out what everything does. > > All feedback is welcome, keeping in mind this is an evolutionary process. Especially, cosmetic issues are not my main concern right now; if people like the concepts / XML structures, people with more graphical skills than me can tweak the visual presentation easily. My preference would be to enable all of the above options out of the box, with /some/ of the items in the current debug dialog made permanently available so advanced users can disable them if desired. (Tooltips especially, since they will presumably irritate some advanced users once they have memorised the cockpit) > > Regards, > James >
Re: [Flightgear-devel] 2.10.1
> Just for reference about how to test. > Following advice in > http://code.google.com/p/flightgear-bugs/issues/detail?id=284#c66 > , I launched "process monitor" from Microsoft, watched file access of > fgrun when dhc2 was selected, and then I got following results: > C:\Program > Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png > NAME INVALID > C:\Program > Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2 > NAME INVALID > C:\Program > Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png > NAME INVALID > C:\Program > Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png > NAME INVALID > C:\Program > Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2 > NAME INVALID > C:\Program > Files\FlightGear\data\Aircraft\dhc2\Models\D:\Git_New\my_fgdata\Aircraft\dhc2\white.png > NAME INVALID > C:\Program Files\FlightGear\white.png NAME NOT FOUND > C:\Program Files\FlightGear\data\Aircraft\dhc2\Models\white.png > > Cheers, > Toshi > Interesting. It appears 'someone' introduced this while making these aircraft rembrandt compatible.I'll fix the dhc-2. Syd -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_mar ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] b1900d slip indication
I will check that, thanks for the reminder Syd On Mar 11, 2013 8:40 AM, "Nigel Mackay" wrote: > > Syd, before you commit your changes, can you check why > 'orientation/side-slip-deg' (and -rad) don't budge from 0? At least, > they don't with me, and they do with other aircraft. > > macnab > > > -- > Symantec Endpoint Protection 12 positioned as A LEADER in The Forrester > Wave(TM): Endpoint Security, Q1 2013 and "remains a good choice" in the > endpoint security space. For insight on selecting the right partner to > tackle endpoint security challenges, access the full report. > http://p.sf.net/sfu/symantec-dev2dev > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Symantec Endpoint Protection 12 positioned as A LEADER in The Forrester Wave(TM): Endpoint Security, Q1 2013 and "remains a good choice" in the endpoint security space. For insight on selecting the right partner to tackle endpoint security challenges, access the full report. http://p.sf.net/sfu/symantec-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Patches for b1900d
Thanks for the patches , but ive redesigned the cockpit and gauges so these dont apply . I'll try to commit the changes soon. Syd On Sun, Mar 10, 2013 at 6:47 AM, Cristian Marchi wrote: > I've collected some patches for the Beechcraft 1900d. I've also sent some to > Syd Adams (the aircraft maintainer) about a month ago but he has not yet got > back to me. So I attach the patches here in case someone wants to add them > to fgdata. > > What patches do: > - make instruments rembrandt compatible > - make chrome effect compatible with atmospheric light scattering > - make the callsign in the cockpit smaller > > > Regards > Cristian > > -- > Symantec Endpoint Protection 12 positioned as A LEADER in The Forrester > Wave(TM): Endpoint Security, Q1 2013 and "remains a good choice" in the > endpoint security space. For insight on selecting the right partner to > tackle endpoint security challenges, access the full report. > http://p.sf.net/sfu/symantec-dev2dev > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Symantec Endpoint Protection 12 positioned as A LEADER in The Forrester Wave(TM): Endpoint Security, Q1 2013 and "remains a good choice" in the endpoint security space. For insight on selecting the right partner to tackle endpoint security challenges, access the full report. http://p.sf.net/sfu/symantec-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Release candidates
I cant use the shaders ,and prefer not to use that one anyway... so please dont remove the snow textures. The nicest thing about flightgear is I can turn off all the 'extras' , and get great framerates. Cant say that about my current install of Xplane 10. On Wed, Jan 30, 2013 at 6:14 PM, Arnt Karlsen wrote: > On Wed, 30 Jan 2013 11:11:36 +0100, Erik wrote in message > <5108f1d8.3090...@ehofman.com>: > >> On 01/30/2013 08:10 AM, Renk Thorsten wrote: >> >> It does run on my Win 7 laptop with nvidia graphics hardware (and >> >> nvidia graphics drivers installed.) I will get it uploading ... >> >> 740Mb! So much for the CD distribution. :-) Didn't Bill Gates >> >> famously say 640Mb should be enough for anyone? >> > >> > Um... which reminds me - I had on my old computer a bunch of >> > obsolete cloud models and textures flagged and done long-term >> > testing that they really aren't used - that's probably 20-30 MB >> > worth of files that can go. In all the confusion migrating to a new >> > machine I forgot about that - do you want me to look for that list? >> > Doesn't really get us to CD size, but still... >> >> Are the Winter textures still needed? > > ..only we want to support realistic winter flying. Once I > have a flyable FG-git going, I'll advice on the realism. > > -- > ..med vennlig hilsen = with Kind Regards from Arnt Karlsen > ...with a number of polar bear hunters in his ancestry... > Scenarios always come in sets of three: > best case, worst case, and just in case. > > -- > Everyone hates slow websites. So do we. > Make your web apps faster with AppDynamics > Download AppDynamics Lite for free today: > http://p.sf.net/sfu/appdyn_d2d_jan > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] sound
Hi guys, after an update yesterday I have no sound in flightgear.Anyone else run into this ? All other applications work fine . The sound configuration menu shows my ALSA default , and the usual HW outputs , Sb and HDMI, but none appear to work. Cheers, Syd -- Keep yourself connected to Go Parallel: TUNE You got it built. Now make it sing. Tune shows you how. http://goparallel.sourceforge.net ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Att: Syd - Changes to gps-nav.xml for b1900d
Thank you.Im currently upgrading the flightdeck and will add this fix. Syd On Mon, Nov 12, 2012 at 4:49 AM, Nigel Mackay wrote: > I have made a few changes to the gps-nav tutorial for the b1900d. Mostly > typos. > > Macnab > > -- > Everyone hates slow websites. So do we. > Make your web apps faster with AppDynamics > Download AppDynamics Lite for free today: > http://p.sf.net/sfu/appdyn_d2d_nov > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nav-cache
would any of these changes have affected the Equipment/map performance ? I get a lot of disc activity now while panning the map ... and it takes 10 -15 seconds now before it refreshes , and thats with every mouse drag.This only used to happen when zooming out , and the refresh time was much shorter... Syd -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://ad.doubleclick.net/clk;258768047;13503038;j? http://info.appdynamics.com/FreeJavaPerformanceDownload.html ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] license
. If it was up to me, they'd > be tightly wrapped in wet leather and left in the hot sun as an example to > others considering similar things. > I'd be more than happy to assist you with that. Syd -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] strange screen
Im running Ubuntu , still get that problem.I've added the radar to my intrumentation file in my affected aircraft , and the problem is gone.Strange. Syd On Mon, Sep 3, 2012 at 2:23 AM, Alasdair wrote: > On Mon, 2012-09-03 at 01:06 +0200, ThorstenB wrote: >> > On Sun, Sep 2, 2012 at 11:31 AM, Alasdair wrote: >> >> After git pull (sg,fg,fgdata) a couple of days ago, I was presented with a >> >> strange screen which I had not seen before. My regular was shown as a >> >> sub-screen in the bottom-left corner. Clicking the maximise widget >> >> restores >> >> full screen, but any click on a menu item returns me to this stupid >> >> screen. >> >> Is this infuriating behaviour deliberate, or has my graphics driver gone >> >> walk-about? >> >> >> >> https://dl.dropbox.com/u/15936159/fg_quarter-screen.png >> >> Unfortunately a long standing issue. This affects ATI graphics cards >> when running newer drivers. It can be "fixed" by reverting to an older >> ATI driver (see link below). To me it looked like a genuine OSG or ATI >> driver bug (the size of the graphics view port doesn't properly resize >> to the size of the window), but it's likely triggered by something >> "special" we're doing in FG, since other applications don't seem to have >> this issue. >> >> Also, it's timing-/sequence dependant: it only affects certain aircraft >> (aircraft using wxradar, which changes/delays the OSG init sequence on >> startup, are less likely to have the issue) - and for some people it >> dis- and reappears with certain FG builds. >> >> It would be really good if someone seeing the issue locally could >> properly debug this - even if it means digging into OSG - since a larger >> number of people are affected. I tried "remote debugging" this a while >> ago, but gave up after being unable to narrow it down inside FG. Maybe >> someone else has better luck. >> >> For more see here: >> http://code.google.com/p/flightgear-bugs/issues/detail?id=385 >> >> cheers, >> Thorsten >> > Thanks very much for the link, Thorsten, it is a good start. But strange > that this problem, should just appear without any driver change. But I > am using Debian SID, and update my system daily, so it could be > OS-related. > I will install UBUNTU and try the same build under that OS. > > regards, > Alasdair > > > -- > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] strange screen
Ive had this same issue for months now , on a laptop with ATI Mobility Radeon HD 4250.It only happens on some aircraft , but i havent really tried to hunt the problem down. Im suspecting a shortage of video memory . I also can get full screen by changing the window size , but any dialog or text on the screen reduces it back to the bottom left corner.Possibly related , Ive noticed that the aspect ratio isnt updated when resizing the window. I hope someone else has an idea where to start debugging this . Syd On Sun, Sep 2, 2012 at 11:31 AM, Alasdair wrote: > After git pull (sg,fg,fgdata) a couple of days ago, I was presented with a > strange screen which I had not seen before. My regular was shown as a > sub-screen in the bottom-left corner. Clicking the maximise widget restores > full screen, but any click on a menu item returns me to this stupid screen. > Is this infuriating behaviour deliberate, or has my graphics driver gone > walk-about? > > > https://dl.dropbox.com/u/15936159/fg_quarter-screen.png > > Kind regards, Alasdair > > > > > -- > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] upcoming release suggestion
Hi all . Before the next release , maybe it would be a good idea to disable those 'panel' outlines , which show up when you press 'C' to view hotspots. They are not exactly accurate ,as far as positioning , and probably would be a bit confusing to most users. Was there a purpose behind displaying these , was it a debugging thing ? Not sure why the bottom left corner of the rectangle starts in the center of the defined panel area , but either way , it doesnt appear to serve any useful function for the average user. Just a thought , Syd -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2D panel display problem -- fixed? sort of
. Indeed I would prefer to > make it visible for all views (at the moment the panel is only visible in > forward-view direction). I think such a behavior could be an advantage over > the 3D panels. > > > I think there's already a property (and if not I can trivially add one) to > control this behaviour, and then someone can add a GUI checkbox for it in > the views dialog (or similar). > > James > Back when i started the ATC 'aircraft' , Csaba added an autohide feature to 2d panels . This keeps them on the display regardless of view direction. 0 needs to be added to the base panel xml file. Aircraft/ATC/MP-ATC-panel.xml uses it. Cheers -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] NVRM warnings and freeze issues since FG 2.6 on a GTX 260
On Sun, Jun 17, 2012 at 6:22 AM, Kleo G. wrote: > I found what's causing the freeze! It's the landmass shader. Disabling it in > the "rendering" window I have no system freezes at all! > I don't know if it's only my system or if there are other users experiencing > this, yet if you need further info I'd be happy to provide them! > > Cheers > > /Kle Its not just your system... touching that slider freezes FG solid here , I then have to shut down FG by closing the terminal and restart FG. Syd -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] reflectmap
hi all. I updated the Citation-II to use model-combined-deferred , but it originally used reflect.eff.Try as i might i cant seem to get the reflectmap section to work.Is this a bug? Ive tried greymaps and alpha maps but see no effect . I get a constant environment reflection over all. Syd -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] rembrandt
Thought I'd show the state of rembrandt here .This is on an Acer Aspire laptop with ATI Mobility Radeon HD4250 graphics... and Ive heard that this current Ubuntu fglrx driver is buggy , but haven't successfully installed the latest driver from AMD ... maybe its time to go back to a desktop setup , and Nvidia :) http://en.zimagez.com/zimage/screenshot-12-06-10-044654am.php http://en.zimagez.com/zimage/screenshot-12-06-10-043606am.php Switching on skydome shader restores model color . Switching off ALL shaders gets me closer to a flyable system. Im just posting this to show my results here , I still think the card buffering is messed up and things might improve with an updated driver. Syd -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] rembrandt
These are the errors I get with Rembrandt enabled : FRAGMENT glCompileShader "/home/syd/FG/fgdata/Shaders/ubershader-gbuffer.frag" FAILED FRAGMENT Shader "/home/syd/FG/fgdata/Shaders/ubershader-gbuffer.frag" infolog: Fragment shader failed to compile with the following errors: ERROR: 0:79: error(#162) Wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'uniform 4-component vector of float' (or there is no acceptable conversion) ERROR: error(#273) 1 compilation errors. No code generated glLinkProgram "" FAILED Program "" infolog: Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The next FlightGear release (summer 2012)
Sounds good , I hope someday to be able to see the results . My list of aircraft is: dhc2 dhc6 777 , though there are a number of other commiters now , but dont think this will affect anything a6m2 dc6-b Sikorsky-76C R22 b1900d Citation-Bravo Citation-II Citation-X Aerostar-700 P47 I should be able to figure out your fixes to apply to the as yet uncommited ones. Thanks for the help. Syd On Sat, Jun 9, 2012 at 1:39 PM, Stuart Buchanan wrote: > On Fri, Jun 8, 2012 at 1:59 AM, syd adams wrote: >> I didn't think it harsh myself , but from my point of view , I'd >> rather not waste time on something I can't see or use... I get about 5 >> fps and a brilliant green terrain , with a duplicate black aircraft , >> not shadow , right beside the main aircraft. >> I think this is an ATI driver problem here since the view resizes >> every time a dialog or text pops up on the screen. > > I'm happy to mark the appropriate objects transparent to make your > aircraft Rembrandt-compatible, if you'd like me to. If you could give > me a list of the aircraft you maintain I'll work my way through them. > > It's a 15 minute job per aircraft for me. > > -Stuart > > -- > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The next FlightGear release (summer 2012)
> Rembrandt has been around for quite a few months now, > and the changes required to make an aircraft Rembrandt-compatible are > pretty small, even if the changes to add proper lights are more involved. > > If I was being harsh I'd suggest that the aircraft maintainers should > "man up and do it". > There's still plenty of time before the release... > I didn't think it harsh myself , but from my point of view , I'd rather not waste time on something I can't see or use... I get about 5 fps and a brilliant green terrain , with a duplicate black aircraft , not shadow , right beside the main aircraft. I think this is an ATI driver problem here since the view resizes every time a dialog or text pops up on the screen. Syd -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal performance
> > So, just to get this out of the way, some benchmark tests. As you have > probably discovered by now, elseif isn't valid syntax and leads to a parse > error, so my 427 instances of using it are trivial to justify :-) just a quick note to this interesting thread ... its elsif in nasal , not elseif ... no e Cheers -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] model-combined-shader
Oops , my mistake . I had commented out the for the dhc6. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] model-combined-shader
Hi guys, Is it just me or has the model-combined shader stopped reflecting ? Moving the model slider seems to have no effect now . Syd -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GIT as of today unstable
Im assuming my crash is related, but it only happens when i open the route-manager dialog... Syd On Tue, Apr 24, 2012 at 10:24 AM, Curtis Olson wrote: > On Tue, Apr 24, 2012 at 11:09 AM, James Turner wrote: >> >> >> As far as the FGPositioned Octree is concerned (which is what findClosest >> uses internally), it's holding an owning ref and hence things can't be >> removed from it, for the moment. >> >> So what I guess is happening, is that I'm breaking the ref-counting scheme >> *somehow*, and hence the Octree is left holding a dead reference as you say. >> And somehow how I get away with this on Mac. >> >> But this feels a little implausible, since in other similar scenarios the >> Mac crashes quite happily! > > > I've manage to have a run or two on Linux that didn't crash if that makes > you feel any better. :-) But I'll give you that it's much easier to fix a > problem that you can observe versus one you can't observe. > > Perhaps the ref counting problem isn't getting triggered on your Mac for > some other subtle reason? > > Curt. > -- > Curtis Olson: > http://www.atiak.com - http://aem.umn.edu/~uav/ > http://www.flightgear.org - http://gallinazo.flightgear.org > > > -- > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. b0fd1613629ccb89622e3e268588ee69498263dc
On Sun, Apr 22, 2012 at 3:16 AM, James Turner wrote: > > On 22 Apr 2012, at 03:14, Flightgear-commitlogs wrote: > >> Bravo updates.changed map range select;property-cycle too buggy > > Something to be fixed here? > > (In a backwards compatible way...) > > James > > > -- > For Developers, A Lot Can Happen In A Second. > Boundary is the first to Know...and Tell You. > Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! > http://p.sf.net/sfu/Boundary-d2dvs2 > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel Probably , I haven't looked at the code itself, but changing direction , cycling up and then down through the list, doesn't appear to continue from the current index... stepping up will work fine , then stepping down seems to jump to the end or start of the list . (if that explanation makes sense).I'll take a look and see if anything obvious pops out at me. Syd -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] another segfault
OK , took awhile , but discovered this was a yasim error. Trying to add several vstab objects caused it to fail for some reason , though the only indication was the FGFS crash . Syd On Thu, Apr 12, 2012 at 11:56 AM, ThorstenB wrote: > Am 12.04.2012 16:50, schrieb syd adams: >> I've been updating the CitationX , and suddenly Im getting this error >> and the program segfaults. >> >> calc_bearing is not a finite number : Speed nanpos : nan, nanwaypoint >> 43.8071, 11.2006 >> waypoint name rotateSegmentation fault > > The segfault should be gone with latest Git. Just the result of the > AIAircraft calling a hard "exit" - which isn't a good idea for a number > of reasons. Now, you'll probably "only" get a bunch of error messages in > the console (or another segfault somewhere else :) ). > > But the question for the root cause triggering the error message > remains. Seems like some AI aircraft is missing a way point. Disabling > AI traffic might avoid the issue. But if it really depends on some > aircraft modification (like introducing the NavDisplay), then it could > be the result of an ugly memory issue. > > If you can reproduce this, it's probably best if you provided your > modified aircraft files (here or in the bug tracker) and someone starts > digging with a debugger... > > cheers, > Thorsten > > > -- > For Developers, A Lot Can Happen In A Second. > Boundary is the first to Know...and Tell You. > Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! > http://p.sf.net/sfu/Boundary-d2dvs2 > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] another segfault
Hi folks, I've been updating the CitationX , and suddenly Im getting this error and the program segfaults. calc_bearing is not a finite number : Speed nanpos : nan, nanwaypoint 43.8071, 11.2006 waypoint name rotateSegmentation fault I've been trying for days to figure out what I changed to cause this but not even close yet. I can start any other aircraft with no errors , only the CitationX. I've been adding the NavDisplay , but I've also added this to the Bravo with no errors . Has anyone else seen this ? The error message comes from /AIModel/AIAircraft.cxx , but that hasn't helped me solve the problem . Syd -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More Rembrandt Feedback
> > I assume that users complaining about ugly models is the only means to > make many of the modellers fix their stuff. > > Cheers, > Martin. True :). Although it would be a great help to know what needs changing ... apparently I've missed an email. At the moment rembrandt is unusable for me , 5 fps , but i do like the aircraft self-shadowing. Great work ! Syd -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] sound questions
> > I've been on a short vacation for the first time in 10 years and have to > catch up on everything, but I believe this was solved, wasn't it? > > Erik Hope you had a good vacation. Its sort of solved ,but I still haven't managed to get some sounds to smoothly fade to 0 , i can still hear them cutting in/out in flyby and tower views. Syd -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] sound questions
Thanks for the explanation , that helped. I thought the volume was reduced to half at reference-distance , but after more experiments discovered that the volume IS cutting off at max-dist , but the reference distances were excessive , so it turns out to be my misunderstanding and old sound configurations. Thanks ! Syd -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] sound questions
Hi guys, I,ve noticed for awhile that sounds seem to cut off at the reference-distance rather than max-dist. Is there a new way to do the sound files that Ive missed or is this a bug ? It is nice that sounds actually stop now , but I must be doing something wrong .I've been attempting to fix all my sound files but things aren't working as expected. Cheers -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Missing texture files
ah the golfcourse winter texture is there , just misnamed in the material.xml file On Sat, Mar 17, 2012 at 3:20 PM, syd adams wrote: > Looks like some i missed.I converted most of the textures to winter > versions long ago,and cant remember if I just missed those or they > didn't exist at the time.I see a sand.png, maybe it would make more > sense to change the material.xml file to use that one sand.png texture > for winter scenes. I can add a golf course winter version if everyone > agrees. > I still prefer the winter textures over that shader snow. > Cheers > > On Sat, Mar 17, 2012 at 3:37 AM, ThorstenB wrote: >> Hi, >> >> after adding some proper error messages in the texture loader, I do see >> a number of missing texture files being reported. And they don't seem to >> be in fgdata. Anyone knows what's wrong here? Missing files or broken >> models/effects referring to incorrect files? >> >>> Cannot find texture "Terrain.winter/sand1.png" in Textures or Textures.high >>> folders. >>> Cannot find texture "Terrain.winter/sand2.png" in Textures or Textures.high >>> folders. >>> Cannot find texture "Terrain.winter/sand3.png" in Textures or Textures.high >>> folders. >>> Cannot find texture "Terrain.winter/sand4.png" in Textures or Textures.high >>> folders. >>> Cannot find texture "Terrain.winter/sand5.png" in Textures or Textures.high >>> folders. >>> Cannot find texture "Terrain.winter/sand6.png" in Textures or Textures.high >>> folders. >>> Cannot find texture "Terrain.winter/golfcourse.png" in Textures or >>> Textures.high folders. >> >> cheers, >> Thorsten >> >> -- >> This SF email is sponsosred by: >> Try Windows Azure free for 90 days Click Here >> http://p.sf.net/sfu/sfd2d-msazure >> ___ >> Flightgear-devel mailing list >> Flightgear-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Missing texture files
Looks like some i missed.I converted most of the textures to winter versions long ago,and cant remember if I just missed those or they didn't exist at the time.I see a sand.png, maybe it would make more sense to change the material.xml file to use that one sand.png texture for winter scenes. I can add a golf course winter version if everyone agrees. I still prefer the winter textures over that shader snow. Cheers On Sat, Mar 17, 2012 at 3:37 AM, ThorstenB wrote: > Hi, > > after adding some proper error messages in the texture loader, I do see > a number of missing texture files being reported. And they don't seem to > be in fgdata. Anyone knows what's wrong here? Missing files or broken > models/effects referring to incorrect files? > >> Cannot find texture "Terrain.winter/sand1.png" in Textures or Textures.high >> folders. >> Cannot find texture "Terrain.winter/sand2.png" in Textures or Textures.high >> folders. >> Cannot find texture "Terrain.winter/sand3.png" in Textures or Textures.high >> folders. >> Cannot find texture "Terrain.winter/sand4.png" in Textures or Textures.high >> folders. >> Cannot find texture "Terrain.winter/sand5.png" in Textures or Textures.high >> folders. >> Cannot find texture "Terrain.winter/sand6.png" in Textures or Textures.high >> folders. >> Cannot find texture "Terrain.winter/golfcourse.png" in Textures or >> Textures.high folders. > > cheers, > Thorsten > > -- > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] auto-coordination
Thanks again .It will also reduce the amount of auto-coordination checks required by the autopilot . Cheers On Tue, Mar 13, 2012 at 2:19 PM, Torsten Dreyer wrote: > Hi Syd, > > This is now in git: > The auto-coordination and auto-coordination-factor properties now live > in /controls/flight. A backward compatibility check in aircraft.nas > checks if "somebody" created /sim/auto-coordination and if so, spits out > a warning messages and makes this property an alias pointing to the new > one in /controls/flight. > The auto-coordination-factor gets initialized with the default value of > 0.5 if it does not exist but keeps it's value if it does exist. > > This implementation does not break the existing behavior (well, > hopefully). One now may change the amount of rudder deflection due to > aileron deflection (if auto-coordination is on) by changing the factor > property. Setting the factor property to zero does not move the rudder, > even if auto-coordination is on. > > Long message for something that simple, just give it a try ;-) > > FG and FGDATA pull required! > > Torsten > > Am 10.03.2012 15:21, schrieb syd adams: >> Sounds good to me.Thanks for dealing with this. >> Syd >> >> On Sat, Mar 10, 2012 at 2:45 AM, Torsten Dreyer wrote: >>> This is in fact my preferred solution. >>> - it does not break existing aircraft >>> - it keeps existing --enable-auto-coordination behavior >>> - it is configurable, even at runtime >>> - minimal code change >>> >>> I have the patch ready and I'm about to commit it. While at it, I'd like >>> to move the involved properties out of "/sim/" to "/controls". >>> /sim is so very much unstructured and a melting pot for properties that >>> never found an appropriate location. And I think /controls just fits >>> better than "don't know where, so put it in /sim". Objections? >>> I'll take care of the wrightFlyer1903, the pa22, the waveXtreme150, the >>> Saitek X52 and the bintest protocol in FGDATA and adjust the names >>> accordingly. >>> >>> Torsten >>> >>> >>> Am 09.03.2012 21:41, schrieb syd adams: >>>> Now that sounds like an even better idea.Less chance of breaking >>>> anything , but still adjustable.Thanks Torsten. >>>> >>>> On Fri, Mar 9, 2012 at 1:32 PM, Torsten Dreyer wrote: >>>>> Am 09.03.2012 20:44, schrieb syd adams: >>>>>> Ok I haven't entirely given up on the idea of removing the >>>>>> auto-coordination from the code.Wouldn't it be more appropriate to add >>>>>> that rudder control to controls.nas? >>>>>> Then it can be replaced if need be on a per aircraft basis , but not >>>>>> break anything >>>>>> otherwise.And maybe it could be slip/skid-ball driven ... my whole >>>>>> point is NOT to disable it but make it configurable. >>>>> >>>>> Currently the rudder is set to 0.5 * aileron if autocoordination is >>>>> enabled. The value of 0.5 is hardcoded. >>>>> An easy and portable way to implement your request might be to introduce >>>>> a new property (e.g. /sim/auto-coordination-factor) with the default >>>>> value of 0.5. and change the code >>>>> if ( auto_coordination->getBoolValue() ) { >>>>> set_rudder( aileron / 2.0 ); >>>>> } >>>>> >>>>> to >>>>> >>>>> if ( auto_coordination->getBoolValue() >>>>> && auto_coordination_factor->getDoubleValue()> 0.0 ) { >>>>> set_rudder( aileron * auto_coordination_factor->getDoubleValue() ); >>>>> } >>>>> >>>>> so that setting /sim/auto-coordination-factor to a value of zero or less >>>>> disables the hardcoded auto-coordination but leaves the command-line >>>>> argument and the enable-property usable. >>>>> >>>>> Torsten >>>>> >>>>> >>>>> >>>>> -- >>>>> Virtualization& Cloud Management Using Capacity Planning >>>>> Cloud computing makes use of virtualization - but cloud computing >>>>> also focuses on allowing computing to be delivered as a service. >>>>> http://www.accelacomm.com/jaw/sfnl/114/51521223/ >>>&g
Re: [Flightgear-devel] auto-coordination
haven't had your morning coffee yet ? ;) -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] auto-coordination
Sounds good to me.Thanks for dealing with this. Syd On Sat, Mar 10, 2012 at 2:45 AM, Torsten Dreyer wrote: > This is in fact my preferred solution. > - it does not break existing aircraft > - it keeps existing --enable-auto-coordination behavior > - it is configurable, even at runtime > - minimal code change > > I have the patch ready and I'm about to commit it. While at it, I'd like > to move the involved properties out of "/sim/" to "/controls". > /sim is so very much unstructured and a melting pot for properties that > never found an appropriate location. And I think /controls just fits > better than "don't know where, so put it in /sim". Objections? > I'll take care of the wrightFlyer1903, the pa22, the waveXtreme150, the > Saitek X52 and the bintest protocol in FGDATA and adjust the names > accordingly. > > Torsten > > > Am 09.03.2012 21:41, schrieb syd adams: >> Now that sounds like an even better idea.Less chance of breaking >> anything , but still adjustable.Thanks Torsten. >> >> On Fri, Mar 9, 2012 at 1:32 PM, Torsten Dreyer wrote: >>> Am 09.03.2012 20:44, schrieb syd adams: >>>> Ok I haven't entirely given up on the idea of removing the >>>> auto-coordination from the code.Wouldn't it be more appropriate to add >>>> that rudder control to controls.nas? >>>> Then it can be replaced if need be on a per aircraft basis , but not >>>> break anything >>>> otherwise.And maybe it could be slip/skid-ball driven ... my whole >>>> point is NOT to disable it but make it configurable. >>> >>> Currently the rudder is set to 0.5 * aileron if autocoordination is >>> enabled. The value of 0.5 is hardcoded. >>> An easy and portable way to implement your request might be to introduce >>> a new property (e.g. /sim/auto-coordination-factor) with the default >>> value of 0.5. and change the code >>> if ( auto_coordination->getBoolValue() ) { >>> set_rudder( aileron / 2.0 ); >>> } >>> >>> to >>> >>> if ( auto_coordination->getBoolValue() >>> && auto_coordination_factor->getDoubleValue()> 0.0 ) { >>> set_rudder( aileron * auto_coordination_factor->getDoubleValue() ); >>> } >>> >>> so that setting /sim/auto-coordination-factor to a value of zero or less >>> disables the hardcoded auto-coordination but leaves the command-line >>> argument and the enable-property usable. >>> >>> Torsten >>> >>> >>> >>> -- >>> Virtualization& Cloud Management Using Capacity Planning >>> Cloud computing makes use of virtualization - but cloud computing >>> also focuses on allowing computing to be delivered as a service. >>> http://www.accelacomm.com/jaw/sfnl/114/51521223/ >>> ___ >>> Flightgear-devel mailing list >>> Flightgear-devel@lists.sourceforge.net >>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> -- >> Virtualization& Cloud Management Using Capacity Planning >> Cloud computing makes use of virtualization - but cloud computing >> also focuses on allowing computing to be delivered as a service. >> http://www.accelacomm.com/jaw/sfnl/114/51521223/ >> ___ >> Flightgear-devel mailing list >> Flightgear-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> > > > -- > Virtualization & Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] auto-coordination
> On the subject of novices, would it be a good idea to have an idiot-startup > button or menu, which makes everything all systems go and ready to take off? > > Alan Mine already have such a button , in the menu called "autostart'. -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] auto-coordination
ah overlooked that , thanks On Fri, Mar 9, 2012 at 2:07 PM, ThorstenB wrote: > Am 09.03.2012 21:46, schrieb syd adams: >> Hmmm another thought . Wouldn't setting that value to 0.0 still force >> the rudder to center , still overriding other systems ? > > No, since Torsten's suggested patch contained a condition > > && auto_coordination_factor->getDoubleValue() > 0.0 ) { > > so nothing changes at values <= 0 ;-). > > cheers, > Thorsten > > -- > Virtualization & Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] auto-coordination
Hmmm another thought . Wouldn't setting that value to 0.0 still force the rudder to center , still overriding other systems ? On Fri, Mar 9, 2012 at 1:39 PM, Anders Gidenstam wrote: > On Fri, 9 Mar 2012, Torsten Dreyer wrote: > >> Currently the rudder is set to 0.5 * aileron if autocoordination is >> enabled. The value of 0.5 is hardcoded. > > Perhaps this could be implemented with a property rule in preferences.xml > instead of in C++ code - couldn't such a rule easily be replaced by an > aircraft specific rule if needed? > > Cheers, > > Anders > -- > --- > Anders Gidenstam > WWW: http://gitorious.org/anders-hangar > http://www.gidenstam.org/FlightGear/ > > -- > Virtualization & Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] auto-coordination
On Fri, Mar 9, 2012 at 1:19 PM, Gijs de Rooy wrote: >> Curt wrote: >> I am sure there are very few (if any?) real life aircraft rigged in such a >> way. > > There are also very vew (if any?) real life aircraft flown by mouse :-) or flown looking through a monitor , using a keyboard :P > > Altough I tend to control rudder seperately (also when flying with a > mouse!), I do > agree that auto-coordination should remain available. > > Just in case people are unaware of the actual property that was mentioned > before: > /sim/auto-coordination it is > > -- > Virtualization & Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] auto-coordination
Now that sounds like an even better idea.Less chance of breaking anything , but still adjustable.Thanks Torsten. On Fri, Mar 9, 2012 at 1:32 PM, Torsten Dreyer wrote: > Am 09.03.2012 20:44, schrieb syd adams: >> Ok I haven't entirely given up on the idea of removing the >> auto-coordination from the code.Wouldn't it be more appropriate to add >> that rudder control to controls.nas? >> Then it can be replaced if need be on a per aircraft basis , but not >> break anything >> otherwise.And maybe it could be slip/skid-ball driven ... my whole >> point is NOT to disable it but make it configurable. > > Currently the rudder is set to 0.5 * aileron if autocoordination is > enabled. The value of 0.5 is hardcoded. > An easy and portable way to implement your request might be to introduce > a new property (e.g. /sim/auto-coordination-factor) with the default > value of 0.5. and change the code > if ( auto_coordination->getBoolValue() ) { > set_rudder( aileron / 2.0 ); > } > > to > > if ( auto_coordination->getBoolValue() > && auto_coordination_factor->getDoubleValue() > 0.0 ) { > set_rudder( aileron * auto_coordination_factor->getDoubleValue() ); > } > > so that setting /sim/auto-coordination-factor to a value of zero or less > disables the hardcoded auto-coordination but leaves the command-line > argument and the enable-property usable. > > Torsten > > > > -- > Virtualization & Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] auto-coordination
On Fri, Mar 9, 2012 at 12:57 PM, Renk Thorsten wrote: >> Ok I haven't entirely given up on the idea of removing the >> auto-coordination from the code. > > Why? > because its hard-coded... >> Wouldn't it be more appropriate to add >> that rudder control to controls.nas? > > Nasal runs per graphical frame, FDMs may need to run faster at low > framerates. Nasal AP systems tend to become unstable below 15 fps or so (see > the F-14b). > that i know all too well ... I have been here awhile ;) >> Then it can be replaced if need be on a per aircraft basis , but not >> break anything otherwise. > > You can replace it now on a per aircraft basis at the simple expense of > setting a single property to false. If the aircraft is equipped with a better > system, then that system can do so. Why is that a problem? > no you cant, it's either on or off and overrides rudder control of other systems... >> And maybe it could be slip/skid-ball driven ... my whole >> point is NOT to disable it but make it configurable. > > Yes, them make it configurable on any aircraft you like. But it should not be > absent from any aircraft you haven't touched. > That's why i suggested adding it to controls.nas, so it wouldn't be absent from any aircraft ... I thought that was fairly clear.It would if it were an autopilot only function... > Cheers, > > * Thorsten > -- > Virtualization & Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] auto-coordination
Ok I haven't entirely given up on the idea of removing the auto-coordination from the code.Wouldn't it be more appropriate to add that rudder control to controls.nas? Then it can be replaced if need be on a per aircraft basis , but not break anything otherwise.And maybe it could be slip/skid-ball driven ... my whole point is NOT to disable it but make it configurable. Syd -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] auto-coordination
On Fri, Mar 9, 2012 at 4:28 AM, Martin Spott wrote: > syd adams wrote: > >> Actually I'd prefer the auto-coordination property to remain , and the >> options to enable it too , just that it be handled in an autopilot >> file rather than hard-coded. > > I'm not sure if I understood what you had in mind, therefore, beware, I > might miss you point. Anyhow from my perspective the auto-coordination > is very much user specific and in no way aircraft specific. Therefore > I think it's not a clever idea to remove the global auto-coordination > feature because those who don't have pedals will need it for _every_ > aircraft. > > Cheers, > Martin. > -- > Unix _IS_ user friendly - it's just selective about who its friends are ! > -- > > -- > Virtualization & Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel My thoughts were to keep the auto-coordination option , that is user specific, but to have the autopilot files manage the controls rather than having it hard-coded,which would allow it to be fine tuned per aircraft , but the general opinion seems to be 'bad idea' which is fine with me . Syd -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] auto-coordination
OK ,I was just gathering opinions , and it appears it should stay.Now I know how to proceed. Thanks guys. Syd -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] auto-coordination
On Thu, Mar 8, 2012 at 10:19 PM, Curtis Olson wrote: > Hi Syd, > > That was a hack from the very early days of the project, so if it went away, > it wouldn't bother me. Fred might have a check box in the window launcher, > and there may be a command line option or property value to hunt down and > remove. > > Curt > Thanks , Curt. Actually I'd prefer the auto-coordination property to remain , and the options to enable it too , just that it be handled in an autopilot file rather than hard-coded. I've added a sort of auto coordination to the R22 below a certain airspeed, otherwise I cant get it off the ground no matter how fast I tap those rudder keys , and enabling auto-coordination would be a easier in these situations, i think. At least for those of us without rudder pedals. It would mean more work for aircraft designers , but a simple filter should easily do what the code does. Syd -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] auto-coordination
Hi folks, Ran into a little problem just recently. I was informed on IRC that auto-coordination broke autopilot behavior and eventually it went out of control. I admit I never thought about it before , I've never used it , even with a mouse as my only controller . I could add a check every time autopilot is engaged to disable it while autopilot is active , but my real question is , can it be removed from the code ? It consists of three lines in flightgear/src/Aircraft/controls.cxx , but it seems that this should be handled by the autopilot system. Any thoughts ? Cheers -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] a small set of minor aircraft model question...
> > Aerostar 700: > * The airspeed indicator looks like to be a default one (With no colored > bars for velocities). is this due to the fact that it is as in the real > aircraft or just because nobody worked on it ? > > Looks like an oversight on my part. The instruments for the Aerostar are in its Models/Instruments folder , unless your using an extremely old version. > Generic questions... > * asi-300: > how was the asi-300.rgb (under Aircraft/Instruments-3d/asi300 folder) > made ? is it from some sort of svg ? if yes, where can I find it ? > > I do all my modelling and texture creation with Blender 2.49.2 Does this mean I can look forward to some improvements to the Aerostar ? Cheers P.S. I'm also against interior glass reflections ... they look pretty , yes , but not at all realistic unless they are almost unnoticeable. -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] gpl scenery
Thanks for the input , they reflect my own feeling ... I'm more comfortable using the WMS data. I did contact NAV CANADA long go about using the aerodrome charts.The response seemed to be that they would happy to discuss licencing fees , but i think i was misunderstood . That ended the subject for me Cheers -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] gpl scenery
My source of info is here. http://www.navcanada.ca/NavCanada.asp?Language=en&Content=ContentDefinitionFiles%5CPublications%5CAeronauticalInfoProducts%5CCanadianAirportCharts%5Cdefault.xml I also own the Canadian Flight Supplimental book purchased during flight training, which contains all the charts plus extras. The site states that these charts may be reproduced for the sole purpose of assisting pilots during aircraft ground movement operations.I'm not reproducing them , Im looking at them for more accurate measurments. I agree with Vivian , if this is non-compliant then every aircraft needs to be removed. This was my wms source , http://geogratis.cgdi.gc.ca/geogratis/en/service/toporama.html. All this stuff is free to look at , but for me this is a grey area , and I preferred not to submit questionable material. Just thought someone would have a better idea on the subject than i do. Cheers -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] gpl scenery
This discussion about scenery reminded me of a few things , one of them is me not understanding what Martin is working towards...I probably should pay closer attention .Sorry Martin. I've been very interested in seeing an improvement in scenery , but i think covering it up with shaders is the wrong way to go , that's why we have a texture database/landclasses/etc .Not meaning to discredit anyone's work , i just think it's unnecessary and just one more step in slowing FG down. One reason i gave up , (i havent seen a default canadian airport with correct taxiways yet), is that I dont know what the FG community considers GPL compliant. I use Aerodrome charts for reference , and then modify the existing scenery tiles by the measurements written on those charts. Ive used Qgis with shapefiles from a canadian wms server as a background image to tweak the shapefiles from http://mapserver.flightgear.org/ .I assumed these were non-gpl work habits so never bothered offering to submit them. I guess my question is what method is acceptable ? To my way of thinking these methods are no different than modelling an aircraft by studying many images of that aircraft Just looking for more clarification about how a scenery developer SHOULD proceed. My lofty goal once upon a time was to fix all the canadian airports , but it seemed that we are still continuing to use Robin's apt.dat file rather than a custom FG file , and its a LOT of work to get good results. Im guessing there's a lot of well done custom scenery out there , but I wont install it if its in some obscure 'hangar'. If my assumptions are incorrect , my apologies , just shows how out of touch i am with Scenery development :) Cheers -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Fair practice & autorisations
yes my mistake i misread a name. My point was that the whole argument was about getting permission , and it seemed a little one-sided. All the aircraft in that hangar are someone else original work.And I dont have a problem with that, just the basis of the argument. Yes the 'its GPL so i can do what ever i like, so na na boo boo ' argument comes up over and over and over we all know what GPL is , but i never hear , "hey i'll help you maintain it !" Anyway , on a more positive note ,I'd be interested in getting any aerostar-700 improvements into fgdata , if the team is interested. -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Fair practice & autorisations
For what its worth , I see several of my aircraft in this hangar and I wasn't asked permission for that so sounds like a ridiculous argument from the start . This team should others as they wish to be treated .Good place to end the discussion. -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The Douglas Dc 3 in GIT
This is exaclty the kind of BS i was hoping we wouldnt see ! -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Fair practice & autorisations
Clément ,Not trying to start a flame war , but you modified someone else's work , so this sounds a bit odd , but i do understand your point .Ive seen a lot of things Ive modelled end up in other's 'original' work , but i've also borrowed nasal scripts and ideas from others so I can't complain .I agree ,though, cooperation is usually a better way to go :) Just my thoughts... Cheers -- Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft issues: Vostok-1, dc-3, dhc6, CRJ700, pa24-250-CIIB
> >>* dhc6: Nice to see more details in the cockpit. Just, how the hell do I >>switch all the warning signs off? After starting the engines, the whole >>warning panel lit up (which I know from some other aircraft as a test >>mode), but the lights never went out. Plane was flying fine though. > > Look at the Overhead panel- there is a switch called "caution lights"- just > disengage. > But I'm not sure if this switch is realistic simulated. > > Cheers > Heiko Im guessing there's a nasal error happening there ,since i cant reproduce the problem , but i upgraded to Ubuntu 11.10 and have many graphic card oddities now , so im in the process of trying to solve that first. -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft issues: Cessna Citation-X
no its a bug , Im still trying to tune that . GS hold is still pretty unstable , but Im hoping to have it better soon , I just get pulled off to other projects too easily. On Tue, Jan 3, 2012 at 12:33 PM, Heiko Schulz wrote: > Hello, > > I updated my FGdata today, and wow- the Citation X has improved! > Especially the Primus Display are great- the NAV map was a long missing > feature! > > I also could see that the Autopilot has been improved and works now like it > should: a real FLC-Mode! > > But I have problems with the locking on ILS. Whenever I engage the > Aproach-Mode in ILS/NAV-Mode the aircraft make a barrel roll and heads down > to ground. > > As an example: KSFO 28R > NAV-Mode, heading-selected to intercept the LOC. Engage Aproach-Mode- when it > captures the ILS, it makes the roll down to the ground. > > Am I doing something wrong, or is it a bug? > > Beside this issue, it would be a candidate for the Base package for me! > > Cheers > Heiko > > still in work: http://www.hoerbird.net/galerie.html > But already done: http://www.hoerbird.net/reisen.html > > -- > Write once. Port to many. > Get the SDK and tools to simplify cross-platform app development. Create > new or port existing apps to sell to consumers worldwide. Explore the > Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join > http://p.sf.net/sfu/intel-appdev > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft issues: Vostok-1, dc-3, dhc6, CRJ700, pa24-250-CIIB
> * dhc6: Nice to see more details in the cockpit. Just, how the hell do I > switch all the warning signs off? After starting the engines, the whole > warning panel lit up (which I know from some other aircraft as a test > mode), but the lights never went out. Plane was flying fine though. I dont see that problem here, but it does have a warning light test button , I'll take a look and see if i missed something in the commit. -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Stereo sound files and affected aircraft
I'd suggest converting the sound files the s76c is fixed here , just not commited yet due to some other half finished changes. Most files seem to just get copied from aircraft to aircraft , so the problem will probably continue to grow. -- Cloud Services Checklist: Pricing and Packaging Optimization This white paper is intended to serve as a reference, checklist and point of discussion for anyone considering optimizing the pricing and packaging model of a cloud services business. Read Now! http://www.accelacomm.com/jaw/sfnl/114/51491232/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Stereo sounds no longer supported?
oops , another case of me opening mouth and inserting foot ... all the sound clips in /fgdata/Sound are correct ... turns out to be my own sounds causing the problem ;) On Tue, Dec 6, 2011 at 5:46 PM, syd adams wrote: > As stated in Docs/README.xmlsound , > The volume calculation due to distance and orientation of the > sounds source ONLY work on mono samples! > I imagine that hasn't change over the years , and a stereo sound > originating from a point in 3d space > doesn't make much sense anyway . More care just needs to be taken when > adding new sounds. > I'm going through the Sounds directory right now to covert the the > stereo samples to mono , > and I'll commit if no one objects , since I'm seeing the same messages now. > Cheers > > > On Tue, Dec 6, 2011 at 4:44 PM, Roland Häder wrote: >> Hi, >> >> I came up with two ideas about no longer working stereo sounds. But >> first an example: >> >> - >> failed to load sound buffer:Warning: STEREO files are not supported for >> 3D audio >> effects: /opt/fgdata/Aircraft/CRJ700-family/Sounds/touchdown.wav >> failed to load sound buffer:Warning: STEREO files are not supported for >> 3D audio >> effects: /opt/fgdata/Aircraft/CRJ700-family/Sounds/touchdown.wav >> failed to load sound buffer:Warning: STEREO files are not supported for >> 3D audio >> effects: /opt/fgdata/Aircraft/CRJ700-family/Sounds/touchdown.wav >> - >> >> These kind of messages are flooding heavily with latest GIT/master. So I >> have two ideas of it: >> >> 1) Please make it as a non-fatal warning (how long was deprecation >> time?) so aircraft developers have to convert their sounds. >> >> 2) Please do somthing against flooding of those messages. it slows down >> fgfs. >> >> Regards, >> Roland >> >> >> -- >> Cloud Services Checklist: Pricing and Packaging Optimization >> This white paper is intended to serve as a reference, checklist and point of >> discussion for anyone considering optimizing the pricing and packaging model >> of a cloud services business. Read Now! >> http://www.accelacomm.com/jaw/sfnl/114/51491232/ >> ___ >> Flightgear-devel mailing list >> Flightgear-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> -- Cloud Services Checklist: Pricing and Packaging Optimization This white paper is intended to serve as a reference, checklist and point of discussion for anyone considering optimizing the pricing and packaging model of a cloud services business. Read Now! http://www.accelacomm.com/jaw/sfnl/114/51491232/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Stereo sounds no longer supported?
As stated in Docs/README.xmlsound , The volume calculation due to distance and orientation of the sounds source ONLY work on mono samples! I imagine that hasn't change over the years , and a stereo sound originating from a point in 3d space doesn't make much sense anyway . More care just needs to be taken when adding new sounds. I'm going through the Sounds directory right now to covert the the stereo samples to mono , and I'll commit if no one objects , since I'm seeing the same messages now. Cheers On Tue, Dec 6, 2011 at 4:44 PM, Roland Häder wrote: > Hi, > > I came up with two ideas about no longer working stereo sounds. But > first an example: > > - > failed to load sound buffer:Warning: STEREO files are not supported for > 3D audio > effects: /opt/fgdata/Aircraft/CRJ700-family/Sounds/touchdown.wav > failed to load sound buffer:Warning: STEREO files are not supported for > 3D audio > effects: /opt/fgdata/Aircraft/CRJ700-family/Sounds/touchdown.wav > failed to load sound buffer:Warning: STEREO files are not supported for > 3D audio > effects: /opt/fgdata/Aircraft/CRJ700-family/Sounds/touchdown.wav > - > > These kind of messages are flooding heavily with latest GIT/master. So I > have two ideas of it: > > 1) Please make it as a non-fatal warning (how long was deprecation > time?) so aircraft developers have to convert their sounds. > > 2) Please do somthing against flooding of those messages. it slows down > fgfs. > > Regards, > Roland > > > -- > Cloud Services Checklist: Pricing and Packaging Optimization > This white paper is intended to serve as a reference, checklist and point of > discussion for anyone considering optimizing the pricing and packaging model > of a cloud services business. Read Now! > http://www.accelacomm.com/jaw/sfnl/114/51491232/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Cloud Services Checklist: Pricing and Packaging Optimization This white paper is intended to serve as a reference, checklist and point of discussion for anyone considering optimizing the pricing and packaging model of a cloud services business. Read Now! http://www.accelacomm.com/jaw/sfnl/114/51491232/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improving random trees & buildings
I like the idea , especially if it works as well as the trees.Looking forward to seeing this . -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader properties and dialog
I'm also in favor of this move trees had barely any effect on framerate here , before being added to shaders.3d clouds are managable. Water reflection never had much impact (until my last update) , but i understand that its a work in progress... Enabling land-mass and transition effects will freeze the simulation for a few seconds before it resumes at 9-10 fps , from an average of 30-40. Im still scratching my head over the crop textures , but i'll say no more about that ;) So having more control of which effects i can use and still being able to fly would be fantastic. Cheers -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] attitude indicator in fgdata aircraft
thanks for the heads up ... Im currently updating the CitationX so i'll fix that and check my other aircraft. You said fgdata , does that mean aircraft are back in fgdata ?Is the separation idea abandoned for now? Just asking so i know how to proceed , since im updating mine in the FG-Aircraft repository. Thanks. -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] more cmake problems
Oops , spoke too soon :) /home/syd/FG/flightgear/src/Scenery/tilemgr.cxx: In member function ‘virtual osg::Node* FGTileMgr::loadTileModel(const std::string&, bool)’: /home/syd/FG/flightgear/src/Scenery/tilemgr.cxx:279:17: error: ‘loadDeferedModel’ is not a member of ‘simgear::SGModelLib’ make[2]: *** [src/Scenery/CMakeFiles/fgScenery.dir/tilemgr.cxx.o] Error 1 make[1]: *** [src/Scenery/CMakeFiles/fgScenery.dir/all] Error 2 Though it seems a different problem , more commits to go still i think i think I'll work on Citation X for awhile ;) Cheers -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] more cmake problems
OK , success I obviously messed it up myself here I started fresh , used cmake-gui. The first error that appeared was the SIMGEAR_VERSION_OK , so i added that BOOL variable in the Add Entry box , reconfigured , and everything built successfully. I guess i messed it up by hand editing.Thanks for the tips guys. Cheers On Wed, Nov 9, 2011 at 2:44 PM, syd adams wrote: > Im on linux , not windows . Im about to try again , and since i know > nothing about Cmake files i may be hand editing it wrong ... or > possibly putting the variables in the wrong place ... I'll post if Im > successful. > Cheers > > On Wed, Nov 9, 2011 at 7:47 AM, James Turner wrote: >> >> On 9 Nov 2011, at 08:33, Vivian Meazza wrote: >> >>> You need ALL of the following: >>> >>> CMAKE_PREFIX_PATH - path/to/simgear e.g. D:/Cygwin/simgear >>> SIMGEAR_INCLUDE_DIR - path/to/simgear/include e.g. D:/Cygwin/simgear/include >>> SIMGEAR_LIBRARIES - SIMGEAR_LIBRARIES-NOTFOUND >>> SIMGEAR_VERSION_OK - true >> >> Just for the benefit of anyone reading the archives in the future, there's >> definitely a bug in the SimGear detection script right now, affecting >> Windows, and the above works around the issue, but it's likely to cause >> other problems down the line. Unfortunately the problem only seems to affect >> certain installations / configurations, so right now more research is >> needed, on an affected machine, as to why the automatic detection fails. >> >> The above variables short circuit the problematic detection, but is setting >> some variables that are not intended to be set manually, and setting them >> manually will lead to confusing behaviour when the bug is fixed - you will >> need to ensure you remove the Cmake cache files or these options will >> 'stick'. >> >> Obviously the idea solution, would be for someone on Windows to dig into the >> FindSimGear module, and pin down why the detection is screwing up! >> >> James >> >> -- >> RSA(R) Conference 2012 >> Save $700 by Nov 18 >> Register now >> http://p.sf.net/sfu/rsa-sfdev2dev1 >> ___ >> Flightgear-devel mailing list >> Flightgear-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] more cmake problems
Im on linux , not windows . Im about to try again , and since i know nothing about Cmake files i may be hand editing it wrong ... or possibly putting the variables in the wrong place ... I'll post if Im successful. Cheers On Wed, Nov 9, 2011 at 7:47 AM, James Turner wrote: > > On 9 Nov 2011, at 08:33, Vivian Meazza wrote: > >> You need ALL of the following: >> >> CMAKE_PREFIX_PATH - path/to/simgear e.g. D:/Cygwin/simgear >> SIMGEAR_INCLUDE_DIR - path/to/simgear/include e.g. D:/Cygwin/simgear/include >> SIMGEAR_LIBRARIES - SIMGEAR_LIBRARIES-NOTFOUND >> SIMGEAR_VERSION_OK - true > > Just for the benefit of anyone reading the archives in the future, there's > definitely a bug in the SimGear detection script right now, affecting > Windows, and the above works around the issue, but it's likely to cause other > problems down the line. Unfortunately the problem only seems to affect > certain installations / configurations, so right now more research is needed, > on an affected machine, as to why the automatic detection fails. > > The above variables short circuit the problematic detection, but is setting > some variables that are not intended to be set manually, and setting them > manually will lead to confusing behaviour when the bug is fixed - you will > need to ensure you remove the Cmake cache files or these options will 'stick'. > > Obviously the idea solution, would be for someone on Windows to dig into the > FindSimGear module, and pin down why the detection is screwing up! > > James > > -- > RSA(R) Conference 2012 > Save $700 by Nov 18 > Register now > http://p.sf.net/sfu/rsa-sfdev2dev1 > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] more cmake problems
Hi Ive been trying to build flightgear with ccmake , no luck yet. The first error was SIMGEAR_VERSION_OK not found , but with some help on irc, I managed to get past this by adding set(SIMGEAR_VERSION_OK 1) to the CMakeLists.txt. Now i get these error messages : WARNING: Target "fgfs" requests linking to directory "/home/syd/FG/lib". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "metar" requests linking to directory "/home/syd/FG/lib". Targets may link only to libraries. CMake is dropping the item. WARNING: Target "fgviewer" requests linking to directory "/home/syd/FG/lib". Targets may link only to libraries. CMake is dropping the item. As you can see , i keep FG in my home folder.Simgear built and installed without errors. Any suggestions ? Thanks -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft split
Oh good. I figured someone would be way ahead of me :) Cheers On Tue, Oct 25, 2011 at 11:32 AM, James Turner wrote: > > On 25 Oct 2011, at 14:30, syd adams wrote: > >> I haven't thought it out too deeply , but >> maybe in this format : >> >> Aircraft: Citation-X >> Author: Syd >> Licence: GPL >> URL: git clone or download url >> Splash: path/url to thumbnail >> >> It would be up to the aircraft developers to fill it in and maintain >> it, and possibly a nice little GUI could be created to automate the >> viewing and downloading. >> Just a thought. > > I'm working on pretty much exactly this, only with a bit more intelligence - > version numbers, mirrors, other metadata. It will happen, but there's quite a > few parts to get working - including the GUIs as you mention. > > James > > > -- > The demand for IT networking professionals continues to grow, and the > demand for specialized networking skills is growing even more rapidly. > Take a complimentary Learning@Cisco Self-Assessment and learn > about Cisco certifications, training, and career opportunities. > http://p.sf.net/sfu/cisco-dev2dev > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- The demand for IT networking professionals continues to grow, and the demand for specialized networking skills is growing even more rapidly. Take a complimentary Learning@Cisco Self-Assessment and learn about Cisco certifications, training, and career opportunities. http://p.sf.net/sfu/cisco-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgdata: Important note
I dont personally see any advantage myself, I'd have to vote no.Sorry Yves. -- The demand for IT networking professionals continues to grow, and the demand for specialized networking skills is growing even more rapidly. Take a complimentary Learning@Cisco Self-Assessment and learn about Cisco certifications, training, and career opportunities. http://p.sf.net/sfu/cisco-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Aircraft split
Hi . Though it appears to have it's drawbacks , from a selfish point of view ,the split makes work here much easier. Thanks again. Just another (possibly useless) idea . What about adding a text/xml file of all available aircraft , or even an aircraft.dat file,somewhere in fgdata? I haven't thought it out too deeply , but maybe in this format : Aircraft: Citation-X Author: Syd Licence: GPL URL: git clone or download url Splash: path/url to thumbnail It would be up to the aircraft developers to fill it in and maintain it, and possibly a nice little GUI could be created to automate the viewing and downloading. Just a thought. Cheers -- The demand for IT networking professionals continues to grow, and the demand for specialized networking skills is growing even more rapidly. Take a complimentary Learning@Cisco Self-Assessment and learn about Cisco certifications, training, and career opportunities. http://p.sf.net/sfu/cisco-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear aircraft repository
Im still not sleeping , so thanks for clearing things up. I for one like the aircraft split , just awaiting the require permissions.Will be nice to get my own work up to date without risking breaking something elsewhere in fgdata . Cheers On Wed, Oct 19, 2011 at 5:42 AM, James Turner wrote: > > On 19 Oct 2011, at 12:27, thorsten.i.r...@jyu.fi wrote: > >> Most of us are adult people, and most of the time we are able to act like >> civilized people, i.e. we can work out things in a reasonable way without >> invoking the law and waving license around. There are some rules for >> emergency cases necessary though. So, I'm pretty sure no one will go ahead >> and modify your stuff without asking you first as long as you're around >> and participating. Hasn't ever happened to me (and the temptation must >> have been there...). > > +1 to all of this, thanks to Thorsten for expressing it very nicely! > > James > > > -- > All the data continuously generated in your IT infrastructure contains a > definitive record of customers, application performance, security > threats, fraudulent activity and more. Splunk takes this data and makes > sense of it. Business sense. IT sense. Common sense. > http://p.sf.net/sfu/splunk-d2d-oct > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear aircraft repository
Just to add my own 2 cents while the central repository is a fine idea , after the move to git , I lost any commit rights to my own work, so after a time i gave up on the idea of maintaining them and started my own repositories . I would have happily continued to maintain/upgrade them , and I,m hoping this change might make things easier ... but if Im now being told that my work can be changed without any notice to me , that i have no say over my own contributions, then I wont waste any more time here. I do appreciate addons to my work , particularly stuff I dont/cant do but saying "it's in the central repo so i can change it whether you like or not" does dampen the spirit of contribution . Kind of reminds me of a contract or two Ive signed in the past , and I really hope FG isn't coming to that. Remember when we had common courtesy here ? And we all discussed changes openly ? P.S. After proofreading this have decided i need sleep :) Cheers -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Default 3d clouds in Local Weather
Me too , with ATIMobility Radeon HD 4250 On Fri, Oct 7, 2011 at 11:55 AM, wrote: > On Friday 07 October 2011 19:38:54 Durk Talsma wrote: > >> On 07 Oct 2011, at 19:01, Frederic Bouvier wrote: > >> > "Me too" on the black clouds now ... nvidia graphics card + latest git. > >> > > >> > It's the same for me > >> > >> Me Too: (two Nvidia 9800GT cards + latest git). > > > > Me (1, 2, 3 , 4.. ok that's 5)... Me5 > > Nvidia 8600 GT, linux, latest git > > > > -- > All of the data generated in your IT infrastructure is seriously valuable. > Why? It contains a definitive record of application performance, security > threats, fraudulent activity, and more. Splunk takes this data and makes > sense of it. IT sense. And common sense. > http://p.sf.net/sfu/splunk-d2dcopy2 > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: FLCH-Mode or How to decouple Throttles from target-speed?
Ok , i didnt realize autothrottle was taking over... and yes the CitationX has no autothrottle .Im in the process of fixing these issues.I probably borrowed an autopilot file to adapt for the Citation and didnt clean it up. I dont think I understood how the FLC mode worked at the time either , but hopefully I can solve these issues in the next few days . Cheers -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Question: FLCH-Mode or How to decouple Throttles from target-speed?
I did a DESCEND/CLIMB mode for the b1900d autopilot , and a few others that i never did commit , but have to admit I'm not sure what you mean by decoupling the throttle ... is there a controller in the autopilot file that's taking control of the throttle at the same time ?My apologies if this sounds like a dumb question but i cant see your autopilot file ;) Cheers On Mon, Oct 3, 2011 at 11:20 AM, Heiko Schulz wrote: > Hello, > > I'm looking for a way to create a correct FLCH-Mode for autopilots like it is > used on the real Citation X or Dornier 328. > > Usually it works this way: > Engaging this mode the AP will maintain the pitch to hold the current or > selected airspeed. > > Maintaining throttle by the pilot will maintain the climbrate. > > > We have already in FGFS a "Speed-Hold by Pitch-trim", but whenever increasing > throttle you also increases target-speed. > > Is there are way to decouple it? > > Thanks > Kind Regards > Heiko > > > still in work: http://www.hoerbird.net/galerie.html > But already done: http://www.hoerbird.net/reisen.html > > -- > All the data continuously generated in your IT infrastructure contains a > definitive record of customers, application performance, security > threats, fraudulent activity and more. Splunk takes this data and makes > sense of it. Business sense. IT sense. Common sense. > http://p.sf.net/sfu/splunk-d2dcopy1 > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [SPAM] Re: [SPAM] Re: Proposal: Move airplanes to an SVN repository
Another plus is I can work on my projects without risking other parts ... I already have several repositories on the go , I can set up the rest if that will help the process, but may need coaching if it means I need to do some extra things to 'link' them to fgdata/Aircraft... Thanks for tackling this , Tim. Cheers -- FREE DOWNLOAD - uberSVN with Social Coding for Subversion. Subversion made easy with a complete admin console. Easy to use, easy to manage, easy to install, easy to extend. Get a Free download of the new open ALM Subversion platform now. http://p.sf.net/sfu/wandisco-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Having an issue with my mags
> I have two questions for you. First one is what is the differance > between the Yasim engine and what you have here? Like I said, only been > diving into this a week and am still figuring things out, so a simple > answer would be best. ;) I'll have to look through the code again , but the helicopter uses a rotor , there is no engine definition for them . It's been a long time , someone else may be able to answer this better than I can. > > Second question. Since the R22 has a bad tendency to move around when > engine is at idle on the ground, do you think setting 'brakes' while > there is weight on the skids would stop that. I might be able after a > bit to figure out the code needed to apply 'brakes' while the skids are > under deflection from weight, similar to what people do for figuring out > the scissor deflection of struts in other aircraft. I ask so I don't go > trying to figure it out if it won't work for this aircraft model. > > Rob I spent several hours last night trying to fix this (again) , still no luck. This has been a problem for a long time. In this case I think it's due to the light weight of the aircraft. The approach speed has a large impact on this problem , and reducing the approach speed to 25 helped a little.I've also had this problem with ultralights Ive modelled , and applying brake made it worse. I,m still working on the gear problem , if i find a solution , I'll commit an update and let you know. Cheers > > On 8/10/2011 8:05 PM, syd adams wrote: >> Hi , >> It's been ages since i looked at this one again , I see it's in >> serious need of an update (still uses panel style hotspots)! >> and fuel management needs to be brought up to date anyway , >> >> Going back over the files , i see i used controls/electric/key to >> manage the magnetos / starter . >> I'm pretty sure magneto positions have no real effect,other than 0=off >> , 1,2,3 = on , since it doesn't use any yasim engine , just simulated >> effects using nasal. >> >> The R22.nas file watches the position of /controls/electric/key to set >> magnetos , engage starter >> if this is vague , bug me some more , I have a day off tomorrow so i >> can dig a little deeper. >> Cheers >> >> -- >> Get a FREE DOWNLOAD! and learn more about uberSVN rich system, >> user administration capabilities and model configuration. Take >> the hassle out of deploying and managing Subversion and the >> tools developers use with it. >> http://p.sf.net/sfu/wandisco-dev2dev >> ___ >> Flightgear-devel mailing list >> Flightgear-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > > > -- > Get a FREE DOWNLOAD! and learn more about uberSVN rich system, > user administration capabilities and model configuration. Take > the hassle out of deploying and managing Subversion and the > tools developers use with it. > http://p.sf.net/sfu/wandisco-dev2dev > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Get a FREE DOWNLOAD! and learn more about uberSVN rich system, user administration capabilities and model configuration. Take the hassle out of deploying and managing Subversion and the tools developers use with it. http://p.sf.net/sfu/wandisco-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Having an issue with my mags
Hi , It's been ages since i looked at this one again , I see it's in serious need of an update (still uses panel style hotspots)! and fuel management needs to be brought up to date anyway , Going back over the files , i see i used controls/electric/key to manage the magnetos / starter . I'm pretty sure magneto positions have no real effect,other than 0=off , 1,2,3 = on , since it doesn't use any yasim engine , just simulated effects using nasal. The R22.nas file watches the position of /controls/electric/key to set magnetos , engage starter if this is vague , bug me some more , I have a day off tomorrow so i can dig a little deeper. Cheers -- Get a FREE DOWNLOAD! and learn more about uberSVN rich system, user administration capabilities and model configuration. Take the hassle out of deploying and managing Subversion and the tools developers use with it. http://p.sf.net/sfu/wandisco-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fly-by view
Oh good, then I didn't break it :) Cheers 2011/8/8 Mathias Fröhlich : > > Hi, > > On Tuesday, August 09, 2011 02:30:18 syd adams wrote: >> After a git pull and recompile of fgdata , flightgear and simgear >> today , it seems that fly-by view is broken . Were there any recent >> changes to the nasal geo.* functions ? Just guessing here , I cant >> tell if the camera viewpoint is really high or low ... . Anyone else >> seeing this or did i break something? > Should be already fixed. > > Mathias > > -- > uberSVN's rich system and user administration capabilities and model > configuration take the hassle out of deploying and managing Subversion and > the tools developers use with it. Learn more about uberSVN and get a free > download at: http://p.sf.net/sfu/wandisco-dev2dev > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- uberSVN's rich system and user administration capabilities and model configuration take the hassle out of deploying and managing Subversion and the tools developers use with it. Learn more about uberSVN and get a free download at: http://p.sf.net/sfu/wandisco-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] fly-by view
After a git pull and recompile of fgdata , flightgear and simgear today , it seems that fly-by view is broken . Were there any recent changes to the nasal geo.* functions ? Just guessing here , I cant tell if the camera viewpoint is really high or low ... . Anyone else seeing this or did i break something? Cheers -- uberSVN's rich system and user administration capabilities and model configuration take the hassle out of deploying and managing Subversion and the tools developers use with it. Learn more about uberSVN and get a free download at: http://p.sf.net/sfu/wandisco-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] How to turn off the 3D cockpit
Its in the property tree , you can open the property browser and change the value there , or you could add it to the -set.xml file like i do: true -- BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA The must-attend event for mobile developers. Connect with experts. Get tools for creating Super Apps. See the latest technologies. Sessions, hands-on labs, demos & much more. Register early & save! http://p.sf.net/sfu/rim-blackberry-1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] How to turn off the 3D cockpit
Set /sim/allow-toggle-cockpit to 'true' , then press 'c' 2011/8/7 金承德 : > Does Flightgear have any view like that? I have reference some one press "c" > to turn off the panel, but it is not effect in default cessna > > -邮件原件- > 发件人: Martin Spott [mailto:martin.sp...@mgras.net] > 发送时间: 2011年8月8日 0:07 > 收件人: flightgear-devel@lists.sourceforge.net > 主题: Re: [Flightgear-devel] How to turn off the 3D cockpit > > ? wrote: > >> I am using the FG as simulator with HUD, but if I start the program like >> Cessna 172P, here is the view of 3D cockpit, how can I turn off the 3D >> cockpit when I use multi-screen? > > The 3D cockpit of our default Cessna is an integral part of the entire > airframe 3D model. In order to get rid of the panel you might consider > creating a custom AC3D model with the panel deleted. > > Cheers, >Martin. > -- > Unix _IS_ user friendly - it's just selective about who its friends are ! > -- > > > -- > BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA > The must-attend event for mobile developers. Connect with experts. > Get tools for creating Super Apps. See the latest technologies. > Sessions, hands-on labs, demos & much more. Register early & save! > http://p.sf.net/sfu/rim-blackberry-1 > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > -- > BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA > The must-attend event for mobile developers. Connect with experts. > Get tools for creating Super Apps. See the latest technologies. > Sessions, hands-on labs, demos & much more. Register early & save! > http://p.sf.net/sfu/rim-blackberry-1 > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA The must-attend event for mobile developers. Connect with experts. Get tools for creating Super Apps. See the latest technologies. Sessions, hands-on labs, demos & much more. Register early & save! http://p.sf.net/sfu/rim-blackberry-1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Minor GUI layout improvements
Sounds logical to me ...the double weather systems are a bit of nuisance , would be nicer, in my opinion , if they could be combined in a single dialog but not sure if that's possible.I use real world weather anyway , so i never use those settings. Cheers On Sat, Jul 9, 2011 at 12:57 PM, Stuart Buchanan wrote: > Hi All, > > I've just done a pass over the GUI making minor changes to clean it up > and make it consistent. > > There are a couple of slightly more significant layout changes I'd > like to make, but want to discuss first. > > 1) Currently there is a wireframe option on the Rendering menu. While > it's of moderate interest to developers, I don't think it's really of > any interest to the average user. I'd like to move this option to the > Debug menu. > > 2) As it stands, it's very difficult for a new user to understand the > difference between Local Weather and Global Weather. let alone how > they inter-relate. Enabling the Local Weather package requires > setting "Enabled local weather module" from the Local Weather Settings > menu, yet the rest of the settings a user is likely to want are in the > Local Weather dialog. As a first step to sorting this out, I'd like > to do the following: > 2a) Move the "Enable local weather module" checkbox to the Local Weather > dialog. > 2b) Move "Local Weather Settings" to the Debug menu, on the > assumption that more users will never need to modify the settings > there (Thorsten R. - is this true?) > > 3) Split the Jetway Settings, and move the "Enable jetway editor", > "Debug mode" and "Open Editor" buttons to a new dialog in the Debug > menu. Again, on the basis that most normal users have no interest in > these controls. > > Comments? > > -Stuart > > -- > All of the data generated in your IT infrastructure is seriously valuable. > Why? It contains a definitive record of application performance, security > threats, fraudulent activity, and more. Splunk takes this data and makes > sense of it. IT sense. And common sense. > http://p.sf.net/sfu/splunk-d2d-c2 > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal: Creating a new node
Try this: var myTempNode = props.globals.initNode("/sim/temp/TempNode", 50,"INT"); myTempNode.setValue(getprop("instrumentation[0]/altimeter/indicated-altitude-ft")); > The code i am using > var myTempNode = props.globals.getNode("/sim/temp/TempNode", 1,); remove comma at the end. > myTempNode.setIntValue( 50 ); > setprop("/sim/temp/TempNode",getprop("instrumentation[0]/altimeter/indicated-altitude-ft")); > > > Could you please guide me on where i am going wrong please? > > > Thank you -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense.. http://p.sf.net/sfu/splunk-d2d-c1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clarification on YASIM input (actionpt)
Didn't mean to branch the topic , was just curious .And thanks for the replies Jon and Hal. Ron Jensen has patiently tried coaching me with jsbsim , but I'm a slow learner ;) My apologies xsaint , hope you got the answer you were looking for. Cheers -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Clarification on YASIM input (actionpt)
On the other hand, YASim does not take into the wing downwash > or the propwash while computing the tail incidence (while they are > first order contributors) so I would not use the word 'fidelity'. Does jsbsim ? I've just begun to look into it , so I don't really know jsbsim's capabilities. Cheers -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel