Re: [Flightgear-devel] New Sound system committed
Ron Jensen wrote: On Fri, 2009-10-30 at 10:08 +0100, Erik Hofman wrote: Nicolas Quijano wrote: The wind sample we use is indeed very saturated, and was drowned by the rumble sample before. Did another run today and think you might be fooled by another sound effect that I have been trying to simulate; at higher alpha or beta values the propwash sound effect kicks in. I think it does need some tweaking though now that you mention it. Erik Erik, - Is there a model you're working on with sound? I've just been testing with whatever I happen to want to load... Normally test two models, the default c172 and the F-16 since I know how the directional sounds should behave. However, once in a while I do test other models that look interesting for testing (multi-engined aircraft for instance). - Today while flying I noticed the marker beacon is doppler shifted in all aircraft views. Tower and Fly-by view it sounds correctly. Odd, sounds like the beacon is positioned at the beacon location instead of the panels/aircraft location. It's on my todo list (after fixing position and orientation; if that is not fixed properly I might end up reverting all other patches). Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
The sound is glitched here for a few planes. Ec135 is glitched on fly- by view, but F-16 isn't. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Sat, Oct 31, 2009 at 9:21 AM, Erik Hofman wrote: Alright, enough of this. I've spent three full weeks trying to get the position and orientation correctly and asked several times for help but no one seems to care. Fine, it. Erik, I've seen one thread with over 100 messages on the topic and this thread is about 60 messages already, not to mention all the smaller threads and individual messages. You are the audio system expert, and I've seen tons of people pitching in to offer problem reports on their platform and test potential fixes as you propose them. I'm not sure what you are hoping for in terms of help, but I've seen more interest and participation in this process of overhauling the audio system than for just about any other issue in recent memory. Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Sat, Oct 31, 2009 at 7:21 AM, Erik Hofman e...@ehofman.com wrote: Alright, enough of this. I've spent three full weeks trying to get the position and orientation correctly and asked several times for help but no one seems to care. Fine, fuck it. Erik I wish I could, but about all I can do is report the results here , and I imagine that gets pretty frustrating if your not having the same problems . I'll see if I can make sense of the sound code ... But I'm really hoping you dont give up :) Cheers -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Sat, 31 Oct 2009 09:54:06 -0500, Curtis wrote in message ef5fc9920910310754n7f4e32ech78caf4694415...@mail.gmail.com: On Sat, Oct 31, 2009 at 9:21 AM, Erik Hofman wrote: Alright, enough of this. I've spent three full weeks trying to get the position and orientation correctly and asked several times for help but no one seems to care. Fine, it. Erik, I've seen one thread with over 100 messages on the topic and this thread is about 60 messages already, not to mention all the smaller threads and individual messages. You are the audio system expert, and I've seen tons of people pitching in to offer problem reports on their platform and test potential fixes as you propose them. I'm not sure what you are hoping for in terms of help, but I've seen more interest and participation in this process of overhauling the audio system than for just about any other issue in recent memory. Regards, Curt. ..a test script idea; all the way from cvs co etc on everything needed to run the tests Erik needs run, all the way to and thru the tests scripts Erik needs run, and passing on all the logs he needs to read? (I'm busy moving house, workshop, genset and gasifier etc.) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Arnt Karlsen wrote: On Sat, 31 Oct 2009 09:54:06 -0500, Curtis wrote in message ef5fc9920910310754n7f4e32ech78caf4694415...@mail.gmail.com: Erik, I've seen one thread with over 100 messages on the topic and this thread is about 60 messages already, not to mention all the smaller threads and individual messages. You are the audio system expert, and I've seen tons of people pitching in to offer problem reports on their platform and test potential fixes as you propose them. I'm not sure what you are hoping for in terms of help, but I've seen more interest and participation in this process of overhauling the audio system than for just about any other issue in recent memory. Regards, Curt. ..a test script idea; all the way from cvs co etc on everything needed to run the tests Erik needs run, all the way to and thru the tests scripts Erik needs run, and passing on all the logs he needs to read? (I'm busy moving house, workshop, genset and gasifier etc.) It's not the problems that everybody helped me to find anymore, I really appreciated that. I just wanted some help wiht the figuring out the quaternations and positioning code. It probably could have saved everybody two full weeks if someone with a little knowledge of the matter had told me you can't use the zero vector in rotations for quaternations. Now i had to learn it the hard way (and everybody knows the result). Luckily I seem to get the best ideas when I'm frustrated since I now found out that the up-vector of the listener was actually pointing down. After changing that things seems to fall into place, more or less. Maybe. More tomorrow, I hope. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Nicolas Quijano wrote: Little mistake : The wind sound, which wasn't audible before, is now vastly over the sound of the rumble, which I had mistakenly thought was the wind (it makes for a better wind on wings sound, from this point of hearing approximately between my ears) The wind sample we use is indeed very saturated, and was drowned by the rumble sample before. Do you have an overview of how differently are the sounds .xml configs interpreted vs the previous sound implementation ? It should be the same if I get the position stuff sorted out. Little tweaks could be necessary as you say since I've improved sound management (more sounds available). What has changed in that regard, if anything, and would you by any chance know why there could be such a huge difference ? Because same sound config, wildly different results. Thanks in advance for your insights. So never mind : sound quality might well be as good at it ever was (or even better), sorry for that, didn't mean to muddle things up. I know, it's the little things like this that pop up when reworking the sound code. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Nicolas Quijano wrote: The wind sample we use is indeed very saturated, and was drowned by the rumble sample before. Did another run today and think you might be fooled by another sound effect that I have been trying to simulate; at higher alpha or beta values the propwash sound effect kicks in. I think it does need some tweaking though now that you mention it. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Fri, 2009-10-30 at 10:08 +0100, Erik Hofman wrote: Nicolas Quijano wrote: The wind sample we use is indeed very saturated, and was drowned by the rumble sample before. Did another run today and think you might be fooled by another sound effect that I have been trying to simulate; at higher alpha or beta values the propwash sound effect kicks in. I think it does need some tweaking though now that you mention it. Erik Erik, - Is there a model you're working on with sound? I've just been testing with whatever I happen to want to load... - Today while flying I noticed the marker beacon is doppler shifted in all aircraft views. Tower and Fly-by view it sounds correctly. Thanks, Ron -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Erik, - Is there a model you're working on with sound? I've just been testing with whatever I happen to want to load... - Today while flying I noticed the marker beacon is doppler shifted in all aircraft views. Tower and Fly-by view it sounds correctly. Thanks, Ron Hi Ron , Which OpenAl are you currently using ?Maybe I'll try it , if I haven't already. The doppler effect broke for me long ago , but I now get a very low pitched marker beacon sound... I did notice yesterday that from an outside view , the volume changes while rotating the view around the aircraft , but Im assuming that's the orientation Eric is working on ... The only other thing I see is the volume slider doesn't change the volume smoothly (already reported) , and ATIS cuts off other sounds , but doesn't play itself... Cheers -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Erik Hofman wrote: I've committed the current state of my local code to see if it fixes anything. Erik Erik, there is a typo in SIMGEAR/simgear/sound/Makefile.am, see diff below. Cheers, Jari Index: simgear/sound/Makefile.am === RCS file: /var/cvs/SimGear-0.3/source/simgear/sound/Makefile.am,v retrieving revision 1.12 diff -u -p -r1.12 Makefile.am --- simgear/sound/Makefile.am 29 Oct 2009 12:53:20 - 1.12 +++ simgear/sound/Makefile.am 30 Oct 2009 21:22:35 - @@ -22,7 +22,7 @@ check_PROGRAMS = openal_test1 openal_tes openal_test1_SOURCES = openal_test1.cxx openal_test2_SOURCES = openal_test2.cxx -openal_test3SOURCES = openal_test3.cxx +openal_test3_SOURCES = openal_test3.cxx openal_test1_LDADD = \ $(top_builddir)/simgear/debug/libsgdebug.a \ -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Just a note to say ATIS now works here ... -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Thu, 2009-10-29 at 02:26 +0100, Csaba Halász wrote: Hi Erik! If a sound sample keeps its default orientation of all zeroes then in SGSoundSample::update_absolute_position the sc2body*q will be also null and cause a division by zero in SGQuatdouble::backTransform. Perhaps this explains why the most recent cvs update produces; SimGear/source/simgear/sound ./openal_test2 NaN in source position NaN in source orientation playing sample1 NaN in source position NaN in source orientation NaN in source position NaN in source orientation playing sample2 NaN in source position NaN in source orientation NaN in source position NaN in source orientation playing sample3 NaN in source position NaN in source orientation NaN in source position NaN in source orientation playing sample4 NaN in source position NaN in source orientation NaN in source position NaN in source orientation playing sample5 NaN in source position NaN in source orientation NaN in source position NaN in source orientation playing sample6 NaN in source position NaN in source orientation and the sounds I had from the code of last week are still gone, but what I find difficult is there isn't any error messages (except the source and listener distance greater than 50km!) which doesn't help very much with any troubleshooting, if there was something complaining somewhere it would make it easier to find out what is happening/not happening... S. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Scott Hamilton wrote: On Thu, 2009-10-29 at 13:57 +0100, Erik Hofman wrote: Hi ya Erik, I just tried out the test3, no sound what so ever... SimGear/source/simgear/sound ./openal_test3 default position and orientation NaN in source position NaN in source orientation playing sample source at lat,lon = (10,-10), listener at (0.999,-0.999) NaN in source position NaN in source orientation Why, why! do others get this while I don't!?? Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Erik Hofman wrote: Scott Hamilton wrote: On Thu, 2009-10-29 at 13:57 +0100, Erik Hofman wrote: Hi ya Erik, I just tried out the test3, no sound what so ever... SimGear/source/simgear/sound ./openal_test3 default position and orientation NaN in source position NaN in source orientation playing sample source at lat,lon = (10,-10), listener at (0.999,-0.999) NaN in source position NaN in source orientation Why, why! do others get this while I don't!?? Ok I removed a whole bunch of options from the CFLAGS line which was: -march=athlon -msse3 -mfpmath=sse -pipe -fomit-frame-pointer -falign-jumps=16 -falign-loops=16 -falign-functions=64 -mno-push-args -maccumulate-outgoing-args it's now: -O3 -Wall -Werror=format-security -D_REENTRANT And now I get the division by zero in orientation that Csaba described. It's fixed locally but I till don't get the NaN's in the position code that Scott describes. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Erik Hofman wrote: Scott Hamilton wrote: On Thu, 2009-10-29 at 13:57 +0100, Erik Hofman wrote: Hi ya Erik, I just tried out the test3, no sound what so ever... I've committed the current state of my local code to see if it fixes anything. Erik Hi Erik, Updated both my core2 duo (64 bit FC10) and my Athlon XP 3200+ (32 bit FC10) both running FC10 openal and freealut distribution rpms. ATC and aircraft sounds are now working on both systems. Neither had aircraft sounds before this update. Thanks for all your work! Dave P. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Thu, 2009-10-29 at 09:45 -0600, dave perry wrote: Erik Hofman wrote: Scott Hamilton wrote: On Thu, 2009-10-29 at 13:57 +0100, Erik Hofman wrote: Hi ya Erik, I just tried out the test3, no sound what so ever... I've committed the current state of my local code to see if it fixes anything. Erik Hi Erik, Updated both my core2 duo (64 bit FC10) and my Athlon XP 3200+ (32 bit FC10) both running FC10 openal and freealut distribution rpms. ATC and aircraft sounds are now working on both systems. Neither had aircraft sounds before this update. Thanks for all your work! Dave P. All sounds seem good here too. Congratulations. My only concern is that the engine sound and the wind sound are so loud that they drown outsounds like flaps and atis. Any suggestion where I can find a solution? regards, Alasdair -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Thu, 2009-10-29 at 14:36 +0100, Erik Hofman wrote: Scott Hamilton wrote: On Thu, 2009-10-29 at 13:57 +0100, Erik Hofman wrote: Hi ya Erik, I just tried out the test3, no sound what so ever... I've committed the current state of my local code to see if it fixes anything. Erik Hi Erik, Sound seems to work O.K. today for me. Except when I tune atis I get: voice synth: word '(many lines of stuff...)' not found source and listener distance greater than 20km! source and listener distance greater than 20km! And no ATIS sound... I assume its supposed to give sound even if all the samples aren't found? Ron -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
With VC++ 2008 Express - no engine sound yesterday Today:- -- Build started: Project: SimGear, Configuration: Release Win32 -- Compiling... sample_group.cxx ..\..\simgear\sound\sample_group.cxx(387) : error C2664: 'isNaN' : cannot convert parameter 1 from 'SGVec3d' to 'float *' No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called ..\..\simgear\sound\sample_group.cxx(388) : error C2664: 'isNaN' : cannot convert parameter 1 from 'SGVec3f' to 'float *' No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called ..\..\simgear\sound\sample_group.cxx(389) : error C2664: 'isNaN' : cannot convert parameter 1 from 'SGVec3f' to 'float *' No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called Build log was saved at file://d:\fg\SimGear\projects\VC90\Win32\Release\BuildLog.htm SimGear - 3 error(s), 0 warning(s) Sorry Alan -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Alan Teeder wrote: With VC++ 2008 Express - no engine sound yesterday Today:- -- Build started: Project: SimGear, Configuration: Release Win32 -- Compiling... sample_group.cxx ..\..\simgear\sound\sample_group.cxx(387) : error C2664: 'isNaN' : cannot convert parameter 1 from 'SGVec3d' to 'float *' Ok, I've fixed that now. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Ron Jensen wrote: Hi Erik, Sound seems to work O.K. today for me. Except when I tune atis I get: voice synth: word '(many lines of stuff...)' not found source and listener distance greater than 20km! source and listener distance greater than 20km! And no ATIS sound... I assume its supposed to give sound even if all the samples aren't found? As far as I know it should indeed. Here is the status update of the code: * positioning: needs fixing * orientation and sound direction: should be correct. * velocity vector (and hence Doppler): should be correct. But let me tell you; this evening I'll calibrate that the sound-not-playing bug is finally fixed. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
It compiles and sounds are back! That was quick. Well done Alan -Original Message- From: Erik Hofman [mailto:e...@ehofman.com] Sent: 29 October 2009 17:07 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] New Sound system committed Ron Jensen wrote: Hi Erik, Sound seems to work O.K. today for me. Except when I tune atis I get: voice synth: word '(many lines of stuff...)' not found source and listener distance greater than 20km! source and listener distance greater than 20km! And no ATIS sound... I assume its supposed to give sound even if all the samples aren't found? As far as I know it should indeed. Here is the status update of the code: * positioning: needs fixing * orientation and sound direction: should be correct. * velocity vector (and hence Doppler): should be correct. But let me tell you; this evening I'll calibrate that the sound-not-playing bug is finally fixed. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Ditto here on windows vista 64 using OpenAL SDK (for this build). The wind noise has changed texture, as if it was heavily saturated, while it use to be a nice wind sound. I guess maybe volume is too high on it. And that can be tweaked I guess through the xml file. It really doesn't sound the same as my Oct 2nd build, all things being equal (same data) We're not quite back where we were in sound quality, but at least sounds seems to be all working now. Haven't done a debug build yet, will advise if it still crashes. Sound is a bit sensitive to camera movement right now, from a quick hearing test :) Quick note : the volume slider is pretty much useless at the moment, maybe to a change in the volume attenuation scale ? It only has effect in the leftmost part of the slider (so low end of volume) , maybe the last 1/8th of the slide, and then brutally diminishes sound. Before that, no discernible difference in volume. That said, again thanks for the hard work Erik (and everyone else) Cheers, Nic On Thu, Oct 29, 2009 at 1:17 PM, Alan Teeder ajtee...@v-twin.org.uk wrote: It compiles and sounds are back! That was quick. Well done Alan -Original Message- From: Erik Hofman [mailto:e...@ehofman.com] Sent: 29 October 2009 17:07 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] New Sound system committed Ron Jensen wrote: Hi Erik, Sound seems to work O.K. today for me. Except when I tune atis I get: voice synth: word '(many lines of stuff...)' not found source and listener distance greater than 20km! source and listener distance greater than 20km! And no ATIS sound... I assume its supposed to give sound even if all the samples aren't found? As far as I know it should indeed. Here is the status update of the code: * positioning: needs fixing * orientation and sound direction: should be correct. * velocity vector (and hence Doppler): should be correct. But let me tell you; this evening I'll calibrate that the sound-not-playing bug is finally fixed. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Be Kind. Remember, everyone is fighting a hard battle. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Thu, 2009-10-29 at 09:45 -0600, dave perry wrote: Hurray! another build with working engine sounds, great debugging work by all. S. Hi Erik, Updated both my core2 duo (64 bit FC10) and my Athlon XP 3200+ (32 bit FC10) both running FC10 openal and freealut distribution rpms. ATC and aircraft sounds are now working on both systems. Neither had aircraft sounds before this update. Thanks for all your work! Dave P. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Little mistake : The wind sound, which wasn't audible before, is now vastly over the sound of the rumble, which I had mistakenly thought was the wind (it makes for a better wind on wings sound, from this point of hearing approximately between my ears) The wind sample we use is indeed very saturated, and was drowned by the rumble sample before. Do you have an overview of how differently are the sounds .xml configs interpreted vs the previous sound implementation ? What has changed in that regard, if anything, and would you by any chance know why there could be such a huge difference ? Because same sound config, wildly different results. Thanks in advance for your insights. So never mind : sound quality might well be as good at it ever was (or even better), sorry for that, didn't mean to muddle things up. Cheers, Nic -- Be Kind. Remember, everyone is fighting a hard battle. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Wed, 2009-10-28 at 12:33 +1300, James Sleeman wrote: I'm using OpenAL-Soft 1.9.563 compiled from source from http://kcat.strangesoft.net/openal.html and ALUT 1.1 compiled from source from http://connect.creativelabs.com/openal/Downloads/ALUT/freealut-1.1.0.tar.gz These both seem to be the latest. I've also tried using the (older) RPM's that come with my distro, same result... I couldn't checkout anything for ALUT from the SVN URL above... S. On 28/10/09 08:22, jorg van der venne wrote: Al packages were checked-out Sunday 25th. I am sure it was svn://connect.creativelabs.com/OpenAL/trunk/OpenAL-Soft svn://connect.creativelabs.com/OpenAL/trunk/Alut that fixed my problem I think distributions will be using a much older OpenAL-Soft. My up-to-date Ubuntu 9.04 has OpenAL-Soft 1.4.272 by the looks of it, current version of OpenAL-Soft is 1.9.563 according to http://kcat.strangesoft.net/openal.html I wonder if this is the cause of the differing problems people are seeing. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Csaba Halász wrote: On Tue, Oct 27, 2009 at 1:23 PM, Erik Hofman e...@ehofman.com wrote: This is getting silly. I've now committed code that checks is the source and listener are further apart than 50km or if there are any NaN's in the position, orientation or velocity data of the source or listener. If the sound is still inaudible while FlightGear prints a warning in the sort of NaN detected in position or source and listener distance greater than 50km then I'm really going to suspect a bug in the OpenAL implementation. Starting at EGLL with the default c172p, I notice: 1) the engine sound is louder in cockpit than in external view 2) tuning to ATIS 123.9 I get the source and listener distance greater than 50km! message (twice) This suggests it's just a startup problem, otherwise you would have such a message every frame. 3) tuning away from ATIS frequency does not stop ATIS sound About item #3: lines 267-8 in ATC.cxx: _sgr-stop(refname); _sgr-remove(refname); stop() only sets a flag that is checked in SGSampleGroup::update. However, remove() removes the sample immediately from the _samples collection and puts it into the _removed_samples. From there, only sounds that are really stopped (OpenAl-wise) get cleaned up. Except the update() never gets a chance to stop the sample because it is already removed from the active collection. (ATIS is not the only example for this) Thanks for the heads-up, I've fixed this locally already. I'm now looking at the position and orientation code again. Looking at the code I spotted that FGATC::_playing isn't initialized in the constructor, please fix it if you have a spare moment. Also, Alright, I've fixed it locally but it's beyond the soundmanager code. generating random refname for sound samples but then using a different refname to add it into the _samples collection is confusing. I mean, It sure confused me, I thought I was seeing memory corruption and started to hunt it down :) Problem is that samples generated with user supplied data all shared the same name. I've made it a bit more obvious but still random. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Csaba Halász wrote: Starting at EGLL with the default c172p, I notice: 1) the engine sound is louder in cockpit than in external view 2) tuning to ATIS 123.9 I get the source and listener distance greater than 50km! message (twice) 3) tuning away from ATIS frequency does not stop ATIS sound The fixes for these problems have been committed to CVS now. beware: outside view orientation is still wring since the view manager behaves differently for inside-aircraft views and for look-at-aircraft views. That said, the velocity (and hence Doppler) should be fixed now and in cockpit view should be working properly also (apart from a small offset bug that pops up every now and then causing the sound to 'wobble' around). Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Anybody got sounds working properly on *windows* (ATIS and aircraft sounds working at the same time ?) If yes, what is your setup, not just openAL wise, but do you also build OSG, and if yes, with what options ? Share as much as possible of your setup, if current CVS works for you, please. I think we might have some initialization issues coupled to timing issues, as the same exe just had functioning ATIS on one run, and on the next, with the same command line (not using fgrun for this) except log level set to debug instead of info, ATIS wasn't working anymore. In both cases, no aircraft sounds at all. And the big problems started with rearrangement of the sound manager initialisation in the init routines, iirc. My october 2nd release build has fully working positional audio for aircraft sounds, working ATIS, etc. That might point to timing issues, no ? I would be very surprised it's an OpenAL implementation/runtime problem as I've tried every possible permutation of runtime, software device used, and ways to build FGFS, including using OpenAL soft instead of the SDK or Fredb's setup, and while changing runtimes (and rebooting) has no effect on the games I have installed that use OpenAL for positional sound, it hasn't made FGFS work properly. Erik, if you have hints on what part of the code you'd like to step through in the debugger here, I'd appreciate said pointers, rather than trying to root out a bug whose location I'm all but sure about :) Cheers and thanks for your cooperation all, Nic On Wed, Oct 28, 2009 at 10:33 AM, Erik Hofman e...@ehofman.com wrote: Csaba Halász wrote: Starting at EGLL with the default c172p, I notice: 1) the engine sound is louder in cockpit than in external view 2) tuning to ATIS 123.9 I get the source and listener distance greater than 50km! message (twice) 3) tuning away from ATIS frequency does not stop ATIS sound The fixes for these problems have been committed to CVS now. beware: outside view orientation is still wring since the view manager behaves differently for inside-aircraft views and for look-at-aircraft views. That said, the velocity (and hence Doppler) should be fixed now and in cockpit view should be working properly also (apart from a small offset bug that pops up every now and then causing the sound to 'wobble' around). Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Be Kind. Remember, everyone is fighting a hard battle. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Forgot to mention it's still crashing in Debug mode due to a corrupt heap (according to the debugger, this is the likely culprit) on the SGSoundSample::free_data() call, you guessed it, on the same spot as a couple weeks back : rumble.wav. No changes in behaviour in DEBUG mode even with all the recent changes. Which could also point to other misbehaved code, maybe even outside the sound code. I simply don't know. Cheers, Nic On Wed, Oct 28, 2009 at 4:29 PM, Nicolas Quijano nquij...@gmail.com wrote: Anybody got sounds working properly on *windows* (ATIS and aircraft sounds working at the same time ?) If yes, what is your setup, not just openAL wise, but do you also build OSG, and if yes, with what options ? Share as much as possible of your setup, if current CVS works for you, please. I think we might have some initialization issues coupled to timing issues, as the same exe just had functioning ATIS on one run, and on the next, with the same command line (not using fgrun for this) except log level set to debug instead of info, ATIS wasn't working anymore. In both cases, no aircraft sounds at all. And the big problems started with rearrangement of the sound manager initialisation in the init routines, iirc. My october 2nd release build has fully working positional audio for aircraft sounds, working ATIS, etc. That might point to timing issues, no ? I would be very surprised it's an OpenAL implementation/runtime problem as I've tried every possible permutation of runtime, software device used, and ways to build FGFS, including using OpenAL soft instead of the SDK or Fredb's setup, and while changing runtimes (and rebooting) has no effect on the games I have installed that use OpenAL for positional sound, it hasn't made FGFS work properly. Erik, if you have hints on what part of the code you'd like to step through in the debugger here, I'd appreciate said pointers, rather than trying to root out a bug whose location I'm all but sure about :) Cheers and thanks for your cooperation all, Nic -- Be Kind. Remember, everyone is fighting a hard battle. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Hi Erik! If a sound sample keeps its default orientation of all zeroes then in SGSoundSample::update_absolute_position the sc2body*q will be also null and cause a division by zero in SGQuatdouble::backTransform. -- Csaba/Jester -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
dave perry wrote: I have been away on a trip for the last 5 days. Today, I did a make clean for both SimGear and fgfs before the compiles. I launched fgfs on the 32bit Athlon and at first, only ATC and no wind or aircraft sounds. It was night, so I used the gui to change the time to afternoon and what do you know, I have all the sounds. If I change back to clock time, only atc sound. This is repeatable. Anyone else who sees this? I tried it locally (with the latest CVS sources for SimGear and FlightGear) and I always get sound. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Tue, 2009-10-27 at 09:03 +0100, Erik Hofman wrote: dave perry wrote: I have been away on a trip for the last 5 days. Today, I did a make clean for both SimGear and fgfs before the compiles. I launched fgfs on the 32bit Athlon and at first, only ATC and no wind or aircraft sounds. It was night, so I used the gui to change the time to afternoon and what do you know, I have all the sounds. If I change back to clock time, only atc sound. This is repeatable. Anyone else who sees this? I tried it locally (with the latest CVS sources for SimGear and FlightGear) and I always get sound. Actually for some aircraft I've lost all sounds, changing time (to one of the presets or clock time) during flight made no difference; dhc8: engine - none flaps transit - none gear transit - none marker morse - none ATC - yes A380: engine - none wind - none tarmac rumble - none flaps transit - yes gear transit - none seat belt chime - yes marker morse - yes ATC - yes c172r engine - none wind - none flaps transit - none marker morse - none ATC - yes The command line args are; bin/fgfs --log-level=warn --enable-hud --enable-sound --airport=YSSY --runway=34L --aircraft=c172r --enable-real-weather-fetch --timeofday=morning --prop:/sim/sound/enabled=true I also noticed that if I change the main volume in the sound dialog, it also reduces the ATC volume, I think the UI assumes they are separate volume controls? Scott. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
I had no sound yesterday evening - but this was an aircraft that I am working on (JSBSim) and didn't investigate why this should be suddenly so. As with Dave Perry I have an Athlon 32 bit machine. _ From: Scott Hamilton [mailto:scott.hamil...@popplanet.biz] Sent: 27 October 2009 11:14 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] New Sound system committed On Tue, 2009-10-27 at 09:03 +0100, Erik Hofman wrote: dave perry wrote: I have been away on a trip for the last 5 days. Today, I did a make clean for both SimGear and fgfs before the compiles. I launched fgfs on the 32bit Athlon and at first, only ATC and no wind or aircraft sounds. It was night, so I used the gui to change the time to afternoon and what do you know, I have all the sounds. If I change back to clock time, only atc sound. This is repeatable. Anyone else who sees this? I tried it locally (with the latest CVS sources for SimGear and FlightGear) and I always get sound. Actually for some aircraft I've lost all sounds, changing time (to one of the presets or clock time) during flight made no difference; dhc8: engine - none flaps transit - none gear transit - none marker morse - none ATC - yes A380: engine - none wind - none tarmac rumble - none flaps transit - yes gear transit - none seat belt chime - yes marker morse - yes ATC - yes c172r engine - none wind - none flaps transit - none marker morse - none ATC - yes The command line args are; bin/fgfs --log-level=warn --enable-hud --enable-sound --airport=YSSY --runway=34L --aircraft=c172r --enable-real-weather-fetch --timeofday=morning --prop:/sim/sound/enabled=true I also noticed that if I change the main volume in the sound dialog, it also reduces the ATC volume, I think the UI assumes they are separate volume controls? Scott. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Tue, 2009-10-27 at 22:13 +1100, Scott Hamilton wrote: I forgot to mention; 64bit AMD CPU 2.6.27.29-0.1-default #1 SMP 2009-08-15 17:53:59 +0200 x86_64 x86_64 x86_64 GNU/Linux freealut 1.1.0 (from creative labs, compiled from source) openal-soft-1.9.563 (compiled from source) 19: PCI 06.1: 0403 Audio device [Created at pci.318] Hardware Class: sound Model: nVidia MCP55 High Definition Audio Vendor: pci 0x10de nVidia Corporation Device: pci 0x0371 MCP55 High Definition Audio SubVendor: pci 0x1462 Micro-Star International Co., Ltd. SubDevice: pci 0x7250 Revision: 0xa2 Driver: HDA Intel Driver Modules: snd_hda_intel Actually for some aircraft I've lost all sounds, changing time (to one of the presets or clock time) during flight made no difference; dhc8: engine - none flaps transit - none gear transit - none marker morse - none ATC - yes A380: engine - none wind - none tarmac rumble - none flaps transit - yes gear transit - none seat belt chime - yes marker morse - yes ATC - yes c172r engine - none wind - none flaps transit - none marker morse - none ATC - yes The command line args are; bin/fgfs --log-level=warn --enable-hud --enable-sound --airport=YSSY --runway=34L --aircraft=c172r --enable-real-weather-fetch --timeofday=morning --prop:/sim/sound/enabled=true I also noticed that if I change the main volume in the sound dialog, it also reduces the ATC volume, I think the UI assumes they are separate volume controls? Scott. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
This is getting silly. I've now committed code that checks is the source and listener are further apart than 50km or if there are any NaN's in the position, orientation or velocity data of the source or listener. If the sound is still inaudible while FlightGear prints a warning in the sort of NaN detected in position or source and listener distance greater than 50km then I'm really going to suspect a bug in the OpenAL implementation. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Alan Teeder wrote: I had no sound yesterday evening – but this was an aircraft that I am working on (JSBSim) and didn’t investigate why this should be suddenly so. Just one thing; I'm testing the airports you all provide without the proper scenery for that area. Could you try the same by setting --fg-scenery=/tmp for instance? Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Well, after an update this morning, I am back to only atc sounds on my Athlon 32 bit machine independent of the gui time selection. As noted in an earlier post, I had the aircraft sounds start once after I used the gui debug reload of the autopilot config file. openal-0.0.9-0.15.20060204cvs.fc9.i386 freealut-1.1.0-6.fc9.i386 FC10 up to date Alan Teeder wrote: I had no sound yesterday evening – but this was an aircraft that I am working on (JSBSim) and didn’t investigate why this should be suddenly so. As with Dave Perry I have an Athlon 32 bit machine. *From:* Scott Hamilton [mailto:scott.hamil...@popplanet.biz] *Sent:* 27 October 2009 11:14 *To:* FlightGear developers discussions *Subject:* Re: [Flightgear-devel] New Sound system committed On Tue, 2009-10-27 at 09:03 +0100, Erik Hofman wrote: dave perry wrote: I have been away on a trip for the last 5 days. Today, I did a make clean for both SimGear and fgfs before the compiles. I launched fgfs on the 32bit Athlon and at first, only ATC and no wind or aircraft sounds. It was night, so I used the gui to change the time to afternoon and what do you know, I have all the sounds. If I change back to clock time, only atc sound. This is repeatable. Anyone else who sees this? I tried it locally (with the latest CVS sources for SimGear and FlightGear) and I always get sound. Actually for some aircraft I've lost all sounds, changing time (to one of the presets or clock time) during flight made no difference; dhc8: engine - none flaps transit - none gear transit - none marker morse - none ATC - yes A380: engine - none wind - none tarmac rumble - none flaps transit - yes gear transit - none seat belt chime - yes marker morse - yes ATC - yes c172r engine - none wind - none flaps transit - none marker morse - none ATC - yes The command line args are; bin/fgfs --log-level=warn --enable-hud --enable-sound --airport=YSSY --runway=34L --aircraft=c172r --enable-real-weather-fetch --timeofday=morning --prop:/sim/sound/enabled=true I also noticed that if I change the main volume in the sound dialog, it also reduces the ATC volume, I think the UI assumes they are separate volume controls? Scott. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Tue, Oct 27, 2009 at 1:23 PM, Erik Hofman e...@ehofman.com wrote: This is getting silly. I've now committed code that checks is the source and listener are further apart than 50km or if there are any NaN's in the position, orientation or velocity data of the source or listener. If the sound is still inaudible while FlightGear prints a warning in the sort of NaN detected in position or source and listener distance greater than 50km then I'm really going to suspect a bug in the OpenAL implementation. Starting at EGLL with the default c172p, I notice: 1) the engine sound is louder in cockpit than in external view 2) tuning to ATIS 123.9 I get the source and listener distance greater than 50km! message (twice) 3) tuning away from ATIS frequency does not stop ATIS sound About item #3: lines 267-8 in ATC.cxx: _sgr-stop(refname); _sgr-remove(refname); stop() only sets a flag that is checked in SGSampleGroup::update. However, remove() removes the sample immediately from the _samples collection and puts it into the _removed_samples. From there, only sounds that are really stopped (OpenAl-wise) get cleaned up. Except the update() never gets a chance to stop the sample because it is already removed from the active collection. (ATIS is not the only example for this) Looking at the code I spotted that FGATC::_playing isn't initialized in the constructor, please fix it if you have a spare moment. Also, generating random refname for sound samples but then using a different refname to add it into the _samples collection is confusing. I mean, It sure confused me, I thought I was seeing memory corruption and started to hunt it down :) -- Csaba/Jester -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
I had the same problem for 4 days and I tried about everything but nothing seemed to work until i just compiled OpenAL-Soft and then Alut and then make clean on SimGear and Flightgear followed by the installation and it worked. Al packages were checked-out Sunday 25th. I am sure it was svn:// connect.creativelabs.com/OpenAL/trunk/OpenAL-Soft svn://connect.creativelabs.com/OpenAL/trunk/Alut that fixed my problem Hope this helps! specs: x86_64 CrossLinuxFromScratch svn-20090309 -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On 28/10/09 08:22, jorg van der venne wrote: Al packages were checked-out Sunday 25th. I am sure it was svn://connect.creativelabs.com/OpenAL/trunk/OpenAL-Soft http://connect.creativelabs.com/OpenAL/trunk/OpenAL-Soft svn://connect.creativelabs.com/OpenAL/trunk/Alut http://connect.creativelabs.com/OpenAL/trunk/Alut that fixed my problem I think distributions will be using a much older OpenAL-Soft. My up-to-date Ubuntu 9.04 has OpenAL-Soft 1.4.272 by the looks of it, current version of OpenAL-Soft is 1.9.563 according to http://kcat.strangesoft.net/openal.html I wonder if this is the cause of the differing problems people are seeing. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Erik Hofman wrote: It would be nice to know who of you who have problems run on 64-bit and if any one with these problems (sounds not playing) actually runs in 32-bit. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel I have a 64bit Intel core2 duo notebook FC10 that the sound mostly works (no dopler). I have a 32bit Athlon XP 3200+ FC10 that has no sound other than ATC. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
dave perry wrote: Erik Hofman wrote: It would be nice to know who of you who have problems run on 64-bit and if any one with these problems (sounds not playing) actually runs in 32-bit. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel I have a 64bit Intel core2 duo notebook FC10 that the sound mostly works (no dopler). I have a 32bit Athlon XP 3200+ FC10 that has no sound other than ATC. Hi Erik, I have been away on a trip for the last 5 days. Today, I did a make clean for both SimGear and fgfs before the compiles. I launched fgfs on the 32bit Athlon and at first, only ATC and no wind or aircraft sounds. It was night, so I used the gui to change the time to afternoon and what do you know, I have all the sounds. If I change back to clock time, only atc sound. This is repeatable. Dave P. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
I did a new cvs checkout of flightgear and simgear, and I now have sound again ... Althought a separate problem popped up , trying to compile FG crashed until I recompiled simgear with jpeg factory support. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
typo in ATCDCL/AIPlane.cxx : at line 198, sizte_t len; should be size_t len; Cheers, Nic On Sat, Oct 24, 2009 at 2:43 PM, syd adams adams@gmail.com wrote: I did a new cvs checkout of flightgear and simgear, and I now have sound again ... Althought a separate problem popped up , trying to compile FG crashed until I recompiled simgear with jpeg factory support. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Be Kind. Remember, everyone is fighting a hard battle. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Build with Fredb's setup, using the OpenAL Soft provided device on windows vista 64, I get multiple working sound. Of course, no distance attenuation, as you mentioned. Had to def out the the code mentioned in previous mail, because there is another bug in there that prevents building : SGSoundSample* simple = new SGSoundSample(buf, len, 8000 ); (line 201 in ATCDCL/AIPlane.cxx) expects a void ** and buf is a void * Will try an OpenAL SDK build later on, but that should work too. Thanks for the continuous hard work Erik, Looking forward to having distance attenuation and doppler effects back in full force, Cheers, Nic On Sat, Oct 24, 2009 at 3:29 PM, Nicolas Quijano nquij...@gmail.com wrote: typo in ATCDCL/AIPlane.cxx : at line 198, sizte_t len; should be size_t len; Cheers, Nic On Sat, Oct 24, 2009 at 2:43 PM, syd adams adams@gmail.com wrote: I did a new cvs checkout of flightgear and simgear, and I now have sound again ... Althought a separate problem popped up , trying to compile FG crashed until I recompiled simgear with jpeg factory support. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Be Kind. Remember, everyone is fighting a hard battle. -- Be Kind. Remember, everyone is fighting a hard battle. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Hi Nic OpenAL SDK builds here, Vivian -Original Message- From: Nicolas Quijano [mailto:nquij...@gmail.com] Sent: 24 October 2009 20:44 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] New Sound system committed Build with Fredb's setup, using the OpenAL Soft provided device on windows vista 64, I get multiple working sound. Of course, no distance attenuation, as you mentioned. Had to def out the the code mentioned in previous mail, because there is another bug in there that prevents building : SGSoundSample* simple = new SGSoundSample(buf, len, 8000 ); (line 201 in ATCDCL/AIPlane.cxx) expects a void ** and buf is a void * Will try an OpenAL SDK build later on, but that should work too. Thanks for the continuous hard work Erik, Looking forward to having distance attenuation and doppler effects back in full force, Cheers, Nic On Sat, Oct 24, 2009 at 3:29 PM, Nicolas Quijano nquij...@gmail.com wrote: typo in ATCDCL/AIPlane.cxx : at line 198, sizte_t len; should be size_t len; Cheers, Nic On Sat, Oct 24, 2009 at 2:43 PM, syd adams adams@gmail.com wrote: I did a new cvs checkout of flightgear and simgear, and I now have sound again ... Althought a separate problem popped up , trying to compile FG crashed until I recompiled simgear with jpeg factory support. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Be Kind. Remember, everyone is fighting a hard battle. -- Be Kind. Remember, everyone is fighting a hard battle. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On 10/24/2009 09:29 PM, Nicolas Quijano wrote: typo in ATCDCL/AIPlane.cxx : at line 198, sizte_t len; should be size_t len; Cheers, Nic Fixed. Thanks, Tim -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Hans Janssen wrote: Sound is playing but it is off at 0.0 or full on from 0.01 to 1.0, changing the volume between 0.01 and 1.0 doesn't do anything and at 0.01 there's almost no windy noise and i can here the atc-chatter, from 0.04 the noise is loud again. Also the atc-chatter volume setting doesn't do anything, it is either on or off. Ok I can confirm this. I am running Arhlinux x86_64 with openal 1.9.563 and freealut 1.1.0. Seems to be a popular platform for running FlightGear, only I'm running in 32-bit w. OpenAL-Soft without the sound-not-playing problems. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Fri, 2009-10-23 at 13:36 +0200, Erik Hofman wrote: This is a bit weird, but it seems like something isn't letting go of the sound device. If I run the openal_test2 the first time, everything goes fine, it plays all 6 samples and then unbinds. If I then run openal_test2 within about 5seconds, I hear nothing but it says it is playing all 6 samples again. If I wait for around 10seconds, then I hear the rumbling noise on the second run. Hope this might be helpful?? S. Hans Janssen wrote: Sound is playing but it is off at 0.0 or full on from 0.01 to 1.0, changing the volume between 0.01 and 1.0 doesn't do anything and at 0.01 there's almost no windy noise and i can here the atc-chatter, from 0.04 the noise is loud again. Also the atc-chatter volume setting doesn't do anything, it is either on or off. Ok I can confirm this. I am running Arhlinux x86_64 with openal 1.9.563 and freealut 1.1.0. Seems to be a popular platform for running FlightGear, only I'm running in 32-bit w. OpenAL-Soft without the sound-not-playing problems. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Scott Hamilton wrote: On Fri, 2009-10-23 at 13:36 +0200, Erik Hofman wrote: This is a bit weird, but it seems like something isn't letting go of the sound device. If I run the openal_test2 the first time, everything goes fine, it plays all 6 samples and then unbinds. If I then run openal_test2 within about 5seconds, I hear nothing but it says it is playing all 6 samples again. If I wait for around 10seconds, then I hear the rumbling noise on the second run. Yet again, I don't have this problem which makes is hard to debug :-/ Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Im using ArchLinux on 32 bit Athlon XP, but with sound problems :) Seems to be a popular platform for running FlightGear, only I'm running in 32-bit w. OpenAL-Soft without the sound-not-playing problems. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Mon, 2009-10-19 at 13:47 +0200, Erik Hofman wrote: James Sleeman wrote: Seems to be working ok, a bit, umm, stuttery, sort of, particularly background wind, seemed to switch left-right a bit, but those problems might just be me, maybe even just an illusion. Yeah that's probably doe to improper position or orientation.Still working on that. And I have no doppler, but that's a known problem I think with OpenAL-Soft (previously I have forced the define to have software doppler from memory, but I think that section of code is now removed, maybe the defines still work though, will try again sometime) --- was The odd part is, Doppler is working for the F-16 and Fokker-100 for example. It's as if OpenAL is limiting the total pitch to 2.0 which means that AL_PITCH and Doppler combined can not be higher than 2 times the normal playback frequency. Or something like that. Erik Not sure where to jump into this thread, but... I decided to update today, with much dread... First I built simgear and openal_test1 2 went well, so I pushed on and did fgfs, too. Mostly it works. The only issue I noticed was doppler on the marker beacon. A _lot_ of doppler. I was in the storch doing maybe 200 km/h, and the marker was pitch-shifted beyond recognition. There was no doppler when I went to runway view. Debian freealut 1.1.0-1 (Yes, from before they switched to openal-soft) libopenal-dev 1:0.0.8-7 libopenal0a 1:0.0.8-7 Hope this helps in some small way. Ron -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Fri, 2009-10-23 at 04:05 +0100, Alasdair Campbell wrote: On Thu, 2009-10-22 at 21:22 +0200, Erik Hofman wrote: It would be nice to know who of you who have problems run on 64-bit and if any one with these problems (sounds not playing) actually runs in 32-bit. Erik AS you speak, I am currently resurrecting my 32 bit Athlon machine to compare with dual core AMD64. I will advise you of results. Alasdair Compare dual core 64 bit Athlon (7450) with single core Athlon (3200XP) ## Running latest Debian Squeeze (as at 23 Oct 2009) ## openal version (deb) 1:1.9.563-1 ## alut version (deb)1.1.0-2 ## osg version OpenSceneGraph-2.8.1 ## executrix is dual core amd64 (7450) alasd...@executrix:~$ fgfs SoundManager bind Initializing OpenAL sound manager 128 free sources found FGMultiplayMgr - No receiver port, Multiplayermode disabled SoundManager suspend SoundManager resume KI266 dme indicator #0 initialized loading scenario 'nimitz_demo' creating 3D noise texture... DONE Initializing Nasal Electrical System power up I exit fgfs (pasted by me) SoundManager unbind Stopping Sound Manager Inconsistency detected by ld.so: dl-close.c: 719: _dl_close: Assertion `map-l_init_called' failed! alasd...@executrix:~$ Observations: (Default c172p) Loud whooshing noise at start-up (engine off) as if in Victoria Falls or powerfull wind tunnel. Almost drowns out all other sounds including engine, flaps, etc. ATC chatter audible (just). No ATIS. No voices with festival. No ATC (reports rubbish entries on frequency scan) ## dominatrix is single core amd32 (3200) running latest Debian Squeeze (as at 23 Oct 2009) alasd...@dominatrix:~$ fgfs SoundManager bind Initializing OpenAL sound manager 128 free sources found FGMultiplayMgr - No receiver port, Multiplayermode disabled KI266 dme indicator #0 initialized loading scenario 'nimitz_demo' creating 3D noise texture... DONE Initializing Nasal Electrical System power up I exit fgfs (pasted by me) SoundManager unbind Stopping Sound Manager Inconsistency detected by ld.so: dl-close.c: 719: _dl_close: Assertion `map-l_init_called' failed! alasd...@dominatrix:~$ Observations: (Default c172p) Identical to those found with 64 bit dual core Conclusion: These problems are not machine dependant. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
So far I've tried compiling several versions of openal-soft ... and only get certain sounds , and always get an 'AL Error (atc):' in the terminal at startup. I get atc-chatter , and certain aircraft sounds like flaps , engine start ... I've tried openal-soft-1.8.466, 1.9.563 and the git version from http://kcat.strangesoft.net/openal.html Will keep trying... Cheers -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Yeah I'm in the same situation, I've deleted all version of openal and alut, and pulled down the source and compiled for openal and ALUT, still only get once and transit type of sound, looped engine sounds I can't get. I'll keep looking I might try the old creative labs 0.8 version next... S. On Wed, 2009-10-21 at 23:51 -0700, syd adams wrote: So far I've tried compiling several versions of openal-soft ... and only get certain sounds , and always get an 'AL Error (atc):' in the terminal at startup. I get atc-chatter , and certain aircraft sounds like flaps , engine start ... I've tried openal-soft-1.8.466, 1.9.563 and the git version from http://kcat.strangesoft.net/openal.html Will keep trying... Cheers -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel ** This message is intended for the addressee named and may contain privileged information or confidential information or both. If you are not the intended recipient please delete it and notify the sender. ** -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
syd adams wrote: So far I've tried compiling several versions of openal-soft ... and only get certain sounds , and always get an 'AL Error (atc):' in the terminal at startup. I get atc-chatter , and certain aircraft sounds like flaps , engine start ... I've tried openal-soft-1.8.466, 1.9.563 and the git version from http://kcat.strangesoft.net/openal.html Will keep trying... Let me begin with thanking everybody who is trying to help me sort out the bugs. Then it turns out the 'stable' version of OpenAL I mentioned was a completely different implementation after all. Bat after a good night without much sleep I think I've a hunch where to look for it. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Glad you mentioned the sound type, I hadn't thought about it . Same result here , looped sounds dont play ... but the rest seem to , ( Ive only tested with my aircraft). On Thu, Oct 22, 2009 at 12:01 AM, Scott Hamilton scott.hamil...@popplanet.biz wrote: Yeah I'm in the same situation, I've deleted all version of openal and alut, and pulled down the source and compiled for openal and ALUT, still only get once and transit type of sound, looped engine sounds I can't get. I'll keep looking I might try the old creative labs 0.8 version next... S. On Wed, 2009-10-21 at 23:51 -0700, syd adams wrote: So far I've tried compiling several versions of openal-soft ... and only get certain sounds , and always get an 'AL Error (atc):' in the terminal at startup. I get atc-chatter , and certain aircraft sounds like flaps , engine start ... I've tried openal-soft-1.8.466, 1.9.563 and the git version from http://kcat.strangesoft.net/openal.html Will keep trying... Cheers -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now!http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel ** This message is intended for the addressee named and may contain privileged information or confidential information or both. If you are not the intended recipient please delete it and notify the sender. ** -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Thu, Oct 22, 2009 at 2:11 PM, syd adams wrote: Glad you mentioned the sound type, I hadn't thought about it . Same result here , looped sounds dont play ... but the rest seem to , ( Ive only tested with my aircraft). Just a little off topic, but congratulations Syd, you were the one hundredth poster to this thread! Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
It would be nice to know who of you who have problems run on 64-bit and if any one with these problems (sounds not playing) actually runs in 32-bit. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Erik Hofman wrote: It would be nice to know who of you who have problems run on 64-bit and if any one with these problems (sounds not playing) actually runs in 32-bit. Erik Hello Erik, Sound is playing but it is off at 0.0 or full on from 0.01 to 1.0, changing the volume between 0.01 and 1.0 doesn't do anything and at 0.01 there's almost no windy noise and i can here the atc-chatter, from 0.04 the noise is loud again. Also the atc-chatter volume setting doesn't do anything, it is either on or off. I am running Arhlinux x86_64 with openal 1.9.563 and freealut 1.1.0. Hans -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Yes ! Next goal is 200 :) On Thu, Oct 22, 2009 at 12:14 PM, Curtis Olson curtol...@gmail.com wrote: On Thu, Oct 22, 2009 at 2:11 PM, syd adams wrote: Glad you mentioned the sound type, I hadn't thought about it . Same result here , looped sounds dont play ... but the rest seem to , ( Ive only tested with my aircraft). Just a little off topic, but congratulations Syd, you were the one hundredth poster to this thread! Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/http://baron.flightgear.org/%7Ecurt/ -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Thu, 2009-10-22 at 21:22 +0200, Erik Hofman wrote: It would be nice to know who of you who have problems run on 64-bit and if any one with these problems (sounds not playing) actually runs in 32-bit. Erik AS you speak, I am currently resurrecting my 32 bit Athlon machine to compare with dual core AMD64. I will advise you of results. Alasdair -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Scott Hamilton wrote: On Tue, 2009-10-20 at 13:34 +0200, Erik Hofman wrote: I've committed a few fixes to SimGear and FlightGear again. Please report any progress (and if preferably any command line options if something fails). rpm -qa | grep openal libopenal0-soft-1.5.304-1.33 openal-soft-1.5.304-1.33 libopenal1-soft-1.5.304-1.33 openal-soft-devel-1.5.304-1.33 Hope that helps, but I still have no engine sound on any aircraft I've tried, and some sounds, like the flaps sound, work on some aircraft? Anything else I can provide to assist with debugging? I've had a report that the latest *stable* version of OpenAL-Soft does work properly while a developers release behaved just like you describe. It would be nice if you would want to test the latest stable version. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Erik Hofman wrote: I've had a report that the latest *stable* version of OpenAL-Soft does work properly while a developers release behaved just like you describe. It would be nice if you would want to test the latest stable version. I do notice thought that in fly-by view engine sound can either be silent or always close by. Have to look at that. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Erik Hofman wrote: dave perry wrote: dave perry wrote: With an update this morning from cvs, I still only hear ATC and that with frequency distortion. Did I miss a required library change? I have openal-0.0.9-0.15.20060204cvs.fc9.i386 and freealut-1.1.0-6.fc9.i386 with fc10. The above is on my desktop (Athlon XP 3200+, current FC10, AC'97 Chip ALC650. I also have a notebook with an Intel core2 duo running FC10 64 bit. On this system I get all the AC sounds but still distorted ATC. I am using the following update script on both systems. Sorry I have been busy fixing technical bugs lately. Functional bugs are for a later date. So it's not your setup thats the problem. Erik Hi Erik, I was tweaking an autopilot config file today on my desktop (which has not had any aircraft sounds). After about an hour of flight reloading the autopilot config many times after edits, suddenly I have aircraft sounds after one of the autopilot reloads. It remained on until I reloaded fgfs. Last update from cvs yesterday evening. Dave P. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
dave perry wrote Erik Hofman wrote: dave perry wrote: dave perry wrote: With an update this morning from cvs, I still only hear ATC and that with frequency distortion. Did I miss a required library change? I have openal-0.0.9-0.15.20060204cvs.fc9.i386 and freealut-1.1.0-6.fc9.i386 with fc10. The above is on my desktop (Athlon XP 3200+, current FC10, AC'97 Chip ALC650. I also have a notebook with an Intel core2 duo running FC10 64 bit. On this system I get all the AC sounds but still distorted ATC. I am using the following update script on both systems. Sorry I have been busy fixing technical bugs lately. Functional bugs are for a later date. So it's not your setup thats the problem. Erik Hi Erik, I was tweaking an autopilot config file today on my desktop (which has not had any aircraft sounds). After about an hour of flight reloading the autopilot config many times after edits, suddenly I have aircraft sounds after one of the autopilot reloads. It remained on until I reloaded fgfs. Last update from cvs yesterday evening. No ATC sound here with MSVC9 either. But there is improvement. FG fails to compile out of the box. It fails in AIPlane.cxx line #204: std::auto_ptrunsigned char ptr( buf.c_str() ); The fix is to #ifdef that section out - no harm seems to be done by doing that. I think that bit is all terminally broken anyway. That done, FG compiles and runs. It now exits without a crash. So that's the good news. The bad news is that in test trains/railways here it all stops after about an hour. Framerates become protracted, tiles fail to load, and FG finally grinds to a halt. Interestingly, in similar tests before the new sound system was committed both Jon Stockill and I left FG running overnight with no ill effects. Are we there yet? No, but we're getting there Vivian -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
dave perry wrote: dave perry wrote: With an update this morning from cvs, I still only hear ATC and that with frequency distortion. Did I miss a required library change? I have openal-0.0.9-0.15.20060204cvs.fc9.i386 and freealut-1.1.0-6.fc9.i386 with fc10. The above is on my desktop (Athlon XP 3200+, current FC10, AC'97 Chip ALC650. I also have a notebook with an Intel core2 duo running FC10 64 bit. On this system I get all the AC sounds but still distorted ATC. I am using the following update script on both systems. Sorry I have been busy fixing technical bugs lately. Functional bugs are for a later date. So it's not your setup thats the problem. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
I've committed a few fixes to SimGear and FlightGear again. Please report any progress (and if preferably any command line options if something fails). Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Monday 19 Oct 2009, Erik Hofman wrote: [snip...] The odd part is, Doppler is working for the F-16 and Fokker-100 for example. It's as if OpenAL is limiting the total pitch to 2.0 which means that AL_PITCH and Doppler combined can not be higher than 2 times the normal playback frequency. Or something like that. Erik I think the maximum drop of pitch is 0.5 of the emitted frequency, at least for a stationary receiver and a sub-sonic source. If... Fo= emitted frequency V= velocity of waves in the medium Vs= velocity of the source relative to the medium Vr= velocity of the receiver relative to the medium Fr= frequency observed by the receiver Then... Fr= Fo * ( (V + Vr) / (V + Vs) ) So when Vr= 0 and Vs= V (i.e. the speed of sound) V / (V + Vs) = 0.5 So Fr= Fo * 0.5 for something receding at V which means that for sound, the pitch can only drop to half of its original pitch while the source remains in the sub-sonic regime. This doesn't apply when the source is approaching though, and I wonder if the people writing the Open_AL code just thought the effect was symmetrical i.e. if the pitch halves for a retreating source then it should double for an approaching source. LeeE -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
leee wrote: This doesn't apply when the source is approaching though, and I wonder if the people writing the Open_AL code just thought the effect was symmetrical i.e. if the pitch halves for a retreating source then it should double for an approaching source. I thin k I know what the problem is. I just tested it with my own implementation and Doppler just starts to kick in when the viewer location is changing again. So fast moving planes do get Doppler effect but for slower ones it's hardly noticeable. It should be audible when passing the tower position for instance. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Sunday 18 October 2009 11:04:24 am Erik Hofman wrote: Durk Talsma wrote: When I start the CitationX, I hear the engine and other sounds. For several other aircraft, including the Cessna 172,and the Lockheed1049h, I don't hear anything. I also get the pops when starting and closing flightgear. I suspect there still is a positioning or orientation problem hiding somewhere that's causing it. My speed lessons in quaternations don't pay out just yet I guess. Sound works pretty well now. Thanks. The only thing I noticed is that sound volume can sometimes differ quite drastically between sessions. Yesterday, sound volume was overwhelming, and today it appeared to be a lot softer. Even after accounting for the fact that I turned down the volume considerably yesterday. :-) Not sure whether this reflects a change that was introduced today, or whether initial sound volume is not initialized properly (I seem to have noticed this before). Evidence regarding sound volume is still anecdotal. I'll report back after some more systematic testing. Cheers, Durk -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Tue, 2009-10-20 at 13:34 +0200, Erik Hofman wrote: I've committed a few fixes to SimGear and FlightGear again. Please report any progress (and if preferably any command line options if something fails). rpm -qa | grep openal libopenal0-soft-1.5.304-1.33 openal-soft-1.5.304-1.33 libopenal1-soft-1.5.304-1.33 openal-soft-devel-1.5.304-1.33 rpm -qa | grep freealut freealut-1.1.0-3.138 freealut-devel-1.1.0-3.138 cd Simgear/source make clean cvs update -Ad . make snipped g++ -DHAVE_CONFIG_H -I. -I../../simgear -I../.. -DSRC_DIR= \../../simgear/sound\ -I/u01/app/SimGear-1.99/include -I/usr/X11R6/include -DDEBUG -g -Wall -march=athlon64 -D_REENTRANT -MT sample_group.o -MD -MP -MF .deps/sample_group.Tpo -c -o sample_group.o sample_group.cxx mv -f .deps/sample_group.Tpo .deps/sample_group.Po g++ -DHAVE_CONFIG_H -I. -I../../simgear -I../.. -DSRC_DIR= \../../simgear/sound\ -I/u01/app/SimGear-1.99/include -I/usr/X11R6/include -DDEBUG -g -Wall -march=athlon64 -D_REENTRANT -MT sample_openal.o -MD -MP -MF .deps/sample_openal.Tpo -c -o sample_openal.o sample_openal.cxx mv -f .deps/sample_openal.Tpo .deps/sample_openal.Po g++ -DHAVE_CONFIG_H -I. -I../../simgear -I../.. -DSRC_DIR= \../../simgear/sound\ -I/u01/app/SimGear-1.99/include -I/usr/X11R6/include -DDEBUG -g -Wall -march=athlon64 -D_REENTRANT -MT soundmgr_openal.o -MD -MP -MF .deps/soundmgr_openal.Tpo -c -o soundmgr_openal.o soundmgr_openal.cxx mv -f .deps/soundmgr_openal.Tpo .deps/soundmgr_openal.Po g++ -DHAVE_CONFIG_H -I. -I../../simgear -I../.. -DSRC_DIR= \../../simgear/sound\ -I/u01/app/SimGear-1.99/include -I/usr/X11R6/include -DDEBUG -g -Wall -march=athlon64 -D_REENTRANT -MT xmlsound.o -MD -MP -MF .deps/xmlsound.Tpo -c -o xmlsound.o xmlsound.cxx mv -f .deps/xmlsound.Tpo .deps/xmlsound.Po rm -f libsgsound.a ar cru libsgsound.a sample_group.o sample_openal.o soundmgr_openal.o xmlsound.o ranlib libsgsound.a snipped make install cd FlightGear/source make clean cvs update -Ad . make make install bin/fgfs --enable-hud --enable-sound --airport=YSSY --runway=34L --aircraft=dhc8 --enable-real-weather-fetch --timeofday=morning --prop:/sim/sound/enabled=true - no engine sound - no flaps transit sound - ATC chatter bin/fgfs --enable-hud --enable-sound --airport=YSSY --runway=34L --aircraft=787 --enable-real-weather-fetch --timeofday=morning --prop:/sim/sound/enabled=true - no apu sound - no engine sound - with flaps transit sound - with ATC chatter - no click sound - no gear transit - with marker morse bin/fgfs --enable-hud --enable-sound --airport=YSSY --runway=34L --aircraft=c172r --enable-real-weather-fetch --timeofday=morning --prop:/sim/sound/enabled=true - no engine sound - no flap transit sound - with ATC chatter bin/fgfs --log-level=info --enable-hud --enable-sound --airport=YSSY --runway=34L --aircraft=A380 --enable-real-weather-fetch --timeofday=morning --prop:/sim/sound/enabled=true - no APU sound - no engine sound - with flaps transit sound - with ATC chatter - no click sound - no gear transit - with marker morse - with seatbelt chime Hope that helps, but I still have no engine sound on any aircraft I've tried, and some sounds, like the flaps sound, work on some aircraft? Anything else I can provide to assist with debugging? S. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Ok I think I've ironed out most of the bugs. I hope also the one that James reported but I don't hold my breath for it just yet. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Nicolas Quijano wrote: Also, I see you replaced delete[], by delete in the sound sample destructor. Shouldn't we just be setting to NULL, and not delete, leaving it to the original creator of the data, since the original allocation is done somewhere else ? e.g _data never allocates, just points to data allocated somewhere else. The allocator should be the one deallocating, to make sure we don't have dangling pointers. It's not as easy as you might think; Many sounds are created using SGSoundSample(path, filename) and the calling code has no clue about _data. Also, the SoundManager is requested to take this sample into account. The caller never knows when the data is actually turned into an OpenAL buffer, meaning it could destroy the data before it is handed over to OpenAL if you're not careful. And finally if the data is kept resident than all sound samples are resident in memory twice; once in the _data pointer and once in an OpenAL buffer. I like to keep that under control in case AI models also start producing sound effect. All in all it's best to leave it to the SoundManager when to free up the data. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On 19 Oct 2009, at 11:47, Erik Hofman wrote: All in all it's best to leave it to the SoundManager when to free up the data. In which case, the external API should make it clear to users that this is the policy. For example, require users to pass the buffer in as an auto-ptr or or shared ptr. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On 19/10/09 23:42, Erik Hofman wrote: Ok I think I've ironed out most of the bugs. I hope also the one that James reported but I don't hold my breath for it just yet. So far so good, compiles and runs, and produces sound. Will try a short flight and see if any problems crop up. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Olaf Flebbe wrote: #elif defined(OPENALSDK) # include al.h # include alc.h # include AL/alut.h BTW this has also been committed like this. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
James Turner wrote: On 19 Oct 2009, at 11:47, Erik Hofman wrote: All in all it's best to leave it to the SoundManager when to free up the data. In which case, the external API should make it clear to users that this is the policy. For example, require users to pass the buffer in as an auto-ptr or or shared ptr. Hm, good idea. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On 20/10/09 00:07, James Sleeman wrote: On 19/10/09 23:42, Erik Hofman wrote: Ok I think I've ironed out most of the bugs. I hope also the one that James reported but I don't hold my breath for it just yet. So far so good, compiles and runs, and produces sound. Will try a short flight and see if any problems crop up. Seems to be working ok, a bit, umm, stuttery, sort of, particularly background wind, seemed to switch left-right a bit, but those problems might just be me, maybe even just an illusion. And I have no doppler, but that's a known problem I think with OpenAL-Soft (previously I have forced the define to have software doppler from memory, but I think that section of code is now removed, maybe the defines still work though, will try again sometime) --- was discussed here http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg19901.html -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
James Sleeman wrote: Seems to be working ok, a bit, umm, stuttery, sort of, particularly background wind, seemed to switch left-right a bit, but those problems might just be me, maybe even just an illusion. Yeah that's probably doe to improper position or orientation.Still working on that. And I have no doppler, but that's a known problem I think with OpenAL-Soft (previously I have forced the define to have software doppler from memory, but I think that section of code is now removed, maybe the defines still work though, will try again sometime) --- was The odd part is, Doppler is working for the F-16 and Fokker-100 for example. It's as if OpenAL is limiting the total pitch to 2.0 which means that AL_PITCH and Doppler combined can not be higher than 2 times the normal playback frequency. Or something like that. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Mon, 2009-10-19 at 13:13 +0200, Erik Hofman wrote: Olaf Flebbe wrote: #elif defined(OPENALSDK) # include al.h # include alc.h # include AL/alut.h BTW this has also been committed like this. Erik Hi Erik, This is fine under OPENALSDK - any macro switch in a storm ;=)) Thank you. Now must find the time to build it, and try out this 'modified' sound system - in both WIN32 and Ubuntu-64! Regards, Geoff. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
James Sleeman wrote: On 20/10/09 00:07, James Sleeman wrote: On 19/10/09 23:42, Erik Hofman wrote: Ok I think I've ironed out most of the bugs. I hope also the one that James reported but I don't hold my breath for it just yet. So far so good, compiles and runs, and produces sound. Will try a short flight and see if any problems crop up. Seems to be working ok, a bit, umm, stuttery, sort of, particularly background wind, seemed to switch left-right a bit, but those problems might just be me, maybe even just an illusion. With an update this morning from cvs, I still only hear ATC and that with frequency distortion. Did I miss a required library change? I have openal-0.0.9-0.15.20060204cvs.fc9.i386 and freealut-1.1.0-6.fc9.i386 with fc10. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Tue, 2009-10-20 at 00:07 +1300, James Sleeman wrote: On 19/10/09 23:42, Erik Hofman wrote: Ok I think I've ironed out most of the bugs. I hope also the one that James reported but I don't hold my breath for it just yet. So far so good, compiles and runs, and produces sound. Will try a short flight and see if any problems crop up. I am still having problems with the new sound system. I note in my flightgear terminal at start-up: AL Error (atc):... this is the SG_LOG message from SGSampleGroup::testForALError(string s) where s = resume I see that the message relates to an error number 40964 and that the message is truncated, as there seems to be no return from the call to alGetString(error). (Like a thread had died or something??) The first call originates from ATC.cxx { SGSoundMgr *smgr; smgr = (SGSoundMgr *)globals-get_subsystem(soundmgr); _sgr = smgr-find(atc, true); } commenting this out reveals more similar errors. If I attempt to examine the return by saying something like: string myString = alGetString(error) cout My string = myString endl; then all manner of strange things occur including : Unknown exception in the main loop. Aborting... Possible cause: no such file or directory 1) Is anyone else seeing this strange message (I am on AMD64, running Debian Squeeze)? 2) Is this peculiar behaviour an indicator to the odd things going on since the committment of the new system? Kind regards Alasdair -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
AIPlane doesn't build here, a problem with conversion from a unsigned char* to the std::auto pointer thingy here : new SGSoundSample((unsigned char*)buf.c_str(), buf.length(), 8000 ); at line 204 Didn't get Alan's errors in SG 'though, even though I use the same compiler as him. Weird. On Mon, Oct 19, 2009 at 11:02 AM, dave perry skida...@mindspring.comwrote: James Sleeman wrote: On 20/10/09 00:07, James Sleeman wrote: On 19/10/09 23:42, Erik Hofman wrote: Ok I think I've ironed out most of the bugs. I hope also the one that James reported but I don't hold my breath for it just yet. So far so good, compiles and runs, and produces sound. Will try a short flight and see if any problems crop up. Seems to be working ok, a bit, umm, stuttery, sort of, particularly background wind, seemed to switch left-right a bit, but those problems might just be me, maybe even just an illusion. With an update this morning from cvs, I still only hear ATC and that with frequency distortion. Did I miss a required library change? I have openal-0.0.9-0.15.20060204cvs.fc9.i386 and freealut-1.1.0-6.fc9.i386 with fc10. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Be Kind. Remember, everyone is fighting a hard battle. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Sun, Oct 18, 2009 at 12:59 PM, Geoff McLane ubu...@geoffair.info wrote: Hi Vivian, using anything other than the latest build from Creative Labs? Well they could for example be using the openal-soft http://sourceforge.net/projects/openal-soft/ which suggests it is version 1.2.??? And has a CVS download, and uses the 'AL' sub-directory! Software versions and standard versions are two different things, the OpenAL specification is currently at version 1.1, OpenAL-Soft implements it. Also, that's the wrong place, http://kcat.strangesoft.net/openal.html is the right one, which doesn't use CVS but git. cause a crash on exit here Have not been particularly following ALL the posts on this, but with MSVC9's debugger you should be able to 'see' _EXACTLY_ where/when this happens... Quite frequently, in Debug mainly, but can happen also in 'random' memory in Release, it is due to things like - if ( _data ) delete _data; // a crash exit since, in Debug especially, such a variable is likely filled with a debug value, by the MSVC compiler, deliberately, and has has never been initialized to NULL in the code... This is very common... It seems GCC quite frequently ensures such 'memory', 'variables' etc are all zeros... I believe in debug mode gcc indeed initialises all memory to 0, this of course should not be done in release mode. Release code should not depend on the value of uninitialised variables. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Still no proper sound, and I think (can't make an informed judgement, no expert on threading) we have some serious timing issues on init and startup, and not just on windows (people have reported the same kind of stuff on Linux) Deadlock in MP, have to kill fgfs with today's build (with code commented out of AIPlane to build, but I don't use AI Traffic anyway. Would love not to have to load all the AI routes and stuff when it's disabled) No sound in single player, longer delay than usual before sim starts. Might do some debugging later on, no time right now. Cheers, Nic -- Be Kind. Remember, everyone is fighting a hard battle. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Did another CVS update after reading this post and get same result as Nicolas Alan _ From: Nicolas Quijano [mailto:nquij...@gmail.com] Sent: 19 October 2009 16:24 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] New Sound system committed AIPlane doesn't build here, a problem with conversion from a unsigned char* to the std::auto pointer thingy here : new SGSoundSample((unsigned char*)buf.c_str(), buf.length(), 8000 ); at line 204 Didn't get Alan's errors in SG 'though, even though I use the same compiler as him. Weird. On Mon, Oct 19, 2009 at 11:02 AM, dave perry skida...@mindspring.com wrote: James Sleeman wrote: On 20/10/09 00:07, James Sleeman wrote: On 19/10/09 23:42, Erik Hofman wrote: Ok I think I've ironed out most of the bugs. I hope also the one that James reported but I don't hold my breath for it just yet. So far so good, compiles and runs, and produces sound. Will try a short flight and see if any problems crop up. Seems to be working ok, a bit, umm, stuttery, sort of, particularly background wind, seemed to switch left-right a bit, but those problems might just be me, maybe even just an illusion. With an update this morning from cvs, I still only hear ATC and that with frequency distortion. Did I miss a required library change? I have openal-0.0.9-0.15.20060204cvs.fc9.i386 and freealut-1.1.0-6.fc9.i386 with fc10. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Be Kind. Remember, everyone is fighting a hard battle. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
In Debug : Still crashing on rumble.wav, still on SGSoundSample::free data : delete _data.release() is the culprit, albeit no problems in generating the al buffer for rumble.wav, etc. That's when the sample does the test if it's a file or not, and then deletes it in SGSoundManager::requestBuffer. Before the crash : Btw, the ATCMgr is initialized before the sound manager, and the ATCVoice is trying to do its thing with _working obviously set to false. Not sure that's the case in release, as ATIS is managed by this, right, and couldn't get it to shut up as I mentioned previously (changing frequencies didn't do anything, it would keep giving me the audio loop) It's also trying to resume the sound manager later on during init (in setFreeze (false), still before the latter is initialized. this sets _active to true, before the sound manager has been initialized (it exists, obviously, but init has not been called yet) Hope this helps, Nic On Mon, Oct 19, 2009 at 12:27 PM, Alan Teeder ajtee...@v-twin.org.ukwrote: Did another CVS update after reading this post and get same result as Nicolas Alan -- Be Kind. Remember, everyone is fighting a hard battle. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
dave perry wrote: With an update this morning from cvs, I still only hear ATC and that with frequency distortion. Did I miss a required library change? I have openal-0.0.9-0.15.20060204cvs.fc9.i386 and freealut-1.1.0-6.fc9.i386 with fc10. The above is on my desktop (Athlon XP 3200+, current FC10, AC'97 Chip ALC650. I also have a notebook with an Intel core2 duo running FC10 64 bit. On this system I get all the AC sounds but still distorted ATC. I am using the following update script on both systems. echo This script will update source from cvs and then compile and install echo (1) the SimGear library, echo (2) FlightGear source files, and echo (3) finally just update the FlightGear/data folder. echo echo Updating the SimGear library source cd ~ cd source-osg/SimGear cvs up -dP sh autogen.sh ./configure CFLAGS=-march=native CXXFLAGS=-march=native --with-jpeg-factory echo echo Compiling SimGear ** make echo echo Installing the SimGear library * sudo make install echo echo Updating FlightGear source * cd ../source-fgfs cvs up -dP sh autogen.sh ./configure CFLAGS=-march=native CXXFLAGS=-march=native --prefix=$FG_ROOT echo echo Compiling FlightGear *** make echo echo Installing FilghtGear executables ** sudo make install echo echo Updating the Base package data * cd $FG_ROOT cvs up -dP echo cd ~ echo Update COMPLETE! Regards, Dave P. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Durk Talsma wrote: Hi, On Saturday 17 October 2009 11:06:33 pm syd adams wrote: After an update and compile this morning , I hear atc-chatter , but nothing else. With the s76c , I hear sounds until I start the engine , then sounds cut out. Is the engine still running after that (can you still take off)? I also hear a pop when I mute / unmute sound , or pause / unpause the sim. This probably doesn't help much ... still trying to figure out how to use When I start the CitationX, I hear the engine and other sounds. For several other aircraft, including the Cessna 172,and the Lockheed1049h, I don't hear anything. I also get the pops when starting and closing flightgear. I suspect there still is a positioning or orientation problem hiding somewhere that's causing it. My speed lessons in quaternations don't pay out just yet I guess. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
daveluff wrote: I'm also unable to run FG with the new sound system, this time on Windows built with msvc 2005 express. In my case, dt to update_late is definitely non-zero though. Here's the stack trace: Thanks David, I think I've nailed this down now. It not, could you specify any command line options? Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
I still appear to have the same problem... compiled a couple of minutes ago, fgfs with no command line options, backtrace follows... ^C Program received signal SIGINT, Interrupt. [Switching to Thread 0x7fc28f3f3790 (LWP 7693)] 0x7fc28f104a94 in __lll_lock_wait () from /lib/libpthread.so.0 (gdb) bt #0 0x7fc28f104a94 in __lll_lock_wait () from /lib/libpthread.so.0 #1 0x7fc28f1001ab in _L_lock_312 () from /lib/libpthread.so.0 #2 0x7fc28f0ffbb1 in pthread_mutex_lock () from /lib/libpthread.so.0 #3 0x7fc28cd27bb0 in ?? () from /usr/lib/libopenal.so.1 #4 0x7fc28cd27e1d in alcGetCurrentContext () from /usr/lib/libopenal.so.1 #5 0x7fc28cd1e99b in alGenBuffers () from /usr/lib/libopenal.so.1 #6 0x0098d4c4 in SGSoundMgr::request_buffer (this=0x318a560, sample=0xad04960) at ../../../SimGear/simgear/sound/soundmgr_openal.cxx:430 #7 0x00989b2c in SGSampleGroup::update (this=0x318af70, dt=5.8003894957507154e-315) at ../../../SimGear/simgear/sound/sample_group.cxx:125 #8 0x0098dbbf in SGSoundMgr::update_late (this=0x318a560, dt=0.0083332) at ../../../SimGear/simgear/sound/soundmgr_openal.cxx:232 #9 0x0042a4a9 in fgMainLoop () at ../../../FlightGear/src/Main/main.cxx:486 #10 0x0047fe22 in fgOSMainLoop () at ../../../FlightGear/src/Main/fg_os_osgviewer.cxx:172 #11 0x0042b0bf in fgMainInit (argc=1, argv=0x7fff97532e68) at ../../../FlightGear/src/Main/main.cxx:900 #12 0x004291f9 in main (argc=1, argv=0x7fff97532e68) at ../../../FlightGear/src/Main/bootstrap.cxx:228 On 18/10/09 22:35, Erik Hofman wrote: daveluff wrote: I'm also unable to run FG with the new sound system, this time on Windows built with msvc 2005 express. In my case, dt to update_late is definitely non-zero though. Here's the stack trace: Thanks David, I think I've nailed this down now. It not, could you specify any command line options? Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
James Sleeman wrote: I still appear to have the same problem... compiled a couple of minutes ago, fgfs with no command line options, backtrace follows... ../../../SimGear/simgear/sound/soundmgr_openal.cxx:430 #7 0x00989b2c in SGSampleGroup::update (this=0x318af70, dt=5.8003894957507154e-315) Hm, dt is still really slim, I need to think this over more. It'll probably end up by telling the SoundManager when to start processing updates explicitly. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Vivian Meazza wrote: Patched soundmgr_openal.cxx/hxx and sample_group.hxx with +#elif defined(_WIN32) +# include al.h or +#elif defined(_WIN32) +# include al.h +# include alc.h +# include AL/alut.h Olaf pointed out to me that this wasn't necessary for more than 5 yearss and indeed AL/* is the recommended place for the header files by specification. So I'll revert this to section to the way it was before. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
James Sleeman wrote: I still appear to have the same problem... compiled a couple of minutes ago, fgfs with no command line options, backtrace follows... I think I've found the problem which might or might not be a bug in the OpenAL implementation. It is recommended to place all updates to the OpenAL state withing alcSuspendContext() and alcResumeContext() to allow multiple state changes to be sent to hardware in one go (which is faster and make sure the source and listeners get updated in one go). The specification is not clear whether is is possible to call alGenBuffers when the context is suspended. I would say it *is* allowed and the Sample implementation does allow for it. Anyhow, I've decided not to call alcSuspendContext anymore which should fix this issue. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On 19/10/09 02:48, Erik Hofman wrote: I think I've found the problem which might or might not be a bug in the OpenAL implementation. It is recommended to place all updates to the Maybe not, still locking up, I note there is an AL Error (atc): in the output there now which wasn't before (I think)... bof...@mortimer:/tmp$ gdb fgfs GNU gdb 6.8-debian Copyright (C) 2008 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later http://gnu.org/licenses/gpl.html This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type show copying and show warranty for details. This GDB was configured as x86_64-linux-gnu... (gdb) run Starting program: /usr/local/bin/fgfs [Thread debugging using libthread_db enabled] [New Thread 0x7fc4f387f790 (LWP 14296)] [New Thread 0x7fc4eae94950 (LWP 14299)] AL Error (atc): [New Thread 0x7fc4e593c950 (LWP 14300)] [New Thread 0x7fc4e513b950 (LWP 14302)] [New Thread 0x7fc4e493a950 (LWP 14303)] [New Thread 0x7fc4d950 (LWP 14304)] creating 3D noise texture... DONE ^C Program received signal SIGINT, Interrupt. [Switching to Thread 0x7fc4f387f790 (LWP 14296)] 0x7fc4f3590a94 in __lll_lock_wait () from /lib/libpthread.so.0 (gdb) bt #0 0x7fc4f3590a94 in __lll_lock_wait () from /lib/libpthread.so.0 #1 0x7fc4f358c1ab in _L_lock_312 () from /lib/libpthread.so.0 #2 0x7fc4f358bbb1 in pthread_mutex_lock () from /lib/libpthread.so.0 #3 0x7fc4f11b3bb0 in ?? () from /usr/lib/libopenal.so.1 #4 0x7fc4f11b3e1d in alcGetCurrentContext () from /usr/lib/libopenal.so.1 #5 0x7fc4f11abd83 in alGetError () from /usr/lib/libopenal.so.1 #6 0x00989028 in SGSampleGroup::testForALError (this=0x7fc4f13c9d80, s...@0x80) at ../../../SimGear/simgear/sound/sample_group.cxx:416 #7 0x00989985 in SGSampleGroup::update (this=0xf3a97d0, dt=value optimized out) at ../../../SimGear/simgear/sound/sample_group.cxx:179 #8 0x0098daff in SGSoundMgr::update_late (this=0x2f26f20, dt=0) at ../../../SimGear/simgear/sound/soundmgr_openal.cxx:243 #9 0x0042a349 in fgMainLoop () at ../../../FlightGear/src/Main/main.cxx:486 #10 0x0047fd72 in fgOSMainLoop () at ../../../FlightGear/src/Main/fg_os_osgviewer.cxx:172 #11 0x0042af5f in fgMainInit (argc=1, argv=0x7b9bf2f8) at ../../../FlightGear/src/Main/main.cxx:902 #12 0x00429149 in main (argc=1, argv=0x7b9bf2f8) at ../../../FlightGear/src/Main/bootstrap.cxx:228 -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
On Sun, 2009-10-18 at 15:07 +0200, Erik Hofman wrote: Vivian Meazza wrote: Patched soundmgr_openal.cxx/hxx and sample_group.hxx with +#elif defined(_WIN32) +# include al.h or +#elif defined(_WIN32) +# include al.h +# include alc.h +# include AL/alut.h Olaf pointed out to me that this wasn't necessary for more than 5 yearss and indeed AL/* is the recommended place for the header files by specification. So I'll revert this to section to the way it was before. Erik Ok, that will break it for Vivian, myself and OTHERS who use the Creative Labs OpenAL 1.1 SDK, which DOES NOT put 'al.h' and 'alc.h' in an 'AL' sub-directory. They are simply in :- C:\Program Files\OpenAL 1.1 SDK\include by default... check it out... So whose 'recommended' ... 'specification' are we talking about? At least change the #elif defined(_WIN32) to say #elif defined(USE_OPENAL_SDK), then we can ALL be happy ;=)) I always thought using the generic _WIN32 would be a no go for those using older/other versions of OpenAL that do use an 'AL' sub-directory... And can this 'include' block not be just in ONE header, like say sample_group.hxx, and then soundmgr_openal.cxx/hxx, etc can include that header... Regards, Geoff. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Geoff McLane On Sun, 2009-10-18 at 15:07 +0200, Erik Hofman wrote: Vivian Meazza wrote: Patched soundmgr_openal.cxx/hxx and sample_group.hxx with +#elif defined(_WIN32) +# include al.h or +#elif defined(_WIN32) +# include al.h +# include alc.h +# include AL/alut.h Olaf pointed out to me that this wasn't necessary for more than 5 yearss and indeed AL/* is the recommended place for the header files by specification. So I'll revert this to section to the way it was before. Erik Ok, that will break it for Vivian, myself and OTHERS who use the Creative Labs OpenAL 1.1 SDK, which DOES NOT put 'al.h' and 'alc.h' in an 'AL' sub-directory. They are simply in :- C:\Program Files\OpenAL 1.1 SDK\include by default... check it out... So whose 'recommended' ... 'specification' are we talking about? At least change the #elif defined(_WIN32) to say #elif defined(USE_OPENAL_SDK), then we can ALL be happy ;=)) I always thought using the generic _WIN32 would be a no go for those using older/other versions of OpenAL that do use an 'AL' sub-directory... And can this 'include' block not be just in ONE header, like say sample_group.hxx, and then soundmgr_openal.cxx/hxx, etc can include that header... Quite correct, Geoff, but why would anyone be using anything other than the latest build from Creative Labs? Surely we need to make it all build with OpenAL 1.1 SDK? I've given up on this saga. Sound continues to cause a crash on exit here. We are just chasing our tails. When someone sorts it all out, I will _try_ to make it compile under MSVC9. Where is Fred when we REALLY need him? Vivian -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Sound system committed
Hi Vivian, using anything other than the latest build from Creative Labs? Well they could for example be using the openal-soft http://sourceforge.net/projects/openal-soft/ which suggests it is version 1.2.??? And has a CVS download, and uses the 'AL' sub-directory! But it seems the last commit there is shown as 2007-12-20 so while perhaps not newer, is also not really older. The Creative 1.1 SDK is of around the same era... So I would certainly opt for using USE_OPENAL_SDK switch rather than _WIN32... making us all HAPPY ;=)) cause a crash on exit here Have not been particularly following ALL the posts on this, but with MSVC9's debugger you should be able to 'see' _EXACTLY_ where/when this happens... Quite frequently, in Debug mainly, but can happen also in 'random' memory in Release, it is due to things like - if ( _data ) delete _data; // a crash exit since, in Debug especially, such a variable is likely filled with a debug value, by the MSVC compiler, deliberately, and has has never been initialized to NULL in the code... This is very common... It seems GCC quite frequently ensures such 'memory', 'variables' etc are all zeros... Unfortunately just have not had the time to do a full SG/FG/et al cvs/svn update, and build it myself at the moment... too many other things to play with ;=)) but hope to get around to it shortly... Regards, Geoff. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel