[Freeciv-Dev] [patch #2830] ser - fcser, civ - fcgui
Update of patch #2830 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Patch In addition to applying this, you must rename ser.in - fcser.in and civ.in - fcgui.in in bootstrap/. (file #13684) ___ Additional Item Attachment: File name: fcser_2830.diffSize:1 KB ___ Reply to this item at: http://gna.org/patch/?2830 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] My personal freeciv 2.4 and 2.5 Roadmap
On 27 July 2011 19:17, Andreas Røsdal andre...@pvv.ntnu.no wrote: On Wed, 27 Jul 2011, Marko Lindqvist wrote: freeciv.net I'll be more active in freeciv and freeciv.net merge during 2.5 development Great, Marko. Let me know if there is anything I can do to help, and don't hesitate to ask me if you have any questions! Well, first we need common grounds to work on. We need patches to apply to *current* freeciv trunk in order to get freeciv.net version of it. Do you have such patches, or do you plan to update them soon? Currently you have modified freeciv in freeciv.net version control. I'm going to make new implementation so that patches are applied only build time, making maintenance (update of freeciv version used) much easier. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18058] trunk: data/nation data/flags/Makefile.am inconsistence
Follow-up Comment #5, bug #18058 (project freeciv): Obvious fix to check_flags inspired by africa/south_africa. (file #13685) ___ Additional Item Attachment: File name: check_flags-space.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?18058 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18376] Xaw: incorrect gray alpha png load
Update of bug #18376 (project freeciv): Status:None = Fixed Assigned to:None = evyscr Open/Closed:Open = Closed ___ Follow-up Comment #8: Patch was applied to affected S2_1, S2_2, S2_3 without any modification. ___ Reply to this item at: http://gna.org/bugs/?18376 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] My personal freeciv 2.4 and 2.5 Roadmap
On Thu, 28 Jul 2011, Marko Lindqvist wrote: On 27 July 2011 19:17, Andreas Røsdal andre...@pvv.ntnu.no wrote: On Wed, 27 Jul 2011, Marko Lindqvist wrote: freeciv.net I'll be more active in freeciv and freeciv.net merge during 2.5 development Great, Marko. Let me know if there is anything I can do to help, and don't hesitate to ask me if you have any questions! Well, first we need common grounds to work on. We need patches to apply to *current* freeciv trunk in order to get freeciv.net version of it. Do you have such patches, or do you plan to update them soon? I don't have such patches yet, but it would be possible to modify the freeciv.net codebase to work with current freeciv trunk. Currently you have modified freeciv in freeciv.net version control. I'm going to make new implementation so that patches are applied only build time, making maintenance (update of freeciv version used) much easier. Ok. Andreas___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18419] database.lua not in distribution tarball
Follow-up Comment #4, bug #18419 (project freeciv): Well, *something* has changed recently [...] Huh. civ2/nations.ruleset is definitely missing from 2.3.x and 2.2.x tarballs. No ideas. Perhaps some side effect of patch #2243? Anyway, I'm inclined to commit the civ2 fix for 2.3.0, as changing the set of nations in a ruleset midway through a stable release series seems like it could cause trouble. Best to fix it at the start. (By the same token, I'd leave it off S2_2.) I've tested the data/civ2/Makefile.am part of the patch with make dist on S2_3, built from the tarball, and checked how nations behave with the civ2 ruleset in the resulting executables. ___ Reply to this item at: http://gna.org/bugs/?18419 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18432] The server crashes without an error message if anyone has a unit with move_rate = 0
URL: http://gna.org/bugs/?18432 Summary: The server crashes without an error message if anyone has a unit with move_rate = 0 Project: Freeciv Submitted by: someswede Submitted on: Thu Jul 28 20:42:09 2011 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4 r 20006 Discussion Lock: Any Operating System: None Planned Release: ___ Details: I found an old bug, #13889, which may or may not be related. If any player owns a unit with move_rate = 0, the server will crash without any logged or displayed message, not even a seg fault - probably only at the end of a turn, but I can't tell for sure. ___ Reply to this item at: http://gna.org/bugs/?18432 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18396] Translations for help and options not displayed
Follow-up Comment #15, bug #18396 (project freeciv): Here's a patch patch which should fix the binary-mode thing I spotted in fz_from_file(). As expected, makes no difference on Unix. Can someone make a Windows S2_3 build with this patch, so we can see if it helps with the help issue? Doesn't have to support l10n. If it does help, I'll plan to commit it for 2.3.0-RC2 this weekend. (file #13686) ___ Additional Item Attachment: File name: S2_3-201107-typos-bis.diff Size:25 KB ___ Reply to this item at: http://gna.org/bugs/?18396 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18396] Translations for help and options not displayed
Update of bug #18396 (project freeciv): Planned Release: 2.3.1,2.4.0 = 2.3.0,2.4.0 ___ Reply to this item at: http://gna.org/bugs/?18396 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18419] database.lua not in distribution tarball
Follow-up Comment #5, bug #18419 (project freeciv): Anyway, I'm inclined to commit the civ2 fix for 2.3.0, as changing the set of nations in a ruleset midway through a stable release series seems like it could cause trouble. Best to fix it at the start. Well, if we are pushing this fast track to S2_3, extra aggressive testing is needed. Both of these should work (this patch should not be able to break things), but they must be checked to make sure there is no other bugs interacting badly with this: - How savegames created in earlier stable series, with nations no longer available in use, behave? - Did you test only in build tree? Please test also installed (make install) version ___ Reply to this item at: http://gna.org/bugs/?18419 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18396] Translations for help and options not displayed
Follow-up Comment #16, bug #18396 (project freeciv): Can someone make a Windows S2_3 build with this patch, so we can see if it helps with the help issue? I think I can. If I understand correctly, in addition to applying your patch I should also unix2dos helpdata.txt? Or do I just leave it to you? After all, this should be tested with both unix and Windows line-endings (while fixing Win one, should not break unix one) ___ Reply to this item at: http://gna.org/bugs/?18396 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18396] Translations for help and options not displayed
Follow-up Comment #17, bug #18396 (project freeciv): in addition to applying your patch I should also unix2dos helpdata.txt? Or do I just leave it to you? I can do that bit myself. I'll test both ways round, of course. ___ Reply to this item at: http://gna.org/bugs/?18396 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18396] Translations for help and options not displayed
Follow-up Comment #18, bug #18396 (project freeciv): Umh, did you attach wrong patch? File is named ...typos... (not anything about binary mode) and contents seem to fit that name. ___ Reply to this item at: http://gna.org/bugs/?18396 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18396] Translations for help and options not displayed
Follow-up Comment #19, bug #18396 (project freeciv): Bother, sorry! Try this one. (file #13687) ___ Additional Item Attachment: File name: trunk-S2_3-bz2-binary-file.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?18396 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #18396] Translations for help and options not displayed
On 28 July 2011 23:59, Marko Lindqvist no-reply.invalid-addr...@gna.org wrote: Follow-up Comment #16, bug #18396 (project freeciv): Can someone make a Windows S2_3 build with this patch, so we can see if it helps with the help issue? I think I can. Compiling... This time I'll test providing all of freeciv in just one zip-file. This is actually smaller download than earlier ones, as there's no freeciv-data.zip with all stuff from data directory in svn, but only those things that get installed by make install. In theory even translations may work. I have not explicitly configured localedir, and if I read configure.ac correctly, it sets it as ./share/locale by default when compiling for Windows. So your working directory should be freeciv tree root when running this with LANG set correctly: bin/freeciv-gtk2. Latest freeciv-modpack changes have not been tested on Win. You may want to check that too. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #18396] Translations for help and options not displayed
On 29 July 2011 00:45, Marko Lindqvist cazf...@gmail.com wrote: On 28 July 2011 23:59, Marko Lindqvist no-reply.invalid-addr...@gna.org wrote: Follow-up Comment #16, bug #18396 (project freeciv): Can someone make a Windows S2_3 build with this patch, so we can see if it helps with the help issue? I think I can. Compiling... http://www.cazfi.net/~cazfi/fcwintest/ Built against crosser 0.6.5.103. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18419] database.lua and civ2/nations.ruleset not in distribution tarball
Update of bug #18419 (project freeciv): Summary: database.lua not in distribution tarball = database.lua and civ2/nations.ruleset not in distribution tarball ___ Follow-up Comment #6: - How savegames created in earlier stable series, with nations no longer available in use, behave? I just created a civ2 savegame with 16 nations (each with cities) in a 2.2.7 installation (i.e., one without the nation restrictions). Loading this into a S2_3 installation, it seemed to cope as well as could be expected: +verbose+ Ramón Rubial Cavia had invalid nation; changing to French. Sejong had invalid nation; changing to Incas. Gao had invalid nation; changing to Chinese. Wilhelm Tell had invalid nation; changing to Babylonians. ... -verbose- Played for a few turns and all seemed well. I also created a civ2 savegame with 30 nations. Since civ2/nations.ruleset only defines 25 (including barbarians), I expected loading this to fail and indeed it did, albeit less gracefully than it could have: +verbose+ 1: Usyaslav Brachyslavich had invalid nation; changing to French. 1: Chandra Gupta II had invalid nation; changing to Spanish. 1: No nation found! Segmentation fault (core dumped) -verbose- (In the same situation, a 2.2.7 server dies with plrhand.c:1383: pick_a_nation: Assertion `0' failed rather than a segfault.) This isn't great, and should be looked at. However, a server in this situation (not enough nations for savegame) doesn't have a lot of options. If we're unhappy with that, we can never make this change. (We would have had the same issue when the restricted nation set was originally committed, had it been done right.) - Did you test only in build tree? Please test also installed (make install) version I've now tested an installation (including the above tests), and it behaved as I expected. (Another reason for fixing this is that without it, civ2 games run by developers in their svn trees will not be the same as civ2 games run by users.) ___ Reply to this item at: http://gna.org/bugs/?18419 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2843] Make secfile reading cope with \r\n and \n\r line endings on all platforms
URL: http://gna.org/patch/?2843 Summary: Make secfile reading cope with \r\n and \n\r line endings on all platforms Project: Freeciv Submitted by: jtn Submitted on: Fri Jul 29 00:30:49 2011 Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Following on from bug #18396: Attached patch makes secfile reading treat \r\n and \n\r line endings the same as \n, if it sees them (e.g., if opening a file with DOS/Windows line endings on Unix). Tested on Unix. I haven't checked what happens with a Windows build of Freeciv opening a Unix file in text mode; it depends if fgets() treats the lone \n as a line ending. (I briefly wondered if there might be crazy-but-theoretically-supported multibyte character encodings where 0x0D might be a valid thing to see at the start or end of a line. But any such encoding was pretty much doomed anyway if opened in text mode. Certainly UTF-8 doesn't fall into this category.) This probably wants some testing... ___ File Attachments: --- Date: Fri Jul 29 00:30:49 2011 Name: trunk-S2_3-secfile-crlf.diff Size: 1kB By: jtn http://gna.org/patch/download.php?file_id=13688 ___ Reply to this item at: http://gna.org/patch/?2843 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18396] Translations for help and options not displayed
Follow-up Comment #20, bug #18396 (project freeciv): Trunk version attached. If this doesn't solve the problem, then plan B is something along the lines of patch #2843, but I don't think that's something I'd want to rush into RC2. (file #13689) ___ Additional Item Attachment: File name: trunk-bz2-binary-file.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?18396 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2844] Two boolean player_is_at_war functions for 2.4 r 20006.
URL: http://gna.org/patch/?2844 Summary: Two boolean player_is_at_war functions for 2.4 r 20006. Project: Freeciv Submitted by: someswede Submitted on: Fri Jul 29 00:37:14 2011 Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: This patch adds two functions to common/player.h and common/player.c for checking if a given player is at war with anyone at all and anyone non-barbarian, respectively. ___ File Attachments: --- Date: Fri Jul 29 00:37:14 2011 Name: player_at_war.diff Size: 2kB By: someswede http://gna.org/patch/download.php?file_id=13690 ___ Reply to this item at: http://gna.org/patch/?2844 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18396] Translations for help and options not displayed
Follow-up Comment #21, bug #18396 (project freeciv): (one Windows build later) Sadly, this patch doesn't appear to change the behaviour wrt the help localisation :( ___ Reply to this item at: http://gna.org/bugs/?18396 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #18396] Translations for help and options not displayed
Marko Lindqvist writes: On 28 July 2011 23:59, Marko Lindqvist no-reply.invalid-addr...@gna.org wrote: Can someone make a Windows S2_3 build with this patch, so we can see if it helps with the help issue? I think I can. Compiling... This time I'll test providing all of freeciv in just one zip-file. This is actually smaller download than earlier ones, as there's no freeciv-data.zip with all stuff from data directory in svn, but only those things that get installed by make install. In theory even translations may work. I have not explicitly configured localedir, and if I read configure.ac correctly, it sets it as ./share/locale by default when compiling for Windows. So your working directory should be freeciv tree root when running this with LANG set correctly: bin/freeciv-gtk2. I got this working by extracting the Freeciv files such that bin/share/etc were under winstack-...\bin (the CWD), setting FREECIV_PATH=share\freeciv at the command prompt, and running bin\freeciv-gtk2.exe. Sadly, the problem I was looking at remains unsolved. However, localisation _did_ work (at least fr_FR.utf-8). Latest freeciv-modpack changes have not been tested on Win. You may want to check that too. freeciv-modpack.exe seems happy. I downloaded and (after tweaking FREECIV_PATH) played the ancients modpack. (BTW, I notice that that modpack is constructed such that rulesetdir must be ancients/data. This doesn't work well with the selector in the client, which ends up setting it to just ancients, which doesn't work.) ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2814] Bring Scottish Gaelic (gd) translation into use
Update of patch #2814 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed Planned Release: 2.3.1,2.4.0 = 2.3.0,2.4.0 ___ Reply to this item at: http://gna.org/patch/?2814 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2844] Two boolean player_is_at_war functions for 2.4 r 20006.
Update of patch #2844 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = cazfi ___ Follow-up Comment #1: Patch seems ok, but can you also tell us why are these needed (have you further patches in mind)? I'm not going to add helper functions to maintain that nobody will ever use. ___ Reply to this item at: http://gna.org/patch/?2844 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2823] Orientation scripting
Update of patch #2823 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2823 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2719] [metaticket] Unit orientation
Update of patch #2719 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2719 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev