[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-10-30 Thread Matthias Pfafferodt

Follow-up Comment #16, bug #18835 (project freeciv):

> Unfortunately the UI doesn't appear to have changed. Did i need
> to apply other patches too? 
I did check if the patch applies to the current S2_3 branch. You have a plain
2.3.0 source tarball?

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[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Jason Dorje Short

Follow-up Comment #8, bug #18891 (project freeciv):

I also cannot play in oneiric.  At least with the gtk2/gtk3 clients, I can
start the client but when I click "start" to begin the game the client hangs
indefinitely consuming full CPU.

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[Freeciv-Dev] [bug #18890] fix gtk2 variables in gtk3 client

2011-10-30 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #18890 (project freeciv):

not a problem - I could compile gtk3 till 2.24 was introduced as minimal
version. The patch was tested with 2.22 as it is the version I have found as
rpm for opensuse 11.3.

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[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-10-30 Thread Karl Goetz

Follow-up Comment #15, bug #18835 (project freeciv):

Based on the debian 2.3.0 packaging I tried to build a package with the all
in one dipl patch applied. I've had to modify the patch to cityrep.c diff a
little, but it compiled up with the changes. Unfortunately the UI doesn't
appear to have changed. Did i need to apply other patches too?

I'm not overly worried, I don't ever have more 3 diplomacy windows open at
once :)

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[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Jacob Nevins

Follow-up Comment #7, bug #18891 (project freeciv):

I wrote:
> This sounds like bug #18243.
> I've a horrid feeling the patch in 2.24.5 that caused this 
> and other trouble and was reverted for 2.24.6 originated with 
> Ubuntu... wonder if they've kept it?
Yes, they have. See bug #18243 comment 15
.

However, if it is that, it's odd that Joan's Ubuntu(?) 2.2.7 installation
works fine (comment #4) -- bug #18243 bit on at least one build from S2_2.

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[Freeciv-Dev] [bug #18243] map window displayed incorrectly with gtk+ 2.24.5

2011-10-30 Thread Jacob Nevins

Follow-up Comment #15, bug #18243 (project freeciv):

Unfortunately, I think Ubuntu Oneiric contains the Gtk patch that was causing
us trouble, despite having Gtk 2.24.6; gtk+2.0_2.24.6-0ubuntu5 (the current
Oneiric version) contains 010_make_bg_changes_queue_repaint.patch, which is
the one that was reverted from Gtk upstream (it was re-added to Ubuntu in
0ubuntu3). (I think the patch originated with Ubuntu, so that's not that
surprising.)

I haven't seen firm evidence of this actually causing a problem yet -- don't
see anything reported against Freeciv in Ubuntu
 -- but I'm suspicious of
bug #18891.

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[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Joan Creus

Follow-up Comment #6, bug #18891 (project freeciv):

Yes, all your assumptions are correct.

However, I have tried the wrapper scripts, and the effect is exactly the same
(in fact, they end up calling the same executables I did).

I have re-run autogen.sh with the --enable-debug flag, and again, same
problem.

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[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-10-30 Thread anonymous

Follow-up Comment #29, patch #2715 (project freeciv):

Well, ggz_id problem was mentioned back in comment #6 already.

To be honest, if these two patches were properly split, thre might have been
at least 4-5 of them:
- one for ggz_id
- one for not gdk drawing related deprecations
- one for GSEAL
- one for GDK_MULTIHEAD_SAFE
- one for cairo drawing
- one for initial work on gtk3

Though, I feel not quite comfortable with subversion, only thing resembling
real work, that I've done with a version control system, was done with git.

Still, one more version of the cairo patch - changes mostly about re-refixing
of shadowed text (I do hope I got it right this time).


PS.: thanks for CCing me.

(file #14331)
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[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Marko Lindqvist

Follow-up Comment #5, bug #18891 (project freeciv):

Is this correct:
1) You have not configured with --enable-debug
2) You run directly from build dir
3) You run executables, not wrapper scripts ./ser & ./civ (or ./fcser &
./fcgui in trunk)

It's always been an requirement for everything to work correctly when running
from build dir without installing freeciv that one uses wrapper scripts ./ser
& ./civ. OTOH one should never use those when running installed freeciv.
I don't see how it could explain effects you are seeing, but recently, for
security reasons, we changed it so that client of normal build does not run
server from arbitrary directory, but only from where it's supposed to be =
installation location. Old behavior of running server from places like build
dir is still available in --enable-debug builds.

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[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Joan Creus

Follow-up Comment #4, bug #18891 (project freeciv):

For what it's worth, I can run Freeciv 2.2.7 from the Ubuntu menus, and
everything looks fine.

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[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Joan Creus

Follow-up Comment #3, bug #18891 (project freeciv):

I always have both the ubuntu-provided Freeciv version for other users of the
PC, and the one I compile myself from SVN. Never had trouble with that.
Anyway, this problem started *before* I installed the Freeciv package, so it
can't be that. I am running server/freeciv-server from the command line, and
client/freeciv-gtk2 from another tab.

I ran "autogen.sh --enable-client=gtk2". I can enable anything else you like,
though.

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[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Jacob Nevins

Follow-up Comment #2, bug #18891 (project freeciv):

This sounds like bug #18243.

I've a horrid feeling the patch in 2.24.5 that caused this and other trouble
and was reverted for 2.24.6 originated with Ubuntu... wonder if they've kept
it?

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[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Marko Lindqvist

Follow-up Comment #1, bug #18891 (project freeciv):

> autogen.sh worked beautifully, and everything compiles just fine

> ii freeciv-client-gtk 2.2.7-2ubuntu1 Civilization turn based strategy game
(GTK+ client)

So you have both self-compiled freeciv and one provided by Ubuntu installed.
What is the version you are compiling yourself? I suspect that you run freeciv
in a way that mixes files from two different installations with different
versions.

Are you trying to run directly from build dir or have you installed freeciv?
What configure options you have used (esp. have you configure with
--enable-debug or not?)


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[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Joan Creus

Follow-up Comment #33, bug #18549 (project freeciv):

According to dpkg, I have Gtk 2.24.6. I've opened bug #18891

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[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Jacob Nevins

Follow-up Comment #32, bug #18549 (project freeciv):

I confirm that with file #14325 on S2_3 r20364, I no longer get any assertion
failures, at startup and following the procedure of comment #12.

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[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Jacob Nevins

Follow-up Comment #31, bug #18549 (project freeciv):

Re not seeing anything on the map view: you haven't ended up with Gtk 2.24.5,
have you? There's known problems with that version -- see bug #18243. If it's
ended up in a mainstream Linux distro, that's bad...

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[Freeciv-Dev] [bug #18891] Can't play at all in Kubuntu Oneiric

2011-10-30 Thread Joan Creus

URL:
  

 Summary: Can't play at all in Kubuntu Oneiric
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sun Oct 30 23:01:24 2011
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

I just upgraded my system to kubuntu Oneiric. It was a painful upgrade,
because of problems with the graphic card's proprietary drivers. To make a
long story short, I did a clean install, so I had to reinstall everything
required by Freeciv to compile.

autogen.sh worked beautifully, and everything compiles just fine, but now,
when I start Freeciv, I get a black map screen, with no decorations, and no
menu. I'm attaching a desktop capture. There must be a problem with GTK?

This is the output of dpkg --list | grep gtk

ii  appmenu-gtk   0.3.0-0ubuntu1 
 Export GTK menus over DBus
ii  appmenu-gtk3  0.3.0-0ubuntu1 
 Export GTK menus over DBus
ii  avidemux-plugins-gtk  1:2.5.4-0ubuntu7.1 
 a free video editor - GTK plugins
ii  freeciv-client-gtk2.2.7-2ubuntu1 
 Civilization turn based strategy game (GTK+ client)
ii  gtk2-engines-oxygen   1.1.2-1ubuntu1 
 Oxygen widget theme for GTK+-based applications
ii  kde-config-gtk2:0.5.3-1ubuntu2   
 Configuration module for GTK+ appearance in KDE
ii  libdbusmenu-gtk3-40.5.0-0ubuntu3 
 library for passing menus over DBus - GTK+ version
ii  libdbusmenu-gtk4  0.5.0-0ubuntu3 
 library for passing menus over DBus - GTK+ version
ii  libgpod4-nogtk0.8.0-3build1  
 library to read and write songs to an iPod
ii  libgtk-3-03.2.0-0ubuntu3 
 GTK+ graphical user interface library
ii  libgtk-3-bin  3.2.0-0ubuntu3 
 programs for the GTK+ graphical user interface library
ii  libgtk-3-common   3.2.0-0ubuntu3 
 common files for the GTK+ graphical user interface library
ii  libgtk2.0-0   2.24.6-0ubuntu5
 The GTK+ graphical user interface library
ii  libgtk2.0-0:i386  2.24.6-0ubuntu5
 The GTK+ graphical user interface library
ii  libgtk2.0-bin 2.24.6-0ubuntu5
 The programs for the GTK+ graphical user interface library
ii  libgtk2.0-common  2.24.6-0ubuntu5
 Common files for the GTK+ graphical user interface library
ii  libgtk2.0-dev 2.24.6-0ubuntu5
 Development files for the GTK+ library
ii  libgtkglext1  1.2.0-1.2fakesync1 
 OpenGL Extension to GTK+ (shared libraries)
ii  libwebkitgtk-1.0-01.4.3-0ubuntu3 
 Web content engine library for Gtk+
ii  libwebkitgtk-1.0-common   1.4.3-0ubuntu3 
 Web content engine library for Gtk+ - data files
ii  libwxgtk2.8-0 2.8.11.0-0ubuntu10 
 wxWidgets Cross-platform C++ GUI toolkit (GTK+ runtime)
ii  python-gtk2   2.24.0-2   
 Python bindings for the GTK+ widget set





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File Attachments:


---
Date: Sun Oct 30 23:01:24 2011  Name: screenshot.png  Size: 105kB   By:
jcreus



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[Freeciv-Dev] [bug #18890] fix gtk2 variables in gtk3 client

2011-10-30 Thread Marko Lindqvist

Update of bug #18890 (project freeciv):

 Assigned to:None => cazfi  

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Follow-up Comment #1:

Assuming that I'm still the only administrator with capability to test
gtk3-client, I guess I have to take this ticket.

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[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Joan Creus

Follow-up Comment #30, bug #18549 (project freeciv):

OK, now I don't get any errors. However, I can't play long. Since I upgraded
Ubuntu, I just can't see anything on the map view. I must have a problem with
GTK.

I will open a separate bug for that, but this one looks OK. Before this late
patch, I got assertions just by starting the game, and every time I clicked
"Turn Done".

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[Freeciv-Dev] [bug #18890] fix gtk2 variables in gtk3 client

2011-10-30 Thread Matthias Pfafferodt

URL:
  

 Summary: fix gtk2 variables in gtk3 client
 Project: Freeciv
Submitted by: syntron
Submitted on: So 30 Okt 2011 23:43:25 CET
Category: client-gtk-3.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0

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Details:

I did a simple search for gtk2 in the directory of the gtk3 client and did
found some results

see also bug #18842 and patch #2873



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File Attachments:


---
Date: So 30 Okt 2011 23:43:25 CET  Name:
0017-fix-gtk2-variables-in-gtk3-client.patch  Size: 4kB   By: syntron



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[Freeciv-Dev] [patch #2997] gtk3-client gtk API cleanup

2011-10-30 Thread Marko Lindqvist

Follow-up Comment #1, patch #2997 (project freeciv):

- Updated against current svn
- bug #18889 split out

(file #14328)
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[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-10-30 Thread Matthias Pfafferodt

Follow-up Comment #7, patch #2963 (project freeciv):

updated patch; needed due to the transport patch set ...

(file #14327)
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[Freeciv-Dev] [bug #18889] add_ggz_input() stores watch handle to wrong variable

2011-10-30 Thread Marko Lindqvist

URL:
  

 Summary: add_ggz_input() stores watch handle to wrong
variable
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 31 Oct 2011 12:12:06 AM EET
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0

___

Details:

Both gtk2- and gtk3-clients affected. add_ggz_input() stores created watch
handle to srv_id, and not to ggz_id.

This (or rather fix for it) was originally spotted from patch #2997, when
Anonymous had posted it to patch #2715.

Fix attached.



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File Attachments:


---
Date: Mon 31 Oct 2011 12:12:06 AM EET  Name: GgzId.diff  Size: 1kB   By:
cazfi



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[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-10-30 Thread Marko Lindqvist

Update of patch #2715 (project freeciv):

 Planned Release:   2.4.0 => 2.4.0, 2.5.0   

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Follow-up Comment #28:

One shouldn't do multiple things in one ticket. I've now opened separate
ticket, patch #2997 for handling that API cleanup part first (from which I
need to further split away one bugfix)

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[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-10-30 Thread Marko Lindqvist

Update of patch #2715 (project freeciv):

  Depends on: => patch #2997


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[Freeciv-Dev] [patch #2997] gtk3-client gtk API cleanup

2011-10-30 Thread Marko Lindqvist

URL:
  

 Summary: gtk3-client gtk API cleanup
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 31 Oct 2011 12:01:48 AM EET
Category: client-gtk-3.0
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0, 2.5.0

___

Details:

This ticket is about gtk3-client gtk API usage cleanup. Originally submitted
to patch #2715 by Anonymous.

There is at least one part (bugfix) in the original patch that needs to be
handled separately. I'll post updated patch here once I get it sorted.




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[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Matthias Pfafferodt

Follow-up Comment #29, bug #18549 (project freeciv):

Ok - seems to be that I did not used S2_3; In this version virtual tiles have
the index = -1, so a special check is needed. Could you test it with the
attached file added on top of the two patches (file #14161, file #14160)?

(file #14325)
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[Freeciv-Dev] [patch #2739] Tileset with unit orientation sprites

2011-10-30 Thread Marko Lindqvist

Follow-up Comment #3, patch #2739 (project freeciv):

Attachment from comment #2 was stripped away since it was some kilobytes
bigger than maximum allowed. For now tileset is available from
www.cazfi.net/freeciv/cimpletoon.tar.bz2

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[Freeciv-Dev] [patch #2739] Tileset with unit orientation sprites

2011-10-30 Thread Marko Lindqvist

Update of patch #2739 (project freeciv):

  Status:None => Ready For Test 

___

Follow-up Comment #2:

After reconsideration I'm for keeping amplio2 with its current unit gfx, and
not increasing its memory consumption. Instead I'm for adding new cimpletoon
tileset that depends on amplio2 (uses files from amplio2-directory) This does
not any way affect how blender modesl should be added to version control. I'm
going to do it soon (that "patch" has been in inspection required 36h
already)

Attached is first version of that tileset. This is usable, but not polished.
This includes the fact that tileset is not yet added to release tarballs. I
plan to commit this as it is now, though. I want big files added to svn just
once before branching and not separately for two distinct branches after
branching.

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[Freeciv-Dev] [patch #2941] Polish localization for S2_4

2011-10-30 Thread Hubert Kowalewski

Additional Item Attachment, patch #2941 (project freeciv):

File name: pl.po.bz2  Size:375 KB


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[Freeciv-Dev] [patch #2960] additional compile checks

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2960 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2270 (project freeciv):

  Status: In Progress => Done   
 Open/Closed:Open => Closed 

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Follow-up Comment #14:

all tickets are closed; closing also this one as done

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[Freeciv-Dev] [patch #2481] [transport13] allow Missiles on Mech. Inf. (experimental ruleset)

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2481 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2480] [transport12] allow recursive transports

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2480 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #17236] [transport18] unit selection dialog

2011-10-30 Thread Matthias Pfafferodt

Update of bug #17236 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2483] [transport15] add function to create unit type sprite

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2483 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2482] [transport14] redo location selection

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2482 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2479] [transport11] clean up network (occupied information of transporters)

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2479 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2478] [transport10] use pointer for transported units (client)

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2478 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2547] [transport19] cleanup unit_move()

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2547 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2477] [transport09] use pointer for transported units (server/common)

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2477 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2968] [lua119] add lua module game

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2968 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2967] accessor function for the AI name

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2967 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2966] ai timer

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2966 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2020] [mapimg09] script to generate animated gifs from map images

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2020 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2990] update makefile for tests directory

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2990 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #18865] add autogenerated tolua files to whitelist on header check

2011-10-30 Thread Matthias Pfafferodt

Update of bug #18865 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2989] add script to do all tests

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2989 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2988] add test to check for correct usage of __FC_LINE__

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2988 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2987] add test script to check for correct use of fcintl.h

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2987 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #18864] fix using of fcintl.h

2011-10-30 Thread Matthias Pfafferodt

Update of bug #18864 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #18844] fix crash if closing the client without starting a game

2011-10-30 Thread Matthias Pfafferodt

Update of bug #18844 (project freeciv):

  Status: In Progress => Fixed  
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #18863] add missing include for stdarg.h in luaconsole_common.c

2011-10-30 Thread Matthias Pfafferodt

Update of bug #18863 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #18862] fix log information

2011-10-30 Thread Matthias Pfafferodt

Update of bug #18862 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #18861] fix comment in script capabilities

2011-10-30 Thread Matthias Pfafferodt

Update of bug #18861 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2986] sort POTFILES.in alphabetically

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2986 (project freeciv):

  Status:None => Done   
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #18860] rename SANITY_() to SANITY_FAIL() to prevent false positive matches by the script pofiles

2011-10-30 Thread Matthias Pfafferodt

Update of bug #18860 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #18859] fix POTFILES.in after running ./scripts/potfiles

2011-10-30 Thread Matthias Pfafferodt

Update of bug #18859 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2974] fix missing include in themes.cpp

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2974 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #18857] fix some code for fcdb

2011-10-30 Thread Matthias Pfafferodt

Update of bug #18857 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #18546] segfault when loading an incomplete map

2011-10-30 Thread Matthias Pfafferodt

Update of bug #18546 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => syntron
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #18535] fix health in early game (experimental ruleset)

2011-10-30 Thread Matthias Pfafferodt

Update of bug #18535 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => syntron
 Open/Closed:Open => Closed 

___

Follow-up Comment #6:

> Personally, I think a change like this is fine to go in the
> experimental ruleset mid-cycle, because it is marked as
> experimental.
I used this statement as rule and commited the changes to S2_3 and trunk

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[Freeciv-Dev] [bug #18887] fix text for fcdb command

2011-10-30 Thread Matthias Pfafferodt

URL:
  

 Summary: fix text for fcdb command

 Project: Freeciv
Submitted by: syntron
Submitted on: So 30 Okt 2011 19:29:33 CET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.1,2.4.0

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Details:





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File Attachments:


---
Date: So 30 Okt 2011 19:29:33 CET  Name: 0015-fix-text-for-fcdb-command.patch
 Size: 1kB   By: syntron



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[Freeciv-Dev] [bug #18796] Server segfault on turn change (auto-explore)

2011-10-30 Thread Jacob Nevins

Update of bug #18796 (project freeciv):

  Status:   Confirmed => Ready For Test 
 Assigned to:None => jtn
 Summary: Server segfault on turn change => Server segfault
on turn change (auto-explore)

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Additional Item Attachment:

File name: S2_3-bodge-autoexplore-ai-data-phase.diff Size:0 KB


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[Freeciv-Dev] [bug #18796] Server segfault on turn change

2011-10-30 Thread Jacob Nevins

Follow-up Comment #5, bug #18796 (project freeciv):

> Should the "KLUDGE for stable branch" added in bug #18095 have 
> caught this?
Answering myself: it doesn't, because in that case ai_data_phase_done() is
called before ai_data_get() returns; this leaves static members of ai_data as
they are (which is presumably how the kludge helps at all), but pointers such
as (ai_data)->channels get freed and set to NULL. There's not an obvious way
to extend the kludge to deal with this.

The band-aid proposed here will stop the crash, but presumably cause the
auto-explorer to make some bad decisions. It would be good if we could fix
this properly after 2.3.1.

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[Freeciv-Dev] [patch #2984] Make AI plan research to preserve its wonders and obsolete others'

2011-10-30 Thread Jacob Nevins

Update of patch #2984 (project freeciv):

 Summary: AI plan reserch based on wonders => Make AI plan
research to preserve its wonders and obsolete others'


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[Freeciv-Dev] [bug #18796] Server segfault on turn change

2011-10-30 Thread Jacob Nevins

Follow-up Comment #4, bug #18796 (project freeciv):

> For trunk, the reason for this has to be fixed.
We don't have evidence that the problem exists on trunk. Could it have been
fixed in the many rearrangements that have happened since S2_3 branched?

I can't reproduce the issue from the savegame in trunk r20358, but that
doesn't _prove_ the bug isn't on trunk -- I suppose it's possible that
something else has changed such that auto-explore doesn't go down that code
path.

> Could you test to add an assert for ai-channels == NULL in 
> ai_channels(). It could help as a fast bug fix for 2.3 (can 
> go on without crash).
I'll look at this, although obviously it would be better to have a proper
fix.

Should the "KLUDGE for stable branch" added in bug #18095 have caught this?

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[Freeciv-Dev] [bug #18837] Several typos in nation descriptions

2011-10-30 Thread Jacob Nevins

Update of bug #18837 (project freeciv):

  Status:None => Fixed  
 Assigned to:None => jtn
 Open/Closed:Open => Closed 

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Follow-up Comment #2:

Some of these were fixed in patch #2916. I've committed the remainder.
Thanks.

(file #14321)
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Additional Item Attachment:

File name: trunk-nation-typos-201110.diff Size:2 KB


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[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-10-30 Thread Jacob Nevins

Follow-up Comment #28, bug #18549 (project freeciv):

I'd definitely like this fix in 2.3.1, otherwise it will be a regression from
2.3.0.

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[Freeciv-Dev] [bug #16383] Option to forbid RiverNative units moving diagonally / cross-continent

2011-10-30 Thread Jacob Nevins

Update of bug #16383 (project freeciv):

 Planned Release:   2.4.0 => 2.5.0  

___

Follow-up Comment #14:

I fear this is unlikely to make 2.4.0 now :(

I've split out the controversial cities change from the general movement
change, but the latter is not as bug-free as I claimed in comment #9, due to
the ambiguities in RiverNative unit attacks mentioned in comment #7 -- a
RiverNative unit does the wrong thing when directed to a city.

I'm unlikely to have time to resolve these issues before 2.4.0. I'll post my
current patch set here shortly.

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[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-10-30 Thread Matthias Pfafferodt

Follow-up Comment #14, bug #18835 (project freeciv):

> Re comment #9: off-hand, I don't see why this would need to be
> optional. But I haven't checked all layout variants.
I'm not sure about all the possible layout variants; especially as we did lot
to support small screens. But if it is working, no new option has to be added.
I would like input from others. I will now focus on the transport patches
after fixing bug #18776 (and bug #18886).

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[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-30 Thread Matthias Pfafferodt

Follow-up Comment #13, bug #18776 (project freeciv):

> found out after my last message that loading such a savegame is
> still not possible (see comment #2). There is more to this bug
> ...
this is fixed in bug #18886

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[Freeciv-Dev] [bug #18886] fix loading of shuffle information

2011-10-30 Thread Matthias Pfafferodt

Follow-up Comment #1, bug #18886 (project freeciv):

see also bug #18776 comment #2

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[Freeciv-Dev] [bug #18886] fix loading of shuffle information

2011-10-30 Thread Matthias Pfafferodt

URL:
  

 Summary: fix loading of shuffle information
 Project: Freeciv
Submitted by: syntron
Submitted on: So 30 Okt 2011 15:22:32 CET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.1,2.4.0

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Details:

- was broken since introduction of player slots(?)


  /* Loading the shuffle list is quite complex. At the time of saving the
   * shuffle data is saved as
   *   shuffled_player_ = player_slot_id
   * where number is n increasing number and player_slot_id is a number
   * between 0 and the maximum number of player slots. Now we have to create
   * a list
   *   shuffler_players[number] = player_slot_id
   * where all player slot IDs are used exactly one time. The code below
   * handles this ... */




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File Attachments:


---
Date: So 30 Okt 2011 15:22:32 CET  Name:
0035-fix-loading-of-shuffle-information.patch  Size: 5kB   By: syntron



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[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-30 Thread Matthias Pfafferodt

Follow-up Comment #12, bug #18776 (project freeciv):

updated patch - remove some duplicated code

(file #14319)
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Additional Item Attachment:

File name: 0034-fix-bug-in-player_map_free.patch Size:2 KB


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[Freeciv-Dev] [bug #18885] goto changes cursor in other menus

2011-10-30 Thread Jacob Nevins

Follow-up Comment #1, bug #18885 (project freeciv):

Yes, I've noticed animated cursors "leaking" like this too.

@Michal: is this (and other bugs you've reported against "S2.3") in 2.3.0, or
in some svn version (if so, what rev)?

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[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-10-30 Thread Jacob Nevins

Update of bug #18835 (project freeciv):

 Summary: please support vertical tabs => Make many diplomacy
dialogs easier to manage (e.g. using vertical tabs)


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[Freeciv-Dev] [bug #18835] please support vertical tabs

2011-10-30 Thread Jacob Nevins

Follow-up Comment #13, bug #18835 (project freeciv):

Re comment #9: off-hand, I don't see why this would need to be optional. But
I haven't checked all layout variants.

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[Freeciv-Dev] [bug #18885] goto changes cursor in other menus

2011-10-30 Thread Michal Mazurek

URL:
  

 Summary: goto changes cursor in other menus
 Project: Freeciv
Submitted by: akfaew
Submitted on: Sun Oct 30 08:10:08 2011
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2.3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Select a unit, press 'g' for goto, open a 'Players' tab or something other -
the cursor from goto remains.




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[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-30 Thread Matthias Pfafferodt

Follow-up Comment #11, bug #18776 (project freeciv):

found out after my last message that loading such a savegame is still not
possible (see comment #2). There is more to this bug ...

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