Re: [Audyssey] Harry Potter wombat test

2007-06-14 Thread damien c. sadler - head of x-sight interactive
oh lol don't know how to do that with jaws i only know how to turn them off, 
which i do quite frequently because they seem to mess with your cursor lol

regards,

damien

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 8:17 PM
Subject: Re: [Audyssey] Harry Potter wombat test


 Hi Damien,
 If you go to the link in my message there will be flash buttons.
 You first need Macromedia Flash
 Then you need a screen reader that can turn flash buttons to links that 
 you
 can click on.
 Then follow my hints below the link.

 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 2:31 PM
 Subject: Re: [Audyssey] Harry Potter wombat test


 what's this test? i can't find it anywhere.

 regards,

 damien




 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 5:55 PM
 Subject: [Audyssey] Harry Potter wombat test


 Hi Folks,
 I've been wanting to take the wombat test since the first one came out
 and
 finally J.K.Rowling  has made it accessible on the ,
  accessibility enabled version of her web site.
 http://www.jkrowling.com/
 Hints:
 1. You need flash to make it work.
 2. you need to hit enter on the Eraser - question mark
 3. next hit enter on the fly.
 4. The fly turned into a key that opened the door to the Room of
 Requirements.  Through it is a view of my desk from above.  There is a
 wombat test paper on
 it under three paper weights.
 a paper weight in the shape of a triangle
 a paper weight in the shape of a circle
 a paper weight in the shape of a line

 You need to hit enter on all three paper weights.

 You can now take the test but be quick because you only get 35 minutes 
 to
 finish.
 Phil


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread damien c. sadler - head of x-sight interactive
yes i've been testing this beauty for a long time now. i really miss playing 
on this system, but my new laptop should sort things out! no pre-installed 
firewalls or blockers, none of those extra drivers that may have 
compatibility issues, so hopefully the net framework should work on my new 
system.

regards,

damien




- Original Message - 
From: Michael maslo  [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 9:39 PM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 The game is an awesome game that will keep you highly entertained. Some of 
 course wont like it because it is not there type of game which is 
 everybodys choice. However how can someone bash something when everyone is 
 different.

 -original message-
 Subject: Re: [Audyssey] The Rail Racer demo is ready to race
 From: Che [EMAIL PROTECTED]
 Date: 06/13/2007 3:15 pm

  Whatever dude, some folks will like it, some won't, nature of the beast.
  I'm not sure why you didn't post their comments here, nor wy you didn't
 try the demo out yourself, but like I said, whatever.

 - Original Message - 
 From: Davy Kager [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 2:57 PM
 Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 Okay, I spoke to someone who tried it, but I won't tell what he thought
 about it, since it'll damage your euphoria. Once again this ain't my
 opinion! I'm very sorry...
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 9:13 PM
 Subject: [Audyssey] The Rail Racer demo is ready to race


  It's alive! Alive!
  'nuff said.
  Get it here:
  www.blindAdrenaline.com
  Be sure and reed the reed me file included with the zip before 
 installing
 or bad things will happen, very evil and bad things.
  Enjoy,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread damien c. sadler - head of x-sight interactive
did you read the system requirements? you need the .net framework and 
directx9c.

regards,

damien




- Original Message - 
From: Sky Taylor Mundell [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 2:32 AM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 Hi Che. I have downloaded the game, but whenever I run the game, I get he
 following error.
 This aplication generated an eseption that could not be handled. Press OK 
 to
 terminate the application. OK Button. Any ideas on what's causeing that?
 Just so your wondering, I am useing Windows XP Media Center adition 
 laptop,
 with 1 gig of ram, and i'm not sure the processor. I turn off Jaws,
 Window-Eyes, or Supernova before playing the game, and I get the error. 
 Any
 ideas on what is causeing this? ?Any help would be appreciated!  Thanks,
 Sky.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 6:10 PM
 Subject: Re: [Audyssey] The Rail Racer demo is ready to race


  Hi Brandon,
  I have one other person with a problem like this so far out of over 300
 downloads of the demo, I'm sure there will be some others though.
  I'm not sure what the trouble is, but I am looking into it.
  I assume you are running xp?  When was the last time you updated 
 directX?
  Please write me off list and we'll try to get it fixed for you, and 
 sorry
 for the trouble.
  Thanks,
  Che
 [EMAIL PROTECTED]
 - Original Message - 
 From: Brandon Hicks [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 8:04 PM
 Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 Hi,
 Anyone had a problem where gameEngine.exe pops up an error box that just
 says GameEngine.exe has encountered an error and needs to close.

 I have DirectX 9.0C and .net 2.0 so those aren't the problem.
 -- 
 Brandon Hicks
 Email: hicks.brandon 2 at gmail dot com
 MSN messenger: [EMAIL PROTECTED]


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread ian and riggs
that is what i had to do when i first bought the game and had the problem up 
date your direct x and it should solve the problem
- Original Message - 
From: Che [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Thursday, June 14, 2007 2:10 AM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


  Hi Brandon,
  I have one other person with a problem like this so far out of over 300
 downloads of the demo, I'm sure there will be some others though.
  I'm not sure what the trouble is, but I am looking into it.
  I assume you are running xp?  When was the last time you updated directX?
  Please write me off list and we'll try to get it fixed for you, and sorry
 for the trouble.
  Thanks,
  Che
 [EMAIL PROTECTED]
 - Original Message - 
 From: Brandon Hicks [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 8:04 PM
 Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 Hi,
 Anyone had a problem where gameEngine.exe pops up an error box that just
 says GameEngine.exe has encountered an error and needs to close.

 I have DirectX 9.0C and .net 2.0 so those aren't the problem.
 -- 
 Brandon Hicks
 Email: hicks.brandon 2 at gmail dot com
 MSN messenger: [EMAIL PROTECTED]


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Re: [Audyssey] Fw: [GMAGamesTalk] The new GMA Mud client is coming

2007-06-14 Thread ian and riggs
sounds good ope this cliant works for us
- Original Message - 
From: kevin and Emma [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Wednesday, June 13, 2007 9:25 PM
Subject: [Audyssey] Fw: [GMAGamesTalk] The new GMA Mud client is coming


 hi all, thought some on the list would be interested in the below.  I 
 don't
 think david greenwood is subscribed to this list so no point asking him
 questions here, but feel free to discuss.
 kevin - (lord l)
 Civilization exists by geological consent, subject to change without
 notice-Will Durant
 contact me:
 email/msn: [EMAIL PROTECTED]
 skype: lordandladyl
 - Original Message - 
 From: David Greenwood [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, June 13, 2007 5:21 PM
 Subject: [GMAGamesTalk] The new GMA Mud client is coming



 Hi all,

 VipMud is a Mud client that we are currently about to alpha test.  For
 those
 of you who do not know what a Mud Client is, it is a communications
 program
 which allows you to communicate with on-line multi-user games on the
 internet.

 In the past such clients as the following were used:
 1. GMud.  More or less accessible, but not usually right out of the box.
 Its main weakness was that it had no scripting capabilities, and in my
 opinion not too much better than a Telnet client.
 2. TinTin+ - an Unix text -based client which is an excellent program, 
 but
 it was only available for those accessing the internet through a Unix
 shell.
 3. ZMud - Another excellent program, but almost totally inaccessible.
 Mush Client - A reportedly good client supported by Jaws scripts, but it
 does not work right out of the box.  Certainly it is not as powerful as
 TinTin+ nor ZMud.



 The VipMud client that I always wanted would do the following:
 1. work right out of the box without having to download scripts or make
 many
 setup option changes.
 2. Work directly with Jaws, Window Eyes, and MS Sapi.
 3. Be able to use multiple voices concurrently, and be able to mix MS 
 Sapi
 speech with a screen reader voice. Also have different voices assigned to
 different activities such as incoming text, command entry, script 
 editing,
 system messages, and so on.
 4. The gamer should be able to play multiple characters on a single Mud 
 or
 on multiple Muds at one time, and the characters should be able to work
 together using triggers, aliases, macros, and other scripting commands.
 5. Support for.Wav, .OGG, and .MP3 files.  These files should be played 
 as
 background, or when an event is triggered such as when you kill a monster
 or
 you sustain an injury, or to indicate low stats such as energy, mana, hit
 points, and so on.
 6. The scripting commands should be voice oriented.  For example, you may
 want to stop speaking spam, but you may want it still displayed on the
 screen for future use. Or you don't want something displayed on the
 screen,
 but you want it spoken.
 7. Lots of accessibility aids.  An example of one is let's say a 
 character
 name Xandiavier asks you a question.  It is a painful and time consuming
 experience to first find his name on the output screen, if your client
 allows this, and then cut and copy it to your entry field.  inStead you
 could type: Tell X, then press control-space to complete the word with
 the
 client doing the work by finding it in your recent output info, and then
 finishing with how's it going?  The End result is Tell Xandiavier 
 How's
 it going?  Other shortcuts are needed as well, such as quickly finding a
 previously entered command by typing one or more of its leading 
 characters
 and pressing, say Shift-space.  Another helpful tool would allow you to
 extract hard to remember place names, character names, spells, and 
 weapons
 from a built-in list of names and phrases which you maintain with just a
 simple keystroke.
 8. Be able to support powerful scripting capabilities to give you 
 complete
 control of your actions and environment.

 VipMud does all of the above and much more.  It is almost completely
 written
 and is going into alpha testing.  Beta testing will start in the summer
 sometime, and it should be coming out early fall, and so stay tuned.

 Regards,
 David Greenwood
 [EMAIL PROTECTED]
 http://www.GMAGames.com





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[Audyssey] Moderator please close was wombat test

2007-06-14 Thread Thomas Ward
Hi all,
I realise many of you are interested in this HP topic, but it has little 
to do with gaming and traffic is unusually high today. Everyone, please 
close the topic.
Thanks.


Josh wrote:
 Hi,
 
 When I click the wombat test button it says please enter your student 
 identification code. How do I get this?
 
 Josh
 
 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337
 
 
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[Audyssey] Moderator close topic jk-rowling's site

2007-06-14 Thread Thomas Ward
Hi all,
Please, let's close this topic as well. It has little to do with gaming, 
and the list traffic is up do to RR having the demo just released.
Thanks.

Phil Vlasak wrote:
 Hi Josh,
 If you pick up the phone you get a screen with numbers.
 And if you type in the phone number that Arthur used to enter the Ministry 
 of Magic, you get the voice of Jo saying, Hello?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 5:09 PM
 Subject: [Audyssey] jk-rowling's site
 
 
 Hi,

 What does the mobile phone thing do on Jk rowling's site?

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread Thomas Ward
Hi Che,
Glad to hear the demo is ready. I will try and grab it later today. I am 
sure it will be great.


Che wrote:
   It's alive! Alive!
   'nuff said.
   Get it here:
   www.blindAdrenaline.com
   Be sure and reed the reed me file included with the zip before installing 
 or bad things will happen, very evil and bad things.
   Enjoy,
   Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED] 
 
 
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Re: [Audyssey] error with railracer

2007-06-14 Thread Thomas Ward
Hi Chris,
The most often I see that error is when your Microsoft DirectX is to old 
or the .Net Managed libraries are not installed. In either case here is 
the solution.
Go to
http://www.microsoft.com/directx
and grab dxwebsetup.exe.
That tool will update DirectX to June 2007 and install the managed libs 
if they are missing.
Folks bottom line keep in mind here that Microsoft upgrades DirectX 
about every three months. If you are not keeping DirectX up to date 
errors like this are expected to happen.


Chris Reagan wrote:
 Hi there all:
 Okay hear's the error I'm getting with railracer
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0x3fc (1020), Thread id=0xa0c (2572).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel 
 tc all
 Chris
 
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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread Thomas Ward
Hi Davy,
I'm sure Che won't mind constructive criticism as long as it is 
constructive. Unfortunately, your email is not constructive, and is kind 
of pointless if you don't explain why this third party didn't like the 
game.
Besides the point I would think your own opinion would be of more value 
to the developer than some anonymous third party.


Davy Kager wrote:
 Okay, I spoke to someone who tried it, but I won't tell what he thought 
 about it, since it'll damage your euphoria. Once again this ain't my 
 opinion! I'm very sorry...


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread Thomas Ward
Hi Brandon,
Actually, your DirectX version is probably out of date. Make sure you go to
http://www.microsoft.com/directx
and download dxsetup.exe which will update
your DirectX 9.0C to June 2007.


Brandon Hicks wrote:
 Hi,
 Anyone had a problem where gameEngine.exe pops up an error box that just 
 says GameEngine.exe has encountered an error and needs to close.
 
 I have DirectX 9.0C and .net 2.0 so those aren't the problem.


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Re: [Audyssey] Blind Adrenaline future games

2007-06-14 Thread Thomas Ward
Hi Che,
Well, to be honest about it Mac users buy Macs so they can get away from 
Windows XP and Vista. In many ways Mac OS is superior to Windows with 
less chrashes and instabilities and less viruses. It is just the 
accessibility hasn't fully caught up to that of XP yet.


Che wrote:
   I thought macs were capable of running xp now, is that not the case?
   The blind gaming market is pretty small, and I imagine the mac blind 
 gamers market is even smaller.
   How many mac users do we have on list here?  Raise your hands please.


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Re: [Audyssey] Blind Adrenaline future games

2007-06-14 Thread Thomas Ward
Hi,
If Che was using C# I'd say he could probably do it using Mono which is 
the .NET Framework for Mac, but unfortunately he chose VB.NET which at 
last check is unsupported on Mac.
In addition he'd have to abandon DirectX for some open source solutions 
such as OpenAL, SDL, etc.

jesus hernandez wrote:
 che and others this is all well but how about porting rail racer to  
 mac users as well so they can take part in the racing aswell?  just a  
 suggestion.


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Re: [Audyssey] Blind Adrenaline future games

2007-06-14 Thread william lomas
hi tom

given this statement would you then use game cider please to allow  
mac users like myself to play your game slike monty raceway, etcetera?
that way no matter what platform the clients use they can gain access  
to your games at the same price and have the same level of playability
will

On 14 Jun 2007, at 11:55, Thomas Ward wrote:

 Hi Che,
 Well, to be honest about it Mac users buy Macs so they can get away  
 from
 Windows XP and Vista. In many ways Mac OS is superior to Windows with
 less chrashes and instabilities and less viruses. It is just the
 accessibility hasn't fully caught up to that of XP yet.


 Che wrote:
   I thought macs were capable of running xp now, is that not the  
 case?
   The blind gaming market is pretty small, and I imagine the mac  
 blind
 gamers market is even smaller.
   How many mac users do we have on list here?  Raise your hands  
 please.


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[Audyssey] Mac games was Blind Adrenaline future games

2007-06-14 Thread Thomas Ward
Hi Will,
Actually, there are a couple of games that run on Mac. One of them comes 
to mind is Torrent which is an accessible Asteroids type clone. It is 
written In Java. Then, there is Moosic which is written in Python.
Bottom line it is possible to write games that run on Mac, Linux, and 
Windows provided the developer uses more platform independent languages 
such as python and java.


william lomas wrote:
 hi
 
 i doubt they can really jessie as to be fair mac users are a very  
 small market
 none of the accessible games are mac compatible and id oubt never  
 will be
 will
 


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Re: [Audyssey] Mac games was Blind Adrenaline future games

2007-06-14 Thread william lomas
thomas

is torrent out
i thought it has been abandoned
reply off list if you wish
will

On 14 Jun 2007, at 12:03, Thomas Ward wrote:

 Hi Will,
 Actually, there are a couple of games that run on Mac. One of them  
 comes
 to mind is Torrent which is an accessible Asteroids type clone. It is
 written In Java. Then, there is Moosic which is written in Python.
 Bottom line it is possible to write games that run on Mac, Linux, and
 Windows provided the developer uses more platform independent  
 languages
 such as python and java.


 william lomas wrote:
 hi

 i doubt they can really jessie as to be fair mac users are a very
 small market
 none of the accessible games are mac compatible and id oubt never
 will be
 will



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Re: [Audyssey] Blind Adrenaline future games

2007-06-14 Thread Dark
Hi che.

sounds great! I've fancied an audio rpg ever sinse I first discovered audio 
games, especially sinse I have a lot of friends who are into world of 
warcraft and ultima online and so on.

I've downloaded the Rr demo, and thus far I like, but I'll let you know what 
I think after I've had a bit more playing time (and tried out the mouse).

Beware the Grue!

Dark.
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 4:09 AM
Subject: [Audyssey] Blind Adrenaline future games


  Bryan wrote:
 Che, do you plan to develop more games after Rail Racer's firmly out the
 door?
 end quote

  Yup, I have one that will be out fairly shortly to help pay for my
 dedicated server, which at $120 a month takes a bite out of the budget, 
 but
 is absolutely necessary for multi player games like Rail Racer.
  After that I am going to start work on an online RPG in the vein of
 Warcraft, but tied more closely to the D and D system.  I think as blind
 gamers we've gone long enough without this experience, eh?
  I think all of my future games will include online play, it is just way
 more fun to play against humans than the cold computer.
  Stay tuned...


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Re: [Audyssey] error with railracer

2007-06-14 Thread simon.dowling
hi ran the dxwebsetup program, and got this message when running the game.
---
GameEngine.exe - Common Language Runtime Debugging Services
---
Application has generated an exception that could not be handled.

Process id=0x914 (2324), Thread id=0xd80 (3456).

Click OK to terminate the application.
Click CANCEL to debug the application.
---
OK   Cancel
---

http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 10:48 AM
Subject: Re: [Audyssey] error with railracer


 Hi Chris,
 The most often I see that error is when your Microsoft DirectX is to old
 or the .Net Managed libraries are not installed. In either case here is
 the solution.
 Go to
 http://www.microsoft.com/directx
 and grab dxwebsetup.exe.
 That tool will update DirectX to June 2007 and install the managed libs
 if they are missing.
 Folks bottom line keep in mind here that Microsoft upgrades DirectX
 about every three months. If you are not keeping DirectX up to date
 errors like this are expected to happen.


 Chris Reagan wrote:
 Hi there all:
 Okay hear's the error I'm getting with railracer
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0x3fc (1020), Thread id=0xa0c (2572).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 tc all
 Chris

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 __ Information from Eset Smart Security, version of virus 
 signature database 2329 (20070614) __

 The message was checked by Eset Smart Security.
 http://www.eset.com

 


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread Davy Kager
It was the idea to slam it, since named person had some serious trouble. You 
won't get my opinion, because I won't try it at all (I've a very good reason 
for that). I think Che should know this in order to have a realistic view of 
what the market thinks of the game. It's definitely not meant as cry baby 
criticism, just as a kind report.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 10:17 PM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


What would be of more value is your own feedback.  Apparently, the feedback
you will not quote is negative.  Whether you meant to or not, you have
slammed the game, and it is from a third party.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 2:57 PM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 Okay, I spoke to someone who tried it, but I won't tell what he thought
 about it, since it'll damage your euphoria. Once again this ain't my
 opinion! I'm very sorry...
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 9:13 PM
 Subject: [Audyssey] The Rail Racer demo is ready to race


  It's alive! Alive!
  'nuff said.
  Get it here:
  www.blindAdrenaline.com
  Be sure and reed the reed me file included with the zip before installing
 or bad things will happen, very evil and bad things.
  Enjoy,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread Davy Kager
This afternoon I'll talk to the person and see what went wrong.
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 10:10 PM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


  Whatever dude, some folks will like it, some won't, nature of the beast.
  I'm not sure why you didn't post their comments here, nor wy you didn't
try the demo out yourself, but like I said, whatever.

- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 2:57 PM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 Okay, I spoke to someone who tried it, but I won't tell what he thought
 about it, since it'll damage your euphoria. Once again this ain't my
 opinion! I'm very sorry...
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 9:13 PM
 Subject: [Audyssey] The Rail Racer demo is ready to race


  It's alive! Alive!
  'nuff said.
  Get it here:
  www.blindAdrenaline.com
  Be sure and reed the reed me file included with the zip before installing
 or bad things will happen, very evil and bad things.
  Enjoy,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread Davy Kager
I think he didn't like it that much since he's part of the PlayingInTheDark 
boys 'n girls. grin Something similar goes for me, I won't try the game 
because it might affect my own ideas of a good racing game (and I really 
need those good ideas).
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 11:40 AM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


Hi Davy,
I'm sure Che won't mind constructive criticism as long as it is
constructive. Unfortunately, your email is not constructive, and is kind
of pointless if you don't explain why this third party didn't like the
game.
Besides the point I would think your own opinion would be of more value
to the developer than some anonymous third party.


Davy Kager wrote:
 Okay, I spoke to someone who tried it, but I won't tell what he thought
 about it, since it'll damage your euphoria. Once again this ain't my
 opinion! I'm very sorry...


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread Phil Vlasak
Hi Che,
I'm planning on trying your Rail Racer game today but I had an idea that 
would make the game even better.
 What if people could combine their winnings and put together a team car?
The limitation would be that only one of the team could drive the car in any 
race.
This could be a category of team play so that only cars of teams could 
participate.
And they would have to name the car and get a sponsor.
For an extra cost they could get you to record the name of the car and 
sponsor and it would be part of the game.
I can imagine, Here is Phil in the PCS racer sponsored by Budweiser!
smiles,
Phil



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Re: [Audyssey] error with railracer

2007-06-14 Thread Phil Vlasak
Hi Tom,
I went to the Microsoft page but found that it talks about DirectX 10 which 
I think is only for Vista and newer graphics cards.
The link to DirectX 9c is,
http://www.microsoft.com/downloads/details.aspx?FamilyID=0a9b6820-bfbb-4799-9908-d418cdeac197DisplayLang=en
It's a long link but can be found when clicking on,
Get all DirectX downloads
Phil


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 5:48 AM
Subject: Re: [Audyssey] error with railracer


 Hi Chris,
 The most often I see that error is when your Microsoft DirectX is to old
 or the .Net Managed libraries are not installed. In either case here is
 the solution.
 Go to
 http://www.microsoft.com/directx
 and grab dxwebsetup.exe.
 That tool will update DirectX to June 2007 and install the managed libs
 if they are missing.
 Folks bottom line keep in mind here that Microsoft upgrades DirectX
 about every three months. If you are not keeping DirectX up to date
 errors like this are expected to happen.


 Chris Reagan wrote:
 Hi there all:
 Okay hear's the error I'm getting with railracer
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0x3fc (1020), Thread id=0xa0c (2572).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 tc all
 Chris

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Re: [Audyssey] Blind Adrenaline future games

2007-06-14 Thread Ken the Crazy
Smerf buddies--is that a hint?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 11:15 PM
Subject: Re: [Audyssey] Blind Adrenaline future games


  I don't want to say just yet, as I have to make sure the server can 
 handle
 it as well as Rail Racer.
  I'll know in a couple of weeks though.
  It is nothing like Rail Racer though, a far more simple game for sure.
  The list will be the first to know about it though, you guys are all my
 little Smurf buddies after all.
  Grin,
  Che

 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 10:12 PM
 Subject: Re: [Audyssey] Blind Adrenaline future games


 What is the one that will be out soon, if you can say?  Thanks.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 10:09 PM
 Subject: [Audyssey] Blind Adrenaline future games


  Bryan wrote:
 Che, do you plan to develop more games after Rail Racer's firmly out the
 door?
 end quote

  Yup, I have one that will be out fairly shortly to help pay for my
 dedicated server, which at $120 a month takes a bite out of the budget,
 but
 is absolutely necessary for multi player games like Rail Racer.
  After that I am going to start work on an online RPG in the vein of
 Warcraft, but tied more closely to the D and D system.  I think as blind
 gamers we've gone long enough without this experience, eh?
  I think all of my future games will include online play, it is just way
 more fun to play against humans than the cold computer.
  Stay tuned...


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[Audyssey] suggestions and tips was Re: Rail racer tips

2007-06-14 Thread Ken the Crazy
Speaking of that, it says that top speed is 360 but I only get about 300 in 
the fifth gear.  I use the nitro as soon as the car begins to decelerate, 
and have achieved a lap time to 30.03 seconds.  I have four nitrous ports 
and am working on the fifth one.
By the way, for an extra bit of realism, if the player jumps too high, it 
won't be on the rails for the next curve and--um, caboom!

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 9:05 PM
Subject: Re: [Audyssey] Rail racer tips


  To check your speed, hit the s key.  Depending on what your gear ratio 
 is,
 you should be around 280 MPH or so for top speed.
  Regarding gear ratios, I reccomend you use the highest gear ratio as this
 track is pretty loose so you don't have to worry much about downshifting,
 unlike the bonus track.
  Also, once you start getting the curves down, I reccomend you drop the
 wing angle to 2 degrees for top speed.
  Good luck,
  Che

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 7:42 PM
 Subject: Re: [Audyssey] Rail racer tips


I actually seem to reach top speed long before the first loop if the sound
 of the engine is any indication. So are you suggesting right when I hear
 the
 Loop indicator I use the Nitro? Or right whenI start to decellerate? Oh
 well, guess I'll just keep tryng. Haven't managed to win the first track
 yet
 but then I'm still getting the hang of it.
 Bryan and Jennie, the Engaged Audio Gamers.


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[Audyssey] The Smerf Game: was Re: Blind Adrenaline future games

2007-06-14 Thread Ken the Crazy
Smerf Racers
Hear your terrified little heart pound as you run away from your arch enemy, 
Gargamel.  Hear the screams as Brainy, Joker, and some of the other smerfs, 
(inferior to your speed and ajility,) get kidnapped by Gargamel--and hear 
his plans for smerf stew.  Maybe, if you can find that smerfing magic flute, 
you can get SmerfEt to fall in love with you and marry you once this 
smerfing adventure is all over.  You're running out of time--you're almost 
to Gargamel's house now, and he's got the whole smerf village crammed into 
pockets and buttonholes, and the stew's a cookin', just waiting for those 
luscious blue meatballs...  But wait--you've got magic to help you on your 
way, and maybe--just maybe, you can somehow teleport Gargamel and his cursed 
cat, or stun him.  (Harmony Smerf's horn?)
Anyway, somehow you manage to free all the smerfs, (and the smerfmare 
continues,) or you all get cooked and the rest of the world rejoyces that 
the smerf cartoons are no longer to be run.  Hmm...

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 11:18 PM
Subject: Re: [Audyssey] Blind Adrenaline future games


 Ah, but I'm not blue!  Weren't the little cartoon beings blue?  I'm white!
 (grin)
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 10:15 PM
 Subject: Re: [Audyssey] Blind Adrenaline future games


  I don't want to say just yet, as I have to make sure the server can
 handle
 it as well as Rail Racer.
  I'll know in a couple of weeks though.
  It is nothing like Rail Racer though, a far more simple game for sure.
  The list will be the first to know about it though, you guys are all my
 little Smurf buddies after all.
  Grin,
  Che

 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 10:12 PM
 Subject: Re: [Audyssey] Blind Adrenaline future games


 What is the one that will be out soon, if you can say?  Thanks.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 10:09 PM
 Subject: [Audyssey] Blind Adrenaline future games


  Bryan wrote:
 Che, do you plan to develop more games after Rail Racer's firmly out 
 the
 door?
 end quote

  Yup, I have one that will be out fairly shortly to help pay for my
 dedicated server, which at $120 a month takes a bite out of the budget,
 but
 is absolutely necessary for multi player games like Rail Racer.
  After that I am going to start work on an online RPG in the vein of
 Warcraft, but tied more closely to the D and D system.  I think as 
 blind
 gamers we've gone long enough without this experience, eh?
  I think all of my future games will include online play, it is just 
 way
 more fun to play against humans than the cold computer.
  Stay tuned...


 ___
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Re: [Audyssey] Blind Adrenaline future games

2007-06-14 Thread Ken the Crazy
Boo hiss!  I will never own a sMACk!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 12:48 AM
Subject: Re: [Audyssey] Blind Adrenaline future games


  I thought macs were capable of running xp now, is that not the case?
  The blind gaming market is pretty small, and I imagine the mac blind
 gamers market is even smaller.
  How many mac users do we have on list here?  Raise your hands please.

 - Original Message - 
 From: jesus hernandez [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 10:30 PM
 Subject: Re: [Audyssey] Blind Adrenaline future games


 che and others this is all well but how about porting rail racer to
 mac users as well so they can take part in the racing aswell?  just a
 suggestion.
 On Jun 13, 2007, at 11:15 PM, Che wrote:

   I don't want to say just yet, as I have to make sure the server
 can handle
 it as well as Rail Racer.
   I'll know in a couple of weeks though.
   It is nothing like Rail Racer though, a far more simple game for
 sure.
   The list will be the first to know about it though, you guys are
 all my
 little Smurf buddies after all.
   Grin,
   Che

 - Original Message -
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 10:12 PM
 Subject: Re: [Audyssey] Blind Adrenaline future games


 What is the one that will be out soon, if you can say?  Thanks.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message -
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 10:09 PM
 Subject: [Audyssey] Blind Adrenaline future games


  Bryan wrote:
 Che, do you plan to develop more games after Rail Racer's firmly
 out the
 door?
 end quote

  Yup, I have one that will be out fairly shortly to help pay for my
 dedicated server, which at $120 a month takes a bite out of the
 budget,
 but
 is absolutely necessary for multi player games like Rail Racer.
  After that I am going to start work on an online RPG in the vein of
 Warcraft, but tied more closely to the D and D system.  I think
 as blind
 gamers we've gone long enough without this experience, eh?
  I think all of my future games will include online play, it is
 just way
 more fun to play against humans than the cold computer.
  Stay tuned...


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread kerry
this happens to me as well, only when i press the j key in the menu. but 
hey, i thought the game was not my type.
but man! it's very cool! this is one game i'll be getting, it's a long and 
stupid process, thanks to pay pal lol. oh well, i just get my cousin to send 
it for me, but i love the game. good job! once the full  thing is out there? 
man i'll be looking for some of you people  to race against. see you on the 
track, when ever it's out.
- Original Message - 
From: Che [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Wednesday, June 13, 2007 9:10 PM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


  Hi Brandon,
  I have one other person with a problem like this so far out of over 300
 downloads of the demo, I'm sure there will be some others though.
  I'm not sure what the trouble is, but I am looking into it.
  I assume you are running xp?  When was the last time you updated directX?
  Please write me off list and we'll try to get it fixed for you, and sorry
 for the trouble.
  Thanks,
  Che
 [EMAIL PROTECTED]
 - Original Message - 
 From: Brandon Hicks [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 8:04 PM
 Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 Hi,
 Anyone had a problem where gameEngine.exe pops up an error box that just
 says GameEngine.exe has encountered an error and needs to close.

 I have DirectX 9.0C and .net 2.0 so those aren't the problem.
 -- 
 Brandon Hicks
 Email: hicks.brandon 2 at gmail dot com
 MSN messenger: [EMAIL PROTECTED]


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[Audyssey] FW: [GMAGamesTalk] The new GMA Mud client is coming

2007-06-14 Thread [EMAIL PROTECTED]


Original Message:
-
From: David Greenwood [EMAIL PROTECTED]
Date: Wed, 13 Jun 2007 12:21:06 -0400
To: [EMAIL PROTECTED]
Subject: [GMAGamesTalk] The new GMA Mud client is coming



Hi all,

VipMud is a Mud client that we are currently about to alpha test.  For
those 
of you who do not know what a Mud Client is, it is a communications program 
which allows you to communicate with on-line multi-user games on the 
internet.

In the past such clients as the following were used:
1. GMud.  More or less accessible, but not usually right out of the box. 
Its main weakness was that it had no scripting capabilities, and in my 
opinion not too much better than a Telnet client.
2. TinTin+ - an Unix text -based client which is an excellent program, but 
it was only available for those accessing the internet through a Unix shell.
3. ZMud - Another excellent program, but almost totally inaccessible.
 Mush Client - A reportedly good client supported by Jaws scripts, but it 
does not work right out of the box.  Certainly it is not as powerful as 
TinTin+ nor ZMud.



The VipMud client that I always wanted would do the following:
1. work right out of the box without having to download scripts or make
many 
setup option changes.
2. Work directly with Jaws, Window Eyes, and MS Sapi.
3. Be able to use multiple voices concurrently, and be able to mix MS Sapi 
speech with a screen reader voice. Also have different voices assigned to 
different activities such as incoming text, command entry, script editing, 
system messages, and so on.
4. The gamer should be able to play multiple characters on a single Mud or 
on multiple Muds at one time, and the characters should be able to work 
together using triggers, aliases, macros, and other scripting commands.
5. Support for.Wav, .OGG, and .MP3 files.  These files should be played as 
background, or when an event is triggered such as when you kill a monster
or 
you sustain an injury, or to indicate low stats such as energy, mana, hit 
points, and so on.
6. The scripting commands should be voice oriented.  For example, you may 
want to stop speaking spam, but you may want it still displayed on the 
screen for future use. Or you don't want something displayed on the screen, 
but you want it spoken.
7. Lots of accessibility aids.  An example of one is let's say a character 
name Xandiavier asks you a question.  It is a painful and time consuming 
experience to first find his name on the output screen, if your client 
allows this, and then cut and copy it to your entry field.  inStead you 
could type: Tell X, then press control-space to complete the word with
the 
client doing the work by finding it in your recent output info, and then 
finishing with how's it going?  The End result is Tell Xandiavier How's 
it going?  Other shortcuts are needed as well, such as quickly finding a 
previously entered command by typing one or more of its leading characters 
and pressing, say Shift-space.  Another helpful tool would allow you to 
extract hard to remember place names, character names, spells, and weapons 
from a built-in list of names and phrases which you maintain with just a 
simple keystroke.
8. Be able to support powerful scripting capabilities to give you complete 
control of your actions and environment.

VipMud does all of the above and much more.  It is almost completely
written 
and is going into alpha testing.  Beta testing will start in the summer 
sometime, and it should be coming out early fall, and so stay tuned.

Regards,
David Greenwood
[EMAIL PROTECTED]
http://www.GMAGames.com





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[Audyssey] Rale racer impressions

2007-06-14 Thread Dark
Well. 

I've now played rale racer for a good few races, fed art my dust at Rale racer 
pro level, (the bonus track is one nasty piece of work), and so can probably 
give an honest opinion about the game. 

Firstly, I must admit racing games aren't my favourite genre, I've been 
interested in the developement of rale racer because it seemed to involve a lot 
of new things that hadn't been tried before in audio games, but I wasn't 
certain whether the game would appeal to me or not, but it certainly does! I 
love the way everything can be done intuatively just using the sfx without too 
much calculating numbers. a great job there, especially given the complexity of 
the game. 

One thing though, at the start of the game I did find that things took a bit of 
getting used to. The tutorials are extremely good, but obviously hereing 
someone else do something and doing it yourself are slightly different things. 
Also, I noticed that despite me getting used to the original demo track, the 
bonus track is stil fairly hard, - especially at first. 

therefore, i wondered if you'd considdered adding a practice option, where 
people could race the various tracks without interference from Art, neither 
winning nor losing money. This would let first time players get accustomed to 
things, and make sure that new tracks didn't always equal losses (it might also 
be good for trying out the mouse control).

I also like the customization aspects, particularly as regards gear ratio 
changing, - usually as I understand in driving games the differences in top 
speed, acceleration and handling are controled by variation in car types, but 
having them set  by the player adds a good deal of stratogy to the game. 

the nitros and gravity puller are also nice additions, - it was using a 
nitro that let me do for art at Pro level, with longer tracks, I'll also be 
interested to see how fuel management figures into the equation. 

Perhaps in a future version you might also considder adding atmospheric sounds 
for the various tracks to emphasise the theme and location, just to add a bit 
of realism and variety to the soundscape. You could for example have an alpine 
track with snow and wind sfx in the background, with the track containing many 
sharp curves and jumps, - a long desert themed track with some long 
streights, - or even some tracks from the Uk with appropriate sounds of 
driving rain (smile!). If this is something that would be a pest to program I 
appologise, it just struck me as something that might add to the feeling of the 
game. 

finally, i have a question. thus far I've been playing the game on keyboard 
(and fun it is). I did try the mouse but I found it rather difficult to keep up 
a constant accelleration, sinse when the mouse got to the back of my desk and I 
had to pick it up and move it I'd lose a lot of speed, -- any suggestions? 

all in all it's a great game, and I'll look forward to getting the full 
version. 

appologies for the long and rambling mail. 

Beware the Grue! 

Dark 
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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread Bryan Peterson
I was the same way. I hadn't even planned to try out Rail Racer, but when I 
heard the demo was out I decided to anyway and, as I said, I have this 
sneaky little suspicion that, when finances are a little more certain, I'll 
be getting me a full copy. 'Course I probably should wait till I know 
whether or not I'll be going to guide dog school this summer. That'll be 
free but I'd rather wait til I know whether or not i'll have time to really 
play the game before I buy it.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: kerry [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 6:35 AM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 this happens to me as well, only when i press the j key in the menu. but
 hey, i thought the game was not my type.
 but man! it's very cool! this is one game i'll be getting, it's a long and
 stupid process, thanks to pay pal lol. oh well, i just get my cousin to 
 send
 it for me, but i love the game. good job! once the full  thing is out 
 there?
 man i'll be looking for some of you people  to race against. see you on 
 the
 track, when ever it's out.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 9:10 PM
 Subject: Re: [Audyssey] The Rail Racer demo is ready to race


  Hi Brandon,
  I have one other person with a problem like this so far out of over 300
 downloads of the demo, I'm sure there will be some others though.
  I'm not sure what the trouble is, but I am looking into it.
  I assume you are running xp?  When was the last time you updated 
 directX?
  Please write me off list and we'll try to get it fixed for you, and 
 sorry
 for the trouble.
  Thanks,
  Che
 [EMAIL PROTECTED]
 - Original Message - 
 From: Brandon Hicks [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 8:04 PM
 Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 Hi,
 Anyone had a problem where gameEngine.exe pops up an error box that just
 says GameEngine.exe has encountered an error and needs to close.

 I have DirectX 9.0C and .net 2.0 so those aren't the problem.
 -- 
 Brandon Hicks
 Email: hicks.brandon 2 at gmail dot com
 MSN messenger: [EMAIL PROTECTED]


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread Josh
I'm gunna download and try out this game. It sounds like fun. I don't have a 
mouse so I guess I'll be playing with the keyboard.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: Brandon Hicks [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 10:47 PM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 Hi,
 I to am looking forward to getting this game. This is one of the few I
 will actually bother to pay for instead of just constantly playing the 
 demo.
 I can't wait to do live races against others. Top Speed does this, but
 Rail Racer is going to be so much more fun.

 -- 
 Brandon Hicks
 Email: hicks.brandon 2 at gmail dot com
 MSN messenger: [EMAIL PROTECTED]
 lj: http://seether12.livejournal.com
 skype: reyuth
 SIP: [EMAIL PROTECTED]
 My show on http://tbrn.net mondays 7 to 9 Eastern.


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Re: [Audyssey] Blind Adrenaline future games

2007-06-14 Thread Josh
yeah, I'd like to know that too.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 11:12 PM
Subject: Re: [Audyssey] Blind Adrenaline future games


 What is the one that will be out soon, if you can say?  Thanks.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 10:09 PM
 Subject: [Audyssey] Blind Adrenaline future games


  Bryan wrote:
 Che, do you plan to develop more games after Rail Racer's firmly out the
 door?
 end quote

  Yup, I have one that will be out fairly shortly to help pay for my
 dedicated server, which at $120 a month takes a bite out of the budget,
 but
 is absolutely necessary for multi player games like Rail Racer.
  After that I am going to start work on an online RPG in the vein of
 Warcraft, but tied more closely to the D and D system.  I think as blind
 gamers we've gone long enough without this experience, eh?
  I think all of my future games will include online play, it is just way
 more fun to play against humans than the cold computer.
  Stay tuned...


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread Dark
Well, I already know i'm going to be away in August, but as that'll take 
considerable amounts of cash, I'm planning on grabbing the game before I go. 
With the intuative system combined with complex statistics in the game I'm 
deffinately! looking forward 7to seeing what Che can do with an rpg and the 
Add rules.

Beware the Grue!

Dark. 


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Che
  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe I 
could add a combo box to the track editor where people could select from 
different settings for their tracks with appropriate sounds playing 
depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track, 
congratulations, did you have to install extra ports to do it, or just the 
default single port?  Also, I'm curious what kind of course time you are 
getting, I'll have to race it again myself and see what I'm pulling.  As 
stated before, in the full version if you have web posting turned on, your 
times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice, but 
it will pay off in the long run.  Although some beta testers can turn 
blistering track times with the keyboard such as Karl, I really think the 
mouse is a superior input device for the game, especially when you get to 
the truly difficult tracks.  If you think the bonus track is hard, you 
haven't seen anything yet, the beta testers can attest to the chalenge of 
some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very careful 
not to pull back on the mouse in the curves, otherwise you will decelerate 
after leaving the curve.  To be safe, you may want to push up slightly as 
you exit curves.   It is importnt to get used to picking up the mouse and 
moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone that 
has questions about Rail Racer in the next few days, so if you want to 
participate, head over to www.vipConduit.com and get a free membership and 
download their voice chat software, which is the best out there in my 
opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can all 
race against each other, this is gonna be a blast gang, and from the sounds 
of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us
www.blindAdrenaline.com
email: [EMAIL PROTECTED]
 


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Re: [Audyssey] suggestions and tips was Re: Rail racer tips

2007-06-14 Thread Che
ken wrote:
Speaking of that, it says that top speed is 360 but I only get about 300 in 
the fifth gear.
end quote

  Yah, I made a mistake in my formula there, have to fix that one for the 
full release.
  This doesn't affect the car's performance, just gives inaccurate readouts 
for the gear ratios.
  This is the down side of having a realistic physics engine driving the 
cars, your calculations have to be right on to predict performance.
  Later,
  Che


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Dark
Hi Che.

glad I could say something vaguely useful. I think perhaps I am pushing down 
slightly on the mouse, which obviously isn't a good thing, but I'll 
certainly try it again.

Because I actually needed to go off and do some work, I only got a few goes 
at the bonus track so my times there were pretty appauling (I beat Art at 
the easiest difficulty, but that's not saying too much). On the demo track 
my best lap thus far has been around 30 seconds, and my best course time 
around the three minutes 6 seconds mark, but most often i get times of three 
minutes 8 or 9.

When I beat Art at pro level I had two nitro ports, and used both of them, 
one towards the beginning of the race and one at the end, but I stil only 
won by just over 1 second, so there's deffinately room for improvement 
there.

As to the atmospheric thing, assuming it wouldn't be trouble to put in it 
might be a nice extra feature. there are a fair few different atmospheric 
environments you could have, city, country, sea sure, desert, snow, rain, 
jungle, industrial area, - and probably a load more assuming the sound 
files are available of course.

I'll certainly be looking forward to all those tracks in the full 
version, - I can see that Rr is a game that's just going to keep getting 
harder and I'm going to have to practice.

Beware the Grue!

Dark. 


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[Audyssey] 20 Questions Game

2007-06-14 Thread Kelly Sapergia
Hi,
Sometime ago, I read about a site at, if I remember correctly, www.20q.net
It's a version of the 20 Questions game. Has anyone been able to play this 
game? The links don't read properly with JFW at all, I can't figure out 
which one is for an English game. If I got the site wrong, is there an 
alternative?
   Thanks.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global 
Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 
GMT (Wednesdays in North America) on ACB (American Council of the Blind) 
Radio Interactive at http://interactive.acbradio.org
Visit the show's website at http://nl.ksapergia.net
For high-quality audio productions at affordable prices, visit KJS 
Productions at: http://www.kjsproductions.com
You can also visit my personal website at:
http://www.ksapergia.net


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Josh
hey, can you race against the computer? and hey, $33 or so? not bad price 
for a game...not bad at all. I'm surely gunna buy it. well, let me check out 
the demo here first. I've been reading and reading about it here on the list 
and it sounds great but I gotta check it out for yself first.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 11:37 AM
Subject: Re: [Audyssey] Rale racer impressions


  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like 
 it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe I
 could add a combo box to the track editor where people could select from
 different settings for their tracks with appropriate sounds playing
 depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track,
 congratulations, did you have to install extra ports to do it, or just the
 default single port?  Also, I'm curious what kind of course time you are
 getting, I'll have to race it again myself and see what I'm pulling.  As
 stated before, in the full version if you have web posting turned on, your
 times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice, 
 but
 it will pay off in the long run.  Although some beta testers can turn
 blistering track times with the keyboard such as Karl, I really think the
 mouse is a superior input device for the game, especially when you get to
 the truly difficult tracks.  If you think the bonus track is hard, you
 haven't seen anything yet, the beta testers can attest to the chalenge of
 some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very careful
 not to pull back on the mouse in the curves, otherwise you will decelerate
 after leaving the curve.  To be safe, you may want to push up slightly as
 you exit curves.   It is importnt to get used to picking up the mouse and
 moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone that
 has questions about Rail Racer in the next few days, so if you want to
 participate, head over to www.vipConduit.com and get a free membership and
 download their voice chat software, which is the best out there in my
 opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can all
 race against each other, this is gonna be a blast gang, and from the 
 sounds
 of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] 20 Questions Game

2007-06-14 Thread Phil Vlasak
Hi Kelly,
Yea the intro screen is all graphics but if you go down to the bottom and 
click on siteMap you will get some text links.
There is graphics at the top of each page but I usually search for a 
question mark to bypass them.
Phil

- Original Message - 
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, June 14, 2007 2:19 PM
Subject: [Audyssey] 20 Questions Game


 Hi,
Sometime ago, I read about a site at, if I remember correctly, 
 www.20q.net
 It's a version of the 20 Questions game. Has anyone been able to play this
 game? The links don't read properly with JFW at all, I can't figure out
 which one is for an English game. If I got the site wrong, is there an
 alternative?
   Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread Davy Loots
Hi Che!
The game sounds great!
I noticed you're using .wav files for sounds. Have you considered using 
compressed ogg-vorbis files instead? It will reduce the game size by about a 
factor 10 without any noticable loss of soundquality. I also noticed you 
wrote the program in .NET. I have written some C# code to load a .ogg file 
into a DirectSound buffer. If you like, I can send it to you, just mail me 
off-list. It can easily be translated into vb.NET.

Good luck with the game!
Davy
[EMAIL PROTECTED]
http://www.playinginthedark.net



- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 9:13 PM
Subject: [Audyssey] The Rail Racer demo is ready to race


  It's alive! Alive!
  'nuff said.
  Get it here:
  www.blindAdrenaline.com
  Be sure and reed the reed me file included with the zip before installing
 or bad things will happen, very evil and bad things.
  Enjoy,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Bryan Peterson
I average about thirty seconds per lap. I almost managed to open the bonus 
track but I'm going to try installing my sixth port before I try it. I lost 
last time but I think I was fairly close. IWAS GENERALLY LESSTHAN ONE MILE 
BEHIND Art.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 9:37 AM
Subject: Re: [Audyssey] Rale racer impressions


  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like 
 it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe I
 could add a combo box to the track editor where people could select from
 different settings for their tracks with appropriate sounds playing
 depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track,
 congratulations, did you have to install extra ports to do it, or just the
 default single port?  Also, I'm curious what kind of course time you are
 getting, I'll have to race it again myself and see what I'm pulling.  As
 stated before, in the full version if you have web posting turned on, your
 times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice, 
 but
 it will pay off in the long run.  Although some beta testers can turn
 blistering track times with the keyboard such as Karl, I really think the
 mouse is a superior input device for the game, especially when you get to
 the truly difficult tracks.  If you think the bonus track is hard, you
 haven't seen anything yet, the beta testers can attest to the chalenge of
 some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very careful
 not to pull back on the mouse in the curves, otherwise you will decelerate
 after leaving the curve.  To be safe, you may want to push up slightly as
 you exit curves.   It is importnt to get used to picking up the mouse and
 moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone that
 has questions about Rail Racer in the next few days, so if you want to
 participate, head over to www.vipConduit.com and get a free membership and
 download their voice chat software, which is the best out there in my
 opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can all
 race against each other, this is gonna be a blast gang, and from the 
 sounds
 of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


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[Audyssey] Racing games was: The Rail Racer demo is ready to race

2007-06-14 Thread Davy Kager
Howdy Davy!

Cool to see you on the list! I wondered what was going on at 
PlayingInTheDark. After all, Top Speed was a real breakthrough, wasn't it? 
Are you still alive?

Kind regs,
Davy
- Original Message - 
From: Davy Loots [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 8:50 PM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


Hi Che!
The game sounds great!
I noticed you're using .wav files for sounds. Have you considered using
compressed ogg-vorbis files instead? It will reduce the game size by about a
factor 10 without any noticable loss of soundquality. I also noticed you
wrote the program in .NET. I have written some C# code to load a .ogg file
into a DirectSound buffer. If you like, I can send it to you, just mail me
off-list. It can easily be translated into vb.NET.

Good luck with the game!
Davy
[EMAIL PROTECTED]
http://www.playinginthedark.net



- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 9:13 PM
Subject: [Audyssey] The Rail Racer demo is ready to race


  It's alive! Alive!
  'nuff said.
  Get it here:
  www.blindAdrenaline.com
  Be sure and reed the reed me file included with the zip before installing
 or bad things will happen, very evil and bad things.
  Enjoy,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Bryan Peterson
How are you going to handle payment? Will you use PayPal?
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 12:32 PM
Subject: Re: [Audyssey] Rale racer impressions


 hey, can you race against the computer? and hey, $33 or so? not bad price
 for a game...not bad at all. I'm surely gunna buy it. well, let me check 
 out
 the demo here first. I've been reading and reading about it here on the 
 list
 and it sounds great but I gotta check it out for yself first.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 14, 2007 11:37 AM
 Subject: Re: [Audyssey] Rale racer impressions


  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like
 it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe 
 I
 could add a combo box to the track editor where people could select from
 different settings for their tracks with appropriate sounds playing
 depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track,
 congratulations, did you have to install extra ports to do it, or just 
 the
 default single port?  Also, I'm curious what kind of course time you are
 getting, I'll have to race it again myself and see what I'm pulling.  As
 stated before, in the full version if you have web posting turned on, 
 your
 times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice,
 but
 it will pay off in the long run.  Although some beta testers can turn
 blistering track times with the keyboard such as Karl, I really think the
 mouse is a superior input device for the game, especially when you get to
 the truly difficult tracks.  If you think the bonus track is hard, you
 haven't seen anything yet, the beta testers can attest to the chalenge of
 some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very 
 careful
 not to pull back on the mouse in the curves, otherwise you will 
 decelerate
 after leaving the curve.  To be safe, you may want to push up slightly as
 you exit curves.   It is importnt to get used to picking up the mouse and
 moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone that
 has questions about Rail Racer in the next few days, so if you want to
 participate, head over to www.vipConduit.com and get a free membership 
 and
 download their voice chat software, which is the best out there in my
 opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can 
 all
 race against each other, this is gonna be a blast gang, and from the
 sounds
 of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey]   20 Questions Game

2007-06-14 Thread Kelly Sapergia
Hi Phil,
I found the American English link in the site map, and filled out the 
form that asks for your gender, age, etc. However, the list of games below 
it isn't displayed. Is there something I need to do to proceed?
Thanks.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global 
Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 
GMT (Wednesdays in North America) on ACB (American Council of the Blind) 
Radio Interactive at http://interactive.acbradio.org
Visit the show's website at http://nl.ksapergia.net
For high-quality audio productions at affordable prices, visit KJS 
Productions at: http://www.kjsproductions.com
You can also visit my personal website at:
http://www.ksapergia.net


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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Re: [Audyssey] Racing games was: The Rail Racer demo is ready to race

2007-06-14 Thread Davy Loots
Hi Davy,
I don't have much time to participate in this list by I do read it once in a 
while. Playing in the dark is still alive, but I won't go into that now 
since it might take away attention from Railracer and I think it deserves 
it. Any new accessible game that comes out is great, especially if it 
supports multiplayer. I think online multiplayer gaming is the wave of the 
future in accessible gaming.
Anyway, as a developer I can say that the best motivation for writing and 
improving games is positive feedback (even when pointing out bugs or 
improvements), so never hesitate to send a developer a simple note saying 
you're enjoying his or her game!
Cheers from Belgium,
Davy

- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 9:00 PM
Subject: [Audyssey] Racing games was: The Rail Racer demo is ready to race


 Howdy Davy!

 Cool to see you on the list! I wondered what was going on at
 PlayingInTheDark. After all, Top Speed was a real breakthrough, wasn't it?
 Are you still alive?

 Kind regs,
 Davy
 - Original Message - 
 From: Davy Loots [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 14, 2007 8:50 PM
 Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 Hi Che!
 The game sounds great!
 I noticed you're using .wav files for sounds. Have you considered using
 compressed ogg-vorbis files instead? It will reduce the game size by about 
 a
 factor 10 without any noticable loss of soundquality. I also noticed you
 wrote the program in .NET. I have written some C# code to load a .ogg file
 into a DirectSound buffer. If you like, I can send it to you, just mail me
 off-list. It can easily be translated into vb.NET.

 Good luck with the game!
 Davy
 [EMAIL PROTECTED]
 http://www.playinginthedark.net



 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 9:13 PM
 Subject: [Audyssey] The Rail Racer demo is ready to race


  It's alive! Alive!
  'nuff said.
  Get it here:
  www.blindAdrenaline.com
  Be sure and reed the reed me file included with the zip before 
 installing
 or bad things will happen, very evil and bad things.
  Enjoy,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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Re: [Audyssey]   20 Questions Game

2007-06-14 Thread Phil Vlasak
Hi Kelly,
After adding your age and country and submitting them, you will then need to 
search again for the siteMap link to get the text links.

For the special games, search for the word music then,
arrow down and hit enter on which game you wish to play.
Phil


- Original Message - 
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, June 14, 2007 3:13 PM
Subject: Re: [Audyssey]   20 Questions Game


 Hi Phil,
I found the American English link in the site map, and filled out the
 form that asks for your gender, age, etc. However, the list of games below
 it isn't displayed. Is there something I need to do to proceed?
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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[Audyssey] rail racer - - I'm adicted to it!

2007-06-14 Thread Josh
Hi,

Ok I got the demo. I'm gunna buy it! it's the coolest raceing game I saw so 
far! I can't wait to buy this one I'm gunna be playing it for hours at a 
time! Mr. Chee, you got me hooked!

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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[Audyssey] rail racer

2007-06-14 Thread Josh
By the way, I lost my first race. I'm gunna play the demo soon. How will we 
register the game? will we give you our computer ID code and then get a key?

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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Re: [Audyssey] Harry Potter wombat test

2007-06-14 Thread Niall
Hi
I can't figure out how to take it I have flash enabled and when I click the 
enter accessibility enabled version nothing happens. Infact the only way I 
can enter the site is to click the text only version and that is outdated. 
Some help would be great.
Thanks.
Niall
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 12:55 PM
Subject: [Audyssey] Harry Potter wombat test


 Hi Folks,
 I've been wanting to take the wombat test since the first one came out and
 finally J.K.Rowling  has made it accessible on the ,
  accessibility enabled version of her web site.
 http://www.jkrowling.com/
 Hints:
 1. You need flash to make it work.
 2. you need to hit enter on the Eraser - question mark
 3. next hit enter on the fly.
 4. The fly turned into a key that opened the door to the Room of
 Requirements.  Through it is a view of my desk from above.  There is a
 wombat test paper on
 it under three paper weights.
 a paper weight in the shape of a triangle
 a paper weight in the shape of a circle
 a paper weight in the shape of a line

 You need to hit enter on all three paper weights.

 You can now take the test but be quick because you only get 35 minutes to
 finish.
 Phil


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[Audyssey] Rail Racer purchasing

2007-06-14 Thread Che

Bryan wrote:
 How are you going to handle payment? Will you use PayPal?

end quote
  Hi, yes, using a pay pal link that accepts either pay pal or credit cards.
  The beta testers used it to purchase their games and we had no problems 
there. 


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread Che
  Hi Davy,
  Thanks for the suggestion man, but this late in the cycle, it is something 
I will have to consider for the next release.
  Also, thanks again for sending me your force feedback code way back, 
unfortunately Microsoft still hasn't fixed this for vb.net, but I hope to 
release a patch later on addressing the issue.
  Davy Kager wrote implying that you guys at Playing in the Dark weren't 
happy about Rail Racer.  I figured he was very wrong based on my past 
conversations with you guys, glad to see that is the case.
  When is Playing In The Dark coming out with another title for us, you guys 
did a great job on TS.
  Take care man, and thanks again
  Che


- Original Message - 
From: Davy Loots [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 1:50 PM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 Hi Che!
 The game sounds great!
 I noticed you're using .wav files for sounds. Have you considered using
 compressed ogg-vorbis files instead? It will reduce the game size by about 
 a
 factor 10 without any noticable loss of soundquality. I also noticed you
 wrote the program in .NET. I have written some C# code to load a .ogg file
 into a DirectSound buffer. If you like, I can send it to you, just mail me
 off-list. It can easily be translated into vb.NET.

 Good luck with the game!
 Davy
 [EMAIL PROTECTED]
 http://www.playinginthedark.net

 

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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread Che
  Phil wrote:
 What if people could combine their winnings and put together a team car?

end quote

  That is a good idea man, but with the full release going down in just a 
few days, I won't be able to fit it in.
  If there is enough support for Rail Racer, maybe in Rail Racer 2?  Who 
knows.
  Thanks for the idea Phil,
 Che 


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Re: [Audyssey] rail racer oddities

2007-06-14 Thread Che
Josh wrote:
By the way, I lost my first race. I'm gunna play the demo soon. How will we
register the game? will we give you our computer ID code and then get a key?

end quote

You lost your first race and you haven't played the demo yet?
  Man, I gotta try that cocaine , it must be some good stuff.
  Regarding the registration, after I receive payment, I will send you a key 
that you will activate online, so the computer you register must be online 
at least the first time you run the game.
 I'll give full details when the full release is ready.
   Later,
   Che 


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Re: [Audyssey] rail racer oddities

2007-06-14 Thread Phil Vlasak
Hi Che,
It happens,
He probably blew a gasket in the pit and could not start.
smiles,
Phil

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Josh [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Thursday, June 14, 2007 4:53 PM
Subject: Re: [Audyssey] rail racer oddities


 Josh wrote:
 By the way, I lost my first race. I'm gunna play the demo soon. How will 
 we
 register the game? will we give you our computer ID code and then get a 
 key?

 end quote

 You lost your first race and you haven't played the demo yet?
  Man, I gotta try that cocaine , it must be some good stuff.
  Regarding the registration, after I receive payment, I will send you a 
 key
 that you will activate online, so the computer you register must be online
 at least the first time you run the game.
 I'll give full details when the full release is ready.
   Later,
   Che


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread Charles Rivard
If this is the case, then you should send it to him privately, rather than
to an entire list of gamers.  Thanks.

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Re: [Audyssey] rail racer

2007-06-14 Thread Charles Rivard
What game were you playing in which you can lose your first race yet have
not played the demo??  As far as I know, this would be impossible?

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Re: [Audyssey] rail racer

2007-06-14 Thread Sky Taylor Mundell
Haven't tried it yet myself stil trying to get the problem solved.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: 'Josh' [EMAIL PROTECTED]; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Thursday, June 14, 2007 3:05 PM
Subject: Re: [Audyssey] rail racer


 What game were you playing in which you can lose your first race yet have
 not played the demo??  As far as I know, this would be impossible?

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Re: [Audyssey] 20 Questions Game

2007-06-14 Thread Glenna
I know I used to be able to play this game all the time. I even had it in my 
favourites. I have written an email to the webmaster, and told him about the 
problem. Glenna
Glenna Burgess

Windows Messenger screen name, earthmother122
AIM Screen Name, earthmother122
Yahoo Messenger Screen Name, earthmother122
- Original Message - 
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, June 14, 2007 2:19 PM
Subject: [Audyssey] 20 Questions Game


 Hi,
Sometime ago, I read about a site at, if I remember correctly, 
 www.20q.net
 It's a version of the 20 Questions game. Has anyone been able to play this
 game? The links don't read properly with JFW at all, I can't figure out
 which one is for an English game. If I got the site wrong, is there an
 alternative?
   Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


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Re: [Audyssey] rail racer

2007-06-14 Thread jamie
It is a really cool game really good.
- Original Message - 
From: Sky Taylor Mundell [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 11:35 PM
Subject: Re: [Audyssey] rail racer


 Haven't tried it yet myself stil trying to get the problem solved.
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: 'Josh' [EMAIL PROTECTED]; 'Gamers Discussion list'
 gamers@audyssey.org
 Sent: Thursday, June 14, 2007 3:05 PM
 Subject: Re: [Audyssey] rail racer


 What game were you playing in which you can lose your first race yet have
 not played the demo??  As far as I know, this would be impossible?

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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
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 12:50

 


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Re: [Audyssey] Rail Racer purchasing

2007-06-14 Thread Bryan Peterson
Cool.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 2:34 PM
Subject: [Audyssey] Rail Racer purchasing



 Bryan wrote:
 How are you going to handle payment? Will you use PayPal?

 end quote
  Hi, yes, using a pay pal link that accepts either pay pal or credit 
 cards.
  The beta testers used it to purchase their games and we had no problems
 there.


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Bryan Peterson
I seem to be getting the hang of jumps. I'll just keep trying.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 2:49 PM
Subject: Re: [Audyssey] Rale racer impressions


  Hi Bryan, are you sure you were around a mile back from Art?  You should
 be within at least a tenth of a mile to have a chance of catching him at 
 the
 end.
  Also note you can change the way distance reporting is done from time to
 miles in the options if that helps.
  One more thing, you have probably already done this, but be sure and 
 check
 your altitude when you are getting used to the jumps, you shouldn't be 
 much
 over 35 feet up when you clear, anything more and you are burning time, 
 and
 of course use your gravity puller after the jump.
  HTH,
  Che

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 14, 2007 1:54 PM
 Subject: Re: [Audyssey] Rale racer impressions


I average about thirty seconds per lap. I almost managed to open the bonus
 track but I'm going to try installing my sixth port before I try it. I
 lost
 last time but I think I was fairly close. IWAS GENERALLY LESSTHAN ONE 
 MILE
 BEHIND Art.
 Bryan and Jennie, the Engaged Audio Gamers.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 14, 2007 9:37 AM
 Subject: Re: [Audyssey] Rale racer impressions


  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like
 it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe
 I
 could add a combo box to the track editor where people could select from
 different settings for their tracks with appropriate sounds playing
 depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track,
 congratulations, did you have to install extra ports to do it, or just
 the
 default single port?  Also, I'm curious what kind of course time you are
 getting, I'll have to race it again myself and see what I'm pulling.  As
 stated before, in the full version if you have web posting turned on,
 your
 times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice,
 but
 it will pay off in the long run.  Although some beta testers can turn
 blistering track times with the keyboard such as Karl, I really think 
 the
 mouse is a superior input device for the game, especially when you get 
 to
 the truly difficult tracks.  If you think the bonus track is hard, you
 haven't seen anything yet, the beta testers can attest to the chalenge 
 of
 some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very
 careful
 not to pull back on the mouse in the curves, otherwise you will
 decelerate
 after leaving the curve.  To be safe, you may want to push up slightly 
 as
 you exit curves.   It is importnt to get used to picking up the mouse 
 and
 moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone 
 that
 has questions about Rail Racer in the next few days, so if you want to
 participate, head over to www.vipConduit.com and get a free membership
 and
 download their voice chat software, which is the best out there in my
 opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can
 all
 race against each other, this is gonna be a blast gang, and from the
 sounds
 of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]



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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Ken the Crazy
Yes, being able to turn the brake between mouse controlled and keyboard 
controlled would be very good as I lost lots of speed too--or maybe the 
brake could be spinning the scroll wheel on the mouse?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, June 14, 2007 10:33 AM
Subject: [Audyssey] Rale racer impressions


 Well.

 I've now played rale racer for a good few races, fed art my dust at Rale 
 racer pro level, (the bonus track is one nasty piece of work), and so can 
 probably give an honest opinion about the game.

 Firstly, I must admit racing games aren't my favourite genre, I've been 
 interested in the developement of rale racer because it seemed to involve 
 a lot of new things that hadn't been tried before in audio games, but I 
 wasn't certain whether the game would appeal to me or not, but it 
 certainly does! I love the way everything can be done intuatively just 
 using the sfx without too much calculating numbers. a great job there, 
 especially given the complexity of the game.

 One thing though, at the start of the game I did find that things took a 
 bit of getting used to. The tutorials are extremely good, but obviously 
 hereing someone else do something and doing it yourself are slightly 
 different things. Also, I noticed that despite me getting used to the 
 original demo track, the bonus track is stil fairly hard, - especially 
 at first.

 therefore, i wondered if you'd considdered adding a practice option, where 
 people could race the various tracks without interference from Art, 
 neither winning nor losing money. This would let first time players get 
 accustomed to things, and make sure that new tracks didn't always equal 
 losses (it might also be good for trying out the mouse control).

 I also like the customization aspects, particularly as regards gear ratio 
 changing, - usually as I understand in driving games the differences 
 in top speed, acceleration and handling are controled by variation in car 
 types, but having them set  by the player adds a good deal of stratogy to 
 the game.

 the nitros and gravity puller are also nice additions, - it was using 
 a nitro that let me do for art at Pro level, with longer tracks, I'll also 
 be interested to see how fuel management figures into the equation.

 Perhaps in a future version you might also considder adding atmospheric 
 sounds for the various tracks to emphasise the theme and location, just to 
 add a bit of realism and variety to the soundscape. You could for example 
 have an alpine track with snow and wind sfx in the background, with the 
 track containing many sharp curves and jumps, - a long desert themed 
 track with some long streights, - or even some tracks from the Uk with 
 appropriate sounds of driving rain (smile!). If this is something that 
 would be a pest to program I appologise, it just struck me as something 
 that might add to the feeling of the game.

 finally, i have a question. thus far I've been playing the game on 
 keyboard (and fun it is). I did try the mouse but I found it rather 
 difficult to keep up a constant accelleration, sinse when the mouse got to 
 the back of my desk and I had to pick it up and move it I'd lose a lot of 
 speed, -- any suggestions?

 all in all it's a great game, and I'll look forward to getting the full 
 version.

 appologies for the long and rambling mail.

 Beware the Grue!

 Dark
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Re: [Audyssey] rail racer - - I'm adicted to it!

2007-06-14 Thread Ken the Crazy
I've only bought three games for the blind in 10 years.  There are a couple 
I've been thinking about getting over the last year--but the first I'm gonna 
get is Rail racer--or maybe I shouldn't--my wife would see me on the 
computer 24/7 and wring my neck!@
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 3:53 PM
Subject: [Audyssey] rail racer - - I'm adicted to it!


 Hi,

 Ok I got the demo. I'm gunna buy it! it's the coolest raceing game I saw 
 so
 far! I can't wait to buy this one I'm gunna be playing it for hours at a
 time! Mr. Chee, you got me hooked!

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Che
  Hi Ken,
  Sorry I'm not  following you here, what exactly do you mean?
  Thanks,
  Che

- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 8:20 PM
Subject: Re: [Audyssey] Rale racer impressions


 Yes, being able to turn the brake between mouse controlled and keyboard 
 controlled would be very good as I lost lots of speed too--or maybe the 
 brake could be spinning the scroll wheel on the mouse?
 Ken Downey


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread shaun everiss
I'd support this if it happened.
Another idea, have some audio chat software within the game or have a 
teamtalk server with channels for general chat, racing etc.
At 08:45 a.m. 15/06/2007, you wrote:
   Phil wrote:
  What if people could combine their winnings and put together a team car?

end quote

   That is a good idea man, but with the full release going down in just a
few days, I won't be able to fit it in.
   If there is enough support for Rail Racer, maybe in Rail Racer 2?  Who
knows.
   Thanks for the idea Phil,
  Che


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Re: [Audyssey] error with railracer

2007-06-14 Thread shaun everiss
speaking of which dx9 june 2007 is out.
There is updates to xact and d3d, both for dx9 and 10.
So I am thinking some of dx 10 is loaded in xp not much but some is.
At 11:55 p.m. 14/06/2007, you wrote:
Hi Tom,
I went to the Microsoft page but found that it talks about DirectX 10 which
I think is only for Vista and newer graphics cards.
The link to DirectX 9c is,
http://www.microsoft.com/downloads/details.aspx?FamilyID=0a9b6820-bfbb-4799-9908-d418cdeac197DisplayLang=en
It's a long link but can be found when clicking on,
Get all DirectX downloads
Phil


- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 5:48 AM
Subject: Re: [Audyssey] error with railracer


  Hi Chris,
  The most often I see that error is when your Microsoft DirectX is to old
  or the .Net Managed libraries are not installed. In either case here is
  the solution.
  Go to
  http://www.microsoft.com/directx
  and grab dxwebsetup.exe.
  That tool will update DirectX to June 2007 and install the managed libs
  if they are missing.
  Folks bottom line keep in mind here that Microsoft upgrades DirectX
  about every three months. If you are not keeping DirectX up to date
  errors like this are expected to happen.
 
 
  Chris Reagan wrote:
  Hi there all:
  Okay hear's the error I'm getting with railracer
  GameEngine.exe - Common Language Runtime Debugging Services
  Application has generated an exception that could not be handled.
  Process id=0x3fc (1020), Thread id=0xa0c (2572).
  Click OK to terminate the application.
  Click CANCEL to debug the application.
  OK Cancel
  tc all
  Chris
 
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