Re: [Audyssey] An amazing offer from PCS Games

2007-07-11 Thread Søren Jensen
Hi Phil.

I'm very sorry to say that, but I don't think this walkthrough is a good 
idea. You know these people on the list. Someone buy the document, and all 
the others will ask about tips and puzzles, and of course, they will be 
posted here.

All I want, and I'm sure I'm not the only one, is more tips about the 
puzzles. You can easyly include this in the game. Here is some examples:
On the 6.th floor, you can't enter the doors. I think this floor is totaly 
useless. But if it's a puzzle, why can I just continue to the 7.th floor?
Killing the baselisk: You can continue the game without killing it.
Do you know what I mean? You can start the game, find the itims you need to 
enter the next floor, continue to the 7.th floor, and complete the game 
without solveing some of these great puzzles. First, I thought some of the 
puzzles was bugs. I thought it was a bug, you can't get out of the room, 
where you meet Floffy. I thought it was a bug you can't catch the flying 
motorcycle and so. Simply because I'm able to complete the game without 
solve them.
I don't want tips on how to solve these puzzles. I'm only want to know, if 
this is a puzzle, or a bug as described.

Best regards Søren.

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 1:45 AM
Subject: [Audyssey] An amazing offer from PCS Games


 If you're like me (and the rest of the world right now), you have 
 discovered
 the incredible challenge, fun, and intellectual stimulation of the Sarah
 game. Like myself, I am sure you've stumbled on the puzzles you can't 
 solve
 no matter how hard you try. Or maybe you've been frustrated by the puzzles
 that seem to
 take a lifetime to solve.

 These little puzzles can stump even the smartest of people. Quite frankly, 
 I
 was addicted to solving Sarah but kept getting stuck near the end.

 Recently, I have discovered a method (more than one actually) that has
 enabled me to solve puzzles in minutes. And when you're addicted to 
 solving
 these
 things, it really helps.

 I have discovered methods which make me a master and I am revealing them 
 all
 now in a walk through guide for you. Every possible thing you will need to
 know about Sarah has been detailed. I have revealed methods for the 
 beginner
 and the expert. No Sarah enthusiast should continue without knowing these
 tricks!!!

 Here's just a small taste of what I will teach you;

 . Learn what to do when you get stuck
 . Learn Where to start each puzzle
 . Complete step-by-step methods
 . Find out what to do when your solution does not match
 . How to increase solving speed
 . Understand the logic behind Sarah
 . How to complete the last few chapters (no more guessing!!)
 . How to solve the 7 potion puzzle (know where to start)
 . Solve the game in Easy, Medium, even in the hard dificulty level.

 A Beginner Sarah Player Can Quickly Become An Expert And Solve All
 Puzzles...Even If You've Never Tried Before!!

 If you're one of those people who are lost, wondering where this game came
 from then its time for you to learn! Not only can I teach you how to
 play, but also how to master Sarah and how to show up all your friends!! 
 If
 you're new the the world of Sarah and unsure how to start the game, don't
 worry! I have laid out for you step-by-step the best way to begin solving.
 Every last detail has been included to take YOU from a beginner to a 
 master!

 Stop Painting Yourself Into A Corner And Get To The Solution Faster...Even
 On The most difficult Puzzles!!

 Even the best of the best get stuck from time to time, and I know how
 frustrating it can be. I've had many people ask me about puzzles in the 
 past
 where they have agonized and gone in circles BUT now I have shown them the
 tricks to get to the solution faster. You can easily become an Ultimate
 Master of Sarah (just like me).
 I have all the tips you need to increase your solving speed to complete 
 any
 puzzle within minutes!!
 It cost only $19.95 US until publication date, when the price decreases to
 $0.
 It will be included in the Sarah-Patch4.exe and will be published some 
 time
 in August 2007.

 this amazing document will astound you in its ease of solving the puzzles
 and in the quickness you can finish the game.

 smiles,
 Phil
 [EMAIL PROTECTED]



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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread simon.dowling
HI DOWNLOADED THE FILE AND STILL HAVE THE SAME PROBLEM.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 10:17 AM
Subject: Re: [Audyssey] Problum when Starting Monty.


  I could be wrong here, but the ability to select Sam as a voice is not
 necessarily indicative of Sapi 5.0 or higher being on the system.
  If you cannot select Mary as a voice, install Sapi 5.1 from this link:
 http://www.microsoft.com/downloads/details.aspx?FamilyId=5E86EC97-40A7-453F-B0EE-6583171B4530displaylang=en

 look for:

 speechsdk51msm.exe

 Then the download button right beneath that



  I have had a couple of systems running Rail Racer that had problems with
 Sapi, it has been because either SAPI 5.0 or higher was not installed, or
 3rd party voices were conflicting.

  Let me kno if this helps,

 Che



 - Original Message - 
 From: Mich [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 12:03 AM
 Subject: Re: [Audyssey] Problum when Starting Monty.


 Hi Tom. Many thanks for getting back to me. I only have Monty installed I
 think I do have final conflict also on my pc but I haven't installed it
 yet.
 Honestly I think I am going to un install Monty since it doesn't seem to
 be
 working. I am wondering weather I should leave the other stuff like the
 Microsoft dot  net framework. I think I will but I wanted your thoughts 
 on
 it. I don't want to do a complete install of xp just to play your games 
 no
 offence. I do have other games on my pc and they work just fine like the
 demo of judgment day and shades of doom. Well I hope that helps. from 
 Mich
 Verrier from New Liskeard Ontario Canada.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 12:52 AM
 Subject: Re: [Audyssey] Problum when Starting Monty.


 Hi Mich,
 Microsoft Sam is a Sapi 5 complient voice. So you have at least one Sapi
 voice installed. Honestly, short of a reinstall of XP I am at a total
 loss as to what is wrong with things on your end which is quite
 frustrating.
 Do you have any of my other games like STFC, or do you have Che's Rail
 Racer? If so how do they work on your system?


 Mich wrote:
 Hi Tom and all. Tom. I have a problem when starting Monty. it is the
 same
 problem that I have had since installing Monty. After I installed your
 dll files that you sent me off list I still get the following when
 trying
 to play Monty.  graphic 181  Montezuma
 Montezuma has encountered a problem and needs to close.  We are sorry
 for the inconvenience.
 If you were in the middle of something, the information you were 
 working
 on might be lost.
 Close  I don't think I have any of the sappy voices installed unless 
 you
 mean narrator and the voice that comes with that program Microsoft Sam.
 I
 am stumpt as to what to do. Many thanks if you could help me out. from
 Mich Verrier from New Liskeard Ontario Canada.
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 visit
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 any subscription changes via the web.







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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Che
  I could be wrong here, but the ability to select Sam as a voice is not 
necessarily indicative of Sapi 5.0 or higher being on the system.
  If you cannot select Mary as a voice, install Sapi 5.1 from this link:
http://www.microsoft.com/downloads/details.aspx?FamilyId=5E86EC97-40A7-453F-B0EE-6583171B4530displaylang=en

look for:

speechsdk51msm.exe

Then the download button right beneath that



  I have had a couple of systems running Rail Racer that had problems with 
Sapi, it has been because either SAPI 5.0 or higher was not installed, or 
3rd party voices were conflicting.

  Let me kno if this helps,

 Che



- Original Message - 
From: Mich [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 12:03 AM
Subject: Re: [Audyssey] Problum when Starting Monty.


 Hi Tom. Many thanks for getting back to me. I only have Monty installed I
 think I do have final conflict also on my pc but I haven't installed it 
 yet.
 Honestly I think I am going to un install Monty since it doesn't seem to 
 be
 working. I am wondering weather I should leave the other stuff like the
 Microsoft dot  net framework. I think I will but I wanted your thoughts on
 it. I don't want to do a complete install of xp just to play your games no
 offence. I do have other games on my pc and they work just fine like the
 demo of judgment day and shades of doom. Well I hope that helps. from Mich
 Verrier from New Liskeard Ontario Canada.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 12:52 AM
 Subject: Re: [Audyssey] Problum when Starting Monty.


 Hi Mich,
 Microsoft Sam is a Sapi 5 complient voice. So you have at least one Sapi
 voice installed. Honestly, short of a reinstall of XP I am at a total
 loss as to what is wrong with things on your end which is quite
 frustrating.
 Do you have any of my other games like STFC, or do you have Che's Rail
 Racer? If so how do they work on your system?


 Mich wrote:
 Hi Tom and all. Tom. I have a problem when starting Monty. it is the 
 same
 problem that I have had since installing Monty. After I installed your
 dll files that you sent me off list I still get the following when 
 trying
 to play Monty.  graphic 181  Montezuma
 Montezuma has encountered a problem and needs to close.  We are sorry
 for the inconvenience.
 If you were in the middle of something, the information you were working
 on might be lost.
 Close  I don't think I have any of the sappy voices installed unless you
 mean narrator and the voice that comes with that program Microsoft Sam. 
 I
 am stumpt as to what to do. Many thanks if you could help me out. from
 Mich Verrier from New Liskeard Ontario Canada.
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.







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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.




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 visit
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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread simon.dowling
hi tom and all, i think i no the possible cause of the installation problem.
a few of us had the problem with our sapi speech going wrong in the main 
control panel.
since your games are sapi based this could be the problem.
tom, i have your stfc installed and that runs fine this end no problems.
so you may want to check out your sapi status, i know that when running 
vipgameszones games, i can't play anyone over the net until i disable the 
sapi speech engine because of the sapi problem.
microsoft are aware of this and they sent me an unofficial patch to try and 
correct the error but it never worked.
hth
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 5:52 AM
Subject: Re: [Audyssey] Problum when Starting Monty.


 Hi Mich,
 Microsoft Sam is a Sapi 5 complient voice. So you have at least one Sapi
 voice installed. Honestly, short of a reinstall of XP I am at a total
 loss as to what is wrong with things on your end which is quite 
 frustrating.
 Do you have any of my other games like STFC, or do you have Che's Rail
 Racer? If so how do they work on your system?


 Mich wrote:
 Hi Tom and all. Tom. I have a problem when starting Monty. it is the same 
 problem that I have had since installing Monty. After I installed your 
 dll files that you sent me off list I still get the following when trying 
 to play Monty.  graphic 181  Montezuma
 Montezuma has encountered a problem and needs to close.  We are sorry
 for the inconvenience.
 If you were in the middle of something, the information you were working 
 on might be lost.
 Close  I don't think I have any of the sappy voices installed unless you 
 mean narrator and the voice that comes with that program Microsoft Sam. I 
 am stumpt as to what to do. Many thanks if you could help me out. from 
 Mich Verrier from New Liskeard Ontario Canada.
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.







 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 


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Re: [Audyssey] Monty

2007-07-11 Thread Jim Kitchen
 my thoughts
Hi Nicol,

It definitely is not necessary to buy third party sapi5 voices, but if you have 
heard some of them I would think that you might want to buy some of them as I 
think that they make sapi5 games much more enjoyable.  There are just so many 
really great sounding ones out there.

BFN

 Jim

You're just jealous because the voices only talk to me.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] SAPI, Microsoft net framework versions, and other stuff for games

2007-07-11 Thread Charles Rivard
I have SAPI 4 and 5, as well as Microsoft net frameworks of different numbers 
on my PC.  Can I safely uninstall any of these other then the highest number 
without screwing up game performance?  Everything works as it should, 
currently, and i always like to not fix things that aren't broke, but should I 
have multiple versions of a program if not needed?  Thanks in advance for 
thoughts and advice.
--
God loves everyone, but probably prefers fruits of the spirit over religious 
nuts! 
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Re: [Audyssey] Problem when Starting Monty.

2007-07-11 Thread Trouble
Try doing a reinstall of the direct x9. Think when you put the dll 
files in it broke direct x. A reinstall should re hook all components 
and fix problem.

At 12:32 AM 7/11/2007, you wrote:
Hi Tom and all. Tom. I have a problem when starting Monty. it is the 
same problem that I have had since installing Monty. After I 
installed your dll files that you sent me off list I still get the 
following when trying to play Monty.  graphic 181  Montezuma
Montezuma has encountered a problem and needs to close.  We are sorry
for the inconvenience.
If you were in the middle of something, the information you were 
working on might be lost.
Close  I don't think I have any of the sappy voices installed unless 
you mean narrator and the voice that comes with that program 
Microsoft Sam. I am stumpt as to what to do. Many thanks if you 
could help me out. from Mich Verrier from New Liskeard Ontario Canada.
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any subscription changes via the web.

Tim
trouble
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Che,
Microsoft Sam is a Sapi 5 voice. XP comes preinstalled with the basic 
Sapi 5dll file SpeechLib.dll which is installed regardless on XP and Vista.
No matter what if Sam works in say Narrator, Jim Kitchens games, then it 
should work with Monty. I've tested Monty with just Sam or MS Anna 
installed and both worked without additional Sapi voices installed.



Che wrote:
   I could be wrong here, but the ability to select Sam as a voice is not 
 necessarily indicative of Sapi 5.0 or higher being on the system.
   If you cannot select Mary as a voice, install Sapi 5.1 from this link:
 http://www.microsoft.com/downloads/details.aspx?FamilyId=5E86EC97-40A7-453F-B0EE-6583171B4530displaylang=en

 look for:

 speechsdk51msm.exe

 Then the download button right beneath that
   


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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Simon,
I certainly have not ruled out Sapi as an issue. One thing or another 
something is crashing the game. It has to be either Sapi, DirectX, or 
.Net conflicts of some kind.

simon.dowling wrote:
 hi tom and all, i think i no the possible cause of the installation problem.
 a few of us had the problem with our sapi speech going wrong in the main 
 control panel.
 since your games are sapi based this could be the problem.
 tom, i have your stfc installed and that runs fine this end no problems.
 so you may want to check out your sapi status, i know that when running 
 vipgameszones games, i can't play anyone over the net until i disable the 
 sapi speech engine because of the sapi problem.
 microsoft are aware of this and they sent me an unofficial patch to try and 
 correct the error but it never worked.
 hth
 http://www.secretsthatwekeep.com/003
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 5:52 AM
 Subject: Re: [Audyssey] Problum when Starting Monty.


   
 Hi Mich,
 Microsoft Sam is a Sapi 5 complient voice. So you have at least one Sapi
 voice installed. Honestly, short of a reinstall of XP I am at a total
 loss as to what is wrong with things on your end which is quite 
 frustrating.
 Do you have any of my other games like STFC, or do you have Che's Rail
 Racer? If so how do they work on your system?


 Mich wrote:
 
 Hi Tom and all. Tom. I have a problem when starting Monty. it is the same 
 problem that I have had since installing Monty. After I installed your 
 dll files that you sent me off list I still get the following when trying 
 to play Monty.  graphic 181  Montezuma
 Montezuma has encountered a problem and needs to close.  We are sorry
 for the inconvenience.
 If you were in the middle of something, the information you were working 
 on might be lost.
 Close  I don't think I have any of the sappy voices installed unless you 
 mean narrator and the voice that comes with that program Microsoft Sam. I 
 am stumpt as to what to do. Many thanks if you could help me out. from 
 Mich Verrier from New Liskeard Ontario Canada.
 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.





   
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Re: [Audyssey] An amazing offer from PCS Games

2007-07-11 Thread Davy Kager
Oh dear, now I'm not the first one to come up with a brilliant walkthrough 
anymore! LOL Well I'm still glad to be one of the first persons that beat 
the game.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 1:45 AM
Subject: [Audyssey] An amazing offer from PCS Games


If you're like me (and the rest of the world right now), you have discovered
the incredible challenge, fun, and intellectual stimulation of the Sarah
game. Like myself, I am sure you've stumbled on the puzzles you can't solve
no matter how hard you try. Or maybe you've been frustrated by the puzzles
that seem to
take a lifetime to solve.

These little puzzles can stump even the smartest of people. Quite frankly, I
was addicted to solving Sarah but kept getting stuck near the end.

Recently, I have discovered a method (more than one actually) that has
enabled me to solve puzzles in minutes. And when you're addicted to solving
these
things, it really helps.

I have discovered methods which make me a master and I am revealing them all
now in a walk through guide for you. Every possible thing you will need to
know about Sarah has been detailed. I have revealed methods for the beginner
and the expert. No Sarah enthusiast should continue without knowing these
tricks!!!

Here's just a small taste of what I will teach you;

. Learn what to do when you get stuck
. Learn Where to start each puzzle
. Complete step-by-step methods
. Find out what to do when your solution does not match
. How to increase solving speed
. Understand the logic behind Sarah
. How to complete the last few chapters (no more guessing!!)
. How to solve the 7 potion puzzle (know where to start)
. Solve the game in Easy, Medium, even in the hard dificulty level.

A Beginner Sarah Player Can Quickly Become An Expert And Solve All
Puzzles...Even If You've Never Tried Before!!

If you're one of those people who are lost, wondering where this game came
from then its time for you to learn! Not only can I teach you how to
play, but also how to master Sarah and how to show up all your friends!! If
you're new the the world of Sarah and unsure how to start the game, don't
worry! I have laid out for you step-by-step the best way to begin solving.
Every last detail has been included to take YOU from a beginner to a master!

Stop Painting Yourself Into A Corner And Get To The Solution Faster...Even
On The most difficult Puzzles!!

Even the best of the best get stuck from time to time, and I know how
frustrating it can be. I've had many people ask me about puzzles in the past
where they have agonized and gone in circles BUT now I have shown them the
tricks to get to the solution faster. You can easily become an Ultimate
Master of Sarah (just like me).
I have all the tips you need to increase your solving speed to complete any
puzzle within minutes!!
It cost only $19.95 US until publication date, when the price decreases to
$0.
It will be included in the Sarah-Patch4.exe and will be published some time
in August 2007.

this amazing document will astound you in its ease of solving the puzzles
and in the quickness you can finish the game.

smiles,
Phil
[EMAIL PROTECTED]



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Re: [Audyssey] Problem when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Trouble,
We copied the DirectX files directly into th Monty folder and no luck. It
's probably not DirectX, but there is still a remote chance of that 
being a possability.
The only thing I can think of if Mich unstills the major components and 
reinstalls them from scratch and in the proper order. That should in 
theory correct any major issues unless his Sapi 5 install is broken, and 
fixing those are a real pain.



Trouble wrote:
 Try doing a reinstall of the direct x9. Think when you put the dll 
 files in it broke direct x. A reinstall should re hook all components 
 and fix problem.
   


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Re: [Audyssey] Montezuma's Revenge,Wow, What An Update!

2007-07-11 Thread Bryan Peterson
I'm not sure how that would work. As for both characters, maybe in an 
expansion pack. I personally don't have an yproblems with using Panama Joe. 
And anyway, Thomas did say he still had plans to use Angela in another 
title.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 1:35 AM
Subject: Re: [Audyssey] Montezuma's Revenge,Wow, What An Update!


 Ah, quite reasonable!
 Hmm. Two interesting ideas came to mind. Well, ok, one is actually a
 question. The idea is, since Angela was in the alpha versions of the game,
 would it be a possibility to have both characters to choice from? After 
 the
 Play New Game option is selected, there could be a audio screen that
 says:
 Please select an adventure.
 Angela, A
 Panama Joe, P
 Cansel, Escape
 I honestly miss! Angela's screams!

 Both characters would be doing the exact same things, I'm wondering if it
 would be a bad to do a thing like that.
 And my question is, even though its possible to use SAPI 5 voices for the
 game, would it be alright if gamers could make USA Voice Packs?
 For example, if someone doesn't want to buy 3-quality voices, and wishes 
 to
 have human speech instead of SAPI while playing, they could make either 
 .wav
 or .ogg files of the options that are in the menus, and that are also in 
 the
 game, with SAPI only reading the scores and objects.
 The idea of this came to me while playing a playstation 1 game called: 
 Evil
 Zone, which is  a fighting game. I won't go into what its about here, but
 the main thing about the game I like, is that you could select which
 characters would tell you if your memory card was loaded or not, if there
 was any room to save on the card, and also, any character could tell you
 when a fight was over or ended!
 In Monty's case, if people wanted to have the game self-voicing with human
 speech, they'd first have to download a USA Voice-Pack they would want,
 and extract the files in the audio folder of Monty, or any other USA 
 Game
 that had this feature. Next, they'd start the game, and pres f5 for
 example, between from Humanware Speech to SAPI. After your SAPI voice
 said: Human Speech, then the Voice-pack would kick in, and say the
 option that you're currently on in the menu. Of course, pressing f5 
 would
 place you back with your SAPI voice again.
 Documentation would be needed I'm sure  so people could understand on how
 the packs work. It's the same like Sound MODS, only difference is, the
 sounds are not used for inside the acctual game.
 Well, if any of the ideas sound good, let me know, and I'll certainly get 
 on
 with that idea of making my own self-voicing menus!
 Regards,
 Trenton




 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, July 10, 2007 10:46 PM
 Subject: Re: [Audyssey] Montezuma's Revenge,Wow, What An Update!

 Hi Trenton,
 Technically speaking Alchemy's version wasn't the original. There was a
 version for the Atari 2600 and 5200 back in the good old Atari days.
 (Smile)
 Anyway, the Alchemy version used the name, but differed allot from the
 Atari version. What I did when taking it over revamped the game, but
 used the original 1983 Atari game as my basis for drawing the levels,
 placing tools, gems, and monsters. In fact, patch 1 has some fixes where
 I am going to put in the original score table, and a couple of other
 rules I couldn't find until after beta 1 was posted.
 As for streams I won't be using them, but there will be conveyers which
 you have to get across which will take you from one place to another.


 Trenton Matthews wrote:
 Hello to Phill, and to everyone!
 Its quite amazing that I've played games for the blind for over 10
 years
 now, and haven't ever signned up on here. Well, gotta jump on the plane
 sometime, so here I am, 2 days after Monty is in public beta. I have
 played
 the original version of Monty when Alchemy still ownned, and I almost 
 had
 it, until James sent out a letter and said it was delayed because of CD
 problems. Thankfully though, I got my $38 back.
 On to the USA Games side of things, what an update! Everything has been
 completely changed around! And best of all, its much scarier! Those
 moving
 platforms give me a very cold chill. And I still have to look for any
 secret
 rooms! I'm still getting use to the game, but my, what an adventure it
 is!
 I'm wondering, in the original version, I believe there were gonna be
 these
 like, streams where I'm guessing you could go from place to place by
 water.
 Flowing streams I believe they were called. I wonder if they'll be in 
 the
 USA Games version as well. I'm wondering how they'd be made!
 Well, that's all for now everyone, can't wait to start chatting with you
 all!
 Trenton
 PS. The Phill I mentioned earlier is 

Re: [Audyssey] Montezuma's Revenge,Wow, What An Update!

2007-07-11 Thread Thomas Ward
Hi Trenton,
Well, keep in mind as i write this my primary goal at this point is just 
to get 1.0 released, and add additional features, include end user 
suggestions, etc in some future release. Not tomention I feel strongly 
Monty, at least initially, should be similar to the classic 1983 game.
As for Angela It would not be that hard to include her back into the 
game. Though, inclusion of her character should probably wait for some 
future release. I'm mainly conserned with getting the original levels 
coded, compiled, and ready  for release.
As for your suggestion of end user created voice packs that would be a 
nice thing to add, but would take considerable time which I don't have 
to get in to 1.0.


Trenton Matthews wrote:
 Ah, quite reasonable!
 Hmm. Two interesting ideas came to mind. Well, ok, one is actually a 
 question. The idea is, since Angela was in the alpha versions of the game, 
 would it be a possibility to have both characters to choice from? After the 
 Play New Game option is selected, there could be a audio screen that 
 says:
 Please select an adventure.
 Angela, A
 Panama Joe, P
 Cansel, Escape
 I honestly miss! Angela's screams!

 Both characters would be doing the exact same things, I'm wondering if it 
 would be a bad to do a thing like that.
 And my question is, even though its possible to use SAPI 5 voices for the 
 game, would it be alright if gamers could make USA Voice Packs?
 For example, if someone doesn't want to buy 3-quality voices, and wishes to 
 have human speech instead of SAPI while playing, they could make either .wav 
 or .ogg files of the options that are in the menus, and that are also in the 
 game, with SAPI only reading the scores and objects.
 The idea of this came to me while playing a playstation 1 game called: Evil 
 Zone, which is  a fighting game. I won't go into what its about here, but 
 the main thing about the game I like, is that you could select which 
 characters would tell you if your memory card was loaded or not, if there 
 was any room to save on the card, and also, any character could tell you 
 when a fight was over or ended!
 In Monty's case, if people wanted to have the game self-voicing with human 
 speech, they'd first have to download a USA Voice-Pack they would want, 
 and extract the files in the audio folder of Monty, or any other USA Game 
 that had this feature. Next, they'd start the game, and pres f5 for 
 example, between from Humanware Speech to SAPI. After your SAPI voice 
 said: Human Speech, then the Voice-pack would kick in, and say the 
 option that you're currently on in the menu. Of course, pressing f5 would 
 place you back with your SAPI voice again.
 Documentation would be needed I'm sure  so people could understand on how 
 the packs work. It's the same like Sound MODS, only difference is, the 
 sounds are not used for inside the acctual game.
 Well, if any of the ideas sound good, let me know, and I'll certainly get on 
 with that idea of making my own self-voicing menus!
 Regards,
 Trenton
   


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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Mich
Hi Che Many thanks for trying to help. Last night though I un Installd Monty 
since I was just getting to frustrated on how it wasn't working and I was 
frankly quite stumpt as to why it wasn't working. and so was Tom. I will how 
ever try your idea. from Mich Verrier.
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 5:17 AM
Subject: Re: [Audyssey] Problum when Starting Monty.


  I could be wrong here, but the ability to select Sam as a voice is not
 necessarily indicative of Sapi 5.0 or higher being on the system.
  If you cannot select Mary as a voice, install Sapi 5.1 from this link:
 http://www.microsoft.com/downloads/details.aspx?FamilyId=5E86EC97-40A7-453F-B0EE-6583171B4530displaylang=en

 look for:

 speechsdk51msm.exe

 Then the download button right beneath that



  I have had a couple of systems running Rail Racer that had problems with
 Sapi, it has been because either SAPI 5.0 or higher was not installed, or
 3rd party voices were conflicting.

  Let me kno if this helps,

 Che



 - Original Message - 
 From: Mich [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 12:03 AM
 Subject: Re: [Audyssey] Problum when Starting Monty.


 Hi Tom. Many thanks for getting back to me. I only have Monty installed I
 think I do have final conflict also on my pc but I haven't installed it
 yet.
 Honestly I think I am going to un install Monty since it doesn't seem to
 be
 working. I am wondering weather I should leave the other stuff like the
 Microsoft dot  net framework. I think I will but I wanted your thoughts 
 on
 it. I don't want to do a complete install of xp just to play your games 
 no
 offence. I do have other games on my pc and they work just fine like the
 demo of judgment day and shades of doom. Well I hope that helps. from 
 Mich
 Verrier from New Liskeard Ontario Canada.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 12:52 AM
 Subject: Re: [Audyssey] Problum when Starting Monty.


 Hi Mich,
 Microsoft Sam is a Sapi 5 complient voice. So you have at least one Sapi
 voice installed. Honestly, short of a reinstall of XP I am at a total
 loss as to what is wrong with things on your end which is quite
 frustrating.
 Do you have any of my other games like STFC, or do you have Che's Rail
 Racer? If so how do they work on your system?


 Mich wrote:
 Hi Tom and all. Tom. I have a problem when starting Monty. it is the
 same
 problem that I have had since installing Monty. After I installed your
 dll files that you sent me off list I still get the following when
 trying
 to play Monty.  graphic 181  Montezuma
 Montezuma has encountered a problem and needs to close.  We are sorry
 for the inconvenience.
 If you were in the middle of something, the information you were 
 working
 on might be lost.
 Close  I don't think I have any of the sappy voices installed unless 
 you
 mean narrator and the voice that comes with that program Microsoft Sam.
 I
 am stumpt as to what to do. Many thanks if you could help me out. from
 Mich Verrier from New Liskeard Ontario Canada.
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[Audyssey] Sapi issues

2007-07-11 Thread Che
  If anyone else has been unable to run the Rail Racer demo, or the Monty 
beta, please let us know.
 This is a problem we developers need to get a solid handle on for both 
current and future releases.
  If so, please let us know what version of SAPI you have installed, as well 
as any other voices or sapi software that you know of.
  Feel free to write me off list if you like.
  thanks,
  Che
[EMAIL PROTECTED]
Blind Adrenaline Simulations
Games by one of us, for all of us
www.blindAdrenaline.com


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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Che,
Yes, sam was in Sapi 4 as well. However, I have the Scansoft voices, 
Cepstral, etc all installed and Monty installs fine, picks up those 
voices,  and runs with them with no problems.
Then again, I can't use myself much as an end user, because a developer 
my systems are packed and loaded with all required components etc...


Che wrote:
   I think the problem is coming when other SAPI voices or programs are 
 installed, that seems to be the case in the handful of problems I have had 
 with Rail Racer at least.
   I realize sam is a sapi 5 voice, but wasn't it a sapi  voice in earlier 
 versions as well?
   


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Re: [Audyssey] Montezuma's Revenge,Wow, What An Update!

2007-07-11 Thread Bryan Peterson
I agree. That's why I think you should stick to Panama Joe for Monty.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 8:59 AM
Subject: Re: [Audyssey] Montezuma's Revenge,Wow, What An Update!


 Hi Bryan,
 Quite right. I am hoping to reserve Angela for a more Toomb Raider style
 clone. Montezuma's Revenge and Toomb Raider concepts just don't really
 match, but they do have some things in common.


 Bryan Peterson wrote:
 I'm not sure how that would work. As for both characters, maybe in an
 expansion pack. I personally don't have an yproblems with using Panama 
 Joe.
 And anyway, Thomas did say he still had plans to use Angela in another
 title.



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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Bryan Peterson
Those Cepstral voices are fairly cheap are they not?
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 9:13 AM
Subject: Re: [Audyssey] Problum when Starting Monty.


 Hi Che,
 Yes, sam was in Sapi 4 as well. However, I have the Scansoft voices,
 Cepstral, etc all installed and Monty installs fine, picks up those
 voices,  and runs with them with no problems.
 Then again, I can't use myself much as an end user, because a developer
 my systems are packed and loaded with all required components etc...


 Che wrote:
   I think the problem is coming when other SAPI voices or programs are
 installed, that seems to be the case in the handful of problems I have 
 had
 with Rail Racer at least.
   I realize sam is a sapi 5 voice, but wasn't it a sapi  voice in earlier
 versions as well?



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Re: [Audyssey] SoundRTS, question about online gaming!

2007-07-11 Thread jorge
Today, I played a online gaming of SoundRTs and what a great game! One of 
the best audiogames I ever played so I have a question: when I start a game 
it tells me how much gamers are using the same version than me and I would 
like to know if people who are playing in french and english version can 
play toghether online?
About me, I play a french version because I studied in France so I 
understand perfectly this language and I would like to know if I can play 
online with you who are using the english version!
Thanks for the help in advance and my username there is Jorge, J o r g e!
Greetings
Jorge
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 4:18 PM
Subject: Re: [Audyssey] Montezuma's Revenge,Wow, What An Update!


I agree. That's why I think you should stick to Panama Joe for Monty.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 8:59 AM
 Subject: Re: [Audyssey] Montezuma's Revenge,Wow, What An Update!


 Hi Bryan,
 Quite right. I am hoping to reserve Angela for a more Toomb Raider style
 clone. Montezuma's Revenge and Toomb Raider concepts just don't really
 match, but they do have some things in common.


 Bryan Peterson wrote:
 I'm not sure how that would work. As for both characters, maybe in an
 expansion pack. I personally don't have an yproblems with using Panama
 Joe.
 And anyway, Thomas did say he still had plans to use Angela in another
 title.



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Re: [Audyssey] SoundRTS, question about online gaming!

2007-07-11 Thread Che
  I have spoken with Jean-Luc a bit off list and he said he might see about 
French players entering the tournament I am hosting, so I assume there would 
be no problems between the two versions.
  If I understand him correctly, the only difference between the versions 
are the recorded voice sounds and the help files, this being the case 
everyone is basically playing the same game.
  If you see my server c h e online and want to play, send me a message off 
list so we can schedule a game.
 The computer is no fun anymore, completely easy to beat at all levels, so 
humans are the only real competition left.
  Later,
  Che
  [EMAIL PROTECTED]

- Original Message - 
From: jorge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 10:36 AM
Subject: Re: [Audyssey] SoundRTS, question about online gaming!


 Today, I played a online gaming of SoundRTs and what a great game! One of
 the best audiogames I ever played so I have a question: when I start a 
 game
 it tells me how much gamers are using the same version than me and I would
 like to know if people who are playing in french and english version can
 play toghether online?
 About me, I play a french version because I studied in France so I
 understand perfectly this language and I would like to know if I can play
 online with you who are using the english version!
 Thanks for the help in advance and my username there is Jorge, J o r g e!
 Greetings
 Jorge
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 4:18 PM
 Subject: Re: [Audyssey] Montezuma's Revenge,Wow, What An Update!


I agree. That's why I think you should stick to Panama Joe for Monty.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 8:59 AM
 Subject: Re: [Audyssey] Montezuma's Revenge,Wow, What An Update!


 Hi Bryan,
 Quite right. I am hoping to reserve Angela for a more Toomb Raider style
 clone. Montezuma's Revenge and Toomb Raider concepts just don't really
 match, but they do have some things in common.


 Bryan Peterson wrote:
 I'm not sure how that would work. As for both characters, maybe in an
 expansion pack. I personally don't have an yproblems with using Panama
 Joe.
 And anyway, Thomas did say he still had plans to use Angela in another
 title.



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 visit
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[Audyssey] Rail Racer update

2007-07-11 Thread Che
  Rail Racer version 1.3 is available to all registered players, go here for 
details:
www.blindAdrenaline.com
  Also, I have created a new web based system so players can upload, download 
and vote on each others home made tracks.  Details are available on the website 
for this as well.
  I will be uploading a track creation audio tutorial soon, I'll post to the 
list when it is ready.
 Happy racing,
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us
www.blindAdrenaline.com
email: [EMAIL PROTECTED]
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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Che
  Right, which backs up my point that having sam in the voices doesn't 
necessarily indicate that sapi 5.0 or higher is installed, which was what I 
was saying.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 10:13 AM
Subject: Re: [Audyssey] Problum when Starting Monty.


 Hi Che,
 Yes, sam was in Sapi 4 as well. However, I have the Scansoft voices,
 Cepstral, etc all installed and Monty installs fine, picks up those
 voices,  and runs with them with no problems.
 Then again, I can't use myself much as an end user, because a developer
 my systems are packed and loaded with all required components etc...


 Che wrote:
   I think the problem is coming when other SAPI voices or programs are
 installed, that seems to be the case in the handful of problems I have 
 had
 with Rail Racer at least.
   I realize sam is a sapi 5 voice, but wasn't it a sapi  voice in earlier
 versions as well?



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 visit
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Re: [Audyssey] Sapi issues

2007-07-11 Thread Mike Reiser
After updating everything I get the following error when running rail racer. 
GameEngine.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.
Process id=0x1660 (5728), Thread id=0x1664 (5732).
Click OK to terminate the application.
Click CANCEL to debug the application.
OK Cancel

Using xp pro sp2.

Mike
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 9:58 AM
Subject: [Audyssey] Sapi issues


  If anyone else has been unable to run the Rail Racer demo, or the Monty
 beta, please let us know.
 This is a problem we developers need to get a solid handle on for both
 current and future releases.
  If so, please let us know what version of SAPI you have installed, as 
 well
 as any other voices or sapi software that you know of.
  Feel free to write me off list if you like.
  thanks,
  Che
 [EMAIL PROTECTED]
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com


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 any subscription changes via the web. 


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[Audyssey] Dwarf Fortress: a game for sighted friends

2007-07-11 Thread Zachary Kline

Hello,
I realize this game is not playable currently without sighted assistance.  
However, it is so remarkable that I felt an urge to mention it.  Let me stress 
that this game isn't one you can do anything with on your own--yet.  I've 
emailed the developer about it and he seems quite receptive.
There is absolutely no reason you couldn't have sighted help with this game, 
though--and this is the remarkable part.  
The basic premise of this game is that you are in charge of a colony of dwarves 
setting up a new home.  You're supposed to make the place as liveable as 
possible--create sources of food, dig out shelter for the dwarves, defend it 
from invasions.  The game is extremely open-ended, and the attention to detail 
is remarkable.  There are many stories of things that have happened in the game 
which are both amusing and strangely heart-warming.  The AI is great.  Best of 
all, the game itself is free.  
To give you a taste of what's possible in this game, I'll give the URL for the 
stories page of the game's wiki as well as the game homepage itself.  All of 
you who have sighted friends and love strategy games should check this out.
http://www.dwarffortresswiki.net/index.php/Stories
The game homepage is:
http://www.bay12games.com/dwarves/
All of yu with sighted friends and some time, feel free.  I'd love to hear how 
it goes!  All you people more programming-literate than myself feel free to 
email the dev and make suggestions about accessibility.
Have fun,
Zack.
 
_
Missed the show?  Watch videos of the Live Earth Concert on MSN.
http://liveearth.msn.com
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Re: [Audyssey] An amazing offer from PCS Games

2007-07-11 Thread Søren Jensen
Hi Phil.

Do you know what I mean, when I'm talking about changeing the game, so you 
can't complete it, and maybee, it shouldn't bee possable to enter the next 
floor before the puzzle is solved? what do you think about this? As I said 
before, I find it very hard to find the puzzles. I don't need walkthroughs, 
but just a way to know if it's a puzzle or a bug.

Best regards Søren.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 1:21 PM
Subject: Re: [Audyssey] An amazing offer from PCS Games


Hi Søren,
 Purchasing the walk through was a joke, I am going to add it to the next
patch which is free.
I am still working on it and plan to change the game slightly if there is
more information about Hogwarts either from the Order of Phoenix video game
or from the seventh book.
In the first six books only the boys toilet was on the sixth floor so I
added the elf sleeping quarters but will gladly put something else if
someone has a suggestion or if I find out by other means.
You can't enter the elf sleeping quarters because most of them are sleeping
and do not want a stranger to the castle disturbing them.
After all they work so hard during the school year I figure they need a
little rest.
Phil

- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 2:20 AM
Subject: Re: [Audyssey] An amazing offer from PCS Games


Hi Phil.

I'm very sorry to say that, but I don't think this walkthrough is a good
idea. You know these people on the list. Someone buy the document, and all
the others will ask about tips and puzzles, and of course, they will be
posted here.

All I want, and I'm sure I'm not the only one, is more tips about the
puzzles. You can easyly include this in the game. Here is some examples:
On the 6.th floor, you can't enter the doors. I think this floor is totaly
useless. But if it's a puzzle, why can I just continue to the 7.th floor?
Killing the baselisk: You can continue the game without killing it.
Do you know what I mean? You can start the game, find the itims you need to
enter the next floor, continue to the 7.th floor, and complete the game
without solveing some of these great puzzles. First, I thought some of the
puzzles was bugs. I thought it was a bug, you can't get out of the room,
where you meet Floffy. I thought it was a bug you can't catch the flying
motorcycle and so. Simply because I'm able to complete the game without
solve them.
I don't want tips on how to solve these puzzles. I'm only want to know, if
this is a puzzle, or a bug as described.

Best regards Søren.

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 1:45 AM
Subject: [Audyssey] An amazing offer from PCS Games


 If you're like me (and the rest of the world right now), you have
 discovered
 the incredible challenge, fun, and intellectual stimulation of the Sarah
 game. Like myself, I am sure you've stumbled on the puzzles you can't
 solve
 no matter how hard you try. Or maybe you've been frustrated by the puzzles
 that seem to
 take a lifetime to solve.

 These little puzzles can stump even the smartest of people. Quite frankly,
 I
 was addicted to solving Sarah but kept getting stuck near the end.

 Recently, I have discovered a method (more than one actually) that has
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 solving
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 I have discovered methods which make me a master and I am revealing them
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 tricks!!!

 Here's just a small taste of what I will teach you;

 . Learn what to do when you get stuck
 . Learn Where to start each puzzle
 . Complete step-by-step methods
 . Find out what to do when your solution does not match
 . How to increase solving speed
 . Understand the logic behind Sarah
 . How to complete the last few chapters (no more guessing!!)
 . How to solve the 7 potion puzzle (know where to start)
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 worry! I have laid out for you step-by-step the best way to begin solving.
 Every last detail has been included to take YOU from a beginner to a
 master!

 Stop Painting Yourself Into A 

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Mich,
Well, I don't blame you for not wanting to do a reinstall of XP, but I 
am running out of ideas as to why your system has a broken install.
Bottom line one of the three major componentsMonty requires Sapi, 
DirectX, or .Net Framework 2.0 is broken. For example, does Microsoft 
Sam work when you try and test it with say your screen reader, or in 
narrator.
If you can install STFC, and it runs we can mark Sapi as our problem. If 
it fails then we have narrowed it to .Net or DirectX.
As for Judgement Day, Shades of Doom, etc those are written in VB 6. VB 
6 is much older technologies which are in ways more stable than .Net 
based applications, but are not going to be supported passed 2008 on 
Windows Vista and beyond. So I have no choice but to do .Net Framework apps.
Anyway, different libraries and programming language is why those games 
are still working while Monty is not.
Mich, the only thing I can think of is I'll have to call you or 
something and try and trouble shoot this. Yet, I am faced with not allot 
of options left for you.


 Mich wrote:
 Hi Tom. Many thanks for getting back to me. I only have Monty installed I 
 think I do have final conflict also on my pc but I haven't installed it yet. 
 Honestly I think I am going to un install Monty since it doesn't seem to be 
 working. I am wondering weather I should leave the other stuff like the 
 Microsoft dot  net framework. I think I will but I wanted your thoughts on 
 it. I don't want to do a complete install of xp just to play your games no 
 offence. I do have other games on my pc and they work just fine like the 
 demo of judgment day and shades of doom. Well I hope that helps. from Mich 
   


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Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread nicol
Warp? Huh? In level1?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Neo
Sent: Tuesday, July 10, 2007 9:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monty, my thoughts

Yes, you have. For example, there is a spider in the first dark room after
the warp.
Lukas
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 10, 2007 7:40 PM
Subject: Re: [Audyssey] Monty, my thoughts


 Huh? Spiders?  I haven't came across any in this beta.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Dark
 Sent: Tuesday, July 10, 2007 6:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Monty, my thoughts

 To be honest, I try to use as few swords as possible, apart from on
 spiders. - hmmm, maybe there should be a bonus for unused swords at
 the
 end of the stage?

 I don't believe, even on hard difficulty, that I've actually been killed
 by
 the enemies taking damage off me anyway.

 I think out of everything, the instant death enemy jump has killed me by
 far
 the most.

 Beware the Grue!
 Dark.



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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Trenton Matthews
Its strange, because I have the SAPI 5 voice Scansoft Jennifer, which 
works nicely, which works nicely with Monty, however she's the only voice 
that came up so far in the game. Same never showed his face in the Change 
SAPI voice option in the game.
I haven't installed the SAPI 5 installer yet, that has the voices Mike and 
Marry.
For now, staying with Jennifer, as her voice is very pleasant!

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 9:13 AM
Subject: Re: [Audyssey] Problum when Starting Monty.

 Hi Che,
 Yes, sam was in Sapi 4 as well. However, I have the Scansoft voices,
 Cepstral, etc all installed and Monty installs fine, picks up those
 voices,  and runs with them with no problems.
 Then again, I can't use myself much as an end user, because a developer
 my systems are packed and loaded with all required components etc...


 Che wrote:
   I think the problem is coming when other SAPI voices or programs are
 installed, that seems to be the case in the handful of problems I have 
 had
 with Rail Racer at least.
   I realize sam is a sapi 5 voice, but wasn't it a sapi  voice in earlier
 versions as well?



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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.476 / Virus Database: 269.10.2/894 - Release Date: 7/10/2007 
 5:44 PM

 

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Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread Bryan Peterson
There are two in level one. The first one's right after you climb down the 
first swinging vine. It's off to the left but you have to avoid the snake. 
Just don't forget to head right first after climbing down the vine to grab 
the key.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 11:40 AM
Subject: Re: [Audyssey] Monty, my thoughts


 Warp? Huh? In level1?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Neo
 Sent: Tuesday, July 10, 2007 9:21 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Monty, my thoughts

 Yes, you have. For example, there is a spider in the first dark room after
 the warp.
 Lukas
 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, July 10, 2007 7:40 PM
 Subject: Re: [Audyssey] Monty, my thoughts


 Huh? Spiders?  I haven't came across any in this beta.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Dark
 Sent: Tuesday, July 10, 2007 6:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Monty, my thoughts

 To be honest, I try to use as few swords as possible, apart from on
 spiders. - hmmm, maybe there should be a bonus for unused swords at
 the
 end of the stage?

 I don't believe, even on hard difficulty, that I've actually been killed
 by
 the enemies taking damage off me anyway.

 I think out of everything, the instant death enemy jump has killed me by
 far
 the most.

 Beware the Grue!
 Dark.



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Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread nicol
Ok, now I understand.
So Thomas used a standard windows sound file  for the warp platform?
I think the wave file is called  the microsoftsound.wav.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Bryan Peterson
Sent: Wednesday, July 11, 2007 7:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monty, my thoughts

There are two in level one. The first one's right after you climb down the
first swinging vine. It's off to the left but you have to avoid the snake.
Just don't forget to head right first after climbing down the vine to grab
the key.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 11:40 AM
Subject: Re: [Audyssey] Monty, my thoughts


 Warp? Huh? In level1?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Neo
 Sent: Tuesday, July 10, 2007 9:21 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Monty, my thoughts

 Yes, you have. For example, there is a spider in the first dark room after
 the warp.
 Lukas
 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, July 10, 2007 7:40 PM
 Subject: Re: [Audyssey] Monty, my thoughts


 Huh? Spiders?  I haven't came across any in this beta.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Dark
 Sent: Tuesday, July 10, 2007 6:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Monty, my thoughts

 To be honest, I try to use as few swords as possible, apart from on
 spiders. - hmmm, maybe there should be a bonus for unused swords at
 the
 end of the stage?

 I don't believe, even on hard difficulty, that I've actually been killed
 by
 the enemies taking damage off me anyway.

 I think out of everything, the instant death enemy jump has killed me by
 far
 the most.

 Beware the Grue!
 Dark.



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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Mich
Hi Tom. Well I just un loaded jaws and started narrator with windows key 
plus the letter u. It came up right away with Microsoft Sam working. I have 
no other Sappy voices installed. I have un installed Monty since I couldn't 
get it working. I still have direct ex installed and the Microsoft .net 
framework. OK I just went and tried installing stfc. When I installed it and 
tryed to play it I got the following.  graphic 181  stfc.exe
stfc.exe has encountered a problem and needs to close.  We are sorry for 
graphic 510 the inconvenience.
If you were in the middle of something, the information you were working on 
might be lost.
Close  so that should narrow it down as to what the problem is I hope. Well 
I hope that helps. PS If you would ever like to call me then e male me off 
list for my number. Well Take Care.from Mich Verrier from New Liskeard 
Ontario Canada.- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 10:28 AM
Subject: Re: [Audyssey] Problum when Starting Monty.


 Hi Mich,
 Well, I don't blame you for not wanting to do a reinstall of XP, but I
 am running out of ideas as to why your system has a broken install.
 Bottom line one of the three major componentsMonty requires Sapi,
 DirectX, or .Net Framework 2.0 is broken. For example, does Microsoft
 Sam work when you try and test it with say your screen reader, or in
 narrator.
 If you can install STFC, and it runs we can mark Sapi as our problem. If
 it fails then we have narrowed it to .Net or DirectX.
 As for Judgement Day, Shades of Doom, etc those are written in VB 6. VB
 6 is much older technologies which are in ways more stable than .Net
 based applications, but are not going to be supported passed 2008 on
 Windows Vista and beyond. So I have no choice but to do .Net Framework 
 apps.
 Anyway, different libraries and programming language is why those games
 are still working while Monty is not.
 Mich, the only thing I can think of is I'll have to call you or
 something and try and trouble shoot this. Yet, I am faced with not allot
 of options left for you.


 Mich wrote:
 Hi Tom. Many thanks for getting back to me. I only have Monty installed I
 think I do have final conflict also on my pc but I haven't installed it 
 yet.
 Honestly I think I am going to un install Monty since it doesn't seem to 
 be
 working. I am wondering weather I should leave the other stuff like the
 Microsoft dot  net framework. I think I will but I wanted your thoughts 
 on
 it. I don't want to do a complete install of xp just to play your games 
 no
 offence. I do have other games on my pc and they work just fine like the
 demo of judgment day and shades of doom. Well I hope that helps. from 
 Mich



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Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread Bryan Peterson
I don't think so. I don't even think the microsoft sound, which was in 
Windows 98, is in XP. Come to think of it I wonder if you can still download 
the various sound schemes Win98 used to have. Those were cool.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 12:06 PM
Subject: Re: [Audyssey] Monty, my thoughts


 Ok, now I understand.
 So Thomas used a standard windows sound file  for the warp platform?
 I think the wave file is called  the microsoftsound.wav.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Bryan Peterson
 Sent: Wednesday, July 11, 2007 7:52 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Monty, my thoughts

 There are two in level one. The first one's right after you climb down the
 first swinging vine. It's off to the left but you have to avoid the snake.
 Just don't forget to head right first after climbing down the vine to grab
 the key.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 11:40 AM
 Subject: Re: [Audyssey] Monty, my thoughts


 Warp? Huh? In level1?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Neo
 Sent: Tuesday, July 10, 2007 9:21 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Monty, my thoughts

 Yes, you have. For example, there is a spider in the first dark room 
 after
 the warp.
 Lukas
 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, July 10, 2007 7:40 PM
 Subject: Re: [Audyssey] Monty, my thoughts


 Huh? Spiders?  I haven't came across any in this beta.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Dark
 Sent: Tuesday, July 10, 2007 6:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Monty, my thoughts

 To be honest, I try to use as few swords as possible, apart from on
 spiders. - hmmm, maybe there should be a bonus for unused swords at
 the
 end of the stage?

 I don't believe, even on hard difficulty, that I've actually been killed
 by
 the enemies taking damage off me anyway.

 I think out of everything, the instant death enemy jump has killed me by
 far
 the most.

 Beware the Grue!
 Dark.



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Re: [Audyssey] AT Games!

2007-07-11 Thread Tristan D. Bussiere
Hi all,
We have another update. AT Games has murged with X-Sight interactive. We 
will soon have a website it will be
http://x-sight .brandoncole.net/atgames
or:
http://x-sight.brandoncole.net/personal.atgames

Thanks everybody,
p.s. Shaun if you go back on msn i can send you an app, just because your in 
x-sight interactive doesn't mean your in AT Games.
Regards,
Tristan Bussiere

Owner/Main Developer
AT Games

Skype: Tristanbussiere
MSN: [EMAIL PROTECTED]
AIM: gitrdone9632
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 10, 2007 11:33 PM
Subject: Re: [Audyssey] AT Games!


 Hi Tristan,
 Glad to see somenew faces working on our accessible games.
 (Cheers)


 Tristan D. Bussiere wrote:
 Hi,
 I have created a new audio game company. It is called AT Games. We make 
 audio games almost every genre, and we make accessible software, too! We 
 don't have a website yet, but I am working on it. AT stands for 
 accessible technology, accessible meaning accessible games, and 
 accessible software. Technology falling under the software catagory.

 If you want to join the AT Games team then use one of the ways below:

 Skype me at: tristanbussiere
 email: [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 AIM: gitrdone9632

 I will give you instructions on joining the AT Games team.

 Thank you,
 Tristan

 AT Games, Owner
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 5:44 PM

 


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Re: [Audyssey] AT Games!

2007-07-11 Thread Tristan D. Bussiere
Hey thomas,
Thanks! I am glad to see how great Monty is coming along.


Regards,
Tristan Bussiere

Owner/Main Developer
AT Games

Skype: Tristanbussiere
MSN: [EMAIL PROTECTED]
AIM: gitrdone9632
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 10, 2007 11:33 PM
Subject: Re: [Audyssey] AT Games!


 Hi Tristan,
 Glad to see somenew faces working on our accessible games.
 (Cheers)


 Tristan D. Bussiere wrote:
 Hi,
 I have created a new audio game company. It is called AT Games. We make 
 audio games almost every genre, and we make accessible software, too! We 
 don't have a website yet, but I am working on it. AT stands for 
 accessible technology, accessible meaning accessible games, and 
 accessible software. Technology falling under the software catagory.

 If you want to join the AT Games team then use one of the ways below:

 Skype me at: tristanbussiere
 email: [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 AIM: gitrdone9632

 I will give you instructions on joining the AT Games team.

 Thank you,
 Tristan

 AT Games, Owner
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.476 / Virus Database: 269.10.2/894 - Release Date: 7/10/2007 
 5:44 PM

 


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Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread Charles Rivard
Yes.  Warp.  In level 1.  That's how you get to level 2.
--
God loves everyone, but probably prefers fruits of the spirit over 
religious nuts!

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 12:40 PM
Subject: Re: [Audyssey] Monty, my thoughts


 Warp? Huh? In level1?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Neo
 Sent: Tuesday, July 10, 2007 9:21 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Monty, my thoughts

 Yes, you have. For example, there is a spider in the first dark room after
 the warp.
 Lukas
 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, July 10, 2007 7:40 PM
 Subject: Re: [Audyssey] Monty, my thoughts


 Huh? Spiders?  I haven't came across any in this beta.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Dark
 Sent: Tuesday, July 10, 2007 6:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Monty, my thoughts

 To be honest, I try to use as few swords as possible, apart from on
 spiders. - hmmm, maybe there should be a bonus for unused swords at
 the
 end of the stage?

 I don't believe, even on hard difficulty, that I've actually been killed
 by
 the enemies taking damage off me anyway.

 I think out of everything, the instant death enemy jump has killed me by
 far
 the most.

 Beware the Grue!
 Dark.



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[Audyssey] scw

2007-07-11 Thread nicol
Hi
Eventually after a lot of struggle I managed to find the staff toilet in the
dungeons. I listened to the flaming torch and I centred its sound and in
this way I found the slytheren room and the staff toilet.  but once again I
had an endless struggle to find my way out of the toilet so  I  had to
aparate once again.
this is what I'm doing to ensure that  I don't miss any rooms before I go on
to the next floor.
I check the section in the manual that tells you the contents of each floor.
For the life of me I just can't find the defence against the dark arts
classroom on the first floor. Can anyone please give me direction where to
find it?
I've came  across a nasty bug in the game, this happens  quite often.
It happens that I just hear the sound of a ghost touching me. I don't hear
that the ghost is approaching. I'm walking down a  coridor, its quiet and
then all of a sudden I hear the baloon sound of pieves touching me or any
other ghost.
One should be  warned each time a ghost is on one's tail.


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Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread Neo
Hi,
s
p
o
i
l
e
r
if you climb down the first rope you can find in the game, you'll be in a 
room with two snakes, one of them on the left and the other on the right. 
There are 2 keys that the right snake is guarding, each one is a different 
colour, but I can't remember exactly which key is which colour. And the left 
snake is guarding the first warp platform.
Lukas
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 7:40 PM
Subject: Re: [Audyssey] Monty, my thoughts


 Warp? Huh? In level1?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Neo
 Sent: Tuesday, July 10, 2007 9:21 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Monty, my thoughts

 Yes, you have. For example, there is a spider in the first dark room after
 the warp.
 Lukas
 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, July 10, 2007 7:40 PM
 Subject: Re: [Audyssey] Monty, my thoughts


 Huh? Spiders?  I haven't came across any in this beta.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Dark
 Sent: Tuesday, July 10, 2007 6:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Monty, my thoughts

 To be honest, I try to use as few swords as possible, apart from on
 spiders. - hmmm, maybe there should be a bonus for unused swords at
 the
 end of the stage?

 I don't believe, even on hard difficulty, that I've actually been killed
 by
 the enemies taking damage off me anyway.

 I think out of everything, the instant death enemy jump has killed me by
 far
 the most.

 Beware the Grue!
 Dark.



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[Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Thomas Ward
Hi all,
I know this has been a topic of interest of late so I thought I would 
put this out here under it's own topic in the hopes of generating an 
informative discussion that will aid in making Monty a better game for all.
 From what I have read here allot of folks are interested in some 
randomisation in the game. As I have pointed out the original game had 
no randomisation, but that doesn't mean though that some randomisation 
can't be added.
For example, allot of gamers are interested in randomising where the 
monsters and treasures are. For technical reasons I am not prepared at 
this point to rewrite a large part of the 1.0 engine to add this kind of 
randomisation.
However, I do have an alternative that perhaps some of you might be 
satisfied with. There are allot of treasures, weapons, etc laying around 
the temples. One way of randomising the game is simply by randomising 
how many gems, gold coins, and swords are on that particular level. You 
might play one game and only find two swords on level 1, and in the next 
find 4 or 5 swords. That would drastically change your score as well as 
how many weapons you have to use against your enemies.
I've also looked at when placing a monster in a room rather than 
statically plae it's starting location randomly placing it in the room 
so that where it starts is different, and sometimes monsters will be 
closer together in one game, but fara apart in the next. While at the 
same time keeping the originalaty of the game, by still having the 
monsters in the rooms they are suppose to be in.
What do you all think?


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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Che,
Actually, I know for a fact that XP and Vista ship with Microsoft Sapi 5 
by default. Mich stated he did not install any other engines and voices 
so we can assume that Sapi 5 is the likely engine there that Sam is using.
(Smile)


Che wrote:
   Right, which backs up my point that having sam in the voices doesn't 
 necessarily indicate that sapi 5.0 or higher is installed, which was what I 
 was saying.
   


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Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Mich
Hi Tom and all. I for one think that that is a good idea. Even though I 
haven't played Monty since it doesn't seem to work on my pc smile. well 
those are just my thoughts.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, July 11, 2007 5:22 PM
Subject: [Audyssey] Randomising Montezuma's Revenge.


 Hi all,
 I know this has been a topic of interest of late so I thought I would
 put this out here under it's own topic in the hopes of generating an
 informative discussion that will aid in making Monty a better game for 
 all.
 From what I have read here allot of folks are interested in some
 randomisation in the game. As I have pointed out the original game had
 no randomisation, but that doesn't mean though that some randomisation
 can't be added.
 For example, allot of gamers are interested in randomising where the
 monsters and treasures are. For technical reasons I am not prepared at
 this point to rewrite a large part of the 1.0 engine to add this kind of
 randomisation.
 However, I do have an alternative that perhaps some of you might be
 satisfied with. There are allot of treasures, weapons, etc laying around
 the temples. One way of randomising the game is simply by randomising
 how many gems, gold coins, and swords are on that particular level. You
 might play one game and only find two swords on level 1, and in the next
 find 4 or 5 swords. That would drastically change your score as well as
 how many weapons you have to use against your enemies.
 I've also looked at when placing a monster in a room rather than
 statically plae it's starting location randomly placing it in the room
 so that where it starts is different, and sometimes monsters will be
 closer together in one game, but fara apart in the next. While at the
 same time keeping the originalaty of the game, by still having the
 monsters in the rooms they are suppose to be in.
 What do you all think?


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 visit
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Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread Thomas Ward
Hi Nicol,
Yes, each level should have at least one warp platform. In the case of 
level 1 there is one in the bottom chamber with the snakes and keys, and 
the second is in the final room on level 1.


nicol wrote:
 Warp? Huh? In level1?
   


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Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Bryan Peterson
Personally, I feel that if it can be done without too much difficulty, you 
might consider adding a second mode of play to the game at a later time. So 
you could have classic Monty with the monsters and things in fixed 
locations, then another mode where it's a bit more random. Or perhaps the 
randomization could come into play on higher experience levels.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, July 11, 2007 3:22 PM
Subject: [Audyssey] Randomising Montezuma's Revenge.


 Hi all,
 I know this has been a topic of interest of late so I thought I would
 put this out here under it's own topic in the hopes of generating an
 informative discussion that will aid in making Monty a better game for 
 all.
 From what I have read here allot of folks are interested in some
 randomisation in the game. As I have pointed out the original game had
 no randomisation, but that doesn't mean though that some randomisation
 can't be added.
 For example, allot of gamers are interested in randomising where the
 monsters and treasures are. For technical reasons I am not prepared at
 this point to rewrite a large part of the 1.0 engine to add this kind of
 randomisation.
 However, I do have an alternative that perhaps some of you might be
 satisfied with. There are allot of treasures, weapons, etc laying around
 the temples. One way of randomising the game is simply by randomising
 how many gems, gold coins, and swords are on that particular level. You
 might play one game and only find two swords on level 1, and in the next
 find 4 or 5 swords. That would drastically change your score as well as
 how many weapons you have to use against your enemies.
 I've also looked at when placing a monster in a room rather than
 statically plae it's starting location randomly placing it in the room
 so that where it starts is different, and sometimes monsters will be
 closer together in one game, but fara apart in the next. While at the
 same time keeping the originalaty of the game, by still having the
 monsters in the rooms they are suppose to be in.
 What do you all think?


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Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread Thomas Ward
Hi Bryan,
Er... the key? You mean the keys. (Grin)
There is both a blue and red key as I recall in that chamber.


Bryan Peterson wrote:
 There are two in level one. The first one's right after you climb down the 
 first swinging vine. It's off to the left but you have to avoid the snake. 
 Just don't forget to head right first after climbing down the vine to grab 
 the key.
 It ain't pretty when the pretty leaves you with no place to go.
   


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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Bryan,
The cepstral voices are $30 each. Which isn't to bad. A couple of voices 
are pretty good, and the cost is pretty fair by Brittish, Canadian, and 
US currency.


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Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread Thomas Ward
Hi Nicol,
No, the warp sounds are not standard MS sounds.

nicol wrote:
 Ok, now I understand.
 So Thomas used a standard windows sound file  for the warp platform?
 I think the wave file is called  the microsoftsound.wav.
   


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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Mich,
Ok, at least we know Sapi 5 isn't the cause of your crash. I'm going to 
create a diagnostic app that will scan your system test .Net Framework, 
Sapi, and DirectX.
All you will need to do is send me the output file generated by the scan 
utility.

Mich wrote:
 Hi Tom. Well I just un loaded jaws and started narrator with windows key 
 plus the letter u. It came up right away with Microsoft Sam working. I have 
 no other Sappy voices installed. I have un installed Monty since I couldn't 
 get it working. I still have direct ex installed and the Microsoft .net 
 framework. OK I just went and tried installing stfc. When I installed it and 
 tryed to play it I got the following.  graphic 181  stfc.exe
 stfc.exe has encountered a problem and needs to close.  We are sorry for 
 graphic 510 the inconvenience.
 If you were in the middle of something, the information you were working on 
 might be lost.
 Close  so that should narrow it down as to what the problem is I hope. Well 
 I hope that helps. PS If you would ever like to call me then e male me off 
 list for my number. Well Take Care.from Mich Verrier from New Liskeard 
 Ontario Canada.- Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:28 AM
 Subject: Re: [Audyssey] Problum when Starting Monty.


   
 Hi Mich,
 Well, I don't blame you for not wanting to do a reinstall of XP, but I
 am running out of ideas as to why your system has a broken install.
 Bottom line one of the three major componentsMonty requires Sapi,
 DirectX, or .Net Framework 2.0 is broken. For example, does Microsoft
 Sam work when you try and test it with say your screen reader, or in
 narrator.
 If you can install STFC, and it runs we can mark Sapi as our problem. If
 it fails then we have narrowed it to .Net or DirectX.
 As for Judgement Day, Shades of Doom, etc those are written in VB 6. VB
 6 is much older technologies which are in ways more stable than .Net
 based applications, but are not going to be supported passed 2008 on
 Windows Vista and beyond. So I have no choice but to do .Net Framework 
 apps.
 Anyway, different libraries and programming language is why those games
 are still working while Monty is not.
 Mich, the only thing I can think of is I'll have to call you or
 something and try and trouble shoot this. Yet, I am faced with not allot
 of options left for you.


 Mich wrote:
 
 Hi Tom. Many thanks for getting back to me. I only have Monty installed I
 think I do have final conflict also on my pc but I haven't installed it 
 yet.
 Honestly I think I am going to un install Monty since it doesn't seem to 
 be
 working. I am wondering weather I should leave the other stuff like the
 Microsoft dot  net framework. I think I will but I wanted your thoughts 
 on
 it. I don't want to do a complete install of xp just to play your games 
 no
 offence. I do have other games on my pc and they work just fine like the
 demo of judgment day and shades of doom. Well I hope that helps. from 
 Mich

   
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[Audyssey] new game

2007-07-11 Thread Liam Erven
This afternoon I had a spark of creativity and decided to recreate duck hunt 
for nintendo.  For those who have never played it, Duck hunt was a game that 
came bundled with the nintendo.  You had a gun that you would shoot at ducks on 
screen with.  There was also this dog that tended to laugh at you if you missed 
ducks.  Of course he was all smiles if you shot one down.  
You can download the game at
www.l-works.net/dhsetup.exe

I hope you find it fun.

Liam
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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Trenton,
Very interesting. Yes, Jennifer is a good voice, but I am surprised that 
she was the only voice Monty detected. Probably
Must be a miner bug in the voice selection and detection process.

Trenton Matthews wrote:
 Its strange, because I have the SAPI 5 voice Scansoft Jennifer, which 
 works nicely, which works nicely with Monty, however she's the only voice 
 that came up so far in the game. Same never showed his face in the Change 
 SAPI voice option in the game.
 I haven't installed the SAPI 5 installer yet, that has the voices Mike and 
 Marry.
 For now, staying with Jennifer, as her voice is very pleasant!

 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 9:13 AM
 Subject: Re: [Audyssey] Problum when Starting Monty.

   
 Hi Che,
 Yes, sam was in Sapi 4 as well. However, I have the Scansoft voices,
 Cepstral, etc all installed and Monty installs fine, picks up those
 voices,  and runs with them with no problems.
 Then again, I can't use myself much as an end user, because a developer
 my systems are packed and loaded with all required components etc...


 Che wrote:
 
   I think the problem is coming when other SAPI voices or programs are
 installed, that seems to be the case in the handful of problems I have 
 had
 with Rail Racer at least.
   I realize sam is a sapi 5 voice, but wasn't it a sapi  voice in earlier
 versions as well?

   
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.476 / Virus Database: 269.10.2/894 - Release Date: 7/10/2007 
 5:44 PM


 

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Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Sarah Haake
Hi Thomas and list,

ok, here come my thoughts about randomization:

I personally love the idea of Monty to be as close to the original 
Atari-Game as possible and when I remember the orginal correctly, there was 
no randomization in it.
For me it would break the originality of the game to have randomization in 
it.
I often played games like Monty in the past when I could stil play sighted 
games and I simply loved them.
For me it was really amazing when I heard of Monty, that it would be as 
orginal as possible.
So, for me the randomization is not really apealing.

But I also understand the people who would like to have some randomization 
in the game.

Perhaps you could add the randomization as an optional feature?
For example, in the options menu you could choose whether you would like to 
have randomization in the game or not?
This way, everyone who wants to have randomization in the game can have it, 
and everyone who wants to play the original game as original as possible 
without any randomization can stil do that.
I personally would like this solution if it is possible.

Well, that was my humble opinion on the matter. :-)

Regards
Sarah
--
Amicus certus in re incerta cernitur.
(Einen sicheren Freund erkennt man in unsicherer Sache.)
Cicero 


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Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Charles Rivard
If we are going to be competing for a high score, the adition of treasures 
and monsters would enable a higher score based on the luck of the draw. I 
like the idea of having dual modes--one classic and the other randomized if 
it can be done.
--
God loves everyone, but probably prefers fruits of the spirit over 
religious nuts!

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, July 11, 2007 4:22 PM
Subject: [Audyssey] Randomising Montezuma's Revenge.


 Hi all,
 I know this has been a topic of interest of late so I thought I would
 put this out here under it's own topic in the hopes of generating an
 informative discussion that will aid in making Monty a better game for 
 all.
 From what I have read here allot of folks are interested in some
 randomisation in the game. As I have pointed out the original game had
 no randomisation, but that doesn't mean though that some randomisation
 can't be added.
 For example, allot of gamers are interested in randomising where the
 monsters and treasures are. For technical reasons I am not prepared at
 this point to rewrite a large part of the 1.0 engine to add this kind of
 randomisation.
 However, I do have an alternative that perhaps some of you might be
 satisfied with. There are allot of treasures, weapons, etc laying around
 the temples. One way of randomising the game is simply by randomising
 how many gems, gold coins, and swords are on that particular level. You
 might play one game and only find two swords on level 1, and in the next
 find 4 or 5 swords. That would drastically change your score as well as
 how many weapons you have to use against your enemies.
 I've also looked at when placing a monster in a room rather than
 statically plae it's starting location randomly placing it in the room
 so that where it starts is different, and sometimes monsters will be
 closer together in one game, but fara apart in the next. While at the
 same time keeping the originalaty of the game, by still having the
 monsters in the rooms they are suppose to be in.
 What do you all think?


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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Mich
hi ok tom that sounds fine. I am wating for you to send me the program. Many 
thanks. from Mich Verrier.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 5:38 PM
Subject: Re: [Audyssey] Problum when Starting Monty.


 Hi Mich,
 Ok, at least we know Sapi 5 isn't the cause of your crash. I'm going to
 create a diagnostic app that will scan your system test .Net Framework,
 Sapi, and DirectX.
 All you will need to do is send me the output file generated by the scan
 utility.

 Mich wrote:
 Hi Tom. Well I just un loaded jaws and started narrator with windows key
 plus the letter u. It came up right away with Microsoft Sam working. I 
 have
 no other Sappy voices installed. I have un installed Monty since I 
 couldn't
 get it working. I still have direct ex installed and the Microsoft .net
 framework. OK I just went and tried installing stfc. When I installed it 
 and
 tryed to play it I got the following.  graphic 181  stfc.exe
 stfc.exe has encountered a problem and needs to close.  We are sorry for
 graphic 510 the inconvenience.
 If you were in the middle of something, the information you were working 
 on
 might be lost.
 Close  so that should narrow it down as to what the problem is I hope. 
 Well
 I hope that helps. PS If you would ever like to call me then e male me 
 off
 list for my number. Well Take Care.from Mich Verrier from New Liskeard
 Ontario Canada.- Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:28 AM
 Subject: Re: [Audyssey] Problum when Starting Monty.



 Hi Mich,
 Well, I don't blame you for not wanting to do a reinstall of XP, but I
 am running out of ideas as to why your system has a broken install.
 Bottom line one of the three major componentsMonty requires Sapi,
 DirectX, or .Net Framework 2.0 is broken. For example, does Microsoft
 Sam work when you try and test it with say your screen reader, or in
 narrator.
 If you can install STFC, and it runs we can mark Sapi as our problem. If
 it fails then we have narrowed it to .Net or DirectX.
 As for Judgement Day, Shades of Doom, etc those are written in VB 6. VB
 6 is much older technologies which are in ways more stable than .Net
 based applications, but are not going to be supported passed 2008 on
 Windows Vista and beyond. So I have no choice but to do .Net Framework
 apps.
 Anyway, different libraries and programming language is why those games
 are still working while Monty is not.
 Mich, the only thing I can think of is I'll have to call you or
 something and try and trouble shoot this. Yet, I am faced with not allot
 of options left for you.


 Mich wrote:

 Hi Tom. Many thanks for getting back to me. I only have Monty installed 
 I
 think I do have final conflict also on my pc but I haven't installed it
 yet.
 Honestly I think I am going to un install Monty since it doesn't seem 
 to
 be
 working. I am wondering weather I should leave the other stuff like the
 Microsoft dot  net framework. I think I will but I wanted your thoughts
 on
 it. I don't want to do a complete install of xp just to play your games
 no
 offence. I do have other games on my pc and they work just fine like 
 the
 demo of judgment day and shades of doom. Well I hope that helps. from
 Mich


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Re: [Audyssey] new game

2007-07-11 Thread X-Sight Interactive
i'm sure i will. btw, can i just say one word liam? beep? as in, what are 
you doing with it? it'd be funny if you released it lol

regards,

damien




- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 10:38 PM
Subject: [Audyssey] new game


 This afternoon I had a spark of creativity and decided to recreate duck 
 hunt for nintendo.  For those who have never played it, Duck hunt was a 
 game that came bundled with the nintendo.  You had a gun that you would 
 shoot at ducks on screen with.  There was also this dog that tended to 
 laugh at you if you missed ducks.  Of course he was all smiles if you shot 
 one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] new game

2007-07-11 Thread X-Sight Interactive
and when i refer to beep, i mean the version i gave you? lol

regards,

damien




- Original Message - 
From: X-Sight Interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 11:13 PM
Subject: Re: [Audyssey] new game


 i'm sure i will. btw, can i just say one word liam? beep? as in, what are
 you doing with it? it'd be funny if you released it lol

 regards,

 damien




 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:38 PM
 Subject: [Audyssey] new game


 This afternoon I had a spark of creativity and decided to recreate duck
 hunt for nintendo.  For those who have never played it, Duck hunt was a
 game that came bundled with the nintendo.  You had a gun that you would
 shoot at ducks on screen with.  There was also this dog that tended to
 laugh at you if you missed ducks.  Of course he was all smiles if you 
 shot
 one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
 ___
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[Audyssey] Duck Hunt

2007-07-11 Thread Sarah Haake
Hi Liam and list,

since I myself am a little bored at the moment I tried out your game. :-)

What I absolutely love about it are the sounds. Are these really the sounds 
from the Nintendo version?
I cirtainly will keep this game, it reminds me of my my playing times at NS 
and Atary etc. :-)

Unfortunately, the game doesn't work like it is supposed to, at least not 
for me.

The game starts and I shoot the ducks. But there is no new round after 10 
ducks, it just keeps on and on like at the beginning. I get no score after 
10 rounds and the ducks don't get faster at all.

Same when I missed 4 ducks, the game stil goes on and on until I quit it 
myself.

Perhaps you could look at that again, even if it was a game made out of 
being bored. :-)

By the way, I think that it is a good job for being a little thing made in 
only a few hours. :-)

Regards
Sarah
--
Amicus certus in re incerta cernitur.
(Einen sicheren Freund erkennt man in unsicherer Sache.)
Cicero 


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Re: [Audyssey] Duck Hunt

2007-07-11 Thread Bryan Peterson
Yep, those are the original sounds. As for that bug you mentioned, I haven't 
encountered it. Granted I only played it for a few minutes but I went on to 
round 2 after the tenth duck. I'm curious how Liam managed to get those old 
NES sounds, let alone how he managed to get them to play in stereo.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Sarah Haake [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 4:20 PM
Subject: [Audyssey] Duck Hunt


 Hi Liam and list,

 since I myself am a little bored at the moment I tried out your game. :-)

 What I absolutely love about it are the sounds. Are these really the 
 sounds
 from the Nintendo version?
 I cirtainly will keep this game, it reminds me of my my playing times at 
 NS
 and Atary etc. :-)

 Unfortunately, the game doesn't work like it is supposed to, at least not
 for me.

 The game starts and I shoot the ducks. But there is no new round after 10
 ducks, it just keeps on and on like at the beginning. I get no score after
 10 rounds and the ducks don't get faster at all.

 Same when I missed 4 ducks, the game stil goes on and on until I quit it
 myself.

 Perhaps you could look at that again, even if it was a game made out of
 being bored. :-)

 By the way, I think that it is a good job for being a little thing made in
 only a few hours. :-)

 Regards
 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero


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Re: [Audyssey] new game

2007-07-11 Thread Tristan D. Bussiere
You made a version of beep. Lol. Can you send it to me on msn? That is 
funny.


Regards,
Tristan Bussiere

Owner/Main Developer
AT Games

Skype: Tristanbussiere
MSN: [EMAIL PROTECTED]
AIM: gitrdone9632
- Original Message - 
From: X-Sight Interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 6:19 PM
Subject: Re: [Audyssey] new game


 and when i refer to beep, i mean the version i gave you? lol

 regards,

 damien




 - Original Message - 
 From: X-Sight Interactive [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 11:13 PM
 Subject: Re: [Audyssey] new game


 i'm sure i will. btw, can i just say one word liam? beep? as in, what are
 you doing with it? it'd be funny if you released it lol

 regards,

 damien




 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:38 PM
 Subject: [Audyssey] new game


 This afternoon I had a spark of creativity and decided to recreate duck
 hunt for nintendo.  For those who have never played it, Duck hunt was a
 game that came bundled with the nintendo.  You had a gun that you would
 shoot at ducks on screen with.  There was also this dog that tended to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot
 one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.476 / Virus Database: 269.10.2/894 - Release Date: 7/10/2007 
 5:44 PM

 


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Re: [Audyssey] Duck Hunt

2007-07-11 Thread Liam Erven
I take a look at that.  I could of missed something somewhere.  but those 
are the sounds form the nintendo game.  I had to put some of them together 
cause all I had were pieces, but I'd say the end result is pretty close to 
accurate.

- Original Message - 
From: Sarah Haake [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 5:20 PM
Subject: [Audyssey] Duck Hunt


 Hi Liam and list,

 since I myself am a little bored at the moment I tried out your game. :-)

 What I absolutely love about it are the sounds. Are these really the 
 sounds
 from the Nintendo version?
 I cirtainly will keep this game, it reminds me of my my playing times at 
 NS
 and Atary etc. :-)

 Unfortunately, the game doesn't work like it is supposed to, at least not
 for me.

 The game starts and I shoot the ducks. But there is no new round after 10
 ducks, it just keeps on and on like at the beginning. I get no score after
 10 rounds and the ducks don't get faster at all.

 Same when I missed 4 ducks, the game stil goes on and on until I quit it
 myself.

 Perhaps you could look at that again, even if it was a game made out of
 being bored. :-)

 By the way, I think that it is a good job for being a little thing made in
 only a few hours. :-)

 Regards
 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero


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 __ NOD32 2388 (20070710) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com

 


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Re: [Audyssey] new game

2007-07-11 Thread Mich
hi I remember verry fondly playing duck hunt and how mutch fun it was even 
after i lost my sight. I remember wanting to shoot that stupid dog. lol. I 
look forwerd to playing the game. from Mich Verrier.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 5:38 PM
Subject: [Audyssey] new game


 This afternoon I had a spark of creativity and decided to recreate duck 
 hunt for nintendo.  For those who have never played it, Duck hunt was a 
 game that came bundled with the nintendo.  You had a gun that you would 
 shoot at ducks on screen with.  There was also this dog that tended to 
 laugh at you if you missed ducks.  Of course he was all smiles if you shot 
 one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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 any subscription changes via the web.

 


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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Che
  I'm sure you know what they say about the spelling of assume.
  My point here is that being able to select sam is not necessarily a sign 
of having sapi 5.0 or higher installed, and it could lead to troubleshooting 
problems if people assume they have 5.0 on their systems just because sam is 
available.
  I am not referring to just Mitch here, but in Mitches case, saying he 
didn't install any other voices doesn't mean SAPI 5.0 is working correctly, 
or that he didn't regress with an older install of SAPI, though it is highly 
unlikely he did.
  Overall lesson here I think is to be careful what you assume when 
troubleshooting software problems on strange systems, nothing should be 
assumed in my opinion, I have seen some very odd problems with a few 
installs of RR due to people not being careful of what they are putting on 
their systems.
Later,
  Che

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 4:28 PM
Subject: Re: [Audyssey] Problum when Starting Monty.


 Hi Che,
 Actually, I know for a fact that XP and Vista ship with Microsoft Sapi 5
 by default. Mich stated he did not install any other engines and voices
 so we can assume that Sapi 5 is the likely engine there that Sam is using.
 (Smile)


 Che wrote:
   Right, which backs up my point that having sam in the voices doesn't
 necessarily indicate that sapi 5.0 or higher is installed, which was what 
 I
 was saying.



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Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Che
Hi Thomas,
  I assume you have programmed a map creation tool for Monty.  Is this going 
to be released in some form to the players of the game so custom levels can 
be made?
  I can tell you from my experience with RR that this will greatly expand 
the longevity of your game, and give the players maps that can be swapped 
and tested.
  Just my two cents, but if it were me, I wouldn't spend time worrying about 
randomization, but instead create a player friendly map maker, this feature 
alone will probably get you many sales you otherwise would not have, as well 
as keep buzz going for the game much longer than it  might without it.
 Just my opinion, that and a cup of coffee will get you a cup of coffee.
  Later,
  Che 


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Re: [Audyssey] new game

2007-07-11 Thread Josh
Hi,

I like it. It's a fun game. Did you write it in Python?

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: Mich [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 6:46 PM
Subject: Re: [Audyssey] new game


 hi I remember verry fondly playing duck hunt and how mutch fun it was even
 after i lost my sight. I remember wanting to shoot that stupid dog. lol. I
 look forwerd to playing the game. from Mich Verrier.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 5:38 PM
 Subject: [Audyssey] new game


 This afternoon I had a spark of creativity and decided to recreate duck
 hunt for nintendo.  For those who have never played it, Duck hunt was a
 game that came bundled with the nintendo.  You had a gun that you would
 shoot at ducks on screen with.  There was also this dog that tended to
 laugh at you if you missed ducks.  Of course he was all smiles if you 
 shot
 one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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[Audyssey] AT Games - X-sight Interactive: Updates

2007-07-11 Thread Tristan D. Bussiere
Hi,

We have murged companies with x-sight interactive. There is some major 
updating going on. X-sight Interactive will be down for2-4 days. X-Sight 
Interactive is willing to give AT Games  webspace. But not with there free 
websites feature. Damien Saddler has given AT Games a site.
The new X-sight Interactive will work like this. You go to 
x-sight.brandoncole.net, and you see a page with two links. One link going 
to X-Sight's main homepage (x-sight.brandoncole.net/xsight), and the other 
going to AT Games's main homepage (x-sight.brandoncole.net/atgames)
I think this is great for AT Games, and I am very glad Damien is updating.


Regards,
Tristan Bussiere

Owner/Main Developer
AT Games

Skype: Tristanbussiere
MSN: [EMAIL PROTECTED]
AIM: gitrdone9632


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Re: [Audyssey] new game

2007-07-11 Thread gmail
yeah i didn't like that stupid dog either, and I always tried to shoot it 
with no luck.

lol
Brandon
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 6:20 PM
Subject: Re: [Audyssey] new game


 Hi,

 I like it. It's a fun game. Did you write it in Python?

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: Mich [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 6:46 PM
 Subject: Re: [Audyssey] new game


 hi I remember verry fondly playing duck hunt and how mutch fun it was 
 even
 after i lost my sight. I remember wanting to shoot that stupid dog. lol. 
 I
 look forwerd to playing the game. from Mich Verrier.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 5:38 PM
 Subject: [Audyssey] new game


 This afternoon I had a spark of creativity and decided to recreate duck
 hunt for nintendo.  For those who have never played it, Duck hunt was a
 game that came bundled with the nintendo.  You had a gun that you would
 shoot at ducks on screen with.  There was also this dog that tended to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot
 one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] Duck Hunt

2007-07-11 Thread Charles Rivard
Possibility:  Make sure the screen reader is turned off before starting the 
game.  HTH.
--
God loves everyone, but probably prefers fruits of the spirit over 
religious nuts!

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 5:40 PM
Subject: Re: [Audyssey] Duck Hunt


I take a look at that.  I could of missed something somewhere.  but those
 are the sounds form the nintendo game.  I had to put some of them together
 cause all I had were pieces, but I'd say the end result is pretty close to
 accurate.

 - Original Message - 
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 5:20 PM
 Subject: [Audyssey] Duck Hunt


 Hi Liam and list,

 since I myself am a little bored at the moment I tried out your game. :-)

 What I absolutely love about it are the sounds. Are these really the
 sounds
 from the Nintendo version?
 I cirtainly will keep this game, it reminds me of my my playing times at
 NS
 and Atary etc. :-)

 Unfortunately, the game doesn't work like it is supposed to, at least not
 for me.

 The game starts and I shoot the ducks. But there is no new round after 10
 ducks, it just keeps on and on like at the beginning. I get no score 
 after
 10 rounds and the ducks don't get faster at all.

 Same when I missed 4 ducks, the game stil goes on and on until I quit it
 myself.

 Perhaps you could look at that again, even if it was a game made out of
 being bored. :-)

 By the way, I think that it is a good job for being a little thing made 
 in
 only a few hours. :-)

 Regards
 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero


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Re: [Audyssey] Duck Hunt

2007-07-11 Thread Liam Erven
nah.  the problem was a variable not being reset.
though I think it got reset.  shrugs.  me is not sure.

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 6:47 PM
Subject: Re: [Audyssey] Duck Hunt


 Possibility:  Make sure the screen reader is turned off before starting 
 the
 game.  HTH.
 --
 God loves everyone, but probably prefers fruits of the spirit over
 religious nuts!

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 5:40 PM
 Subject: Re: [Audyssey] Duck Hunt


I take a look at that.  I could of missed something somewhere.  but those
 are the sounds form the nintendo game.  I had to put some of them 
 together
 cause all I had were pieces, but I'd say the end result is pretty close 
 to
 accurate.

 - Original Message - 
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 5:20 PM
 Subject: [Audyssey] Duck Hunt


 Hi Liam and list,

 since I myself am a little bored at the moment I tried out your game. 
 :-)

 What I absolutely love about it are the sounds. Are these really the
 sounds
 from the Nintendo version?
 I cirtainly will keep this game, it reminds me of my my playing times at
 NS
 and Atary etc. :-)

 Unfortunately, the game doesn't work like it is supposed to, at least 
 not
 for me.

 The game starts and I shoot the ducks. But there is no new round after 
 10
 ducks, it just keeps on and on like at the beginning. I get no score
 after
 10 rounds and the ducks don't get faster at all.

 Same when I missed 4 ducks, the game stil goes on and on until I quit it
 myself.

 Perhaps you could look at that again, even if it was a game made out of
 being bored. :-)

 By the way, I think that it is a good job for being a little thing made
 in
 only a few hours. :-)

 Regards
 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero


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[Audyssey] Duck Hunt again

2007-07-11 Thread Sarah Haake
Hi again Liam and list,

well, I tried the game once more and it seems that the bug only comes up 
when you loose a game and start a new one directly afterwards, without 
quitting the program in between.
Perhaps that helps to find the problem.

But I really like the game and the sounds are great. :-)

Regards
Sarah
--
Amicus certus in re incerta cernitur.
(Einen sicheren Freund erkennt man in unsicherer Sache.)
Cicero 


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Re: [Audyssey] Duck Hunt

2007-07-11 Thread Sarah Haake
Hi Charles,

yes, I had my screen reader turned off during the game, turned off even 
before starting the program.

Regards
Sarah
--
Amicus certus in re incerta cernitur.
(Einen sicheren Freund erkennt man in unsicherer Sache.)
Cicero 


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Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Trenton Matthews
Go for it!
Nice idea!


- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, July 11, 2007 3:22 PM
Subject: [Audyssey] Randomising Montezuma's Revenge.

 Hi all,
 I know this has been a topic of interest of late so I thought I would
 put this out here under it's own topic in the hopes of generating an
 informative discussion that will aid in making Monty a better game for 
 all.
 From what I have read here allot of folks are interested in some
 randomisation in the game. As I have pointed out the original game had
 no randomisation, but that doesn't mean though that some randomisation
 can't be added.
 For example, allot of gamers are interested in randomising where the
 monsters and treasures are. For technical reasons I am not prepared at
 this point to rewrite a large part of the 1.0 engine to add this kind of
 randomisation.
 However, I do have an alternative that perhaps some of you might be
 satisfied with. There are allot of treasures, weapons, etc laying around
 the temples. One way of randomising the game is simply by randomising
 how many gems, gold coins, and swords are on that particular level. You
 might play one game and only find two swords on level 1, and in the next
 find 4 or 5 swords. That would drastically change your score as well as
 how many weapons you have to use against your enemies.
 I've also looked at when placing a monster in a room rather than
 statically plae it's starting location randomly placing it in the room
 so that where it starts is different, and sometimes monsters will be
 closer together in one game, but fara apart in the next. While at the
 same time keeping the originalaty of the game, by still having the
 monsters in the rooms they are suppose to be in.
 What do you all think?


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Re: [Audyssey] Duck Hunt

2007-07-11 Thread Sky Taylor Mundell
 Sarah, what's your screen reader called? I u se Jaws.
- Original Message - 
From: Sarah Haake [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 4:55 PM
Subject: Re: [Audyssey] Duck Hunt


 Hi Charles,

 yes, I had my screen reader turned off during the game, turned off even
 before starting the program.

 Regards
 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero


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Re: [Audyssey] new game

2007-07-11 Thread Casey
Hey I really love this. It brings me back to the days when I could play the 
good old Nintendo games.


Casey


- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 5:38 PM
Subject: [Audyssey] new game


This afternoon I had a spark of creativity and decided to recreate duck hunt 
for nintendo.  For those who have never played it, Duck hunt was a game that 
came bundled with the nintendo.  You had a gun that you would shoot at ducks 
on screen with.  There was also this dog that tended to laugh at you if you 
missed ducks.  Of course he was all smiles if you shot one down.
You can download the game at
www.l-works.net/dhsetup.exe

I hope you find it fun.

Liam
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Re: [Audyssey] new game

2007-07-11 Thread gmail
got a quick question, could some of the others like teenage mutant ninja 
turtles, and adventure island be brought back in this way?
I loved ninja turtles two the archade game.
Brandon
- Original Message - 
From: Casey [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 8:18 PM
Subject: Re: [Audyssey] new game


 Hey I really love this. It brings me back to the days when I could play 
 the
 good old Nintendo games.


 Casey


 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 5:38 PM
 Subject: [Audyssey] new game


 This afternoon I had a spark of creativity and decided to recreate duck 
 hunt
 for nintendo.  For those who have never played it, Duck hunt was a game 
 that
 came bundled with the nintendo.  You had a gun that you would shoot at 
 ducks
 on screen with.  There was also this dog that tended to laugh at you if 
 you
 missed ducks.  Of course he was all smiles if you shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] Duck Hunt

2007-07-11 Thread Yohandy
Lol I never went on to round 2. I stayed in round 1 for like 15 minutes. 
haha I ended up quitting the game.



-
Are you into Anime, manga, and video game music? If yes, take a look at this 
site.
http://gh.ffshrine.org?r=16426


- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 6:26 PM
Subject: Re: [Audyssey] Duck Hunt


 Yep, those are the original sounds. As for that bug you mentioned, I 
 haven't
 encountered it. Granted I only played it for a few minutes but I went on 
 to
 round 2 after the tenth duck. I'm curious how Liam managed to get those 
 old
 NES sounds, let alone how he managed to get them to play in stereo.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 4:20 PM
 Subject: [Audyssey] Duck Hunt


 Hi Liam and list,

 since I myself am a little bored at the moment I tried out your game. :-)

 What I absolutely love about it are the sounds. Are these really the
 sounds
 from the Nintendo version?
 I cirtainly will keep this game, it reminds me of my my playing times at
 NS
 and Atary etc. :-)

 Unfortunately, the game doesn't work like it is supposed to, at least not
 for me.

 The game starts and I shoot the ducks. But there is no new round after 10
 ducks, it just keeps on and on like at the beginning. I get no score 
 after
 10 rounds and the ducks don't get faster at all.

 Same when I missed 4 ducks, the game stil goes on and on until I quit it
 myself.

 Perhaps you could look at that again, even if it was a game made out of
 being bored. :-)

 By the way, I think that it is a good job for being a little thing made 
 in
 only a few hours. :-)

 Regards
 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero


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 visit
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Re: [Audyssey] new game

2007-07-11 Thread Wil James
Now, all we need is Mike Tyson's Punch Out and Super Mario Brothers and
we'll have it made.
 
-
E-mail/MSN Messenger:
[EMAIL PROTECTED]
AIM: 
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Skype:
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Personal web page:
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--
 

-Original Message-
From: Casey [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, July 11, 2007 9:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] new game

Hey I really love this. It brings me back to the days when I could play the
good old Nintendo games.


Casey


- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 5:38 PM
Subject: [Audyssey] new game


This afternoon I had a spark of creativity and decided to recreate duck hunt

for nintendo.  For those who have never played it, Duck hunt was a game that

came bundled with the nintendo.  You had a gun that you would shoot at ducks

on screen with.  There was also this dog that tended to laugh at you if you 
missed ducks.  Of course he was all smiles if you shot one down.
You can download the game at
www.l-works.net/dhsetup.exe

I hope you find it fun.

Liam
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Re: [Audyssey] new game

2007-07-11 Thread Thomas Ward
Hi,
I know the feeling. Those NES games is one of the reasons I wrote the 
Monty engine which is specifically for designing side-scrollers and NES 
and Atari style games.


Casey wrote:
 Hey I really love this. It brings me back to the days when I could play the 
 good old Nintendo games.
   


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[Audyssey] TMNT was new game

2007-07-11 Thread Thomas Ward
Hi Brandon,
Sure could. In fact Ninja Turtles is one of the games I would like to do 
with the Monty engine once Monty is out the door.
I'll have to make some adjustments like being able to swop turtles, 
handle multiple weapons, etc but those small changes in the engine are 
nothing to the ability of actually being able to give the Foot Clan a 
good shell kicking, and all that is involved with TMNT. TMNT rocked.


gmail wrote:
 got a quick question, could some of the others like teenage mutant ninja 
 turtles, and adventure island be brought back in this way?
 I loved ninja turtles two the archade game.
 Brandon
   


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Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Thomas Ward
Hi Che,
I have a program that builds map files, but unfortunately it requires a 
solid knolege of my underlying game engine API, and a good firm knolege 
of C#.Net.
I'd have to find a good way to allow users to script their own levels 
using xml or something much easier. I like the concept, and I think a 
end user map making utility might be something I should look at for 
version 2.0 or at least a future update after 1.0.

Che wrote:
 Hi Thomas,
   I assume you have programmed a map creation tool for Monty.  Is this going 
 to be released in some form to the players of the game so custom levels can 
 be made?
   I can tell you from my experience with RR that this will greatly expand 
 the longevity of your game, and give the players maps that can be swapped 
 and tested.
   Just my two cents, but if it were me, I wouldn't spend time worrying about 
 randomization, but instead create a player friendly map maker, this feature 
 alone will probably get you many sales you otherwise would not have, as well 
 as keep buzz going for the game much longer than it  might without it.
  Just my opinion, that and a cup of coffee will get you a cup of coffee.
   Later,
   Che 
   


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Re: [Audyssey] TMNT was new game

2007-07-11 Thread gmail
well, personally i liked tmnt two, and three more then i did the original 
tmnt. oh yeah theirs another one i liked called gyrus where you were a space 
ship saving earth.
Brandon
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 9:11 PM
Subject: [Audyssey] TMNT was new game


 Hi Brandon,
 Sure could. In fact Ninja Turtles is one of the games I would like to do
 with the Monty engine once Monty is out the door.
 I'll have to make some adjustments like being able to swop turtles,
 handle multiple weapons, etc but those small changes in the engine are
 nothing to the ability of actually being able to give the Foot Clan a
 good shell kicking, and all that is involved with TMNT. TMNT rocked.


 gmail wrote:
 got a quick question, could some of the others like teenage mutant ninja
 turtles, and adventure island be brought back in this way?
 I loved ninja turtles two the archade game.
 Brandon



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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Che,
Yeah. I have seen some really strange bugs since I started USA Games. 
the .Net Framework and DirectX 9 appears to be an extremely tempermental 
piece of technology. Add Sapi 5 into the mix and end user installs can 
get rough.
It makes me want to go back to C++ and the Win32 API. At least that 
stuff was usually standardized. Though, it took longer to code.
(Smile)



Che wrote:
   I'm sure you know what they say about the spelling of assume.
   My point here is that being able to select sam is not necessarily a sign 
 of having sapi 5.0 or higher installed, and it could lead to troubleshooting 
 problems if people assume they have 5.0 on their systems just because sam is 
 available.
   I am not referring to just Mitch here, but in Mitches case, saying he 
 didn't install any other voices doesn't mean SAPI 5.0 is working correctly, 
 or that he didn't regress with an older install of SAPI, though it is highly 
 unlikely he did.
   Overall lesson here I think is to be careful what you assume when 
 troubleshooting software problems on strange systems, nothing should be 
 assumed in my opinion, I have seen some very odd problems with a few 
 installs of RR due to people not being careful of what they are putting on 
 their systems.
 Later,
   Che

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 4:28 PM
 Subject: Re: [Audyssey] Problum when Starting Monty.


   
 Hi Che,
 Actually, I know for a fact that XP and Vista ship with Microsoft Sapi 5
 by default. Mich stated he did not install any other engines and voices
 so we can assume that Sapi 5 is the likely engine there that Sam is using.
 (Smile)


 Che wrote:
 
   Right, which backs up my point that having sam in the voices doesn't
 necessarily indicate that sapi 5.0 or higher is installed, which was what 
 I
 was saying.

   
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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Bryan,
Go to system restore and roll back XP before you installed the .Net 
security pack.
Either that and uninstall .Net and reinstall it completely. I just 
tested this and the .Net security update fries Monty. I'm likely not 
using the latest SDK and that means there is some library 
incompatibility somewhere.

Bryan Peterson wrote:
 You might want consider putting it up on the USA Games site so anyone can 
 access it if they're having problems. Me, I started getting this fatal error 
 after I tried installing that security update for the .net framework. Shame, 
 because I'm really addicted to Monty.
 It ain't pretty when the pretty leaves you with no place to go.
   


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Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Bryan,
Yes, I am going to post that diagnostic tool on site as soon as I get it 
written. (Smile)
First, though I want to get Monty patch 1 finished  and posted.


Bryan Peterson wrote:
 You might want consider putting it up on the USA Games site so anyone can 
 access it if they're having problems. Me, I started getting this fatal error 
 after I tried installing that security update for the .net framework. Shame, 
 because I'm really addicted to Monty.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
   


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Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Thomas Ward
Hi Bryan,
Yes, I could do that. After the difficulty screen have a prompt ask you 
if you want to play classic monty or if you want to play with random 
objects, etc. Good thought.


Bryan Peterson wrote:
 Personally, I feel that if it can be done without too much difficulty, you 
 might consider adding a second mode of play to the game at a later time. So 
 you could have classic Monty with the monsters and things in fixed 
 locations, then another mode where it's a bit more random. Or perhaps the 
 randomization could come into play on higher experience levels.
   


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Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Thomas Ward
Hi Charles,
yes, it can certainly be done. As I was saying to brandon what I am 
thinking based on your immediate thoughts is have a menu pop up asking 
you if you want to play classic or randomised.
That will come in a later upgrade after 1.0.

Charles Rivard wrote:
 If we are going to be competing for a high score, the adition of treasures 
 and monsters would enable a higher score based on the luck of the draw. I 
 like the idea of having dual modes--one classic and the other randomized if 
 it can be done.
   


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Re: [Audyssey] Duck Hunt

2007-07-11 Thread Sarah Haake
Hi Sky,

I use Jaws, too.

Regards
Sarah
--
Amicus certus in re incerta cernitur.
(Einen sicheren Freund erkennt man in unsicherer Sache.)
Cicero

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Re: [Audyssey] new game

2007-07-11 Thread Mich
yes I loved Ninja Turtles as well. I remember swimming in the level with the 
dam and having to swim past electric eels I think or something be for the 
dam would burst. This was wile I had my sight. I would love to play this 
game again if it could be made.  I would also like to play Super Mario 
Brothers and also Super Mario 3 as well if they could be made. Many thanks. 
from Mich Verrier from New Liskeard Ontario Canada.
- Original Message - 
From: gmail [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 9:26 PM
Subject: Re: [Audyssey] new game


 got a quick question, could some of the others like teenage mutant ninja
 turtles, and adventure island be brought back in this way?
 I loved ninja turtles two the archade game.
 Brandon
 - Original Message - 
 From: Casey [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 8:18 PM
 Subject: Re: [Audyssey] new game


 Hey I really love this. It brings me back to the days when I could play
 the
 good old Nintendo games.


 Casey


 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 5:38 PM
 Subject: [Audyssey] new game


 This afternoon I had a spark of creativity and decided to recreate duck
 hunt
 for nintendo.  For those who have never played it, Duck hunt was a game
 that
 came bundled with the nintendo.  You had a gun that you would shoot at
 ducks
 on screen with.  There was also this dog that tended to laugh at you if
 you
 missed ducks.  Of course he was all smiles if you shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] TMNT was new game

2007-07-11 Thread Thomas Ward
I seam to remember having TMNT and TMNT II, but I don't ever remember 
playing TMNT III.
What was in TMNT III. What was the basic story?

gmail wrote:
 well, personally i liked tmnt two, and three more then i did the original 
 tmnt. oh yeah theirs another one i liked called gyrus where you were a space 
 ship saving earth.
 Brandon
   


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Re: [Audyssey] new game

2007-07-11 Thread Mich
yes and we also need the clay shooting part to go along with duck hunt.
- Original Message - 
From: Wil James [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 11, 2007 9:43 PM
Subject: Re: [Audyssey] new game


 Now, all we need is Mike Tyson's Punch Out and Super Mario Brothers and
 we'll have it made.

 -
 E-mail/MSN Messenger:
 [EMAIL PROTECTED]
 AIM:
 wilanddenise1
 Skype:
 wiljames
 Personal web page:
 http://www.wilanddenise.com
 --


 -Original Message-
 From: Casey [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, July 11, 2007 9:19 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] new game

 Hey I really love this. It brings me back to the days when I could play 
 the
 good old Nintendo games.


 Casey


 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 5:38 PM
 Subject: [Audyssey] new game


 This afternoon I had a spark of creativity and decided to recreate duck 
 hunt

 for nintendo.  For those who have never played it, Duck hunt was a game 
 that

 came bundled with the nintendo.  You had a gun that you would shoot at 
 ducks

 on screen with.  There was also this dog that tended to laugh at you if 
 you
 missed ducks.  Of course he was all smiles if you shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] About SoundRTS

2007-07-11 Thread Dakotah Rickard
Hi. My name is Dakotah Rickard.

I'm new to the list, but I have a couple of questions concerning Sound RTS.

First of all, I love the game. It's addictive, and I've recommended it
to many of my friends.

I have only a few questions:
First, would it be possible to release a version of Sound RTS which
does not require the online server to play against others? In other
words, would it be possible to make a LAN version that can be played
totally without internet? Perhaps you could release the server to the
public. it's not that I want to have no interaction with the online
server. I have a few friends who have computers but have no internet
connection. I'd love to play with them.

Also, would it be possible to code in a few functions soas to allow
the Server host to have server messages? For example, I'm shutting
the server down soon, or I appologize for the delay, I'm waiting for
someone to log in before we start, or That was bad sportsmanship.
Any communication that needs doing is only able to be done through an
online messaging program. Unfortunately, that means that you have to
know who you're playing with. Idea, would it be possible to allow you
to send say a five-second voice clip? That'd be helpful.

Thanks in advance for the answers.
I love this game.

Signed:
Dakotah RIckard

On 7/11/07, SoundMUD [EMAIL PROTECTED] wrote:
 About the voice, I finally could remove automatically the silence at
 the end of the sound files with MS Mary and MS Mike. The game is the
 same, but the 2 installers are there if you want to compare:
 MS Mary: http://jlpo.free.fr/soundrts/soundrts-1.0-b6-en-mary.exe
 MS Mike: http://jlpo.free.fr/soundrts/soundrts-1.0-b6-en-mike.exe
 You can install them in different folders.

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Re: [Audyssey] new game

2007-07-11 Thread Kim Etheridge
Hi, Liam. I love Duck Hunt. However, when I went to quit the program after 
round ten, it wouldn't quit. I kept hitting alt-F4, all to no avail. I 
restarted the system, and that worked.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 4:38 PM
Subject: [Audyssey] new game


 This afternoon I had a spark of creativity and decided to recreate duck 
 hunt for nintendo.  For those who have never played it, Duck hunt was a 
 game that came bundled with the nintendo.  You had a gun that you would 
 shoot at ducks on screen with.  There was also this dog that tended to 
 laugh at you if you missed ducks.  Of course he was all smiles if you shot 
 one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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 any subscription changes via the web. 


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Re: [Audyssey] TMNT was new game

2007-07-11 Thread Mich
hi yes TMNT did Really Rock!!! I would love to play that game again. Also i 
remember what all the TMNT Looked like since I had my sight when the Cartoon 
was on the air. from Mich Verrier.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 10:11 PM
Subject: [Audyssey] TMNT was new game


 Hi Brandon,
 Sure could. In fact Ninja Turtles is one of the games I would like to do
 with the Monty engine once Monty is out the door.
 I'll have to make some adjustments like being able to swop turtles,
 handle multiple weapons, etc but those small changes in the engine are
 nothing to the ability of actually being able to give the Foot Clan a
 good shell kicking, and all that is involved with TMNT. TMNT rocked.


 gmail wrote:
 got a quick question, could some of the others like teenage mutant ninja
 turtles, and adventure island be brought back in this way?
 I loved ninja turtles two the archade game.
 Brandon



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Re: [Audyssey] TMNT was new game

2007-07-11 Thread gmail
tmnt 3 was where the turtles had to stop shreder from making the city float 
in the sky.
He took the city and lifted it in the sky and you had to go after him from a 
beach in florida, to the technodrome it was fun.
Brandon
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 9:40 PM
Subject: Re: [Audyssey] TMNT was new game


I seam to remember having TMNT and TMNT II, but I don't ever remember
 playing TMNT III.
 What was in TMNT III. What was the basic story?

 gmail wrote:
 well, personally i liked tmnt two, and three more then i did the original
 tmnt. oh yeah theirs another one i liked called gyrus where you were a 
 space
 ship saving earth.
 Brandon



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Re: [Audyssey] TMNT was new game

2007-07-11 Thread Kelly Sapergia
Hi,
I remember playing those games years ago! I got TMNT: Fall of the Foot 
Clan for the original Game Boy back in 1991, and wasn't too bad at it, in 
my opinion anyway. I seem to remember reaching the boss of Stage 3 once. 
TMNT 2: The Arcade Game for the original NES was also fun, and I almost 
reached the first boss at one point. Ah, the memories!
Thanks.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global 
Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 
GMT (Wednesdays in North America) on ACB (American Council of the Blind) 
Radio Interactive at http://interactive.acbradio.org
Visit the show's website at http://nl.ksapergia.net
For high-quality audio productions at affordable prices, visit KJS 
Productions at: http://www.kjsproductions.com
You can also visit my personal website at:
http://www.ksapergia.net


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Re: [Audyssey] new game

2007-07-11 Thread Thomas Ward
Hi,
Liam, you are the man. This brings back so many good memories, and I am 
truly enjoying myself with this rendition of Duck Hunt.
It is hard to come up with a game in a few hours, but this one with a 
few more hours would really rock.


Liam Erven wrote:
 This afternoon I had a spark of creativity and decided to recreate duck hunt 
 for nintendo.  For those who have never played it, Duck hunt was a game that 
 came bundled with the nintendo.  You had a gun that you would shoot at ducks 
 on screen with.  There was also this dog that tended to laugh at you if you 
 missed ducks.  Of course he was all smiles if you shot one down.  
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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 any subscription changes via the web.




   


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Re: [Audyssey] TMNT was new game

2007-07-11 Thread Kim Etheridge
Duck Hunt was great. Now, if someone can just figure out how to do a Mario 
game.
- Original Message - 
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Wednesday, July 11, 2007 9:51 PM
Subject: Re: [Audyssey] TMNT was new game


 Hi,
I remember playing those games years ago! I got TMNT: Fall of the Foot
 Clan for the original Game Boy back in 1991, and wasn't too bad at it, in
 my opinion anyway. I seem to remember reaching the boss of Stage 3 once.
 TMNT 2: The Arcade Game for the original NES was also fun, and I almost
 reached the first boss at one point. Ah, the memories!
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


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Re: [Audyssey] new game

2007-07-11 Thread Thomas Ward
Hi Mich,
Yeah, that was TMNT 1.That was the second level after you rescued April. 
You found out the Foot Clan has bombed the city dam, and you have to 
swim down and stop it from being destroyed.
 As was mentioned TMNT II had some additional things that were cooler. 
On many of the levels you got to fight Baxter's mousers which were fun 
to bash around.
Of course, in TMNT II the battle with Shredder was fantastic. He would 
make a double of himself somehow and you had to fight both of them. If 
you killed the double Shredder would just make a new double.
You had to kill or knock out the real Shredder to actually win the game, 
and sometimes you didn't know which was real and whichwas the double.

Mich wrote:
 yes I loved Ninja Turtles as well. I remember swimming in the level with the 
 dam and having to swim past electric eels I think or something be for the 
 dam would burst. This was wile I had my sight. I would love to play this 
 game again if it could be made.  I would also like to play Super Mario 
 Brothers and also Super Mario 3 as well if they could be made. Many thanks. 
   


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Re: [Audyssey] Duck Hunt

2007-07-11 Thread Sky Taylor Mundell
Jaws is seems to be the popular screen reader that schooldistricks use, and 
that's the program that we use at work as blind people
- Original Message - 
From: Sarah Haake [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 7:34 PM
Subject: Re: [Audyssey] Duck Hunt


 Hi Sky,

 I use Jaws, too.

 Regards
 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero

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Re: [Audyssey] TMNT was new game

2007-07-11 Thread Thomas Ward
Hi,
Ah, yes I did miss that one. I played TMNT 1 and 2 though. I remember 
TMNT 2 started out in that burning building and those black bowling 
balls or something kept coming at me. Then, of course the usual army of 
Mousers and Foot Soldiers filled up the next six or seven levels until 
you got to face Krang and Shredhead.




gmail wrote:
 tmnt 3 was where the turtles had to stop shreder from making the city float 
 in the sky.
 He took the city and lifted it in the sky and you had to go after him from a 
 beach in florida, to the technodrome it was fun.
 Brandon
   


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Re: [Audyssey] new game

2007-07-11 Thread Trenton Matthews
If a Tomb Raider game was made for the blind, I'll definitely go for a 
beta-testing it!
Tomb Raider after all was a side-scroller on the gamboy-color, and I've been 
trying to find it, with no luck so far. Curse Of The Sword its called.
As for Duck Hunt, in about 30 seconds after I send off this email, I'm 
checking it out! Its strange though, the games not mentioned on the 
L-works web site yet.


- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 8:06 PM
Subject: Re: [Audyssey] new game

 Hi,
 I know the feeling. Those NES games is one of the reasons I wrote the
 Monty engine which is specifically for designing side-scrollers and NES
 and Atari style games.


 Casey wrote:
 Hey I really love this. It brings me back to the days when I could play 
 the
 good old Nintendo games.



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Re: [Audyssey] Duck Hunt

2007-07-11 Thread Thomas Ward
Hi,
Jaws does have a large market share, but allot of people are discovering 
Window Eyes is just as good if not better in some applications. There 
Office 2003 and Office 2007 support is better than Jaws.
Anyway, this topic is drifting off topic.
(Smile)


Sky Taylor Mundell wrote:
 Jaws is seems to be the popular screen reader that schooldistricks use, and 
 that's the program that we use at work as blind people
   


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Re: [Audyssey] TMNT was new game

2007-07-11 Thread Thomas Ward
Hi Kelly,
yeah, the first boss in TMNT II was Rock Steddy. He was a pretty stupid 
boss, short on brains, but could give you quite a wack if he punched 
you. Bebop was smarter, but still pretty much a push over if you could 
get passed his laser and punches.



Kelly Sapergia wrote:
 Hi,
 I remember playing those games years ago! I got TMNT: Fall of the Foot 
 Clan for the original Game Boy back in 1991, and wasn't too bad at it, in 
 my opinion anyway. I seem to remember reaching the boss of Stage 3 once. 
 TMNT 2: The Arcade Game for the original NES was also fun, and I almost 
 reached the first boss at one point. Ah, the memories!
   


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Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Trenton Matthews
Hmm. I wonder if the map editor could be like the one that's used for the 
game Dynaman. Of course then the question would be, how complex could the 
person make their own levels for Monty?

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 8:16 PM
Subject: Re: [Audyssey] Randomising Montezuma's Revenge.

 Hi Che,
 I have a program that builds map files, but unfortunately it requires a
 solid knolege of my underlying game engine API, and a good firm knolege
 of C#.Net.
 I'd have to find a good way to allow users to script their own levels
 using xml or something much easier. I like the concept, and I think a
 end user map making utility might be something I should look at for
 version 2.0 or at least a future update after 1.0.

 Che wrote:
 Hi Thomas,
   I assume you have programmed a map creation tool for Monty.  Is this 
 going
 to be released in some form to the players of the game so custom levels 
 can
 be made?
   I can tell you from my experience with RR that this will greatly expand
 the longevity of your game, and give the players maps that can be swapped
 and tested.
   Just my two cents, but if it were me, I wouldn't spend time worrying 
 about
 randomization, but instead create a player friendly map maker, this 
 feature
 alone will probably get you many sales you otherwise would not have, as 
 well
 as keep buzz going for the game much longer than it  might without it.
  Just my opinion, that and a cup of coffee will get you a cup of coffee.
   Later,
   Che



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