[Audyssey] Problem with sound rts multiplayer
Hi all, Ken and I were playing our tournament game tonight, when we realized that my game was running much faster than his. I was hosting the server, and that seems to make a difference, as Ken had noticed before a speed difference when playing with others. We checked this by having the same amount of peasants build a stables at the exact same time, when mine was finished, his was still on 3. Obviously, this won't do for multiplaying this game, as it gives an amazing advantage to the person hosting the server. I attempted to run the game on my dedicated server in the hopes of having a neutral host, but the game would not run on the dedicated server, perhaps because it doesn't have the proper sound card installed, not sure. Anyway, if anyone has any ideas how to fix this problem, of ir Jean-Luc is reading this and can give us some advice, it would be much appreciated. We are going to try running the match again tomorrow night on another computer acting as host, and see how that works. This explains a lot about some recent matches of mine though, the other day i was attacked by many more knights than I myself had been able to create, and I could not figure out how that was possible given how fast I had been able to build up my troops and buildings. I really hope this problem can be fixed soon, as it totally ruins online play. I will update the list if I figure anything out. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problem with sound rts multiplayer
Also, what about limiting the amount of messages sent--for example, the server doesn't have to manage what the units are doing and the other computer doesn't need to know if my peasants are mining or chopping wood. Also, checks on peasants need be done only once every three seconds or so since that's how long it takes them to move from one square to another. One more thing: in the next version, please remove the farm cap and count the knights as one unit since they function that way--when playing two players you could have 40 peasants but, because of the caps, only 20 knights--and when you throw the mages in it's worse. Still digging this game though. It's the best. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 27, 2007 2:52 AM Subject: [Audyssey] Problem with sound rts multiplayer Hi all, Ken and I were playing our tournament game tonight, when we realized that my game was running much faster than his. I was hosting the server, and that seems to make a difference, as Ken had noticed before a speed difference when playing with others. We checked this by having the same amount of peasants build a stables at the exact same time, when mine was finished, his was still on 3. Obviously, this won't do for multiplaying this game, as it gives an amazing advantage to the person hosting the server. I attempted to run the game on my dedicated server in the hopes of having a neutral host, but the game would not run on the dedicated server, perhaps because it doesn't have the proper sound card installed, not sure. Anyway, if anyone has any ideas how to fix this problem, of ir Jean-Luc is reading this and can give us some advice, it would be much appreciated. We are going to try running the match again tomorrow night on another computer acting as host, and see how that works. This explains a lot about some recent matches of mine though, the other day i was attacked by many more knights than I myself had been able to create, and I could not figure out how that was possible given how fast I had been able to build up my troops and buildings. I really hope this problem can be fixed soon, as it totally ruins online play. I will update the list if I figure anything out. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.20/919 - Release Date: 7/26/2007 9:56 AM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problem with sound rts multiplayer
About the amount of messages sent by the server, it could be drastically reduced if each client simulated the world and only exchanged the orders with the other clients. For now the game is like a MUD, with a server that hosts the world and clients that only do the user interface. Improving this architecture would require a big change in the code but it may work in a not to long time. The population limit could be raised then, even if I suspect other computations to slow the game too. Moreover, a server would be able to host many games since it would only forward the orders sent by the clients. But for now, I will fix the synchronization problem. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problem with sound rts multiplayer
Hi, Sorry for this big problem. The time of the remote client is probably drifting. For now, if you can't pause the tournament one or two days, the solutions are probably: 1. use a server hosted by a third computer to minimize the problem, but anyway I'm afraid that the game will go faster for the player with the best connexion to the server. 2. use beta 6; some testers used to beta 6 reported me that they found that the game was slower with beta 7; I can't confirm this and I don't know what could change the speed (except the food limit when it is more than 20), but it could be true. I will try to fix this quickly anyway. And for debugging purpose, I will add a clock that will ring each minute. This way you will know (if you use Skype for example) if the time is the same for the other player. This feature will be very useful anyway to time your strategies. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sound rts
do you keep foot men around your pesents or do you leave them on their own? Gabe Vega The BlindTechtech of all techs Board of directors Arizona Council of the Blind Phoenix 602-903-3852 skype theblindtech ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problem with sound rts multiplayer
only limit population, as previously suggested and not the amount of food alowd. Yes, it might be interesting. I am afraid that it would lead to recruiting only dragons and mages. The cost of the units and the necessity of building more farms would be the only reason for not recruiting dragons and mages all the time. I will think about it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sound rts
lol that happened to me too. don't worry. - Original Message - From: Josh [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, July 26, 2007 10:49 PM Subject: [Audyssey] sound rts Ok, maybe I'm just not good at this game. I've been playing for a few hours and I just can't get past tutorial3. I've been sending all my peasants to defend the gold-mine to exploit it rather. And I send all my soldiers to b2 and set their mode to offensive. they defeat the enemy and one or two are lost but I never destroy a building. One time I did manage to exhaust a entire gold mine though but by the time I go to move on to build a farm or barracks the enemy soldiers catch up and wipe out my peasants and sometimes the town hall. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sound rts tutorial 3
hey cool, I didn't know that the town hall square would heal the troops! - Original Message - From: Josh [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, July 26, 2007 8:53 PM Subject: [Audyssey] sound rts tutorial 3 Hi, I just can't get past tutorial3 on sound rts. I keep getting attacked when i exploit the gold-mine and I start building a barracks to recruit more footman but it gets attacked and I can never hardly if ever attack the enemy. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Sound problem since changing mainboard
Hi all, I have changed mainboard and also this changed to a different model of Realtek, Realtek High definition audio. On my old one i had a realtek AC97. I have removed my old drivers and installed the new ones without any problems. However, there seem to be some problems with some games at least with Shades of Doom. When i start the game i know that there is an upcoming door on to the left but it sounds from the right! Also, when I open the door the entrance sounds like if it is to the right and not to the left and i have my speakers/headphones placed correctly. Any thoughts would be apreciated! many thanks, Christian ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Help with Setting up World of Darkness
Hello all. I need help please setting up WOrld of Darkness please.I whent to the sight and downloaded darkness.zip but I am not shure how to set it up or how to play. Many Thanks for any help that any one can give me. from Mich Verrier from New Liskeard Ontario Canada. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] SoundRTS Surver
I've launched a surver so people can play more nutral games. it's called dwv. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problem with sound rts multiplayer
One more thing: in the next version, please remove the farm cap and count the knights as one unit since they function that way--when playing two players you could have 40 peasants but, because of the caps, only 20 knights--and when you throw the mages in it's worse. Still digging this game though. It's the best. Ken Downey I agree with removing the farm cap, but emphatically disagree with the suggestion to lower the knight food cost. This is a game balance issue. If all units required 1 food, then in the mid/end game there would be zero incentive to build archers and footmen. The constraint of having to balance numbers vs quality is a good game balance and forces more interesting tactical thinking. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] world of darkness
Where did you get world of darkness! I would love to have that! Glenna Glenna Burgess Windows Messenger screen name, earthmother122 AIM Screen Name, earthmother122 Yahoo Messenger Screen Name, earthmother122 - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, July 26, 2007 3:57 PM Subject: [Audyssey] world of darkness Hi all. I need some spoilers or hints for this game. Ok I have the cane, but there is no end, where do I find the parts to finnish it and how do I use it when I find the parts. I have found the braille book but I can't read braille. After I went to sleep in the room and after the dream, the garrage dissapeared. does the bread have anything to do with the game or is it just a something, i ate it anyway. I recomend that for those that want to play any if type game to use jaws. hal will work but its a pain to read things from the top of the screen all the time. For a first game ken its rather good. What happened to the old dreamtechinteractive.com by the way. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.19/918 - Release Date: 25/07/2007 2:55 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New audio tutorial for Sound RTS
The stuttering problem may come from not enough CPU. Maybe the computer CPU is overloaded by other processes? Here is an extract of Pygame's manual: NOTE: there is currently a bug on some windows machines which makes sound play back 'scratchy'. There is not enough cpu in the sound thread to feed the buffer to the sound api. To get around this you can increase the buffer size. However this means that there is more of a delay between the time you ask to play the sound and when it gets played. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problem with sound rts multiplayer
I also agree with Christopher, also think about it, with some units its realistic. For example, a knight needs 2 food, because one for his horse, and one for himself. With catapults, two person needed to move and operate the catapult. The dragon is a huge beast, so it needs lots of calories, smile. Mages are using magic, and maybe magic needs calories? Lol. Anyways, it's good as it is now, in my opinion. Rob --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mario brothers
Hi Nicol, Quote 1. Why is the game called marrio brothers? End quote Well, back in the early 1980's, back in the genesis, of vidio game history Nintendo got started with a game called Donkey Kong. For many reasons it was similar to King Kong. It was about this giant garilla who held a woman captive, and you, Mario,had to rescue her from Donkey Kong. Then, around the mid 1980's Nintendo Entertainment was beginning to come out with it's own new platform called the NES. The first game the designed for it was Super Mario Brothers. This one also had Mario in it, but in this game he has a brother which could be played in two player mode. In any case Mario and his brother set out to defeat the Coopas who were holding Princess Toadstool captive. Quote Was there a story about Mario brothers? Is the game based on a story? End quote All games have stories.As I mentioned above the basic story is Mario and his brother are on a rescue mission to rescue Princess Toadstool from the evil Koopas. Basically, the story takes place in the mushroom kingdom. Bowser and his army of Coopa Troopa have captured Princess Toadstool, and the only ones in the kingdom who can save her and the Mushroom kingdom is mario and his brother if you play two player mode. Mario if single player mode. Your objective is to make it to Bowser's castle,and defeat him in battle. To do that you need to collect special flowers that will make you become large, flowers to make you shrink, flowers to give you powers to cast fireballs, and of course become invincible Mario which means you have a period of time where nothing can harm you. Along the way you collect special bonuses like coins, break blocks to find special items,and all and all a fun and entertaining game. Quote 2. Can you describe to me the sound the Nintendo game makes when you loose a life in Mario brothers? End quote Um... That would be difficult. Basically, it plays a little song when you die . Quote 3. When are you planning to create an accessible Mario brothers? End quote I have no idea. I have to obviously finish Montezuma's Revenge first, and Raceway is still in the early stages. Not to mention I've become increasingly interested in making TR the next release after those releases. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] World of Darkness
http://tbrn.net/modgirl looks for ken's games. there are the games there. Yeah ken I know you have a website but pulling the stuff from the web ftp is just as nice. At 04:41 p.m. 27/07/2007, you wrote: Hi Where can some one find the game World of Darkness and download it? Many thanks. from Mich Verrier from New Liskeard Ontario Canada. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.20/919 - Release Date: 26/07/2007 9:56 a.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.20/919 - Release Date: 26/07/2007 9:56 a.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] I won! I won! I won!
Hi Nicol, Congratulations! How many games did it take you? - Original Message - I just now won a complete baseball championship. My team was the sharks and my oponent's team was the cheetas, it's the names of 2 south African rugby teams. Jim No one ever says It's only a game, when their team is winning. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problem with sound rts multiplayer
only limit population, as previously suggested and not the amount of food alowd. - Original Message - From: Christopher Bartlett [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, July 27, 2007 2:33 PM Subject: Re: [Audyssey] Problem with sound rts multiplayer One more thing: in the next version, please remove the farm cap and count the knights as one unit since they function that way--when playing two players you could have 40 peasants but, because of the caps, only 20 knights--and when you throw the mages in it's worse. Still digging this game though. It's the best. Ken Downey I agree with removing the farm cap, but emphatically disagree with the suggestion to lower the knight food cost. This is a game balance issue. If all units required 1 food, then in the mid/end game there would be zero incentive to build archers and footmen. The constraint of having to balance numbers vs quality is a good game balance and forces more interesting tactical thinking. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New audio tutorial for Sound RTS
using xp and a sound blaster card. I didn't have the problem untill installing the newest version, and now, even though I've gone back to the old version, I still have the stuttering problem. - Original Message - From: SoundMUD [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 26, 2007 8:05 AM Subject: Re: [Audyssey] New audio tutorial for Sound RTS Which version of Windows are you using? I had the same problem with an old laptop with Windows Me. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sound rts
What I suggest is put all your footmen at a likely place for the enemy to attack. Every map has a location like this for each player. YOur footmen and any other soldier are much stronger together then appart. - Original Message - From: The BlindTechs Network [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, July 27, 2007 8:32 AM Subject: Re: [Audyssey] sound rts do you keep foot men around your pesents or do you leave them on their own? Gabe Vega The BlindTechtech of all techs Board of directors Arizona Council of the Blind Phoenix 602-903-3852 skype theblindtech ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problem with sound rts multiplayer
I have updated the beta 7 version at http://jlpo.free.fr/soundrts with a clock that launches a message each minute, so you can check if the game is synchronized. The synchronization is still the same, though. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New audio tutorial for Sound RTS
I don't think so. Maybe the sound playback would have been handled smoother. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 27, 2007 6:03 PM Subject: Re: [Audyssey] New audio tutorial for Sound RTS Does sound-rts use direct-x at all? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: SoundMUD [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 27, 2007 10:18 AM Subject: Re: [Audyssey] New audio tutorial for Sound RTS The stuttering problem may come from not enough CPU. Maybe the computer CPU is overloaded by other processes? Here is an extract of Pygame's manual: NOTE: there is currently a bug on some windows machines which makes sound play back 'scratchy'. There is not enough cpu in the sound thread to feed the buffer to the sound api. To get around this you can increase the buffer size. However this means that there is more of a delay between the time you ask to play the sound and when it gets played. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] soundRTS update
There has been an update, but it's still called beta7. It has some bugfixes. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] The new Sryth area
The new area is around Trindemore, as a special location. I'm guessing it's quite new as I hadn't seen it earlier. There's an update on it in the news archive. Ron - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 27, 2007 12:44 AM Subject: Re: [Audyssey] The new Sryth area Where is this? It doesn't ring a bell. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: gamers@audyssey.org Gamers@audyssey.org Sent: Thursday, July 26, 2007 2:26 PM Subject: [Audyssey] The new Sryth area Hi all Okay so I've crossed this bog to some island or other that I'm supposed to explore in order to find an ancient sword, anyone have any clues how I get past the iron door on the east side? I've been trying various combinations, but can't recall the proper ordre. TIA Ron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New audio tutorial for Sound RTS
Does sound-rts use direct-x at all? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: SoundMUD [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 27, 2007 10:18 AM Subject: Re: [Audyssey] New audio tutorial for Sound RTS The stuttering problem may come from not enough CPU. Maybe the computer CPU is overloaded by other processes? Here is an extract of Pygame's manual: NOTE: there is currently a bug on some windows machines which makes sound play back 'scratchy'. There is not enough cpu in the sound thread to feed the buffer to the sound api. To get around this you can increase the buffer size. However this means that there is more of a delay between the time you ask to play the sound and when it gets played. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mario brothers
Actually Mario and Luigi were introducedin the arcade game called Mario Bros. That was where they were both plumbers and had to avoid turtles and crabs I think it was. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 27, 2007 11:46 AM Subject: Re: [Audyssey] mario brothers Hi Nicol, Quote 1. Why is the game called marrio brothers? End quote Well, back in the early 1980's, back in the genesis, of vidio game history Nintendo got started with a game called Donkey Kong. For many reasons it was similar to King Kong. It was about this giant garilla who held a woman captive, and you, Mario,had to rescue her from Donkey Kong. Then, around the mid 1980's Nintendo Entertainment was beginning to come out with it's own new platform called the NES. The first game the designed for it was Super Mario Brothers. This one also had Mario in it, but in this game he has a brother which could be played in two player mode. In any case Mario and his brother set out to defeat the Coopas who were holding Princess Toadstool captive. Quote Was there a story about Mario brothers? Is the game based on a story? End quote All games have stories.As I mentioned above the basic story is Mario and his brother are on a rescue mission to rescue Princess Toadstool from the evil Koopas. Basically, the story takes place in the mushroom kingdom. Bowser and his army of Coopa Troopa have captured Princess Toadstool, and the only ones in the kingdom who can save her and the Mushroom kingdom is mario and his brother if you play two player mode. Mario if single player mode. Your objective is to make it to Bowser's castle,and defeat him in battle. To do that you need to collect special flowers that will make you become large, flowers to make you shrink, flowers to give you powers to cast fireballs, and of course become invincible Mario which means you have a period of time where nothing can harm you. Along the way you collect special bonuses like coins, break blocks to find special items,and all and all a fun and entertaining game. Quote 2. Can you describe to me the sound the Nintendo game makes when you loose a life in Mario brothers? End quote Um... That would be difficult. Basically, it plays a little song when you die . Quote 3. When are you planning to create an accessible Mario brothers? End quote I have no idea. I have to obviously finish Montezuma's Revenge first, and Raceway is still in the early stages. Not to mention I've become increasingly interested in making TR the next release after those releases. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] jedi quake and quake zip files question
Sorry if this is a stupid question, but do I unzip both Jedi Quake 4.1 and Quake files into the same directory? aLLEN [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problem with sound rts multiplayer
Hi Jean-Luc, I personally think the knights and other multiple food units is a good balance, as they are much more powerful units and should require more resources. With my game Rail Racer, the server collects position and other miscellaneous information from each player and sends out only necessary changes to all the other players, the server is able to handle multiplayer races with up to 20 players per race, and this system seems to work quite well with no degredation of game performance. One thing I think would help is to only send pertinent changes to other players in the game. For instance, if a peasant is mining gold in c3, there would be no need to send this peasants information until his objective was changed. I think by integrating such a system, the slow down would be regulated to fights, when more data would need to be sent more often to update the fight results, but I think this would be acceptable, as the fights take up a relatively small part of the game. Hope all that makes sense. Finally, any idea why the game wouldn't run on my dedicated server? When I try to run it, nothing happens, no error report or anything. Thanks for the great game man, I can't wait until the next version. Che - Original Message - From: Christopher Bartlett [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, July 27, 2007 7:33 AM Subject: Re: [Audyssey] Problem with sound rts multiplayer One more thing: in the next version, please remove the farm cap and count the knights as one unit since they function that way--when playing two players you could have 40 peasants but, because of the caps, only 20 knights--and when you throw the mages in it's worse. Still digging this game though. It's the best. Ken Downey I agree with removing the farm cap, but emphatically disagree with the suggestion to lower the knight food cost. This is a game balance issue. If all units required 1 food, then in the mid/end game there would be zero incentive to build archers and footmen. The constraint of having to balance numbers vs quality is a good game balance and forces more interesting tactical thinking. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] The new Sryth area
It is, and you need various powers and skills at level seventy in order to have any hope of completing it. Means I'm gonna have to do some serious grinding to get the maximum reward from the quest. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 27, 2007 10:44 AM Subject: Re: [Audyssey] The new Sryth area The new area is around Trindemore, as a special location. I'm guessing it's quite new as I hadn't seen it earlier. There's an update on it in the news archive. Ron - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 27, 2007 12:44 AM Subject: Re: [Audyssey] The new Sryth area Where is this? It doesn't ring a bell. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: gamers@audyssey.org Gamers@audyssey.org Sent: Thursday, July 26, 2007 2:26 PM Subject: [Audyssey] The new Sryth area Hi all Okay so I've crossed this bog to some island or other that I'm supposed to explore in order to find an ancient sword, anyone have any clues how I get past the iron door on the east side? I've been trying various combinations, but can't recall the proper ordre. TIA Ron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] soundRTS update
What bug fixes are you referring to? - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 27, 2007 1:28 PM Subject: [Audyssey] soundRTS update There has been an update, but it's still called beta7. It has some bugfixes. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.