[Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread Che
  Hi all,
  Ken and I were playing our tournament game tonight, when we realized that my 
game was running much faster than his.
  I was hosting the server, and that seems to make a difference, as Ken had 
noticed before a speed difference when playing with others.
  We checked this by having the same amount of peasants build a stables at the 
exact same time, when mine was finished, his was still on 3.
  Obviously, this won't do for multiplaying this game, as it gives an amazing 
advantage to the person hosting the server.
  I attempted to run the game on my dedicated server in the hopes of having a 
neutral host, but the game would not run on the dedicated server, perhaps 
because it doesn't have the proper sound card installed, not sure.
  Anyway, if anyone has any ideas how to fix this problem, of ir Jean-Luc is 
reading this and can give us some advice, it would be much appreciated.
  We are going to try running the match again tomorrow night on another 
computer acting as host, and see how that works.
  This explains a lot about some recent matches of mine though, the other day i 
was attacked by many more knights than I myself had been able to create, and I 
could not figure out how that was possible given how fast I had been able to 
build up my troops and buildings.
  I really hope this problem can be fixed soon, as it totally ruins online play.
  I will update the list if I figure anything out.
  Later,
  Che
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Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread Ken the Crazy
Also, what about limiting the amount of messages sent--for example, the 
server doesn't have to manage what the units are doing and the other 
computer doesn't need to know if my peasants are mining or chopping wood. 
Also, checks on peasants need be done only once every three seconds or so 
since that's how long it takes them to move from one square to another.
One more thing: in the next version, please remove the farm cap and count 
the knights as one unit since they function that way--when playing two 
players you could have 40 peasants but, because of the caps, only 20 
knights--and when you throw the mages in it's worse.
Still digging this game though.  It's the best.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 27, 2007 2:52 AM
Subject: [Audyssey] Problem with sound rts multiplayer


  Hi all,
  Ken and I were playing our tournament game tonight, when we realized that 
 my game was running much faster than his.
  I was hosting the server, and that seems to make a difference, as Ken had 
 noticed before a speed difference when playing with others.
  We checked this by having the same amount of peasants build a stables at 
 the exact same time, when mine was finished, his was still on 3.
  Obviously, this won't do for multiplaying this game, as it gives an 
 amazing advantage to the person hosting the server.
  I attempted to run the game on my dedicated server in the hopes of having 
 a neutral host, but the game would not run on the dedicated server, 
 perhaps because it doesn't have the proper sound card installed, not sure.
  Anyway, if anyone has any ideas how to fix this problem, of ir Jean-Luc 
 is reading this and can give us some advice, it would be much appreciated.
  We are going to try running the match again tomorrow night on another 
 computer acting as host, and see how that works.
  This explains a lot about some recent matches of mine though, the other 
 day i was attacked by many more knights than I myself had been able to 
 create, and I could not figure out how that was possible given how fast I 
 had been able to build up my troops and buildings.
  I really hope this problem can be fixed soon, as it totally ruins online 
 play.
  I will update the list if I figure anything out.
  Later,
  Che
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Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread SoundMUD
About the amount of messages sent by the server, it could be
drastically reduced if each client simulated the world and only
exchanged the orders with the other clients. For now the game is like
a MUD, with a server that hosts the world and clients that only do the
user interface.

Improving this architecture would require a big change in the code but
it may work in a not to long time. The population limit could be
raised then, even if I suspect other computations to slow the game
too. Moreover, a server would be able to host many games since it
would only forward the orders sent by the clients.

But for now, I will fix the synchronization problem.

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Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread SoundMUD
Hi,

Sorry for this big problem. The time of the remote client is probably drifting.

For now, if you can't pause the tournament one or two days, the
solutions are probably:
1. use a server hosted by a third computer to minimize the problem,
but anyway I'm afraid that the game will go faster for the player with
the best connexion to the server.
2. use beta 6; some testers used to beta 6 reported me that they found
that the game was slower with beta 7; I can't confirm this and I don't
know what could change the speed (except the food limit when it is
more than 20), but it could be true.

I will try to fix this quickly anyway. And for debugging purpose, I
will add a clock that will ring each minute. This way you will know
(if you use Skype for example) if the time is the same for the other
player. This feature will be very useful anyway to time your
strategies.

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Re: [Audyssey] sound rts

2007-07-27 Thread The BlindTechs Network
do you keep foot men around your pesents or do you leave them on  
their own?
Gabe Vega
The BlindTechtech of all techs
Board of directors Arizona Council of the Blind
Phoenix
602-903-3852
skype theblindtech

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Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread SoundMUD
 only limit population, as previously suggested and not the amount of food 
 alowd.

Yes, it might be interesting. I am afraid that it would lead to
recruiting only dragons and mages. The cost of the units and the
necessity of building more farms would be the only reason for not
recruiting dragons and mages all the time. I will think about it.

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Re: [Audyssey] sound rts

2007-07-27 Thread Joseli Walter
lol that happened to me too. don't worry.

- Original Message - 
From: Josh [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 26, 2007 10:49 PM
Subject: [Audyssey] sound rts


 Ok,
 maybe I'm just not good at this game. I've been playing for a few hours 
 and
 I just can't get past tutorial3. I've been sending all my peasants to 
 defend
 the gold-mine to exploit it rather. And I send all my soldiers to b2 and 
 set
 their mode to offensive. they defeat the enemy and one or two are lost but 
 I
 never destroy a building. One time I did manage to exhaust a entire gold
 mine though but by the time I go to move on to build a farm or barracks 
 the
 enemy soldiers catch up and wipe out my peasants and sometimes the town
 hall.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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Re: [Audyssey] sound rts tutorial 3

2007-07-27 Thread Joseli Walter
hey cool, I didn't know that the town hall square would heal the troops!
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 26, 2007 8:53 PM
Subject: [Audyssey] sound rts tutorial 3


 Hi,

 I just can't get past tutorial3 on sound rts. I keep getting attacked when 
 i
 exploit the gold-mine and I start building a barracks to recruit more
 footman but it gets attacked and I can never hardly if ever attack the
 enemy.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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[Audyssey] Sound problem since changing mainboard

2007-07-27 Thread Christian
Hi all,
I have changed mainboard and also this changed to a different model of Realtek, 
Realtek High definition audio. On my old one i had a realtek AC97.
I have removed my old drivers and installed the new ones without any problems.
However, there seem to be some problems with some games at least with Shades of 
Doom. When i start the game i know that there is an upcoming door on to the 
left but it sounds from the right! Also, when I open the door the entrance 
sounds like if it is to the right and not to the left and i have my 
speakers/headphones placed correctly.  Any thoughts would be apreciated!
many thanks,
Christian


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[Audyssey] Help with Setting up World of Darkness

2007-07-27 Thread Mich
Hello all. I need help please setting up WOrld of Darkness please.I whent to 
the sight and downloaded darkness.zip but I am not shure how to set it up or 
how to play. Many Thanks for any help that any one can give me. from Mich 
Verrier from New Liskeard Ontario Canada.
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[Audyssey] SoundRTS Surver

2007-07-27 Thread Willem
I've launched a surver so people can play more nutral games.
it's called dwv.
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Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread Christopher Bartlett

One more thing: in the next version, please remove the farm cap and count
the knights as one unit since they function that way--when playing two
players you could have 40 peasants but, because of the caps, only 20
knights--and when you throw the mages in it's worse.
Still digging this game though.  It's the best.

Ken Downey

I agree with removing the farm cap, but emphatically disagree with 
the suggestion to lower the knight food cost.  This is a game balance 
issue.  If all units required 1 food, then in the mid/end game there 
would be zero incentive to build archers and footmen.  The constraint 
of having to balance numbers vs quality is a good game balance and 
forces more interesting tactical thinking.

 Christopher Bartlett


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Re: [Audyssey] world of darkness

2007-07-27 Thread Glenna
Where did you get world of darkness! I would love to have that! Glenna
Glenna Burgess

Windows Messenger screen name, earthmother122
AIM Screen Name, earthmother122
Yahoo Messenger Screen Name, earthmother122
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 26, 2007 3:57 PM
Subject: [Audyssey] world of darkness


 Hi all.
 I need some spoilers or hints for this game.
 Ok I have the cane, but there is no end, where do I find  the parts
 to finnish it and how do I use it when I find the parts.
 I have found the braille book but I can't read braille.
 After I went to sleep in the room and after the dream, the garrage 
 dissapeared.
 does the bread have anything to do with the game or is it just a
 something, i ate it anyway.
 I recomend that for those that want to play any if type game to use jaws.
 hal will work but its a pain to read things from the top of the
 screen all the time.
 For a first game ken its rather good.
 What happened to the old dreamtechinteractive.com by the way.


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 Checked by AVG Free Edition.
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Re: [Audyssey] New audio tutorial for Sound RTS

2007-07-27 Thread SoundMUD
The stuttering problem may come from not enough CPU. Maybe the
computer CPU is overloaded by other processes?

Here is an extract of Pygame's manual:
NOTE: there is currently a bug on some windows machines which makes
sound play back 'scratchy'. There is not enough cpu in the sound
thread to feed the buffer to the sound api. To get around this you can
increase the buffer size. However this means that there is more of a
delay between the time you ask to play the sound and when it gets
played.

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Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread Robjoy
I also agree with Christopher, also think about it, with some units its 
realistic. For example, a knight needs 2 food, because one for his horse, and 
one for himself. With catapults, two person needed to move and 
operate the catapult. The dragon is a huge beast, so it needs lots of calories, 
smile. Mages are using magic, and maybe magic needs calories? Lol. Anyways, 
it's good as it is now, in my opinion.
Rob


---
Lighttech Interactive
http://www.lighttechinteractive.com



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Re: [Audyssey] mario brothers

2007-07-27 Thread Thomas Ward
Hi Nicol,

Quote
1. Why is the game called marrio brothers?
End quote

Well, back in the early 1980's, back in the genesis, of vidio game 
history Nintendo got started with a game called Donkey Kong. For many 
reasons it was similar to King Kong. It was about this giant garilla who 
held a woman captive, and you, Mario,had to rescue her from Donkey Kong.
Then, around the mid 1980's Nintendo Entertainment was beginning to come 
out with it's own new platform called the NES. The first game the 
designed for it was Super Mario Brothers. This one also had Mario in it, 
but in this game he has a brother which could be played in two player 
mode. In any case Mario and his brother set out to defeat the Coopas who 
were holding Princess Toadstool captive.

Quote
Was there a story about Mario
brothers? Is the game based on a story?
End quote

All games have stories.As I mentioned above the basic story is Mario and 
his brother are on a rescue mission to rescue Princess Toadstool from 
the evil Koopas.
Basically, the story takes place in the mushroom kingdom. Bowser and his 
army of Coopa Troopa have captured Princess Toadstool, and the only ones 
in the kingdom who can save her and the Mushroom kingdom is mario and 
his brother if you play two player mode. Mario if single player mode.
Your objective is to make it to Bowser's castle,and defeat him in 
battle. To do that you need to collect special flowers that will make 
you become large, flowers to make you shrink, flowers to give you powers 
to cast fireballs, and of course become invincible Mario which means you 
have a period of time where nothing can harm you.
Along the way you collect special bonuses like coins, break blocks to 
find special items,and all and all a fun and entertaining game.

Quote
2. Can you describe to me the sound the   Nintendo game makes when you
loose a life in Mario brothers?
End quote

Um... That would be difficult. Basically, it plays a little song when 
you die
.
Quote
3. When are you planning to create an accessible Mario brothers?
End quote

I have no idea. I have to obviously finish Montezuma's Revenge first, 
and Raceway is still in the early stages. Not to mention I've become 
increasingly interested in making TR the next release after those releases.

Cheers.


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Re: [Audyssey] World of Darkness

2007-07-27 Thread shaun everiss
http://tbrn.net/modgirl
looks for ken's games.
there are the games there.
Yeah ken I know you have a website but pulling the stuff from the web 
ftp is just as nice.
At 04:41 p.m. 27/07/2007, you wrote:

Hi Where can some one find the game World of Darkness and download 
it? Many thanks. from Mich Verrier from New Liskeard Ontario Canada.
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Version: 7.5.476 / Virus Database: 269.10.20/919 - Release Date: 
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Re: [Audyssey] I won! I won! I won!

2007-07-27 Thread Jim Kitchen
Hi Nicol,

Congratulations!  How many games did it take you?

- Original Message -
I just now won a complete baseball championship.
My team was the  sharks and my oponent's team was the  cheetas, it's the
names of 2 south African rugby teams.


 Jim

No one ever says  It's only a game,  when their team is winning.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread Willem
only limit population, as previously suggested and not the amount of food 
alowd.
- Original Message - 
From: Christopher Bartlett [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, July 27, 2007 2:33 PM
Subject: Re: [Audyssey] Problem with sound rts multiplayer



One more thing: in the next version, please remove the farm cap and count
the knights as one unit since they function that way--when playing two
players you could have 40 peasants but, because of the caps, only 20
knights--and when you throw the mages in it's worse.
Still digging this game though.  It's the best.

Ken Downey

 I agree with removing the farm cap, but emphatically disagree with
 the suggestion to lower the knight food cost.  This is a game balance
 issue.  If all units required 1 food, then in the mid/end game there
 would be zero incentive to build archers and footmen.  The constraint
 of having to balance numbers vs quality is a good game balance and
 forces more interesting tactical thinking.

 Christopher Bartlett


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Re: [Audyssey] New audio tutorial for Sound RTS

2007-07-27 Thread Joseli Walter
using xp and a sound blaster card.  I didn't have the problem untill 
installing the newest version, and now, even though I've gone back to the 
old version, I still have the stuttering problem.

- Original Message - 
From: SoundMUD [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 26, 2007 8:05 AM
Subject: Re: [Audyssey] New audio tutorial for Sound RTS


 Which version of Windows are you using? I had the same problem with an old
 laptop with Windows Me.

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Re: [Audyssey] sound rts

2007-07-27 Thread Niall
What I suggest is put all your footmen at a likely place for the enemy to 
attack. Every map has a location like this for each player. YOur footmen and 
any other soldier are much stronger together then appart.
- Original Message - 
From: The BlindTechs Network [EMAIL PROTECTED]
To: Josh [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, July 27, 2007 8:32 AM
Subject: Re: [Audyssey] sound rts


 do you keep foot men around your pesents or do you leave them on
 their own?
 Gabe Vega
 The BlindTechtech of all techs
 Board of directors Arizona Council of the Blind
 Phoenix
 602-903-3852
 skype theblindtech

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Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread SoundMUD
I have updated the beta 7 version at http://jlpo.free.fr/soundrts with
a clock that launches a message each minute, so you can check if the
game is synchronized. The synchronization is still the same, though.

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Re: [Audyssey] New audio tutorial for Sound RTS

2007-07-27 Thread Willem
I don't think so.
Maybe the sound playback would have been handled smoother.
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 27, 2007 6:03 PM
Subject: Re: [Audyssey] New audio tutorial for Sound RTS


 Does sound-rts use direct-x at all?

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: SoundMUD [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 27, 2007 10:18 AM
 Subject: Re: [Audyssey] New audio tutorial for Sound RTS


 The stuttering problem may come from not enough CPU. Maybe the
 computer CPU is overloaded by other processes?

 Here is an extract of Pygame's manual:
 NOTE: there is currently a bug on some windows machines which makes
 sound play back 'scratchy'. There is not enough cpu in the sound
 thread to feed the buffer to the sound api. To get around this you can
 increase the buffer size. However this means that there is more of a
 delay between the time you ask to play the sound and when it gets
 played.

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[Audyssey] soundRTS update

2007-07-27 Thread Willem
There has been an update, but it's still called beta7.  It has some bugfixes.
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Re: [Audyssey] The new Sryth area

2007-07-27 Thread Ron Schamerhorn
The new area is around Trindemore, as a special location.  I'm guessing it's 
quite new as I hadn't seen it earlier.  There's an update on it in the news 
archive.

Ron

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 27, 2007 12:44 AM
Subject: Re: [Audyssey] The new Sryth area


Where is this? It doesn't ring a bell.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Thursday, July 26, 2007 2:26 PM
Subject: [Audyssey] The new Sryth area


 Hi all

  Okay so I've crossed this bog to some island or other that I'm supposed
 to
 explore in order to find an ancient sword, anyone have any clues how I get
 past the iron door on the east side?  I've been trying various
 combinations,
 but can't recall the proper ordre.

 TIA
 Ron


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Re: [Audyssey] New audio tutorial for Sound RTS

2007-07-27 Thread Josh
Does sound-rts use direct-x at all?

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: SoundMUD [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 27, 2007 10:18 AM
Subject: Re: [Audyssey] New audio tutorial for Sound RTS


 The stuttering problem may come from not enough CPU. Maybe the
 computer CPU is overloaded by other processes?

 Here is an extract of Pygame's manual:
 NOTE: there is currently a bug on some windows machines which makes
 sound play back 'scratchy'. There is not enough cpu in the sound
 thread to feed the buffer to the sound api. To get around this you can
 increase the buffer size. However this means that there is more of a
 delay between the time you ask to play the sound and when it gets
 played.

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Re: [Audyssey] mario brothers

2007-07-27 Thread Ron Schamerhorn
Actually Mario and Luigi were introducedin the arcade game called Mario 
Bros.  That was where they were both plumbers and had to avoid turtles and 
crabs I think it was.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 27, 2007 11:46 AM
Subject: Re: [Audyssey] mario brothers


Hi Nicol,

Quote
1. Why is the game called marrio brothers?
End quote

Well, back in the early 1980's, back in the genesis, of vidio game
history Nintendo got started with a game called Donkey Kong. For many
reasons it was similar to King Kong. It was about this giant garilla who
held a woman captive, and you, Mario,had to rescue her from Donkey Kong.
Then, around the mid 1980's Nintendo Entertainment was beginning to come
out with it's own new platform called the NES. The first game the
designed for it was Super Mario Brothers. This one also had Mario in it,
but in this game he has a brother which could be played in two player
mode. In any case Mario and his brother set out to defeat the Coopas who
were holding Princess Toadstool captive.

Quote
Was there a story about Mario
brothers? Is the game based on a story?
End quote

All games have stories.As I mentioned above the basic story is Mario and
his brother are on a rescue mission to rescue Princess Toadstool from
the evil Koopas.
Basically, the story takes place in the mushroom kingdom. Bowser and his
army of Coopa Troopa have captured Princess Toadstool, and the only ones
in the kingdom who can save her and the Mushroom kingdom is mario and
his brother if you play two player mode. Mario if single player mode.
Your objective is to make it to Bowser's castle,and defeat him in
battle. To do that you need to collect special flowers that will make
you become large, flowers to make you shrink, flowers to give you powers
to cast fireballs, and of course become invincible Mario which means you
have a period of time where nothing can harm you.
Along the way you collect special bonuses like coins, break blocks to
find special items,and all and all a fun and entertaining game.

Quote
2. Can you describe to me the sound the   Nintendo game makes when you
loose a life in Mario brothers?
End quote

Um... That would be difficult. Basically, it plays a little song when
you die
.
Quote
3. When are you planning to create an accessible Mario brothers?
End quote

I have no idea. I have to obviously finish Montezuma's Revenge first,
and Raceway is still in the early stages. Not to mention I've become
increasingly interested in making TR the next release after those releases.

Cheers.


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[Audyssey] jedi quake and quake zip files question

2007-07-27 Thread Allen
Sorry if this is a stupid question, but do I unzip both Jedi Quake 4.1 and 
Quake files into the same directory?

aLLEN
[EMAIL PROTECTED]
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Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread Che
  Hi Jean-Luc,
  I personally think the knights and other multiple food units is a good 
balance, as they are much more powerful units and should require more 
resources.
  With my game Rail Racer, the server collects position and other 
miscellaneous information from each player and sends out only necessary 
changes to all the other players, the server is able to handle multiplayer 
races with up to 20 players per race, and this system seems to work quite 
well with no degredation of game performance.
  One thing I think would help is to only send pertinent changes to other 
players in the game.  For instance, if a peasant is mining gold in c3, there 
would be no need to send this peasants information until his objective was 
changed.  I think by integrating such a system, the slow down would be 
regulated to fights, when more data would need to be sent more often to 
update the fight results, but I think this would be acceptable, as the 
fights take up a relatively small part of the game.
  Hope all that makes sense.
  Finally, any idea why the game wouldn't run on my dedicated server?  When 
I try to run it, nothing happens, no error report or anything.
 Thanks for the great game man, I can't wait until the next version.
  Che

- Original Message - 
From: Christopher Bartlett [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, July 27, 2007 7:33 AM
Subject: Re: [Audyssey] Problem with sound rts multiplayer



One more thing: in the next version, please remove the farm cap and count
the knights as one unit since they function that way--when playing two
players you could have 40 peasants but, because of the caps, only 20
knights--and when you throw the mages in it's worse.
Still digging this game though.  It's the best.

Ken Downey

 I agree with removing the farm cap, but emphatically disagree with
 the suggestion to lower the knight food cost.  This is a game balance
 issue.  If all units required 1 food, then in the mid/end game there
 would be zero incentive to build archers and footmen.  The constraint
 of having to balance numbers vs quality is a good game balance and
 forces more interesting tactical thinking.

 Christopher Bartlett


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Re: [Audyssey] The new Sryth area

2007-07-27 Thread Bryan Peterson
It is, and you need various powers and skills at level seventy in order to 
have any hope of completing it. Means I'm gonna have to do some serious 
grinding to get the maximum reward from the quest.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 27, 2007 10:44 AM
Subject: Re: [Audyssey] The new Sryth area


 The new area is around Trindemore, as a special location.  I'm guessing 
 it's
 quite new as I hadn't seen it earlier.  There's an update on it in the 
 news
 archive.

 Ron

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 27, 2007 12:44 AM
 Subject: Re: [Audyssey] The new Sryth area


 Where is this? It doesn't ring a bell.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: gamers@audyssey.org Gamers@audyssey.org
 Sent: Thursday, July 26, 2007 2:26 PM
 Subject: [Audyssey] The new Sryth area


 Hi all

  Okay so I've crossed this bog to some island or other that I'm supposed
 to
 explore in order to find an ancient sword, anyone have any clues how I 
 get
 past the iron door on the east side?  I've been trying various
 combinations,
 but can't recall the proper ordre.

 TIA
 Ron


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Re: [Audyssey] soundRTS update

2007-07-27 Thread Che
  What bug fixes are you referring to?

- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 27, 2007 1:28 PM
Subject: [Audyssey] soundRTS update


 There has been an update, but it's still called beta7.  It has some 
 bugfixes.
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