Re: [Audyssey] Tomb Hunter (Tomb Raider For the Blind)

2007-08-07 Thread Bryan Peterson
What about Angela?
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 10:37 PM
Subject: [Audyssey] Tomb Hunter (Tomb Raider For the Blind)


 Tomb Hunter? Hmm.
 [smiles, scratching his head in deep though]
Well, instead of Lara, I'd call her Tara. Lara's age was 11 when her
 father wrote that letter to Von Croy,  so Tara's I'd say should be about 
 13.
Lara's manchan, I'm guessing should be called: Tara's Castle, or
 Tara's Home.
Since the original Tomb Raider had 15 levels, I'd myself was thinking
 for Tomb Hunter to have about the same amout, except to be honest, I was
 more thinking like 10 or 13.
If music has to be different from Tomb Raider itself, then certainly it
 can be that way, as long as the four notes of the TR theme still remain.
You acctually gave me an interesting idea there Thomas, I'll discuss
 this more though away from the wolf pack.
For here on this topic, I'll say these last few words: Monty and
 Raceway may quite be awesome awesome games, and I know! they will be. And
 I'll finnish the rest of that, ... later.
 Time to engage ot of here!


 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 8:25 PM
 Subject: Re: [Audyssey] Quality games was rail racer

 Hi,
 Now, that sounds cool. Edos really knows how to market that girl don't
 they?
 Unfortunately, I'm trying to figure out how to make a Tomb Raider game
 without running up against Edos copyrights.
 Probably I will come up with a similar type game change character names,
 the games name from Tomb Raider to Tomb Hunter, and other changes and
 otherwise cloak the game behind some kind of originality I can hide
 behind.

 I wish had the Dream Cast version of that game... There was a Lara
 Lover's Card, when you placed the card in the system, she acctually
 talked
 in the menus, sneezed whe it was cold, may have told ya when to jump.
 If only I had a dream cast! I bet there's more information online I'm
 sure.



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Re: [Audyssey] Sapi fix was:Re: again on montezuma's error.

2007-08-07 Thread Talksina

Of course not.  I take care of my machine, and I'd never reformat it 
if it's not really really necessary.
Thanks Che, if you find something out and write something, I'd be 
glad to read it. And about sapi4 and 5, I need both, that's why I'd 
never reformat my machine, not now, at least.


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Re: [Audyssey] Quality games was rail racer

2007-08-07 Thread Shadow Dragon
I fully realize that. I know a lot of people don't understand just how hard 
it is to program a game. I'm not even sure myself, but I know its entirely 
too hard for me. Id attempt to take up the cup, I have a lot of great ideas 
for a game, but I'm just not patient enough to do 2 years worth of work on a 
game, probably more for most of the games I've thought up. Who knows, maybe 
one day Ill manage it, but until then I guess I'll just leave the hard work 
up to you.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 8:01 PM
Subject: Re: [Audyssey] Quality games was rail racer


 Hi,
 In this business it is easy to get discouraged. It is hard work, time
 consuming work, and for little pay.

 Shadow Dragon wrote:
 Hmm, that sounds pretty cool. I just hope you can find the motivation to
 stick with it unlike many of our other developers. I'm not trying to pin
 anyone down here, I'm just saying we've lost a lot of developers with
 high-flying ideas over the years. It'd be cool to see a game with
 professional acting, a fully comprehensive plot and the like.



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Re: [Audyssey] Quality games was rail racer

2007-08-07 Thread Shadow Dragon
Actually, that's closer to RTS. Turn-based RPG is more like Dragon Warrior, 
Final Fantasy and the like. I guess Final Fantasy Tactics has elements of 
both but yeah. I'm totally with you. We need an audio RPG we can finally be 
proud of.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 9:49 PM
Subject: Re: [Audyssey] Quality games was rail racer


 I've said it before, but my taste in gaming really lies in RPG's, and 
 there
 aren't any true RPG's in the audio market yet. Though as I said in another
 post, Thomas has the basic turn-based combat system in Final Conflict. 
 That
 is to say a turn-based RPG battle would probably proceed in much the same
 fasshion as a starship battle in STFC, except it would be people and
 monsters instead of starships, and travel would be done in realtime.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 8:19 PM
 Subject: Re: [Audyssey] Quality games was rail racer


 Hi Shaun,
 I've noticed over the years my taistes in games have changed. In the
 80's I loved side-scrollers like Monty, Double Dragon, Legend of Kage,
 etc. Then, when I got my first Windows PC and could play Star wars Dark
 Forces, Top Gun, Mech Warrior, that is the type of games I really got in
 to. Monty is a fine game to play any time for a quick easy game, but for
 real game enjoyment I like FPS games with a good plot, creativity, and I
 have a big todo list of some games I would like to create someday that
 meets these goals.



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Re: [Audyssey] Quality games was rail racer

2007-08-07 Thread Bryan Peterson
Well that's what i meant. Both STFC and the average turn-based RPG have 
elements of strategy, though I'll grant that STFC and RTS lean more in that 
direction than the average RPG. What i meant though was that the battles are 
all fought via menus, even though the travel in an RPG is done in realtime.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 3:12 AM
Subject: Re: [Audyssey] Quality games was rail racer


 Actually, that's closer to RTS. Turn-based RPG is more like Dragon 
 Warrior,
 Final Fantasy and the like. I guess Final Fantasy Tactics has elements of
 both but yeah. I'm totally with you. We need an audio RPG we can finally 
 be
 proud of.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 9:49 PM
 Subject: Re: [Audyssey] Quality games was rail racer


 I've said it before, but my taste in gaming really lies in RPG's, and
 there
 aren't any true RPG's in the audio market yet. Though as I said in 
 another
 post, Thomas has the basic turn-based combat system in Final Conflict.
 That
 is to say a turn-based RPG battle would probably proceed in much the same
 fasshion as a starship battle in STFC, except it would be people and
 monsters instead of starships, and travel would be done in realtime.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 8:19 PM
 Subject: Re: [Audyssey] Quality games was rail racer


 Hi Shaun,
 I've noticed over the years my taistes in games have changed. In the
 80's I loved side-scrollers like Monty, Double Dragon, Legend of Kage,
 etc. Then, when I got my first Windows PC and could play Star wars Dark
 Forces, Top Gun, Mech Warrior, that is the type of games I really got in
 to. Monty is a fine game to play any time for a quick easy game, but for
 real game enjoyment I like FPS games with a good plot, creativity, and I
 have a big todo list of some games I would like to create someday that
 meets these goals.



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 visit
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Re: [Audyssey] question about possible list change - Re: ATGames -Immaturity and false accusations!

2007-08-07 Thread blind guy
I thought this topic was closed, wasn't it?

On 8/6/07, Wil James [EMAIL PROTECTED] wrote:
 Not really.  The Mobile Speak list is set up that way, same as the GW Micro
 list.  You would have to have the addresses of the list in your address
 book.  If you wanted your replies to go to the list as well as the sender,
 you just press ctrl+shift+r and it's sent to both parties.  You can always
 snip out the address in the headers of each message coming from the group as
 well.

 -
 E-mail/MSN Messenger:
 [EMAIL PROTECTED]
 AIM:
 wilanddenise1
 Skype:
 wiljames
 Personal web page:
 http://www.wilanddenise.com
 --


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Charles Rivard
 Sent: Saturday, August 04, 2007 9:11 PM
 To: Gamers Discussion list
 Subject: [Audyssey] question about possible list change - Re: ATGames
 -Immaturity and false accusations!

 If such a change is made, how does a member send to the list instead of only
 to the sender of the message being responded to/  My thought is that making
 such a change would cause a dead list unless there's something I don't know.

 Thanks.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message -
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 04, 2007 8:03 PM
 Subject: Re: [Audyssey] ATGames - Immaturity and false accusations!


  Thank you Che. I'm starting to dread going away on weekends or
  actually spend time with my family while I'm not working. This is the
  third or fourth time this summer alone that things blow up over
 immaturity.
  People need to start learning how to take things off list. If things
  like this keep happening, I'm going to change the list so that by
  simply pressing reply, the message goes to the original sender. This
  way when heated arguments get started and people just hit reply and
  type out their angry thoughts, they go to the list. This will also
  make it so people consciously send to the gamers list.
 
  --
 
  Che wrote:
Hi guys,
Apparently Raul and Thomas are away from their computers today, or
  I'm sure they would ask you to take this off list.
Please be a little more considerate of what you are posting to this
  list, nobody cares about your personal tiff here, if you guys want to
  fight, do it on your own time and quit wasting ours please.
Thanks,
Che
 
 
 
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Re: [Audyssey] Sound RTS and server trouble

2007-08-07 Thread Robert Montowski
The weird thing was I had no server up..
somehow the website that keeps tracks of the server is keeping
ghosts of the past servers on it.
I am not sure if Jean Luc knows this is happening on his web site.
I am going to try to put the server up today and do it as a private
server..then I will psost the IP  address here in a message.
Robert


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Re: [Audyssey] Sound RTS and server trouble

2007-08-07 Thread Robert Montowski
Che,
that was part of the reason i wished to host the serverr and NOT play the
game.
I wanted to have a neutral server up and running for others.
Robert


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[Audyssey] Sound RTS: my server is up

2007-08-07 Thread Robert Montowski
Okay,
I went to the web address:
www.whatismyipaddress.com

and they say it is..
70.16.154.69
So I am going to put up a private server in a few minutes..
I am not going to be playing..
and the Sound RTS will be version 7.
my server name will be   RCM
but if you are typing in the IP address..probably won't need this.
May you enjoy much hacking and killing today.
I am going to try to keep the server up from 9AM eastern U.S. Time till about 
3PM
Robert
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Re: [Audyssey] GMA game engine

2007-08-07 Thread Trouble
They are pretty accessible. You have two game dev's on this list 
using it to build there games with one using VB and the other using 
c#. With free ides and worked up scripts. you can't ask for anything more.

At 03:59 AM 8/6/2007, you wrote:
if they want people to start using .net they should make both the ide and
the gui's made by it more accessible in my opinion.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 2:29 PM
Subject: Re: [Audyssey] GMA game engine


  Hi Richard,
  The GMA game engine was written in Visual Basic 6. However, I suspect
  David Greenwood will have to update to something else sooner or later as
  Microsoft is pulling all support for Visual Basic 6 and earlier next
  year. The only Visual Basic apps that will be supported is those written
  in Visual Basic .Net 2003 or later.
  For certain Vista's support for Visual Basic is the last will we will
  ever see. The next os after Vista won't support VB 6 and earlier at all.
  So apps using VB.Net, C#.Net, or good old C++ will have longer life
  cycles.
 
 
 
  Richard Bennett wrote:
  Hello,
  I was just wondering what language is the GMA game engine written in?
  This
  question may have been asked before and if it has, please forgive me, but
  I
  just got curious.
  Bean
 
 
 
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Tim
trouble
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] Sound RTS and server trouble

2007-08-07 Thread Orin
I think that sometimes people's servers keep crashing, so the ghosts stay 
and the server doesn't rehash itself.


- Original Message - 
From: Robert Montowski [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 8:42 AM
Subject: Re: [Audyssey] Sound RTS and server trouble


 The weird thing was I had no server up..
 somehow the website that keeps tracks of the server is keeping
 ghosts of the past servers on it.
 I am not sure if Jean Luc knows this is happening on his web site.
 I am going to try to put the server up today and do it as a private
 server..then I will psost the IP  address here in a message.
 Robert


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Re: [Audyssey] GMA game engine

2007-08-07 Thread Thomas Ward
Hi Damien,
The VS .Net 2005 IDE and GUI is already accessible. I don't have many 
problems using it with Jaws 8.0 or Window eyes 6.1.
Perhaps your screen reader is out of date, or you don't have the  .Net 
IDe configured for maximum accessibility, but Visual C++, Visual Basic, 
and Visual C# are all pretty accessible. There is room for improvement, 
but it is accessible.
As far as Microsoft's polacy of using .Net rather than Visual Studio 6 
age languages this is a global change where accessibility has nothing to 
do with it. It has to do with the fact the technology is 10 years old 
and can't keep up with the new features, requirements, and demands of 
newer Windows platforms such as Windows Vista and Windows Server 2003.
The .Net aim is to make it easier to port applications across Windows 
platforms without recompiling the application in the process or make 
changes in your com interface to keep up with newer standards that came 
out. The theory is you could compile your app for a 32 or 64 byt 
fversion of .Net and still be able to drop the app on a 32 byt PC 
without having to compile against a 32 byt version of .Net for a 32 byt os.
In addition mobile devices are becoming quite handy and it is nice to be 
able to write an app, and run it on your Windows CE powered device 
without having to actually recompile the app for a tablet PC, etc.
Bottom line, visual Basic 6 is old, out ran it's usefulness, and the 
programming world moves on without it.


X-Sight Interactive wrote:
 if they want people to start using .net they should make both the ide and 
 the gui's made by it more accessible in my opinion.

 Regards,

 Damien C. Sadler
 X-Sight Interactive Co-Manager
 http://x-sight.brandoncole.net
   


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Re: [Audyssey] GMA game engine

2007-08-07 Thread Orin
I personally think, for the ultimate complexity of games that you make your 
own gaming as does Tomis with Monty and other projects.


- Original Message - 
From: Trouble [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 9:06 AM
Subject: Re: [Audyssey] GMA game engine


 They are pretty accessible. You have two game dev's on this list
 using it to build there games with one using VB and the other using
 c#. With free ides and worked up scripts. you can't ask for anything more.

 At 03:59 AM 8/6/2007, you wrote:
if they want people to start using .net they should make both the ide and
the gui's made by it more accessible in my opinion.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 2:29 PM
Subject: Re: [Audyssey] GMA game engine


  Hi Richard,
  The GMA game engine was written in Visual Basic 6. However, I suspect
  David Greenwood will have to update to something else sooner or later 
  as
  Microsoft is pulling all support for Visual Basic 6 and earlier next
  year. The only Visual Basic apps that will be supported is those 
  written
  in Visual Basic .Net 2003 or later.
  For certain Vista's support for Visual Basic is the last will we will
  ever see. The next os after Vista won't support VB 6 and earlier at 
  all.
  So apps using VB.Net, C#.Net, or good old C++ will have longer life
  cycles.
 
 
 
  Richard Bennett wrote:
  Hello,
  I was just wondering what language is the GMA game engine written in?
  This
  question may have been asked before and if it has, please forgive me, 
  but
  I
  just got curious.
  Bean
 
 
 
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 Tim
 trouble
 Never offend people with style when you can offend them with substance.
 --Sam Brown

 Blindeudora list owner.
 To subscribe or info: http://www.freelists.org/webpage/blindeudora



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Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread SoundMUD
I tried to connect to your server by giving the IP address but it
didn't work. I noticed that your IP address on the server list is
frequently changing, and this explains why your server is frequently
registered twice on the list.

Anyway, I will have to improve the way multiplayer games are started.

Jean-Luc

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[Audyssey] Moderator note was Quality games

2007-08-07 Thread Thomas Ward
Hi all,
I think we all agree that the audio Formula 1 game isn't the best, but I 
think we need to stop flaming the game.
Thanks.

Trenton Matthews wrote:
 Well let see... Music, not very retro. The voice, lets not go there right 
 now... The menus, I guess they're alright... The driving? Um, the driving... 
 How can you drive anywhere if the program doesn't even want to let you race 
 in the first place!
   


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Re: [Audyssey] Tomb Hunter (Tomb Raider For the Blind)

2007-08-07 Thread Thomas Ward
Hi Trenton,
Actually, Lara was 16 when her father wrote Von Croy, and asked him to 
train Lara in archeology.
Anyway, when I do come up with my own TR clone I have to be careful how 
I do it so as to side step any major copyright issues. One way is 
developing a story line similar to TR, but come up with my own cast of 
characters, and given them each different bios.
For example, the evil god Set is a public domain character. After all 
his character is 4000 years old, and shows up in old Egyptian myths and 
folk tales. Saving his character from TRLR is totally exceptable since 
Edos has no copyright rights to his character. His dark minions like 
mummies are completely public domain as well and I can populate my game 
with mummies, sword wielding skeletons, snakes, betals, and all sorts of 
creatures and there is nothing Edos can say about it.
However, some of the characters that Lara knows like Von Croy, Jean, 
have to go since using them would be obvious copyright issues. Maybe 
Edos would look the other way, and perhaps not. Now, if I made a TR game 
using those characters I could release a game for free as fan fiction, 
but as complex a game as TR is I can't really afford to do that. TR is a 
complex game to write, and I would like to sell. Selling means the game 
has to be slightly different.
As far as the music goes good question. I really like the TR music 
myself. However, my thoughts on this tricky and sticky subject is this.
I can ship the game with it's own sounds and music which avoids any 
legal entanglements. However, I can post a extra pack of free sounds, 
that happens to be TR sounds, which end users can download and install 
if they accept the Edos license. That way I might be able to have my 
cake and eat it to.


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Re: [Audyssey] Quality games was rail racer

2007-08-07 Thread Thomas Ward
Hi Bryan,
I talked with Philip not to long ago on another list. Currently he is 
working on a dll library for game developers to help play ogg sound 
effects, encrypt sound effects, and it looks like it will be a nice 
little library for audio game developers.

Bryan Peterson wrote:
 All I can say is even though I wasn't thoroughly taken with his games I've 
 got a lot of respect for Munawar Bijani. He's apparently back in the 
 business even after everything a couple cheapskates put him through by 
 claiming they never authorized payment for Treasure Hunt. I would like to 
 know what Philip Bennefall's up to these days though. There's another dev 
 with potential.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
   


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[Audyssey] Final warning was question about possible list change

2007-08-07 Thread Thomas Ward
Hi all,
This is your final warning to close this topic. I have asked that you 
close this topic twice. Further posts will result in immediate 
moderation of the individual who continues to post on this entire thread.
Thanks.


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Re: [Audyssey] Tomb Hunter (Tomb Raider For the Blind)

2007-08-07 Thread Thomas Ward
Hi Bryan,
That is still a likely possability. I'm still going over all the 
possabilities, but I am definately writing a TR type game at some point.

Bryan Peterson wrote:
 What about Angela?
   


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Re: [Audyssey] AGM health building block

2007-08-07 Thread Dakotah Rickard
Or, heck, you could do both. Set up items or triggers that would
increase your health, triggers linked to timers so they don't just
blow your health through the roof and items that may respawn. One
problem is that there is not a max health value. This could be solved
by the triggers thing though as they could use 100 as a constant and
compare that to the player health to cause activation.

Signed:
Dakotah Rickard

On 8/5/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi Josh,
 Actually, a health block would be unnecessary as there are abilities in
 AGM to restore your health. The following are two ways you can restore
 health.
 One you can use a timer to update your health.
 Second, you can make items like med kits, healing potions, hearts, etc
 to pickup and restore health.


 Josh wrote:
  Hi,
 
  I think in the next version of AGM there should be a health building block
  as well so the player can gain and loose health in certain games where
  needed.
 
  Josh
 


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Re: [Audyssey] GMA game engine

2007-08-07 Thread X-Sight Interactive
well i've tried almost every possibility with that ide almost to the point 
of exploding my computer and not got anywhere. well not literally exploding 
it, but you get the idea.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: Trouble [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 2:06 PM
Subject: Re: [Audyssey] GMA game engine


 They are pretty accessible. You have two game dev's on this list
 using it to build there games with one using VB and the other using
 c#. With free ides and worked up scripts. you can't ask for anything more.

 At 03:59 AM 8/6/2007, you wrote:
if they want people to start using .net they should make both the ide and
the gui's made by it more accessible in my opinion.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 2:29 PM
Subject: Re: [Audyssey] GMA game engine


  Hi Richard,
  The GMA game engine was written in Visual Basic 6. However, I suspect
  David Greenwood will have to update to something else sooner or later 
  as
  Microsoft is pulling all support for Visual Basic 6 and earlier next
  year. The only Visual Basic apps that will be supported is those 
  written
  in Visual Basic .Net 2003 or later.
  For certain Vista's support for Visual Basic is the last will we will
  ever see. The next os after Vista won't support VB 6 and earlier at 
  all.
  So apps using VB.Net, C#.Net, or good old C++ will have longer life
  cycles.
 
 
 
  Richard Bennett wrote:
  Hello,
  I was just wondering what language is the GMA game engine written in?
  This
  question may have been asked before and if it has, please forgive me, 
  but
  I
  just got curious.
  Bean
 
 
 
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 trouble
 Never offend people with style when you can offend them with substance.
 --Sam Brown

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Re: [Audyssey] can't get the library sounds to work

2007-08-07 Thread Dakotah Rickard
Oh. That helps a lot.

Well, that answers many of my earlier difficulties with AGM.

Signed:
Dakotah Rickard

On 8/4/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi,
 Well, there is no way I know of to change all the names of the files at
 once either, but you don't have to. You only need to rename the ones
 that you need for your project at the time. So that makes it much more
 manageable.


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Re: [Audyssey] GMA game engine

2007-08-07 Thread X-Sight Interactive
i've got vs.net 2003 and am using jaws 7.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 3:32 PM
Subject: Re: [Audyssey] GMA game engine


 Hi Damien,
 The VS .Net 2005 IDE and GUI is already accessible. I don't have many
 problems using it with Jaws 8.0 or Window eyes 6.1.
 Perhaps your screen reader is out of date, or you don't have the  .Net
 IDe configured for maximum accessibility, but Visual C++, Visual Basic,
 and Visual C# are all pretty accessible. There is room for improvement,
 but it is accessible.
 As far as Microsoft's polacy of using .Net rather than Visual Studio 6
 age languages this is a global change where accessibility has nothing to
 do with it. It has to do with the fact the technology is 10 years old
 and can't keep up with the new features, requirements, and demands of
 newer Windows platforms such as Windows Vista and Windows Server 2003.
 The .Net aim is to make it easier to port applications across Windows
 platforms without recompiling the application in the process or make
 changes in your com interface to keep up with newer standards that came
 out. The theory is you could compile your app for a 32 or 64 byt
 fversion of .Net and still be able to drop the app on a 32 byt PC
 without having to compile against a 32 byt version of .Net for a 32 byt 
 os.
 In addition mobile devices are becoming quite handy and it is nice to be
 able to write an app, and run it on your Windows CE powered device
 without having to actually recompile the app for a tablet PC, etc.
 Bottom line, visual Basic 6 is old, out ran it's usefulness, and the
 programming world moves on without it.


 X-Sight Interactive wrote:
 if they want people to start using .net they should make both the ide and
 the gui's made by it more accessible in my opinion.

 Regards,

 Damien C. Sadler
 X-Sight Interactive Co-Manager
 http://x-sight.brandoncole.net



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Re: [Audyssey] rts map editor/creator

2007-08-07 Thread Dakotah Rickard
Yes, that's true. But I really like the maps that come  with the game.

They are all neatly divided into separate but equal parts.

The ability to create our own maps opens up the possibility for quite
a bit of unfair play...

Think about it. One player gets three goldmines and five woods while
another gets one wood and no goldmines...

Signed:
Dakotah Rickard

On 8/4/07, Niall [EMAIL PROTECTED] wrote:
 Yeah I completely agree. It shouldn't be too difficult as long as we can't
 make anything that hasn't already been put in the game.
 - Original Message -
 From: Josh [EMAIL PROTECTED]
 To: gamers discussion list gamers@audyssey.org
 Sent: Monday, July 30, 2007 8:48 PM
 Subject: [Audyssey] rts map editor/creator


  Hi,
 
  It would be cool if we could make our own sound rts maps and share them
  with
  others.
 
  Josh
 
  Most of the reason I don't like spam is because a lot of it is true.
  email: [EMAIL PROTECTED]
  msn: [EMAIL PROTECTED]
  AOL: kutztownstudent
  skype: jkenn337
 
 
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Re: [Audyssey] world acoustics

2007-08-07 Thread Dakotah Rickard
Reverse echos are very difficult to make happen, as everything would be delayed.

Think about it. You press a key to fire a gun. The sound would start,
but there'd be a weird delay thing before you actually heard it.

Weird, huh.

Signed:
Dakotah Rickard

On 8/4/07, Christopher Bartlett [EMAIL PROTECTED] wrote:
 Would it be possible to use an impulse file, such as one might use in
 Perfect Space or other convolution reverb plug-ins to create the
 acoustic environment?  One might inclue an impulse setting in the
 world acoustics menu item.  That would be cool, and allow folk to
 create or find impulses that could lead to creative acoustic effects
 like delays or even reversed echoes that might be useful in
 dream-sequence narration segments.

  Christopher Bartlett
 At 07:18 AM 8/3/2007, you wrote:
 Hi,
 
 World acoustics will add a reverb over ALL sounds present within the game
 world. This means that when you have two worlds, one taking place in a
 large
 empty environment like a church or big hall (with acoustics set to
 Cathedral) and one taking place in a small room (with acoustics set to
 Inside Muffled), all sounds are processed by your setting. So you need to
 only have one sample for for instance a gun, which will sound different in
 both worlds.
 
 As a note: the room acoustics may need some tweaking from our side. Some
 are
 very much a like and some are not that great. But we though we'd just put
 them out there and see what people think of them right now.
 
 Greets,
 
 Richard
 
 
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Josh [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Friday, August 03, 2007 3:36 PM
 Subject: Re: [Audyssey] world acoustics
 
 
   Hi Josh,
   I believe it is suppose to add amount of echo, etc on the entire game
   world.
  
  
   Josh wrote:
   Hello,
  
   What does the world acoutstics feature do like if you set it to
 outside,
   cave, or strange dream?
  
   Josh
  
   Most of the reason I don't like spam is because a lot of it is true.
   email: [EMAIL PROTECTED]
   msn: [EMAIL PROTECTED]
   AOL: kutztownstudent
   skype: jkenn337
  
  
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Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread Robert Montowski
Jean Luc,
I have Verizon DSL in the United States..
it was my understanding that my IP is dynamic but should not change for 24
hours after I login.
I jus ttook the server down..not sure why you were not able to connect with
the IP address I gave..sigh.
Your game is excellant cause it supports multi-player thru the internet.
I hope you can fix your bug soon.
Robert


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[Audyssey] game idea:Battle Bot match

2007-08-07 Thread Robert Montowski
Let me say up front I am not a great programmer.
but I have this Idea I may work on.
It would be a play by mail game.
Each player would design a fighting battle bot to play against an opponents 
battle bot.
Each player would design the bot and then program the bot.
The game would be based on a certain amount of money to buy the 
parts...defensive and offensive.
when the bot was fully designed..and it would be designed for a specific play 
field.
you would click on save and a text file would be generated that you can cut and 
paste into an email to your opponent.
He would then load in his bot..and the text file you sent..and click begin 
match.
a SAPI voice would then call off the battle to you.
there would be appropiate sounds for the battle.

you would not be able to change the bot during the match.
you would be stricly an observer.
If the programming is done right..both people should hear the same exact battle 
on their own computer.
The outcome should be the same on each system.
the text file would be encoded so no cheating would be permitted.
No IP address would be needed...as the only internet you need is the EMail your 
opponent will send you.
an editor would be provided to create the playfields.
things like  power up pads to recharge the bot, obstacles like walls to block 
shots,
maybe some offensive and defensive weapons laying on the playfield to pickup?

this is the basics I have hashed out so far..
any ideas on this from the gaming gallery?
Robert
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Re: [Audyssey] Sapi fix was:Re: again on montezuma's error.

2007-08-07 Thread Søren Jensen
Hi Che.

Have you tried to download SAPI from Jim Kitchens website? It fixed my SAPI 
problem.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 12:36 AM
Subject: [Audyssey] Sapi fix was:Re: again on montezuma's error.


  I don't know what you are talking about here with suggesting a reformat 
 is
 needed for a Sapi issue, as that is strictly not the case at all.
  You guys need to be careful giving out advice if you don't know what you
 are talking about, especially when you advise such draconian steps as a
 reformat.
  Sapi can most definately be fixed without a re format, I have broken mine
 on purpose to verify this myself.
  The most you ever have to do to fix sapi is remove some registry key
 settings, but this is only ihn the extreme cases.
  I am still doing some research, but I will post a sapi fix guide on my
 website when I have finished investigating.
  Out.
  Che

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 5:01 PM
 Subject: Re: [Audyssey] again on montezuma's error.


 there are 2 problems.
 The sapi5 recognition issue is around.
 reason.
 The reason is that you are using sapi4 devices in your system.
 Or rather this is what I think.
 If you want to fix this, you will have to reformat and stop using
 sapi4, which I don't want to do I like sapi4 devices to
 even if they suck because they are fast loading, i probably could do
 without sapi4 though.
 The other problem was fixed in a patch I think.
 There is a way to tell windows not to care about any errors I forget now.
 At 05:29 a.m. 7/08/2007, you wrote:

Hi, now I have switched to English, as Che suggested. and opening
montezuma's revenge, this is the dialog:
***
Montezuma
Montezuma has encountered a problem and needs to close.  We are sorry
for the inconvenience.
If you were in the middle of something, the information you were working
on
might be lost.
   Close
***
well:
setting the sapi5 synthesizer from control panel, it alerts me as 
choosing
another module or audio device. And pressing OK, it takes me to the voice
recognition tab. But, then, pressing ctrl+tab, it takes me to the
synthesizer box and gives me no longer problems, it allows me to 
correctly
set the audio device (that is the default and only one)
and sapi5, with Jaws, DSpeech, NVDA, audio game maker and other things,
work correctly, even on the Windows control panel, it reads the default
test message and allows me to change voice. What's going on?
I thought it was because of my Loquendo synth that is too heavy, maybe,
but
it also gives me error with the tiny ESpeak
I'd like some help, I am really curious to play this Montezuma's revenge!
thanks again
talksina


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[Audyssey] New but different accessible software company!

2007-08-07 Thread Alex Fatso
Dear all,
I was thinking of starting a audiogaming company called accessible
soft. I was thinking of making this company different from all
companies before it. First I will allow anyone to ask me to put up a
piece of software, a mod, a game made by game maker, jfw scripts, .
Also we will develop software, games, mods, written reviews of others
software, podcasts, and more! I will give all credit to the writer. I
will have regular topspead races, railracer races, sound rts servers,
and audioquake games. I will have a forum, a constantly updating list
of all software and games for the blind, a vintrilo server, and a
mailing list. We will create quality free and low price software and
games. Currently I will be using mb.com but I plan to upgrade in a
month or so. Also I will not use any matterials from others without
getting there express permision to do so. And I will still write a
disclaimer stating who wrote it. I will be friendly with all other
developers. If you would like to learn more or help me with this skype
me at cooldogg1 or email me at [EMAIL PROTECTED]
Thank you.

-- 
Alex

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Re: [Audyssey] Raceway and Rail Racer

2007-08-07 Thread Mike Reiser
I was really looking forward to max, that sounded like it was going to be an 
awesome game.

Mike
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 9:25 PM
Subject: Re: [Audyssey] Raceway and Rail Racer


 Hmm. Come to think of it, the shopping cart on there seams to have some
 certificate problems.

 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 8:10 PM
 Subject: Re: [Audyssey] Raceway and Rail Racer

 Hi Trenton,
 The fact the AGS site is still up doesn't mean anything at all. I
 haven't been able to contact James North in months by email because his
 email addresses have all been closed, and the AGS site hasn't been
 updated for a very very long time.
 I have no idea what happened to his remaining projects Max and the AGS
 game engine,but I suspect we won't be seing them for a very long time if
 at all.


 Trenton Matthews wrote:
 If he's disappeared, then why is his Alchemy Game Studios web site is
 still
 up?




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Re: [Audyssey] Tomb Hunter (Tomb Raider For the Blind)

2007-08-07 Thread Trenton Matthews
That don't sound like a bad idea ither.


- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 12:40 AM
Subject: Re: [Audyssey] Tomb Hunter (Tomb Raider For the Blind)

 What about Angela?
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Trenton Matthews [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 10:37 PM
 Subject: [Audyssey] Tomb Hunter (Tomb Raider For the Blind)


 Tomb Hunter? Hmm.
 [smiles, scratching his head in deep though]
Well, instead of Lara, I'd call her Tara. Lara's age was 11 when her
 father wrote that letter to Von Croy,  so Tara's I'd say should be about
 13.
Lara's manchan, I'm guessing should be called: Tara's Castle, or
 Tara's Home.
Since the original Tomb Raider had 15 levels, I'd myself was thinking
 for Tomb Hunter to have about the same amout, except to be honest, I was
 more thinking like 10 or 13.
If music has to be different from Tomb Raider itself, then certainly 
 it
 can be that way, as long as the four notes of the TR theme still remain.
You acctually gave me an interesting idea there Thomas, I'll discuss
 this more though away from the wolf pack.
For here on this topic, I'll say these last few words: Monty and
 Raceway may quite be awesome awesome games, and I know! they will be. And
 I'll finnish the rest of that, ... later.
 Time to engage ot of here!


 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 8:25 PM
 Subject: Re: [Audyssey] Quality games was rail racer

 Hi,
 Now, that sounds cool. Edos really knows how to market that girl don't
 they?
 Unfortunately, I'm trying to figure out how to make a Tomb Raider game
 without running up against Edos copyrights.
 Probably I will come up with a similar type game change character names,
 the games name from Tomb Raider to Tomb Hunter, and other changes and
 otherwise cloak the game behind some kind of originality I can hide
 behind.

 I wish had the Dream Cast version of that game... There was a Lara
 Lover's Card, when you placed the card in the system, she acctually
 talked
 in the menus, sneezed whe it was cold, may have told ya when to jump.
 If only I had a dream cast! I bet there's more information online I'm
 sure.



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Re: [Audyssey] AGM

2007-08-07 Thread Dakotah Rickard
Hi. This topic is massive and difficult to compress into one reply,
but I would like to do so.

To all of the developers out there who use even the .net framework. I
admire you greatly, because I've looked at learning C# .net. I want to
do it eventually, so I can do my own thing from scratch...better that
way in my oppinion, but I can't really right now between school and a
baby and school and my fiancee and did I mention school? No,
seriously, you guys have my ever-lasting thanks and praise. I've seen
Quake C and I understood about 50 percent of it. I could figure out
some more to a basic degree, but to write in that...it's amazing in
and of itself.

All of you guys deserve the best we can give which is patience. it's
just that each of us have our own little things we want added. Mine is
multiplayer...which is kind of an annoyance in AGM. I'd love to see a
feature where you could switch your prospective between different
players in a map to create a multiplayer aspect. Networking would be a
lovely dream come true... but I'm not writing the thing, so I'll shut
up about that.

To all of the people who, like myself, don't have the time, talent, or
toughness to learn our own programming language, AGM is our friend.
No, we may not be able to do anything and everything with
it...obviously, but we can at least get off each other's backs about
games. I'm personally looking forward to anything anyone puts out. I'm
working now on a sort of hunting game...hopefully it'll be fun.

Signed:
Dakotah Rickard

On 8/4/07, jamie [EMAIL PROTECTED] wrote:
 what do you do with the sounds lybuary any help is welcome.
 jamie


  IF YOU WANT TO TALK WITH OTHERS ABOUT BOOKS THEN WHY NOT TRY THE FOLLOWING
 LIST

 [EMAIL PROTECTED]

 to contact me
 [EMAIL PROTECTED]
 msn [EMAIL PROTECTED]


 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 04, 2007 4:11 PM
 Subject: Re: [Audyssey] AGM


  My thoughts exactly. If you really enjoy working with AGM, and I can
  certainly say I do, it's almost a game in itself.
  It ain't pretty when the pretty leaves you with no place to go.
  J.D. Fortune, Pretty Vegas
  - Original Message -
  From: nicol [EMAIL PROTECTED]
  To: Josh [EMAIL PROTECTED]; Gamers Discussion list
  gamers@audyssey.org
  Sent: Saturday, August 04, 2007 8:31 AM
  Subject: Re: [Audyssey] AGM
 
 
 I think what he meant by that is, for some people it might be the same
  exciting challenge to explore audio game maker than it is to play certain
  types of games.
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
  Behalf Of Josh
  Sent: Thursday, August 02, 2007 2:24 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] AGM
 
  it's not a game. it's a program that lets you create your own games. How
  can
  it be its own game?
 
 
  Most of the reason I don't like spam is because a lot of it is true.
  email: [EMAIL PROTECTED]
  msn: [EMAIL PROTECTED]
  AOL: kutztownstudent
  skype: jkenn337
 
  - Original Message -
  From: shaun everiss [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, August 01, 2007 8:11 PM
  Subject: Re: [Audyssey] AGM
 
 
 I think the audiogame maker program is its own game.
  At 12:02 p.m. 2/08/2007, you wrote:
 
 Of course they might start complaining about why no one told them game
 production isn't a snap. Even with AGM it's bound to take lots of time
 and
 effort, and people are already complaining that you won't be able to
 save
 your game.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: Charles Rivard [EMAIL PROTECTED]
 To: audyssey gamers list gamers@audyssey.org
 Sent: Wednesday, August 01, 2007 4:24 PM
 Subject: [Audyssey] AGM
 
 
   Just a thought in anticipation:  I can't wait to see the games
   produced
   by
   list members who always complain about the games that are produced
   for
   blind gamers, or the reduction of complaints once they find out for
   themselves what is involved in game production!
  
   --
   Could 50 rabbits, side by side, walking backwards be considered a
   receding
   hare line?
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 Version: 7.5.476 / Virus Database: 269.11.2/931 - Release Date:
 1/08/2007 4:53 p.m.
 
 
 
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Re: [Audyssey] rail racer

2007-08-07 Thread Richard Bennett
Hello Che,
Obviously, either you misunderstood me, or I misunderstood an
earlier e-mail. What I had understood was that you was quitting all games
and I gathered that from an e-mail that someone else had written not you.
But I understand now, you are not going to do upgrades/modifications to Rail
Racer. I had took the e-mail, from someone else, that you were quitting, I
had never read that from one of your e-mails. I was asking that because I
thought my e-mail was messing up and I had missed that post. I apologize for
any confusion on this matter.
Thanks,
Bean

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Checked by AVG Free Edition. 
Version: 7.5.476 / Virus Database: 269.11.8/940 - Release Date: 8/6/2007
4:53 PM
 


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Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread SoundMUD
Robert,
Can you check if your IP address has changed since your previous
message? It was 70.16.154.69.
Thanks,
Jean-Luc

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Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread Alex Fatso
There is a server called qrzy come and join it it is cool or if it is
down before u get this someone make a server for beta7 cuz i wana play
multyplayer map 1

-- 
Alex

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Re: [Audyssey] rail racer

2007-08-07 Thread Everett Elam
quote
However, incase you guys aren't aware, Che has decided he's going to put it 
on hold
because of sales not really being high enough and the overall demand for it 
not beig what it should.
end quote
I wrote an e-mail stating that Che had put railracer on hold. I never said 
anywhere in that e-mail that he was quitting, in fact, I thought about 
stating that he wasn't going to quit, because I thought something like tihs 
would happen. I didn't because I figured that what I said was completely 
obvious. You know, it's posts like Im writing right now that I hate writing 
and that get on my nerves anyway, so I'm just gonna say bleh and move on. 
*yawn*
- Original Message - 
From: Richard Bennett [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, August 07, 2007 11:34 AM
Subject: Re: [Audyssey] rail racer


 Hello Che,
 Obviously, either you misunderstood me, or I misunderstood an
 earlier e-mail. What I had understood was that you was quitting all games
 and I gathered that from an e-mail that someone else had written not you.
 But I understand now, you are not going to do upgrades/modifications to 
 Rail
 Racer. I had took the e-mail, from someone else, that you were quitting, I
 had never read that from one of your e-mails. I was asking that because I
 thought my e-mail was messing up and I had missed that post. I apologize 
 for
 any confusion on this matter.
 Thanks,
 Bean

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 Checked by AVG Free Edition.
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 4:53 PM



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 dangerous content by MailScanner, and is
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Re: [Audyssey] game idea:Battle Bot match

2007-08-07 Thread blind guy
yes! woohoo I think someone might create it!

On 8/7/07, Orin [EMAIL PROTECTED] wrote:
 This is a great idea, though I'd like to see real actual online play like
 you put your bot online, the attacker puts his bot online, and you watch the
 battle.

 And you can also chat with each other while the match is going on etc.

 This seems that it'd be right up Blind Adrenalines league.


 - Original Message -
 From: Robert Montowski [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 07, 2007 12:17 PM
 Subject: [Audyssey] game idea:Battle Bot match


  Let me say up front I am not a great programmer.
  but I have this Idea I may work on.
  It would be a play by mail game.
  Each player would design a fighting battle bot to play against an
  opponents battle bot.
  Each player would design the bot and then program the bot.
  The game would be based on a certain amount of money to buy the
  parts...defensive and offensive.
  when the bot was fully designed..and it would be designed for a specific
  play field.
  you would click on save and a text file would be generated that you can
  cut and paste into an email to your opponent.
  He would then load in his bot..and the text file you sent..and click begin
  match.
  a SAPI voice would then call off the battle to you.
  there would be appropiate sounds for the battle.
 
  you would not be able to change the bot during the match.
  you would be stricly an observer.
  If the programming is done right..both people should hear the same exact
  battle on their own computer.
  The outcome should be the same on each system.
  the text file would be encoded so no cheating would be permitted.
  No IP address would be needed...as the only internet you need is the EMail
  your opponent will send you.
  an editor would be provided to create the playfields.
  things like  power up pads to recharge the bot, obstacles like walls to
  block shots,
  maybe some offensive and defensive weapons laying on the playfield to
  pickup?
 
  this is the basics I have hashed out so far..
  any ideas on this from the gaming gallery?
  Robert
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Re: [Audyssey] game idea:Battle Bot match

2007-08-07 Thread Orin
This is a great idea, though I'd like to see real actual online play like 
you put your bot online, the attacker puts his bot online, and you watch the 
battle.

And you can also chat with each other while the match is going on etc.

This seems that it'd be right up Blind Adrenalines league.


- Original Message - 
From: Robert Montowski [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 12:17 PM
Subject: [Audyssey] game idea:Battle Bot match


 Let me say up front I am not a great programmer.
 but I have this Idea I may work on.
 It would be a play by mail game.
 Each player would design a fighting battle bot to play against an 
 opponents battle bot.
 Each player would design the bot and then program the bot.
 The game would be based on a certain amount of money to buy the 
 parts...defensive and offensive.
 when the bot was fully designed..and it would be designed for a specific 
 play field.
 you would click on save and a text file would be generated that you can 
 cut and paste into an email to your opponent.
 He would then load in his bot..and the text file you sent..and click begin 
 match.
 a SAPI voice would then call off the battle to you.
 there would be appropiate sounds for the battle.

 you would not be able to change the bot during the match.
 you would be stricly an observer.
 If the programming is done right..both people should hear the same exact 
 battle on their own computer.
 The outcome should be the same on each system.
 the text file would be encoded so no cheating would be permitted.
 No IP address would be needed...as the only internet you need is the EMail 
 your opponent will send you.
 an editor would be provided to create the playfields.
 things like  power up pads to recharge the bot, obstacles like walls to 
 block shots,
 maybe some offensive and defensive weapons laying on the playfield to 
 pickup?

 this is the basics I have hashed out so far..
 any ideas on this from the gaming gallery?
 Robert
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Re: [Audyssey] Sound RTS and server trouble

2007-08-07 Thread Che
  yes, but even then there is a lack of balance apparently, perhaps based on 
connection speed to the server, I'm not sure.

- Original Message - 
From: Robert Montowski [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 7:44 AM
Subject: Re: [Audyssey] Sound RTS and server trouble


 Che,
 that was part of the reason i wished to host the serverr and NOT play the
 game.
 I wanted to have a neutral server up and running for others.
 Robert


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Re: [Audyssey] Sapi fix was:Re: again on montezuma's error.

2007-08-07 Thread Che
  There are many different ways Sapi can be messed up, and therefore many 
different solutions, which is what makes the problem such a headache.
  For some people, just deleting the lexicon entry can fix it, while others 
will have to remove voices and jump through several other hoops.  It is a 
complete mess and Microsoft has really dropped the ball on this one.
  I hope Sapi 5.3 is more stable, but it will be a while before I get vista 
to check it out.
Later.
Che

- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 11:28 AM
Subject: Re: [Audyssey] Sapi fix was:Re: again on montezuma's error.


Hi Che.

Have you tried to download SAPI from Jim Kitchens website? It fixed my SAPI
problem.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 12:36 AM
Subject: [Audyssey] Sapi fix was:Re: again on montezuma's error.


  I don't know what you are talking about here with suggesting a reformat
 is
 needed for a Sapi issue, as that is strictly not the case at all.
  You guys need to be careful giving out advice if you don't know what you
 are talking about, especially when you advise such draconian steps as a
 reformat.
  Sapi can most definately be fixed without a re format, I have broken mine
 on purpose to verify this myself.
  The most you ever have to do to fix sapi is remove some registry key
 settings, but this is only ihn the extreme cases.
  I am still doing some research, but I will post a sapi fix guide on my
 website when I have finished investigating.
  Out.
  Che

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 5:01 PM
 Subject: Re: [Audyssey] again on montezuma's error.


 there are 2 problems.
 The sapi5 recognition issue is around.
 reason.
 The reason is that you are using sapi4 devices in your system.
 Or rather this is what I think.
 If you want to fix this, you will have to reformat and stop using
 sapi4, which I don't want to do I like sapi4 devices to
 even if they suck because they are fast loading, i probably could do
 without sapi4 though.
 The other problem was fixed in a patch I think.
 There is a way to tell windows not to care about any errors I forget now.
 At 05:29 a.m. 7/08/2007, you wrote:

Hi, now I have switched to English, as Che suggested. and opening
montezuma's revenge, this is the dialog:
***
Montezuma
Montezuma has encountered a problem and needs to close.  We are sorry
for the inconvenience.
If you were in the middle of something, the information you were working
on
might be lost.
   Close
***
well:
setting the sapi5 synthesizer from control panel, it alerts me as
choosing
another module or audio device. And pressing OK, it takes me to the voice
recognition tab. But, then, pressing ctrl+tab, it takes me to the
synthesizer box and gives me no longer problems, it allows me to
correctly
set the audio device (that is the default and only one)
and sapi5, with Jaws, DSpeech, NVDA, audio game maker and other things,
work correctly, even on the Windows control panel, it reads the default
test message and allows me to change voice. What's going on?
I thought it was because of my Loquendo synth that is too heavy, maybe,
but
it also gives me error with the tiny ESpeak
I'd like some help, I am really curious to play this Montezuma's revenge!
thanks again
talksina


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Re: [Audyssey] Another possible SAPI fix was: Re: Sapi fix

2007-08-07 Thread Talksina
yes. i got the file from the site and it's 724 kb, my file was 680 kb. But, 
at the time of overwriting it, my system says it's already in use
right now I have no application which is running sapi 5.
no jaws, no NVDA, no Skype reader or such funny plug ins


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Re: [Audyssey] New but different accessible software company!

2007-08-07 Thread blind guy
I'm confused, too!

On 8/7/07, Che [EMAIL PROTECTED] wrote:
   Well, regarding permissions from developers, there is no way you can run
 Rail racer online matches on your server, as the server code is not
 available to anyone but myself, so I'm not sure what you are talking about
 there.
   The only way to have a successful blind software company is to have
 successful blind software programmers attached to it.  Are you saying you
 are going to program other peoples ideas and make them available on your
 website?  I am a bit confused here.
   Later,
   Che

 - Original Message -
 From: Alex Fatso [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, August 07, 2007 8:34 AM
 Subject: [Audyssey] New but different accessible software company!


  Dear all,
  I was thinking of starting a audiogaming company called accessible
  soft. I was thinking of making this company different from all
  companies before it. First I will allow anyone to ask me to put up a
  piece of software, a mod, a game made by game maker, jfw scripts, .
  Also we will develop software, games, mods, written reviews of others
  software, podcasts, and more! I will give all credit to the writer. I
  will have regular topspead races, railracer races, sound rts servers,
  and audioquake games. I will have a forum, a constantly updating list
  of all software and games for the blind, a vintrilo server, and a
  mailing list. We will create quality free and low price software and
  games. Currently I will be using mb.com but I plan to upgrade in a
  month or so. Also I will not use any matterials from others without
  getting there express permision to do so. And I will still write a
  disclaimer stating who wrote it. I will be friendly with all other
  developers. If you would like to learn more or help me with this skype
  me at cooldogg1 or email me at [EMAIL PROTECTED]
  Thank you.
 
  --
  Alex
 
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Re: [Audyssey] New but different accessible software company!

2007-08-07 Thread Che
  Well, regarding permissions from developers, there is no way you can run 
Rail racer online matches on your server, as the server code is not 
available to anyone but myself, so I'm not sure what you are talking about 
there.
  The only way to have a successful blind software company is to have 
successful blind software programmers attached to it.  Are you saying you 
are going to program other peoples ideas and make them available on your 
website?  I am a bit confused here.
  Later,
  Che

- Original Message - 
From: Alex Fatso [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, August 07, 2007 8:34 AM
Subject: [Audyssey] New but different accessible software company!


 Dear all,
 I was thinking of starting a audiogaming company called accessible
 soft. I was thinking of making this company different from all
 companies before it. First I will allow anyone to ask me to put up a
 piece of software, a mod, a game made by game maker, jfw scripts, .
 Also we will develop software, games, mods, written reviews of others
 software, podcasts, and more! I will give all credit to the writer. I
 will have regular topspead races, railracer races, sound rts servers,
 and audioquake games. I will have a forum, a constantly updating list
 of all software and games for the blind, a vintrilo server, and a
 mailing list. We will create quality free and low price software and
 games. Currently I will be using mb.com but I plan to upgrade in a
 month or so. Also I will not use any matterials from others without
 getting there express permision to do so. And I will still write a
 disclaimer stating who wrote it. I will be friendly with all other
 developers. If you would like to learn more or help me with this skype
 me at cooldogg1 or email me at [EMAIL PROTECTED]
 Thank you.

 -- 
 Alex

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Re: [Audyssey] Quality games was rail racer

2007-08-07 Thread Yohandy
he's definitely still developing games. have you checked out his new site?



-
Are you into Anime, manga, and video game music? If yes, take a look at this 
site.
http://gh.ffshrine.org?r=16426


- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 11:55 PM
Subject: Re: [Audyssey] Quality games was rail racer


 All I can say is even though I wasn't thoroughly taken with his games I've
 got a lot of respect for Munawar Bijani. He's apparently back in the
 business even after everything a couple cheapskates put him through by
 claiming they never authorized payment for Treasure Hunt. I would like to
 know what Philip Bennefall's up to these days though. There's another dev
 with potential.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 8:01 PM
 Subject: Re: [Audyssey] Quality games was rail racer


 Hi,
 In this business it is easy to get discouraged. It is hard work, time
 consuming work, and for little pay.

 Shadow Dragon wrote:
 Hmm, that sounds pretty cool. I just hope you can find the motivation to
 stick with it unlike many of our other developers. I'm not trying to pin
 anyone down here, I'm just saying we've lost a lot of developers with
 high-flying ideas over the years. It'd be cool to see a game with
 professional acting, a fully comprehensive plot and the like.



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-- 
I am using the free version of SPAMfighter for private users.
It has removed 5211 spam emails to date.
Paying users do not have this message in their emails.
Get the free SPAMfighter here: http://www.spamfighter.com/len



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Re: [Audyssey] some help with world of darkness

2007-08-07 Thread Dean Masters
All you have to do is unzip them. then create a shortcut to the .exe file
and place it somewhere like your desktop. then when you want to play you
justenter on the shortcut and it will start.

Dean
I personally know someone who literally is older than dirt.
If you would like to meet him, please write to me
or join us on the Masters List:
[EMAIL PROTECTED]

- Original Message -
From: Glenna [EMAIL PROTECTED]
To: Discussion list for blind gamers Gamers@audyssey.org
Sent: Sunday, August 05, 2007 5:03 PM
Subject: [Audyssey] some help with world of darkness


 I've got all the files and they are zipped together. I unzip them and then
enter on execute and it doesn't install the files. Could someone please
explain how to install them? Glenna
 Glenna Burgess

 Windows Messenger screen name, earthmother122
 AIM Screen Name, earthmother122
 Yahoo Messenger Screen Name, earthmother122
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Re: [Audyssey] game idea:Battle Bot match

2007-08-07 Thread Shadow Dragon
Definitely an interesting concept. Reminds me a bit of Rock 'em Sock 'em 
Robots. Maybe if you defeat your opponent you could take parts from their 
bot to add to your own? Also there could be a single player mode for gaining 
better parts and weapons and models for your bot, there could be several 
base bots and a practice mode to get a little practice in before you start 
multiplaying.
- Original Message - 
From: Robert Montowski [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 10:17 AM
Subject: [Audyssey] game idea:Battle Bot match


 Let me say up front I am not a great programmer.
 but I have this Idea I may work on.
 It would be a play by mail game.
 Each player would design a fighting battle bot to play against an 
 opponents battle bot.
 Each player would design the bot and then program the bot.
 The game would be based on a certain amount of money to buy the 
 parts...defensive and offensive.
 when the bot was fully designed..and it would be designed for a specific 
 play field.
 you would click on save and a text file would be generated that you can 
 cut and paste into an email to your opponent.
 He would then load in his bot..and the text file you sent..and click begin 
 match.
 a SAPI voice would then call off the battle to you.
 there would be appropiate sounds for the battle.

 you would not be able to change the bot during the match.
 you would be stricly an observer.
 If the programming is done right..both people should hear the same exact 
 battle on their own computer.
 The outcome should be the same on each system.
 the text file would be encoded so no cheating would be permitted.
 No IP address would be needed...as the only internet you need is the EMail 
 your opponent will send you.
 an editor would be provided to create the playfields.
 things like  power up pads to recharge the bot, obstacles like walls to 
 block shots,
 maybe some offensive and defensive weapons laying on the playfield to 
 pickup?

 this is the basics I have hashed out so far..
 any ideas on this from the gaming gallery?
 Robert
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Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread SoundMUD
I tried and it didn't work, but it was probably too late. And in the
servers list I found another IP address probably for your server
(70.110.215.35).

If you open a private server you will be the only one that can start a
game. So a public server is better.

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Re: [Audyssey] chilling ham

2007-08-07 Thread johnny tai
It is a good game in my way of thinking,. Good story, great sounds, and fun
game-play.
If you have hearing problem though, it may be a bit rough.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Greg
Sent: Monday, August 06, 2007 1:51 PM
To: gamers
Subject: [Audyssey] chilling ham


Hello all,
I was wondering if anyone on here has played the game chilling ham and if it
is any good.
Thanks Greg
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Re: [Audyssey] chilling ham

2007-08-07 Thread Kelly Sapergia
Hi,
You can hear my review of the game at Bavisoft's web site: www.bavisoft.com
I believe it's in the Downloads area. Note that there are lots of spoilers 
throughout the review, but with this sort of game it's hard not to include 
them.
Thanks.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global 
Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 
GMT (Wednesdays in North America) on ACB (American Council of the Blind) 
Radio Interactive at http://interactive.acbradio.org
Visit the show's website at http://nl.ksapergia.net
For high-quality audio productions at affordable prices, visit KJS 
Productions at: http://www.kjsproductions.com
You can also visit my personal website at:
http://www.ksapergia.net


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Re: [Audyssey] game idea:Battle Bot match

2007-08-07 Thread Robert Montowski
Years back when I still had eyesight..
I kind of remember playing or seeing something like this battle bot game on
the Radio Shack color computer 3.
You had to program the bot..how far to travel..how often to use radar to see
what was around it..what to do if it bumped into something.
when attacked do you fight or run?
it was a most interesting game..wish I had payed more attention to it..sigh.
Robert


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Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread Robert Montowski
Jean Luc,
are u familiar with any software I can download and run that will quickly
tell me my IP address?
I have some visual basic code to do this but it only reports my
address as
192.168.1.100 as I am behind a router.
I have been using the web address:
www.whatismyipaddress.com
to get my outside world IP.
and after I sent you my latest IP address ...I waited 2 hours and checked
again..it
had changed again!
I have to call my DSL provider and ask them why this is happening!
this is too, too bizarre.
Robert


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Re: [Audyssey] first game

2007-08-07 Thread jason
Hay that sounds neat I think you should make that game.  then we can have 
the pleasure of destroying the store and her the mployer reactions and the 
ouline can start the rason why I am destorying Walmart because the product 
is bad and ther for I get bad service so this is my revenge for the product 
going bad.
- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 5:11 AM
Subject: [Audyssey] first game


 Hello all
 Does anyone remember one of my first questions on this list asking about a 
 game where you go through walmart, terrorizing and vandalizing? Well I'm 
 sort of writing a blueprint for what I'd like to do and how I'd like to do 
 this wonderful thing using agm. I'm interested in Thomases opinion since 
 he was one of the only ones who took me seriously, but Che or anyone else 
 is welcome to send me feedback on or offlist. Here is what I'm thinking.
 I'm not wanting to sell anything or do anything monumental, but I do 
 believe that destroying walmart by using hairjspray, toys, women's 
 clothing, etc. could prove both exciting and challenging, teaching me a 
 lot about agm and not being too hard to do, depending on what I wanted to 
 do. But I'm wondering if there are any tips the devs onlist can give me? 
 Do I need to write an outline, a txt document? Just wondering what a few 
 steps I should start off with are? I've already recorded some walmart 
 stuff in sterio and have pretty much all the sounds I need, and can create 
 any ones I might need in the future... Just curious if anyone has any 
 suggestions..
 Overall I'm gonna go for sound quality, not a processor hog, but I want 
 the game to sound like  you're walking through walmart and doing different 
 things there. *grins*
 Back to the agm manual and stuff! Thanks for any comments...
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Re: [Audyssey] Another possible SAPI fix was: Re: Sapi fix

2007-08-07 Thread Davy Kager
Hi,

Yes, it can be kinda tricky to replace a DLL-file, especially for one that's 
constantly in use by a screenreader like mine was. A workaround is to rename 
the file to something like sapi.dll.bak (this should work after a reboot 
without any screenreader running). Then you can download the new DLL-file 
and put it in the right folder. After a reboot you should certainly be able 
to delete the .bak-version and continue using the 724 kB-version. In fact I 
could just delete it right after the replacement.
Note: This has been tested on a Windows XP Pro machine running Hal 6.53. 
Please also note that as Che said there are many causes for SAPI to break, 
so it may not work for you.
- Original Message - 
From: Talksina [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 9:11 PM
Subject: Re: [Audyssey] Another possible SAPI fix was: Re: Sapi fix


yes. i got the file from the site and it's 724 kb, my file was 680 kb. But,
at the time of overwriting it, my system says it's already in use
right now I have no application which is running sapi 5.
no jaws, no NVDA, no Skype reader or such funny plug ins


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[Audyssey] Appolligy

2007-08-07 Thread Tristan
Hi,
I am sorry for arguing on the list, and sorry Damien for faulse accusing you. 
Also for using your scripts. Sorry, list for the things that were said on here. 


Regards,
Tristan Bussiere

Owner/Main Developer
ACE Games

Skype: Tristanbussiere
MSN: [EMAIL PROTECTED]
AIM: gitrdone9632
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Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread SoundMUD
The www.whatismyipaddress.com web site probably gives you the right IP
address. You can compare it to the IP address found by my web site:
http://jlpo.free.fr/test/ip.php
It will probably give the same result.

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Re: [Audyssey] again on montezuma's error.

2007-08-07 Thread Thomas Ward
Hi Talksina,
Ok, well at least we know the proper files are installed. This has to be 
some weird configuration error. Try reinstalling DirectX using 
Microsoft's web setup utility found on
http://www.microsoft.com/directx
Sometimes that setup finds missing files and fixes a broken DirectX 
install. I'm just shooting in the dark hear as I really don't know why 
you are getting this error.


Talksina wrote:
 Well:
 
 I have the .net and Direct X that I have downloaded from your site, 
 on the System Requirements section. .net 2.0 and directx 9.0C of June 2007.
 Regarding the executable, no, I did not make this test yet. I'll try 
 today when I'm back home, here I can't do anything I have not 
 montezuma here (what about installing games at work?) smiles


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Re: [Audyssey] GMA game engine

2007-08-07 Thread Thomas Ward
Hi Damien,
Aha. Well, VS .Net 2003 was functionally usable, because I did it, but 
for better accessibility you really do need VS 2005. Something newer 
than Jaws 7 wouldn't hurt either.


X-Sight Interactive wrote:
 i've got vs.net 2003 and am using jaws 7.

 Regards,

 Damien C. Sadler
 X-Sight Interactive Co-Manager
 http://x-sight.brandoncole.net
   


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Re: [Audyssey] Sapi fix was:Re: again on montezuma's error.

2007-08-07 Thread Thomas Ward
Hi Che,
In my experience Sapi 5.3 works better, but I have no idea if it is 
more stable than prier versions.
I'm really really thinking about taking out Sapi support in some of my 
unfinished titles, because I had no idea Sapi was going to be this much 
of a pain.
When it works it works. When it doesn't it doesn't.


Che wrote:
   There are many different ways Sapi can be messed up, and therefore many 
 different solutions, which is what makes the problem such a headache.
   For some people, just deleting the lexicon entry can fix it, while others 
 will have to remove voices and jump through several other hoops.  It is a 
 complete mess and Microsoft has really dropped the ball on this one.
   I hope Sapi 5.3 is more stable, but it will be a while before I get vista 
 to check it out.
 Later.
 Che
   


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Re: [Audyssey] Another possible SAPI fix was: Re: Sapi fix

2007-08-07 Thread Thomas Ward
Hi Talksina,
What i do in that case is rename the old file. Then, paiste in the new 
dll. Works everytime. 

Talksina wrote:
 yes. i got the file from the site and it's 724 kb, my file was 680 kb. But, 
 at the time of overwriting it, my system says it's already in use
 right now I have no application which is running sapi 5.
 no jaws, no NVDA, no Skype reader or such funny plug ins


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Re: [Audyssey] Sapi fix was:Re: again on montezuma's error.

2007-08-07 Thread blind guy
Hi, if you really wanted synthesized speech, thomas, but not sapi,
just record dectalk. I know dectalk scripter has a very good feature,
just press ctrl r and then I think you can export your script, so...
It's hard to explain but it works, I did it once. Unfortunately, I
dont have it anymore; I mean the dts, so I'm ut of luck. however
damien says he's revamping it in vb6.

On 8/7/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi Che,
 In my experience Sapi 5.3 works better, but I have no idea if it is
 more stable than prier versions.
 I'm really really thinking about taking out Sapi support in some of my
 unfinished titles, because I had no idea Sapi was going to be this much
 of a pain.
 When it works it works. When it doesn't it doesn't.


 Che wrote:
There are many different ways Sapi can be messed up, and therefore many
  different solutions, which is what makes the problem such a headache.
For some people, just deleting the lexicon entry can fix it, while
 others
  will have to remove voices and jump through several other hoops.  It is a
  complete mess and Microsoft has really dropped the ball on this one.
I hope Sapi 5.3 is more stable, but it will be a while before I get
 vista
  to check it out.
  Later.
  Che
 


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Re: [Audyssey] GMA game engine

2007-08-07 Thread blind guy
I use jfw7  too.

On 8/7/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi Damien,
 Aha. Well, VS .Net 2003 was functionally usable, because I did it, but
 for better accessibility you really do need VS 2005. Something newer
 than Jaws 7 wouldn't hurt either.


 X-Sight Interactive wrote:
  i've got vs.net 2003 and am using jaws 7.
 
  Regards,
 
  Damien C. Sadler
  X-Sight Interactive Co-Manager
  http://x-sight.brandoncole.net
 


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Re: [Audyssey] GMA game engine

2007-08-07 Thread X-Sight Interactive
well i've heard people having issues with jaws 7.1 and later, and i can't 
afford to get vs.net 2005 - the 2003 was the college's they gave it to me 
because the students couldn't use it with supernova over there.

Regards,

Damien C. Sadler
X-Sight Interactive Co-Manager
http://x-sight.brandoncole.net

Skype: damien_the_demon
MSN: [EMAIL PROTECTED]

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 11:28 PM
Subject: Re: [Audyssey] GMA game engine


 Hi Damien,
 Aha. Well, VS .Net 2003 was functionally usable, because I did it, but
 for better accessibility you really do need VS 2005. Something newer
 than Jaws 7 wouldn't hurt either.


 X-Sight Interactive wrote:
 i've got vs.net 2003 and am using jaws 7.

 Regards,

 Damien C. Sadler
 X-Sight Interactive Co-Manager
 http://x-sight.brandoncole.net



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Re: [Audyssey] chilling ham

2007-08-07 Thread Trenton Matthews
You can also hear Kelly's ChillingHam Review in the ACB Radio Main Menu 
archives, however it will be in mono, instead of stereo.
You can find the main menu archives at:
http://acbradio.org
And look for Main Menu in the On-Demand page. Wish I could have given 
out the normal URL, however it doesn't matter now, since the old URL just 
takes you to the ACB Radio web site. Or at least, that's what it does on my 
XP machine...


- Original Message -
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Tuesday, August 07, 2007 2:52 PM
Subject: Re: [Audyssey] chilling ham

 Hi,
You can hear my review of the game at Bavisoft's web site: 
 www.bavisoft.com
 I believe it's in the Downloads area. Note that there are lots of spoilers
 throughout the review, but with this sort of game it's hard not to include
 them.
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


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[Audyssey] Sound RTS server going up

2007-08-07 Thread Robert Montowski
on Wed. Aug 8 at 3PM eastern U.S. time I will b putting my
Sound rTS server 7 up.
I will also post my IP address here in a message prior to 3PM.
Hope to see you folks online.
Robert
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Re: [Audyssey] monkey business

2007-08-07 Thread Charles Rivard
Seems to me like there is a file in the monkey business folder that gives 
hints.  You can also check for walk throughs at

www.draconisentertainment.com

HTH
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: blind guy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, August 07, 2007 7:51 PM
Subject: [Audyssey] monkey business


 Hello, does anyone know of a place to get a monkey business walk
 through, or is that just not in creation yet because I'm desperate for
 one! I suck at monkey business! However, I like hard games, so I wont
 vie up; just places where I get stuck sometimes if there's a
 walkthrough somewhere...

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Re: [Audyssey] monkey business

2007-08-07 Thread blind guy
hi thanks Charles, I got, at leat, passed the lab part, the very very
beginning, before the jungle...

On 8/7/07, Charles Rivard [EMAIL PROTECTED] wrote:
 Seems to me like there is a file in the monkey business folder that gives
 hints.  You can also check for walk throughs at

 www.draconisentertainment.com

 HTH
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message -
 From: blind guy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, August 07, 2007 7:51 PM
 Subject: [Audyssey] monkey business


  Hello, does anyone know of a place to get a monkey business walk
  through, or is that just not in creation yet because I'm desperate for
  one! I suck at monkey business! However, I like hard games, so I wont
  vie up; just places where I get stuck sometimes if there's a
  walkthrough somewhere...
 
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Re: [Audyssey] monkey business

2007-08-07 Thread Charles Rivard
The jungle is fun!
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: blind guy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 8:50 PM
Subject: Re: [Audyssey] monkey business


 hi thanks Charles, I got, at leat, passed the lab part, the very very
 beginning, before the jungle...

 On 8/7/07, Charles Rivard [EMAIL PROTECTED] wrote:
 Seems to me like there is a file in the monkey business folder that gives
 hints.  You can also check for walk throughs at

 www.draconisentertainment.com

 HTH
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message -
 From: blind guy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, August 07, 2007 7:51 PM
 Subject: [Audyssey] monkey business


  Hello, does anyone know of a place to get a monkey business walk
  through, or is that just not in creation yet because I'm desperate for
  one! I suck at monkey business! However, I like hard games, so I wont
  vie up; just places where I get stuck sometimes if there's a
  walkthrough somewhere...
 
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  visit
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  any subscription changes via the web.
 



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Re: [Audyssey] Quality games was rail racer

2007-08-07 Thread Everett Elam
Hm would be an interesting idea, or better yet have a blindcooltechish thing 
where we all post game hints, workarounds and tutorials, only this would be 
the aud list? Would just need a way to hos teverything, and I know nada 
about that!

- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 5:33 PM
Subject: Re: [Audyssey] Quality games was rail racer


 Hmm. There is a show entitled: The Tech Guy.
 http://techguylabs.com
 And every sunday for about 3 hours, they talk about technology, games,
 cellphones, computers, macintoshes, etc. I wonder if anyone of us sends 
 the
 show an email during the week, or by calling 1-88-88-askleo, Who know
 honestly. And even the G4/Tech TV web site and TV network I'm sure would
 be another good place to get some feed back in the communities out there.
 Also, anyone considered making an Audyssey Podcast one day?
 .

 - Original Message -
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 12:23 PM
 Subject: Re: [Audyssey] Quality games was  rail racer

I was never sighted, but growing up around console games and playing
several
 of my own, like I said, I love complexity of games. But I also know how
 much
 work goes into these games, and that we'll never get any truely awesome
 games going unless we can somehow manage to get a company going for us
 with
 a team of programmers and voice actors, which in turn isn't going to 
 hapen
 unless we can get the mainstream market to see us all down here. Which
 likely isn't going to happen either, so this message becomes basically
 pointless. Oh well.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 06, 2007 7:18 AM
 Subject: [Audyssey] Quality games was rail racer


 Hi Che,
 Like you I was once sighted, and use to play everything that I could get
 my hands on. As a result I know what is possible with audio games, and
 when I first got in to audio games my first thought was these audio
 games are too simple, and is like going back to the Atari 2600 again.
 The only developer that seamed to be staying from the Space Invader and
 board game style of games was David Greenwood, and Shades of Doom was a
 huge hit with me. I felt like I could play something on the level I was
 use to.
 As far as racing games goes I have about 150 people on the pre-order
 list for USA Raceway and it has already outsold Rail Racer by 30 units.
 So I don't think it is racing in general that is Rail racer's problem.
 I think it honestly has to do with a couple of factors. Rail Racer isn't
 a triditional racing game with Nascar or Formula 1 which has it's own
 kind of following amung sports fans. One reason I am working on USA
 Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't
 the same as racing games I like. Second, Rail Racer has a larger
 learning curve than most games. For example, using the mouse to lean
 your racer left and right takes a while to master, and it was something
 I didn't care to much for myself. Third, most blind computer users have
 some major aversion to the mouse. The minute you say this game has mouse
 control they hit the panic button and think they can't play the game
 because they think they can not use the mouse, or they don't know how to
 operate it. Yet, the mouse actually is a nice game controller in certain
 games.

 Che wrote:
   Hi Brian,
   you and I are on the same page.  I was appalled at the lack of
 immerssive
 games when I first became blind, as I was an avid sighted gamer, 
 playing
 just about every new title if it was of good quality.
   Unfortunately, it appears we are in the minority amongst blind 
 gamers,
 either that, or I have vastly underestimated the amount of blind gamers
 that
 aren't into racing titles.
   At any rate, I appreciate the support, and you can count on Blind
 Adrenaline to produce high quality games in the future, but I will be
 including more basic games along with the more involved ones as well.
   Out.
   Che



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Re: [Audyssey] New but different accessible software company!

2007-08-07 Thread shaun everiss
Oh man.
Thats ambicous of you man.
Can we not have a ventrilo server but instead have a teamtalk one.
Maybe even irc for those that irc, maybe a dc hub or whatever.
Who knows.
At 01:34 a.m. 8/08/2007, you wrote:

Dear all,
I was thinking of starting a audiogaming company called accessible
soft. I was thinking of making this company different from all
companies before it. First I will allow anyone to ask me to put up a
piece of software, a mod, a game made by game maker, jfw scripts, .
Also we will develop software, games, mods, written reviews of others
software, podcasts, and more! I will give all credit to the writer. I
will have regular topspead races, railracer races, sound rts servers,
and audioquake games. I will have a forum, a constantly updating list
of all software and games for the blind, a vintrilo server, and a
mailing list. We will create quality free and low price software and
games. Currently I will be using mb.com but I plan to upgrade in a
month or so. Also I will not use any matterials from others without
getting there express permision to do so. And I will still write a
disclaimer stating who wrote it. I will be friendly with all other
developers. If you would like to learn more or help me with this skype
me at cooldogg1 or email me at [EMAIL PROTECTED]
Thank you.

--
Alex

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[Audyssey] reviewing games, and blogging

2007-08-07 Thread Raul a. Gallegos
I've been giving this some thought. I could always install a blog 
program on audyssey.org and make it so people can post blogs to it. On 
there, they can post thoughts, views, reviews, etc regarding games.

--
Raul A. Gallegos .. http://www.asmodean.net



Everett Elam said the following on 8/7/2007 10:21 PM:
 Hm would be an interesting idea, or better yet have a blindcooltechish thing 
 where we all post game hints, workarounds and tutorials, only this would be 
 the aud list? Would just need a way to hos teverything, and I know nada 
 about that!
   


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Re: [Audyssey] game idea:Battle Bot match

2007-08-07 Thread shaun everiss
I'm not a programmer either however I am more into realtime games.
This would be good.
However.
YOu would need the following things.
1.  the generator for all the parts, probably a dll library or some such.
Some random generator for random events, placement of variouls objects, etc.
a place to design bots and fields.
A player vs computer mode and maybe practice modes with no battle.
Some sort of server, to send data to.
Ok, an email would be ok, but well I don't know, I have never played 
that before.
At 04:17 a.m. 8/08/2007, you wrote:

Let me say up front I am not a great programmer.
but I have this Idea I may work on.
It would be a play by mail game.
Each player would design a fighting battle bot to play against an 
opponents battle bot.
Each player would design the bot and then program the bot.
The game would be based on a certain amount of money to buy the 
parts...defensive and offensive.
when the bot was fully designed..and it would be designed for a 
specific play field.
you would click on save and a text file would be generated that you 
can cut and paste into an email to your opponent.
He would then load in his bot..and the text file you sent..and click 
begin match.
a SAPI voice would then call off the battle to you.
there would be appropiate sounds for the battle.

you would not be able to change the bot during the match.
you would be stricly an observer.
If the programming is done right..both people should hear the same 
exact battle on their own computer.
The outcome should be the same on each system.
the text file would be encoded so no cheating would be permitted.
No IP address would be needed...as the only internet you need is the 
EMail your opponent will send you.
an editor would be provided to create the playfields.
things like  power up pads to recharge the bot, obstacles like walls 
to block shots,
maybe some offensive and defensive weapons laying on the playfield to pickup?

this is the basics I have hashed out so far..
any ideas on this from the gaming gallery?
Robert
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[Audyssey] Sound RTS beta8

2007-08-07 Thread Che
  Ok, 
  We did some tests with beta 8 as the server, and it seemed to work better, 
there was no apparent slow down for the oponent on my server.
  It will take more testing to verify, so I have left the server as a public 
server the name is C h e.
  Thanks to Alex for helping test this out.
  Later,
  Che
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Re: [Audyssey] Sound RTS: my server is up

2007-08-07 Thread shaun everiss
yeah www.randylaptop.com
there is some ip software somewhere I think its copyip.
At 09:29 a.m. 8/08/2007, you wrote:

Jean Luc,
are u familiar with any software I can download and run that will quickly
tell me my IP address?
I have some visual basic code to do this but it only reports my
address as
192.168.1.100 as I am behind a router.
I have been using the web address:
www.whatismyipaddress.com
to get my outside world IP.
and after I sent you my latest IP address ...I waited 2 hours and checked
again..it
had changed again!
I have to call my DSL provider and ask them why this is happening!
this is too, too bizarre.
Robert


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Re: [Audyssey] Sapi fix was:Re: again on montezuma's error.

2007-08-07 Thread shaun everiss
I have sapi 5, sapi 5.1, noting over that, 5.2, 5.3?
I've never bothered with that.
At 10:34 a.m. 8/08/2007, you wrote:

Hi Che,
In my experience Sapi 5.3 works better, but I have no idea if it is
more stable than prier versions.
I'm really really thinking about taking out Sapi support in some of my
unfinished titles, because I had no idea Sapi was going to be this much
of a pain.
When it works it works. When it doesn't it doesn't.


Che wrote:
There are many different ways Sapi can be messed up, and therefore many
  different solutions, which is what makes the problem such a headache.
For some people, just deleting the lexicon entry can fix it, 
 while others
  will have to remove voices and jump through several other hoops.  It is a
  complete mess and Microsoft has really dropped the ball on this one.
I hope Sapi 5.3 is more stable, but it will be a while before I 
 get vista
  to check it out.
  Later.
  Che
 


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Re: [Audyssey] game idea:Battle Bot match

2007-08-07 Thread Everett Elam
Theres a game out like that called BOTs, and it's text based, but I never 
really tried it cuz of the stupid capcta, don't know i it's still alive. 
google it if you're interested
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 2:49 PM
Subject: Re: [Audyssey] game idea:Battle Bot match


 Definitely an interesting concept. Reminds me a bit of Rock 'em Sock 'em
 Robots. Maybe if you defeat your opponent you could take parts from their
 bot to add to your own? Also there could be a single player mode for 
 gaining
 better parts and weapons and models for your bot, there could be several
 base bots and a practice mode to get a little practice in before you start
 multiplaying.
 - Original Message - 
 From: Robert Montowski [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 07, 2007 10:17 AM
 Subject: [Audyssey] game idea:Battle Bot match


 Let me say up front I am not a great programmer.
 but I have this Idea I may work on.
 It would be a play by mail game.
 Each player would design a fighting battle bot to play against an
 opponents battle bot.
 Each player would design the bot and then program the bot.
 The game would be based on a certain amount of money to buy the
 parts...defensive and offensive.
 when the bot was fully designed..and it would be designed for a specific
 play field.
 you would click on save and a text file would be generated that you can
 cut and paste into an email to your opponent.
 He would then load in his bot..and the text file you sent..and click 
 begin
 match.
 a SAPI voice would then call off the battle to you.
 there would be appropiate sounds for the battle.

 you would not be able to change the bot during the match.
 you would be stricly an observer.
 If the programming is done right..both people should hear the same exact
 battle on their own computer.
 The outcome should be the same on each system.
 the text file would be encoded so no cheating would be permitted.
 No IP address would be needed...as the only internet you need is the 
 EMail
 your opponent will send you.
 an editor would be provided to create the playfields.
 things like  power up pads to recharge the bot, obstacles like walls to
 block shots,
 maybe some offensive and defensive weapons laying on the playfield to
 pickup?

 this is the basics I have hashed out so far..
 any ideas on this from the gaming gallery?
 Robert
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