[Audyssey] new directx 9

2007-10-26 Thread shaun everiss
Hi all.
Just got the november dx9 build.
it seems to update directx d3d and d3d audio supports.
The only issue I now have is that with monti beta4 when I start the 
game its not the program in focus, and I need to alt tab to it.
not sure if this issue is for all dx9 supporting games or not.
Game is a little slower but not much but its good.
I found an easter egg in monty I think.
push the jump key and then tap the up arrow twice.
you will jump in the air.
now hit jump and right arrow twice.
you can clear monsters and such, jump over em and quite a ways off.
oh and you can kill them as you sail over their heads.
Now if this is a bug then oh well play it while it lasts.
if not, then Oh boy, I found an easter egg.


-- 
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Re: [Audyssey] variations on existing games - Re: a question about games

2007-10-26 Thread Dark
Hi thom.

I'm actually collected a postal Lotr chess set at the moment, which also 
comes with magazines that my dad is slowly reading into my digital recorder.

the set is absolutely gorgious,m - I've always wanted a lotr chess set, 
and even comes with a few spare pieces of statuary such as the cave troll 
and the balrog. what's really nice is the pawns are all different,   
there's the four hobbits, Boromir, and a fair few others.

For details, go to http://www.lotr-chess.co.uk/ though I have to admit there 
site is a litle useless, all jpg immages.

to relate this to games though, one idea that you might considder could be a 
general game of life style creation engine.

I can thin of a fair few fun games I've played which are varients on 
the,  get to the finish with X amount of cash, theme, occasionally 
stopping on squares to draw cards which have the consequence of losing or 
gaining turns or resources.

One varient I had a lot of fun with once for example was called The Pyramid 
game, where each player was a dead phairo trying to get their sarcophagus to 
the valley of the kings and build a pyramid.

It had all the game of life style rules, drawing of either good or bad cards 
on certain squares, having to expend money (in the form of silver tallants), 
on other squares,  for example having to buy a barge to carry the 
sarcophagus down the nile.

True, it had a couple of unique variations,  such as slaves as a 2nd 
form of currency, and playing of a 31s style card game to get the 5 building 
blocks for your pyramid, as well as a beatle esque dice game at the end to 
build it.

but I think you could do a lot with a game of life editer, especially if you 
were able to add your own sounds for the various game events.

Just a thought anyway.

Beware the grue!

Dark. 


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Re: [Audyssey] board games

2007-10-26 Thread Dark
Well thom.

I've never seen foot wide draughts pieces. but in skegness, there is an 
outdoor chess board which is about 10 foot wide, and you can wrent chess 
pieces to play on it which are about three feet high.

fortunately, they're not filled with lead, lol!

As my brother used to say, chess requires amazing amounts of strength, to 
pick up and move those castles! ;D.

Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 10:34 PM
Subject: Re: [Audyssey] board games


> Hi,
> Oh,good grief. One foot checkers in diameter filled with led I would
> imagine those mothers would be fricken heavy as heck. Anyone know
> Hercules so he can lift the checkers for me?
>


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Re: [Audyssey] variations on existing games - Re: a question about games

2007-10-26 Thread Thomas Ward
Hi Charles,
I certainly could do it once the basic game engine was in place with the 
logic etc.
As for alternative chess sets I have noticed some really cool ones in 
stores that have been released which were limited offers such as the 
special edition Lord of the Rings chess set, the Star Wars Attack of the 
Clones chess set, and the special edition Star Trek chess set with the 
three level board. Then, they have wizard chess with Harry Potter and 
fans which also is a cool set.
One of the cool alternative games my wife and i are playing now is the 
Pirates of the Caribbean version of Life. You are able to draw one of 
the major characters from the pile such as Jack Sparrow, Lucy Swan, Will 
Tanner, etc and then go around the board buying ships, finding treasure, 
earning gold, and if you want can even open fire on your fellow players 
to rob their ships of lute and become the wealthiest pirate on the seas 
as you sing, "yo ho yo ho  a pirates life is for me."
Sorry, I couldn't resist throwing in that popular pirate song. 


Charles Rivard wrote:
> oo!  If you can, I'd say to go for it!  Not quite the same, but how about 
> Wizard Chess like in the Harry Potter series?  You look the board over, 
> direc, probably by typing although by using voice command would be cool, 
> then watch the action between pieces.
>   


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Re: [Audyssey] ms flight simulator 2002 Blind Cool Tech podcast

2007-10-26 Thread Michael Maslo
Don't know. It won't work with my aws version but I know someone it does. I
use window eyes and yes it works nicely

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Steve Britt
Sent: Friday, October 26, 2007 7:36 PM
To: [EMAIL PROTECTED]; Gamers Discussion list
Subject: Re: [Audyssey] ms flight simulator 2002 Blind Cool Tech podcast

What does this flight simulator cost? Will it run with Jaws 7.1, Windows XP 
home using a braille display?

- Original Message - 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 20, 2007 6:29 PM
Subject: [Audyssey] ms flight simulator 2002 Blind Cool Tech podcast


Hi,
For all of you wondering how to use or run fs2002, click here:
http://cdn.libsyn.com/bct/bct1134FlightSimulator.mp3
that is a podcast done by Scott, thanks scott! its the first podcast on:
http://www.blindcooltech.com
Again, thank's scott! This will probably help alot of people in there 
learning...
It would be great if you continued it as you say in the cast.


To scott:
That is a nice first podcast!
Can you message me off list iether on messenger or email, and we can talk 
about flight simulating!

Tristan Bussiere
Founder, ACE Games
http://www.acegamesonline.net

Skype: tristanbussiere
MSN: [EMAIL PROTECTED]
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Re: [Audyssey] a question about games

2007-10-26 Thread Thomas Ward
Hi Phil,
Actually, I remember your Monopoly game and despite not having an AI it 
was a fun game. I enjoyed all the different sounds included in it. When 
you landed on one of the train stations I remember it made train sounds, 
the dog piece barked, I think the car beeped a horn, and so on. It was 
environmentally cool.
Now, if we could create a modern windows based Monopoly game with sounds 
that matched the theme weather it is Disney, Star Wars, Lord of the 
Rings, etc the game would be really cool.

Phil Vlasak wrote:
> Hi Tom,
> It was a lot of fun creating a DOS Monopoly game in 1996 with different 
> sounds for each property and for each card picked.
> At the time Carl was not comfortable in writing an artificial intelligent 
> opponent so we designed the game only to be played by more than one person 
> but not one person against the computer.
> Of course we had the limitation of having to fit it on a 1.5 MB floppy disk 
> thus the sounds had to be very short and of low quality.
> We picked sounds that would simulate a trip to Atlantic City New Jersey 
> starting with jet and bus sounds and ending with a person walking on the 
> boardwalk.
> And there were all the great token sounds that played as you went around the 
> board.
> Phil
>   


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[Audyssey] variations on existing games - Re: a question about games

2007-10-26 Thread Charles Rivard
oo!  If you can, I'd say to go for it!  Not quite the same, but how about 
Wizard Chess like in the Harry Potter series?  You look the board over, 
direc, probably by typing although by using voice command would be cool, 
then watch the action between pieces.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 6:58 PM
Subject: Re: [Audyssey] a question about games


> Hi Charles,
> I bet, and to be honest creating a Monopoly engine for specialised
> Monopoly games like Star Wars, Lord of the Rings, Star Trek, etc
> complete with proper playing cards, rules, pieces, and sound effects is
> light years easier than Monty and Raceway.
> Not to mention It would be pretty cool to draw a card that says Storm
> Trooper Attack pay for damages on your bases and then to hear a small
> little action seen with light sabers, storm troopers firing, etc
> attacking your base.
> Another card might read advance token to Tie Fighter, and after your
> piece is moved there to actually hear the Tie Fighter fly passed. It is
> those kinds of effects that make the Monopoly game not only playable
> like the original but a bit more interactive with sound as well.
> The special edditions of risk are even cooler. Imagine getting to
> command armies of clone troopers, droids, Jedi knights, and fight over
> six worlds rather than over six continents. Now, that would be a scream.
>
>
>
> Charles Rivard wrote:
>> I'll bet these would be money makers.  We currently have nothing like 
>> them.
>>
>
>
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Re: [Audyssey] a question about games

2007-10-26 Thread Phil Vlasak
Hi Tom,
It was a lot of fun creating a DOS Monopoly game in 1996 with different 
sounds for each property and for each card picked.
At the time Carl was not comfortable in writing an artificial intelligent 
opponent so we designed the game only to be played by more than one person 
but not one person against the computer.
Of course we had the limitation of having to fit it on a 1.5 MB floppy disk 
thus the sounds had to be very short and of low quality.
We picked sounds that would simulate a trip to Atlantic City New Jersey 
starting with jet and bus sounds and ending with a person walking on the 
boardwalk.
And there were all the great token sounds that played as you went around the 
board.
Phil

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 7:58 PM
Subject: Re: [Audyssey] a question about games


> Hi Charles,
> I bet, and to be honest creating a Monopoly engine for specialised
> Monopoly games like Star Wars, Lord of the Rings, Star Trek, etc
> complete with proper playing cards, rules, pieces, and sound effects is
> light years easier than Monty and Raceway.
> Not to mention It would be pretty cool to draw a card that says Storm
> Trooper Attack pay for damages on your bases and then to hear a small
> little action seen with light sabers, storm troopers firing, etc
> attacking your base.
> Another card might read advance token to Tie Fighter, and after your
> piece is moved there to actually hear the Tie Fighter fly passed. It is
> those kinds of effects that make the Monopoly game not only playable
> like the original but a bit more interactive with sound as well.
> The special edditions of risk are even cooler. Imagine getting to
> command armies of clone troopers, droids, Jedi knights, and fight over
> six worlds rather than over six continents. Now, that would be a scream.
>
>
>
> Charles Rivard wrote:
>> I'll bet these would be money makers.  We currently have nothing like 
>> them.
>>
>
>
> ---
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Re: [Audyssey] ms flight simulator 2002 Blind Cool Tech podcast

2007-10-26 Thread Steve Britt
What does this flight simulator cost? Will it run with Jaws 7.1, Windows XP 
home using a braille display?

- Original Message - 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 20, 2007 6:29 PM
Subject: [Audyssey] ms flight simulator 2002 Blind Cool Tech podcast


Hi,
For all of you wondering how to use or run fs2002, click here:
http://cdn.libsyn.com/bct/bct1134FlightSimulator.mp3
that is a podcast done by Scott, thanks scott! its the first podcast on:
http://www.blindcooltech.com
Again, thank's scott! This will probably help alot of people in there 
learning...
It would be great if you continued it as you say in the cast.


To scott:
That is a nice first podcast!
Can you message me off list iether on messenger or email, and we can talk 
about flight simulating!

Tristan Bussiere
Founder, ACE Games
http://www.acegamesonline.net

Skype: tristanbussiere
MSN: [EMAIL PROTECTED]
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Re: [Audyssey] week9 of football

2007-10-26 Thread Thomas Ward
Hi Jim,
The Tom voice happens to be one of the Scansoft voices that ships with 
Jaws 8.0. It is quite good in comparison to most TTS voices, and I 
personally think it is better than AT&T Mike and Crystal.
If you are ever interested to know what it sounds like drop me a line, 
and I will record a short sample to let you hear it.


Jim Kitchen wrote:
> Hi Josh,
>
> I do not presently have Scan Soft Tom on my computer.  Don't believe I have 
> ever even heard that voice.  I miss spoke though about which voice I was 
> using.  So right now my football announcer is AT&T Crystal.  My Quarterback 
> is AT&T Audrey.  My Kicker is AT&T Anjali.  The opposing quarterback is AT&T 
> Ray and their kicker is AT&T Mike.  I do really like how AT&T Audrey barks 
> out the snap.  Sometimes though I use Microsoft Sam for my quarterback.  He 
> can do Hut, Hut, Hike! ok. 
>   


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Re: [Audyssey] week9 of football

2007-10-26 Thread Thomas Ward
Hi Jim,
Sounds like an exciting game. I think we might have to start recording 
these games for entertainment. 
Well, best of luck in the Super Bowl. Sounds fricking awesome.


Jim Kitchen wrote:
> Hi Thomas,
>
> Congratulations on another Browns victory for you to continue their perfect 
> season.
>
> In my division championship game which was the Dolphins verses the Browns it 
> was a totally defensive game.  After the first quarter the game was still 
> scoreless.  Finally about half way through the second quarter a short pass 
> turned into a long one for the Browns.  They were now in field goal range.  
> They could not punch it in for a touch down and had to settle for a field 
> goal.  The score was Browns 3, Dolphins 0 at the end of the first half.  In 
> the third quarter the Browns intercepted a pass and were on the Dolphins 16 
> yard line.  Unfortunately they then fumbled the ball and the score remained 3 
> zip until about half way through the fourth quarter when A Browns screen pass 
> beat the Dolphins blitz and went for an 85 yard advance.  The Browns were 
> able to then score the first touch down of the game.  With under two minutes 
> remaining in the game the Dolphins were able to score a touch down, but it 
> was too late and the Browns won 10 7.  The Browns play the forty niners in 
> the Super Bowl.
>
> BFN
>
>  Jim
>
> If your sister hits you, don't hit her back. They always catch the second 
> person.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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>
>   



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Re: [Audyssey] a question about games

2007-10-26 Thread Thomas Ward
Hi Charles,
I bet, and to be honest creating a Monopoly engine for specialised 
Monopoly games like Star Wars, Lord of the Rings, Star Trek, etc  
complete with proper playing cards, rules, pieces, and sound effects is 
light years easier than Monty and Raceway.
Not to mention It would be pretty cool to draw a card that says Storm 
Trooper Attack pay for damages on your bases and then to hear a small 
little action seen with light sabers, storm troopers firing, etc 
attacking your base.
Another card might read advance token to Tie Fighter, and after your 
piece is moved there to actually hear the Tie Fighter fly passed. It is 
those kinds of effects that make the Monopoly game not only playable 
like the original but a bit more interactive with sound as well.
The special edditions of risk are even cooler. Imagine getting to 
command armies of clone troopers, droids, Jedi knights, and fight over 
six worlds rather than over six continents. Now, that would be a scream.



Charles Rivard wrote:
> I'll bet these would be money makers.  We currently have nothing like them.
>   


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[Audyssey] mind refresher

2007-10-26 Thread Charles Rivard
It's nearing Haloween.  I can think of one game with a Haloween theme that 
has good Haloween sounds as well--the haunted house table of ESP Pinball 
Classic.  Aside from interactive fiction, can you think of others that are 
popular among blind gamers/
--
If guns cause crime, then pencils cause misspelled words. 



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Re: [Audyssey] A simple question regarding AudioGameMaker

2007-10-26 Thread Søren Jensen
Hi Thomas.

Thanks for your answer. I'll try to rename the files.
Best regards:
Søren Jensen
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 11:55 PM
Subject: Re: [Audyssey] A simple question regarding AudioGameMaker


Hi Soren,
AGM seams very picky on what kinds of naming convensions you use on your
wav file names. For example I noticed if your wav files have lots of
under scores, dashes, number signs, etc AGM will fail to detect the
files. However, if you name a file like MonsterBreath1.wav it will have
no issues at all finding the file.
To use the AGM sound pack files I have found I needed to rename them to
something else in order for AGM to find them. I suspect the reason the
AGM sound pack files were named the way they were was for visual and
audio clarity rather than 100% compatibility with AGM.


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Re: [Audyssey] board games

2007-10-26 Thread Charles Rivard
It's known as working at having fun!
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 4:34 PM
Subject: Re: [Audyssey] board games


> Hi,
> Oh,good grief. One foot checkers in diameter filled with led I would
> imagine those mothers would be fricken heavy as heck. Anyone know
> Hercules so he can lift the checkers for me?
>
> Charles Rivard wrote:
>> To make it more awesome, fill the checkers with led to make them really
>> heavy.  This would add to the feeling of playing on a huge board.
>>
>
>
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Re: [Audyssey] a question about games

2007-10-26 Thread Charles Rivard
I'll bet these would be money makers.  We currently have nothing like them.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 4:27 PM
Subject: Re: [Audyssey] a question about games


> Hi  Charles,
> Yep. That is what I do. I have some special edditions of games I
> brailled up myself using my braille writer and dimo tape,because getting
> it baught in accessible format is like impossible. You can buy Monopoly
> in braille but you won't find Indipendant Living Aids carrying the Lord
> of the Rings special eddition, Star Wars Collecters eddition, etc.
> You'll be lucky to find good old classic Monopoly in accessible format
> at most places which is sad enough let alone all the special versions
> Hazbro puts out.
> One day I do have plans of converting those board games to computer
> based games once games like Monty and Raceway are finally out of my
> fricking hair.
> yeah, I know Jim's Monopoly offers the Lord of the Rings board which I
> created for it, but it isn't the same as getting the special rules, game
> pieces,and matching cards to go with the board.
>
>
>
>
> Charles Rivard wrote:
>> A braille writer, slate and stylus, or dymo tape with braille embossed is
>> all you need to mark cards.  And, of course, a sighted person who can 
>> tell
>> you what to braille onto each card.
>>
>
>
> ---
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Re: [Audyssey] week9 of football

2007-10-26 Thread Jim Kitchen
Hi Josh,

I do not presently have Scan Soft Tom on my computer.  Don't believe I have 
ever even heard that voice.  I miss spoke though about which voice I was using. 
 So right now my football announcer is AT&T Crystal.  My Quarterback is AT&T 
Audrey.  My Kicker is AT&T Anjali.  The opposing quarterback is AT&T Ray and 
their kicker is AT&T Mike.  I do really like how AT&T Audrey barks out the 
snap.  Sometimes though I use Microsoft Sam for my quarterback.  He can do Hut, 
Hut, Hike! ok. 

BFN

 Jim

He's dead, Jim, but he's a Vulcan...he'll snap out of it!

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] week9 of football

2007-10-26 Thread Jim Kitchen
Hi Thomas,

Congratulations on another Browns victory for you to continue their perfect 
season.

In my division championship game which was the Dolphins verses the Browns it 
was a totally defensive game.  After the first quarter the game was still 
scoreless.  Finally about half way through the second quarter a short pass 
turned into a long one for the Browns.  They were now in field goal range.  
They could not punch it in for a touch down and had to settle for a field goal. 
 The score was Browns 3, Dolphins 0 at the end of the first half.  In the third 
quarter the Browns intercepted a pass and were on the Dolphins 16 yard line.  
Unfortunately they then fumbled the ball and the score remained 3 zip until 
about half way through the fourth quarter when A Browns screen pass beat the 
Dolphins blitz and went for an 85 yard advance.  The Browns were able to then 
score the first touch down of the game.  With under two minutes remaining in 
the game the Dolphins were able to score a touch down, but it was too late and 
the Browns won 10 7.  The Browns play the forty niners in the Super Bowl.

BFN

 Jim

If your sister hits you, don't hit her back. They always catch the second 
person.

[EMAIL PROTECTED]
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(440) 286-6920
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Re: [Audyssey] A simple question regarding AudioGameMaker

2007-10-26 Thread Thomas Ward
Hi Soren,
AGM seams very picky on what kinds of naming convensions you use on your 
wav file names. For example I noticed if your wav files have lots of 
under scores, dashes, number signs, etc AGM will fail to detect the 
files. However, if you name a file like MonsterBreath1.wav it will have 
no issues at all finding the file.
To use the AGM sound pack files I have found I needed to rename them to 
something else in order for AGM to find them. I suspect the reason the 
AGM sound pack files were named the way they were was for visual and 
audio clarity rather than 100% compatibility with AGM.

Søren Jensen wrote:
> Hi.
>
> I'm trying to make my first game in AudioGameMaker. I can't add sounds to my 
> game. I have copied a lot of sounds into the sounds folder the game maker 
> program created when I pressed new game, but the program does only still say 
> "none" when I try to select a sound. I'm useing the sounds from the sound 
> lybory. What do I do wrong?
> Best regards:
> Søren Jensen
> Mail & MSN:
> [EMAIL PROTECTED]
> Website:
> http://www.coolfortheblind.dk
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>   


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Re: [Audyssey] Top Speed Question

2007-10-26 Thread Thomas Ward
Hi Ari,
A hairpin turn or bend in the track is a turn with a very sharp inner 
angle which forces the driver of the car to make a near 180 degree turn 
to continue on the track. The hairpin turn got it's name because it 
resembles a laidies hairpin. It is very long, narrow, and the turns 
force the driver to turn nearly 180 degrees to get onto the other side 
of the track. I guess that is the best I can describe it. For 
clarification ask your mother, sister, or another laidy to show you a 
womans hairpin to feel and you will get an idea of how those tracks look 
or are shaped anyway.

Cheers.


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Re: [Audyssey] board games

2007-10-26 Thread Thomas Ward
Hi,
Oh,good grief. One foot checkers in diameter filled with led I would 
imagine those mothers would be fricken heavy as heck. Anyone know 
Hercules so he can lift the checkers for me?

Charles Rivard wrote:
> To make it more awesome, fill the checkers with led to make them really 
> heavy.  This would add to the feeling of playing on a huge board.
>   


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Re: [Audyssey] Sound RTS

2007-10-26 Thread Che
  Hi Jean-Luc,
  We did a good bit of testing with beta 7, where we would start building 
for example a farm with the same amount of peasants, and one person would be 
done with their building while the other person was still on 3 or 4.  It 
would seem that if updates are locked together, this could not happen. 
Would there be any other reason for this problem?
  I wonder if it doesn't have something to do with the way the server is 
computing everything for all players, as it seemed the worst when there were 
several games going at once, but this may be a false perception.
  To me, this is the single biggest fault with an incredible game for the 
blind, and if it could be fixed, would go a long way towards helping this 
game become one of the best ever for the accessible community.
  Any possibility of taking the server computations out of the 
equation,where each player would simply receive position, building, and 
inventory counts that could be processed on the users end.
  Rail Racer uses a  similar method, and with updates being sent every .2 
seconds from each player, we can run 12 player races with no trouble.  If 
the information being sent could be narrowed to only the changes in game 
objects, it would seem the bandwidth usage would be fairly small, even with 
a large battle between a dozen or more forces.
  Please don't take any of this as a slam on the game, I love RTS and have 
spent many hours playing it, and when there is not lag between players 
online, it is about as much fun as I've had playing an accessible game.  I 
know this probably won't be an easy fix, but I promise you once it is 
working smoothly for online play, you will have a commercial success on your 
hands amongst blind players.
  Thanks for the excellent game.
  Che

- Original Message - 
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 11:09 AM
Subject: Re: [Audyssey] Sound RTS


> Hello,
>
>> So you are saying that all players updates are determined by the update 
>> of
> the slowest connected player now?
>
> In theory it has always been the case, so nothing have changed since
> the beta 7 and you may notice the same problems, sorry. Anyway, let's
> hope that the beta 10 will solve this by requiring less bandwidth.
>
> About the maps called "map A", they are unbalanced examples that are
> probably only interesting for map makers. I will probably remove them
> later and move them into the map making manual.
>
> Jean-Luc
>
> -- 
> SoundRTS web site: http://jlpo.free.fr/soundrts
> SoundRTS development log: http://soundrts.blogspot.com/
> SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat
>
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Re: [Audyssey] NFL Week 3.

2007-10-26 Thread Thomas Ward
Hi Jason,
Well, if I ever get the time I might make one. Problem is I  have about 
a thousand game ideas I want to create and not enough manpower and time 
to do all of them.
jason wrote:
> Hello Tom well keep up the good work like I said someday if they can make 
> this NFL football game go online you would be my challenger.  It seems as we 
> compare stats and talk about the game we have the same outlook on our teams 
> and the same coaching attitudes.  Maybe we have to skype each other and talk 
> about football sometime if you want my skype contact then just email at 
> [EMAIL PROTECTED] and I will add you. How ever I am going on vacation 
> starting Sunday and I won't be back until next saturday.
> Sincerely,
> Jason
>   


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Re: [Audyssey] board games

2007-10-26 Thread Thomas Ward
Hi Charles,
Lol! Ah, no I will pass on your dental work. 

Charles Rivard wrote:
> I know.  Modification would be very easy with my electric screwdriver/drill. 
> And all it would cost is the time to charge the battery.  While I'm thinking 
> of it, need any dental work done??  (evol grin)
>   


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Re: [Audyssey] a question about games

2007-10-26 Thread Thomas Ward
Hi  Charles,
Yep. That is what I do. I have some special edditions of games I 
brailled up myself using my braille writer and dimo tape,because getting 
it baught in accessible format is like impossible. You can buy Monopoly 
in braille but you won't find Indipendant Living Aids carrying the Lord 
of the Rings special eddition, Star Wars Collecters eddition, etc. 
You'll be lucky to find good old classic Monopoly in accessible format 
at most places which is sad enough let alone all the special versions 
Hazbro puts out.
One day I do have plans of converting those board games to computer 
based games once games like Monty and Raceway are finally out of my 
fricking hair.
yeah, I know Jim's Monopoly offers the Lord of the Rings board which I 
created for it, but it isn't the same as getting the special rules, game 
pieces,and matching cards to go with the board.




Charles Rivard wrote:
> A braille writer, slate and stylus, or dymo tape with braille embossed is 
> all you need to mark cards.  And, of course, a sighted person who can tell 
> you what to braille onto each card.
>   


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[Audyssey] A simple question regarding AudioGameMaker

2007-10-26 Thread Søren Jensen
Hi.

I'm trying to make my first game in AudioGameMaker. I can't add sounds to my 
game. I have copied a lot of sounds into the sounds folder the game maker 
program created when I pressed new game, but the program does only still say 
"none" when I try to select a sound. I'm useing the sounds from the sound 
lybory. What do I do wrong?
Best regards:
Søren Jensen
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
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[Audyssey] Top Speed Question

2007-10-26 Thread ari
Hi guys, 
I want to design a track, but, since I've never seen racing, could someone 
please tell me what a hairpin is, can someone describe its shape or something? 
Thanks 
Ari
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Re: [Audyssey] board games

2007-10-26 Thread Charles Rivard
To make it more awesome, fill the checkers with led to make them really 
heavy.  This would add to the feeling of playing on a huge board.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 8:28 AM
Subject: Re: [Audyssey] board games


> Hi Dark,
> Cool man! Just imagine what a living room piece that would make having a
> 5 foot tall Connect 4 game in your house. 
>
>
> Dark wrote:
>> Hi charles.
>>
>> the versions of connect four I've seen had red and yellow plastic 
>> counters,
>> with no tactile marking to distinguish them whatsoever, hence the 
>> drilling
>> practice to make the game completely accessible to totally blind players.
>>
>> A case of accidental accessibility I think, and where something as small 
>> as
>> a decoration can obviously make a large difference.
>>
>> On a mildly Ot note, once going to the tetly's beer historical 
>> museum, 
>> though I'm not a big beer drinker at all, the history was incredibly
>> interesting, there was a collection of popular pub games from various
>> periods which you could try. this included a five foot tall connect four
>> set, with foot wide playing pieces!
>>
>> My brother and I certainly had some fun with that one!
>>
>> Beware the Grue!
>>
>> Dark.
>>
>
>
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Re: [Audyssey] a question about games

2007-10-26 Thread Charles Rivard
A braille writer, slate and stylus, or dymo tape with braille embossed is 
all you need to mark cards.  And, of course, a sighted person who can tell 
you what to braille onto each card.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 8:31 AM
Subject: Re: [Audyssey] a question about games


> Hi Greg,
> If you want the games that already are made accessible you can find some
> of them at online stores such as Independant Living Aids. However, I am
> certain most blind gamers get help in brailling up stor baughten games
> like Candy Land, Shoots and Ladders, etc off the shelves of Wal-Mart,
> K-Mart, Toys Our Us, etc...
>
> Gregg wrote:
>> Hello,
>> I was wondering where to find some childrens games in braille so I can 
>> play them with my son.
>> Thanks Greg
>> ---
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>>
>
>
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Re: [Audyssey] board games

2007-10-26 Thread Charles Rivard
I know.  Modification would be very easy with my electric screwdriver/drill. 
And all it would cost is the time to charge the battery.  While I'm thinking 
of it, need any dental work done??  (evol grin)
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 8:23 AM
Subject: Re: [Audyssey] board games


> Hi Charles,
> From what I can tell the Connect 4 sets you buy no longer have the
> stylised eagles and stars on them. However, if you want a set to be
> accessible it is easy enough to take a drill and drill the blasted holes
> in the tials to tell them apart.
>
>
> Charles Rivard wrote:
>> The game is made for the blind by drilling holes in one colored piece or 
>> the
>> other, I don't recall which, but I found it unnecessary, as the set I 
>> once
>> had contained all identical checkers.  One side was red and had a raised
>> star on it that could be easily felt when placed on the board.  The black
>> side had an eagle on it which could also be easily recognized.  No
>> modification to the game was needed.  The design may have been changed 
>> since
>> then, but it was cool to find a game that needed no modification, and 
>> this
>> was back in the late sixties or early seventies.  The game designed for, 
>> and
>> sold to, the blind was, of course, like all such products, far more 
>> costly.
>> I think it was at least double the price.
>>
>
>
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Re: [Audyssey] The new patch for Sarah

2007-10-26 Thread Phil Vlasak
Hi Søren,
 The revised description from the up-coming patch for Sarah is below and 
gives a hint on where to find the spider:
Acromantula.
An eight-eyed, eight-legged, black, hairy, gigantic spider.
It tends to hang out in the Forbidden Forest.

There really is a forest in the game.
spoiler
space
once you get to the Quidditch pitch, land and you can walk to the east to 
enter the forest.
Beware though in the new patch you will find more than just an Acromantula 
guarding a treasure.

- Original Message - 
From: "Søren Jensen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 11:50 AM
Subject: Re: [Audyssey] The new patch for Sarah


Hi Phil.

Thanks for your answer. I have another question:
A spiter is described in the manual. But is there a spiter in the game? I
have found the dragon, but I haven't been able to find the spiter yet. I
thought I have searched everywhere in the game, but I must have missed
something.
Best regards:
Søren Jensen
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 5:38 PM
Subject: Re: [Audyssey] The new patch for Sarah


Hi Søren,
I put in some statues, like the suits of armor that are just for background
and not to be used.
I wanted to created a game where not everything is important, just like real
life.
 I have added a special description when examining those things that are not
supposed to do anything.
Real life has been getting in the way of finishing the patch so I will not
try to predict it's release, but I hope it is before Halloween.
Phil


- Original Message - 
From: "Søren Jensen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 10:23 AM
Subject: [Audyssey] The new patch for Sarah


Hi Phil.

How does it go with the new patch for Sarah? Have you set a release date for
it yet?
by the way, some of the statues on the 7. floor confuse me. There is 3
statues I can't come through, but they still make this door sound. I have
tried all passwords, but nothing works...
Best regards:
Søren Jensen
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
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Re: [Audyssey] Sound RTS

2007-10-26 Thread SoundMUD
Hello,

> So you are saying that all players updates are determined by the update of
the slowest connected player now?

In theory it has always been the case, so nothing have changed since
the beta 7 and you may notice the same problems, sorry. Anyway, let's
hope that the beta 10 will solve this by requiring less bandwidth.

About the maps called "map A", they are unbalanced examples that are
probably only interesting for map makers. I will probably remove them
later and move them into the map making manual.

Jean-Luc

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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Re: [Audyssey] The new patch for Sarah

2007-10-26 Thread Søren Jensen
Hi Phil.

Thanks for your answer. I have another question:
A spiter is described in the manual. But is there a spiter in the game? I 
have found the dragon, but I haven't been able to find the spiter yet. I 
thought I have searched everywhere in the game, but I must have missed 
something.
Best regards:
Søren Jensen
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 5:38 PM
Subject: Re: [Audyssey] The new patch for Sarah


Hi Søren,
I put in some statues, like the suits of armor that are just for background
and not to be used.
I wanted to created a game where not everything is important, just like real
life.
 I have added a special description when examining those things that are not
supposed to do anything.
Real life has been getting in the way of finishing the patch so I will not
try to predict it's release, but I hope it is before Halloween.
Phil


- Original Message - 
From: "Søren Jensen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 10:23 AM
Subject: [Audyssey] The new patch for Sarah


Hi Phil.

How does it go with the new patch for Sarah? Have you set a release date for
it yet?
by the way, some of the statues on the 7. floor confuse me. There is 3
statues I can't come through, but they still make this door sound. I have
tried all passwords, but nothing works...
Best regards:
Søren Jensen
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
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Re: [Audyssey] help with Achaea

2007-10-26 Thread Audrey Tonge
HI Greg,

thanks for saving my sanity, grins.  I have done as you advised and I am on 
my way again.

Audrey


- Original Message - 
From: "Greg" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 4:29 PM
Subject: Re: [Audyssey] help with Achaea


> Hello,
> You type info inv and this will give you a list of your inventory and in 
> the
> description of each item there will be a number like 123456 after you get
> this number you type wear number where number is the number in the
> description of the keyboard.
> Hope this helps greg
> - Original Message - 
> From: "Audrey Tonge" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, October 26, 2007 3:40 AM
> Subject: [Audyssey] help with Achaea
>
>
>> Please, please please could someone tell me how to wear robes in the 
>> first
>> part of Achaea where you are learning the commands!  I am about to throw
>> my
>> keyboard across the room as nothing seems to work.  AS far as I can make
>> out, you type wear robes1 or something like that but it just doesn't 
>> work.
>> What am I doing wrong?
>>
>> Thanks for any assistance.
>>
>> Audrye
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>
>
>
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>
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Re: [Audyssey] help with Achaea

2007-10-26 Thread Søren Jensen
Hi Greg.

Sounds great. Thanks for your answer.
Best regards:
Søren Jensen
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: "Greg" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 5:31 PM
Subject: Re: [Audyssey] help with Achaea


Hello Soren,
Go to www.achaea .com to check out there website.  To connect via client it
is host achaea.com  port 23
Hope this helps Greg


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Re: [Audyssey] The new patch for Sarah

2007-10-26 Thread Phil Vlasak
Hi Søren,
I put in some statues, like the suits of armor that are just for background 
and not to be used.
I wanted to created a game where not everything is important, just like real 
life.
 I have added a special description when examining those things that are not 
supposed to do anything.
Real life has been getting in the way of finishing the patch so I will not 
try to predict it's release, but I hope it is before Halloween.
Phil


- Original Message - 
From: "Søren Jensen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 10:23 AM
Subject: [Audyssey] The new patch for Sarah


Hi Phil.

How does it go with the new patch for Sarah? Have you set a release date for 
it yet?
by the way, some of the statues on the 7. floor confuse me. There is 3 
statues I can't come through, but they still make this door sound. I have 
tried all passwords, but nothing works...
Best regards:
Søren Jensen
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
---
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Re: [Audyssey] help with Achaea

2007-10-26 Thread Greg
Hello Soren,
Go to www.achaea .com to check out there website.  To connect via client it 
is host achaea.com  port 23
Hope this helps Greg
- Original Message - 
From: "Søren Jensen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 10:18 AM
Subject: Re: [Audyssey] help with Achaea


Hi.

Where do you find this game? I have never heard about it.
Best regards:
Søren Jensen
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: "Audrey Tonge" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 9:40 AM
Subject: [Audyssey] help with Achaea


> Please, please please could someone tell me how to wear robes in the first
> part of Achaea where you are learning the commands!  I am about to throw
> my
> keyboard across the room as nothing seems to work.  AS far as I can make
> out, you type wear robes1 or something like that but it just doesn't work.
> What am I doing wrong?
>
> Thanks for any assistance.
>
> Audrye
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
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Re: [Audyssey] help with Achaea

2007-10-26 Thread Greg
Hello,
You type info inv and this will give you a list of your inventory and in the 
description of each item there will be a number like 123456 after you get 
this number you type wear number where number is the number in the 
description of the keyboard.
Hope this helps greg
- Original Message - 
From: "Audrey Tonge" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 3:40 AM
Subject: [Audyssey] help with Achaea


> Please, please please could someone tell me how to wear robes in the first
> part of Achaea where you are learning the commands!  I am about to throw 
> my
> keyboard across the room as nothing seems to work.  AS far as I can make
> out, you type wear robes1 or something like that but it just doesn't work.
> What am I doing wrong?
>
> Thanks for any assistance.
>
> Audrye
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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> please send E-mail to [EMAIL PROTECTED]
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Re: [Audyssey] NFL Week 3.

2007-10-26 Thread jason
Hello Tom well keep up the good work like I said someday if they can make 
this NFL football game go online you would be my challenger.  It seems as we 
compare stats and talk about the game we have the same outlook on our teams 
and the same coaching attitudes.  Maybe we have to skype each other and talk 
about football sometime if you want my skype contact then just email at 
[EMAIL PROTECTED] and I will add you. How ever I am going on vacation 
starting Sunday and I won't be back until next saturday.
Sincerely,
Jason
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, October 25, 2007 10:05 AM
Subject: [Audyssey] NFL Week 3.


> Hi everyone,
> Once again the Cleveland Browns continue their undefeated winning streak
> against the Cowboys. In this weeks game the Cowboy's put up a good
> fight, but it wasn't enough to save them from defeat. here is how the
> game went down.
> In the first quarter the Browns started out with the ball. All attempts
> to get the ball moving early was stopped cold by good calls and excelant
> defensive plays on part of the Cowboys. Needless to say for the first
> half of the first quarter the ball went nowhere.
> Finally, around seven minutes into the game the Cowboys marched the ball
> into field goal range. They kicked the ball and unfortunately for them
> the ball hit the crossbar resulting in a turn over of the ball, and no
> score for either side.
> The Browns once again with the ball is once again stopped cold with
> getting the ball anywhere. In fact, they were consistently driven
> backward by the Cowboys awesome defense. I have high hopes for their
> defensive line up this season.
> The Browns punt the ball and also blocks most attempts for the Cowboys
> offense to go anywhere. Just Then, the tide shifts in favor of the
> Browns. The Cowboys attempt to make a pass which gets intercepted at
> their 19 yard line. The Browns drive the ball home for a 7 and 0 lead
> over the Cowboys.
> The second quarter opens up with a fight for posession of the ball. The
> Browns quarter back with possession of the ball pulls off a 44 yard pass
> which puts the ball into touch down or field goal range. The Browns
> capatilise on their new field position taking the ball into the end zone
> for a second touch down and a 14 to zip lead over the Cowboys.
> For most of the quarter both sides seam to get stalled and stopped cold
> by good defensive plays. Like I said the Cowboys defensive line up is
> good. I had real trouble getting anywhere.
> However, near the end of the quarter the Cowboys try to pull off another
> pass, and as in the first quarter the Browns intercepted the ball with
> in scoring range. The Browns drove the ball into the end zone for a
> third touch down in the game. Total score is now 21 to 0 Browns.
> The Browns return the ball, and if insult wasn't enough the Browns
> defensive team drives the Cowboys offensive methodically backwards into
> the Cowboys end zone for a 2 point safety. Bringing the final score of
> the second quarter to 23 to 0.
> The third quarter opens up with a lightning attack from the Cowboys. The
> Browns start the quarter off by a return kick of the ball to the
> Cowboys. With the Cowboys in possession of the ball in one single play
> they ran the ball into the Browns end zone for a 23 to 7 score for the
> Cowboys. Slick and fast move if you ask me.
> Most of the  quarter passes with attempted plays to get the ball moving,
> several turn overs, etc. Noone does anything for a while.
> Finally, the Cowboys throw a 33 yard pass into field goal range, and
> drives the ball hard towards the Browns end zone. Browns defense
> eventually stalls the advance, but the Cowboys attempt a field goal.
> Unlucky for them this second field goal attempt hits the left upright,
> and ball is turned over to the Browns with no change in score.
> So far the Browns are winning,but obviously the Cowboys are starting to
> gain some points.
> The fourth quarter is a continuation of plays in the third quarter. The
> Browns manage to drive the ball hard into field goal range and kick a
> successful  field goal. Bringing the score to 26 to 7 Browns. Things are
> looking very good for theBrowns, but the Cowboys are not going down
> without a fight.
> After several plays the Cowboys manage to drive the ball home for
> another touch down. Bringing the score to 26 to 14. No doubt the Cowboys
> are starting to put up a fight.
> Several more plays goes by with neither side getting much of a foot
> hold. Eventually, the Browns manage to pass and run the ball into field
> goal range, and kick a final field goal. Bringing the final score to 29
> to 14.
> I must say the game was fun, challenging, and I think the Cowboys played
> well even if they lost. They were not push overs as was my game against
> the Steelers.
>
>
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> You can m

Re: [Audyssey] Sryth Ghost Ship Adventure.

2007-10-26 Thread Thomas Ward
Hi,
Thanks. Sheesh, I feel like a dork that I didn't come to thatconclusion 
myself. I almost thought about trying that, but I didn't think it would 
except the name of a person but only the name of a street.
Hmmm... Now, I know how to locate this mage should I be in the kick butt 
mood, or be on my best behavior and be nice and polite? Guess I will 
find out since I am entering the world of Sryth.

Shadow Dragon wrote:
> Try exploring the streets of Talonis. You'd be surprised what you can find 
> there. If you'd rather have it more directly,
> S
> P
> O
> I
> L
> E
> R
> S
> P
> A
> C
> E
>
> Go to explore the streets of talonis and type in Yirrsin.
>   


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Re: [Audyssey] Sryth Ghost Ship Adventure.

2007-10-26 Thread Casey
I believe that the ghost gives a name of someone to see. You have to type the 
name into the edit box in Talinenus I think. I don't remember the name through. 
sorry.


Casey


- Original Message - 
From: Thomas Ward 
To: Gamers Discussion list 
Sent: Thursday, October 25, 2007 6:53 PM
Subject: [Audyssey] Sryth Ghost Ship Adventure.


Hi everyone,
I'm playing the Ghost Ship Adventure for the very first time, and I have 
no idea where to look for the missing wand. The ghost said it would be 
found in Talanis, but beyond that she was vague where to get it. I was 
wondering if anyone here can give me some hints or clues where to go?
 I tried to see the Arch Mage, but [predictably the guards wouldn't let 
me see him. So I am pretty lost where to check now.

Cheers.


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Re: [Audyssey] Sryth the ring of illusion

2007-10-26 Thread Casey
I hope you have all 3 blessings! wow!


Casey


- Original Message - 
From: Ron Schamerhorn 
To: gamers@audyssey.org 
Sent: Thursday, October 25, 2007 4:08 PM
Subject: [Audyssey] Sryth the ring of illusion


Hey fellow players

  Just wondering how folks have been getting along with the newest 
tournament.  I'm presently having major trouble with Rotheart, the 3 headed 
troll.   Anyone got a good suggestion for getting past him?  I've tried the 
engraved troll bont, and could up the skill some.  Though I doubt it will be 
much better then my normal stats.  MR97, st 104, nv 22.

Ron


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[Audyssey] The new patch for Sarah

2007-10-26 Thread Søren Jensen
Hi Phil.

How does it go with the new patch for Sarah? Have you set a release date for it 
yet?
by the way, some of the statues on the 7. floor confuse me. There is 3 statues 
I can't come through, but they still make this door sound. I have tried all 
passwords, but nothing works...
Best regards:
Søren Jensen
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
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[Audyssey] my first board game idea

2007-10-26 Thread Bryan Mckinnish
Hi everyone.
I thought of a cool board game idea that I can make.
I thought of it being warps and traps or something. You would roll the dice and 
drive along the board a number of spaces.
If you landed on certain spaces, you'd fall through a trap door and go back, 
but other ones would take you forward a good number of them, sort of like 
snakes and ladders.
Does anyone know where I can get some sounds for it? I have a dice sound, but I 
need a trap door sound, and maybe a worp sound.
Thanks.
Bryan Mckinnish
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[Audyssey] help with Achaea

2007-10-26 Thread Audrey Tonge
Please, please please could someone tell me how to wear robes in the first 
part of Achaea where you are learning the commands!  I am about to throw my 
keyboard across the room as nothing seems to work.  AS far as I can make 
out, you type wear robes1 or something like that but it just doesn't work. 
What am I doing wrong?

Thanks for any assistance.

Audrye 


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Re: [Audyssey] help with Achaea

2007-10-26 Thread Søren Jensen
Hi.

Where do you find this game? I have never heard about it.
Best regards:
Søren Jensen
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: "Audrey Tonge" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 26, 2007 9:40 AM
Subject: [Audyssey] help with Achaea


> Please, please please could someone tell me how to wear robes in the first
> part of Achaea where you are learning the commands!  I am about to throw 
> my
> keyboard across the room as nothing seems to work.  AS far as I can make
> out, you type wear robes1 or something like that but it just doesn't work.
> What am I doing wrong?
>
> Thanks for any assistance.
>
> Audrye
>
>
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Re: [Audyssey] Monti4 difficulty and keys

2007-10-26 Thread Thomas Ward
Hi Daniel,
The difference between Draconis Entertainment's games and my games is 
that Draconis Entertainment seams to base the product key on the users 
name. Montezuma's Revenge uses a far more secure and safisticated means 
of generating the product key. Obviously  I will not disclose how it 
works, but i will say that the key and license file that is created 
should be unique. I highly doubt user x will be able to say here is my 
name and key to anyone and the thing will unlock the game. 
I'm not saying the product key system is invincible, but the 
hacker/cracker will have to work at figuring out how to crack the game. 
Since i employ two different security systems there is a double layer of 
protection on those keys.



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Re: [Audyssey] Monti4 difficulty and keys

2007-10-26 Thread Thomas Ward
Hi Daniel,
Montezuma's Revenge has a safisticated security system. It scans your 
system for unique identifiers and then generates a license number. You 
will email me that license number at the time of purchase,and I will 
enter your license number into my key generator which will build a key 
for your unique computer profile.
What you will do is enter your name and product key into the games 
registration form, and the game will compare it with your profile, and 
if it matches it will unlock the demo, and create a license file which 
you will back up for future installations.



blind guy wrote:
> hi, tom, excuse me for being a little nosey here, but how do you
> register monti? like is it product id based, "enter a name and key"
> based, or... Just so I know for when it comes out.
>   


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Re: [Audyssey] board games

2007-10-26 Thread Thomas Ward
Hi Dark,
Interesting. We have regional language changes here as well in 
terminology. For example in Ohio we will ask for a glass of pop. In 
other places in the US the same thing is called a soda, a coke, a soft 
drink, and it all depends on where you are from in the US. In fact, in 
some places people say soda as sodi.
Anyway, given the evidents of a drafts board from the 1600's it is 
possible drafts is an older name for checkers. I'll look up the history 
and see if I can track down the diference in name change.


Dark wrote:
> Hi tom.
>
> There are actually many differences betwene us and Uk english in 
> general,  and not just in words used, but also in some forms of grammar 
> as well.
>
> I once tried to write a story completely in us English, and was amazed at 
> the amount of stuff I needed to change in my usual vocabulary,  Eg, 
> using "in back" where I would normally use "behind"
>
> And that's even before we get into specifically regional phrasiology. where 
> I originally come from in the Midlands for example, nearly any sort of sweet 
> is referred to as a tuffy.
>
> to get on to Checkers vs Draughts though, well a quick checkers of Wikipedia 
> (hahaha,), didn't turn up any useful info annoyingly about the name change, 
> though apparently draughts boards from the 16th century have been found, so 
> I wonder if it's got a slightly older origen?
>
> the only other relevant fact that occurs to me (though it might be a 
> coincidence), is that Checkers court, usually just known as Checkers, is a 
> house in Aylesbury which is the Prime Minister's official country residence. 
> Or this could just be completely random!
>
> Beware the Grue!
>
> dark.
>
>
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>   


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Re: [Audyssey] board games

2007-10-26 Thread Thomas Ward
Hi Dark,
Cool man! Just imagine what a living room piece that would make having a 
5 foot tall Connect 4 game in your house. 


Dark wrote:
> Hi charles.
>
> the versions of connect four I've seen had red and yellow plastic counters, 
> with no tactile marking to distinguish them whatsoever, hence the drilling 
> practice to make the game completely accessible to totally blind players.
>
> A case of accidental accessibility I think, and where something as small as 
> a decoration can obviously make a large difference.
>
> On a mildly Ot note, once going to the tetly's beer historical museum,   
> though I'm not a big beer drinker at all, the history was incredibly 
> interesting, there was a collection of popular pub games from various 
> periods which you could try. this included a five foot tall connect four 
> set, with foot wide playing pieces!
>
> My brother and I certainly had some fun with that one!
>
> Beware the Grue!
>
> Dark.
>   


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Re: [Audyssey] a question about games

2007-10-26 Thread Thomas Ward
Hi Greg,
If you want the games that already are made accessible you can find some 
of them at online stores such as Independant Living Aids. However, I am 
certain most blind gamers get help in brailling up stor baughten games 
like Candy Land, Shoots and Ladders, etc off the shelves of Wal-Mart, 
K-Mart, Toys Our Us, etc...

Gregg wrote:
> Hello,
> I was wondering where to find some childrens games in braille so I can play 
> them with my son.
> Thanks Greg
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>   


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Re: [Audyssey] week9 of football

2007-10-26 Thread Thomas Ward
Hi,
They were evenly matched until someone won. 
The Browns is 3 and 0 with the Chiefs being 3 and 0 and it will be 
interesting to see in week 4 who comes out on top. Anyone want to wager 
it will be the Browns?

Josh wrote:
> Hi,
>
> Also in week9 of the jim's football game the raiders were 5 and 3 and 
> dolphins 5 and 3. So they were evenly matched it looks like.
>
> Josh
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
>
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Re: [Audyssey] board games

2007-10-26 Thread Thomas Ward
Hi Charles,
 From what I can tell the Connect 4 sets you buy no longer have the 
stylised eagles and stars on them. However, if you want a set to be 
accessible it is easy enough to take a drill and drill the blasted holes 
in the tials to tell them apart.


Charles Rivard wrote:
> The game is made for the blind by drilling holes in one colored piece or the 
> other, I don't recall which, but I found it unnecessary, as the set I once 
> had contained all identical checkers.  One side was red and had a raised 
> star on it that could be easily felt when placed on the board.  The black 
> side had an eagle on it which could also be easily recognized.  No 
> modification to the game was needed.  The design may have been changed since 
> then, but it was cool to find a game that needed no modification, and this 
> was back in the late sixties or early seventies.  The game designed for, and 
> sold to, the blind was, of course, like all such products, far more costly. 
> I think it was at least double the price.
>   


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Re: [Audyssey] microsoft flight simulator2002 question

2007-10-26 Thread Michael Maslo

Brandon:

It is my personal ftp site I have some files on.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Brandon Armstrong
Sent: Thursday, October 25, 2007 11:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] microsoft flight simulator2002 question

hi what's the site so i can get this simulator?
I've always wanted to fly a plane.
Brandon
- Original Message - 
From: "Michael Maslo" <[EMAIL PROTECTED]>
To: "'Josh'" <[EMAIL PROTECTED]>; "'Gamers Discussion list'" 

Sent: Thursday, October 25, 2007 11:10 PM
Subject: Re: [Audyssey] microsoft flight simulator2002 question


> Josh:
>
> Scot is working on parts 2 and 3. I have all the files needed on my site.
>
> I have been flying for over a month now and have joined a virtual airways.

> I
> have a total of 4.64 hours of flying with this airlines. It is a awesome
> experience.
>
> I can't wait to get the opportunity to fly with a normal et instead of 
> props
> but that is what you have to do as a virtual pilot.
>
> Scott is a wealth of information and awesome. I have learned everything I
> know from him. I know a lot now and can fly and land. I am still learning
> the nuances of parts of the flight but I can help also.
>
> I want to fly using air traffic controllers which are live and give you 
> the
> headings but that is something I will hold off for a while. The reason 
> being
> is because we need to figure out how to handle if they tell us holdings,
> different runways to land on and some other issues.
>
> Hope this helps.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Josh
> Sent: Thursday, October 25, 2007 10:43 AM
> To: gamers discussion list
> Subject: [Audyssey] microsoft flight simulator2002 question
>
> Hi,
>
> Is there a download place where i can get ms-flight simulator 2002 and all
> programs to make it accessible? Or are there some things that need to be
> baught? If I need to buy things I'll have to wait until I have the money 
> as
> I don't have it this month. Also does Scott Shade the person that did the
> BlindCoolTech podcast on it be putting up parts2 and 3, the setup of fs 
> and
> the actual flight in part3?
>
> Josh
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
>
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