Re: [Audyssey] Linux vs Windows was Windows 7

2008-08-20 Thread Tom Randall
Hi Thomas.

Thank you for this very well thought out response to my question, it
pretty much agrees with everything I have heard and read up to this
point.  The good things you point out about linux are exactly what I
would have thought as are the few limitations, and these limitations are
the reason why I will keep a windows box around or do a dual boot system
or something of the sort, I will figure that out later on.  Based on
what you have said I will definitely be downloading Ubuntu8.0 to at the
very least play with on my secondary system and see how it goes.

In the meantime I agree with your later post that this is starting to
stray rather far afield from gaming so I will not pursue this thread any
further on this list because I am sure there are folks who read this
that are not interested in this topic.  If anyone wants to discuss this
further feel free to drop me a note offlist.

Best regards,

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Sunday, August 17, 2008 6:43 PM
To: Gamers Discussion list
Subject: [Audyssey] Linux vs Windows was Windows 7


Hi Tom,
Well, Linux is definitely at the point that a blind user could
technically adopt it as his or her only operating system. I generally
use Ubuntu Linux 8.04 much more than Windows Vista or XP these days.
Thanks to major accessibility improvements to the graphical Gnome
desktop environment over the passed five years there is quite a growing
number of Windows-like applications available to a blind Linux user such
as: a MS Office clone called Open Office, a MS Outlook clone called
Evolution, Mozilla Firefox 3.0, a notepad clone called gedit, a Winzip
clone called File-Roller, etc. However, like a lot of blind Linux users
I do keep a Windows computer on hand for a few apps that I can't either
get for Linux or the Windows applications are just nicer to use. For
example, Linux doesn't really currently offer a really good OCR package.
There are a few OCR programs such as tesserad-ocr which works, but
Openbook 8 blows it away in scanning clarity, with its scan and read
features, etc. On a low budget PC something like Tesserad-ocr and a
Linux compatible scanner will work. However, Openbook is certainly
prefered if you have the money to spend for it. Since I already own a
license for Openbook 8 I don't  have any problems keeping a Windows work
station around for scanning materials. Another application I use on
Windows is Sony Soundforge 9. While there is a pretty decent sound
editor for Linux, Audacity, it isn't Soundforge quality. As agame
designer and musician I want the best and most accessible sound editing
software possible. So that expensive software alone is one reason I keep
Windows around rather than using a Linux alternative at this time.
Finally, there is the issue of accessible gaming. Most of the new games
coming out are Windows only such as the Kitchens Inc games, GMA Games,
Shades of Doom, etc. That puts a Linux user in the position of trying to
get wine, the Windows emulator, to run them, use avirtual machine, or
keepp a Windows box around for gaming. That isn't to say gaming on Linux
is non-existant. Most of the Adrift 4.0 games can be played with scare
3.9 and later. They are fairly accessible, and many Linux gaming hours
have been spent playing The PK Girl and other Adrift games. Also there
is a Linux port of fritz. Once you apt-get it from the Ubuntu update
service you can play the inform interactive fiction games. So between
scare and fritz that gives a Linux user several text adventures to play.
The latest release of gnome-mud seams to be quite accessible and user
friendly. You can play Diskworld, Alter Eon, Miriani, or any other mud
using gnome-mud. Then, there is your web based games like Sryth. I've
found it tricky to play using Firefox for Linux, but can be done. I
haven't tried other games besides Sryth, but generally if they work with
Firefox for Windows you can play them in Firefox for Linux too. As you
might have read I am rewriting all of my games with a new multiplatform
engine so I can enjoy them on a Mac, Linux, or Windows PC. I've come to
relise that far too many developers are so dependant on Windows only
technologies most don't even know how to break loose from it and take a
wider view of the computing world. Microsoft, the evil empire, while not
a monopoly per say, still holds a solid 80% of the software market. That
is too bad, because for ablind user Mac OS and Linux are a much cheaper
alternative. Since the screen readers come built into the operating
systems that is $300 per year you could save instead of paying for a
yearly SMA on your Windows screen reader. The office software I use,
Open Office 2.4 for Linux, came pre-installed with Ubuntu 8. It can
import and export Word and Excel files, and cost me nothing to own. That
is sure better than paying $450 USD for MS Office 2007 Pro. That again
is money I could spend on other things. Over the passed 

Re: [Audyssey] fighting games was Re: my oppinion to the game marked

2008-08-20 Thread Tom Randall
Hi Yohandy.

Dark Resurrection rocks in my opinion.  It is actually the first
fighting game I have seriously tried, didn't really know if I liked the
genre or not but have found out I do lol.  You have way more games than
me at this point so unfortunately I have no suggestions to offer.  If I
can be of any help with Dark Resurrection drop me a note anytime.

Have fun.
Tom

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Yohandy
Sent: Saturday, August 16, 2008 5:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] fighting games was Re: my oppinion to the game
marked


Hey Tom,
Is Dark resurrection any good? I just picked up a copy and I'm really
hoping 
it was worth it. I also got Parappa the rapper, street fighter alfa 3
and 
mortal kombat unchained. I just recently got a psp for a while so
purchased 
these from amazon all at once. anyone got any other suggestions for psp 
games?
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, August 16, 2008 4:01 PM
Subject: Re: [Audyssey] fighting games was Re: my oppinion to the game 
marked


 Hey Yohandy and all.

 Yeah I too have discovered that I like the fighting games genre.  I 
 currently have Tekken Dark Resurrection for my psp and am going to 
 pick up MK Unchained as soon as the blasted EB Games here in town gets

 a copy in.

 As for MK VS DC, that sounds cool as well, however I don't have the 
 cash for a ps3 at this point and probably won't anytime soon so 
 probably won't get to play that one very soon here.

 Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Yohandy
 Sent: Friday, August 01, 2008 10:28 AM
 To: Gamers Discussion list
 Subject: [Audyssey] fighting games was Re: my oppinion to the game 
 marked


 I think what the community really wants is complex games, and online 
 playability. I've played acefire, and it is fun, but I don't really 
 like the randomness aspect. If I beat an opponent, I wanted to be due 
 to skill, not a
 random number generator. I'm not criticizing the game in any way, just
 putting my opinion out there. I've only played the demo mind you, but
I
 suspect the online version is almost identical, only with a real
 opponent
 and not a computer player. Now if you were to create an actual
fighting
 game, and it had online playability, I'd be the first to buy it. I
 absolutely love fighting games.  not sure why there haven't been any
 fighting audiogames created,  I don't imagine it would be all that
 difficult. Now we're on the subject, any of you checked out the Mortal
 Kombat VS dc universe videos that have come out recently? The game
 sounds
 absolutely amazing. I'll be buying a ps3 for sure in the next few
months

 mainly to play this game.

 - Original Message -
 From: Damien Sadler [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 01, 2008 7:20 AM
 Subject: Re: [Audyssey] my oppinion to the game marked


 No. I worked quite hard on Acefire, no matter how simple it is, and 
 things didn't go as planned for me either. As far as Acefire goes, do

 you guys want any new features in it? If so, what would you like? I 
 have quite a lot of time to work on it, I've already

 fixed
 some bugs, added a message notification system so you know when an
 online
 opponent is typing, there's going to be more insults, etc. Please get

 back to me. Regards,
 Damien




 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Friday, August 01, 2008 12:07 PM
 Subject: Re: [Audyssey] my oppinion to the game marked


 Hi John,

 quote
 I think it was Che sometime last year who was lamenting that his 
 game, which has been spoken of well by people who play it, hadn't 
 been downloaded as much as he'd hoped. And his game is free. End 
 quote

 Actually, Rail Racer is not a free product. What the issue was is 
 that when Che initially released Rail Racer he was disappointed in 
 the low number of sales he was making. He expected, hoped for, a 
 much

 larger number of sales and it took a long time to get up to 200 
 sales. Che has finally managed to get a reasonable amount of sales 
 now, but it took him several months to get the amount of sales he 
 expected to have in the first couple of months. His disappointment 
 is

 understandable. He was a brand new game developer, didn't know 
 exactly what to expect from the market, and when it took a long time

 to meet those expectations he was disappointed initially. Now, that 
 time has passed he is satisfied with his sales, but they certainly 
 could have been better of course. The big lesson we have all learned

 from this is we shouldn't kill ourselves creating the most advanced 
 game possible. Jim's games are simple, fun, games that can get 
 completed because they don't 

Re: [Audyssey] fighting games was Re: my oppinion to the game marked

2008-08-20 Thread chou.clement
If you're looking at the psp... you really don't have a lot of options. 
Fighting games aren't very common on the psp at the moment.
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, August 20, 2008 9:46 AM
Subject: Re: [Audyssey] fighting games was Re: my oppinion to the game 
marked


 Hi Yohandy.

 Dark Resurrection rocks in my opinion.  It is actually the first
 fighting game I have seriously tried, didn't really know if I liked the
 genre or not but have found out I do lol.  You have way more games than
 me at this point so unfortunately I have no suggestions to offer.  If I
 can be of any help with Dark Resurrection drop me a note anytime.

 Have fun.
 Tom

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Yohandy
 Sent: Saturday, August 16, 2008 5:22 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] fighting games was Re: my oppinion to the game
 marked


 Hey Tom,
 Is Dark resurrection any good? I just picked up a copy and I'm really
 hoping
 it was worth it. I also got Parappa the rapper, street fighter alfa 3
 and
 mortal kombat unchained. I just recently got a psp for a while so
 purchased
 these from amazon all at once. anyone got any other suggestions for psp
 games?
 - Original Message - 
 From: Tom Randall [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, August 16, 2008 4:01 PM
 Subject: Re: [Audyssey] fighting games was Re: my oppinion to the game
 marked


 Hey Yohandy and all.

 Yeah I too have discovered that I like the fighting games genre.  I
 currently have Tekken Dark Resurrection for my psp and am going to
 pick up MK Unchained as soon as the blasted EB Games here in town gets

 a copy in.

 As for MK VS DC, that sounds cool as well, however I don't have the
 cash for a ps3 at this point and probably won't anytime soon so
 probably won't get to play that one very soon here.

 Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Yohandy
 Sent: Friday, August 01, 2008 10:28 AM
 To: Gamers Discussion list
 Subject: [Audyssey] fighting games was Re: my oppinion to the game
 marked


 I think what the community really wants is complex games, and online
 playability. I've played acefire, and it is fun, but I don't really
 like the randomness aspect. If I beat an opponent, I wanted to be due
 to skill, not a
 random number generator. I'm not criticizing the game in any way, just
 putting my opinion out there. I've only played the demo mind you, but
 I
 suspect the online version is almost identical, only with a real
 opponent
 and not a computer player. Now if you were to create an actual
 fighting
 game, and it had online playability, I'd be the first to buy it. I
 absolutely love fighting games.  not sure why there haven't been any
 fighting audiogames created,  I don't imagine it would be all that
 difficult. Now we're on the subject, any of you checked out the Mortal
 Kombat VS dc universe videos that have come out recently? The game
 sounds
 absolutely amazing. I'll be buying a ps3 for sure in the next few
 months

 mainly to play this game.

 - Original Message -
 From: Damien Sadler [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 01, 2008 7:20 AM
 Subject: Re: [Audyssey] my oppinion to the game marked


 No. I worked quite hard on Acefire, no matter how simple it is, and
 things didn't go as planned for me either. As far as Acefire goes, do

 you guys want any new features in it? If so, what would you like? I
 have quite a lot of time to work on it, I've already

 fixed
 some bugs, added a message notification system so you know when an
 online
 opponent is typing, there's going to be more insults, etc. Please get

 back to me. Regards,
 Damien




 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Friday, August 01, 2008 12:07 PM
 Subject: Re: [Audyssey] my oppinion to the game marked


 Hi John,

 quote
 I think it was Che sometime last year who was lamenting that his
 game, which has been spoken of well by people who play it, hadn't
 been downloaded as much as he'd hoped. And his game is free. End
 quote

 Actually, Rail Racer is not a free product. What the issue was is
 that when Che initially released Rail Racer he was disappointed in
 the low number of sales he was making. He expected, hoped for, a
 much

 larger number of sales and it took a long time to get up to 200
 sales. Che has finally managed to get a reasonable amount of sales
 now, but it took him several months to get the amount of sales he
 expected to have in the first couple of months. His disappointment
 is

 understandable. He was a brand new game developer, didn't know
 exactly what to expect from the market, and when it took a long time

 

[Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Thomas Ward

USA Games News

Aug. 20, 2008

Introduction

Greetings gamers,
Welcome to another friendly USA Games news letter. This one really is a 
lot more up beat and positive then the passed two or three news letters. 
Also we have some good news to release this time so stay tuned.
Before I actually get into the topic of our games I'd like to let 
everyone know that my wife and I are now moved back into our apartment 
and are finally setup again. I have all of my computers back up and 
running, and as a result I have a Windows XP, Windows Vista, and Ubuntu 
Linux 8.04 computer to do development and testing on our products with. 
This is very good as our new game engine we are working on is now being 
designed to be multi-platform supporting Mac, Linux, and Windows. It 
also may eventually be possible to port our games to cell phones and 
other mobile devices with a compatible Java 6 runtime environment.
Yeah, you heard that right. We have finally decided to adopt Java 6 as 
our new programming language and API for all of our new games. The 
reason is that we converted one of our games to use SDL.net for C-sharp, 
and decided it wasn't good enough for our needs. While SDL.net was a 
fairly decent programming API we wanted all the power of DirectX. We 
discovered Java's J3D graphics and audio API fit our needs perfectly. It 
is multi-platform, renders equal 3D audio support on all platforms, and 
I already know Java fairly well so the switch isn't all that big an 
issue for me.
Obviously, with the change in language and API we will go back to using 
pre-recorded speech for the majority of our games. While there is a Java 
sdk for Sapi 5 it is pretty expensive, and of course is not 
multi-platform. Besides that, while we were supporting Sapi in 
Montezuma's Revenge we got a lot of technical support issues with Sapi. 
In many cases the end users Sapi broke for whatever reason, and it had 
to be fixed to play our games. We feel just dropping Sapi will add 
greater stability and replayability to our games long term as well as 
not tie the game to a proprietary Windows technology.
With all that said let us get on with the news we have for you today.

Tomb Hunter
Mysteries of the Ancients

We are happy to announce despite the disruptions to our programming 
schedule our replacement game for Montezuma's Revenge, Mysteries of the 
Ancients, is back in active development. Over the passed two weeks we 
have been working hard on translating our C-code from C-Sharp to Java, 
and that process is going very well. Actually, it is going  better than 
expected. One reason we can account for this very fast translation 
process is that Java and C-Sharp are very similar in a lot of ways. They 
both use the same lexical and syntactical structure, use the same 
variable declarations, and sometimes similar functions and class names. 
As a result some parts of the game code just need a few changes here and 
there while others more language specific need to be rewritten. In any 
case it is going faster than I had first anticipated.
The programming language isn't the only thing we have upgraded in this 
new version. We also have done a massive sound upgrade to the game, and 
it sounds, well, a lot more realistic than ever. We have updated the 
background ambiance, character effects, footstep sounds, and several 
other sound effects. Some sounds we have digitally remastered to sound 
better. All and all we have done an excellent job on giving the game all 
new audio effects.
In addition we have redesigned the game somewhat, and given it a more 
Tomb Raider style make over while preserving its original side-scroller 
format. In addition to swords Angela Carter will be able to pick up 
various firearms such as a Browning 9MM pistol, 357 Magnum, 12 gage 
shotgun, and an Uzi. As well as weapons Angela will be able to collect 
various items such as: diamonds, emeralds, rubies, sapphires, gold coins,
ancient scrolls, healing potions, and torches to light her way.
The enemies in this new side-scroller have also undergone an upgrade as 
well. The skulls are now undead skeleton warriors armed with bow and 
arrows. Some of the skeletons are, however,  undead priests that are 
able to throw fire balls. In addition to the skeletons there will be 
plenty of rattle snakes and gray wolves inside the ancient ruins to 
avoid or kill.
New and deadlier enemies aren't your only obstacle to face. There are 
several new traps to avoid such as: poison darts, chasms to jump over, 
fire pits, spikes, and rolling boulders to name a few deadly traps you 
will have to avoid a long the way.
As far as a schedule we are hoping to have a beta out by Christmas, but 
we can't promise a December 25 dead line. Obviously this year has proven 
difficult enough to keep a schedule for our games do to people and 
events out of our control. Not only that, much of that time was spent on 
researching and testing alternatives to Microsoft DirectX and the .NET 
Framework. While both 

Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Bryan Peterson
I certainly like where this is going. And MOTA is exactly the sort of game I 
think we need to see more of.
Vell look, Zaphod's just this guy, you know?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 20, 2008 11:52 AM
Subject: [Audyssey] USA Games News 8/20/2008



 USA Games News

 Aug. 20, 2008

 Introduction

 Greetings gamers,
 Welcome to another friendly USA Games news letter. This one really is a
 lot more up beat and positive then the passed two or three news letters.
 Also we have some good news to release this time so stay tuned.
 Before I actually get into the topic of our games I'd like to let
 everyone know that my wife and I are now moved back into our apartment
 and are finally setup again. I have all of my computers back up and
 running, and as a result I have a Windows XP, Windows Vista, and Ubuntu
 Linux 8.04 computer to do development and testing on our products with.
 This is very good as our new game engine we are working on is now being
 designed to be multi-platform supporting Mac, Linux, and Windows. It
 also may eventually be possible to port our games to cell phones and
 other mobile devices with a compatible Java 6 runtime environment.
 Yeah, you heard that right. We have finally decided to adopt Java 6 as
 our new programming language and API for all of our new games. The
 reason is that we converted one of our games to use SDL.net for C-sharp,
 and decided it wasn't good enough for our needs. While SDL.net was a
 fairly decent programming API we wanted all the power of DirectX. We
 discovered Java's J3D graphics and audio API fit our needs perfectly. It
 is multi-platform, renders equal 3D audio support on all platforms, and
 I already know Java fairly well so the switch isn't all that big an
 issue for me.
 Obviously, with the change in language and API we will go back to using
 pre-recorded speech for the majority of our games. While there is a Java
 sdk for Sapi 5 it is pretty expensive, and of course is not
 multi-platform. Besides that, while we were supporting Sapi in
 Montezuma's Revenge we got a lot of technical support issues with Sapi.
 In many cases the end users Sapi broke for whatever reason, and it had
 to be fixed to play our games. We feel just dropping Sapi will add
 greater stability and replayability to our games long term as well as
 not tie the game to a proprietary Windows technology.
 With all that said let us get on with the news we have for you today.

 Tomb Hunter
 Mysteries of the Ancients

 We are happy to announce despite the disruptions to our programming
 schedule our replacement game for Montezuma's Revenge, Mysteries of the
 Ancients, is back in active development. Over the passed two weeks we
 have been working hard on translating our C-code from C-Sharp to Java,
 and that process is going very well. Actually, it is going  better than
 expected. One reason we can account for this very fast translation
 process is that Java and C-Sharp are very similar in a lot of ways. They
 both use the same lexical and syntactical structure, use the same
 variable declarations, and sometimes similar functions and class names.
 As a result some parts of the game code just need a few changes here and
 there while others more language specific need to be rewritten. In any
 case it is going faster than I had first anticipated.
 The programming language isn't the only thing we have upgraded in this
 new version. We also have done a massive sound upgrade to the game, and
 it sounds, well, a lot more realistic than ever. We have updated the
 background ambiance, character effects, footstep sounds, and several
 other sound effects. Some sounds we have digitally remastered to sound
 better. All and all we have done an excellent job on giving the game all
 new audio effects.
 In addition we have redesigned the game somewhat, and given it a more
 Tomb Raider style make over while preserving its original side-scroller
 format. In addition to swords Angela Carter will be able to pick up
 various firearms such as a Browning 9MM pistol, 357 Magnum, 12 gage
 shotgun, and an Uzi. As well as weapons Angela will be able to collect
 various items such as: diamonds, emeralds, rubies, sapphires, gold coins,
 ancient scrolls, healing potions, and torches to light her way.
 The enemies in this new side-scroller have also undergone an upgrade as
 well. The skulls are now undead skeleton warriors armed with bow and
 arrows. Some of the skeletons are, however,  undead priests that are
 able to throw fire balls. In addition to the skeletons there will be
 plenty of rattle snakes and gray wolves inside the ancient ruins to
 avoid or kill.
 New and deadlier enemies aren't your only obstacle to face. There are
 several new traps to avoid such as: poison darts, chasms to jump over,
 fire pits, spikes, and rolling boulders to name a few deadly traps you
 will have to avoid a long the way.
 As far as a 

[Audyssey] miriani, liam's sound pack extension

2008-08-20 Thread piotru[
finally after I got my email working, I can post this.
Note, this message may be old, but it still is interesting.
copy start
Message Board Network - OOC / General   

-   

Subject: sound pack update! 

Sender: Bastian Jiles   

Date: Wed Aug 29 19:11:29 2353 GST  

Reference: 5184 

-   

Hey guys, just when you thought the sweet sounds Liam and comapny made for 
Miriani couldn't get any sweeter, introducing the sou
nd pack extention.  

Just go to: 

http://www.chris-snyder.com/miriani 

Download the miriani.zip file, and if you already have the sounds from version 
6, extract the zip file over the old miriani fold
er. All new sounds include: 

slapping, punching, kicking, smacking and kissing as well as subwarp, slip 
drive, ftl drive, laser reflectors and solar pannels,
 repair sounds, new laser and cannon sounds, artifact detection and asteroid 
detection beeps, hatch bomb and docking sounds.
There's more, but I can't remember it all.  

Oh, and just so they don't have to: 

Toastsoft is not responsible for anything about these files. They don't have 
anything to do with them at all, and claim no respo
nsibility for them. 

If you good sighted folks want to join in, If the moo client you use uses xml 
files, you can join in the fun too. Trust me, you'
ll love it. 

Thanks. 

-   

copy end.
well this isn't available on the link supplied, so my question is: does anyone 
have this? if so then could you please upload it on sendspace or send it to me?

I really would appreciate this.
Regards, peter.
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Thomas Ward
Hi Bryan,
Thanks for the encouragement. Yeah, I have done a lot  of thinking about 
this new and improved side-scroller, and after reading all of James 
North's development documents I felt the game was just too plane for my 
tastes. I have seen a lot of new and more modern ideas applied to 
side-scrollers over the years such as weapon and item inventories, save 
game features, more complex puzzle solving, you name it. Yeah, some 
might argue they paid for a classic arcade game because as blind players 
they never had the opportunity to try the originals way back in 1984. 
Thing is, though, technology has changed allowing for more interesting 
game play, more realism, and more sophisticated side-scrollers to be 
created.
For example, one idea I have been seriously considering for some time is 
adding a grappling hook to Angela Carter's basic inventory. Rather than 
using ropes that just happen to be hanging around Angela can draw her 
grappling hook, fire it, and swing across a chasm, fire pit, spikes, 
etc. We have all probably seen Indiana Jones do exactly that sort of 
thing with his bull whip, and I have always thought it was cool when he 
pulls out his trusty whip, swings to safety, and it would be one more 
level of fun in my opinion. Although, a grappling hook might make 
jumping over certain traps too easy.
Although, this comes right back to the realistic factor I was talking 
about before. Anyone who has had experience with mountain climbing, 
caving, or does any kind of exploration in areas like that come prepared 
with ropes, grappling hooks, and other climbing gear. So having her 
carrying a grappling hook in her backpack isn't totally far fetched 
seeing the kind of archeological work she is doing.


Bryan Peterson wrote:
 I certainly like where this is going. And MOTA is exactly the sort of game I 
 think we need to see more of.
   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Mike Reiser
SOunds great.  One request, please make the game easy to install on 
linux.  Too often the new linux user has to compile sources and I think 
the installer should be as automatic as it is on windows.  Just my thought.

Mike

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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Bryan Peterson
Yeah, that does sound fun. And don't forget Samus from the Metroid games. 
She has the same ability, albeit in a different form. She can fire a 
magnetic beam from her arm cannon that attaches to nearby grapple points. 
Then she starts swinging back and forth bwtween her original position and 
the grapple point. The idea is to time it so that you let go when you reach 
the new area. If you let go too soon you'd either end up back where you were 
or land in one of the traps. You could incorporate something like that into 
the game, which would make sure that even using the grappling hook wouldn't 
be totally failsafe. That way it would still be up to the player to use his 
or her own judgment about when to release the grapple.
Vell look, Zaphod's just this guy, you know?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 20, 2008 2:38 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


 Hi Bryan,
 Thanks for the encouragement. Yeah, I have done a lot  of thinking about
 this new and improved side-scroller, and after reading all of James
 North's development documents I felt the game was just too plane for my
 tastes. I have seen a lot of new and more modern ideas applied to
 side-scrollers over the years such as weapon and item inventories, save
 game features, more complex puzzle solving, you name it. Yeah, some
 might argue they paid for a classic arcade game because as blind players
 they never had the opportunity to try the originals way back in 1984.
 Thing is, though, technology has changed allowing for more interesting
 game play, more realism, and more sophisticated side-scrollers to be
 created.
 For example, one idea I have been seriously considering for some time is
 adding a grappling hook to Angela Carter's basic inventory. Rather than
 using ropes that just happen to be hanging around Angela can draw her
 grappling hook, fire it, and swing across a chasm, fire pit, spikes,
 etc. We have all probably seen Indiana Jones do exactly that sort of
 thing with his bull whip, and I have always thought it was cool when he
 pulls out his trusty whip, swings to safety, and it would be one more
 level of fun in my opinion. Although, a grappling hook might make
 jumping over certain traps too easy.
 Although, this comes right back to the realistic factor I was talking
 about before. Anyone who has had experience with mountain climbing,
 caving, or does any kind of exploration in areas like that come prepared
 with ropes, grappling hooks, and other climbing gear. So having her
 carrying a grappling hook in her backpack isn't totally far fetched
 seeing the kind of archeological work she is doing.


 Bryan Peterson wrote:
 I certainly like where this is going. And MOTA is exactly the sort of 
 game I
 think we need to see more of.



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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread chou.clement
I agree with that principle... but I would also suggest that if you were 
going to do that after all, make it so not only do you have to use judgement 
while using the grapple... but make it so some places have to be used via a 
swinging rope. Make it so some places, there's no area for the hook to grip 
on to.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 20, 2008 1:51 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


 Yeah, that does sound fun. And don't forget Samus from the Metroid games.
 She has the same ability, albeit in a different form. She can fire a
 magnetic beam from her arm cannon that attaches to nearby grapple points.
 Then she starts swinging back and forth bwtween her original position and
 the grapple point. The idea is to time it so that you let go when you 
 reach
 the new area. If you let go too soon you'd either end up back where you 
 were
 or land in one of the traps. You could incorporate something like that 
 into
 the game, which would make sure that even using the grappling hook 
 wouldn't
 be totally failsafe. That way it would still be up to the player to use 
 his
 or her own judgment about when to release the grapple.
 Vell look, Zaphod's just this guy, you know?
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, August 20, 2008 2:38 PM
 Subject: Re: [Audyssey] USA Games News 8/20/2008


 Hi Bryan,
 Thanks for the encouragement. Yeah, I have done a lot  of thinking about
 this new and improved side-scroller, and after reading all of James
 North's development documents I felt the game was just too plane for my
 tastes. I have seen a lot of new and more modern ideas applied to
 side-scrollers over the years such as weapon and item inventories, save
 game features, more complex puzzle solving, you name it. Yeah, some
 might argue they paid for a classic arcade game because as blind players
 they never had the opportunity to try the originals way back in 1984.
 Thing is, though, technology has changed allowing for more interesting
 game play, more realism, and more sophisticated side-scrollers to be
 created.
 For example, one idea I have been seriously considering for some time is
 adding a grappling hook to Angela Carter's basic inventory. Rather than
 using ropes that just happen to be hanging around Angela can draw her
 grappling hook, fire it, and swing across a chasm, fire pit, spikes,
 etc. We have all probably seen Indiana Jones do exactly that sort of
 thing with his bull whip, and I have always thought it was cool when he
 pulls out his trusty whip, swings to safety, and it would be one more
 level of fun in my opinion. Although, a grappling hook might make
 jumping over certain traps too easy.
 Although, this comes right back to the realistic factor I was talking
 about before. Anyone who has had experience with mountain climbing,
 caving, or does any kind of exploration in areas like that come prepared
 with ropes, grappling hooks, and other climbing gear. So having her
 carrying a grappling hook in her backpack isn't totally far fetched
 seeing the kind of archeological work she is doing.


 Bryan Peterson wrote:
 I certainly like where this is going. And MOTA is exactly the sort of
 game I
 think we need to see more of.



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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread will lomas
unless you have to find the hook first before you can continue. maybe  
you have to go somwehre else to get it
One could maybe invissage a  cut-scene at the start of the game where  
angela is maybe attacked by the wolves and the skelletons? maybe they  
rob most things off her that she has come prepared with
will

On 20 Aug 2008, at 21:38, Thomas Ward wrote:

 Hi Bryan,
 Thanks for the encouragement. Yeah, I have done a lot  of thinking  
 about
 this new and improved side-scroller, and after reading all of James
 North's development documents I felt the game was just too plane for  
 my
 tastes. I have seen a lot of new and more modern ideas applied to
 side-scrollers over the years such as weapon and item inventories,  
 save
 game features, more complex puzzle solving, you name it. Yeah, some
 might argue they paid for a classic arcade game because as blind  
 players
 they never had the opportunity to try the originals way back in 1984.
 Thing is, though, technology has changed allowing for more interesting
 game play, more realism, and more sophisticated side-scrollers to be
 created.
 For example, one idea I have been seriously considering for some  
 time is
 adding a grappling hook to Angela Carter's basic inventory. Rather  
 than
 using ropes that just happen to be hanging around Angela can draw her
 grappling hook, fire it, and swing across a chasm, fire pit, spikes,
 etc. We have all probably seen Indiana Jones do exactly that sort of
 thing with his bull whip, and I have always thought it was cool when  
 he
 pulls out his trusty whip, swings to safety, and it would be one more
 level of fun in my opinion. Although, a grappling hook might make
 jumping over certain traps too easy.
 Although, this comes right back to the realistic factor I was talking
 about before. Anyone who has had experience with mountain climbing,
 caving, or does any kind of exploration in areas like that come  
 prepared
 with ropes, grappling hooks, and other climbing gear. So having her
 carrying a grappling hook in her backpack isn't totally far fetched
 seeing the kind of archeological work she is doing.


 Bryan Peterson wrote:
 I certainly like where this is going. And MOTA is exactly the sort  
 of game I
 think we need to see more of.



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 .
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Thomas Ward
Hi Mike,
Have no fear the Linux installation of my games will be as easy as 
installing them on Windows if not a bit easier. On Ubuntu 8.04 it a 
typical installation might go like this.

1. Press alt+f1 for the applications menu, arrow to accessories, and 
press enter on the terminal icon.
2. Install the Sun java runtime environment by doing
sudo apt-get install sun-java6-jre
3. Install the game you just downloaded by doing a
sudo dpkg -i mota-1.0-i386.deb
and press enter.

However, given the number of different Linux operating systems out there 
I might want to write a custom installer in C that asks you some basic 
questions about your setup. For example, which brand of Linux are you 
using Fedora, Debian, Ubuntu, Suse, or other? Do you want an icon on 
your desktop? Do you want a program launcher icon installed to the Gnome 
Applications pull down menu? Do you want files installed to /usr?
When i think about it the second option might be better. This way it is 
not package manager dependant, and it allows you to customize your 
installation to a degree.
Cheers.


Mike Reiser wrote:
 SOunds great.  One request, please make the game easy to install on 
 linux.  Too often the new linux user has to compile sources and I think 
 the installer should be as automatic as it is on windows.  Just my thought.

 Mike

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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Thomas Ward
Hi Bryan,
That does make sense. There are several games that do the same thing 
where you actually have to swing high enough to clear whatever it is you 
are trying to swing over. In the Tomb Raider games you have to press a 
key to get Lara swinging, and she will get faster and faster, and higher 
and higher. After you get high enough and fast enough letting go of the 
cable, rope, or grappling hook she is hanging on she will fly right over 
the lava pit, fire, spikes, chasm, whatever. Release too soon and you 
will go splat into it.
One way of identifying this in an audio only format would be to slightly 
increase the pitch of the file and the faster and higher you are the 
rope sound will sound faster or slower until you reach the right speed 
and height to make the jump.


Bryan Peterson wrote:
 Yeah, that does sound fun. And don't forget Samus from the Metroid games. 
 She has the same ability, albeit in a different form. She can fire a 
 magnetic beam from her arm cannon that attaches to nearby grapple points. 
 Then she starts swinging back and forth bwtween her original position and 
 the grapple point. The idea is to time it so that you let go when you reach 
 the new area. If you let go too soon you'd either end up back where you were 
 or land in one of the traps. You could incorporate something like that into 
 the game, which would make sure that even using the grappling hook wouldn't 
 be totally failsafe. That way it would still be up to the player to use his 
 or her own judgment about when to release the grapple.
   


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Re: [Audyssey] miriani, liam's sound pack extension

2008-08-20 Thread Tj
There is a soundpack on his website that corwin made that's pretty good.
- Original Message - 
From: piotru[ [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 20, 2008 2:10 PM
Subject: [Audyssey] miriani, liam's sound pack extension


 finally after I got my email working, I can post this.
 Note, this message may be old, but it still is interesting.
 copy start
 Message Board Network - OOC / General
 -
 Subject: sound pack update!
 Sender: Bastian Jiles
 Date: Wed Aug 29 19:11:29 2353 GST
 Reference: 5184
 -
 Hey guys, just when you thought the sweet sounds Liam and comapny made for 
 Miriani couldn't get any sweeter, introducing the sou
 nd pack extention.
 Just go to:
 http://www.chris-snyder.com/miriani
 Download the miriani.zip file, and if you already have the sounds from 
 version 6, extract the zip file over the old miriani fold
 er. All new sounds include:
 slapping, punching, kicking, smacking and kissing as well as subwarp, slip 
 drive, ftl drive, laser reflectors and solar pannels,
 repair sounds, new laser and cannon sounds, artifact detection and 
 asteroid detection beeps, hatch bomb and docking sounds.
 There's more, but I can't remember it all.
 Oh, and just so they don't have to:
 Toastsoft is not responsible for anything about these files. They don't 
 have anything to do with them at all, and claim no respo
 nsibility for them.
 If you good sighted folks want to join in, If the moo client you use uses 
 xml files, you can join in the fun too. Trust me, you'
 ll love it.
 Thanks.
 -
 copy end.
 well this isn't available on the link supplied, so my question is: does 
 anyone have this? if so then could you please upload it on sendspace or 
 send it to me?

 I really would appreciate this.
 Regards, peter.
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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Thomas Ward
Hi,
Well, the current intro scene at the start of the game has her just 
walking through the jungle, and her opening the temple door. I do admit 
a combat intro scene does sound a little cooler. However, I don't think 
they would be able to steel much since she is armed with a Browning 9MM 
to begin with. Not a very powerful gun going up against these bad guys, 
but good enough to keep them at bay in small numbers.
Though, losing some items would make sense since she does use torches 
instead of something you might expect like a flashlight. After all you 
would think someone entering a temple would use a flashlight, and 
currently she doesn't have one in her inventory.
Cheers.

will lomas wrote:
 unless you have to find the hook first before you can continue. maybe  
 you have to go somwehre else to get it
 One could maybe invissage a  cut-scene at the start of the game where  
 angela is maybe attacked by the wolves and the skelletons? maybe they  
 rob most things off her that she has come prepared with
 will
   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread dennis
how about inventing a game based off the tv show macgyver
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 20, 2008 7:18 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


 Hi,
 Well, the current intro scene at the start of the game has her just
 walking through the jungle, and her opening the temple door. I do admit
 a combat intro scene does sound a little cooler. However, I don't think
 they would be able to steel much since she is armed with a Browning 9MM
 to begin with. Not a very powerful gun going up against these bad guys,
 but good enough to keep them at bay in small numbers.
 Though, losing some items would make sense since she does use torches
 instead of something you might expect like a flashlight. After all you
 would think someone entering a temple would use a flashlight, and
 currently she doesn't have one in her inventory.
 Cheers.

 will lomas wrote:
 unless you have to find the hook first before you can continue. maybe
 you have to go somwehre else to get it
 One could maybe invissage a  cut-scene at the start of the game where
 angela is maybe attacked by the wolves and the skelletons? maybe they
 rob most things off her that she has come prepared with
 will



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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Bryan Peterson
Let's get MOTA and Raceway out the door before we talk about new titles.
Vell look, Zaphod's just this guy, you know?
- Original Message - 
From: dennis [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 20, 2008 5:40 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


 how about inventing a game based off the tv show macgyver
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, August 20, 2008 7:18 PM
 Subject: Re: [Audyssey] USA Games News 8/20/2008


 Hi,
 Well, the current intro scene at the start of the game has her just
 walking through the jungle, and her opening the temple door. I do admit
 a combat intro scene does sound a little cooler. However, I don't think
 they would be able to steel much since she is armed with a Browning 9MM
 to begin with. Not a very powerful gun going up against these bad guys,
 but good enough to keep them at bay in small numbers.
 Though, losing some items would make sense since she does use torches
 instead of something you might expect like a flashlight. After all you
 would think someone entering a temple would use a flashlight, and
 currently she doesn't have one in her inventory.
 Cheers.

 will lomas wrote:
 unless you have to find the hook first before you can continue. maybe
 you have to go somwehre else to get it
 One could maybe invissage a  cut-scene at the start of the game where
 angela is maybe attacked by the wolves and the skelletons? maybe they
 rob most things off her that she has come prepared with
 will



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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Thomas Ward
Hi Dennis,
Before I can answer a question like that I first have two complete MOTA 
and Raceway. Those games have given me nothing but ggrief ever since I 
took them over, and I need to settle my accounts with my customers 
before I take on a new project.
Generally speaking though, I write games that interest me, and about 
something I am really interested in. I am a big Star Trek TNG fan so 
that is why my first game was a Star Trek title. I am a big fan of the 
Tomb Raider games and movies so my next game, Mysteries of the Ancients, 
is in a similar kind of game to Tomb Raider, but without the specific 
copyright issues that would land me in hot water with Edos.

dennis wrote:
 how about inventing a game based off the tv show macgyver
   


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Re: [Audyssey] USA Games News 8/20/2008

2008-08-20 Thread Thomas Ward
Hi,
My thoughts exactly. I don't mind game suggestions, but last thing I 
need to do is get distracted now that I am getting into a schedule 
working on Mysteries of the Ancients, and am making real progress.
Believe me if I didn't have two games I took over from James North on my 
hands I would be writing something else I would really really like to 
do. Who knows, I wouldn't mind starting up a free and open source 
version of a true Tomb Raider game with sound effects, music, and 
character dialog, but that way is definitely the danger zone where I 
don't want to go with a commercial product.

Bryan Peterson wrote:
 Let's get MOTA and Raceway out the door before we talk about new titles.
   


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