[Audyssey] Thirty Minutes of Soul Trapper

2009-10-03 Thread Orin
For those of you on the gamers list, I put up a friend playing an  
interesting game for the iPhone called Soul Trapper.


For those that want to check the game and it's company out:

http://www.realtimeaudioadventures.com

Record Link: 
http://orinlife.blogspot.com/2009/10/olife-presents-thirty-minutes-of-soul.html

Enjoy.



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[Audyssey] Problems playing VIP Game zones Super sports game onlineq

2009-10-03 Thread Kevin Weispfennig

Hi,

I am experiencing this problem for now 2 days. Everytime I want to play 
someone online in the super sports game, either beach volleyball, or funny 
bowling,  I can't connect.
If I press enter on the oponents login, nothing happenes, the game just 
crashes.

Does someone know why that happenes?


Thanks,

Kevin.



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Re: [Audyssey] mota cyclops?

2009-10-03 Thread Clement Chou
Old boss. The current thing, whatever it is... can't remember the name, 
replaced it.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 10:02 PM
Subject: [Audyssey] mota cyclops?


I notice in the sound files there are sounds for a cyclops whom I've never 
found in the demo. Anyone met him yet?

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 6:11 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Yohandy,
I'm not sure what you mean by planning on releasing anything original.
Mysteries of the Ancients is a game created from scratch by me. Granted
some of the inspiration came from Tomb Raider, but it is more or less an
original work. It hasn't turned out exactly as planned, but I do have
plans of continuing the game series at some point using a full 3d first
person environment.
As far as my future plans goes one thing I'd like to do is port the
Genesis Engine to C++. Then,  create cross platform versions that will
run on Mac, Linux, and Windows. However, that is much easier said than
done though.
Anyway, as far as the MOTA game levels goesI'm creating rough drafts of
the levels. mostly they are notes written out like a walkthrough that
describes each room, where to go, what traps to avoid, etc. As soon as i
fix a couple of issues with the game engine I'll begin adding those
levels to the game.

Yohandy wrote:

understandable. btw, how are the rest of the levels progressing? I'm
curious. are you planning to release anything original after this game
is released? you had lots of dreams and I'm really hoping they end up
happening



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Re: [Audyssey] Thirty Minutes of Soul Trapper

2009-10-03 Thread william lomas

listening now

On 3 Oct 2009, at 07:11, Orin wrote:

For those of you on the gamers list, I put up a friend playing an  
interesting game for the iPhone called Soul Trapper.


For those that want to check the game and it's company out:

http://www.realtimeaudioadventures.com

Record Link: 
http://orinlife.blogspot.com/2009/10/olife-presents-thirty-minutes-of-soul.html

Enjoy.



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[Audyssey] I did it!

2009-10-03 Thread Clement Chou
I finally beat Mota without taking any damage, on the beginner difficulty. My 
one complaint... once you pick up an item once in a room, if you go back to 
that room then nothing ever spawns there anymore. I'm wondering whether it'd be 
possible to put random items in rooms every now and then at random intervals, 
so that we couldn't always go into the room until we got all we wanted, but 
there'd be something to be gotten if you needed it? Just a thought. And if 
you're striving for realism, you could go for something like Angela doesn't see 
it the first time running through or something. Just an idea from a mere guy 
who likes to give opinions like this. lol.
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Re: [Audyssey] Thirty Minutes of Soul Trapper

2009-10-03 Thread william lomas
how do you know which button is up down left and right, why these  
haven't be labelled is odd since the dialogue buttons are labelled?


On 3 Oct 2009, at 07:11, Orin wrote:

For those of you on the gamers list, I put up a friend playing an  
interesting game for the iPhone called Soul Trapper.


For those that want to check the game and it's company out:

http://www.realtimeaudioadventures.com

Record Link: 
http://orinlife.blogspot.com/2009/10/olife-presents-thirty-minutes-of-soul.html

Enjoy.



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Re: [Audyssey] Thirty Minutes of Soul Trapper

2009-10-03 Thread Kevin Weispfennig

This game sounds really cool.

--
From: william lomas lomaswill...@googlemail.com
Sent: Saturday, October 03, 2009 8:26 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Thirty Minutes of Soul Trapper


listening now

On 3 Oct 2009, at 07:11, Orin wrote:

For those of you on the gamers list, I put up a friend playing an 
interesting game for the iPhone called Soul Trapper.


For those that want to check the game and it's company out:

http://www.realtimeaudioadventures.com

Record Link: 
http://orinlife.blogspot.com/2009/10/olife-presents-thirty-minutes-of-soul.html


Enjoy.



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list,

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Re: [Audyssey] Thirty Minutes of Soul Trapper

2009-10-03 Thread william lomas

all the button button button things though make it hard in my view

On 3 Oct 2009, at 07:47, Kevin Weispfennig wrote:


This game sounds really cool.

--
From: william lomas lomaswill...@googlemail.com
Sent: Saturday, October 03, 2009 8:26 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Thirty Minutes of Soul Trapper


listening now

On 3 Oct 2009, at 07:11, Orin wrote:

For those of you on the gamers list, I put up a friend playing an  
interesting game for the iPhone called Soul Trapper.


For those that want to check the game and it's company out:

http://www.realtimeaudioadventures.com

Record Link: 
http://orinlife.blogspot.com/2009/10/olife-presents-thirty-minutes-of-soul.html

Enjoy.



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 .

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Re: [Audyssey] I did it!

2009-10-03 Thread Bryan Peterson
The question at this stage of the game probably isn't so much whether or not 
something is possible, but rather whether or not the aount of recoding 
necessary to implement would be worth Thomas putting in that extra effort. 
Let's not forget here that he's had this project on hand for more than three 
years and let's face it, didn't realize what a mess it was going to turn out 
to be when he took it on. Personally I think we should just let the poor guy 
finish the project as quickly as he reasonably can and worry about any 
possible updates later. I wouldn't be at all surprised if once MOTA and 
Raceway were released he wanted a bit of a break to recharge his batteries. 
Heck, I wouldn't be surprised if he wanted one just after Mota. And if he 
did we'd need to respect that. It's as I said in another message. I honestly 
don't know if I'd have been able to do what he's done. I'd most certainly 
have snapped far sooner than this.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 12:28 AM
Subject: [Audyssey] I did it!


I finally beat Mota without taking any damage, on the beginner difficulty. 
My one complaint... once you pick up an item once in a room, if you go back 
to that room then nothing ever spawns there anymore. I'm wondering whether 
it'd be possible to put random items in rooms every now and then at random 
intervals, so that we couldn't always go into the room until we got all we 
wanted, but there'd be something to be gotten if you needed it? Just a 
thought. And if you're striving for realism, you could go for something 
like Angela doesn't see it the first time running through or something. 
Just an idea from a mere guy who likes to give opinions like this. lol.

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[Audyssey] MOTA non-save reward

2009-10-03 Thread Phil Vlasak

Hi Ryan,
An excellent suggestion, instead of penalizing people who save their game 
how about rewarding those who don't.
If you complete a level without saving you get an extra healing potion added 
to your total.

That should be easy to do at the beginning of the next level.
How about it Thomas?
Phil

- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, October 02, 2009 11:10 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



I'm with you. So the save feature is there and we can decide whether or 
not
to use it, but those of us who don't save every ten steps don't get 
anything

special for actually playing the game well.



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-03 Thread Thomas Ward

Hi Bryan,
It's not so hard really. mostly it takes patients, a love for the work, 
and a determination to get things done. I really enjoy programming even 
if the program isn't something I'd normally create on my own. Even a 
boring SQL database has some programming value at times.
I guess I can't really explain it in words. It is just asitisfaction in 
making something from nothing. Often programming a game, complex 
database, whatever is challenging, and I get a high when I finish, look 
at what I've made, and it works. It is my personal version of and God 
saw what he had made, and said it is good. My feeling is something like 
that. A satisfaction of a job well done, and enjoy the fruits of my labor.



Bryan Peterson wrote:
I don't know if I'd have been able to do what you've done. Knowing me 
I might have snapped sooner or later.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?



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Re: [Audyssey] mota cyclops?

2009-10-03 Thread Thomas Ward

Hi Johnny,
The Cyclops is no longer in the demo. He has been moved to a different 
level in the game.


HTH


Johnny Tai wrote:
I notice in the sound files there are sounds for a cyclops whom I've 
never found in the demo. Anyone met him yet?

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering 
private, one on one self defense training- call or email to book your 
appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 6:11 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Yohandy,
I'm not sure what you mean by planning on releasing anything original.
Mysteries of the Ancients is a game created from scratch by me. Granted
some of the inspiration came from Tomb Raider, but it is more or less an
original work. It hasn't turned out exactly as planned, but I do have
plans of continuing the game series at some point using a full 3d first
person environment.
As far as my future plans goes one thing I'd like to do is port the
Genesis Engine to C++. Then,  create cross platform versions that will
run on Mac, Linux, and Windows. However, that is much easier said than
done though.
Anyway, as far as the MOTA game levels goesI'm creating rough drafts of
the levels. mostly they are notes written out like a walkthrough that
describes each room, where to go, what traps to avoid, etc. As soon as i
fix a couple of issues with the game engine I'll begin adding those
levels to the game.

Yohandy wrote:

understandable. btw, how are the rest of the levels progressing? I'm
curious. are you planning to release anything original after this game
is released? you had lots of dreams and I'm really hoping they end up
happening



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Re: [Audyssey] Questions for all you game developers on the list

2009-10-03 Thread Thomas Ward

Hi Munawar,
Actually, XAudio2 has been out of beta testing for quite some time. The 
version that ship's with march and August 2009 is a full release of the 
library. So if someone has DirectX March 2009 and the SlimDX March 2009 
they will have the full stable release of XAudio2 support.


HTH

Munawar Bijani wrote:

Hi,
If you select C Sharp.NET your best bet is to get SlimDX which 
includes a DirectSound and XAudio wrapper (I tend to use the former 
since it's not in beta by Microsoft):

http://code.google.com/p/slimdx
This is the library I use. You will have to write your own functions 
for handling audio but it's not too difficult to do. The SlimDX API 
just allows .NET programs to interface to DirectX. So with it you have 
the full power of DX in .NET.

Munawar A. Bijani



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Re: [Audyssey] I did it!

2009-10-03 Thread Thomas Ward

Hi Bryan,
Thanks for saying that. At last someone actually understands how I feel 
about this particular project. Smile.
Yes, I do want and need a break from this game. As soon as it is done I 
plan to take a break from game programming. I would like time to just 
sit back watch TV, read a book without thinking about what needs to be 
done next in game x, play with my son, and just take some time off. I 
like programming, but working on the same game day in and day out gets 
to be boring, frustrating, and down right irritating after a while. 
Actually, my unhappiness over this particular project, which should have 
been completed ages ago, just further constipates the process. I've 
reached the point of burn out, don't want to even work on it any more, 
but have gone too far just to quit.



Bryan Peterson wrote:
The question at this stage of the game probably isn't so much whether 
or not something is possible, but rather whether or not the amount of 
recoding necessary to implement would be worth Thomas putting in that 
extra effort. Let's not forget here that he's had this project on hand 
for more than three years and let's face it, didn't realize what a 
mess it was going to turn out to be when he took it on. Personally I 
think we should just let the poor guy finish the project as quickly as 
he reasonably can and worry about any possible updates later. I 
wouldn't be at all surprised if once MOTA and Raceway were released he 
wanted a bit of a break to recharge his batteries. Heck, I wouldn't be 
surprised if he wanted one just after Mota. And if he did we'd need to 
respect that. It's as I said in another message. I honestly don't know 
if I'd have been able to do what he's done. I'd most certainly have 
snapped far sooner than this.



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Re: [Audyssey] I did it!

2009-10-03 Thread Bryan Peterson
Not to mention I imagine that guitar of yours, I do seem to remember you 
saying something about that, probably needs to get some good use after all 
that. LOL.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 8:27 AM
Subject: Re: [Audyssey] I did it!



Hi Bryan,
Thanks for saying that. At last someone actually understands how I feel 
about this particular project. Smile.
Yes, I do want and need a break from this game. As soon as it is done I 
plan to take a break from game programming. I would like time to just sit 
back watch TV, read a book without thinking about what needs to be done 
next in game x, play with my son, and just take some time off. I like 
programming, but working on the same game day in and day out gets to be 
boring, frustrating, and down right irritating after a while. Actually, my 
unhappiness over this particular project, which should have been completed 
ages ago, just further constipates the process. I've reached the point of 
burn out, don't want to even work on it any more, but have gone too far 
just to quit.



Bryan Peterson wrote:
The question at this stage of the game probably isn't so much whether or 
not something is possible, but rather whether or not the amount of 
recoding necessary to implement would be worth Thomas putting in that 
extra effort. Let's not forget here that he's had this project on hand 
for more than three years and let's face it, didn't realize what a mess 
it was going to turn out to be when he took it on. Personally I think we 
should just let the poor guy finish the project as quickly as he 
reasonably can and worry about any possible updates later. I wouldn't be 
at all surprised if once MOTA and Raceway were released he wanted a bit 
of a break to recharge his batteries. Heck, I wouldn't be surprised if he 
wanted one just after Mota. And if he did we'd need to respect that. It's 
as I said in another message. I honestly don't know if I'd have been able 
to do what he's done. I'd most certainly have snapped far sooner than 
this.



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Re: [Audyssey] I did it!

2009-10-03 Thread Clement Chou

Hi Tom.

I realize, looking at what you and Brian have just both said, it might have 
been a bit unfair of me to throw things out like this constantly. But I do 
appreciate what you're doing, and I fully understand about taking a brake. 
Being in high school I have a tendancy to look at this like a school 
project... and when you're done you just want to toss the paper and braille 
aside and do whatever it is the heck you want for a day or two. In my case 
it's usually playing a bit of guitar, hanging with friends or playing 
goalball. But let me be one of the people to say that I can't thank you 
enough for taking on this project, and for providing the games you already 
have. Final Conflict has provided me with tons of enjoyment, and I'm 
immensely greatful for it, though I'm not a star trek fan. Don't hate it, 
just never really got into it. But thanks for all the work and effort, and 
keep it up. 



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Re: [Audyssey] I did it!

2009-10-03 Thread Thomas Ward

Hi,
HProbably so. It has been a while since my guitar and I have 
been best buddies.


Bryan Peterson wrote:
Not to mention I imagine that guitar of yours, I do seem to remember 
you saying something about that, probably needs to get some good use 
after all that. LOL.



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Re: [Audyssey] I did it!

2009-10-03 Thread Thomas Ward

Hi,
Well, it is quite a bit more involved than a school project. When you 
take in account the year and a half I spent on Montezuma's Revenge 
followed by this game I've put three years into this one game project. 
No school project lasts quite that long, and plus I took money for the 
project so in a very real sense I owe people something for their money 
and their trust in me. The money involved in this project is in large 
part the source of the stress.
When I wrote STFC there was no real stress involved. It was my project, 
it was for fun, and I could take as long as I wanted to release it. 
Since it was never sold I didn't owe anyone anything. It was min do with 
as I wished. However, taking over Raceway and Montezuma's Revenge turned 
out to be a large mistake.


Clement Chou wrote:

Hi Tom.

I realize, looking at what you and Brian have just both said, it might 
have been a bit unfair of me to throw things out like this constantly. 
But I do appreciate what you're doing, and I fully understand about 
taking a brake. Being in high school I have a tendancy to look at this 
like a school project... and when you're done you just want to toss 
the paper and braille aside and do whatever it is the heck you want 
for a day or two. In my case it's usually playing a bit of guitar, 
hanging with friends or playing goalball. But let me be one of the 
people to say that I can't thank you enough for taking on this 
project, and for providing the games you already have. Final Conflict 
has provided me with tons of enjoyment, and I'm immensely greatful for 
it, though I'm not a star trek fan. Don't hate it, just never really 
got into it. But thanks for all the work and effort, and keep it up.


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Re: [Audyssey] I did it!

2009-10-03 Thread Clement Chou
Hi again... I do realize this is a substancial bit more involved than a 
school project, but that's just the analogy I used. I'm sure however, once 
you release the game and have people buying it, it's going to be a good 
feeling... though by that point you probably will likely be so worn out all 
you'll want to do is just relax for a good long period. And of course, get 
back with your guitar. That I do understand... being a guitarist myself.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 4:00 PM
Subject: Re: [Audyssey] I did it!



Hi,
Well, it is quite a bit more involved than a school project. When you take 
in account the year and a half I spent on Montezuma's Revenge followed by 
this game I've put three years into this one game project. No school 
project lasts quite that long, and plus I took money for the project so in 
a very real sense I owe people something for their money and their trust 
in me. The money involved in this project is in large part the source of 
the stress.
When I wrote STFC there was no real stress involved. It was my project, it 
was for fun, and I could take as long as I wanted to release it. Since it 
was never sold I didn't owe anyone anything. It was min do with as I 
wished. However, taking over Raceway and Montezuma's Revenge turned out to 
be a large mistake.


Clement Chou wrote:

Hi Tom.

I realize, looking at what you and Brian have just both said, it might 
have been a bit unfair of me to throw things out like this constantly. 
But I do appreciate what you're doing, and I fully understand about 
taking a brake. Being in high school I have a tendancy to look at this 
like a school project... and when you're done you just want to toss the 
paper and braille aside and do whatever it is the heck you want for a day 
or two. In my case it's usually playing a bit of guitar, hanging with 
friends or playing goalball. But let me be one of the people to say that 
I can't thank you enough for taking on this project, and for providing 
the games you already have. Final Conflict has provided me with tons of 
enjoyment, and I'm immensely greatful for it, though I'm not a star trek 
fan. Don't hate it, just never really got into it. But thanks for all the 
work and effort, and keep it up.


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Re: [Audyssey] I did it!

2009-10-03 Thread Bryan Peterson
Yep. I imagine that while we might still see Thomas here on Audyssey he's 
probably going to want to take a nice long break from programming and just 
enjoy his wife and son and the simple pleasures of everyday life. I can 
definitely understand where he's coming from since my now fiance and I have 
twins on the way. I wouldn't want to spend so much time away from them as 
he's had to.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 5:46 PM
Subject: Re: [Audyssey] I did it!


Hi again... I do realize this is a substancial bit more involved than a 
school project, but that's just the analogy I used. I'm sure however, once 
you release the game and have people buying it, it's going to be a good 
feeling... though by that point you probably will likely be so worn out 
all you'll want to do is just relax for a good long period. And of course, 
get back with your guitar. That I do understand... being a guitarist 
myself.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 4:00 PM
Subject: Re: [Audyssey] I did it!



Hi,
Well, it is quite a bit more involved than a school project. When you 
take in account the year and a half I spent on Montezuma's Revenge 
followed by this game I've put three years into this one game project. No 
school project lasts quite that long, and plus I took money for the 
project so in a very real sense I owe people something for their money 
and their trust in me. The money involved in this project is in large 
part the source of the stress.
When I wrote STFC there was no real stress involved. It was my project, 
it was for fun, and I could take as long as I wanted to release it. Since 
it was never sold I didn't owe anyone anything. It was min do with as I 
wished. However, taking over Raceway and Montezuma's Revenge turned out 
to be a large mistake.


Clement Chou wrote:

Hi Tom.

I realize, looking at what you and Brian have just both said, it might 
have been a bit unfair of me to throw things out like this constantly. 
But I do appreciate what you're doing, and I fully understand about 
taking a brake. Being in high school I have a tendancy to look at this 
like a school project... and when you're done you just want to toss the 
paper and braille aside and do whatever it is the heck you want for a 
day or two. In my case it's usually playing a bit of guitar, hanging 
with friends or playing goalball. But let me be one of the people to say 
that I can't thank you enough for taking on this project, and for 
providing the games you already have. Final Conflict has provided me 
with tons of enjoyment, and I'm immensely greatful for it, though I'm 
not a star trek fan. Don't hate it, just never really got into it. But 
thanks for all the work and effort, and keep it up.


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Re: [Audyssey] LW Sound Pack

2009-10-03 Thread Thomas Ward


Hi Haden,
Yes, I said I would upload it to the server. Now, that you reminded me 
of that I'll start the upload right now. Give me a couple of minutes to 
get it uploaded to the server. I'll let the list know when it is up on 
site again.


Smile.

Hayden Presley wrote:


Hi Thomas,

I heard from some one on list that you were going to upload the Loanwolf
sound pack? Now, I know with Mota and all, you have a full platter, but.

Keep Up the Good Work,

Hayden

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[Audyssey] Lonewolf Sound Pack Uploaded

2009-10-03 Thread Thomas Ward

Hi everyone,
As per request i have uploaded the Lonewolf sound pack to the USA Games 
web server. The file is 26 MB, and you can download it here:

http://www.usagamesinteractive.com/downloads/gma-games/LW-Sound-Pack.zip

Happy gaming!


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Re: [Audyssey] Lonewolf Sound Pack Uploaded

2009-10-03 Thread Hayden Presley
Thanks!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 03, 2009 8:52 PM
To: gamers@audyssey.org
Subject: [Audyssey] Lonewolf Sound Pack Uploaded

Hi everyone,
As per request i have uploaded the Lonewolf sound pack to the USA Games 
web server. The file is 26 MB, and you can download it here:
http://www.usagamesinteractive.com/downloads/gma-games/LW-Sound-Pack.zip

Happy gaming!


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[Audyssey] tekken versus Mortal Kombat

2009-10-03 Thread Clement Chou
So I saw a joke topic on gamefaqs about this... joke meaning it was someone 
trashing things about teken that were completely untrue. So here's some serious 
discussion. Which do you think is better and why? Here are my reasons laid out 
on the table. Quite simple, really.

Although Mortal Kombat is fun, it's the type of fun that lasts for a couple 
hours. The gameplay engine isn't that deep when you think about it. Sure 
characters have combos and special moves, but there's not too much to learn. 
You learn how to do combos and special moves and how to block. That's all you 
need to do to play MK. Tekken? It seems to me to be a whole different story. 
You have to learn combos as well, yes. But you also need to learn the moves you 
can do while you're crouching, while your character is standing up, positions, 
etc.

Other reasons... tekken has better presentation. The voice acting in tekken has 
always been great, and the one thing I take over mortal kombat? Characters in 
tekken say things that make sense. In japanese, chinese, korean or english, but 
they all make sense. MK fighters seem to yell nonsense words. Sonya's bicycle 
kick in MK vs dc universe for example. Take a listen... tekken doesn't have the 
best sounds for punching and kicking, but the cutseens are backed by great 
acting and great emotion. The music is also great, with a whole lot of 
diversity and different styles.

There are my reasons. People's opnnions? What does everyone like?
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-03 Thread Charles Rivard
Is it the feeling of writing some instructions for the computer to carry out 
from scratch and seeing the computer carry out your instructions as you had 
planned, and knowing the enjoyment and or usefulness others are going to get 
from running those instructions on their machines?

---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 6:55 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Bryan,
It's not so hard really. mostly it takes patients, a love for the work, 
and a determination to get things done. I really enjoy programming even if 
the program isn't something I'd normally create on my own. Even a boring 
SQL database has some programming value at times.
I guess I can't really explain it in words. It is just asitisfaction in 
making something from nothing. Often programming a game, complex database, 
whatever is challenging, and I get a high when I finish, look at what I've 
made, and it works. It is my personal version of and God saw what he had 
made, and said it is good. My feeling is something like that. A 
satisfaction of a job well done, and enjoy the fruits of my labor.



Bryan Peterson wrote:
I don't know if I'd have been able to do what you've done. Knowing me I 
might have snapped sooner or later.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?



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[Audyssey] the guitar that's been neglected - Re: I did it!

2009-10-03 Thread Charles Rivard

If he were here, we would jam.
---
Shepherds are the best beasts.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 8:58 AM
Subject: Re: [Audyssey] I did it!


Not to mention I imagine that guitar of yours, I do seem to remember you 
saying something about that, probably needs to get some good use after all 
that. LOL.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 8:27 AM
Subject: Re: [Audyssey] I did it!



Hi Bryan,
Thanks for saying that. At last someone actually understands how I feel 
about this particular project. Smile.
Yes, I do want and need a break from this game. As soon as it is done I 
plan to take a break from game programming. I would like time to just sit 
back watch TV, read a book without thinking about what needs to be done 
next in game x, play with my son, and just take some time off. I like 
programming, but working on the same game day in and day out gets to be 
boring, frustrating, and down right irritating after a while. Actually, 
my unhappiness over this particular project, which should have been 
completed ages ago, just further constipates the process. I've reached 
the point of burn out, don't want to even work on it any more, but have 
gone too far just to quit.



Bryan Peterson wrote:
The question at this stage of the game probably isn't so much whether or 
not something is possible, but rather whether or not the amount of 
recoding necessary to implement would be worth Thomas putting in that 
extra effort. Let's not forget here that he's had this project on hand 
for more than three years and let's face it, didn't realize what a mess 
it was going to turn out to be when he took it on. Personally I think we 
should just let the poor guy finish the project as quickly as he 
reasonably can and worry about any possible updates later. I wouldn't be 
at all surprised if once MOTA and Raceway were released he wanted a bit 
of a break to recharge his batteries. Heck, I wouldn't be surprised if 
he wanted one just after Mota. And if he did we'd need to respect that. 
It's as I said in another message. I honestly don't know if I'd have 
been able to do what he's done. I'd most certainly have snapped far 
sooner than this.



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Re: [Audyssey] the guitar that's been neglected - Re: I did it!

2009-10-03 Thread Clement Chou

Would you two mind letting a teenager join in? I'd be up for it.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 10:27 PM
Subject: [Audyssey] the guitar that's been neglected - Re: I did it!



If he were here, we would jam.
---
Shepherds are the best beasts.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 8:58 AM
Subject: Re: [Audyssey] I did it!


Not to mention I imagine that guitar of yours, I do seem to remember you 
saying something about that, probably needs to get some good use after 
all that. LOL.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 8:27 AM
Subject: Re: [Audyssey] I did it!



Hi Bryan,
Thanks for saying that. At last someone actually understands how I feel 
about this particular project. Smile.
Yes, I do want and need a break from this game. As soon as it is done I 
plan to take a break from game programming. I would like time to just 
sit back watch TV, read a book without thinking about what needs to be 
done next in game x, play with my son, and just take some time off. I 
like programming, but working on the same game day in and day out gets 
to be boring, frustrating, and down right irritating after a while. 
Actually, my unhappiness over this particular project, which should have 
been completed ages ago, just further constipates the process. I've 
reached the point of burn out, don't want to even work on it any more, 
but have gone too far just to quit.



Bryan Peterson wrote:
The question at this stage of the game probably isn't so much whether 
or not something is possible, but rather whether or not the amount of 
recoding necessary to implement would be worth Thomas putting in that 
extra effort. Let's not forget here that he's had this project on hand 
for more than three years and let's face it, didn't realize what a mess 
it was going to turn out to be when he took it on. Personally I think 
we should just let the poor guy finish the project as quickly as he 
reasonably can and worry about any possible updates later. I wouldn't 
be at all surprised if once MOTA and Raceway were released he wanted a 
bit of a break to recharge his batteries. Heck, I wouldn't be surprised 
if he wanted one just after Mota. And if he did we'd need to respect 
that. It's as I said in another message. I honestly don't know if I'd 
have been able to do what he's done. I'd most certainly have snapped 
far sooner than this.



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Re: [Audyssey] I did it!

2009-10-03 Thread Charles Rivard

Keep pickin'.
---
Shepherds are the best beasts.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 4:46 PM
Subject: Re: [Audyssey] I did it!


Hi again... I do realize this is a substancial bit more involved than a 
school project, but that's just the analogy I used. I'm sure however, once 
you release the game and have people buying it, it's going to be a good 
feeling... though by that point you probably will likely be so worn out 
all you'll want to do is just relax for a good long period. And of course, 
get back with your guitar. That I do understand... being a guitarist 
myself.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 4:00 PM
Subject: Re: [Audyssey] I did it!



Hi,
Well, it is quite a bit more involved than a school project. When you 
take in account the year and a half I spent on Montezuma's Revenge 
followed by this game I've put three years into this one game project. No 
school project lasts quite that long, and plus I took money for the 
project so in a very real sense I owe people something for their money 
and their trust in me. The money involved in this project is in large 
part the source of the stress.
When I wrote STFC there was no real stress involved. It was my project, 
it was for fun, and I could take as long as I wanted to release it. Since 
it was never sold I didn't owe anyone anything. It was min do with as I 
wished. However, taking over Raceway and Montezuma's Revenge turned out 
to be a large mistake.


Clement Chou wrote:

Hi Tom.

I realize, looking at what you and Brian have just both said, it might 
have been a bit unfair of me to throw things out like this constantly. 
But I do appreciate what you're doing, and I fully understand about 
taking a brake. Being in high school I have a tendancy to look at this 
like a school project... and when you're done you just want to toss the 
paper and braille aside and do whatever it is the heck you want for a 
day or two. In my case it's usually playing a bit of guitar, hanging 
with friends or playing goalball. But let me be one of the people to say 
that I can't thank you enough for taking on this project, and for 
providing the games you already have. Final Conflict has provided me 
with tons of enjoyment, and I'm immensely greatful for it, though I'm 
not a star trek fan. Don't hate it, just never really got into it. But 
thanks for all the work and effort, and keep it up.


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Re: [Audyssey] Lonewolf Sound Pack Uploaded

2009-10-03 Thread Charles Rivard
Is this the original one you created?  I seem to remember that you were 
thinking about making modifications to it.  If this is a modified one, I'll 
download and install.  Thanks.

---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, October 03, 2009 6:52 PM
Subject: [Audyssey] Lonewolf Sound Pack Uploaded



Hi everyone,
As per request i have uploaded the Lonewolf sound pack to the USA Games 
web server. The file is 26 MB, and you can download it here:

http://www.usagamesinteractive.com/downloads/gma-games/LW-Sound-Pack.zip

Happy gaming!


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Re: [Audyssey] tekken versus Mortal Kombat

2009-10-03 Thread Johnny Tai
I'd take tekken over Mk any day, mostly cause as far as storyline goes, 
tekken is better thoughtout and has a more interesting plot.
Every character has their unique lifestyle and motives, and each one is well 
written and has clear purpose.
MK on the other hand, well, a bunch of ninjas who are really not ninjas 
and a force from outworld that tries to take over Earth by winning/cheating 
the tourni...and from there it just gets lamer and lamer by each new plot...


Also Tekken has more likeable designs...android/cyborgs, martial artists of 
all types, street punks (I'm sorry, but no matter what they say, Paul 
Phoenix is still a street punk rofl), and heck, dinosaur? lol


As far as gameplay go, I never did get into the MK much, so can't make a 
fair comparison, but I can honestly say that for me, there is probably not 
many fighting games that can rival Tekken's style of play.
Even though I prefer Soul Calibur over Tekken, that's just cause of my love 
of swords and what-you-have-it, and nothing really because of gameplay.

And even then, if we go by a point system, I'd still rank Tekken over SC.

Also, the tekken fighters are much more realistic than the MK ones- another 
point to Tekken in my book.


That said, I think MK probably has more playability value to some people 
just because it got several bonus things like animality and fatality moves- 
not to mention several versions of each.


No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

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http://www.mynoisyplanet.com/TheCAT.

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 7:42 PM
Subject: [Audyssey] tekken versus Mortal Kombat


So I saw a joke topic on gamefaqs about this... joke meaning it was 
someone trashing things about teken that were completely untrue. So here's 
some serious discussion. Which do you think is better and why? Here are my 
reasons laid out on the table. Quite simple, really.


Although Mortal Kombat is fun, it's the type of fun that lasts for a 
couple hours. The gameplay engine isn't that deep when you think about it. 
Sure characters have combos and special moves, but there's not too much to 
learn. You learn how to do combos and special moves and how to block. 
That's all you need to do to play MK. Tekken? It seems to me to be a whole 
different story. You have to learn combos as well, yes. But you also need 
to learn the moves you can do while you're crouching, while your character 
is standing up, positions, etc.


Other reasons... tekken has better presentation. The voice acting in 
tekken has always been great, and the one thing I take over mortal kombat? 
Characters in tekken say things that make sense. In japanese, chinese, 
korean or english, but they all make sense. MK fighters seem to yell 
nonsense words. Sonya's bicycle kick in MK vs dc universe for example. 
Take a listen... tekken doesn't have the best sounds for punching and 
kicking, but the cutseens are backed by great acting and great emotion. 
The music is also great, with a whole lot of diversity and different 
styles.


There are my reasons. People's opnnions? What does everyone like?
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