An excellent suggestion, instead of penalizing people who save their game
how about rewarding those who don't.
If you complete a level without saving you get an extra healing potion added
to your total.
That should be easy to do at the beginning of the next level.
How about it Thomas?
----- Original Message -----
From: "Ryan Strunk" <ryan.str...@gmail.com>
To: "'Gamers Discussion list'" <email@example.com>
Sent: Friday, October 02, 2009 11:10 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
I'm with you. So the save feature is there and we can decide whether or
to use it, but those of us who don't save every ten steps don't get
special for actually playing the game well.
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