Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-13 Thread Philip Bennefall

Hi Yohandy,

If you could give me some ideas for how you think such a scheme could be 
done for Q9 specifically, I'd be more than happy to hear it. It is clear you 
have identified a potential problem, but there is no obvious solution in my 
mind.


Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 13, 2010 5:07 AM
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp!



but my question still stands. has anyone beaten this difficulty? if so I'd
like to hear your strategy. if the difficulty level can't be beaten, then
it's quite clear that there's a problem. I don't mind difficult games, but
this seems to be impossible without some dodging strategy involved so as 
not
to get beaten to a pulp by 30 enemies simultaneously. you say you need to 
be

a more skilled player, but my point is how could you possibly be more
skilled when all that's basically happening is you get hit randomly and
there's nothing you can do about it? seems more like luck to me than 
skill.

now if there was some timing involved, or perhaps a pattern to enemies
attacks, then it would be skill. as it stands now you can't even run away
from enemies, because they run faster than the player and eventually
overwhelm you.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 13, 2010 1:10 AM
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp!



The expert level is designed to not be easily beaten.  I think you would
use
the same strategies as on other levels, but must be a more skillful 
player

to beat the more difficult levels.  I would leave the game just as it is.
Do not make it easier to win, as this would, in my opinion, take away 
some
of the replay value.  If it isn't challenging, would you continue 
playing?

---
In God we trust!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 10:57 AM
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp!


Hi Yohandy,

I believe that this is a problem that exists in almost every audio game
available today including Shades of Doom, Super Liam, Q9, Mysteries of 
the

Ancients I believe though am not 100 % sure on this, and pretty much any
other action title. It is, however, an interesting topic and I'd be open
for
suggestions on how to address this. There are a few major issues that I
can
see:

1. Anticipating attacks. In a sighted game you are obviously able to see 
a

little beforehand if an enemy is about to attack you and so you are able
to
dodge it. However it is not so easy to illustrate this in audio for two
reasons. First, you'd have to have a very clear sound that could be heard
over all the other noises in the game, and this might detract a little
from
the smoothness of the experience. Second, you'd have to slow attacks down
enough as to give the player a fair chance to block them and this would
require at least 100 milliseconds at a bare minimum which would slow game
play down significantly.

2. Type of dodging. As I see it, there are two ways of doing this. Either
you have it so that a blocking action is automatically performed if you
attack with your current weapon in whatever direction the enemy is coming
from, there by dodging their offense. This could be problematic though if
the user is swinging a fist, for instance, as that wouldn't be able to
dodge
a bite from a wolf or bear very well. Of course one could argue that this
is
part of the challenge of the game (e.g. picking the right weapon to dodge
with), but I am not sure. The other alternative is to have a separate key
combination for blocking, but then the question is - is it realistic to
assume that the user will be able to jump that fast over the keyboard as
to
be able to quickly dodge and attack at the sort of speed that an advanced
difficulty level would require for instance?

These are just a few spontaneous thoughts that popped into my head. What
are
your opinions?

Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 8:40 PM
Subject: [Audyssey] my Q9 complaints was Re: Q9, heelp!


What I don't like about the game is the fact enemies seem to hit 
randomly
with no way for the player to dodge regardless of distance. this makes 
it

impossible to beat the game on expert since eventually the damage taken
and
sheer enemy numbers will kill the player. has anyone beat the game on
expert, and if so did you find out a strategy?
- Original Message - 
From: David Chittenden dchitten...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 1:51 AM
Subject: Re: [Audyssey] Q9, heelp!



Hello,

What I did was figure out 

[Audyssey] Here are the instructions for connecting to dragon Realms with vipmud or similar clients.

2010-01-13 Thread Jeremy Hartley

Hi there.

I am resending this message from earlier today, since I don't think it went 
through because I forgot to trim the message. grin


Here you go.

Hi there.

In fact, it indeed works.  I just did it about three minutes ago, and I will
log on again very soon.

Here is what I did.

I logged onto dragonrealms.net and signed up for an account.

After getting my account, and logging back into the site, including hitting
that go play button.  I was brought into the initial screen for my account
wich has a group of radio buttons , which allow you to start a new character
or choose your character, , and then it presents a group of radio buttons
that gives you the choice for picking the wizard front end and a few other
ones.  I choose the wizard front end radio button, and hit enter on the go
play! button.

Now, since I have active X disabled for this site in IE and firefox, rather
than launching the wizard client, a page comes up and says

Preparing to launch DragonRealms Trial for the Wizard FE. If your game does
not start automatically,
click here.


I right click on the link that says click here, and a choose save link as in
FireFox or save target as if you are using IE.

My character's name is galphner, so the filename is galphner.sal

Once the file is saved, you will want to open the .sal file in notepad.

Here is part of the contents of the one I just saved

UPPORT=5535
GAME=WIZ
GAMECODE=DR
FULLGAMENAME=Wizard_Front_End
GAMEFILE=WIZARD.EXE
GAMEHOST=prime.dr.game.play.net
GAMEPORT=4901
KEY=ba247ea0ffaf8c1529ae40e9693da03b

You will want to make special note of the gamehost gameport and key entries.
You will want to copy your key to the clipboard.  In other words, copy
everything to the right of the equals sign in the line that begins with key=
If memory serves, the key will expire within fifteen minutes of generation,
so you will want to be quick when you save the file and then run vipmud or
your client of choice.

So you would fill out your game host as prime.dr.game.play.net
and your port as 4901

When you connect to the gameHost, it will act like you are connected to a
blank connection.  THis is where you paste your key that you copied to the
clipboard int your mud client and press enter

You then want to type, all in caps, the words
FE/JAVA
and press enter.

You should be in and playing at that point.

I just logged in, and am now playing dragonrealms with vipmud.

Jeremy


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Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-13 Thread Damien Sadler

Hi Yohandy,
I usually jump. You can usually cover a lot more distance in a shorter time. 
I'm a constant jumper, unless of course I am near to a pit, in which case I 
run and jump across to the other side.

Regards,
Damien.





- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 13, 2010 4:07 AM
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp!


but my question still stands. has anyone beaten this difficulty? if so I'd 
like to hear your strategy. if the difficulty level can't be beaten, then 
it's quite clear that there's a problem. I don't mind difficult games, but 
this seems to be impossible without some dodging strategy involved so as 
not to get beaten to a pulp by 30 enemies simultaneously. you say you need 
to be a more skilled player, but my point is how could you possibly be 
more skilled when all that's basically happening is you get hit randomly 
and there's nothing you can do about it? seems more like luck to me than 
skill. now if there was some timing involved, or perhaps a pattern to 
enemies attacks, then it would be skill. as it stands now you can't even 
run away from enemies, because they run faster than the player and 
eventually overwhelm you.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 13, 2010 1:10 AM
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp!


The expert level is designed to not be easily beaten.  I think you would 
use
the same strategies as on other levels, but must be a more skillful 
player

to beat the more difficult levels.  I would leave the game just as it is.
Do not make it easier to win, as this would, in my opinion, take away 
some
of the replay value.  If it isn't challenging, would you continue 
playing?

---
In God we trust!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 10:57 AM
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp!


Hi Yohandy,

I believe that this is a problem that exists in almost every audio game
available today including Shades of Doom, Super Liam, Q9, Mysteries of 
the

Ancients I believe though am not 100 % sure on this, and pretty much any
other action title. It is, however, an interesting topic and I'd be open 
for
suggestions on how to address this. There are a few major issues that I 
can

see:

1. Anticipating attacks. In a sighted game you are obviously able to see 
a
little beforehand if an enemy is about to attack you and so you are able 
to

dodge it. However it is not so easy to illustrate this in audio for two
reasons. First, you'd have to have a very clear sound that could be heard
over all the other noises in the game, and this might detract a little 
from

the smoothness of the experience. Second, you'd have to slow attacks down
enough as to give the player a fair chance to block them and this would
require at least 100 milliseconds at a bare minimum which would slow game
play down significantly.

2. Type of dodging. As I see it, there are two ways of doing this. Either
you have it so that a blocking action is automatically performed if you
attack with your current weapon in whatever direction the enemy is coming
from, there by dodging their offense. This could be problematic though if
the user is swinging a fist, for instance, as that wouldn't be able to 
dodge
a bite from a wolf or bear very well. Of course one could argue that this 
is

part of the challenge of the game (e.g. picking the right weapon to dodge
with), but I am not sure. The other alternative is to have a separate key
combination for blocking, but then the question is - is it realistic to
assume that the user will be able to jump that fast over the keyboard as 
to

be able to quickly dodge and attack at the sort of speed that an advanced
difficulty level would require for instance?

These are just a few spontaneous thoughts that popped into my head. What 
are

your opinions?

Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 8:40 PM
Subject: [Audyssey] my Q9 complaints was Re: Q9, heelp!


What I don't like about the game is the fact enemies seem to hit 
randomly
with no way for the player to dodge regardless of distance. this makes 
it

impossible to beat the game on expert since eventually the damage taken
and
sheer enemy numbers will kill the player. has anyone beat the game on
expert, and if so did you find out a strategy?
- Original Message - 
From: David Chittenden dchitten...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 1:51 AM
Subject: Re: [Audyssey] Q9, heelp!



Hello,

What I did was figure out how to swing the club as fast as 

[Audyssey] using a program called art money for game cheating.

2010-01-13 Thread alex wallis

Hi list.
I was wondering, does anyone have any experience of using a program called 
art money for cheating in games?

for example you could use it to give you unlimited health.

basically it allows you to search the programs memory for particular values 
you are interested in and then change them accordingly in memory.


when I have completed a game, I use a program called game cheater which does 
the same thing as art money, as it can be fun some times.
however game cheater is quite old now and compared to the features art money 
offers I believe is quite limited, also it doesn't appear to have been 
undergoing any development for several years.


I installed art money, and had a bit of a look at it with jaws and window 
eyes but it doesn't seem very accessible at all.
I am sure some time back I saw a post on the audiogames.net forum from 
someone who used art money,
but I was just wondering if anyone on list had managed to have more luck 
with art money than me or are we stuck with out dated game cheater, I will 
probably post this to the audiogames.net forum as well. 



__ Information from ESET Smart Security, version of virus signature 
database 4765 (20100112) __

The message was checked by ESET Smart Security.

http://www.eset.com




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You can make changes or update your subscription via the web, at
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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Liam Erven
good. I'm glad it doesn't work.
programs like that are the bane of us developer's existance.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of alex wallis
Sent: Wednesday, January 13, 2010 4:19 AM
To: gamers@audyssey.org
Subject: [Audyssey] using a program called art money for game cheating.

Hi list.
I was wondering, does anyone have any experience of using a program called
art money for cheating in games?
for example you could use it to give you unlimited health.

basically it allows you to search the programs memory for particular values
you are interested in and then change them accordingly in memory.

when I have completed a game, I use a program called game cheater which does
the same thing as art money, as it can be fun some times.
however game cheater is quite old now and compared to the features art money
offers I believe is quite limited, also it doesn't appear to have been
undergoing any development for several years.

I installed art money, and had a bit of a look at it with jaws and window
eyes but it doesn't seem very accessible at all.
I am sure some time back I saw a post on the audiogames.net forum from
someone who used art money, but I was just wondering if anyone on list had
managed to have more luck with art money than me or are we stuck with out
dated game cheater, I will probably post this to the audiogames.net forum as
well. 


__ Information from ESET Smart Security, version of virus signature
database 4765 (20100112) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Jim Kitchen

Hi Liam,

Yeah, and what fun would it be to use total cheats to play a game?

I mean I had to look up some cheats to finish some text adventure games, but 
using a program to change points etc in a game while you're playing it?

Heck I have never even built any cheats into any of my games.  I just wouldn't 
have any fun if I could just cheat to win or finish the game.

BFN

Jim

Represented by the law firm of Dewy, Cheatem and How.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Philip Bennefall
And, there are easy solutions that a developer can use to make these 
programs totally unusable. I have not implemented them in my games so far 
since there is no score posting in them, but as soon as I add this I will 
also protect against these tools as it would make things totally unfair.


Kind regards,

Philip Bennefall
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 13, 2010 11:19 AM
Subject: Re: [Audyssey] using a program called art money for game cheating.



good. I'm glad it doesn't work.
programs like that are the bane of us developer's existance.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of alex wallis
Sent: Wednesday, January 13, 2010 4:19 AM
To: gamers@audyssey.org
Subject: [Audyssey] using a program called art money for game cheating.

Hi list.
I was wondering, does anyone have any experience of using a program called
art money for cheating in games?
for example you could use it to give you unlimited health.

basically it allows you to search the programs memory for particular 
values

you are interested in and then change them accordingly in memory.

when I have completed a game, I use a program called game cheater which 
does

the same thing as art money, as it can be fun some times.
however game cheater is quite old now and compared to the features art 
money

offers I believe is quite limited, also it doesn't appear to have been
undergoing any development for several years.

I installed art money, and had a bit of a look at it with jaws and window
eyes but it doesn't seem very accessible at all.
I am sure some time back I saw a post on the audiogames.net forum from
someone who used art money, but I was just wondering if anyone on list had
managed to have more luck with art money than me or are we stuck with out
dated game cheater, I will probably post this to the audiogames.net forum 
as

well.


__ Information from ESET Smart Security, version of virus 
signature

database 4765 (20100112) __

The message was checked by ESET Smart Security.

http://www.eset.com




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list,

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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 270.14.137/2617 - Release Date: 01/12/10 
19:35:00



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Re: [Audyssey] help with dragonrealms

2010-01-13 Thread Ryan Strunk
Still works. I did it just a few minutes ago.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brice
Sent: Wednesday, January 13, 2010 12:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] help with dragonrealms

Yeah, they changed the go play from a link to a button. So, I don't know if 
this will work the same.
- Original Message - 
From: Jeremy Hartley jeremyhart...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 23, 2009 11:24 PM
Subject: Re: [Audyssey] help with dragonrealms


 Hi there.

 Well, I was just about to send a message with instructions on how to use
 simutronics games with vipmud, since I posted about this a few months ago.

 Unfortunately, I seem to no longer have a play.net account, which is where
 dragonrealms and gemstone IV are located! grin

 But anyway, here is a copy of a message I sent to the list regarding 
 logging
 into gemstone IV with vipmud.  I know the question is regarding
 dragonrealms, but I am sure that other than the difference in host names,
 the instructions would be the same.

 The below message talks about logging into the website as if you were 
 going to login with the Wizard client.  What you will want to do though is

 download the .sal file that comes up when you click on the go play link. 
 The only way I was able to download this .sal file without Internet 
 explorer trying to launch the wizard front end, was to use fire fox.  That

 is why in the below message, I refer to firefox.  You could probably stop 
 the wizard frontend from launching if you disable active X for the 
 dragonrealms.net site.

 Use the below at your own risk.  Beings that it is the Christmas Holiday, 
 I will be away from my computer for most of the next few days.

 I would suggest that you do a search in the play.net forums regarding 
 logging in with a telnet client, that was where I originally got the 
 instructions.

 Basicly, what you will need to do is get the userKey from the .sal file of

 your character.  This is how simutronics keeps people from logging in for 
 free.

 When you use vipmud to connect to whatever the host and port are, you will

 not see anything when you connect.  This is normal.  You will need to 
 paste in the user key into vipmud's window and press enter.  Again, you 
 will see or hear nothing.  You then want to type FE/JAVA all in caps as 
 shown and press enter.  You should then be good to go.

 Again, this is for gemstone IV but it will work with whatever dragonrealms

 uses  as their host.

 Rest assured, Simutronics muds including dragon realms can be played with 
 vipmud, at least, they could be played a few months ago. grin

 Jeremy
 Begin message.


 Ok, I managed to just get into gemstone iv with VipMud.  What I had to do
 was use firefox to log into my account.  When I clicked the go play 
 button,
 a page came up saying that if my browser didn't launch using active x to
 click here.  When I did, firefox brought a file save dialog with my
 character's .sal file, ie, grogrond.sal.  I then saved it to disc, and
 opened it in notepad, and copied the key to the clipboard, and used the 
 host
 of prime.gs4.game.play.net and the port of 4900 entered into the host and
 port sections in vipMud.  Then, I pasted the key from the clipboard and 
 hit
 enter.  I then typed FE/JAVA and hit enter.  And I am now in!


 - Original Message - 
 From: William L. Houts cad...@q.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 23, 2009 4:34 PM
 Subject: Re: [Audyssey] help with dragonrealms




 Hi Bryce,

 I used to play Dragon Realms.  I think it's the best mud there is,  but I
 found the frustration of using ZMud too much and eventually gave it up.
 I'm not sure what to tell you:  Dragon Realms scrolls by as fast as any
 other mud on the Net.  I knhow it's a dumb suggestion, but I suppose you
 could slow your voice rate down some.  That would give you greater
 comprehensibility but of course you would be lagging behind whatever the
 mobs are doing.  The only really bright thing I can tell you is that the
 maker of VIP Mud, the mud client designed especially for blind players, 
 is
 considering adding Simutronics support in the next version.  You might 
 try
 writing to him.  He's at GMAGames and can be reached through the contact
 form there.



 --Bill







 From: Brice buu...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 23, 2009 12:35 PM
 Subject: [Audyssey] help with dragonrealms


 Hi, I was told by a friend that you guys would be able to help me. I'm
 currently trying this online text-based game called Dragon Realms. I'm
 having trouble with it though, cause I'm totally blind and I need to be
 able to read what I'm doing in a battle, but I can't because the 
 messages
 from the monsters attacking me go by to fast and I can't keep up. I was
 wondering if their was  way 

[Audyssey] Moderator Off Topic Posts

2010-01-13 Thread Thomas Ward
Hi all,
Please, stop the off topic posts. Remember according to the guidelines
if there is a topic or message you want to discuss that is off topic you
must clear it with either Raul or myself before posting.   Consider this
as a warning.

Thanks.



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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread peter Mahach
I did at first, but I dropped it. now I prefer to make cheats my self - now 
that I program a bit as a hobby.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Liam Erven Gamers@audyssey.org
Sent: Wednesday, January 13, 2010 1:54 PM
Subject: Re: [Audyssey] using a program called art money for game cheating.



Hi Liam,

Yeah, and what fun would it be to use total cheats to play a game?

I mean I had to look up some cheats to finish some text adventure games, 
but using a program to change points etc in a game while you're playing 
it?


Heck I have never even built any cheats into any of my games.  I just 
wouldn't have any fun if I could just cheat to win or finish the game.


BFN

Jim

Represented by the law firm of Dewy, Cheatem and How.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Thomas Ward
Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
 The problem with what you want is that most accessible game developers are 
 one to two man operations. So programming a truly great game like what you 
 describe would take years, quite literally.



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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Michael Feir
Very true. Presuming my writer's block goes away and I eventually get the 
game I've begun working on done, I can't see myself charging more than $40 
or $45 at the very most. Even if it takes me a decade to do, there comes a 
point when charging more severely limits the potential customer pool and 
drastically increases the likelyhood of piracy. I'd far rather have less 
money from more honest customers. It'll be very interesting to see how 
Entoomed does when it's released.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 13, 2010 10:14 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
The problem with what you want is that most accessible game developers 
are
one to two man operations. So programming a truly great game like what 
you

describe would take years, quite literally.




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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Ron Schamerhorn
I do think Entombed will go over well with those who are more of the rpg 
genre obviously.  The beta I've played over many times.

Ron

- Original Message - 
From: Michael Feir michael.f...@gmail.com
To: thomasward1...@gmail.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Wednesday, January 13, 2010 11:05 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


Very true. Presuming my writer's block goes away and I eventually get the
game I've begun working on done, I can't see myself charging more than $40
or $45 at the very most. Even if it takes me a decade to do, there comes a
point when charging more severely limits the potential customer pool and
drastically increases the likelyhood of piracy. I'd far rather have less
money from more honest customers. It'll be very interesting to see how
Entoomed does when it's released.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 13, 2010 10:14 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


 Hi Bryan,
 Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
 years to complete. Mysteries of the Ancients is a much simpler game in
 design and it took me two years to get the basic engine written and
 stable enough for play. True, I had some recent setbacks such as the
 bugs with Managed DirectX forcing me to basically adopt a new
 engine/design, but the basic point is with only one or two man
 operations a game of any serious complexity takes lots of time and
 patients.
 I've been thinking of doing some sort of RPG game, but the time involved
 with such a project is staggering. Even a straight text based game like
 Sryth is rather complex and time consuming. Something more like Final
 Fantasy is unthinkable for a single person to do unless he/she plans to
 put five years or more into that project. Then, when it comes out what
 should the developer charge for that work. Certainly not $20 for a game
 like that. Try at leas $50 or $60 considering the time and effort
 involved. Then, of course people will scream and complain about the
 price.

 On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
 The problem with what you want is that most accessible game developers
 are
 one to two man operations. So programming a truly great game like what
 you
 describe would take years, quite literally.



 ---
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Liam Erven
I as well will be following in Philip's footsteps to protect against
this.  If nothing else to annoy everyone who uses these cheater
programs.

On 1/13/10, peter Mahach piterm...@gmail.com wrote:
 I did at first, but I dropped it. now I prefer to make cheats my self - now
 that I program a bit as a hobby.
 - Original Message -
 From: Jim Kitchen j...@kitchensinc.net
 To: Liam Erven Gamers@audyssey.org
 Sent: Wednesday, January 13, 2010 1:54 PM
 Subject: Re: [Audyssey] using a program called art money for game cheating.


 Hi Liam,

 Yeah, and what fun would it be to use total cheats to play a game?

 I mean I had to look up some cheats to finish some text adventure games,
 but using a program to change points etc in a game while you're playing
 it?

 Heck I have never even built any cheats into any of my games.  I just
 wouldn't have any fun if I could just cheat to win or finish the game.

 BFN

 Jim

 Represented by the law firm of Dewy, Cheatem and How.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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 signature database 4333 (20090813) __

 The message was checked by ESET Smart Security.

 http://www.eset.com





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 database 4333 (20090813) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




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Re: [Audyssey] Here are the instructions for connecting to dragon Realms with vipmud or similar clients.

2010-01-13 Thread Brice Mellen
Hey, cool thanks, yeah, I just pulled up Mozilla firefox on my other machine
here and clicked on the go play button and it brought up the save dialog
box. I have the file saved now actually. I'll probably have to go and get it
again though cause I took the time out to check my email and reply to some
message including this one, thanks so much!!!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Hartley
Sent: Wednesday, January 13, 2010 2:54 AM
To: Gamers Discussion list
Subject: [Audyssey] Here are the instructions for connecting to dragon
Realms with vipmud or similar clients.

Hi there.

I am resending this message from earlier today, since I don't think it went 
through because I forgot to trim the message. grin

Here you go.

Hi there.

In fact, it indeed works.  I just did it about three minutes ago, and I will
log on again very soon.

Here is what I did.

I logged onto dragonrealms.net and signed up for an account.

After getting my account, and logging back into the site, including hitting
that go play button.  I was brought into the initial screen for my account
wich has a group of radio buttons , which allow you to start a new character
or choose your character, , and then it presents a group of radio buttons
that gives you the choice for picking the wizard front end and a few other
ones.  I choose the wizard front end radio button, and hit enter on the go
play! button.

Now, since I have active X disabled for this site in IE and firefox, rather
than launching the wizard client, a page comes up and says

Preparing to launch DragonRealms Trial for the Wizard FE. If your game does
not start automatically,
click here.


I right click on the link that says click here, and a choose save link as in
FireFox or save target as if you are using IE.

My character's name is galphner, so the filename is galphner.sal

Once the file is saved, you will want to open the .sal file in notepad.

Here is part of the contents of the one I just saved

UPPORT=5535
GAME=WIZ
GAMECODE=DR
FULLGAMENAME=Wizard_Front_End
GAMEFILE=WIZARD.EXE
GAMEHOST=prime.dr.game.play.net
GAMEPORT=4901
KEY=ba247ea0ffaf8c1529ae40e9693da03b

You will want to make special note of the gamehost gameport and key entries.
You will want to copy your key to the clipboard.  In other words, copy
everything to the right of the equals sign in the line that begins with key=
If memory serves, the key will expire within fifteen minutes of generation,
so you will want to be quick when you save the file and then run vipmud or
your client of choice.

So you would fill out your game host as prime.dr.game.play.net
and your port as 4901

When you connect to the gameHost, it will act like you are connected to a
blank connection.  THis is where you paste your key that you copied to the
clipboard int your mud client and press enter

You then want to type, all in caps, the words
FE/JAVA
and press enter.

You should be in and playing at that point.

I just logged in, and am now playing dragonrealms with vipmud.

Jeremy


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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Brice Mellen
Download cheat engine, it's better.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of alex wallis
Sent: Wednesday, January 13, 2010 4:19 AM
To: gamers@audyssey.org
Subject: [Audyssey] using a program called art money for game cheating.

Hi list.
I was wondering, does anyone have any experience of using a program called 
art money for cheating in games?
for example you could use it to give you unlimited health.

basically it allows you to search the programs memory for particular values 
you are interested in and then change them accordingly in memory.

when I have completed a game, I use a program called game cheater which does

the same thing as art money, as it can be fun some times.
however game cheater is quite old now and compared to the features art money

offers I believe is quite limited, also it doesn't appear to have been 
undergoing any development for several years.

I installed art money, and had a bit of a look at it with jaws and window 
eyes but it doesn't seem very accessible at all.
I am sure some time back I saw a post on the audiogames.net forum from 
someone who used art money,
but I was just wondering if anyone on list had managed to have more luck 
with art money than me or are we stuck with out dated game cheater, I will 
probably post this to the audiogames.net forum as well. 


__ Information from ESET Smart Security, version of virus signature
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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread peter Mahach
I know for a fact that frustrated jd players just cheat with these apps. 
common examples include unlimited rockets and nukes and there even is a 
special file in circlelation with hotkeys for keeping the shield everlasting 
and so on. I happen to have it if you're interested how bad this is. you 
could say you're god like with that thing.


- Original Message - 
From: Liam Erven liamer...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 13, 2010 8:03 PM
Subject: Re: [Audyssey] using a program called art money for game cheating.



I as well will be following in Philip's footsteps to protect against
this.  If nothing else to annoy everyone who uses these cheater
programs.

On 1/13/10, peter Mahach piterm...@gmail.com wrote:
I did at first, but I dropped it. now I prefer to make cheats my self - 
now

that I program a bit as a hobby.
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Liam Erven Gamers@audyssey.org
Sent: Wednesday, January 13, 2010 1:54 PM
Subject: Re: [Audyssey] using a program called art money for game 
cheating.




Hi Liam,

Yeah, and what fun would it be to use total cheats to play a game?

I mean I had to look up some cheats to finish some text adventure games,
but using a program to change points etc in a game while you're playing
it?

Heck I have never even built any cheats into any of my games.  I just
wouldn't have any fun if I could just cheat to win or finish the game.

BFN

Jim

Represented by the law firm of Dewy, Cheatem and How.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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http://www.eset.com






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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Brice Mellen
I'd pay 100 for it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 13, 2010 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
 The problem with what you want is that most accessible game developers are

 one to two man operations. So programming a truly great game like what you

 describe would take years, quite literally.



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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Brice Mellen
Sorry to say but no matter what you guys do people will always find a way to
cheat, it can't be helped. But I don't think we should get on peoples cases
who want to cheat, maybe they do it out of enjoyment of being immortal for a
while. In my case I cheat when I have beat the game to see what else I can
do, or find or whatever, sometimes a all items coe will bring up an item in
your inventory you didn't even know existed and that would give you what you
needed to go online look it up, or try to find it your self in the game. The
only way you would be able to stop it is if you all started making mmo rpgs
where you store all your characters info on a server that can't be hacked in
to why do you think people can't cheat in ff or WoW, and even then I'm sure
there are people that have found a way to cheat in those games as well.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Wednesday, January 13, 2010 1:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] using a program called art money for game cheating.

I as well will be following in Philip's footsteps to protect against
this.  If nothing else to annoy everyone who uses these cheater
programs.

On 1/13/10, peter Mahach piterm...@gmail.com wrote:
 I did at first, but I dropped it. now I prefer to make cheats my self -
now
 that I program a bit as a hobby.
 - Original Message -
 From: Jim Kitchen j...@kitchensinc.net
 To: Liam Erven Gamers@audyssey.org
 Sent: Wednesday, January 13, 2010 1:54 PM
 Subject: Re: [Audyssey] using a program called art money for game
cheating.


 Hi Liam,

 Yeah, and what fun would it be to use total cheats to play a game?

 I mean I had to look up some cheats to finish some text adventure games,
 but using a program to change points etc in a game while you're playing
 it?

 Heck I have never even built any cheats into any of my games.  I just
 wouldn't have any fun if I could just cheat to win or finish the game.

 BFN

 Jim

 Represented by the law firm of Dewy, Cheatem and How.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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 You can make changes or update your subscription via the web, at
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 please send E-mail to gamers-ow...@audyssey.org.

 __ Information from ESET Smart Security, version of virus
 signature database 4333 (20090813) __

 The message was checked by ESET Smart Security.

 http://www.eset.com





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signature
 database 4333 (20090813) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




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Re: [Audyssey] help with dragonrealms

2010-01-13 Thread Brice Mellen
Yep it does, but you have to pay for vipmud, so I won't be using it. Which
sucks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Strunk
Sent: Wednesday, January 13, 2010 8:14 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] help with dragonrealms

Still works. I did it just a few minutes ago.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brice
Sent: Wednesday, January 13, 2010 12:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] help with dragonrealms

Yeah, they changed the go play from a link to a button. So, I don't know if 
this will work the same.
- Original Message - 
From: Jeremy Hartley jeremyhart...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 23, 2009 11:24 PM
Subject: Re: [Audyssey] help with dragonrealms


 Hi there.

 Well, I was just about to send a message with instructions on how to use
 simutronics games with vipmud, since I posted about this a few months ago.

 Unfortunately, I seem to no longer have a play.net account, which is where
 dragonrealms and gemstone IV are located! grin

 But anyway, here is a copy of a message I sent to the list regarding 
 logging
 into gemstone IV with vipmud.  I know the question is regarding
 dragonrealms, but I am sure that other than the difference in host names,
 the instructions would be the same.

 The below message talks about logging into the website as if you were 
 going to login with the Wizard client.  What you will want to do though is

 download the .sal file that comes up when you click on the go play link. 
 The only way I was able to download this .sal file without Internet 
 explorer trying to launch the wizard front end, was to use fire fox.  That

 is why in the below message, I refer to firefox.  You could probably stop 
 the wizard frontend from launching if you disable active X for the 
 dragonrealms.net site.

 Use the below at your own risk.  Beings that it is the Christmas Holiday, 
 I will be away from my computer for most of the next few days.

 I would suggest that you do a search in the play.net forums regarding 
 logging in with a telnet client, that was where I originally got the 
 instructions.

 Basicly, what you will need to do is get the userKey from the .sal file of

 your character.  This is how simutronics keeps people from logging in for 
 free.

 When you use vipmud to connect to whatever the host and port are, you will

 not see anything when you connect.  This is normal.  You will need to 
 paste in the user key into vipmud's window and press enter.  Again, you 
 will see or hear nothing.  You then want to type FE/JAVA all in caps as 
 shown and press enter.  You should then be good to go.

 Again, this is for gemstone IV but it will work with whatever dragonrealms

 uses  as their host.

 Rest assured, Simutronics muds including dragon realms can be played with 
 vipmud, at least, they could be played a few months ago. grin

 Jeremy
 Begin message.


 Ok, I managed to just get into gemstone iv with VipMud.  What I had to do
 was use firefox to log into my account.  When I clicked the go play 
 button,
 a page came up saying that if my browser didn't launch using active x to
 click here.  When I did, firefox brought a file save dialog with my
 character's .sal file, ie, grogrond.sal.  I then saved it to disc, and
 opened it in notepad, and copied the key to the clipboard, and used the 
 host
 of prime.gs4.game.play.net and the port of 4900 entered into the host and
 port sections in vipMud.  Then, I pasted the key from the clipboard and 
 hit
 enter.  I then typed FE/JAVA and hit enter.  And I am now in!


 - Original Message - 
 From: William L. Houts cad...@q.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 23, 2009 4:34 PM
 Subject: Re: [Audyssey] help with dragonrealms




 Hi Bryce,

 I used to play Dragon Realms.  I think it's the best mud there is,  but I
 found the frustration of using ZMud too much and eventually gave it up.
 I'm not sure what to tell you:  Dragon Realms scrolls by as fast as any
 other mud on the Net.  I knhow it's a dumb suggestion, but I suppose you
 could slow your voice rate down some.  That would give you greater
 comprehensibility but of course you would be lagging behind whatever the
 mobs are doing.  The only really bright thing I can tell you is that the
 maker of VIP Mud, the mud client designed especially for blind players, 
 is
 considering adding Simutronics support in the next version.  You might 
 try
 writing to him.  He's at GMAGames and can be reached through the contact
 form there.



 --Bill







 From: Brice buu...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 23, 2009 12:35 PM
 Subject: [Audyssey] help with dragonrealms


 Hi, I was told by a friend that you guys would be able to help me. I'm

Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Philip Bennefall

Hello there,

In prinsiple I agree with you that nothing is unhackable, but in this case 
there is actually a fairly bulletproof method of preventing values from 
being changed when they are not meant to be. Game cheater, for instance, is 
out of action in 10 seconds and the same goes for any other memory modifying 
application. In order to get around this you'd have to do some serious 
disassembling of the program and the moment that is done, the license 
agreement is void and the user will have forfitted all their rights.


If the developer deliberatly adds cheat codes to a game that is one thing, 
but modifying the memory of the program to get advantages is just plain 
wrong in my mind.


Kind regards,

Philip Bennefall
- Original Message - 
From: Brice Mellen buu...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 13, 2010 8:23 PM
Subject: Re: [Audyssey] using a program called art money for game cheating.


Sorry to say but no matter what you guys do people will always find a way 
to
cheat, it can't be helped. But I don't think we should get on peoples 
cases
who want to cheat, maybe they do it out of enjoyment of being immortal for 
a

while. In my case I cheat when I have beat the game to see what else I can
do, or find or whatever, sometimes a all items coe will bring up an item 
in
your inventory you didn't even know existed and that would give you what 
you
needed to go online look it up, or try to find it your self in the game. 
The
only way you would be able to stop it is if you all started making mmo 
rpgs
where you store all your characters info on a server that can't be hacked 
in
to why do you think people can't cheat in ff or WoW, and even then I'm 
sure

there are people that have found a way to cheat in those games as well.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Wednesday, January 13, 2010 1:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] using a program called art money for game 
cheating.


I as well will be following in Philip's footsteps to protect against
this.  If nothing else to annoy everyone who uses these cheater
programs.

On 1/13/10, peter Mahach piterm...@gmail.com wrote:

I did at first, but I dropped it. now I prefer to make cheats my self -

now

that I program a bit as a hobby.
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Liam Erven Gamers@audyssey.org
Sent: Wednesday, January 13, 2010 1:54 PM
Subject: Re: [Audyssey] using a program called art money for game

cheating.




Hi Liam,

Yeah, and what fun would it be to use total cheats to play a game?

I mean I had to look up some cheats to finish some text adventure games,
but using a program to change points etc in a game while you're playing
it?

Heck I have never even built any cheats into any of my games.  I just
wouldn't have any fun if I could just cheat to win or finish the game.

BFN

Jim

Represented by the law firm of Dewy, Cheatem and How.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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__ Information from ESET Smart Security, version of virus
signature database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus

signature

database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Brice Mellen
Yeah, I can see where the programmer comes from on that standpoint,
especially after the hard work put in to the game. Lol don't worry I only
cheat on console games anyways.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, January 13, 2010 1:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] using a program called art money for game cheating.

Hello there,

In prinsiple I agree with you that nothing is unhackable, but in this case 
there is actually a fairly bulletproof method of preventing values from 
being changed when they are not meant to be. Game cheater, for instance, is 
out of action in 10 seconds and the same goes for any other memory modifying

application. In order to get around this you'd have to do some serious 
disassembling of the program and the moment that is done, the license 
agreement is void and the user will have forfitted all their rights.

If the developer deliberatly adds cheat codes to a game that is one thing, 
but modifying the memory of the program to get advantages is just plain 
wrong in my mind.

Kind regards,

Philip Bennefall
- Original Message - 
From: Brice Mellen buu...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 13, 2010 8:23 PM
Subject: Re: [Audyssey] using a program called art money for game cheating.


 Sorry to say but no matter what you guys do people will always find a way 
 to
 cheat, it can't be helped. But I don't think we should get on peoples 
 cases
 who want to cheat, maybe they do it out of enjoyment of being immortal for

 a
 while. In my case I cheat when I have beat the game to see what else I can
 do, or find or whatever, sometimes a all items coe will bring up an item 
 in
 your inventory you didn't even know existed and that would give you what 
 you
 needed to go online look it up, or try to find it your self in the game. 
 The
 only way you would be able to stop it is if you all started making mmo 
 rpgs
 where you store all your characters info on a server that can't be hacked 
 in
 to why do you think people can't cheat in ff or WoW, and even then I'm 
 sure
 there are people that have found a way to cheat in those games as well.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Liam Erven
 Sent: Wednesday, January 13, 2010 1:04 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] using a program called art money for game 
 cheating.

 I as well will be following in Philip's footsteps to protect against
 this.  If nothing else to annoy everyone who uses these cheater
 programs.

 On 1/13/10, peter Mahach piterm...@gmail.com wrote:
 I did at first, but I dropped it. now I prefer to make cheats my self -
 now
 that I program a bit as a hobby.
 - Original Message -
 From: Jim Kitchen j...@kitchensinc.net
 To: Liam Erven Gamers@audyssey.org
 Sent: Wednesday, January 13, 2010 1:54 PM
 Subject: Re: [Audyssey] using a program called art money for game
 cheating.


 Hi Liam,

 Yeah, and what fun would it be to use total cheats to play a game?

 I mean I had to look up some cheats to finish some text adventure games,
 but using a program to change points etc in a game while you're playing
 it?

 Heck I have never even built any cheats into any of my games.  I just
 wouldn't have any fun if I could just cheat to win or finish the game.

 BFN

 Jim

 Represented by the law firm of Dewy, Cheatem and How.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 __ Information from ESET Smart Security, version of virus
 signature database 4333 (20090813) __

 The message was checked by ESET Smart Security.

 http://www.eset.com





 __ Information from ESET Smart Security, version of virus
 signature
 database 4333 (20090813) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




 ---
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 If you want to leave the list, send E-mail to
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 please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] help with dragonrealms

2010-01-13 Thread Brice Mellen
Well, I tried the vipmud thing and when I enter the id in to the input and
hit enter then type in Fe/JAVA and hit enter it sits their for a few seconds
and then says mud has closed or something like that.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Strunk
Sent: Wednesday, January 13, 2010 8:14 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] help with dragonrealms

Still works. I did it just a few minutes ago.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brice
Sent: Wednesday, January 13, 2010 12:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] help with dragonrealms

Yeah, they changed the go play from a link to a button. So, I don't know if 
this will work the same.
- Original Message - 
From: Jeremy Hartley jeremyhart...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 23, 2009 11:24 PM
Subject: Re: [Audyssey] help with dragonrealms


 Hi there.

 Well, I was just about to send a message with instructions on how to use
 simutronics games with vipmud, since I posted about this a few months ago.

 Unfortunately, I seem to no longer have a play.net account, which is where
 dragonrealms and gemstone IV are located! grin

 But anyway, here is a copy of a message I sent to the list regarding 
 logging
 into gemstone IV with vipmud.  I know the question is regarding
 dragonrealms, but I am sure that other than the difference in host names,
 the instructions would be the same.

 The below message talks about logging into the website as if you were 
 going to login with the Wizard client.  What you will want to do though is

 download the .sal file that comes up when you click on the go play link. 
 The only way I was able to download this .sal file without Internet 
 explorer trying to launch the wizard front end, was to use fire fox.  That

 is why in the below message, I refer to firefox.  You could probably stop 
 the wizard frontend from launching if you disable active X for the 
 dragonrealms.net site.

 Use the below at your own risk.  Beings that it is the Christmas Holiday, 
 I will be away from my computer for most of the next few days.

 I would suggest that you do a search in the play.net forums regarding 
 logging in with a telnet client, that was where I originally got the 
 instructions.

 Basicly, what you will need to do is get the userKey from the .sal file of

 your character.  This is how simutronics keeps people from logging in for 
 free.

 When you use vipmud to connect to whatever the host and port are, you will

 not see anything when you connect.  This is normal.  You will need to 
 paste in the user key into vipmud's window and press enter.  Again, you 
 will see or hear nothing.  You then want to type FE/JAVA all in caps as 
 shown and press enter.  You should then be good to go.

 Again, this is for gemstone IV but it will work with whatever dragonrealms

 uses  as their host.

 Rest assured, Simutronics muds including dragon realms can be played with 
 vipmud, at least, they could be played a few months ago. grin

 Jeremy
 Begin message.


 Ok, I managed to just get into gemstone iv with VipMud.  What I had to do
 was use firefox to log into my account.  When I clicked the go play 
 button,
 a page came up saying that if my browser didn't launch using active x to
 click here.  When I did, firefox brought a file save dialog with my
 character's .sal file, ie, grogrond.sal.  I then saved it to disc, and
 opened it in notepad, and copied the key to the clipboard, and used the 
 host
 of prime.gs4.game.play.net and the port of 4900 entered into the host and
 port sections in vipMud.  Then, I pasted the key from the clipboard and 
 hit
 enter.  I then typed FE/JAVA and hit enter.  And I am now in!


 - Original Message - 
 From: William L. Houts cad...@q.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 23, 2009 4:34 PM
 Subject: Re: [Audyssey] help with dragonrealms




 Hi Bryce,

 I used to play Dragon Realms.  I think it's the best mud there is,  but I
 found the frustration of using ZMud too much and eventually gave it up.
 I'm not sure what to tell you:  Dragon Realms scrolls by as fast as any
 other mud on the Net.  I knhow it's a dumb suggestion, but I suppose you
 could slow your voice rate down some.  That would give you greater
 comprehensibility but of course you would be lagging behind whatever the
 mobs are doing.  The only really bright thing I can tell you is that the
 maker of VIP Mud, the mud client designed especially for blind players, 
 is
 considering adding Simutronics support in the next version.  You might 
 try
 writing to him.  He's at GMAGames and can be reached through the contact
 form there.



 --Bill







 From: Brice buu...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 23, 2009 

Re: [Audyssey] help with dragonrealms

2010-01-13 Thread Jeremy Hartley
 players,
is
considering adding Simutronics support in the next version.  You might
try
writing to him.  He's at GMAGames and can be reached through the contact
form there.



--Bill







From: Brice buu...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 23, 2009 12:35 PM
Subject: [Audyssey] help with dragonrealms



Hi, I was told by a friend that you guys would be able to help me. I'm
currently trying this online text-based game called Dragon Realms. I'm
having trouble with it though, cause I'm totally blind and I need to be
able to read what I'm doing in a battle, but I can't because the
messages
from the monsters attacking me go by to fast and I can't keep up. I was
wondering if their was  way to make this better for me, I really love
the
game, I used to play games like final fantasy 11 and world of warcraft
which weren't all that accessible, and then I discovered this game and
it's much more ccessible except for the minor inconvientses, which why 
I

come to this list, I need help!!! So, if someone would be willing to
help
me I would be verry greatful. Thanks



BRICE
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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Liam Erven
my main problem with online score systems.  I have mentioend this
before I'm sure.  I've wanted to run contests and things using the
score boards.  because people are using game cheater, or cheater
thingy, or what not.  This invalidates the concept of everyone being
on a fair and even playing field.

On 1/13/10, Brice Mellen buu...@gmail.com wrote:
 Yeah, I can see where the programmer comes from on that standpoint,
 especially after the hard work put in to the game. Lol don't worry I only
 cheat on console games anyways.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Philip Bennefall
 Sent: Wednesday, January 13, 2010 1:45 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] using a program called art money for game cheating.

 Hello there,

 In prinsiple I agree with you that nothing is unhackable, but in this case
 there is actually a fairly bulletproof method of preventing values from
 being changed when they are not meant to be. Game cheater, for instance, is
 out of action in 10 seconds and the same goes for any other memory modifying

 application. In order to get around this you'd have to do some serious
 disassembling of the program and the moment that is done, the license
 agreement is void and the user will have forfitted all their rights.

 If the developer deliberatly adds cheat codes to a game that is one thing,
 but modifying the memory of the program to get advantages is just plain
 wrong in my mind.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Brice Mellen buu...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, January 13, 2010 8:23 PM
 Subject: Re: [Audyssey] using a program called art money for game cheating.


 Sorry to say but no matter what you guys do people will always find a way
 to
 cheat, it can't be helped. But I don't think we should get on peoples
 cases
 who want to cheat, maybe they do it out of enjoyment of being immortal for

 a
 while. In my case I cheat when I have beat the game to see what else I can
 do, or find or whatever, sometimes a all items coe will bring up an item
 in
 your inventory you didn't even know existed and that would give you what
 you
 needed to go online look it up, or try to find it your self in the game.
 The
 only way you would be able to stop it is if you all started making mmo
 rpgs
 where you store all your characters info on a server that can't be hacked
 in
 to why do you think people can't cheat in ff or WoW, and even then I'm
 sure
 there are people that have found a way to cheat in those games as well.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Liam Erven
 Sent: Wednesday, January 13, 2010 1:04 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] using a program called art money for game
 cheating.

 I as well will be following in Philip's footsteps to protect against
 this.  If nothing else to annoy everyone who uses these cheater
 programs.

 On 1/13/10, peter Mahach piterm...@gmail.com wrote:
 I did at first, but I dropped it. now I prefer to make cheats my self -
 now
 that I program a bit as a hobby.
 - Original Message -
 From: Jim Kitchen j...@kitchensinc.net
 To: Liam Erven Gamers@audyssey.org
 Sent: Wednesday, January 13, 2010 1:54 PM
 Subject: Re: [Audyssey] using a program called art money for game
 cheating.


 Hi Liam,

 Yeah, and what fun would it be to use total cheats to play a game?

 I mean I had to look up some cheats to finish some text adventure games,
 but using a program to change points etc in a game while you're playing
 it?

 Heck I have never even built any cheats into any of my games.  I just
 wouldn't have any fun if I could just cheat to win or finish the game.

 BFN

 Jim

 Represented by the law firm of Dewy, Cheatem and How.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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 The message was checked by ESET Smart Security.

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Re: [Audyssey] help with dragonrealms

2010-01-13 Thread Jeremy Hartley

I noticed in your message you said you typed Fe/JAVA with the e in FE being
in lowercase.  You want it all to be in caps FE/JAVA in all uppercase.

Jeremy

- Original Message - 
From: Brice Mellen buu...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 13, 2010 12:14 PM
Subject: Re: [Audyssey] help with dragonrealms



Well, I tried the vipmud thing and when I enter the id in to the input and
hit enter then type in Fe/JAVA and hit enter it sits their for a few 
seconds

and then says mud has closed or something like that.




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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Harmony Neil
And why the hell would anyone want to spend their time disassembling a game?
Personally even I would be able to think of better things to do with my time
and that's saying something!  Hahahahahahaa!  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brice Mellen
Sent: 13 January 2010 8:12 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] using a program called art money for game cheating.

Yeah, I can see where the programmer comes from on that standpoint,
especially after the hard work put in to the game. Lol don't worry I only
cheat on console games anyways.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, January 13, 2010 1:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] using a program called art money for game cheating.

Hello there,

In prinsiple I agree with you that nothing is unhackable, but in this case 
there is actually a fairly bulletproof method of preventing values from 
being changed when they are not meant to be. Game cheater, for instance, is 
out of action in 10 seconds and the same goes for any other memory modifying

application. In order to get around this you'd have to do some serious 
disassembling of the program and the moment that is done, the license 
agreement is void and the user will have forfitted all their rights.

If the developer deliberatly adds cheat codes to a game that is one thing, 
but modifying the memory of the program to get advantages is just plain 
wrong in my mind.

Kind regards,

Philip Bennefall
- Original Message - 
From: Brice Mellen buu...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 13, 2010 8:23 PM
Subject: Re: [Audyssey] using a program called art money for game cheating.


 Sorry to say but no matter what you guys do people will always find a way 
 to
 cheat, it can't be helped. But I don't think we should get on peoples 
 cases
 who want to cheat, maybe they do it out of enjoyment of being immortal for

 a
 while. In my case I cheat when I have beat the game to see what else I can
 do, or find or whatever, sometimes a all items coe will bring up an item 
 in
 your inventory you didn't even know existed and that would give you what 
 you
 needed to go online look it up, or try to find it your self in the game. 
 The
 only way you would be able to stop it is if you all started making mmo 
 rpgs
 where you store all your characters info on a server that can't be hacked 
 in
 to why do you think people can't cheat in ff or WoW, and even then I'm 
 sure
 there are people that have found a way to cheat in those games as well.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Liam Erven
 Sent: Wednesday, January 13, 2010 1:04 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] using a program called art money for game 
 cheating.

 I as well will be following in Philip's footsteps to protect against
 this.  If nothing else to annoy everyone who uses these cheater
 programs.

 On 1/13/10, peter Mahach piterm...@gmail.com wrote:
 I did at first, but I dropped it. now I prefer to make cheats my self -
 now
 that I program a bit as a hobby.
 - Original Message -
 From: Jim Kitchen j...@kitchensinc.net
 To: Liam Erven Gamers@audyssey.org
 Sent: Wednesday, January 13, 2010 1:54 PM
 Subject: Re: [Audyssey] using a program called art money for game
 cheating.


 Hi Liam,

 Yeah, and what fun would it be to use total cheats to play a game?

 I mean I had to look up some cheats to finish some text adventure games,
 but using a program to change points etc in a game while you're playing
 it?

 Heck I have never even built any cheats into any of my games.  I just
 wouldn't have any fun if I could just cheat to win or finish the game.

 BFN

 Jim

 Represented by the law firm of Dewy, Cheatem and How.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
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 __ Information from ESET Smart Security, version of virus
 signature database 4333 (20090813) __

 The message was checked by ESET Smart Security.

 http://www.eset.com





 __ Information from ESET Smart Security, version of virus
 signature
 database 4333 (20090813) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




 ---
 Gamers mailing list __ 

Re: [Audyssey] help with dragonrealms

2010-01-13 Thread Brice Mellen
Yeah, I did type it in all capps in the window, and it didn't work. But then
I tried it again and it did. I guess I get to use this for 30 days, guess I
should be happy I get that lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Hartley
Sent: Wednesday, January 13, 2010 2:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] help with dragonrealms

I noticed in your message you said you typed Fe/JAVA with the e in FE being
in lowercase.  You want it all to be in caps FE/JAVA in all uppercase.

Jeremy

- Original Message - 
From: Brice Mellen buu...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 13, 2010 12:14 PM
Subject: Re: [Audyssey] help with dragonrealms


 Well, I tried the vipmud thing and when I enter the id in to the input and
 hit enter then type in Fe/JAVA and hit enter it sits their for a few 
 seconds
 and then says mud has closed or something like that.



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Re: [Audyssey] help with dragonrealms

2010-01-13 Thread Allison Mervis
You know, vipmud doesn't cost that much. Even if you had to save up, it 
would really be a worthwhile investment.

Allison
http://www.allisonmervis.com/
- Original Message - 
From: Brice Mellen buu...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 13, 2010 5:07 PM
Subject: Re: [Audyssey] help with dragonrealms


Yeah, I did type it in all capps in the window, and it didn't work. But 
then
I tried it again and it did. I guess I get to use this for 30 days, guess 
I

should be happy I get that lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Hartley
Sent: Wednesday, January 13, 2010 2:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] help with dragonrealms

I noticed in your message you said you typed Fe/JAVA with the e in FE 
being

in lowercase.  You want it all to be in caps FE/JAVA in all uppercase.

Jeremy

- Original Message - 
From: Brice Mellen buu...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 13, 2010 12:14 PM
Subject: Re: [Audyssey] help with dragonrealms


Well, I tried the vipmud thing and when I enter the id in to the input 
and

hit enter then type in Fe/JAVA and hit enter it sits their for a few
seconds
and then says mud has closed or something like that.




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The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






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database 4768 (20100113) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Thomas Ward
Hi Jim,
Yeah, I don't understand the mindset of these cheaters either.  I never
add cheats to my games either, because I want the game to be
challenging, replayable, and fun. When I put in a cheat in a game such
as Shades of Doom I don't get any particular excitement or fun out of
having endless ammo, being able to walk through walls, run faster, and
all the other cheats available for the game. I guess I am not a cheater,
because I found the game slightly boring with the cheats active.

On Wed, 2010-01-13 at 07:54 -0500, Jim Kitchen wrote:
 Hi Liam,
 
 Yeah, and what fun would it be to use total cheats to play a game?
 
 I mean I had to look up some cheats to finish some text adventure games, but 
 using a program to change points etc in a game while you're playing it?
 
 Heck I have never even built any cheats into any of my games.  I just 
 wouldn't have any fun if I could just cheat to win or finish the game.
 
 BFN
 
  Jim
 
 Represented by the law firm of Dewy, Cheatem and How.



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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Damien Sadler

Hi,
Oh I love to use cheats, especially if I'm angry and playing an aggressive 
game. However I also do not approve of using memory hackers.

Regards,
Damien.




- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 14, 2010 12:02 AM
Subject: Re: [Audyssey] using a program called art money for game cheating.



Hi Jim,
Yeah, I don't understand the mindset of these cheaters either.  I never
add cheats to my games either, because I want the game to be
challenging, replayable, and fun. When I put in a cheat in a game such
as Shades of Doom I don't get any particular excitement or fun out of
having endless ammo, being able to walk through walls, run faster, and
all the other cheats available for the game. I guess I am not a cheater,
because I found the game slightly boring with the cheats active.

On Wed, 2010-01-13 at 07:54 -0500, Jim Kitchen wrote:

Hi Liam,

Yeah, and what fun would it be to use total cheats to play a game?

I mean I had to look up some cheats to finish some text adventure games, 
but using a program to change points etc in a game while you're playing 
it?


Heck I have never even built any cheats into any of my games.  I just 
wouldn't have any fun if I could just cheat to win or finish the game.


BFN

 Jim

Represented by the law firm of Dewy, Cheatem and How.




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[Audyssey] Can anyone help me out?

2010-01-13 Thread The Kolesar Brothers
Hi to all, from Ron Kolesar.
I have the Philips retractable 2909 game pad and I have the following 
questions about it.
I know where the following buttons are at.
1 through 8.
Can anyone tell me where and how to use buttons 9, 10, 11, 12 and the speed 
buttons are at.
Also, one more thing.
Say from twelve o'clock, three o'clock, six o'clock and nine o'clock, what 
and how do you use the four buttons around the two sticks?
Also, what are the four buttons to the extreme left side in a diamond 
pattern as well.
I extremely thank those fellow blind gamers who can help me with my 
questions.
Ron
Have a good day,
From the Kolesar brothers and our puppies
kolesar16...@roadrunner.com


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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Hayden Presley
I have to agree. The only time I use cheats is when I wjst want to have fun
with the game. I never have used cheats to seriously win a game.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 13, 2010 6:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] using a program called art money for game cheating.

Hi Jim,
Yeah, I don't understand the mindset of these cheaters either.  I never
add cheats to my games either, because I want the game to be
challenging, replayable, and fun. When I put in a cheat in a game such
as Shades of Doom I don't get any particular excitement or fun out of
having endless ammo, being able to walk through walls, run faster, and
all the other cheats available for the game. I guess I am not a cheater,
because I found the game slightly boring with the cheats active.

On Wed, 2010-01-13 at 07:54 -0500, Jim Kitchen wrote:
 Hi Liam,
 
 Yeah, and what fun would it be to use total cheats to play a game?
 
 I mean I had to look up some cheats to finish some text adventure games,
but using a program to change points etc in a game while you're playing it?
 
 Heck I have never even built any cheats into any of my games.  I just
wouldn't have any fun if I could just cheat to win or finish the game.
 
 BFN
 
  Jim
 
 Represented by the law firm of Dewy, Cheatem and How.



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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Hayden Presley
Hi Liam,
My advice about on line scoring-put a limit on the score. For example, 16
number in Number Guess is understandable. But anymore then 20 is pushing it.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Wednesday, January 13, 2010 2:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] using a program called art money for game cheating.

my main problem with online score systems.  I have mentioend this
before I'm sure.  I've wanted to run contests and things using the
score boards.  because people are using game cheater, or cheater
thingy, or what not.  This invalidates the concept of everyone being
on a fair and even playing field.

On 1/13/10, Brice Mellen buu...@gmail.com wrote:
 Yeah, I can see where the programmer comes from on that standpoint,
 especially after the hard work put in to the game. Lol don't worry I only
 cheat on console games anyways.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Philip Bennefall
 Sent: Wednesday, January 13, 2010 1:45 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] using a program called art money for game
cheating.

 Hello there,

 In prinsiple I agree with you that nothing is unhackable, but in this case
 there is actually a fairly bulletproof method of preventing values from
 being changed when they are not meant to be. Game cheater, for instance,
is
 out of action in 10 seconds and the same goes for any other memory
modifying

 application. In order to get around this you'd have to do some serious
 disassembling of the program and the moment that is done, the license
 agreement is void and the user will have forfitted all their rights.

 If the developer deliberatly adds cheat codes to a game that is one thing,
 but modifying the memory of the program to get advantages is just plain
 wrong in my mind.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Brice Mellen buu...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, January 13, 2010 8:23 PM
 Subject: Re: [Audyssey] using a program called art money for game
cheating.


 Sorry to say but no matter what you guys do people will always find a way
 to
 cheat, it can't be helped. But I don't think we should get on peoples
 cases
 who want to cheat, maybe they do it out of enjoyment of being immortal
for

 a
 while. In my case I cheat when I have beat the game to see what else I
can
 do, or find or whatever, sometimes a all items coe will bring up an item
 in
 your inventory you didn't even know existed and that would give you what
 you
 needed to go online look it up, or try to find it your self in the game.
 The
 only way you would be able to stop it is if you all started making mmo
 rpgs
 where you store all your characters info on a server that can't be hacked
 in
 to why do you think people can't cheat in ff or WoW, and even then I'm
 sure
 there are people that have found a way to cheat in those games as well.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Liam Erven
 Sent: Wednesday, January 13, 2010 1:04 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] using a program called art money for game
 cheating.

 I as well will be following in Philip's footsteps to protect against
 this.  If nothing else to annoy everyone who uses these cheater
 programs.

 On 1/13/10, peter Mahach piterm...@gmail.com wrote:
 I did at first, but I dropped it. now I prefer to make cheats my self -
 now
 that I program a bit as a hobby.
 - Original Message -
 From: Jim Kitchen j...@kitchensinc.net
 To: Liam Erven Gamers@audyssey.org
 Sent: Wednesday, January 13, 2010 1:54 PM
 Subject: Re: [Audyssey] using a program called art money for game
 cheating.


 Hi Liam,

 Yeah, and what fun would it be to use total cheats to play a game?

 I mean I had to look up some cheats to finish some text adventure
games,
 but using a program to change points etc in a game while you're playing
 it?

 Heck I have never even built any cheats into any of my games.  I just
 wouldn't have any fun if I could just cheat to win or finish the game.

 BFN

 Jim

 Represented by the law firm of Dewy, Cheatem and How.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 __ Information from ESET Smart Security, version of 

Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Yohandy

I don't agree. what if someone's good enough to get that score?
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 13, 2010 8:35 PM
Subject: Re: [Audyssey] using a program called art money for game cheating.



Hi Liam,
My advice about on line scoring-put a limit on the score. For example, 16
number in Number Guess is understandable. But anymore then 20 is pushing 
it.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Wednesday, January 13, 2010 2:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] using a program called art money for game 
cheating.


my main problem with online score systems.  I have mentioend this
before I'm sure.  I've wanted to run contests and things using the
score boards.  because people are using game cheater, or cheater
thingy, or what not.  This invalidates the concept of everyone being
on a fair and even playing field.

On 1/13/10, Brice Mellen buu...@gmail.com wrote:

Yeah, I can see where the programmer comes from on that standpoint,
especially after the hard work put in to the game. Lol don't worry I only
cheat on console games anyways.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, January 13, 2010 1:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] using a program called art money for game

cheating.


Hello there,

In prinsiple I agree with you that nothing is unhackable, but in this 
case

there is actually a fairly bulletproof method of preventing values from
being changed when they are not meant to be. Game cheater, for instance,

is

out of action in 10 seconds and the same goes for any other memory

modifying


application. In order to get around this you'd have to do some serious
disassembling of the program and the moment that is done, the license
agreement is void and the user will have forfitted all their rights.

If the developer deliberatly adds cheat codes to a game that is one 
thing,

but modifying the memory of the program to get advantages is just plain
wrong in my mind.

Kind regards,

Philip Bennefall
- Original Message -
From: Brice Mellen buu...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 13, 2010 8:23 PM
Subject: Re: [Audyssey] using a program called art money for game

cheating.



Sorry to say but no matter what you guys do people will always find a 
way

to
cheat, it can't be helped. But I don't think we should get on peoples
cases
who want to cheat, maybe they do it out of enjoyment of being immortal

for



a
while. In my case I cheat when I have beat the game to see what else I

can

do, or find or whatever, sometimes a all items coe will bring up an item
in
your inventory you didn't even know existed and that would give you what
you
needed to go online look it up, or try to find it your self in the game.
The
only way you would be able to stop it is if you all started making mmo
rpgs
where you store all your characters info on a server that can't be 
hacked

in
to why do you think people can't cheat in ff or WoW, and even then I'm
sure
there are people that have found a way to cheat in those games as well.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Liam Erven
Sent: Wednesday, January 13, 2010 1:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] using a program called art money for game
cheating.

I as well will be following in Philip's footsteps to protect against
this.  If nothing else to annoy everyone who uses these cheater
programs.

On 1/13/10, peter Mahach piterm...@gmail.com wrote:

I did at first, but I dropped it. now I prefer to make cheats my self -

now

that I program a bit as a hobby.
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Liam Erven Gamers@audyssey.org
Sent: Wednesday, January 13, 2010 1:54 PM
Subject: Re: [Audyssey] using a program called art money for game

cheating.




Hi Liam,

Yeah, and what fun would it be to use total cheats to play a game?

I mean I had to look up some cheats to finish some text adventure

games,
but using a program to change points etc in a game while you're 
playing

it?

Heck I have never even built any cheats into any of my games.  I just
wouldn't have any fun if I could just cheat to win or finish the game.

BFN

Jim

Represented by the law firm of Dewy, Cheatem and How.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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All messages are archived and can be 

Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Hayden Presley
About the price...I'd pay it. It'd be great to have a full-blown sighted RPG
in our market-I'm sure others would agree up th that point.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 13, 2010 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
 The problem with what you want is that most accessible game developers are

 one to two man operations. So programming a truly great game like what you

 describe would take years, quite literally.



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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Bryan Peterson
Nobody's arguing that point. But given that most of our developers are one 
to two-man operations the game would quite literally take years to develop. 
And some people have already whined enough about the delays in MOTA, and to 
heck with the fact that Thomas could quite easily have refused to take the 
project on to begin with. In fact I think it fairly safe to say that had he 
known what trouble he'd be bringing on himself I don't think he would have.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: thomasward1...@gmail.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Wednesday, January 13, 2010 6:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


About the price...I'd pay it. It'd be great to have a full-blown sighted 
RPG

in our market-I'm sure others would agree up th that point.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 13, 2010 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
The problem with what you want is that most accessible game developers 
are


one to two man operations. So programming a truly great game like what 
you



describe would take years, quite literally.




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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Charles Rivard
If I were a game developer, I would not advertise the fact that I would be 
including a cheat preventative in my games.  I'd go ahead and let them have 
at it, hoping that they spent money on the cheat program only to find that 
it would not work.
---
In God we trust!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 13, 2010 9:44 AM
Subject: Re: [Audyssey] using a program called art money for game cheating.


Hello there,

In prinsiple I agree with you that nothing is unhackable, but in this case
there is actually a fairly bulletproof method of preventing values from
being changed when they are not meant to be. Game cheater, for instance, is
out of action in 10 seconds and the same goes for any other memory modifying
application. In order to get around this you'd have to do some serious
disassembling of the program and the moment that is done, the license
agreement is void and the user will have forfitted all their rights.

If the developer deliberatly adds cheat codes to a game that is one thing,
but modifying the memory of the program to get advantages is just plain
wrong in my mind.

Kind regards,

Philip Bennefall
- Original Message - 
From: Brice Mellen buu...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 13, 2010 8:23 PM
Subject: Re: [Audyssey] using a program called art money for game cheating.


 Sorry to say but no matter what you guys do people will always find a way
 to
 cheat, it can't be helped. But I don't think we should get on peoples
 cases
 who want to cheat, maybe they do it out of enjoyment of being immortal for
 a
 while. In my case I cheat when I have beat the game to see what else I can
 do, or find or whatever, sometimes a all items coe will bring up an item
 in
 your inventory you didn't even know existed and that would give you what
 you
 needed to go online look it up, or try to find it your self in the game.
 The
 only way you would be able to stop it is if you all started making mmo
 rpgs
 where you store all your characters info on a server that can't be hacked
 in
 to why do you think people can't cheat in ff or WoW, and even then I'm
 sure
 there are people that have found a way to cheat in those games as well.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Liam Erven
 Sent: Wednesday, January 13, 2010 1:04 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] using a program called art money for game
 cheating.

 I as well will be following in Philip's footsteps to protect against
 this.  If nothing else to annoy everyone who uses these cheater
 programs.

 On 1/13/10, peter Mahach piterm...@gmail.com wrote:
 I did at first, but I dropped it. now I prefer to make cheats my self -
 now
 that I program a bit as a hobby.
 - Original Message -
 From: Jim Kitchen j...@kitchensinc.net
 To: Liam Erven Gamers@audyssey.org
 Sent: Wednesday, January 13, 2010 1:54 PM
 Subject: Re: [Audyssey] using a program called art money for game
 cheating.


 Hi Liam,

 Yeah, and what fun would it be to use total cheats to play a game?

 I mean I had to look up some cheats to finish some text adventure games,
 but using a program to change points etc in a game while you're playing
 it?

 Heck I have never even built any cheats into any of my games.  I just
 wouldn't have any fun if I could just cheat to win or finish the game.

 BFN

 Jim

 Represented by the law firm of Dewy, Cheatem and How.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 __ Information from ESET Smart Security, version of virus
 signature database 4333 (20090813) __

 The message was checked by ESET Smart Security.

 http://www.eset.com





 __ Information from ESET Smart Security, version of virus
 signature
 database 4333 (20090813) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




 ---
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