Very true. Presuming my writer's block goes away and I eventually get the game I've begun working on done, I can't see myself charging more than $40 or $45 at the very most. Even if it takes me a decade to do, there comes a point when charging more severely limits the potential customer pool and drastically increases the likelyhood of piracy. I'd far rather have less money from more honest customers. It'll be very interesting to see how Entoomed does when it's released.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 13, 2010 10:14 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
The problem with what you want is that most accessible game developers are one to two man operations. So programming a truly great game like what you
describe would take years, quite literally.



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