Re: [Audyssey] OT Audio Recording Question
a mixer from Guitr center may work, it uses a USB and can act both as a stereo mix for both recording your voice and your computer. Virtual audio cable is another option. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audio Recording Question
Hi, Slightly off topic, I grant you, but I have a question. I am thinking of purchasing a mixer for recording purposes. Anyone know of a good model? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Blackjack 1.0 Released!
Hi Hayden, Well, the main reason is that doc strings is the official and standard way to document classes, functions, methods, and modules in Python. I personally like using the single line number sign to document things for myself, but if you are going to generate API docs etc you need a doc string. Since it is the official way of doing things in Python and this is for the general public I figured I should stick with official standards here. On 11/27/10, Hayden Presley wrote: > Hi Thomas, > Yes, after I've looked at a few sources it does start to look a lot like > algebra. One more question--why did you use doc string and replace your # > comment lines? > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Blackjack 1.0 Released!
Hi Thomas, Yes, after I've looked at a few sources it does start to look a lot like algebra. One more question--why did you use doc string and replace your # comment lines? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, November 27, 2010 4:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] USA Blackjack 1.0 Released! Hi Hayden, Ah, I see. Well, as a matter of fact arrays are very useful. In fact, I'd go as far as to say a programmer that doesn't understand and can't use arrays can't program anything very productive as software such as games depend heavily on the use of arrays to keep track of large amounts of data. They are, perhaps, one of the most importantconcepts to master in computer programming. Here is a few practical examples of using arrays in games. In Mysteries of the Ancients did you ever wonder how the game keeps track of if Angela is walking/running on stone, dirt, ledges, chasms, etc? It is very simple really. The entire game level is loaded into a large array, and every time Angela takes a step the WalkLeft() and WalkRight() function checks the array to see if the next step is a chasm, lava pit, fire pit, or if the surface has changed from stone floor to a crumbling ledge, etc. If the array has a wall there the player stops moving and can't move forward. There are other ways to do collision detection mathematically, but an array is the most basic and most practical way to keep track of a large map like that. Many board games like Ches also use arrays. To create a Chess board you would define an 8 by 8 2d array and then populate the board with the game pieces. Instead of checking a game pieces location with every other piece on the board manually you can just check the array if there is something in your way. For example, doing something like piece = board[4][4] will return the piece if any that would be located at (4, 4).Of course, there is another way to do this and it would be a tedious task of checking the location of all 32 game pieces and see if any of them is located at (4, 4) when you can simplify that just by using an array as shown above. As I said just about every board game I can think of would use an array to store information like this. In Monopoly you might use an array/list to keep track of the name of each square. board = ["Go", "Mediterranean Avenue", "Income Tax", "Baltic Avenue", "Chance", "Reeding Railroad"} The advantage of an array or list here would be huge. Instead of having to manually write 32 if statements to return the name of each and every square you can simply populate an array with those names and get the name of the square just by passing it the player's location on the board print "You are at " + board[x] + ".\n" would print out the name of the square. If you have multiple squares of the same type you can handle them with one if statement instead of multiple if statements like this. if board[x] == "Chanse": draw_chance() #End if Without the array here you would have to check each chanse square individually like this. if x == 5: draw_chance() #End if if x == 25: draw_chance() #End if As you can see for a very large program an array would save large amounts of time in programming and save you from many headaches. With an array here you could simplify something as determining if the player is on a chance square by seeing if the location returns that type rather than going around the entire board checking the board square by square. Anyway, I'm glad you braught this issue up. One of the things I'm trying to do with the tutorial as well as creating sample games in Python is to try and get some of the key concepts of programming explained in language perhaps the common person can understand. I've always had a nack for things like programming and pick up concepts rather easily. Other people, such as yourself, are completely baffled by concepts and ideas that are crystal clear to me. One reason I think that is because most programmers like other computer geeks just aren't able to speak plane English without tossing in technical termonology and advanced concepts that the common person just doesn't understand, and in my experience most people just aren't very good math students. For example, a lot of the concepts and terminology in programming such as variables, integers, floats, arrays, etc are taken right out of your high school Algebra textbook. Sheesh, I learned about variables, arrays, floating point numbers, etc all by the ninth grade. Wehn i talk to the common person out there they are like "what's that?" It is one of those moments you want to grab the person and ask them "where on earth were you in math class when the teacher was teaching this stuff too you?" Of course, the answer is pretty simple. They probably never understood it back then, or was too busy getting stoned, smoking pot, or day dreaming than to c
[Audyssey] USA Blackjack 1.1 Released!
Hello everyone, I have just posted an updated version of USA Blackjack to the USA Games website. This new release has a few miner updates and bug fixes. What's New * Converted function comments to Python doc strings. * Fixed the problem were not all of the aces are reduced to 1 when the player or dealer go over 21. * Fixed the problem where the computer prompts the player to take another hit after the player has gone bust. * The dealer now hits on 16 or less and stands on 17. * updated various game messages. Downloading the Game As always you can grab a copy from the USA Games website or you can go to the USA Blackjack home page directly http://www.usagamesinteractive.com/blackjack.php and download the game. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Blackjack 1.0 Released!
Hi Hayden, Ah, I see. Well, as a matter of fact arrays are very useful. In fact, I'd go as far as to say a programmer that doesn't understand and can't use arrays can't program anything very productive as software such as games depend heavily on the use of arrays to keep track of large amounts of data. They are, perhaps, one of the most importantconcepts to master in computer programming. Here is a few practical examples of using arrays in games. In Mysteries of the Ancients did you ever wonder how the game keeps track of if Angela is walking/running on stone, dirt, ledges, chasms, etc? It is very simple really. The entire game level is loaded into a large array, and every time Angela takes a step the WalkLeft() and WalkRight() function checks the array to see if the next step is a chasm, lava pit, fire pit, or if the surface has changed from stone floor to a crumbling ledge, etc. If the array has a wall there the player stops moving and can't move forward. There are other ways to do collision detection mathematically, but an array is the most basic and most practical way to keep track of a large map like that. Many board games like Ches also use arrays. To create a Chess board you would define an 8 by 8 2d array and then populate the board with the game pieces. Instead of checking a game pieces location with every other piece on the board manually you can just check the array if there is something in your way. For example, doing something like piece = board[4][4] will return the piece if any that would be located at (4, 4).Of course, there is another way to do this and it would be a tedious task of checking the location of all 32 game pieces and see if any of them is located at (4, 4) when you can simplify that just by using an array as shown above. As I said just about every board game I can think of would use an array to store information like this. In Monopoly you might use an array/list to keep track of the name of each square. board = ["Go", "Mediterranean Avenue", "Income Tax", "Baltic Avenue", "Chance", "Reeding Railroad"} The advantage of an array or list here would be huge. Instead of having to manually write 32 if statements to return the name of each and every square you can simply populate an array with those names and get the name of the square just by passing it the player's location on the board print "You are at " + board[x] + ".\n" would print out the name of the square. If you have multiple squares of the same type you can handle them with one if statement instead of multiple if statements like this. if board[x] == "Chanse": draw_chance() #End if Without the array here you would have to check each chanse square individually like this. if x == 5: draw_chance() #End if if x == 25: draw_chance() #End if As you can see for a very large program an array would save large amounts of time in programming and save you from many headaches. With an array here you could simplify something as determining if the player is on a chance square by seeing if the location returns that type rather than going around the entire board checking the board square by square. Anyway, I'm glad you braught this issue up. One of the things I'm trying to do with the tutorial as well as creating sample games in Python is to try and get some of the key concepts of programming explained in language perhaps the common person can understand. I've always had a nack for things like programming and pick up concepts rather easily. Other people, such as yourself, are completely baffled by concepts and ideas that are crystal clear to me. One reason I think that is because most programmers like other computer geeks just aren't able to speak plane English without tossing in technical termonology and advanced concepts that the common person just doesn't understand, and in my experience most people just aren't very good math students. For example, a lot of the concepts and terminology in programming such as variables, integers, floats, arrays, etc are taken right out of your high school Algebra textbook. Sheesh, I learned about variables, arrays, floating point numbers, etc all by the ninth grade. Wehn i talk to the common person out there they are like "what's that?" It is one of those moments you want to grab the person and ask them "where on earth were you in math class when the teacher was teaching this stuff too you?" Of course, the answer is pretty simple. They probably never understood it back then, or was too busy getting stoned, smoking pot, or day dreaming than to care about getting an education in higher mathematics. Whatever the case I've discovered in order to explain programming we litterally have to take them back to ninth grade and recover some math concepts like what is a variable, and how to use them such as c = a+b which is practically the first thing you learn in high school Algebra, and is essentual for learning programming. Programming is based on the asumption you have had some Algebra,
[Audyssey] anyone wanna play online on ace fire?
hello, I would like some people to join me in an online match of acefire! Give me your ip address and we can connect! Hope someone joinns! Thanks, Ben --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] contact with david greenwood necessary
Hi, Unfortunately, I don't know David's personal e-mail off the top of my head. It is someth...@rojers.com, but I can probably look it up. However, as for translating Trek 2000 I don't think that would be possible. The text is hard coded into the program, at least some of it is, and it would have to be edited and updated at the source level. The only thing I don't believe is haard coded is the menus since those are contained in dat files which can be edited. On 11/27/10, Mauricio Almeida wrote: > list, > > does anyone know where i can find david greenwoods contact information? > blind games brasil is trying to contact GMA for a while now, and ic ould > not get a hold of any of them. > we would like to translate treck 2000 and some of their shareware > products, and therefore I need to speak with david. > any help is appreciated. > > Mauricio > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fw: [BPC Discussion] We are currently accepting testers for a short testing cycle
- Original Message - From: Munawar To: discuss...@bpcprograms.com Sent: Saturday, November 27, 2010 5:59 PM Subject: [BPC Discussion] We are currently accepting testers for a short testing cycle Hello Everyone, Now that the main testing cycle with BPC has ended, the next cycle will focus on refining joystick support. During the previous testing cycle, we only had a few people who actively used joysticks. First let me lay down some elimination criteria, and then I will give the link to register. 1. If you do not have a flight controller, please do not waste your time by clicking the link and applying. I'll find out eventually, and you'll have wasted your time and mine. 2. If you're really occupied right now, don't sign up. People who have been on past BPC testing teams can attest that testing with us is serious. This IS a commercial product. 3. If you are looking to win a free copy of the game for testing, you're out of luck. This will be a short cycle, so there will be no return. However, if the testing cycle does go on longer than expected, you will be compensated. 4. This brings me to my next point. You absolutely *WILL* have to participate. If you don't, and there ends up being compensation because I'm in a particularly good mood that day, well, too bad. . 5. If you don't know how to have fun, you won't like being on the testing team. You can sign up at http://www.bpcprograms.com/signup.htm. If all positions are not filled by this mailing list, then the announcement will spread further. However, because you all took the time to subscribe to this list, count it as a favor from me to notify this list first. Hurry, there are very limited spots available! Munawar A. Bijani Manager, Developer BPCPrograms, LLC http://www.bpcprograms.com muna...@bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] contact with david greenwood necessary
Most likely at the web site. --- Shepherds are the best beasts! - Original Message - From: "Mauricio Almeida" To: Sent: Saturday, November 27, 2010 12:00 AM Subject: [Audyssey] contact with david greenwood necessary list, does anyone know where i can find david greenwoods contact information? blind games brasil is trying to contact GMA for a while now, and ic ould not get a hold of any of them. we would like to translate treck 2000 and some of their shareware products, and therefore I need to speak with david. any help is appreciated. Mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Judgement Day error
Hello Mich, I just got the Judgement Day error fixed. What I did was I went to the sight and re downloaded the game, and everything works perfectly. My download before I got it fixed was a corrupt download, I believe, but I did not check the file size --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Judgement Day keys
Hello Ben, I have the same problem, I put Judgement Day on Windows 7 and it requires a new key and I contacted him and no response. I used the support and or the sales address. _ From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Friday, November 26, 2010 11:35 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Judgement Day keys Hi liam, I notice that your not providing jd keys any more (at least, that's what I've heard)... could you please send me a key (as I bought the game) so that I can enjoy your fantastic game? Thanks, Ben. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1170 / Virus Database: 426/3283 - Release Date: 11/27/10 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TDV question and a suggestion
Don't feel too bad. I've done that myself. Even when I think I've read the manual thoroughly sometimes I forget about a feature like that. We are the Knights who say...Ni! - Original Message - From: "Chad Fenton" To: "Gamers Discussion list" Sent: Saturday, November 27, 2010 9:41 AM Subject: Re: [Audyssey] TDV question and a suggestion I feel sheepish. And the save option was right there in the documentation. Normally I am one to read the docs prior to playing, but must have overlooked that feature. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TDV question and a suggestion
I feel sheepish. And the save option was right there in the documentation. Normally I am one to read the docs prior to playing, but must have overlooked that feature. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TDV question and a suggestion
Hi, I have almost gotten to the end of the game, and in the options menu in game play, there is a save game feature. You may have to hit your target with two or three missiles. You are better able to detect more objects if you are around 7 feet or greater than if you were below that level. HTH -Original Message- From: Chad Fenton Sent: Saturday, November 27, 2010 7:23 AM To: Gamers@audyssey.org Subject: [Audyssey] TDV question and a suggestion Hi, all. I've been working on the first mission of TDV, taking out the training grounds and power plant. I was curious if anyone had suggestions of mile ranges for successful utilization of missiles, as I've found that it varries. For instance, with some targets like the battleship and gard tower, which appear to be stationary, it seems as though you can lock on at the missile's maximum range of fifteen miles and still destroy them. By contrast, when attempting to take out other targets like SAM batteries, you have to be under ten miles away to likely destroy them. It would make sense that the closer you are, the more llikely to hit your target, but of course you have to contend with missiles being launched at you. This doesn't seem to apply with cruise missiles, which makes sense, as it's an active radar guided weapon, whereas the conventional missile is semi radar guided. It may be that a missile's success or failure to hit is random because of this fact, but any tips on taking out ground-based targets is appreciated. Those who have completed the game may have different thoughts on this, but I was wondering if a save feature could be implemented during mission mode to return to where you left off. Once I was lucky and took out the battleship and all SAM batteries and guard towers reaching the island, needing to use all missiles and cruise missiles to do so and docking with the refueler to rearm. However, getting to this point took around 40 minutes or so, which naturally is far longer than a typical racing or deathmatch mode required to gain mission mode. A save feature may already be in consideration, but I thought it would be useful. Chad --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] TDV question and a suggestion
Hi, all. I've been working on the first mission of TDV, taking out the training grounds and power plant. I was curious if anyone had suggestions of mile ranges for successful utilization of missiles, as I've found that it varries. For instance, with some targets like the battleship and gard tower, which appear to be stationary, it seems as though you can lock on at the missile's maximum range of fifteen miles and still destroy them. By contrast, when attempting to take out other targets like SAM batteries, you have to be under ten miles away to likely destroy them. It would make sense that the closer you are, the more llikely to hit your target, but of course you have to contend with missiles being launched at you. This doesn't seem to apply with cruise missiles, which makes sense, as it's an active radar guided weapon, whereas the conventional missile is semi radar guided. It may be that a missile's success or failure to hit is random because of this fact, but any tips on taking out ground-based targets is appreciated. Those who have completed the game may have different thoughts on this, but I was wondering if a save feature could be implemented during mission mode to return to where you left off. Once I was lucky and took out the battleship and all SAM batteries and guard towers reaching the island, needing to use all missiles and cruise missiles to do so and docking with the refueler to rearm. However, getting to this point took around 40 minutes or so, which naturally is far longer than a typical racing or deathmatch mode required to gain mission mode. A save feature may already be in consideration, but I thought it would be useful. Chad --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] to david greenwood
Wonder why he doesn't post much? - Original Message - From: "Trouble" To: "Gamers Discussion list" Sent: Saturday, November 27, 2010 1:58 PM Subject: Re: [Audyssey] to david greenwood You will have better luck getting David from his games site or private lists on that site. http://www.gmagames.com/ Not sure if he is still on this list. At 11:42 AM 11/26/2010, you wrote: Hello david, I am attempting to contact GMA games representing blind Games Brasil for a while about your free treck 2000 game, and a possible translation of it to portuguese. afterwards, I am also interested on translating some of your paid projects. Please send me a private reply so that i can give you more details on both proposals. mauricio almeida Blind games brazil administrator --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Verizon FIOS support tech "Never offend people with style when you can offend them with substance." --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Blackjack 1.0 Released!
Hi, What I'm not seeing is, at least with arrays, when they're that useful? Consider if I make an array. Then, I have to assign each index a value anyway, no? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, November 27, 2010 1:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Blackjack 1.0 Released! Hi, Okay? That's interesting. What exactly is so hard to understand about arrays and loops? A loop simply does that. it continues looping through a section of code until some condition is met like a variable being changed from True to False or the other way round. Either that or it will loop until some certain number is reached.For example, this would be a very typical master game loop. while running == True: process_input() process_events() #End While As long as the running flag remains true the while loop will loop forever. As soone as it is changed to false such as an ExitProgram() function the loop will exit and the application will close.I don't think that is a very complex concept to master. As for arrays again we have a pretty simple concept. They are basically nothing more than a list or table of related items. In fact, in Python a array is called a list because that is the primary function of an array to list items by type. Of course, Python has some unique array types such as lists, dictionaries, toupals, etc but that doesn't change from the basic fact of what an array actually does. For example, here is a simple list of strings such as the days of the week. week = ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"] Here we have a basic list of the days of the week. Now, if we didn't know which day was the fourth day in the week we could check that by printing out that information with the prinbt statement like this print week[3] and it would show us the fourth element of our list/array, and print out Wednesday. For those who don't understand why I used the number 3 instead of 4 that is because all arrays, like in math, begin with the number 0 and count from there. So the fourth element of the array would be 3 and the first element therefore would have the value 0. This is by far the most complicated thing about arrays, and the very thing that throws every new programmer off, because they always tend to start counting from 1 and forget to begin with 0. However, the basic concepts of arrays and how they work are actually quite simple and straight forward. At least for me they always were. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Judgement Day keys
Hi Ben, Um...where did you hear that? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, November 27, 2010 1:35 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Judgement Day keys Hi liam, I notice that your not providing jd keys any more (at least, that's what I've heard)... could you please send me a key (as I bought the game) so that I can enjoy your fantastic game? Thanks, Ben. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] to david greenwood
Hi, Yes, he's still here. He just doesn't post much. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Trouble Sent: Saturday, November 27, 2010 7:58 AM To: Gamers Discussion list Subject: Re: [Audyssey] to david greenwood You will have better luck getting David from his games site or private lists on that site. http://www.gmagames.com/ Not sure if he is still on this list. At 11:42 AM 11/26/2010, you wrote: >Hello david, > >I am attempting to contact GMA games representing blind Games Brasil for >a while about your free treck 2000 game, and a possible translation of >it to portuguese. afterwards, I am also interested on translating some >of your paid projects. >Please send me a private reply so that i can give you more details on >both proposals. > >mauricio almeida >Blind games brazil administrator > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. Tim trouble Verizon FIOS support tech "Never offend people with style when you can offend them with substance." --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] to david greenwood
You will have better luck getting David from his games site or private lists on that site. http://www.gmagames.com/ Not sure if he is still on this list. At 11:42 AM 11/26/2010, you wrote: Hello david, I am attempting to contact GMA games representing blind Games Brasil for a while about your free treck 2000 game, and a possible translation of it to portuguese. afterwards, I am also interested on translating some of your paid projects. Please send me a private reply so that i can give you more details on both proposals. mauricio almeida Blind games brazil administrator --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Verizon FIOS support tech "Never offend people with style when you can offend them with substance." --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Blackjack 1.0 Released!
Hi, Python for s60 will run on most if not all s60 3rd devices, including the E66. The current version is python for s60 2.0 which is python 2.5 ported to symbian. If you install the interpreter as well as the script shell, you should be able to play blackjack with may be a little tweaking. I imagine it would also be possible for someone to write a small GUI for the phone to put on top of the blackjack game. The python for s60 homepage is at: http://pys60.sourceforge.net Take care, Rynhardt * Thomas Ward [101127 14:32]: > Hi Nicol, > > I know that some older Nokia phones did have a Python interpreter > installed, but I don't know if the E66 specifically has one installed. > If it does the game will run. If not I can not do much about that as > it is up to Nokia to maintain the Python interpreter for their phone. > So I'd ask someone from Nokia if the E66 has a Python interpreter > installed or available for that particular phone. > > > Cheers! > > On 11/25/10, NIcol wrote: > > Hi Tom > > Thanks, I will try out the game. > > Can this game work on synbian phones like the nokia e66? > > If not, are you planning to develop a synbian version? > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.