Re: [Audyssey] OT Audio Recording Question

2010-11-27 Thread Alfredo C
a mixer from Guitr center may work, it uses a USB and can act both as a 
stereo mix for both recording  your voice and your computer. Virtual audio 
cable is another option. 



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[Audyssey] Audio Recording Question

2010-11-27 Thread Hayden Presley
Hi,

Slightly off topic, I grant you, but I have a question. I am thinking of
purchasing a mixer for recording purposes. Anyone know of a good model?

 

Best Regards,

Hayden

 

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Re: [Audyssey] USA Blackjack 1.0 Released!

2010-11-27 Thread Thomas Ward
Hi Hayden,

Well, the main reason is that doc strings is the official and standard
way to document classes, functions, methods, and modules in Python. I
personally like using the single line number sign to document things
for myself, but if you are going to generate API docs etc you need a
doc string. Since it is the official way of doing things in Python and
this is for the general public I figured I should stick with official
standards here.

On 11/27/10, Hayden Presley  wrote:
> Hi Thomas,
> Yes, after I've looked at a few sources it does start to look a lot like
> algebra. One more question--why did you use doc string and replace your #
> comment lines?
>
> Best Regards,
> Hayden

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Re: [Audyssey] USA Blackjack 1.0 Released!

2010-11-27 Thread Hayden Presley
Hi Thomas,
Yes, after I've looked at a few sources it does start to look a lot like
algebra. One more question--why did you use doc string and replace your #
comment lines?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, November 27, 2010 4:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Blackjack 1.0 Released!

Hi Hayden,

Ah, I see. Well, as a matter of fact arrays are very useful. In fact,
I'd go as far as to say a programmer that doesn't understand and can't
use arrays can't program anything very productive as software such as
games depend heavily on the use of arrays to keep track of large
amounts of data. They are, perhaps, one of the most importantconcepts
to master in computer programming. Here is a few practical examples of
using arrays in games.

In Mysteries of the Ancients did you ever wonder how the game keeps
track of if Angela is walking/running on stone, dirt, ledges, chasms,
etc? It is very simple really. The entire game level is loaded into a
large array, and every time Angela takes a step the WalkLeft() and
WalkRight() function checks the array to see if the next step is a
chasm, lava pit, fire pit, or if the surface has changed from stone
floor to a crumbling ledge, etc. If the array has a wall there the
player stops moving and can't move forward. There are other ways to do
collision detection mathematically, but an array is the most basic and
most practical way to keep track of a large map like that.

Many board games like Ches also use arrays. To create a Chess board
you would define an 8 by 8 2d array and then populate the board with
the game pieces. Instead of checking a game pieces location with every
other piece on the board manually you can just check the array if
there is something in your way. For example, doing something like
piece = board[4][4]
will return the piece if any that would be located at (4, 4).Of
course, there is another way to do this and it would be a tedious task
of checking the location of all 32 game pieces and see if any of them
is located at (4, 4) when you can simplify that just by using an array
as shown above.

As I said just about every board game I can think of would use an
array to store information like this. In Monopoly you might use an
array/list to keep track of the name of each square.

board = ["Go",
"Mediterranean Avenue",
"Income Tax",
"Baltic Avenue",
"Chance",
"Reeding Railroad"}

The advantage of an array or list here would be huge. Instead of
having to manually write 32 if statements to return the name of each
and every square you can simply populate an array with those names and
get the name of the square just by passing it the player's location on
the board
print "You are at " + board[x] + ".\n"
would print out the name of the square. If you have multiple squares
of the same type you can handle them with one if statement instead of
multiple if statements like this.

if board[x] == "Chanse":
draw_chance()
#End if

Without the array here you would have to check each chanse square
individually like this.

if x == 5:
draw_chance()
#End if
if x == 25:
draw_chance()
#End if

As you can see for a very large program an array would save large
amounts of time in programming and save you from many headaches. With
an array here you could simplify something as determining if the
player is on a chance square by seeing if the location returns that
type rather than going around the entire board checking the board
square by square.

Anyway, I'm glad you braught this issue up. One of the things I'm
trying to do with the tutorial as well as creating sample games in
Python is to try and get some of the key concepts of programming
explained in language perhaps the common person can understand. I've
always had a nack for things like programming and pick up concepts
rather easily. Other people, such as yourself, are completely baffled
by concepts and ideas that are crystal clear to me. One reason I think
that is because most programmers like other computer geeks just aren't
able to speak plane English without tossing in technical termonology
and advanced concepts that the common person just doesn't understand,
and in my experience most people just aren't very good math students.

For example, a lot of the concepts and terminology in programming such
as variables, integers, floats, arrays, etc are taken right out of
your high school Algebra textbook. Sheesh, I learned about variables,
arrays, floating point numbers, etc all by the ninth grade. Wehn i
talk to the common person out there they are like "what's that?"

It is one of those moments you want to grab the person and ask them
"where on earth were you in math class when the teacher was teaching
this stuff too you?"  Of course, the  answer is pretty simple. They
probably never understood it back then, or was too busy getting
stoned, smoking pot, or day dreaming than to c

[Audyssey] USA Blackjack 1.1 Released!

2010-11-27 Thread Thomas Ward
Hello everyone,

I have just posted an updated version of USA Blackjack to the USA
Games website. This new release has a few miner updates and bug fixes.

What's New

* Converted function comments to Python doc strings.
* Fixed the problem were not all of the aces are reduced to 1 when the
player or dealer go over 21.
* Fixed the problem where the computer prompts the player to take
another hit after the player has gone bust.
* The dealer now hits on 16 or less and stands on 17.
* updated various game messages.

Downloading the Game

As always you can grab a copy from the USA Games website or you can go
to the USA Blackjack home page directly
http://www.usagamesinteractive.com/blackjack.php
and download the game.

Cheers!

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Re: [Audyssey] USA Blackjack 1.0 Released!

2010-11-27 Thread Thomas Ward
Hi Hayden,

Ah, I see. Well, as a matter of fact arrays are very useful. In fact,
I'd go as far as to say a programmer that doesn't understand and can't
use arrays can't program anything very productive as software such as
games depend heavily on the use of arrays to keep track of large
amounts of data. They are, perhaps, one of the most importantconcepts
to master in computer programming. Here is a few practical examples of
using arrays in games.

In Mysteries of the Ancients did you ever wonder how the game keeps
track of if Angela is walking/running on stone, dirt, ledges, chasms,
etc? It is very simple really. The entire game level is loaded into a
large array, and every time Angela takes a step the WalkLeft() and
WalkRight() function checks the array to see if the next step is a
chasm, lava pit, fire pit, or if the surface has changed from stone
floor to a crumbling ledge, etc. If the array has a wall there the
player stops moving and can't move forward. There are other ways to do
collision detection mathematically, but an array is the most basic and
most practical way to keep track of a large map like that.

Many board games like Ches also use arrays. To create a Chess board
you would define an 8 by 8 2d array and then populate the board with
the game pieces. Instead of checking a game pieces location with every
other piece on the board manually you can just check the array if
there is something in your way. For example, doing something like
piece = board[4][4]
will return the piece if any that would be located at (4, 4).Of
course, there is another way to do this and it would be a tedious task
of checking the location of all 32 game pieces and see if any of them
is located at (4, 4) when you can simplify that just by using an array
as shown above.

As I said just about every board game I can think of would use an
array to store information like this. In Monopoly you might use an
array/list to keep track of the name of each square.

board = ["Go",
"Mediterranean Avenue",
"Income Tax",
"Baltic Avenue",
"Chance",
"Reeding Railroad"}

The advantage of an array or list here would be huge. Instead of
having to manually write 32 if statements to return the name of each
and every square you can simply populate an array with those names and
get the name of the square just by passing it the player's location on
the board
print "You are at " + board[x] + ".\n"
would print out the name of the square. If you have multiple squares
of the same type you can handle them with one if statement instead of
multiple if statements like this.

if board[x] == "Chanse":
draw_chance()
#End if

Without the array here you would have to check each chanse square
individually like this.

if x == 5:
draw_chance()
#End if
if x == 25:
draw_chance()
#End if

As you can see for a very large program an array would save large
amounts of time in programming and save you from many headaches. With
an array here you could simplify something as determining if the
player is on a chance square by seeing if the location returns that
type rather than going around the entire board checking the board
square by square.

Anyway, I'm glad you braught this issue up. One of the things I'm
trying to do with the tutorial as well as creating sample games in
Python is to try and get some of the key concepts of programming
explained in language perhaps the common person can understand. I've
always had a nack for things like programming and pick up concepts
rather easily. Other people, such as yourself, are completely baffled
by concepts and ideas that are crystal clear to me. One reason I think
that is because most programmers like other computer geeks just aren't
able to speak plane English without tossing in technical termonology
and advanced concepts that the common person just doesn't understand,
and in my experience most people just aren't very good math students.

For example, a lot of the concepts and terminology in programming such
as variables, integers, floats, arrays, etc are taken right out of
your high school Algebra textbook. Sheesh, I learned about variables,
arrays, floating point numbers, etc all by the ninth grade. Wehn i
talk to the common person out there they are like "what's that?"

It is one of those moments you want to grab the person and ask them
"where on earth were you in math class when the teacher was teaching
this stuff too you?"  Of course, the  answer is pretty simple. They
probably never understood it back then, or was too busy getting
stoned, smoking pot, or day dreaming than to care about getting an
education in higher mathematics. Whatever the case I've discovered in
order to explain programming we litterally have to take them back to
ninth grade and recover some math concepts like what is a variable,
and how to use them such as
c = a+b
which is practically the first thing you learn in high school Algebra,
and is essentual for learning programming. Programming is based on the
asumption you have had some Algebra,

[Audyssey] anyone wanna play online on ace fire?

2010-11-27 Thread Ben Blatchford

hello,

I would like some people to join me in an online match of 
acefire! Give me your ip address and we can connect!


Hope someone joinns!

Thanks,

Ben

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Re: [Audyssey] contact with david greenwood necessary

2010-11-27 Thread Thomas Ward
Hi,

Unfortunately, I don't know David's personal e-mail off the top of my
head. It is someth...@rojers.com, but I can probably look it up.

However, as for translating Trek 2000 I don't think that would be
possible. The text is hard coded into the program, at least some of it
is, and it would have to be edited and updated at the source level.
The only thing I don't believe is haard coded is the menus since those
are contained in dat files which can be edited.

On 11/27/10, Mauricio Almeida  wrote:
> list,
>
> does anyone know where i can find david greenwoods contact information?
> blind games brasil is trying to contact GMA for a while now, and ic ould
> not get a hold of any of them.
> we would like to translate treck 2000 and some of their shareware
> products, and therefore I need to speak with david.
> any help is appreciated.
>
> Mauricio
>
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>

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[Audyssey] Fw: [BPC Discussion] We are currently accepting testers for a short testing cycle

2010-11-27 Thread Shiny protector

- Original Message - 
From: Munawar 
To: discuss...@bpcprograms.com 
Sent: Saturday, November 27, 2010 5:59 PM
Subject: [BPC Discussion] We are currently accepting testers for a short 
testing cycle


Hello Everyone,
Now that the main testing cycle with BPC has ended, the next cycle will focus 
on refining joystick support. During the previous testing cycle, we only had a 
few people who actively used joysticks. First let me lay down some elimination 
criteria, and then I will give the link to register.
1. If you do not have a flight controller, please do not waste your time by 
clicking the link and applying. I'll find out eventually, and you'll have 
wasted your time and mine.
2. If you're really occupied right now, don't sign up. People who have been on 
past BPC testing teams can attest that testing with us is serious. This IS a 
commercial product.
3. If you are looking to win a free copy of the game for testing, you're out of 
luck. This will be a short cycle, so there will be no return. However, if the 
testing cycle does go on longer than expected, you will be compensated.
4. This brings me to my next point. You absolutely *WILL* have to participate. 
If you don't, and there ends up being compensation because I'm in a 
particularly good mood that day, well, too bad. .
5. If you don't know how to have fun, you won't like being on the testing team.

You can sign up at http://www.bpcprograms.com/signup.htm. If all positions are 
not filled by this mailing list, then the announcement will spread further. 
However, because you all took the time to subscribe to this list, count it as a 
favor from me to notify this list first. Hurry, there are very limited spots 
available!
Munawar A. Bijani
Manager, Developer
BPCPrograms, LLC
http://www.bpcprograms.com
muna...@bpcprograms.com
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Re: [Audyssey] contact with david greenwood necessary

2010-11-27 Thread Charles Rivard

Most likely at the web site.

---
Shepherds are the best beasts!
- Original Message - 
From: "Mauricio Almeida" 

To: 
Sent: Saturday, November 27, 2010 12:00 AM
Subject: [Audyssey] contact with david greenwood necessary



list,

does anyone know where i can find david greenwoods contact information?
blind games brasil is trying to contact GMA for a while now, and ic ould
not get a hold of any of them.
we would like to translate treck 2000 and some of their shareware
products, and therefore I need to speak with david.
any help is appreciated.

Mauricio

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[Audyssey] Judgement Day error

2010-11-27 Thread Sky Mundell
 

Hello Mich, I just got the Judgement Day error fixed. What I did was I went
to the sight and re downloaded the game, and everything works perfectly. My
download before I got it fixed was a corrupt download, I believe, but I did
not check the file size

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Re: [Audyssey] Judgement Day keys

2010-11-27 Thread Sky Mundell
Hello Ben, I have the same problem, I put Judgement Day on Windows 7 and it
requires a new key and I contacted him and no response. I used the support
and or the sales address.

 

  _  

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Friday, November 26, 2010 11:35 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Judgement Day keys

 

Hi liam,
I notice that your not providing jd keys any more (at least, that's what
I've heard)... could you please send me a key (as I bought the game) so that
I can enjoy your fantastic game?
Thanks,
Ben.


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  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1170 / Virus Database: 426/3283 - Release Date: 11/27/10

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Re: [Audyssey] TDV question and a suggestion

2010-11-27 Thread Bryan Peterson
Don't feel too bad. I've done that myself. Even when I think I've read the 
manual thoroughly sometimes I forget about a feature like that.

We are the Knights who say...Ni!
- Original Message - 
From: "Chad Fenton" 

To: "Gamers Discussion list" 
Sent: Saturday, November 27, 2010 9:41 AM
Subject: Re: [Audyssey] TDV question and a suggestion


I feel sheepish.  And the save option was right there in the documentation. 
Normally I am one to read the docs prior to playing, but must have 
overlooked that feature.  Thanks.


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Re: [Audyssey] TDV question and a suggestion

2010-11-27 Thread Chad Fenton
I feel sheepish.  And the save option was right there in the 
documentation.  Normally I am one to read the docs prior to playing, but 
must have overlooked that feature.  Thanks.


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Re: [Audyssey] TDV question and a suggestion

2010-11-27 Thread Alfredo C

Hi,
I have almost gotten to the end of the game, and in the options menu in game 
play, there is a save game feature. You may have to hit your target with two 
or three missiles. You are better able to detect more objects if you are 
around 7 feet or greater than if you were below that level.

HTH

-Original Message- 
From: Chad Fenton

Sent: Saturday, November 27, 2010 7:23 AM
To: Gamers@audyssey.org
Subject: [Audyssey] TDV question and a suggestion

Hi, all.  I've been working on the first mission of TDV, taking out the
training grounds and power plant.  I was curious if anyone had
suggestions of mile ranges for successful utilization of missiles, as
I've found that it varries.  For instance, with some targets like the
battleship and gard tower, which appear to be stationary, it seems as
though you can lock on at the missile's maximum range of fifteen miles
and still destroy them.   By contrast, when attempting to take out other
targets like SAM batteries, you have to be under ten miles away to
likely destroy them.  It would make sense that the closer you are, the
more llikely to hit your target, but of course you have to contend with
missiles being launched at you.  This doesn't seem to apply with cruise
missiles, which makes sense, as it's an active radar guided weapon,
whereas the conventional missile is semi radar guided.  It may be that a
missile's success or failure to hit is random because of this fact, but
any tips on taking out ground-based targets is appreciated.

Those who have completed the game may have different thoughts on this,
but I was wondering if a save feature could be implemented during
mission mode to return to where you left off.  Once I was lucky and took
out the battleship and all SAM batteries and guard towers reaching the
island, needing to use all missiles and cruise missiles to do so and
docking with the refueler to rearm.  However, getting to this point took
around 40 minutes or so, which naturally is far longer than a typical
racing or deathmatch mode required to gain mission mode.  A save feature
may already be in consideration, but I thought it would be useful.

Chad

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[Audyssey] TDV question and a suggestion

2010-11-27 Thread Chad Fenton
Hi, all.  I've been working on the first mission of TDV, taking out the 
training grounds and power plant.  I was curious if anyone had 
suggestions of mile ranges for successful utilization of missiles, as 
I've found that it varries.  For instance, with some targets like the 
battleship and gard tower, which appear to be stationary, it seems as 
though you can lock on at the missile's maximum range of fifteen miles 
and still destroy them.   By contrast, when attempting to take out other 
targets like SAM batteries, you have to be under ten miles away to 
likely destroy them.  It would make sense that the closer you are, the 
more llikely to hit your target, but of course you have to contend with 
missiles being launched at you.  This doesn't seem to apply with cruise 
missiles, which makes sense, as it's an active radar guided weapon, 
whereas the conventional missile is semi radar guided.  It may be that a 
missile's success or failure to hit is random because of this fact, but 
any tips on taking out ground-based targets is appreciated.


Those who have completed the game may have different thoughts on this, 
but I was wondering if a save feature could be implemented during 
mission mode to return to where you left off.  Once I was lucky and took 
out the battleship and all SAM batteries and guard towers reaching the 
island, needing to use all missiles and cruise missiles to do so and 
docking with the refueler to rearm.  However, getting to this point took 
around 40 minutes or so, which naturally is far longer than a typical 
racing or deathmatch mode required to gain mission mode.  A save feature 
may already be in consideration, but I thought it would be useful.


Chad

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Re: [Audyssey] to david greenwood

2010-11-27 Thread Shiny protector

Wonder why he doesn't post much?
- Original Message - 
From: "Trouble" 

To: "Gamers Discussion list" 
Sent: Saturday, November 27, 2010 1:58 PM
Subject: Re: [Audyssey] to david greenwood


You will have better luck getting David from his games site or private 
lists on that site.

http://www.gmagames.com/
Not sure if he is still on this list.
At 11:42 AM 11/26/2010, you wrote:

Hello david,

I am attempting to contact GMA games representing blind Games Brasil for
a while about your free treck 2000 game, and a possible translation of
it to portuguese. afterwards, I am also interested on translating some
of your paid projects.
Please send me a private reply so that i can give you more details on
both proposals.

mauricio almeida
Blind games brazil administrator

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Tim
trouble
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Re: [Audyssey] USA Blackjack 1.0 Released!

2010-11-27 Thread Hayden Presley
Hi,
What I'm not seeing is, at least with arrays, when they're that useful?
Consider if I make an array. Then, I have to assign each index a value
anyway, no?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, November 27, 2010 1:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Blackjack 1.0 Released!

Hi,

Okay? That's interesting. What exactly is so hard to understand about
arrays and loops?

A loop simply does that. it continues looping through a section of
code until some condition is met like a variable being changed from
True to False or the other way round. Either that or it will loop
until some certain number is reached.For example, this would be a very
typical master game loop.

while running == True:
process_input()
process_events()
#End While

As long as the running flag remains true the while loop will loop
forever. As soone as it is changed to false such as an ExitProgram()
function the loop will exit and the application will close.I don't
think that is a very complex concept to master.

As for arrays again we have a pretty simple concept. They are
basically nothing more than a list or table of related items. In fact,
in Python a array is called a list because that is the primary
function of an array to list items by type. Of course, Python has some
unique array types such as lists, dictionaries, toupals, etc but that
doesn't change from the basic fact of what an array actually does. For
example, here is a simple list of strings such as the days of the
week.

week = ["Sunday",
"Monday",
"Tuesday",
"Wednesday",
"Thursday",
"Friday",
"Saturday"]

Here we have a basic list of the days of the week. Now, if we didn't
know which day was the fourth day in the week we could check that by
printing out that information with the prinbt statement like this
print week[3]
and it would show us the fourth element of our list/array, and print
out Wednesday. For those who don't understand why I used the number 3
instead of 4 that is because all arrays, like in math, begin with the
number 0 and count from there. So the fourth element of the array
would be 3 and the first element therefore would have the value 0.
This is by far the most complicated thing about arrays, and the very
thing that throws every new programmer off, because they always tend
to start counting from 1 and forget to begin with 0. However, the
basic concepts of arrays and how they work are actually quite simple
and straight forward. At least for me they always were.


Cheers!

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Re: [Audyssey] Judgement Day keys

2010-11-27 Thread Hayden Presley
Hi Ben,
Um...where did you hear that?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Saturday, November 27, 2010 1:35 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Judgement Day keys

Hi liam,
I notice that your not providing jd keys any more (at least, that's what
I've heard)... could you please send me a key (as I bought the game) so that
I can enjoy your fantastic game?
Thanks,
Ben.


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Re: [Audyssey] to david greenwood

2010-11-27 Thread Hayden Presley
Hi,
Yes,  he's still here. He just  doesn't post much.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Trouble
Sent: Saturday, November 27, 2010 7:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] to david greenwood

You will have better luck getting David from his games site or 
private lists on that site.
http://www.gmagames.com/
Not sure if he is still on this list.
At 11:42 AM 11/26/2010, you wrote:
>Hello david,
>
>I am attempting to contact GMA games representing blind Games Brasil for
>a while about your free treck 2000 game, and a possible translation of
>it to portuguese. afterwards, I am also interested on translating some
>of your paid projects.
>Please send me a private reply so that i can give you more details on
>both proposals.
>
>mauricio almeida
>Blind games brazil administrator
>
>---
>Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.
>You can make changes or update your subscription via the web, at
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>http://www.mail-archive.com/gam...@audyssey.org.
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.

Tim
trouble
Verizon FIOS support tech
"Never offend people with style when you can offend them with substance."
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   


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Re: [Audyssey] to david greenwood

2010-11-27 Thread Trouble
You will have better luck getting David from his games site or 
private lists on that site.

http://www.gmagames.com/
Not sure if he is still on this list.
At 11:42 AM 11/26/2010, you wrote:

Hello david,

I am attempting to contact GMA games representing blind Games Brasil for
a while about your free treck 2000 game, and a possible translation of
it to portuguese. afterwards, I am also interested on translating some
of your paid projects.
Please send me a private reply so that i can give you more details on
both proposals.

mauricio almeida
Blind games brazil administrator

---
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If you have any questions or concerns regarding the management of the list,
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Tim
trouble
Verizon FIOS support tech
"Never offend people with style when you can offend them with substance."
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] USA Blackjack 1.0 Released!

2010-11-27 Thread Rynhardt Kruger
Hi,

Python for s60 will run on most if not all s60 3rd devices, including the E66. 
The current version is python for s60 
2.0 which is python 2.5 ported to symbian. If you install the interpreter as 
well as the script shell, you should be 
able to play blackjack with may be a little tweaking. I imagine it would also 
be possible for someone to write a small 
GUI for the phone to put on top of the blackjack game. 
The python for s60 homepage is at:

http://pys60.sourceforge.net

Take care,

Rynhardt

* Thomas Ward  [101127 14:32]:
> Hi Nicol,
> 
> I know that some older Nokia phones did have a Python interpreter
> installed, but I don't know if the E66 specifically has one installed.
> If it does the game will run. If not I can  not do much about that as
> it is up to Nokia to maintain the Python interpreter for their phone.
> So I'd ask someone from Nokia if the E66 has a Python interpreter
> installed or available for that particular phone.
> 
> 
> Cheers!
> 
> On 11/25/10, NIcol  wrote:
> > Hi Tom
> > Thanks, I will try out the game.
> > Can this game work on synbian phones like the nokia  e66?
> > If not, are you planning to develop a synbian version?
> 
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