[Audyssey] DVD autorun creator

2010-12-23 Thread lirin

Hello



Maybe someone knows accessible DVD autorun maker for us? i mean making 
it, and later using created autoplay?



Cheers

Tom

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[Audyssey] is this a bug?

2010-12-23 Thread burak
hi,
In alian outback, I am clicking credits, It's not playing anything. It is 
backing to the main menu. How can I fix it?
Thanks,
Burak
saygılar sevgiler.
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Re: [Audyssey]   soul calibur iv playthrough

2010-12-23 Thread Kelly Sapergia

Hi Clement,

I never gave that a thought, but see what you mean about the differences in 
voice acting. I'm listening to the English version as I write this, but have 
to agree, the Japanese acting is much better. Still, it's interesting to 
compare what both sound like.


Thanks.

Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my favorite 
sites, and more, visit my personal website at http://www.ksapergia.net/.
If you need jingles, voiceovers and music for your project at an affordable 
price, visit KJS Productions at: http://www.kjsproductions.com/.



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[Audyssey] OT!: Re: DVD autorun creator

2010-12-23 Thread peter Mahach
I don't think there's one. Youc ould probably script an autorun screen in 
something like autoit or autohotkey and then compile it.
- Original Message - 
From: lirin seal11...@gmail.com

To: Gamers@audyssey.org
Sent: Thursday, December 23, 2010 9:50 AM
Subject: [Audyssey] DVD autorun creator



Hello



Maybe someone knows accessible DVD autorun maker for us? i mean making it, 
and later using created autoplay?



Cheers

Tom

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Re: [Audyssey]   soul calibur iv playthrough

2010-12-23 Thread Clement Chou
Well, it all comes down to preference. Generally, when I get a game, 
if there's any rellevant dialog I'll run through it with the english 
acting first.. then switch it to the japanese once I get it down well 
enough not to need every word to understand what's happening. Aside 
from being easier on the ears, it's a chance to practice what little 
japanese I know. This is why games that have no english voice track 
can be a good thing and a bad thing at the same time... on the one 
hand, you get to immerse yourself in the game and its atmosphere and 
enjoy the japanese acting and how good it is... but if you're blind, 
you can't read subtitles therefore can't tell what's happening. The 
opposite is said for games ported over from japan that have the 
english dub... but no original voice track option. You can understand 
what's going on, all be it with sometimes very very bad dialog, but 
you miss the atmosphere and emotion conveyed by the original voice cast.



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[Audyssey] NFL Football

2010-12-23 Thread Angellko21
Hello,
I want to ask Jim from Kitchensinc games, do you will ever change version of 
Jims NFL football? You can give others options, for example punt return, 
offside, onside kick, penalties or next, which is in real NFL. And from others, 
do you know about other american football playable for us or specially for the 
blind people? And where I can find it?
Thank you very much and happy Christmas and New year. And is this year some 
christmas games and gifts from some companies?
Lukáš Kakara
ICQ: 456195007
Mail: lukas86.kak...@seznam.cz
Skype: Karamelko24
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Re: [Audyssey] Audyssey?

2010-12-23 Thread Ron Schamerhorn
I'd expect that Kelly has the updates as current.  Audio games might as 
well.  I'm sorry as I don't know Kelly's audyssey page off hand.

all the best
Ron

- Original Message - 
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 22, 2010 5:26 PM
Subject: Re: [Audyssey] Audyssey?


Not a problem Ron. So where can I get issues 51 through 54?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Schamerhorn
Sent: Wednesday, December 22, 2010 4:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey?

Hey

  Yes indeed it's been awhile since I put an issue out.  My appologies since
personal life has gotten in the way.  Since mike the creater of it handed it
to me, I therefor hold it and while a podcast update might be good there's
still those who are on the mag only list.
  I'll mention this briefly and publically divorce isn't an easy time to go
through.  Yes I have let you all down in not publishing an earlier issue.
For any who have travelled this road getting up the gumption takes alot and
it's not easy by any means.  The last month my Mother has been in the
hospital with various troubles.
  I'm not trying to excuse myself as editor but to explain why.  I'll be
glad to see 2010 go away.  It's not the best of years for me.
  I know the devs might want to slap me silly but January will be issue #55.
  I still want to send out the mag, the next issue has acres to cover and
might be better in sendspace.  I've kept the news from everyone, including
the iphone stuff.I can only ask for some understanding from all of you in
the community.

All the best
Ron

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 22, 2010 4:20 PM
Subject: Re: [Audyssey] Audyssey?


Hi Shaun,

Actually, I have or had something in the works that might help in this
respect. For the last few months or so I've been working on a general
tech magazine tentatively called Beyond Sight that talks about
screen readers, OCR programs, accessible games, anything else VI tech
related. I've been busy with MOTA and my personal life so haven't
gotten it launched, but when I do actually launch this magazine it
will be far more interesting than Audyssey in my opinion because it
gathers tech news from a variety of sources and compiles a list of the
hottest new software for the VI comunity. Since I'm interested in more
than just Windows software I intend to cover Mac, Linux, Windows,
IPhones, etc equally. However, like Audyssey the comunity will be able
to write reviews, articles, etc about some new game or piece of
software that has become available.

On 12/22/10, shaun everiss sm.ever...@gmail.com wrote:
 there have not been any issues since, since, since,
 siinnnce, you get the idea.
 I can't remember to be honest.
 I think the last one could have been april, joon, or july or august.
 The big issue with the mag though is that most of it has already happened.
 We are reading audyssey right now, its mostly from this list so
 unless we can get more articles or something for the mag the way its
 going its not really much.
 Maybe someone should take over or help who has more time, I have a
 lot of time, I would eventually have to have some donations for
 bandwidth and such but I am free time wize if I can be of use.
 Especially over the holodays.
 I am usually not that bussy and to be honest enjoy helping out in breaks.
 Though I think we would have to switch to another format,  txt is
 fine but a podcast could be cool I have no easy or rather expensive
 equipment way to do this but I can if you wish.
 Stringing a few things for the mag would rock.
 if I could get a perminant site and or some cash to pay for big
 dropboxes or some ftp space I may just concider doing this.
 Ofcause it would mean that every article people did would have to be
 in audio else I'd have to render it so maybe we could have a
 companion to the text.
 THe issue is now we are so iregular, having things only 4 times a
 year or less that by the time we get the next one I have forgotten
 what the last one was.
 Usually I read the news and articles, but skim over about 90% of the
 mag these days.
 it used to be that I'd read about most of the stuff.
 I do tech stuff to who knows.

 At 09:38 a.m. 23/12/2010, you wrote:
Either I didn't get issues or there haven't been any in quite some
time.  Anyone know?  What was the last issue sent?  Thanks.

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[Audyssey] Accessibility Article

2010-12-23 Thread Eleanor Robinson

Thought you might be interested to read this article in Gamasutra.

http://www.gamasutra.com/view/feature/6239/resetting_accessibility_in_games.php

Eleanor Robinson
7-128 Software

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Re: [Audyssey] Accessibility Article

2010-12-23 Thread dark

interesting artical indeed, and I certainly see the logic.

In fact I was recently presented with an example of this when I read the 
user guide for Core exiles on mining which (being written before some access 
info was added to the game), tells players to click the mine icon,  it 
looks like a red square with a pick coming out


where as now, there is an icon clearly labled mine asteroid with text.

To that extent I agree, adaptation can lead to interesting ideas.

However, there are circumstances where the opposite is true.

i'm thinking here particularly of the wii.

The wiimote is regarded by many people as a great access aide for menue 
navigation, afterall, someone with problems pressing buttons or moving 
joysticks is much better off pointing the wiimote at the screen.


yet, from a visual imparement point of view, it's a pain in the rear! In 
fact, it's the chief reason i've not bought a Wii myself (that and the white 
background for the menues).


Now, if Nintendo offered a conventional press to move type menue interface 
as an alternative,  who else would it bennifit besides myself? would 
that group make a large enough demographic to warrent nintendo spending the 
time,  especially when taking into account both the normal wii menue 
users and those with motor imparements who found the facility useful. I did 
in fact get comments to this effect,  that I was being unfair to 
physically impared gamers when discussing this matter on the retroremakes 
forum.


what about eye tracking or voice control. Great for people with certain 
disabilities, and probably helpful to the general population,  but not 
for specific other groups.


I'm not saying I disagree with the point of the artical, in fact I think 
it's a most intreaguing one, only that because capitalism is an essentially 
amoral process, appealing to capitalism in the form of inervation may have 
it's down side too.


Then again, as slightly left wing I do freely admit i am suspicious of 
commercial moativations generally.


Btw, this actually makes me think of an idea I've had for a while.

Often, i bang Hal on reading something, then go and do something else such 
as cooking, sorting laundry, washing up etc (in fact this is why i dislike 
hoovering so much, sinse it's too noisy to read or listen to anything while 
doing it).


I've often wondered for a while if people with perfectly normal vision would 
find a basic program to read aloud a page of text or a webpage useful for 
similar reasons, though of course the down side would be that they'd 
probably not have a decent voice to do it in.


Stil, it might be a nice litle project to have people more aware of what 
working with a screen reader is like, as well as provide a useful functiong 
which is currently only (as far as I know), available via a screen reader.


Beware the Grue!

dark.


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Re: [Audyssey] NFL Football

2010-12-23 Thread Jim Kitchen

Hi Lukáš,

I am sorry, but no, I do not have plans to add those things to my football 
game.  I did try to put some of them in when I originally wrote the game, but 
they didn't work out.  I might try taking a look at it again after I finish the 
current new game that I am working on.  It will be some time though.  I almost 
have the first level done.  I am thinking of about six more and totally 
different levels.  And then all of the stuff to make it public ready.

BFN

- Original Message -
Hello,
I want to ask Jim from Kitchensinc games, do you will ever change version of 
Jims NFL football? You can give others options, for example punt return, 
offside, onside kick, penalties or next, which is in real NFL. And from others, 
do you know about other american football playable for us or specially for the 
blind people? And where I can find it?
Thank you very much and happy Christmas and New year. And is this year some 
christmas games and gifts from some companies?
Lukáš Kakara
ICQ: 456195007
Mail: lukas86.kak...@seznam.cz
Skype: Karamelko24
---


Jim

Merry Christmas and Happy New Year!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] WII Bowling

2010-12-23 Thread Jim Kitchen

Hi Charles,

Thanks, my WII bowling average is on it's way back up to it's high of 170.03.  
It lost some ground with a few bad weeks in a row.

BFN

Jim

Merry Christmas and Happy New Year!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] bgt registration

2010-12-23 Thread Hayden Presley
Hi Phillip,
I don't recall if I've asked this but do you have any  intentions of making
an IDE for BGT?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Wednesday, December 22, 2010 11:25 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] bgt registration

I'll say. Have already started converting super egg hunt over to BGT, and I
have to sayt he whole process is much faster due to the fact that I haven't
had to write functions for things. They are all provided.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 22, 2010 11:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt registration

Hi Tom,

Yes, commercial game developers have special tools, an engine, that takes
some of the drudge work out of developing games, but there is still plenty
of programming that needs done. A Basic game engine contains a high level
wrapper for things like input, sound, music, vidio, speech, etc and then
offers it to the developer via a scripting language like Lua or can be
included directly into a C/C++ project.
Esentially this is exactly what BGT does. BGT is a fully qualified game
engine, and takes the drudge work out of handling DirectInput, DirectSound,
Sapi, the Win32 API, etc on your own. Instead Philip has wrapped all those
components into a common interface and has provided a scripting language,
Angelscript, to interface with the core engine.
Although, there is a lot of programming to be done to create a game with BGT
it saves you weeks, perhaps months, of time creating an input, sound, and
speech core. With BGT it is already there and ready to go meaning you can
start directly on the game without all the truly drudge work of creating an
engine in the first place. This is exactly how commercial game engines work
too.

Smile.


On 12/22/10, Tom Randall kf6...@comcast.net wrote:
 Hi everyone,

 The closest thing you can get to no programming is to use an all out 
 game creation engine such as the GMA engine, Justin Daubenmire and I 
 looked at this a few years back to see if it would meet our needs.  
 Even with something like this though that basically does a lot of the 
 work for you if you want to do anything much you still have to do 
 quite a bit of scripting after you create the basic game levels and 
 put all the objects where you want them to be at least from my limited 
 understanding of how the thing works.  If you are really wanting to 
 make games, as has been said on here many times the best thing is to 
 start learning whatever scripting language or programming language you 
 decide to, for getting up and going with as minimal an amount of work 
 and study as possible I'd say the bgt engine is probably your best 
 bet.  Just start with some real simple projects at first so you don't 
 get frustrated and give up, don't sit down and try to write your own World
of Warcraft on your first try.

 I am sure that all this is true for mainstream developers as well I 
 know for a fact that they've got tools that do a lot of the drudge 
 work for you, the basic creating of game levels, putting characters 
 and objects where you want them, I am sure they don't hack this stuff 
 out by hand the way we have to, but I guarantee let's say with a game 
 like super streetfighter iv there is some serious programming or 
 scripting that somebody has to do to make that game happen.

 Best of luck to you, I've considered getting into bgt myself but 
 simply don't have the time/energy to put into it right now.

 Tom
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Thomas Ward
 Sent: Tuesday, December 21, 2010 10:34 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] bgt registration


 Hi Josh,

 Well, you are out of luck there. There is really no way to effectively 
 create games without using some type of programming language on some
level.
 In this case with BGT games are scripted which gives you the 
 flexability of a programming language while at the same time 
 effectively reducing the skill needed to get things like audio, input,
speech, etc up and running quickly.
 If you think you can create games totally without any programming 
 involved then you are sadly mistaken.

 Cheers!


 On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 Well seeing as how I baught the lite version which makes lets me make 
 free games that won't be an issue. I just hope that there is a way 
 for me to make games, at least at first, without learning the 
 scripting language head on.

 Josh

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Re: [Audyssey] problem with sdm from rs games

2010-12-23 Thread Hayden Presley
Hi,
Yes, I think the assistant is ridiculous and should not be in the game.
Consider that nine times out of ten he misses. As for the beeps, I'd
recommend not shooting when you hearthose; this is our dear pal the
assistant going back andforth in front of your guns.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, December 22, 2010 11:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] problem with sdm from rs games

you have an assistant, he is dumb.
actually in my opinion he is a bit to dumb.
I have continously lost the game.
there are some beeps going cross the screen but i have never figured 
out what they mean.
At 04:42 a.m. 23/12/2010, you wrote:
Hi list
I experience a problem when playing sdm.
When sappi says: assistant shooting what must I do?
When I hear: assistant shooting, I wait  for my turn to shoot but then
after
a couple of seconds,  I hear the sound telling me I lost some health.
Any help is much appreciated.
Happy gaming.


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Re: [Audyssey] RS games client problem.

2010-12-23 Thread Hayden Presley
Hi Ryan,
I have a suggestion for you.  I created a game last night, and someone
joined the game. When I asked them to leave (it was a one on one match),
they did. And then...the game kicked me out as well. Could you make it so
that the game does not automaticallyexit when A. there is only one player
left, and B. when the game finishes?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Smith
Sent: Tuesday, December 21, 2010 3:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] RS games client problem.

Hi Darren,
Do you still have this problem? Our webserver was down around the time
you posted this. We have been having some server issues.

Thank you.
-Ryan

On Tue, Dec 21, 2010 at 2:46 PM, Darren Duff duff...@gmail.com wrote:
 hi.

 I tried to play the new game on the RS games server today after
downloading
 and installing the new client and while downloading sounds I get an arror.
 This is from the log file.

 Traceback (most recent call last):
  File data.pyo, line 15, in _parse
  File data.pyo, line 77, in parse
  File commands.pyo, line 135, in handle_snd_check
  File files.pyo, line 32, in CheckForSounds
  File files.pyo, line 65, in FileToArray
  File urllib.pyo, line 84, in urlopen
  File urllib.pyo, line 205, in open
  File urllib.pyo, line 342, in open_http
  File httplib.pyo, line 940, in endheaders
  File httplib.pyo, line 803, in _send_output
  File httplib.pyo, line 755, in send
  File httplib.pyo, line 736, in connect
  File socket.pyo, line 567, in create_connection
 IOError: [Errno socket error] [Errno 10061] No connection could be made
 because the target machine actively refused it
 Traceback (most recent call last):
  File data.pyo, line 15, in _parse
  File data.pyo, line 77, in parse
  File commands.pyo, line 135, in handle_snd_check
  File files.pyo, line 32, in CheckForSounds
  File files.pyo, line 65, in FileToArray
  File urllib.pyo, line 84, in urlopen
  File urllib.pyo, line 205, in open
  File urllib.pyo, line 342, in open_http
  File httplib.pyo, line 940, in endheaders
  File httplib.pyo, line 803, in _send_output
  File httplib.pyo, line 755, in send
  File httplib.pyo, line 736, in connect
  File socket.pyo, line 567, in create_connection
 IOError: [Errno socket error] [Errno 10061] No connection could be made
 because the target machine actively refused it
 Traceback (most recent call last):
  File data.pyo, line 15, in _parse
  File data.pyo, line 77, in parse
  File commands.pyo, line 135, in handle_snd_check
  File files.pyo, line 32, in CheckForSounds
  File files.pyo, line 65, in FileToArray
  File urllib.pyo, line 84, in urlopen
  File urllib.pyo, line 205, in open
  File urllib.pyo, line 342, in open_http
  File httplib.pyo, line 940, in endheaders
  File httplib.pyo, line 803, in _send_output
  File httplib.pyo, line 755, in send
  File httplib.pyo, line 736, in connect
  File socket.pyo, line 567, in create_connection
 IOError: [Errno socket error] [Errno 10061] No connection could be made
 because the target machine actively refused it
 Traceback (most recent call last):
  File data.pyo, line 15, in _parse
  File data.pyo, line 77, in parse
  File commands.pyo, line 135, in handle_snd_check
  File files.pyo, line 32, in CheckForSounds
  File files.pyo, line 65, in FileToArray
  File urllib.pyo, line 84, in urlopen
  File urllib.pyo, line 205, in open
  File urllib.pyo, line 342, in open_http
  File httplib.pyo, line 940, in endheaders
  File httplib.pyo, line 803, in _send_output
  File httplib.pyo, line 755, in send
  File httplib.pyo, line 736, in connect
  File socket.pyo, line 567, in create_connection
 IOError: [Errno socket error] [Errno 10061] No connection could be made
 because the target machine actively refused it


 Darren Duff.

 Drummer for The Overflow worship band!

 Band web site http://www.theoverflowband.com
 http://www.theoverflowband.com/

 Personal Phone: (678)936-6113

 Mobile E-mail mobiledu...@gmail.com

 personal E-mail duff...@gmail.com

 windows live messenger *no mail please* darren...@hotmail.com

 skype contact duffman31279


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[Audyssey] An X-Sight Interactive Question

2010-12-23 Thread Hayden Presley
Hi,

I recall there used to be a game play section, with a few audio recordings
on it. As of now I can't seem to find that page. Does it still exist?

 

Best Regards,

Hayden

 

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Re: [Audyssey] An X-Sight Interactive Question

2010-12-23 Thread shaun everiss

maybe once I have my new site up I will upload the 5gb I have but we will see.
I will need to shove each load into  folders and well put it up.
bandwidth caps are another issue.
I probably can't shove 5gb up at least not all at once.

At 05:37 p.m. 24/12/2010, you wrote:

Hi,

I recall there used to be a game play section, with a few audio recordings
on it. As of now I can't seem to find that page. Does it still exist?



Best Regards,

Hayden



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Re: [Audyssey] An X-Sight Interactive Question

2010-12-23 Thread Hayden Presley
Hi,
What's with all this 5 gb talk?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, December 23, 2010 11:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] An X-Sight Interactive Question

maybe once I have my new site up I will upload the 5gb I have but we will
see.
I will need to shove each load into  folders and well put it up.
bandwidth caps are another issue.
I probably can't shove 5gb up at least not all at once.

At 05:37 p.m. 24/12/2010, you wrote:
Hi,

I recall there used to be a game play section, with a few audio recordings
on it. As of now I can't seem to find that page. Does it still exist?



Best Regards,

Hayden



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[Audyssey] Re-discovering BSC Games...

2010-12-23 Thread Hayden Presley
Hi All,

Just recently I have been, if you will, rediscoverind BSC's titles. I've
gone through both Troopanums a number of times, and just went through
Hunter; I guess I wasn't as rusty as I thought. Final score on Easy
difficulty: 44368. Anyone have a score that can beat that?

 

Best Regards,

Hayden

 

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Re: [Audyssey] An X-Sight Interactive Question

2010-12-23 Thread shaun everiss
I have 5gb of gameplays, this stuff includes all the stuff I have 
from raul, liams site and brandoncole.net as well as some bct and 
other dropbox and sendspace links I have about every file gameplay 
related posted to the lists.

I have also walkthroughs for sl lw sod and gtc running round on another folder.
At 06:05 p.m. 24/12/2010, you wrote:

Hi,
What's with all this 5 gb talk?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, December 23, 2010 11:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] An X-Sight Interactive Question

maybe once I have my new site up I will upload the 5gb I have but we will
see.
I will need to shove each load into  folders and well put it up.
bandwidth caps are another issue.
I probably can't shove 5gb up at least not all at once.

At 05:37 p.m. 24/12/2010, you wrote:
Hi,

I recall there used to be a game play section, with a few audio recordings
on it. As of now I can't seem to find that page. Does it still exist?



Best Regards,

Hayden



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Re: [Audyssey] An X-Sight Interactive Question

2010-12-23 Thread Hayden Presley
Hi,
AH...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, December 23, 2010 11:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] An X-Sight Interactive Question

I have 5gb of gameplays, this stuff includes all the stuff I have 
from raul, liams site and brandoncole.net as well as some bct and 
other dropbox and sendspace links I have about every file gameplay 
related posted to the lists.
I have also walkthroughs for sl lw sod and gtc running round on another
folder.
At 06:05 p.m. 24/12/2010, you wrote:
Hi,
What's with all this 5 gb talk?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, December 23, 2010 11:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] An X-Sight Interactive Question

maybe once I have my new site up I will upload the 5gb I have but we will
see.
I will need to shove each load into  folders and well put it up.
bandwidth caps are another issue.
I probably can't shove 5gb up at least not all at once.

At 05:37 p.m. 24/12/2010, you wrote:
 Hi,
 
 I recall there used to be a game play section, with a few audio
recordings
 on it. As of now I can't seem to find that page. Does it still exist?
 
 
 
 Best Regards,
 
 Hayden
 
 
 
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[Audyssey] soul calibur introduction

2010-12-23 Thread Clement Chou
So without getting too deep into it, I notice that noone's been 
commenting on Soul Calibur gameplay, I'm going to give a very brief, 
very short intro to this series...


Soul calibur is a 3d fighting series from namco... and the head 
honcho of weapons-based fighters. I won't go into the plot too much, 
but the gameplay is some of the deepest I've ever scene in a fighter. 
Controls aren't too hard. there are horrizontal and vertical slash 
buttons, a button for guard, and a button for kick. This, and the 
eight-way run system form the core of the game. Eight way run is 
where you can hold litterally any direction on the dpad, including 
up+back, up+forward, etc, and run in that direction whereas in most 
3d fighters you can only sidestep in addition to moving forward and 
back. Each character has different attacks for their weapons, but 
very few would be considered special or super moves. There are no 
flashy 15 hit projectiles, nothing of that sort. Instead, the 
supernatural things are very limitted to short, flashy moves that 
should only be used in certain situations. Otherwise, different 
commands will give different slashes, thursts and cuts depending on 
the weapon of the character. Commands in soul calibur dispense with 
the fireball and dragon punch motions of Street Fighter. Simply 
holding back and pressing the vertical slash button will produce a 
different move than say holding down and forward simultaniously and 
pressing the same button. Combos in this game aren't huge.. it's more 
about figuring out what strikes will connect after others to form 
strings of attacks that the opponent can't blocked rather than 
complicated button inputs. As a result, this game generally has 
mostly 2 to 3 hit combos, the maximum hits being 5 that I've scene.


Well, there's a very, very basic explanation... for all the fighting 
game enthusiasts, if you have any more questions just post to the 
list. Or if you're just someone who wants to hear more about this 
system, feel free to do the same and I'll answer any questions.



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[Audyssey] You don't know Jack demo

2010-12-23 Thread Orin
Hey all,

Just in case anyone wonders what the  new YDKJ game will sound like...

http://twaud.io/qT77

Well, the demo is basically classic Jack with updated questions of course like 
the Twilight one and Boston Market. Not sure how to get the keyboard to work 
with it though, and I was trying to get it to work, that's why the various 
freezes in the recording.




Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] An X-Sight Interactive Question

2010-12-23 Thread burak

hi,
I have a question: Is XSight interactive and playing in the dark dead? 
Because they are saying topspeed3 comeing out sune sune sune sune sune! We 
are in the end of 2010 and topspeed doesn't finisht! If they will do it, 
please dont say lie!

saygilar sevgiler.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, December 24, 2010 6:37 AM
Subject: [Audyssey] An X-Sight Interactive Question



Hi,

I recall there used to be a game play section, with a few audio recordings
on it. As of now I can't seem to find that page. Does it still exist?



Best Regards,

Hayden



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__ ESET NOD32 Antivirus Akýllý Güvenlik tarafýndan saðlanan 
bilgiler, virüs imza veritabaný sürümü: 5728 (20101223) __


Ýleti ESET NOD32 Antivirus Akýllý Güvenlik tarafýndan denetlendi.

http://www.nod32.com.tr






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