Re: [Audyssey] Playing the Spaceship Game
Hi, You said you hope he releases a patch -- I understand this, so you can use the page up and page down, but remember that philip doesn't want that considered in the ratings if he does release a patch, as that would be like giving him more time than 2 months to work on the game -- this is why he is hosting them himself, so they can't be changed after they've been released for the competition. Just figured I'd throw that out there. -Michael. -Original Message- From: Thomas Ward Sent: Friday, April 06, 2012 12:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] Playing the Spaceship Game Hi Michael, I've been trying to give Spaceship a chance, but I am continually frustrated by the game. I just can't seem to figure it out. However, you did answer one of the problems I was having. I was running it on a laptop, which unfortunately didn't have a numpad, so page up and page down weren't working. I wish Claudio would have thought of problems like this before releasing Spaceship as that is a pretty common issue. A lot of blind gamers have laptops, netbooks, etc and assuming the target system has a full sized keyboard is a big mistake. Anyway, I haven't voted yet because I am trying to keep an open mind about the game, see if I can get into it, and hope Claudio releases a patch to fix some of these issues like the page up or page down keys. In the mean time I plan to play with it over the Easter holidays. I'll probably turn in my ratings early next week once I have had time to get use to the game. On 4/5/2012 10:54 PM, Michael Feir wrote: I play the game while using Jaws and found that only the pageup and pagedown keys on the numberpad worked. There's also a sort of double swish alert sound when an enemy is close or in the same passage or something like that. I'm pretty impressed with this game overall considering its short development time. Give it a chance. It grows on you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
Hello, I agree with Michael. This isn't to say that he couldn't release a patch after the competition has finished and we find out the winner. On 4/6/2012 2:04 AM, Michael Taboada wrote: Hi, You said you hope he releases a patch -- I understand this, so you can use the page up and page down, but remember that philip doesn't want that considered in the ratings if he does release a patch, as that would be like giving him more time than 2 months to work on the game -- this is why he is hosting them himself, so they can't be changed after they've been released for the competition. Just figured I'd throw that out there. -Michael. -Original Message- From: Thomas Ward Sent: Friday, April 06, 2012 12:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] Playing the Spaceship Game Hi Michael, I've been trying to give Spaceship a chance, but I am continually frustrated by the game. I just can't seem to figure it out. However, you did answer one of the problems I was having. I was running it on a laptop, which unfortunately didn't have a numpad, so page up and page down weren't working. I wish Claudio would have thought of problems like this before releasing Spaceship as that is a pretty common issue. A lot of blind gamers have laptops, netbooks, etc and assuming the target system has a full sized keyboard is a big mistake. Anyway, I haven't voted yet because I am trying to keep an open mind about the game, see if I can get into it, and hope Claudio releases a patch to fix some of these issues like the page up or page down keys. In the mean time I plan to play with it over the Easter holidays. I'll probably turn in my ratings early next week once I have had time to get use to the game. On 4/5/2012 10:54 PM, Michael Feir wrote: I play the game while using Jaws and found that only the pageup and pagedown keys on the numberpad worked. There's also a sort of double swish alert sound when an enemy is close or in the same passage or something like that. I'm pretty impressed with this game overall considering its short development time. Give it a chance. It grows on you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Nikola, I'm on Mac at the moment so haven't touched BGT, nor any of the games in the contest, but please please please keep up the great work! Seriously! Che and others are right when they say most people have no idea how difficult it can be to get a finished product to release. So kudos to you! You've done something that many haven't so keep it up! K? You rock!!! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 5, 2012, at 12:18 PM, Nikola Stojsic (NS studios) wrote: Thanks, I don't think I'm a beginner, since I know a lot of things, but I haven't got the full time to create something powerful enough, because of my school. This is just my first attempt to be in a contest and see what would happen, and I got really good feedbacks from one part of the world, from another one just got a bit worse suggestions, but everything multiplied, divided, subtracted and added is that 60, 70% of people who were and are giving suggestions or feedbacks, are congratulating and etc. It doesn't mean I'm just angry on the people saying not so light and white comments, and suggestions, it just means that, as I alrighty said, my things aren't so powerful and only one thing I can say why I haven't made something more powerful, something really bombastic is that I had to worry about school, tests, exams and so on. At the end, thank you for all these comments, I'll probably fix bugs you mentioned and one those I found my self if this collection will win, otherwise i'll just understand my work as a garbage and the rite place for the garbage is the Recycle Bin, and that's all. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Milos Przic Sent: Thursday, 05 April, 2012 08:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hey all, But let's support Nikola. As I know, this is his first experience in creating games. The things of the kind are normal when one is beginner in certain aspects. If I did it a few years ago, when I had his age, I would have done the same mistake. If we demotivate him, he will stop working on possible new games. if we encourage him now, we will probably get a new developer that, believe me, has the potential to bring us some inovations. Nikola, keep up your work! Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Kevin Andrews kevin.andrew...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 3:14 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
Re: [Audyssey] Playing the Spaceship Game
I'm glad it's not just me. I'm afraid I had no luck with it, all I could do was basically move around in 2D (the page up and down or home and end keys didn't work at all from what I could gather). the sounds are confusing and I found the voices at the start of the game near inaudiable. I'm afraid I have already rated the game myself, and while I tried to recognize the good points about the game, the sounds and music are obviously of high quality, after a solid hour of trying and not being able to get anywhere or make any headway I pretty much gave up with the thing. I wonder if the developer actually had any playtesters for the game at all, or just put it together on his own and expected others to understand things as well as him, who designed the game. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Audyssey Mailing List gamers@audyssey.org Sent: Friday, April 06, 2012 1:57 AM Subject: [Audyssey] Playing the Spaceship Game Hi all, I was wondering if anyone here has managed to make any headway with the spaceship game. I've been trying to figure this out on and off all day and I'm afraid I just don't get it. I can't seem to attack and shoot any alien creatures. Plus the total lack of a Learn Sounds menu has left me guessing what sound is suppose to be what. However, I like the concept of the game and don't want to rate it poorly until I've got the hang of it. Any ideas of how to figure this thing out? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
Karl, what voices? when I start the game I hear loads of voices chattering, but none are audible at all it seems. Beware the grue! Dark. - Original Message - From: Karl Belanger karl.belan...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 3:10 AM Subject: Re: [Audyssey] Playing the Spaceship Game Hi, First, Don't start in the fighting practice area. Start with the regular game. The fighting practice should probably have been named survival mode, or something similar. The regular game itself actually does a good job of explaining what is going on and the descriptions of enemies are given as they're introduced. Secondly, turn off the music. There is a static sound near the center of each level which seems to be just an ambiance noise. Everything else in the enemies. Basically, use the arrow keys to move around in the area, the page up and page down keys do not work for me, and either get a line of sight to the enemy, which can be determined both by the stereo position and by the look feature, and use the control plus directional to fire at the enemy, or get as close as you can, drop a mine, and run. HTH, Karl On Apr 5, 2012, at 8:57 PM, Thomas Ward wrote: Hi all, I was wondering if anyone here has managed to make any headway with the spaceship game. I've been trying to figure this out on and off all day and I'm afraid I just don't get it. I can't seem to attack and shoot any alien creatures. Plus the total lack of a Learn Sounds menu has left me guessing what sound is suppose to be what. However, I like the concept of the game and don't want to rate it poorly until I've got the hang of it. Any ideas of how to figure this thing out? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
Michael, Yeah, I am aware that he can't patch the game while it is being rated for the contest. What I meant is I hope after the results are in he continues working on the game and adds a few things here and there. I genuinely like the game concept, think the sounds and music are decent, but I'm not making any headway with the game play. I think he could spend a few days just working on a few things here and there to improve the existing game idea. On 4/6/2012 2:04 AM, Michael Taboada wrote: Hi, You said you hope he releases a patch -- I understand this, so you can use the page up and page down, but remember that philip doesn't want that considered in the ratings if he does release a patch, as that would be like giving him more time than 2 months to work on the game -- this is why he is hosting them himself, so they can't be changed after they've been released for the competition. Just figured I'd throw that out there. -Michael. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
Hi Dark, Hmmm...Did the speech come up in English or Spanish. The game is multilingual and if it is in Spanish that might be [part of the problem here. :D That said, the default speech does sound a bit strange. He tried adding some special effects to the Sapi voice he used, I want to say Ivona Jenifer, and its a bit hard to hear the speech with all the funky echo and choris effects he used. On 4/6/2012 3:11 AM, dark wrote: I'm glad it's not just me. I'm afraid I had no luck with it, all I could do was basically move around in 2D (the page up and down or home and end keys didn't work at all from what I could gather). the sounds are confusing and I found the voices at the start of the game near inaudiable. I'm afraid I have already rated the game myself, and while I tried to recognize the good points about the game, the sounds and music are obviously of high quality, after a solid hour of trying and not being able to get anywhere or make any headway I pretty much gave up with the thing. I wonder if the developer actually had any playtesters for the game at all, or just put it together on his own and expected others to understand things as well as him, who designed the game. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hi ns studios. To be honest the games were to simple. Maybe part of it was my expectations being to high but the challenge was not there. Compaired to the rest of the games I found them a bit to crappy and simplistic. The snowball game I never got used to and the others well you could always garenty a win or almost allways. is it me or is it just to easy. The most challenging was aprones game to be honest, the space ship game was ok but I never got that far with it. a bit confusing. At 10:45 a.m. 5/04/2012 +0200, you wrote: Hello everyone, I just want to know whether anyone have took a look at my bgt competition playmania collection, and if yes what you all think about it. Listening to the public! *smiles* Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
I agree completely tom. All the comp entries will receive audiogames.net pages, but it'll be a alittle hard to do that for the spaceship game as is since I've been having just the same problems myself. some design updates to the game, to just make things a little more comprehensible would be very much appreciated. Beware the Grue! DArk. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 8:27 AM Subject: Re: [Audyssey] Playing the Spaceship Game Michael, Yeah, I am aware that he can't patch the game while it is being rated for the contest. What I meant is I hope after the results are in he continues working on the game and adds a few things here and there. I genuinely like the game concept, think the sounds and music are decent, but I'm not making any headway with the game play. I think he could spend a few days just working on a few things here and there to improve the existing game idea. On 4/6/2012 2:04 AM, Michael Taboada wrote: Hi, You said you hope he releases a patch -- I understand this, so you can use the page up and page down, but remember that philip doesn't want that considered in the ratings if he does release a patch, as that would be like giving him more time than 2 months to work on the game -- this is why he is hosting them himself, so they can't be changed after they've been released for the competition. Just figured I'd throw that out there. -Michael. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
nope, the speech was in English, since I did it at school I'd recognize spanish, though probably can't remember enough to play a game in it :D. The voices in the game, menues etc were fine, I just meant what sound like voices chattering when you start the game itself, rather than the fighting practice mode. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 8:32 AM Subject: Re: [Audyssey] Playing the Spaceship Game Hi Dark, Hmmm...Did the speech come up in English or Spanish. The game is multilingual and if it is in Spanish that might be [part of the problem here. :D That said, the default speech does sound a bit strange. He tried adding some special effects to the Sapi voice he used, I want to say Ivona Jenifer, and its a bit hard to hear the speech with all the funky echo and choris effects he used. On 4/6/2012 3:11 AM, dark wrote: I'm glad it's not just me. I'm afraid I had no luck with it, all I could do was basically move around in 2D (the page up and down or home and end keys didn't work at all from what I could gather). the sounds are confusing and I found the voices at the start of the game near inaudiable. I'm afraid I have already rated the game myself, and while I tried to recognize the good points about the game, the sounds and music are obviously of high quality, after a solid hour of trying and not being able to get anywhere or make any headway I pretty much gave up with the thing. I wonder if the developer actually had any playtesters for the game at all, or just put it together on his own and expected others to understand things as well as him, who designed the game. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
hmmm maybe I shouldn't have sent the last message I sent then. At 08:14 p.m. 5/04/2012 +0200, you wrote: Hey all, But let's support Nikola. As I know, this is his first experience in creating games. The things of the kind are normal when one is beginner in certain aspects. If I did it a few years ago, when I had his age, I would have done the same mistake. If we demotivate him, he will stop working on possible new games. if we encourage him now, we will probably get a new developer that, believe me, has the potential to bring us some inovations. Nikola, keep up your work! Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Kevin Andrews kevin.andrew...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 3:14 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] Swamp is growing kinda fast.
well I'd expect you to know yourself unless you are a zombie in disguise rofl At 11:41 a.m. 5/04/2012 -0700, you wrote: I know Aprone really well. :) hehe From: enes enes.sari...@gmail.com hi, how do you know about the new weapons and missions? and voices? and what kind of changes will there be for the voices --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp missions and death
I've been playing swamp a lot recently, and it seems that dying in missions is rather harsh. I've had multiple times where I've spent 5000 reputation or more to prepare for a mission, and because certain people were doing nothing but blasting zombies ended up getting mobbed with crates. While I do see the point in loosing something if you die, I don't feel that *everything* you own and fought for needs to get trashed. Any thoughts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
Agreed and why I stoppdf playing Sent from my iPhone On Apr 6, 2012, at 12:07 PM, john jpcarnemo...@comcast.net wrote: I've been playing swamp a lot recently, and it seems that dying in missions is rather harsh. I've had multiple times where I've spent 5000 reputation or more to prepare for a mission, and because certain people were doing nothing but blasting zombies ended up getting mobbed with crates. While I do see the point in loosing something if you die, I don't feel that *everything* you own and fought for needs to get trashed. Any thoughts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
well i found a couple of nice guns went back to the safe zone got some armour and saved the game by pressing escape again went back to the game got killed and you guest it, lost everything what i thought i had saved. On 06/04/2012, Mike Maslo mmaslo1...@swbell.net wrote: Agreed and why I stoppdf playing Sent from my iPhone On Apr 6, 2012, at 12:07 PM, john jpcarnemo...@comcast.net wrote: I've been playing swamp a lot recently, and it seems that dying in missions is rather harsh. I've had multiple times where I've spent 5000 reputation or more to prepare for a mission, and because certain people were doing nothing but blasting zombies ended up getting mobbed with crates. While I do see the point in loosing something if you die, I don't feel that *everything* you own and fought for needs to get trashed. Any thoughts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
That's why we need a locker system, at least for diessel and perhaps other things u might choose to save. - Original Message - From: john jpcarnemo...@comcast.net To: gamers gamers@audyssey.org Sent: Friday, April 06, 2012 1:07 PM Subject: [Audyssey] swamp missions and death I've been playing swamp a lot recently, and it seems that dying in missions is rather harsh. I've had multiple times where I've spent 5000 reputation or more to prepare for a mission, and because certain people were doing nothing but blasting zombies ended up getting mobbed with crates. While I do see the point in loosing something if you die, I don't feel that *everything* you own and fought for needs to get trashed. Any thoughts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Help with running Swamp using Vmware Fusion
Hi all, Okay, so I have one of the weirdest problems with Swamp. Basically I can set my name and stuff, with a bit of haggling because the name edit box seems to lose focus especially when using System Access. Using jaws seems to be fine but using sapi it also loses focus. Anyway, the sad thing about this is that when I connect, Sapi or whatever screen reader I have it set to does not say what it's suposed to say, the donation sponsor for today. The way to make it speak is by alt-tabing away from the window and it will speak. Also when I am in the swamp window I hear the chat message sound of them coming in, but I can't hear Sapi speak them. Again, moving away from the Swamp window will speak them as they come in. Sounds won't play though. The only time when the ambience seem to play is when, for example, I fittle with the game to get into the main menu and go to try and change something like my name. That's when things like the safe zone guard messages will play and I hear things like radar. Even when exiting the game, when clicking exit game it doesn't even exit, again I move away and the window disappears. Another thing that is happening is in the main menu, most menu items speak but the one that isn't is the voice. I hear the voice file, but Sapi doesn't say something like Voice set to Matt or whatever. I know people on a Mac using Vmware Fusion just fine and they don't have these issues. 1.8B worked just fine here. Not sure if I happened to do something; anyone have any suggestions? Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
Actually, I just now gave my vote for the spaceship game, since I think it's the best one in another 2 games. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, 06 April, 2012 11:38 AM To: Gamers Discussion list Subject: Re: [Audyssey] Playing the Spaceship Game nope, the speech was in English, since I did it at school I'd recognize spanish, though probably can't remember enough to play a game in it :D. The voices in the game, menues etc were fine, I just meant what sound like voices chattering when you start the game itself, rather than the fighting practice mode. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 8:32 AM Subject: Re: [Audyssey] Playing the Spaceship Game Hi Dark, Hmmm...Did the speech come up in English or Spanish. The game is multilingual and if it is in Spanish that might be [part of the problem here. :D That said, the default speech does sound a bit strange. He tried adding some special effects to the Sapi voice he used, I want to say Ivona Jenifer, and its a bit hard to hear the speech with all the funky echo and choris effects he used. On 4/6/2012 3:11 AM, dark wrote: I'm glad it's not just me. I'm afraid I had no luck with it, all I could do was basically move around in 2D (the page up and down or home and end keys didn't work at all from what I could gather). the sounds are confusing and I found the voices at the start of the game near inaudiable. I'm afraid I have already rated the game myself, and while I tried to recognize the good points about the game, the sounds and music are obviously of high quality, after a solid hour of trying and not being able to get anywhere or make any headway I pretty much gave up with the thing. I wonder if the developer actually had any playtesters for the game at all, or just put it together on his own and expected others to understand things as well as him, who designed the game. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Perilous hearts?
Hey Phillip. Do you still plan to finish Perilous Hearts? Just curious because I beat the demo and I would definitely buy the game. Thanks. jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts?
Trust me, I think if Philip had decided to scrap PH we'd hear about it. Are you threatening me? I am the great Cornholio! I come from Lake Titicaca! -Original Message- From: Jess Varnell Sent: Friday, April 06, 2012 12:39 PM To: Gamers Discussion list Subject: [Audyssey] Perilous hearts? Hey Phillip. Do you still plan to finish Perilous Hearts? Just curious because I beat the demo and I would definitely buy the game. Thanks. jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
This is actually pretty typical of the fps genre. Especially multiplayer ones... if you die or get killed by another player, you always lose your weapon... and the point is to stay alive as long as you can hold out and kill as many things as you can. But personally, I think that because Swamp uses a system more like rpgs where you buy your weapons you should be able to have at least your personalized item box or something at the safe zone so you don't lose absolutely everything. Even resident Evil games have this, where in every place where you can save a game you can drop things in your item box or get other equipment you put away earlier, and I think this would be a good idea . I just spent so much time getting rep, buy something good and then die and lose it ad have to regain all that lost rep, and it is absolutely infuriating. haha - Original Message - From: Ken kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 11:02 AM Subject: Re: [Audyssey] swamp missions and death That's why we need a locker system, at least for diessel and perhaps other things u might choose to save. - Original Message - From: john jpcarnemo...@comcast.net To: gamers gamers@audyssey.org Sent: Friday, April 06, 2012 1:07 PM Subject: [Audyssey] swamp missions and death I've been playing swamp a lot recently, and it seems that dying in missions is rather harsh. I've had multiple times where I've spent 5000 reputation or more to prepare for a mission, and because certain people were doing nothing but blasting zombies ended up getting mobbed with crates. While I do see the point in loosing something if you die, I don't feel that *everything* you own and fought for needs to get trashed. Any thoughts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts?
Hi Jess, Oh most definitely. I want to finish it not only because I need to make the money, but also because it is a project that I'm having heaps of fun with so I wouldn't pass it up. Right now I'm doing some freelance work to get some quick money though which is why Perilous Hearts is not receiving as much attention. That'll change over the summer though if I haven't misjudged things entirely. Smile. Kind regards, Philip Bennefall - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 8:39 PM Subject: [Audyssey] Perilous hearts? Hey Phillip. Do you still plan to finish Perilous Hearts? Just curious because I beat the demo and I would definitely buy the game. Thanks. jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with running Swamp using Vmware Fusion
Hi, I have no idea, I'm afraid. VmWare works just fine for me, with 1.9B. Yours, Zack. On Apr 6, 2012, at 11:37 AM, Orin orin8...@gmail.com wrote: Hi all, Okay, so I have one of the weirdest problems with Swamp. Basically I can set my name and stuff, with a bit of haggling because the name edit box seems to lose focus especially when using System Access. Using jaws seems to be fine but using sapi it also loses focus. Anyway, the sad thing about this is that when I connect, Sapi or whatever screen reader I have it set to does not say what it's suposed to say, the donation sponsor for today. The way to make it speak is by alt-tabing away from the window and it will speak. Also when I am in the swamp window I hear the chat message sound of them coming in, but I can't hear Sapi speak them. Again, moving away from the Swamp window will speak them as they come in. Sounds won't play though. The only time when the ambience seem to play is when, for example, I fittle with the game to get into the main menu and go to try and change something like my name. That's when things like the safe zone guard messages will play and I hear things like radar. Even when exiting the game, when clicking exit game it doesn't even exit, again I move away and the window disappears. Another thing that is happening is in the main menu, most menu items speak but the one that isn't is the voice. I hear the voice file, but Sapi doesn't say something like Voice set to Matt or whatever. I know people on a Mac using Vmware Fusion just fine and they don't have these issues. 1.8B worked just fine here. Not sure if I happened to do something; anyone have any suggestions? Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
Well yeah, if you die you lose it all. - Original Message - From: simon dowling simod...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 1:40 PM Subject: Re: [Audyssey] swamp missions and death well i found a couple of nice guns went back to the safe zone got some armour and saved the game by pressing escape again went back to the game got killed and you guest it, lost everything what i thought i had saved. On 06/04/2012, Mike Maslo mmaslo1...@swbell.net wrote: Agreed and why I stoppdf playing Sent from my iPhone On Apr 6, 2012, at 12:07 PM, john jpcarnemo...@comcast.net wrote: I've been playing swamp a lot recently, and it seems that dying in missions is rather harsh. I've had multiple times where I've spent 5000 reputation or more to prepare for a mission, and because certain people were doing nothing but blasting zombies ended up getting mobbed with crates. While I do see the point in loosing something if you die, I don't feel that *everything* you own and fought for needs to get trashed. Any thoughts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with running Swamp using Vmware Fusion
Might I suggest clearing out where the swamp folder is and reextracting it? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Friday, April 06, 2012 3:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] Help with running Swamp using Vmware Fusion Hi, I have no idea, I'm afraid. VmWare works just fine for me, with 1.9B. Yours, Zack. On Apr 6, 2012, at 11:37 AM, Orin orin8...@gmail.com wrote: Hi all, Okay, so I have one of the weirdest problems with Swamp. Basically I can set my name and stuff, with a bit of haggling because the name edit box seems to lose focus especially when using System Access. Using jaws seems to be fine but using sapi it also loses focus. Anyway, the sad thing about this is that when I connect, Sapi or whatever screen reader I have it set to does not say what it's suposed to say, the donation sponsor for today. The way to make it speak is by alt-tabing away from the window and it will speak. Also when I am in the swamp window I hear the chat message sound of them coming in, but I can't hear Sapi speak them. Again, moving away from the Swamp window will speak them as they come in. Sounds won't play though. The only time when the ambience seem to play is when, for example, I fittle with the game to get into the main menu and go to try and change something like my name. That's when things like the safe zone guard messages will play and I hear things like radar. Even when exiting the game, when clicking exit game it doesn't even exit, again I move away and the window disappears. Another thing that is happening is in the main menu, most menu items speak but the one that isn't is the voice. I hear the voice file, but Sapi doesn't say something like Voice set to Matt or whatever. I know people on a Mac using Vmware Fusion just fine and they don't have these issues. 1.8B worked just fine here. Not sure if I happened to do something; anyone have any suggestions? Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
Heh, well, if you feel that way I guess you do what I do, don't go on missions- just lonewolving the game. I too have found that dying on missions seem more likely than not, and given that death is quite harsh on swamp, and I'm not really that good of a team player anyway, I just stay out of them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
are the quests something you can do on own? or are those the missions? On 6 Apr 2012, at 20:52, Johnny Tai wrote: Heh, well, if you feel that way I guess you do what I do, don't go on missions- just lonewolving the game. I too have found that dying on missions seem more likely than not, and given that death is quite harsh on swamp, and I'm not really that good of a team player anyway, I just stay out of them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
The quests are totally on your own and they take place on the normal map. It just puts a special item somewhere for you to find, and it only shows up for you so no one else can take it. Once you've found the item you can sell it for 250 reputation at the safe zone. Pressing Q will give you a clue about where you should be searching for the hidden item. are the quests something you can do on own? or are those the missions? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
how many maps r there in the game? On 6 Apr 2012, at 21:05, Jeremy Kaldobsky wrote: The quests are totally on your own and they take place on the normal map. It just puts a special item somewhere for you to find, and it only shows up for you so no one else can take it. Once you've found the item you can sell it for 250 reputation at the safe zone. Pressing Q will give you a clue about where you should be searching for the hidden item. are the quests something you can do on own? or are those the missions? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
My thoughts, death on missions is no more harsh than anywhere else, especially considering what you stand to gain if you survive, as compared with the comparable time looting. I completely disagree with any change that waters down the already weakened consequences of dying, especially when you stand to gain for five minutes of survival rep and experience that would take hours of looting to gain. Big risk, big reward. Too risky, don't go on missions. And by the way, I say this who am trying to learn some new styles of play and thus am dying quite frequently, and have certainly lost 20,000 rep worth of equipment at various times. I'd favor a lives system, where once your lives are gone you start over from zero. Perhaps gaining a level gives you a new life. I know this won't be adopted as too many people would shriek about it being unfair, never mind that it's a gaming standard in the mainstream world. Christopher the bastard Bartlett who wants all of you to suffer hideously. *smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
People want to learn? Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you don't here the millions of mainstreaming gamers complaining, do you? Thought not. If Jeremy implimented lives, it would add, in my opinion, another level of stratigy, to how you can keep those lives, or recover them quickly if you die. Yes, if you lose all your lives, you start over with the basics, and rep you had when you lost your last set of lives, no I don't like just cloaning standards, call it poetic license, lol, , but you are reverted to the ax and pistol just like you are now. Just my thoughts. Shane who really thinks the blind community needs to be exposed to more mainstreaming gaming. Just sayin'. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Friday, April 06, 2012 5:14 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] swamp missions and death My thoughts, death on missions is no more harsh than anywhere else, especially considering what you stand to gain if you survive, as compared with the comparable time looting. I completely disagree with any change that waters down the already weakened consequences of dying, especially when you stand to gain for five minutes of survival rep and experience that would take hours of looting to gain. Big risk, big reward. Too risky, don't go on missions. And by the way, I say this who am trying to learn some new styles of play and thus am dying quite frequently, and have certainly lost 20,000 rep worth of equipment at various times. I'd favor a lives system, where once your lives are gone you start over from zero. Perhaps gaining a level gives you a new life. I know this won't be adopted as too many people would shriek about it being unfair, never mind that it's a gaming standard in the mainstream world. Christopher the bastard Bartlett who wants all of you to suffer hideously. *smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
Hi Dark, Oh, you mean the little cutscene that starts level 1. Yeah, that was difficult to hear. I had to turn off the music and even then the speech wasn't clear. I had to actually locate the ogg file and listen to it without the background music and ambiance to figure out what it was saying. On 4/6/2012 5:38 AM, dark wrote: nope, the speech was in English, since I did it at school I'd recognize spanish, though probably can't remember enough to play a game in it :D. The voices in the game, menues etc were fine, I just meant what sound like voices chattering when you start the game itself, rather than the fighting practice mode. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
Hi, Just because some mainstream games have this method doesn't mean all games for the mainstream community or otherwise have to have it... I mean after all there are a fare few games for the mainstream gaming community that allow you to put things in banks or whatever they might call them, runescape being a very notable example. I think any strategy you can imagine from letting you keep everything when you die to having lives to having banks to having check points to almost anything else can be found in the mainstream gaming community, so let's remain open here, I say. Just my thoughts. -Michael. -Original Message- From: Shane Davidson Sent: Friday, April 06, 2012 4:17 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] swamp missions and death People want to learn? Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you don't here the millions of mainstreaming gamers complaining, do you? Thought not. If Jeremy implimented lives, it would add, in my opinion, another level of stratigy, to how you can keep those lives, or recover them quickly if you die. Yes, if you lose all your lives, you start over with the basics, and rep you had when you lost your last set of lives, no I don't like just cloaning standards, call it poetic license, lol, , but you are reverted to the ax and pistol just like you are now. Just my thoughts. Shane who really thinks the blind community needs to be exposed to more mainstreaming gaming. Just sayin'. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Friday, April 06, 2012 5:14 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] swamp missions and death My thoughts, death on missions is no more harsh than anywhere else, especially considering what you stand to gain if you survive, as compared with the comparable time looting. I completely disagree with any change that waters down the already weakened consequences of dying, especially when you stand to gain for five minutes of survival rep and experience that would take hours of looting to gain. Big risk, big reward. Too risky, don't go on missions. And by the way, I say this who am trying to learn some new styles of play and thus am dying quite frequently, and have certainly lost 20,000 rep worth of equipment at various times. I'd favor a lives system, where once your lives are gone you start over from zero. Perhaps gaining a level gives you a new life. I know this won't be adopted as too many people would shriek about it being unfair, never mind that it's a gaming standard in the mainstream world. Christopher the bastard Bartlett who wants all of you to suffer hideously. *smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp 1.9B Released
i believe offline play has been removed for now. this is a multiplayer only game at the moment, much like a lot of main stream games out there today. dallas On 3/31/2012 14:26, Stephen wrote: Hi. Can this version be played offline? I don't have an always-on internet connection. Cheers. At 03:18 PM 3/31/2012, you wrote: Greetings folks. Aprone's just released Swamp version 1.9B. Sadly, there are some complications with the version he posted that are of my own making. I recently posted a fix for these issues, and also enhanced some sounds to compensate. Below is my original post to the Audiogames forum, including the relevant links for download: The Swamp release that was just put out had some issues of my own making; I neglected to convert some files from 24-bit to 16-bit. Swamp is unable to handle 24-bit files, so you'll receive a lot of debug errors and also not be able to hear those sounds. To amend this, I've repackaged and re-released Swamp 1.9B, and while doing so also included updated sounds for several weapons and menu/detection sounds. The file is a self-extracting archive, and will attempt to launch Swamp upon successful extraction. I've made the file available on both Dropbox and Sendspace, in case one or the other messes up. I've also uploaded the file to Jeremy's server, so maybe he'll be able to reflect the change later on. http://dl.dropbox.com/u/6855861/Swamp-1.9B.exe http://www.sendspace.com/file/uc8nhl Enjoy, and apologies for the discrepancy. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Weapons Thoughts
no, the mini gun should still use 7.62, but it should make it harder to carry anything else, as its a vehicle weapon, not a personel weapon. let alone, its bad enough that we can fire the thing braced like hell. ahahaha. blow your shoulder off. dallas On 03/04/2012, enes enes.sari...@gmail.com wrote: hi, some of my ideas in the third map what about adding new effects like poison and you'd hunt for antidotes to cure the poisoning and more cool items -- From: Johnny Tai johnnyti...@shaw.ca Sent: Monday, April 02, 2012 9:07 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp Weapons Thoughts I would love to have different pistol options...cause I still want me a magnum desert eagle! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. If you think you are beaten, you are; If you think you dare not, you don't; If you'd like to win, but you think you can't, It's almost a cinch you won't; If you think you'll lose, you've lost, For out in the world you'll find Success begins with a fellow's will It's all in the state of mind. Full many a race is lost Ere even a race is run, And many a coward fails Ere even his work's begun. Think big, and your deeds will grow, Think small and you fall behind, Think that you can, and you will; It's all in the state of mind. If you think you are outclassed, you are; You've got to think high to rise; You've got to be sure of yourself before You can ever win a prize. Life's battle doesn't always go To the stronger or faster man; But sooner or later, the man who wins Is the fellow who thinks he can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
well, it looks like from some elements that there is a compitition going on against bgt... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Audyssey Mailing List gamers@audyssey.org Sent: Friday, March 30, 2012 8:57 AM Subject: [Audyssey] USA Games News USA Games News Mar. 29, 2012 Introduction Hello, gamers. Welcome to another edition of the USA Games News. As it has been quite a while since we've written one of these news letters and there have been several questions as to the fate of Mysteries of the Ancients over the last few months we only thought it was fair to bring you up to speed as to what we are doing and what you can expect from us in the future. However, it must be said up front that Mysteries of the Ancients is only one of several products currently in development. While we are continuing work on Mysteries of the Ancients, which has recently been renamed for reasons explained later in this news letter, we are also moving forward with a few other projects we've wanted to develop for a long time, but have been delayed time after time by Mysteries of the Ancients. So without further introduction here is the news. Ark of Hope Over the last month we have been developing a new game called Tomb Hunter: The Ark of Hope. This game is very similar to Mysteries of the Ancients, but has an all new storyline, new levels, and of course several updates that did not make it into the final beta of Mysteries of the Ancients. In this revised version of the game world re noun archeologist, Dr. Angela Carter, travels to Greece in search of Pandora's Box. Legend has it that when Pandora opened the box she let out all the evil and suffering in the world and closed the box trapping hope inside. Now, Dr Angela Carter is in search of Pandora's Box and intends to open it. However, her quest will not be an easy one. She must explore 12 Erie underground tombs filled with deadly traps including: fire pits, sharp metal spikes, falling rocks, deep chasms, rolling boulders, pits filled with boiling lava, and more. She must fight or flee several unworldly creatures such as: sword wielding skeletons, undead zombie warriors, flying harpies, and mighty centaurs. Along the way she will pick up and collect gold coins, ancient reed torches, precious jewels, and pieces of a long lost scroll that will lead her to Pandora's Box. As I said earlier many of the game play elements will be similar to Mysteries of the Ancients, but there will be differences as well. We've been updating some sounds, music, as well as redesigning all 12 levels from scratch. In addition to those changes we've been adding more traps, expanding the levels, and have been adding some extra features as well. So stay tuned for news as this project develops. Open G3D For the last couple of months we've been working on a project we feel will greatly aid audio game developers called Open G3D. We've actually been working on the project for a couple of years, but were unable to move forward with the project do to technical details. What we wanted was a game engine that met a number of criteria that were difficult to meet, and it took quite a lot of time and research to come up with a workable solution. In short, we wanted an engine that was easy to develop, an engine that was easy to use, and would work on Mac, Linux, Windows, and perhaps other platforms as well. Needless to say meeting this criteria was difficult to do because there is a lot of technical considerations involved in cross-platform game development in addition to the fact we wanted to create a user friendly experience for everyone. For example, the Genesis Engine that we use to develop Mysteries of the Ancients, Raceway, etc is written in C++. While C++ is arguably one of the best languages for professional game development, is considered to be the industry standard, it was never intended to be a language for beginners and therefore isn't very easy to work with. We wanted to eliminate this issue by using an off the shelf language that has a history of being simple and straight forward while not sacrificing the power of a full blown programming language like C++. At the same time we wanted to be able to design a build once run anywhere type engine so we could produce games for non-Windows platforms. As someone who does not regularly use Windows, preferring to use Linux instead, we are well aware of the fact that the desire for more games for Mac OS and Linux is growing. Unfortunately, since most of the accessible games and game development tools are designed for Windows those of us who choose to use Linux, Mac OS, or some other alternative operating system often get ignored. By producing a cross-platform solution we hope that we can make it both easier and less difficult for developers to
Re: [Audyssey] Swamp is growing kinda fast.
your trackpad on your netbook will do fine. i use only touch pads. dallas On 05/04/2012, william lomas will.d.lo...@gmail.com wrote: hi do i need a mouse to play this game? i only have a netbook and a magic trackpad on my imac for windows use ont here On 4 Apr 2012, at 18:29, Jeremy Kaldobsky wrote: Swamp has reached another major milestone. So far this morning the server has spent a lot of time maxed out at 50 online players! As it stands currently, the Swamp server is only designed to support 50 active players at a time so sadly some people have probably found that they couldn't connect today. Even with the 4 people who have managed to get themselves banned, the number of daily Swamp players has continued to steadily grow since 1.9 was posted 5 days ago. When it was posted we averaged around 30-35 players online at a time and now we are at 45-50. Clearly I need to take some time and work on expanding things to support more people! Yikes! I wanted to post this so that people will understand why they might be unable to connect to the game at various times. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
this is all well and good tom but when will the new MOTA be out? we heard it be out for years now if it iwll support mac go for it, :) On 30 Mar 2012, at 04:27, Thomas Ward wrote: USA Games News Mar. 29, 2012 Introduction Hello, gamers. Welcome to another edition of the USA Games News. As it has been quite a while since we've written one of these news letters and there have been several questions as to the fate of Mysteries of the Ancients over the last few months we only thought it was fair to bring you up to speed as to what we are doing and what you can expect from us in the future. However, it must be said up front that Mysteries of the Ancients is only one of several products currently in development. While we are continuing work on Mysteries of the Ancients, which has recently been renamed for reasons explained later in this news letter, we are also moving forward with a few other projects we've wanted to develop for a long time, but have been delayed time after time by Mysteries of the Ancients. So without further introduction here is the news. Ark of Hope Over the last month we have been developing a new game called Tomb Hunter: The Ark of Hope. This game is very similar to Mysteries of the Ancients, but has an all new storyline, new levels, and of course several updates that did not make it into the final beta of Mysteries of the Ancients. In this revised version of the game world re noun archeologist, Dr. Angela Carter, travels to Greece in search of Pandora's Box. Legend has it that when Pandora opened the box she let out all the evil and suffering in the world and closed the box trapping hope inside. Now, Dr Angela Carter is in search of Pandora's Box and intends to open it. However, her quest will not be an easy one. She must explore 12 Erie underground tombs filled with deadly traps including: fire pits, sharp metal spikes, falling rocks, deep chasms, rolling boulders, pits filled with boiling lava, and more. She must fight or flee several unworldly creatures such as: sword wielding skeletons, undead zombie warriors, flying harpies, and mighty centaurs. Along the way she will pick up and collect gold coins, ancient reed torches, precious jewels, and pieces of a long lost scroll that will lead her to Pandora's Box. As I said earlier many of the game play elements will be similar to Mysteries of the Ancients, but there will be differences as well. We've been updating some sounds, music, as well as redesigning all 12 levels from scratch. In addition to those changes we've been adding more traps, expanding the levels, and have been adding some extra features as well. So stay tuned for news as this project develops. Open G3D For the last couple of months we've been working on a project we feel will greatly aid audio game developers called Open G3D. We've actually been working on the project for a couple of years, but were unable to move forward with the project do to technical details. What we wanted was a game engine that met a number of criteria that were difficult to meet, and it took quite a lot of time and research to come up with a workable solution. In short, we wanted an engine that was easy to develop, an engine that was easy to use, and would work on Mac, Linux, Windows, and perhaps other platforms as well. Needless to say meeting this criteria was difficult to do because there is a lot of technical considerations involved in cross-platform game development in addition to the fact we wanted to create a user friendly experience for everyone. For example, the Genesis Engine that we use to develop Mysteries of the Ancients, Raceway, etc is written in C++. While C++ is arguably one of the best languages for professional game development, is considered to be the industry standard, it was never intended to be a language for beginners and therefore isn't very easy to work with. We wanted to eliminate this issue by using an off the shelf language that has a history of being simple and straight forward while not sacrificing the power of a full blown programming language like C++. At the same time we wanted to be able to design a build once run anywhere type engine so we could produce games for non-Windows platforms. As someone who does not regularly use Windows, preferring to use Linux instead, we are well aware of the fact that the desire for more games for Mac OS and Linux is growing. Unfortunately, since most of the accessible games and game development tools are designed for Windows those of us who choose to use Linux, Mac OS, or some other alternative operating system often get ignored. By producing a cross-platform solution we hope that we can make it both easier and less difficult for developers to produce more cross-platform games. In
Re: [Audyssey] swamp missions and death
I had 26K rep. I spent 13K in gear, ten accidentally joined a level 6 mission when I meant to join the level 30. Needless to say I lost it all. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 2:48 PM Subject: Re: [Audyssey] swamp missions and death This is actually pretty typical of the fps genre. Especially multiplayer ones... if you die or get killed by another player, you always lose your weapon... and the point is to stay alive as long as you can hold out and kill as many things as you can. But personally, I think that because Swamp uses a system more like rpgs where you buy your weapons you should be able to have at least your personalized item box or something at the safe zone so you don't lose absolutely everything. Even resident Evil games have this, where in every place where you can save a game you can drop things in your item box or get other equipment you put away earlier, and I think this would be a good idea . I just spent so much time getting rep, buy something good and then die and lose it ad have to regain all that lost rep, and it is absolutely infuriating. haha - Original Message - From: Ken kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 11:02 AM Subject: Re: [Audyssey] swamp missions and death That's why we need a locker system, at least for diessel and perhaps other things u might choose to save. - Original Message - From: john jpcarnemo...@comcast.net To: gamers gamers@audyssey.org Sent: Friday, April 06, 2012 1:07 PM Subject: [Audyssey] swamp missions and death I've been playing swamp a lot recently, and it seems that dying in missions is rather harsh. I've had multiple times where I've spent 5000 reputation or more to prepare for a mission, and because certain people were doing nothing but blasting zombies ended up getting mobbed with crates. While I do see the point in loosing something if you die, I don't feel that *everything* you own and fought for needs to get trashed. Any thoughts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
The second warehouse is much easier to survive in, believe me. I just got done doing a level 20 with a guy I know, and didn't fire a shot. The truth is, all I had was an axe. No pistol, no med kits. We got it done tho - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 3:52 PM Subject: Re: [Audyssey] swamp missions and death Heh, well, if you feel that way I guess you do what I do, don't go on missions- just lonewolving the game. I too have found that dying on missions seem more likely than not, and given that death is quite harsh on swamp, and I'm not really that good of a team player anyway, I just stay out of them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
The warehouses just need to be switched around--warehouse two for easy missions, warehouse one for hard missions. I bet I could even solo a level 30 if I wanted to :) - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, April 06, 2012 5:13 PM Subject: Re: [Audyssey] swamp missions and death My thoughts, death on missions is no more harsh than anywhere else, especially considering what you stand to gain if you survive, as compared with the comparable time looting. I completely disagree with any change that waters down the already weakened consequences of dying, especially when you stand to gain for five minutes of survival rep and experience that would take hours of looting to gain. Big risk, big reward. Too risky, don't go on missions. And by the way, I say this who am trying to learn some new styles of play and thus am dying quite frequently, and have certainly lost 20,000 rep worth of equipment at various times. I'd favor a lives system, where once your lives are gone you start over from zero. Perhaps gaining a level gives you a new life. I know this won't be adopted as too many people would shriek about it being unfair, never mind that it's a gaming standard in the mainstream world. Christopher the bastard Bartlett who wants all of you to suffer hideously. *smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp is growing kinda fast.
Swamp rocks with track pads! After a while it becomes quite emersive, since you're not holding a mouse you feel like you're really threre after a while, especially since I don't have to hold down the right mouse button to walk lol - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 04, 2012 1:58 PM Subject: Re: [Audyssey] Swamp is growing kinda fast. your trackpad on your netbook will do fine. i use only touch pads. dallas On 05/04/2012, william lomas will.d.lo...@gmail.com wrote: hi do i need a mouse to play this game? i only have a netbook and a magic trackpad on my imac for windows use ont here On 4 Apr 2012, at 18:29, Jeremy Kaldobsky wrote: Swamp has reached another major milestone. So far this morning the server has spent a lot of time maxed out at 50 online players! As it stands currently, the Swamp server is only designed to support 50 active players at a time so sadly some people have probably found that they couldn't connect today. Even with the 4 people who have managed to get themselves banned, the number of daily Swamp players has continued to steadily grow since 1.9 was posted 5 days ago. When it was posted we averaged around 30-35 players online at a time and now we are at 45-50. Clearly I need to take some time and work on expanding things to support more people! Yikes! I wanted to post this so that people will understand why they might be unable to connect to the game at various times. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi, Hmmm...Well, I guess you could say that. However, the purpose of the engine I am working on is to enable developers to design free and open source games for other platforms like Linux and Mac OS that unfortunately do not get much attention from game developers. I suppose the engine could be used for commercial games as well, but I don't claim that the open source engine I'm working on will be as good as BGT. There are limitations in cross-platform development that make it difficult to get a feature by feature comparison on all platforms involved. Especially, when we are dealing with a generic game programming API like Pygame. For example, the mixer that comes with Pygame, SDL Mixer, is capable of basic 2d stereo panning and controling the volume of sounds, but there isn't any kind of true 3d virtualization and you can't set the pitch. Both of these are serious limitations in my book and require a more professional sound mixer like FMOD or perhaps OpenAL. Which are preferable for a game engine like this. So although I'm excited to see what can be done with the new engine its sadly not quite on par with BGT given the fact I'm using several open source APIs that are stable but not as feature filled as those available in commercial APIs. Cheers! On 4/3/2012 8:17 AM, Sid wrote: well, it looks like from some elements that there is a compitition going on against bgt... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Question on game product ID when reinstalling the game.
Hi Michael, You have to change the default user account to whatever it was when you registered the game. You would go to start menu, settings, control panel, and look for the users icon. In there you would add a new account with administrator privileges, logout, and then login to the new account. From there you can go back into users and remove the old user account and register your games. HTH On 4/3/2012 1:20 AM, michael barnes wrote: Hello, Thomas. Yes that is actually what I was talking about. By the way how would I change the account name? Is this a computer account or something else? If computer then how would I change my name in Windows xp? Thanks for your help! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tips on programming
Hi Cara, Coolness. I'll have to look into this further. :D On 4/3/2012 1:40 AM, Cara Quinn wrote: Hi Thomas, you would need to create a basic app in XCode on a Mac, but that is as simple as opening XCode and creating a new project. Once you do that, you can use any number of interpreters. Here's a link to a Python interpreter on the Apple App Store. http://itunes.apple.com/us/app/python-for-ios/id485729872?ls=1mt=8 So you can write in Python if you choose. I haven't looked these up, but there are also apparently even several BaSIC interpreters for iOS as well. So the quick answer is yes, you can code for iOS with other languages. Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 2, 2012, at 1:30 PM, Thomas Ward wrote: Hi Cara, Yeah, but I can't just write a program in Java or Python on my Linux box and slap it on my iPhone right? I still have to end up creating some app using Object C and the iOS SDK or it won't work. At least that's my understanding of iOS development as it currently stands. On 4/2/2012 3:35 PM, Cara Quinn wrote: Orin, Is that a question or a statement? ;) No, you can use other languages. However depending on what they are, they may need to be interpreted into Obj C. For example, I can place lines of C++ code right in the middle of my Obj C code and it works just fine. Not all languages will behave like this though… Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 2, 2012, at 4:30 AM, Orin wrote: You know, does Apple only let you code games in Objective C? That's kind of a slap in the face to people who prefer other languages such as Python. I'm in the Mac dev program so I'd love to create a game, but I can't get my head around BGT, which means I won't be able to get my head around Objective C. I was looking at Patyon and the syntax and everything is just easier, plus I like how you can test if something works or if you are doing it right in the Python shell. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Apr 2, 2012, at 1:08 AM, Cara Quinn wrote: Hi Thomas, yes, as of right now, not including some members I've not approved yet, we have 1238 people on VIPhone which is the iOS users' list. So yes, there is most definitely a thriving community here and mine is just one list! :) So I'd honestly encourage anyone who has thought of developing for iOS to get a Mac of some kind, an iOS device and start coding with Objective C! :) There's totally a market for it! People really want more games that are not only accessible, but that are creative in their accessibility. I.E. There are already many games which are accessible on iOS, but really taking the idea of audio games and running with it to bring a richer audio experience as many audio game developers for Windows are used to doing would be fabulous for the iDevices. Furthermore, there is actually also even a sighted market for audio games on the iDevices which you really don't see on the PC / Mac. Anyway, very interesting topic indeed. I do hope people here will start realizing this market is not only improving but is actually exploding over night. -Seriously… anyway, have a terrific night!… Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 1, 2012, at 8:29 PM, Thomas Ward wrote: Hi Cara, Wow! Thanks for sharing. I wasn't aware the Mac and iOS community was that large either. However, I do know where you are coming from though. The Linux community is often under rated here as well because I've gotten to know people over on the Orca List, the Speakup List, Emacspeak List, Ubuntu Accessibility List, etc and while there is a certain amount of overlap between lists the community does seem to be fairly large now. Especially, among foreign blind users that can't afford the price of Windows or Mac. Perhaps this opinion that there aren't enough Linux or Mac users around to make it worth a developer's time is simply because the people who say those things haven't spent time on lists where Mac and Linux users hang out. On 4/1/2012 9:35 PM, Cara Quinn wrote: Hi trouble, I know your sentiments seem correct in your assertion about the amount of Windows gamers vs potential Mac / iOS etc gamers, but let me share something. Perhaps you already know I moderate two lists for visually impaired Mac / iOS users. On only one of those lists alone there are at least three times as many members as on this one. -And, we're getting about 10 to 20 new members each week on each list… So to say that there is only a hand full of potential Mac / iOS gamers is not quite right. :) -Know what I mean?… Thanks, and have an awesome evening!… Smiles, Cara :) ---
Re: [Audyssey] Symbian and games
Hi Milos, I don't know about any mainstream games for Symbian that are accessible, but some of the new games I'm developing in Python can be run on a Symbian phone if you have the Symbian Python runtime installed. On 4/4/2012 9:24 AM, Milos Przic wrote: Hi all, As it happens sometimes, some games are playable by blind although they are not made with accessibility features. MK, SF, etc, as we all know, are popular among the blind gamers that are more into games than the others. Now, my question is, is there a symbian game that is accessible by chance? That is, playable enough? Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 7024 (20120403) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
I'm happy to get what was replied to here, as it updated me as to what's been going on for the last month or so since I've been totally offline due to circumstances beyond my control. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Sid siddhan...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 03, 2012 7:17 AM Subject: Re: [Audyssey] USA Games News well, it looks like from some elements that there is a compitition going on against bgt... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Audyssey Mailing List gamers@audyssey.org Sent: Friday, March 30, 2012 8:57 AM Subject: [Audyssey] USA Games News USA Games News Mar. 29, 2012 Introduction Hello, gamers. Welcome to another edition of the USA Games News. As it has been quite a while since we've written one of these news letters and there have been several questions as to the fate of Mysteries of the Ancients over the last few months we only thought it was fair to bring you up to speed as to what we are doing and what you can expect from us in the future. However, it must be said up front that Mysteries of the Ancients is only one of several products currently in development. While we are continuing work on Mysteries of the Ancients, which has recently been renamed for reasons explained later in this news letter, we are also moving forward with a few other projects we've wanted to develop for a long time, but have been delayed time after time by Mysteries of the Ancients. So without further introduction here is the news. Ark of Hope Over the last month we have been developing a new game called Tomb Hunter: The Ark of Hope. This game is very similar to Mysteries of the Ancients, but has an all new storyline, new levels, and of course several updates that did not make it into the final beta of Mysteries of the Ancients. In this revised version of the game world re noun archeologist, Dr. Angela Carter, travels to Greece in search of Pandora's Box. Legend has it that when Pandora opened the box she let out all the evil and suffering in the world and closed the box trapping hope inside. Now, Dr Angela Carter is in search of Pandora's Box and intends to open it. However, her quest will not be an easy one. She must explore 12 Erie underground tombs filled with deadly traps including: fire pits, sharp metal spikes, falling rocks, deep chasms, rolling boulders, pits filled with boiling lava, and more. She must fight or flee several unworldly creatures such as: sword wielding skeletons, undead zombie warriors, flying harpies, and mighty centaurs. Along the way she will pick up and collect gold coins, ancient reed torches, precious jewels, and pieces of a long lost scroll that will lead her to Pandora's Box. As I said earlier many of the game play elements will be similar to Mysteries of the Ancients, but there will be differences as well. We've been updating some sounds, music, as well as redesigning all 12 levels from scratch. In addition to those changes we've been adding more traps, expanding the levels, and have been adding some extra features as well. So stay tuned for news as this project develops. Open G3D For the last couple of months we've been working on a project we feel will greatly aid audio game developers called Open G3D. We've actually been working on the project for a couple of years, but were unable to move forward with the project do to technical details. What we wanted was a game engine that met a number of criteria that were difficult to meet, and it took quite a lot of time and research to come up with a workable solution. In short, we wanted an engine that was easy to develop, an engine that was easy to use, and would work on Mac, Linux, Windows, and perhaps other platforms as well. Needless to say meeting this criteria was difficult to do because there is a lot of technical considerations involved in cross-platform game development in addition to the fact we wanted to create a user friendly experience for everyone. For example, the Genesis Engine that we use to develop Mysteries of the Ancients, Raceway, etc is written in C++. While C++ is arguably one of the best languages for professional game development, is considered to be the industry standard, it was never intended to be a language for beginners and therefore isn't very easy to work with. We wanted to eliminate this issue by using an off the shelf language that has a history of being simple and straight forward while not sacrificing the power of a full blown programming language like C++. At the same time we wanted to be able to design a build once run anywhere type engine so we could produce games for non-Windows platforms. As someone who does not regularly use Windows, preferring to use Linux
Re: [Audyssey] USA Games News
I think this was touched on in the news update from Thomas? What he has been doing and why it is not out was the first topic of discussion. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2012 4:45 AM Subject: Re: [Audyssey] USA Games News this is all well and good tom but when will the new MOTA be out? we heard it be out for years now if it iwll support mac go for it, :) On 30 Mar 2012, at 04:27, Thomas Ward wrote: USA Games News Mar. 29, 2012 Introduction Hello, gamers. Welcome to another edition of the USA Games News. As it has been quite a while since we've written one of these news letters and there have been several questions as to the fate of Mysteries of the Ancients over the last few months we only thought it was fair to bring you up to speed as to what we are doing and what you can expect from us in the future. However, it must be said up front that Mysteries of the Ancients is only one of several products currently in development. While we are continuing work on Mysteries of the Ancients, which has recently been renamed for reasons explained later in this news letter, we are also moving forward with a few other projects we've wanted to develop for a long time, but have been delayed time after time by Mysteries of the Ancients. So without further introduction here is the news. Ark of Hope Over the last month we have been developing a new game called Tomb Hunter: The Ark of Hope. This game is very similar to Mysteries of the Ancients, but has an all new storyline, new levels, and of course several updates that did not make it into the final beta of Mysteries of the Ancients. In this revised version of the game world re noun archeologist, Dr. Angela Carter, travels to Greece in search of Pandora's Box. Legend has it that when Pandora opened the box she let out all the evil and suffering in the world and closed the box trapping hope inside. Now, Dr Angela Carter is in search of Pandora's Box and intends to open it. However, her quest will not be an easy one. She must explore 12 Erie underground tombs filled with deadly traps including: fire pits, sharp metal spikes, falling rocks, deep chasms, rolling boulders, pits filled with boiling lava, and more. She must fight or flee several unworldly creatures such as: sword wielding skeletons, undead zombie warriors, flying harpies, and mighty centaurs. Along the way she will pick up and collect gold coins, ancient reed torches, precious jewels, and pieces of a long lost scroll that will lead her to Pandora's Box. As I said earlier many of the game play elements will be similar to Mysteries of the Ancients, but there will be differences as well. We've been updating some sounds, music, as well as redesigning all 12 levels from scratch. In addition to those changes we've been adding more traps, expanding the levels, and have been adding some extra features as well. So stay tuned for news as this project develops. Open G3D For the last couple of months we've been working on a project we feel will greatly aid audio game developers called Open G3D. We've actually been working on the project for a couple of years, but were unable to move forward with the project do to technical details. What we wanted was a game engine that met a number of criteria that were difficult to meet, and it took quite a lot of time and research to come up with a workable solution. In short, we wanted an engine that was easy to develop, an engine that was easy to use, and would work on Mac, Linux, Windows, and perhaps other platforms as well. Needless to say meeting this criteria was difficult to do because there is a lot of technical considerations involved in cross-platform game development in addition to the fact we wanted to create a user friendly experience for everyone. For example, the Genesis Engine that we use to develop Mysteries of the Ancients, Raceway, etc is written in C++. While C++ is arguably one of the best languages for professional game development, is considered to be the industry standard, it was never intended to be a language for beginners and therefore isn't very easy to work with. We wanted to eliminate this issue by using an off the shelf language that has a history of being simple and straight forward while not sacrificing the power of a full blown programming language like C++. At the same time we wanted to be able to design a build once run anywhere type engine so we could produce games for non-Windows platforms. As someone who does not regularly use Windows, preferring to use Linux instead, we are well aware of the fact that the desire for more games for Mac OS and Linux is growing. Unfortunately, since most of the
Re: [Audyssey] USA Games News
It'll be out when it's ready. Are you threatening me? I am the great Cornholio! I come from Lake Titicaca! -Original Message- From: william lomas Sent: Friday, March 30, 2012 3:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games News this is all well and good tom but when will the new MOTA be out? we heard it be out for years now if it iwll support mac go for it, :) On 30 Mar 2012, at 04:27, Thomas Ward wrote: USA Games News Mar. 29, 2012 Introduction Hello, gamers. Welcome to another edition of the USA Games News. As it has been quite a while since we've written one of these news letters and there have been several questions as to the fate of Mysteries of the Ancients over the last few months we only thought it was fair to bring you up to speed as to what we are doing and what you can expect from us in the future. However, it must be said up front that Mysteries of the Ancients is only one of several products currently in development. While we are continuing work on Mysteries of the Ancients, which has recently been renamed for reasons explained later in this news letter, we are also moving forward with a few other projects we've wanted to develop for a long time, but have been delayed time after time by Mysteries of the Ancients. So without further introduction here is the news. Ark of Hope Over the last month we have been developing a new game called Tomb Hunter: The Ark of Hope. This game is very similar to Mysteries of the Ancients, but has an all new storyline, new levels, and of course several updates that did not make it into the final beta of Mysteries of the Ancients. In this revised version of the game world re noun archeologist, Dr. Angela Carter, travels to Greece in search of Pandora's Box. Legend has it that when Pandora opened the box she let out all the evil and suffering in the world and closed the box trapping hope inside. Now, Dr Angela Carter is in search of Pandora's Box and intends to open it. However, her quest will not be an easy one. She must explore 12 Erie underground tombs filled with deadly traps including: fire pits, sharp metal spikes, falling rocks, deep chasms, rolling boulders, pits filled with boiling lava, and more. She must fight or flee several unworldly creatures such as: sword wielding skeletons, undead zombie warriors, flying harpies, and mighty centaurs. Along the way she will pick up and collect gold coins, ancient reed torches, precious jewels, and pieces of a long lost scroll that will lead her to Pandora's Box. As I said earlier many of the game play elements will be similar to Mysteries of the Ancients, but there will be differences as well. We've been updating some sounds, music, as well as redesigning all 12 levels from scratch. In addition to those changes we've been adding more traps, expanding the levels, and have been adding some extra features as well. So stay tuned for news as this project develops. Open G3D For the last couple of months we've been working on a project we feel will greatly aid audio game developers called Open G3D. We've actually been working on the project for a couple of years, but were unable to move forward with the project do to technical details. What we wanted was a game engine that met a number of criteria that were difficult to meet, and it took quite a lot of time and research to come up with a workable solution. In short, we wanted an engine that was easy to develop, an engine that was easy to use, and would work on Mac, Linux, Windows, and perhaps other platforms as well. Needless to say meeting this criteria was difficult to do because there is a lot of technical considerations involved in cross-platform game development in addition to the fact we wanted to create a user friendly experience for everyone. For example, the Genesis Engine that we use to develop Mysteries of the Ancients, Raceway, etc is written in C++. While C++ is arguably one of the best languages for professional game development, is considered to be the industry standard, it was never intended to be a language for beginners and therefore isn't very easy to work with. We wanted to eliminate this issue by using an off the shelf language that has a history of being simple and straight forward while not sacrificing the power of a full blown programming language like C++. At the same time we wanted to be able to design a build once run anywhere type engine so we could produce games for non-Windows platforms. As someone who does not regularly use Windows, preferring to use Linux instead, we are well aware of the fact that the desire for more games for Mac OS and Linux is growing. Unfortunately, since most of the accessible games and game development tools are designed for Windows those of us who choose to use Linux, Mac OS, or some other alternative
Re: [Audyssey] USA Games News
My first thought about the new engine you are working on was the rapidly growing market of gaming for I devices. Think that will be feasible? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 7:36 PM Subject: Re: [Audyssey] USA Games News Hi, Hmmm...Well, I guess you could say that. However, the purpose of the engine I am working on is to enable developers to design free and open source games for other platforms like Linux and Mac OS that unfortunately do not get much attention from game developers. I suppose the engine could be used for commercial games as well, but I don't claim that the open source engine I'm working on will be as good as BGT. There are limitations in cross-platform development that make it difficult to get a feature by feature comparison on all platforms involved. Especially, when we are dealing with a generic game programming API like Pygame. For example, the mixer that comes with Pygame, SDL Mixer, is capable of basic 2d stereo panning and controling the volume of sounds, but there isn't any kind of true 3d virtualization and you can't set the pitch. Both of these are serious limitations in my book and require a more professional sound mixer like FMOD or perhaps OpenAL. Which are preferable for a game engine like this. So although I'm excited to see what can be done with the new engine its sadly not quite on par with BGT given the fact I'm using several open source APIs that are stable but not as feature filled as those available in commercial APIs. Cheers! On 4/3/2012 8:17 AM, Sid wrote: well, it looks like from some elements that there is a compitition going on against bgt... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a challenge to all topspeeders oout there
hello all topspeeders hosting a server till 9:55 pm from now to get on use josephweakland.no-ip.org have fun and goodl uck --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi will, I think you have confused two different projects. The game that used to be MOTA, Ark of Hope, currently is not being written using the cross-platform engine. It is using the Windows game engine written in C++ with various Windows components like DirectX. That said, I've already explained the reason for the delays. Between the time MOTA beta 22 came out and the time I began working on Ark of Hope I had added a number of changes to the Windows game engine which means the MOTA beta 22 source code is no longer compatible with said engine. I've been revising the game, fixing technical issues, as well as redesigning the levels, adding new sound effects, music, etc. I know you and others are tired of waiting, but rushing me seriously won't help the situation. Cheers! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2012 4:45 AM Subject: Re: [Audyssey] USA Games News this is all well and good tom but when will the new MOTA be out? we heard it be out for years now if it iwll support mac go for it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Bryan, Well said. The game is done when its done and not a minute before. On 4/6/2012 8:20 PM, bpeterson2...@cableone.net wrote: It'll be out when it's ready. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Charles, Perhaps. I'm still not too sure of how Python apps will run on iOS devices like iPhones and iPads although Cara assures me its possible, and pointed me to a Python interpreter for iOS on the Apple store. I still have to see if there is a version of Pygame for iOS, but it seems as though it might be possible. I've also seen versions of Python floating around for Windows Mobile devices which is another possibility for game development. Python appears to be fairly flexable when it comes to supporting a wide range of hardware and operating systems without too many changes in source. So perhaps just perhaps once this engine is ready for prime time I'll be able to put out some very basic games like Jim Kitchen develops for non-Windows operating systems and various handheld devices. Cheers! On 4/6/2012 8:46 PM, Charles Rivard wrote: My first thought about the new engine you are working on was the rapidly growing market of gaming for iOS devices. Think that will be feasible? --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
It's having to answer messages like this one, after already having explained what's holding up the availability of an awaited game that make developers want to either pull their hair out, quit, or both. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 8:10 PM Subject: Re: [Audyssey] USA Games News Hi will, I think you have confused two different projects. The game that used to be MOTA, Ark of Hope, currently is not being written using the cross-platform engine. It is using the Windows game engine written in C++ with various Windows components like DirectX. That said, I've already explained the reason for the delays. Between the time MOTA beta 22 came out and the time I began working on Ark of Hope I had added a number of changes to the Windows game engine which means the MOTA beta 22 source code is no longer compatible with said engine. I've been revising the game, fixing technical issues, as well as redesigning the levels, adding new sound effects, music, etc. I know you and others are tired of waiting, but rushing me seriously won't help the situation. Cheers! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2012 4:45 AM Subject: Re: [Audyssey] USA Games News this is all well and good tom but when will the new MOTA be out? we heard it be out for years now if it iwll support mac go for it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
If you develop games for the iPhone, I'll gladly be a tester when the time comes. I currently have a 64 Gig iPhone 4S. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 8:19 PM Subject: Re: [Audyssey] USA Games News Hi Charles, Perhaps. I'm still not too sure of how Python apps will run on iOS devices like iPhones and iPads although Cara assures me its possible, and pointed me to a Python interpreter for iOS on the Apple store. I still have to see if there is a version of Pygame for iOS, but it seems as though it might be possible. I've also seen versions of Python floating around for Windows Mobile devices which is another possibility for game development. Python appears to be fairly flexable when it comes to supporting a wide range of hardware and operating systems without too many changes in source. So perhaps just perhaps once this engine is ready for prime time I'll be able to put out some very basic games like Jim Kitchen develops for non-Windows operating systems and various handheld devices. Cheers! On 4/6/2012 8:46 PM, Charles Rivard wrote: My first thought about the new engine you are working on was the rapidly growing market of gaming for iOS devices. Think that will be feasible? --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Question on game product ID when reinstalling the game.
Hey, Thomas. Nothing happen when I had follow your instructions. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Inquirie on Lone Wolf.
Hey, I did recieved new keys for the gma games. However when I put in the key for Lone Wolf it kept telling me that I have a bad product key. So how can I fix this issue? Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquirie on Lone Wolf.
Hi Michael, Make sure you spell your name exactly the same as in the request for keys. I usually cut and paste my name and key into the edit fields so I don't add extra spaces at the end or middle. Phil - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Friday, April 06, 2012 10:10 PM Subject: [Audyssey] Inquirie on Lone Wolf. Hey, I did recieved new keys for the gma games. However when I put in the key for Lone Wolf it kept telling me that I have a bad product key. So how can I fix this issue? Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1424 / Virus Database: 2409/4918 - Release Date: 04/06/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquirie on Lone Wolf.
Contact David Greenwood? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Friday, April 06, 2012 9:10 PM Subject: [Audyssey] Inquirie on Lone Wolf. Hey, I did recieved new keys for the gma games. However when I put in the key for Lone Wolf it kept telling me that I have a bad product key. So how can I fix this issue? Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] My Swamp problem in the form of a recording
Hi all, Here is a recording I did with Swamp demonstrating my current problem with it. When the recording begins, after I get into the Swamp window I demonstrate how NVDA doesn't read messages like Axe equipped and when i equip the glock it doesn't tell me the info it should when hitting number two. Here is the link. http://dl.dropbox.com/u/1056725/System%20Audio%2020120406%202136.mp3 Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
hi, i'll try and make a recording of me doing a mission with my team maybe that will give you some tips -- From: Mike Maslo mmaslo1...@swbell.net Sent: Friday, April 06, 2012 8:25 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] swamp missions and death Agreed and why I stoppdf playing Sent from my iPhone On Apr 6, 2012, at 12:07 PM, john jpcarnemo...@comcast.net wrote: I've been playing swamp a lot recently, and it seems that dying in missions is rather harsh. I've had multiple times where I've spent 5000 reputation or more to prepare for a mission, and because certain people were doing nothing but blasting zombies ended up getting mobbed with crates. While I do see the point in loosing something if you die, I don't feel that *everything* you own and fought for needs to get trashed. Any thoughts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. If you think you are beaten, you are; If you think you dare not, you don't; If you'd like to win, but you think you can't, It's almost a cinch you won't; If you think you'll lose, you've lost, For out in the world you'll find Success begins with a fellow's will It's all in the state of mind. Full many a race is lost Ere even a race is run, And many a coward fails Ere even his work's begun. Think big, and your deeds will grow, Think small and you fall behind, Think that you can, and you will; It's all in the state of mind. If you think you are outclassed, you are; You've got to think high to rise; You've got to be sure of yourself before You can ever win a prize. Life's battle doesn't always go To the stronger or faster man; But sooner or later, the man who wins Is the fellow who thinks he can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp missions and death
Well, at least we don't lose our money when we get killed. Any rep, xp and skill points earned are automatically saved in the bank. If there is a locker, there will be absolutely nothing to lose at all. Almost as good as unlimited health. Maybe this is what people are indirectly requesting for. Personally I feel that the rep given on a successful mission is on the high side. 锦发/Steady Goh - Original Message - From: Michael Taboada ai...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 07, 2012 6:44 AM Subject: Re: [Audyssey] swamp missions and death Hi, Just because some mainstream games have this method doesn't mean all games for the mainstream community or otherwise have to have it... I mean after all there are a fare few games for the mainstream gaming community that allow you to put things in banks or whatever they might call them, runescape being a very notable example. I think any strategy you can imagine from letting you keep everything when you die to having lives to having banks to having check points to almost anything else can be found in the mainstream gaming community, so let's remain open here, I say. Just my thoughts. -Michael. -Original Message- From: Shane Davidson Sent: Friday, April 06, 2012 4:17 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] swamp missions and death People want to learn? Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you don't here the millions of mainstreaming gamers complaining, do you? Thought not. If Jeremy implimented lives, it would add, in my opinion, another level of stratigy, to how you can keep those lives, or recover them quickly if you die. Yes, if you lose all your lives, you start over with the basics, and rep you had when you lost your last set of lives, no I don't like just cloaning standards, call it poetic license, lol, , but you are reverted to the ax and pistol just like you are now. Just my thoughts. Shane who really thinks the blind community needs to be exposed to more mainstreaming gaming. Just sayin'. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Friday, April 06, 2012 5:14 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] swamp missions and death My thoughts, death on missions is no more harsh than anywhere else, especially considering what you stand to gain if you survive, as compared with the comparable time looting. I completely disagree with any change that waters down the already weakened consequences of dying, especially when you stand to gain for five minutes of survival rep and experience that would take hours of looting to gain. Big risk, big reward. Too risky, don't go on missions. And by the way, I say this who am trying to learn some new styles of play and thus am dying quite frequently, and have certainly lost 20,000 rep worth of equipment at various times. I'd favor a lives system, where once your lives are gone you start over from zero. Perhaps gaining a level gives you a new life. I know this won't be adopted as too many people would shriek about it being unfair, never mind that it's a gaming standard in the mainstream world. Christopher the bastard Bartlett who wants all of you to suffer hideously. *smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update
Re: [Audyssey] swamp missions and death
No only weaponry Sent from my iPhone On Apr 6, 2012, at 9:59 PM, Steady Goh stea...@gmail.com wrote: Well, at least we don't lose our money when we get killed. Any rep, xp and skill points earned are automatically saved in the bank. If there is a locker, there will be absolutely nothing to lose at all. Almost as good as unlimited health. Maybe this is what people are indirectly requesting for. Personally I feel that the rep given on a successful mission is on the high side. 锦发/Steady Goh - Original Message - From: Michael Taboada ai...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 07, 2012 6:44 AM Subject: Re: [Audyssey] swamp missions and death Hi, Just because some mainstream games have this method doesn't mean all games for the mainstream community or otherwise have to have it... I mean after all there are a fare few games for the mainstream gaming community that allow you to put things in banks or whatever they might call them, runescape being a very notable example. I think any strategy you can imagine from letting you keep everything when you die to having lives to having banks to having check points to almost anything else can be found in the mainstream gaming community, so let's remain open here, I say. Just my thoughts. -Michael. -Original Message- From: Shane Davidson Sent: Friday, April 06, 2012 4:17 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] swamp missions and death People want to learn? Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you don't here the millions of mainstreaming gamers complaining, do you? Thought not. If Jeremy implimented lives, it would add, in my opinion, another level of stratigy, to how you can keep those lives, or recover them quickly if you die. Yes, if you lose all your lives, you start over with the basics, and rep you had when you lost your last set of lives, no I don't like just cloaning standards, call it poetic license, lol, , but you are reverted to the ax and pistol just like you are now. Just my thoughts. Shane who really thinks the blind community needs to be exposed to more mainstreaming gaming. Just sayin'. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Friday, April 06, 2012 5:14 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] swamp missions and death My thoughts, death on missions is no more harsh than anywhere else, especially considering what you stand to gain if you survive, as compared with the comparable time looting. I completely disagree with any change that waters down the already weakened consequences of dying, especially when you stand to gain for five minutes of survival rep and experience that would take hours of looting to gain. Big risk, big reward. Too risky, don't go on missions. And by the way, I say this who am trying to learn some new styles of play and thus am dying quite frequently, and have certainly lost 20,000 rep worth of equipment at various times. I'd favor a lives system, where once your lives are gone you start over from zero. Perhaps gaining a level gives you a new life. I know this won't be adopted as too many people would shriek about it being unfair, never mind that it's a gaming standard in the mainstream world. Christopher the bastard Bartlett who wants all of you to suffer hideously. *smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to