Re: [Audyssey] question about sounds

2007-07-06 Thread Brandon Cole
Yeah, if memory serves, the hum of the lightsaber was actually the hum 
of a film projector runthrough some sort of sound filter. I found that 
interesting. Also, there was a time when I didn't know Chubaka was, in 
fact, played by a person. There was another sound filter in that case, 
and boy did it work. Heheh.

Thomas Ward wrote:
 Hi Phil,
 Actually, if memory serves me correctly the electric razer and bowl was 
 used to make the Star Wars speaders.Not the light sabers. The sabers 
 have a low hum to them like old tubes where the speaders have that winy 
 razer sound only sped up allot.
 In any case those guys over at Skywalker Sound have a really good 
 imagination as those sounds are world famous, and the finished sounds 
 sound nothing like the actual tools to make them.
 Phil Vlasak wrote:
   
 Hi Tom,
 I remember reading that the light saber sound was created by using an 
 electric razor touching the inside of a metal bowl.
 They may have mixed the two sounds together.
 For star wars lazer sounds, they recorded hitting the guide wire to a high 
 voltage electrical stantion with a hammer.

 Phil
   
 


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Re: [Audyssey] Mortal Kombat

2007-05-29 Thread Brandon Cole
Hi there,
Well, I can tell you that playing MK Armageddon for the Wii is going to 
be a trip. I personally can't wait to try it, as I have the PS2 version 
of the game, and would love to perform some of those special moves and 
fatalities using the motion controls. To answer your question though, no 
location information is required. The arenas aren't large enough for 
anyone to lose their opponent as they are in, for instance, Marvel 
Nemysis. The sounds of battle aren't actually in stereo for some unknown 
reason, but given the ease with which one can find their opponent, it's 
hardly necessary. The only two things one might have to worry about are 
deathtraps, which have sounds associated with them in some cases, and 
moves that cause your opponent to switch sides with you. As you may 
know, performing special moves is dependent on hitting the right 
combination of buttons. A move could be, for example, back, forward, 
then the C button. However, which direction back or forward is depends 
on which side of the arena you're on as opposed to your opponent's side. 
The key is figuring out which moves each player has to change sides, and 
paying attention to when those moves are performed. Trust me, this is 
easier than it sounds.
Last but not least, I urge you to listen to the MK Armageddon samples I 
have on my web site: http://www.brandoncole.net. This will give you a 
fairly good idea of what the game sounds like, and give you a chance to 
see which character might suit you. It's not going to give you a 
certainty, as nothing is truly described, but if a certain character 
sounds cool, well, there ya go. Have fun, and I hope you like the game 
when you get it.
Sincerely,
Brandon

Che wrote:
   Hi all,
   I know some of you have played Mortal Kombat on various consoles.
   I have ordered MK Armageddon for the Wii, and I am wondering if anyone has 
 advice on how to play MK blind.  Do you have your friends give you location 
 information, or are you able to tell what is happening from the stereo 
 placement of the sounds?
   Are you able to play single player with any level of success?
   Thanks much for any info.
   Che



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Re: [Audyssey] Mortal Kombat

2007-05-29 Thread Brandon Cole
Hello again,
Ok. Allow me to try and be a bit more clear. Admittedly, there is no one 
specific sound that tells you when your opponent has switched sides. 
However, each individual move of each individual character has its own 
sound with very very few exceptions. Therefore, it's possible to 
memorize the moves that cause you to switch sides with your opponent. 
Teleportation, for instance. And in MK Armageddon, a couple previous MK 
games as well, Raiden's teleport sounds different than all other 
teleports. Scorpeon's, for instance. Secondly, there is also no real 
good way to tell how close you are to your opponent. However, once 
again, there is a way to pull yourself away or toward them. Some 
characters have special moves that do it, but if you're playing as one 
that doesn't, you can tap left or right. If left is back at the time, 
depending of course on your side, your character will do a sort of grunt 
as he flips away from his opponent. This will, of course, also tell you 
which side you're on. If you tap forward twice, you run at your opponent 
and you hear the footstep sound instead of the flip. And finally, yes, I 
do beat the computer consistently. On max as well, as long as I stick to 
my real good characters. I hope that helps. I'd be happy to help you 
further if you need more. Game on!

Che wrote:
   Ok, thanks for the info man.
   So are you able to beat the computer by yourself consistently?
   Also, I am still confused as to how you know if you are close enough to 
 kick or punch your opponent.  I realize the two opponents are never too far 
 away to do a projectile hit, but are frequently too far away to kick or 
 punch.
   Lastly, are you saying there is a special sound made when your opponent 
 goes over your head or vice versa?  In other words, is there something to 
 listen for to tell when you are on the other side of your opponent?  As I 
 remember from playing MK2 when I was sighted, the combinations depend on 
 what side of your opponent you are, for example Raiden had a back, back, 
 forward move, which would change from left, left, right to right, right, 
 left depending on which side you are on, making it extrememly important to 
 know if you are left or right of your opponent.
   Thanks again for the info, I will post a review of the game after I get to 
 check it out, should be here tomorrow.
   Later,
   Che


   


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Re: [Audyssey] Mortal Kombat

2007-05-29 Thread Brandon Cole
Yohandy, review away. heheh. My site can use all the audio I can get for 
it. People have already found it to be a good resource, and I want to 
keep it that way.

Yohandy wrote:
 Hello,
 Some characters such as raiden have teleport moves that will put you 
 directly behind your opponent. Also if you try performing a backward dash, 
 this will provide some distance between you and your opponent. As Brandon 
 said though, do not worry too much about distance. Mortal kombat mainly 
 consists of attacking, then blocking,  with a few parries and breakers 
 thrown in for good measure. Battles are very intense and people don't 
 usually run away from their opponents, unless they just like using 
 projectile moves on ya, and you'll find out if that's the case. Let me know 
 once you get the game and I'll help you out. Also Brandon, I can do a review 
 for the PS2 version of the game, or a better sound file,if you're willing to 
 host it. Don't really have a place to put these reviews



 -

 For an amazing video gaming site containing original soundtracks, game art, 
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, May 29, 2007 2:18 PM
 Subject: Re: [Audyssey] Mortal Kombat


   
  Ok, thanks for the info man.
  So are you able to beat the computer by yourself consistently?
  Also, I am still confused as to how you know if you are close enough to
 kick or punch your opponent.  I realize the two opponents are never too 
 far
 away to do a projectile hit, but are frequently too far away to kick or
 punch.
  Lastly, are you saying there is a special sound made when your opponent
 goes over your head or vice versa?  In other words, is there something to
 listen for to tell when you are on the other side of your opponent?  As I
 remember from playing MK2 when I was sighted, the combinations depend on
 what side of your opponent you are, for example Raiden had a back, back,
 forward move, which would change from left, left, right to right, right,
 left depending on which side you are on, making it extrememly important to
 know if you are left or right of your opponent.
  Thanks again for the info, I will post a review of the game after I get 
 to
 check it out, should be here tomorrow.
  Later,
  Che


 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, May 29, 2007 10:46 AM
 Subject: Re: [Audyssey] Mortal Kombat


 
 Hi there,
 Well, I can tell you that playing MK Armageddon for the Wii is going to
 be a trip. I personally can't wait to try it, as I have the PS2 version
 of the game, and would love to perform some of those special moves and
 fatalities using the motion controls. To answer your question though, no
 location information is required. The arenas aren't large enough for
 anyone to lose their opponent as they are in, for instance, Marvel
 Nemysis. The sounds of battle aren't actually in stereo for some unknown
 reason, but given the ease with which one can find their opponent, it's
 hardly necessary. The only two things one might have to worry about are
 deathtraps, which have sounds associated with them in some cases, and
 moves that cause your opponent to switch sides with you. As you may
 know, performing special moves is dependent on hitting the right
 combination of buttons. A move could be, for example, back, forward,
 then the C button. However, which direction back or forward is depends
 on which side of the arena you're on as opposed to your opponent's side.
 The key is figuring out which moves each player has to change sides, and
 paying attention to when those moves are performed. Trust me, this is
 easier than it sounds.
   
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Re: [Audyssey] muds

2007-05-09 Thread Brandon Cole
Oh here I go again. Heheh. Yes, I certainly do have two I can suggest. It 
all depends on what you're looking for. If you're looking for a large, more 
questheavy environment, I'd suggest New Moon. The address is:
eclipse.cs.pdx.edu
port 7680
However, if you're a more combat-intensive person, I'd suggest Godwars 2, as 
it has what is probably the most full-featured combat system I've ever seen. 
It does take a little getting used to, but once you've got it, you'll love 
it. If you are a combat enthusiast, then try
godwars2.com
port 3000
Enjoy!
- Original Message - 
From: Chris Reagan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 09, 2007 3:20 PM
Subject: [Audyssey] muds


 Hi there all:
 I was wondering if anyone has any muds that they can suggest to me?
 thanks
 Chris
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Re: [Audyssey] muds

2007-05-09 Thread Brandon Cole
Well yeah. That's true too. It's a very PK environment. Still fun though.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 09, 2007 4:56 PM
Subject: Re: [Audyssey] muds


 godwars is great until everyone decides to gang up and kill you.  I didn't
 enjoy that as much


 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 09, 2007 2:49 PM
 Subject: Re: [Audyssey] muds


 Oh here I go again. Heheh. Yes, I certainly do have two I can suggest. It
 all depends on what you're looking for. If you're looking for a large,
 more
 questheavy environment, I'd suggest New Moon. The address is:
 eclipse.cs.pdx.edu
 port 7680
 However, if you're a more combat-intensive person, I'd suggest Godwars 2,
 as
 it has what is probably the most full-featured combat system I've ever
 seen.
 It does take a little getting used to, but once you've got it, you'll 
 love
 it. If you are a combat enthusiast, then try
 godwars2.com
 port 3000
 Enjoy!
 - Original Message - 
 From: Chris Reagan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 09, 2007 3:20 PM
 Subject: [Audyssey] muds


 Hi there all:
 I was wondering if anyone has any muds that they can suggest to me?
 thanks
 Chris
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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread Brandon Cole
I am here to second everything Che already said. The Wii is hilariously fun. 
The only risk you take is this. Games for the Wii will either be incredibly 
playable, or not playable at all. It all depends on the application of the 
unique controls. For the most part, there is no in between.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 8:32 PM
Subject: Re: [Audyssey] Playing with the Wii


 wow, excercise and game and access.
 I have heard this reviewed on the radio and wow, sounds cool.
 At 11:46 a.m. 5/05/2007, you wrote:

  Hi all,
  I purchased a Nintendo Wii last week, and I'm here to share my 
 impressions
with my fellow blind gamers.
 The Nintendo Wii, pronounced we is the latest entry into the video game
console market by Nintendo.
  What makes the Wii unique is the way you interact with the system.
  Instead of punching buttons, you hold a wireless controller in your hand
much like a small TV remote.  This controller, called a Wiimote is
absolutely amazing.
  Instead of pushing up and down arrows to select menus, you just point at
the menu item you want and click the A button.
  I was afraid I wouldn't be able to operate the menus because of this, 
 but
fortunately this is not the case.
  When you move the pointer over a menu selection, the Wiimote vibrates
slightly, and by memorizing where the different menu items are, you can go
right to the menu you want.
  The Wii comes with a sports disk that contains basic versions of 
 baseball,
tennis, golf, bowling and boxing.
  As a blind player, I can compete quite well with my sighted friends and
family with all the games, which is amazing.
This is made possible by the unique control system the Wii remote affords.
  For example, in the bowling game, you hold the remote up in front of you
as if you were holding a bowling ball, hold down the B button, then swing
your arm back then forward just as if you were tossing a real bowling 
ball.
At the bottom of your swing, release the B key and listen to the pins 
fall.
  The faster you swing, the faster your ball goes, and you can even put
english on the ball by twisting the remote.
  Baseball allows you to swing the remote like a bat, and this one takes
some good timing, as you need to swing just after hearing the swoosh of 
the
pitch.
  Tennis can be played the same way, though I had the most trouble getting
the timing down for this one.
  Golf is a real treat, as you hold the remote like a golf club and you
really start to get a feel for how hard to hit the ball after some 
practice.
This one requires a sighted friend, as the game does not speak your 
distance
to the pin.
  The best of the lot in my opinion is boxing, which uses an additional
attachment to the remote called the Wii Nunchuck.  By holding the Nunchuck
in one hand and the main remote in the other, you have the ability to 
throw
punches with either hand, and the system recognizes your glove position at
all times, so you can guard your face or body, lean back, left and right 
to
avoid punches and so forth.
  It is an amazing gaming experience for the blind, and I have yet to be
defeated by any of my friends or family, which shows you how well the 
blind
can play these games.
  Additionally, boxing is a great workout, and you will be sweating after 
 a
couple of rounds.
  Overall, I would highly reccomend this system to any and all accessible
gamers out there, especially if you have kids in your family, it is a real
blast.
  If anyone has questions, I'd be happy to answer them if I can.
  The Wii is 250 dollars, comes with the sports games and a remote and
Nunchuck.  I bought a second remote and Nunchuck for 50 bucks so I could
play head to head with friends.
  Please remember to delete the text of this message if you respond on 
 list,
as this message is already pretty long, and you can easily go over the max
message size if you don't remove my text.
  Later all,
  Che


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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread Brandon Cole
Yes. It does, in fact, matter how hard you swing. The technology is amazing. 
heheh.
- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 27, 2007 11:15 PM
Subject: Re: [Audyssey] Playing with the Wii


 Does it matter how hard you swing?
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2007 8:44 PM
 Subject: Re: [Audyssey] Playing with the Wii


  No, haven't injured anyone yet, though I have heard of a man knocking 
 his
 wife to the floor by accident, so be sure you have plenty of space.
  I am sore from boxing, but it is a good sore, like the next day after a
 good workout.
  No, you can't tell from which direction the blows are coming from, and
 I'm
 sure that my friends would be able to beat me with practice, but you can
 do
 amazingly well as a blind player, just like in real boxing, it is all in
 the
 timing.
  One hint for boxing: you throw punches at three different speeds
 basically, the harder the punch the more recovery time is required, so it
 is
 better at times to throw a few light jabs rather than go for the 
 knockdown
 all at once.  My ten year old nephew just throws punch after punch with 
 no
 patience, so I just wait on him to wear down a bit then beat his brains
 out,
 it drives him nuts.
  The Fight Night franchise is coming to Wii later this year, and should
 really enhance the boxing experience I hope.
  As a developer, I am getting some information on the possibility of
 programming my own games for the Wii, which would be fabulous.  I'll keep
 you all updated if this bears any fruit.
   Later,
  Che


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Re: [Audyssey] Sryth folks

2007-04-17 Thread Brandon Cole
A hint I shall give for one of them.
h
i
n
t

Do you know any other explorable locations in Talonis? If so, you may wish 
to try those. Keep in mind you can explore specific areas by typing their 
names into that explore edit box.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Tuesday, April 17, 2007 4:53 PM
Subject: [Audyssey] Sryth folks


 Hi all

  Okay I'm not sure if I want just a hint or spoiler for this.  I'm having
 troubles locating people in Talinus.  Those two would be Yirrsin, and
 Lothren.  I've looked around, and tried random and such with no luck.
 Should I keep trying or is there somewhere spacific I need to go?  Thanks
 muchly!

 Ron


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Re: [Audyssey] sryth ghost ship

2007-03-10 Thread Brandon Cole
Well, hmm. THere's not much I can tell you without giving it away entirely. 
So all I will say is this. His name is very very important. Very important. 
That's all.


- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: gamers audyssey. gamers@audyssey.org
Sent: Thursday, January 18, 2007 8:03 AM
Subject: [Audyssey] sryth ghost ship


 Hey guys!
 I don't want spoilers here! However, I've explored talonous time and time 
 and timme again and I can't find the mage with the wand. Don't tell me 
 where it is please, but if anyone could possibly give me a pointer or hint 
 that'd be great. Your an idiot du it's right there are also quite 
 welcome comments if needed!


 Spirit. In every language in all the Realms, surface and Underdark, in 
 every time
 and every place, the word has a ring of strength and determination. It is 
 the
 hero's strength, the mother's resilience, and the poor man's arm. It 
 cannot be
 broken, and it cannot be taken away.
 This I must believe.
 -Drizzt Do'Urden
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Re: [Audyssey] New Moon

2007-03-07 Thread Brandon Cole
The host for New Moon is:
eclipse.cs.pdx.edu
the port is:
7680
If you create a character and want anything, Korivon and Tarvok are my 
characters. Just contact me on whichever name I'm on if you want any help.


- Original Message - 
From: anduril [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 07, 2007 6:43 AM
Subject: Re: [Audyssey] New Moon


 what is the host and port for new moon
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 07, 2007 1:04 AM
 Subject: Re: [Audyssey] New Moon


 Hi there,
 I highly encourage you to read my previous post in this here Little
 Savages
 thread about my absolute favorite mud, New Moon. I say again that, if you
 are interested, I'd be glad to help you get started. That goes for
 anybody.
 - Original Message - 
 From: anduril [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 06, 2007 7:49 PM
 Subject: Re: [Audyssey] Little Savages


 muds are cool but take a bit of getting used to i am looking for new 
 muds
 can anyone suggest 1 they like a lot?
 thanks smile
 jamie
 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 11:49 PM
 Subject: Re: [Audyssey] Little Savages


 Hmmm
 Well, when I was huge into mudding on AA I really wasn't able to enjoy
 the
 brutal descriptions because I wanted to be good, and being good meant
 moving
 quick and thinking quicker. I made all sorts of modifications to my
 dictionary manager and set up sound triggers so the game could be 
 played
 faster, and in the end the game was in a language only I could
 understand.
 I
 loved it that way because I was able to move faster, but the reason I
 love
 sryth is that I can enjoy the goblin's head rolling across the ground
 and
 striking a nearby tree instead of..;. you knock... massacre! massacre!
 the
 goblin's face explodes in a ... tells the group, 'your going too slow
 Heh, I like to hack and slash when I'm mad though so I suppose mudding
 is
 a
 double edged sword.

 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 06, 2007 1:58 PM
 Subject: Re: [Audyssey] Little Savages


 Man, if you want a challenging plot, play Icesus mud--lots of quests
 there
 are really challenging if you know where to find them.

 I'm personally not a quester myself. What I'd like to have, is a 
 combat
 system that doesn't have descriptions like:
 you scratch it for 1 damage!

 I mean, I'd like if possible bloody deadly descriptions especially
 death
 blows. But, I'm not into games especially online multiplayer ones, 
 with
 endings. It should be persistent. I mean, I don't know I just don't
 like
 playing games over again, no matter how powerful I get. Now if each
 time
 I
 played it everything was random, including a random plot, now that'd 
 be
 nice. Because you wouldn't be doing the same stuff over again. New
 challenges would be issued, etc.

 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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 05/03/2007
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Re: [Audyssey] Little Savages

2007-03-06 Thread Brandon Cole
If you want a mud with some incredible writing, including combat 
descriptions, I would highly recommend New Moon. There are quests you can do 
if you're good, there are quests you can do if you're evil, or if you want 
you can just create a massive warrior and beat the living snot out of a 
bunch of stuff. It's the best mud I've ever personally palyed. And I will 
say that anyone who does decide to play as a resultof this posting I will 
gladly help get started in whatever profession they choose. I have both a 
mage and warrior character, but I am familiar with how to start some of the 
other classes as well. Feel free to email me offlist if you want the mud's 
server and port info, or if you just want more information about it.
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 06, 2007 2:58 PM
Subject: Re: [Audyssey] Little Savages


 Man, if you want a challenging plot, play Icesus mud--lots of quests there 
 are really challenging if you know where to find them.

 I'm personally not a quester myself. What I'd like to have, is a combat 
 system that doesn't have descriptions like:
 you scratch it for 1 damage!

 I mean, I'd like if possible bloody deadly descriptions especially death 
 blows. But, I'm not into games especially online multiplayer ones, with 
 endings. It should be persistent. I mean, I don't know I just don't like 
 playing games over again, no matter how powerful I get. Now if each time I 
 played it everything was random, including a random plot, now that'd be 
 nice. Because you wouldn't be doing the same stuff over again. New 
 challenges would be issued, etc.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


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Re: [Audyssey] New Moon

2007-03-06 Thread Brandon Cole
Hi there,
I highly encourage you to read my previous post in this here Little Savages 
thread about my absolute favorite mud, New Moon. I say again that, if you 
are interested, I'd be glad to help you get started. That goes for anybody.
- Original Message - 
From: anduril [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 06, 2007 7:49 PM
Subject: Re: [Audyssey] Little Savages


 muds are cool but take a bit of getting used to i am looking for new muds
 can anyone suggest 1 they like a lot?
 thanks smile
 jamie
 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 11:49 PM
 Subject: Re: [Audyssey] Little Savages


 Hmmm
 Well, when I was huge into mudding on AA I really wasn't able to enjoy 
 the
 brutal descriptions because I wanted to be good, and being good meant
 moving
 quick and thinking quicker. I made all sorts of modifications to my
 dictionary manager and set up sound triggers so the game could be played
 faster, and in the end the game was in a language only I could 
 understand.
 I
 loved it that way because I was able to move faster, but the reason I 
 love
 sryth is that I can enjoy the goblin's head rolling across the ground and
 striking a nearby tree instead of..;. you knock... massacre! massacre! 
 the
 goblin's face explodes in a ... tells the group, 'your going too slow
 Heh, I like to hack and slash when I'm mad though so I suppose mudding is
 a
 double edged sword.

 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 06, 2007 1:58 PM
 Subject: Re: [Audyssey] Little Savages


 Man, if you want a challenging plot, play Icesus mud--lots of quests
 there
 are really challenging if you know where to find them.

 I'm personally not a quester myself. What I'd like to have, is a combat
 system that doesn't have descriptions like:
 you scratch it for 1 damage!

 I mean, I'd like if possible bloody deadly descriptions especially death
 blows. But, I'm not into games especially online multiplayer ones, with
 endings. It should be persistent. I mean, I don't know I just don't like
 playing games over again, no matter how powerful I get. Now if each time
 I
 played it everything was random, including a random plot, now that'd be
 nice. Because you wouldn't be doing the same stuff over again. New
 challenges would be issued, etc.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.446 / Virus Database: 268.18.7/711 - Release Date: 
 05/03/2007
 09:41




 ___
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Re: [Audyssey] New Moon

2007-03-06 Thread Brandon Cole
I agree. Godwars 2 does indeed have some cool descriptions. I haven't yet 
gotten into that one much though, as I was, admittedly, thrown off by its 
unique system of combat and things. I intend to try again, however.
- Original Message - 
From: Zachary Kline [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 06, 2007 8:38 PM
Subject: Re: [Audyssey] New Moon


 Hiya,
 A good mud for bloody descriptions would be God Wars II.  It's
 real...Different, to be honest, from most any other game.  They specialize
 in unique systems, which I really enjoy, myself.
 The website is, appropriately enough, godwars2.com, the mud being at
 godwars2.com:3000.
 Enjoy,
 Zack.

 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 06, 2007 5:04 PM
 Subject: Re: [Audyssey] New Moon


 Hi there,
 I highly encourage you to read my previous post in this here Little
 Savages
 thread about my absolute favorite mud, New Moon. I say again that, if you
 are interested, I'd be glad to help you get started. That goes for
 anybody.
 - Original Message - 
 From: anduril [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 06, 2007 7:49 PM
 Subject: Re: [Audyssey] Little Savages


 muds are cool but take a bit of getting used to i am looking for new 
 muds
 can anyone suggest 1 they like a lot?
 thanks smile
 jamie
 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 11:49 PM
 Subject: Re: [Audyssey] Little Savages


 Hmmm
 Well, when I was huge into mudding on AA I really wasn't able to enjoy
 the
 brutal descriptions because I wanted to be good, and being good meant
 moving
 quick and thinking quicker. I made all sorts of modifications to my
 dictionary manager and set up sound triggers so the game could be 
 played
 faster, and in the end the game was in a language only I could
 understand.
 I
 loved it that way because I was able to move faster, but the reason I
 love
 sryth is that I can enjoy the goblin's head rolling across the ground
 and
 striking a nearby tree instead of..;. you knock... massacre! massacre!
 the
 goblin's face explodes in a ... tells the group, 'your going too slow
 Heh, I like to hack and slash when I'm mad though so I suppose mudding
 is
 a
 double edged sword.

 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 06, 2007 1:58 PM
 Subject: Re: [Audyssey] Little Savages


 Man, if you want a challenging plot, play Icesus mud--lots of quests
 there
 are really challenging if you know where to find them.

 I'm personally not a quester myself. What I'd like to have, is a 
 combat
 system that doesn't have descriptions like:
 you scratch it for 1 damage!

 I mean, I'd like if possible bloody deadly descriptions especially
 death
 blows. But, I'm not into games especially online multiplayer ones, 
 with
 endings. It should be persistent. I mean, I don't know I just don't
 like
 playing games over again, no matter how powerful I get. Now if each
 time
 I
 played it everything was random, including a random plot, now that'd 
 be
 nice. Because you wouldn't be doing the same stuff over again. New
 challenges would be issued, etc.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.446 / Virus Database: 268.18.7/711 - Release Date:
 05/03/2007
 09:41




 ___
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Re: [Audyssey] New Moon

2007-03-06 Thread Brandon Cole
Well, mud stands for Multi-user dungeon. Some muds are just used for 
chatting and things, but most are used for games. It's basically a specially 
coded server you connect to with a telnet or mudding client. I don't claim 
to know a whole lot about how it works though, so I suggest you go to:
http://www.randylaptop.com/mudding
That site sums it up better than I can.
As for new moon, there's a lot I could say about it. The descriptions of 
everything from spells, to attacks, to scenes in the quests you will find 
yourself doing are all extremely well-written. The world is large enough to 
get in some good exploration time, though exploring can prove dangerous if 
you're not careful. The character creation is not standard. By this I mean 
you actually go through a cool little mini-quest to set up your character's 
race, stats, gender, and so on. Player interaction is encouraged, and almost 
necessary if you hope to get the most out of this mud. I personally think 
player interaction is great, so this is a major plus for me. There's so much 
more I could say, but I would prefer to speak more of it in private, or 
through the use of more specific questions. Heheh.
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, March 06, 2007 9:40 PM
Subject: Re: [Audyssey] New Moon


 hi what's a mud, and I am interested could you tell me more about it.
 thanks.

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Re: [Audyssey] Sryth Lothren whereabouts

2007-02-23 Thread Brandon Cole
Alrighty then, I shall help you.
S
P
O
I
L
E
R
S
P
A
C
E

Firstly, Lothron is on Penekarn Lane. You may've run across his wolf guards 
if you've explored there before, which you might've done if you did the 
quest involving the actress. So just click on Explore Talonis, and then type 
in Penekarn Lane, and you'll find him there. Secondly, icons must be 
attached to special imbuable items which you can only get from Kyul Thainer 
currently. Honestly, I don't believe any of them are worth getting right 
now, but it's your call. And yes, I believe they can be removed. And 
finally, um, well, I'll be honest with ya. I also have no idea which 
subjects the guildmaster will discuss with you. I never got him to talk 
either. Heheh.
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, February 23, 2007 5:25 AM
Subject: [Audyssey] Sryth Lothren whereabouts


 The subject line says it all pretty much. I have been looking for a while
 now and no signs of Lothren in Talinus.
 I also need to know about the wooden icon of ora.
 Am I right in assuming that I can attach it to any of my items to get the
 special use out of it, or am I supposed to wait until I meet Lothren to
 learn how to use it? If I attach it to something, can I detach it?
 Also, on another subject, the Guild Master is supposed to be
 knowledgeable about many things right? However, I have been trying to
 find out things from him, but he isn't too interested or has much of an
 opinion on it. smile
 I am assuming that he has some very important knowledge to share with me,
 so how do I speak with him about it?
 Thanks in advance.
 AC

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Re: [Audyssey] sryth popping the 7 knight statues

2007-02-20 Thread Brandon Cole
Actually, um, the gem you're thinking of in the monistary is just a small 
emerald, and isn't part of the Sword of Merzig. A lot of people thought that 
gem was one of the three, but it turned out not to be. And just in case you 
aren't aware, this can actually be tested.

S
P
O
I
L
E
R
S
P
A
C
E

If you have the rusty longsword, go to a safe location and use any of the 
gems you think is one of the three. If it is, something special will happen.
- Original Message - 
From: Mongwen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 20, 2007 7:59 AM
Subject: Re: [Audyssey] sryth popping the 7 knight statues


 There are two of them.
 *
 *
 spoiler spoiler
 Here be spoilers
 ***
 ***
 One of them is in the lower levels of the monestary in the northern 
 section
 of Trithik and you can find the other by exploring the woods in the first
 Silver Crest quest.  You can only put one of them on the sword.
 I have heard a rumor that the GM will put them somewhere else in the game 
 so
 those who didn't find the gems the first time can try again, but no sign 
 of
 them yet.
 Betty
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 18, 2007 7:34 PM
 Subject: Re: [Audyssey] sryth popping the 7 knight statues


 Supposedly there are actually two of those gems in the game, but nobody's
 found the second. As for the Hale Blade, I discovered today that the 
 price
 has gone up from 5000 to 7500. I have a new character named Charisma and
 she
 just purchased it. Actually right now I'm having issue with Gralgarak and
 his pals. God there's another quest I hate, but his boots and gloves are
 worthwhile.
 Bryan and Jennie
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 18, 2007 2:32 PM
 Subject: Re: [Audyssey] sryth popping the 7 knight statues


 The weapon with the three jewels and rusty longsword is going to be 
 great
 once it's implimented, but as of now it hasn't been. You can get one of
 the
 three jewels, and that's it. The Hail Blade is a great weapon though, 
 and
 can be purchased after winning the tournament of arms.
 - Original Message - 
 From: Janet Session [EMAIL PROTECTED]
 To: gamers mailing list Gamers@audyssey.org
 Sent: Sunday, February 18, 2007 10:10 AM
 Subject: [Audyssey] sryth popping the 7 knight statues


 Has anyone gotten the hale blade to fight the 7 knight statues?
 a few years ago I vaguely remember getting the hale blade, or some 
 other
 powerful  weapon and the  7 knight  die with 1 or 2 strokes. Yeh, even
 the knight whose emblem is a  Griffin!
 But soon the GM changed the game and I couldn't find the powerful 
 weapon
 you could get  with 3 jewels and   the rusty knife. Anyone remember?
 Well, its back to the 7  statues quest, cringe!
 Janet Session aka Foxwoman
 522 Timberlake road
 Upper Darby Pa  19082
 Email: [EMAIL PROTECTED]
 skype: Fox_woman
 Phone 484 461-3537
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Re: [Audyssey] sryth popping the 7 knight statues

2007-02-20 Thread Brandon Cole
Yes. Indeed they do.
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 20, 2007 12:37 PM
Subject: Re: [Audyssey] sryth popping the 7 knight statues


Does these gens only work on a rusty longsword?

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 20, 2007 6:08 PM
Subject: Re: [Audyssey] sryth popping the 7 knight statues


 Actually, um, the gem you're thinking of in the monistary is just a small
 emerald, and isn't part of the Sword of Merzig. A lot of people thought
 that
 gem was one of the three, but it turned out not to be. And just in case
 you
 aren't aware, this can actually be tested.

 S
 P
 O
 I
 L
 E
 R
 S
 P
 A
 C
 E

 If you have the rusty longsword, go to a safe location and use any of the
 gems you think is one of the three. If it is, something special will
 happen.
 - Original Message - 
 From: Mongwen [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 20, 2007 7:59 AM
 Subject: Re: [Audyssey] sryth popping the 7 knight statues


 There are two of them.
 *
 *
 spoiler spoiler
 Here be spoilers
 ***
 ***
 One of them is in the lower levels of the monestary in the northern
 section
 of Trithik and you can find the other by exploring the woods in the first
 Silver Crest quest.  You can only put one of them on the sword.
 I have heard a rumor that the GM will put them somewhere else in the game
 so
 those who didn't find the gems the first time can try again, but no sign
 of
 them yet.
 Betty
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 18, 2007 7:34 PM
 Subject: Re: [Audyssey] sryth popping the 7 knight statues


 Supposedly there are actually two of those gems in the game, but
 nobody's
 found the second. As for the Hale Blade, I discovered today that the
 price
 has gone up from 5000 to 7500. I have a new character named Charisma and
 she
 just purchased it. Actually right now I'm having issue with Gralgarak
 and
 his pals. God there's another quest I hate, but his boots and gloves are
 worthwhile.
 Bryan and Jennie
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 18, 2007 2:32 PM
 Subject: Re: [Audyssey] sryth popping the 7 knight statues


 The weapon with the three jewels and rusty longsword is going to be
 great
 once it's implimented, but as of now it hasn't been. You can get one of
 the
 three jewels, and that's it. The Hail Blade is a great weapon though,
 and
 can be purchased after winning the tournament of arms.
 - Original Message - 
 From: Janet Session [EMAIL PROTECTED]
 To: gamers mailing list Gamers@audyssey.org
 Sent: Sunday, February 18, 2007 10:10 AM
 Subject: [Audyssey] sryth popping the 7 knight statues


 Has anyone gotten the hale blade to fight the 7 knight statues?
 a few years ago I vaguely remember getting the hale blade, or some
 other
 powerful  weapon and the  7 knight  die with 1 or 2 strokes. Yeh, even
 the knight whose emblem is a  Griffin!
 But soon the GM changed the game and I couldn't find the powerful
 weapon
 you could get  with 3 jewels and   the rusty knife. Anyone remember?
 Well, its back to the 7  statues quest, cringe!
 Janet Session aka Foxwoman
 522 Timberlake road
 Upper Darby Pa  19082
 Email: [EMAIL PROTECTED]
 skype: Fox_woman
 Phone 484 461-3537
 ___
 Gamers mailing list .. Gamers@audyssey.org
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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



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Re: [Audyssey] Sryth- village of Dordrought

2007-02-18 Thread Brandon Cole
Oh yeah, um, I just remembered that you have to complete that one anyway 
before you can complete the one in Trithic. Heheh. My mistake. Anyway, my 
advice is to use blessings if you need to, and perhaps powers if you have 
decent levels in, perhaps, elementalism, destruction, or gating. Good luck 
to you.
- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 18, 2007 11:39 AM
Subject: [Audyssey] Sryth- village of Dordrought


 Okay, I found the correct forest.  Now though I am having trouble beating 
 Fearspit and his friend.  I have an ME 73 SP 75 NV 26.
 Any suggestions would be helpful.

 Thanks,
 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
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Re: [Audyssey] Sryth- trithik -Runskin

2007-02-18 Thread Brandon Cole
Simply look for the Adventures for this Location link when you enter 
Trithic. You shall find what you seek. Gwahhaahahahha.
- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 18, 2007 11:11 AM
Subject: [Audyssey] Sryth- trithik -Runskin


 Does anyone know where to find Runskin's minion's in Trithik?  I didn't 
 beat the first adventure in the forest so I thought I would try this one.

 Thanks,
 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
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Re: [Audyssey] sryth popping the 7 knight statues

2007-02-18 Thread Brandon Cole
The weapon with the three jewels and rusty longsword is going to be great 
once it's implimented, but as of now it hasn't been. You can get one of the 
three jewels, and that's it. The Hail Blade is a great weapon though, and 
can be purchased after winning the tournament of arms.
- Original Message - 
From: Janet Session [EMAIL PROTECTED]
To: gamers mailing list Gamers@audyssey.org
Sent: Sunday, February 18, 2007 10:10 AM
Subject: [Audyssey] sryth popping the 7 knight statues


 Has anyone gotten the hale blade to fight the 7 knight statues?
 a few years ago I vaguely remember getting the hale blade, or some other 
 powerful  weapon and the  7 knight  die with 1 or 2 strokes. Yeh, even 
 the knight whose emblem is a  Griffin!
 But soon the GM changed the game and I couldn't find the powerful weapon 
 you could get  with 3 jewels and   the rusty knife. Anyone remember? 
 Well, its back to the 7  statues quest, cringe!
 Janet Session aka Foxwoman
 522 Timberlake road
 Upper Darby Pa  19082
 Email: [EMAIL PROTECTED]
 skype: Fox_woman
 Phone 484 461-3537
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Re: [Audyssey] sryth items

2007-02-15 Thread Brandon Cole
Um, actually, the Murk adventure is not acquired in any tavern. It's 
acquired upon entering Stormfield.
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 15, 2007 9:43 AM
Subject: Re: [Audyssey] sryth items


 s
 p
 o
 i
 l
 e
 r
 go to the in the tavern and mingle about.
 a man will ask you to go on a adventure if you have the granit key wich 
 you
 do.
 before enbarking on this mission, get yourself some blessing of protection
 from the priests in the cathedral in tinerlas.
 the bronze shard  is 1 of seven such shards and when you have them all you
 will create a magical weapon which you can use on the island in the middle
 of the merk.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, February 15, 2007 11:41 AM
 Subject: [Audyssey] sryth items


 Hi list,
 I have just acquired a few items and I have no idea what they are for.
 The first is the small black gemstone from the no good deed goes
 unpunished adventure, and the other is the Jarix stone from the peddler
 and finally the Bronze Disc Shard. How do you use them?
 I will also place a list of my acquired items to see if I could and
 should sell most of them. I also have some of them in storage. (in my
 house/dwelling smile)
 Thanks!
 AC


 Mighty1
 MR:47  SP:65  NV:11
 Encumbrance: 58%
   Gold: 1,752
 Equip   Use   Drop
 Weapons
 table with 6 columns and 3 rows

 Unequip


 Use


 Blade Of The Fox (mg)
 Drop


 Use


 Short Bow (cm)
 Drop


 Equip


 Use


 Naidorian Warsword (wc)
 Drop


 table end
 Armour: Arms
 Unequip


 Use


 Plate Sleeves (wc)
 Drop

 Armour: Back
 Unequip


 Use


 Cape Of The Griffon (mg)
 Drop

 Armour: Feet
 Unequip


 Use


 Plate Boots (sp)
 Drop

 Armour: Hands
 table with 6 columns and 2 rows

 Unequip


 Use


 Plate Gauntlets (sp)
 Drop


 Equip


 Use


 Gauntlets Of The Wolf (mg)
 Drop


 table end
 Armour: Head
 table with 6 columns and 2 rows

 Unequip


 Use


 Wayfarer's Cap (mg)
 Drop


 Equip


 Use


 Helm Of The Stag (mg)
 Drop


 table end
 Armour: Legs
 Unequip


 Use


 Plate Leggings (wc)
 Drop

 Armour: Neck
 table with 6 columns and 2 rows

 Unequip


 Use


 Amulet Of Undaunted Spirit (mg)
 Drop


 Equip


 Use


 Silver Axe Medallion (cm)
 Drop


 table end
 Armour: Rings
 table with 6 columns and 3 rows

 Unequip


 Use


 Spiked Iron Ring (cm)
 Drop


 Unequip


 Use


 Ring Of The Serpent (mg)
 Drop


 Unequip


 Use


 Ring Of Ability (mg)
 Drop


 table end
 Armour: Shields
 table with 6 columns and 2 rows

 Unequip


 Use


 Shield Of The Dragon (mg)
 Drop


 Equip


 Use


 Small Shield (cm)
 Drop


 table end
 Armour: Tabards
 Unequip


 Use


 Crimson Tabard (cm)
 Drop

 Armour: Torso
 Unequip


 Use


 Plate Breastplate (cm)
 Drop

 Armour: Waist
 Unequip


 Use


 Belt Of The Bear (mg)
 Drop

 Miscellaneous
 table with 6 columns and 14 rows

 Use


 Small Flask
 Drop


 Use


 Small Backpack
 Drop


 Use


 Length Of Rope
 Drop


 Use


 Kepbekk Leaf
 x 3
 Drop


 Use


 Hooded Lantern
 Drop


 Use


 Granite Key
 Drop


 Use


 Goblin War Drum
 Drop


 Use


 A Jarix Stone
 Drop


 Use


 Takabak Feather
 Drop


 Use


 Small Black Gem


 Use


 Kepbekk Elixir
 Drop


 Use


 Enchanted Map


 Use


 Bronze Disc Shard


 Use


 Adventurer's Lantern
 table end
 fright frame end
 fborderpcbottom frame
 fborderpcbottom frame end
 fborderpcright frame
 fborderpcright frame end
 fbottom frame
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] sryth items

2007-02-15 Thread Brandon Cole
The small black gemstone is, apparently, going to be used in the upcoming 
Runeskin adventure. The Jarek's Stone has not yet been implimented into the 
game, and the Bronze Disc Shard is used during the Murk Quest. You need 
seven of them, as I'm sure you already know.
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, February 15, 2007 6:41 AM
Subject: [Audyssey] sryth items


 Hi list,
 I have just acquired a few items and I have no idea what they are for.
 The first is the small black gemstone from the no good deed goes
 unpunished adventure, and the other is the Jarix stone from the peddler
 and finally the Bronze Disc Shard. How do you use them?
 I will also place a list of my acquired items to see if I could and
 should sell most of them. I also have some of them in storage. (in my
 house/dwelling smile)
 Thanks!
 AC


 Mighty1
 MR:47  SP:65  NV:11
 Encumbrance: 58%
   Gold: 1,752
 Equip   Use   Drop
 Weapons
 table with 6 columns and 3 rows

 Unequip


 Use


 Blade Of The Fox (mg)
 Drop


 Use


 Short Bow (cm)
 Drop


 Equip


 Use


 Naidorian Warsword (wc)
 Drop


 table end
 Armour: Arms
 Unequip


 Use


 Plate Sleeves (wc)
 Drop

 Armour: Back
 Unequip


 Use


 Cape Of The Griffon (mg)
 Drop

 Armour: Feet
 Unequip


 Use


 Plate Boots (sp)
 Drop

 Armour: Hands
 table with 6 columns and 2 rows

 Unequip


 Use


 Plate Gauntlets (sp)
 Drop


 Equip


 Use


 Gauntlets Of The Wolf (mg)
 Drop


 table end
 Armour: Head
 table with 6 columns and 2 rows

 Unequip


 Use


 Wayfarer's Cap (mg)
 Drop


 Equip


 Use


 Helm Of The Stag (mg)
 Drop


 table end
 Armour: Legs
 Unequip


 Use


 Plate Leggings (wc)
 Drop

 Armour: Neck
 table with 6 columns and 2 rows

 Unequip


 Use


 Amulet Of Undaunted Spirit (mg)
 Drop


 Equip


 Use


 Silver Axe Medallion (cm)
 Drop


 table end
 Armour: Rings
 table with 6 columns and 3 rows

 Unequip


 Use


 Spiked Iron Ring (cm)
 Drop


 Unequip


 Use


 Ring Of The Serpent (mg)
 Drop


 Unequip


 Use


 Ring Of Ability (mg)
 Drop


 table end
 Armour: Shields
 table with 6 columns and 2 rows

 Unequip


 Use


 Shield Of The Dragon (mg)
 Drop


 Equip


 Use


 Small Shield (cm)
 Drop


 table end
 Armour: Tabards
 Unequip


 Use


 Crimson Tabard (cm)
 Drop

 Armour: Torso
 Unequip


 Use


 Plate Breastplate (cm)
 Drop

 Armour: Waist
 Unequip


 Use


 Belt Of The Bear (mg)
 Drop

 Miscellaneous
 table with 6 columns and 14 rows

 Use


 Small Flask
 Drop


 Use


 Small Backpack
 Drop


 Use


 Length Of Rope
 Drop


 Use


 Kepbekk Leaf
 x 3
 Drop


 Use


 Hooded Lantern
 Drop


 Use


 Granite Key
 Drop


 Use


 Goblin War Drum
 Drop


 Use


 A Jarix Stone
 Drop


 Use


 Takabak Feather
 Drop


 Use


 Small Black Gem


 Use


 Kepbekk Elixir
 Drop


 Use


 Enchanted Map


 Use


 Bronze Disc Shard


 Use


 Adventurer's Lantern
 table end
 fright frame end
 fborderpcbottom frame
 fborderpcbottom frame end
 fborderpcright frame
 fborderpcright frame end
 fbottom frame
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


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Re: [Audyssey] sryth items

2007-02-15 Thread Brandon Cole
Right. I believe our second poster had the Murk confused with Gralgorack's 
Tomb. That's all.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 15, 2007 5:24 PM
Subject: Re: [Audyssey] sryth items


 He didn't say that. He just wasn't very organized. Tinerlas? That's 
 Talinus.
 Besides I don't believe the original poster even made mention of the 
 Granite
 Key, so I don't know where that came from.
 Bryan and Jennie
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 15, 2007 12:49 PM
 Subject: Re: [Audyssey] sryth items


 Um, actually, the Murk adventure is not acquired in any tavern. It's
 acquired upon entering Stormfield.
 - Original Message - 
 From: simon.dowling [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 15, 2007 9:43 AM
 Subject: Re: [Audyssey] sryth items


 s
 p
 o
 i
 l
 e
 r
 go to the in the tavern and mingle about.
 a man will ask you to go on a adventure if you have the granit key wich
 you
 do.
 before enbarking on this mission, get yourself some blessing of
 protection
 from the priests in the cathedral in tinerlas.
 the bronze shard  is 1 of seven such shards and when you have them all
 you
 will create a magical weapon which you can use on the island in the
 middle
 of the merk.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, February 15, 2007 11:41 AM
 Subject: [Audyssey] sryth items


 Hi list,
 I have just acquired a few items and I have no idea what they are for.
 The first is the small black gemstone from the no good deed goes
 unpunished adventure, and the other is the Jarix stone from the peddler
 and finally the Bronze Disc Shard. How do you use them?
 I will also place a list of my acquired items to see if I could and
 should sell most of them. I also have some of them in storage. (in my
 house/dwelling smile)
 Thanks!
 AC


 Mighty1
 MR:47  SP:65  NV:11
 Encumbrance: 58%
   Gold: 1,752
 Equip   Use   Drop
 Weapons
 table with 6 columns and 3 rows

 Unequip


 Use


 Blade Of The Fox (mg)
 Drop


 Use


 Short Bow (cm)
 Drop


 Equip


 Use


 Naidorian Warsword (wc)
 Drop


 table end
 Armour: Arms
 Unequip


 Use


 Plate Sleeves (wc)
 Drop

 Armour: Back
 Unequip


 Use


 Cape Of The Griffon (mg)
 Drop

 Armour: Feet
 Unequip


 Use


 Plate Boots (sp)
 Drop

 Armour: Hands
 table with 6 columns and 2 rows

 Unequip


 Use


 Plate Gauntlets (sp)
 Drop


 Equip


 Use


 Gauntlets Of The Wolf (mg)
 Drop


 table end
 Armour: Head
 table with 6 columns and 2 rows

 Unequip


 Use


 Wayfarer's Cap (mg)
 Drop


 Equip


 Use


 Helm Of The Stag (mg)
 Drop


 table end
 Armour: Legs
 Unequip


 Use


 Plate Leggings (wc)
 Drop

 Armour: Neck
 table with 6 columns and 2 rows

 Unequip


 Use


 Amulet Of Undaunted Spirit (mg)
 Drop


 Equip


 Use


 Silver Axe Medallion (cm)
 Drop


 table end
 Armour: Rings
 table with 6 columns and 3 rows

 Unequip


 Use


 Spiked Iron Ring (cm)
 Drop


 Unequip


 Use


 Ring Of The Serpent (mg)
 Drop


 Unequip


 Use


 Ring Of Ability (mg)
 Drop


 table end
 Armour: Shields
 table with 6 columns and 2 rows

 Unequip


 Use


 Shield Of The Dragon (mg)
 Drop


 Equip


 Use


 Small Shield (cm)
 Drop


 table end
 Armour: Tabards
 Unequip


 Use


 Crimson Tabard (cm)
 Drop

 Armour: Torso
 Unequip


 Use


 Plate Breastplate (cm)
 Drop

 Armour: Waist
 Unequip


 Use


 Belt Of The Bear (mg)
 Drop

 Miscellaneous
 table with 6 columns and 14 rows

 Use


 Small Flask
 Drop


 Use


 Small Backpack
 Drop


 Use


 Length Of Rope
 Drop


 Use


 Kepbekk Leaf
 x 3
 Drop


 Use


 Hooded Lantern
 Drop


 Use


 Granite Key
 Drop


 Use


 Goblin War Drum
 Drop


 Use


 A Jarix Stone
 Drop


 Use


 Takabak Feather
 Drop


 Use


 Small Black Gem


 Use


 Kepbekk Elixir
 Drop


 Use


 Enchanted Map


 Use


 Bronze Disc Shard


 Use


 Adventurer's Lantern
 table end
 fright frame end
 fborderpcbottom frame
 fborderpcbottom frame end
 fborderpcright frame
 fborderpcright frame end
 fbottom frame
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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 any subscription

Re: [Audyssey] Help with sryth

2007-02-13 Thread Brandon Cole
Your stats are pretty good, but that particular adventure is meant to be 
difficult for everyone. The key is using blessings of protection in the 
right places. And to answer your question, you're not supposed to be able to 
use healing items during combat. The only way to heal yourself in combat is 
with the power of restoration.
HTH,
Brandon
- Original Message - 
From: Janet Session [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Tuesday, February 13, 2007 10:01 AM
Subject: [Audyssey] Help with sryth


 Hi,Would someone give me advice on how to conquer gralgarak's tomb? 
 Trouble is,  if the 6 skeletons with rusty knives don't  get me(and  they 
 usually do) then
 Gralgarak does.
 I want those boots!
 While in combat, my character cannot access her keptic leaves nor keptic 
 elixir. does anyone else have this problem?
 Please help. Thanks for all you do.
 Below is my character's stats, completed adventures, and ongoing 
 adventures.

 Impaler

 MR:48  SP:60  NV:10

 Table with 2 columns and 5 rows

 Melee Rating

 48/48

 Stamina

 60/60

 Nevernal Rsv.

 10/10

 Gold

 1,046

 Completed Adventures

 List of 12 items (contains 5 nested lists)

 Durnsig

 List of 2 items nesting level 1

 . Barn infestation

 . The seven knight statues

 list end nesting level 1

 Hawklor

 List of 3 items nesting level 1

 . Armed Escort

 . The goblins of Westwold

 . The missing pilgrims

 list end nesting level 1

 Stormfield

 List of 1 items nesting level 1

 . The Murk

 list end nesting level 1

 Talinus

 List of 1 items nesting level 1

 . Hudlark the Fox

 list end nesting level 1

 Trithik

 List of 5 items nesting level 1

 . Killed Kettam for Keddin

 . Lyrelock Monastery

 . Rendezvous at The Gnarled Otter

 . Silver Crest: Fullbrak's Farm

 . The river pirates

 list end nesting level 1

 Ongoing Adventures

 List of 2 items (contains 2 nested lists)

 Mirgspil

 List of 1 items nesting level 1

 . The Old Cathedral

 list end nesting level 1

 Talinus

 List of 1 items nesting level 1

 . A Dragon's Lair

 list end nesting level 1

 list endNested Table with 3 columns and 7 rows, nesting level 1
 Janet Session aka Foxwoman
 522 Timberlake road
 Upper Darby Pa  19082
 Email: [EMAIL PROTECTED]
 skype: Fox_woman
 Phone 484 461-3537
 ___
 Gamers mailing list .. Gamers@audyssey.org
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Re: [Audyssey] sryth help

2007-02-13 Thread Brandon Cole
Heheh. I would've thought that information should've been in a spoiler 
space. That's why I was holding off. Ah well. There it is. Hope you all can 
find that blade now.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 13, 2007 12:35 PM
Subject: Re: [Audyssey] sryth help


 You must not have properly explored the third and final adventure in that
 series then. The two pieces of the Giantfell Blade are found there. One is
 given to you and you find the other on a dead soldier on the outskirs of a
 village. Then they automatically form together when you join the 
 resistance.
 Bryan and Jennie
 - Original Message - 
 From: MissWings [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion 
 list
 gamers@audyssey.org
 Sent: Monday, February 12, 2007 8:03 PM
 Subject: Re: [Audyssey] sryth help


 Unless I've done something wrong I didn't find it ... but then again I
 probably made a mistake and finished the adventure without killing the
 giant brothers.  I didn't think about it until after I saved the game, 
 and
 I really don't want to restart my character all over again!  I've been
 playing since last June and I don't want to have to redo all that work!

 MissWings

 At 06:47 PM 2/12/2007, Ron Schamerhorn wrote:

I wonder I've done part one of the Giant's adventure from Hawklore.

Ron

- Original Message -
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 12, 2007 5:12 PM
Subject: Re: [Audyssey] sryth help


You find the giantfall blade during the Giants series of adventures. 
First
part, if I recall correctly.
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 12, 2007 4:33 PM
Subject: Re: [Audyssey] sryth help


  Still not sure how one might find the Giant's blade in the game.
 
  Ron/Fandrall/Tannus in the game
 
  - Original Message -
  From: Bryan Peterson [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, February 12, 2007 4:09 PM
  Subject: Re: [Audyssey] sryth help
 
 
  Then the Giantfell Blade. It puts the Hale Blade to shame in terms of
  Melee
  Rating, though admittedly the stamina boost and healing in battle are
  missed.
  Bryan and Jennie
  - Original Message -
  From: Brandon Cole [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, February 12, 2007 1:08 PM
  Subject: Re: [Audyssey] sryth help
 
 
  Indeed. You're well on your way. Perhaps your next target should be
  the
  hail
  blade. Heheh.
  - Original Message -
  From: [EMAIL PROTECTED]
  To: gamers@audyssey.org
  Sent: Monday, February 12, 2007 10:47 AM
  Subject: Re: [Audyssey] sryth help
 
 
  Hi Brandon,
  I have acquired the blade of the fox recently and have my weaponry
  and
  weaponry slashing skills up to 50. (the expert level)
  Once I got the Blade of the Fox I was able to kill off the knights
  quicker. I also like the new special attack system. I have 21 more
  rounds
  with those knights. I just acquired the Ring of the Serpent.
  Thank you guys for the help.
  AC
 
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  can
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  any subscription changes via the web.
 
 
 
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  can
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Re: [Audyssey] sryth help

2007-02-13 Thread Brandon Cole
You're not the only one there. But once you finish that maze, you can be 
comforted knowing there are no more mazes... in that adventure. Heheheh.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 13, 2007 1:39 PM
Subject: Re: [Audyssey] sryth help


 I'm still trying to get through the second one.
 I hate mazes.

 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 13, 2007 11:40 AM
 Subject: Re: [Audyssey] sryth help


 Heheh. I would've thought that information should've been in a spoiler
 space. That's why I was holding off. Ah well. There it is. Hope you all
 can
 find that blade now.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 13, 2007 12:35 PM
 Subject: Re: [Audyssey] sryth help


 You must not have properly explored the third and final adventure in 
 that
 series then. The two pieces of the Giantfell Blade are found there. One
 is
 given to you and you find the other on a dead soldier on the outskirs of
 a
 village. Then they automatically form together when you join the
 resistance.
 Bryan and Jennie
 - Original Message - 
 From: MissWings [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion
 list
 gamers@audyssey.org
 Sent: Monday, February 12, 2007 8:03 PM
 Subject: Re: [Audyssey] sryth help


 Unless I've done something wrong I didn't find it ... but then again I
 probably made a mistake and finished the adventure without killing the
 giant brothers.  I didn't think about it until after I saved the game,
 and
 I really don't want to restart my character all over again!  I've been
 playing since last June and I don't want to have to redo all that work!

 MissWings

 At 06:47 PM 2/12/2007, Ron Schamerhorn wrote:

I wonder I've done part one of the Giant's adventure from Hawklore.

Ron

- Original Message -
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 12, 2007 5:12 PM
Subject: Re: [Audyssey] sryth help


You find the giantfall blade during the Giants series of adventures.
First
part, if I recall correctly.
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 12, 2007 4:33 PM
Subject: Re: [Audyssey] sryth help


  Still not sure how one might find the Giant's blade in the game.
 
  Ron/Fandrall/Tannus in the game
 
  - Original Message -
  From: Bryan Peterson [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, February 12, 2007 4:09 PM
  Subject: Re: [Audyssey] sryth help
 
 
  Then the Giantfell Blade. It puts the Hale Blade to shame in terms 
  of
  Melee
  Rating, though admittedly the stamina boost and healing in battle 
  are
  missed.
  Bryan and Jennie
  - Original Message -
  From: Brandon Cole [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, February 12, 2007 1:08 PM
  Subject: Re: [Audyssey] sryth help
 
 
  Indeed. You're well on your way. Perhaps your next target should be
  the
  hail
  blade. Heheh.
  - Original Message -
  From: [EMAIL PROTECTED]
  To: gamers@audyssey.org
  Sent: Monday, February 12, 2007 10:47 AM
  Subject: Re: [Audyssey] sryth help
 
 
  Hi Brandon,
  I have acquired the blade of the fox recently and have my weaponry
  and
  weaponry slashing skills up to 50. (the expert level)
  Once I got the Blade of the Fox I was able to kill off the knights
  quicker. I also like the new special attack system. I have 21 more
  rounds
  with those knights. I just acquired the Ring of the Serpent.
  Thank you guys for the help.
  AC
 
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Re: [Audyssey] sryth help

2007-02-12 Thread Brandon Cole
Indeed. You're well on your way. Perhaps your next target should be the hail 
blade. Heheh.
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, February 12, 2007 10:47 AM
Subject: Re: [Audyssey] sryth help


 Hi Brandon,
 I have acquired the blade of the fox recently and have my weaponry and
 weaponry slashing skills up to 50. (the expert level)
 Once I got the Blade of the Fox I was able to kill off the knights
 quicker. I also like the new special attack system. I have 21 more rounds
 with those knights. I just acquired the Ring of the Serpent.
 Thank you guys for the help.
 AC

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Re: [Audyssey] sryth help

2007-02-12 Thread Brandon Cole
You find the giantfall blade during the Giants series of adventures. First 
part, if I recall correctly.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 12, 2007 4:33 PM
Subject: Re: [Audyssey] sryth help


 Still not sure how one might find the Giant's blade in the game.

 Ron/Fandrall/Tannus in the game

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 12, 2007 4:09 PM
 Subject: Re: [Audyssey] sryth help


 Then the Giantfell Blade. It puts the Hale Blade to shame in terms of 
 Melee
 Rating, though admittedly the stamina boost and healing in battle are
 missed.
 Bryan and Jennie
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 12, 2007 1:08 PM
 Subject: Re: [Audyssey] sryth help


 Indeed. You're well on your way. Perhaps your next target should be the
 hail
 blade. Heheh.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, February 12, 2007 10:47 AM
 Subject: Re: [Audyssey] sryth help


 Hi Brandon,
 I have acquired the blade of the fox recently and have my weaponry and
 weaponry slashing skills up to 50. (the expert level)
 Once I got the Blade of the Fox I was able to kill off the knights
 quicker. I also like the new special attack system. I have 21 more 
 rounds
 with those knights. I just acquired the Ring of the Serpent.
 Thank you guys for the help.
 AC

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Re: [Audyssey] sryth help

2007-02-12 Thread Brandon Cole
And finally, the Exulted Diamond Longsword or Tsal Kagoth. Both put 
practically everything to shame.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 12, 2007 4:09 PM
Subject: Re: [Audyssey] sryth help


 Then the Giantfell Blade. It puts the Hale Blade to shame in terms of 
 Melee
 Rating, though admittedly the stamina boost and healing in battle are
 missed.
 Bryan and Jennie
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 12, 2007 1:08 PM
 Subject: Re: [Audyssey] sryth help


 Indeed. You're well on your way. Perhaps your next target should be the
 hail
 blade. Heheh.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Monday, February 12, 2007 10:47 AM
 Subject: Re: [Audyssey] sryth help


 Hi Brandon,
 I have acquired the blade of the fox recently and have my weaponry and
 weaponry slashing skills up to 50. (the expert level)
 Once I got the Blade of the Fox I was able to kill off the knights
 quicker. I also like the new special attack system. I have 21 more 
 rounds
 with those knights. I just acquired the Ring of the Serpent.
 Thank you guys for the help.
 AC

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Re: [Audyssey] sryth help

2007-02-12 Thread Brandon Cole
Heheh. You actually don't have to kill them, but you do get some pretty 
sweet items if you do. The second half of the blade is hidden in a part of 
the adventure one might not think to look. That's all I'll say, unless 
there's a spoiler request.
- Original Message - 
From: MissWings [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, February 12, 2007 10:03 PM
Subject: Re: [Audyssey] sryth help


 Unless I've done something wrong I didn't find it ... but then again I
 probably made a mistake and finished the adventure without killing the
 giant brothers.  I didn't think about it until after I saved the game, and
 I really don't want to restart my character all over again!  I've been
 playing since last June and I don't want to have to redo all that work!

 MissWings

 At 06:47 PM 2/12/2007, Ron Schamerhorn wrote:

I wonder I've done part one of the Giant's adventure from Hawklore.

Ron

- Original Message -
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 12, 2007 5:12 PM
Subject: Re: [Audyssey] sryth help


You find the giantfall blade during the Giants series of adventures. First
part, if I recall correctly.
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 12, 2007 4:33 PM
Subject: Re: [Audyssey] sryth help


  Still not sure how one might find the Giant's blade in the game.
 
  Ron/Fandrall/Tannus in the game
 
  - Original Message -
  From: Bryan Peterson [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, February 12, 2007 4:09 PM
  Subject: Re: [Audyssey] sryth help
 
 
  Then the Giantfell Blade. It puts the Hale Blade to shame in terms of
  Melee
  Rating, though admittedly the stamina boost and healing in battle are
  missed.
  Bryan and Jennie
  - Original Message -
  From: Brandon Cole [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, February 12, 2007 1:08 PM
  Subject: Re: [Audyssey] sryth help
 
 
  Indeed. You're well on your way. Perhaps your next target should be 
  the
  hail
  blade. Heheh.
  - Original Message -
  From: [EMAIL PROTECTED]
  To: gamers@audyssey.org
  Sent: Monday, February 12, 2007 10:47 AM
  Subject: Re: [Audyssey] sryth help
 
 
  Hi Brandon,
  I have acquired the blade of the fox recently and have my weaponry 
  and
  weaponry slashing skills up to 50. (the expert level)
  Once I got the Blade of the Fox I was able to kill off the knights
  quicker. I also like the new special attack system. I have 21 more
  rounds
  with those knights. I just acquired the Ring of the Serpent.
  Thank you guys for the help.
  AC
 
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Re: [Audyssey] sryth help

2007-02-11 Thread Brandon Cole
You're not doing too bad. If anything's gonna hurt you, it's your might. I 
can think of a quest, in fact, where i'll become a problem. But if you keep 
your thievery skill high, you'll be able to surpass that obstacle. I also 
recommend that you keep improving your weaponry and weaponry slashing 
skills. I would love to see your equipment, as I could give you a really 
good assessment that way. Always glad to help when I can.
Sincerely,
Brandon
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, February 11, 2007 6:08 AM
Subject: Re: [Audyssey] sryth help


 Hi Soren and list,
 That's kind of why I was asking quite a few questions lately. I didn't
 want to waist a good thing if you know what I mean. smile
 I believe I have developed a pretty decent character.
 Maybe you guys could set up another user account and pay another $10 to
 get the bonus. I know that's pretty sneaky huh. hahaha!

 Well, here's my current standings so far. Maybe you guys can give me some
 guidance here.
 I also have quite a bit of items to sell. However, I don't know if I'll
 need them later.
 Thanks
 AC

 Mighty1
 MR:40  SP:61  NV:11
 table with 2 columns and 5 rows
 Melee Rating
 40/40
 Stamina
 61/61
 Nevernal Rsv.
 11/11
 Gold
 549
 table with 3 columns and 7 rows nesting level 1
 Agility
 20
  superhuman
 Might
 9
  average
 Body
 13
  above avg
 Aura
 18
  amazing
 Mind
 15
  exceptional
 Spirit
 20
  superhuman
 Luck
 20
  superhuman
 table end nesting level 1

 Experience
 4,238
 Alignment
 Good


 +  use a skill  +
 use


 +  use a power  +
 use


 +  use an item  +
 use


 table with 4 columns and 2 rows nesting level 1
 Marks of Death:
 0
 Runes of Life:
 17
 Adv Tokens:
 0
 Adventure Log
 table end nesting level 1

 Mighty1
 MR:40  SP:61  NV:11
 Experience: 4,238
 Arcana
 Use
 table with 3 columns and 3 rows
 Mastery:
 30  -  Skillful
 Cost to Train:
 58 Exp.* -
 Train

 * 10% Exp. bonus
 Specific Exp.:
 0
 table end

 Archery
 Use
 table with 3 columns and 3 rows
 Mastery:
 40  -  Accomplished
 Cost to Train:
 115 Exp.* -
 Train

 * 10% Exp. bonus
 Specific Exp.:
 0
 table end

 Horsemanship
 Use
 table with 3 columns and 3 rows
 Mastery:
 20  -  Journeyman
 Cost to Train:
 29 Exp.* -
 Train

 * 10% Exp. bonus
 Specific Exp.:
 0
 table end

 Thievery
 Use
 table with 3 columns and 3 rows
 Mastery:
 30  -  Skillful
 Cost to Train:
 54 Exp.* -
 Train

 * 15% Exp. bonus
 Specific Exp.:
 0
 table end

 Weaponry
 Use
 table with 3 columns and 3 rows
 Mastery:
 40  -  Accomplished
 Cost to Train:
 128 Exp. -
 Train
 Specific Exp.:
 15
 table end

 Weaponry: Slashing
 Use
 table with 3 columns and 3 rows
 Mastery:
 40  -  Accomplished
 Cost to Train:
 128 Exp. -
 Train
 Specific Exp.:
 8
 table end


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Re: [Audyssey] sryth help

2007-02-11 Thread Brandon Cole
Oh yes. I definitely recommend you create a new character. Eighteen, no 
matter what the little description says, is incredibly low for a melee 
rating. You'll wanna get a higher melee than that.
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 11, 2007 10:02 AM
Subject: [Audyssey] sryth help


 Hi,

 Here are the stats for my character. What do you guys think, are they good
 or not? Should I delete and start over?

 Sverthe
 MR:18  SP:30

 Melee Rating
 18/18

 Stamina
 30/30

 Nevernal Rsv.
 ---

 Gold
 63

 Agility
 17
  amazing
 Might
 7
  below avg
 Body
 13
  above avg
 Aura
 19
  incredible
 Mind
 6
  low
 Spirit
 17
  amazing
 Luck
 17
  amazing

 Experience
 103

 Alignment
 Good

 +  use a skill  +
 use

 +  use an item  +
 use

 images/misc-spacer

 Marks of Death:
 0
 Runes of Life:
 15
 Adv Tokens:
 0

 Marks of Death:
 0
 Runes of Life:
 15
 Adv Tokens:
 0




 Josh


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Re: [Audyssey] adventurer's collective in sryth

2007-02-10 Thread Brandon Cole
Indeed. That's the big difference, you know. The Grey circle charges 
experience. Finally, we have something we can spend our gold on.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 10, 2007 12:11 PM
Subject: Re: [Audyssey] adventurer's collective in sryth


 You don't actually have to win the fight. I didn't and I still got the
 paper. Then go to Trithik and visit Blade Square. Visit Doom's Hall and 
 then
 the building with the green door (these are two of the buildings that 
 flank
 the square). If you have eight Adventurer Tokens you'll be allowed to 
 join.
 Be warned, it costs mucho goldo to learn new skills and power. Thankfully 
 if
 you have that gold you only need one Adventurer Token for each skill. I 
 was
 able to outfit Keaira with every main skill in the game and, when finances
 permit, she'll be versed in all powers as well..
 Bryan and his Girl Jenny
 - Original Message - 
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 10, 2007 9:55 AM
 Subject: Re: [Audyssey] adventurer's collective in sryth


I found it by accident.  I think it was in trindmore.  You run into the 
guy
 with the green robes and he fights you.  if you are acceptable he gives
 you
 a piece of paper that will get you in.  I am pretty sure I found him on
 one
 of the adventures for this location links.  Hope this helps.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: Steve Cullen [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 10, 2007 8:09 AM
 Subject: [Audyssey] adventurer's collective in sryth


 Hi Everyone,
 Does anyone know how to get to the adventurer's collective in sryth?
 thank
 you all for any help.
 Regards,
 Steve Cullen
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Re: [Audyssey] Sryth Talinus Nightmare

2007-02-10 Thread Brandon Cole
Alrighty then! Here be your hint from member number 2 of the Tripple B Posse
S
P
O
I
L
E
R
S
P
A
C
E

You must get four items, all of which must be unceremoniously thrown into 
that pot. The four items are all obtained from creatures, none of which are 
the spider, that can be found intheir own little passages throught that 
forest area. Depending on your melee, you should have a fairly easy time of 
destroying them, unless the spider hurts you a tad too much. Good luck with 
that adventure. It's quite worth it.
Sincerely,
B2
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, February 10, 2007 4:28 PM
Subject: [Audyssey] Sryth Talinus Nightmare


 Thanks Bryan, Brandon, and Betty,
 The three B people or as I like to think of it... The triple B posse.
 smile
 I actually figured out quite a few things after sending the
 e-mail to the list. However, I need help with one adventure in
 particular... Sleepless Night smile
 I am pretty sure that you all know what I am talking about.
 The one with the witch, the monster spider who keeps fleeing after you
 have beat it down enough, and the monster wolf who loves chewing my
 behind up. hahaha!
 However, I did manage to find the witch's cauldron, but I don't know what
 item to use. Can some one give me a hint to see if I may have it or not?
 I got a pretty good idea that I need to get some of that wonderful
 witch's brew for myself, but I don't know how.
 Any help will be appreciated.
 AC

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Re: [Audyssey] sryth help

2007-02-10 Thread Brandon Cole
Wow. I sure wish I had done that. Oh wait, the guild wasn't around when I 
first signed up. Hehehe.
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, February 10, 2007 9:39 PM
Subject: Re: [Audyssey] sryth help


 Hi Josh and others this may concern.
 I don't know how many are aware of this, but I figured that I'd pass it
 along for whoever might have just signed up and are thinking about
 becoming an Adventure Guild member.
 I received this e-mail from the GameMaster shortly after signing up for
 Sryth as and Adventure Guild member. I don't know if it is just for a
 short period of time or not. I didn't know about this myself before I
 signed up, but maybe this will influence your decisions if you really
 like the game.
 I hope this is okay with the GameMaster. It might bring about more
 subscribers. smile
 AC

 Dear Adventurer,
 Thank you for becoming a Sryth Adventurers Guild subscriber!
 Because you became an Adventurers Guild subscriber within
 3 days of creating your Sryth account, you're entitled to
 a Master Adventurer's Pack for the character of your
 choice!
 The Master Adventurer's Pack gives 1 character of your
 choice the following one-time bonuses:
 32 Adventurer Tokens
 8,000 Experience
 10,000 Gold
 Please reply to this email and indicate which one of your
 characters will receive the Adventurer's Pack. Please allow
 24 hours for the pack to be applied to your character.
 Thanks again, and happy adventuring!
 [EMAIL PROTECTED]

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Re: [Audyssey] sryth general questions

2007-02-09 Thread Brandon Cole
Hmm. May I inquire as to how you found out about this Yirrsin person? I had 
never heard of him before, but I just tried typing it in, and it worked. 
There was no activity at the house, but it's interesting that it worked 
nonetheless.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 09, 2007 10:39 AM
Subject: Re: [Audyssey] sryth general questions


 Explore Talinus and type Yirrsin. That's Y I R R S I N.
 Bryan and his Girl Jenny
 - Original Message - 
 From: simon.dowling [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 09, 2007 8:07 AM
 Subject: Re: [Audyssey] sryth general questions


 hi brian, where is yirrin to be found?
 he isn't in the grey  circle building.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 09, 2007 2:19 PM
 Subject: Re: [Audyssey] sryth general questions


 If an area is listed as not yet playable it means just that, that it's
 not
 yet playable. It doesn't have anything to do with subscriber status. It
 just
 means those areas aren't yet online.
  As for fleeing combat situations like the one in the cathedral in
 Talinus,
 if you run away you can't go back unless you first quit the game without
 saving and then reload.
  I don't remember a young guy in the Moonshore Crossroads unless you're
 talking about the money lender, and there are a few ways you can
 finishthat
 scenario, the least painful being to pay him the fifty gold.
  As for the various skill levels, every ten levels you get a new one.
 1-10
 is novice, 10-20 is Apprentice, 20-30 is Journeyman and so on. In the
 case
 of Weaponry, every ten levels your Melee Rating increases by one point.
 The
 same goes for subskills. If you're using a sword and you have the skill
 of
 Weaponry, Slashing, then raising it ten levels will increase your MR. 
 But
 the EXP cost increases every four or five levels, so keep that in mind.
 Bryan and his Girl Jenny
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Friday, February 09, 2007 1:38 AM
 Subject: [Audyssey] sryth general questions


 Hi list,
 It's AC.  I am writing you to inquire about a few features in Sryth 
 that
 I have noticed for a while now.
 Beware reading further if you don't want to know about a few sections 
 in
 the game. I tried to be as vague as possible.
 1. I am wondering why there are certain areas that are labeled as not
 yet playable even though I am now a full subscriber. Does this have to
 do with my
 level of experience?
 2. I have also noticed that after making certain decisions in a
 conflict/combat situation, that the option on fleeing usually seems to
 mean that you won't be able
 to come back and fight that individual later. I am specifically talking
 about the priest that was beaten in the Cathedral, and the young guy at
 the Moon
 shore inn. I believe that is the name of the place. Will I be able to
 actually fight these conflicts some time in the future, or is that
 aspect
 of the
 adventure actually over.
 3. I am wondering how might a player go about earning/acquiring
 adventure tokens  besides referring a friend.
 4. I ran across an option to explore the area I believe I was in 
 Central
 Tysa around the cathedral. However, they want you to enter a specific
 location/address.
 How do you go about doing this. I have ran across one person so far who
 gave me a street name and how many houses down the block she was, but
 that's about
 it.
 5. I am wondering if there is an option for either joining up with 
 other
 players during the game or engaging in battle with them. I see an 
 option
 for see
 other adventurers in this location, but after selecting it I just get
 the name and ability for each of them.
 6. This will be my final question for now at least. smile
 Is there a document describing the various levels of mastery for skills
 such as weaponry? I am talking about the levels of mastery such as
 novice. I don't
 know of any others because I haven't made it that far yet. smile I just
 want to know how many points each level will need before it is
 fulfilled/mastered. What effect does this have on my character's
 ability?

 I hope I am making sense. If not, don't feel bad. I tend to confuse
 myself at times. smile
 Thanks for any help.
 AC

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 visit
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Re: [Audyssey] sryth general questions

2007-02-09 Thread Brandon Cole
Thanks for that, but I just found the whole adventure just before I read 
this message. I was actually going to write to the list and say that my 
previous post should be disregarded. Oh, and I didn't have to spend a single 
coin. Gwahahahaahahaha.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 09, 2007 1:21 PM
Subject: Re: [Audyssey] sryth general questions


 No no, you first need to journey to Port Hallik. Frim there, visit the
 nearby area known as Deadwater Shoals. Clicck the link entitled Adventures
 for this Location. You need to be involved in that quest in order to
 actually see Yirrsin. Hint. If you have diplomacyandor a thousand gold 
 it'll
 make things a lot easier.
 Bryan and his Girl Jenny
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 09, 2007 10:50 AM
 Subject: Re: [Audyssey] sryth general questions


 Hmm. May I inquire as to how you found out about this Yirrsin person? I
 had
 never heard of him before, but I just tried typing it in, and it worked.
 There was no activity at the house, but it's interesting that it worked
 nonetheless.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 09, 2007 10:39 AM
 Subject: Re: [Audyssey] sryth general questions


 Explore Talinus and type Yirrsin. That's Y I R R S I N.
 Bryan and his Girl Jenny
 - Original Message - 
 From: simon.dowling [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 09, 2007 8:07 AM
 Subject: Re: [Audyssey] sryth general questions


 hi brian, where is yirrin to be found?
 he isn't in the grey  circle building.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 09, 2007 2:19 PM
 Subject: Re: [Audyssey] sryth general questions


 If an area is listed as not yet playable it means just that, that it's
 not
 yet playable. It doesn't have anything to do with subscriber status. 
 It
 just
 means those areas aren't yet online.
  As for fleeing combat situations like the one in the cathedral in
 Talinus,
 if you run away you can't go back unless you first quit the game
 without
 saving and then reload.
  I don't remember a young guy in the Moonshore Crossroads unless 
 you're
 talking about the money lender, and there are a few ways you can
 finishthat
 scenario, the least painful being to pay him the fifty gold.
  As for the various skill levels, every ten levels you get a new one.
 1-10
 is novice, 10-20 is Apprentice, 20-30 is Journeyman and so on. In the
 case
 of Weaponry, every ten levels your Melee Rating increases by one 
 point.
 The
 same goes for subskills. If you're using a sword and you have the 
 skill
 of
 Weaponry, Slashing, then raising it ten levels will increase your MR.
 But
 the EXP cost increases every four or five levels, so keep that in 
 mind.
 Bryan and his Girl Jenny
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Friday, February 09, 2007 1:38 AM
 Subject: [Audyssey] sryth general questions


 Hi list,
 It's AC.  I am writing you to inquire about a few features in Sryth
 that
 I have noticed for a while now.
 Beware reading further if you don't want to know about a few sections
 in
 the game. I tried to be as vague as possible.
 1. I am wondering why there are certain areas that are labeled as 
 not
 yet playable even though I am now a full subscriber. Does this have
 to
 do with my
 level of experience?
 2. I have also noticed that after making certain decisions in a
 conflict/combat situation, that the option on fleeing usually seems 
 to
 mean that you won't be able
 to come back and fight that individual later. I am specifically
 talking
 about the priest that was beaten in the Cathedral, and the young guy
 at
 the Moon
 shore inn. I believe that is the name of the place. Will I be able to
 actually fight these conflicts some time in the future, or is that
 aspect
 of the
 adventure actually over.
 3. I am wondering how might a player go about earning/acquiring
 adventure tokens  besides referring a friend.
 4. I ran across an option to explore the area I believe I was in
 Central
 Tysa around the cathedral. However, they want you to enter a specific
 location/address.
 How do you go about doing this. I have ran across one person so far
 who
 gave me a street name and how many houses down the block she was, but
 that's about
 it.
 5. I am wondering if there is an option for either joining up with
 other
 players during the game or engaging in battle with them. I see an
 option
 for see
 other adventurers in this location, but after selecting it I just 
 get
 the name and ability for each of them.
 6. This will be my final question for now at least. smile

Re: [Audyssey] sryth

2007-02-08 Thread Brandon Cole
I will say only this, since there is a bit of secrecy surrounding the 
Adventurer's Collective.
S
P
O
I
L
E
R
S
P
A
C
E

Head to Trindmoor first. There is an adventure there that's meant to start 
you on your path to finding the Collective. There is also another adventure 
there, a dungeon, that you could also take part in. Good luck to you.
- Original Message - 
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 08, 2007 12:51 PM
Subject: [Audyssey] sryth


 Hi Everyone,
 I just recently finished the giants parts 2 and 3.
 I am looking for more adventures to do. Any suggestions would be 
 appreciated also I have been looking for the adventurer's collective
 with no luck. could anyone tell me where I can possibly find this.
 Thank you all.
 Regards,
 Steve Cullen
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 visit
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Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread Brandon Cole
Hi there,
As someone who has made a few little tiny Choose Your Own Adventure games, I 
would like to offer my input. I believe making a Choose Your Own Adventure 
creator with an audio interface may actually be easier depending on how much 
you intend to limit people. If you intend to create games that resemble the 
old-style books, then it would simply be a matter of creating wizard that 
tells users to put in, for instance, a starting wave file, then asks them 
how many choices are given for the player's first decision. The creator 
could specify a number, then add wav files that would basically be the text 
of each choice being spoken. The creator would turn those ino a menu, so the 
player could use their arrow keys to cycle through their options. Once an 
option was selected, the corresponding file could be played and so on and so 
forth, always with the possibility of an ending. Now if you want to take 
full advantage of the fact that you're using a computer instead of a printed 
book, you'll have additional features to worry about. Random events, 
variables, that sort of thing. None of my adventures are long, but they all 
demonstrate things you can do with a computer version of that kind of story 
that you can't do with a book. You are welcome to use those as reference 
material if you like. Simply hop on over to
http://www.brandoncole.net
and click on Program Stoof. Yes, I said stoof. I'm actually a very weird 
person, and it is reflected in my web site. Heheh. Anyway, enjoy.
Sincerely,
Brandon
- Original Message - 
From: gamehawk gamehawk [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, February 06, 2007 2:24 PM
Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hello all,

 I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I love
 audio games (making and playing them).  I've developed a small adventure
 called Murder in Magenta:

 http://forum.audiogames.net/viewtopic.php?id=1095

 That's not why I'm here though.  I'm think about making a tool for audio
 gamers to develop Choose-Your-Own-Adventure games without programming.
 Before I do, there are two areas I want to pursue.  The first one involves 
 a
 fledged out audio interface for creating the games, but it would be harder
 to do (I think for both me and the game creators).  I was thinking about
 people using Notepad to author text files for individual rooms and linking
 it all up with another text file.  My program then could parse this and 
 you
 could play the game.  This also would cut down on the size of games
 produced.  Which idea do you guys like better?

 Cheers,

 gamehawk

 _
 Laugh, share and connect with Windows Live Messenger
 http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-ussource=hmtagline


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


___
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Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread Brandon Cole
Well I wouldn't go so far as to say I wrote gamebooks. They're just little 
adventure programs, written by a novis programmer to serve two purposes. 
Firstly, to be entertaining. And second, to demonstrate what can be done 
with that format using PC's. In fact, as short as they all are, there are 
actually a couple secrets hidden within my third adventure game. heheh. 
Enjoy them for what they're worth. To expand on what you said though, 
interactive fiction is definitely different than choose your own adventure, 
but it sounds like our guy here is talking about the latter more than the 
former. That's the only reason I said what I did. Heheh.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 06, 2007 7:01 PM
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


I didn't know you wrote gamebooks? I'll go and check them out now!

 Btw, I certainly like the idea of audio game books (my audio Rpg sensor is
 tinggling), but unless I've misunderstood, it sounds like a slightly
 different project from what Gamehawk is proposing here, sinse Gamebooks 
 and
 interactive fiction seem to me to have quite a few differences in 
 structure
 that would effect how you made a program to create or play them. .

 though of course, I could be totally wrong about this owing to my purely
 theoretical knolidge of programming.

 Beware the Grue!

 Dark.
 - Original Message - 
From Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 11:41 PM
 Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hi there,
 As someone who has made a few little tiny Choose Your Own Adventure 
 games,
 I
 would like to offer my input. I believe making a Choose Your Own 
 Adventure
 creator with an audio interface may actually be easier depending on how
 much
 you intend to limit people. If you intend to create games that resemble
 the
 old-style books, then it would simply be a matter of creating wizard that
 tells users to put in, for instance, a starting wave file, then asks them
 how many choices are given for the player's first decision. The creator
 could specify a number, then add wav files that would basically be the
 text
 of each choice being spoken. The creator would turn those ino a menu, so
 the
 player could use their arrow keys to cycle through their options. Once an
 option was selected, the corresponding file could be played and so on and
 so
 forth, always with the possibility of an ending. Now if you want to take
 full advantage of the fact that you're using a computer instead of a
 printed
 book, you'll have additional features to worry about. Random events,
 variables, that sort of thing. None of my adventures are long, but they
 all
 demonstrate things you can do with a computer version of that kind of
 story
 that you can't do with a book. You are welcome to use those as reference
 material if you like. Simply hop on over to
 http://www.brandoncole.net
 and click on Program Stoof. Yes, I said stoof. I'm actually a very weird
 person, and it is reflected in my web site. Heheh. Anyway, enjoy.
 Sincerely,
 Brandon
 - Original Message - 
 From: gamehawk gamehawk [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 2:24 PM
 Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hello all,

 I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I love
 audio games (making and playing them).  I've developed a small adventure
 called Murder in Magenta:

 http://forum.audiogames.net/viewtopic.php?id=1095

 That's not why I'm here though.  I'm think about making a tool for audio
 gamers to develop Choose-Your-Own-Adventure games without programming.
 Before I do, there are two areas I want to pursue.  The first one
 involves
 a
 fledged out audio interface for creating the games, but it would be
 harder
 to do (I think for both me and the game creators).  I was thinking about
 people using Notepad to author text files for individual rooms and
 linking
 it all up with another text file.  My program then could parse this and
 you
 could play the game.  This also would cut down on the size of games
 produced.  Which idea do you guys like better?

 Cheers,

 gamehawk

 _
 Laugh, share and connect with Windows Live Messenger
 http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-ussource=hmtagline


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
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Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread Brandon Cole
Well, you were warned. I am a strange strange character. Heheh. And just so 
you don't get me totally wrong, I can do a much more serious British accent. 
I'm being silly on purpose. Whether ya laugh with me, or at me, it still 
counts as a laugh, and that's what I'm going for. Enjoy the russians! 
Secrets! Secrets in that one! Look for them. Find them. Gwahahahaha!

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 06, 2007 7:26 PM
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Well, your site has lots of random stoofage on it, such as a multiplicity 
 of
 words ending in a,g, E!

 Having now played the first two adventure games (what the heck is wrong 
 with
 taking the right corridor anyway?), I'm most amused, just trying the third
 now, though if north is the path to death, how come I'm stil alive 
 everytime
 I get to university?

 Btw, if that's your english accent, I'm dreading the adventures with
 Russians game, Lol!

 Beware the Grue!

 Dark.


 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 07, 2007 12:16 AM
 Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Well I wouldn't go so far as to say I wrote gamebooks. They're just 
 little
 adventure programs, written by a novis programmer to serve two purposes.
 Firstly, to be entertaining. And second, to demonstrate what can be done
 with that format using PC's. In fact, as short as they all are, there are
 actually a couple secrets hidden within my third adventure game. heheh.
 Enjoy them for what they're worth. To expand on what you said though,
 interactive fiction is definitely different than choose your own
 adventure,
 but it sounds like our guy here is talking about the latter more than the
 former. That's the only reason I said what I did. Heheh.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 7:01 PM
 Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


I didn't know you wrote gamebooks? I'll go and check them out now!

 Btw, I certainly like the idea of audio game books (my audio Rpg sensor
 is
 tinggling), but unless I've misunderstood, it sounds like a slightly
 different project from what Gamehawk is proposing here, sinse Gamebooks
 and
 interactive fiction seem to me to have quite a few differences in
 structure
 that would effect how you made a program to create or play them. .

 though of course, I could be totally wrong about this owing to my purely
 theoretical knolidge of programming.

 Beware the Grue!

 Dark.
 - Original Message - 
From Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 11:41 PM
 Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hi there,
 As someone who has made a few little tiny Choose Your Own Adventure
 games,
 I
 would like to offer my input. I believe making a Choose Your Own
 Adventure
 creator with an audio interface may actually be easier depending on how
 much
 you intend to limit people. If you intend to create games that resemble
 the
 old-style books, then it would simply be a matter of creating wizard
 that
 tells users to put in, for instance, a starting wave file, then asks
 them
 how many choices are given for the player's first decision. The creator
 could specify a number, then add wav files that would basically be the
 text
 of each choice being spoken. The creator would turn those ino a menu, 
 so
 the
 player could use their arrow keys to cycle through their options. Once
 an
 option was selected, the corresponding file could be played and so on
 and
 so
 forth, always with the possibility of an ending. Now if you want to 
 take
 full advantage of the fact that you're using a computer instead of a
 printed
 book, you'll have additional features to worry about. Random events,
 variables, that sort of thing. None of my adventures are long, but they
 all
 demonstrate things you can do with a computer version of that kind of
 story
 that you can't do with a book. You are welcome to use those as 
 reference
 material if you like. Simply hop on over to
 http://www.brandoncole.net
 and click on Program Stoof. Yes, I said stoof. I'm actually a very 
 weird
 person, and it is reflected in my web site. Heheh. Anyway, enjoy.
 Sincerely,
 Brandon
 - Original Message - 
 From: gamehawk gamehawk [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 2:24 PM
 Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hello all,

 I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I
 love
 audio games (making and playing them).  I've developed a small
 adventure
 called Murder in Magenta:

 http

Re: [Audyssey] Sryth and better weapons?

2007-01-24 Thread Brandon Cole
Wow. You have the most Nevernal energy I've ever seen in a character. To 
answer your question though, there is only one weapon better, and none of us 
can get it now. It was the weapon given to the winner of the five millionth 
combat in Sryth. So there's only one, and that's it. Hahaha. Sorry. I wish I 
had that weapon two. I have the polar opposite of that diamond longsword.
- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 23, 2007 9:25 PM
Subject: [Audyssey] Sryth and better weapons?


 Hi,
I currently have the diamond longsword.  Are there any better weapons 
 out there to improve my melee rating.  Currently it is at 69/71/26 for all 
 my numbers.

 Thanks,
 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
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Re: [Audyssey] psp?

2007-01-20 Thread Brandon Cole
You have no idea how good it makes me feel to know that the gaming section 
of my site has been such an inspiration. It lets me know that what I am 
atempting is, though slowly, beginning to work. To answer your question, 
however, no. The PSP doesn't play .iso files. Sorry. However, if playing 
clasic PS1 games on it is your thing, you could always get a Playstation 3 
and, through the PS3 to PSP connectivity features, download one via the 
playstation store. Just a thought. Enjoy, and please continue to enjoy the 
site. Oh, and sorry about the spam. Heheh.
- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: gamers audyssey. gamers@audyssey.org
Sent: Friday, January 19, 2007 8:26 PM
Subject: [Audyssey] psp?


I was up til about four on Brandon Cole's website
 www.brandoncole.net
 and lemmy tell you guys, if you haven't been there, go! I'm seriously 
 thinking about getting a psp now. Does anyone else here own one, and if 
 so, can you tell me if you can play .iso files off sd cards?
 Spirit. In every language in all the Realms, surface and Underdark, in 
 every time
 and every place, the word has a ring of strength and determination. It is 
 the
 hero's strength, the mother's resilience, and the poor man's arm. It 
 cannot be
 broken, and it cannot be taken away.
 This I must believe.
 -Drizzt Do'Urden
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Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression)

2007-01-17 Thread Brandon Cole
I'll do it! I'll do it! Brandon Cole, voice actor extraordinair at your 
service! Heheheh.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 17, 2007 10:35 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes firstaudio 
impression)


 Hi,
 Ug... I hated Smegal's character. He or she was aweful.

 Come on Smith I don't have all day. Smith, what did you have to drink 
 last night? Oh, know someone has wrecked the lab!
 Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could 
 find a better person to redo those parts, and make a free update.



 Bryan Peterson wrote:
 Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd 
 he
 was annoying. It almost ruined the entire game, which is a pity because 
 the
 rest of the voice acting was great.
 Bryan and his Girl Jenny




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Re: [Audyssey] Sryth

2007-01-15 Thread Brandon Cole
No, you need to have random encounters in Trithic until you see that Dusk 
Dragon.
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 6:06 AM
Subject: Re: [Audyssey] Sryth


 hi you need to carry it with you, and explore the realms at random.
 when you see the dusk dragon in the sky, she will collect it off of you, 
 and
 reward you.
 - Original Message - 
 From: Steve Cullen [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 15, 2007 11:40 AM
 Subject: [Audyssey] Sryth


 Hi Everyone,
 I have received a dragon egg. Does anyone know what I'm supposed to do
 with this dragon egg? Any help would be appreciated thank you all very
 much.
 Please feel free to email me at
 [EMAIL PROTECTED]
 Sincerely,,
 Steve Cullen
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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Brandon Cole
And to add to that, Tom, I was a large part of the first atempt at this 
Dragon Warrior thing. If you remember, I was one of the first to receive his 
fake gameplay recording. I also got a supposed game executable, which turned 
out to be a bunch of AutoIt code probably copied and pasted directly from 
the AutoIt manual. I say copy and pasted because the same lines of code 
appeared multiple times, and I believe it was just code to check for a 
program's version number or some such thing. I no longer have this script, 
but I just thought I'd mention the evidence I received for those who hadn't 
heard before.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:19 AM
Subject: Re: [Audyssey] Dragon Warrior


 Hi Josh and all,
 I am not certain that Dragon Warrior is an actual game. Previously, on
 this list Ivan, the aledged developer of Dragon Warrior, took Liam's
 game Super Liam, modified the sounds, and attempted to pass it off as
 Dragon Warrior. It was one of the factors that wound up getting him
 banned from this forem.
 According to the recent podcast it still seams like Super Liam with a
 bunch of new sounds added, and a few other nifty tricks to throw you
 off. So bottom line I really don't trust Ivan or his word very much.
 One other thing is in the last Audyssey magazine I remember someone else
 was supposed to be designing Dragon Warrior, and that person and company
 was not Ivan. My guess is Ivan took the name of an unfinished game and
 slapped it on his aledged creation.
 Sorry folks to be so negative about this, but I just can't trust him
 much after his last endever on this forem.
 Smile.


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Re: [Audyssey] ps2 games

2007-01-13 Thread Brandon Cole
Hi there,
Firstly, Sing Star is probably completely playable for the songs you know, 
and I'd be willing to bet there's some sort of practice mode where you could 
learn the songs. To answer your last question though, there are several PS2 
games that can be played without assistance. I recommend you visit my web 
site:
http://www.brandoncole.net
and click on the gaming section. You can find demonstrations of games we can 
play, audio samples, and reviews. My only warning is that several spambots 
have taken it upon themselves to attack the script I use for my articles and 
reviews, so you'll have to ignore those. I appologize for them, and I'll 
delete them as soon as I see them, but sometimes somebody stumbles upon 
them. Kind of embarrassing, really, given the things they advertise. Anyway, 
enjoy the site, and I hope it helps you find what you're looking for.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Saturday, January 13, 2007 2:02 AM
Subject: [Audyssey] ps2 games


 HI all
 When I was on holiday I spent time with my brother and his children have a
 ps2 play station. I played a bit on the play station with the help of my
 brother's child. He told me which buttons on the joystick to press and it
 was cool feeling how the joystick vibrates when I  kill an enemy.
 We played a game called ragid and plank. Well that is how you pronounce 
 it.
 Its really a cool game. I think its almost like treasure hunt. In the game
 you also shoot a lot of enemies and you have to jump onto leafs and over
 acid pits. That's really a game I would like to see become accessible.
 My brother's daughter and me played finding Nemo. It's a game they based 
 on
 a movie. That would also be nice to see become accessible.
 And then we played a game called sing star where you have to sing and earn
 points. The lyrics shows on the screen. Its almost like carioki, the only
 difference is: the full band sings as usual. You can't take away the
 artist's voice while singing. For example if we sing up town girl of Billy
 Joel the original Billy Joel track plays as usual, but then you sing with
 it.
 The game is very lenient for it doesn't judge you on how well you know the
 words but how well you know the tune.
 My sister's children also had such a sing star game but with tracks on it
 which is not so popular and easy to sing than the 80s tracks.  There was
 only one song on that cd which I knew and that's a song of the rolling
 stones from a movie.
 I new none of the words and my sister's children couldn't read the words 
 to
 me because it was too quickly changing on the screen but I got the highest
 points just because I knew the tune; I lha lha lha the whole time on the
 tune and I was getting the highest score.
 I earned a medal on that song. You can earn different trophies if I may 
 call
 them like that. I think the smallest one is a face, then you get a duck, 
 and
 then a medal. I can't remember the others.
 A song my sister's youngest girl loved to sing was tick tock. The song
 begins where the woman is sitting in front of the piano and tries to
 practice singing a song while accompanying herself, she only sang and 
 played
 a few notes, then she slammed the piano and stood up and then you hear a
 clock ticking for a while and then you hear a sound like a car starting up
 and then the song begins and in the song they sing:
 What you waiting what you waiting what you waiting for?
 Can you remember that song?
 Anyway do you think an accessible sing star is possible? Then one could
 script jaws to read the words as they come up and in this way you would 
 then
 listen to the words a few times and then know it by heart later on.
 Is it possible for a blind person to play games on the ps2 without any
 sighted assistance?


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Re: [Audyssey] sryth again

2006-12-20 Thread Brandon Cole
Hi,

Well, the thing about Gralgorack's tomb is that it scales to your melee. 
It's meant to be that difficult. However, I can suggest that you use 
blessings of protection during the last two battles, as it will help you 
immensely. That combined with the Hail Blade's healing ability will 
certainly win you that fight. As for other adventures, Sleepless Night is a 
good one to try, as you'll get a ring that adds 3 more to your melee at the 
end. To answer your question about bashing, the weaponry subskills influence 
how well you use certain weapons. So if you wanted Bashing to raise your 
melee, you would have to be using a bashing weapon of equal or greater value 
than the slashing weapon you're using now. I am very tempted to ask, though, 
do you have the skill of weaponry slashing? If not, it would be a major help 
to you as your melee would increase for every ten levels of it you had while 
you were using a weapon such as the hail blade. I hope all this nonsense 
helps some. Good luck.
Sincerely,
Brandon
- Original Message - 
From: moonsinger [EMAIL PROTECTED]
To: gamers gamers@audyssey.org
Sent: Wednesday, December 20, 2006 5:32 AM
Subject: [Audyssey] sryth again


 Guess what?  I won the championship and got the hale blade at 46 mr.  Now 
 I
 added my mr to 47 then equipped the blade so now it's 51 with stamina of 
 54.
 That was awesome!!  But I thought I'd get more mr I thought it was 8?
 Also, can't beat gralgerack.  Barely beat the skeletons then the warriors
 trounced me.  They won't give me time to equip some other weapon.  What 
 can
 I do?
 Also, a general question:
 I aquired the skill of bashing hoping it'd improve my mr if I raised it up
 some levels.  So far this hasn't worked.  Why?
 Also, at 51 mr are there any adventures I can conqueer if gralgerak's tomb
 isn't attainable yet?  Or any methodologies to beat his tomb?  I beat it
 with another charecter using fortification but this one, Xora doesn't have
 that skill and my powers are 21 each on distruction telekenesis and
 illusion.  They fizzle a lot.
 This game is really truly great.
 Thanks for all your help.  Also, what do you think about the new 
 interface?
 I kinda miss the go north to trithic instead of this travel thingy.  It's
 confusing.
 Peace out and have a great morning!
 Chris


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Re: [Audyssey] Stoneback hill

2006-12-01 Thread Brandon Cole
I have a map I can send you if you like. I shall send it offlist. I report 
it here so you don't get a barrage of maps. Heheh.
- Original Message - 
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 01, 2006 2:27 PM
Subject: [Audyssey] Stoneback hill


 Hi Everyone,
 I was wondering if anyone had a map I could follow of stoneback hill. I've 
 collected three of the four stone cubes. I tried doing a search for 
 stoneback hill on the forums. but didn't find anything. If anyone could 
 help I would appreciate it thank you all very much.
 Please feel free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen
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Re: [Audyssey] question about selling cup in Sryth

2006-11-29 Thread Brandon Cole
Yep. You can get it as soon as you have enough gold to do so. No need to 
restart.
- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, November 29, 2006 8:03 AM
Subject: [Audyssey] question about selling cup in Sryth


 Hi Everyone,
I am new to the list and to Sryth and I am having a difficult time with 
 a few things.  Right now it is selling the gold cup for the hail sword in 
 Trithik.  I saved my game after I went to the shop the first time and I 
 want to know if I can still get the sword or if I have to restart the 
 Charecter?  I have tried haggling over the price but the most I get is 
 2500 gold Please help?

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
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Re: [Audyssey] Sryth seven knights

2006-11-29 Thread Brandon Cole
The number of times one must go through the statues is equal to the number 
of statues you must go through that number of times.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Wednesday, November 29, 2006 5:08 PM
Subject: [Audyssey] Sryth seven knights


 Hi all

  stupid question but how many times must a person go through the seven
 statues to get the various items?

 TIA
 Ron


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Re: [Audyssey] sryth

2006-11-29 Thread Brandon Cole
You'll get the cup from winning the tournament of arms in Trithic. And to 
truly help you with adventures and things, I would have to see your entire 
adventure log. That's really how I make my recommendations.
- Original Message - 
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 29, 2006 8:08 PM
Subject: [Audyssey] sryth


 Hi Everyone,
 sorry about asking so many questions on the list but I need answers and 
 don't know where else to go to get them. where do I get the gold cup from 
 in trithic? Next question I accidently sold my chain belt and it brought 
 my stamina down 14 Points. Does anyone know where I can get a new chain 
 belt I've looked everywhere with no results. also I am starting to run out 
 of adventures I tried the pumkin patch to get killed I tried galgarack's 
 tomb to be killed I tried stoneback hill to get killed I've tried getting 
 the orb to be killed. running out of ideas hope someone from the group can 
 give some advice. by the way thanks for all the wonderful help in the past 
 from everyone.Please feel free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen
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Re: [Audyssey] sryth

2006-11-29 Thread Brandon Cole
Send away, good sir. Completed adventures and events if you can. Then I'll 
know exactly what you've done.
- Original Message - 
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 29, 2006 9:11 PM
Subject: [Audyssey] sryth


 Hi Brandon,
 Ok I will send you my adventure log off list. If thats ok with you. Again 
 thanks for all the help.
 Please feel free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen
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Re: [Audyssey] sryth

2006-11-27 Thread Brandon Cole
They work just like using an item. When you use one, you will be rendered 
invulnerable for two or three rounds. If you wish to remain invulnerable, 
however, you must use another one immediately after those rounds are over.
- Original Message - 
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 27, 2006 1:10 PM
Subject: [Audyssey] sryth


 Hi Everyone,
 does anyone know how the blessings of protection work? If you do know how 
 they work can you please explain to me how to use them. I bought three 
 blessings of protection and went into galarack's tomb and tried using them 
 and got killed any way. my melee rating is at 47 and my stamina is at 62. 
 thanks for any help.
 Please feel free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen
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Re: [Audyssey] New Free Game from Draconis

2006-11-27 Thread Brandon Cole
Yes. Go, people, and download this game. It's a great way to start the 
holidays, and another chance to take out your aggression on Old Man Stanley. 
Ah. Nothing like a little Christmas Violence, ey?
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 27, 2006 11:19 PM
Subject: [Audyssey] New Free Game from Draconis


Merry Christmas Gamers,

Old Man Stanley’s back … and this time, he’s decided to make a little
extra money to offset the cost of rebuilding his house by playing Santa
Claus at the local department
store…But the stress of all the little brats and then having his house
destroyed by a miniature wrecking ball has proven too much for him …
when his assistant elf starts to mouth off … well, he just can’t take it
anymore!
Draconis Entertainment wishes all a merry Christmas with the release of
a modified version of our classic ESP WhoopAss game. You can download
Christmas WhoopAss from the Freebies section of our Download Center.
Visit us at www.DraconisEntertainment.com
Happy holidays!


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Re: [Audyssey] Sryth The Age of Igtheon

2006-11-13 Thread Brandon Cole
Ah yes. The shadow path. You don't actually need gating to close that gate. 
You just need the Shadowstone, which you get automatically.
- Original Message - 
From: Niall [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 13, 2006 7:13 PM
Subject: Re: [Audyssey] Sryth The Age of Igtheon


I think the ruby bracelet is in the quest for the monks in trithic. The one
 where you have to close some kind of gate allowing evil demons and 
 creatures
 into the world. I could never complete that quest since I've never really
 had any skills in gating and my character is pretty bad since I don't have
 the adventurers guild membership.
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 13, 2006 6:21 PM
 Subject: Re: [Audyssey] Sryth The Age of Igtheon


 There is also a ruby bracelet, but I can't remember off hand where I got
 it.
 Heheheh. Oh, and if you want a rare item...
 S
 P
 O
 I
 L
 E
 R

 There's a new adventure in Durnsig that'll give you one of those items
 randomly at the end. I got Tsal Kagoth, the evil blade that adds plus 18
 melee and has a special attack called Hand of Destruction. Pretty good
 stuff.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 13, 2006 6:11 PM
 Subject: Re: [Audyssey] Sryth The Age of Igtheon


 Really? are there bracelets in the items you can get from random
 encounters?

 Unfortunately, my charactor has managed to find a grand total of 0 rare
 items, which is weerd sinse she did manage to successfully track down 
 the
 phantom assassin and crew.

 Beware, spoilers ahoy!

 the only bracelet I remember getting from an adventure is the Emerald
 bracelet you get for defeating Galgarak, get for defeating Galgarak, but
 it's entirely possibble that I am mistaken about this.

 ATb,

 dark.
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 13, 2006 10:55 PM
 Subject: Re: [Audyssey] Sryth The Age of Igtheon


 Actually, there is more than one bracelet.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 13, 2006 5:45 PM
 Subject: Re: [Audyssey] Sryth The Age of Igtheon


 Hello.

 the only way to raise your staminer in Sryth is buy equipping and
 wearing
 armour, but luckily in Sryth you can equip and wear lots of armour. A
 full
 compliment means four rings, and one piece of armour of each other
 type,
 head, torso, arms, hands, waste, legs, feet, back and tabard. there is
 also
 currently one item in the game described as Armour, wrist as well.

 As to the old cathedral, you need to find and defeat all four 
 guardians
 to
 open the exit to the lower level.

 Just in case you need them, I'll give the directions to the guardians,
 but
 if you'd rather find them on your own you'd better stop reading now:

 guardian 1: from the entrance, head north until you come to an
 East/west
 jungction where you should go west, then south, then east, south, and
 west
 again.

 guardian 2: At the previously mentioned east/west junction, head east,
 then
 quite a long way south, then east, and finally north.

 Guardian 3: from the entrance head south, then at the east/west
 junction
 go
 west. Take the first north, then west and south.

 guardian 4: This time, head east from the previously mentioned
 junction,
 then go north until you reach a passage to the west, follow that round
 to
 the south and east.

 to find the entrance to the lower level, just go east from the 
 junction
 mentioned above (the one south of the entrance.

 I hope all that was of some help.

 all the best,

 Dark.
 - Original Message - 
 From: Steve Cullen [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Monday, November 13, 2006 9:10 PM
 Subject: [Audyssey] Sryth The Age of Igtheon


 Hi Everyone,
 I have a couple of questions about Sryth. when you go to mirksville
 and
 go
 to the old cathedral How do you get to the second level of the
 cathedral?
 My next question is how do I get my stamina points to go up? 
 Thank
 you
 all for any help. Please feel free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen
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[Audyssey] Somethin bout discussion forums

2006-11-06 Thread Brandon Cole
Hi there,
I know my site was the talk of the list for a short time, and because of that I 
would like to bring up the fact that I have added nearly a zillion new forums 
to my boards very recently. My boards have basically been dead for a long time, 
so I ask, no, beg you all to head on over there and post if you've got 
something cool to say. There's a forum to discuss commercial console and PC 
gaming, there's a forum for writing weird random stuff, and there's a newly 
added forum called Never-ending stories for those authors among you. So I beg 
of you, post. Please? Please please?
Sincerely,
Brandon
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Re: [Audyssey] Sneak Preview of the Sarah game Divination floor

2006-10-31 Thread Brandon Cole
Getting a page cannot be found message here, Phill.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 31, 2006 12:13 PM
Subject: [Audyssey] Sneak Preview of the Sarah game Divination floor


 Hi Folks,
 Happy Halloween!
 I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4 
 MB.

 Here is the link:
 http://www.pcsgames.net/sarah divination.mp3

 You start out on the seventh floor and head to the north tower where you
 enter the trap door to the Divination classroom.
 It is late at night so the Divination professor is sleeping but you can 
 pick
 up a Tarot fortune telling card deck.

 To make the Sarah game smaller, I send the text of the cards to SAPI 5 to
 speak them.
 So before I do the fortune telling I switched my SAPI voice from inside 
 the
 game.

 I am getting very close to sending the full game to my beta testers and if
 there are no critical bugs, it will be posted to the Internet.
 Like last December's preview, the full game will allow you to try out the
 ground floor level free.

 Enjoy!
 Phil
 [EMAIL PROTECTED]
 http://www.pcsgames.net


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Re: [Audyssey] Sneak Preview of the Sarah game Divination floor

2006-10-31 Thread Brandon Cole
Sorry, Phill. Still no luck. Same message.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 31, 2006 2:02 PM
Subject: Re: [Audyssey] Sneak Preview of the Sarah game Divination floor


 Sorry folks,
 My computer tricked me and made the dash disappear.
 Here is the correct link:
 http://www.pcsgames.net/sarah-divination.mp3
 Phil

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 31, 2006 12:13 PM
 Subject: [Audyssey] Sneak Preview of the Sarah game Divination floor


 Hi Folks,
 Happy Halloween!
 I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4
 MB.

 Here is the link:
 http://www.pcsgames.net/sarah divination.mp3

 You start out on the seventh floor and head to the north tower where you
 enter the trap door to the Divination classroom.
 It is late at night so the Divination professor is sleeping but you can
 pick
 up a Tarot fortune telling card deck.

 To make the Sarah game smaller, I send the text of the cards to SAPI 5 to
 speak them.
 So before I do the fortune telling I switched my SAPI voice from inside
 the
 game.

 I am getting very close to sending the full game to my beta testers and 
 if
 there are no critical bugs, it will be posted to the Internet.
 Like last December's preview, the full game will allow you to try out the
 ground floor level free.

 Enjoy!
 Phil
 [EMAIL PROTECTED]
 http://www.pcsgames.net


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Re: [Audyssey] playability of Playstation 2 games?

2006-10-19 Thread Brandon Cole
I don't mean this as an argument, but I consider the games in which the 
menus can be memorized to be just as accessible as the ones with spoken 
menus. Sure it takes a bit longer for that accessibility to happen, but that 
doesn't change the fact that we can pretty much play these games completely. 
Just my thoughts.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 19, 2006 1:54 AM
Subject: Re: [Audyssey] playability of Playstation 2 games?


 Hello Brandon,
 Technically, there is a difference between playable and accessible. Yes,
 I am not disagreeing a few PS2 games are playable, but most are
 inaccessible and have serious accessibility issues. For example, the
 menus are not accessible, and only are if you have them memorised. It's
 not like our accessible games where the menu item or prompt is spoken.
 Most PS2 games have several different sound effects which give us vital
 hints and clues as to what has happened or is going on, but that is only
 good if you are aware of what that sound means in the scheme of things.
 Just some thoughts.


 Brandon armstrong wrote:
 hi tom, yes ps 2 games are acessible, i have a machine and play them 
 all
 the time.
 Brandon



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Re: [Audyssey] Sryth The Age of Igtheon

2006-10-19 Thread Brandon Cole
Yes. There are rings that increase your melee substantially. Also, if you're 
using a one-handed weapon, use a shield as well. Your melee will increase. 
And finally, keep increasing those weaponry skills, and use weapons for 
whcih you have a higher skill.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 19, 2006 1:33 PM
Subject: Re: [Audyssey] Sryth The Age of Igtheon


 My present weapon is the Knight's longsword I got from the cold winters
 night adventure.  Not sure how well it stacks up against some of the other
 blades out there.  BTW any tips on increasing my melee rating besides
 weapons?  It's at 43 presently.

 TIA
 Ron

 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, October 18, 2006 7:24 PM
 Subject: Re: [Audyssey] Sryth The Age of Igtheon


 I suggest you get yourself a shield. You can get a pretty decent one for 
 20
 tokens. Or, if you're set on getting a weapon, get the runed short sword.
 It's decent, and it has a special attack. Only get it though if it's 
 better
 than what you're using.
 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, October 18, 2006 4:07 PM
 Subject: Re: [Audyssey] Sryth The Age of Igtheon


 Hi

  I too play Sryth, and even though I've presently got 20 Adventurer 
 tokens
 I'm not sure if I should invest in a weapon or better armour.  The last
 adventure I  completed was the cold winter night in Trithak.  Not sure
 where
 I should go next.  Any suggestions from anyone about what to do with my
 tokens?

 Ron
 - Original Message - 
 From: Steve Cullen [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Tuesday, October 17, 2006 8:38 PM
 Subject: [Audyssey] Sryth The Age of Igtheon


 Hi Everyone,
 Its me Steve again sorry to keep bothering you all but I need to ask.
 I just bought my first weapon at Tallys Trading Post.  My first question
 is
 how do I begin using this weapon? My second question is where do I get
 adventure tokens from? Thank you all very much for any help. Please feel
 free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen


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Re: [Audyssey] playability of Playstation 2 games?

2006-10-19 Thread Brandon Cole
Exactly. The ones I would consider playable but not accessible are games 
like Lifeline. One can play them completely without needing to know 
directions to walk around the complex, as you control the game with your 
voice. However, one would have to know what items were in every room and 
where they were, as well as the special ways to fight certain monsters, in 
order for the game to be fully accessible. Or Kingdom Hearts. We blind folk 
can fight, but we haven't a prayer of finding our way through the game's 
many worlds.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, October 19, 2006 2:06 PM
Subject: Re: [Audyssey] playability of Playstation 2 games?


I guess it depends how you define playable Vs. accessible.


 -Original Message-
 From: Brandon Cole [mailto:[EMAIL PROTECTED]
 Sent: Thursday, October 19, 2006 12:25 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] playability of Playstation 2 games?

 I don't mean this as an argument, but I consider the games in which the
 menus can be memorized to be just as accessible as the ones with spoken
 menus. Sure it takes a bit longer for that accessibility to happen, but 
 that
 doesn't change the fact that we can pretty much play these games 
 completely.

 Just my thoughts.
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, October 19, 2006 1:54 AM
 Subject: Re: [Audyssey] playability of Playstation 2 games?


 Hello Brandon,
 Technically, there is a difference between playable and accessible.
 Yes, I am not disagreeing a few PS2 games are playable, but most are
 inaccessible and have serious accessibility issues. For example, the
 menus are not accessible, and only are if you have them memorised.
 It's not like our accessible games where the menu item or prompt is
 spoken.
 Most PS2 games have several different sound effects which give us
 vital hints and clues as to what has happened or is going on, but that
 is only good if you are aware of what that sound means in the scheme of
 things.
 Just some thoughts.


 Brandon armstrong wrote:
 hi tom, yes ps 2 games are acessible, i have a machine and play
 them all the time.
 Brandon



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Re: [Audyssey] SRYTH

2006-10-19 Thread Brandon Cole
Click the items button in the bottom frame, then go back up to the right 
frame. Encumbrance will appear just beneath your character's main stats and 
just before the list of items.
- Original Message - 
From: Janet Session [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Thursday, October 19, 2006 2:10 PM
Subject: [Audyssey] SRYTH


 Sryth players, would someone tell  me how to check encumbrance?
 Janet Session aka Foxwoman
 [EMAIL PROTECTED]
 skype: fox_woman

 Phone,484 461-3537
 Visit my website
 The best online mall ever.
 www.2020.supereasyshopping.com
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Re: [Audyssey] playability of Playstation 2 games?

2006-10-19 Thread Brandon Cole
Yes, I see your points, Tom, and I've already given my own personal 
definitions of accessible and playable as well as examples. My definitions 
are different than yours, but I think several would have different opinions 
on this subject. I would like to bring up fighting games, as they are 
probably the games with the easiest menus except of course for games meant 
for the younger generation, some of which have no menus at all. Anyway, most 
fighting games follow a patern with their menus. The first option is almost 
guaranteed to bring you into the game's arcade mode, the second into the 
versus mode, and so on. While I can accept your memory wipe situation, I 
would say that as long as the portion of my memory existed that told me what 
type of game I was dealing with, I could jump into something like a fighting 
game fairly quickly. I mean to play MK Armageddon, for instance, all one 
needs to do is press X twice. The music changes, and you're in the character 
selection screen. TO me, that'd be enough. To me, that makes Mortal Kombat 
an accessible game, rather than just a playable one. But as I have already 
stated, this is simply my own opinion and set of standards. I see where 
you're coming from as well.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 19, 2006 3:21 PM
Subject: Re: [Audyssey] playability of Playstation 2 games?


 Hi Brandon,
 I think to constructively discuss this matter we need to come up with a
 common definition for accessible and playable. One does not necessarily
 mean the other is true.
 To me personally accessible means that I can grab that PS2 game pop it
 in the machine, I can play it without having someone tell me what sound
 x means, use the menus without having to memorise them, or have to have
 someone teach me the menus. In other words the day I buy the game I can
 blay it without 0 sighted help.
 To me playable means it might be accessible but even if it is not 100%
 accessible I can memorise the menus, sounds, and so forth and one day be
 able to play it on my own after I memorise the game.
 Let's play the game of assume for a second. Let's assume we whiped out
 your memory of how the menus are laid out and what all the sounds mean
 for a given game. Ok, how are you going to access those menus. Will you
 fumble around relearning those menus on your own, ask a sighted person
 to tell you the layout, because at that very second they are usable, but
 not accessible since you don't have those menus memorised.
 In fact, one wonders how you learned them in the first place. You can't
 tell me you baught your PS2 and the first day automaticly without
 training knew every single menu by memory. You had to have some trial
 and error, and perhaps some outside help to learn them.

 Brandon Cole wrote:
 I don't mean this as an argument, but I consider the games in which the
 menus can be memorized to be just as accessible as the ones with spoken
 menus. Sure it takes a bit longer for that accessibility to happen, but 
 that
 doesn't change the fact that we can pretty much play these games 
 completely.
 Just my thoughts.



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Re: [Audyssey] Sryth The Age of Igtheon

2006-10-18 Thread Brandon Cole
All you need to do to use the weapon is equip it. Click the equip link above 
the weapon's name, and you'll be good to go. As for adventurer tokens, you 
can get them currently as part of one quest, and during the monthly proving 
grounds cinarios put up by the GM.
- Original Message - 
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Tuesday, October 17, 2006 8:38 PM
Subject: [Audyssey] Sryth The Age of Igtheon


 Hi Everyone,
 Its me Steve again sorry to keep bothering you all but I need to ask.
 I just bought my first weapon at Tallys Trading Post.  My first question 
 is
 how do I begin using this weapon? My second question is where do I get
 adventure tokens from? Thank you all very much for any help. Please feel
 free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen


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Re: [Audyssey] Sryth The Age of Igtheon

2006-10-18 Thread Brandon Cole
This is true. Just keeping the same general attitude Srythman himself does. 
He likes to say there'll be one every month. Haahaha.
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 18, 2006 12:26 PM
Subject: Re: [Audyssey] Sryth The Age of Igtheon


 More like every few months. He has yet to actually end a PG contest on the
 date he sets for it, and we haven't actually had a PG ontest every moth 
 yet.
 And Steve, click th Items button to access your inventory. Then there 
 should
 be an Equip link above every piece of armor or weaponry in your inventory.
 Click the one you want to equip the weapon you want to use.
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, October 18, 2006 10:12 AM
 Subject: Re: [Audyssey] Sryth The Age of Igtheon


 All you need to do to use the weapon is equip it. Click the equip link
 above
 the weapon's name, and you'll be good to go. As for adventurer tokens, 
 you
 can get them currently as part of one quest, and during the monthly
 proving
 grounds cinarios put up by the GM.
 - Original Message - 
 From: Steve Cullen [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Tuesday, October 17, 2006 8:38 PM
 Subject: [Audyssey] Sryth The Age of Igtheon


 Hi Everyone,
 Its me Steve again sorry to keep bothering you all but I need to ask.
 I just bought my first weapon at Tallys Trading Post.  My first question
 is
 how do I begin using this weapon? My second question is where do I get
 adventure tokens from? Thank you all very much for any help. Please feel
 free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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Re: [Audyssey] Sryth The Age of Igtheon

2006-10-18 Thread Brandon Cole
I suggest you get yourself a shield. You can get a pretty decent one for 20 
tokens. Or, if you're set on getting a weapon, get the runed short sword. 
It's decent, and it has a special attack. Only get it though if it's better 
than what you're using.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 18, 2006 4:07 PM
Subject: Re: [Audyssey] Sryth The Age of Igtheon


 Hi

  I too play Sryth, and even though I've presently got 20 Adventurer tokens
 I'm not sure if I should invest in a weapon or better armour.  The last
 adventure I  completed was the cold winter night in Trithak.  Not sure 
 where
 I should go next.  Any suggestions from anyone about what to do with my
 tokens?

 Ron
 - Original Message - 
 From: Steve Cullen [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Tuesday, October 17, 2006 8:38 PM
 Subject: [Audyssey] Sryth The Age of Igtheon


 Hi Everyone,
 Its me Steve again sorry to keep bothering you all but I need to ask.
 I just bought my first weapon at Tallys Trading Post.  My first question 
 is
 how do I begin using this weapon? My second question is where do I get
 adventure tokens from? Thank you all very much for any help. Please feel
 free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] playability of Playstation 2 games?

2006-10-18 Thread Brandon Cole
Yes, there are several PS2 games that are indeed playable. You may want to 
check out the gameplay demonstrations I have of Mortal Kombat Deception and 
Armageddon, as both of those games are very playable. Most fighting games 
and sports games can be played by the blind, and there are even a few 
outside those two genres that are accessible. I definitely recommend a PS2, 
or perhaps, just perhaps, a PS3. Heheh.
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: Blindgamers Gamers@audyssey.org
Sent: Wednesday, October 18, 2006 7:54 PM
Subject: [Audyssey] playability of Playstation 2 games?


 hi all.

 I am curious if anyone has found any of the playstation 2 games even
 remotely playable.  I may have access to a machine and want to know if
 it is even worth my bother to try using it.  if it's a waste of time and
 effort I'd rather just pass it up.

 Thanks for any info.

 Tom

 --

 Gunfire makes close relations.
 Roland Dischaine of Gilead


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[Audyssey] MK ARmageddon and stuff

2006-10-12 Thread Brandon Cole
hi everyone,
I have received a new MK: Armageddon gameplay recording from Yohandy, and it is 
now on my site amongst the others. Also, I recorded a sample of Tekken: Dark 
Resurrection for the PSP that demonstrates how it works with the PSP's 
game-sharing feature. Enjoy!
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[Audyssey] And here's another one.

2006-10-12 Thread Brandon Cole
Yep, a third MK Armageddon sample is on my site. Listen and enjoy if you like.
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Re: [Audyssey] And here's another one.

2006-10-12 Thread Brandon Cole
Hi,
There is a full review and demonstration of MK Deception, and some gameplay 
from Madden 2007, but not 2005. My address is
http://www.brandoncole.net


- Original Message - 
From: eloheem team [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 12, 2006 11:48 PM
Subject: Re: [Audyssey] And here's another one.


 Hello Brandon, do you have anything for MK deception, and Madden 05? and
 what's your web site address? Thanks
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, October 12, 2006 5:35 PM
 Subject: [Audyssey] And here's another one.


 Yep, a third MK Armageddon sample is on my site. Listen and enjoy if you
 like.
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Re: [Audyssey] MK nostalgia

2006-10-11 Thread Brandon Cole
Hi there,
If it's gameplay recordings you want, I can help you. There's already a 
gameplay recording, not a review, of Mortal Kombat: Armageddon on my site. 
Just go to
http://www.brandoncole.net
and click on gaming, then gaming samples. You shall find it. Hope you enjoy.
Sincerely,
Brandon
- Original Message - 
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, October 11, 2006 7:56 AM
Subject: [Audyssey] MK nostalgia


 Hi Yohandy and all Mortal Kombat fans,

 I'd like to thank you very much for your insightful review. It certainly 
 brought lots of sentimental memories back to me from the times when there 
 was a guy owning PS2 and Deadly Aliance living just downstairs from me. I 
 used to stay in his flat for endless hours and hours, watching him and my 
 brother play against each other and improve their skills radically every 
 single day, then shyly asking them to let me try it out for a while, 
 feeling the incredible surprise of how well I was able to play it, later 
 fascinating them by my proficiency with scorpion and Raiden, and finally 
 making them open up their mouths in pure astonishment when I was able to 
 beat both the sighted guys in about a minute or so with flawless victory. 
 I can remember it so clearly, just like it was yesterday when we played 
 like that for the last time. However, I can no longer stay in touch with 
 that person, as he had moved to the other side of our country, and I don't 
 unfortunately know anyone else who has PS2 and Mortal Kombat. I can still 
 feel the powerful motivation to sit in front of the console, trying to 
 learn more and even more attacks, moves and combos, wanting to become 
 better and better. I can still hear my brother and our friend forcing me 
 to stop for a while and then playing series of deadly matches against each 
 other, increasing their skills with their favorite characters and 
 preparing to defeat me like hell... Wish I had a PS2 too so that I would 
 be able to play that wonderful game once again... :-)

 I do surely encourage you to do more recordings, if you find it valuable 
 and interesting, and especially funny for yourself. I would for example 
 really welcome an entire arcade session without any explanations or so, 
 just recorded gameplay, so that I could listen to it carefully, 
 concentrate on all the nuances that can be caught through the sounds and 
 enjoy the nice fights. I wasn't aware that ARmagedon has already been 
 released either. :-)

 I've already listened to your Deception demo like three times or so and I 
 can still find something new and surprising in it.

 It also gave me a whole lota new will, interest, power and longing to push 
 the development forward on my own accessible adaptation of the MK style. I 
 wrote an informal update about Lethal Force and sent it to this list 
 several months ago and I haven't really done much since that time. I've 
 just recorded the intro sequence and the announcer, wrote a few lines of 
 the design docs, got one or two small pieces of music ready and searched 
 for several rather basic sounds, but that's all. Now, however, I have 
 started searching for more involved sounds of the required environment, 
 footsteps, punches and so on, have began to enlarge and plan out the 
 design pretty precisely, etc... It will certainly take me a few years to 
 learn a desired programming language and to practice enough so that I'll 
 be able to create such a massive project, but I can start doing something 
 for its release even today... And I do thank you for the impulse...

 Take care and enjoy Mortal Kombating,

 Lukas
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Re: [Audyssey] More stuff about Mortal Kombat

2006-10-11 Thread Brandon Cole
Yes yes, Yohandy. Do all of it if you can. I want as large an archive of 
gameplay stuff, especially stuff about Armageddon right now, that I can 
possibly get. Record away, my friend.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 11, 2006 11:04 PM
Subject: Re: [Audyssey] More stuff about Mortal Kombat


I could put up another gameplay recording for Armageddon showcasing some of
 the user created fatality moves. Would you take that Brandon? I could 
 record
 it and send it to you. I could also do a review for the game.

 For an amazing video gaming site containing original soundtracks, game 
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, October 11, 2006 1:26 AM
 Subject: Re: [Audyssey] More stuff about Mortal Kombat


 Yes, definitely. Anyone who goes to my site right now will find a 
 gameplay
 recording of Armageddon, but it's not a review or a real demo. I would
 love
 to have one. Or two. Or even five!
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 10, 2006 8:39 PM
 Subject: Re: [Audyssey] More stuff about Mortal Kombat


 put it up.
 I got the stuff from your cast site however brandon seems to want to
 host stuff like this.
 He has psp demos and they really do rock.
 At 10:24 a.m. 11/10/2006, you wrote:
Wow... didn't even think people would be interested. I was bored, so 
just
created one and put it out there. hahah
If people like it, I'll put up one for Armageddon. Gotta get some
practice
in first though. this game's quite something. hehe

For an amazing video gaming site containing original soundtracks, game
art,
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message -
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 10, 2006 1:10 PM
Subject: Re: [Audyssey] More stuff about Mortal Kombat


  http://www.brandoncole.net
  You'll find the Mortal Kombat demonstration in the gaming section
  under
  demos. Enjoy!
  Sincerely,
  Brandon
  - Original Message -
  From: Sarah [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Tuesday, October 10, 2006 10:45 AM
  Subject: Re: [Audyssey] More stuff about Mortal Kombat
 
 
  Cool. but what is your site again? Sorry.
  - Original Message -
  From: Brandon Cole [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, October 09, 2006 8:15 PM
  Subject: [Audyssey] More stuff about Mortal Kombat
 
 
  Hi everyone,
  Just wanted to let yall know that, with his permission, Yohandy's
  Mortal
  Kombat demonstration is now on my site in the gaming section. There
  is
  also
  a new section there for audio samples of games without the review
  element.
  It's for those times when you want to hear what a game sounds like
  without
  sitting through a review. Enjoy, everyone.
  Sincerely,
  Brandon
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Re: [Audyssey] More stuff about Mortal Kombat

2006-10-10 Thread Brandon Cole
http://www.brandoncole.net
You'll find the Mortal Kombat demonstration in the gaming section under 
demos. Enjoy!
Sincerely,
Brandon
- Original Message - 
From: Sarah [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 10, 2006 10:45 AM
Subject: Re: [Audyssey] More stuff about Mortal Kombat


 Cool. but what is your site again? Sorry.
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, October 09, 2006 8:15 PM
 Subject: [Audyssey] More stuff about Mortal Kombat


 Hi everyone,
 Just wanted to let yall know that, with his permission, Yohandy's Mortal
 Kombat demonstration is now on my site in the gaming section. There is 
 also
 a new section there for audio samples of games without the review element.
 It's for those times when you want to hear what a game sounds like without
 sitting through a review. Enjoy, everyone.
 Sincerely,
 Brandon
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Re: [Audyssey] Sryth

2006-10-10 Thread Brandon Cole
Hi there,
I can help ya here. When you are shown a list of items, clicking on the 
item's name will take it. The information letting you know that you did 
indeed take it appears in a different frame, however. This may be what is 
confusing you. Also, clicking on the question mark link by each item will 
make a description of that item appear in that same lower frame. Hope that 
helps.
Sincerely,
Brandon
- Original Message - 
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 09, 2006 10:57 PM
Subject: [Audyssey] Sryth


 Hi Everyone,
 I an fairly new to the list though I have been on the list before. I have 
 a
 question for anyone who plays Sryth. When you are shown a group of 
 weapons.
 How do you choose which weapon to take. I tried clicking the link and
 nothing seems to happen. As far as I know there is no take button on the
 page. I am sorry if this question has already been asked. Thanks everyone
 for any help. Please feel free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen


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Re: [Audyssey] More stuff about Mortal Kombat

2006-10-10 Thread Brandon Cole
Yes, definitely. Anyone who goes to my site right now will find a gameplay 
recording of Armageddon, but it's not a review or a real demo. I would love 
to have one. Or two. Or even five!
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 10, 2006 8:39 PM
Subject: Re: [Audyssey] More stuff about Mortal Kombat


 put it up.
 I got the stuff from your cast site however brandon seems to want to
 host stuff like this.
 He has psp demos and they really do rock.
 At 10:24 a.m. 11/10/2006, you wrote:
Wow... didn't even think people would be interested. I was bored, so just
created one and put it out there. hahah
If people like it, I'll put up one for Armageddon. Gotta get some practice
in first though. this game's quite something. hehe

For an amazing video gaming site containing original soundtracks, game 
art,
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message -
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 10, 2006 1:10 PM
Subject: Re: [Audyssey] More stuff about Mortal Kombat


  http://www.brandoncole.net
  You'll find the Mortal Kombat demonstration in the gaming section under
  demos. Enjoy!
  Sincerely,
  Brandon
  - Original Message -
  From: Sarah [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Tuesday, October 10, 2006 10:45 AM
  Subject: Re: [Audyssey] More stuff about Mortal Kombat
 
 
  Cool. but what is your site again? Sorry.
  - Original Message -
  From: Brandon Cole [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, October 09, 2006 8:15 PM
  Subject: [Audyssey] More stuff about Mortal Kombat
 
 
  Hi everyone,
  Just wanted to let yall know that, with his permission, Yohandy's 
  Mortal
  Kombat demonstration is now on my site in the gaming section. There is
  also
  a new section there for audio samples of games without the review
  element.
  It's for those times when you want to hear what a game sounds like
  without
  sitting through a review. Enjoy, everyone.
  Sincerely,
  Brandon
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  visit
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  any subscription changes via the web.
 
 
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[Audyssey] More stuff about Mortal Kombat

2006-10-09 Thread Brandon Cole
Hi everyone,
Just wanted to let yall know that, with his permission, Yohandy's Mortal Kombat 
demonstration is now on my site in the gaming section. There is also a new 
section there for audio samples of games without the review element. It's for 
those times when you want to hear what a game sounds like without sitting 
through a review. Enjoy, everyone.
Sincerely,
Brandon
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Re: [Audyssey] Web-Based Games

2006-10-08 Thread Brandon Cole
Well actually, unless he lowered the price, it's actually $20 a year, and 
even that's worth it. You can play portions of the game without paying, but 
there are too many benefits to becoming an adventurer's guild subscriber. 
Bonus experience, items you can't obtain without subscribing, quests you 
can't go on without subscribing, and there are a lot of those, places you 
can't even visit without subscribing, access to pregenerated characters if 
you don't want to roll your own, and finally, access to the Proving Grounds, 
which is a special competitive set of adventures put out every couple months 
or so. The Proving Grounds adventures take the form of a story just like all 
the others, but you're scored and rewarded based on how well you do compared 
to other players. So again I say that it is definitely worth it. Enjoy, and 
if you ever need any help, just let me know.
- Original Message - 
From: Lora [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 08, 2006 12:11 AM
Subject: Re: [Audyssey] Web-Based Games


 Hi Brandon,

 I'm looking at Sryth right now.  Thanks for the recommendation.  Is paying
 $9.95 a year worth it?  And anything I need to know about the game with
 JAWS?

 Thanks again.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Brandon Cole
 Sent: Saturday, October 07, 2006 9:55 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Web-Based Games

 If you want a good RPG, I highly recommend Sryth.
 http://www.sryth.comm
 And if you want some stories that actually end, http://www.ffproject.com 
 Or
 if you would like a little comedy...
 http://www.kingdomofloathing.com
 Hope this helps.
 Sincerely,
 Brandon
 - Original Message -
 From: Lora [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, October 07, 2006 11:39 PM
 Subject: [Audyssey] Web-Based Games


 Are there any good web-based games out there?  I'm looking for a good 
 RPG,
 or a place where I can play cards with others.  I already play at
 Allinplay,
 but want something more ... Like pinochle or hearts against others ... Or
 playing backgammon or risk against others somehow.

 Anything even remotely similar that will work with JAWS?



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Re: [Audyssey] Web-Based Games

2006-10-08 Thread Brandon Cole
Wow. In some ways he keeps getting nicer and nicer, and in others, mostly 
ways that you won't know about until you try certain things in the game, he 
gets meaner. Sryth is becoming a lot harder for the new arrivals, and that's 
a shame. For instance, have you seen th price of blessings of protection? Or 
the Hail Blade? Yeah. Perfect examples right there.
- Original Message - 
From: Mongwen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 08, 2006 7:22 AM
Subject: Re: [Audyssey] Web-Based Games


 He has lowered the price. It was $10 the last time I looked.
 Betty
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 08, 2006 1:23 AM
 Subject: Re: [Audyssey] Web-Based Games


 Well actually, unless he lowered the price, it's actually $20 a year, and
 even that's worth it. You can play portions of the game without paying,
 but
 there are too many benefits to becoming an adventurer's guild subscriber.
 Bonus experience, items you can't obtain without subscribing, quests you
 can't go on without subscribing, and there are a lot of those, places you
 can't even visit without subscribing, access to pregenerated characters 
 if
 you don't want to roll your own, and finally, access to the Proving
 Grounds,
 which is a special competitive set of adventures put out every couple
 months
 or so. The Proving Grounds adventures take the form of a story just like
 all
 the others, but you're scored and rewarded based on how well you do
 compared
 to other players. So again I say that it is definitely worth it. Enjoy,
 and
 if you ever need any help, just let me know.
 - Original Message - 
 From: Lora [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, October 08, 2006 12:11 AM
 Subject: Re: [Audyssey] Web-Based Games


 Hi Brandon,

 I'm looking at Sryth right now.  Thanks for the recommendation.  Is
 paying
 $9.95 a year worth it?  And anything I need to know about the game with
 JAWS?

 Thanks again.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
 On
 Behalf Of Brandon Cole
 Sent: Saturday, October 07, 2006 9:55 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Web-Based Games

 If you want a good RPG, I highly recommend Sryth.
 http://www.sryth.comm
 And if you want some stories that actually end, http://www.ffproject.com
 Or
 if you would like a little comedy...
 http://www.kingdomofloathing.com
 Hope this helps.
 Sincerely,
 Brandon
 - Original Message -
 From: Lora [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, October 07, 2006 11:39 PM
 Subject: [Audyssey] Web-Based Games


 Are there any good web-based games out there?  I'm looking for a good
 RPG,
 or a place where I can play cards with others.  I already play at
 Allinplay,
 but want something more ... Like pinochle or hearts against others ...
 Or
 playing backgammon or risk against others somehow.

 Anything even remotely similar that will work with JAWS?



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Re: [Audyssey] Web-Based Games

2006-10-08 Thread Brandon Cole
No problem, Laura. Glad I could help.
- Original Message - 
From: Lora [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 08, 2006 7:40 AM
Subject: Re: [Audyssey] Web-Based Games


 Thanks.  I ended up playing for a few hours last night, and I think I'm
 hooked.  I can't recall very many games that allowed us to play in quite
 this fashion that offer everything this game does.

 It says $9.95 on the Web page, but I think I'd pay either amount.

 And I haven't run into anything that JAWS can't handle, either, including
 combat.

 Thanks again.

 Lora


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Brandon Cole
 Sent: Saturday, October 07, 2006 11:23 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Web-Based Games

 Well actually, unless he lowered the price, it's actually $20 a year, and
 even that's worth it. You can play portions of the game without paying, 
 but
 there are too many benefits to becoming an adventurer's guild subscriber.
 Bonus experience, items you can't obtain without subscribing, quests you
 can't go on without subscribing, and there are a lot of those, places you
 can't even visit without subscribing, access to pregenerated characters if
 you don't want to roll your own, and finally, access to the Proving 
 Grounds,
 which is a special competitive set of adventures put out every couple 
 months
 or so. The Proving Grounds adventures take the form of a story just like 
 all
 the others, but you're scored and rewarded based on how well you do 
 compared
 to other players. So again I say that it is definitely worth it. Enjoy, 
 and
 if you ever need any help, just let me know.
 - Original Message -
 From: Lora [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, October 08, 2006 12:11 AM
 Subject: Re: [Audyssey] Web-Based Games


 Hi Brandon,

 I'm looking at Sryth right now.  Thanks for the recommendation.  Is
 paying
 $9.95 a year worth it?  And anything I need to know about the game
 with JAWS?

 Thanks again.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Brandon Cole
 Sent: Saturday, October 07, 2006 9:55 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Web-Based Games

 If you want a good RPG, I highly recommend Sryth.
 http://www.sryth.comm
 And if you want some stories that actually end,
 http://www.ffproject.com Or if you would like a little comedy...
 http://www.kingdomofloathing.com
 Hope this helps.
 Sincerely,
 Brandon
 - Original Message -
 From: Lora [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, October 07, 2006 11:39 PM
 Subject: [Audyssey] Web-Based Games


 Are there any good web-based games out there?  I'm looking for a good
 RPG,
 or a place where I can play cards with others.  I already play at
 Allinplay,
 but want something more ... Like pinochle or hearts against others ... 
 Or
 playing backgammon or risk against others somehow.

 Anything even remotely similar that will work with JAWS?



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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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Re: [Audyssey] Icons in sryth?

2006-10-08 Thread Brandon Cole
Hi there,
Icons can only be fixed to certain weapons that you can only get from the 
nevernal realm of Kyul Thainer. Unfortunately, none of the imbuable weapons 
you can buy right now are very good. Hahaa. Still, Kyul Thainer is 
unfinished, and there are always possibilities of addition in Sryth. Oh, and 
I don't believe icons can be removed once they've been fixed to a weapon.
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 08, 2006 5:57 AM
Subject: [Audyssey] Icons in sryth?


 Hi.
 I can't figure out how to use icons in sryth.  I had them identified and 
 then I don't know further.  How do you fix them to a weapon and can they 
 be removed again?
 Thanks
 Willem.
 -- next part --
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.0.407 / Virus Database: 268.13.1/466 - Release Date: 2006/10/07
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Re: [Audyssey] Icons in sryth?

2006-10-08 Thread Brandon Cole
Ah yes, but from what I hear, the Nightsong armor will soon be available to 
every subscriber. I hear he plans on rereleasing all the old proving grounds 
as standard adventures. I think people will really enjoy that.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, October 08, 2006 11:48 AM
Subject: Re: [Audyssey] Icons in sryth?


 Hi,
  Icons can only be affixed to special weapons. These can be bought in the
 realm of Kyul-Thanor. If you haven't already been there, you need to 
 explore
 Talinus and type Penekarn Lane into the edit box that asks for where you
 want to go. That's P E N E K A R N. Stroll along the lane. The first time
 you do this you'll meet a beggar offering to sell you a magical item, but
 it's extremely expensive. Whether you choose to go with him or not, stroll
 along Penekarn Lane again and you'll see a man entering a door at the end 
 of
 an alley. Follow him and investigate. After that scene you'll be able to
 travel to Kyul-Thanor. The Imbuable weapons can be bought from a pair of
 brothers who operate a forge in the wilderness. I personally don't like 
 this
 new system. None of the icons are better than the armor and weapons I
 already have, so I store the icons in my tower in Trithik. If I remember
 right, once you buy an Imbuable weapon, you select it from your Inventory
 and use it. Then you can affix an icon or two or three to it. As I said
 though, I've never found much use for them. It doesn't come close to 
 beating
 the Giantfell Blde and the Nightsong armor. The Nightsong Amrmor isn't
 available in he normal game in case you're wondering. It was the prize in
 the last Proving Grounds contest. The Giantfell Blade is found in the 
 Giants
 adventure in Hawklor, but you don't want to attempt that one until you 
 have
 a fairly hi Melee Rating.




 It ain't pretty when the pretty leaves you with no place to go.





From: Willem [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Icons in sryth?
Date: Sun, 8 Oct 2006 11:57:03 +0200

Hi.
I can't figure out how to use icons in sryth.  I had them identified and
then I don't know further.  How do you fix them to a weapon and can they 
be
removed again?
Thanks
Willem.
-- next part --
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.0.407 / Virus Database: 268.13.1/466 - Release Date: 2006/10/07
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Re: [Audyssey] Icons in sryth?

2006-10-08 Thread Brandon Cole
Yeah. I like Lothron. Didn't know he could remove icons though, as, well, I 
haven't bothered with imbuable weapons. Haah. Also, if you have the skill of 
Arkana at at least level 30, you can identify stuff yourself and get 
experience for doing it. Coolness.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, October 08, 2006 3:01 PM
Subject: Re: [Audyssey] Icons in sryth?


 Actually, they can be removed. All you have to do is visit Lothren in
 Talinus, the guy who told you how to get to Kyul-Thanor. He can remove any
 Nevernal icons affixed to your weapons and, best of all, he can identify
 your unidentified stuff for free!



 It ain't pretty when the pretty leaves you with no place to go.





From: Brandon Cole [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Icons in sryth?
Date: Sun, 8 Oct 2006 12:54:02 -0400

Hi there,
Icons can only be fixed to certain weapons that you can only get from the
nevernal realm of Kyul Thainer. Unfortunately, none of the imbuable 
weapons
you can buy right now are very good. Hahaa. Still, Kyul Thainer is
unfinished, and there are always possibilities of addition in Sryth. Oh,
and
I don't believe icons can be removed once they've been fixed to a weapon.
- Original Message -
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 08, 2006 5:57 AM
Subject: [Audyssey] Icons in sryth?


  Hi.
  I can't figure out how to use icons in sryth.  I had them identified 
  and
  then I don't know further.  How do you fix them to a weapon and can 
  they
  be removed again?
  Thanks
  Willem.
  -- next part --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.0.407 / Virus Database: 268.13.1/466 - Release Date:
2006/10/07
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Re: [Audyssey] Web-Based Games

2006-10-07 Thread Brandon Cole
If you want a good RPG, I highly recommend Sryth.
http://www.sryth.comm
And if you want some stories that actually end,
http://www.ffproject.com
Or if you would like a little comedy...
http://www.kingdomofloathing.com
Hope this helps.
Sincerely,
Brandon
- Original Message - 
From: Lora [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 07, 2006 11:39 PM
Subject: [Audyssey] Web-Based Games


 Are there any good web-based games out there?  I'm looking for a good RPG,
 or a place where I can play cards with others.  I already play at 
 Allinplay,
 but want something more ... Like pinochle or hearts against others ... Or
 playing backgammon or risk against others somehow.

 Anything even remotely similar that will work with JAWS?



 ___
 Gamers mailing list .. Gamers@audyssey.org
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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] Pinball Extreme

2006-10-03 Thread Brandon Cole
No, there is no way to upgrade, as the two are entirely different games. You 
shall have to purchase PBX at full price.
- Original Message - 
From: Samuel Wilkins [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, October 03, 2006 11:15 AM
Subject: [Audyssey] Pinball Extreme


 Hello, does anyone know if there is an upgrade to ESP Pinball Extreme? A 
 few years ago, I purchased ESP Pinball Classic version 1.3 and I was 
 wondering if there is a way to upgrade from that to ESP Pinball extreme at 
 a discount.

 Samuel Wilkins
 Email [EMAIL PROTECTED]
 Skype Cleverclogs6953
 MSN Instant Messenger [EMAIL PROTECTED]
 A O L Instant Messenger Samuel4851
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Re: [Audyssey] Eamon games.

2006-10-02 Thread Brandon Cole
All I will say is that Eamon is going to happen. That is all. No worries, 
folks.
- Original Message - 
From: MissWings [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org
Sent: Monday, October 02, 2006 10:18 PM
Subject: [Audyssey] Eamon games.


I was looking forward to the Eamon games myself.  I remember when I was
 younger one of my friends had a bunch of them, but she lived too far away
 from me to go over to her house much.  I think I only visited her a few
 times but every time I was there I looked forward to playing those
 games.  I only managed to play a couple of them and I can't even remember
 which ones they were now.  There was the beginning adventure on the master
 disk and one other one, but that was my extent with the Eamon experience.

 MissWings

 At 12:43 PM 9/30/2006, Bryan Peterson wrote:

It'll be interesting to see what Draconis comes out with next. I wonder if
they'll ever finish up Eammon Guild of Free Adventurers. That's one I was
really looking forward to.



It ain't pretty when the pretty leaves you with no place to go.





 From: Charles Rivard [EMAIL PROTECTED]
 Reply-To: Gamers Discussion list gamers@audyssey.org
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Hello. Was wondering why if
 alchemygamestudiosisnotproducing games, why is the site still 
 up,everything
 about max is still there.
 Date: Sat, 30 Sep 2006 10:33:43 -0700
 
 Here's the history in a nut shell:  Not only did James North work for 
 ESP
 Softworks, but he! was! ESP Softworks.  He sold his games to Adora
 Entertainment, where Josh de Lioncourt was employed.  Now, those games 
 are
 owned by, and found at
 
 www.draconisentertainment.com
 
 where Josh is continuing game development.
 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, September 30, 2006 10:27 AM
 Subject: Re: [Audyssey] Hello. Was wondering why if alchemygamestudios
 isnotproducing games, why is the site still up, everything about max is
 still there.
 
 
   Didn't he also used to work with ESP Softworks and Adora 
   Entertainment?
 I
   seem to remember his voice came up a lot in their games on the main
 menus
   and things.
  
  
  
   It ain't pretty when the pretty leaves you with no place to go.
  
  
  
  
  
  From: michael feir [EMAIL PROTECTED]
  Reply-To: Gamers Discussion list gamers@audyssey.org
  To: [EMAIL PROTECTED], Gamers Discussion list
  gamers@audyssey.org
  Subject: Re: [Audyssey] Hello. Was wondering why if 
  alchemygamestudios
  isnotproducing games, why is the site still up,everything about max 
  is
  still there.
  Date: Sat, 30 Sep 2006 12:17:08 -0400
  
  As far as I know, James is still working on a game development system
 and
  is
  going to have Max completed which will act as a demonstration of what
 this
  development system can do. Of course, that news is fairly old now. 
  Given
  the
  grief he's taken for being so public about things, I wouldn't be
 surprised
  if he hasn't updated his web site. We likely won't hear a thing from 
  him
  until Max or this system is completely ready. There's also a ton of
 other
  responsibilities and things happening in his life. The whole fiasco 
  has
  doubtless almost completely destroyed his motivation for producing
  accessible games. Progress will therefore likely be quite slow.
  Michael Feir
  Creator and former Editor of Audyssey Magazine
  1996-2004
  E-mail: [EMAIL PROTECTED]
  
  - Original Message -
  From: Ronald Hopkins II [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, September 30, 2006 5:43 AM
  Subject: [Audyssey] Hello. Was wondering why if alchemygamestudios is
  notproducing games, why is the site still up,everything about max is
 still
  there.
  
  
   
Mime-Version: 1.0
Content-Transfer-Encoding: 7bit
Content-Type: text/plain; charset=us-ascii
   
   
Ronald Hopkins II
[EMAIL PROTECTED]
EarthLink Revolves Around You.
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No virus found in this incoming message.
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Re: [Audyssey] archery contest in shryth?

2006-10-01 Thread Brandon Cole
Yes, I would've joined him. You see, you can subvert him without his 
knowledge. You can complete his quests, but not in the way he intended you 
to. Kill his evil evil outlaw men, but tell him the guards did it. And the 
odds are, there will be more quests with him in the future.
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: audysy Gamers@audyssey.org
Sent: Sunday, October 01, 2006 12:09 PM
Subject: [Audyssey] archery contest in shryth?


 hi list, I completed the archery contest a while back now and decided not 
 to
 join moon wolf and his company.
 should I have done, it said that he was against the thaind.
 thanks.
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


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Re: [Audyssey] sryth and the hale blade

2006-09-29 Thread Brandon Cole
Tough is an understatement. The hail blade wouldn't have been enough. That's 
how tough. He has been beaten, but you need a weapon that inflicts damage 
like the wither blade.
- Original Message - 
From: MissWings [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org
Sent: Thursday, September 28, 2006 10:26 PM
Subject: Re: [Audyssey] sryth and the hale blade


 Someone may have already told you this, since I'm behind in messages, but
 all I did was apologize to him and he left so I didn't have to deal with
 him.  I already had the Hale Blade but I remember someone saying he was
 pretty hard to deal with so I just took the easy way out.

 MissWings

 At 01:01 PM 9/23/2006, Bryan Peterson wrote:

Sure. Visit the Bazaar in Graldok. They offer better prices than anywhere
else. Just be prepared to take a thrashing from Illiok the Brave on your
way out unless you have the Wither Blade and a whole heck of a lot of
luck. Granted he won't kill you but it's still humiliating. Seriously
though, visit Graldok and sell some stuff at the Bazaar. Chances are
you'll have the 5000 gold and more before you know it. They offer fairly
decent prices. Don't worry so much about Illiok. Chances are he'll be back
in some later adventure so you'll have a chance to get your revenge later.
But a thrashing's worth being able to afford the Hale Blade. It's an
excellent weapon.



It ain't pretty when the pretty leaves you with no place to go.





From: kevin and emma [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: gamers Gamers@audyssey.org
Subject: [Audyssey] sryth and the hale blade
Date: Sat, 23 Sep 2006 18:51:41 +0100

hi all, ok i need 5000 gold to buy this from bryniver's shop. by selling 
the
gold cup i won at the tournament and a couple of other weapons i've
collected i've got 4196 gold. where's the best place to sell weapons? 
he's
not interested in my Naidorian Battleblade (sp). and the guy in the
battleshop in blade square only offerd 50 gold. any other way to make 
some
gold fast? short of selling all my armour! smile.

kevin (lord L)
Civilization exists by geological consent, subject to change without
notice. - will durant
email/msn: [EMAIL PROTECTED]


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Re: [Audyssey] shryth what next?

2006-09-28 Thread Brandon Cole
Hi there,
S
P
O
I
L
E
R
S
P
A
C
E

Firstly, Lothron is on Penekarn Lane. Go to Explore Talonis, then type 
Penekarn Lane into the box. If you haven't visited The Third House yet, do 
so. There's a quest there as well. Then, choose to Stroll down Penekarn 
Lane. First you'll find Wenrald the Fence, who is interested in selling you 
a decent belt. Then, you'll find Lothron. And no, you don't need to beat 
everyone in the tournament of arms, but I highly recommend it. To get in 
good graces with that captain, you have to involve yourself in a lot of 
barfights. Enough to attract his attention. Hope that helps.
Sincerely,
Brandon
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: audysy Gamers@audyssey.org
Sent: Thursday, September 28, 2006 5:46 AM
Subject: [Audyssey] shryth what next?


 ok list, i have completed nearly all quests in shryth save for jod rolix,
 each time i go to the sog barrel inn, nothing happens. i have the blade 
 from
 killing the giants, do i have to beat all the wariors in the sparing 
 contest
 to get the chance to have ago arolix?
 have completed the proving grounds events too, so ii am just wondering
 around doing random encounters!
 also, where is lothrin who i need to speak to in tinless? have tried
 everything and nothing.
 many thanks.
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


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Re: [Audyssey] shryth what next?

2006-09-28 Thread Brandon Cole
I got bumped down to noble alignment because I did something stupid. 
Accidentally killed a Benevolent woodland spirit. Thought it said 
Malevolent, and attacked. Woops. But no matter. In a few days, my alignment 
will be demonic. That's right. I'm going to beat that fire elemental thingy 
and get that experience. Gwahhaahaha.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, September 28, 2006 9:36 AM
Subject: Re: [Audyssey] shryth what next?


 Yeah. Visit the other tavern in the harbor and keep picking fights. More
 often than not you'll be thrown out but once in a while you'll manage to 
 get
 in a fight. I think you have to win thirty fights or so before you'll be
 allowed in to see Jodd Roliksx. As far asi know he doesn't have any 
 missions
 for you at the moment, but then again I've never tried to get in to see 
 him.
 I'd rather not tarnish my righteous alignment.



 It ain't pretty when the pretty leaves you with no place to go.





From: simon.dowling [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] shryth what next?
Date: Thu, 28 Sep 2006 14:02:58 +0100

hi Brian, thanks man, a few more quests have been opened up to me now.
any hints on jod rolix?
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, September 28, 2006 12:15 PM
Subject: Re: [Audyssey] shryth what next?


  Try Exploring Talinus. Then the edit box appears, type Penekarn Lane. P
E
  N
  E K A R N. Stroll along the alley. Keep doing that until you see a guy
  enter
  a door at the end of the alley. Investigate That should solve one of
your
  problems
 
 
 
  It ain't pretty when the pretty leaves you with no place to go.
 
 
 
 
 
 From: simon.dowling [EMAIL PROTECTED]
 Reply-To: Gamers Discussion list gamers@audyssey.org
 To: audysy Gamers@audyssey.org
 Subject: [Audyssey] shryth what next?
 Date: Thu, 28 Sep 2006 10:46:44 +0100
 
 ok list, i have completed nearly all quests in shryth save for jod
rolix,
 each time i go to the sog barrel inn, nothing happens. i have the blade
 from
 killing the giants, do i have to beat all the wariors in the sparing
 contest
 to get the chance to have ago arolix?
 have completed the proving grounds events too, so ii am just wondering
 around doing random encounters!
 also, where is lothrin who i need to speak to in tinless? have tried
 everything and nothing.
 many thanks.
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger
 
 
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Re: [Audyssey] what is monkey business?

2006-09-27 Thread Brandon Cole
I don't know. It seems awfully 3d, but you could be right. However, I 
definitely wouldn't classify it as a first person shooter. The only 
shooting's in the Old West Town and at the end. First person adventure game 
might be a more accurate description.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 26, 2006 12:55 PM
Subject: Re: [Audyssey] what is monkey business?


 Hi Brandon,
 Slight correction. In actuality Monkey Business is not fully 3D.  It is
 really only a 2D game with some areas made to seam 3D as I understand it.


 Brandon Cole wrote:
 Monkey business is actually a fully 3d game, not a side scroller. You can
 find it at,
 http://www.draconisentertainment.com
 And may I plug the current audio trailer up there? I recorded it, you 
 see.
 Haha. Listen, and enjoy.




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Re: [Audyssey] what is monkey business?

2006-09-26 Thread Brandon Cole
Would you believe I was going for just a little confusion? I think I 
captured some moments where someone who has never played the game before 
would say to themselves, Huh? Hmm, that sounds interesting. Not sure what 
it is, but I know I want to try it. Haha. Just my thoughts.
- Original Message - 
From: Allan Thompson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 26, 2006 10:44 AM
Subject: Re: [Audyssey] what is monkey business?


 Hi Brandon,
 I did listen to the trailer and  I got interested, but also a little
 confused. But as a trailer goes, I got an idea for the flavor of the game
 and enjoyed it for the most part.
 In addition, those who said that there is no demo are correct, the 
 download
 page of draconis lists the availability of a demo for monkey business as 
 NO.
 The site was very clear about what the game was about and  the type of 
 game
 it was, so charles was right. Everything I needed to know about the game 
 was
 there, grin.
 Thanks


 The truth will set you free...
 Jesus of Nazareth  33 AD
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 25, 2006 5:21 PM
 Subject: Re: [Audyssey] what is monkey business?


 Monkey business is actually a fully 3d game, not a side scroller. You can
 find it at,
 http://www.draconisentertainment.com
 And may I plug the current audio trailer up there? I recorded it, you 
 see.
 Haha. Listen, and enjoy.
 - Original Message - 
 From: Allan Thompson [EMAIL PROTECTED]
 To: gamers discussion list Gamers@audyssey.org
 Sent: Monday, September 25, 2006 2:33 PM
 Subject: [Audyssey] what is monkey business?


 Hiya,
 I was hoping someone could tell me about monkey business, is it a side
 scroller? Where can I check out a demo for it?
 Thanks for any help
 The truth will set you free...
 Jesus of Nazareth  33 AD
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Re: [Audyssey] Another Monkey Business Problem

2006-09-26 Thread Brandon Cole
You'll have to email Draconis Entertainment by sending an email to
[EMAIL PROTECTED]
or
[EMAIL PROTECTED]
Explain your situation and ask for a key, and you'll probably get one. I 
believe he has a database of all those who bought the game on a CD 
previously.
- Original Message - 
From: Samuel Wilkins [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, September 26, 2006 1:00 PM
Subject: [Audyssey] Another Monkey Business Problem


I have another Monkey Business problem. I installed the latest version but 
it is asking for my registration key. I bought my copy on a CD from ESP 
Softworks and there isn't a registration key on the CD. What is the 
problem?

 Samuel Wilkins
 Email [EMAIL PROTECTED]
 Skype Cleverclogs6953
 MSN Instant Messenger [EMAIL PROTECTED]
 A O L Instant Messenger Samuel4851
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Re: [Audyssey] Monkey Business

2006-09-25 Thread Brandon Cole
Well actually I believe the version on the Draconis site is 1.7. It might be 
worth just installing that one.
- Original Message - 
From: Samuel Wilkins [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, September 25, 2006 1:36 PM
Subject: [Audyssey] Monkey Business


 Hello, does anyone have a patch to upgrade monkey business from version 
 1.5 to 1.6 they could send me because I can't find it on the draconis 
 website. I'm sorry if this is off topic.

 Samuel Wilkins
 Email [EMAIL PROTECTED]
 Skype Cleverclogs6953
 MSN Instant Messenger [EMAIL PROTECTED]
 A O L Instant Messenger Samuel4851
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Re: [Audyssey] what is monkey business?

2006-09-25 Thread Brandon Cole
Monkey business is actually a fully 3d game, not a side scroller. You can 
find it at,
http://www.draconisentertainment.com
And may I plug the current audio trailer up there? I recorded it, you see. 
Haha. Listen, and enjoy.
- Original Message - 
From: Allan Thompson [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Monday, September 25, 2006 2:33 PM
Subject: [Audyssey] what is monkey business?


 Hiya,
 I was hoping someone could tell me about monkey business, is it a side 
 scroller? Where can I check out a demo for it?
 Thanks for any help
 The truth will set you free...
 Jesus of Nazareth  33 AD
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Re: [Audyssey] what is monkey business?

2006-09-25 Thread Brandon Cole
Sorry, but Monkey Business is definitely not a side scroller. It has a fully 
3d environment. The only directions you can't go are up and down. Actually I 
take that back. There are things you can jump onto. Hmm...
- Original Message - 
From: Brandon armstrong [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 25, 2006 4:01 PM
Subject: Re: [Audyssey] what is monkey business?


 ok monkey business is a game in which you have to catch monkeys to get 
 from
 level to level.
 Monkey business is a side scroller and it works like a mario brothers 
 game.
 Brandon
 - Original Message - 
 From: Allan Thompson [EMAIL PROTECTED]
 To: gamers discussion list Gamers@audyssey.org
 Sent: Monday, September 25, 2006 1:33 PM
 Subject: [Audyssey] what is monkey business?


 Hiya,
 I was hoping someone could tell me about monkey business, is it a side
 scroller? Where can I check out a demo for it?
 Thanks for any help
 The truth will set you free...
 Jesus of Nazareth  33 AD
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Re: [Audyssey] what is monkey business?

2006-09-25 Thread Brandon Cole
True. I guess I didn't really think through my statement before I made it. 
So, uh, yeah. Forget what I said. In Monkey Business, there is no way one 
cannot go.

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 25, 2006 5:32 PM
Subject: Re: [Audyssey] what is monkey business?


 There are also things you can jump off of, or over.
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 25, 2006 2:24 PM
 Subject: Re: [Audyssey] what is monkey business?


 Sorry, but Monkey Business is definitely not a side scroller. It has a
 fully
 3d environment. The only directions you can't go are up and down. 
 Actually
 I
 take that back. There are things you can jump onto. Hmm...
 - Original Message - 
 From: Brandon armstrong [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 25, 2006 4:01 PM
 Subject: Re: [Audyssey] what is monkey business?


 ok monkey business is a game in which you have to catch monkeys to get
 from
 level to level.
 Monkey business is a side scroller and it works like a mario brothers
 game.
 Brandon
 - Original Message - 
 From: Allan Thompson [EMAIL PROTECTED]
 To: gamers discussion list Gamers@audyssey.org
 Sent: Monday, September 25, 2006 1:33 PM
 Subject: [Audyssey] what is monkey business?


 Hiya,
 I was hoping someone could tell me about monkey business, is it a side
 scroller? Where can I check out a demo for it?
 Thanks for any help
 The truth will set you free...
 Jesus of Nazareth  33 AD
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Re: [Audyssey] what is monkey business?

2006-09-25 Thread Brandon Cole
First of all, it's Dr. Wobble. Heheeheh. And yes, it actually took a couple 
hours. You may not realize it, but there was a lot of mixing involved there. 
I didn't play those levels right in a row. I couldn't have. Notice I skipped 
two. But man, it was fun to record and put together.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 25, 2006 7:11 PM
Subject: Re: [Audyssey] what is monkey business?


 Hmm.  Gotta admit that I'll bet it took over 10 minutes to record, huh? 
 heh
 heh heh.  Good thing that darned Doctor Waffle wasn't helping!  He, as you
 know, is a big! big! help!!


 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 25, 2006 3:48 PM
 Subject: Re: [Audyssey] what is monkey business?


 I'll have you know, pard, that I'm dern proud of that there trailer. Only
 one with an extreme amount of dedication and patience could've recorded
 and
 mixed something that splendid, that superb, that downright awesome. I 
 will
 not have you destroying my integrity or my reputation. So, like, nah nah
 nah
 nah nah, nah.
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 25, 2006 5:30 PM
 Subject: Re: [Audyssey] what is monkey business?


 Ah!  So you're the bum, huh?  heh heh heh.
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 25, 2006 2:21 PM
 Subject: Re: [Audyssey] what is monkey business?


 Monkey business is actually a fully 3d game, not a side scroller. You
 can
 find it at,
 http://www.draconisentertainment.com
 And may I plug the current audio trailer up there? I recorded it, you
 see.
 Haha. Listen, and enjoy.
 - Original Message - 
 From: Allan Thompson [EMAIL PROTECTED]
 To: gamers discussion list Gamers@audyssey.org
 Sent: Monday, September 25, 2006 2:33 PM
 Subject: [Audyssey] what is monkey business?


 Hiya,
 I was hoping someone could tell me about monkey business, is it a side
 scroller? Where can I check out a demo for it?
 Thanks for any help
 The truth will set you free...
 Jesus of Nazareth  33 AD
 ___
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Re: [Audyssey] what is monkey business?

2006-09-25 Thread Brandon Cole
From your messages, I'd say it was the other way around. Heheheheheh.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 25, 2006 8:02 PM
Subject: Re: [Audyssey] what is monkey business?


 Maybe Doctor Waffle became Dr. Wobble after a case of beer.
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 25, 2006 4:59 PM
 Subject: Re: [Audyssey] what is monkey business?


 First of all, it's Dr. Wobble. Heheeheh. And yes, it actually took a
 couple
 hours. You may not realize it, but there was a lot of mixing involved
 there.
 I didn't play those levels right in a row. I couldn't have. Notice I
 skipped
 two. But man, it was fun to record and put together.
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 25, 2006 7:11 PM
 Subject: Re: [Audyssey] what is monkey business?


 Hmm.  Gotta admit that I'll bet it took over 10 minutes to record, huh?
 heh
 heh heh.  Good thing that darned Doctor Waffle wasn't helping!  He, as
 you
 know, is a big! big! help!!


 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 25, 2006 3:48 PM
 Subject: Re: [Audyssey] what is monkey business?


 I'll have you know, pard, that I'm dern proud of that there trailer.
 Only
 one with an extreme amount of dedication and patience could've recorded
 and
 mixed something that splendid, that superb, that downright awesome. I
 will
 not have you destroying my integrity or my reputation. So, like, nah 
 nah
 nah
 nah nah, nah.
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 25, 2006 5:30 PM
 Subject: Re: [Audyssey] what is monkey business?


 Ah!  So you're the bum, huh?  heh heh heh.
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 25, 2006 2:21 PM
 Subject: Re: [Audyssey] what is monkey business?


 Monkey business is actually a fully 3d game, not a side scroller. You
 can
 find it at,
 http://www.draconisentertainment.com
 And may I plug the current audio trailer up there? I recorded it, you
 see.
 Haha. Listen, and enjoy.
 - Original Message - 
 From: Allan Thompson [EMAIL PROTECTED]
 To: gamers discussion list Gamers@audyssey.org
 Sent: Monday, September 25, 2006 2:33 PM
 Subject: [Audyssey] what is monkey business?


 Hiya,
 I was hoping someone could tell me about monkey business, is it a
 side
 scroller? Where can I check out a demo for it?
 Thanks for any help
 The truth will set you free...
 Jesus of Nazareth  33 AD
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