Re: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!

2009-12-30 Thread Damien C. Sadler

Hi,
The numbers go from 1 to 12.
HTH.
Regards,
Damien.



- Original Message - 
From: René Linke rene.li...@blindzeln.de

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 28, 2009 2:42 PM
Subject: [Audyssey] Number Guess Bug in Judgment Day 1.2 found!


Hello Liam and list,

today I won a forth Bonus game. And as I played the game and try to type
a number between 1 to 9, after typing every number the voice said higher...

--
Best Regards,
René

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Re: [Audyssey] Giftanum?

2009-12-24 Thread Damien C. Sadler

Hi Karl,
Thanks for letting me know. The link should work now - the website will 
shortly be undergoing a major rearrangement so all broken links should be 
fixed round about new year.

Regards,
Damien.


- Original Message - 
From: Karl Belanger karl.belan...@gordon.edu

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 24, 2009 1:04 AM
Subject: Re: [Audyssey] Giftanum?



Clicking THE GIftanum link gives me an http 404 error.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of Damien C. Sadler

Sent: Wednesday, December 23, 2009 7:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Giftanum?

Hi,
I currently have it up on my website, since I have taken over development.
You can find it at www.x-sight-interactive.net on the games section.
HTH.
Regards,
Damien.




- Original Message - 
From: lelia struv...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 24, 2009 12:16 AM
Subject: [Audyssey] Giftanum?



Hi all, ok how can I get giftanum?
thanks

Lelia

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Re: [Audyssey] Giftanum?

2009-12-24 Thread Damien C. Sadler

Hi Thomas,
Wow, certainly some news to me.
About two years ago, Shane Davidson put Giftanum on his own website for 
download, along with the source code. I downloaded the game and read in the 
updated documentation that there were still some sound updates to make.
I made those sound adjustments for him, repatched the installer, and sent it 
to Shane.
Shane then contacted me, claiming that I had broken the source code. As it 
happened, I hadn't even touched the source code, and upon checking I found 
that the code would not run or compile either, claiming files, functions and 
variables to be missing.
Shane then took the game down and informed me that he was no longer 
interested in developing it. Therefore I went to Jason, asked if I could 
take over, and he gave me the code for all three games - Self Destruct, 
Giftanum and Danger City.
Since then I have been hosting the originals on my website until I could get 
the games updated, which I will admit took a lot of time to get to grips 
with Jason's coding methods. Then of course I start actually updating the 
thing I am switching languages, so I would have to do a whole rewrite 
anyway. So much for a wasted half year! *Grin*.

Regards,
Damien.




- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 24, 2009 1:33 AM
Subject: Re: [Audyssey] Giftanum?



Hi Damien,
Not that this is a  big deal to me, but there appears to be a small 
conflict of interest regarding Giftenum. It was my understanding that 
Shane Davidson obtained the source for Giftenum from XL Studios, and he 
asked me a few months back if I'd take over the project and help him 
upgrade the game. I mentioned I would, but do to the length of time it is 
taking on Raceway and MOTA I've not found much time to do much with the 
game as yet.
Now, you are saying you are taking over development. Did Shane or Jason 
ask you to take over the game, or was this something you decided to do 
yourself. Like I said it is no big deal to me, but I don't want us to end 
up writing two different versions of the game, each claiming rights to it, 
and then figuring out someone goofed up with the right hand not knowing 
what the left hand was doing type of thing.


Thanks.



Damien C. Sadler wrote:

Hi,
I currently have it up on my website, since I have taken over 
development.

You can find it at www.x-sight-interactive.net on the games section.
HTH.
Regards,
Damien.



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Re: [Audyssey] Giftanum?

2009-12-24 Thread Damien C. Sadler

Hi Thomas,
Well, to be honest everyone starts somewhere. I dread to think if I went 
back 5 years what my code looked like. Even now I am not very experienced 
with games programming. Yes I can make the odd utility in VB, but even then 
I've been having reports left right and centre regarding bugs that I can't 
seem to replicate.
However, learning C++, I am right back to novice state. I feel humiliated to 
say that so far, after almost a month of trying to learn, I still can't even 
write a clean hello world program. Probably because of its extensive nature. 
In VB, I had to write it as a message box simply because I wasn't practising 
coding by drawing a window and saving an executable. So as you can imagine, 
writing a 3 liner in a message box to writing an 85 line version creating a 
window is a large jump.

Regards,
Damien.




- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 24, 2009 1:22 PM
Subject: Re: [Audyssey] Giftanum?



Hi Damien,
Cool. I just wanted to check, and I personally don't have a problem with 
you taking over Giftenum. You have the other XL Studios games anyway so it 
makes sense that the rights stay with you.
In terms of Jason's code I have to agree with you. I've been programming 
for about 10 years, and his code was very messy. He was definitely not a 
very experienced programmer and his code litterally screamed amateure 
programmer. For that reason alone I wasn't exactly happy about upgrading 
the game without a full and clean rewrite of it anyway.


Cheers!

Damien C. Sadler wrote:

Hi Thomas,
Wow, certainly some news to me.
About two years ago, Shane Davidson put Giftanum on his own website for 
download, along with the source code. I downloaded the game and read in 
the updated documentation that there were still some sound updates to 
make.
I made those sound adjustments for him, repatched the installer, and sent 
it to Shane.
Shane then contacted me, claiming that I had broken the source code. As 
it happened, I hadn't even touched the source code, and upon checking I 
found that the code would not run or compile either, claiming files, 
functions and variables to be missing.
Shane then took the game down and informed me that he was no longer 
interested in developing it. Therefore I went to Jason, asked if I could 
take over, and he gave me the code for all three games - Self Destruct, 
Giftanum and Danger City.
Since then I have been hosting the originals on my website until I could 
get the games updated, which I will admit took a lot of time to get to 
grips with Jason's coding methods. Then of course I start actually 
updating the thing I am switching languages, so I would have to do a 
whole rewrite anyway. So much for a wasted half year! *Grin*.

Regards,
Damien.



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Re: [Audyssey] Giftanum?

2009-12-23 Thread Damien C. Sadler

Hi,
I currently have it up on my website, since I have taken over development.
You can find it at www.x-sight-interactive.net on the games section.
HTH.
Regards,
Damien.




- Original Message - 
From: lelia struv...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 24, 2009 12:16 AM
Subject: [Audyssey] Giftanum?



Hi all, ok how can I get giftanum?
thanks

Lelia

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[Audyssey] Kringle Crash

2009-12-21 Thread Damien C. Sadler
Hi guys,
My recent game I got a fair load.
56 gifts recovered, 17 broken, score 4750. Can anybody beat that?
Regards,
Damien.
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Re: [Audyssey] Kringle Crash

2009-12-21 Thread Damien C. Sadler

Hi,
Well done!
I haven't beaten that just yet, but i'm working on it.
Regards,
Damien.



- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 6:31 PM
Subject: Re: [Audyssey] Kringle Crash



Well I got 59 gifts, with 14 broken, with 5000 points or so. And I'm
going to play again right now see if I can beat it

On 12/21/09, Damien C. Sadler dam...@x-sight-interactive.net wrote:

Hi guys,
My recent game I got a fair load.
56 gifts recovered, 17 broken, score 4750. Can anybody beat that?
Regards,
Damien.
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Re: [Audyssey] another game programming question

2009-12-15 Thread Damien C. Sadler

Hi Thomas,
Yes, that does look complicated, but then again for the past week I have 
been struggling with various parts of a C tutorial that was written by a 
friend of mine. Where in Visual Basic you have strings, booleans, longs, 
integers, types and classes, in C you have chars, ints, shorts, longs, 
doubles, floats, pointers, structures and even completely new user defined 
data types which seem to look more complicated the more I try to understand 
it. Philip Bennefall has been fantastic and has helped me with various parts 
of it, but at the moment my brain feels like it has fallen into the fire and 
turned into a shrivelled burned up piece of paper *smile*. I seriously wish 
I had been taught this language right from the start when I was introduced 
to so-called programming 10 years ago.

Regards,
Damien.




- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 15, 2009 11:37 PM
Subject: Re: [Audyssey] another game programming question



Hi Chastity,
Wow! A lot of questions to answer here. I'll do my best to answer them so 
bare with me as I try to explain things as best as I can.
As far as PyGame goes it is a cross-platform Python wrapper for the SDL 
API that works on Mac OS, Linux, and Windows. While I like the simplicity 
of PyGame and SDL it still leaves a lot to be desired. SDL only has very 
generic input device support for keyboards, joysticks, and mice so if you 
have a specific type of controller with advanced features like force 
feedback support you are out of luck. SDL_Mixer also has its drawbacks. A 
lot of features I use in DirectX such as changing the frequency/pitch of 
the sounds in real time isn't currently available with SDL. SDL_Mixer has 
a software mixer for doing virtual 3d audio, but it is not as realistic or 
as good as the hardware mixing you get with an API like OpenAL. As a 
result PyGame and SDL based games lack features that you could get with 
better game libraries such as DirectX, OpenAL, FMOD, etc. Which Python 
doesn't support to my knowledge. So I wouldn't really recommend Python if 
you wanted to create the next Shades of Doom or Mysteries of the Ancients.
When it comes to C# .NET it certainly could be used to create a game like 
Q9, Mysteries of the Ancients, or Shades of Doom. In fact, Mysteries of 
the Ancients is currently written in C# .NET. However, it is unfortunately 
first and foremost a Windows based programming language. Although there is 
a cross-platform framework called Mono and cross-platform game API called 
SdlDotNet it is less than a perfect gaming solution. For one thing I've 
heard that Microsoft is trying to take the Mono project's developers to 
court over various copyright issues, and who knows how long C# .NET will 
continue to be supported on Mac OS and Linux. So legal issues would not 
make C# .NET a great solution right now for cross-platform development in 
my personal opinion.
Even for strict Windows development I've had my fare share of problems 
with the language. First, Microsoft released a DirectX API for C# .NET, 
called Managed DirectX, which has a number of bugs and is no longer 
officially supported by Microsoft. Second, in 2007 Microsoft released an 
alternative to Managed DirectX called the XNA Framework which has some 
screen reader accessibility issues. The main accessibility problem is the 
tool they use for building soundbanks, setting up sound properties, etc 
isn't accessible for a totally blind user.  Third, SdlDotNet has the same 
general limitations as PyGame. Last, there is the SlimDX API which is 
pretty good, but their documentation isn't as good as it could be. They 
often have you look things up in the official Microsoft documentation for 
C++ which means you need to understand C++ on some level to be able to red 
and fully understand the docs. There is another sound API, FMODEX, which 
is really good, but if you use it for commercial games it is quite 
expensive to license. Bottom line, C# might be a good language to know and 
use, but it doesn't have a lot of great choices for game programming 
libraries.
There are a few other things about C# .NET you might want to be aware of 
before you consider using C# .NET for game programming. When you compile a 
C# .NET or VB .NET application using Visual Studio .NET it converts your 
source code to something called MSIL, the Microsoft Intermediate Language, 
which gets read and run by the .NET runtime. As a result your application 
can easily be hacked and cracked and reverse engineered by a skilled .NET 
developer. So if you ever decide to create commercial programs you will 
have to purchase an obfuscation tool to scramble the MSIL code so that 
only the framework can read it, but if someone tries to reverse engineer 
the game they get nothing but jumbled garbage in their favorite 
disassembler. From a commercial developer's perspective .NET based 
languages are something 

Re: [Audyssey] To Philip on C++

2009-12-15 Thread Damien C. Sadler

Hi Thomas,
Memory management is exactly the sort of thing I do find difficult. Like I 
say. When and how pointers and memory works is a mystery to me, even though 
people have attempted to explain it to me.

Regards,
Damien.




- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 16, 2009 12:03 AM
Subject: Re: [Audyssey] To Philip on C++



Hi Chastity,
Well, the primary difference with the .NET languages and a language like 
C++ in terms of memory management is that the .NET Framework has what we 
call a garbage collector. The garbage collector periodically destroyes 
unused objects etc to free up memory so it lets newer or lazy programmers 
get away with being a bit sloppy in terms of cleaning up after him or 
herself when programming. In C++ since it compiles directly to a native 
binary you don't have that safety net of a built in garbage collector to 
clean up after you. if you create a pointer or new object on the heap it 
is up to you to safely release it freeing up memory on your own. It isn't 
hard to do, but you have to take that extra step of releasing pointers and 
objects when they are  no longer  needed else you will have some major 
memory leaks.
As far as writing games in C++. That's no problem. Back in college when I 
was taking C++ I wrote all kinds of simple text based games like 
Blackjack, Hangman, Guess the Number, whatever for practice. So you can do 
that sort of thing for practice before you get into more complicated 
games.


HTH


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Re: [Audyssey] bavisoft?

2009-12-14 Thread Damien C. Sadler

Hi,
Lighttech aren't developing any more? Do we know the reason? I really liked 
some of their games and was looking forward to their releases.

Regards,
Damien.




- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 14, 2009 4:31 PM
Subject: Re: [Audyssey] bavisoft?


Lighttech I know aren't developing anymore sadly,  which is a shame 
sinse their games were just getting better.


As for bavisoft, --- well they did make a post on audiogames.net a while 
aago saying they were apparently stil developing, - but after five 
years of inactivity and no news whatsoever, I'm more than a litle 
scheptical.


They're certainly stil selling the games,  as they recently sorted out 
some people's shipping issues on the audiogames.net forum, --- -but 
whether their doing anything else I really don't know.


Beware the grue!

Dark.
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Monday, December 14, 2009 3:27 PM
Subject: [Audyssey] bavisoft?



Hi,

Does anyone know if bavisoft is making any new games? I only see grizly 
gulch and chillingham on there still. and what about lite tech 
interactive?


Josh

My email address is: jkenn...@gmail.com . www.satogo.com Get klango at 
www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab 
Ubuntu at www.ubuntu.com it's free! and www.twitter.com/jkenn337 
follow-me-on-twitter.

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Re: [Audyssey] Run feature in games

2009-12-14 Thread Damien C. Sadler

Hi Dark,
I don't know. I feel like I can control my character more if I can hold down 
a key or combination of them to perform certain moves.

Regards,
Damien.




- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Tuesday, December 15, 2009 2:27 AM
Subject: [Audyssey] Run feature in games



Hi.

This is just something which occurred to me as I was out clubbing this 
evening, --- ie, abusing various creatures with Q9's big nasty club!


in games, running often served incredibly distinct purposes just beyond 
the obvious moving faster, so, you could run and then jump to get a longer 
jump, or use the run move to perform dashing attacks.


In many audio games i've seen though, running only moves you forward 
slightly faster. While 3D games like shades or gma tank commander make 
this very useful, in side scrollers like Q9, superliam and Mota, I 
actually find myself playing with the run button perminantly held 
down,  which seems rather odd to say the least.


If  future side scrollers are going to have run features, instead of just 
making it a faster walk and effectively having the gamer hold buttons 
down,  how about borrowing one feature from prince of persia, that of 
sneak step.


In prince, you ran perminantly, but by holding down a button you could tap 
to get single steps,  very useful for getting close to the edge of a 
pit or lining up a jump.


Of course, it might just be me,  but I would suggest unless developers 
are going to put in extra features such as running jumps or running 
attacks,  maybe a sneak step held button to slow down would be more 
helpful than a run button to speed up,  at least in side scrollers.


Then again, this might just be me,  I admit I certainly don't! run 
through 3D games like shades in the same way.


What do people think?

Beware the grue!

Dark.
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Re: [Audyssey] Run feature in games

2009-12-14 Thread Damien C. Sadler

Hi Dark,
The problem lies when you are playing the game for the first time and you 
don't know what is around you, you are bound to walk slowly, as you do in 
life.

Regards,
Damien.




- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 15, 2009 3:41 AM
Subject: Re: [Audyssey] Run feature in games



Hi Tom.

What you mention the tomb rader series using sounds a lot like the system 
prince of persia pioneered in 1991, which similarly featured innumerable 
spike traps throughout the game which you had to get around,  as well 
as the necessity to sneak to the edge of ledges in order to climb down 
from them.


As I said, if longer running jumps or dash attacks were introduced (even 
original mario brothers had long running jumps, --- -allbeit with a 
penalty of stopping distance), I could certainly see the point of a run 
mode, but it just seems that in games like Q9 and superliam,  and mota 
as it stands now, it doesn't serve too much purpose other than getting you 
through the levels faster,  which you should probably be doing by 
default anyway.


Beware the grue!

Dark.

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Re: [Audyssey] bug en beta 10

2009-12-08 Thread Damien C. Sadler

Hi Harry,
I can't see how this is a bug - I have played the entire demo with no 
problems - except of course the large chasm puzzle which has now become 
clear to me.

Regards,
Damien.




- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers@audyssey.org
Sent: Tuesday, December 08, 2009 9:43 AM
Subject: [Audyssey] bug en beta 10



Hi Thomas. First and foremost, thanks for the new beta! Now I have done
level 2 Beta 10 also comes up with an error just as the old one did! but
otherwise it's really well done!
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Re: [Audyssey] More Questions About MOTA

2009-12-07 Thread Damien C. Sadler

Hi Kelly,

s
p
o
i
l
e
r

To jump over the fire, check your location by using the c key.
The fire is between locations 83 and 87, and 103 and 107. so when the 
location says 108, of course making sure no weapons are drawn, jump to the 
left. Then follow the same steps as before, when you reach location 88, 
jump.
The key you are looking for is in the room immediately to the left of the 
fire.

Regards,
Damien.



- Original Message - 
From: Kelly Sapergia ksaper...@sasktel.net

To: gamers@audyssey.org
Sent: Monday, December 07, 2009 7:56 PM
Subject: [Audyssey] More Questions About MOTA



Hi,

S
P
O
I
L
E
R



S
P
A
C
E



  Now that I've got past the chasms, I'm trying to figure out a couple 
things.


1. When I jump into the water, there's a door to my left that, when 
opened, reveals a room of fire. Is there any way of going through or 
around it, or is it not necessary? I'm just curious because, even though 
there aren't any visible objects, I'm wondering if there are some once you 
get past the fire.


2. I found a room with Cerberus, but no matter what weapon I use, I can't 
kill it, so I just keep jumping over it. Furthermore, there is a locked 
door, but I can't find a key to open it, and I'm pretty sure I've been all 
over the place.


Can anyone help me with these questions?
  Thanks.

Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my favorite 
sites, and more, visit my personal website at http://www.ksapergia.net/.
If you need jingles, voiceovers and music for your project at an 
affordable price, visit KJS Productions at: 
http://www.kjsproductions.com/.



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Re: [Audyssey] X-Sight Interactive news

2009-12-05 Thread Damien C. Sadler

Hi Thomas,
I decided against the .net framework for several reasons.
For a start, I could never get to grips with the IDE interface.
For a second I always had trouble with .net based interfaces, as 
screenreaders sometimes cannot recognise the class of the control that is in 
focus. For example, it might just say OK instead of OK Button.
Although this doesn't hold true for games, with them being entirely audio 
based, there's still the IDE.
Then there's the fact that .net software's code can be hacked into unless 
you use some form of obfuscation. According to a friend who also used vb.net 
on a temporary basis, there is a piece of software out there that can 
decompile .net based software. I don't know if that is because of the fact 
that most of the application is referencing different class objects, but 
nevertheless I wouldn't want to go down that road if I knew that my software 
could be hacked.

Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 05, 2009 3:28 AM
Subject: Re: [Audyssey] X-Sight Interactive news



Hi Damien,
Yeah, I have the same problem here. Even though I had C++ in college and 
have used it for some Linux software development once I began using C# 
.NET for game development it is hard to go back to C++. Although, one of 
my projects, USA Raceway, is actually being written in C++, and just feels 
wierd not being able to depend on the .NET Framework for the better string 
classes etc.



Damien C. Sadler wrote:

Hi Thomas,
That's just what my recommender told me. That's why I have completely 
removed VB from my system so's I don't get tempted with my old ways again 
*smile*.

Regards,
Damien.



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[Audyssey] X-Sight Interactive news

2009-12-04 Thread Damien C. Sadler
Hi.
I thought it more appropriate to start this on a new thread, hence the reason 
for two messages.
X-Sight Interactive is still on the move. Here are some points of interest that 
will hopefully answer some questions as to why I have been absent from the 
scene for a while.

Website

I am working on a new website. With the equipment and resources I have recently 
purchased, I have expanded my work to a wider range of products than just 
games. However, as this is a games list I will simply lead the curious minds to 
www.x-sight-interactive.net, where the latest news can be viewed on the home 
page.
Our new website will reflect this change, as well as various other changes that 
you may notice, both on the pages, and while downloading.
I hope to have the website redone with as little downtime as possible. However, 
if there is any downtime, it will be between Christmas and new year, as this is 
when the new site will be online.

Blog

Anyone who has been following my blog will know that the blog has not been 
updated for a while. This is because of the difficult interface of the new 
Wordpress 2.8.1 upgrade, we are planning to downgrade back to 2.7.1, as there 
were no issues with that version. This will be effective as soon as the website 
is back online.

Software

As you may also know, various software projects, including several games, have 
not been coming in very fast. Although we have been doing extensive development 
work, I have decided, for personal and technical reasons, to switch development 
platforms.
I am now in the process of learning C++. I have been attempting to do this 
whilst developing my current projects in VB6, but this is not only delaying my 
progress, but also making things harder when I'm finally sufficient enough with 
C++ to convert all the libraries and code that I have written in VB.
I hope this is OK and that nobody holds this against me *grin*.
Regards,
Damien.
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Re: [Audyssey] X-Sight Interactive news

2009-12-04 Thread Damien C. Sadler

Hi Peter,
No, I see no real hurry to replace any of my Visual Basic projects until the 
new C++ versions are ready to be released.
The only reason I deleted the AutoIt projects was because they were not 
designed to be open source software, but due to a major flaw with the 
introduction of the AutoIt decompilers, the source code is easily hacked 
into. This was proved to me when certain individuals who shall remain 
nameless hacked into my registration system, and when questioned they sent 
me the decompilers, which I tried myself. Annoyingly, they completely 
bypassed the password protected scripts, decompiled them and gave access to 
code that should have remained closed.
After searching the internet for a fair while, I have learned that nothing 
can be decompiled from a VB6 project, except the names of the libraries and 
procedures used. Other than that, the entire code seems to be converted to 
assembly before compilation.

Regards,
Damien.

- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 04, 2009 8:32 PM
Subject: Re: [Audyssey] X-Sight Interactive news



hey damien,
are you going to do what you did when you switched from au3, that being 
delete all you did in the prior lang in this case delete acer fire and 
choper challenge?
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 04, 2009 7:23 PM
Subject: [Audyssey] X-Sight Interactive news



Hi.
I thought it more appropriate to start this on a new thread, hence the 
reason for two messages.
X-Sight Interactive is still on the move. Here are some points of 
interest that will hopefully answer some questions as to why I have been 
absent from the scene for a while.


Website

I am working on a new website. With the equipment and resources I have 
recently purchased, I have expanded my work to a wider range of products 
than just games. However, as this is a games list I will simply lead the 
curious minds to www.x-sight-interactive.net, where the latest news can 
be viewed on the home page.
Our new website will reflect this change, as well as various other 
changes that you may notice, both on the pages, and while downloading.
I hope to have the website redone with as little downtime as possible. 
However, if there is any downtime, it will be between Christmas and new 
year, as this is when the new site will be online.


Blog

Anyone who has been following my blog will know that the blog has not 
been updated for a while. This is because of the difficult interface of 
the new Wordpress 2.8.1 upgrade, we are planning to downgrade back to 
2.7.1, as there were no issues with that version. This will be effective 
as soon as the website is back online.


Software

As you may also know, various software projects, including several games, 
have not been coming in very fast. Although we have been doing extensive 
development work, I have decided, for personal and technical reasons, to 
switch development platforms.
I am now in the process of learning C++. I have been attempting to do 
this whilst developing my current projects in VB6, but this is not only 
delaying my progress, but also making things harder when I'm finally 
sufficient enough with C++ to convert all the libraries and code that I 
have written in VB.

I hope this is OK and that nobody holds this against me *grin*.
Regards,
Damien.
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Re: [Audyssey] X-Sight Interactive news

2009-12-04 Thread Damien C. Sadler

Hi Thomas,
That's just what my recommender told me. That's why I have completely 
removed VB from my system so's I don't get tempted with my old ways again 
*smile*.

Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 04, 2009 11:34 PM
Subject: Re: [Audyssey] X-Sight Interactive news



Hi Damien,
Glad to hear you are switching to C++. I think you will be much happier 
with it once you learn it. I know it can be somewhat daunting coming from 
a language like Visual Basic 6, but I do beleive it is worth it in the 
end. There really isn't any better language for game development in my 
opinion.



Cheers!


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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Damien C. Sadler

Hi Thomas,
Isn't it better though, to make it secure as possible?
I mean, you and I know better, but wouldn't it make it easier for friends to 
share keys?
Friends will do anything for each other usually, even if it means being 
secretive to help another friend. I've seen it in the past.
If somebody knows that all they need to do to register is find out 
somebody's name and key, more people will think they won't need to pay for 
it. If the key is online or hardware based, at least they can be tracked, 
and it would be harder, as code cracking techniques would be necessary. Most 
people wouldn't know how to do that, therefore they are forced to buy it if 
they want to play it.
I would imagine more people would approach friends about keys than they 
would surfing around on the internet trying to find cracks for hardware 
based keys.
That's just my opinion, but if you feel different, I will change my 
registration system to suit the needs of my fellow gamers. I am open to 
discussions about this, since I am still thinking of and attempting to 
produce new games.

Regards,
Damien.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 2:46 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Philip,
That is a really tough question. Both as a game player and developer 
myself I'm faced with this very question. Here is my thoughts on the 
matter.
What it really boils down to is a question of convenience for the customer 
or better security for your product. As a developer who is interested in 
seeing customers pay for the time and work I put into a project I feel 
compelled to use some form of hardware based product ID system or internet 
product activation. However, as an end user myself, of such product 
registration systems, I personally hate them. I generally find the 
registration system, if not flexible and easy to use, is a major deterrent 
from purchasing the product. I've actually stopped using certain products 
just because the registration system was too much of a hassle obtaining 
new keys for all of the time.
For example, I often upgrade my computer if and when I have the cash to do 
so. Since I custom build my desktops it is easy to swap out a motherboard, 
processor, and memory so one day it might be a 3.0 GHZ system with 1 GB of 
ram and after I finish performing an upgrade it might be a 3.5 GHZ system 
with 2 GB of ram. Such upgrades are quite normal for me. However, because 
a lot of software now uses hardware based registration systems performing 
an upgrade like that causes me endless frustration and agrivation, because 
I have to contact every developer, explain to them why my product doesn't 
work, and ask for new keys. Obviously, this is a massive hassle.
Some developers such as BSC Games, GMA Games, etc are pretty friendly 
about it, know I do this, and are willing to grant me a new key if and 
when I need them. Some developers, Microsoft to name one big one, tells me 
I have to purchase a new license for Windows because Windows was designed 
to be installed on a single computer where the hardware is assumed to be 
the same without major upgrades. So that naturally effects my desire to 
keep up to date with upgrades.
As a result I've had to make major changes in what software I support, 
buy, and install on my computers. My desktop runs Linux because it is 
cheaper,
doesn't have some draconian registration system, is easier to maintain, 
and does just about everything I want it to do. Since I don't  upgrade the 
hardware on my laptop that is the system I install Windows on, plus my 
games, and have elected to register all of my Windows software on that 
system. Primary reason is that is the only way to keep from having to 
e-mail every developer under the sun for a new key anytime I perform a 
system upgrade on my desktop system.
While an internet product activation system isn't that bad still it bars 
valid users from a clean and simple way to register his/her software. In 
the end knowing what I know about both the good and bad about registration 
systems Mysteries of the Ancients uses a user name product key system. 
That is the product key is tied to the user's  user name. It is considered 
the weakest security system a commercial developer could use, but makes it 
simple and easy for an honest customer to use. Since I am not primarily 
writing my games for money, do it more as a side hobby, I tend to use the 
honors system on such things. I feel customers who really enjoy my work, 
want to contribute to USA Games for future developments, will pay for the 
games and legally register them. Those people who lack a conscience or 
just don't care will pirated it anyway regardless how secure I try to make 
the registration system. So I tend to try to benefit the customer rather 
than punishing them for what a few unscrupulous people will do anyway.


HTH

Philip Bennefall wrote:

Hi all,

I just 

Re: [Audyssey] Customer Frustrations was Side scrollers

2009-11-27 Thread Damien C. Sadler

Hi Dark,
Reminds me very much of a dectalk comedy about a customer wanting to buy a 
computer and not knowing what Windows, Word, and various other pieces of 
software were.

I think this is getting slightly off topic though.
Regards,
Damien.


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:30 AM
Subject: Re: [Audyssey] Customer Frustrations was Side scrollers


Oh but Tom,  i've ordered Mota,  therefore I as your lord and 
master here by command you to polish my boots!


grin!

Rather reminds me of a friend of mine who worked for a while as a tech 
support assistant for the government m.o.t. service and was regularly 
phoned by baffled mechanics who, - while perfectly happy fixing cars, 
couldn't make head nor tale of a computer,  much less a government 
registration system (and with the Uk government I couldn't honestly blame 
them).


He for instance got one call which opend with an angry cornish mechanic 
(think Hagrid), saying oym gonna take that computerr, oym gonna put it 
ootside, and oym gonna run it overr with moy vn!


on another occasion the conversation went thus:

Mechanic: I can't logue in to this thing

my friend: well,  have you typed your password

Mechanic: typed where?

My friend: - Well, in the box on screen,  just type your password 
and press enter


mechanic: enter?

my friend: Get your keyboard 

Mechanic: My keyboard?  are you sure? 

my friend: yes,  just get your keyboard

mechanic: okay,  but i don't think it would help

there then followed an interval of mysteriously ominous clanking noises.

Mechanic: well I've got it,  what now

my friend: (in great suspicion),What exactly have you got there

Mechanic: my keyboard,  the wooden board I hang my keys on!

Beware the Grue!

Dark.

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Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Damien C. Sadler

Hi Brian,
True. Either way, one side, either the dev or the end user, is going to have 
a problem. The user's problem is when a developer takes the hardware road, 
the developer's problem is when they take the name based key root.
If the developer takes a name/key approach, then he is losing out, not only 
on money, but also losing control of what is rightfully his. Let's face it, 
it is pure breaking copyright laws, but there is nothing a small hobbiest 
developer can do about it, and that's the frustration from our point of 
view.
However you have all brought up the rather valid point of, not everyone has 
an internet connection, so an online registration system is not very 
accessible, and some people, like Tom, are hobbiest fettlers and repairers, 
etc, in which case the hardware based key isn't a good solution either, and 
I know what you mean. In the space of two months I have had to email five or 
six developers for new keys for their products simply because I reformatted 
my machine.

In that light then, what is the best course of action?
Regards,
Damien.


- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:57 PM
Subject: Re: [Audyssey] Q9 and cracks


The problem here is that if you go the hardware-specific route it can 
sometimes be difficult to get replacement keys in the event of a hardware 
crash. If you're a developer yourself sometimes you can find yourself 
deluged with replacement requests, many of which are genuinely needed 
through no fault of the user. And let's face it, some companies charge 
full pprice for a key replacement or don't offer them at all. And if a 
person's willing to give out their key and name to someone else then the 
one we should really be blaming, if indeed anyone is to blame, is that 
person, the one callous enough toward the dev to just give out their name 
and key.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 3:09 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Thomas,
Isn't it better though, to make it secure as possible?
I mean, you and I know better, but wouldn't it make it easier for friends 
to share keys?
Friends will do anything for each other usually, even if it means being 
secretive to help another friend. I've seen it in the past.
If somebody knows that all they need to do to register is find out 
somebody's name and key, more people will think they won't need to pay 
for it. If the key is online or hardware based, at least they can be 
tracked, and it would be harder, as code cracking techniques would be 
necessary. Most people wouldn't know how to do that, therefore they are 
forced to buy it if they want to play it.
I would imagine more people would approach friends about keys than they 
would surfing around on the internet trying to find cracks for hardware 
based keys.
That's just my opinion, but if you feel different, I will change my 
registration system to suit the needs of my fellow gamers. I am open to 
discussions about this, since I am still thinking of and attempting to 
produce new games.

Regards,
Damien.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 2:46 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Philip,
That is a really tough question. Both as a game player and developer 
myself I'm faced with this very question. Here is my thoughts on the 
matter.
What it really boils down to is a question of convenience for the 
customer or better security for your product. As a developer who is 
interested in seeing customers pay for the time and work I put into a 
project I feel compelled to use some form of hardware based product ID 
system or internet product activation. However, as an end user myself, 
of such product registration systems, I personally hate them. I 
generally find the registration system, if not flexible and easy to use, 
is a major deterrent from purchasing the product. I've actually stopped 
using certain products just because the registration system was too much 
of a hassle obtaining new keys for all of the time.
For example, I often upgrade my computer if and when I have the cash to 
do so. Since I custom build my desktops it is easy to swap out a 
motherboard, processor, and memory so one day it might be a 3.0 GHZ 
system with 1 GB of ram and after I finish performing an upgrade it 
might be a 3.5 GHZ system with 2 GB of ram. Such upgrades are quite 
normal for me. However, because a lot of software now uses hardware 
based registration systems performing an upgrade like that causes me 
endless frustration and agrivation, because I have to contact every 
developer, explain

Re: [Audyssey] Q9 and cracks

2009-11-27 Thread Damien C. Sadler

Hi Brian,
Well, my computer takes about five hours to reinstall Windows, but most of 
that is formatting the 500GB hard drive.

Regards,
Damien.




- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 4:24 PM
Subject: Re: [Audyssey] Q9 and cracks


And of course if you're an average computer user like me you have to be 
really careful about messing around in system registry. I've crippled a 
fair few operating systems in my time without realizing what I was doing. 
Had to have my dad come over and reinstall the whole OS, which of course 
usually takes hours. At least it did on my old Gateway, but that only had 
about 64 meg of ram so that's probably hardly surprising. Games sure 
didn't run very well on that thing.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 7:01 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi,
Lol! Paranoia is right. I wouldn't reformat my system every month, but I 
do reformat every six months or so to make sure my system runs at peak 
performance if and when possible. Windows is notorious for running great 
when it is installed fresh, but the more you use it the system 
performance goes way down after a while. The registry gets clogged up 
with junk, your temp directories fill up with junk, and sooner or later 
the operating system sort of just self-destructs from so much use. It has 
pretty poor resource management all and all. I just ran a registry scan a 
couple of days ago and it found over 2000 registry errors, all created 
with in the space of a months time, and corrected them. Doesn't that say 
how easy Windows can go to Hades in a handbag?


dark wrote:
Good grief! reformatting your drive every month sounds like someone who 
has their house keys locked in a box,  and the keys to that box 
locked in yet another box!


I know if I was a lock smith and someone who was doing this complained 
at me for making my keys take too much time to unlock I'd ask what 
planet they were from!


Ditto with registrations.

Security is one thing, paranoyer is another!

Beware the Grue!



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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Damien C. Sadler

Hi Sarah,
If my memory serves me correctly they are calculated as to how far you are 
away from the rockets when they pass.

The further away, the higher the point.
I'm not certain though.
Regards,
Damien.



- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 5:43 PM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game successfully 
are totally random. Sometimes I get around 250, sometines about 290 points 
and I simply don't know why.
I almost always manage to get all the supply bags and land on the landing 
pad.
Can somebody tell me how the points in this game are calculated? What can 
I do to get more points?


Thanks in advance for any help and best regards
Sarah

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Re: [Audyssey] Judgment Day - Parachute Jump question

2009-11-27 Thread Damien C. Sadler

Hi Hayden,
The secret weapon stops any ship from destroying your base while active and 
backfires the attack on them.

It takes about two minutes to recharge.
Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 11:24 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


Got those-and I just unlocked the secret weapon. How does the thing work? 
I
pressed enter and it powered up, but I have not a clue as to how it 
worked,

Then, it powers down, and I can't get it to power up again.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

I named them in my last post about that. It Takes a THief, Sticky Fingers
and Super Sticky Fingers.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 4:08 PM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question


I don't know if this is giving too much away, but what are the names of 
the

three weapon search trophies?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, November 27, 2009 5:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question

That is right. And you need at least 317 points to get Ultra Paratrooper.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 11:10 AM
Subject: Re: [Audyssey] Judgment Day - Parachute Jump question



Hi Sarah,
If my memory serves me correctly they are calculated as to how far you
are



away from the rockets when they pass.
The further away, the higher the point.
I'm not certain though.
Regards,
Damien.



- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27, 2009 5:43 PM
Subject: [Audyssey] Judgment Day - Parachute Jump question



Hi,

I have a question about the parachute jump bonus game in Judgment Day.
To me it seems that the points given for completing the game
successfully



are totally random. Sometimes I get around 250, sometines about 290
points and I simply don't know why.
I almost always manage to get all the supply bags and land on the
landing



pad.
Can somebody tell me how the points in this game are calculated? What
can



I do to get more points?

Thanks in advance for any help and best regards
Sarah

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Re: [Audyssey] Registrations was Q9 and cracks

2009-11-27 Thread Damien C. Sadler

Hi Bill,
It's the new game.
You can get it from www.blastbay.comm.
HTH.
Regards,
Damien.



- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 28, 2009 1:42 AM
Subject: Re: [Audyssey] Registrations was Q9 and cracks





Hi Gang,

For dozens of messages now, I've been skipping the Q9 thread.  But at this
point I've become very curious as to what this game is like and whether I
should plunk down anything for it.  Can someone direct me to a website or
otherwise let me in on the great secret?  I don't mean to clutter up the
list with this, so just email me directly, if you aren't just totally
annoyed by this post.


--Bill


- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Friday, November 27, 2009 4:55 PM
Subject: Re: [Audyssey] Registrations was Q9 and cracks


when you dont pay a dime for jaws, windows eyes, or anything of the
similarity, you're fine though. I myself find jaws not problematc at
all, but thats just me
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 27 de Novembro de 2009 09:20
Assunto: Re: [Audyssey] Registrations was  Q9 and cracks

Not only that but Window-Eyes allows you to use more voices than JAWS does.
It's cool when I can use the same voice I use for, say, Kitchens Inc Games,
for Window-Eyes without it crashing the screen reader. But I can pretty much
guarantee that any game developer in our market who tries or even considers
using so restrictive a security measure can expect not to make much money if
any at all.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 6:34 AM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi thomas,

Couldn't agree more here. In so many ways they are just shooting themselves
in the foot and any company really that uses this method of security is
doing the same. Also when you consider the price that fs charges for both
the programme and the SMA upgrades afterwards, you're paying a very high
price for something that is so restrictive. Especially in the old days
before the ILM when we were using the floppy disk system, if you forgot to
get additional keys and you needed to reinstall, you're stuck until the
postman gets to you with a new disk and with any luck in the process it's
not damaged. I had my own version of jaws since v3.7.

Well whilst we're on the subject of why we switched to window eyes,
personally for me the major thing was how we handles the internet. Although
I haven't seen jaws 11 working window eyes really does work well with the
net I think. I switched when it went to jaws 8, I couldn't be bothered to
keep shelling out tons of cash for upgrades when since v7, it was just being
very problematic on the net. I found myself constently going back to old
versions just to keep the programme stable. When you're paying per year £150
as you can see I justified that as being unacceptable. Also it caused my
system to slow down no end. It really was problematic. I got wineyes in
march 2007 and as you know since then we've only had 1 SMA or paid upgrade.
That was v7.0. so in the 2 and or so half years that I've had the programme,
I have only used 1 upgrade because I bought v6.0, and I haven't had to pay a
penny since. Which I think personally is fantastic. Just goes to show you
how fs rip off the customer doesn't it. Although with the amount of times
they seem to dlike taking people to court they have to fund that somewhere
don't they evil laugh.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 27 November 2009 13:11
To: Gamers Discussion list
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


Hi Daren,
Unfortunately, that has always been Jaws's major weakness. The
manufacturer, Freedom Scientific, feels maximum product security takes
presidents over end user convenience. So they tend to use the harshest
and most restrictive security systems imaginable for the screen reader. That
might be fine if it actually worked, but it doesn't. I know for a
fact there are cracks of Jaws 11 flying around the internet, and Freedom
Scientific hasnt' stopped the illegal distribution of the Jaws software.
All they have done is made it harder for the end users, their customers,
to legally register and use their software. It is a lose lose situation.
Personally I don't think companies like Freedom Scientific gain much by
using such security systems. One of the reasons I switched to Window
eyes is to avoid having to screw around with dongles, authorization
disks, or any other draconian security system they came up 

Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Damien C. Sadler

Hi Philip,
I think internet registration is the best course of action. I did wonder 
whether there may be cracks floating around. Only yesterday, a certain 
individual who will remain nameless approached me to give him my Q9 key. 
Needless to say I point blank refused.

Regards,
Damien.



- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 4:57 AM
Subject: [Audyssey] Q9 and cracks



Hi all,

I just wanted to throw out a quick question here. As expected, there are 
quite a few user keys for Q9 floating around as I am only using a name/key 
registration system. Now, my question is; is it the best way to do things, 
or should I adopt an Internet unlocking strategy? The product ID/key 
approach is out of the question as regenerating keys for people can become 
quite a nightmare, and so the only option left for me is to make it check 
the registration data online. This of course forces the user to have an 
active Internet connection at the time of registration, but I think most 
people do these days. So, should I keep the registration system as it is 
or change it for all my future products to be Internet based?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Damien C. Sadler

Hi Hayden,
In that case unregistration would be useful. That's how VIP Games Zone 
approach this problem.

Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 26, 2009 5:42 AM
Subject: Re: [Audyssey] Q9 and cracks


I agree. Also how would you  insure it was registered by the same person? 
If

that person got a new computer, there might be a bit of difficulty.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, November 25, 2009 11:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Quite sad that people do this to be honest. My suggestion is to leave it 
as
is, and my reason for saying so is if people want to crack the game, 
they'll


find out a way to do it no matter which method you choose. All it'll end 
up

doing is hurting those who buy the game legally.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks



Hi all,

I just wanted to throw out a quick question here. As expected, there are
quite a few user keys for Q9 floating around as I am only using a 
name/key


registration system. Now, my question is; is it the best way to do 
things,



or should I adopt an Internet unlocking strategy? The product ID/key
approach is out of the question as regenerating keys for people can 
become



quite a nightmare, and so the only option left for me is to make it check
the registration data online. This of course forces the user to have an
active Internet connection at the time of registration, but I think most
people do these days. So, should I keep the registration system as it is
or change it for all my future products to be Internet based?

Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Damien C. Sadler

Hi Dark,
True enough. The system I'm working with, at least for now, allows you to 
set a maximum number of computers.
You get a key, whether name or ID based, it activates online, but you can 
register it up to how many computers you have available. I always allow up 
to 3.

Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 9:19 AM
Subject: Re: [Audyssey] Q9 and cracks


My one problem with the vip gameszone's ssolution is it only allows their 
games to be registered on one machine,  quite a problem if you own 
both a desktop and laptop.


Beware the grue!

Dark.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 9:17 AM
Subject: Re: [Audyssey] Q9 and cracks



Hi Hayden,
In that case unregistration would be useful. That's how VIP Games Zone 
approach this problem.

Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 26, 2009 5:42 AM
Subject: Re: [Audyssey] Q9 and cracks


I agree. Also how would you  insure it was registered by the same person? 
If

that person got a new computer, there might be a bit of difficulty.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Yohandy
Sent: Wednesday, November 25, 2009 11:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Quite sad that people do this to be honest. My suggestion is to leave it 
as
is, and my reason for saying so is if people want to crack the game, 
they'll


find out a way to do it no matter which method you choose. All it'll end 
up

doing is hurting those who buy the game legally.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks



Hi all,

I just wanted to throw out a quick question here. As expected, there 
are
quite a few user keys for Q9 floating around as I am only using a 
name/key


registration system. Now, my question is; is it the best way to do 
things,



or should I adopt an Internet unlocking strategy? The product ID/key
approach is out of the question as regenerating keys for people can 
become


quite a nightmare, and so the only option left for me is to make it 
check

the registration data online. This of course forces the user to have an
active Internet connection at the time of registration, but I think 
most
people do these days. So, should I keep the registration system as it 
is

or change it for all my future products to be Internet based?

Kind regards,

Philip Bennefall
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Re: [Audyssey] Registrations was RE: Q9 and cracks

2009-11-26 Thread Damien C. Sadler

Hi,
There are some registration systems that only use the CPU serial, therefore 
you would only need to register if you got a new processor.

Regards,
Damien.



- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 26, 2009 3:43 PM
Subject: Re: [Audyssey] Registrations was RE: Q9 and cracks


That's hardware activation for you. Plug in a USB stick and you stand a 
chance of deactivating, for example, rail racer, because it thinks it's a 
new system.

Darren Harris wrote:

Hi,

Some of the registration processes and what breaks them are just plain
stupid though. Take jaws for example. My partner had to have some ram
replaced on her pc. Now nothing else was changed. Nothing at all. Well 
jaws

went straight into demo mode. This was at work by the way. So as you can
imagine this is mighty inconvenient. So she called up her local jaws 
dealer
only to be told that this is a normal thing because jaws thinks it's a 
new
pc. Which really is stupid. So she had to obtain the cd with the ILM 
number
on it, run it and re-licence the product again. Now sorry but how stupid 
is

that? It's just so ridiculous! With window eyes you just don't get this
problem.




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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Damien C. Sadler

Hi Thomas,
Surely though, if you sell your computer, you would reformat the hard drive, 
assuming the new user has their own legal copy of Windows?

Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 8:38 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



Hi,
Hmmm..The inquiring mind wants to know. I've often asked myself why some 
games have a unregister option. I would assume if someone would pay for a 
game they would naturally want to register and play it.
About the only time I could see where a feature like this would be handy 
is if you are selling a computer and you don't want all of your programs 
to be registered. You may want the buyer to purchase registration codes of 
their own for your software.


Yohandy wrote:
heh the ability to unregister the game? now why would someone want to do 
that? Lol did people actually request that?



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Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Damien C. Sadler

Hey Liam,
Speaking of Judgment Day, I have been trying to contact you off list, but 
with no success. I can't see why my emails aren't reaching you. I need a new 
JD key when you have a free moment.

I am also wondering how the new Super Egg Hunt is coming?
Also I have found some possible bugs in Super Egg Hunt and Super Liam.
Super Egg Hunt:
If you clear your scores, and you do it again, you get a runtime error. 
Normally you wouldn't want to do that in the first place, but in my case I 
forgot I had previously done it.

Super Liam:
When you beat the game, your stats file says you have completed the game 
with 3 lives and 0 points, rather than the actual number of lives and points 
it said you had. In other words, the points had obviously been reset before 
the stats were written.

Regards,
Damien.




- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 25, 2009 8:40 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!



There are times where people want to completely remove a game from their
system including registration information.  Surprisingly, that feature 
does

get used now and then in judgment day.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, November 25, 2009 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 version 1.1 released!

Hi,
Hmmm..The inquiring mind wants to know. I've often asked myself why some
games have a unregister option. I would assume if someone would pay for a
game they would naturally want to register and play it.
About the only time I could see where a feature like this would be handy 
is
if you are selling a computer and you don't want all of your programs to 
be

registered. You may want the buyer to purchase registration codes of their
own for your software.

Yohandy wrote:

heh the ability to unregister the game? now why would someone want to
do that? Lol did people actually request that?



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Re: [Audyssey] AceFire was: Re: Game recordings site

2009-11-20 Thread Damien C. Sadler

Hi,
Yeah, I've been having trouble with the blog lately. It asked me to upgrade 
and I've been having trouble with the upgraded one. When I rearrange the 
site I think I'm going to downgrade again.

Regards,
Damien.



- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 20, 2009 8:34 AM
Subject: [Audyssey] AceFire was: Re: Game recordings site



Is AF 2.0 going to be free like 1 ended up being after a while?
Ideas... knocking out guns? lioke a blow could make someones whip fall out 
of their hands or something and they'd eventually have to use punches or 
try to pick the weapon up again.
and... you're not updating your development blog thingy... what. an update 
per few months? I was worried a few times.
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 20, 2009 3:48 AM
Subject: Re: [Audyssey] Game recordings site



Hi,
I am currently working on Acefire 2.0. Most of it is ready, but to say it 
is supposed to be a major update the change log doesn't seem that big to 
me. I am still searching for ideas to put in the 2.0 version. Anyway, the 
cheats hotkey will be displayed here.
For now, however, for those who are wondering, the cheats key for Acefire 
is CTRL+Shift+F8.
As for the games site, thanks. For some reason I thought it was 
games.liamerven.com, but maybe that was my mix up because it was that 
kind of address on Asmodean.

Thanks.
Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 20, 2009 1:07 AM
Subject: Re: [Audyssey] Game recordings site



Go to http://www.liamerven.com/games. While I am wrtiing this, it says
nowhere what the key to enter cheats on Ace Fire is. Could you give that 
to

me please?
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Damien C. Sadler
Sent: Thursday, November 19, 2009 3:13 PM
To: gamers@audyssey.org
Subject: [Audyssey] Game recordings site

Hi guys,
I'm just wondering, what happened to the games page that used to be
asmodean.net?
Last I knew, games.asmodean.net had been taken down, temporarily to go 
on
games.liamerven.com. Now the games.liamerven.com site is down from what 
i

can see, and the asmodean version is still not back up.
Have I missed anything? Is it hosted elsewhere? I've lost all the 
recordings

and would like to download them again.
Thanks.
Regards,
Damien.
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Re: [Audyssey] ace fire error

2009-11-20 Thread Damien C. Sadler

Hi,
Have you allowed access via your router? Have you made sure that the port 
you are working with is opened?
I haven't tested Acefire with Windows 7 but it worked fine for me with XP 
and for my friend who tested it for me under Vista.

Hope this helps.
Regards,
Damien.



- Original Message - 
From: Brandon Misch bmisch2...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 20, 2009 8:21 PM
Subject: [Audyssey] ace fire error


Hey all. am having an ace fire error. the game works great. but when i try 
to play with someone over the internet, it won't work and i have allowed 
access in my firewall. this happens when i use the regular ip and the 
external one. and the firewall i use is the one built into windows 7.



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Re: [Audyssey] Game recordings site

2009-11-19 Thread Damien C. Sadler

Hi,
I am currently working on Acefire 2.0. Most of it is ready, but to say it is 
supposed to be a major update the change log doesn't seem that big to me. I 
am still searching for ideas to put in the 2.0 version. Anyway, the cheats 
hotkey will be displayed here.
For now, however, for those who are wondering, the cheats key for Acefire is 
CTRL+Shift+F8.
As for the games site, thanks. For some reason I thought it was 
games.liamerven.com, but maybe that was my mix up because it was that kind 
of address on Asmodean.

Thanks.
Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 20, 2009 1:07 AM
Subject: Re: [Audyssey] Game recordings site



Go to http://www.liamerven.com/games. While I am wrtiing this, it says
nowhere what the key to enter cheats on Ace Fire is. Could you give that 
to

me please?
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Thursday, November 19, 2009 3:13 PM
To: gamers@audyssey.org
Subject: [Audyssey] Game recordings site

Hi guys,
I'm just wondering, what happened to the games page that used to be
asmodean.net?
Last I knew, games.asmodean.net had been taken down, temporarily to go on
games.liamerven.com. Now the games.liamerven.com site is down from what i
can see, and the asmodean version is still not back up.
Have I missed anything? Is it hosted elsewhere? I've lost all the 
recordings

and would like to download them again.
Thanks.
Regards,
Damien.
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Re: [Audyssey] Game recordings site

2009-11-19 Thread Damien C. Sadler

Hi Hayden,
Well, I originally had it scheduled for release round about July time this 
year, but me and the code have just been sitting there, the code simply 
staring me in the face and me thinking what to do with it. Grins.

Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 20, 2009 2:57 AM
Subject: Re: [Audyssey] Game recordings site



When is it supposed to be releasted?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Thursday, November 19, 2009 8:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game recordings site

Hi,
I am currently working on Acefire 2.0. Most of it is ready, but to say it 
is


supposed to be a major update the change log doesn't seem that big to me. 
I

am still searching for ideas to put in the 2.0 version. Anyway, the cheats
hotkey will be displayed here.
For now, however, for those who are wondering, the cheats key for Acefire 
is


CTRL+Shift+F8.
As for the games site, thanks. For some reason I thought it was
games.liamerven.com, but maybe that was my mix up because it was that kind
of address on Asmodean.
Thanks.
Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 20, 2009 1:07 AM
Subject: Re: [Audyssey] Game recordings site



Go to http://www.liamerven.com/games. While I am wrtiing this, it says
nowhere what the key to enter cheats on Ace Fire is. Could you give that
to
me please?
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Thursday, November 19, 2009 3:13 PM
To: gamers@audyssey.org
Subject: [Audyssey] Game recordings site

Hi guys,
I'm just wondering, what happened to the games page that used to be
asmodean.net?
Last I knew, games.asmodean.net had been taken down, temporarily to go on
games.liamerven.com. Now the games.liamerven.com site is down from what i
can see, and the asmodean version is still not back up.
Have I missed anything? Is it hosted elsewhere? I've lost all the
recordings
and would like to download them again.
Thanks.
Regards,
Damien.
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Re: [Audyssey] Game recordings site

2009-11-19 Thread Damien C. Sadler

Hi Hayden,
Shortly I will be redesigning the whole website, and with that comes the 
intensely tedious task of link sorting.

When the site reappears there should be no broken links.
I'm hoping to do this round about Christmas time.
Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 20, 2009 4:11 AM
Subject: Re: [Audyssey] Game recordings site


Heheh. One more thing...I know you have a link to the old XlL Studios 
games,

but your link for Giftanum isn't working: Thomas did say something about
looking, but I haven't heard anything from him regarding that.

Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Thursday, November 19, 2009 9:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game recordings site

Hi Hayden,
Well, I originally had it scheduled for release round about July time this
year, but me and the code have just been sitting there, the code simply
staring me in the face and me thinking what to do with it. Grins.
Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 20, 2009 2:57 AM
Subject: Re: [Audyssey] Game recordings site



When is it supposed to be releasted?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Thursday, November 19, 2009 8:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game recordings site

Hi,
I am currently working on Acefire 2.0. Most of it is ready, but to say it
is

supposed to be a major update the change log doesn't seem that big to me.
I
am still searching for ideas to put in the 2.0 version. Anyway, the 
cheats

hotkey will be displayed here.
For now, however, for those who are wondering, the cheats key for Acefire
is

CTRL+Shift+F8.
As for the games site, thanks. For some reason I thought it was
games.liamerven.com, but maybe that was my mix up because it was that 
kind

of address on Asmodean.
Thanks.
Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 20, 2009 1:07 AM
Subject: Re: [Audyssey] Game recordings site



Go to http://www.liamerven.com/games. While I am wrtiing this, it says
nowhere what the key to enter cheats on Ace Fire is. Could you give that
to
me please?
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Damien C. Sadler
Sent: Thursday, November 19, 2009 3:13 PM
To: gamers@audyssey.org
Subject: [Audyssey] Game recordings site

Hi guys,
I'm just wondering, what happened to the games page that used to be
asmodean.net?
Last I knew, games.asmodean.net had been taken down, temporarily to go 
on
games.liamerven.com. Now the games.liamerven.com site is down from what 
i

can see, and the asmodean version is still not back up.
Have I missed anything? Is it hosted elsewhere? I've lost all the
recordings
and would like to download them again.
Thanks.
Regards,
Damien.
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All messages

Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Damien C. Sadler

Hi,
Yes, I am working on Danger City, slowly but surely. What with trying to 
decipher the code and get hundreds of other projects completed and up for 
release, it may take a while, but be assured it is in the queue.

Regards,
Damien.



- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 06, 2009 8:02 AM
Subject: Re: [Audyssey] super liam versus danger city



is danger city beeing worked on to get it complete?

On 6 Aug 2009, at 06:42, Nicol Oosthuizen wrote:


All right! All right!
Let me rephrase.
Level2 does not exist, but  once you complete act3 of level1 you hear
the intro to level2.
In other words, you hear the game character walking in water and then
you hear an elderly man speaking to the game character and then you
hear
a car passing by.
Then the synth voice says:intro level2 act1 and then the program
exits.
That is what I meant.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Charles Rivard
Sent: 06 August 2009 01:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super liam versus danger city

I don't understand your meaning when you state: I heard the intro to
level2
which does not exist, although I have not played the game.  I do like
Super
Liam.  I think it is a good game of a kind that there just aren't
enough
of.
By that, I mean side scrollers.

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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Damien C. Sadler

Hi,
As I am working on Danger City I am aware of these movement issues and will 
fix them in the next release, though I can't give an exact date for that yet 
as I am still attempting to work out what certain functions and variables 
mean. Variables such as uw, cdir, l, ltype and tdg don't mean a lot to me in 
the first stages of development.

Regards,
Damien.


- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za

To: gamers@audyssey.org
Sent: Wednesday, August 05, 2009 7:54 AM
Subject: [Audyssey] super liam versus danger city



HI liam and all

My compliments goes to liam for creating a really comfortable game.

I played danger city again last night and its really next to impossible.

And the bad thing is.

Eventually I managed to complete act3 but the bomb still went off.

I heard the intro to level2  which does not exist, but at the same time
I heard a mine in front of me which means there is a big bug in the
game.

For those of you who haven't played danger city, level2 is where the
character meets an elderly man who is about to tell him how to start his
new mission.

And the game character is walking in water.

And then a car   passes.

The sound of a land mine is not suppose to be there.

Although I like the  sound of the land mines its much more difficult to
jump over a land  mine in ddanger city than it is  to   jump over
obstacles in super liam.

And the game gives me enough time to complete the escape levels such as
the volcano and water escape.

Thus super liam is light years easier and  more comfortable than danger
city.

Well  done liam.


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Re: [Audyssey] Question about top speed 2

2009-08-05 Thread Damien C. Sadler

Hi,
Yes, I have had rather a few emails about these issues. I find it difficult 
to track though, since I can't reproduce these errors on my system, and as 
the TopSpeed team helped me design and test the software, I think they 
would've told me if they were getting similar issues. However, I will have 
another delve into the code to see if I can find anything in these areas.

Thanks.
Regards,
Damien.




- Original Message - 
From: Michael Gauler michael.gau...@gmx.de

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 05, 2009 8:47 PM
Subject: Re: [Audyssey] Question about top speed 2



Hi Damien,
I have both RC1 and RC2 of topspeed 2.1 and it seems that your utility 
pack

of RC 2 is really unstable and the entire business with car and track
downloading doesn't work. When I try to open the package downloader I get 
a
message stating that my internet connection is not working and thus I 
can't

download anything. When I do the same with a full RC1 install your tool
let's me download anything what is available.
There is another error when using select server.
When I enter an ip adress and do not click select but instead add to
iplist I am asked to enter a name for the list entry when I have entered
one and I click OK, I get the following error:
Run-time Error '55':
File already open
This quits the program.
Do you have any idea why this is happening?
Regards,
Michael Gauler

- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 05, 2009 9:09 PM
Subject: Re: [Audyssey] Question about top speed 2



Hi,
TopSpeed 2.1 includes a utility pack that I wrote to assist in the
building of tracks and vehicles. If you prefer you can make your own cars
and tracks using Notepad and a voice recorder.
If you are using TopSpeed 2.0, the utility pack is not included in this
version.
I'm glad you mentioned that actually, because it's reminded me to put the
program onto my website.
Hope this helps.
Regards,
Damien.




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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Damien C. Sadler

Hi,
I tend to use shorthand variables like pd and ct, but I write a 
variable/function index that I or others can refer back to when working with 
it again.
Saying that though, I have recently started learning C++, so I shouldn't 
need to do that once I've grasped all the concepts I need for my new 
adventure (excuse the pun *smile*).

Thanks.
Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 05, 2009 9:43 PM
Subject: Re: [Audyssey] super liam versus danger city



HI Damien,
Smile. Oh, that is always a pain. I hate it when programmers use a
variable like tdg as it means nothing to the developer taking over the
project. You would think developer's would try to make his or her code
as readable as possible. I always try to do so for myself as well as
others. It is always safer to make a variable called AceOfHearts rather
than called aoh. At least the former makes sense immediately where the
later doesn't mean anything initially.



Damien C. Sadler wrote:

Hi,
As I am working on Danger City I am aware of these movement issues and
will fix them in the next release, though I can't give an exact date
for that yet as I am still attempting to work out what certain
functions and variables mean. Variables such as uw, cdir, l, ltype and
tdg don't mean a lot to me in the first stages of development.
Regards,
Damien.



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Re: [Audyssey] sound ts

2009-08-03 Thread Damien C. Sadler

Hi,
I play SoundRTS, and according to the site v1.1 will allow you to do that.
Seems like SoundRTS is turning more and more engine based.
Regards,
Damien.



- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Monday, August 03, 2009 11:37 PM
Subject: [Audyssey] sound ts



Hi,
Do people on here still play sound-rts? or has that game lost its 
popularity amongst the blind community? it would be cool if you could add 
characters like dwarves and elves and stuff and make different mods for 
it.



Josh

Join me on klango at www.klango.net visit and sign my petition at: 
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Re: [Audyssey] Need Damian Sadler's Email Address

2009-07-03 Thread Damien C. Sadler

Hi,
My email address is:
dam...@x-sight-interactive.net
HTH.
Regards,
Damien.



- Original Message - 
From: Jose Lomeli joselomeli9...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 02, 2009 9:56 PM
Subject: [Audyssey] Need Damian Sadler's Email Address


Hello; Listers, I need Damian sadler's email address! Does anyone have it? 
Please write back.

Email: joselomeli9...@lavabit.com
Check out my skype group go to
http://www.skype.com/go/joinpublicchat?skypename=jose.lomeli93topic=BrailleNote%20Chatsblob=dDeeGFLbPZ1yYWsQKwPyGHEn1UenwCpBFSaz8pJJsEDG8KIPPTsNWZSLNj1A9qv45h8FHco3mmio
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Re: [Audyssey] Need help on Ace Fire

2009-07-02 Thread Damien C. Sadler

Hi,
In the menu window you select to host a game. You will be asked the port and 
given the ip address to give to your opponent. The game will then listen for 
any connections.

HTH.
Regards,
Damien.



- Original Message - 
From: Jose Lomeli joselomeli9...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 02, 2009 8:54 PM
Subject: [Audyssey] Need help on Ace Fire


Hello; Listers, I need help on Ace Fire! I want to know how to create a 
server and I want to play online anyone up for it?

Email: joselomeli9...@lavabit.com
Check out my skype group go to
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[Audyssey] new game keys

2009-06-17 Thread Damien C. Sadler
Hi,
I contacted various game developers for new keys and have had no reply. I know 
Liam has been busy with his projects and am willing to give him as much leeway 
as he needs, the thing that puzzles me is that BSC and Marco Steinebach, maker 
of Mississippi, have also failed to respond.
Does anyone know why this might be?
Thanks.
Damien.
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Re: [Audyssey] new game keys

2009-06-17 Thread Damien C. Sadler

Hi Liam,
That is strange. I first emailed you at l...@l-works.net. You told me that 
didn't go through so I went to my sent items and copied the same email to 
l...@liamerven.com.
All I know is I sent the emails. If they aren't going through for any reason 
then that's strange, since messages are coming through fine on here...

Regards,
Damien.



- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 17, 2009 11:23 AM
Subject: Re: [Audyssey] new game keys



Are you sure your emails are going through to these companys. I certainly
haven't seen any emails from you regarding keys


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien C. Sadler
Sent: Wednesday, June 17, 2009 5:22 AM
To: Gamers Discussion list
Subject: [Audyssey] new game keys

Hi,
I contacted various game developers for new keys and have had no reply. I
know Liam has been busy with his projects and am willing to give him as 
much

leeway as he needs, the thing that puzzles me is that BSC and Marco
Steinebach, maker of Mississippi, have also failed to respond.
Does anyone know why this might be?
Thanks.
Damien.
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Re: [Audyssey] New L-works Games Are Awesome.

2009-06-16 Thread Damien C. Sadler

Hi Louise,
Being a user of Streemway myself I think I can safely say that there is no 
way to have the sounds stop when switching windows. I must confess I was 
partly the cause of this removal.
I suggested it to Philip, though I rather hoped he'd put both in as options, 
though at the moment no such option exists.

Hope this helps.
Regards,
Damien.



- Original Message - 
From: Louise Keel louise.k...@comproom.co.uk

To: Gamers@audyssey.org
Sent: Tuesday, June 16, 2009 11:15 PM
Subject: [Audyssey] New L-works Games Are Awesome.



Hi everyone.

I just thought I'd give you my thoughts on the new games from l-works. 
Super egg hunt has been updated, as you will have seen, and I'm loving the 
new version.  I've heard accusations of dumbing down, as I think I've said 
in a previous mail, I think this is silly.  There are more eggs, which 
means it's more difficult to here what's where, you move slower and thus 
the chicken, christened by one of my friends Gregory Peck, has more time 
to get you. In this latest version a bug has been fixed, and my scores are 
going up nicely accordingly!


I also love the fact that the horible hip-hop music which I used to find 
very aggrivating on Migraine days, has now been replaced by a lovely 
outdoor background sound. Also the chicken has changed.  Different sound, 
and now this is where you're going to think I'm cracked.  i used to find 
McChicken scary, honest I did. it had a sort of malevolent sound to it, I 
hated the peck sound, and the way it would suddenly unfreeze and jump out 
at you after a clock sometimes.  Now Gregory you can be annoyed with, cos 
in this new game, you have to do a fair bit of jinking around to collect 
the eggs, and moving from the straight line is what attracts his 
attention.  He comes flapping and fussing at you, but he's more cartoony, 
and I much prefer the new peck sound we have now. I like the fact you can 
hear him moving, and that if you freeze him he still clucks, so you can 
hear where he is. He's still wicked fast though, you have to watch him.


Ok, new GTR, as I shorten the Great Toy Robbery.  First, I didn't realize 
I was playing anything new.  I'd rather hoped to have some updated toy 
sounds.  You find it much easier to pick the toys up though, and there are 
more, though not berzillions. Where the real change comes is in the elves. 
I used to find the old elves much easier to deal with than old chicken, 
and could steal stuff right out from under their stupid pogo sticks. Um, 
not any more I can't.  They're wicked fast and lethal, and hunt in packs, 
or they have so far on my game.


The other change is when dealing with the fat jelly belly bean bag! Now in 
the old game, when I heard the thunder, I'd breathe a sigh of relief.  Now 
was the time to start poking fun at the lumbering old idiot, if I ran a 
certain way, he'd never get me. Um, not now. I've got stomped twice. That. 
never. happened. to me.


Ways the games could be improved? two I can think of only. A pause feature 
would be good.  I hate it if I'm playing a real wopper, and the phone 
goes, or someone messages, and I have to stop and lose a really great 
score. Next, I don't like the way you can still hear the music when you're 
not in the game window. It makes sending a quick message between games 
without closing stuff down like I used to, at least in S E H, impossible 
really, and it's not necessary, I don't think.


Sorry to have gone on so long, I'll be interested to see what anyone else 
thinks. Thanks, Liam, for all your hard work on your terific games.


Best

Lulu.
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Re: [Audyssey] Lockpick

2009-06-15 Thread Damien C. Sadler
Nobody does, but there is quite a quick way of doing it. Don't worry though, 
even at my quickest the highest I can get to is only about 150.

Regards,
Damien.

- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 8:23 PM
Subject: Re: [Audyssey] Lockpick


 I have to go through all the numbers because I know not what number 
as

the game chooses the next time


- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, June 15, 2009 9:03 PM
Subject: Re: [Audyssey] Lockpick



Yep. You just have to move really, really fast.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayri Tulumcu
Sent: Monday, June 15, 2009 2:02 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Lockpick

 Is there a way to play a lock pick? It was because I saw one that 
has

obtained 575 points

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Re: [Audyssey] Lockpick

2009-06-15 Thread Damien C. Sadler

Hi,
If you go through your numbers, if you hear the correct tone, leave that 
wheel. Switch to the next wheel and go to any numbers that the other wheel 
has told you.

Example:
The number is 7 5 3.
You're on your left dial, bearing in mind they are all on one.
You cycle through your numbers. You get to 3, and you find that that is one 
of the numbers by a double beep.

You get to five, that is also used.
At 6 you still haven't found the correct number for that dial. Therefore you 
scroll to 7 and leave it, since you know that'll be the number.
You switch to your middle dial, and scroll that to 3. You find it gives you 
a double beep. You then scroll to five, switch dials, scroll to three and 
press enter, without bothering to check, since that will waste you precious 
time.

HTH.
Regards,
Damien.


- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 8:34 PM
Subject: Re: [Audyssey] Lockpick



 and what are the fast way to do it?


- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 9:29 PM
Subject: Re: [Audyssey] Lockpick



Nobody does, but there is quite a quick way of doing it. Don't worry
though, even at my quickest the highest I can get to is only about 150.
Regards,
Damien.

- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 8:23 PM
Subject: Re: [Audyssey] Lockpick



 I have to go through all the numbers because I know not what number
as
the game chooses the next time


- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, June 15, 2009 9:03 PM
Subject: Re: [Audyssey] Lockpick



Yep. You just have to move really, really fast.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Hayri Tulumcu
Sent: Monday, June 15, 2009 2:02 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Lockpick

 Is there a way to play a lock pick? It was because I saw one that
has
obtained 575 points

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05:54:00


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[Audyssey] Anyone having this problem?

2009-06-11 Thread Damien C. Sadler
Hi,
I was just updating my software directory, and downloaded the deluserlex.exe 
file off Jim Kitchen's website.
For some reason AVG seems to think there is a trojan with this file:
File name:  C:\downloads\Software\deluserlex.exe
Threat name:   Trojan horse Generic13.SLP
Has anyone else had this? Even after redownloading I get the same message. 
Should it just be ignored? I mean, I know some virus scanners are overcautious 
and flag some harmless applications for various reasons...
Thanks for any help.
Regards,
Damien.
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[Audyssey] We lost another dev

2008-06-11 Thread Damien C. Sadler
Hi,
As Ryan's website is on mine I can safely say that it is nothing to do with 
bandwidth charges, since mine aren't over the limit and I don't charge for his.
I will be contacting Ryan about this, since there wasn't much notice when it 
came to his MSN either.
Thanks.
Regards,
Damien


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[Audyssey] JFW Hangman

2008-03-08 Thread Damien C. Sadler
Hi,
I recently noticed a post from Jose Lomeli regarding JFW Hangman.
JFW Hangman has been abandoned by the original developer, Samuel Proulx. I am 
now taking over the development of this game, along with other projects that 
were in progress.
Thanks.
Regards,
Damien


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Re: [Audyssey] New Idea for a kitchengame!!!

2007-11-30 Thread Damien C. Sadler
there's a game where you ride a boat and you grab fish and avoid the shark, 
that's called treasure mania 1, but i never saw anything about a family in 
there.

Regards,
Damien Sadler
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: william lomas Gamers@audyssey.org
Sent: Friday, November 30, 2007 10:43 AM
Subject: Re: [Audyssey] New Idea for a kitchengame!!!


 Hi William,

 I thought that there was a game out like that.  Sorry, but I forget what 
 it is called.

 - Original Message -
 hi

 talking of boats, any news on that other game that was coming out
 where you and a family have to live on the waters and avoid fish
 sharkes rocks, etc?
 forgot what it was called

 Jim

 Give a man a fish and he will eat for a day. Teach him how to fish, and he 
 will sit in a boat and drink beer all day.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] question about homer on a harley

2007-11-28 Thread Damien C. Sadler
Hi Jim,
Yep, considering I'm not a big Simpsons fan this really brings some 
enjoyment in it for me. I can just imagine me being a father - people have 
watched me play this game and apparently I'm always smiling whenever someone 
says Dad.

Regards,
Damien Sadler
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Damien C. Sadler Gamers@audyssey.org
Sent: Wednesday, November 28, 2007 11:45 AM
Subject: Re: [Audyssey] question about homer on a harley


 Hi Damien,

 Thank you very much.  I'm a bit addicted to it myself.  I have wanted to 
 do this game for a very very long time.  I had done a visual version way 
 back on my T I 99 4A and have wanted to do an accessible version every 
 since I started with accessible games.

 Thanks again and BFN

 Jim

 I never rise above the noise and confusion...

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] bug in homer on a harley

2007-11-28 Thread Damien C. Sadler
Hi Jim,
As implied in the subject, I've encountered a bug in Homer on a Harley.
If you save a game, and restart the program and resume your game, the number of 
successfully jumped buses counter is reset, so instead of me jumping the 6 
buses that I had, I was attempting to jump the 7th bus but successfully jumped 
0 by the end of the game.
Also, a would you like to play again option would be nice if you update it.
Thanks.
Regards,
Damien Sadler
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Re: [Audyssey] Homer on a Harley

2007-11-28 Thread Damien C. Sadler
you just answered it *grin*. the game restarts to allow you to get on to 
your next bike.

Regards,
Damien Sadler
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 10:11 PM
Subject: Re: [Audyssey] Homer on a Harley


 Hi

 That's odd after destroying my Harley, I'm taken back to the start of the
 game an Otto with his intro.  BTW If there are 3 bikes how can you change
 them?

 Ron

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 28, 2007 1:14 PM
 Subject: Re: [Audyssey] Homer on a Harley


 Hi Jim,
 Yeah, right now my only serious request is to be prompted if I want to
 play again or exit. I am rather annoyed with being ejected back to the
 winkit menu and having to restart the game from scratch every time I
 lose. Which right now is about every two minutes, because I haven't
 quite figured out how to handle driving the cycles correctly.



 Jim Kitchen wrote:
 Hi Thomas,

 Thanks.  You know I thought about putting in difficulty factors.  Might 
 do
 a version 2 with them.  Don't know yet though.

 BFN

  Jim

 Why be difficult? Put some effort in and be impossible.

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Re: [Audyssey] question about homer on a harley

2007-11-27 Thread Damien C. Sadler
Jim, I really do love this new game. You've got me quite addicted to it 
actually *smile*
Good work!

Regards,
Damien Sadler
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Damien C. Sadler Gamers@audyssey.org
Sent: Monday, November 26, 2007 2:13 PM
Subject: Re: [Audyssey] question about homer on a harley


 Hi Damien,

 If you are flipping your Harley over, it is because you are revving the 
 engine up too high before you put it into gear.  You do not even need to 
 rev it up.  Once Homer says Look Bart I'm driving just press the up 
 arrow key and then hold down the left control key.  But you can hold down 
 the left control key for a short period of time before you press the up 
 arrow key to put it into gear.  You can also just play with the control 
 key but let your engine come back down to idle before putting it into 
 gear.  Again though you do not want to hold maximum rpm for too long or 
 your engine will explode.

 HTH

 BFN

 Jim

 ... A joke...is a story with a humorous climax. - Spock

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Re: [Audyssey] Homer on a Harley

2007-11-27 Thread Damien C. Sadler
my record is 8.

Regards,
Damien Sadler
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 27, 2007 8:25 AM
Subject: Re: [Audyssey] Homer on a Harley


I got the first 2 busses no problem, but the third time.
 I got to fast and I crashed.
 At 06:07 p.m. 27/11/2007, you wrote:
  I made it over the first two busses, but it is surely not easy.
  If I am not mistaken, you can guide your bike through the curves by
listening to the direction of the crowd, though it seems overly subtle.
  Is there a key to get your speed in the game?  This would help a lot
especially approaching the ramp, but perhaps that is a great part of the
challenge, guessing and aiming at your speed.
  Overall though, I dig it myself, I definatly have to do some more
practicing though.
 Thanks Jim, keep up the good work.
  Later,
  Che

- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 26, 2007 10:20 PM
Subject: Re: [Audyssey] Homer on a Harley


 You have to shift up a lot to keep your engine from exploding. Its hard.
 Especially after you get past the second turn. That's where I have
 trouble,
 I hit that second turn and I'm going so fast that I grind into the rail 
 no
 matter how hard I turn and my bike blows up. Its definitely challenging.
 I'll have to play around with it a little more, so far though I haven't
 made
 it past 1 single bus.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 26, 2007 9:07 PM
 Subject: Re: [Audyssey] Homer on a Harley


 Hi Jim,
 Here is my first impressions of the game. Well, I like both the theme
 and sounds for the game so far, but I can't even make the first turn 
 let
 alone jump one bus.
 I get as far as Marge  starting to speak and either my engine explodes,
 I flip my bike, or I hit the guard rail. Basically, I suck at the game.
 I'm having major difficulty playing it which is unusual for me.


 Jim Kitchen wrote:
 Hi,

 I have put a new file up on my web site.
 file name WinHH.exe  file size 2.2 meg

 You are Homer, the Harley riding motorcycle dare devil.  You have
 brought
 three of your specially modified Harley Davidson motorcycles to a 
 small
 oval race track to try to set the record for the number of school 
 buses
 you can jump.

 Note* you will need to disable your screen reader to play this game.

 You can find the file on my free windows sapi5 text to speech games
 page.

 BFN
  Jim

 Check my web site for my free blind accessible pc dos and windows 
 games.

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Re: [Audyssey] homer on a harley

2007-11-27 Thread Damien C. Sadler
that's when you stay at the highest rpm without changing gears.

Regards,
Damien Sadler
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Brandon Armstrong [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, November 26, 2007 6:40 PM
Subject: Re: [Audyssey] homer on a harley


 Yeh, and what does it means if sappi says: you have exceeded the maximum r 
 p
 m for too long?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Brandon Armstrong
 Sent: Monday, November 26, 2007 8:34 PM
 To: Gamers Discussion list
 Subject: [Audyssey] homer on a harley

 hi all how do you know when your at the end of your jump when you hit the
 take off ramp and how do you stop your bike from over shooting the jump?

 My first attempt was 218.9 feet instead of thirty feet.
 Brandon
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Re: [Audyssey] still here

2007-11-26 Thread Damien C. Sadler
wow, beta6 already? whew! this should be interesting.

Regards,
Damien Sadler
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, November 26, 2007 2:14 AM
Subject: [Audyssey] still here


 Hello everyone. Just wanted to drop a line that I'm still here. I have
 not been very active, but I've been monitoring the list, even if I have
 not responded. I have a mountain of electronic e-mail both at work and
 at home to go through. The last few weeks at work have been hectic. I'm
 deeply involved with getting GW Micro's GPS product out the door and
 that has kept me busy both in and out of the office. What does this have
 to do with games? Well, not much other than to say that as your fellow
 co-moderator, I just wanted to let you know I have not dropped off the
 end of the Earth mainly because the Earth does not have an end, being
 round and all, but seriously. I'm here and what ever messages need a
 response, they will come some time this week.

 As for games? Heck, don't get me started. If only I had 36 hours per
 day, I may have time to play a game or two. I was able to play Monty
 beta 5 for a few hours, and before I knew it, beta 6 was out the door.
 Think the only thing I commented was a manual typo, but that was about
 it. I plan on playing it some time soon after I catch up on all e-mail.

 Well, that is about it. If you want to know what sort has been going on
 at work, check our blog at www.gwmicro.com/blog and you will get an
 idea, if not, you can at least see that I'm not the only one who has
 been busy this past month.

 CYA!

 -- 
 Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] question about homer on a harley

2007-11-26 Thread Damien C. Sadler

hi,
i tried out this new hh game, but i keep exploding, or flipping my bike 
backwards or whatever happens. how do i avoid this?

thanks.
Regards,
Damien Sadler
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Mich Gamers@audyssey.org
Sent: Monday, November 26, 2007 11:35 AM
Subject: Re: [Audyssey] question about homer on a harley


 Hi Mich,

 Depending on how fast you are going in a turn you will slide out towards 
 the garde rail.  So in the first turn tap the left arrow key or hold it 
 down.  Holding down or tapping the left control key speeds you up.  You 
 can hold down the left control key, tap or hold the left or right arrow 
 key and press the up or down arrow key to shift up or down all at the same 
 time.

 I hope that helps.

 BFN

 Jim

 Life is like riding a bicycle. To keep your balance you must keep moving - 
 Albert Einstein

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Re: [Audyssey] Hi Damian importnat

2007-11-23 Thread Damien C. Sadler
hmm, i'll look into it. i reuploaded the counter not long ago so they should 
be reactivated, but if you're still having troubles i'll have to see what's 
going wrong.

Regards,
Damien Sadler
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 23, 2007 7:10 PM
Subject: Re: [Audyssey] Hi Damian importnat


 Hi.
 Yes it'd be cool to have these cars again. I really want new ones, the 
 ones it comes with are
 darned boring me now.

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[Audyssey] patch for chopper challenge

2007-11-23 Thread Damien C. Sadler
Hi gamers,

We've just released a patch for Chopper Challenge. We will be releasing the new 
update as the full setup shortly.
This patch fixes a few game bugs and updates the location of the scoreboards, 
as the updater had to be moved due to suspected hacking.
For those of you who already have Chopper Challenge 1.0, all you need to do is 
grab the 1.1 patch.
Those of you that don't can either download and install the 1.0 version and 
then the 1.1 patch, or wait for the full 1.1 installer to come, which may be 
tomorrow.
Any feedback on Chopper Challenge would be much appreciated.
Thanks.
Regards,
Damien Sadler
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[Audyssey] blind man's bluff

2007-11-22 Thread Damien C. Sadler
hi guys.
i have released a new version of blind man's bluff (1.3) on 
x-sight-interactive.net, which should allow for the changing of the sapi5 voice.
on my system, it won't let me change the voice. i'm wondering whether this is 
my system or whether it's the way i wrote the code that's causing the problem. 
could you guys test it out please? and, if you're a vb6 developer, could you 
have a look at the code please and tell me whether how i'm doing it is correct 
or not?

thanks.

Regards,
Damien Sadler
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Re: [Audyssey] release of chopper challenge

2007-11-22 Thread Damien C. Sadler
that's interesting. would you be able to record a game so i can hear what's 
happening?

thanks.

Regards,
Damien Sadler
- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 22, 2007 5:08 AM
Subject: Re: [Audyssey] release of chopper challenge


 hi i find this a wierd game though as i am oving i hear at one is this
 when i have to shoot the copter man? i guess so as he says ouch etc.
 however as i am moving around i somehow keep getting killed, no boms
 are beeing thrown, so i guess he is shooting at me?
 however no special items are appearing as of yet
 will

 On 21 Nov 2007, at 22:28, Damien C. Sadler wrote:

 some of you may already know, but some not.
 recently we've just released chopper challenge on x-sight-
 interactive.net.
 we are now on 1.1, fixing a few minor issues in 1.0. not sure if
 anyone has mentioned cc on here, as i've only just resubscribed today.

 thanks.

 Regards,
 Damien Sadler
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[Audyssey] release of chopper challenge

2007-11-21 Thread Damien C. Sadler
some of you may already know, but some not.
recently we've just released chopper challenge on x-sight-interactive.net.
we are now on 1.1, fixing a few minor issues in 1.0. not sure if anyone has 
mentioned cc on here, as i've only just resubscribed today.

thanks.

Regards,
Damien Sadler
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Re: [Audyssey] Fw: mods for your games

2007-09-10 Thread Damien C. Sadler
yes, i do like your games the way they are, and i can totally understand 
both points of view on the modding situation.
i say you're doing a very good job jim. thanks.

Regards,
Damien Sadler
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Thomas Ward Gamers@audyssey.org
Sent: Monday, September 10, 2007 11:04 AM
Subject: Re: [Audyssey] Fw: mods for your games


 Hi Thomas,

 Yeah people do give me lots of very good ideas for new features in games 
 etc and I do implement many of them, but I do like to stick to my original 
 plan for the game that I came up with and I do try to put out a good game. 
 Of course no matter what you do, you can not ever please everyone.  Of 
 course I know that I do not use the highest quality sound files in my 
 games.  But you know I have 25 free windows games on my site.  Say each 
 one of them was 30 meg.  That would be seven and a half Gig.  There is no 
 way that I could afford that kind of space and band width.  You must know 
 what that is like after you ran out of band width last month and they shut 
 down your site.  Truthfully it is frustrating when people expect or offer 
 me huge high quality sound files and don't understand the fact that I can 
 not afford that kind of cost to give out games for free and then just want 
 to change what I have worked so hard to put out.  I have to say though 
 that I get lots and lots and lots of compliments and thanks for them as 
 well.  So it is all worth it to me.

 BFN

 Jim

 The trouble with bucket seats is that not everybody has the same size 
 bucket.

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Re: [Audyssey] Montezuma's beta1 bugs

2007-09-10 Thread Damien C. Sadler
there's only two levels in the downloadable beta. should that be?

Regards,
Damien Sadler
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 10, 2007 12:53 PM
Subject: Re: [Audyssey] Montezuma's beta1 bugs


 Hi,
 Before I actually respond to the text of your email I'd just like to
 make a reminder here that beta 2 has had many many changes and bug fixes
 made already. Beta 2 is in private testing, and I am working on
 preparing the beta 2 release.
 As far as jumping goes I'll just state that the jump code as been
 totally rewritten in beta 2. It no longer operates the way it did in
 beta 1. It is also totally unnecessary to run and jump at the same time.
 Jumping over monsters is simply a matter of hand ear coordination. When
 it is very close to your left or right ear jump. Using headphones is
 ideal for this kind of game.
 Now, if you don't fall off a platform or ledge that is a bug, and one I
 can easily fix today in beta 2.
 As for using a potion at 100% health and exiting I have not been able to
 repete that bug try as I might. Still I can look into it, but sounds
 like a quark that popped up on your system. I can't see anything wrong
 here, nor can I duplicate the problem.
 Now, as to the missing key all keys are in the game, but some are
 hidden. You need to find it. There is an item you need to have in your
 hand when you enter the room with the hidden white key in order to find
 it. This is true to the original Monty game, and so you need to do some
 puzzle solving here to locate that missing key.
 I know everything works and all keys are in the game because I have
 played Monty from level 1 through the bonus round, and no issues of
 missing keys. Though, I know where to find all of them.


 shaun everiss wrote:
 Hi tom and all.
 Well finally mannaged to semi beat monti.
 This may be a spoiler but I found if you run you can get accross
 things and passed enemies as long as you keep ahead of them.
 Like in superliam, once a snake is in the centre of the speakers you
 can run jump over it, note this is not run or jump you have to run
 and jump at the same time.
 the same is true for pits with no platforms, etc.
 and ropes.
 Warning though that if you walk to the edge of a platform and or
 something, well not platform but a ledge and try to walk you will not
 fall off if you run you will.
 Here are the bugs.
 when at 100 of health using a healing posion will cause the game to
 just exit to the desktop.
 Also I got through a red door, and over a portal.
 through a couple white doors and found I was at another white door
 with no key although I had got and used all the keys I had.
 So either I am doing something wrong or I think there are keys I need
 to get or get put in the game.
 Really was not sure about monti but now I know how to get passed at
 least the hardest part of trying to walk over things I think I will
 probably get it.





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Re: [Audyssey] moderator close topic was cheatomatic

2007-09-09 Thread Damien C. Sadler
you see i didn't suspect that, and am still a bit confused as to how it can 
do that, since it asks you to change the value yourself of the memory you 
want to edit. for example
choose the game process
search for 3
it'll ask you to change it
die
search for 2
it'll ask you to change it
die
search for 1
then it knows you're looking for lives. so i can't see how that helps in 
changing something in memory that you can't manually change first. but, i've 
taken your word for it, and it has now been deleted off of my computer.

Regards,
Damien Sadler
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 09, 2007 4:43 AM
Subject: Re: [Audyssey] moderator close topic was cheatomatic


I thought it was just used to cheat in games. Good thing I know this now so
 I don't waste my time downloading it.

 Josh

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, September 08, 2007 9:28 PM
 Subject: [Audyssey] moderator close topic was cheatomatic


 Hi Alex and all,
 Close this topic immediately. Cheatomatic has been used for allot more
 than changing the value of lives, ammo, etc .I think you are aware this
 particular software is the leading cracker software for software pirates
 and discussion of it on this list is  absolutely forbidden.
 Alex, I don't know if you know cheatomatic is used to crack software or
 not, but if I ever found out you did I'd have half a mind to put you on
 moderated status right now. As it is I'll leave you off with this one
 warning. Don't discuss cracking software on list.

 alex wrote:
 Did you ever have a game you couldnt beat? Well heres the anser, a free
 program called cheatomatic. It is a simple text program that in a few
 short steps will let you find a value in memory such as your lives, and
 modify it. You don't nead any computer know how because it searches
 everything for you. I would like to ask that noone post a modified score
 on a scoreboard. To find cheatomatic just search it in google.
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Re: [Audyssey] looking for things: RE: isarc

2007-09-09 Thread Damien C. Sadler
i can't seem to access the links on that page. it's all images/button1 
images/button2 etc etc.

Regards,
Damien Sadler
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 09, 2007 10:59 PM
Subject: [Audyssey] looking for things: RE: isarc


 Umm, have you tried google? Have you tried izark.org? Seems kind of
 obvious to me, but then again, I depend on Google too much and
 rightfully so. smile

 blind guy wrote:
 cool! where can you get Izarc?

 On 9/8/07, Thomas Ward [EMAIL PROTECTED] wrote:
 Hi Blind Guy,
 Izarc supports just about everything you can imagine: jar, tar, zip,
 rar, iso, img, gz, and more.



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Re: [Audyssey] Kitchensinc games in vb6

2007-09-08 Thread Damien C. Sadler
hey jim, how did you navigate all that gwbasic code and make it vb6 
compatible? i can't understand most of that code, it looks all garbled, not 
like vb6 at all most of it.


Regards,
Damien Sadler
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Timberwolf Gamers@audyssey.org
Sent: Saturday, September 08, 2007 5:10 PM
Subject: Re: [Audyssey] Kitchensinc games in vb6


 Hi Tyler,

 Thank you very much for saying that you like my game menu system, the 
 trucker game etc.  I appreciate it very much.

 To tell you the truth I did not write the original Trucker game or the 
 original Golf game.  All of my other games I did write totally from 
 scratch, but the Trucker and Golf games I found the source code and added 
 sounds to them etc.  When the Trucker game was written all highway speed 
 limits in the U. S. were 55 mph.  Allot of them have now been raised back 
 up to 65 or even 70.  But since I did not write the original Trucker game 
 I am not sure I want to go into it and make changes like that to it.  It 
 is set that 55 will give you the best gas mileage etc.  I just have a 
 feeling that I would mess it all up if I tried to find and make changes to 
 some of that code.

 Anyway, thanks again and BFN

 Jim

 The highways will be safer now that the price of gasoline is so high. 
 Nobody can afford to drink AND drive.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] vb6 programming

2007-09-08 Thread Damien C. Sadler
using sounds from other games and tv would be infringing copyright if my 
awareness tells me correctly, unless of course you have bought or had 
permission to use them.

Regards,
Damien Sadler
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 08, 2007 11:39 PM
Subject: Re: [Audyssey] vb6 programming


 but it would be cool not sure if possible but it'd be cool if we could 
 make
 our own mods for the games and add our own comment files to the football 
 and
 baseball games so if the game sees comment1-2-3 etcetera it'll play our
 random comments that we put in and then we could share the game mods with
 each other. It would also make the games more fun to see what mods people
 come up with whether it be taking sounds from other games or from off the 
 tv
 sports games and stuff like that. that way adding the sounds we want would
 not be dependent on Jim writing a new game or tons of code to support them
 but rather on us just adding sounds and the game then using them and
 incorporating them into itself.

 Josh

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: shaun everiss Gamers@audyssey.org
 Sent: Saturday, September 08, 2007 12:10 PM
 Subject: Re: [Audyssey] vb6 programming


 Hi Shaun,

 I am sorry, but I would not be able to put out games such as baseball 
 with
 all real human speech.  I did human speech for pong because it had so
 little speech needed for the game.  But for games like baseball football
 etc etc it would just be too much work, size etc to have that many human
 speech files.

 BFN

 Jim

 My wish is for to have every thing that I wish for.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] moderator close topic was cheatomatic

2007-09-08 Thread Damien C. Sadler
yikes! i'm deleting it off of my system then! thanks for alerting me!

Regards,
Damien Sadler
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 09, 2007 2:28 AM
Subject: [Audyssey] moderator close topic was cheatomatic


 Hi Alex and all,
 Close this topic immediately. Cheatomatic has been used for allot more
 than changing the value of lives, ammo, etc .I think you are aware this
 particular software is the leading cracker software for software pirates
 and discussion of it on this list is  absolutely forbidden.
 Alex, I don't know if you know cheatomatic is used to crack software or
 not, but if I ever found out you did I'd have half a mind to put you on
 moderated status right now. As it is I'll leave you off with this one
 warning. Don't discuss cracking software on list.

 alex wrote:
 Did you ever have a game you couldnt beat? Well heres the anser, a free 
 program called cheatomatic. It is a simple text program that in a few 
 short steps will let you find a value in memory such as your lives, and 
 modify it. You don't nead any computer know how because it searches 
 everything for you. I would like to ask that noone post a modified score 
 on a scoreboard. To find cheatomatic just search it in google.
 ---
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 If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] .net games

2007-09-07 Thread Damien C. Sadler
thomas,

your site already provides directx august 07. at the moment i'm using .net 
2.0. if i was to upgrade to 3.0, would programs designed for 1.1 and 2.0 
still work?

thanks.
Regards,
Damien Sadler
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 08, 2007 12:38 AM
Subject: Re: [Audyssey] .net games


 Hi Damien,
 Glad to hear you got Monty working and like it. Question which .Net
 Framework did you install/get working. I'm afraid I am about to break
 compatibility in the next beta since I am upgrading to .Net 3 and
 DirectX Auggust 2007.


 Damien C. Sadler wrote:
 well, i'm glad i've actually managed to get the .net framework working on 
 this system. maybe i can start playing railracer again! oh btw thomas, i 
 like what i've seen of monte so far.

 Regards,
 Damien Sadler



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Re: [Audyssey] Game companies was Accessible soft

2007-09-07 Thread Damien C. Sadler
I have more than one person working with me on my games but even I don't 
really consider myself a company but more a team.

Regards,
Damien Sadler
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 08, 2007 12:58 AM
Subject: Re: [Audyssey] Game companies was Accessible soft


 Hi Alex,
 Ah, then you probably want to just put them out there as a game hobbiest
 such as, Alex Games, rather than calling yourself a company.  A company
 implies the idea of selling and marketing products, company officers,
 bank accounts, and other things in it's name. Totally different thing
 from a one man hobbiest show.


 alex wrote:
 Well, I would not have tech support. That solves that. I would have a 
 tech
 support mailing list. And as for finances, people 10 and up cna start a 
 bank
 acount, paypal can be linked to other acounts. But i wouldnt mess with 
 that
 just make some cool fun freeware like rsgames nothing serious or 
 anything.



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Re: [Audyssey] Kitchensinc games in vb6

2007-09-07 Thread Damien C. Sadler
It's different everywhere. In the UK it's 70 MPH.

Regards,
Damien Sadler
- Original Message - 
From: Timberwolf [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 07, 2007 10:30 PM
Subject: Re: [Audyssey] Kitchensinc games in vb6


 Hi,

 I love the menu system, too. - its great you can just quit a game and go
 back to another one without engaging your screen reader. I also love the
 fact I've got more sapi 5 voices, including scansoft daniel, tom, karrin,
 lee, and Jill. I'd also like to say that I love your trucker game- its too
 bad someone couldn't actually make an game where you had to drive the 
 truck
 itself- making all the turns, shifting the gears (imho this would be so 
 much
 fun), making different engine sounds for each truc k (a peeterbilt would
 sound different than a mack) etc etc. Nevertheless, this game is totally
 cool in its realism- I bet things like that happen daily, although I think 
 I
 would've upped the speed limmit to 60 (isn't that the legal one in the 
 us)?
 I live in canada, and its 100 km/h here (60 mph), but you can get away 
 with
 110 km/h.

 Sorry if I'm ranting on, just thought I'd throw that out there.

 Tyler

 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: Thomas Ward Gamers@audyssey.org
 Sent: Friday, September 07, 2007 5:33 AM
 Subject: Re: [Audyssey] Kitchensinc games in vb6


 Hi Thomas,

 Cool! I'm glad that you now after adding the icon and Jaws hot key have
 taken a liking to my Kitchensinc game menu system.

 I guess if all you have is Narrator to work with, you just do it.  Anyway
 more than one person has told me that that was what they did and that 
 they
 are very happy that they can play my games even though they do not have a
 screen reader.

 BFN

 - Original Message -
 Hi Jim,

 Narrator? I'm surprised  anyone can get anything constructive  done with
 that thing.
 Yesterday I totally reformated my laptop, reinstalled Vista from scratch,
 and braught Narrator
 up to solve my vidio driver issues before installing Window Eyes and 
 Jaws.
 It was not very fun, because
 Narrator  didn't read what was on the screen half the time.
 As it happens I have installed Winkit, and made an icon on my desktop for
 it with control+alt+k as the hot key. Makes it rather handy to unload my
 screen reader, do alt+control+k, and then have access to all of your
 games. So I am warming to your program launcher idea.


 Jim

 I started out with nothing still have most of it left.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
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 06/09/2007
 3:18 PM




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Re: [Audyssey] Game companies was Accessible soft

2007-09-07 Thread Damien C. Sadler
AutoIt source code can easily be decompiled. Look on google for autoit 
decompiler the first thing that comes up is something which somehow manages 
to bypass the password-protection/encryption layer of an autoit script and 
you get the whole source code!
That's also why autoit is:
a. so slow, because it apparently uses the windows script host, and
b. so big, because the compiled .exe consists of the source code and the 
autoit interpreter, as well as the AutoItSC.bin file.

Regards,
Damien Sadler
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Saturday, September 08, 2007 1:02 AM
Subject: Re: [Audyssey] Game companies was Accessible soft


 Hi,
 Autoit? The thing is good enough for writing some text adventures, but
 beyond that it is worthless as a game programming language if you want
 to call it that. The thing also uses COM Audio, and that was never
 designed for the type of audio environments that games of our nature need.

 [EMAIL PROTECTED] wrote:
 Hey alex,
 I would reccomend starting your own company or accessiblesoft restarting. 
 If
 you want to do autoit.


 Regards,
 Tristan Bussiere



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[Audyssey] .net games

2007-09-06 Thread Damien C. Sadler
well, i'm glad i've actually managed to get the .net framework working on this 
system. maybe i can start playing railracer again! oh btw thomas, i like what 
i've seen of monte so far.

Regards,
Damien Sadler
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Re: [Audyssey] Audio Game Programming Languages

2007-09-02 Thread Damien C. Sadler
if i can even access the .net interface, both inside and outside the ide, i 
may switch. like i said, i have all the .net discs.

Regards,
Damien Sadler
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Saturday, September 01, 2007 6:35 AM
Subject: Re: [Audyssey] Audio Game Programming Languages


I think you'll get quite the variations of answers on that one.  I'm a
 rookie programmer, so speed doesn't matter quite as much as my games are
 quite simple--so I use vb6.  Of course, David Greenwood's engine is
 programmed in VB6 too, and is the most advanced game engine for the
 blind--but Audio Quake is catching up fast and is programmed in C.  I 
 might
 take on VB.net but I couldn't get the code upgrader to translate the code
 from VB6 to VB.net, so I am stuck with VB6 until my two games are done.
 After their completion, depending on the difficulty of vb.net, I might
 switch over.  I've got a game planned out--I just need to figure out how 
 to
 execute the code for it.
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, August 30, 2007 3:49 PM
 Subject: [Audyssey] Audio Game Programming Languages


 Hi,
 What do you developers like best for programming languages? C++, c#, vb6,
 vb
 2005, vb .net, the whole visual studio 6, 2005, and .net, etc. Any, at
 all!
From the upcoming *inaccessible* Visual Studio 2008, to the still widely
 used and prefered Visual Basic 6, which goes back to Windows NT. What
 versions of the programs like vb6 enterprize, vb6 professional, etc...

 thanks in advance for the answers, and you don't just have to answer me 
 on
 this topic, you can talk about programming audio games as well.

 p.s. If this is off topic, I am sorry. It is about audio games though.
 Regards,
 Tristan Bussiere

 Owner/Main Developer
 ACE Games
 http://www.acegamesonline.net
 Skype: Tristanbussiere
 MSN:
 [EMAIL PROTECTED]
 AIM: gitrdone9632


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Re: [Audyssey] Audio Game Programming Languages

2007-09-02 Thread Damien C. Sadler
i'm just about trying to grasp that concept, but i'm still finding it 
difficult when it comes to three or more layers, like main.timer.visible or 
in .net i've often seen system.windows.form.load or something similar.


Regards,
Damien Sadler
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 01, 2007 3:35 PM
Subject: Re: [Audyssey] Audio Game Programming Languages


 Hi Jason,
 It sounds like you got it. Basically, a person, dog, cat, etc are all
 objects in a real world. they are person, places, and things in programs.
 Think of a dog. It is an object. Now, what do dogs do? They bark, run,
 pant, etc right? What you do is program a class for a dog which contains
 all the necessary code to make your dog pant, run, walk, play, bark,
 wine, etc.
 When you create a new dog object all the features of a dog are available
 from it's class. All the features you would expect of that dog.



 jason wrote:
 Hi, Jim it's Jason.
 I think what Thomas means by objects are characters in a program meaning 
 a
 real person is an object in the physical aspect but a  digital piece of 
 the
 programming in the computerworld.   The same criteria goes for your 
 baseball
 game for instance batters are physically people but they are objects or
 characters when designed in the computer world.  You just have to sit 
 back
 and imagine what they look like.
 I hope I am correct.   If I am not then sorry about that, if I explained
 objects wrong.
 your friend,
 Jason


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Re: [Audyssey] Kitchensinc games in vb6

2007-09-02 Thread Damien C. Sadler
I just wish that I could get to grips with .net, and I wish that Vista 
wasn't such a huge pain in the backside. If it wasn't for the fact that IE7 
is buggy with FTP sites, .net isn't all that accessible, too many 
restrictions with Vista, including no WaveOutMix, the menus were different, 
and that some of the games I play everyday can't be played on Vista, I'd 
probably upgrade now, since I've heard it's got better SAPI voices, better 
cd writing capabilities, better DVD playing accessibility features, etc, 
etc. I mean, the fact that you have to be administrator to install things, 
and not just an administrative user. I think that's going way too far, and 
the parental control filtering stuff.

Regards,
Damien Sadler
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2007 1:57 AM
Subject: Re: [Audyssey] Kitchensinc games in vb6


 Hi Jim,
 Ah, I see. Yes, for XP users that is definately the case. Though, if I
 upgrade to .Net 3.0 the .Net extra installation isn't necessary since
 .Net 3.0 is a core part of Vista.
 Which is really one of the main reasons I picked .Net as my platform.
 The .Net Framework is being  included as a core part of Microsoft's new
 technologies, Windows Vista, Windows CE 6, and so on, and it's becoming
 the new standard for application development for Windows.
 Right now XP is the main Windows OS out there, and because it is older
 these dependancies I am using need to be added. However, in a couple of
 years or so when Vista is more widely used requiring to download and
 install the dependancies won't be as big a deal since theywill be
 already included in the OS.

 Jim Kitchen wrote:
 Hi Thomas,

 Thank you, but my point was that allot of people need to down load and 
 install other software to be able to play your games.  Which seems now to 
 be the complaint about vb6 games.

 BFN



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Re: [Audyssey] Audio Game Programming Languages

2007-09-02 Thread Damien C. Sadler
see that's the thing. the jaws cursor has never worked on any of my systems. 
as for the ide, i only have .net 2003. you don't get all the features in the 
.net 2005 version.

Regards,
Damien Sadler
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 03, 2007 12:43 AM
Subject: Re: [Audyssey] Audio Game Programming Languages


 Hi Damien,
 I don't know exactly what your issue with the .Net 2005 IDE is, but I
 haven't had that much trouble with it. All of the code files are
 editable in notepad and you can use the Jaws or Window Eyes curser to
 read the output Windows and build logs.


 Damien C. Sadler wrote:
 if i can even access the .net interface, both inside and outside the ide, 
 i
 may switch. like i said, i have all the .net discs.

 Regards,
 Damien Sadler



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[Audyssey] Blind Man's Bluff and SAPI5

2007-09-02 Thread Damien C. Sadler
Hi all,

Blind Man's Bluff now has SAPI5 support. The SAPI4 version is still up there 
for those that would still like it, but there is also now a SAPI5 version. Also 
fixed some bugs.
Regards,
Damien Sadler
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Re: [Audyssey] .Net 2.0 vs 3.0 and Vista support.

2007-08-28 Thread Damien C. Sadler
I don't know whether I'll be upgrading, I suppose only time can say. If I 
feel that lots of people will be upgrading to vista then I may buy another 
computer that will run vista, but I don't think, at least at the moment, I 
will be using it for my everyday tasks.

Thanks.

Regards,
Damien Sadler
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, August 28, 2007 9:31 PM
Subject: [Audyssey] .Net 2.0 vs 3.0 and Vista support.


 Hi all,
 Recently I've been strongly considering upgrading all my games to the
 .Net Framework 3.0 in order to better support windows Vista which others
 and I now are using on a daily basis. The plus side of doing this is
 that all that will be required is installing or upgrading DirectX to
 Aug. 2007, and then install my games on Vista.
 The downside is that users using anything earlier than Windows XP will
 have no support for my games. I've read that .Net Framework 3.0 only
 supports, Windows Server 2003, Windows XP all versions, and Windows
 Vista. Which means if there are any of you still using Win 2K it will no
 longer be supported.
 First, I'd like to know if there are any of you out there using or
 playing my games on Windows 2000. I need to know how big an impact this
 would be updating to .Net 3.0.
 Second, how many have upgraded to Vista, or plan to upgrade to Vista in
 the next year or two.
 Thanks.



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Re: [Audyssey] my super liam challenge revenge!

2007-08-26 Thread Damien C. Sadler
I beat it, I got to lava lake act 1. Haven't uploaded it yet though.

Regards,
Damien Sadler
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 26, 2007 5:50 PM
Subject: Re: [Audyssey] my super liam challenge revenge!


 wild woods, act 2.



 -
 Are you into Anime, manga, and video game music? If yes, take a look at 
 this
 site.
 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: blind guy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 26, 2007 12:39 PM
 Subject: Re: [Audyssey] my super liam challenge revenge!


 cool what level did u get up to? my brother is doing all these
 antivirus sccans so i am locked out of my machine for like an hour.
 darn! so... like... what lev did ya get to?

 On 8/26/07, Yohandy [EMAIL PROTECTED] wrote:
 Well here goes. I lead! mwahahaha!
 http://www.sendspace.com/file/vcs7j8
 try beating that one! *grin*




 -
 Are you into Anime, manga, and video game music? If yes, take a look at
 this
 site.
 http://gh.ffshrine.org?r=16426




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Re: [Audyssey] My Game- Guess the Voice by: Ryan Smith Head ofRSGames

2007-08-25 Thread Damien C. Sadler
i never said it would turn out to be the best game ever, but he's bound to 
come up with something small when he first starts.

Regards,
Damien Sadler
- Original Message - 
From: alex [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 25, 2007 8:11 PM
Subject: Re: [Audyssey] My Game- Guess the Voice by: Ryan Smith Head 
ofRSGames


   Actually I kind of know him and well ya it is a grait start seeing as he
 started to learn a week ago but it should just be a practice game if u ask
 me.
 From,
 Alex

 - Original Message - 
 From: blind guy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 25, 2007 2:48 PM
 Subject: Re: [Audyssey] My Game- Guess the Voice by: Ryan Smith Head of
 RSGames


 Hey alex,
 Well... I think that he has a bit of expierence; not much from waht
 this game shows, but come on guys, everyone starts somewhere! And,
 well, this is a pretty good start for a 12-year-old programmer!

 On 8/25/07, alex [EMAIL PROTECTED] wrote:
 First of all, why don't you get a domin, some years of programing
 experience
 and a few years on you before i am convenced to download your software.
 Best
 of wishes,
 Alex
 - Original Message -
 From: Ryan Smith [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, August 25, 2007 2:08 PM
 Subject: [Audyssey] My Game- Guess the Voice by: Ryan Smith Head of RS
 Games


  Hello, I see that you have problems with the Guess the Voice Game. I
  was
  asked to program it  and though it would  be easy, so I did. All 
  issues
  will be fixed in the final release of Guess the Voice. I am sorry, my
  programming skills are only up to an extent, I am only 12 years old. I
  expect to have it ported into VB 6 soon. As I said, everything will be
  fixed. The only reason for not wanting to get it in the future is
  because you don't like guessing voices! You can download it from my
  site
  http://rsgames.mb.com  Also, I added something this morning and I
  am
  sorry if I put guess the numbers because that was stuck in my head.
  What
  I added is a I
  beat an RS Games Game. When you win, there is a code, you must email 
  me
  that code as well as your name, and I will post your name on the
  boards.
  Please discuss about RS Games on my forum/list which can be found on 
  my
  site. I am open to suggestions or improvements. Thank You and Happy
  Gaming!
 
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Re: [Audyssey] pipe2 issue. extremely upset with damion sadelor!!

2007-08-25 Thread Damien C. Sadler
I never said your suggestions were stupid or childish. I just said that 
Justin probably wasn't going to update. I also gave you my honest opinion, 
which was that emails directed at individuals should be emailed to the 
individual in question, rather than emailing a whole mailing list only to 
say that a specific part of an email is for Justin only. If I sounded rude 
it was by no means intentional.

Regards,
Damien Sadler
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, August 25, 2007 10:37 PM
Subject: [Audyssey] pipe2 issue. extremely upset with damion sadelor!!


 Please correct me if I'm now addressing the wrong damion.
 According to my understanding damion sadelor, the head of x site 
 interactive
 is the  co moderator at the BSC list.
 For very long now I have been trying to convince the bsc mailing list that
 levels 13 and 14 of pipe2 blast chamber doesn't have any enemies.
 I'm getting a very bad attitude from the list, and damion is one of the 
 guys
 that tell me how stupid and  childish my suggestions is.
 Then out of utter despair I sent a message to the list yesterday night 
 where
 I first addressed Justin and then I turned my face to the audience again 
 so
 to speak.
 Then damion replied that   my whole message was addressed to Justin
 privately, not to the list, but he didn't read my message thoroughly.
 The reason why I feel there should be  enemies in levels 13 and 14 is not
 really because  fitting pipes without enemies is borring. NO, it is not
 really borring. Because  if levels 13 and 14 doesn't have any enemies it's 
 a
 good chance to practice your pipe fitting skills without any enemies.
 But my opinion is: if Justin feels that 2 levels in the game shouldn't 
 have
 any enemies why not make it the first 2 levels.
 And there is the practice round for those who want to fit pipes without
 enemies.
 My reason why I feel there should be enemies in levels 13 and 14, because
 now it happens that I unlock a toolbox on level 13 or 14 and now I get a 
 bug
 spray and I would like so much to use this bug spray but now there are not
 spiders.
 Ok, you guys will say: but use the bug spray once you received it. NO,  I
 want to use the bug spray as soon as a spider appears. That makes the use 
 of
 bug spray feel more realistic.
 Its s bad to receive  a special item in a toolbox and I  can't use it!
 I really don't mind if I for example receive a  special item in a toolbox 
 in
 level5 and no enemies appear in level5  which I can  kill using that 
 special
 item because I can use those special items say on level6, but on levels 13
 and 14 its bad not to get any enemies.
 So damion, I am very very unhappy because you jump down my throat 
 regarding
 my pipe suggestions.
 I could have e-mailed you privately, but I want the rest of the gaming
 community to know that I have the innoscent intention of  giving Justin my
 feedback regarding the game and what do I get? A moderator and list 
 members
 that spank me on the fingers.
 I was never  complaining, I was only giving innoscent feedback.
 It was said either in the manual or in the list guidelines, the purpose of
 the bsc gaming list is  so that customers can give feedback to improve
 games.
 Now I remember, it was definitely said in the guidelines, I can still
 remember the wording more   or less. We prefer that  posts should only be 
 on
 the topic of bsc games because we want feedback from our customers  to
 improve our games.
 Now that I'm doing it, I get spanked on  the fingers for a childish
 nonsense  complaint.I've said it many times damion and I will say it
 again. I am a happy customer, I never feel that I wasted my money on 
 pipe2,
 it's an  action packed game,  and the fact that the special items is
 randomized, that makes it interesting and that determines my score and 
 that
 can cause me to get a high score to end up on number1  of the scoreboards.
 I'm  not trying to say that Justin should leave his work that he is busy
 with now and update pipe with the changes I would like to see in it.
 I understand if Justin's schedule is full, the only point  I want to bring
 across is, Justin must be assured that I'm  valuing his game and I'm 
 giving
 him feedback.
 But how sure can I be that damion doesn't privately discourage Justin to
 give me   acknowledgement? At least if I take  damion on on this list he
 can't take list action against  me.
 I don't know how else I can tell people I'm unhappy with the attitude I'm
 getting.
 I  know people said that they do get enemies in levels 13 and 14, but I am
 sorry, I can't believe this. Because as  a pipe gamer you do not always 
 pay
 attention to what level you are on. It happened to me in the past that I
 think I am on level13 because no spiders show up, then I hear a spider at
 almost the end of the level,  and I kill it and I thought: wow!  I get
 spiders on level13, that's  amazing! But then I check with the shift key 
 and
 I 

Re: [Audyssey] question about the challenge

2007-08-25 Thread Damien C. Sadler
So clarify, we are allowed to shoot bosses?

Regards,
Damien Sadler
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 26, 2007 4:28 AM
Subject: Re: [Audyssey] question about the challenge


 Nah no time limit. it's just for fun.

 -
 Are you into Anime, manga, and video game music? If yes, take a look at 
 this
 site.
 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: blind guy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, August 25, 2007 11:19 PM
 Subject: [Audyssey] question about the challenge


 Hi,
 How long do we have  to do this? like a weekk, etc?
 thanks

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[Audyssey] New email address and website

2007-08-22 Thread Damien C. Sadler
Hi,

I am pleased to announce a big change to X-Sight Interactive.
We now have our own domain.
http://www.x-sight-interactive.net
As some of you may or may not have noticed, my email has also changed. Personal 
emails should now be sent to [EMAIL PROTECTED], and X-Sight queries to [EMAIL 
PROTECTED]
We do also have a sales, although we currently have no need to use this until 
we actually start selling.
There are a few links and pages that may not work, if there are just let me 
know. The comment submission page is also currently down, and any email 
addresses on the site still refer to [EMAIL PROTECTED] or [EMAIL PROTECTED] 
These are no longer being used.
This also means that the Blind Man's Bluff game can no longer be accessed from 
the audiogames.net site, as this still links to x-sight.brandoncole.net, which 
is still in existence, but only to link to the new one.
The new blind man's bluff url is
http://www.x-sight-interactive.net/xsight/ccount/click.php?id=59
The hit counter hasn't been reset, although it has gone down a bit, since it 
was a while since my last backup.
Hope to see you there!
Regards,
Damien Sadler
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Re: [Audyssey] wha?

2007-06-28 Thread damien c. sadler - head of x-sight interactive
hey don't tell him that he may actually start charging lol

regards,

damien




- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 28, 2007 7:51 PM
Subject: Re: [Audyssey] wha?


 Hi Rob,

 I was just wondering: who are the developers at LightTech Interactive
 anyways and what programming lanuages and such do you use? All your games
 run pretty smooth! They're just nice freeware games that could easily be
 expensive shareware.
 - Original Message - 
 From: Robjoy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, June 28, 2007 8:19 PM
 Subject: Re: [Audyssey] wha?


 Thank you Davy, i'll tell this to the other developers as well, smiles.
 Rob

 - Original Message -
 Subject: Re: [Audyssey] wha?
 Date: Wed, 27 Jun 2007 20:50:32 +0200
 From: Davy Kager [EMAIL PROTECTED]

 Oh by the way Rob, your games rock!



 ---
 Lighttech Interactive
 http://www.lighttechinteractive.com

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Re: [Audyssey] a suggestion for jim's bop it game

2007-06-21 Thread damien c. sadler - head of x-sight interactive
i know, how about a bop it trilogy where you can choose what version of bop 
it you want to play, as the sounds are all different and they all come with 
different features.

if jim makes the bop it program so it can take ini files, you could disable 
certain keys if you were playing an earlier version. for example:

presets.ini
[BopItOrig]
BopIt=Enabled
PullIt=Enabled
TwistIt=Enabled
SpinIt=Disabled
FlickIt=Disabled
SoundDir=classic
HighestScore=100
or something like that.

would that be possible?

regards,

damien



- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Yohandy Gamers@audyssey.org
Sent: Thursday, June 21, 2007 11:44 AM
Subject: Re: [Audyssey] a suggestion for jim's bop it game


 Hi Yohandy,

 Yes, please.  I would like those sound files if you can do it.  I can not 
 promise you when I might do another Bop It game though.

 BFN

 - Original Message -
 Hey Jim,
 I could beat the game and send you the sounds if you wish. I have a bopit
 extreme and extreme 2. have beat both. Let me know if you're interested.


 Jim

 Check my web site for my free blind accessible pc dos and windows games.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] looking for playtesters or feedback for pen paper RPG

2007-06-16 Thread damien c. sadler - head of x-sight interactive
oh, so we would be able to play this game then? how does it work? you mean 
you actually have to write things down for it? so how would that work if 
we're blind?

regards,

damien


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 16, 2007 3:53 PM
Subject: Re: [Audyssey] looking for playtesters or feedback for pen  paper 
RPG


 Hi Brian,
 This list is open to any game that is accessible or can be made
 accessible to blind and low vision gamers weather it is board games, pen
 and paper games, video games, audio games etc... Since you mentioned you
 are willing to offer ascii text copies of your pen and paper game that
 would fall in the category of reasonable accessibility for blind
 computer users who use screen reading software.
 As for the game itself it sounds interesting, and I am sure those of us
 on the list who are in to pen and paper RPG games would be interested in
 helping out. So ask away.
 smile


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Re: [Audyssey] SL Airbot battle.

2007-06-15 Thread damien c. sadler - head of x-sight interactive
just run from left to right. if you shoot him and hear a robotic pain sound, 
you know you've got him, that means he's up in the air, which means you can 
get to the other side of him ready for your next shot. it takes about 9 to 
11 shots to kill him.

hth.

regards,

damien




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, June 15, 2007 11:39 AM
Subject: [Audyssey] SL Airbot battle.


 Hi all,
 I've been running the demo of Super Liam, and I can't seam to beat the
 first airbot in the game. Can anyone lend me some hints, tips, and tricks?
 Thanks.

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[Audyssey] bavisoft?

2007-06-15 Thread damien c. sadler - head of x-sight interactive
hi. any updated status on bavisoft? are they out of business or something?

regards,

damien
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Re: [Audyssey] bavisoft?

2007-06-15 Thread damien c. sadler - head of x-sight interactive
i know about those, but i'm wondering if they've closed down, because there 
are some problems with ordering, as in, people never seem to get their 
games.

regards,

damien




- Original Message - 
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Friday, June 15, 2007 3:31 PM
Subject: Re: [Audyssey] bavisoft?


 Hi Damien,
From what I've seen on the front page of Bavisoft's site, nothing has
 changed. The only news items posted are regarding some exhibits their 
 games
 are on display at. No news of new games or anything.
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


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Re: [Audyssey] Harry Potter wombat test

2007-06-14 Thread damien c. sadler - head of x-sight interactive
oh lol don't know how to do that with jaws i only know how to turn them off, 
which i do quite frequently because they seem to mess with your cursor lol

regards,

damien

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 8:17 PM
Subject: Re: [Audyssey] Harry Potter wombat test


 Hi Damien,
 If you go to the link in my message there will be flash buttons.
 You first need Macromedia Flash
 Then you need a screen reader that can turn flash buttons to links that 
 you
 can click on.
 Then follow my hints below the link.

 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 2:31 PM
 Subject: Re: [Audyssey] Harry Potter wombat test


 what's this test? i can't find it anywhere.

 regards,

 damien




 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 5:55 PM
 Subject: [Audyssey] Harry Potter wombat test


 Hi Folks,
 I've been wanting to take the wombat test since the first one came out
 and
 finally J.K.Rowling  has made it accessible on the ,
  accessibility enabled version of her web site.
 http://www.jkrowling.com/
 Hints:
 1. You need flash to make it work.
 2. you need to hit enter on the Eraser - question mark
 3. next hit enter on the fly.
 4. The fly turned into a key that opened the door to the Room of
 Requirements.  Through it is a view of my desk from above.  There is a
 wombat test paper on
 it under three paper weights.
 a paper weight in the shape of a triangle
 a paper weight in the shape of a circle
 a paper weight in the shape of a line

 You need to hit enter on all three paper weights.

 You can now take the test but be quick because you only get 35 minutes 
 to
 finish.
 Phil


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread damien c. sadler - head of x-sight interactive
yes i've been testing this beauty for a long time now. i really miss playing 
on this system, but my new laptop should sort things out! no pre-installed 
firewalls or blockers, none of those extra drivers that may have 
compatibility issues, so hopefully the net framework should work on my new 
system.

regards,

damien




- Original Message - 
From: Michael maslo  [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 9:39 PM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 The game is an awesome game that will keep you highly entertained. Some of 
 course wont like it because it is not there type of game which is 
 everybodys choice. However how can someone bash something when everyone is 
 different.

 -original message-
 Subject: Re: [Audyssey] The Rail Racer demo is ready to race
 From: Che [EMAIL PROTECTED]
 Date: 06/13/2007 3:15 pm

  Whatever dude, some folks will like it, some won't, nature of the beast.
  I'm not sure why you didn't post their comments here, nor wy you didn't
 try the demo out yourself, but like I said, whatever.

 - Original Message - 
 From: Davy Kager [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 2:57 PM
 Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 Okay, I spoke to someone who tried it, but I won't tell what he thought
 about it, since it'll damage your euphoria. Once again this ain't my
 opinion! I'm very sorry...
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 9:13 PM
 Subject: [Audyssey] The Rail Racer demo is ready to race


  It's alive! Alive!
  'nuff said.
  Get it here:
  www.blindAdrenaline.com
  Be sure and reed the reed me file included with the zip before 
 installing
 or bad things will happen, very evil and bad things.
  Enjoy,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]


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Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread damien c. sadler - head of x-sight interactive
did you read the system requirements? you need the .net framework and 
directx9c.

regards,

damien




- Original Message - 
From: Sky Taylor Mundell [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 2:32 AM
Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 Hi Che. I have downloaded the game, but whenever I run the game, I get he
 following error.
 This aplication generated an eseption that could not be handled. Press OK 
 to
 terminate the application. OK Button. Any ideas on what's causeing that?
 Just so your wondering, I am useing Windows XP Media Center adition 
 laptop,
 with 1 gig of ram, and i'm not sure the processor. I turn off Jaws,
 Window-Eyes, or Supernova before playing the game, and I get the error. 
 Any
 ideas on what is causeing this? ?Any help would be appreciated!  Thanks,
 Sky.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 6:10 PM
 Subject: Re: [Audyssey] The Rail Racer demo is ready to race


  Hi Brandon,
  I have one other person with a problem like this so far out of over 300
 downloads of the demo, I'm sure there will be some others though.
  I'm not sure what the trouble is, but I am looking into it.
  I assume you are running xp?  When was the last time you updated 
 directX?
  Please write me off list and we'll try to get it fixed for you, and 
 sorry
 for the trouble.
  Thanks,
  Che
 [EMAIL PROTECTED]
 - Original Message - 
 From: Brandon Hicks [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, June 13, 2007 8:04 PM
 Subject: Re: [Audyssey] The Rail Racer demo is ready to race


 Hi,
 Anyone had a problem where gameEngine.exe pops up an error box that just
 says GameEngine.exe has encountered an error and needs to close.

 I have DirectX 9.0C and .net 2.0 so those aren't the problem.
 -- 
 Brandon Hicks
 Email: hicks.brandon 2 at gmail dot com
 MSN messenger: [EMAIL PROTECTED]


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Re: [Audyssey] Harry Potter wombat test

2007-06-13 Thread damien c. sadler - head of x-sight interactive
what's this test? i can't find it anywhere.

regards,

damien




- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 13, 2007 5:55 PM
Subject: [Audyssey] Harry Potter wombat test


 Hi Folks,
 I've been wanting to take the wombat test since the first one came out and
 finally J.K.Rowling  has made it accessible on the ,
  accessibility enabled version of her web site.
 http://www.jkrowling.com/
 Hints:
 1. You need flash to make it work.
 2. you need to hit enter on the Eraser - question mark
 3. next hit enter on the fly.
 4. The fly turned into a key that opened the door to the Room of
 Requirements.  Through it is a view of my desk from above.  There is a
 wombat test paper on
 it under three paper weights.
 a paper weight in the shape of a triangle
 a paper weight in the shape of a circle
 a paper weight in the shape of a line

 You need to hit enter on all three paper weights.

 You can now take the test but be quick because you only get 35 minutes to
 finish.
 Phil


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Re: [Audyssey] Pb-Games

2007-06-09 Thread damien c. sadler - head of x-sight interactive
pb-games has been replaced with pbsoundscape.net

regards,

damien




- Original Message - 
From: Sky Taylor Mundell [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 09, 2007 4:29 AM
Subject: [Audyssey] Pb-Games


 Hi List. Any new games from PB Games? The Developer of PB Games has not
 updated his sight for awhile now, and the news is still October.


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Re: [Audyssey] game cracks

2007-06-08 Thread damien c. sadler - head of x-sight interactive
let's just say, as far as i'm aware, all purchasable games have now got 
cracked.

regards,

damien




- Original Message - 
From: john snowling  [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 07, 2007 10:25 PM
Subject: [Audyssey] game cracks


 Hi all.  Having read the posts on this subject i've recently discovered 
 not
 only shades of doom hunter tru pannum have cracks but also pipe 2, all of
 the pinball games from draconis, pacman talks from phils site as well as
 pinball game ten pin alley.

 My own view is that i'd rather pay for a good game.
 Personally if this continues then this could cause serious damage to the
 audio games industry.

From john.


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