Re: [Audyssey] Avalon rpg mud

2015-11-18 Thread Greg Wocher
Hello,
Here is a link to a forum discussion for Avalon that links to a sound
pack of sorts for mush client. It is mainly for combat right now as
far as I know.
http://www.meetplace.net/forum/topic/380

Regards,
Greg Wocher



On 11/18/15, dark <d...@xgam.org> wrote:
> I've not heard of a soundpack yet.  Apparently one player was working on one
>
> for mushclient, but I don't know how far along it is, indeed  even more than
>
> with most muds I'm noticing that the text in Avalon and the descriptions of
>
> things, even basic things like rabbits is really lovely and atmospheric.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "lenron brown" <lenro...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, November 18, 2015 3:24 PM
> Subject: Re: [Audyssey] Avalon rpg mud
>
>
>>I did the same really need to get back in to it. I wonder if it has a
>> sound pack and if so where could I find it.
>>
>> On 11/17/15, dark <d...@xgam.org> wrote:
>>> Hi Ian.
>>>
>>> It's actually one I've known about for a while, but have been hesitant
>>> about
>>>
>>> trying both because of my general inexperience with muds, the fact that
>>> Avalon is a rather different game to most, and indeed if I'm honest the
>>> fact
>>>
>>> that it's at least partially a paid game too.
>>>
>>> Now I'm going though I'm sorry it took me so long, but stilll there's
>>> nothing to do but make up for it now.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Ian McNamara" <ianmcnamar...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Tuesday, November 17, 2015 1:11 PM
>>> Subject: Re: [Audyssey] Avalon rpg mud
>>>
>>>
>>>>I played this a long time a go and really liked it. Had to give up due
>>>> to
>>>>not really having the time. However may get back in to this game again.
>>>> ---
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>>>
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>>
>>
>> --
>> Lenron Brown
>> Cell: 985-271-2832
>> Skype: ron.brown762
>>
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>
>
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Re: [Audyssey] jim kitchen passes away

2015-08-07 Thread Greg Wocher
Hello,
I went out and found a link for his obituary. Here is the link:
http://www.legacy.com/obituaries/news-herald/obituary.aspx?n=james-h-kitchenpid=175455371fhid=5093
My condolences go out to his Family and Friends.

Regards,
Greg Wocher

On 8/7/15, Josh K joshknnd1...@gmail.com wrote:
 yes my appologies go out to Jim's family friends and everyone who
 enjoyed and grew up with his games. We will miss you Jim!

 follow me on twitter @joshknnd1982

 On 8/7/2015 2:45 PM, christopher hallsworth wrote:
 May I pass on my sincere apologies for the passing of Mr Kitchen. My
 thoughts go out to his family and friends. I enjoyed his games when I
 played them in the past. May he rest in peace.
 On 7 Aug 2015, at 19:43, Josh K joshknnd1...@gmail.com wrote:

 hi pass this on.
 just to let you all know Jim Kitchen has passed away Sunday August 2nd
 2015. Brunner funeral home his name is James H Kitchen Junior so you can
 look up the obituary. If anyone wants to leave contact info there. Cindy
 is trying to find Joshua Gryffith who maintains his website. Cindy's
 email is
 psynthia...@aol.com ... Cindy has all his machines computers and stuff. I
 would like to get the source for all his games.
 thanks

 Josh

 --
 follow me on twitter @joshknnd1982


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Re: [Audyssey] Cyber assault mud

2015-07-06 Thread Greg Wocher
Hello,
You can set your prompt to %n which will make it not appear. You can
then use commands like hp, cp and mv to get your hit points, psi
points and movement points. You can also use commands like units to
get the amount of currency you have. Those are the main things I know
about. Someone with more experience in the mud might have others.

Regards,
Greg Wocher

On 7/6/15, dark d...@xgam.org wrote:
 Hi.

 As I said, I'm checking out muds  to add to the db (I did flux world
 yesterday). and I know that several people have played this mud, so I have
 created a character, a  predator called thrax.

 I'm in the newbie area in highpoint right now doing quests and wonddering
 about the game. Firstly, screen reader settings, especially as regards
 battles sinse it seems the text goes by pretty quick, also some mapping
 commands would be nice.
 I've got the toggle blind on which is supposed to be low spam, but I was
 wondering what other adaptations there were if any.

 All the best,

 Dark.
 There is always more to know, more to see, more to learn. The world is vast
 and wondrous strange and there are more things benieth the stars than even
 the archmaesters of the citadel can dream.
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Re: [Audyssey] Does anyone play Avalon mud?

2015-07-06 Thread Greg Wocher
Hello,
I have just started playing this mud myself. The number one combatant
in the game is a blind individual. His name in game is Agarwain. If
you go to www.meetingplace.net you can find a thread on there with
some scripts for Mush client to help a bit. It has some sounds and the
like to aid in combat. My character is Ilanthas who is a Ranger in
Mercinae.

Regards,
Greg Wocher

On 7/6/15, dark d...@xgam.org wrote:
 Fare enough, though I'd be interested to know about combat sinse they do
 claime to have blind players who engage in it but don't have any infomation
 about this at all, and as I said the system id strike me as an interesting
 one and not the usual hacknslash, it's just as with most muds a question of
 the speed of text reading.

 Sometimes I actually wish muds could stop with the real time combat, or at
 least slow the rounds downto give people time to read the text, which I know
 is sort of against the point of muds but you know what i mean :D.

 Beware the grue!

 Dark.
 - Original Message -
 From: Shannon Dyer solsticesin...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, July 06, 2015 4:12 PM
 Subject: Re: [Audyssey] Does anyone play Avalon mud?


 I’m not sure about combat. I chose to become a druid, which is a
 nonviolent guild. I can’t even pick up a weapon.

 Shannon
 On Jul 5, 2015, at 2:10 PM, dark d...@xgam.org wrote:

 hi Shannon.

 One thing I do wonder about if  there is no screen reader low spam mode
 is how combat works, sinse the system sounded interesting but text
 intensive, and personally I'm not overly keen on having my voice at
 stupid speed (sinse I always want the atmosphere of a mud).

 Unfortunatelyk, if there are no screen reader adaptations I can't
 countenance giving the thing a place on audiogames.net, but that doesn't
 mean it might not be fun either way, the writeups on the world and guidls

 and quests and things to do  certainly got my attention.

 All the best,

 dark.
 There is always more to know, more to see, more to learn. The world is
 vast and wondrous strange and there are more things benieth the stars
 than even the archmaesters of the citadel can dream.
 - Original Message - From: Shannon Dyer
 solsticesin...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, July 05, 2015 6:40 PM
 Subject: Re: [Audyssey] Does anyone play Avalon mud?


 I like Avalon a lot. I’ve not known of any screen reader specific
 settings. Navigating the areas can be difficult, since the map is not
 accessible, but if you keep a file of directions to certain places, that

 works well.

 There are a wide variety of professions to choose from. It’s pretty RP
 intensive. Questing is a big part of the MUD, as it’s one major way to
 gain experience.

 Let me know if you have any other questions.

 Shannon
 On Jul 5, 2015, at 12:58 PM, dark d...@xgam.org wrote:

 Hi.

 I've been investigating muds that need to have db entries (I just put
 one up for flux world today), ie, muds that offer some sort of screen
 reader mode with low spam, ascii map alternatives etc, plus of course
 dipping my toe into muds is always fun.

 One game I keep seeingkicking around is Avalon mud.

 it has some great writeups that actually sound my sort of thing, lots
 of exploring and a combat system that sounds very different indeed,
 however I do wonder about some things, and also while someone was on
 the audiogames.net forum last year he was a little none specific if the

 game had any adaptations in and of itself for screen readers, indeed
 the only mention I can see of anything screen reader related on site is

 a listing for mushclient as a compatible client for Jaws.
 So, does the game have some screen reader settings? and also, if anyone

 is playing, what is it like?

 I particualrly am interested sinse the game is at least semi
 commercial. That is new players start free, but at some point after
 completing novice training a newbie has  to either get sponsorship from

 either an existing in game organization, such as a city or guild (which

 apparently most do), or pay a monthly fee of 7.50 usd a month.

 So, what is the game like?

 All the best,

 Dark.
 There is always more to know, more to see, more to learn. The world is
 vast and wondrous strange and there are more things benieth the stars
 than even the archmaesters of the citadel can dream.
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Re: [Audyssey] Jim Kitchen's games on windows 8

2015-05-12 Thread Greg Wocher
Hello,
Yes they will work on Windows 8and 8.1. I just installed them on my
Windows 8.1 laptop.

Greg Wocher

On 5/12/15, Paul Lemm paul.lem...@gmail.com wrote:
 Hi,



 Does anyone know if Jim kitchen's  games will work on windows 8?



 Regards



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Re: [Audyssey] Alter Aeon on Linux

2015-05-04 Thread Greg Wocher
Hello,
There is a client called TinTin++ that is fairly good. A member of the
Vinux list did make some scripts for it to play Alter Aeon. It has a
sound pack like the Mush client one. The persons name was Storm
Dragon. I am not sure of the link but you can probably find it doing a
google search. There is also another client called Gnome Mud that is
suppose to be accessible.

Regards,
Greg Wocher

On 5/4/15, Edgar Lozano 1419g...@gmail.com wrote:
 Hi,

 Would someone recommend a MUD client for my Linux installation so that
 I may play Alter Aeon? I know I can always use telnet, but I would
 rather have something that I could customize and maybe even import a
 sound pack.

 Thank you.

 --
 Thanks for reading.
 Have a good day.
 If you ever get the chance, go to http://www.realrandomradio.com and
 check us out.

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[Audyssey] Testing to see if I can send

2014-03-23 Thread Greg Wocher
Hello all,
I am sending this to see if I can send to the list.  I was able to receive from 
my other e-mail address but I was not able to send.  I switched to my gmail 
address.

Thanks,
Greg Wocher
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Re: [Audyssey] Reviving the Wheel

2014-02-23 Thread Greg Steel

Hi Damian thanks for bringing back this game I am downloading it now.
- Original Message - 
From: Damien C. S. Pendleton dam...@dcpendleton.co.uk

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 22, 2014 9:58 PM
Subject: [Audyssey] Reviving the Wheel



Hi guys,
After serious consideration given the immense popularity of the game and 
based on the advice given by Thomas and a few of my former customers, I 
have rereleased X-Wheel as abandonware. Like the other abandonware titles, 
I have put it up on my games page at www.dcpendleton.co.uk/games.
Again, I want to thank all of you for your continued support during this 
hard and rather sad transition.

Cheers.
Damien.


-Original Message- 
From: Thomas Ward

Sent: Wednesday, February 12, 2014 8:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight interactive gone?

Hi Damien,

While I do understand your concern I feel the best option is to make
the game freeware. Yes, a few customers may feel slightly cheated in
the end making it freeware works in their favor as well.

For instance, assume one of your former customers has a hard drive
failure, looses the setup or product keys, for one of your products.
Since you are no longer selling the game or offering it for download
they have to try and contact you in the hopes of replacing what they
paid for. If it were made freeware all they would have to do is go
ahead and redownload it, and since the freeware game is free its not
like they have to resort to a crack to get back what they paid for.

Besides that a number of commercial developers have gone out of
business and gave away their commercial products as freeware without
any backlash from the community. Philip Bennefall, author of the BGT
Toolkit, use to run a game company called PB Games. He sold a few
commercial games such as Tarzan Junior, and as far as I know none of
the people who purchased Tarzan Junior have complained about Philip
making it freeware. GMA Games, one of the pillars of our community,
once sold a game called Trek 2000. Now days it is freeware too. Again
I have heard no complaints from customers about David Greenwood making
it freeware. Daniel Zingaro wrote a few commercial games such as Super
Deekout, and no one has voiced a complaint about him making it
freeware either.

My point being I realize your concerns, but I think they are not
justified. Many people have done what you are doing, and no one is
complaining about them taking money for a few years and then just
releasing all the games as freeware. You aren't ripping anyone off or
cheating them, because times and circumstances change. You deserve to
be compensated for your time and work on the games, but if you can no
longer continue in that capacity then there is nothing wrong with
giving away the product for free in my opinion.

Cheers!


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Re: [Audyssey] X-Sight interactive gone?

2014-02-04 Thread Greg Steel

Hi Damian is x wheel now abandonware? I didn't see it on your site.
- Original Message - 
From: Damien C. S. Pendleton dam...@dcpendleton.co.uk

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 04, 2014 9:45 AM
Subject: Re: [Audyssey] X-Sight interactive gone?



Hi Lindsay,
Unfortunately I have indeed had to close the doors on X-Sight.
I did send a message about this in December, but to recap, the whole 
project was doomed to failure from the start. My inexperience in audiogame 
development caused a complete downward chain reaction. I didn't invest 
half enough money into the project, our first game was marketed badly for 
US based customers which caused a slight scandal, we didn't have half the 
materials we needed which meant that a lot of our games were substandard 
and a lot of my team members left at this point when they realised it was 
coming to nothing.
By 2013 it was all left to me, which meant that I felt under immense 
pressure to get the ball rolling, and my pride and determination was my 
undoing. Yet another scandal arose over a non-gaming project, the funds 
were exhausted, and my marriage was at breaking point.
Since the closure, I have had time to sit back and play a lot of newer 
audiogames such as Entombed, Swamp, and the Bokurano Daibouken series to 
name a few, most of which are actually free. Based on these experiences, 
even if I were to begin development again at some point, my ideas for 
games would probably seem trivial, and I haven't yet the experience of 
programming bigger games in those styles to be able to promise anything 
substantial, let alone marketable. Myself, now, I personally feel like I'm 
part of an older generation of developers struggling to keep up with both 
current technology and gameplay styles and expectations, so I'm handing 
the ball to the more confident, younger generation who seem to have a lot 
going for them. It saddens me, but all things must come to an end, and 
unfortunately, I feel like my time developing games is done, unless I work 
on a collaborative effort.

Kind regards,
Damien.

-Original Message- 
From: Lindsay Cowell

Sent: Tuesday, February 04, 2014 4:52 PM
To: gamers@audyssey.org
Subject: [Audyssey] X-Sight interactive gone?

Has X-sight interactive gone, I can't get on the site?

Lindsay Cowell

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Re: [Audyssey] Another question on Self-destruct.

2013-10-09 Thread Greg Steel

Hey Tom here is the link.
https://portal.bitcasa.com/send/66e8206007156ad53f179a5cfff89f510f32833264cdd43e9d40ea837234572e/0e991e62d4836c399d44793a979fe9163a5e7fb138c77ce06f3744d0ec29645e
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 09, 2013 9:26 AM
Subject: Re: [Audyssey] Another question on Self-destruct.



Hi Greg,

Sorry, no I didn't. I guess I should have, but I have lost the link
for the version you sent. Can you resend?

Thanks.

On 10/8/13, Greg Steel steelgreg...@gmail.com wrote:

Hey Tom I just installed it on my xp machine the other day and it works
fine.  I had no problems it is version 1.6 did you download the one that 
I

sent?


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Re: [Audyssey] Another question on Self-destruct.

2013-10-08 Thread Greg Steel
Hi I'm using win xp it installs the keygen in program files you should have 
a desktop shortcut called self destruct keygen.  I would uninstall and 
reinstall it.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, October 07, 2013 1:22 PM
Subject: Re: [Audyssey] Another question on Self-destruct.



Hey, Greg.

I installed the copy of the game that you gave.
But it is doing the same thing as the one from audiogames.net.
For some reason it is not giving a product ID to be register in the key 
gen.

So this is got to be throwing the key gen off.
If you or anyone might have some ideas how I might can fix this that would 
be great!


Yes Dark I did get the key gen from where it installed on my computer.
It installed it in the programs/files folder.

Thanks!

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Re: [Audyssey] Another question on Self-destruct.

2013-10-08 Thread Greg Steel
Hi here is what to do 1 run the self destruct keygen it will give you a key 
2 run the game it should ask you for the registration dialog paste in the 
key and hit the ok button and you should be good to go.
- Original Message - 
From: Kimberly Qualls kimberly021...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 08, 2013 7:25 AM
Subject: Re: [Audyssey] Another question on Self-destruct.



The demo of this was fun, so I downloaded it, and have the same
problem getting the key code...So, can you tell me where and how to
find it...Please remember that I'm siverely technologically challenged
if you can send the instructions...The full version looks killer, so
hopefully it's not too complicated...Thanks for any info anyone can
give me

On 10/7/13, michael barnes c...@samobile.net wrote:

Hey, Greg.

I installed the copy of the game that you gave.
But it is doing the same thing as the one from audiogames.net.
For some reason it is not giving a product ID to be register in the key
gen.
So this is got to be throwing the key gen off.
If you or anyone might have some ideas how I might can fix this that
would be great!

Yes Dark I did get the key gen from where it installed on my computer.
It installed it in the programs/files folder.

Thanks!

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Re: [Audyssey] Another question on Self-destruct.

2013-10-08 Thread Greg Steel
Hey Tom I just installed it on my xp machine the other day and it works 
fine.  I had no problems it is version 1.6 did you download the one that I 
sent?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 08, 2013 1:10 PM
Subject: Re: [Audyssey] Another question on Self-destruct.



Hi Bryan,

Same here. Not sure what is wrong with it, but Self-Destruct is
screwed up. I use to be able to play it, but the version I just
downloaded has the same errors. Sounds like if we want to play this
game it needs to be rewritten.

On 10/8/13, Bryan Peterson bpeterson2...@cableone.net wrote:
I figured that out. But when I run it I get two errors. First it says 
there


was an error with my product ID and the game cannot continue. Then I get 
a

runtime error 424 that says object required.



Bueller? Bueller? Bueller?


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Re: [Audyssey] Another question on Self-destruct.

2013-10-08 Thread Greg Steel

the self destruct game
- Original Message - 
From: lindsay_cow...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 08, 2013 8:57 PM
Subject: Re: [Audyssey] Another question on Self-destruct.


Sorry for asking this, but missed a lot, what have you installed, tell me 
about it.


Lindsay Cowell

-original message-
Subject: Re: [Audyssey] Another question on Self-destruct.
From: Greg Steel steelgreg...@gmail.com
Date: 09/10/2013 1:19 am

Hey Tom I just installed it on my xp machine the other day and it works
fine.  I had no problems it is version 1.6 did you download the one that I
sent?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 08, 2013 1:10 PM
Subject: Re: [Audyssey] Another question on Self-destruct.



Hi Bryan,

Same here. Not sure what is wrong with it, but Self-Destruct is
screwed up. I use to be able to play it, but the version I just
downloaded has the same errors. Sounds like if we want to play this
game it needs to be rewritten.

On 10/8/13, Bryan Peterson bpeterson2...@cableone.net wrote:

I figured that out. But when I run it I get two errors. First it says
there

was an error with my product ID and the game cannot continue. Then I get
a
runtime error 424 that says object required.



Bueller? Bueller? Bueller?


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Re: [Audyssey] Another question on Self-destruct.

2013-10-06 Thread Greg Steel

Hi if you want I can send a download link for the last release
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, October 06, 2013 9:39 PM
Subject: [Audyssey] Another question on Self-destruct.



Hello.

I reinstall the game, I went to were it put the key gen at on my PC.
Then I place it in the Self-destruct folder, and when I press enter on it 
it told me the following.

Error there is no product id game will now close
---
keygen
---
Run-time error '424':

Object required

The game didn't even put a uninstall file in the Self-destruct directory.
So I have to uninstall the game from the control panel.
Please help thanks!

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[Audyssey] steelgreg...@gmail.com has shared 'sd116.exe' with you using Bitcasa!

2013-10-06 Thread Greg Steel
Hi here is the link I use bitcasa.

steelgreg...@gmail.com has shared 'sd116.exe' with you using Bitcasa!
Click on the link below for instructions on how to access the folder: 

https://portal.bitcasa.com/send/66e8206007156ad53f179a5cfff89f510f32833264cdd43e9d40ea837234572e/0e991e62d4836c399d44793a979fe9163a5e7fb138c77ce06f3744d0ec29645e

Enjoy!
- The Bitcasa Team
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Re: [Audyssey] Another question on Self-destruct.

2013-10-06 Thread Greg Steel

Hi here is a link to the game.
https://portal.bitcasa.com/send/66e8206007156ad53f179a5cfff89f510f32833264cdd43e9d40ea837234572e/0e991e62d4836c399d44793a979fe9163a5e7fb138c77ce06f3744d0ec29645e
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, October 06, 2013 10:03 PM
Subject: Re: [Audyssey] Another question on Self-destruct.



Hello, Greg.

That would be great!
Thanks.

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Re: [Audyssey] Help with Self-destruction.

2013-10-05 Thread Greg Steel
Hi run the keygen it will be on your desktop make sure that you have the 
latest version 1.1.6
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, October 05, 2013 9:14 PM
Subject: [Audyssey] Help with Self-destruction.



Hello.

I thought I would play Self-destruction since I havn't played it in 
awhile.
When I go to use the key gen to get a key it says that the product ID is 
empty.
When I even go to the register section of the game I can put my name but 
it doesn't have a product ID.

Can someone please help me with this?
I got the copy from audiogames.net

Thanks!

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Re: [Audyssey] SilverDollar for Windows and next-generation game trialsare here

2013-06-15 Thread Greg Steel

Cool I'm downloading this right now.
- Original Message - 
From: Draconis i...@dracoent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 15, 2013 8:27 AM
Subject: [Audyssey] SilverDollar for Windows and next-generation game 
trialsare here




Greetings gamers,

A couple of announcements that should please many of you.

Draconis Entertainment is pleased to announce the release of SilverDollar 
for Windows! Previously available for Mac OS X, this collection of mini 
games returns gamers to the SilverDollar Saloon, the popular watering hole 
for outlaws and gunslingers alike, featured in many Draconis titles. Start 
a brawl, prove yourself a gunslinger, or knock back a couple while trying 
your luck at the one-armed bandit. SilverDollar is available for just 
$1.99 from the Draconis website. DracoEnt.com


Additionally, we are now offering a way to try out titles created with the 
next-generation Draconis game engine with the release of the Draconis Show 
Case. This stand-alone application provides information, audio 
demonstrations, and a chance to try out some of the features and game play 
of next-generation Draconis games. You can find out more at the Trials 
page. http://dracoent.com/trials


Happy gaming!


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Re: [Audyssey] Horse Racing Game and Windows 8

2013-05-08 Thread Greg Steel
Hi Tom I do have the com audio library their was the dzk games that used it. 
I can send it to you if you want.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 08, 2013 5:14 AM
Subject: Re: [Audyssey] Horse Racing Game and Windows 8



Hi Damien,

Ah, OK. I wondered where that Com Audio API came from. I know I hadn't
heard of it until some people started using it in their AutoIt
scripts. So now I know I definitely do not have it installed. I'll try
and track it down and see if it fixes the problem. If not I could
probably write a better horse racing game when I'm not up to my
eyeballs in other projects. :D

On 5/8/13, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote:

Hi Thomas,
COMAudio was a custom made library and was not part of any Windows
distribution. I think if you wanted to install it you would have to ask 
its


creator, but I don't even know if he has it any more.
Kind regards,
Damien C.S. Pendleton.


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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Greg Steel

Hey Tom I would be stoaked about it.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:39 AM
Subject: [Audyssey] Mysteries of the Ancients Considerations



Hello everyone,

As many of you know back in 2008 when I was literally almost ready to
release Montezuma's Revenge AKA Montezuma's Return I got a cease  and
desist letter from someone purported to represent Utopia who now owns
the rights to both of those games. At the time I was extremely
concerned about a lawsuit so immediately complied with the cease and
desist order, and quit production of the game. However, for many
reasons that decision has never set well with me, and I have felt like
I should do something to make that situation right.

For one thing If I personally hadn't taken money for the game I would
have felt no obligation to the blind gaming community, and could have
wrote it off as a bad deal with James North. However, as it was I had
just taken some preorders over the months of December and January and
spent some of that money on a new laptop and a few other items so
wasn't in a position to offer refunds. The best I could do was offer
the community a new game instead.

The other reason was I was also quite disappointed myself. I had grown
up in the 80's and had played the original Montezuma's Revenge on my
Atari 2600 and was a fan of the game and obviously my own remake of
it. So was just as disappointed as anyone else not to see it finished
and released.

As it so happens this recent situation with Blindsoftware.com has made
me look back on my own actions, and I realize I completely handled
that situation all wrong. Instead of trying to negotiate with Utopia
or to simply make changes in the game to comply with copyright law I
simply took the game off my site, stopped development, and deleted the
source. While that decision was understandable I think there is a much
better way to handle it, and here is what I propose.

To begin with I think a lot of you know I was never completely happy
with Mysteries of the Ancients. The primary reason had to do with the
fact I was in visioning making it a game like Tomb Raider using an FPS
type format, 3d levels, 3d audio, and so on. Unfortunately, when
polled many of the customers who purchased Montezuma's Revenge still
wanted a 2d side-scroller, and so I attempted to comply with their
wishes by keeping some of the same elements in the game such as
vanishing platforms, gems, gold coins, ancient scrolls, whatever. The
game was alright, but I was never happy with it because I was trying
to do two very different things at the same time. That is to say write
a game like Tomb Raider, but make it like Montezuma's Revenge too. As
a result I personally found it very dissatisfying both as a developer
and a gamer.

However, now that I have had some time to calm down, relax, and look
at this situation more clearly I think the solution to the problem is
very obvious. What I would like to do is recreate Montezuma's Revenge,
at least a game very like it, and call it Mysteries of the Ancients.
It would have some of the same basic game elements like fighting or
fleeing skulls, spiders, and snakes, jumping onto vanishing platforms,
swinging from ropes, etc. Perhaps instead of blue, red, green, and
white keys I can use something slightly different like gold, silver,
and bronze colored keys. Rather than using Panama Joe I could use
Arizona Smith as James North was going to do. Bottom line, I think I
could create something a lot like the game you purchased, perhaps a
little different, but essentially the same type of game. This would
not only resolve my debt to those customers who preordered it from
Alchemy and USA Games, but it would also free up Tomb Hunter to be
rewritten exactly the way I want to. I think it is a win/win
situation.

Now, I know some of you are probably going to say that this will cause
unnecessary delays, or that I should do whatever I want. Some of you
are just sick and tired of me changing my mind etc. You are right, and
I agree with you for the most part. Although, I think it needs to be
pointed out that the situation is a lot different now than it was back
in 2008.

For one thing since 2009 I have been actively developing a game engine
in C++ called Evolution. At this point the engine is both very far
along in development and as been well tested. That means should I
start on the new Mysteries of the Ancients today it shouldn't take me
too long to have a working beta of the game. Probably by the end of
summer if I work on it every day. So any worries about this taking
years and years to finish isn't going to be the case. :D

Another thing is back in 2008 when I was discouraged by Utopia to
continue development of Montezuma's Revenge I didn't know anything
about copyright law. However, I've done a lot of research, studying,
and educated myself on my rights as a U.S. citizen and developer. As a

Re: [Audyssey] bavisoft

2013-05-01 Thread Greg Steel
Hey Shawn I played them on my laptop which is a digital audio work station 
and they seemed to work fine.  I did remove them because I got another 
computer with xp on it.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, May 01, 2013 3:30 PM
Subject: [Audyssey] bavisoft



Hi.
is it worth it even trying to install the bavisoft games on win7?
I have a new system and am slowly moving things over.
Ofcause I still use this old one quite heavily.
is there any worth in loading g or chillingham on the new box?
I may as well know before I do that.


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Greg Steel

Hi here is my answers.  No download only
300 mb is perfect I have downloaded files that are 2gb.
I would like to have both audio and txt for the manual.
I think the cheat codes should be free and you should beat the game to earn 
them.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 12:19 PM
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions



Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community at 
large some questions. Your input will greatly help me when deciding what 
to spend time on before release. Below are four questions that I would 
very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.


2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?


3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?


4. If the game contained cheat codes and you had to beat it in order to 
unlock them, would you want the ability to buy them for something like 5 
dollars without having to earn them? This applies to other unlockable 
content, as well.


I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering to is 
not Perilous Hearts, but is actually something even larger and, in my 
opinion, far superior. The state of Perilous Hearts is currently not 100% 
certain, but I am confident that you'll enjoy this game just as much and 
hopefully a whole lot more. I cannot give any definite information about 
the game at present, except that it is a mix between arcade and adventure 
with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my 
questions!


Kind regards,

Philip Bennefall

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Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games

2013-04-24 Thread Greg Steel
Hi Ken I have been applying for jobs for about a year and I had only 2 
interviews one at Target and one at the goodwill.  It seems like no one 
wants to give us a chance.
- Original Message - 
From: Ken The PionEar kenwdow...@me.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 23, 2013 11:34 PM
Subject: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was 
Announcement About BSC Games



This post implies that blind people are lazy and not looking. I recently 
put up my resume at every spa, beauty salon, doctor's office, and so on 
that was in the area. I even went to a few salons. One hair stylist 
actually had heard of me, and said she heard I was the best massage 
therapist around. I was flattered and figured i'd get the job for sure, 
but did I? No. Not even a callback explaining why.
So what am I going to do, take all my excess money and sue for sexual 
discrimination? After all, nobody wants a man touching their bodies. The 
guys want women, and the women want women. Or should I sue for blindness 
discrimination? I don't think I can satisfactorally prove either case 
beyond the shadow of a doubt.
My point is that there are blind folks looking for jobs and not finding. 
Yeah, it's easier to stay on SSI, but is it desirable? Is it conscionable? 
Are we getting fat and rich on the system? Absolutely not.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, April 23, 2013 10:08 PM
Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC 
Games




Tom,
I agree with 95% of your post below. Developing games isn't a walk in the
park, financial or otherwise. But there is one comment you made that I 
want

to underscore.
Developing high quality games costs lots of money. Far more money than 
the

average blind American collects from SSI checks each month.
Absolutely true, which is a great incentive for blind people to get jobs.
Ryan

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas 
Ward

Sent: Tuesday, April 23, 2013 2:47 PM
To: Gamers Discussion list
Subject: [Audyssey] Giving Away Free Games was Announcement About BSC 
Games



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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-20 Thread Greg Steel
Hi I'm still using xp and I have blast chamber, classic Pipe and Hunter all 
3 installed.  My mom bought them for me for my birthday back in 2008.
- Original Message - 
From: Draconis i...@dracoent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 4:25 PM
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.



I know I said I was done, but have to address one more thing…

Seriously folks…this conversation has devolved to trying to say that the $75 
is wasted when Microsoft inevitably upgrades beyond the point where the 
games will run In that case, why ever buy any game ever? It won't run 
someday…it's just a matter of time.


That aside, the games work through Windows 7 as far as I am aware…perhaps 
Windows 8. How many of you are still on Windows XP? Just because Microsoft 
stops supporting some of this stuff, doesn't mean you're all running out and 
getting a new computer. The visually impaired community only moves on to the 
next version of the OS begrudgingly, and usually long after much of the 
mainstream world has moved on.


This is a problem that won't effect most of you for another 5 to 10 years or 
more if the community's past tendencies don't change radically. Are you 
seriously saying that $75 is too much to pay for a decades worth of 
continued enjoyment?


Just trying to put this thing into perspective. Saying that the $75 is 
straight down the toilet as Brian put it, if Microsoft's next Window sup 
date doesn't support these games, is hyperbole to the extreme. :)


On Apr 18, 2013, at 6:43 PM, Bryan Peterson bpeterson2...@cableone.net 
wrote:


The problem is I think the wording in Justin's message may have confused 
most of us, me included. But there's still te concern of what happens when 
Microsoft advances tote point that the games no longer run on newer 
operating systems. That's 75 bucks straight down the toilet.




But thou must!
-Original Message- From: Raul A. Gallegos
Sent: Thursday, April 18, 2013 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.

Hi Josh, FWIW I also read it that way. It's one key generator, and you
use it to generate keys for 1 or all titles. It doesn't mean you are
paying over for a title or 2 which you may have purchased years ago, but
for the ability to generate keys for your own personal use.

To anyone else who is reading my message, I also think that those who
are offering to generate keys for $20 or whatever are taking advantage,
and I'm not sure how legal or ethical that really is, but it's expected
that this key generator will be pirated anyway, so I don't see why we
have to continue beating a dead horse on this topic.

Also, while I'm sure the list owners like a lively discussion about
anything game related, there are some people who see things one way, and
others on the completely opposite view of it. So, to each his/her own,
right?

PS, should I get royalties because it's my demo which is included in the
Pipe2 game? smile.

--
Raul A. Gallegos
I didn't slap you, I simply high fived your face. - Sheldon Cooper
Twitter and Facebook user ID: rau47

On 4/18/2013 3:36 PM, Draconis wrote:


Most developers have a single key generation app that handles all the 
different systems and generating keys for them. If you read Justin's 
post, he says you are getting the key generator program, singular.


But I'm feeling like I'm the only person who actually read his post. LOL

On Apr 18, 2013, at 4:28 PM, Desiree Oudinot turtlepowe...@gmail.com 
wrote:



Why would he have to write separate keygens for each program, though?
The classic pipe and Troopanum games used the same system. There's one
down. Pipe and Troopanum2 used another one. I'm not sure what kind of
system the word games used, having never bought them, but since they
were released around the same time as the classics, I'm going to
assume, perhaps wrongly, that they used that first system. Thus, only
two keygen programs would really need to be created.
I would gladly pay for two keygens. And, I personally think that the
games and software packages should be split up, at the very least.
Some people may not want the software, or some may not want the games.
They really are two separate entities.

On 4/18/13, Draconis i...@dracoent.com wrote:


So, what you're saying, is you want Justin to devote time and effort to
write brand-new, individual key generators for each and every title, 
sell

them off piece meal, and charge full price for them?

Wow.

In the example…

Buying the individual films you want at full price would cost almost 
twice

as much. You have some strange logic there. Most people prefer to spend
less. :)

On Apr 18, 2013, at 4:13 PM, Bryan Peterson 
bpeterson2...@cableone.net

wrote:


Or you can just buy the individual films you want once and have done.
That's the whole point.



But thou must!
-Original Message- From: Draconis
Sent: Thursday, April 18, 2013 2:02 PM
To: 

Re: [Audyssey] BlindSoftware.com Is Closing

2013-04-17 Thread Greg Steel
This is sad because those are the first audio games that I bought and played 
in the summer of 2008
- Original Message - 
From: Kelly Sapergia ksaper...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, April 17, 2013 8:40 AM
Subject: [Audyssey] BlindSoftware.com Is Closing



Hi,

I apologize if this has already been posted to the list. I just read a 
blog entry on www.blindsoftware.com that they're closing on May 15, and 
that they're offering a package where you can buy pretty much everything 
they've produced, along with bonus items including an unlock code 
generator, for $75. Once they're closed, you won't be able to get their 
games or products anymore, or any unlock codes.


Hope this helps.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


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Re: [Audyssey] Press Your Luck

2013-02-27 Thread Greg Steel
Hey Jim this sounds cool.  I used to watch that show when I was little.  I'm 
downloading it now.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Gamers@audyssey.org
Sent: Friday, February 15, 2013 2:43 AM
Subject: [Audyssey] Press Your Luck



Hi,

I have put a new game up on my web site.

File name: winpress.exe  File size: 2.3m bytes

My rendition of the TV game show Press Your Luck.

The winpress.exe file can be found on my free windows sapi5 text to speech 
games page.


Have fun.

BFN
Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Press Your Luck

2013-02-27 Thread Greg Steel
Hey Jim this game is awesome.  That would be cool if you could get the game 
show sounds.  I wonder if you could get them off of youtube.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Charles Rivard Gamers@audyssey.org
Sent: Friday, February 15, 2013 1:59 PM
Subject: Re: [Audyssey] Press Your Luck



Hi Charles,

Cool, I'm glad that you were able to get my new game to run.

I really do wish that I could have gotten ahold of the production Whammy 
sounds etc for the game.  You know because the host, contestants and crowd 
were always making noise, so I could not record the sounds off of the TV. 
I had to go with making the sounds myself.  Well actually Charles, a 
different Charles made the board spin sounds for me.


TGIF and BFN

Jim

If Wile E. Coyote had enough money to buy all that ACME crap, why didn't 
he just buy dinner?


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Press Your Luck

2013-02-27 Thread Greg Steel
Yeah I like it too.  I also like the glass breaking sounds and the jaws 
voices sped up.- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 15, 2013 6:06 PM
Subject: Re: [Audyssey] Press Your Luck



i love the exploding sound very neat.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Charles Rivard Gamers@audyssey.org
Sent: Saturday, February 16, 2013 8:59 AM
Subject: Re: [Audyssey] Press Your Luck



Hi Charles,

Cool, I'm glad that you were able to get my new game to run.

I really do wish that I could have gotten ahold of the production Whammy 
sounds etc for the game.  You know because the host, contestants and 
crowd were always making noise, so I could not record the sounds off of 
the TV. I had to go with making the sounds myself.  Well actually 
Charles, a different Charles made the board spin sounds for me.


TGIF and BFN

Jim

If Wile E. Coyote had enough money to buy all that ACME crap, why didn't 
he just buy dinner?


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

2013-01-11 Thread Greg Steel
Hi I would like to play this game too since I have Monkey Business are their
going to be any updates for it also?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sky Mundell
Sent: Friday, January 11, 2013 4:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Hello. this game sounds great, but I don't have a mac to play it. When do 
you plan to have the windows game?

-Original Message- 
From: Draconis Entertainment
Sent: Friday, January 11, 2013 12:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Draconis Entertainment Releases SilverDollar 1.0.0

Howdy partner, and welcome to the Silver Dollar Saloon!

Draconis Entertainment revisits the popular saloon of the old west featured 
in many of its audio games for the blind and visually impaired with a new 
mini title for Mac OS X! (Coming later to Windows PC's.)

Primarily intended for the blind and visually impaired, SilverDollar offers 
three mini games that serve as both a great introduction to audio games for 
new players, and  addictive fun for experienced ones.

SilverDollar has no visual elements. Use your fingers, ears, and wits to 
engage in some western fun.

So put on your 10 gallon hat, partner, and get into a little trouble at the 
old west's premier watering hole for outlaws and gunslingers alike.

. Start a brawl with the Silver Dollar's resident tough guy.
. Prove yourself a gunslinger by testing your shooting skills, blasting 
flying crockery out of the air.
. Spend a little time at the one-armed bandit.
. Features many favorite characters from previous Draconis titles, including

Old Man Stanley.
. Audio hints to help newcomers navigate the game menus with their ears.
. In app instructions for all the mini games.

Other mini games are planned for future updates. Have something you'd like 
to see? Let us know.

SilverDollar is available in the Mac App Store for $1.99 USD at the 
following link:
https://itunes.apple.com/us/app/silverdollar/id591523274?mt=12

We are open to questions on this title, or Draconis in general. As always, 
we don't comment on unannounced titles, but we will do our best to answer 
questions.

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Re: [Audyssey] Sidescrolling games.

2013-01-02 Thread Greg Steel

Hi your thinking of Perilous Hearts
- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 02, 2013 9:31 AM
Subject: Re: [Audyssey] Sidescrolling games.



Hi.
What about that new game from Blastbay Studios. I can't remember what it's 
called, but I remember chimps and hogs, lol.


Plus I remember laughing my behind off at Philip's playthrough. *grin*

--
Sent from my Android phone with K-9 Mail. Please excuse my brevity.

Thomas Ward thomasward1...@gmail.com wrote:


Hi Michael,

Well, there is also Mysteries of the Ancients too, but as I am
redesigning that game its currently not available to the public.
However, according to many it is one of the best side-scrollers for
the VI community. So stay tuned for updates and news.


Cheers!

On 1/2/13, michael barnes c...@samobile.net wrote:

Hello, All.
I was wondering if someone could please give me a list of

sidescrolling

games that you go to different levels, exsample Super Liam.
I know about Super Liam, Tarzan Jr and Q9 Action Game.
However if there any other side scrolling games then please give me a

list.

Thanks!

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Re: [Audyssey] My game Find the dor

2013-01-02 Thread Greg Steel

Hi I also tried out your game and It is awesome.
- Original Message - 
From: Sascha Panevin sascha.panev...@gmx.de

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 02, 2013 2:57 PM
Subject: Re: [Audyssey] My game Find the dor



Hello Michael,

Glad you like the game. I also like it very much!

Yes, I already thought about locked dors and I definitely want to add them 
but here my coding skills end at the moment. I need help in order to 
complete this task. This also includes sound design because I do not have 
high quality key sounds. And, well, I need someone explaining to me how to 
code the locked dors thing.


Greetings,
Sascha

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Re: [Audyssey] jim's dungeon1

2012-12-04 Thread greg steel

It was over 2000 points.  I think that the most that you can get.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: greg steel Gamers@audyssey.org
Sent: Tuesday, December 04, 2012 1:10 AM
Subject: Re: [Audyssey] jim's dungeon1



Hi Greg,

Cool! very glad to hear that you like the new floors.  Thanks for saying 
so.


About how many points did you end up with?

BFN

Jim

I'd love to, but I'm waiting to see if I'm already a winner.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim's dungeon1

2012-12-03 Thread greg steel

Hi I just beat the game.  I like the new floors.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 03, 2012 12:14 PM
Subject: [Audyssey] jim's dungeon1


Fantastic as always, almost made it out of the castle but got ran over 
cause

I forgot the phone...bleh...
There seems to be issues with sound files on the second and third floors
with some of the acts- the program would stop doing anything for almost 40
seconds before continuing/finishing the act...not sure why it's doing 
that.

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Re: [Audyssey] Concept Demo of my new game Zompocalypse

2012-09-24 Thread Greg Wocher

Hello,
I am having a strange issue.  When I unzip the package, the .exe file is 
not getting unzipped.  I am not sure what is going on.  Any thoughts?

Thanks,
Greg W.
On 9/23/2012 8:01 PM, Liam Erven wrote:

After the success of Super Egg Hunt Plus, I've been hard at work on my next
big project.  I Present Zompocalypse.  Here's the opening section from the
readme.
  
What is it?
  
Zompocalypse is a zombie apocalypse themed sidescrolling hack and slash.

You play the roll of a survivor fo an infestation of zombies. Your goal is
to track down the cause of the surge in zombies and to put a stop to it. You
also have to keep yourself from becoming a mindless shambling undead as
well.
  


the Story:
  
It was always a source of amusement and internet speculations.  Could there

possibly be a zombie apocalypse?  Would zombies one day rise up and devour
man kind?  You thought it was nothing but a myth.  Until the news reports
started.  Even then you thought it wasn't real, until that poor reporter got
eaten on TV.  That seemed to get everyone's attention.  People flocked in
droves from the city. There was panic, and gridlock everywhere.  It slowly
dawned on you that yes, this was real.  And yes, it was happening.
  
Firing up your computer you tried to scower the internet for any information

you could find on zombies.  Some believed that the cause of the zombie
plague was due to a master zombie.  It was believed that finding and killing
that master zombie would bring a sudden end to the plague.
  
Living in one of the smaller outlying communities, you figured it would be

safe until one night. You had just settled down in bed when you heard a
rustling in your back yard.  Looking out you were horified to see a group of
zombies clustered around your garbage cans.  The last thing you wanted were
zombies busting through your door and eating your brains.  You made a mad
dash for the kitchen and grabbed the rake by the back door.  You stepped out
to confront the undead intruders.
  
zompocalypse Concept Demo.
  
What is it?
  
Zompocalypse is a zombie apocalypse themed sidescrolling hack and slash.

You play the roll of a survivor fo an infestation of zombies. Your goal is
to track down the cause of the surge in zombies and to put a stop to it. You
also have to keep yourself from becoming a mindless shambling undead as
well.
  
the Story:
  
It was always a source of amusement and internet speculations.  Could there

possibly be a zombie apocalypse?  Would zombies one day rise up and devour
man kind?  You thought it was nothing but a myth.  Until the news reports
started.  Even then you thought it wasn't real, until that poor reporter got
eaten on TV.  That seemed to get everyone's attention.  People flocked in
droves from the city. There was panic, and gridlock everywhere.  It slowly
dawned on you that yes, this was real.  And yes, it was happening.
  
Firing up your computer you tried to scour the internet for any information

you could find on zombies.  Some believed that the cause of the zombie
plague was due to a master zombie.  It was believed that finding and killing
that master zombie would bring a sudden end to the plague.
  
Living in one of the smaller outlying communities, you figured it would be

safe until one night. You had just settled down in bed when you heard a
rustling in your back yard.  Looking out you were horified to see a group of
zombies clustered around your garbage cans.  The last thing you wanted were
zombies busting through your door and eating your brains.  You made a mad
dash for the kitchen and grabbed the rake by the back door.  With a little
extra time left, you found the pistol you kept in a kitchen cupboard along
with a token amount of ammo.  You stepped out to confront the undead
intruders.

  
You can now download the concept demo from

http://files.l-works.net/Zompocalypse_Concept_Demo.zip
  
Enjoy:

Liam
  
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Re: [Audyssey] dungon master

2012-09-14 Thread greg steel

Yeah I have.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Friday, September 14, 2012 3:00 AM
Subject: Re: [Audyssey] dungon master



Hi Thomas,

Yep, I could definitely put belching and farting sounds in Dungeon Master. 
Got lots of those sounds.


Just wondering if anyone has used the bathroom?

BFN

Jim

No one is listening until you fart.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dungon master

2012-09-14 Thread greg steel
Yeah when my friends Gary and Richard showed me that I laughed so hard and I 
thought that it was real.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 14, 2012 6:56 PM
Subject: Re: [Audyssey] dungon master



Hi Jim,

Oh, lovely. I can see it now. You just finish the grand daddy of all
craps, flush, and the toilet tank explodes. Now, that would make for
an exciting experience. :D

As for when the character takes a leak I sort of figured you used a
supersoker or something to make that sound. It was fairly realistic,
but just a bit too heavy for the normal guy taking a leak. Kind of
reminds me of the Adam Sandler skit where Sandler runs into the
bathroom and takes this super long leak that goes on and on forever
and it keeps getting heavier and heavier. I laughed myself sick when I
first heard that one. Lol!

Cheers!


On 9/14/12, Jim Kitchen j...@kitchensinc.net wrote:

Hi Thomas,

Cool, glad that you checked that out.

BTW that is a water saver toilet with pressurized air assist.  Was just 
told
that there is a recall on them because if the water pressure is too high 
it
will build up the air pressure and the bladder will explode and blow 
apart

the whole tank.  Not to mention that it took me awhile to not jump when I
flush it because it is so loud.

And I cheated with the other part.  Yep, used a super soaker pistol. 
grin


BFN

 Jim

And remember: life is like a roll of toilet paper. The closer it gets to 
the

end, the faster it goes.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] dungon master

2012-09-14 Thread greg steel

Oh yeah I love that episode.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 14, 2012 7:19 PM
Subject: Re: [Audyssey] dungon master


I think Beavis and Butthead had a similar experience. They forgot how to 
pee and then when they figured it out again they filled up the whole room. 
LOL.




But thou must!
-Original Message- 
From: Thomas Ward

Sent: Friday, September 14, 2012 7:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] dungon master

Hi Jim,

Oh, lovely. I can see it now. You just finish the grand daddy of all
craps, flush, and the toilet tank explodes. Now, that would make for
an exciting experience. :D

As for when the character takes a leak I sort of figured you used a
supersoker or something to make that sound. It was fairly realistic,
but just a bit too heavy for the normal guy taking a leak. Kind of
reminds me of the Adam Sandler skit where Sandler runs into the
bathroom and takes this super long leak that goes on and on forever
and it keeps getting heavier and heavier. I laughed myself sick when I
first heard that one. Lol!

Cheers!


On 9/14/12, Jim Kitchen j...@kitchensinc.net wrote:

Hi Thomas,

Cool, glad that you checked that out.

BTW that is a water saver toilet with pressurized air assist.  Was just 
told
that there is a recall on them because if the water pressure is too high 
it
will build up the air pressure and the bladder will explode and blow 
apart

the whole tank.  Not to mention that it took me awhile to not jump when I
flush it because it is so loud.

And I cheated with the other part.  Yep, used a super soaker pistol. 
grin


BFN

 Jim

And remember: life is like a roll of toilet paper. The closer it gets to 
the

end, the faster it goes.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Dungion Master Final Score.

2012-09-11 Thread greg steel
Hi Jim my score was around 2500 or something like that.  I didn't know about 
the hair spray and other stuff.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: greg steel Gamers@audyssey.org
Sent: Tuesday, September 11, 2012 2:39 AM
Subject: Re: [Audyssey] Dungion Master Final Score.



Hi Greg,

Cool, was your score around 82 thousand?

And thank you very much for saying that you like my Dungeon Master game.

Now I've got to get back to work on the rooms in the dungeon that you will 
get to via the elevator.


BFN

Jim

I wish there was something interesting to read down here

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Dungion Master Final Score.

2012-09-10 Thread greg steel

Hey Jim I just beat the game.  I like it.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Ryan Conroy Gamers@audyssey.org
Sent: Monday, September 10, 2012 7:14 AM
Subject: Re: [Audyssey] Dungion Master Final Score.



Hi Ryan,

Yes, about 82,100 is the best score that you can get in Dungeon Master 
right now.  You know like you said unless you just keep eating a bunch of 
sandwiches.


Did I leave out any kind of sandwiches? grin

BFN

Jim

Sandwich: An faulty attempt to make both ends meat.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] cyberassault updates and announcement

2012-08-15 Thread Greg Wocher

Hello,
I have been trying it out.  First, I cant figure out the monkeyterm 
client at all.  How do you actually connect to the mud after opening the 
cyberassault.xml?  For now Iam just using VIP to connect. Secondly, Iam 
having a heck of a time getting anywhere.  I keep trying some of the 
supposed level 15 quests from the shop keepers and cant complete them.  
The mobs I have to kill are way to hard. Thirdly, I am lvl15 and cant 
find much in the way of decent gear.  I have a few pieces I bought off 
of auction and from the vending machines but it does not seem to be 
enough.  Anyone have any tips?

Thanks,
Greg Wocher
On 8/14/2012 4:58 PM, dan cook wrote:

the website has definitely been improved, couldn't access it a year ago.
right, time to get back on!

On 8/14/12, Johnny Tai johnnyti...@shaw.ca wrote:

It's a MUD: a online multi user text game. For more info read info on
www.cyberassault.org
website

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Re: [Audyssey] cyberassault updates and announcement

2012-08-15 Thread Greg Wocher

Hello,
I forgot to mention that I am a lvl15 Predator at the moment.
Greg W.
On 8/15/2012 7:59 PM, Greg Wocher wrote:

Hello,
I have been trying it out.  First, I cant figure out the monkeyterm 
client at all.  How do you actually connect to the mud after opening 
the cyberassault.xml?  For now Iam just using VIP to connect. 
Secondly, Iam having a heck of a time getting anywhere. I keep trying 
some of the supposed level 15 quests from the shop keepers and cant 
complete them.  The mobs I have to kill are way to hard. Thirdly, I am 
lvl15 and cant find much in the way of decent gear.  I have a few 
pieces I bought off of auction and from the vending machines but it 
does not seem to be enough.  Anyone have any tips?

Thanks,
Greg Wocher
On 8/14/2012 4:58 PM, dan cook wrote:

the website has definitely been improved, couldn't access it a year ago.
right, time to get back on!

On 8/14/12, Johnny Tai johnnyti...@shaw.ca wrote:

It's a MUD: a online multi user text game. For more info read info on
www.cyberassault.org
website

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Re: [Audyssey] Problem with real speak install

2012-07-19 Thread Greg Wocher

Hello,
No I read the instructions just fine.  I copied it and your .msi file to 
a temp directory and tried to install.  I got that error.

Thanks,
Greg W.
On 7/19/2012 11:25 AM, Thomas Ward wrote:

Hi Phil,

Yeah, that is always possible. Of course that is one reason why people
should read the instructions provided with the setup as it
specifically states that you have to copy the RSSolo.cab file from
your Realspeak Solo disc to a temporary location, copy the patched msi
file into the same directory, and then run setup. If people fail to
read the instructions in the Readme file then its their own fault if
it doesn't work. However, Greg's problem could be something else other
than failure to follow the directions correctly, and I don't want to
jump to conclusions without knowing more.  :D

On 7/19/12, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
It is possible that Greg thought you included the RSSolo.cab  file with the

install.
Phil


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[Audyssey] Problem with real speak install

2012-07-18 Thread Greg Wocher

Hello all,
I tried using Thomas's real speak patch and I get this error:
Installer Information
The file
'rssolo_synth_112mrf16.hdr.A9FB9463_8A9B_49D2_82
A1_D0DEEE4056A1' cannot be installed because the file
cannot be found in cabinet file 'RSSolo.cab'. This could
indicate a network error, an error reading from the
CD-ROM, or a problem with this package.
OK
Anyone have any suggestions?
Thanks,
Greg Wocher

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Re: [Audyssey] Achaea, MUD

2012-06-06 Thread Greg Wocher

Hello,
I have found that to be any  good at PVP in Achaea or any of the Iron 
realms games it takes some serious scripting.  This is because of all 
the different maladictions that the various classes can hit you with.  
It is one of the reasons I don't play anymore.  I want to enjoy a game 
not have to get a programming degree just to do all the needed 
scripting.  Also, houses are a big pain in the rear in my opinion.  In 
order to move up in rank among the houses you need to do all kinds of 
tests.  I felt like I was studying for final exams when I was in a house.

Greg Wocher

On 6/3/2012 1:14 PM, Shannon Dyer wrote:

I do that mud, and don't have a problem with it. I use Jaws and VIP mud, and 
have no need for scripting. At least, not yet.

Shannon
Shannon Dyer
Alumni Council Member,
Guide Dog Foundation for the Blind, Inc
®  and
America's VetDogs®,  The Veteran's K-9 Corps Inc ®
Providing Second Sight ® since 1946
371 E. Jericho Turnpike, Smithtown, NY 11787
Office: 631-930-9000, Toll-free: 866-282-8047
solsticesin...@gmail.com
To make a donation that can change a life...contact the Guide Dog Foundation at
www.guidedog.org
or America's VetDogs the Veterans K-9 Corps at
www.vetdogs.org
Visit us on facebook at:
www.facebook.com/GuideDogFoundation or www.facebook.com/AmericasVetDogs

On Jun 3, 2012, at 7:16 AM, Lexi A wrote:


Hi, all.

I thought while we were on the discussion of MUDS I'd get some opinions.
Recently I've read about a MUD called Achaea.  I am wondering if anyone on
the list plays it or who has played it.  I've heard the combat is quite
complex, especially during PVP and I'm wondering if its doable with a reader
and maybe some sound triggers?  I am seriously thinking about creating a
character on the game so if anyone has any tips on how to play using JAWS
and vip mud it would be great to know about them and also any in game tips
that might make things easier.  I am not sure how to script using VIP MUD
but I'm willing to try if scripts are needed to make gameplay easier.

Lexi

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: 03 June 2012 10:42
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Alter Aeon: Discuss

Hi,
I'll be honest and open here: thats why i stopped playing: its very hard to
discover new areas that won't kill you... lol

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 02 June 2012 20:44
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] Alter Aeon: Discuss

Lindsay,

I feel your pain.  Your characters are in one of the level ranges that
we know is weak, and while we're working to add more areas around that
level, it can be hard if you don't know what you're doing.  I actually
wrote an article on this a couple of years ago:

http://www.alteraeon.com/articles/experience-runs-on-archais.html

The level ranges in that article aren't quite accurate anymore - most
of the areas have been raised in level, so be careful going to them.
The article also doesn't include the stuff in the new dark forest,
which I found hugely helpful.

Please let me know if any of those work out better for you, or if the
guide is too out of date to be useful.

Thanks,

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sat, Jun 2, 2012 at 4:54 AM, Lindsay Cowell
lindsay_cow...@btinternet.com  wrote:

Hi all,

I used to play alter aeon, but found it very hard to xp. My two main

characters, Deborah and Tina, are quite high level, and I struggle to find
areas to xp any more, and when I xp, I die, has anyone got any advice?

  Lindsay Cowell

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2178 / Virus Database: 2425/5041 - Release Date: 06/02/12



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[Audyssey] Other places in dodge city

2012-05-12 Thread Greg Steel
Hi are their other places that I need to go in dodge city besides the 
restoraunt, barbershop, soloon, the howtell, the store and office.  I did go 
down the passage way but I went in circles back to the basement of the soloon.  
What am I missing
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[Audyssey] how to move the rock in dodge city

2012-05-12 Thread Greg Steel
Hi I'm at the rock what do I need to move it?
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Re: [Audyssey] how to move the rock in dodge city

2012-05-12 Thread Greg Steel
Hi Mike is their a knife that I need also and how do I get to where the 
crowbar is at.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, May 12, 2012 6:17 PM
Subject: Re: [Audyssey] how to move the rock in dodge city



SPOILER.
If you got the crowbar then just type move rock.


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Re: [Audyssey] Dodge City Desperados behind the game.

2012-05-12 Thread Greg Steel

Hey Mike this game is awesome.  I am having trouble finding  the knife.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, May 12, 2012 7:55 PM
Subject: [Audyssey] Dodge City Desperados behind the game.


Hello, I thought I would come up and talk a little about the game that 
everyone seems to be playing the last couple of days.
Well to start I know that we all have been helping each other to get 
through the game, which for those who have never played the game back in 
the DOS days or never played a I.F. game has gotten alot of help.
When Richard decided to update the game for Windows I suggest that he 
should have the marshall to have some lines, and gladly enough he decided 
to give the marshall a voice.
So when he made that call he allow me to record the lines that you hear 
when you kill one of the brothers, and when you come across an item, and 
the snake and rat, and the guy in the barbershop getting a haircut, and 
the line before you put your name in and when you beat the game.
Richard had inform me that he would be changeing the pitch of my voice so 
I agree to him doing that.
He also told me that he would make the game more harder to beat then the 
DOS version.
He also told me that the passage below the saloom would be shorter then 
the last version.
So after Run For President had came out he begun to work on DCD for 
Windows.
I had a great time doing the voice of the marshall, and even though I have 
learned all the tricks to the game I still enjoy playing the game!
It is pretty cool to hear my voice in a game, Richard and I hope that you 
all will enjoy the game.
Well that is the behind the game moment, thanks for allowing me to share 
this with all my fellow gamers!



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Re: [Audyssey] Your thoughts on Dodge City Desperados.

2012-05-11 Thread Greg Steel
Hey I like this game.  I keep on getting killed by the marshall desperotto. 
It seems to happen after I start the game.  How do I avoid him.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, May 11, 2012 12:10 PM
Subject: [Audyssey] Your thoughts on Dodge City Desperados.



Hey, I was wondering what everyone think about DCD for Windows?
Myself I like the way that Richard change the pitch in my voice, and I 
also like the other sounds he added to the game!
If anyone else is looking for any voice acting I would be happy to do some 
more recordings!

I can't wait to see what he has in store for all of us next!


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[Audyssey] Dodge city questions

2012-05-11 Thread Greg Steel
Hi what do I do with the medicine from the barbbershop and once i push the 
crate how do I get in to the trap door or should I not go in their.
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Re: [Audyssey] Dodge city questions

2012-05-11 Thread Greg Steel

Cool thanks
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, May 11, 2012 9:29 PM
Subject: Re: [Audyssey] Dodge city questions


The bottle of medicine is use for when you get attack by the snake or rat 
or both.

I'm not sure how many times you can use the bottle of medicine.
To open the trap door you need to get the key from the general store and 
then you can open the dorr.

You will need to go through the door to get some more items.
I might write a walkthrough for the game if Richard don't mine.


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Re: [Audyssey] Strip War

2012-04-23 Thread Greg Steel

Hi try redownloading the game and reinstalling it.
- Original Message - 
From: Curt Taubert curttaub...@bellsouth.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 23, 2012 9:59 AM
Subject: [Audyssey] Strip War


Hi all, my girl friend was trying to download Strip War.  After she runs 
or saves the game she gets the following.
c:\program files\kitchensinc\winwar.exe is not a valid win32 aplication. 
okay button


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Re: [Audyssey] News about Rock Vibe

2011-12-17 Thread Greg Steel

Wow this sounds awesome!
- Original Message - 
From: Che blindadrenal...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 10:41 AM
Subject: [Audyssey] News about Rock Vibe



  An article about a kickstart for accessible Rock Band:
http://ireport.cnn.com/docs/DOC-717896?hpt=hp_bn2

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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread Greg Steel

Hey Phillup I'm excited to try this out.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 23, 2011 3:10 PM
Subject: [Audyssey] My decision on Perilous Hearts preorders, and a 
surprise!




Hi all!

After very careful concideration and a lot of debating with myself back 
and forth, I have finally decided not to accept preorders for the game. 
For a product like BGT it is okay, because the point at which the product 
can be considered finished is a lot more vague. With a game like Perilous 
Hearts, however, I want to spend as much time as is needed in order to 
make the game the very best that it can be, and therefore I don't want to 
set a deadline even if it is far in the future as, while i'll certainly 
release something by that date to honor my contract, I may not release 
what I wanted personally. So for this reason, I have decided not to do it.


However, to thank all of those who gave me support, I have decided to 
release a concept demo of the game to wet your apetite even further. This 
concept demo contains the first two levels of the game, as well as the 
store. It can be found at:


http://www.blastbay.com/perilous_hearts_concept_demo.exe

It still uses Microsoft Sapi, but the final production certainly will not. 
So I hope you can live with it for the time being!


For those of you who feel the game is worth it, I would be very happy to 
accept donations for its development. I do not have a special donation 
page for the game, however my other website banterbay.com has such a page 
which allows you to send money to Blastbay Studios. So while the receipt 
will say BanterBay donation, I will know that the donation is for Perilous 
Hearts rather than Banterbay. This page is available at:

http://www.banterbay.com/donate.php

The money goes into the same PayPal account as I use when buying resources 
for the game, so you can be sure it goes to the right place.


Let me know what you think of the game, report problems and, above all, 
have fun!


Kind regards,

Philip Bennefall
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Re: [Audyssey] New Halloween Album

2011-10-15 Thread Greg Steel

Hey Tom I just downloaded the album.  Thanks for sharing it with us.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 15, 2011 3:54 PM
Subject: [Audyssey] New Halloween Album



Hello Gamers,

USA Games would like to announce the immediate release of an all new
instrumental album we have recorded this week called, Night of
Terror. This all new album contains 13 popular Halloween and horror
hits from the legendary Dark Shadows theme music to such movie hits as
Jaws, the Exorcist, and Halloween. Plus a few classics like Tocatta
Fugue and Dance of the Macabre which has been featured in several
Halloween and horror films and television shows. Between the music
tracks are some scary cutscenes for your enjoyment. So without further
introduction here is our new album.

Tracks:

01. Dark Shadows
02. Jaws
03. March of the Dead
04. The Outer Limits
05. The Exorcist
06. Dance of the Macabre
07. Halloween
08. Buffy The Vampire Slayer
09. Tocatta Fugue
10. Twilight Zone
11. The Poltergeist
12. Werewolves of London
13. Friday the 13th

Download:
http://www.usagamesinteractive.com/downloads/music/Terror.zip

Enjoy!

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Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Greg Steel
Hi Tom this sounds so cool I haven't heard of this game but I think the side 
scroller would be much easier to make and you could have it ready much 
faster and their would be less code to work on.  It doesn't matter to me 
either one would be cool.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 3:35 AM
Subject: [Audyssey] USA Games Halloween Project



Hi everyone,

As of this morning I have started work on a game for Halloween. I'm
thinking of something loosely based on the popular Castlevania series
by Nintendo. As there isn't anything like this for the VI audio games
community I felt it would be a nice break from MOTA, and something we
can all enjoy for the Halloween season. Since the G3D engine is now at
1.0 stable it shouldn't take too long to produce a basic game within a
couple of weeks. The only question I have for you guys is format.

Now, I am well aware the original Castlevania series were all
side-scrollers. I am tempted to do that given that it would fit the
genre, but I'm also eager to sink my teeth into a full 3d environment.
After all, the G3D engine was specifically designed for 3d FPS style
game play. So here is the question.

Would you guys and girls prefer a full 3d FPS type game, or would you
like a 2d side-scroller more or less based on Castlevania?

Thanks.

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Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Greg Steel
Hi Tom I was wondering if you need any sounds for the game.  I have a lot of 
sound effect cds.  I have at least 8 cds that are related to horror.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 3:03 PM
Subject: Re: [Audyssey] USA Games Halloween Project



Hi Shaun,

Two comments here if I may.

To start with I don't think the VI community has too many
side-scrollers. There is only like five or six that I know of.
Considering there were probably a couple of hundred for the original
NES and Super NES that's hardly too many in my book. In fact, the
style has only barely been touched let alone fully explored.

Second, as this will be a freeby, just something I whipped up for
Halloween, its hardly going to show off all the features of the G3D
Engine. It will not show off all the full power of the engine, as
you put it. In fact, if you base something like MOTA 3D on something
like this you will sadly be overlooking some of the features I could
or would add given more time to do the game in. So, please, please,
please, do not consider this game the be all and end all of the
engine, because I'm going to have to be very basic given the time
frame.

Cheers!


On 9/28/11, shaun everiss sm.ever...@gmail.com wrote:

Hmmm.
A sidescroler would be nice.
However we have far to many of those.
so I will do 3d.
Another reason for me doing this is that no one publically has seen
the full power of genisus in 3d mode.
I am interested to see what the system can do.


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Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Greg Steel
Hi Tom I made a folder with all of my sound effect Horror cds in it.  How do 
I compress it in a zip or rar format?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 6:35 PM
Subject: Re: [Audyssey] USA Games Halloween Project



Hi Greg,

Anything you got rip it to mp3 and Sendspace it my way. I've got some
horror stuff, but I could use a wider selection of sounds. Please, use
a high quality bit rate etc as I try to use cd quality sounds when and
where possible.

Cheers!


On 9/28/11, Greg Steel greegste...@sbcglobal.net wrote:
Hi Tom I was wondering if you need any sounds for the game.  I have a lot 
of

sound effect cds.  I have at least 8 cds that are related to horror.


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Re: [Audyssey] USA Games Halloween Project

2011-09-28 Thread Greg Steel
Cool thanks Dark I have it.  I wasn't sure of what to do I did it with 
windows.  So I know what to do for next time.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 10:34 PM
Subject: Re: [Audyssey] USA Games Halloween Project



Hi greg.

I'd recommend getting 7zip from http://www.7zip.com/

this is a free zipping tool, and does an absolutely fantastic job as well 
as being really easy to use.


When you've installed it, just hit the application key (or any right click 
type thing), on the folder, and find the 7zip option. In there will be a 
menue that lets you do various things, but the one you use most is the 
add to archive item at the top.


Hit this and you'll be in a box where you can choose various things like 
compression method, or archive type such as zip or 7z as well as name the 
file (by default it'll be the name of the folder but you can change this 
if you want), if you don't want to change anything (which you probably 
won't), just hit enter and wait a bit and vuala!


It's extremely simple to use and it's compression levels are great. You 
can also use the same process to compress multiple files and zip them up 
by selecting them as you would to copy and paste, and it also unzips more 
efficiently than windows does and will tell you if there are any errors.


it can unzip Ra, iso, zip and several other formats, and can zip up in 
zip, ta, or 7z format.


hth.

Beware the grue!

Dark.

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Re: [Audyssey] Awesome HOmer: level 4 difficulty and hints?

2011-09-05 Thread Greg Steel
Hi the level works like this.  You are skeeing down a mountain.  You have to 
pass the hawk and the dove.  The hawk is on the left and the dove is on the 
right.  Hold down control and press the left arrow key until you hear the 
hawk stop and when you hear the second one hit the right arrow key.  You are 
going to keep doing that until the level ends.  Keep the control key held 
down and the shift key will slow you down with a snow plow.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 05, 2011 6:45 AM
Subject: Re: [Audyssey] Awesome HOmer: level 4 difficulty and hints?


Finally, after making it through level 1, 2, and 3, I am at level 4, where 
I have absolutely no idea what is going on at all. I tried turning, heard 
crunching sounds of dirt, hit the up arrow and heard a series of noises, 
pressed down arrow and heard this small thumping that looped continuously. 
Also, after a few seconds int the game, I hear the SAPI-5 voice say I ran 
into tree no. 2. This number does not change at all. It is always like 
this. Can someone explain to me what is going on?

Thanks
Alfredo

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Re: [Audyssey] question about level 7 of ausim homer.

2011-09-04 Thread Greg Steel
Hi Jim I would like it too.  I think it would help me out that way I can 
hear what is happening.
- Original Message - 
From: Mich mi...@eastlink.ca
To: Mich mi...@eastlink.ca; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, September 04, 2011 1:19 PM
Subject: Re: [Audyssey] question about level 7 of ausim homer.


Hi Jim if you could please send me the mp3 of level 7 that would help. 
many thanks. from Mich.
- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 04, 2011 12:52 PM
Subject: Re: [Audyssey] question about level 7 of ausim homer.



Hi Jim shure if you could please send me the mp3 that would be good.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Mich Gamers@audyssey.org
Sent: Sunday, September 04, 2011 9:03 AM
Subject: Re: [Audyssey] question about level 7 of ausim homer.



Hi Mich,

I'm sorry, but I'm not sure how that is possible.  But so once your car 
starts, hold down the control key and press the up arrow key to shift 
into gear.  Now just hold down the control key and almost immediately 
you will start hearing the first two cars.  Some times you get lucky and 
do not even need to move left or right to pass them.  And then you for 
the first time will hear a chimp.  He is mad because you passed him. 
But whatever you do, never let off of the control key I E the gas 
peddle. And if you run into any of the cars, it slows you down and 
damages your car and thus your top speed is now lower and it will now be 
more difficult to get to and pass all five cars before you get to the 
car with Marge and Gonk.  If you do hit a car, you hear a loud car 
crashing sound and a chimp yells at you.  The only time that I run out 
of fuel is if I hit other cars too many times.


I can send you an mp3 if you like.

BFN

Jim

Red ship crashes into blue ship - sailors marooned.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] question about the howling wind sounds in level 6 ofausim homer.

2011-09-03 Thread Greg Steel

Hi it is free and you can get it at Kitchensinc.net
- Original Message - 
From: lenron brown lenro...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 03, 2011 2:45 AM
Subject: Re: [Audyssey] question about the howling wind sounds in level 6 
ofausim homer.




what is awesome homer and where can i get it and what is the price thanks

On 9/2/11, dark d...@xgam.org wrote:
The wind represents openings in the passage to your right or left, when 
you
here it you can choose to continue the direction your going or turn down 
the

new passage.

Of course, whether turning down that passage leads to anything nice or 
not

is another question ;D.

Beware the grue!

Dark.
- Original Message -
From: Mich mi...@eastlink.ca
To: gamers @audyssey.org gamers@audyssey.org
Sent: Friday, September 02, 2011 6:21 PM
Subject: [Audyssey] question about the howling wind sounds in level 6
ofausim homer.



Hi. I made it through the door and am now on level 6. I have a question
regarding the halowing wind sounds though. what do they reperzent? since 
i


keep wanting to go towords them. many thanks. from Mich.
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Re: [Audyssey] question about level 7 of ausim homer.

2011-09-03 Thread Greg Steel
Hi the drum music is each side of the jungle.  The monkey sounds are the 
chimp cars.  You want to try not crashing in to them.  This level is tricky. 
I only beat it once just by pure luck.
- Original Message - 
From: Mich mi...@eastlink.ca

To: gamers @audyssey.org gamers@audyssey.org
Sent: Saturday, September 03, 2011 4:56 AM
Subject: [Audyssey] question about level 7 of ausim homer.


Hi. I just reached level 7 of ausem homer. my question is this. there are 
2 sounds that sound like drum beets and munkies are these the other 2 
cars? and if so am I suppose to stay between them? many thanks. from Mich.

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Re: [Audyssey] Problems moving in Mota

2011-08-29 Thread Greg Steel

Hi Lory I have a recording of the game if you want it let me know.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: gamers@audyssey.org
Sent: Monday, August 29, 2011 6:20 AM
Subject: [Audyssey] Problems moving in Mota


Hi everyone, I'm not sure if this sent properly the first time because 
I've had problems emailing.  I'm having problems finding my way around in 
Mota the new beta.  When I manage to get off the rope and run to my left 
to find the 2 rooms, I then come to a dead end, but when I run back to the 
rope and go to my right there's also a dead end.  That's in room 6 I 
think, and even though I activated that lever the statue in room 7 won't 
open for me.  Could someone tell me where I'm going wrong?  Does anyone 
have an audio recording of the game?  Thanks from Lori.

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Re: [Audyssey] Problems moving in Mota

2011-08-29 Thread Greg Steel
Hi Lory here it is.  It was my first time using audacity. 
http://dl.dropbox.com/u/3516193/Mysteries%20Of%20the%20Ancients%20Beta%2022%20playthrough.mp3
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 29, 2011 7:19 AM
Subject: Re: [Audyssey] Problems moving in Mota


Hi Greg, i'd be most grateful if you could let me have it.  Many thanks 
from Lori.


--
From: Greg Steel greegste...@sbcglobal.net
Sent: Monday, August 29, 2011 2:59 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Problems moving in Mota


Hi Lory I have a recording of the game if you want it let me know.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: gamers@audyssey.org
Sent: Monday, August 29, 2011 6:20 AM
Subject: [Audyssey] Problems moving in Mota


Hi everyone, I'm not sure if this sent properly the first time because 
I've had problems emailing.  I'm having problems finding my way around 
in Mota the new beta.  When I manage to get off the rope and run to my 
left to find the 2 rooms, I then come to a dead end, but when I run back 
to the rope and go to my right there's also a dead end.  That's in room 
6 I think, and even though I activated that lever the statue in room 7 
won't open for me.  Could someone tell me where I'm going wrong?  Does 
anyone have an audio recording of the game?  Thanks from Lori.

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Re: [Audyssey] Problems moving in Mota

2011-08-29 Thread Greg Steel

no problem
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 29, 2011 8:37 AM
Subject: Re: [Audyssey] Problems moving in Mota


Hi Greg thanks for that, it sounds like you were having a lot of fun with 
that, there are also a lot more staircases to get around.  Thanks again 
from Lori.


--
From: Greg Steel greegste...@sbcglobal.net
Sent: Monday, August 29, 2011 3:35 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Problems moving in Mota

Hi Lory here it is.  It was my first time using audacity. 
http://dl.dropbox.com/u/3516193/Mysteries%20Of%20the%20Ancients%20Beta%2022%20playthrough.mp3
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 29, 2011 7:19 AM
Subject: Re: [Audyssey] Problems moving in Mota


Hi Greg, i'd be most grateful if you could let me have it.  Many thanks 
from Lori.


--
From: Greg Steel greegste...@sbcglobal.net
Sent: Monday, August 29, 2011 2:59 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Problems moving in Mota


Hi Lory I have a recording of the game if you want it let me know.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: gamers@audyssey.org
Sent: Monday, August 29, 2011 6:20 AM
Subject: [Audyssey] Problems moving in Mota


Hi everyone, I'm not sure if this sent properly the first time because 
I've had problems emailing.  I'm having problems finding my way around 
in Mota the new beta.  When I manage to get off the rope and run to my 
left to find the 2 rooms, I then come to a dead end, but when I run 
back to the rope and go to my right there's also a dead end.  That's 
in room 6 I think, and even though I activated that lever the statue 
in room 7 won't open for me.  Could someone tell me where I'm going 
wrong? Does anyone have an audio recording of the game?  Thanks from 
Lori.

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[Audyssey] Question about a soundcard

2011-08-28 Thread Greg Steel
Hi I have the sb audigy 2 sound card and I have never gotten to use it.  It was 
given to me when I was in school in College and I have all of the software, 
manuals, and controller with it and the box it came in.   I did use it in 
school back in 2002 when I was in school .  I was using it for making music.  
Their is 2 cables missing.  Would I be able to use this card if I got the 
aditional cables for it and use it for audio games and the computers default 
card for Jaws and the other sounds in windows xp or should I get rid of the 
soundcard?  I have had it since the spring of last year.  I could appreciate 
the help.
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Re: [Audyssey] Question about Deluserlex on Jim's site?

2011-08-22 Thread Greg Steel
hi here is what to do.  1. Put in the windows xp cd hold down shift to 
prevent the autorun program from running.  2. Go to c\windows\inf folder. 
Press the letters s A p you will hear sapi5.inf.  3. Press the applications 
key and arrow down to install you will hear the dialog, file sapi.dl is 
needed come up.  4. Tab to the browse button and select the cd drive you 
have the disc in and select the folder x86 and tab to open and then tab to 
ok and that will coppy the files and fix everything.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, August 22, 2011 7:25 AM
Subject: Re: [Audyssey] Question about Deluserlex on Jim's site?



Hi Alfredo,

Sounds like your Sapi control panel entries are messed up. On Windows
XP there is a program you can run to repair the control panel entries,
but  I've for gotten it since I am running Windows 7, and the repair
tool no longer ships with Sapi 5.4. I'm pretty sure Jim Kitchen knows
since he uses Sapi in most of his games.

On 8/22/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:

Hello,
Yes, I believe that is what is happening. I tried previewing the voices
and I get the message that this voice cannot be played. I have several
of them, but none of them seem to work at all, even after the config
files were deleted and SAPI-5 made new ones. Is there a way to remove
SAPI-5 completely? I am doing it on a Windows X netbook 32-bit system. I
can hardly play any self-voicing games without the SAPI-5 active on it.

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Re: [Audyssey] Mota Beta 22

2011-08-16 Thread Greg Steel

hi Tom I just played the game and it is awesome.  I love it.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 5:44 AM
Subject: Re: [Audyssey] Mota Beta 22



Hi Angela,

Glad you like it. I've finally got a version I believe to be both
stable and nearly production quality once I add some extra levels and
the game registration system it should be good to go. I'm also working
with someone on some voice acting etc, but that's still in the trial
phase. However, things are really coming together with this release.



On 8/16/11, Angela Lerma amle...@roadrunner.com wrote:

Hi Thomas,
Congrats on the awesome job you did with Mota Beta 22.  It's great!  I 
love

it and can't quit playing! lol
Angela
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[Audyssey] Mota Bug

2011-08-16 Thread Greg Steel
Hi Tom The Torch sound has been playing through out the game the last 2 times I 
played it.  So I wanted to let you know.
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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Greg Steel

Hi Tom sorry to here that man.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 14, 2011 7:03 PM
Subject: Re: [Audyssey] A Death in the Family



Hi Thomas,

Allow me to offer my condolences along with everyone else. I wish you and 
your family the very best.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 14, 2011 9:36 PM
Subject: [Audyssey] A Death in the Family


Hello everyone,

Just want to let everyone know there has been a death in the family.
Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally
I'm ok, this was pretty much expected, but I just wanted to let
everyone know what is going on.

Thanks.

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[Audyssey] Arachne

2011-08-07 Thread Greg Steel
Hi Tom I noticed in the documentation of mota their wasn't anything about the 
arachne isn't it a half woman and snake skin?
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[Audyssey] New Mota Sounds

2011-08-06 Thread Greg Steel
Hi Tom I love the new sounds especially the door opening sounds I got poisoned 
in the first level and died but I love the new beta so far.
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Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Greg Steel
Hi Tommy go to the website and go to the products page and then go to the 
mysteries of the ancients page and you will see it.  It will say windows x86
- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 06, 2011 5:45 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released



Where can I downloaded? I didn't see it anywhere on the webpage.

Tommy

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Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Greg Steel
Hi Tom I read about what happened yesterday and I was bumbed out yesterday 
because I had deleted mota 20 from my system and I'm glad to here your back. 
I'm still looking forward to the game because I love the sounds and I think 
that it is going to be a very fun game and I don't think that you should 
throw all of the hard work away over a programming language.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 21, 2011 5:02 AM
Subject: [Audyssey] A Sincere Apology to the List


Hello Everyone,

I’d like to take the time here to offer my sincere apologies for my
extremely disgraceful behavior yesterday morning.  I know there are
some here who will most likely view my behavior as childish, immature,
etc. it was certainly unprofessional of me to say some of the things I
said, and do some of the things I did. Yet, now that I've had some
time to get away from the list, get away from the situation, cool
down, and get some perspective I can see both sides of this issue a
little clearer.

I realize that certain members of the list, other game developers,
felt they were being bullied, pressured,  and Che felt it was his job
to stand up and defend them the only way he knew how to. I take his
points, even though he was much harsher than he needed to be, and I'll
attempt to be more diplomatic in the words and things I say on this
list in the future. I must honestly confess that it is hard for me not
to comment on a topic or give my opinion even when the person or
persons involved don't want to hear it. So I need to monitor my urge
to write a quick reply and make absolutely sure it says what I mean,
and that the message does not contain any words that can be
misinterpreted by the intended party or parties receiving it.

I guess what I'm trying to say here is simply this. E-mail is a very
impersonal form of communication. To us it is just a bunch of text on
the screen that gets read back to us via our screen reader of choice
without any sense of the emotion, intent, or purpose behind it. It is
us, the reader, who interpret it and assign emotions and intent to
that message. It sometimes is interpreted correctly, and sometimes it
can lead to misunderstandings and hurt feelings on both sides. Which
is what I feel happened yesterday.

I certainly do not want to offer you any excuses for my actions
yesterday, but I do feel I owe you an explanation of why I did what I
did. What I'm about to say isn't being said to get sympathy, lay a
guilt trip on anybody, or hand you a sad story, etc. I merely want to
give you a few facts that lead up to my behavior yesterday in the
first place. You are free to reject or accept this as you will.

In my message yesterday I made reference to some problems with my
marriage, and let me say these are quite true, and as you might expect
it is a very stressful and painful time for me. I consider the issue
very personal so I don't want to get into it at any real length, but
my wife and I have been having problems for quite a long time now and
the situation has tended to progress from bad to worse. We have been
arguing about everything from our family finances to how much time I
spend on my computer working on games when she feels I should be
spending that time with her or my son.

Here is an example of what I mean. On July 4th my wife wanted to go to
the fireworks as a family as we do every year, but I didn't want to go
because for me listening to fireworks is nothing but a bunch of loud
noise. I felt those two hours or so could be better spend at home
working on game code, editing sounds, and working on game
documentation. It went over with her like a rock, and that started an
argument that ruined the entire evening for us both.

Having these kinds of personal issues is bad enough, but there are
certain individuals in this community who are pushing, nagging, and
putting pressure on me to release Mysteries of the Ancients and
Raceway on some unrealistic time table I can't simply meet and have
any kind of time for my family, work, etc. I don't know if it is their
ignorance of how much time and energy it takes to complete a game of
any size, they are just self-centered, or both. Either way you look at
it their constant nagging, complaining, etc just makes the situation
that much worse for me because I have to make a daily choice how to
assign my free time which comes down to work on said games or spend it
with my family. Those of you who aren't married, don't have family
obligations and responcibilities, might not understand exactly what
that feels like, or appreciate the situation I am in here.

Bottom line, what I am trying to say is that I've not been myself for
quite a while now. I have been angry, upset, moody, and very stressed
out over a number of personal and professional issues. Normally, most
people who know me know that I am usually a very rational down to
earth kind of person. However, anyone no 

[Audyssey] Awesome Homer level 6

2011-07-21 Thread Greg Steel
Hi I'm stuck in level 6 I keep falling in to the mud holes which way should I 
go.
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[Audyssey] Level 7 in Awesome Homer

2011-07-21 Thread Greg Steel
How do I beat level 7 in the game I keep on crashing in to gonk and running out 
of fuel.
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[Audyssey] Awesome Homer

2011-07-20 Thread Greg Steel
Hi I just downloaded awesome homer and it sounds cool I'm trying to play the 
first level and I'm not sure what is happening and what sounds to listen for I 
know to jump the barols.  Can someone help.
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Re: [Audyssey] awesome Homer thoughts and suggestions

2011-07-20 Thread Greg Steel
Hi I think their should be a learn game sounds option and I keep dying in 
level 1 by the barols or the birds.
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 20, 2011 6:48 AM
Subject: [Audyssey] awesome Homer thoughts and suggestions



Hi all,

I've been playing Awesome Homer and have some thoughts and suggestions.

First, Please add a way to skip the level intros when restarting a level. 
I

would also like to see the results of the current level read out when you
die, rather than the whole log file. Third, a learn game sounds would
certainly help on some levels, though it is not exactly necessary.

I have some thoughts about specific levels, so if you haven't made it at
least to level 7 I suggest you stop reading.

S

P

O

I

L

E

R

In level 1, I don't really have many suggestions. The level plays well and
the sounds are basically self-explanatory.

For level 2, it wasn't immediately clear until I died a couple times that
you need to line up the sound of both planes in the stereo field, rather
than centering the new one.

Level 3 took some getting used to how fast you turn, but once I got it it
was fine.

On level 4, your speed starts off extremely slow and increases slowly. You
might consider a faster starting speed and less finite speed increases.

No complaints about level 5.

For level 6, there needs to be some better explanation. Sometimes, when 
I'd

turn towards wind, I'd die without being able to do anything. Others, I'd
enter a new area where the music changed. It boiled down to trial and 
error

for me until I eventually got it.

As for level 7, I still haven't beaten it. When I accelerate, I hear two
cars, and try to get next to one of them, and I'd either get a crash with 
a
monkey screech when I ran into a car, or a monkey call when I passed one 
of
them. After that, I was never able to find the two cars again. Could 
someone

who has beaten the game please give me some hints on level 7?

Karl

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[Audyssey] rockband drum machine

2011-06-30 Thread Greg Steel
Hi I just came across something that you can use the rockband drums as a drum 
machine on your computer and I found out that it is free.   Does anyone know 
anything about it and if it is accessible?
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Re: [Audyssey] USA Games News

2011-06-17 Thread Greg Steel
Hi Tom I think that this is a great idea does this mean that we can use 
sapi5 and are you going to delete the prerecorded voice files in the 
game?How is this going to work.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 17, 2011 8:14 AM
Subject: Re: [Audyssey] USA Games News



Hi Dark,

Unfortunately, that is so very true. Based on my own research here
there really isn't any single high-quality cross-platform solution
whenit comes to creating games like Mysteries of the Ancients because
often times we end up sacrificing something in the process. Its one
thing if it is a relatively simple game like Poker, Blackjack,
monopoly, etc that doesn't require precision audio, joysticks, and
that sort of thing, and quite another when we are talking something
like Mysteries of the Ancients which does. The solution I've decided
upon for that problem is to create a engine that targets each specific
platform. For Windows the Genesis 3D engine will use DirectX, MS Sapi,
the Windows API where my Linux version of the Engine might use SDL,
OpenAL, Speech-Dispatcher, and so on. That way if the Linux version of
the engine lacks some feature such as force feedback support it would
be limited to only that platform, and not to everyone running Windows.
This is really the only way to satisfy everyone involved.

Not only that in a lot of cases I was having difficulty finding a
cross-platform solution for certain things like TTS support anyway. On
Windows my speech library wraps Sapi 5, which is fine for Windows, but
wouldn't work for Linux or Mac OS. Each of those platforms have
alternative TTS APIs such as Speech-Dispatcher on Linux. The only
truly cross-platform solution for that problem is to use an open
source synth like ESpeak,  and to be honest it doesn't sound that good
and would drag the quality of the games and my engine down just
because I'd have to settle for whatever was cross-platform rather than
using any voices present on the machine. That's not ideal for what I'm
trying to do here.

So this way by creating platform specific game engines I can resolve
that problem pretty easily. On Windows by wrapping Sapi the gamer
could use Microsoft Anna, one of the ATT voices, the Cepstral voices,
or any other voice that has Standard Sapi 5.x support. On Linux by
wrapping Speech-Dispatcher I can support ESpeak, Ivona TTS, Cepstral
Voices, Eloquence, etc via the Speech-Dispatcher generic TTS API. It
works out for everybody in the end.

So, yeah, things will definitely improve for everyone. I'll be
focussing on the best APIs for each platform from now on, supporting
them directly, rather than through layers of middleware that may or
may not work as desired. I'm going to kick out a lot of the
third-party middleware and my engine will be the middleware between
the op and the game rather than sitting on a bunch of cross-platform
middleware that clearly doesn't work. You shouldn't have to sacrifice
anything in this case since if the feature is supported on your
operating system I will do what I can to support it in that version of
the engine. So heres three cheers for beta 20.

Cheers!







On 6/17/11, dark d...@xgam.org wrote:

Hi tom.

I'm really pleased to here about the iminant release of windows mota, 
sinse
i was well impressed with Beta 18 and am really looking forward to 
playing

the rest of the game.

while I understand the logic of a fully cross platform engine that works 
on

everything, personally I must confess it has sometimes felt that mota has
sacrificed quality for cross platform compatibility in a single version 
of

the game.

However, sinse now you are developing separate ports for each platform
which, rather than using cross platform components common to all 
platforms
can use the best available components on each platform, I think things 
will

very much improve.

The only downer is obviously this will take some extra work, however on 
the

pluss side there will be subsequent versions available which owners of
different platforms can buy, obviously starting with the windows
release,  a fact which, as someone who uses windows I'm quite happy 
with

myself.

I'll also be interested to see how this trophy case works and what sorts 
of

challenges we will have in the game for collecting trophies.

All the best,

Dark.


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Re: [Audyssey] 5 glitches that help create modern gaming

2011-06-07 Thread Greg Wocher

Hello,
Man this was a great read.  I dont remember plugging in quarters for space 
invaders, just playing it on my atari 2600,  but I sure can remember playing 
contra and some of the other games mentioned.  It is hard to believe that 
glitches are responsible for some of the features we have all come to love 
and hate.

Take Care,
Greg W.
- Original Message - 
From: Che blindadrenal...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 07, 2011 5:01 PM
Subject: [Audyssey] 5 glitches that help create modern gaming


  Saw this on cracked dot com today, thought you guys might dig it, 
especially you other old farts like me that actually remember playing 
space invaders in your local food mart until the quarters ran dry.:

http://www.cracked.com/article_19262_6-glitches-that-accidentally-invented-modern-gaming.html

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Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Greg Wocher

Hello,
As a matter of fact, I just downloaded the latest version of NVDA today to 
mess around with.  I like it so far.  Where do you put the script to make 
NVDA work with VIP mud?  Also, what speech settings do you use in VIP mud?

Thank you,
Greg W.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 03, 2011 5:18 PM
Subject: Re: [Audyssey] NVDA and VIP mud



Hi Willem,

Thanks for this script. As it happens I also switched to NVDA 2011 as
my primary screen reader some time back, and I don't even have Jaws or
Window-Eyes 7.5 installed any more. So its nice to see more of these
scripts etc available to help improve the screen reader. Once you are
done testing it I highly recommend submitting it to the main NVDA
source repository so that the scripts make it into the main
distribution.

Cheers!

On 6/3/11, Willem dwill...@gmail.com wrote:

Hi all.
Earlier this week I decided to start using NVDA as my primary screen 
reader

as jaws just had too many bugs to contend with.
I then found out that VIP mud doesn't work with NVDA, as instead of using
propper accessability API's it communicates with screen readers 
ceperately,

which meant that NVDA wasn't supported. Although NVDA could read all the
textboxes and entry list, it didn't report updates on the mud 
automaticly.


Not wanting to use sapi for mudding, a friend and I created a script that
fixes this issue for NVDA. It supports reading the last 9 lines of output
with control 1 to 9, as well as speaking changes on the mud.

get beta 1.1 at
http://dl.dropbox.com/u/18044981/vipmud.py
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Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Greg Wocher

Hello,
Thanks for the help.  I just tried running VIP mud with the script and it 
seems to work very well.  I especially like the control 1-9 reading some of 
the last things in the output window.  Really nice job on the script.

Sincerely,
Greg W.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 03, 2011 5:35 PM
Subject: Re: [Audyssey] NVDA and VIP mud



Hi Greg,

Your personal NVDA scripts goes in your app data folder. For example,
it might be something like
c:\users\Greg\App Data\Roming\NVDA\Modules
if you are running Vista or Windows 7.

HTH


On 6/3/11, Greg Wocher gwblindm...@gwblindman.org wrote:

Hello,
As a matter of fact, I just downloaded the latest version of NVDA today 
to

mess around with.  I like it so far.  Where do you put the script to make
NVDA work with VIP mud?  Also, what speech settings do you use in VIP 
mud?

Thank you,
Greg W.



- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 03, 2011 5:18 PM
Subject: Re: [Audyssey] NVDA and VIP mud



Hi Willem,

Thanks for this script. As it happens I also switched to NVDA 2011 as
my primary screen reader some time back, and I don't even have Jaws or
Window-Eyes 7.5 installed any more. So its nice to see more of these
scripts etc available to help improve the screen reader. Once you are
done testing it I highly recommend submitting it to the main NVDA
source repository so that the scripts make it into the main
distribution.

Cheers!

On 6/3/11, Willem dwill...@gmail.com wrote:

Hi all.
Earlier this week I decided to start using NVDA as my primary screen
reader
as jaws just had too many bugs to contend with.
I then found out that VIP mud doesn't work with NVDA, as instead of 
using

propper accessability API's it communicates with screen readers
ceperately,
which meant that NVDA wasn't supported. Although NVDA could read all 
the

textboxes and entry list, it didn't report updates on the mud
automaticly.

Not wanting to use sapi for mudding, a friend and I created a script 
that
fixes this issue for NVDA. It supports reading the last 9 lines of 
output

with control 1 to 9, as well as speaking changes on the mud.

get beta 1.1 at
http://dl.dropbox.com/u/18044981/vipmud.py
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[Audyssey] First ledge in mota 19

2011-05-27 Thread Greg Steel
Hi how do I jump the first ledge in mota 19
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Re: [Audyssey] mota

2011-05-25 Thread Greg Wocher

Hello Thomas,
I completely understand where you are coming from.  I have recently 
installed Vinux on my old Acer Aspire 1 netbook.  I may here soon download 
and install your version for Linux and see how it goes.  I am on the Vinux 
and Orca lists and I am seeing new members all the time.  I could actually 
see a market for your games in other countries since there seems to be quite 
a bit of linux users in other countries other than the U.S.

Happy Gaming,
Greg W.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 25, 2011 6:33 PM
Subject: Re: [Audyssey] mota



Hi Mattheus and all,

A few corrections. While it is true joystick and mouse support was
disabled in this release by no means did I say it was perminit. It was
merely removed until I could find time to either add a better
cross-platform design, or decide to add in some platform specific
support for those devices. So I think you should not make bald
statements unless you know the facts. Which is I never once indicated,
said, or claimed that joystick and mouse support was going to be
perminitly removed. I merely removed support for them in this release,
because the SDL joystick/mouse support isn't working right and gamers
would have flooded my inbox with bug reports, complaints, and other
issues with it even though I know in advance support wasn't working to
begin with. So rather than explain myself over and over again why it
wasn't working I just disabled/removed it for the time being until I
fixed said problems.

Second, i've said a thousand times, and I'll say it again a thousand
times until you get the message,  my decision to create non-Windows
versions is personal nnot financial. I don't give a flying fig if I'm
the only Linux user in the the world who plays my games under Linux or
not. The important thing is that I personally can play it under Linux.
You got ityet?

However, as it is your claims that I'll only get 10 sales is totally
understated. You obviously don't have the slightest clue how big the
Linux community has grown, and I can tell you from running a poll on
various Linux lists I may get between 70 to 80 sales for this game
alone for Linux. In terms of dollars that is a grose income between
$2,400 and $2,800. Its not great money, but it will cover my expences
of investing in FMOD Ex and give me extra play money to do something
with. So once again if you don't know what you are talking about keep
it to yourself. I'm sick of hearing it.

P.S.

As for the crack about programming languages that's definitely not
true. The 1.0 version of the G3D Engine was written in C# .NET.
Versions 2.0 and 3.0 are written in C++. That's only two different
programming languages. So I don't really get your crack about it being
written in every programming language.

HTH


On 5/25/11, Matheus Rheine an...@bol.com.br wrote:

hi will, i totaly agree with you. look what has been changed in this
beta! removed joystick support and mouse support! it wasn't perfect but
at least it worked, pluss the audio with fmod, going back to sdl, i
think that you will create mota in all the programming languages
available, lol. just kidding man, but onestly you aren't going to sell
more copies by adding linux or mac support, yep, you might get some more
peoples to buy the game, like 10 or so, but that's it(that's my point of
view at least) and if linux or mac users can play the game, there's
always the vm possibilities for now. see, while others are working on
new titles you're announcing new betas of mota for more than 2 years,
pluss if we count mysteries of aztecs and montezumas revenge / return i
can't even count...
even the developers that develope game for the sighted stick with
windows most of the time(unless there's a very good platform that allow
then to use and create the game in more than one system, like steam)
you will never be able to make everyone happy. if i were you i wouldn't
announce these betas to the list, i would simple design the game the way
i wanted and point. yep, there's the preordering issue, but you're a
different developer, you're not james north and you don't need to give
*the same* product that he was going to release, and also because some
peoples preordered it doesn't mean that all the requests should be added
just because they preordered it, or because you need to finish the
project fast.


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Re: [Audyssey] Speech on Blastbay products

2011-05-19 Thread Greg Steel
Hi Phillup I just heard your speech and I thought it was awesome I really 
like the new game a lot and I'm looking forward to playing it when it gets 
released.  The sounds are very good where did you get those sound effects. 
I'm a musician also and love sound effects and have some libraries of sound 
effects.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, May 19, 2011 6:14 AM
Subject: Re: [Audyssey] Speech on Blastbay products


And when you mention filter, what exactly do you mean, if this is 
concerning audio, it will have to be somewhere else.


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Re: [Audyssey] Kitchen Sinc Game Problem

2011-05-06 Thread Greg Steel
   You should be able to find the kitchensinc icon in the add/remove 
programs
- Original Message - 
From: Stephanie Mathews smath...@hctc.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 06, 2011 12:21 PM
Subject: Re: [Audyssey] Kitchen Sinc Game Problem



Hi again all,
Thomas, I'm about to try your suggestion.
But where do I go to uninstall the winkit?  I asked Curt where I need to 
go and he checked in program files and hit U in the Kitchensinc folder and 
found the uninstallations for the games but not Winkit.  Then he went to 
add remove programs and found nothing for winkit.  Steph
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 06, 2011 7:21 AM
Subject: Re: [Audyssey] Kitchen Sinc Game Problem



Hello Stephanie,


Off the top of my head it sounds like Winkit wasn't properly
installed. Try and reinstall Winkit and see what happens. Perhaps Jim
will have a better option, but that's the only thing I can think of to
do at this point.

Cheers!



On 5/3/11, Stephanie Mathews smath...@hctc.net wrote:

Hello,
I have the Winkit  games I want installed on my computer.  I also have 
the

game menu installed.  I am running Windows XP.

I don't find a Kitchensinc games submenu in my all programs in my start
menu.  When I go to play a game, I have to go directly to my my 
computer,
all programs, Kitchensinc games folder, then choose the game I want to 
play
and play it.  All the games work.  But when I exit some of the games, 
the

game exits and closes the program but does not take me to the game menu.

Anyone have any ideas?  Thanks!  Steph
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Re: [Audyssey] muds and mush games

2011-04-26 Thread Greg Wocher

Hello,
Go to www.mudconnector.com.  They have listings for all kinds of muds 
and mushes.  There is also www.topmudsites.com.

Greg W.

On 4/26/2011 1:23 AM, Jess Varnell wrote:

Hi. I have vip mud and it comes with some games, but where do I go to find 
others, both muds and mush games? Any help would be appreciated. Thanks much.

Jess
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Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Greg Wocher

On 4/21/2011 3:20 PM, Christopher Bartlett wrote:

Ok, I have to come clean.  I love the intellectual puzzle-solving aspects of
programming, and used to be a pretty hot algorithm designer in class
programming teams.  The drudgery that is most programming has turned me away
from this love.



Recently while pondering a challenge in playing RSW, (retro starweb) I
decided that programming was going to be my only solution, other than
waiting for the developer to create the text-based client.  In checking out
the current programming landscape, I discovered Python, which I had known
about in a sort of oh, this exists and is scriptish, kind of way.  But in
investigating further, I found a language I could very much fall in love
with, given some proper resources to learn from.



So, to those of you who program out there, if any of you use Python, can you
steer me to resources where I can learn the language, and get some nudges on
algorithm development?  The possible pay-off is that I may end up throwing
my hat into the games blind people can play development ring, and more devs
is a good thing, right?



 Chris Bartlett



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Hello,
I know that there is a big zip file from the empowerment zone website.  
It contains a whole lot of documentation on python.  I cant remember the 
exact link to download it though.  Iam sorry.

Greg W.

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Re: [Audyssey] Problems with the mush-z for Alter Aeon

2011-04-15 Thread Greg Wocher

Hello,
I was wondering if you had a chance to look at this problem yet?
Thanks,
Greg W.
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 10, 2011 11:24 AM
Subject: Re: [Audyssey] Problems with the mush-z for Alter Aeon



Oh I think I know where you're problem is. Stupid me. you're using
mush-z lite and it was trying to find music. I'll fix it as soon as
possible.

On 4/10/11, Greg Wocher gwblindm...@gwblindman.org wrote:

Hello all,
I have been trying to use the Mush-z for Alter Aeon.  I am running it on 
a
Windows Seven 32bit laptop with JAWS version 12.  I am having some 
problems.
1.  It looks like everytime the prompt triggers I keep getting this 
error:

Trigger function dprompt not found or had a previous error.
2.  I tried to reload the scripts by hitting control + L and this is what 
I

got:
Run-time error
Plugin: AlterAeon (called from world: alter aeon)
Immediate execution
[string Plugin]:688: File specification could not be matched
stack traceback:
[C]: in function 'assert'
[string Plugin]:688: in function 'scan_dir'
[string Plugin]:709: in function 'count_files'
[string Plugin]:1367: in function 'clear'
[string Alias: ]:3: in main chunk
Error context in script:
 684 : end
 685 : end
 686 : function scan_dir (path, f)
 687 :   -- find all files in that directory
 688*:   local t = assert (utils.readdir (path .. \\*))
 689 :
 690 :   for k, v in pairs (t) do
 691 :
 692 : -- recurse to process subdirectory
Anyone have any suggestions on what I can do?
Thanks,
Greg W.
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Re: [Audyssey] Possible WWE Roster

2011-04-11 Thread Greg Wocher

Hello Thomas,
You forgot Arn Andersons brother.  I think it was Oly or something like 
that.  Oh and I think Chris Benoit, sorry about the misspelling, was in the 
late 80's.  Then with both Andersons, Ric Flair, and Chris you could have 
the Four Horseman.

Greg W.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 10, 2011 7:34 PM
Subject: [Audyssey] Possible WWE Roster



Hi all,

As some of you know we have been discussing taking a game like
Piledriver, rewriting it, and then releasing it as open source with
some extra features such as speech, sounds, and maybe even music as
well. Anyway, I've been working on putting together an official
WWF/WWE roster of big name male and female wrestlers from the 1980's.
I.E. in many minds the golden age of WWF/WWE wrestling. I'd like
everyone to take a look at this roster and see if I overlooked anyone
or if there is a specific wrestler from that era I missed you want to
see in this game.


WWE:

No Holds Barred

Male Roster:

Adrian Adonis
Arn Anderson
Andre the Giant
Ax
The Barbarion
Brutus Beefcake
Bam Bam Bigelow
Tully Blanchard
Brian Blair
Jim Brunzell
King Kong Bundy
Ted DiBiase
Jim Duggan
Dynamite Kid
Ric Flair
Hoss Funk
Terry Funk
Bret Hart
Hercules Hernandez
Hulk Hogan
Honky Tonk Man
Iron Sheik
Marty Jannetty
Special Delivery Jones
Junkyard Dog
Rick Martel
Shawn Michaels
Jim Neidhart
Paul Orndorff
Bob Orton
Roddy Piper
Jim Powers
Harley Race
Butch Reed
Dusty Rhodes
Jake Roberts
Paul Roma
Mike Rotunda
Jacques Rougeau
Raymond Rougeau
Rick Rude
Tito Santana
Randy Savage
Smash
Davy Boy Smith
Jimmy Snuka
Ricky Steamboat
George Steele
Big John Studd
King Tonga
The undertaker
Greg Valentine
Nikolai Volkoff
Koko B. Ware
The Warlord
Ultimate Warrior
Barry Windham

Female Roster:

Donna Christanello
Leilani Kai
Peggy Lee
Dawn Marie
Judy Martin
Velvet McIntyre
Fabulous Moolah
Desiree Petersen
Wendi Richter
Rockin' Robin
Sensational Sherri
Noriyo Tateno
Princess Victoria
Itsuki Yamazaki

Tag Teams:

Arn Anderson and Tully Blanchard (The Brain Busters()
Davey Boy Smith and Dynamite Kidd (the British Bulldogs)
Ax and Smash (Demolition)
Brutus Beefcake and Greg Valentine (The Dream Team)
Hoss Funk and Terry Funk (The Funk Brothers)
Leilani Kai and Judy Martin (The Glamour Girls)
Jim Neidhart and Bret Hart (the Hart Foundation)
Noriyo Tateno and Itsuki Yamazaki (The Jumping Bomb Angels)
Jim Brunzell and Brian Blare (the Killer Bees)
The Barbarion and The Warlord (Powers of Pain)
Shawn Michaels and Marty Jannetty (the Rockers)
Jacques Rougeau and Raymond Rougeau (the Rougeau Brothers)
Jimmy Snuka and Ricky Steamboat (The South Pesific Connection)
Rick Martel and Tito Santana (Strike Force)
Paul Roma and Jim Powers (the Young Stallions)
Barry Windham and Mike Rotunda (The US Express)


Cheers!

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[Audyssey] Problems with the mush-z for Alter Aeon

2011-04-10 Thread Greg Wocher
Hello all,
I have been trying to use the Mush-z for Alter Aeon.  I am running it on a 
Windows Seven 32bit laptop with JAWS version 12.  I am having some problems.
1.  It looks like everytime the prompt triggers I keep getting this error:
Trigger function dprompt not found or had a previous error.
2.  I tried to reload the scripts by hitting control + L and this is what I got:
Run-time error
Plugin: AlterAeon (called from world: alter aeon)
Immediate execution
[string Plugin]:688: File specification could not be matched
stack traceback:
[C]: in function 'assert'
[string Plugin]:688: in function 'scan_dir'
[string Plugin]:709: in function 'count_files'
[string Plugin]:1367: in function 'clear'
[string Alias: ]:3: in main chunk
Error context in script:
 684 : end
 685 : end
 686 : function scan_dir (path, f)
 687 :   -- find all files in that directory
 688*:   local t = assert (utils.readdir (path .. \\*))
 689 : 
 690 :   for k, v in pairs (t) do
 691 :   
 692 : -- recurse to process subdirectory
Anyone have any suggestions on what I can do?
Thanks,
Greg W.
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[Audyssey] Mota Levers and the first ledge

2011-04-05 Thread Greg Steel
Hi Tom I'm having a little trouble understanding the timed  levers how do I 
unlock them and how to I jump the first ledge.
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Re: [Audyssey] Problem with Hunter

2011-04-05 Thread Greg Steel
Hi you have to press the space bar 3 times to jump in the tree and enter 3 
times to kill the snake.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 6:35 AM
Subject: [Audyssey] Problem with Hunter


Hi I'm playing Hunter from BSC games using windows XP.  I'm finding during 
level 1 when the doctor comes after me and I hit the spacebar to climb a 
tree, nothing happens and I die.  I hit it once because I'm playing on 
easy, but I still get killed.  Also the same thing happens when I hit 
enter to kill the snakes.  Not sure where I'm going wrong, I have listened 
to the audio tutorial and read the documentation so I know I'm getting it 
right.  I'd be glad of any help, thanks from Lori.

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Re: [Audyssey] VIP Mud

2011-04-02 Thread Greg Wocher

Hello,
If I remember correctly the subscribe information for the VIP mud email list 
is:

vipmud+subscr...@googlegroups.com
Hope this is right,
Greg W.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 01, 2011 6:00 PM
Subject: Re: [Audyssey] VIP Mud



Do you have the subscribe address for the VIP Mud you mentioned?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Greg Wocher
Sent: 02 April 2011 02:00
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hello,
David is planning on updating VIP mud.  He said that on the VIP mud email
list a couple of days ago.  When it is going to happen he did not say.  I
still find VIP mud much easier to use and script than mush client for
instance.  Then again I dont play muds if I am going to have to be a
scripting guru to be able to play them.  LOL.
Sincerely,
Greg W.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 01, 2011 2:32 PM
Subject: Re: [Audyssey] VIP Mud



Perhaps if they took the time to update their stuff, people would be
inclined to pay for it? Just my thoughts.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 01 April 2011 21:54
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com
wrote:

Hellow,

Does anyone know when GMA Games are going to update the above mud 
client?

It

hasn't been updated for like 2 years, yet the free clients are being

updated

all the time. Unless of course, the client me and many others are using

(VIP

Mud), is now abandonware?

Harmony.

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Re: [Audyssey] VIP Mud

2011-04-01 Thread Greg Wocher

Hello,
David is planning on updating VIP mud.  He said that on the VIP mud email 
list a couple of days ago.  When it is going to happen he did not say.  I 
still find VIP mud much easier to use and script than mush client for 
instance.  Then again I dont play muds if I am going to have to be a 
scripting guru to be able to play them.  LOL.

Sincerely,
Greg W.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 01, 2011 2:32 PM
Subject: Re: [Audyssey] VIP Mud



Perhaps if they took the time to update their stuff, people would be
inclined to pay for it? Just my thoughts.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 01 April 2011 21:54
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com
wrote:

Hellow,

Does anyone know when GMA Games are going to update the above mud client?

It

hasn't been updated for like 2 years, yet the free clients are being

updated

all the time. Unless of course, the client me and many others are using

(VIP

Mud), is now abandonware?

Harmony.

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Re: [Audyssey] mario game

2011-03-03 Thread Greg Steel

Hi Tommy I will send you one as well.
- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 02, 2011 10:53 PM
Subject: Re: [Audyssey] mario game



I would like to have that game. May I have a copy as well?

Tommy


- Original Message - 
From: Greg Steel greegste...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 03, 2011 12:06 AM
Subject: Re: [Audyssey] mario game


Hi Tom I managed to get a copy of the game a while back. I can send it to 
you if you want.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, March 02, 2011 7:50 PM
Subject: Re: [Audyssey] mario game



Hi Ken,

Good question. To my knowledge no one has the game any more. I was
planning it to add it to the USA Games free games section, but never
could get a copy of the game. At any rate it was a pretty terrible
remake and in my opinion really isn't worth having all things
considered.

Cheers!

On 3/2/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
Where can I find the old Mario game I had a few years back?  I think it 
was
by Dragon Slayers or something like it, and the link at PCS doesn't 
work any

more.  I've got the first beta but I understand there was a fourth.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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Re: [Audyssey] mario game

2011-03-03 Thread Greg Steel
Hi Ryan I uploaded the folder  on dropbox do I have to send the files 
separatly.
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Thursday, March 03, 2011 6:48 AM
Subject: Re: [Audyssey] mario game


I've got a copy, but I'm not sure if it's the third Beta or the fourth. 
Can you send me a copy as well?


-- Original Message --
From: Greg Steel greegste...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] mario game
Date: Thu, 3 Mar 2011 06:05:03 -0800

Hi Tommy I will send you one as well.
- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 02, 2011 10:53 PM
Subject: Re: [Audyssey] mario game



I would like to have that game. May I have a copy as well?

Tommy


- Original Message - 
From: Greg Steel greegste...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 03, 2011 12:06 AM
Subject: Re: [Audyssey] mario game


Hi Tom I managed to get a copy of the game a while back. I can send it 
to

you if you want.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday, March 02, 2011 7:50 PM
Subject: Re: [Audyssey] mario game



Hi Ken,

Good question. To my knowledge no one has the game any more. I was
planning it to add it to the USA Games free games section, but never
could get a copy of the game. At any rate it was a pretty terrible
remake and in my opinion really isn't worth having all things
considered.

Cheers!

On 3/2/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
Where can I find the old Mario game I had a few years back?  I think 
it

was
by Dragon Slayers or something like it, and the link at PCS doesn't
work any
more.  I've got the first beta but I understand there was a fourth.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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