Re: [Audyssey] Soundrts
Hello Kevin, Probably this week. Jean-Luc 2008/3/30, Kevin [EMAIL PROTECTED]: Hallo Gamers, I'm new at this List and i have a Question. Sorry, but my english is not so good;-) Dit hehre anny buddy know, wan the german version from Soundrts comming out? -- best Regarts Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] SoundRTS 1.0 beta 10a (unstable version)
Hello, SoundRTS 1.0 beta 10a (unstable version) is available in English at the following URL: Windows installer: http://jlpo.free.fr/soundrts/soundrts-1.0-b10a-en.exe Multi platform: http://jlpo.free.fr/soundrts/soundrts-1.0-b10a-en.zip This unstable version is only meant to test the new multiplayer architecture. The single player part is probably broken (for example: the restore feature will not work). The main change is the way the clients and the server communicate in multiplayer games: only the orders are sent to the server, and each client simulates the game. This way the game should be faster and allow more units, and a server can host more games. New bugs might appear, though. Known bugs: - sometimes, the multiplayer game doesn't start (check this by pressing control shift f3: you should hear the heartbeat of the game); if you have this problem, ask to quit twice (the second time will work) and start a new game; feel free to report this problem, though. - if you start a server and stop it, and start it again without closing the program, the server will not start the second time; close the program if you have to restart the server. About the reaction time of the game, you will find that there is a fixed delay between the moment where you give an order and the moment where you have the confirmation. This delay is necessary because of the latency, so every player plays in the same conditions even if some of them have higher latency delays. Later, I will make this delay adjustable, probably automatically, so the delay is near zero in a LAN game, while it will be higher in an Internet game, depending on the actual latency. If you find a server called JL, please use it, so I will be able to check if, for example, there are synchronization problems between the clients. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] open source accessible games
Hi, Sound RTS is not open source. 2008/3/12, Valiant8086 (on laptop) [EMAIL PROTECTED]: Hi. Sound rts is open source, as is technoshock I believe. Audiogames.net can tell you how to get to both -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sound RTS
I will release this month an unstable and partially broken version called beta 10a. It will include the architecture change that should improve the multiplayer game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sound RTS
Hi, Try to play as a client. Use the beta 9h version, so there will be servers. Choose a server, and create a game and invite players when they arrive. Or wait for an invitation. Try for example Sebo's server. Jean-Luc 2008/3/5, aiden gardiner [EMAIL PROTECTED]: hi everyone, What's the best way to run a sound RTS server? i've been trying to do it for weeks, but can't get the hang of it, and i don't know how to play an online game as a client. Thanks for any help in advance Aiden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] running games on a stick?
For SoundRTS, just copy the c:\program files\soundrts test folder to any USB stick and it might work when you run soundrts.exe . Nothing is recorded in the Windows registry anyway. 2008/2/5, Willem [EMAIL PROTECTED]: copying the folder would work. - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 05, 2008 7:04 PM Subject: Re: [Audyssey] running games on a stick? So then, what do you think the best way is? Would it work, if I ran a setup file, you know the part where you choose the letter to install to, the drive lettre, if my stick's lettre is G, can I change the directory to G:\? Or is it better to just copy the Showdown folder from my program files to a directory on the stick? Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Jean Luc, your Tutorials are excelent!
Thanks a lot, Claudio! Now that I know that at least one person have found the tutorial about pygame useful, I will write more (very simple but essential) examples, and of course I'll let you know. Jean-Luc 2008/2/1, Claudio [EMAIL PROTECTED]: Hello Jean! I have reat your two tutorials and they are excelent! Yes, very good! If you create more tutorials i will take a look in it! Leet mee know if you do so. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Jean Luc, your Tutorials are excelent!
The examples can be found at http://soundrts.blogspot.com/2008/01/some-pygame-examples-for-audiogame.html The explanations are in the comments of the code. Each line have a comment. Jean-Luc 2008/2/2, Liam Erven [EMAIL PROTECTED]: where can they be found. I'm interested in reading more on it -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS and Python version?
Hi Thomas, I will include the additional python 2.5 compiled files in the next release, but build a Linux package only if you really want or need to, because for future releases I would have problems (or lack of time) to automate the Linux build from my computer. Jean-Luc 2008/1/23, Thomas Ward [EMAIL PROTECTED]: Hi, Ah, I do see why you were using Python 2.4. Debian is notorious for supporting older stuff long after Fedora, Ubuntu, and other distributions have upgraded to a version or two ahead to the latest packages. Though, if you would do it I would really really appreciate it if you could make a 2.5 build for me. In return I could take your sounds and pic files and create a nice dpkg package for Debian and Ubuntu Linux systems for easy installation with a shell script to run python and launch it out of the box for Linux gamers interested in your game. If not what I could do is build Python 2.4, install it to a non-standard location like /opt, and run it by setting some export flags to it. -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] SoundRTS
Hi. I have obtained a similar result. I will fix this bug in the next release. Jean-Luc 2008/1/23, Jimmy Odin Kristoffersen [EMAIL PROTECTED]: Hi. Is it only me who have problems? When i save a game in the newest beta and trying to play my saved game cant i bilt, and this is in all maps. Why cant i bilt after i restore a saved game? Thanks. Jimmy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS and Python version?
Hi Thomas, You probably don't need to remove Python 2.5. You can probably install additionally Python 2.4 and call it from the command line. It may be called python24, while the default interpreter is called python and is a link to python25. Then type, for example: python24 soundrts.pyc If it still doesn't work or you don't like this solution, tell me and I will compile the sources with Python 2.5 and make a patch. About the reason of this choice, it is linked to the fact that, at least recently, pygame for Python 2.5 was not available for the Mac. Moreover, the default version of Python in Debian Linux was Python 2.4. Jean-Luc 2008/1/22, Thomas Ward [EMAIL PROTECTED]: Hi Jean'Luc and all, I have some questions about Sound RTS and the correct Python version. The reason I am asking is I want to install Sound RTS Beta 9 on my Linux computer, but the only version pre-installed is Python 2.5, and when I attempted to uninstall Python 2.5 to install Python 2.4.4 I got the warning that several packages depends on Python 2.5 being present. As a result I have no real desire to screw something up by downgrading to an older release of Python for just one program. I have considered the possability of installing Python 2.4.4 side by side with Python 2.5, but I have never done that before and am worried that might effect something if the wrong Python version is set as the default. For example, if I made Python 2.4.4 the default all the apps and services I have installed that depend on 2.5 would obviously crash, and I can't afford that since my Linux system is rock solid and stable. This might have been asked before on list, I can't remember, but is there some compelling reason why you can't upgrade to Python 2.5? It seams to me that updating to Python 2.5 would be the reasonable thing to do since it now ships as a core part of most Linux operating systems and allot of Python apps are migrating from Python 2.4.x to Python 2.5. Anyway, can you give some advice how to get Sound RTS setup on my Linux system? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Risk was Out of the games dimension
This reminds me of an RTS game demo I have played recently. It's probably totally inaccessible because it is heavily mouse based, but its principles may be interesting. It's called Galcon. It's a very simplified RTS, with no tech tree, no buildings, no workers, and yet a very interesting game. There are only planets, with different production rate. If you own one of them, it creates new battle ships. The only thing you have to decide is in which planet you send them. In a multiplayer game I have played, the players started expanding, without going too far, avoiding premature conflicts with their neighbors; then, when all the available planets were conquered, the players did nothing for a long time, just moving their ships randomly; they used a chat system too (a voice chat would have been even better), for example to stop a conflict that would have left the 2 opponents behind the others; and then suddenly one player attacked another one, sometimes triggering the attack of another player, trying to take the opportunity, etc. A game lasted about 5 to 15 minutes. Very interesting game because relatively simple, so you can focus on the diplomatic aspect. Probably like in Risk. Jean-Luc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS Feedback and thoughts.
Hi Thomas, About writing maps, the instructions for multiplayer maps are at: http://jlpo.free.fr/soundrts/mapmaking.htm But the way to build single player maps is undocumented yet, because the language is not ready enough. For example, today, a trigger to say that after 80 seconds the computer 1 must select 1 footman located in a2 and send it to a1 is: trigger computer1 (timer 80) (order (a2 1 footman) ((go a1)(go b1))) I am thinking about using a more flat notation: add trigger owner computer1 condition timer 80 action order (a2 1 footman) ((go a1)(go b1)) end But even in this case the order command may be too nested. Maybe I don't have the choice. Or maybe I would use the fact that more than one action would be allowed and that the orders would be added in the order queue: add trigger owner computer1 condition timer 80 action order (a2 1 footman) (go a1) action order (a2 1 footman) (go b1) end Not too bad. Maybe I can totally avoid parenthesis. After all not everything will be possible, but just enough to have interesting missions with a balance between specialization and flexibility: add trigger owner computer1 condition timer 80 action order 1 footman in a2 to go a1 action order 1 footman in a2 to go b1 end Hum, I don't know. Or maybe I should go to the opposite direction and use a LISP-like notation, like EMACS LISP, using even more parenthesis: (trigger computer1 (timer 80) (order (a2 1 footman) ( (go a1) (go b1) ) ) ) Not very easy to write. But after all I don't really need the order command with more than one command. Well... The problem is that I can't change easily the language when I have documented it. So I will wait until it is good enough. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS Question for Mac
Thanks, I didn't know that. So, on a Mac, the F 9 to F 11 keys are used by expose, and F 12 by the dashboard. From something I have read in another forum, for example World of Warcraft replaces these shortcuts when it starts and restores them when it stops. I won't probably do this, for it is probably a bit complicated (and if the game isn't closed correctly, the keys are not restored in certain cases) and not absolutely needed for this game. One of these days I will put the key bindings in a configuration file, so they will be customizable. But there is probably already a solution for the F 10 key: during a game, Control C and Alt F 4 might have the same effect than F 10. Try them. In the future, I will add alternate keys for the F 9 to F 12 keys. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS Feedback and thoughts.
Hi Thomas, Thanks for the feedback! Yes, the maps are really small. I especially realize this today because many bigger multiplayer maps have been made since the day I released the 3 single player maps. Even if you don't play multiplayer games, you can play on the multiplayer maps against the computer. This way you will have bigger maps to explore and much more resources to gather. But you have reminded me that playing in a single player map is different from in a multiplayer map against the computer: the former is an asymmetric map, with a relatively still opponent, except for scripted attacks ; it's a -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS Feedback and thoughts.
(I have accidentally sent the email too early. Here is the rest of the message.) Playing in a single player map is different from playing in a multiplayer map against the computer: the former is an asymmetric map, with a relatively still opponent, except for scripted attacks ; the latter is a balanced map, played against an always too strong or too weak computer. So I hope it will be possible to write custom single player maps with scripted attacks (it's the more viable solution for single player games). I will try to write another bigger single player map as an exercise. About the 4 arrow keys for the menus (down and up to select, right to confirm, left to cancel), they already work even if the help message doesn't mention them. I will probably keep only the arrow keys. I am about to use more complex menus or forms, and I will have to define new keys for that. Maybe something players are used to? Maybe the default Windows keys? I don't know yet. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS Feedback and thoughts.
Hi Cara, About the game interface, there are at least 2 kinds of selection: target and control, and there is a third selection: the order to give. Maybe some keys should be swapped, so it would be more logic, from left to right you would have fro example: select a unit, then select a target. But the order menu key is not often used once you know the backspace key that gives most of the default orders that you need to attack, repair or move. Difficult... So allowing the customization of the key bindings might be a solution, for I have already experimented a lot on the key layout, and I am still not really satisfied. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS Question for Mac
Hi, F 10 should work. This key has not changed, at least. I wonder if somebody have already asked this question. I don't remember any answer, though. Jean-Luc 2008/1/18, Cara Quinn [EMAIL PROTECTED]: Hey All, am digging on Sound RTS a bit, and am just wondering about something. I'm pressing F 10 for the game menu but it doesn't appear to be working. Has this key changed? I'm running beta 9 on Leopard with Python 2.4.4... Thanks for any help / suggestions and apologies if this has been brought up before. I did RTFM, but haven't found anything about it! smile Have an awesome day!... Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS and Python 2.4.4
Hi Cara, thanks for your mail! The zip archive doesn't really contain the source code but only compiled files. For the moment I won't release the source code, but it may not be necessary anyway, because I have just managed to build the usual SoundRTS executable for Windows without using the source files but only the compiled files. I had to modify soundrts.py to do this (so it would not work with the current release, but I will make some changes for a future release). This way, it will be probably possible to build a .app file for the Mac, using py2app and the same setup.py file I have written for py2exe, because the 2 tools are very similar. Jean-Luc 2008/1/16, Cara Quinn [EMAIL PROTECTED]: jean'Luc, thanks very much for your note. am installing a 2.4 version now and will see how it goes. I haven't looked at these python files in the zip archive for Mac yet, but if they are the actual source code, I could try to compile a .app file for Mac which wouldn't require the extra libs if such a thing is possible currently in Python as I believe it is for windows... Now I'm curious, I suppose I'll look into this and see what I can find?... thanks again and have a great night! Oh, btw, thanks very much for your work in making your game Mac compatible!!! You Rock!... Smiles, Cara :) On Jan 15, 2008, at 4:19 PM, SoundMUD wrote: Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python will probably work. Jean-Luc 2008/1/15, Cara Quinn [EMAIL PROTECTED]: Ah, probably should have been clearer. smile. You're exactly right, but I was asking if there is another intel version which was closer to the specific one that the author is pointing to?... Sorry for the lack of clarity. Have an awesome day!... Smiles, Cara :) -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS and Python 2.4.4
Hi, Python 2.5 will not work with SoundRTS. Any 2.4 version of Python will probably work. Jean-Luc 2008/1/15, Cara Quinn [EMAIL PROTECTED]: Ah, probably should have been clearer. smile. You're exactly right, but I was asking if there is another intel version which was closer to the specific one that the author is pointing to?... Sorry for the lack of clarity. Have an awesome day!... Smiles, Cara :) -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Creating Audio Games with Pygame for Python
Yes, http://www.pygame.org contains tutorials. About the pygame audio examples I have started to write, feel free to post comments or questions in the blog (even if it is about why you don't find it interesting). The blog entry with the examples is at: http://soundrts.blogspot.com/2008/01/some-pygame-examples-for-audiogame.html Does anyone know of any good documentation for creating games with Pygame and Python? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] programming games
Hi, while there are tutorials for pygame, they often contain graphical examples. So I have started to write some very simple examples focused on audiogames programming. There are 2 examples at the moment: The example 1 shows how to play a sound and pan it. The example 2 shows how to read events from the keyboard. The tutorial is at: http://soundrts.blogspot.com/2008/01/some-pygame-examples-for-audiogame.html I hope it helps. Jean-Luc 2008/1/2, Valiant (on laptop) [EMAIL PROTECTED]: Hi. I sort of kind of understand basics of python. I've been able to do the assignments that come witrh the tutorials in the help file, but that's a very long ways from enough to get me on the road to game development. Is there another good resource where someone'll be friendly and tutor me on creating more scripts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] programming games
I'm learning currently python. But my question is, where i can learn SDL? Pygame is written on top of the SDL library, but you don't really need to learn SDL itself. Pygame is at: http://www.pygame.org (the website contains some tutorials) Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Passive Computer on Sound RTS?
Hi, The passive computer never attacks first. Instead, it sends all its troops to the square where an enemy is found by chance. The passive computer expands too. Jean-Luc 2007/12/31, Shadow Dragon [EMAIL PROTECTED]: Hi, I'm curious about the passive computer on sound RTS. I thought that passive meant it wouldn't attack you? Well, I've been playing around with it, and especially on the bigger maps, the passive compuuters send troops to my base and gang up on me. Is this a bug? Or does passive and agressive signify something else. Thanks. -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Question about sound rts
Hi Tom and all. I will try to include the voices in the optional pack of the options menu. Jean-Luc 2007/12/4, Tom Randall [EMAIL PROTECTED]: Hi Jean-Luc and all. Ok I will check through the single player menu more carefully to see if the maps are there. Perhaps I just missed them. As to the soundpack, I am talking about the better one that a couple of users had put together for the older version of soundrts mainly enhancing some of the unit voices and I believe some of the sounds as well. The older version I was talking about was beta 7, I believe the original filename for the enhanced soundpack is soundrts_soundpack4.zip. And yes the unit voices in beta 9F are ok as you say, I just slightly preferred the unit voices in the older soundpack. Thanks very much for getting back to me I appreciate it. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SoundMUD Sent: Monday, December 03, 2007 2:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] Question about sound rts Greetings. The single player menu should contain the tutorial and the multiplayer maps against the computer. Can you say exactly about which voices you are talking? the units voices (ok, attack, retreat)? is the older version the beta 6? Jean-Luc 2007/12/3, Tom Randall [EMAIL PROTECTED]: Greetings Gamers. I have recently upgraded to the beta 9F version of sound rts. One thing I am noticing is that I do not seem to be able to play the single player game other than the tutorials. I have completed all three tutorials. I seem to recall the author saying something about having to quit and restart the game or some such thing in order to get the single player to work. Is anyone else having this problem? While I am at it are there plans to recode the old sound pack so that we have the better voices as in the older version? If not no worries the game is still really cool but this would be nice. Thanks for any info. Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Question about sound rts
Greetings. The single player menu should contain the tutorial and the multiplayer maps against the computer. Can you say exactly about which voices you are talking? the units voices (ok, attack, retreat)? is the older version the beta 6? Jean-Luc 2007/12/3, Tom Randall [EMAIL PROTECTED]: Greetings Gamers. I have recently upgraded to the beta 9F version of sound rts. One thing I am noticing is that I do not seem to be able to play the single player game other than the tutorials. I have completed all three tutorials. I seem to recall the author saying something about having to quit and restart the game or some such thing in order to get the single player to work. Is anyone else having this problem? While I am at it are there plans to recode the old sound pack so that we have the better voices as in the older version? If not no worries the game is still really cool but this would be nice. Thanks for any info. Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS inquiry
I must add that the optional sounds may disable some features (like the pitch difference of the enemy sounds) so full experience is not necessarily correct. If all the sounds from the sound pack were absolutely better, I would have included all of them by default. 2007/12/1, SoundMUD [EMAIL PROTECTED]: For a full and better experience install the 9f. [...] Then go in the options menu and choose the pack which contains most of the sound pack. 2007/12/1, [EMAIL PROTECTED] [EMAIL PROTECTED]: Also, is it necessary for me to download the sound pack from Ken's website in order to get a full and better experience while playing the game? -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS inquiry
Hi, For a full and better experience install the 9f. Especially for multiplayer games. Then go in the options menu and choose the pack which contains most of the sound pack. The only annoying bug is that you have to quit the single player menu and enter again to play the next chapter in the tutorial (fixed in the future 9g). Jean-Luc 2007/12/1, [EMAIL PROTECTED] [EMAIL PROTECTED]: Hi list, I am wondering which version of Sound RTS I should install or does it matter. I see 3 available downloads... version 6, 8, and now 9F. Which should I use? Also, is it necessary for me to download the sound pack from Ken's website in order to get a full and better experience while playing the game? Thanks, AC -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] English voicepack
Hi, I have found recently in the spam folder of my email client a notification from YouSendIt about a voice pack for SoundRTS (US English Kate). The link had expired so I couldn't download it. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sound rts
According to a recent message I have received, sound rts is working fine on mac os 10.5 leopard. 2007/11/2, william lomas [EMAIL PROTECTED]: hi all for those who may be using a macintosh, sound r t s no longer works under leopard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] undocumented sound rts function question
Hi, control F5: remove collisions on/off control F6: don't play combat sounds simultaneously on/off control F8/F7 (not active): add/remove dummy informations to slow the connexion (for debugging purposes) control F2: display on/off Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] question about maps in sound rts
This problem is only in the English version that uses a different translation of the game. The flying machine is not ready anyway. By not ready, I mean that the flying machine is not much different from a dragon, while it would be more interesting to allow it to transport troops. 2007/11/14, Dakotah Rickard [EMAIL PROTECTED]: I'm sorry, let me rephrase: The unit name, when looking around with the tab key, when observing a flying machine, is New login. It is just unusual and presents no real problems. By not ready do you mean that it still has bugs? Signed: Dakotah Rickard On 11/13/07, SoundMUD [EMAIL PROTECTED] wrote: The flying machine is a unit that is not really ready. Maybe someone is using the sound flying machine as a login. Jean-Luc 2007/11/11, Dakotah Rickard [EMAIL PROTECTED]: Thank you very much for your help. I have yet one more question: If a flying machine is a unit that is available to be given, why are there no facilities to build them? Are they strictly a test? Why are they referred to as a new login Signed: Dakotah Rickard On 11/8/07, SoundMUD [EMAIL PROTECTED] wrote: I realize that the previous question was about single player maps while there is no guide yet for this. About giving players different resources, this is yet undocumented and may change, and I am not sure to remember, but for example in a multiplayer map for 2 players, instead of starting_squares, starting_units and starting_resources, there would be 2 lines, one for each player: player 10 10 b1 townhall farm peasant 2 footman archer c1 farm player 10 10 c8 townhall farm peasant 2 footman archer b8 farm The first line means: add a player with 10 gold, 10 wood, a town hall, a farm, a peasant, 2 footmen and 1 archer in b1 and a farm in c1. Jean-Luc 2007/11/8, Dakotah Rickard [EMAIL PROTECTED]: Please explain the player command to give players different resources. I would like to understand that. Signed: Dakotah Rickard On 10/30/07, SoundMUD [EMAIL PROTECTED] wrote: What's all those stars and pluses for at the beginning? They are just a drawing of the map. Are those required to build maps, or are they just there? No, they are only comments. I can't wait to learn how to create single player maps . Just in case: the map making guide is at http://jlpo.free.fr/soundrts/mapmaking.htm -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED
Re: [Audyssey] question about maps in sound rts
The flying machine is a unit that is not really ready. Maybe someone is using the sound flying machine as a login. Jean-Luc 2007/11/11, Dakotah Rickard [EMAIL PROTECTED]: Thank you very much for your help. I have yet one more question: If a flying machine is a unit that is available to be given, why are there no facilities to build them? Are they strictly a test? Why are they referred to as a new login Signed: Dakotah Rickard On 11/8/07, SoundMUD [EMAIL PROTECTED] wrote: I realize that the previous question was about single player maps while there is no guide yet for this. About giving players different resources, this is yet undocumented and may change, and I am not sure to remember, but for example in a multiplayer map for 2 players, instead of starting_squares, starting_units and starting_resources, there would be 2 lines, one for each player: player 10 10 b1 townhall farm peasant 2 footman archer c1 farm player 10 10 c8 townhall farm peasant 2 footman archer b8 farm The first line means: add a player with 10 gold, 10 wood, a town hall, a farm, a peasant, 2 footmen and 1 archer in b1 and a farm in c1. Jean-Luc 2007/11/8, Dakotah Rickard [EMAIL PROTECTED]: Please explain the player command to give players different resources. I would like to understand that. Signed: Dakotah Rickard On 10/30/07, SoundMUD [EMAIL PROTECTED] wrote: What's all those stars and pluses for at the beginning? They are just a drawing of the map. Are those required to build maps, or are they just there? No, they are only comments. I can't wait to learn how to create single player maps . Just in case: the map making guide is at http://jlpo.free.fr/soundrts/mapmaking.htm -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] question about maps in sound rts
I realize that the previous question was about single player maps while there is no guide yet for this. About giving players different resources, this is yet undocumented and may change, and I am not sure to remember, but for example in a multiplayer map for 2 players, instead of starting_squares, starting_units and starting_resources, there would be 2 lines, one for each player: player 10 10 b1 townhall farm peasant 2 footman archer c1 farm player 10 10 c8 townhall farm peasant 2 footman archer b8 farm The first line means: add a player with 10 gold, 10 wood, a town hall, a farm, a peasant, 2 footmen and 1 archer in b1 and a farm in c1. Jean-Luc 2007/11/8, Dakotah Rickard [EMAIL PROTECTED]: Please explain the player command to give players different resources. I would like to understand that. Signed: Dakotah Rickard On 10/30/07, SoundMUD [EMAIL PROTECTED] wrote: What's all those stars and pluses for at the beginning? They are just a drawing of the map. Are those required to build maps, or are they just there? No, they are only comments. I can't wait to learn how to create single player maps . Just in case: the map making guide is at http://jlpo.free.fr/soundrts/mapmaking.htm -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Connecting problem
Ho can i fix this problem? It depends on the router. In the web page of my router, for example, I have used the option menu called advanced configuration / NAT / virtual servers. If you still can't solve this problem, try the public server hosted by SEBO. It seems to work. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sound rts
for those who may be using a macintosh, sound r t s no longer works under leopard Do you mean that it used to work under leopard? Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Soundrts: inviting aggressive computers in multi-player games
OK. The aggressive computer is unlocked after the victory in the third solo map. I may change this, though. This feature used to be fun for some players, and useful because the beginner didn't need this option too early, but now it seems less interesting. 2007/11/3, Christopher Bartlett [EMAIL PROTECTED]: How does one invite aggressive computer opponents into a multi-player game then? When I tabbed through the options after creating a server and selecting the multi-player option, I read that I could invite passive computers, but there was no mention of aggressive ones. Christopher Bartlett At 07:54 AM 11/1/2007, you wrote: Yes, it is already possible to invite aggressive AIs to a multiplayer game. For now it is not possible to create multiple computer opponents with aggressive AIs in single player maps, though. 2007/10/31, Christopher Bartlett [EMAIL PROTECTED]: Is it possible to create a multi-player game and invite aggressive AIs to play? Or, is it possible to create multiple computer opponents in single player maps? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Developer input was Re: James North?
There have been games like Aliens In the Outback, Troopenum, GMA Tank Commander, Shades ofDoom, that have done well and it might be a good idea for blind developers such as you and I to find out what our customers want before going to task writing a game that will fail. What are the sales numbers for these games? Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sound rts
Hi, OK, thanks for this information. I cannot solve it directly, so let's hope that we will have more details about this problem soon. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Soundrts: inviting aggressive computers in multi-player games
Yes, it is already possible to invite aggressive AIs to a multiplayer game. For now it is not possible to create multiple computer opponents with aggressive AIs in single player maps, though. 2007/10/31, Christopher Bartlett [EMAIL PROTECTED]: Is it possible to create a multi-player game and invite aggressive AIs to play? Or, is it possible to create multiple computer opponents in single player maps? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] SOUND RTS POPULATION LIMIT
The limit can be changed by modifying the map. Make a copy of the map and add for example at the end of the file: global_food_limit 200 2007/10/28, tim kilgore` [EMAIL PROTECTED]: Hi, is there a population limit on the latest beta? I'm playing the multi-map 101 and can only get to 20 at 20 on the food no matter how many farms I build. Any suggestions as to how to increase this would be appreciated. Thanks Timh -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] question about maps in sound rts
What's all those stars and pluses for at the beginning? They are just a drawing of the map. Are those required to build maps, or are they just there? No, they are only comments. I can't wait to learn how to create single player maps . Just in case: the map making guide is at http://jlpo.free.fr/soundrts/mapmaking.htm -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS
Hello, So you are saying that all players updates are determined by the update of the slowest connected player now? In theory it has always been the case, so nothing have changed since the beta 7 and you may notice the same problems, sorry. Anyway, let's hope that the beta 10 will solve this by requiring less bandwidth. About the maps called map A, they are unbalanced examples that are probably only interesting for map makers. I will probably remove them later and move them into the map making manual. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Is there a new version of sound rts abailable
Hi Tristan. I am already quite overwhelmed by email so I don't use MSN nor Skype. Feel free to send a private email anyway. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS
The lag problems are probably the same in this version. In the beta 9 versions I am just adding enough features for players to wait for the beta 10 which may take forever to be completed. The beta 10, if I succeed in making the architecture change, will use less bandwidth and allow more units, but I'm not totally sure that it will solve the lag problems when the lag comes from the connexion's ping itself. If the lag problems appear from the beginning of the game in a little map like multiplayer map 1 then they will probably be there anyway in the beta 10 too. Anyway I repeat that the speed of the game is the same for every player. If a player have a slow connexion, it will slow the game for everybody. The players with the fastest connexion may have access to information a bit earlier, but never more than a game-turn, that is to say 0.33 seconds of in game time. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Is there a new version of sound rts abailable
Is warcraft like sound rts? if it is send me that link too so I can try it. Warcraft and Starcraft are not audio games and they use the mouse a lot, so they are probably not accessible. Here are some links anyway: Warcraft 2: http://www.blizzard.com/war2bne/ Starcraft: http://www.blizzard.com/starcraft/ Starcraft demo: http://www.blizzard.com/starcraft/scdemo.shtml Warcraft 3: http://www.blizzard.com/war3/ Warcraft 3 demo: http://www.blizzard.com/war3/demo/ Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] how to use patrol function?
Just go to e2 with the arrow keys, then select patrol to, then press enter to confirm patrol to, and probably press enter again to confirm the target of the order. 2007/10/19, The BlindTechs Network [EMAIL PROTECTED]: I am going to assume that the patrolto functionallows youto chose to have a soldier walk from where he is standing and a point on the map and back. but I can't figure out how to say walk from b1 where you are standing to e2and back. can some one explain this to me please? -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Is there a new version of sound rts abailable
The latest version of SoundRTS is at: http://jlpo.free.fr/soundrts 2007/10/19, jason [EMAIL PROTECTED]: Hello gamers since Kenn fixed the sound pack I really enjoy sound rts however it says that there is a new version on the internet when I start it if there is can I have the link to it? thanks again. your friend, Jason -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sound rts question about computer players.
Hi. If you start a game with computers and you build a farm in a quiet place, and you use control shift f2 to observe all the map, the computer players will fight one against another. It won't be possible to do this in the next release (beta 9e) because the computer players will be allied so you will have a more serious opponent. You will probably have the choice later. And the AI will be better too someday of course. Allying with the computer players ? someday maybe. It is not usual in Starcraft. Jean-Luc Pontico 2007/10/18, Bryan Mckinnish [EMAIL PROTECTED]: Hi. I have a question about sound rts. Is it possible to put 1 computer player up against another? Or can you get computer players to ally with you? That would be cool. Thanks Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Customizing Voices for SoundRTS
I haven't tested it yet, but the sound pack 5 from http://tbrn.net/modgirl/Ken's%20games/ may be what you need. 2007/10/16, jason [EMAIL PROTECTED]: I was wondering the same thing. How comes in Che's version of Sound RTS in his titorial the voices sound like humans but in the game itself they sound like migits? I was wondering how to do that as well or obtain a sound file that the foices are real instead of the migit voices. I want them to sound more militan. your friend, Jason -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS map building manual? Also problem with map code
Just to be sure, the link to the map making guide is here: http://jlpo.free.fr/soundrts/mapmaking.htm About your code, you may have informations in the file called maperror.txt in your default temporary folder. Try dragonslair instead of dragon'slair. -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Customizing Voices for SoundRTS
The lower-pitched voices are enemies. The script may work with Python 2.5 if you find the additional libraries. 2007/10/14, Kelly Sapergia [EMAIL PROTECTED]: Hi, If possible, I'd like to customize the voices in SoundRTS so they say things like All done sir with my voice rather than Work complete, etc. In going through the Sounds folder, I found some files with a lower-pitched voice, and a higher-pitched one. What's the difference between the two? By that I mean is there a specific character those files are used for? Also, how does the Python script in the Buildvoices folder work? I've got the installation file for Python 2.5.1, but haven't installed it yet. I know the instructions say to get version 2.4, but will the script also work with the latest version? Thanks. Yours Sincerely, Kelly John Sapergia Personal Website: http://www.ksapergia.net Need to relax and unwind? Listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's website at http://nl.ksapergia.net If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS map building manual? Also problem with mapcode
You can modify an official map but you should copy and paste it first to the custom/multi folder. If you you don't do this, your map may be replaced by the official map during the next update. I suppose that the starting_units line is cut in 2. There are 2 keyword errors in your map: - sawmill instead of lumbermill - stable instead of stables The error message found in maperror.txt was helpful here. This file, when it exists, is in the same folder as SoundRTS.log. 2007/10/14, Alex [EMAIL PROTECTED]: Well can i modify an oficial map? I did and it says server error the code is: ; multiplayer map 3 ; ; *** ; 7* * * * ; * *** *** * * * ; 6* * * * ; *** * * *** ; 5* * * ; * * * * * * * * ; 4* *x* * ; * * * * * * * * ; 3* * * ; *** * * *** ; 2*x* * * ; * * * *** *** * ; 1* *x x* * ; *** ; A B C D E F G title 4018 3003 objective 145 88 ; map size square_width 12 nb_rows 7 nb_lines 7 ; paths (give only the starting square) west_east_paths a1 c1 d1 f1 west_east_paths b2 c2 d2 f2 west_east_paths b3 c3 d3 west_east_paths c4 b4 d4 e4 west_east_paths c5 d5 e5 west_east_paths a6 c6 d6 e6 west_east_paths a7 c7 d7 f7 west_east_bridges a3 f3 west_east_bridges a5 f5 south_north_paths a1 a3 a4 a6 south_north_paths b1 b3 b4 b5 south_north_paths c3 c4 c5 south_north_paths d2 d3 d4 d5 south_north_paths e2 e3 e4 south_north_paths f2 f3 f4 f6 south_north_paths g1 g3 g4 g6 south_north_bridges c1 c6 south_north_bridges e1 e6 ; resources goldmines 150 a2 b7 g6 f1 goldmines 150 c1 a5 e7 g3 goldmines 150 e1 a3 c7 g5 goldmines 750 d4 ;woods 75 a2 b7 g6 f1 woods 75 a1 a7 g7 g1 woods 75 e1 c7 a3 g5 woods 75 e2 c6 b3 f5 woods 75 e2 c6 b3 f5 woods 75 c1 a5 e7 g3 woods 150 d4 d4 nb_meadows_by_square 2 additional_meadows a2 b7 g6 f1 ; players nb_players_min 2 nb_players_max 4 starting_squares a2 b7 g6 f1 starting_units townhall 3 farm peasant mage dragon catapult knight archer footman barracks sawmill blacksmith stable workshop dragonslair magestower starting_resources 10 10 - Original Message - From: SoundMUD [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 14, 2007 9:49 AM Subject: Re: [Audyssey] Sound RTS map building manual? Also problem with mapcode Just to be sure, the link to the map making guide is here: http://jlpo.free.fr/soundrts/mapmaking.htm About your code, you may have informations in the file called maperror.txt in your default temporary folder. Try dragonslair instead of dragon'slair. -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] new sound rts
Hi, Do exactly like before. In fact, when you choose single player, you start a local server on your machine. But this new message is confusing anyway. I wanted to avoid saying single player 3 times when you choose this option, but it will be better anyway. Jean-Luc 2007/10/13, will lomas [EMAIL PROTECTED]: hi ll how has the new sound rts changed? when i press enter ons ingle player i am kicked out of what i am used too in beta nine and i hear welccome, then my login and then what do i do, lol smile thanks for any input, will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] new sound rts
Hi Will, So this is a problem with newlines in text files, managed differently in Windows, Mac and Linux. The patch for the multi platform version is there: http://jlpo.free.fr/soundrts/beta9b_patch_for_linux/rtsworld.pyc (just replace this file) If you can, wait until tonight or tomorrow, I will release a bugfix version soon. 2007/10/13, will lomas [EMAIL PROTECTED]: hi jean i dont understand though. when i choose single player nothing happens, and pressing tab just gives me beeps then a heartbeat sound On 13 Oct 2007, at 13:38, SoundMUD wrote: Hi, Do exactly like before. In fact, when you choose single player, you start a local server on your machine. But this new message is confusing anyway. I wanted to avoid saying single player 3 times when you choose this option, but it will be better anyway. Jean-Luc 2007/10/13, will lomas [EMAIL PROTECTED]: hi ll how has the new sound rts changed? when i press enter ons ingle player i am kicked out of what i am used too in beta nine and i hear welccome, then my login and then what do i do, lol smile thanks for any input, will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers- [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers- [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] new sound rts
Hi, You are probably talking about a problem with the server at the end of the game. I have enough hints to solve this for the next test release. 2007/10/13, will lomas [EMAIL PROTECTED]: hi plays fine now but the quit sequence after announcing stats doesn't work so i will wait for an updated patch --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] beta eight sound rts
In fact only the links disappeared: http://jlpo.free.fr/soundrts/soundrts-1.0-b8-en.exe http://jlpo.free.fr/soundrts/soundrts-1.0-b8-en.zip It would be difficult to release beta 8 as a stable version now, but I will do this for beta 9. 2007/10/13, will lomas [EMAIL PROTECTED]: hi can someone please if that ok, upload beta eight zip file of sound rts as it isn't on the site now and my friend wants to get into this game but not beta nine as it is specifically a test version befroe any bugs are ironed out --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] new sound rts
Hi, If you use Windows, the simplest way to solve this problem is to uninstall SoundRTS, then to reinstall it. The options will be kept. You can install the French version and the English version, but you will have to make sure at install time that you use 2 distinct folders, for example SoundRTS test French and SoundRTS test English. Jean-Luc 2007/10/11, will lomas [EMAIL PROTECTED]: hi how does the new sound rts work? i am playing it in french now and when i start game the tutorials don't come up and pressing tab reveals a buzzing sound after each tab press, how odd, lol i just ocpied the new sound rts folder over my enlgish one for beta nine will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Soundmud
Hi, Well, I don't know what happens. If you find in the SoundMUD directory a file called server.log or something with a .log extension, send it to me; it may contain hints about the problem. Someday I will probably make a standalone Windows version of SoundMUD. Regards, Jean-Luc 2007/10/10, Sarah Haake [EMAIL PROTECTED]: Hi, hmm. I turned off the windows firewall and installed another one. But I restarted jaws when the game didn't respond and my firewall didn't send anything that could have stopped the game from going on. Regards Sarah -- Amicus certus in re incerta cernitur. (Einen sicheren Freund erkennt man in unsicherer Sache.) Cicero --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Soundmud.
Run soundmud.pyc to start SoundMUD (in Windows, double-click on this file, or select it and press Enter). Jean-Luc -- SoundMUD web site: http://jlpo.free.fr/soundmud SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The sound rts game
Map review would be interesting, yes. I think too that the teleport spell is too powerful, so powerful that it is almost a joke. Mages will be less powerful later, or more expensive, but they don't need to be removed. Basic diplomacy options are needed, I agree. For tutorial 3, try to build only footmen, and keep them in the same square, near peasants. Don't attack before the computer have done its last attack. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The sound rts game
Will we have the ability to create our own maps? Simply rather than having to use programming language?? Now that would be cool. And to control how how much of a resource there is in 1 place at a time? And to have different size maps? I love the game I think it's truly an excellent achievement A map editor is not planned, it would take relatively too much time. The language used is quite simple anyway, especially for editing an existing map. Different size maps are possible. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The sound rts game
Of course the population limit can be raised in single player games too, since there is no network bandwidth problem in this case. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The sound rts game
If you play against the computer on map 3, for example, you will have a food limit of 40. It's also true for the 3 mission maps, but there is probably not enough space and resources in them to allow so much food. But I hope that better single player maps will be available later. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The sound rts game
Hi, Thanks for your mail. The limit in beta 8 is 80 divided by the number of players, so it is 40 if there are 2 players. In beta 9, this limit will probably be editable in the map description, for example to allow multiplayer games on a local network with more units than usual. Later, the bandwidth requirement will be dramatically lowered, allowing much more units at a time. I hope to add the save game in the beta 9. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Online RPG ideas Re: pvp
Although that may create abit of lag though if you have several people playing at once and there's a lot of sound going about. The server doesn't have to send sounds during the game, only information about events, and every client mixes the sounds with the information sent by the server. So the server doesn't need that much bandwidth. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Is there an english translation for the sound mudproject at http://jlpo.free.fr/soundmud
Hello, I have released an English translation of SoundMUD 0.9. SoundMUD contains an incomplete action-roleplay multiplayer game and an ancestor of SoundRTS. It is not really as mature as SoundRTS, and I am not working on it now, but it may be interesting to try it anyway. The URL is: http://jlpo.free.fr/soundmud Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] I am having a sound rts game I will start wen ihave4players
Think there was 3 players at one time but not completely sure. I am not sure, but I think that if you press F9 during a multiplayer game, you will obtain the players' list. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Is there an english translation for the sound mudproject at http://jlpo.free.fr/soundmud
The translation is not released yet, so there is no URL. I will announce it as soon as it is ready. About Sapi 5 in SoundRTS, I may use it some day, even if I don't know yet how to do the same thing in other platforms. But the problem you are talking about is not really linked to Sapi 5. It's more about the way the messages queue is managed. -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS Chat.
The save game will be in beta 9, I think. The food limit is unfortunately not really linked to the lack of savegame but to limitations in the communications in multiplayer mode. I hope to solve this problem in the beta 10 by using a better network architecture that will allow much more units at a time. A short post about what will be in beta 9 is at: http://soundrts.blogspot.com/search/label/planning Jean-Luc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sound RTS Chat.
Hi, When I say add defensive buildings, I mean a scout tower which can be mutated to an arrow-throwing tower or to a cannon tower. It will not be possible to garrison a building (like for example bunkers in Starcraft), at least in this version. Defensive buildings will be powerful for their cost, but they will not move, of course. Jean-Luc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Hi, I'm new to list.
Hello, The latest news about SoundRTS can be found in SoundRTS development log, at: http://soundrts.blogspot.com I don't think there are ore mines in Warcraft (in Age of Empire yes). In Warcraft 2 there is gold, lumber and oil. In Warcraft 3, there is gold and lumber. Making multiplayer maps (without triggers) will be quite easy and added in beta 9. Save games too (I hope). Water and ships may be added some day. Jean-Luc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] SoundRTS sound pack?
Hi, Sorry for this problem. The SoundRTS website is probably misleading, so I will add a comment near the sound pack link. With beta 8 you don't need to install the sound pack; you just have to select it in the options menu. You will have the sound pack 3, though. If I get the 44.1Khz wav files of sound pack 4, I will update the included sound pack to sound pack 4. For some reason the current 16Khz wav files directly converted to ogg are not played at the right speed. Jean-Luc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What is the most easy to use programming language?
Hi, I would say Python too. But I don't know what you intend to do. I should write a A problem with Python for blind programmers is probably the way blocks are defined. There are no braces or Endif keywords. You must use 4 spaces indentations to define blocks. This is very nice for sighted programmers, because it removes the redundancy between braces and indentation, so you cannot be mistaken by a bad indentation. But for a blind programmer, I don't know it is slightly annoying or really annoying. Somebody in another thread said that with a braille terminal it is not too bad, but I wonder how annoying it is with a synthesizer. An interesting thing is that, like in BASIC interpreters, you can write commands in interactive mode and have instantly the result of each line, so it is nice when you learn (and later too). Even if you don't use it for faster programs, Python may be useful for quickly written scripts that you will use once. And learning it may not take too much time. A tutorial is provided with the documentation, or at http://docs.python.org/tut/tut.html Jean-Luc PS About object-oriented programming, with Python you can write a program without defining new classes, but if the program grows larger you can define them too. And while you are writing your first less than 10 lines scripts, you will probably use classes and objects from the existing modules. For example, to print the content of a file called test.txt, you can write for example: f = file(test.txt) print f.read() In this example you have created a file object called f corresponding to the existing test.txt file, and you used the read method of this object to get the content of the file and print the returned string. Note that you don't need to know how the file object does this internally. Sorry for this probably confusing example. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What is the most easy to use programming language?
Sorry for the uncomplete sentence in the previous message. I wanted to say that I should write a small example of audio game written with Python and Pygame. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Audio Game Programming Languages
Hi, The programming language I prefer for game programming (and many other uses) is Python, not because it is the best for this use (even if it is really good for fast prototyping), but because I know it well and I don't have the time to learn yet another language (or use a more time-consuming one) and rewrite the existing code without a really good reason. If I was really stuck by speed limitations, I would probably use C++ (at least in the critical parts of the code). But it is not the case yet. Jean-Luc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] SoundRTS development log
Hello, I have just started a blog called SoundRTS development log were I intend to give informations about the development. The URL is: http://soundrts.blogspot.com Jean-Luc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What is the most easy to use programming language?
Hi Tristan, Yes, I made SoundRTS in Python and Pygame. Jean-Luc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Ken's Sound RTS Sound Pack!
Hi Ken, A user of Goldwave told me that the plugin gave the choice between 44.1Khz 128Kbps Stereo and 44.1Khz 120Kbps Mono. If you can select it, the second option is great. Anyway, if you want, you can send me the 44.1Khz wav files so I convert and include them in the next release. You only need to send the new files since I have the 44.1Khz wav files from Bryan's sound pack 3, but you can send all if it's simpler for you. To convert to ogg, I use oggenc2.exe or Audacity. With Audacity 1.3.3 beta, you can export several files at a time. oggenc2.exe is a command line tool I found at http://www.rarewares.org/ogg-oggenc.php (there was a link to this website from www.vorbis.com). Jean-Luc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Converting formats
The ogg sounds for SoundRTS are in mono, not in stereo. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] SoundRTS question: the timer
Sorry, you can't disable the timer in beta 8. It should probably be disabled by default for solo games where it is not really useful and enabled by default for multiplayer games (or games against the computer). And I probably should add a desactivation option to the game menu, and to the options menu. The timer is twice as fast on high game speed because the world is twice as fast. This is useful because if you know that it takes 5 minutes to build a given number of soldiers, this will be true in low, normal or high speed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] I ned the nw link for beta 8 for sound rts and the newest sound pack
The beta 8 of SoundRTS is available at the usual link: http://jlpo.free.fr/soundrts I included the version 3 of the sound pack in the beta 8. To activate it, go to the options menu and select the sound pack, then save your options. There will be a little delay while the sounds are reloaded. 2007/8/20, jason [EMAIL PROTECTED]: Hello everyone I wrote yesterday to the list that I ned again the link for sound rts beta 8 and he newest sound pac k out there and how do you run the nw sound pack again? your friend,, Jason --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] can't get the new sounjd pack to work with soundRTS
There is one new sound and some new voice sounds but the old sounds are the same. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] soundrts question
To attack in SoundRTS, just send your units to the square you want to attack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] can't get the new sounjd pack to work with soundRTS
There are two new directories. The pack directory is loaded after the sounds directory if you have chosen to use the sound pack in the options menu. To update the sound pack you can rewrite the pack directory or the sounds directory. The buildvoices directory contains a tool to record SAPI 5 voices and to translate the game. It is not directly used by SoundRTS. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] can't get the new sounjd pack to work with soundRTS
For mac users, the multiplatform version of beta 8 is already available at: http://jlpo.free.fr/soundrts --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] can't get the new sounjd pack to work with soundRTS
SoundRTS beta 8 (test version) doesn't use wav files but ogg files and plays them at 44.1 Khz. The sound pack will need to use ogg files (converted from 44.1 Khz wav files). I included the version 3 of the sound pack in the beta 8. To activate it, go to the options menu and select the sound pack, then save your options. There will be a little delay while the sounds are reloaded. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] SoundRTS Latest Test: Wow, the AI loves slaughter!
Zack probably wanted to protect his peasants who were exploiting the goldmine or the woods in c2. The AI wanted to exploit the goldmine too (the other goldmines being exhausted), and while the peasants are fleeing when they find the knight, the computer finds these idle peasants and ask them to exploit the goldmine. When the knight is near enough from the entrance of the square, the peasants have no time to flee and die. On the other hand, as soon as a combat takes place somewhere, the AI sends all its troops to this square, so some enemy footmen probably arrived there after some time. Of course many things can be done to improve the AI. I will decide soon in what order I will add which features (tutorial, editor/language, improved multiplayer game, save game, replay game, observer mode, improved AI, etc). By the way, I'm almost sure the AI in its current form doesn't love or enjoy anything, but I bet you are aware of it already. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] SoundRTS Multiplatform?
The multiplatform version will be automatically included in the next releases. Meanwhile, you can try this file: http://jlpo.free.fr/soundrts/soundrts-1.0-b7-en.zip You will need Python 2.4 (not 2.5) and Pygame. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] SoundRTS Multiplatform?
SoundRTS will have a save feature, I hope. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] successfully installed python 2.4 on pacmate
In fact, for the multiplatform version, I had to go back to Python 2.4 because many librairies are not yet available for Python 2.5. And the precompiled pyc files for Python 2.4 will not work with Python 2.5. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Dev: Artificial intelligence?
These links may be interesting: http://en.wikipedia.org/wiki/Game_artificial_intelligence http://en.wikipedia.org/wiki/Computer_game_bot http://www.kbs.twi.tudelft.nl/docs/MSc/2001/Waveren_Jean-Paul_van/thesis.pdf You can search game ai with Google too. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sound RTS: Congrats to LHXT
You probably should scout more. As soon as you think it's possible, send one peasant to every possible starting square, so you will know where the other player is. Then let your peasant (or a footman in defensive mode) in a square near the enemy. If the other player is too passive, your sentry will stay there for a long time while you are expanding everywhere, and you can even make all your soldiers stay there too, keeping the other player in his own base. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sound RTS Strategy Help
I made a quick test against the computer in quiet mode in map 3. I got my first knight in less than 10 minutes. Here is what you need to get knights: build a barracks, then upgrade your townhall to a keep, then build a stable, then recruit your first knight. I used 5 peasants and I built one more farm, but I don't know which number of peasants is the best. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sound RTS: my server is up
I tried to connect to your server by giving the IP address but it didn't work. I noticed that your IP address on the server list is frequently changing, and this explains why your server is frequently registered twice on the list. Anyway, I will have to improve the way multiplayer games are started. Jean-Luc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sound RTS: my server is up
Robert, Can you check if your IP address has changed since your previous message? It was 70.16.154.69. Thanks, Jean-Luc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sound RTS: my server is up
I tried and it didn't work, but it was probably too late. And in the servers list I found another IP address probably for your server (70.110.215.35). If you open a private server you will be the only one that can start a game. So a public server is better. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sound RTS: my server is up
The www.whatismyipaddress.com web site probably gives you the right IP address. You can compare it to the IP address found by my web site: http://jlpo.free.fr/test/ip.php It will probably give the same result. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problem with sound rts multiplayer
About the amount of messages sent by the server, it could be drastically reduced if each client simulated the world and only exchanged the orders with the other clients. For now the game is like a MUD, with a server that hosts the world and clients that only do the user interface. Improving this architecture would require a big change in the code but it may work in a not to long time. The population limit could be raised then, even if I suspect other computations to slow the game too. Moreover, a server would be able to host many games since it would only forward the orders sent by the clients. But for now, I will fix the synchronization problem. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problem with sound rts multiplayer
Hi, Sorry for this big problem. The time of the remote client is probably drifting. For now, if you can't pause the tournament one or two days, the solutions are probably: 1. use a server hosted by a third computer to minimize the problem, but anyway I'm afraid that the game will go faster for the player with the best connexion to the server. 2. use beta 6; some testers used to beta 6 reported me that they found that the game was slower with beta 7; I can't confirm this and I don't know what could change the speed (except the food limit when it is more than 20), but it could be true. I will try to fix this quickly anyway. And for debugging purpose, I will add a clock that will ring each minute. This way you will know (if you use Skype for example) if the time is the same for the other player. This feature will be very useful anyway to time your strategies. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.