Re: [Audyssey] USA Games News 9/7/2013

2013-09-07 Thread Allan Thompson
Hi Tom,
I am glad your starting to feel better! Bathrooms I think were supposed to
be one of the most dangerous rooms in the house, next to the kitchen. 

I am shocked, but pleased you decided to flaunt your evolution thing with
the new and improved wrestling game! I would have played  the other one too,
but I got to admit, I am super excited to hear this! 

al






-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Saturday, September 07, 2013 6:04 PM
To: Gamers Discussion list
Subject: [Audyssey] USA Games News 9/7/2013

USA Games News

Sep. 7, 2013

Introduction

Welcome gamers to the USA Games News. We know that it has been a very long
time since our last news letter, and we felt it was a good time to send out
a new one. So here we are with news and information about USA Games and our
products.

First, we would like to thank all of you who participated in our informal
survey regarding the USA Games Evolution Engine a few days ago. We really
valued your comments and suggestions, and your responses really helped give
us some direction regarding our engine.
More on that later.

Second, I would like to state that I am personally doing a lot better than I
have been for a long time. Just to recap last year I had a number of health
related issues from the common cold to a more serious situation where I fell
down while getting out of the bathtub and seriously injured my neck. After
many months of rest and therapy I am now doing better than I have been in
months. Although, I am not 100% back to normal I am able to get up and do
some programming, and am slowly but surely getting our development back on
some sort of schedule. I can not say for sure when any of our products will
be ready for release, but it should be enough to know I am once again
working on them.

Evolution 3D

A couple of days ago I sent out an informal  survey regarding the future of
the Evolution Engine. The basic point of the survey was to figure out if
potential third-party game developers wanted it to remain primarily a C++
based engine as it is now, or if they wanted us to branch out into .NET or
Python. The majority of you felt keeping it as a C++ library was the best
option, and that it was not really in our best interests to put out a .NET
or Python based engine at this time. This has really helped us feel
satisfied that the direction we are heading is a good one for us and our
customers, and for the foreseeable future we will continue to keep the
Evolution Engine as a
C++ library and will likely license it more as a C++ API rather than
an engine as such.

There are of course many good reasons to keep it as a C++ based library
rather than rewrite it as a .NET library or as a Python module. The main one
is we have already put more than two years into development, the engine
library is stable, and rewriting it would only delay its release. For that
reason alone it makes sense to keep what we have and license that. The other
reasons include easier access to libraries and APIs for Mac, Windows, and
Linux. Most libraries out there are designed for C or C++, and while there
are usually wrappers for .NET or Python that is not always the case. In
cases where there aren't available wrappers we would have to spend time
writing them to make them available to our .NET or Python engine when they
are instantly available to an engine written in C++. Factor in better
performance, better security, and less dependencies need to be installed we
are pretty sure the community is right. Keeping our engine written in C++
has many advantages and few disadvantages. The only downside to this is that
it has a higher learning curve for new developers, but that could be
overcome with some decent guides and documentation.

After all, one of the purposes of writing the Evolution Engine was to
simplify access to things like speech, input, sound, and so forth. All of
those things are wrapped using wrapper classes that make it simple to get a
basic game up and running in a few ours in C++ as all the low-level code for
things like DirectInput, DirectSound, Sapi, etc is wrapped up in quick and
easy to use classes. While not quite as easy as BGT, for example, it still
would not be nearly as hard as doing it all from scratch.

As many of you probably know all of our commercial games like Tomb Hunter
and Raceway are written using the Evolution Engine, and it is fairly stable.
So I think once we figure out a few things we may begin licensing it to
potential third-parties sometime in the not too distant future.

Tomb Hunter

It has been several months since we have released a beta or any news on the
progress of this game, and we decided to just give everyone a quick update
on the progress of this game. We are in the process of updating the games
story line, adding some new levels, but we would prefer to keep certain
aspects quiet until we have something final for everyone to download and
play.

What we can say right 

Re: [Audyssey] Help with The Inheritance.

2013-09-05 Thread Allan Thompson
POSSIBLE SPOILERS

According to the bible, Noah took 7 each of the clean animals according to
the dietary law, but all other animals were  taken onboard  in pairs.
So if the question is how many giraffes are on the ark, that would mean only
two. I wasn't sure of the word after giraffes. Did you mean vertebra? If it
is asking how many bones are  in the spinal column  of a giraffe, I have no
idea, although I don't recall any such discussion in the bible.
 I haven't played thru it yet, but I intend to soon. I got as far as the
mailbox. Also I do recall that the game does offer help. You can type help
or I think help and a word to get specific info.

al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: Wednesday, September 04, 2013 10:13 PM
To: gamers@audyssey.org
Subject: [Audyssey] Help with The Inheritance.

Hello.

I am playing The Inheritance by Scott Adams.
I was wondering if anyone might could give me a little bit of help?
I am infront of the mansion, I have read the plaque that ask the following
question.
How many giraffe vertiberae were on Noah's ark?
I have read the booklet and also the bible verses that it shows as a hint,
but I am still confuse.

If someone would please share with me some help that would be great!
Thanks in advance.

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Re: [Audyssey] Help with The Inheritance.

2013-09-05 Thread Allan Thompson
Lol, I would never have thought that was the case, considering their long
necks. 
Thanks for that!

al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: Thursday, September 05, 2013 10:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with The Inheritance.

Hi,
As there were 2  giraffes
And they has the same number of vertebrae in its neck as humans do. Giraffe
have seven cervical vertebrae Then the answer is 14.


- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, September 05, 2013 9:50 AM
Subject: Re: [Audyssey] Help with The Inheritance.


 POSSIBLE SPOILERS

 According to the bible, Noah took 7 each of the clean animals according 
 to
 the dietary law, but all other animals were  taken onboard  in pairs.
 So if the question is how many giraffes are on the ark, that would mean 
 only
 two. I wasn't sure of the word after giraffes. Did you mean vertebra? If 
 it
 is asking how many bones are  in the spinal column  of a giraffe, I have 
 no
 idea, although I don't recall any such discussion in the bible.
 I haven't played thru it yet, but I intend to soon. I got as far as the
 mailbox. Also I do recall that the game does offer help. You can type help
 or I think help and a word to get specific info.

 al

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
 barnes
 Sent: Wednesday, September 04, 2013 10:13 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] Help with The Inheritance.

 Hello.

 I am playing The Inheritance by Scott Adams.
 I was wondering if anyone might could give me a little bit of help?
 I am infront of the mansion, I have read the plaque that ask the following
 question.
 How many giraffe vertiberae were on Noah's ark?
 I have read the booklet and also the bible verses that it shows as a hint,
 but I am still confuse.

 If someone would please share with me some help that would be great!
 Thanks in advance.

 ---
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Re: [Audyssey] Is this still up?

2013-08-31 Thread Allan Thompson
I would imagine so, since your email came  thru and I can read it, grin.

Just a slow night, I guess. 

al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael maslo
Sent: Saturday, August 31, 2013 9:36 PM
To: Gamers Audyssey list
Subject: [Audyssey] Is this still up?

Hi group,

I was wondering if this list was still going on.

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Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Allan Thompson
I guess it all depends. One of my biggest issues is not being able to reread
choices, especially in long lists and/or tables. Is there a way to review
the choices the game gives ? I assume no arrow keys since you said it would
be text. 

If it is possible to review these wrestler choices over again, then one
screen would probably be better then  a long vertical list.

al 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Thursday, August 29, 2013 8:14 AM
To: Gamers Discussion list
Subject: [Audyssey] A Question About the Best user Interface

Hi everyone,

I have a quick question I thought I'd throw out here to the community to see
what you thought about this. As many of you know for a while now I have been
developing a WWE wrestling game in Python, that is largely text based, but
one problem is not all the performers can fit on the same screen when
selecting the challenger or the opponent for the match. As the database of
male and female performers grows this problem will only get worse. Now,
there are two ways of handling this issue.

The way a sighted developer would handle this is they would table all the
options on the screen into columns and rows rather than put them in a
vertical list like this.

Select the challenger.

1. Steve Austin 2. Daniel Bryan 3. John Cena 4. Christian 5. Ted DiBiase Jr.
6. Edge 7. Mark Henry 8. Kane

Now, obviously the advantage of doing it this way is I could conceivably
squeeze a huge database of performers onto a single screen simply by placing
them into a table instead of a vertical list. I should be able to place
somewhere between 50 and 60 performers onto a single screen. My concern
though is that it will take more work reviewing the screen to find the
option for the performer you want to play as you'd basically have to examine
the entire table to find out that a certain performer is number 36 out of 50
possibilities.

The alternative is I could create a vertical list of performers, but split
it up over several screens. That means if a database of challengers had 60
performers you would get the first 20, press enter, see the next 20, press
enter again, and get the last 20 performers. In some aspect sits more
accessible, but I don't like it because I'd rather see as many performers as
possible on the same screen.

So any thoughts, suggestions, or ideas?

Thanks.

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Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Allan Thompson
Wow, thanks!
That will help greatly.
I kindo f assumed after the arrow keys that things wouldn't wrok right. I
must sound stupid, but there it is.
al 


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Thursday, August 29, 2013 10:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Question About the Best user Interface

Hi Al,

Simply use your screen readers review cursor. With NVDA, for example, you
could press shift+numpad-7 to go to the top of the screen and then use
numpad-9 to read down the screen line by line. With Jaws go to Jaws cursor
mode and use the numpad-arrows to look around the table.
The point being you can't use the standard arrow keys to move around, that's
true, but you can use your screen readers review cursor keys to explore the
table as much as needed. This is true for any console or text based
program. Hope this makes sense.

Cheers!


On 8/29/13, Allan Thompson allan1.thomp...@cox.net wrote:
 I guess it all depends. One of my biggest issues is not being able to 
 reread choices, especially in long lists and/or tables. Is there a way 
 to review the choices the game gives ? I assume no arrow keys since 
 you said it would be text.

 If it is possible to review these wrestler choices over again, then 
 one screen would probably be better then  a long vertical list.

 al


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Re: [Audyssey] A Question About the Best user Interface

2013-08-29 Thread Allan Thompson
Ok, so maybe that is all you really need to do.
Just create a small guide with the program that details how to use it with
the various screen readers.

To me, that is a lot easier then trying to rewrite the whole thing with all
the bells and whistles and it would also have the purpose of informing
people on how to use other similar games. Win/win.

al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Thursday, August 29, 2013 11:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Question About the Best user Interface

Hi Al,

Well, I wouldn't go as far to call you stupid, but I suspect your computer
skills aren't what they could be. All you need is a little help and training
to use your computer and screen reader better as you seem lacking in some
basic skills when it comes to console programs.
That's not too surprising as a lot of people have never used console
programs, or have forgotten how to use them since Windows has spoiled
everyone with graphical point and click user interfaces and truly accessible
text based programs have gone the way of the dinosaur. :D

Cheers!

On 8/29/13, Allan Thompson allan1.thomp...@cox.net wrote:
 Wow, thanks!
 That will help greatly.
 I kindo f assumed after the arrow keys that things wouldn't wrok 
 right. I must sound stupid, but there it is.
 al

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Re: [Audyssey] command prompt and wrestling

2013-08-26 Thread Allan Thompson
Hi Tom,
Thanks for that. I guess I am so used to arrow keys and the like that it
never even occurred to me not to use them.
So far, it has been going well...although now my problem is that the
options, you know, to press 1 for this and 2 for that, sometimes doesn't
show up or doesn't get read by the screen reader, I am not sure which.
I thought maybe trying to root jaws to pc would help, but that just screwed
up and made things go back to the constant looping of reading everything,
lol.

I think I will look forward to playing the one you make. Text is just fine
if that is what you want to do. 
Thanks again,
al 
 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Monday, August 26, 2013 2:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] command prompt and wrestling

Hi Al,

Ah, yes. That will do it alright. You need to keep in mind these are text
based games from the 90's designed for Dos not Windows. That's why things
like the arrow keys do not work because they didn't have things like
DirectInput for dos and it was difficult to write applications that used
keys that didn't map to a simple ASCII keycode.
The cin function in C++, which I suspect they are using, can only accept
input from letters, numbers, and symbols like plus, minus, divide, and so
on. Keys like the arrow keys, home, end, page up, page down, and so on don't
have a specific keycode and require a much more complex input handling
system than I suspect the developers were willing to write for games like
Piledriver and Wrestling League Simulator. That's pretty par for text games
though.

For example, even in my own wrestling game you can't use the arrow keys for
accessing the menus because its a text based game using the print function
and raw_input function in Python for displaying text and handling input. I
wrote it that way to run on Windows, Linux, and Mac without having to add a
bunch of extra stuff like Sapi support, SDL input, blah, blah, blah just to
make a quick and simple wrestling game like Piledriver or Wrestling League
Simulator. Although, I could have if I was really seriously interested in
doing so.

Cheers!



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Re: [Audyssey] command prompt and wrestling

2013-08-26 Thread Allan Thompson
I do have NVDA and it seemed to skip menu choices sometimes, but maybe that
was before my arrow key fiasco, grin.
I will give it another shot, thanks!

al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, August 26, 2013 2:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] command prompt and wrestling

If you want to dig it up, NVDA does a much much better job than jaws with
command line applications; I've never scene it miss text, and it doesn't
repeat anything. Just google nvda and you should be able to find it pretty
easily.



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Re: [Audyssey] command prompt and wrestling

2013-08-26 Thread Allan Thompson
Hi Tom,
Well...at least there is that silver lining to my ignorance, lol. I am sorry
to have  been such a bother, but maybe it was better to figure out this kind
of thing now, rather then later, maybe?
I mean, is it a huge amount of work? I wonder if other blind wrestling fans
are going to be waiting outside  my house to give me a pile driver now, lol.
al
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Monday, August 26, 2013 3:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] command prompt and wrestling

Hi Al,

If using Jaws you have to switch to the Jaws cursor to read the screen.
there is no PC cursor in Dos apps so that is why trying to route Jaws to PC
doesn't work.

However, your problems have made me rethink the wisdom of writing purely
text based games. While it is easier to do from a technical standpoint I
realize that because of Windows many people don't know or have forgotten how
to use purely text based applications. They assume, for example, because
every Windows application has a PC cursor that there is one in the text
based game they are using and make mistakes like trying to route the Jaws
cursor to the non-existent PC cursor, or try to use arrow keys when the app
wasn't designed for them. For those and probably potentially other reasons
maybe I should make my wrestling game a fully graphical application, self
voicing, etc as it would be universally accessible and no one would be left
confused looking at an out dated interface.

Cheers!

On 8/26/13, Allan Thompson allan1.thomp...@cox.net wrote:
 Hi Tom,
 Thanks for that. I guess I am so used to arrow keys and the like that 
 it never even occurred to me not to use them.
 So far, it has been going well...although now my problem is that the 
 options, you know, to press 1 for this and 2 for that, sometimes 
 doesn't show up or doesn't get read by the screen reader, I am not sure
which.
 I thought maybe trying to root jaws to pc would help, but that just 
 screwed up and made things go back to the constant looping of reading 
 everything, lol.

 I think I will look forward to playing the one you make. Text is just 
 fine if that is what you want to do.
 Thanks again,
 al

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[Audyssey] DosBox questions

2013-08-25 Thread Allan Thompson
Hi gang,

I am trying to get DOSBox to work on my win7 machine.  I started it, but
what I got when it ran was  two separate windows, one was called DOSBox and
the other a DOSBox status screen. I couldn't seem to type into either of
those.

I am using jaws 14. The guy who set up the computer has a virtual xp
something or other on it,  and I wonder from what I have been reading is
that maybe it needs to be stuck in that virtual thing somehow? 

Will that resolve my problem trying to type  the commands into the DOSBox
window? Actually, which window do I actually type in, anyway? 

Really, any help at all will be greatly appreciated. I wanted to try these
wrestling games.

Oh, and one more thing. Howt he heck do I shut down these DOSBox windows?
The normal alt+F4 doesn't work, and the ctrl+alt+delete seems to bring me to
something other then the task manager. I am new to win7 so be gentle please.

Thaks,

al

 

 

 

The truth will make you free

Jesus Christ of Nazareth 33AD

 

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Re: [Audyssey] DosBox questions

2013-08-25 Thread Allan Thompson
Huh...I could have sworn Tom Ward uses it. Or does he play it on a different
OS like Linux?
Thanks,
al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
Sent: Sunday, August 25, 2013 7:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] DosBox questions

Sadly, DosBox itself is almost completely unusable. If you have a hardware
speech synthesizer and lots of time to fiddle with it you might be able to
get an old Dos screen reader to work, but I'd bet against that being easy.
Windows screen readers simply won't read he DOSBox windows.
Sadly, I think most DOS games, some of which were very good, are lost to the
march of progress now.
Yours,


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Re: [Audyssey] DosBox questions

2013-08-25 Thread Allan Thompson
Oh, great, that is good news then! Thank you!
al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh
Sent: Sunday, August 25, 2013 8:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] DosBox questions

no they are not. just use windows xp and you can play the old dos games. 
NVDA works best in a dos box under xp iin the xp commmand command prompt
window.



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Re: [Audyssey] DosBox questions

2013-08-25 Thread Allan Thompson
I never really messed with Linux all that much. It got touched on in college
back in the nineties for me, and at the time, I think it was called redhat
or something like that. I was underwhelmed. Then again, I was sighted back
then and loved windows so, shows what I know, lol.

So this command prompt. Do I run DOSbox thru it, or does it act like Dos so
I can play those old wrestling games?
Thanks again for the help.

al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh
Sent: Sunday, August 25, 2013 9:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] DosBox questions

I play games like any night football and world series baseball in the xp dos
command prompt. they work great. I am using vinux4 as my operating system
and virtual machines are a whole lot more responsive running on top of linux
than they are running on top of windows. not sure why that is. also since
Linux is my primary OS I found my internet speed is so much faster than it
was on windows.

sent from my vinux4 Linux laptop

On 08/25/2013 08:49 PM, Allan Thompson wrote:
 Oh, great, that is good news then! Thank you!
 al

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh
 Sent: Sunday, August 25, 2013 8:29 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] DosBox questions

 no they are not. just use windows xp and you can play the old dos games.
 NVDA works best in a dos box under xp iin the xp commmand command 
 prompt window.



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Re: [Audyssey] DosBox questions

2013-08-25 Thread Allan Thompson
Hi Tom,
I guess I trusted the wrong source ont hat. I thought that was what I needed to 
run dos games.
So I am on this command prompt on xp. I am reading up on  trying to start the 
games, but I am  hitting a brick wall. 
I know I use the word start and then the file .exe, but that doesn't seem to 
work. I tried backslashing to the file, but I really can't figure it out.

Man, all I want to do is play some wrestling games, lol. If you or anyone else 
could help me out, I would appreciate it.
Thanks,
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Sunday, August 25, 2013 10:27 PM
  Subject: Re: [Audyssey] DosBox questions


  Hi Al,

  Well, to begin with Dosbox isn't screen reader accessible so I wonder
  why you are bothering trying to use it in the first place. The last
  time I messed around with it I don't remember two windows so can't
  help with that aspect of your message, but usually typing exit will
  quit the program the same as the Windows Command Prompt.

  Cheers!
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Re: [Audyssey] DosBox questions

2013-08-25 Thread Allan Thompson
Sorry, my mistake. I know it was some  kind of linux. Maybe it was something
else.  It was, geez, a couple of decades ago, lol.
al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Sunday, August 25, 2013 10:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] DosBox questions

Hi Al,

Red Hat is a specific distribution or brand of Linux mainly designed for
large scale businesses and corporate servers and such. Its not actually all
that accessible, or necessarily appropriate for a home user. Something like
Ubuntu 12.04.2 or Vinux 4.0 is more appropriate for a home user. I currently
use Ubuntu 12.04.2 with Dosemu for playing Dos games like Wrestling League
Simulator, Piledriver, Any Night Football, etc.

As far as the Windows Command Prompt it is simply a window that allows you
to interact with the Windows 7 command line. You can run some Dos, AKA
console,  applications in it, but only if you have a 32-bit version of
Windows. The 64-bit version of Windows 7 will not run 16-bit Dos apps. Only
32-bit and 64-bit console programs. So a lot depends on your processor and
version of Windows.


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Re: [Audyssey] command prompt and wrestling

2013-08-25 Thread Allan Thompson
Hey,
Well, I usually try to find the answer on the internet. So I looked for
starting dos programs using command prompt and that was the answer I got in
one of the sites. Some of the DOSBox pages I found seemed to indicate that
some screen readers were able to use it, but  againk, the internet did it to
me again.

So I apologize for that. I really don't know all that much, so that is what
I end up doing. Bites me on the backside sometimes, grin.

Now that is good news. I am sorry your going thru some bad health issues,
but man, I really appreciate the effort.  

On a side note, I did get it going, but for some reason it kept going thru
the  choices over and over again. I think it was WLS I tried. Really weird.
I will just wait for yours though.

Thanks Tom,
al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Sunday, August 25, 2013 10:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] DosBox questions

Hi Al,

First things first. When running Dos programs there is no start command. Not
sure where you got that idea, but if it is a standard executable just typing
the program name will launch it. For example, if piledriver was in c:\pd49
you would type
c:\pd49\pd49
and the program would run. That's all there is to it.

However, on XP you don't have to even run the Command Prompt directly.
Just opening Windows Explorer, pressing enter on pd49.exe, will
automatically run the program in the Command Prompt. So that saves you from
having to know any console commands which would be a good idea to learn
anyway if you plan to play very many Dos games etc.

As far as playing some wrestling games I am working on my own wrestling
game, and hopefully I will have something available in the not too distant
future. I have decided to start over in Python 2.7, and Pygame 1.9. So far
the game runs pretty well on Linux, Windows, and I imagine will work fine on
Mac OS as well if someone gets the source and compiles it.

Cheers!


On 8/25/13, Allan Thompson allan1.thomp...@cox.net wrote:
 Hi Tom,
 I guess I trusted the wrong source on that. I thought that was what I 
 needed to run dos games.
 So I am on this command prompt on xp. I am reading up on  trying to 
 start the games, but I am  hitting a brick wall.
 I know I use the word start and then the file .exe, but that doesn't 
 seem to work. I tried backslashing to the file, but I really can't figure
it out.

 Man, all I want to do is play some wrestling games, lol. If you or 
 anyone else could help me out, I would appreciate it.
 Thanks,
 al
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.

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[Audyssey] wrestling game weirdness

2013-08-25 Thread Allan Thompson
Hi Tom,

I have a win7 32 bit.  So I gave it another shot with WLS.

What I get is a continual run thru of the options. They are like 1 thru 11,
and it just keeps repeating over and over again.

Is that normal? Do I need to do something else to make it stop it?

I have pressed  the numbers, hit space, enter, nothing works.

I tried it with NVDA and I get the same thing. 

 

Thanks,

al

 

 

The truth will make you free

Jesus Christ of Nazareth 33AD

 

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Re: [Audyssey] command prompt and wrestling

2013-08-25 Thread Allan Thompson
This email just popped up, so please ignore my previous one. My email seems
to be kind of sluggish it seems, so sorry about that.

So maybe hitting the arrow keys are a problem? I will try to not use them
and see how that goes, grin.
Thanks,
al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Sunday, August 25, 2013 11:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] command prompt and wrestling

Hi Al,

Smile. Well, the Internet is a great resource, but there is likely as much
bad information floating around as good information too. You aren't the only
one to get bitten on the but by poorly researched or bad information posted
to the net. I've gotten bad information myself, and I now double check my
sources to make sure what I have read is correct.

As for WLS what precisely is the problem? When you say it is going through
the same choices again and again I'm not sure what you mean by that.
Typically in Dos applications all you have to do is enter the number of the
option followed by enter and it switches to the next text prompt. The only
thing I can assume by your statement that you are trying to use your arrow
keys or something which doesn't work in Dos style menus. You have to
actually enter the number or letter associated with the menu choice followed
by enter rather than arrowing to it as in modern Windows programs. If that
isn't your problem give me more details and I'll help you resolve it because
WLS is a great game.

HTH




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Re: [Audyssey] command prompt and wrestling

2013-08-25 Thread Allan Thompson
Hi Tom,
Yep, your right. I hit the arrow keys and it kind of messes up the program
causing it to loop like that.
Thanks!
al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Sunday, August 25, 2013 11:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] command prompt and wrestling

Hi Al,

Smile. Well, the Internet is a great resource, but there is likely as much
bad information floating around as good information too. You aren't the only
one to get bitten on the but by poorly researched or bad information posted
to the net. I've gotten bad information myself, and I now double check my
sources to make sure what I have read is correct.

As for WLS what precisely is the problem? When you say it is going through
the same choices again and again I'm not sure what you mean by that.
Typically in Dos applications all you have to do is enter the number of the
option followed by enter and it switches to the next text prompt. The only
thing I can assume by your statement that you are trying to use your arrow
keys or something which doesn't work in Dos style menus. You have to
actually enter the number or letter associated with the menu choice followed
by enter rather than arrowing to it as in modern Windows programs. If that
isn't your problem give me more details and I'll help you resolve it because
WLS is a great game.

HTH


On 8/25/13, Allan Thompson allan1.thomp...@cox.net wrote:
 Hey,
 Well, I usually try to find the answer on the internet. So I looked 
 for starting dos programs using command prompt and that was the answer 
 I got in one of the sites. Some of the DOSBox pages I found seemed to 
 indicate that some screen readers were able to use it, but  againk, 
 the internet did it to me again.

 So I apologize for that. I really don't know all that much, so that is 
 what I end up doing. Bites me on the backside sometimes, grin.

 Now that is good news. I am sorry your going thru some bad health 
 issues, but man, I really appreciate the effort.

 On a side note, I did get it going, but for some reason it kept going 
 thru the  choices over and over again. I think it was WLS I tried. Really
weird.
 I will just wait for yours though.

 Thanks Tom,
 al

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Re: [Audyssey] wrestling games

2013-08-21 Thread Allan Thompson
Thank you!
al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Tuesday, August 20, 2013 11:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] wrestling games

Hi Al and everyone,

Here you go. Here is a couple of Sendspace links for the Dos wrestling games
I have. If you are running a 32-bit OS like Windows XP then you won't have a
problem with these, but if you are running Windows 7 64-bit or Windows 8
64-bit then these games won't work. I usually play these on Linux using
Dosemu, but any OS with 16-bit Dos support will work. Here are the links.

Piledriver 4.9
http://www.sendspace.com/file/8ew4n7

Wrestling League Simulator 5.3
http://www.sendspace.com/file/170pwg

Enjoy!


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Re: [Audyssey] FW: Details of your favourite games.

2013-08-21 Thread Allan Thompson
Ok, you asked for it, grin.

My favorite at the moment is tactical battles. It is both a wargame and
highly customizable, so that it covers any genre you want to create with it.

Also, entombed is a very close second. I suspect any rpg game  would be an
instant favorite for me. The customization of TB inches entombed out of
first place for me. 

I suspect I would like time of conflict, but I have to sit down and actually
play it. I think I don't right now, cause I would probably get hooked on it
and there isn't enough time in the day to do everything I want, lol.

Other games I find myself playing more often then not are a lot of the
spoonbill games, like uno, word target, battleship, etc. I also like some of
Jim Kitchen's games, especially monopoly and life.
I really like star trek final conflict, and I always figure out something
new that makes the game more fun every time.

Are you compileing a list of top ten games or something? Or is this an
appeal to have programmers focus on style of games? Just curious.

Well, that's about it.
Probably more then you asked for.
al 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
lindsay_cow...@btinternet.com
Sent: Wednesday, August 21, 2013 1:37 PM
To: gamers@audyssey.org
Subject: [Audyssey] FW: Details of your favourite games.

Still awaiting responses to this.

Lindsay Cowell.

-original message-
Subject: Details of your favourite games.
From: lindsay_cow...@btinternet.com
Date: 20/08/2013 1:27 am

Please post details of your favorite accessible games.

Lindsay Cowell



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Re: [Audyssey] FW: Details of your favourite games.

2013-08-21 Thread Allan Thompson
Oh, interesting! Thanks for the link!
al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Paul Lemm
Sent: Wednesday, August 21, 2013 3:32 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] FW: Details of your favourite games.

Hi,

Sorry forgot the important bit the link to the web page.  Please find the
link below



http://www.blindaudiogames.com/Home/GameList

-Original Message-


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Re: [Audyssey] Great Wrestling Match in WLS

2013-08-20 Thread Allan Thompson
That was amazing! Is that that DOS game you were going to update for
windows?

al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Tuesday, August 20, 2013 12:47 AM
To: Gamers Discussion list
Subject: [Audyssey] Great Wrestling Match in WLS

Hi all,

Far out! I was just playing a game of Wrestling League Simulator , and I
have to say this text game was better than real wrestling. The Divas
Championship match I had was pretty awesome.

Tonight's match up was Kelly Kelly vs. Eve torres. I played Kelly Kelly and
the computer controlled Eve Torres. The match was a no disqualification
match for the WWE Divas Championship, and I have to say the computer put up
one heck of a fight.

In the beginning of the match it was pretty evenly matched. Neither
performer could get an advantage as such. It was mainly Eve and Kelly Kelly
exchanging kicks, punches, and occasionally slamming the other to the mat,
but about 10 minutes into the match things got a lot rougher. Eve drove
Kelly's face into the turn buckle, busting her head open, and I got a little
angry and the gloves came off and started to play dirty. You know thumbs to
the eye, pulling hair, and using choke holds etc. Basically, it went from a
wrestling match into a good old bitch fight. LOL.

Needless to say after about five minutes more of this we took it outside the
ring where it got vicious. We took turns slamming each other onto the
concrete floor, smacking each other's heads into the ring posts, smacking
someone's face into the ring apron, and finally grabbing a steel chair and
bashing it over each others heads. Since this was a no disqualifications
match we could get away with beating the ever loving tar out of each other
without being disqualified which makes no-holds-barred matches so fun.

Eventually, we both climbed back into the ring for something more like real
wrestling with standard wrestling moves such as slams, knee lifts, elbow
drops, punches, a few slaps, and the occasional attempt at a pin. However,
the end came when Eve Torres went up on top of the ropes for a springboard
moonsault, the infamous Evesault, and Kelly Kelly moved out of the way for
Eve to pancake onto the mat. Ouch!

Let's just say she got up, still stunned, Kelly Kelly delivered the Kelly
Kick and covered Eve for the 1, 2, 3. As of now in Wrestling League
Simulator Kelly Kelly is  the new Divas Champion. It was an unbelievably
hard fought match from beginning to end.

Cheers!

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[Audyssey] wrestling games

2013-08-20 Thread Allan Thompson
Hey,

I was also hopeing to see if anyone had any links. I had found piledriver
and that wrestling leage mentioned in audio games forum, at least I think it
was that. The links provided for it where no good.

Audio games.net also did not have the two games I read were accessible,
being something called piledriver and then the before mentioned wrestling
league as Tom described.  Apparently they are dos games, and something
called Dosbox was mentioned.

 

I found all sorts of mentions of these games, but either I am looking in the
wrong place or what, I just can't seem to find a download linke for those
particular games, although there was lists of other games that featured
wrestling. I had no idea if they were text, or visual games etc.

 

Thanks for any help on this ,

al

 

The truth will make you free

Jesus Christ of Nazareth 33AD

 

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Re: [Audyssey] wrestling games

2013-08-20 Thread Allan Thompson
Thanks! I will check it out.
al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Hunter
Jozwiak
Sent: Tuesday, August 20, 2013 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] wrestling games

There is a wrestling online game at thewrestlinggame.com It is accessible.

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Re: [Audyssey] Great Wrestling Match in WLS

2013-08-20 Thread Allan Thompson
Sorry to hear about your health. I know how that is.
No worries on the game front. Take care of yourself.

al

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Tuesday, August 20, 2013 11:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Great Wrestling Match in WLS

Hi Al,

No. I was talking about the original Wrestling League Simulator for Dos.
That's what I have been playing of late.

As for my own wrestling game at the moment it isn't playible. I had it well
into development, but last year when I dropped my laptop I lost the source
and needed to rewrite it from scratch. Since my health has not been all that
great lately I haven't gotten very far on the rewrite. So my wrestling game,
the one for Windows, isn't even a real option at this point.

HTH


On 8/20/13, Allan Thompson allan1.thomp...@cox.net wrote:
 That was amazing! Is that that DOS game you were going to update for 
 windows?

 al

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Re: [Audyssey] looking for strategy type game...

2013-08-19 Thread Allan Thompson
Hi,
Actually that game came out on the amiga back in the nineties, and also on
the PC. I thinkt he port to the snes was later.

There came out a second one called civilization 2 which was the best one
out of the first three civ versions I played. I think it is up to  civ 5 or
higher.

This game is perhaps one of the best strategy games of that time frame, and
if I could see, I would still be playing it, lol.

That free civ sounds interesting. I would love to be able to actually play
civilization again! 

al 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of KS
Sent: Monday, August 19, 2013 11:39 AM
To: Gamers Discussion list
Subject: [Audyssey] looking for strategy type game...

Hi, when I could see, and had a Super Nintendo, thre was a game called Sid
Meier's Civilization.  Apparrantly it was a rare game because it was the
most expensive game I had found for the super nes new or used.  Basically,
you chose a nationality (roman, greek, english, france, egyptian, etc), and
started out back in ancient times and would acquire knowledge to build and
develop things like factories, monuments, etc.

Is there anything out there for the blind?

Thnaks

Keith 


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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Allan Thompson
Hi,
My mouth literally dropped open in shock when reading this. This is such a 
brilliant idea words can't cover it. 
Thank you for sharing this information. I will definetley  buy one of these 
when it becomes available.

My question is, will this work on any pc and OS?   

al


The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Jeremy Kaldobsky 
  To: Gamers Discussion list 
  Sent: Saturday, May 04, 2013 7:33 PM
  Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep 
audyssey in the loop.


  Hey guys,

  I spend most of my time on the audiogames.net forum, and every now and 
then I'm reminded that I've shared news with them but forgot to post it here as 
well.  My apologies, people of the audyssey list!  :D  LOL.

  After my 2.9 patch for Swamp I began working on a new project.  To make a 
long story short, I learned I was going to need to get a second job in 2 months 
so I wanted to make the most of them.  I officially ended development on Swamp 
and have dedicated myself to getting some stuff accomplished in the 2 months I 
have left.  After I get the additional job I will have a lot less time 
available to work on projects, so I don't know how that will impact my efforts 
as a game developer.

  The new project can actually be thought of as 2 separate, but linked, 
projects.  My new game is going to be an RPG based in the Daytona/Castaways 
storyline.  It will take place many years after the Daytona game, and you will 
learn what happened to the leader from the end of the Castaways game.

  The mouse hardware requirement for Swamp was a terribly unpopular move 
for a very very long time.  Using the word unpopular may even be an 
understatement, ROFL!  Well that battle was fought and won, and I feel the 
audio games community is a better place now that the mouse is an accepted tool 
for gaming.  This opens up more options for game developers, and that is always 
a good thing!  Well this RPG is going to follow in those foot steps and require 
a new piece of hardware.  In a move that will go down in audio games' history 
as an epic mistake, or as a revolution, my RPG will require players to have a 
3D head tracking headset I have named the See Munkey.  (I still crack a smile 
when I say See Munkey out loud.)  While wearing the headset in the RPG you can 
simply move your head around to move the head of your in-game character.  This 
will give a more natural playing experience plus allow you to easily look up or 
down to get a 3D feeling of your
   surroundings.  To determine the locations of sounds in the real world, we 
naturally move our heads to see how the sounds will change.  This gives us far 
more data than we can get from being perfectly still, which is how we normally 
are in games.  I'm trying to give players that same advantage inside of the 
game world.
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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Allan Thompson
Very cool! 
Thanks for ansewring my question.

al


The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Jeremy Kaldobsky 
  To: Gamers Discussion list 
  Sent: Saturday, May 04, 2013 8:41 PM
  Subject: Re: [Audyssey] Some updates on what I'm up to,since I forget to keep 
audyssey in the loop.


  Allan, I'm glad you like the plan!  :D

  The physical See Munkey head set should work on any version of Windows, Mac, 
or Linux.  I have not personally tested it on very many systems but the 
hardware it is built with was chosen because it works on them all.  If I run 
into any OS that it doesn't work on, I'll be sure to let people know.

  The software side of things will be a bit different.  The key mapping program 
I've thrown together, called Munkey Mapper, is designed for Windows.  It 
currently works on XP, Vista, Windows 7, and Windows 8.  It should also work on 
Windows 95 but I don't think that will be helpful to many people.  Since any 
other developer can write their own software, I'm sure it wouldn't be long 
before someone would release their own mouse and keyboard mapping software for 
Mac or Linux.  In fact, I fully expect my windows based mapping software to be 
replaced by one created by another developer!  We have some incredibly talented 
programmers around here, and any one of them could put together their own 
mapper that has more bells and whistles than mine does, plus we all know I'm 
not the poster child for polishing software before releasing it!  Haha!  :D

  Basically we'll still have the same situation where some games won't work on 
certain operating systems, just because of the preferences of the games' 
designers.  The See Munkey itself won't cause any of those limitations though.

  - Aprone
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Re: [Audyssey] Newly Released Reacting Change

2013-05-02 Thread Allan Thompson
It sounded like sarcasm to me. shrug.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Chris H 
  To: Gamers Discussion list 
  Sent: Thursday, May 02, 2013 1:51 PM
  Subject: Re: [Audyssey] Newly Released Reacting Change


  Wow, this girl needs to be banned from this list as soon as possible! 
  Neither anyone else nor myself advocate piracy, and you shouldn't be any 
  exception. I tell you what, without folks from Draconis, Gma, L-Works, 
  etc, none of us would have any games to play, or if they do it would be 
  of severely limited quality. It is folks like these that have, I 
  suspect, invented audio gaming and thus caused other developers to 
  follow suit. If any moderator is reading this I suggest action should be 
  taken as soon as possible. I would contact you off list but don't know 
  how to do so here. Just my £0.02 worth and for the honest people out 
  there, happy gaming!


  Christopher Hallsworth
  E-mail and Facebook:
  challswor...@sky.com
  Skype:
  chrishallsworth7266
  Twitter:
  http://www.twitter.com/@christopherh40
  Find my blog at
  challsworth2.wordpress.com

  On 02/05/2013 17:02, Nicole white wrote:
   Those folks who developed that have just subjected themselves to piracy!
   That is an outrageous price. What if you absolutely cannot afford that?
   That games sounds prety cool and i would love to play it. HOwever, i
   have no hope of playing that. Now, do you understand why i advicate piracy?
   Game developers, some of htem, place their games at such high prices.
  
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   .
  

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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Allan Thompson
Hi Tom,
I aam a fan of both games. I layed Monty on the atari computers they came out 
with in the early eighties and Tomb Raider was still one of my all time 
favorite  sighted games for the PS1.  So I would just say Both, lol.

Both sound intrigueing. I guess which ever one you do it will be good, if final 
conflict shows anything, it's that you can make a great game.

al


The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
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[Audyssey] win7/win8 looking for help resources

2013-05-01 Thread Allan Thompson
Hi Gang,
After reading thrut he emails, I think that in the end, Tom is correct. 
As much as I like XP, and enjoy my desktop and all the things I know how to do 
with it, I fear there is no real choice.
Eventually, sooner rather then later, audio Game developers need to advance 
their technology, which emans we, if we wish to continue playing games, will 
also  have to do so as well.
It isn't a matter of if, but when. And when is just around the corner.
So I am going to do it. I am going to upgrade, and get a 64 bit computer with 
the bells and whistles and tackle working with win8.

So I am asking for information on or off list if people could provide useful 
resources for someone to learn all about how to use windows 8, and what 
hardware I should consider. Is a touch screen going to be useful? I use outlook 
express, is that windows live mail, whatever that is, a good replacement? 
what would people recommend for a medium to high end processor, hard drive and 
ram? Is there a list somewhere of games that do not work on windows 8 which 
still work on win xp? It just seems so overwhelming. 
I am assumeing nvda has no problem on win 8? I am hoping I can get jaws up to 
it's current version, but that is sounding like it may be problematic from what 
I have been reading.

Thanks anyone and everyone for your help in advance.
   
al   




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Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] Newly released, reacting change!

2013-05-01 Thread Allan Thompson
Dark,
Apparently, you should have bewared the Groo. Aside from hanging out in the 
dark where they lament the accesibility of mirrors, which, by the way, they 
have attempted to upgrade to mirrors 7 to no avail, they also create incredibly 
sarcastic  things which they plant into peoples heads when they are not 
bewareing them. Trust me , I know. I wasn't bewareing, and Poof out of my 
mouth came out the words, But officer, If I knew she was a nun, I would never 
have run her over with my car!...which by the way is a very long, and tragic 
story about the inaccesibility of cars to the blind, but enough said., grin.

In other words, it was funny. You  just had to let out some steam and let's all 
forgive and forget and move on, right? Unlike some nuns in intensive care I 
know. Geez, who would imagine they would be so angry  and bitter. It wasn't 
like I backed up and ran her over twice. No, that was the orphan she was 
helping across the street that I backed over, and the doctors say he will soon 
walk again! So things , in general are looking up.
al   


The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: dark 
  To: Gamers Discussion list 
  Sent: Wednesday, May 01, 2013 9:13 PM
  Subject: Re: [Audyssey] Newly released, reacting change!


  mmm, Ian, I think you possibly missconstrued my intention hear.

  I am conscious we've had a lot of strong opinions expressed recently (not 
  the least by myself), so I thought some humour to clear the air might be 
  appreciated,  indeed I toyed with the idea of putting a post script to 
  this affect on the original message but decided against it, since after all 
  such things have been done on audeasy before (I was the targit of one quite 
  recently myself).

  I would've thought that mention of playing games on an abacus or having a 
  game who's installation requirements was to install the very game you were 
  installing was clear enough that this is just intended as a joke with no 
  other meaning or subtext but itself, but if not, i repeat the fact here.

  Beware the Grue!

  Dark.
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Re: [Audyssey] Piracy rate?

2013-04-30 Thread Allan Thompson
Hmmm,
Like a audio anti piracy defense fund?

al


The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Charles Rivard 
  To: Gamers Discussion list 
  Sent: Tuesday, April 30, 2013 8:20 PM
  Subject: Re: [Audyssey] Piracy rate?


  Speaking of piracy, does anyone know the approximate cost, or what would be 
  involved in, penalizing these pirates to the full extent of the law, and 
  what you would get in return for the money, time, and effort spent?  You can 
  answer off list in order to not think the answers would make them feel that 
  it is safe to pirate because nothing would be done about the rampant 
  problem.  Could it be possible for developers to get together and split the 
  cost involved?  Thanks.

  --
  If guns kill people, writing implements cause grammatical and spelling 
  errors!
  - Original Message - 
  From: Allan Thompson allan1.thomp...@cox.net
  To: gamers discussion list Gamers@audyssey.org
  Sent: Tuesday, April 30, 2013 7:10 PM
  Subject: [Audyssey] Piracy rate?


   Hi guys,
   I am incredibly curious.
   JHow does an audio game developer discover how many people have pirated 
   their game? I mean, 90% is huge. I have trouble starting my computer, but 
   apparently most of the VI community has developed super villain hacking 
   skills. Is there a special class?
   Ok, I am being facetious, but it just sounds really improbable to me. How 
   do you know? Are you able to track it ? If you can track it, can't you 
   stop it once tracked?
  
   Thanks for any input,
   al
  
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] Piracy rate?

2013-04-30 Thread Allan Thompson
Thank you for answering.
I appreciate the sensetivity of the subject, so thanks. I was just shocked to 
hear such a high percentage. 
al 


The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Draconis 
  To: Gamers Discussion list 
  Sent: Tuesday, April 30, 2013 9:09 PM
  Subject: Re: [Audyssey] Piracy rate?



  Don't want to get into too many details publicly, but, at least for our part, 
there are certain things we've been able to track over the course of many, many 
years. By collecting as much data as possible, you can make reasonably well 
educated guesses on how many users have pirated a particular title, and compare 
that to the sales you have had.
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Re: [Audyssey] Piracy rate?

2013-04-30 Thread Allan Thompson
Hi Dennis,
I never thought of that, and that makes sense a bit more. Still, it is 
disappointing.
Then again, your right. Everything is pirated now , music, books, movies, 
whatever it is, everyone sighted or not seems to have their hand in it in some 
fashion. It is almost like you would have to change the nature of mankind 
itself, lol. 
Nothing some tasers and a squad of stormtroopers couldn't handle, but oh, the 
electric bills! grin.

Thank you for explaining that to me, I appreciate you taking the time.

al
 
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Dennis Towne 
  To: Gamers Discussion list 
  Sent: Tuesday, April 30, 2013 10:24 PM
  Subject: Re: [Audyssey] Piracy rate?


  There have been a number of developers who have tracked piracy rates
  in various ways, and the numbers I have are more from the mainstream
  and sighted indy game scene.  It's not that everyone is an elite
  hacker, it's more that one or two elite hackers can produce a download
  that works for everyone with a single click.  Once that download is
  out there, people share it.  Hey man, can you skype me that
  download?

  As for prosecuting people, it costs more than it's worth, so nobody
  does it.  Look at the MPAA and the record companies - they've tried
  making an example of downloaders, and it hasn't stopped music sharing
  If anything, it's just made them look bad.  Suing your players will
  just make your players hate you.

  This is why I won't bother to produce any standalone games unless I
  intend to give them away.  Anyone who thinks they can sell standalone
  games without strong 'phone home' server authorization and make money
  is fooling themselves.

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Re: [Audyssey] genesis 3d?

2013-04-25 Thread Allan Thompson
Hi Tom,
Didn't the WWF have a similar problem, and lost the case, forcing them to 
change their name to WWE? I don't recall all the details but some unknown 
wildlife preservation group had the same initials for hteir group and so sued. 
Apparently, they also won.

al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Thursday, April 25, 2013 3:51 PM
  Subject: Re: [Audyssey] genesis 3d?


  Hi Jeremy,

  I doubt it. Until now I have never heard of that smart phone, and
  besides we aren't talking about two similar products. Copyright law
  regarding trademarks and fair use is flexible in this regard. It would
  be one thing if I created a smart phone and called it Evolution 3D as
  that would imply an intent to try and compete with the other companies
  smart phone using their trademark. However, as this is a game engine,
  nothing to do with smart phones or phones period, I would say
  copyright law would come down on my side as a separate intellectual
  copyright as it is a different kind of product altogether.

  The thing you need to keep in mind is that a company or copyright
  holder has to prove how this supposed copyright infringement has hurt
  them. or can hurt them financially etc. As we are talking two
  completely different line of products there shouldn't be any conflict
  of interest. I don't particularly care if there is a smart phone out
  there called Evolution 3D as it doesn't effect my writing games, nor
  should they care about my engine since it doesn't effect them selling
  smart phones.

  Cheers!
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Re: [Audyssey] a bit on and a bit off topic questions

2013-04-23 Thread Allan Thompson
Hi,
I recommend Gold wave, but to be fair it is the only one I have used so I am 
biased. It is pretty easy though to do some of the cooler things.

Below is a list of sites that I use for making tactical battles map pack sounds.

Most have free sounds.

The Recordist:
http://www.therecordist.com/free-sfx
 
Sound Dogs:
http://www.sounddogs.com/
 
Hollywood edge:
http://www.hollywoodedge.com/
 
 
http://soundbible.com/
 
 
affordable sounds for everyone:
http://www.affordableaudio4everyone.com/
 
 
http://www.shockwave-sound.com/Sound_Effects.html
 
 
Star trek dimensions multimedia library:
http://www.stdimension.org/MediaLib/technologye.htm
 
 
The Force.net post production starwars/startrek/guns and more:
http://theforce.net/fanfilms/postproduction/soundfx/index.asp
 
 
Voices and vocals:
http://www.pacdv.com/sounds/voices-1.html
 
 
Free sounds _not the greatest):
http://www.freesfx.co.uk/sfx/whoosh
 
 
Sound snap:
http://www.soundsnap.com/
 
audiomicro:
http://www.audiomicro.com/
 
blastwave fx:
http://www.blastwavefx.com/
 
 
Some free royalty music sites are below.
You will need a bit torrent program like bit comet.
game mp3s:
http://www.gamemp3s.net/torrents/
 
 
Overclocked:
http://ocremix.org/
 
 
No soap radio:
http://www.nosoapradio.us/

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Re: [Audyssey] a bit on and a bit off topic questions

2013-04-23 Thread Allan Thompson
No problem , Brother.
I do my best. I am certainly not perfect, but I try to help anyone if I can.

When I started making TB maps, I had absolutely no idea where to get sounds 
from and how to edit them, and this list helped, so it is a little pay back to 
the list I guess as well, grin.

Email me offlist if you need anything or want to talk.
al


The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: James Bartlett 
  To: Gamers Discussion list 
  Sent: Tuesday, April 23, 2013 4:39 PM
  Subject: Re: [Audyssey] a bit on and a bit off topic questions


  Hello Allan

  Thank you so much that is a lot of links it will take me days to go 
  through tham all smiles, and I all ready have utorrent.

  p. s.
  The truth has already set me free. I love how you put that on every post you 
  send.

  bfn
  James

  --
  From: Allan Tho
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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Allan Thompson
Hi Tom,
For my two cents...
I would say that  many of the old games would not be worth a remake. 
However, why not get a more detailed  opinion from the list. I am sure when 
people talk about wanting an old game remake, that they  are thinking of maybe 
two or three games on average.
So maybe it would help you better if you  set up a top three games list, and 
see which  three old games  out of a list you make of the ones you want to work 
on, so that you would get a clear indication of what people might be actually 
talking about  in terms of remakes. Like you said, you really don't want to 
have to do remakes of space invader like games etc and so forth. 

Personally, I am not much for any of the games  so far listed, so no, I 
probably wouldn't bother  donating or paying attention to the remake of such 
things.

The exception for me is the wrestling game you talked about some weeks back. I 
would definitely pay to see that game come to life, and it is also a remake 
too, right? 

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Sunday, April 21, 2013 6:12 PM
  Subject: [Audyssey] A Possible Offer To Consider
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Re: [Audyssey] Quality verses quantity of games.

2013-04-14 Thread Allan Thompson
I think I agree with the general consensus here, but I think Charles has an 
excellent point. If a developer pumps out dozens of small games, I would still 
want quality, so quantity is really kind of useless if the developer is 
unwilling to spend the time to make it good.

As for time in development for a game, that is really a tough call. 
For instance, I make maps for tactical battles. It isn't programming or 
anything, but it is as good as it gets for one such as myself. 
I find that I can make a basic no brainer map and scenario really easy. The 
problem is that it would be bare bones and wouldn't be fun to play.

So I spend effort and resources on all the little things that make it fun and 
interesting, which takes time, and sometimes doesn't come out as well in 
practice as in  your head, so you have to start over, make allowances for 
updates to technology, fix things that you thought were fixed but new problems 
arose...heck, I can spend an entire  day trying to get one little stupid thing 
to work right, lol. 

So yes, Tom is right, if a developer wants quality, it is going to take time, 
and probably more time then he or she really has to spend. It is the creative 
process that drives, I think, the person to continue that kind of thing, beyond 
the practical. You can get a real buzz off of making something and having it be 
enjoyed, but it will always take lots of time. I never understood before why 
programmers took so long to introduce games. Now I know and I really got a new 
found respect for anyone who is willing to make some major sacrifices to make a 
game come to life.

Al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Charles Rivard 
  To: Gamers Discussion list 
  Sent: Sunday, April 14, 2013 1:49 PM
  Subject: Re: [Audyssey] Quality verses quantity of games.


  I'll take quality of games over number of games any year of the century! 
  Then again, there are times when I want a quick fun game of blackjack or a 
  slot machine game to kill time before a meeting or before or after a 
  doctor's appointment while waiting for a bus.  Quality?  Yes, even in these 
  little games.  If the blackjack dealer is very easy to beat, or the slot 
  machine pays off on just about every spin, I don't want it.  In such games, 
  I want realistic outcome based on factual statistics or based on my making 
  good judgment.  I want the shuffling of cards to be realistic, the dealer to 
  be smart enough to not draw if his total is 20, and so on.  In a slot 
  machine, I would want realistic wheel behavior and labels of what comes up, 
  as well as a truly randomness.  These are just a few examples.t

  ---
  Shepherds are the best beasts, but Labs are a close second.
  - Original Message - 
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[Audyssey] Can a sighted person play swamp?

2013-04-14 Thread Allan Thompson
Hi guys,
I have a friend I was talking to about audio games, and I did notice ont he 
swamp menu that there is an option for graphics and no graphics. Is this like 
full fledged sighted graphics, or are these just blocks and colors. I was kind 
of wanting him to check it out, but he doesn't have time to mess with sappi or 
those kind of things.
tnanks for any help on this subject.
al
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Re: [Audyssey] Can a sighted person play swamp?

2013-04-14 Thread Allan Thompson
Thank you for your help!
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Jeremy Kaldobsky 
  To: Gamers Discussion list 
  Sent: Sunday, April 14, 2013 5:31 PM
  Subject: Re: [Audyssey] Can a sighted person play swamp?


  The graphics are high contrasting shapes, but it will work just fine for him 
to play the game without a screen reader.

   Hi guys,
   I have a friend I was talking to about audio games, and I
   did notice ont he swamp menu that there is an option for
   graphics and no graphics. Is this like full fledged sighted
   graphics, or are these just blocks and colors. I was kind of
   wanting him to check it out, but he doesn't have time to
   mess with sappi or those kind of things.
   tnanks for any help on this subject.
   al
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.


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[Audyssey] captcha

2013-04-11 Thread Allan Thompson
Hi Folks,
Captchas, in a word, suck. We all know that, but I get an email newsletter 
called flying blind, and in it is this one link concerning blind testers for 
audio captchas being developed. I thought it might be nice to be proactive and 
help out in this capacity. The link and brief description is below, which I 
copied and pasted from above mentioned newsletter. 

2) Researchers are looking for blind users to test some audio CAPTCHA's they 
think will be both effective and accessible:
https://secure-hamlet-3770.herokuapp.com/experiment/







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[Audyssey] Star Trek ship info

2013-03-30 Thread Allan Thompson
Can anyone help me with some star trek questions I got?
I am building another star trek map for Tactical battles, and the request has 
come out for the more famous ships in the series, and races as well. 
While I am no slouch int he trek department, I know there is some who are very 
knowledgeable, and I just need some info to make the map as accurate as I can 
tot he things in question.

If anyone could answer me off list, I appreciate it.  The email is 
allan1.thomp...@cos.net

My questions are:
1. Do quantum torpedos  work only on borg ships, how much damage do they do  
compared to a photon? Like double? Are shields effective against quantums?
2. what class of ship is the defiant? How does it's gatling phasers compare to 
a phaser shot from the enterprise D or enterprise E?

3. Does anyone have any trek websites with good ship break downs for the famous 
ships? Mostly crew sizes and clas type.

Thanks for any help
al

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Re: [Audyssey] Star Trek ship info

2013-03-30 Thread Allan Thompson
Hi Tom,
Thanks for that, I appreciate it.
When reading about the defiant and quantums, I am seeing some serious game 
balance issues, sigh. 
thanks Tom,
al  
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Saturday, March 30, 2013 9:59 PM
  Subject: Re: [Audyssey] Star Trek ship info


  Hi Al,

  As this is game related I'll allow this topic on list. Moreover since
  I'm an expert at this sort of thing I'll go ahead and answer your
  questions. Below are your questions and my answers.

  1. Do quantum torpedo's work only on borg ships, how much damage do
  they do compared to a photon? Like double? Are shields effective
  against quantum's?

  A quantum torpedo will work on any enemy ship it is fired at.
  According to the Deep Space 9 technical manual the standard quantum
  torpedo will do 50 megawatts of damage as apposed to the standard 18
  megawatts of a standard photon torpedo. So its almost three times as
  powerful as a standard photon.

  2. what class of ship is the defiant? How does it's gatling phasers
  compare to a phaser shot from the enterprise D or enterprise E?

  The Defiant is a Defiant-Class Escort. As with U.S. Navy ships the
  ships in Star Trek get their class name from the first ship in that
  class to be built. In this case the U.S.S. Defiant was the first ship
  in its class to be built and placed in active service.

  As for the pulse phasers I couldn't find an exact amount of damage for
  this, but its suppose to deliver about three times the damage of a
  type x phaser. Since the type x on the Enterprise D does about 5.1
  megawatts of shield damage per phaser it must be somewhere between 15
  and 16 megawatts of power per shot..

  3. Does anyone have any trek websites with good ship break downs for
  the famous ships? Mostly crew sizes and clas type.

  I'll have to look for my old bookmarks file for Firefox, but I had a
  couple of websites that had copies of the Star Trek technical manuals
  as well as other related materials that you could read online.
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Re: [Audyssey] Star Trek ship info

2013-03-30 Thread Allan Thompson
Yeah, I think that is what I am going to have to do, and seperate the two 
generations of ships. Thanksf or the help, I think that is my best course of 
action.
al 

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Saturday, March 30, 2013 10:36 PM
  Subject: Re: [Audyssey] Star Trek ship info


  Hi Al,

  I don't doubt it. Its not really possible to mix old Trek ships with
  newer Trek ships as games just can't be balanced out right. The newer
  classes such as Defiant-Class and the Sovereign-Class make ships like
  the Enterprise D look like a pile of junk. The main reason is because
  of races like the Borg and Dominion required newer more advanced
  designs that just are too powerful when looking at AKlingons,
  Romulans, Ferengi, and other traditional enemies.

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Re: [Audyssey] wargames was Aprones games

2013-03-24 Thread Allan Thompson
Hi Dark,
As a  matter of fact, if I remember reading  about the card game, it's 
directions statethat there is no winners, lol. I think that would make a fun 
audio game. It's days like this I wish I could program, grin.
al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: dark 
  To: Gamers Discussion list 
  Sent: Sunday, March 24, 2013 1:00 PM
  Subject: Re: [Audyssey] wargames was Aprones games


  A fun game Al, though really if it simulated a nuclear war, the one with 
  surviving population should then draw the card radioactive death! and lose 
  all their population :D.

  Beware the Grue!

  Dark. 
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Re: [Audyssey] wargames was Aprones games

2013-03-23 Thread Allan Thompson
Wow, I never knew there was a second wargames movie. It sounds awful, lol. 
I wonder how a audio game could simulate that wargames kind of thing? I recall 
a card game called nuclear war, where everyone would be dealt cards which 
featured all sorts of doomsday weapons. Then they would launch attacks on each 
other, killing off population. The one with surviving population won, grin.
That might be a fun computer game to make.

al  


The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: shaun everiss 
  To: Gamers Discussion list 
  Sent: Saturday, March 23, 2013 4:54 PM
  Subject: Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay


  I have wargames 1 and 2.
  2 was even worse.
  a computer that was looking for terrorists managed to get in a loop 
  after various events, and tried to get rid of someone through a lot 
  of data in its files.
  Having been defeated it tried to nuke its cpu.
  the system in wargames1 managed to get it into a real nuke war and it 
  was able to be pulled from its loop just like the first one was.
  The only reason people may have not heard of it was it never did that well.
  a friend was able to aquire from some questionable site the avis and 
  I was able to then convert them though I'd still like the disks evetually.
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Re: [Audyssey] Aprones games was Re: Looking For Something New toPlay

2013-03-22 Thread Allan Thompson
I have a question, although it will make me sound stupid.
Why were hackers trying to hack into the server or game? I guess I don't 
understand what the purpose of that would be. Was it to take control or just to 
destroy everything?
I mean, the game is free, so what else could there be for someone to gain? 
al




The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Jeremy Kaldobsky 
  To: Gamers Discussion list 
  Sent: Friday, March 22, 2013 12:40 PM
  Subject: Re: [Audyssey] Aprones games was Re: Looking For Something New toPlay
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[Audyssey] For Shaun everiss...

2013-03-22 Thread Allan Thompson
Shaun,
I am sorry to bother you, and I also apologize to the list.I don't have Shaun's 
email address to take this off list and it is my last chance to get a hold of 
him.

Shaun, could you resend me the link to that shadowgate atari walkthru? I 
thought Nina got it, but she lost it or something.

I did ask her about the switch in the well room. In the nintendo version it 
didn't do anything, and that is the only version she is familiar with.

Thanks for your help,
al


The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-22 Thread Allan Thompson
Hi,
I am sorry to hear that. I always assumed they wanted money, or to steal 
information , but I guess they get a buzz off of breaking other peoples things. 
That is unfortunate that they waste all that talent on hurting others, instead 
of helping. sigh.

Thanks for the info. I just didn't know.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Jeremy Kaldobsky 
  To: Gamers Discussion list 
  Sent: Friday, March 22, 2013 3:57 PM
  Subject: Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay


  Some of the people are just cheaters looking to give themselves an unfair 
advantage over the other players, but a good percentage are doing it for 
malicious purposes.  We get hackers that try to crash the server so that no one 
can play.  We get hackers that try to disrupt other players' clients so that 
they can't play, and we have even had hackers that attack my home computers so 
that the Swamp server will shut down.  They are just people looking to cause 
trouble.

  - Aprone
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Re: [Audyssey] For Shaun everiss...

2013-03-22 Thread Allan Thompson
Ok, thank you. I will do that from now on.
al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Friday, March 22, 2013 7:49 PM
  Subject: Re: [Audyssey] For Shaun everiss...


  Hi Al and all,

  Just for your information the standard operating procedure for
  something like this would be to mail your message to the moderators
  rather than the list, and we can forward it onto the proper recipient.
  That would keep messages like this off list and would save the list
  from seeing personal posts back and forth to each other.
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Re: [Audyssey] For Shaun everiss...

2013-03-22 Thread Allan Thompson
Hi Shaun,
Thanks buddy, I appreciate it.
I think Nina is interested because she might want to add in those extra 
puzzles. She was only familiar with the nintendo version so maybe this will 
increase the game a bit? I hope so. It's good, but this might make it better.
Thanks again,
al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: shaun everiss 
  To: Gamers Discussion list 
  Sent: Friday, March 22, 2013 11:06 PM
  Subject: Re: [Audyssey] For Shaun everiss...


  Hi chella.
  sm.ever...@gmail.com is my address.
  I could upload the links again however I may as well just give you 
  the walkthrough I did in the audiogames folder brendan did.
  I can't ofcause upload stuff by rule but I forgot and lauren 
  kindly  put it up on her space
  the link is
  
https://dl.dropbox.com/u/38422040/shadowgate%20playthrough%20with%20solution%20files.zip
  its got the nintendo and atary walkthroughs.
  I don't mind about the switch not doing anything, but the atary 
  walkthrough made the game harder, dropping sertain things as an 
  alternitive to what is there right now, sertainly a lot more puzzles 
  in the atary walkthroughs the switch was an extra item.
  My plan tonight is to now I know what the game is supposed to do  is 
  follow the atary walkthrough.
  I like the idea of using the spellbook on things though to be honest 
  I'd like the spellbook to disapear from the inventory and appear in 
  its own menu like spells.
  for example.
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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-22 Thread Allan Thompson
It is truly a shame...
All this reminds me of Matthew Broderick in Wargames, ever see it? Some 
computer had gone thru some kind of logical loop where it intended to actually 
start a thermonuclear war. I even played the game based on the movie on my 
friends atari computer, lol. The thing that got me was the image of all these 
digital lines representing missiles flying out and being tracked, landing on 
the enemy territory, almost like a sideways missile command.
al 

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Friday, March 22, 2013 11:13 PM
  Subject: Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay


  Hi Al,

  The internet is a mean and nasty place out there. You'd be surprised
  how many talented people out there use their computer technical skills
  just for spite or to break something just because they can. Its
  amazing how many hackers are asked why they did it and the best answer
  they can give is it sounded like something fun to do or some equally
  lame excuse. Regardless of why they do what they do they make it rough
  on the developer and of course the honest gamer.
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Re: [Audyssey] Looking For Something New to Play

2013-03-20 Thread Allan Thompson
Hi Tom,
God forbid that the audio dependant has to be shuffled into the iPhone as a 
game platform. Honestly, while I love the iPhone for what it does, I really 
haven't enjoyed anything in the game department that I thought I had to really 
have when it came to the IOS apps. Give me a PC any day of the week. Does this 
mean your wrestling game is hanging on this particular decision?

As for new games, there is Tactical Battles and that shadowgate adventure and 
they are free...I got to check out what Dark mentioned too.

Let me rephrase what I said earlier. I know IOS is probably the latest fad, but 
I am hoping a developer could do both, and not drop the one for the other.

Well, that's my two copper coins.
al  

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Wednesday, March 20, 2013 11:36 PM
  Subject: Re: [Audyssey] Looking For Something New to Play
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Re: [Audyssey] Moderator Important Message for the List

2013-03-19 Thread Allan Thompson
I am glad to hear that. I find the forum kind of confusing and hard to deal 
with. Emails just seem easier over all.
As for the trim message thing, I know I have a hard time remembering, because 
this is the only list I know of that I am on that practices it, so sorry for 
those. I need like a little leprechaun to slap me upside the head everytime I 
forget to trim the message, grin.

al 

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Tuesday, March 19, 2013 1:47 AM
  Subject: Re: [Audyssey] Moderator Important Message for the List
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Re: [Audyssey] shadowgate

2013-03-14 Thread Allan Thompson
No problem! I am glad you like it. I will forward it to her.
al 
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Kimberly Qualls 
  To: Gamers Discussion list 
  Sent: Thursday, March 14, 2013 3:57 PM
  Subject: Re: [Audyssey] shadowgate


  I am in the middle of it, now, but I totally agree with y'all...If you
  can, will you tell Nina that is an exceptional game, and the fact that
  even I can figure out to play is quite a compliment to her...I never
  could play the old games, so I really like the music also...I can't
  tell you how many times I have jumpted out a window or into something
  like a well and died...I didnt' do it on purpose but it funny
  anyway...Thanks for turning me onto it...(smile)

  On 3/13/13, Allan Thompson allan1.thomp...@cox.net wrote:
   Yeah, I hear you on that.
   The age is actually more like a text adventure, and they aren't really
   geared for action, but more for puzzles. There might be weapons involved but
   usually it doesn't realy have rolling or anything of that nature.
   I liked the music too, it was very nostalgic!
  
   al
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.
 - Original Message -
 From: shaun everiss
 To: Gamers Discussion list
 Sent: Wednesday, March 13, 2013 5:51 PM
 Subject: Re: [Audyssey] shadowgate
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Re: [Audyssey] shadowgate

2013-03-13 Thread Allan Thompson
s
p
o
i
l
e
r

Hi Shawn,
As far as I know, it doesn't. I recall wondering about that but forgot all 
about it till you said something, so thanks for reminding me. 
I will let her know.
Thanks,
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: shaun everiss 
  To: gamers@audyssey.org 
  Sent: Wednesday, March 13, 2013 2:11 AM
  Subject: [Audyssey] shadowgate


  Hi.
  s
  p
  o
  i
  l
  e
  r
  s
  p
  a
  c
  e

  what is the switch in the well room for?
  I couldn't use though my hint file said I needed to flip it.
  it was not needed to win the game and looked to be scenary.
  the game was quite good in any case.


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Re: [Audyssey] shadowgate

2013-03-13 Thread Allan Thompson
Yeah, I hear you on that.
The age is actually more like a text adventure, and they aren't really geared 
for action, but more for puzzles. There might be weapons involved but usually 
it doesn't realy have rolling or anything of that nature. 
I liked the music too, it was very nostalgic! 

al  
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: shaun everiss 
  To: Gamers Discussion list 
  Sent: Wednesday, March 13, 2013 5:51 PM
  Subject: Re: [Audyssey] shadowgate
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Re: [Audyssey] Brief Description of Shadow Gate

2013-03-11 Thread Allan Thompson
Hi Shawn,
You might have wanted to put up a spoil alert or something for those who play 
the game, and didn't want to be given hints. 

That is the spoil alert for everyone reading this now in fact. If you are 
playing the shadow gate game and don't want hints, do not read further...

Shawn, those things you mentioned were not bugs in the usual sense. There is 
several degrees of seperation between an atari port of a visually played nes 
game, and the audio version of the same game on a diffrent platform in an 
accessible format.
There will be diffrences, and this isn't all that unusual. In the sighted 
world, especially with side scroller games or action games diffrent content 
will be snuck in for diffrent systems to keep the game fresh and to give 
incentive to buy the game for those diffrent consoles.  
For this game, I don't know. Nina might have  omitted things out of 
forgetfulness, or it might have existed in the same way as on the atari port. 
Either way, those things you mentioned are not bugs.
Secondly, the rope does do as you say, but you have to be a little more clever 
then the atari walkthru to figure it out. Use that sharp mind of yours and 
check out everything around you, and in your inventory, and you should be able 
to solve the puzzle.

As for the use and select menu choices...ironically I mentioned the same exact 
thing to Ian  a while back. 
I guess, for the time being, the best way to remember which does what is to 
think of use as useing it on yourself, or useing something like an unlocked 
door, or a bridge or even a staircase.
Select is usually done when you want to use an item on some element in a 
room, like a pool, or a monster, or you want to use an item on another item, 
like a burning torch on an unlit torch.

Lastly, yeah, the music is retro. I think it is quaint and takes me back to the 
nineties, lol. There is actually some shadow gate music called overclocked 
where people take old video game music and rock out with it, or turn it into 
disco, lol.

http://ocremix.org/

 

al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: shaun everiss 
  To: Gamers Discussion list 
  Sent: Monday, March 11, 2013 1:40 AM
  Subject: Re: [Audyssey] Brief Description of Shadow Gate
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Re: [Audyssey] Brief Description of Shadow Gate

2013-03-11 Thread Allan Thompson
Hi Shawn,
I talked to Nina, and she said that she was only familiar with the NES version 
of the game. So it is entirely possible that the atari could have had diffrent 
content, either for keeping the game fresh, or just memory problems. Back then 
game consoles were no where near the memory capacity of an atari computer, so 
it could be that some things got cut from the NES, which would make sense. I 
never played the game before this adaptation, which I regret cause it seemed 
like it would be alot of fun.

Shawn, if you could give me a link to the walkthru, or the walkthru itself, 
Nina said she wanted to take a look at it, and I am thinking she might want to 
put the content in the game you mentioned, but that is just my guess, she 
didn't say one way or the other. 
She did mention she is going to work on a zork port at some point which I think 
is going to be really interesting.

SPOILER ALERT:
Don't read further if you don't want to ruin the game.

Shawn, You don't have to drop anything to use the bridge. I playtested the 
entire map and the bridge can't be used until you are ready to use it. Consider 
the inventory and objects you find, and notice anything that might seem to have 
a strange quality when inspected, especially when it might pertain to crossing 
a chasm with a rickety and dangerous bridge. 
Honestly, the walkthru is not doing you any favors. Play the game without it, 
and just work within the boundaries of the game itself, you will have alot  
more fun.
Good luck,

al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: shaun everiss 
  To: Gamers Discussion list 
  Sent: Monday, March 11, 2013 12:30 PM
  Subject: Re: [Audyssey] Brief Description of Shadow Gate
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Re: [Audyssey] Problems running adventure game engine

2013-03-11 Thread Allan Thompson
Hi,
I will forward your email to Ian.
 I noticed his website has some general help for fixing problems so below is 
the links for both Ian and his website.
Homepage:
http://www.blindaudiogames.com/

Ian's email:
supp...@blindaudiogames.com 

I don't think Ian is subscribed to the gamers list so that is why I am doing 
this. 
him that way. I know he reads everything that gets sent.
On the homepage there is links and a place to sign up for the email list, and 
also he uses the audio games.net forums alot for both his gam engines.
 
Somewhere I hope that can resolve your problem, lol.
al



The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Ibrahim Gucukoglu 
  To: Gamers Discussion list 
  Sent: Monday, March 11, 2013 9:02 AM
  Subject: [Audyssey] Problems running adventure game engine
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Re: [Audyssey] Brief Description of Shadow Gate

2013-03-11 Thread Allan Thompson
LOL, Good luck on that. I had 24/7 pokemon when my kids were into it, and I 
thought I would bash my head into a wall till I passed out just to stop the 
song from going round and round in my head. Gotta catch em all!

Hope you enjoy  adventure. The lady who ported it, Nina, worked really hard on 
it.
al 

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: dan cook 
  To: Gamers Discussion list 
  Sent: Monday, March 11, 2013 5:17 AM
  Subject: Re: [Audyssey] Brief Description of Shadow Gate
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Re: [Audyssey] Brief Description of Shadow Gate

2013-03-11 Thread Allan Thompson
Hi Mitch,
The homepage for his website is:

http://www.blindaudiogames.com/

You might want to read thru the homepage at the general fixes in case you have 
trouble running the game. I have an xp machine sp3 and it seems to work fine on 
mine.

al
al


The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Mich 
  To: Gamers Discussion list 
  Sent: Monday, March 11, 2013 2:45 PM
  Subject: Re: [Audyssey] Brief Description of Shadow Gate
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Re: [Audyssey] Help with RPG Roller

2013-03-11 Thread Allan Thompson
Hey!
This is a great app. Thanks for mentioning it.
Is there other role  playing aids apps on the iPhone that is accessible?

al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Zachary Kline 
  To: Gamers Discussion list 
  Sent: Monday, March 11, 2013 4:33 PM
  Subject: Re: [Audyssey] Help with RPG Roller


  Hi Christina,
  If you go to the roll history tab, you can find a breakdown of the individual 
numbers for all the rolls you've made recently. I hope this helps somewhat.
  All the best,
  Zack.
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Re: [Audyssey] Brief Description of Shadow Gate

2013-03-11 Thread Allan Thompson
Hi Kimberly,
That happens to me sometimes. What I usually do is I will try clicking the link 
again. It should give you the warnings, and all that stuff.
Then you tab or use the arrow key down the list of buttons till you reach 
something that says Save to where: or something similar. 
In the edit box next to it will be the folder the actual download ended up at.

I hope that helps you out. 
al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Kimberly Qualls 
  To: Gamers Discussion list 
  Sent: Monday, March 11, 2013 6:26 PM
  Subject: Re: [Audyssey] Brief Description of Shadow Gate


  Hey folks...I know this is a stupid question, but I downloaded the AGE
  and it didn't go to the downloads...I'm used to downloads just going
  there, so where would it go, otherwise?...Or, even better, how do I
  find it, incase I have to find something else?...Thanks for all of
  everyone's help and patience...(smile)

  On 3/11/13, Allan Thompson allan1.thomp...@cox.net wrote:
   Hi Mitch,
   The homepage for his website is:
  
   http://www.blindaudiogames.com/
  
   You might want to read thru the homepage at the general fixes in case you
   have trouble running the game. I have an xp machine sp3 and it seems to work
   fine on mine.
  
   al
   al
  
  
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.
 - Original Message -
 From: Mich
 To: Gamers Discussion list
 Sent: Monday, March 11, 2013 2:45 PM
 Subject: Re: [Audyssey] Brief Description of Shadow Gate
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Re: [Audyssey] Help with RPG Roller

2013-03-11 Thread Allan Thompson
That would be great! Thanks.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Zachary Kline 
  To: Gamers Discussion list 
  Sent: Monday, March 11, 2013 6:17 PM
  Subject: Re: [Audyssey] Help with RPG Roller


  Not many, as far as I know. I've been searching for others for a while. If I 
find good ones I'll pass them along.
  On Mar 11, 2013, at 3:19 PM, Allan Thompson allan1.thomp...@cox.net wrote:

   Hey!
   This is a great app. Thanks for mentioning it.
   Is there other role  playing aids apps on the iPhone that is accessible?
   
   al
   
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.
- Original Message - 
From: Zachary Kline 
To: Gamers Discussion list 
Sent: Monday, March 11, 2013 4:33 PM
Subject: Re: [Audyssey] Help with RPG Roller
   
   
Hi Christina,
If you go to the roll history tab, you can find a breakdown of the 
individual numbers for all the rolls you've made recently. I hope this helps 
somewhat.
All the best,
Zack.
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[Audyssey] Adventure Game Engine release with Shadowgate adventure

2013-03-10 Thread Allan Thompson
Below is a trimmed version of Ian Reed's post to the audio forums about a new 
release of the Adventure Game Engine which features a great new adventure.
 Post is below.
***begin message***

Hi everyone,
It's been ages since I've released a new version of the adventure game 
engine.

For quite some time Nina0116 has been working on the ShadowGate 
adventure which is a port from ShadowGate for the original Nintendo.

I'm happy to announce that Nina0116 has completed the adventure and now 
you can try it for yourselves.
I want to give a big thanks to Nina0016 as the engine has been a bit of 
a pain to work with and Nina's feedback and willingness to trudge 
forward despite the engine's problems have really served to improve the 
engine.

The game can be downloaded from 
http://BlindAudioGames.com


I hope you all enjoy Nina's hard work.

You can contact Nina0116 on the AudioGames.net forum on this thread:
http://forum.audiogames.net/viewtopic.php?pid=127170#p127170


Ian Reed
***end message***

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[Audyssey] Brief Description of Shadow Gate

2013-03-10 Thread Allan Thompson
Hi Guys,
For all those who might be interested, I want to give a brief description of 
the game, how it works, and a little about the awesome new adventure called 
Shadow Gate.
AGE, or Adventure Game Engine, allows those with a desire, to make their own 
menu driven adventure games. It is free, with a simple registration process. 
The new update has made the game engine more user friendly for game creation. 
The game menu itself consists of the  normal menu items like: Go, take, use, 
select, inspect, inventory, talk and things of that nature.
  
Shadow Gate  is about taking the role of an adventurer who is tasked to go 
forth and defeat an evil warlock who is attempting to summon forth a dread 
beast to conquer the world. It is filled with puzzles, wierd magical rooms, 
learning magic spells and plenty of exploration, not to mention a little humor.
One of the interesting things about the adventure is that you need to keep an 
eye out for unlit torches. If your current burning torch starts to   run out, 
you need to light up a fresh one, so there is an added element of danger. There 
is also save and load saved games so you can keep your progress thru the 
adventure and overall it is a real blast. All the music is from the original 
NES version, which is surprisingly  catchy and fitting.

If these type of games are something you enjoy, then give it a try. 
al

The truth will set you free
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Re: [Audyssey] Adventure Game Engine release with Shadowgateadventure

2013-03-10 Thread Allan Thompson
Hi Ron,
I am not sure what the huge cave adventure game is. I am not really much of an 
IF fan,  but I really enjoyed playing Shadow Gate. 
I know it is supposed to be a game engine so potentially someone can build the 
adventure and use it on the AGE game engine.
al 


The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Ron Kolesar 
  To: Gamers Discussion list 
  Sent: Sunday, March 10, 2013 4:37 PM
  Subject: Re: [Audyssey] Adventure Game Engine release with Shadowgateadventure


  Any way of making the old huge cave adventure game windows and blind 
  friendly?
  Thanks.
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Re: [Audyssey] Adventure Game Engine release with Shadowgateadventure

2013-03-10 Thread Allan Thompson
Hey Will,
That is actually an interesting idea. Maybe Ian can make the game mac 
compatible? I will bring it up on his list.

al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Will 
  To: Gamers Discussion list 
  Sent: Sunday, March 10, 2013 5:05 PM
  Subject: Re: [Audyssey] Adventure Game Engine release with Shadowgateadventure


  wish mac compatible
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Re: [Audyssey] Brief Description of Shadow Gate

2013-03-10 Thread Allan Thompson
Hi Christina,
Yes, it is a computer game for windows machines.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Christina 
  To: 'Gamers Discussion list' 
  Sent: Sunday, March 10, 2013 5:22 PM
  Subject: Re: [Audyssey] Brief Description of Shadow Gate


  Hi.  Is this a computer game?

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Re: [Audyssey] Adventure Game Engine release withShadowgateadventure

2013-03-10 Thread Allan Thompson
Hi Charles,
I think maybe I used IF when really I am talking about text adventures. Since I 
am not a big fan of either, I used the term to kind of cover it all, so sorry 
to all for the confusion.

So, if that is the case with the cavern game, then I think a text adventure can 
be recreated on the game engine.
Actually, I think I would love to see alot of the more popular text adventure 
games recreated. Especially Zork. That is one of two text adventure I remember 
playing. The other was on a friends computer, I think it was quest or dragon 
quest or maybe kings quest. Not totally sure on that.

al

  The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Charles Rivard 
  To: Gamers Discussion list 
  Sent: Sunday, March 10, 2013 8:14 PM
  Subject: Re: [Audyssey] Adventure Game Engine release withShadowgateadventure


  If I remember correctly, it is an expanded version of the colossal cave 
  adventure game that was also known as adventures in C.  Basically you have 
  to find the opening to a cavern, enter and explore it, finding treasures as 
  you do so.  You also must, in order to continue at times, solve puzzles. 
  You give directions like walk north, pick up keys, and such to tell the 
  game what you want to do.

  ---
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Re: [Audyssey] TTS issues

2013-03-06 Thread Allan Thompson
Hey Tom,
I don't know what to tell you. None of my sappi was working, I plugged that in, 
and it did. If I knew the  how things worked, I would be a trillionaire by now, 
lol.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Saturday, March 02, 2013 1:40 PM
  Subject: Re: [Audyssey] TTS issues


  Hi Allan,

  Interesting. Espeak uses the Sapi 5 API for voice output on Windows so
  I don't know why it would work when other Sapi compliant voices
  wouldn't with games.

  As far as ESpeak voice quality goes that is a matter of preference.
  Yes, I'll agree it is very robotic, but I use it every day with NVDA
  on Windos and with Orca on Linux and I find it more responsive and
  better than Eloquence in many cases.

  On 3/2/13, Allan Thompson allan1.thomp...@cox.net wrote:
   Hi Charles,
   A while back I had lost sappi due to an inconvenient power outage. I ended
   up useing something called eSpeak. Maybe that will help you? It had come
   with voices, but they were pretty bad, still it is better then nothing.
   I am sorry I haven't used it since then a few years ago, but I am sure an
   internet will find it. Specifically I know it did well with entombed, but I
   am not sure about the rest.
  
   al
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.
 - Original Message -
 From: Charles Rivard
 To: audyssey gamers list
 Sent: Saturday, March 02, 2013 8:25 AM
 Subject: [Audyssey] TTS issues
  
  
 I have no SAPI speech on my desktop PC.  Even Microsoft Sam, which I
   detest, does not operate.  I am using Windows Home edition of XP with
   service pack 3 installed.  In order to run Jim Kitchen's games, among
   others, SAPI is necessary.  The program on Jim's site, which I know I will
   misspell, de loser lex, made no change.  There is another file I could get
   from his site, although it says that it is for Windows 98, 2000, and M E, so
   I haven't tried it yet.  I've thought of doing a repair of Windows, but
   cannot find my Windows CD if needed.  Is there a TTS engine that I can
   download and install that might fix this annoyance?  Thanks in advance.
  
 ---
 Shepherds are the best beasts, but Labs are a close second.
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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-06 Thread Allan Thompson
I wouldn't be interested in the new guys, and I guess gals now. I remember when 
it was generation X and Sean Michaels had China. She was bigger then some of 
the men! 

I would love to add alot of the old timers too. Jimmy super fly snuka for one, 
andre the giant, ricky the dragon steamboat, hacksaw jim dugan, the iron shiek 
...wow, I am really freakin old, lol

al
al 

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Saturday, March 02, 2013 1:53 PM
  Subject: Re: [Audyssey] Help Naming a Wrestling Game


  Hi Allan,

  Wow! I guess you really are out of the loop. WWE has changed a lot
  since the Attitude Era when Steve Austin and The Rock were the two
  most popular performers on the roster.

  These days there is a whole new generation of superstars such as
  Sheamus, John Cena, CM Punk, Ryback, etc who all emerged over the last
  10 years or so as well as some classics like Chris Jericho and The
  Rock who got there start back in the Attitude Era. That's only the
  mail roster.

  The Divas division has grown and expanded a lot over the last decade,
  and there have been several female superstars who have come and gone
  such as Mickie James, Trish Stratus, Candice Michelle, Michelle
  McCool, Layla El, Maryse, Melina Parez, Beth Phoenix, Kelly Kelly, and
  the list goes on.

  On 3/2/13, Allan Thompson allan1.thomp...@cox.net wrote:
   The game sounds interesting, and I like the name Power Slam.
   I am looking forward to this title. I remember watching Hulk Hogan and Rowdy
   Roddy Piper on Saturday afternoons when I was knee high to a halfling. I
   think I stopped watching after the stone cold steve austin and the Rock
   feud.
  
   al The truth will set you free
   Jesus Christ of Nazareth 33A.D.
 - Original Message -
 From: Thomas Ward
 To: Gamers Discussion list
 Sent: Saturday, March 02, 2013 6:33 AM
 Subject: [Audyssey] Help Naming a Wrestling Game
  
  
 Hello everyone,
  
 As many of you know I have been working on a wrestling game for quite
 some time based on the WWE brand of superstars etc. The project
 started out as an attempt to simply rewrite the Dos Piledriver game,
 convert it to a 32-bit Windows application, and update the database of
 superstars with wrestlers like Edge, CM Punk, Sheamus, and so on.
 Basically, originally it was just going to be an updated version of
 Piledriver.
  
 However, as time went on the game evolved, became much better, and is
 moving in a direction entirely different from the original intent
 which is apt to happen with us crazy programmers. That's not such a
 bad thing. the current version is more like one of Jim Kitchen's
 sports games with Sapi for play by play action, pull down context
 menus, contains entrance music, crowd ambiance, start and ending
 bells, and so forth. In short, the game is no longer Piledriver per
 say, and is completely something new which I think needs its own
 title.
  
 Here is the problem. There are a number of WWE games on the market for
 the XBox, Play Station, PSP etc and I definitely don't want to get
 into entanglements over copyrights if I use a game title like WWE Raw
 Verses Smackdown, WWE All Stars, WWE Legends, and so forth. Generic
 names like Wrestling League Manager and so on just don't appeal to me.
 Piledriver, as mentioned above, is for all intents and purpose a
 different game which I don't want confused with my creation. So any
 thoughts or ideas on a cool title for the wrestling game I'm working
 on?
  
 Cheers!
  
 ---
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Re: [Audyssey] TTS issues

2013-03-06 Thread Allan Thompson
Hi Charles,
Could you list what you did to fix it? I wouldn't mind haveing that info for 
myself in case it happens again.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Charles Rivard 
  To: Gamers Discussion list 
  Sent: Saturday, March 02, 2013 3:55 PM
  Subject: Re: [Audyssey] TTS issues


  No, but I remembered a solution that worked for someone else some time ago. 
  I tried it, and it worked.  I reinstalled Jim Kitchen's Winkit file and now 
  have SAPI speech again.  Thanks for all the help, people.

  ---
  Shepherds are the best beasts, but Labs are a close second.
  - Original Message - 
  From: Lisa Hayes lhay...@internode.on.net
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, March 02, 2013 2:49 PM
  Subject: Re: [Audyssey] TTS issues


  I wonder if Charles has accidently muted speech somehow what apain.
   Lisa Hayes
  
  
  
  
   www.nutrimetics.com.au/lisahayes
  
   - Original Message - 
   From: Thomas Ward thomasward1...@gmail.com
   To: Gamers Discussion list gamers@audyssey.org
   Sent: Sunday, March 03, 2013 5:40 AM
   Subject: Re: [Audyssey] TTS issues
  
  
   Hi Allan,
  
   Interesting. Espeak uses the Sapi 5 API for voice output on Windows so
   I don't know why it would work when other Sapi compliant voices
   wouldn't with games.
  
   As far as ESpeak voice quality goes that is a matter of preference.
   Yes, I'll agree it is very robotic, but I use it every day with NVDA
   on Windos and with Orca on Linux and I find it more responsive and
   better than Eloquence in many cases.
  
   On 3/2/13, Allan Thompson allan1.thomp...@cox.net wrote:
   Hi Charles,
   A while back I had lost sappi due to an inconvenient power outage. I 
   ended
   up useing something called eSpeak. Maybe that will help you? It had come
   with voices, but they were pretty bad, still it is better then nothing.
   I am sorry I haven't used it since then a few years ago, but I am sure 
   an
   internet will find it. Specifically I know it did well with entombed, 
   but I
   am not sure about the rest.
  
   al
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.
 - Original Message -
 From: Charles Rivard
 To: audyssey gamers list
 Sent: Saturday, March 02, 2013 8:25 AM
 Subject: [Audyssey] TTS issues
  
  
 I have no SAPI speech on my desktop PC.  Even Microsoft Sam, which I
   detest, does not operate.  I am using Windows Home edition of XP with
   service pack 3 installed.  In order to run Jim Kitchen's games, among
   others, SAPI is necessary.  The program on Jim's site, which I know I 
   will
   misspell, de loser lex, made no change.  There is another file I could 
   get
   from his site, although it says that it is for Windows 98, 2000, and M 
   E, so
   I haven't tried it yet.  I've thought of doing a repair of Windows, but
   cannot find my Windows CD if needed.  Is there a TTS engine that I can
   download and install that might fix this annoyance?  Thanks in advance.
  
 ---
 Shepherds are the best beasts, but Labs are a close second.
 ---
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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-05 Thread Allan Thompson
Wow, Tom, that sounds awesome!
This isn't so much a suggestion as a question.
Are you going to bother with tag teams? They still have tage teams, right? 

This is perhaps a suggestion, see what you think...
What makes wrestling what it is is not just the matches themselves but the 
drama in between matches.
So maybe, as an optional setting, one could select drama where between 
matches interesting events could happen that might or might not affect stats 
for a wrestler.

I see it as a things like:
player's wrestler gets attacked from behind in the back rooms! He thinks it 
was next wrestler to fight. As a result he is a little less coordinated.

or 

During an interview, player wrestler got squirted in the eyes with burning 
hot coffee by next challenger, He is ok, but his rage has increased to new 
levels of extreme danger 

and of course...

Players wrestler girlfriend/lucky trunks/manager/favorite truck got stolen, 
and now he is distracted throwing off his focus for the upcoming belt!

It wouldn't be anything too major, just adding or subtracting or even just 
doing nothing but entertaining so that the feel of the wrestling shows I used 
to watch would be there . 

al 




The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-05 Thread Allan Thompson
Not to mentiont he british bulldogs! 
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: dan cook 
  To: Gamers Discussion list 
  Sent: Tuesday, March 05, 2013 1:16 PM
  Subject: Re: [Audyssey] Help Naming a Wrestling Game


  You know, I really like that idea.
  and yes they still have tag teams, wel nothing on par with the road
  warriors, demolition, dudley boys etc though.

  On 3/5/13, Allan Thompson allan1.thomp...@cox.net wrote:
   Wow, Tom, that sounds awesome!
   This isn't so much a suggestion as a question.
   Are you going to bother with tag teams? They still have tage teams, right?
  
   This is perhaps a suggestion, see what you think...
   What makes wrestling what it is is not just the matches themselves but the
   drama in between matches.
   So maybe, as an optional setting, one could select drama where between
   matches interesting events could happen that might or might not affect stats
   for a wrestler.
  
   I see it as a things like:
   player's wrestler gets attacked from behind in the back rooms! He thinks
   it was next wrestler to fight. As a result he is a little less
   coordinated.
  
   or
  
   During an interview, player wrestler got squirted in the eyes with
   burning hot coffee by next challenger, He is ok, but his rage has
   increased to new levels of extreme danger
  
   and of course...
  
   Players wrestler girlfriend/lucky trunks/manager/favorite truck got
   stolen, and now he is distracted throwing off his focus for the upcoming
   belt!
  
   It wouldn't be anything too major, just adding or subtracting or even just
   doing nothing but entertaining so that the feel of the wrestling shows I
   used to watch would be there .
  
   al
  
  
  
  
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-04 Thread Allan Thompson
No holds barred, lol. 
How will the wrestling actually work? Will it be a fighting game like mortal 
combat? What about the diffrent combos. I mean you got the sling shot off the 
ropes, you got top rope  drops, figure four leg locks, all sorts of signnature 
moves! 
thanks,
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Monday, March 04, 2013 4:44 AM
  Subject: Re: [Audyssey] Help Naming a Wrestling Game


  Hi Dark,

  While I see the point of unlockable content in many types of games
  this definitely isn't one of them.  As mentioned before this game is a
  wrestling game written by a wrestling fan for wrestling fans and
  restricting certain performers would be counter productive in its
  intent.

  For example, I grew up in the 1980's and have many fond memories of
  Hulk Hogan, Randy Savage, Ricky Steamboat, Brett Hart, etc from the
  early days of their wrestling careers. Now, assuming this is a game
  for wrestling fans it stands to reason I should be able to pull up a
  list of performers I want to wrestle and have the opportunity to be
  able to select two classic performers like Hulk Hogan and Randy Savage
  and reconstruct a match from the 1980's without restrictions. It would
  make little to no sense at all to me to pick a performer off of the
  current roster like John Cena, have him wrestle x number of matches,
  just to unlock certain performers that I might happen to want to play.

  This is in my opinion exactly the kind of differences that come up
  between a true fan of the sport and just a gamer. Gamers are looking
  for something extra, some un lockable content, something extra that
  makes the game just another fighting game. A fan, such as myself,
  needs no unlockable content to make the game enjoyable and in fact
  might find certain restrictions get in the way of his or her
  enjoyment.

  Cheers!

  On 3/4/13, dark d...@xgam.org wrote:
   Hi Dan.
  
   Much as I've said I don't particularly care for wrestling, I do enjoy such
   unlockables in games, especially competing games with different conditions,
  
   since they really give a sense of accomplishment when you finish them.
  
   Beware the Grue!
  
   Dark.

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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-04 Thread Allan Thompson
Hi Tom,
That is perfectly fine with me. I just wasn't sure how it would be played since 
I have never played pile driver, nor heard about it till now.
Sounds fun!
al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Monday, March 04, 2013 2:42 PM
  Subject: Re: [Audyssey] Help Naming a Wrestling Game


  Hi Al,

  The game is essentially a turn based menu driven game much like
  Piledriver for Dos is. In case you don't know what I mean by that here
  is a basic idea of how it works.

  You have a menu of various types of moves such as Aerial, Brawling,
  Dirty, Grappling, Submission, Throws, and Finishers. Let's say for
  example you select Brawling. A new menu of options will appear such as
  Big Boot, Missile Dropkick, European Uppercut, Knee Lift, and so on.
  You select European Uppercut and your wrestler attempts to hit the
  computer opponent with an uppercut. If the move is successful the
  opponent will be stunned or knocked down to the mat. If it fails the
  computer opponent will be allowed to attempt to attack you with a move
  of its own. This will continue back and forth until a wrestler is
  pinned or submits.

  Now, there are two reasons why I didn't create a real time fighting
  game like Mortal Kombat as you suggest. First, is I don't have the
  money to purchase a library of sound effects for every potential
  wrestler, for every single move, and so on. Second, is there are so
  many different wrestling moves that it would be impossible to program
  keyboard commands for every single possibility. Even if I did so it
  would be difficult to remember each and every possible command. So I
  chose to keep the same game play as Piledriver, but added some sounds
  and music to it as well as Sapi support.

  HTH



  On 3/4/13, Allan Thompson allan1.thomp...@cox.net wrote:
   No holds barred, lol.
   How will the wrestling actually work? Will it be a fighting game like mortal
   combat? What about the diffrent combos. I mean you got the sling shot off
   the ropes, you got top rope  drops, figure four leg locks, all sorts of
   signnature moves!
   thanks,
   al
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.

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Re: [Audyssey] Help Naming a Wrestling Game

2013-03-02 Thread Allan Thompson
The game sounds interesting, and I like the name Power Slam. 
I am looking forward to this title. I remember watching Hulk Hogan and Rowdy 
Roddy Piper on Saturday afternoons when I was knee high to a halfling. I think 
I stopped watching after the stone cold steve austin and the Rock feud.

al The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Saturday, March 02, 2013 6:33 AM
  Subject: [Audyssey] Help Naming a Wrestling Game


  Hello everyone,

  As many of you know I have been working on a wrestling game for quite
  some time based on the WWE brand of superstars etc. The project
  started out as an attempt to simply rewrite the Dos Piledriver game,
  convert it to a 32-bit Windows application, and update the database of
  superstars with wrestlers like Edge, CM Punk, Sheamus, and so on.
  Basically, originally it was just going to be an updated version of
  Piledriver.

  However, as time went on the game evolved, became much better, and is
  moving in a direction entirely different from the original intent
  which is apt to happen with us crazy programmers. That's not such a
  bad thing. the current version is more like one of Jim Kitchen's
  sports games with Sapi for play by play action, pull down context
  menus, contains entrance music, crowd ambiance, start and ending
  bells, and so forth. In short, the game is no longer Piledriver per
  say, and is completely something new which I think needs its own
  title.

  Here is the problem. There are a number of WWE games on the market for
  the XBox, Play Station, PSP etc and I definitely don't want to get
  into entanglements over copyrights if I use a game title like WWE Raw
  Verses Smackdown, WWE All Stars, WWE Legends, and so forth. Generic
  names like Wrestling League Manager and so on just don't appeal to me.
  Piledriver, as mentioned above, is for all intents and purpose a
  different game which I don't want confused with my creation. So any
  thoughts or ideas on a cool title for the wrestling game I'm working
  on?

  Cheers!

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Re: [Audyssey] TTS issues

2013-03-02 Thread Allan Thompson
Hi Charles,
A while back I had lost sappi due to an inconvenient power outage. I ended up 
useing something called eSpeak. Maybe that will help you? It had come with 
voices, but they were pretty bad, still it is better then nothing. 
I am sorry I haven't used it since then a few years ago, but I am sure an 
internet will find it. Specifically I know it did well with entombed, but I am 
not sure about the rest. 

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Charles Rivard 
  To: audyssey gamers list 
  Sent: Saturday, March 02, 2013 8:25 AM
  Subject: [Audyssey] TTS issues


  I have no SAPI speech on my desktop PC.  Even Microsoft Sam, which I detest, 
does not operate.  I am using Windows Home edition of XP with service pack 3 
installed.  In order to run Jim Kitchen's games, among others, SAPI is 
necessary.  The program on Jim's site, which I know I will misspell, de loser 
lex, made no change.  There is another file I could get from his site, although 
it says that it is for Windows 98, 2000, and M E, so I haven't tried it yet.  
I've thought of doing a repair of Windows, but cannot find my Windows CD if 
needed.  Is there a TTS engine that I can download and install that might fix 
this annoyance?  Thanks in advance.

  ---
  Shepherds are the best beasts, but Labs are a close second.
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Re: [Audyssey] Tactical Battles 1.12 release update

2013-02-12 Thread Allan Thompson
Hi Paul,
Correct, I got one in there. It is called One shot wonders/zombie house. One 
shot wonders is is a joke since it only uses the one zombie house map. Most 
campaigns feature more then one.

I based the map very loosely on the old black and white romero classic, the 
night of the living dead.
The plot is simple. Some satellite falls to earth and starts emitting wacky 
zombie creating radiation. Hence forth, the world is plagued by brain eating 
undead. 

You play the survivors, four pros with guns, and about eight or nine generic 
survivors  who have to search around for items to help them fight off the 
zombie horde. Also there is a house in the middile of the map which  can be 
used to hold off the horde...for a little while anyway.
I hope you enjoy it. 
Also be sure to check out the others maps as well, on the web site are map 
packs that are works in progress, but feature everything from fantasy,  
spaceships to christmas themes. 
Also if you have any suggestions or thoughts or complaints about any maps I 
make let me know. I am always willing to make the maps I make  better.

al   

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Paul Lemm 
  To: 'Gamers Discussion list' 
  Sent: Tuesday, February 12, 2013 2:24 PM
  Subject: Re: [Audyssey] Tactical Battles 1.12 release update
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Re: [Audyssey] Tactical Battles 1.12 release update

2013-02-12 Thread Allan Thompson
Ouch! lol

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: shaun everiss 
  To: Gamers Discussion list 
  Sent: Tuesday, February 12, 2013 10:58 PM
  Subject: Re: [Audyssey] Tactical Battles 1.12 release update
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Re: [Audyssey] Tactical Battles 1.12 release update

2013-02-11 Thread Allan Thompson
Hi Christopher,
Here is the link for sending future game errors.

supp...@blindaudiogames.com
 
The game creator is Ian Reed.
I will forward this to him however so  he will be sure to get it.
al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Christopher Proß 
  To: Gamers Discussion list 
  Sent: Monday, February 11, 2013 10:06 AM
  Subject: Re: [Audyssey] Tactical Battles 1.12 release update


  hi!
  a error has ocored by starting the game.
  here is the error, sorry a part of the error is in german.
  ---

  ---
  An error has occurred.  Please notify the game creator of this error.  You 
can 
  copy the entire error to your clipboard by pressing control + C.  Then you 
can 
  paste it into an email by pressing control + V and send the email to 
  supp...@blindaudiogames.com.
  System.IO.FileLoadException: Die Datei oder Assembly Noesis.Javascript, 
  Version=0.0.0.0, Culture=neutral, PublicKeyToken=ae36d046c7f89f85 oder eine 
  Abhängigkeit davon wurde nicht gefunden. Diese Anwendung konnte nicht 
gestartet 
  werden, weil die Anwenungskonfiguration nicht korrekt ist. Zur 
Problembehebung 
  sollten Sie die Anwendung neu installieren. (Ausnahme von HRESULT: 0x800736B1)

  Dateiname: Noesis.Javascript, Version=0.0.0.0, Culture=neutral, 
  PublicKeyToken=ae36d046c7f89f85 --- 
  System.Runtime.InteropServices.COMException (0x800736B1): Diese Anwendung 
konnte 
  nicht gestartet werden, weil die Anwenungskonfiguration nicht korrekt ist. 
Zur 
  Problembehebung sollten Sie die Anwendung neu installieren. (Ausnahme von 
  HRESULT: 0x800736B1)

 bei Game.JS.Initialize(Dictionary`2 scriptStorage)

 bei Game.World.Initialize() in 
  C:\Data\Recent\TacticalRPG\TacticalRPG\World.cs:Zeile 77.

 bei Game.Form1.Form1_Load(Object sender, EventArgs e) in 
  C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:Zeile 82.

 bei System.Windows.Forms.Form.OnLoad(EventArgs e)

 bei System.Windows.Forms.Form.OnCreateControl()

 bei System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)

 bei System.Windows.Forms.Control.CreateControl()

 bei System.Windows.Forms.Control.WmShowWindow(Message m)

 bei System.Windows.Forms.Control.WndProc(Message m)

 bei System.Windows.Forms.ScrollableControl.WndProc(Message m)

 bei System.Windows.Forms.ContainerControl.WndProc(Message m)

 bei System.Windows.Forms.Form.WmShowWindow(Message m)

 bei System.Windows.Forms.Form.WndProc(Message m)

 bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message m)

 bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message m)

 bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, 
IntPtr 
  wparam, IntPtr lparam)




  ---
  OK
  ---

  best regarts christopher.
  PS: sorry for my english.






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Re: [Audyssey] Tactical Battles 1.12 release update

2013-02-11 Thread Allan Thompson
Hi Paul,
I am glad you  like the game. I just build maps here and there myself but 
whether playing or creating a map it is a blast.

Unfortunately, you have to download the whole game over again. With the maps 
included it can be a bit big.
Perhaps I could pull my map packs out of the one I downloaded and I can post 
the link to the new release from send space, it would be a smaller download I 
imagine. Let me know if you want me to do that.

The  email list Ian set up is also a good place to start for map creation. 
Everyone is pretty helpful, and Ian does a lot of developing in between 
releases that gets playtested and the like.

al



The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Paul Lemm 
  To: 'Gamers Discussion list' 
  Sent: Monday, February 11, 2013 4:54 PM
  Subject: Re: [Audyssey] Tactical Battles 1.12 release update
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Re: [Audyssey] Tactical Battles 1.12 release update

2013-02-11 Thread Allan Thompson
No worries!
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Christopher Proß 
  To: Gamers Discussion list 
  Sent: Monday, February 11, 2013 4:32 PM
  Subject: Re: [Audyssey] Tactical Battles 1.12 release update


  hi
  oh sorry.
  but thanx for you ansver.



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[Audyssey] Tactical Battles 1.12 release update

2013-02-10 Thread Allan Thompson
Here is a post Ian Reed put on the audissey forum for his tactical battles game:
Greetings all!

I'm releasing Tactical Battle 1.12.
It comes with KeyWasFull's new Tomb Robber series, an updated version of his 
Conquering RedWall Abbey series, and an updated version of Allan Thompson's
One shot wonders / Zombie House.
And of course my old getting started maps and an example map demonstrating the 
new items and equipment feature.

Some of the highlights of 1.12 have been: 
random damage and chance to hit, 
scripting, 
random sounds, 
more customizable teams, 
the new rounds and turns system, 
effects that cause initial damage or healing just as skills do, effect 
modifiers that apply to a specific skill rather than all skills, items and 
equipment, 
and quite a few smaller but worthwhile features. 

Hope you all enjoy!
Remember the game is free and the mailing list is the place to be if you want 
to create your own maps or interact with the map creators.
As always, the game can be downloaded from:
http://BlindAudioGames.com

***end post***
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[Audyssey] potential customizable RPG game?

2012-12-19 Thread Allan Thompson
Hi all,
I just wanted to say that I think this Tactical battles game is not just 
focused on , well, tactical battles.  Don't let the name fool you. The ultimate 
goal is to make this game a full fledged RPG game engine. One where people, 
yes, even dumb as rocks people like myself, can finally express their 
creativeness onto an audible gaming format.

I would recommend anyone who wanted to be creative in a new way, or who just 
wants to see what it is like to edit and customize a game for educational 
purposes, this may be a good time to check it out.

I have been testing it thru it's update and I can help anyone if they desire to 
experiment. Heck, I would even build a map for you if you wanted, just to help.
Well, that's it. Check it out if you got the time and the inclination. Have a 
great day guys,
al 

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Jesus Christ of nazreth 33AD
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Re: [Audyssey] potential customizable RPG game?

2012-12-19 Thread Allan Thompson
Very cool, I would love to see what you come up with!

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Clement Chou 
  To: Gamers Discussion list 
  Sent: Wednesday, December 19, 2012 6:02 PM
  Subject: Re: [Audyssey] potential customizable RPG game?


  Feel free that'd be appreciated! I emailed it to Ian myself but it'd be good 
  to have someone else suggest it. And potential, this thing definitely has. I 
  can't wait to see what comes out of it. Might try my hand at a couple of 
  maps too.
  - Original Message - 
  From: Allan Thompson allan1.thomp...@cox.net
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, December 19, 2012 3:17 PM
  Subject: Re: [Audyssey] potential customizable RPG game?


  I agree that it is lacking some of the classical rpg elements.
   The way it was explained to me was this: The tactical battles game is  at 
   once a stand alone game and game engine for people to design scenarios. 
   However, ultimately he wants to develop it as part of the overall rpg 
   engine he has a desire to make. In the meantime, as people create maps,and 
   offer suggestions, he is getting a feel for what people would like in a 
   game like the one he is going to make. So your suggestion is a good one, 
   and if it is ok with you, I would like to offer that to the TB list.
  
   So I guess the key word was potential, grin.
  
   al
   The truth will set you free
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[Audyssey] Tactical Battles update announcement

2012-12-18 Thread Allan Thompson
Below is Ian Reed's announcement he posted int he audiogames forum...


Hi all!

It's been a while since my last release.  I've been quite distracted with my 
day job and with Aprone's swamp and Dentin's Alter Aeon but now I'm refocused
on Tactical Battle.

I've been working hard on new features for map creators and even spent an 
entire week of vacation plus the surrounding weekends just working on updates
to the game.

There's been an email chain going on between a few map creators and myself.

There are some exciting maps in the works using themes from Star wars, Star 
Trek, Modern military, zombie horror and RedWall Abbey.

There's been a complete rewrite of the point system and I've added new damage 
types, structures, regions, stackable units and a new movement system to name
a few.

I've also created a mailing list for those who really want to be in the know.
Some of the benefits of joining the mailling list are:
1 Access to developer versions of the game so you can try out map creation 
features without waiting for the next full version.
2 Find out about the latest features so your maps can take advantage of them.
3 Let me know which features you'd like to see implemented and help me decide 
how to prioritize them.
4 Access to the latest maps and the ability to give feedback to the map 
creators to help shape the final outcome.

To subscribe to the mailing list you can use the form in the Joining the 
community section of the BlindAudioGames.com website or simply send an email
to:
ian-reeds-games-requ...@freelists.org
with the word subscribe in the subject line.

All in all this is a huge release for map creators.

If you have some existing maps and need help converting them please join the 
mailing list or email me at supp...@blindaudiogames.com.
I don't want all the new changes to stop anyone's maps from getting converted 
to the new system.

As always you can download the latest version of the game at 
http://BlindAudioGames.com

It includes:
1 Updated versions of my Getting Started maps.
2 A brand new Conquering Redwall Abbey map series by KeyWasFull.
3 Austen's Kingdom at war maps converted to the new system.

If you find issues in Austen's maps let us know, but be forgiving.  He had to 
do some major conversions to get them into the new system.
KeyWasFull plans on adding more sounds for his maps but is suffering from a 
recent hard drive crash and a loss of most of his sounds.

Here's the complete list of changes for Tactical Battle version 1.10:
1 names of units to be defeated in the victory conditions can now include 
underscores.
2 Removing the defend_enabled flag from default map flags now removes the 
defend skill and also no longer crashes when the AI runs. (obsolete now)
3 Added a no_self_cast flag for skills.  This can be used on skills that have 
the friendly flag but are not meant for the caster to use on themselves.
4 Added a fly flag for effects so you can add an effect to a unit to allow 
them to fly while the effect lasts.
5 Added a remove_effects= flag on skills that works just like the effects= flag 
except that it removes effects rather than adding them.
6 Effects that deal end of turn damage and are applied to units rather than 
tiles will now cause the damage as expected. (obsolete in the old system though
the new system works correctly as well)
7 Added new flags to skills that allow you to hint to the AI at how the skill 
should be used.  The flags are ai_heal, ai_buff, ai_curse, ai_tile_curse,
ai_attack, ai_defend and ai_move.
8 Fixed a bug that would crash the game if the AI used a skill that resulted in 
it's own death.
9 Fixed a bug where the game ignored the no_movement flag when it is on an 
effect applied to a passive skill.
10 Made a huge re-write to the point system.  Level creators can now create 
their own custom points rather than being restricted to the old hard coded
HP, MP, and AP.
11 In the new point system there are no hard coded skills such as move, attack 
and defend.  These are now more customizable by the player so that you can
have units who can not attack or move for instance.
12 Implemented a death flag on effects which is used in the new point system.
13 Implemented a hide_old_points flag in the map defaults file to remove all 
the hard coded points and abilities from a new map. (now obsolete)
14 Added the ability to set flags for a skill while in the unit file, this is 
primarily used to alter how much damage attack does or it's range on a per
unit basis as the attack skill is now treated as a normal skill in the new 
point system.
15 Added a map flag called music that let's you set the music for that map.  
Music files can be placed in the Music folder of your map pack.
16 Added a skill flag called move_self which is used to support the non-hard 
coded move skill but can also be used to support teleportation skills.
17 Added a Default unit flags.txt file.
18 Added a new key= flag for skills that allows you to set a hot key for using 
that skill 

Re: [Audyssey] It's been one year!

2012-11-28 Thread Allan Thompson
I enjoy the games immensely. 
My favorite game is Race for president, although mission to mars and the wild 
est game are pretty good in their own right.
Was there any more  new games? When you say new version do you mean an updated 
version of the same games? 
Thanks,
al




The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: michael barnes 
  To: gamers@audyssey.org 
  Sent: Thursday, November 29, 2012 12:03 AM
  Subject: [Audyssey] It's been one year!


  Hello, All.
  It has been one year since De Steno Games for the iOS platform was release.
  We are currently working on a new version of the app.
  The last time I check 2600 people has downloded the app.
  So if you have gotten to play the app tell us of your favorite game on the 
app.
  Well when the new version comes out I'll let all of you know.

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Re: [Audyssey] It's been one year!

2012-11-28 Thread Allan Thompson
Ok, thanks for explaining that. 
great games!
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: michael barnes 
  To: gamers@audyssey.org 
  Sent: Thursday, November 29, 2012 1:45 AM
  Subject: Re: [Audyssey] It's been one year!


  Hello, Allen.
  No I am talking about updating the app.
  It's the same version of the games except some minor bug fixes and some 
  improvement to the sounds and the order of the list of games.

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[Audyssey] Using Audiogames.net forum

2012-11-20 Thread Allan Thompson
Hi all,
Is it possible for someone to write me off list and help me a little with 
forums? I want to get on the audiogames forum concerning the audio game 
tactical battles but my attempts seemed to be in vain. If there was a search 
function for the forum, I either missed it or couldn't find it, and trying to 
look thru the large number of posts/headings is quite daunting.
Thanks for any help ont he matter, email is below.
al

allan1.thomp...@cox.net



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Re: [Audyssey] accessible virtual pets?

2012-11-17 Thread Allan Thompson
Wow! I just love my virtual pet rock!
I am going to train mine to be a seeing eye pet rock!
Then, when it gets a little older, I am going to enter it into those secret 
gladitorial pit fighting contests with other pet rocks and watch my pet rock 
crush his enemies into pebbles! 
If you are wondering how to train your pet rock for the horrors of life and 
death  blood and guts combat with other pet rocks, then it is very simple.
All you have to do is quote warlike movies with battle hardened sayings from 
Conan the Barbarian, Red Dawn, and My Little Pony.
For those about to rock...I salute you!
al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Jeremy Kaldobsky 
  To: Gamers Discussion list 
  Sent: Saturday, November 17, 2012 6:01 PM
  Subject: Re: [Audyssey] accessible virtual pets?


  Jess, here is one.  Created just for you!  :)
  www.kaldobsky.com/audiogames/petrock.zip


   Hi list. I'm looking for 
   accessible virtual pets. Does anyone know if there are any
   for the blind? Thanks.
   
   Jess


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Re: [Audyssey] goldwave haze

2012-11-16 Thread Allan Thompson
Wow, ok, thank you Jim, I really appreciate that. I wish the manual was written 
like your email, grin.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Jim Kitchen 
  To: Allan Thompson 
  Sent: Friday, November 16, 2012 5:04 AM
  Subject: Re: [Audyssey] goldwave haze


  Hi Allan,

  It is very easy to do that.  Just load the movie or whatever sound into Gold 
Wave, press the space bar to start it playing, then press the left bracket to 
mark the start and the right bracket to mark the end and then control t to trim 
everything before and after those marks.  You can also manually edit those time 
numbers in the edit menu.  Hope that might get you started.

  BFN

   Jim

  Editing is a rewording activity.

  j...@kitchensinc.net
  http://www.kitchensinc.net
  (440) 286-6920
  Chardon Ohio USA
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Re: [Audyssey] sound files for games...

2012-11-15 Thread Allan Thompson
Thanks Tom! That would also be very helpful. 
Would you know if goldwave is accessible for jaws 11? Do I need to find scripts 
etc?

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Thursday, November 15, 2012 8:15 AM
  Subject: Re: [Audyssey] sound files for games...


  Hi Al,

  Seems to me I had a getting started tutorial around here written for
  newbies. If I find it I'll pass it along off list. However, in answer
  to your question Goldwave will do all that and more. Goldwave is a
  full blown audio editor with all that in implies including recording,
  editing, mixing, and converting sound effects. It is a decent tool for
  far less than something like Soundforge or other high priced audio
  editors cost.
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[Audyssey] goldwave haze

2012-11-15 Thread Allan Thompson
Well, got the program bought it. 
My first thought wasWhat does all these weird words mean?, lol. I am trying 
to read thru the manual but I am not doing to well with it. 
I also tried to download or just view some goldwave pod casts from that blind 
cool tech website but the links weren't working.
Does anyone have  any were else one could find stuff like that? 

I do want to be able to use it to get sound clips from various movies, which 
would hopefully be used in games, not to mention all the other stuff.

Thanks for any help. 
al


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