Re: [Audyssey] Any Soccer games for the blind that are free

2008-01-02 Thread ari
Hi Charles,
Have you tried The Savage Gambit, I can't find it anywhere and I never tried 
it properly. What do you think about it? I think that Vipgameszone has the 
right concept, but the wrong idea of super tennis. For harder levels, 
instead of multiple balls, just make one ball bounce less, maybe would also 
be fun to have long lob shots as well, an cool Brit umpire with propper 
tennis scoring, more realistic sound effects, maybe courts with different 
surfaces that would play differently, different players you could play 
against and of course multiplayer. For most of their sports games, it is 
like this, the interface for me for a sports game is really uninspiring, 
borring robotic voice, five levels of difficulty, too much of a rulebook 
rigidity about what you have to do in a certain situation, example with 
tennis and football when a certain player has the ball you have to do a 
certain thing, you can't play flexibly.  Even though sport for me is the 
best type of game in the world, somehow I just wasn't really at all too 
excited about vipgameszones. Super Volleyball was good, but I could even 
beat it on hard, which is a miracle if you look at my record of games on 
higher difficulty levels.
Ari 


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[Audyssey] Accessible self-defence

2008-01-02 Thread ari
Hi all,
This might be off-topic, but I just don't know where to ask and it's sort of 
a question of having fun or entertainment for blind people. I'd like to know 
are Tai Chi and karate accessible for blind people? I know blindys can do 
Judo, but what other martial arts courses have any totally blindys done and 
did any adaptation need to be made considering you were practicing with 
sighted persons, like did the teacher come round and demonstrate the moves?
Thanks
Ari 


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Re: [Audyssey] Accessible self-defence

2008-01-02 Thread ari
Hi Dakotah,
Thanks for that, wow you've done a lotin that field. This I think is the 
main question, because unfortunately there's quite a bit of crime in SA, it 
would be helpful to learn self-defence, but I know the whole punching and 
kicking thing is impractical to blind people, but I've always wondered if a 
person were to try and attack you in real life, what's the best form of 
doing self-defence fight back. I was wondering this after reading a post 
about a blind guy who was basically assaulted and slapped, kicked and 
slapped in the street, when someone's trying to kick you and you don't 
really know from where they're coming, what's the best SD techniques or form 
of SD to learn for a blindy in open combat.
Ari 


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Re: [Audyssey] speak and spell and speak and math.

2008-01-01 Thread ari
Hi Thomas,
What would be fun for you to develop for young blind kids is a game I used 
to play, my mom had to read the screen, but it was called Maths Blaster. 
There were different Maths puzzles, multiply, add, subtract, divide, 
rounding off, fractions, etc, but the fun part was also the games. Example, 
there was one when you answer a sum right, you help a little man build his 
space ship to fly in, and at the end you'd hear the man walk to the ship and 
the ship fly away, you'd also get a certificate, gold for perfect answers, 
less colours for less answers. Then there were other games where, when you 
answered enough sums you'd run around a board eating doghnuts not trying to 
be caught by a baddy, and one where rubbish would fly accross the screen and 
you'd have to shoot it. Maths and spelling games must be made fun for kids, 
bril sound effects etc, and instead of letting them use JAWS to read it, use 
fun entertaining voices like cartoons. If you could exhibit it at 
conferences, I don't see why schools and stuff wouldn't buy it, but maybe it 
would be a good idea to develop it with the help of teachers who can divide 
up what kids of different ages would know.
Ari 


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[Audyssey] Winboard question

2008-01-01 Thread ari
Hi all,
I've tried Winboard in the past, but I'd like to know is there a way that I 
can change the difficulty, the level at which it plays is still too hard for 
me? I've tried reading help, and there's a lot of stuff there about chess 
engines, but I don't really understand what it's trying to say, do I need 
these engines to be able to change difficulty, from where do I get them and 
how do I install them?
Happy new year also from South Africa, it's already 11 in the morning, but 
there's apparrently still a place in the world, I think it's Samoa which is 
still going to celebrate it's year, I think they're a full 24 hours behind 
the first place that celebrated, is this true?
Ari 


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[Audyssey] Wonderful Service

2008-01-01 Thread ari
Hi guys,
With some game developers not answering emails, or maybe not giving great 
support, I just want to, as a buyer, highlight the excellent service over 
the past few days I got from7128. As you guys know my internet was giving me 
problems, but when it came back again I thought everything was fine. I 
ordered the Gamebook, but, for some reason, when I tried to download it, the 
page loaded slowly and it couldn't be displayed. After trying, I got a 
message that I'd downloaded the GB too many times, but I was puzzled, 
because some sites were downloading, but others weren't, but I didn't know 
this, so I sent an email asking for a new link. This link came, but again I 
couldn't download again. I emailed again, and John put a link up again for 
me, but again it wouldn't work. I still don't know where the problem was 
lying, but my brother said he could download it at his work. He did, the 
file works, and I'm now a very happy player of the games. It's great to see 
developers giving good service like this.
Ari 


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Re: [Audyssey] puzzles, Vol 22, Issue 127

2007-12-19 Thread ari
I'd love to see an accessible DR Kawashima's Brain Training and Tetris, am 
really so disappointed about the Mithril and Klango thing!
Ari 


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Re: [Audyssey] Problem with playing superliam demo

2007-12-19 Thread ari
Hi Claudio, 
There are a few people on here who do know German, so it's OK to post it. 
Ari 

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Re: [Audyssey] Good Christmas presents?

2007-12-18 Thread ari
Hi Raul,
Yes, I have a good collection of stuff, but I want those puzzles and brain 
teasers that you can play on your own. My problem is that we just have toy 
stores who sell these, and my parents don't really know what's cool for a 
blind student, or where to find it. Could you tell me like what type of 
puzzles you have, or how they work?
Ari 


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Re: [Audyssey] Good Christmas presents?

2007-12-18 Thread ari
Good suggestions, Charles. I once tried, I think it was called Alexandra 
Talking Chess Computer, found it a bit unusable, didn't like it though.
Ari 


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Re: [Audyssey] Loquendo voices was Quick question

2007-12-17 Thread ari
Where's the page to hear these. With JAWS I get to a lot of on mouse over 
but when I press enter, nothing happens, how do I use those things with 
JAWS, or what link must I click on?
Ari
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 17, 2007 5:47 AM
Subject: Re: [Audyssey] Loquendo voices was Quick question


 Yeah, but I went on the demo page where you could type in what you want 
 and
 hear the results.  Their demo says, Just imagine it! with an exclamation
 point, and, sure enough, if you type it that way it sounds like a really
 excited person.  If, however, you type Imagine that! it is said with
 typical intonation.  I tried a few other phrases and the same thing holds
 true, so I think that only key phrases can be made to be expressed that 
 way.
 It can laugh, cry, cough, yawn and sneeze though--but it'd be cheaper and
 sound better to get someone to do an actual voice over.
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Sunday, December 16, 2007 5:54 PM
 Subject: Re: [Audyssey] Loquendo voices was Quick question


 Unlike most other voices, the Loquendo voices can actually sound like 
 they
 mean what they say. I heard one of them laugh (yes folks, actually 
 laugh).
 It can express emotions far better than any other I've heard. This 
 morning
 I
 heard a demo of two of the voices talking to one another. Let's just say
 the
 emotions expressed sounded far more natural than any other supposedly
 natural voice.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 16, 2007 2:44 PM
 Subject: Re: [Audyssey] Loquendo voices was Quick question


 Hi.
 What can these loquendo voices do that is so cool  I mean, they sound
 neat, but what'd be the
 advantage of these over, say, att?

 On Sun, 16 Dec 2007 22:40:29 +0100, Talksina  Phil wrote:


hi, I know the Loquendo voices here in Italy cost 260 euro each one
Italian voice, at least
I don't know if foreign voices can be ordered too.
I know, once, there were some illegal distributions of loquendo but, as
they were built using a modified version of loquendo embedded, they were

not fully functional that is no expression tags, less phonemes, etc. So,
as
for me it made no sense to get illegal products, with the risk of not
having all function and especially of getting involved in a crime
matter, I
just said no thanks!


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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
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 12/16/2007 11:36 AM



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[Audyssey] default game voices

2007-12-17 Thread ari
Hi,
That tip Tom gave me about making a voice the windows default voice, how do 
I make it detect or redetect voices? What I mean is, with JAWS I've got 
eloquence voices, and I've also got some L and H voices, but they don't show 
up in the voice lists, is there a way to make an Eloquence voice a default 
Windows voice? Also, does anyone know, you can email offlist if not 
interesting to other people, but from where can I get more free voices, like 
those Festival ones, can they be used in windows? There are many 
synthesizers, like Mary, but are they Sappi 5 compatible or can they be 
used?
Ari 


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Re: [Audyssey] default game voices

2007-12-17 Thread ari
But, I'm not sure how, the Espeak synthesizer that comes with NVDA, I've 
heard that you can somehow install female voices for it. You can even have 
Scottish English accent!
Ari 


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Re: [Audyssey] default game voices

2007-12-17 Thread ari
Hi Tom,
When I was talking about Mary, I meant this other one at the link below, is 
there a way to make it your default voice?
http://mary.dfki.de/
Also, do you perhaps know how, using the Espeak Windows Install, it can 
install female voices and all the languages, as, when I install, it doesn't 
install all voices.
Ari 


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[Audyssey] Good Christmas presents?

2007-12-17 Thread ari
Hi all, OK, here's the rundown, I've looked at RNIB, I've looked at 
Independent Living Aids, and, just to really, really make sure, I've looked 
at SANCB, but I really don't like anything, nothing new. What I want is 
maybe a puzzle or fun thing that, for someone who doesn't want to sit by the 
PC, will entertain that person. If it's a puzzle, it must be something that, 
first, can be done on a person's own, a one-player thing, and it would be 
cool if you can do things with it afterwards, or make different shapes, I 
don't want to import something that a person completes one time and that's 
it, it must be sort of entertainming or stimulating for long time. I still 
find it rubbish that nearly all the board games sold at these places are 
two-player or more, and even then, we haven't had anything new for years, 
actually it's getting less! I remember when you could still get a braille 
cludo, and a braille rubix cube type thing, but even these have disappeared. 
I do like the balls though, not a bad idea, but I really wish we'd see some 
new stuff! Oh yes, there's also a digital talking skipping rope at
www.cobolt.co.uk
but don't ask me what it tells you, a talking skipping rope?
Ari 


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[Audyssey] New things I'd like to see

2007-12-17 Thread ari
OK, Just for fun, expanding on the games and Christmas thing, here's some 
new fun products I'd like to see developed for blindys.
Electronic Trivial Persuit machine: This little machine holds thousands of 
trivia from different subjects, and it comes with a modified board and 
counters. Every year, a downloadable update is released so as to keep up 
with new sighted editions of the game.
Electronic Thirty Seconds: Nearly the same, see above.
Blind cricket bowling machine: now, at last, like the sighted have been 
doing for years, a modified bowling machine for blind cricket? (differnce is 
that in blind cricket, ball is thrown underarm, that's why sighted machine 
can't be used.)
Driving course and car for the blind!: This new device is an actual car 
simulator. This device includes a course, showing you how to change through 
all the gears, turning the steering wheel in exact relation to degree turns, 
etc. When you've passed course, you drive on simulated roads, with car 
shaking and moving exactly how you drive, even making you feel your driving 
speed, are you the calm, wonderful driver, or will you drive like a mad man, 
cutting in front of cars and getting involved in accidents, when you're 
involved in an accident, the simulator ejects you far into the air!
 Ari 


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Re: [Audyssey] Text adventure games

2007-12-17 Thread ari
Hi Catherine,
First, curious, but are you the same Catherine from the access-uk list? OK, 
about text adventures.
Time's Ashes is at the Interactive Fiction archive, you go to the /starters 
page, the file ashes.exe
http://www.ifarchive.org/
 There's also many compilations of new text adventures now, when you go to 
the /ganes directory, you can download packages of entries for the IF 
competitions, including interpreters. Some games I've enjoyed playing use a 
new interpreter called Alan, one is called Coming Out Of The Closet by Mikko 
Voreunen, a one-location, very fun one. There are also other cool sites with 
ta's like Hitchhiker's Guide to the galaxy, Humbug, etc.
Ari 


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Re: [Audyssey] handheld games

2007-12-17 Thread ari
Hi Shaun,
There are some wap games which are accessible wap.kalador.com, click on 
home, then on games, and wap.worddial.com
Ari 


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Re: [Audyssey] Good Christmas presents?

2007-12-17 Thread ari
Hi Thomas,
That's exactly the problem! There's really not much fun stuff for a blind 
person when away from the PC. All my friends are complaining that that's all 
they get from sighted people for Christmas, iether music, clothing or audio 
books, and let's face it, for me at least I can only listen to a book once, 
and music you can't interact with! This one girl at uni with me always says 
that making lots of money isn't as much fun for a blindy, grin, because you 
can't go and buy fast cars or fun gadgets that are totally accessible! I 
even look at myself and can't really decide what's cool for Christmas that 
I'd really like that isn't computer related. I've always been blind, so am 
not fascinated by colours, fashion or clothing. You could probably buy 
something if you like outdoor activities like camping or playing music or 
that stuff, but I can't remember when last I've been able to get something 
fun that I don't use with the PC. The problem is doing the looking around, I 
mean, do you go to toy shops, and then, how do you explain to the people 
exactly what you're looking for? You even look at the blogs for blindies 
that suggest Christmas presents and they're all suggesting these borring, 
practical things like daisy book players or a JAWS SMA, the accessible fun 
topic is really always out of focus.
Ari 


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Re: [Audyssey] JAWS abuse revenge

2007-12-17 Thread ari
One thing I can't stand about this whole screenreader thing is doing the 
change. I use JAWS at home, the uni to which I'm transferring uses WE, so 
this holiday I've been busy reading the mannual and having to learn WE. Why 
isn't there some quick document or something that makes moving from the one 
to the other easier! The funny thing is that both companies say their 
keystrokes are the most logical, like in Word, to hear the atributes of a 
document, you do insert f, probably for format or font or something, and 
then with WE you do ctrl shift s, probably for style or something? I really 
could have had something better to do this holiday, crying!
Ari 


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Re: [Audyssey] JAWS abuse revenge

2007-12-17 Thread ari
And while everyone's at it, throw some big, Hal-using lads into the battle, 
charge! 


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Re: [Audyssey] JAWS abuse revenge

2007-12-17 Thread ari
Brandon, cool! What other funny stuff can be done to make JAWS and 
synthesizer do that? It was sort of going lower, like spinning!
Ari 


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Re: [Audyssey] Marketing Research was A Real Casino Game

2007-12-16 Thread ari
Grin, hi Thomas, got our wires crossed, I meant the developing world as in 
less developed countries, grin!
Ari
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2007 6:51 PM
Subject: [Audyssey] Marketing Research was A Real Casino Game


 Hi Ari,

 Quote
 Thinking about who buys games, Thomas, I know this might sound like a
 weird question, but I'm often quite interested as to how many blind
 people from the developing world buy
 accessible games, or if some schools have bought some for the pupils to
 play.
 End quote

 Well, seeing as Montezuma's Return has only been on pre-order for a week
 any information I could supply at this point may not totally be accurate
 marketing research material. In the week Montezuma's Return has been on
 sale I have only shipped keys to two developers. one was on pre-order
 already from Alchemy and the other made a purchase a couple days into
 the USA Games pre-order program. So based on my current findings not
 many, but it is honestly too early to tell.
 As for me personally, I am a developer, and I have purchased a handful
 of games from our fellow accessible games developers. I have purchased
 Sarah from Phil, Monkey Business from Draconis, Troopenum from BSC, I
 got Rail Racer from Che, and all of the GMA Games titles. Perhaps that
 isn't a large selection of games I have purchased, but it is a few I
 liked and thought would be good to own and play.


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Re: [Audyssey] Terraformers Question

2007-12-16 Thread ari
Hi Shaun,
Correct me if I'm wrong, but I'm guessing you can't pick up the sound 
flower? So these three tones on the flower are for the three wheels?
Thanks
Ari
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 16, 2007 10:06 AM
Subject: Re: [Audyssey] Terraformers Question


 there is a sound flower.
 listen to the tone,
 one tone is low one medium one high.
 You probably should be able to figure out what you need to turn, iits a 
 bit confusing but you can do it.
 At 12:35 a.m. 16/12/2007, you wrote:
Hi guys,
Now that I can hear the wheels, I can play TF, but my problem is already 
on
the first level, the one just after the training. I walk to this place 
near
the beginning where there are three tone wheels, and three doors. I turn 
the
wheels to the highest tone, like in the training, but when I try and go to
any of the doors, all of them are still locked, what am I doing wrong? 
Also,
is there a way to make your power suite last a bit longer without having 
to
recharge it, because while I'm trying to solve the tone wheel problem, I'm
always having to go right back to this powerup station. Actually, come to
think of it, do any of those tone wheels actually open any of those three
doors?
Ari


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Re: [Audyssey] Duck Hunt

2007-12-16 Thread ari
There's a huge leep between round 17 and 18. On round 17, I get a perfect 
round, but then on 18, I only managed to hit 1 duck! Liam, is there a way I 
can start from round 18, even if I have a score of 0, I just don't like 
always having to work upwards like that.
Ari 


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Re: [Audyssey] Quick question

2007-12-16 Thread ari
I also want the answer, so please write on-list Phil.
Ari
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 16, 2007 7:36 PM
Subject: [Audyssey] Quick question


 Hi all,
  First of all this question isn't entirely off topic. It actually has to 
 do with some of the voices Phil used in the Sarah game. I seem to remember 
 him saying a while back that he used some of the Loquendo voices for some 
 of the statues and suits of armor found throughout the castle. I was 
 wondering, Phil, where you got them and how much they tend to cost? I've 
 looked on the Loquendo web site and they don't seem to have any 
 information about pricing. I'm curious because not only would they make 
 great screen reader voices, but if I start developing my own games I might 
 very well choose to use some of the Loquendo voices myself. They seem by 
 far to be the most versatile synthetic voices out there seeing as you can 
 actually make them express different emotions. I've never heard a synthe 
 laugh so convincingly {smile}. But to avoid cluttering up the list with 
 what some wil doubtless consider off topic traffic, write me off list if 
 you can, anybody. I'd appreciate any insight into this matter.
 Time is an illusion, lunchtime doubly so.
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Re: [Audyssey] unfinishable games was Duck Hunt

2007-12-16 Thread ari
I don't want to think what 20 is like, what's it like Thomas? You'd probably 
just pressing space from the beginning or something? If I'm not wrong, isn't 
Sonic Invaders also unfinishable? What games in our accessible community are 
definitely impossible to finish? With these games that become too fast, you 
actually wonder, you think to yourself, if only I could finish this level, 
surely the developer wants me to finish this now?
Ari
Ari
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 16, 2007 10:36 PM
Subject: Re: [Audyssey] Duck Hunt


 Hi,
 It's not impossible to get passed 19, but pretty darn hard. Let's just
 say it is a level made for those who really really want a challenge.


 Liam Erven wrote:
 correct.  the game is unfinishable.  my understanding is that it's
 impossible to get past round 19, but I'm not sure as I haven't spent 
 enough
 time to try.



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[Audyssey] Songs about gaming, a bit of fun

2007-12-16 Thread ari
Hi guys,
Here's a bit of fun which I hope is on-topic. I was reading the Wikipedia 
article on Space Invaders, when they talked about bands mentioning it in 
there songs. Other famous games mentioned in songs is of course the song by 
The Who with the deaf, dumb and blind kid who could play a mean pinball, and 
here are the Space Invader songs, anyone know of other pop songs featuring 
games in?
. In
1978
, a punk group.Hostage from the small Scottish town Campbeltown made a 
demo called Space Invader Wizard the lyrics tell what it is like to be a 
Space
Invaders addict Staring into the light trying to find yourself, but it's 
only a reflection of somebody else. Lyrics by Morris Shaw music by David 
and
Fraser Shaw
[2]
. In
1979
, an obscure group of Australian performers calling themselves Player One 
released a song entitled Space Invaders, using sound effects from the 
game.
Player One put out an obscure album called Game Over, but the song can also 
be found on a few 1980s collections albums, including one of the period 
called
Full Boar. It was also released as a 7 record in Australia only, backed 
with a second possibly-related song entitled A Menacing Glow in the Sky.
. In
1980
, a
Cleveland,
Ohio
DJ
 named Victor Blecman (aka Uncle Vic) released another song entitled Space 
Invaders, which likewise included sound effects from the game, ending with
the lyrics speeding up faster and faster until the invaders crash down at 
the end. This song was only released as a single, and these days can mainly
be found in novelty collections, for example
Dr. Demento
's album Dr. Demento's Mementos.
. In 1980, the American/British band
The Pretenders
 recorded an instrumental track called Space Invader on their first album. 
The end of the song featured sounds of game play from the arcade game
. Also in 1980, British dance troupe
Hot Gossip
 recorded a song entitled Space Invaders (once again, with sound effects 
from the game).
http://en.wikipedia.org/wiki/Space_Invaders
Ari 


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Re: [Audyssey] Songs about gaming, a bit of fun

2007-12-16 Thread ari
On Youtube you get all sorts of cool stuff, I've found Atari ads, I'm sure 
it's over packed with gaming videos.
Ari
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 16, 2007 11:36 PM
Subject: Re: [Audyssey] Songs about gaming, a bit of fun


 Not really a song but on utube there is this cast about an angry gamer.
 This guy does all the bad things on nentendo games and how much some of 
 them in his opinion really are uncool.
 He also finds ways to destroy the game cartrages afterwards.
 One thing though is that this cast is full of swearwords so olderpeople 
 over 18 sshould listen to it only.
 I think there are ratings on utube not sure.
 This cast is real good.
 At 10:06 a.m. 17/12/2007, you wrote:
Hi guys,
Here's a bit of fun which I hope is on-topic. I was reading the Wikipedia
article on Space Invaders, when they talked about bands mentioning it in
there songs. Other famous games mentioned in songs is of course the song 
by
The Who with the deaf, dumb and blind kid who could play a mean pinball, 
and
here are the Space Invader songs, anyone know of other pop songs featuring
games in?
. In
1978
, a punk group.Hostage from the small Scottish town Campbeltown made a
demo called Space Invader Wizard the lyrics tell what it is like to be a
Space
Invaders addict Staring into the light trying to find yourself, but it's
only a reflection of somebody else. Lyrics by Morris Shaw music by David
and
Fraser Shaw
[2]
. In
1979
, an obscure group of Australian performers calling themselves Player One
released a song entitled Space Invaders, using sound effects from the
game.
Player One put out an obscure album called Game Over, but the song can 
also
be found on a few 1980s collections albums, including one of the period
called
Full Boar. It was also released as a 7 record in Australia only, backed
with a second possibly-related song entitled A Menacing Glow in the Sky.
. In
1980
, a
Cleveland,
Ohio
DJ
 named Victor Blecman (aka Uncle Vic) released another song entitled 
 Space
Invaders, which likewise included sound effects from the game, ending 
with
the lyrics speeding up faster and faster until the invaders crash down 
at
the end. This song was only released as a single, and these days can 
mainly
be found in novelty collections, for example
Dr. Demento
's album Dr. Demento's Mementos.
. In 1980, the American/British band
The Pretenders
 recorded an instrumental track called Space Invader on their first 
 album.
The end of the song featured sounds of game play from the arcade game
. Also in 1980, British dance troupe
Hot Gossip
 recorded a song entitled Space Invaders (once again, with sound effects
from the game).
http://en.wikipedia.org/wiki/Space_Invaders
Ari


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Re: [Audyssey] Songs about gaming, a bit of fun

2007-12-16 Thread ari
Hi Tom,
I also forgot the Tamagochi song, quite a big hit!
Ari
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 17, 2007 12:01 AM
Subject: Re: [Audyssey] Songs about gaming, a bit of fun


 Hi Ari,

 Quote
 here are the Space Invader songs, anyone know of other pop songs
 featuring games in them?
 End quote

 Sure. In addition to the games you listed there was a song in the 1980's
 Called Packman Fever, which was about Packman. In 2003 a pop singer
 named Yasmin K. did a pop number called Angel Of Darkness for Tomb
 Raider VI. I actually have the mp3 for Angel Of Darkness, and I like the
 song.
 in addition to songs about video games there are plenty of game songs
 out there like Hokey Poky, Limbo Rock, Locomotion, Simple Simon, etc
 which are games kids play as well.







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Re: [Audyssey] gamer wanting a challenge!

2007-12-15 Thread ari
http://www.angelfire.com/music4/duffstuff/audyssey.html

Ari
- Original Message - 
From: Daniel Sears [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2007 12:24 AM
Subject: Re: [Audyssey] gamer wanting a challenge!



 how would i get a copy of that? From: [EMAIL PROTECTED] To: 
 gamers@audyssey.org Date: Fri, 14 Dec 2007 22:05:23 +0200 Subject: Re: 
 [Audyssey] gamer wanting a challenge!  Hi Daniel, Also read Audyssey 
 Magazine, that's how I got started. If you enjoy text  adventures, the 
 back issues of Audyssey really give you goodreviews. Ari - Original 
 Message -  From: Dark [EMAIL PROTECTED] To: Gamers Discussion 
 list 
 gamers@audyssey.org Sent: Friday, December 14, 2007 6:30 PM Subject: 
 Re: [Audyssey] gamer wanting a challenge!Hi Damniel.   Nice to 
 meet another Uk student type bloke on this list. There is a hole  load 
 of self-voicing games available in different genres from action to  
 sports available, everything from trivia stuff such as you'd find on  
 Pressakey.net, to completely 3D virtual environmnet games, where you walk 
   round a base or castle solving puzles, killing monsters etc. though not 
all  of them are free, all have playable demos so you can get a feel 
 for if you  like the game first.   for the largest and most uptodate 
 list of audio games, check out the  fantastic games and where to find 
 them list on http://www.pcsgames.net/   then, there are quite a few 
 websites and other places that provide games  which you'd be able to 
 play with Jaws. You might particularly like these  sorts of things if 
 your an Rpg fan. For a very nice list see the games to  play online page 
 at http://www.whitestick.co.uk/ongames.html   Then, there are also 
 some fantasy gamebooks wich you might like, and could  read with jaws. 
 These are short rp type adventures where you progress  through the story 
 by choosing links on were to go next, occasionally   rolling  dice 
 (often the website will take care of that for you, and if not,   
 there's  a very nice free self-voicing dice program available). you can 
 find a list  of these gamebooks on 
 http://www.whitestick.co.uk/fantasy.html   then, there are streight 
 text adventure games (again accessible with   Jaws),  where you 
 progress by typing commands such as go north take pick etc.  these 
 can also be fun, if you like puzles. to find out more see  
 http://www.microheaven.com/IFGuide/IFGuide.pl?step=6c=0   there are 
 some general lists of games which it might help you to have a   look  
 at, and try any you like the look of. personally, i recommend trying as  
   much  as poss, sinse there are a lot of games out there, and even one 
 you don't  initially like the sound of might surprise you.   I could 
 recommend some of my favourites, but I'll save that for another   mail 
   sinse this one is about to explode.   Beware the Grue!   Dark. 
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 Free games, great prizes - get gaming at Gamesbox.
 http://www.searchgamesbox.com
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Re: [Audyssey] Hi again and Monty question

2007-12-15 Thread ari
I don't know how far you've missed, but there's also a bril strategy game 
called Sound RTS, and apparrently there's a Mario game, but I haven't tried 
it. L-works has released a Duck Hunt game, really cool with the old Nintendo 
sounds, and we also have a Mario game apparrently, but I haven't tried it.
Ari
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 15, 2007 12:56 AM
Subject: Re: [Audyssey] Hi again and Monty question


 Hello Robin!
 Now, you can preorder the game for only dollar 35.00.
 In the beta8 you can play level 1 and 6 i think.
 And if you talking about raceway the other usagame, this game will bee 
 ready
 at 2008.
 There is also a new game called homer on a harley from jim kitchen.
 And we have a new title from x-sightinteractive called copper kallenge.
 Best regards, Claudio.


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Re: [Audyssey] gamer wanting a challenge!

2007-12-15 Thread ari
Hi Thomas,
What I've always wondered about games like STFC and Trek 2000, do we need a 
background in Star Trek, or can we just play them? If we need to understand 
the whole ST thing, where to go to read on it for beginners? Correct me if 
I'm wrong, but ST hasn't really been broadcast on the SABC, so it's probably 
really enthusiasts or people who saw it in other countries who know much 
about it here. We only got TV in 1976 I think!
Ari
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 15, 2007 1:05 AM
Subject: Re: [Audyssey] gamer wanting a challenge!


 Hi Daniel,
 There are several accessible game choices out here, I so happen to be an
 accessible game developer myself. Anyway, here is a list of some of my
 favorite games out there that are pretty challenging and lots of fun.

 1. Rail Racer. This all new game from Blind Adrenaline Symulations
 allows you to drive a rail racer at speeds of 300 MPH against an art
 racer on several different styles of rail tracks. in this game you not
 only race, but must do several types of stunts such as jumping over
 jumps, avoid force fields, take loops, and tight curves all with good
 training and skill. If you are really good you can sign up to play
 against the best Rail Racers over the net in network game play. It is
 one of the most challenging and fun games out there right now if you are
 into motor sports.
 You can get Rail Racer from:
 http://www.blindadrenaline.com
 2. GMA Tank Commander. Take command of a modern tank for some sserious
 combat against enemy forces. Complete six objectives including
 destroying inteligence bases, hunting down ammo and supply trucks,
 destroy a train carrying troops, and more as you lead the allies to
 victory. Again one of the most realistic and fun blind accessible games
 out there. You can get GMA Tank Commander from:
 http://www.gmagames.com
 3. Star Trek Final Conflict. Take command of the Federation fleet as you
 defend the Federation from Klingons, Romulans, and Borg in this turn
 based combat strategy game. It's very challenging for most gamers and
 you can find it at my web site:
 http://www.usagames.us
 4. Montezuma's Return. In this all new side-scroller you can take the
 roll of Angela Summers as she navigates Emperor Montezuma's forgotten
 fortress hunting for gems, gold, and other lost treasures. You must
 avoid or flee several traps and monsters. You can find a demo of the
 current test release from my web site:
 http://www.usagames.us
 5. Sarah And the Castle Of Witchcraft and Wizardry. In this all new FPS
 game play Sarah, a teenage girl, as she breaks in to Hogwarts for an
 evening of magic making and exploration. Drop in to visit some of the
 characters from the Harry Potter books, avoid the caretaker, and solve
 lots of puzzles. You can get it from:
 http://www.pcsgames.net
 6. Monkey Business. After Dr. Smegles lab has been robbed you must set
 out on an adventure to capture all the monkeys from the lab and locate
 all the missing teleporters. Along the way you must explore such places
 as the jungle, ancient Aztec temple, climb a wall of vines, navigate
 deadly ledges, visit a western town, and more. Finally, you must find
 Dr. Wobble and defeat him to complete your mission. Sorry, there is no
 demo, but it is truly a fun game. You can get it from:
 http://www.draconisentertainment.com

 These are just some of the games out there accessible to us, and prove
 to be quite challenging and are fun to play for hours.


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[Audyssey] Terraformers Question

2007-12-15 Thread ari
Hi guys,
Now that I can hear the wheels, I can play TF, but my problem is already on 
the first level, the one just after the training. I walk to this place near 
the beginning where there are three tone wheels, and three doors. I turn the 
wheels to the highest tone, like in the training, but when I try and go to 
any of the doors, all of them are still locked, what am I doing wrong? Also, 
is there a way to make your power suite last a bit longer without having to 
recharge it, because while I'm trying to solve the tone wheel problem, I'm 
always having to go right back to this powerup station. Actually, come to 
think of it, do any of those tone wheels actually open any of those three 
doors?
Ari 


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Re: [Audyssey] (Suggestion) A Real Casino Game

2007-12-15 Thread ari
Yeah, All In Play also hardly update. I remember when they were still Zform, 
they'd been around for quite a bit but hadn't released anything yet, my 
friend and I had this little joke calling them the company who are always 
planning to do something, because when you read there press releases in 
Audyssey, it was always about what they were planning to do, grin. But give 
them credit, if I'm not wrong, were they the first company to do the whole 
online multiplayer thing? I'd be quite interested to know how many 
subscribers they have, for me the pricing seems expensive, but I must say 
they did a good job as developers of marketing themselves, they did all this 
promotional stuf even at sighted games places and exhibiting with huge 
companies like Dolphin if I remember properly. Thinking about who buys 
games, Thomas, I know this might sound like a weird question, but I'm often 
quite interested as to how many blind people from the developing world buy 
accessible games, or if some schools have bought some for the pupils to 
play. I remember it was my typing teacher from grade 7 who put the text 
adventures on the PC at our school and encouraged us to play them after the 
day's lesson.
Ari
- Original Message - 
From: Kuvvosh [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 15, 2007 8:02 AM
Subject: [Audyssey] (Suggestion) A Real Casino Game


I would like to see a real casino type game made for the blind.  I used to
 have a game that had everything like a real Casino had, and was online as
 well.

 Yes, I know there is the ever dieing All In Play that don't even update 
 but
 every 3 years if that.  And Jim Casino game.

 I want to be able to play any type of game against the computer or online,
 and have either VIP as well in the game.

 Or is there a chance there is such a game that I'm not aware of that has 
 all
 this and not even advertised?

 Thanks

 Kuvvosh

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Jose Lomeli
 Sent: Friday, December 14, 2007 11:36 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] TREASURE Mainia

 Here it goes.
 http://www.lighttechinteractive.com
 I don't know if that is the current version.

 This is the email of Jose Lomeli. This email does not
 have any virus or spy
 ware. This email may not be coppied or reproduced in
 any other format. If
 you have any questions please email me.
 [EMAIL PROTECTED]
 Thank you for reading this message.
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
 Behalf Of Steve Cullen
 Sent: Friday, December 14, 2007 9:33 PM
 To: josh; Gamers Discussion list
 Subject: [Audyssey] TREASURE Mainia

 Hi Everyone,
 Whats the current version of treasure mainia? I have a
 copy that I
 downloaded  a while ago. Just wanted to make sure I
 have the current
 version. could someone post a link to the treasure
 mainia web site? Thank
 you everyone for any help.
 Regards,
 Steve Cullen


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 Looking for last minute shopping deals?
 Find them fast with Yahoo! Search.
 http://tools.search.yahoo.com/newsearch/category.php?category=shopping


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[Audyssey] Tenpin Alley Suggestion

2007-12-14 Thread ari
Hi all,
Tried the demo of TP Alley, great game with cool sound effects, just a few 
random questions and thoughts. Can't it be possible to make computer 
opponents? That's the thing that puts me a bit off the game, that you need 
other players, also, what I'd like to know is, a bit of a dumb question, but 
when you've figured out how to do a strike, like on which tone to press and 
when to swing, if you do that all the time, are you then guaranteed strikes, 
like is the game sort of stuck in that respect, because it wouldn't be cool 
if you can bowl strikes all the time without the game losing a lot of 
playability. This game really could be improved by allowing tournaments, 
competitions where computers become harder and harder, give the game like an 
aim where you can, for example play against computers of varying difficulty 
for the World Championship, etc?
Ari 


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Re: [Audyssey] Tenpin Alley Suggestion

2007-12-14 Thread ari
Cool, thanks for that, I remember there was a bowling game on Nintendo, and 
it was possible, for example on the first role, if you did a certain thing, 
I think it was two steps left and bowl at half, you used to get strike every 
time!
Ari
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 14, 2007 1:20 PM
Subject: Re: [Audyssey] Tenpin Alley Suggestion


 Oh no, aiming in the right spot will get you strikes most of the time, but
 there's always a chance that the pins won't cooperate. I've had that 
 happen
 on many occasions. It's all just luck.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 14, 2007 3:20 AM
 Subject: [Audyssey] Tenpin Alley Suggestion


 Hi all,
 Tried the demo of TP Alley, great game with cool sound effects, just a 
 few
 random questions and thoughts. Can't it be possible to make computer
 opponents? That's the thing that puts me a bit off the game, that you 
 need
 other players, also, what I'd like to know is, a bit of a dumb question,
 but
 when you've figured out how to do a strike, like on which tone to press
 and
 when to swing, if you do that all the time, are you then guaranteed
 strikes,
 like is the game sort of stuck in that respect, because it wouldn't be
 cool
 if you can bowl strikes all the time without the game losing a lot of
 playability. This game really could be improved by allowing tournaments,
 competitions where computers become harder and harder, give the game like
 an
 aim where you can, for example play against computers of varying
 difficulty
 for the World Championship, etc?
 Ari


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[Audyssey] Duck Hunt

2007-12-14 Thread ari
Hi guys,
Have just tried DH, really love it, especially the old sounds, more games 
with old sounds! Just a question, does anyone know of a way where, even if 
my score is 0, I could somehow start from a later round, and, I'm guessing 
that this game is unfinishable? Really bril, thanks so much Liam!
Ari 


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Re: [Audyssey] gamer wanting a challenge!

2007-12-14 Thread ari
Hi Daniel,
Also read Audyssey Magazine, that's how I got started. If you enjoy text 
adventures, the back issues of Audyssey really give you goodreviews.
Ari
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 14, 2007 6:30 PM
Subject: Re: [Audyssey] gamer wanting a challenge!


 Hi Damniel.

 Nice to meet another Uk student type bloke on this list. There is a hole
 load of self-voicing games available in different genres from action to
 sports available, everything from trivia stuff such as you'd find on
 Pressakey.net, to completely 3D virtual environmnet games, where you walk
 round a base or castle solving puzles, killing monsters etc. though not 
 all
 of them are free, all have playable demos so you can get a feel for if you
 like the game first.

 for the largest and most uptodate list of audio games, check out the
 fantastic games and where to find them list on http://www.pcsgames.net/

 then, there are quite a few websites and other places that provide games
 which you'd be able to play with Jaws. You might particularly like these
 sorts of things if your an Rpg fan. For a very nice list see the games to
 play online page at http://www.whitestick.co.uk/ongames.html

 Then, there are also some fantasy gamebooks wich you might like, and could
 read with jaws. These are short rp type adventures where you progress
 through the story by choosing links on were to go next, occasionally 
 rolling
 dice (often the website will take care of that for you, and if not, 
 there's
 a very nice free self-voicing dice program available). you can find a list
 of these gamebooks on http://www.whitestick.co.uk/fantasy.html

 then, there are streight text adventure games (again accessible with 
 Jaws),
 where you progress by typing commands such as go north take pick etc.
 these can also be fun, if you like puzles. to find out more see
 http://www.microheaven.com/IFGuide/IFGuide.pl?step=6c=0

 there are some general lists of games which it might help you to have a 
 look
 at, and try any you like the look of. personally, i recommend trying as 
 much
 as poss, sinse there are a lot of games out there, and even one you don't
 initially like the sound of might surprise you.

 I could recommend some of my favourites, but I'll save that for another 
 mail
 sinse this one is about to explode.

 Beware the Grue!

 Dark.


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[Audyssey] Tetris game for the blind?

2007-12-13 Thread ari
Hi all,
Except Metris, are there any other Tetris games for the blind, especially 
would love one with Russian-sounding music! If not, please, please 
developers, an original Tetris game!
Ari 


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[Audyssey] Bavisoft and Mithril games?

2007-12-12 Thread ari
Hi all,
First, because it's now been over a month, and after two support tickets 
being opened without response, I'm very sad to say Mithril are probably not 
interested in game development or support? I for one am very upset about 
this, since I'd heard how HF was so much like Tetris, I really wanted an 
accessible tetris-type game, but can't get it because of the Klango 
problems. I think it was Kelly, I just want to know if your friend also ever 
received Grizzly Gulch, because I was also thinking of getting Chillingham, 
but it's really frustrating when a person doesn't know where they stand with 
developers. I'm happy though that, although BSC Games hasn't been updated 
for a bit, they still answered in bril time to give me my Troopanum Code 
again, so thanks for that.
Ari
First, 


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[Audyssey] Quest Question

2007-12-09 Thread ari
Hi all,
First, am quite disappointed with the Quest interpreter, it won't work with 
JAWS, I don't know if it's just me, but you have to let it speak like 
Winfrotz TTS, you can't use JAWS. Anyway, what I want to know is, can I, and 
if I can, how do I, then change the voice Quest uses to read the game, it 
uses that sappi robot voice, but there's nothing in the options to change 
it. For those of you who love IF, I'm recommending a cool, tricky game I've 
found, you play it with the Alan interpreter, it's called Closet. It's just 
one location, basically you're stuck in a closet and can't get out, tricky.
Ari 


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[Audyssey] .z80 files again

2007-12-09 Thread ari
Hi all,
I've been trying to convert .z80 files to play them again, but am still 
having problems. With Unquill, the thing won't convert, just tells me to try 
with these other parameters and suggestions, but none of them actually 
convert, example, I don't know if I'm doing this right, I type
unquill c:\m.z80 c:\m.z5 -t5 but then I get stuff that says I should rather 
try -l, or -c, but none of these work. I've successfully using spconvert 
converted .z80 to .sna games, but can't load these with the level 9 or 
anyother interpreter. Maybe I should try and play a .z80 game with a dos 
program under the windows command line, but which emulator or interpreter to 
use? In short, has anyone managed to play .z80 games using a system with 
Windows XP and JAWS, iether through the command line or somehow else, I've 
tried so much with these things without success.
Thanks
Ari 


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Re: [Audyssey] Spy Games

2007-12-08 Thread ari
Hi John,
I like the book, hopefully get it for Christmas, but I'd like to know, are 
all the 7128 games playable by blind people, or are there some where you 
need site?
Thanks
Ari
- Original Message - 
From: John Bannick [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, December 08, 2007 1:02 AM
Subject: [Audyssey] Spy Games


 Ari,

 They aren't spy games, but if you like mysteries, you might try our
 Inspector Cyndi in Newport games.
 No, they aren't cutsey-poo games for little girls.
 The Cyndi in the game title is a Sherlock Holmes type character that gives
 you hints as you solve the crimes.
 (Actually, she's named after my girl friend, who also is the actress in 
 the
 videos.)

 They're kind of like the game Clue, lots of clues and interesting 
 characters.

 Happy Holidays,

 John
 Head Geek
 7-128 Software


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Re: [Audyssey] the magazine

2007-12-08 Thread ari
Hi Raul,
Is there a hotkey for me to do it in Outlook Express with JAWS, because I 
always need to go right to edit, then the find submenue, then text in this 
message menue, I can't do ctrl+f, because that's for forwarding.
Ari
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 09, 2007 12:21 AM
Subject: Re: [Audyssey] the magazine


 If you are viewing the magazine in notepad then yes, control-f will do
 this. If you are viewing the magazine in an html file, then your screen
 reader such as Window-Eyes will have it in a special msaa buffer. In
 Window-Eyes it's called browse mode. From within browse mode you can
 press control-shift-f and search for the plus signs from within browse
 mode. So, this is why the plus signs are there to begin with. In fact,
 when you do not have an thml version of a document, it's a sure way of
 getting from point a to point b to point c, especially with screen
 readers. Just takes a little know-how.

 Mich wrote:
 are you talking about the control f key? to find something or is it 
 another
 key stroke? from Mich.
 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 08, 2007 11:29 AM
 Subject: Re: [Audyssey] the magazine


 Actually there is such a thing as the search command which is available
 in most screen readers smile. To in any case, I've been in contact
 with a volunteer who is willing to mark up the magazines. Once this is
 done, I can put them up on audysseyu.org for everyone's reading 
 pleasure.

 Mich wrote:
 yes i like the idea of heddings my self since the idea of plus sines
 makes
 it a bit harder to find stuff. i like heddings andthen you don't have 
 to
 push any other key's other then h to go tothe next hedding. from Mich
 Verrier from New Liskeard Ontario Canada.
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 08, 2007 10:03 AM
 Subject: Re: [Audyssey] the magazine


 or, even better than that, headings, because links could also be for
 sites
 in the article, so a heading you just press h right through.
 Ari
 -- 
 Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] the magazine

2007-12-08 Thread ari
LOL, didn't see that message first!
Ari
- Original Message - 
From: Mich [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 09, 2007 1:19 AM
Subject: Re: [Audyssey] the magazine


i am looking at it using oe and i am using jaws for windows 7 from Mich.
 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 08, 2007 5:21 PM
 Subject: Re: [Audyssey] the magazine


 If you are viewing the magazine in notepad then yes, control-f will do
 this. If you are viewing the magazine in an html file, then your screen
 reader such as Window-Eyes will have it in a special msaa buffer. In
 Window-Eyes it's called browse mode. From within browse mode you can
 press control-shift-f and search for the plus signs from within browse
 mode. So, this is why the plus signs are there to begin with. In fact,
 when you do not have an thml version of a document, it's a sure way of
 getting from point a to point b to point c, especially with screen
 readers. Just takes a little know-how.

 Mich wrote:
 are you talking about the control f key? to find something or is it
 another
 key stroke? from Mich.
 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 08, 2007 11:29 AM
 Subject: Re: [Audyssey] the magazine


 Actually there is such a thing as the search command which is available
 in most screen readers smile. To in any case, I've been in contact
 with a volunteer who is willing to mark up the magazines. Once this is
 done, I can put them up on audysseyu.org for everyone's reading
 pleasure.

 Mich wrote:
 yes i like the idea of heddings my self since the idea of plus sines
 makes
 it a bit harder to find stuff. i like heddings andthen you don't have
 to
 push any other key's other then h to go tothe next hedding. from Mich
 Verrier from New Liskeard Ontario Canada.
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 08, 2007 10:03 AM
 Subject: Re: [Audyssey] the magazine


 or, even better than that, headings, because links could also be for
 sites
 in the article, so a heading you just press h right through.
 Ari
 -- 
 Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] the magazine

2007-12-08 Thread ari
Hi Ron, so does that mean there's no hotkey for this? I'll try the JAWS 
list.
Ari
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 09, 2007 6:00 AM
Subject: Re: [Audyssey] the magazine


 The control f or control shift f won't work in OE.  I'd have to say that
 saving the email as a text file on your hard drive then using notepad or
 whatever program would be a better solution.

 Ron

 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 08, 2007 6:27 PM
 Subject: Re: [Audyssey] the magazine


 Sorry, I can't help you. Perhaps you can find out from someone who uses
 that screen reader on how to use it properly.

 Mich wrote:
 i am looking at it using oe and i am using jaws for windows 7 from Mich.

 -- 
 Raul A. Gallegos .. http://www.asmodean.net

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[Audyssey] Spy games

2007-12-07 Thread ari
Hi all,
Are there any accessible Interactive Fiction games surrounding espionage, I 
mean, where you as a player are a spy? In Under The Ice, you have to try and 
catch a spy, but do we have a James Bond?
Thanks
Ari 


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[Audyssey] Mafia rules

2007-12-07 Thread ari
Hi all,
I want to try out the Mafia game on Facebook, but the problem is, even when 
I read the rules on Wikipedia, I really don't understand them at all! Could 
anyone who knows this game explain its rules more clearly to me?
Thanks
Ari 


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Re: [Audyssey] Spy games

2007-12-07 Thread ari
Thanks very much dark.
Ari
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 07, 2007 2:22 PM
Subject: Re: [Audyssey] Spy games


 spider and web by Andrew plotkin is a very good, well-written spy game,
 complete with gadgits, sneaking and evil interigation sequences.

 It's a tads game, so you'll need win tads to play it, but that shouldn't 
 be
 a problem. For all the details, and the download, go to this page from
 Whitestic.co.uk:

 http://www.whitestick.co.uk/text.html

 Hth.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 07, 2007 10:53 AM
 Subject: [Audyssey] Spy games


 Hi all,
 Are there any accessible Interactive Fiction games surrounding espionage,
 I
 mean, where you as a player are a spy? In Under The Ice, you have to try
 and
 catch a spy, but do we have a James Bond?
 Thanks
 Ari


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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.503 / Virus Database: 269.16.17/1176 - Release Date:
 06/12/2007 23:15




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Re: [Audyssey] Great news everyone! Accessible Facebook Game!

2007-11-29 Thread ari
Hi Greg,
Facebook is a sort of, I really don't know how to describe it, social 
networking type site, I don't know if you've maybe heard of Myspace? There 
are games on there, because developers make applications to use through 
Facebook. I've also tried BlackJack, no luck with it though, it says you 
must choose how much you want to put on the table but it says that's at the 
bottom-left of the screen, but there doesn't seem to be any JAWS control to 
do this, I can't go further with that one, it doesn't seem to use a standard 
web Interface. With WarBook, it actually is seeming OK, but there are 
numbers there which don't seem to be labelled, I'm not too sure what some of 
them stand for.
Ari
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 29, 2007 4:35 AM
Subject: Re: [Audyssey] Great news everyone! Accessible Facebook Game!


 sounds interesting, I'm not on facebook but I may try one day soon.
 Could get more casting material.
 At 07:01 a.m. 29/11/2007, you wrote:
Hi all,
I think I've found an accessible game we can play on Facebook, it's a
fantasy game with over 144000 members, it's called WarBook! You must build
kingdom, form alliances, and you can fight against your friends and
everything. I'd please like other interested people to add this 
application,
and somehow get in touch with me so we can try and play this together, and
discuss the accessibility. I don't know if any of you guys are on 
Facebook,
but we should create some kind of Blind WarBook group or something to just
get this going, we can discuss this on list, but I'd like to meet some of
you guys on Facebook as well.
Ari


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[Audyssey] brain training games?

2007-11-28 Thread ari
Hi all,
Does anyone know where I can get accessible brainy-type games from, I mean 
games that can improve your memory, logic puzzles, that sort of thing?
Thanks
Ari 


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[Audyssey] Great news everyone! Accessible Facebook Game!

2007-11-28 Thread ari
Hi all,
I think I've found an accessible game we can play on Facebook, it's a 
fantasy game with over 144000 members, it's called WarBook! You must build 
kingdom, form alliances, and you can fight against your friends and 
everything. I'd please like other interested people to add this application, 
and somehow get in touch with me so we can try and play this together, and 
discuss the accessibility. I don't know if any of you guys are on Facebook, 
but we should create some kind of Blind WarBook group or something to just 
get this going, we can discuss this on list, but I'd like to meet some of 
you guys on Facebook as well.
Ari 


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[Audyssey] World of Darkness

2007-11-26 Thread ari
Sorry guys, have been a bit out of the loop, from where do I get World of 
Darkness?
Thanks
Ari 


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Re: [Audyssey] The chat

2007-11-24 Thread ari
I was there and saw noone.
Ari
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Saturday, November 24, 2007 10:00 PM
Subject: [Audyssey] The chat


 Hi all

  Just was wondering if anyone is planning to attend this afternoon?




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[Audyssey] Fifa 2008

2007-11-22 Thread ari
Hi guys,
Really can't understand this, for me, looking at this, FIFA 2008 is just as 
bad as 2004 and the rest sort of. I unfortunately think nothing will again 
ever come close to fifa 99. You can put the sfx softer, but that puts ball 
and crowd softer, the crowd are very loud. When I take the base off my 
speakers, I can sort of hear the ball, but it's not like 99 where you could 
here the ball bounce and everything. I also can only tackle with the sliding 
tackle, since using d to tackle, I can't hear it and by the time I've 
realised I have tackled the guy, I've kicked the ball away, and, what's 
worse, when you just kick straight after you tackle, it kicks the ball 
towards your own goal, since the guy hasn't had time to turn round yet. Even 
the sliding tackle thing is rubbish, because the boos and stuff are so loud, 
you have to wait till a bit quieter to try and pass the ball. I also 
couldn't hear when I was being tackled, trying to rely on commentary saying, 
great defending, etc, but most of the time, I really didn't know who had the 
ball. I'm really quite disappointed in the game, I'm so upset that I'll 
probably never be able to play new fifa games properly again. My problem 
with 99, is that I'd really sort of worked out strategies for doing 
everything, and I really want to try something new. I can now beat the best 
times on easy, but normal and hard are a bit fast, maybe I should try again.
Ari 


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Re: [Audyssey] Fifa 2008

2007-11-22 Thread ari
Hi Soren,
Isn't Madden American Football? I suppose Soccer manager would rather be a 
management game, maybe should look for something else. I'll carry on trying 
this, but don't expect much.
Thanks
Ari
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 22, 2007 6:27 PM
Subject: Re: [Audyssey] Fifa 2008


Hi Ari.

It's sad to hear you don't find this game playable. What about other
football games like Madden or socker Manager?
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 22, 2007 10:15 AM
Subject: [Audyssey] Fifa 2008


 Hi guys,
 Really can't understand this, for me, looking at this, FIFA 2008 is just
 as
 bad as 2004 and the rest sort of. I unfortunately think nothing will again
 ever come close to fifa 99. You can put the sfx softer, but that puts ball
 and crowd softer, the crowd are very loud. When I take the base off my
 speakers, I can sort of hear the ball, but it's not like 99 where you
 could
 here the ball bounce and everything. I also can only tackle with the
 sliding
 tackle, since using d to tackle, I can't hear it and by the time I've
 realised I have tackled the guy, I've kicked the ball away, and, what's
 worse, when you just kick straight after you tackle, it kicks the ball
 towards your own goal, since the guy hasn't had time to turn round yet.
 Even
 the sliding tackle thing is rubbish, because the boos and stuff are so
 loud,
 you have to wait till a bit quieter to try and pass the ball. I also
 couldn't hear when I was being tackled, trying to rely on commentary
 saying,
 great defending, etc, but most of the time, I really didn't know who had
 the
 ball. I'm really quite disappointed in the game, I'm so upset that I'll
 probably never be able to play new fifa games properly again. My problem
 with 99, is that I'd really sort of worked out strategies for doing
 everything, and I really want to try something new. I can now beat the
 best
 times on easy, but normal and hard are a bit fast, maybe I should try
 again.
 Ari


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[Audyssey] Mithril games and Interactive Fiction

2007-11-20 Thread ari
Hi guys,
First, I hope I'm not wrong, but Mithril games now seems like a company who 
aren't really into audio games anymore. Why I'm saying this is, it's nearly 
two weeks now that they've never gotten back to me about my problems with 
Klango not speaking the menues. Very sad.
Now my next point which I want to ask. It's basically about interactive 
fiction. I've never been able to solve a game or get far without looking at 
the solution or, well not with Inform, using hints. My question is, how must 
a player of these games think? For me, so much of these puzzles are, I don't 
want to say illogical in some ways, but really, most of them I'd never think 
about doing a certain way. I mean, A Bare's Night Out was recommended to me 
for children. Iether these children or people who plays these games have way 
super IQ's, or I just don't have the brain for these. I'd never think for 
example that I'd have to hit a pipe with a disk to clear it to get a key, 
etc. And then the whole thing about the ball and the cat, I threw the ball 
at the cat to wake her, but I never knew that I had to shake the ball to get 
the cat to follow, that the cat could climb things, it's just that I'm 
really rubbish with these games!
Ari 


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Re: [Audyssey] Mithril games and Interactive Fiction

2007-11-20 Thread ari
Thanks for that Lora. I remember you were also asking about IF, have you 
used the Inform Interpreter, do you understand how to navigate the Hints 
System? I have still no luck trying to figure out settings to get the inform 
and tads interpreters working properly on the Pac Mate, I am trying it on a 
BX model. I wish we could speak to someone at FS about this, because these 
would be really stimulating to be able to carry the games around and play 
when we have nothing else to do.
Ari
- Original Message - 
From: Lora [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 20, 2007 1:55 PM
Subject: Re: [Audyssey] Mithril games and Interactive Fiction


 Hi, Ari,

 First, I find that playing these games is an exercise in creativity, and 
 not
 necessarily an exercise in logic.

 One thing to remember before starting out is to use save a lot.  If you're
 permitted to, save before you do anything you think might have a real 
 effect
 on the game.  You can return to this save repeatedly after trying various
 things.

 A few tips:

 You need to get into the game designer's head.  If there is a list of 
 verbs
 available to you, read through it.  This gives you an idea of just what 
 can
 be done in the game.  If there isn't such a list, be prepared to try all
 sorts of things.

 Read carefully.  Sometimes there are hints in the text; when there aren't,
 once you have an idea of what's important to the designer, you'll be 
 better
 able to guess what he might have been thinking.  You'll begin to learn
 what's important as you read his room and item descriptions, and any other
 text in the game.

 Often, in the end, it's just the idea not to be afraid to try anything. 
 Yet
 a good game designer really should give you hints and nudges right in the
 text; remember that almost none of the text in a text adventure is
 worthless.  It's there for a reason; you just need to figure out what it 
 is.

 Good luck.  I'll try to be more coherent when I get home.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of ari
 Sent: Tuesday, November 20, 2007 4:09 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Mithril games and Interactive Fiction

 Hi guys,
 First, I hope I'm not wrong, but Mithril games now seems like a company 
 who
 aren't really into audio games anymore. Why I'm saying this is, it's 
 nearly
 two weeks now that they've never gotten back to me about my problems with
 Klango not speaking the menues. Very sad.
 Now my next point which I want to ask. It's basically about interactive
 fiction. I've never been able to solve a game or get far without looking 
 at
 the solution or, well not with Inform, using hints. My question is, how 
 must
 a player of these games think? For me, so much of these puzzles are, I 
 don't
 want to say illogical in some ways, but really, most of them I'd never 
 think
 about doing a certain way. I mean, A Bare's Night Out was recommended to 
 me
 for children. Iether these children or people who plays these games have 
 way
 super IQ's, or I just don't have the brain for these. I'd never think for
 example that I'd have to hit a pipe with a disk to clear it to get a key,
 etc. And then the whole thing about the ball and the cat, I threw the ball
 at the cat to wake her, but I never knew that I had to shake the ball to 
 get
 the cat to follow, that the cat could climb things, it's just that I'm
 really rubbish with these games!
 Ari


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Re: [Audyssey] code factory

2007-11-19 Thread ari
They had such cool actors and voices, but I'm still so upset I can't use KM 
2000 on Windows XP.
Ari 


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[Audyssey] Inform Hints System

2007-11-19 Thread ari
Hi guys,
Asked this a few days ago and at other times, but can anyone tell me how on 
earth to navigate the inform hints system, I get totally lost in it!
Thanks
Ari 


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[Audyssey] Adapting Pocket Inform for Pac Mate?

2007-11-18 Thread ari
Hi,
Trying the Pocket Frotz on a Pac Mate. Am using the JAWS cursor to read the 
game screen, but my problem is that it's not reading the whole lines often, 
it just reads half the line or text on the screen sometimes, it doesn't read 
everything, are there some settings I must change to make it give it's best 
performance?
Thanks
Ari 


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[Audyssey] Inform Help System

2007-11-18 Thread ari
Hi,
I know this sounds like a weird question, but I really don't understand how 
to navigate the hints system of the Inform interpreter, although I've played 
interactive fiction for ages, I've never understood the instructions, used 
up all my hints in one go, can't find the hint I'm wanting for my part of 
the game, and then can't even get back into the gam, I just have to exit? 
This is the same system as used by infocom apparrently, but can anyone tell 
me how to use it, is there a fixed way, I try n, p, q, r and enter, 
everything but I can never understand how to use it!
Thanks
Ari 


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Re: [Audyssey] Getting Back into Interactive Fiction

2007-11-18 Thread ari
Hi Lora,
Yes, I'm also getting back into Interactive Fiction as well, I'll try and 
give you an overview. Many games take different interpreters. Sorry if I'm 
explaining what you already know, but am just not sure how much you've 
played Interactive Fiction before. Interpreters open the game files like 
word processor, you get different interpreters that can be used in Windows 
like Tads, Frotz, etc. I think your best bet is when you go to the 
interactive fiction archive, for each year of the interactive fiction 
competition they put together a nice installer of all games and interpreters 
of that year. I still can't use .z80 files, but that is just that I'm not 
good at converting them with the command line tools. The interactive fiction 
archive will have everything for you, maybe you should download the 
ashes.exe file from the /starters directory, but you can email me off-list 
if you have problems.
As for the Pac Mate, I've heard you can play IF on it, but it was me who 
asked the questions, as I am having trouble in getting frotz for the pocket 
pc to load games, as well as tads to even read the screen properly. I think 
I'll try and write to Freedom Scientific to see whether they can't make it 
more accessible with scripts or something. If you want me to send you 
privately, I have got some games which are really cool beginner games for 
interactive fiction, you just choose from a menue.
Ari 


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[Audyssey] Vipgameszone demos

2007-11-17 Thread ari
Hi guys,
Talking about games and demos, one company whose demo policy for me is quite 
stupid has to be vipgameszone! From the time you first activate the thing, 
you only have the three days, and whenever you want to try it, you have to 
be online, oh, and the new Beach Volleyball only runs for 10 minutes. I 
didn't know I'd have such a busy week, so I never really got to try Super 
Football properly at all.
Ari 


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Re: [Audyssey] Vipgameszone demos

2007-11-17 Thread ari
One thing I'd love to know is how well accessible games are selling among us 
blindys and what are the best selling ones. I agree with Willem that a 
negative demo experience does often then not make you bother buying the 
games.
Ari 


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Re: [Audyssey] Game Chat Reminder

2007-11-17 Thread ari
Hi Claudio,
You have to wait for them then to set up your account, I really hope they do 
it before the chat this evening, it will be cool to chat with you. The only 
thing I don't like about for-the-people, is that people can't sort of just 
speak all at once like a normal conversation, only one person can speak at a 
time, and you have to hold the left control key in to speak, and then let it 
go when you finish.
Ari 


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Re: [Audyssey] Vipgameszone demos

2007-11-17 Thread ari
Hi Dark,
I loved the ESP demos, where you could play the first level without any 
restrictions at all, and the original Pinball demo. It's just also that with 
the vipgameszone thing, if you're on dial-up, you actually have to dial 
everytime you just want a quick game? To be honest, I think the problem with 
the sports, football that way is too restrictive, I mean, you don't have 
much choice, like huge runs or lucky shots, but I feel the Volleyball, even 
on insane, they should have made the time a bit shorter, it's supposed to be 
insane, but I couldn't see much of a difference to easy, only a little 
shorter time, but nothing that made me press the buttons much more madly. 
There are times when you play games and you need total consentration and 
need to sort of really be in the mood and accurate with the keyboard, but 
other games are just laid back.
Ari 


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[Audyssey] Monkey Business and Virtual Pets?

2007-11-17 Thread ari
Hi,
First, I don't know if I'm reading the web site wrong, but the Monkey 
Business download is not a demo, you can't play it without registering? How 
is MB, is it a fun game? Another thing, has anyone ever tried one of those 
online virtual pet sites, are any accessible? I don't know if it was just 
me, but do you guys remember tamagochis? Because of the sounds and beeps, 
many of them were actually very accessible! I actually still have one!
Ari 


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[Audyssey] Problem with Aura game

2007-11-16 Thread ari
Hi,
Linking from the audiogames.net site, there's a game called Aura. I 
downloaded the zipped file, but Trendmicro says it's a virus, can't be more 
specific, because it was my brother who got the warning message, but just be 
careful, or the we must scan the file with some other programs as well. I'm 
also getting fed up, as it's nearly a week and nothing from Mithrill. I 
think some of these companies have just lost the want for the audio games 
market?
Ari 


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Re: [Audyssey] My Original Review was Re: Is It Worth PromotingBavisoft on My Next Podcast?

2007-11-14 Thread ari
I also don't think they keep shows from so far back, most of them are dead. 
Another stupid thing which I don't like about the Bavisoft games is that 
there are no demos. Have still got no response from Mithrill games about the 
Haunted Factory problem, something suggests to me, also because there site 
hasn't been updated in a while I hope they just also haven't abandoned the 
game, luckily it's a download, so not too bad, but I wrote last week 
already.
Ari 


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Re: [Audyssey] My Original Review was Re: Is It Worth PromotingBavisoft on My Next Podcast?

2007-11-14 Thread ari
Hi Claudio,
Here's the link for Kelly and Brian Hartgen's reviews of Grizzly Gulch, plus 
things you can listen to.
http://www.bavisoft.com/download.htm
 Please remember though that, I'm not trying to be a killjoy or anything, 
but I think it would be wise for you to wait to hear if other people get 
what they order before you decide to order yourself. This is quite sad, 
because wasn't Grizzly Gulch the very first audio game around? I also think 
the guy from Bavisoft was on the list. Actually wonder why he unsubscribed, 
given that he makes games, I really appreciate Thomas, Phil, and many other 
developers really keeping in touch with us like they do, they do and 
chatting about games, it shows passion and commitment and seriousness to 
develop games. I remember that even when Bavisoft was more active, often 
months and months would go by before even the news section changed!
Ari 


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Re: [Audyssey] Is It Worth Promoting Bavisoft on My Next Podcast?

2007-11-13 Thread ari
Hi Kelly,
I also never got email answers when emailing, don't know what's going on, 
thank goodness I didn't order GG if yours didn't arrive, my mom wouldn't 
have been happy at all, and having to go through everything with cancelling 
credit card payment and everything.
Ari 


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Re: [Audyssey] DOS from XP for games?

2007-11-12 Thread ari
Hi Tobias and Thomas,
I've often thought of the Linux route, since this will be off-topic, you can 
email me offlist with your replies. I'll explain now what happens. First, 
the linux route is cool, since having games on linux may give me motivated 
to learn it, but there are a few things. I had to stop using my old laptop 
because the, even though the hardware was fine, it couldn't run properly 
anymore, and, because it was a secondhand laptop, I didn't get a Windows 
disk, so when the software developed many problems, and some other 
components didn't function properly, I bought the new one, especially as I 
need Office 2003 for uni. The old laptop has very low specifications, I 
mean, old like Pentium 2, 32 MB Ram, which I made 128, but the point is, we 
tried installing Ubuntu with Orca, and it wouldn't run well, the laptop was 
too slow. What is the best linux system to put on. I was thinking of 
Speakup, but they tell me I need a number pad, and can't use speakup on a 
laptop. I have a doubletalk synthesizer which I can use, so I'd like 
something which would talk me through the installation. Most of all, I need 
to be able to ask people for help. When I've downloaded whatever you guys 
suggest for old computers, then I need to ask someone to explain to me how 
to burn the iso to CD, and when I start installing, I'll need to ask help 
for things I don't understand. I've heard of the blinux list, but everyone 
there seems so technical and they really talk so high that I always feel 
that I don't know what they're talking about, but I lose nothing in trying 
linux on it, as that laptop is just standing there, and I really can't mess 
it up. Then I also need some sort of guide to help me understand the whole 
linux environment on text, so, you see, even though I really want to try and 
do it, it seems so complicated!
Ari 


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Re: [Audyssey] Hobit and Lord of the Rings

2007-11-11 Thread ari
Hi Tobias,
I've got the games, it's just finding an accessible interpreter! So far I've 
tried about four without success.
Thanks for the link though, totally forgot about that wonderful site.
Ari 


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Re: [Audyssey] Hobit and Lord of the Rings

2007-11-11 Thread ari
Hi Phil, 
Am totally a bit confused, what do you think I should download from here? 
Thanks 
Ari

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Re: [Audyssey] Hobit and Lord of the Rings

2007-11-11 Thread ari
Hi Tobias,
Oh, I never knew there were dos versions. I'll quickly try this unquil 
thingy.
Ari 


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[Audyssey] Hobit and Lord of the Rings

2007-11-10 Thread ari
Hi all, 
I've again found Lord of the Rings and Hobbit games, but again, I have a 
problem with .z80 files, not being able to find an accessible interpreter or 
emulator, could anyone please help? There must be someone on here who might 
have tried spectrum games? 
Ari
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Re: [Audyssey] Hobit and Lord of the Rings

2007-11-10 Thread ari
Hi Raul,
These aren't z8, though, they're z80, they won't open with frotz. Speaking 
of Text Adventures, is there an email list or group dedicated to them? I'm 
just asking because they're not discussed much on the Audyssey list, which 
is a great pity. The 2007 IF competition was held, and nearly nothing on our 
list? Anyway, am quickly going out to have a wonderfully large burger! Yum!
Ari


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[Audyssey] Hitchhiker's Guide to the Galaxy

2007-11-09 Thread ari
Hi all, 
Sorry for this, but when my old computer died I just couldn't back up 
everything. I've looked through the archive for the link to download 
Hitchhiker's, but it doesn't work, so, if anyone else downloaded it, could the 
please email me the file. I remember it was I think a .z3 file, or at least you 
played it with Frotz TTS. 
Thanks very much 
Ari
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Re: [Audyssey] Haunted Factory

2007-11-09 Thread ari
Hi Darren,
It's apparrently a sort of Tetris game for the blind, that's why I'm really 
curious to buy it. I'm going to try the demo quickly.
Ari
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Danie' [EMAIL PROTECTED]; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Friday, November 09, 2007 5:13 PM
Subject: Re: [Audyssey] Haunted Factory


 What is it anyway I've never herd of it.

 Thanks muchly

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Danie
 Sent: 09 November 2007 13:46
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Haunted Factory


 Hi All:
 I tried to play Haunted Factory yesterday and it wouldn't work right. Do
 I have to open Klango first? What are the steps for starting the game?
 Danie
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Re: [Audyssey] Haunted Factory

2007-11-09 Thread ari
The menus in Klango and Haunted Factory won't talk when I move, must I use 
JAWS, are they supposed to talk? It just makes that weird sound going from 
left to right speaker.
Ari
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Danie' [EMAIL PROTECTED]; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Friday, November 09, 2007 5:13 PM
Subject: Re: [Audyssey] Haunted Factory


 What is it anyway I've never herd of it.

 Thanks muchly

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Danie
 Sent: 09 November 2007 13:46
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Haunted Factory


 Hi All:
 I tried to play Haunted Factory yesterday and it wouldn't work right. Do
 I have to open Klango first? What are the steps for starting the game?
 Danie
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Re: [Audyssey] Sokker Manager: football game - on-li ne soccer manager with live flash animated matches . :web soccer manager, web football manager , strategic football, strategic soccer, socce r mana

2007-11-09 Thread ari
No, I never knew about this, will check it tomorrow.
Thanks
Ari
- Original Message - 
From: jason [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 10, 2007 12:18 AM
Subject: [Audyssey] Sokker Manager: football game - on-line soccer manager 
with live flash animated matches. :web soccer manager, web football manager, 
strategic football, strategic soccer, soccer management game, football 
management game, FIFA, UEFA, piÅ,ka nożna, primera d


 Hay Ari here is the link to the soccer manger site I helong.  I think it 
 was your post that posted this link not sure thogh.

 sincerely,
 Jason
 http://www.sokker.org/
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[Audyssey] Sound Pong Help

2007-11-09 Thread ari
Hi all, 
Am having a problem trying to start the experimental audio game Sound Pong. It 
just says an error occurred, but what error and why? Has anyone actually played 
this game successfully, because nearly every post I've read nearly everyone 
can't start it. 
Ari 
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Re: [Audyssey] Cricket and FIFA games

2007-11-08 Thread ari
Brian Lara International Cricket 2007 expands the series' trademark fluid, 
dynamic gameplay mechanics to deliver a thoroughly entertaining and 
competitive
game that captures all the tension, skill and intensity of world-class 
international cricket. Thanks to the official ICC Cricket World Cup 2007 
content,
Brian Lara International Cricket 2007 features licensed players, including 
world cricket stars Andrew Flintoff, Ricky Ponting, Mahendra Dhoni, Muttiah
Muralitharan and of course, Brian Lara himself.

In addition to players, the game leads with a dedicated ICC Cricket World 
Cup 2007 mode featuring all the official teams, stadia, kits and equipment 
of
the tournament. Further modes include a fully licensed ICC Champions' Trophy 
competition and exhibition matches including One Day Games, Test Matches and
exciting 20-over run fests. When you want to get competitive for real, Brian 
Lara International Cricket 2007 delivers online competitive play on PC (LAN
and online) and Xbox Live.

Brian Lara International Cricket 2007 adds extra depth to the series' 
complete batting, bowling and fielding experience whilst retaining its 
trademark accessible
playability. The acclaimed batting play sees the introduction of subtle 
edges, sweepshots and the ability to use your feet to dance down wicket and 
smash
the ball over the boundary for six.

Bowling sees a much-improved set of delivery types, thanks to changes in the 
way the ball swings in the air and reacts off the pitch, showcasing Shane 
Warne's
huge variation of spinning deliveries and Steve Harmison's raw pace and even 
reverse swing as the ball degrades. In Fielding, there's a new 
reflex-testing
slip catch system and players can now be run out at both ends and be stumped 
by alert wicket keepers.

A striking advancement is the photo-realistic visuals; with hundreds of real 
player likenesses being modelled in high detail, complete with animated 
facial
expressions to capture the intensity and emotion of international cricket. 
Stadia, including all eight official World Cup venues, have also been 
created
with a new level of textured detail and they make use of proprietary shader 
technology for realistic, subtle and changing lighting effects, such as time
of day and weather.
Ari


- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 08, 2007 6:22 AM
Subject: Re: [Audyssey] Cricket and FIFA games


i do not think that the cricket games are good for us but fifa is okay
 probly with bit of help. pro is quite hard and the sounds are not that
 distinguished
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 07, 2007 8:17 PM
 Subject: Re: [Audyssey] Cricket and FIFA games


 And has anyone tried Pro Evolution Soccer, is it accessible at all? There
 are many people who think it's better than FIFA, but does it have
 commentary
 and great sounds, I really need to know, as kalahari.net has it cheap. 
 I'm
 thinking of getting something for my birthday, but there's also a UEFA
 Champion's League soccer game, but from what I've read it uses the same
 engine as fifa 2007. Does anyone know anything also about Brian Lara
 Cricket?
 Ari


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Re: [Audyssey] Cricket and FIFA games

2007-11-08 Thread ari
We can't play Sensible Soccer either. No commentary, and, I don't know if 
you guys have ever seen where you're playing, and then because the camera or 
something changes, you suddenly have to run in another direction for the 
next play. I once saw a Sega Saturn which had a premier League game like 
that, but luckily you could turn it off there. That game had such a cool 
feature, there would be commentary and stuff, but you could play a practise 
mode, you choose your team and your oponents, but it would just be your 
oponent's goalie on the pitch, so 11 against 1! Fun to play these long balls 
run, get them again and, well, sometimes score! Thinking of that, another 
game with the rubbish camera feature was Jona Lomo rugby, not playable.
Ari
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Re: [Audyssey] Cricket and FIFA games

2007-11-08 Thread ari
And here's 2008, sounds interesting the new controls, but much more money, 
don't think want to spend that much unless really knew it was good.
Detailed Description
FIFA Soccer 08 enables hardcore and casual soccer gamers and fans to play 
like a real soccer player through competitive and social game modes, new 
gameplay
controls, and enhanced authentic presentation. Get closer to the action than 
ever before. With new attacking and defending manual controls, competitive
game modes, and greater depths of authenticity, live out your dreams with 
FIFA Soccer 08.

Features:

Manual Controls - Dictate the play with new manual controls for 
through-passing and crossing. Control the goalkeeper in one-on-one 
situations to deny the
striker yourself. Choose the specific player you want to control with right 
analog stick player switching.
Enhanced AI - New defensive and positional AI means that players ensure they're 
in the right place at the right time. New player and team traits 
differentiate
the stars and clubs.
Be a Pro: Co-op Season - Take on the role of a single player. Master 
positioning and find the space to unlock the opposition. Different 
individual and team
tasks challenge you through a full season. Co-operate with or compete 
against your friends and track your performance through detailed statistics.
Online Clubs - Form your own group of like-minded soccer fans to take on all 
challengers online. Gain status among the online community by helping your
Club climb the rankings. Win points based on the importance of the match 
when playing Interactive Leagues or challenging other Clubs to a 
grudge-match
tournament.
Custom Formations - Design your own unique strategy to create the perfect 
formation and tactics. Assign roles and move players to the exact position 
in
relation to teammates to undermine the opposition. Set attacking and 
defensive runs for members of your team. Every club has a unique formation.
Manager Mode Improvements - New features include pre-season Friendlies to 
test your team before a campaign, new training options to hone your squad of 
players,
and dynamic board expectations that change depending on your successes. or 
failures.
Complete Authenticity - 30 leagues, 40 real stadiums, and thousands of 
players all accurately recreated. 


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Re: [Audyssey] Cricket and FIFA games

2007-11-08 Thread ari
OK, here's the description of FIFA 2007, doesn't say much, but really sounds 
cool.
With the 2006 FIFA World Cup over and the glamour of international football 
fading fast, players like Ronaldinho, Rooney and Toni have now gone back to
their day jobs of winning glory for their club in EA SPORTS FIFA 07.

From the first whistle, FIFA 07 throws you into the rollercoaster ride of a 
football season and the intense stadium atmosphere of every home and away 
match.


Relish every satisfying victory over bitter rivals and live through every 
gut-wrenching poor performance at home. Savour the spine-tingling stadium 
atmosphere,
home and away, as your team battles their way up the league table. Listen as 
your supporters chant your players' names and bellow all the rousing club
songs through rain and shine.

You have the power to shape your club's destiny in the EA SPORTS Interactive 
Leagues [F.A. Premier League, Bundesliga, French League, Mexican 1st 
Division],
a new online mode that enables you to pit your club against supporters of 
your real-world opponents. Play your games according to the real-world 
schedule.
When they play, you play. Track your team's progress as the aggregate 
results determine your club's position in the league table. Now you actually 
take
to the pitch for the glory of your club.

New intelligent AI ensures that your 11 men on the pitch make realistic 
decisions, finding space and passing like professionals. A complete overhaul 
of
the game engine now means that you have to employ real world tactics, make 
realistic decisions and think like a player in order to win matches.

Take on the updated and improved challenge of the Manager Mode. Player 
values and wages have been tuned to be even more realistic. Managerial 
decisions
have even more tangible effects on player performance and welfare. Smarter 
CPU decisions mean rival managers are even more strategic in their own 
pursuit
of silverware.

This is the season where you make the difference!

Features:

list of 7 items
. Represent your club online
. Dynamic Weather
. Enhanced Manager Mode
. Play against up to eight friends in the FIFA 07 lounge
. Features 27 leagues from 20 nations. Over 510 teams are accurately 
represented with correct kits and badges.
. While online, breaking news, live scores and results are delivered 
straight to your screen, 24/7.
. The crowds react to your performance.
list end
Ari



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Re: [Audyssey] Cricket and FIFA games

2007-11-08 Thread ari
I at least know that Pro Evolution is probably not a good idea, looking at 
these two bits from the description.
We've all got so much to look forward to, starting with the retuned controls 
giving players more control over weighted passes, one-twos, and so on. This
ties in neatly with the improved animation, which not only looks more 
realistic, but requires you to time kicks and shots perfectly for maximum 
power -
you're more likely to scuff the ball and make weak, inaccurate shots if you 
attempt to play them while off balance or out of step.
Ari 


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Re: [Audyssey] Game Chat Reminder

2007-11-08 Thread ari
Are there ever any, or how many people come to the game chats. I could 
probably be on the Saturday one, no way I can get up at 3 in the morning for 
this one.
Ari
- Original Message - 
From: Gamers Chat Robot [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, November 08, 2007 7:00 AM
Subject: [Audyssey] Game Chat Reminder


 Ever wanted to hear what a certain gamer really sounds like? Ever wanted
 to ask the developer a question about that cool game?

 Developers, ever wanted to get to know your players? Ever wanted to be
 able to answer questions asked by your players?

 Here is your chance to do all these things and more. All you need is a
 Windows system with a working sound card and microphone. The service is
 free to use after you complete the simple registration process.

 The site is http://www.for-the-people.com and the chat room is the Games
 People Play.

 This notice reminder is for the Thursdays gamer chat which goes on until
 when ever.

 The Time: Well, that depends on where you are at. Below is a simple
 chart showing time zones in the US as well as universal time.

 Thursdays starting at:
 6PM Pacific
 7PM Mountain
 8PM Central
 9PM Eastern
 1AM Friday morning Universal

 Hope to see you there.

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Re: [Audyssey] Cricket and FIFA games

2007-11-08 Thread ari
Hi Ian,
Apparrently Sensible Soccer was this great game in the 1990's, and, because 
of some features, fans still say it was one of the best soccer games, 
although I think it was on the Megadrive. I think it could have been the 
gameplay? Ian, did you have a Nintendo Entertainment System? If you did, do 
you remember the weird soccer game on there, the one where when you dribbled 
it made this funny sound, and when you shot it sort of made this high sound 
while the ball went through the air and there was music everytime someone 
scored a goal, the crowd sounded like a Kettle! and the halftime show 
apparrently was dancing girls. A was shoot and B was pass.
Ari 


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Re: [Audyssey] Cricket and FIFA games

2007-11-08 Thread ari
Hi Claudio,
I don't know which one you mean, but you can get them at nearly anywhere 
they sell normal computer games. We're just talking about games that are for 
sighted people, but we still try and sort of play them, although we do 
sometimes do stupid things like pass the ball out, or run into defenders, 
etc.
Ari


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Re: [Audyssey] Cricket and FIFA games

2007-11-08 Thread ari
Hi Jason,
There are many manager games, so I don't know which one you're trying out, 
could you give me the site address?
Thanks
Ari 


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[Audyssey] Have found some forgotten jewels!

2007-11-08 Thread ari
Hi guys, 
Have at last found Under The Ice, strategic submarine text adventure, together 
with four other text adventures on this site, including the fantasy game 
Braminar, and the Quest for this unpronouncable name. These were the first TA's 
I ever played in the typing class, before that I never knew games for the blind 
ever existed. Torpedo away! here's the link 
http://www.nostalgia8.org/disk826.htm 
Ari
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Re: [Audyssey] Cricket and FIFA games

2007-11-07 Thread ari
And has anyone tried Pro Evolution Soccer, is it accessible at all? There 
are many people who think it's better than FIFA, but does it have commentary 
and great sounds, I really need to know, as kalahari.net has it cheap. I'm 
thinking of getting something for my birthday, but there's also a UEFA 
Champion's League soccer game, but from what I've read it uses the same 
engine as fifa 2007. Does anyone know anything also about Brian Lara 
Cricket?
Ari 


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Re: [Audyssey] Cricket and FIFA games

2007-11-07 Thread ari
  FIFA 97, I have the PC version, but it won't even install under XP! Am so 
angry! Is the new shooting thing a powerbar or a moving arrow, I don't 
suppose we'd have any chance with an arrow, since we wouldn't know where on 
the pitch we were. 2004 I think is an arrow, that's why I missed always!
Ari
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 07, 2007 2:41 PM
Subject: Re: [Audyssey] Cricket and FIFA games


Just go ahead and ask your brother about it. Let him show you what the
different buttons do. If you are playing together with your brother, he can
maybee say what you have to do until you have learned it.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 07, 2007 3:44 AM
Subject: Re: [Audyssey] Cricket and FIFA games


i have not tried yet but it does sound very hard because the buttons are all
diffrent and i think their is a power bar for the shuting
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 06, 2007 5:54 PM
Subject: Re: [Audyssey] Cricket and FIFA games


Havbe you tried to play the game with some help from your brother? Maybee
you'll find it accessible.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 06, 2007 12:40 PM
Subject: Re: [Audyssey] Cricket and FIFA games


i normaly just watch my brother play it as it is hard for a blind person but
the sounds are reall good and i enjoy watching my brother play it.


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Re: [Audyssey] Cricket and FIFA games

2007-11-07 Thread ari
Does PRO have good commentary? I don't know whether to go for FIFA or pro, 
must decide soon. There is also Sensible Soccer, ever tried or heard of it? 
Later on this afternoon, I'll post the titles and prices and maybe one of 
you guys can help me decide on this. FIFA 2002 was the worst FIFA ever, they 
didn't even have sounds for the tackles, and there wasn't really any loud 
ball sounds. That's a pity, because for me that was an interesting Premier 
League Season, because there were new teams like Fulham and Blackburn and 
Liverpool who I support had won those three cups the season before. What 
would be cool is now that SA has the 2010 WC, they might put the SA league 
in and I can play with Wits University!
Ari 


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Re: [Audyssey] Cricket and FIFA games

2007-11-07 Thread ari
Cricket 97 was very playable. It was possible to score good totals if you 
consentrated, but sighted people who can place the ball some of them managed 
to score over 1000 runs in one innings! You sometimes had to guess when to 
run, which was the problem, but generally, if you knew you timed the ball 
OK, you could risk it. Then there was the problem of not knowing where 
fielders were, but thank goodness the fielders in the game didn't go in for 
catches, or you weren't caught or played it to fielders often. I remember 
being in a one-day match, I was 189 for 8, and I needed 295 to win, and I 
did it! That's still one of my best moments.
Ari
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Re: [Audyssey] Cricket and FIFA games

2007-11-06 Thread ari
Yeah Ian, it's sometimes cool watching other people playing stuff. I love 
listening to my cousin with the Nintendo Entertainment System playing 
Elavator Action or Contra, or Tiny Toons, the different music of the levels, 
etc. Did anyone else like me just put on Elavator Action and shoot wildly, 
loved the sound of that funny gun.
Ari 


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Re: [Audyssey] Cricket and FIFA games

2007-11-06 Thread ari
But I'm still convinced I might have found a text-based football manager, 
it's just I can't find an accessible Spectrum Emulator, again, if anyone 
could please who knows more about these things try it.
Ari
- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 06, 2007 1:40 PM
Subject: Re: [Audyssey] Cricket and FIFA games


i normaly just watch my brother play it as it is hard for a blind person but
the sounds are reall good and i enjoy watching my brother play it.
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 05, 2007 4:33 PM
Subject: Re: [Audyssey] Cricket and FIFA games


Hi.

Do you find Fifa 2008 accessible?
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 05, 2007 3:42 AM
Subject: Re: [Audyssey] Cricket and FIFA games


 hi ari i agree with you i play fifa 2001 for the ps2 and i am really good
 at
 it because it is a game i can play.  as you said it is good commanterry my
 brother has just got fifa 2008 for the ps3 for me and him and it is a good
 game.
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 04, 2007 7:55 PM
 Subject: Re: [Audyssey] Cricket and FIFA games


 Hi Soren,
 What I used to do with the earlier FIFA's is that you listen to passes,
 crowds, and you use soccer logic. What I mean, I'm Liverpool, I know that
 Hamman plays in the centre of midfield, so when he gets the ball, I
 expect
 him to be in that position, and so try and can iether pass to the side or
 back, or forward, or, if brave, try and run. A lot of the time he is out
 of
 position, and I end up passing the ball out!, but that's part of the sort
 of
 fun. You have to listen to the crowd, if they are louder, you're nearer
 the
 oponent's goal, and can try and have a shot. The commentator might say
 your
 name louder. I don't know about the new fifa's, but with 2002 till 2004,
 I
 don't think they could really be played, since the sound effects of the
 ball
 were softer, the commentator didn't say the names much, and, most
 important,
 you couldn't really hear tackles. I'm surprised that your friend can play
 2006 and 2007, no judgment here, but I've heard that to shoot you have to
 hold the d in and then let go when you see the arrow or angle at the
 right
 place in the goal. Iether it's not as visual as I've heard, or, if your
 friend is totally blind, I'd love to know how he gets his shots on
 target,
 and not sailing wide, since I think they were using this on fifa 2004,
 and
 I
 couldn't play it, since I could run, but everytime I shot, it went wide,
 please ask him what he does, would be very interesting. Of course the bad
 thing about the FIFA games is that you definitely need sighted
 assistance,
 because you can only move through menues and go to the next matches using
 the mouse. I've decided to buy Pro Evolution and Sensible soccer, will
 tell
 you if I can play them, talking about taking risks! One hint I can give
 you
 is, if you want, for example fifa 2007, wait till 2008 comes out, then
 2007's price absolutely falls, so you sort of can take a gamble without
 regreting it too much.
 I do think that us blind football players should try and network to find
 solutions.
 Ari


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