Re: [Audyssey] mac is a joke (was windows xp,

2016-07-26 Thread Tim Morris
Windows, linix, and macs do have there place for what they can do. However,as 
far as building a windows box to equal a mac is more trouble because of the 
faults of windows. Anyone that has a mac and ran windows can tell you windows 
runns better on a mac. The reason macs are high priced is better hardware then 
you will find on any windows box sold unless customized.
> On Jul 24, 2016, at 9:26 PM, Justin Jones  wrote:
> 
> I have never seen the logic in using something "just because," but I
> take Linux much more seriously than Mac OS.
> 
> If I ever have need to use Linux, then I will look into it, but I do
> not foresee such a need.
> 
> On 7/24/16, Devin Prater  wrote:
>> I could go for Windows, but Linux, to me holds the most promise. I can
>> always run Windows in vmware player, which is free on Linux, or even virtual
>> box, which is accessible there too. I can even play video games, and the
>> controller can vibrate, within Linux, because the drivers are made by the
>> community that appreciates features like these. The whole community aspect
>> of Linux, and the way it isn't tied to one ruling corporation is what draws
>> me to Linux. That and the fact that blind people already use it
>> successfully., ,
>> 
>> Sent from my iPhone
>> 
>>> On Jul 24, 2016, at 6:57 PM, Justin Jones  wrote:
>>> 
>>> Yes, that is fair: the Mac being fairly beginner proof, I mean to say.
>>> 
>>> Happily, Windows these days is not so easily broken, i.e. back in the
>>> bad old days of Win 95/98, where it did not take much to crash the
>>> computer. XP introduced a much needed level of stability, and for the
>>> time, it was a decent operating system. Then Windows 7 came along
>>> (after Vista, I am aware) and I have had to actually try for a blue
>>> screen of death. Any crashes that occur on my Windows 7 machine have
>>> little to do with Windows and more to do with JAWS.
>>> 
 On 7/24/16, Devin Prater  wrote:
 The mac in my view, is better for beginning computer users. Now that I'm
 slightly more advanced, I want more powerful applications, and way
 better
 braille support. But that is not possible with the Mac. Besides that,
 there
 are very little games for the Mac, and vmware fusion costs, whereas
 Linux
 has vmware player. So yeah, I'm slowly ascending beyond the Mac, and
 possibly even iOS, although I may jailbreak sooner than buy a whole
 other
 Android device.
 
 Sent from my iPhone
 
> On Jul 24, 2016, at 9:06 AM, Travis Siegel  wrote:
> 
> I don't understand why you would say this.  I've been using a mac for
> more
> than 10 years, and it's done everything I needed it to do for that
> entire
> time.  I've had very few issues with my macs, other than normal wear
> and
> tear on the machines.  In fact, I've had much better luck with my macs
> (hardware wise) than I ever did on my windows machines.  I've never had
> to
> reinstall my os due to any sort of issues, and since programs exist for
> doing anything and everything I want to do, I've had no issues getting
> things done for that entire time, so I'd hardly consider that a joke.
> I've also been using linux systems off and on for more than 20 years,
> and
> they've done everything I've asked of them as well.  My windows
> machines
> don't have half the track record my macs and linux boxes have, so if
> you
> want to point fingers, point them back at your favorite os.  I'm not
> trying to start an os flame ware, there's already been more than enough
> of
> that, I'm only making it known that in all the time I've been using
> computers (starting in 1986), out of all the operating systems I've
> used,
> windows is the one I've had the most trouble with as a whole.  My macs,
> linux, freebsd, dos, and even a couple minicomputers haven't offered
> nearly as many problems as my windows boxes have.  Admittedly, a large
> majority of this is due to the fact that windows is the most popular
> os,
> and thus, is targeted by a large portion of the virus writers, and
> other
> schemes to make problems for general computer users, but I've fell foul
> of
> very few of those types of issues, my issues have been more
> os/equipment
> related than anything else, but calling a mac a joke is a bit like
> calling
> an atm machine problematic.  People use them every day, and they work
> just
> fine.  Some people choose not to use them, and that's fine, but just
> because they don't meet your needs doesn't make them bad.
> 
> 
> 
>> On Sat, 23 Jul 2016, Justin Jones wrote:
>> 
>> The Mac is an expensive joke. I wish Apple would wise up and get out
>> of the personal computer business and stick to phones and 

Re: [Audyssey] Some sad news.

2016-03-06 Thread Tim
I know it is a lose, you have to remember that 
was his business and now belongs to his family. 
It is not just something this community can just 
take over. The list and web site for it are still a different matter.
I would still like to see his games offered and 
the others finished, but that may come at a later time.


At 12:22 AM 3/5/2016, you wrote:
I agree. heard this on audiogames.net forum, he 
losted the dan z games, he hosted a lot of stuff 
the realspeak 64 bit installer, he did final 
conflict which I would have wanted adjusted. I 
know one of this dreams was for some sort of 
linux distro he would make under the usa brand. 
I do hope someone takes over his company, I 
would but I can't program for peanuts, I also 
don't know how to run a business and handle the 
site etc. I could do it if a few of you wanted 
to do it though I guess. On 4/03/2016 7:57 p.m., 
william Lomas wrote: > This is such a shock! 
sadly this means no more raceway title, or 
tombreider mysteries of the ancients for anybody 
unless someone else takes up the mantle? we have 
lost a dedicated developer. > > Sent from my 
iPhone > >> On 4 Mar 2016, at 05:22, Lisa Hayes 
 wrote: >> >> my god, 
this has come as a shock Brian, thanks for 
telling us all and he will definitely be missed 
both on a gaming and a personal level by 
me. >> >> -Original Message- From: Bryan 
Peterson >> Sent: Friday, March 04, 2016 4:19 
PM >> To: gamers@audyssey.org >> Subject: 
[Audyssey] Some sad news. >> >> I was just 
browsing Facebook and I’m sad to report the 
passing of our dear friend Thomas Ward. I 
don’t know the exact circumstances or time, 
but I saw the post from his mother and friends. 
He’ll certainly be missed. >> Focus your 
powers and prepare for buttle. >> --- >> Gamers 
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Re: [Audyssey] Python

2016-02-18 Thread Tim

This site and email list might help you learn python,
Link to the PythonVis lists website:

http://www.freelists.org/webpage/pythonvis


At 10:02 AM 2/18/2016, you wrote:

Do  you recommend any  kind of manuals or practice materials that I might be
able to use to begin to learn python?



Thanks,



Leo

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Re: [Audyssey] Fw: new accessible games for you all

2016-01-18 Thread Tim

hope you know the link here is for android phones not iPhones.

At 08:10 AM 1/18/2016, you wrote:
have just heard about this series of accessible 
games, they are also available for iPhone, so 
thought I would share the news of them. Simon 
- Original Message - From: Niklas 
Rittinghaus To: eyes-f...@googlegroups.com Sent: 
Monday, January 18, 2016 12:12 PM Subject: new 
accessible games for you all Hi everyone, i’d 
like to inform you about the lifeline-series of 
games by 3 minute Games llc. In wich you 
communicate with a spaceman who is stranded on 
an unknown planet in an unknown galaxy and needs 
you to help him. The game has text, music and 
sounds and you can find  the series here: 
https://play.google.com/store/apps/developer?id=3%20Minute%20Games%2C%20LLC=de 
Have fun. Best regards Niklas 
 
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Re: [Audyssey] Playing games with a Bluetooth Headset

2016-01-12 Thread Tim
If your using the logitech h800 just use bluetooth. It works very 
well on my iPod and iPhone and usb on my macbook.


At 11:13 PM 1/11/2016, you wrote:

OK, but can you hook The dongle to an iPhone?

Sharon H.

> On Jan 11, 2016, at 7:03 PM, valiant8086  wrote:
>
> Hi.
>
> I do have a Logitech h800 and I use it for Swamp and sometimes 
Topspeed, with the USB dongle.

>
> Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates 
Developing "very good audiogames" for the blind community 
http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

>> On 1/11/2016 3:34 AM, englishride...@gmail.com wrote:
>> I would also be worried about like with a Bluetooth headset. You 
might try using a wireless headset, though. Wireless headsets come 
with a dongle that you plug into a USB port on your computer. This 
is a different standard than Bluetooth. I don't have any personal 
experience with this wifi headset, but you might try looking at the 
Logitech H800.

>>
>>
>> Thanks,
>> Ari
>>
>>> On Jan 9, 2016, at 6:13 AM, valiant8086  wrote:
>>>
>>> Hi.
>>>
>>> Don't bluetooth headsets have too much latency to work well for 
fast action games?

>>>
>>> Cheers, Aaron Spears, general Partner - Valiant Galaxy 
Associates Developing "very good audiogames" for the blind 
community http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable

 On 1/8/2016 4:59 PM, john wrote:
 As long as you can configure your machine to work with the 
headset, there
 should be no problems. I'm not sure how it would handle 
surround sound, but

 I would suspect the same as any traditional pair of headphones would.

 --
 From: "Sharon Hooley" 
 Sent: Friday, January 08, 2016 16:41
 To: 
 Subject: [Audyssey] Playing games with a Bluetooth Headset

 Hi,

 Is it possible to play games that require stereo or 3D output with a
 Bluetooth headset?  If so, is there a specific type that 
anyone likes the

 best?

 Thanks,




 Sharon H.
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Re: [Audyssey] Instaling Adobe Flash player

2015-12-04 Thread Tim

Try this to remove it and then reinstall it from there site.
https://helpx.adobe.com/flash-player/kb/uninstall-flash-player-windows.html

At 02:29 AM 12/4/2015, you wrote:

Yes I am.

-Original Message- From: Tim
Sent: Friday, December 04, 2015 4:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Instaling Adobe Flash player

Are you getting flash from adobe?
https://get.adobe.com/flashplayer/

At 05:54 PM 12/3/2015, you wrote:
Hi everyone, I know this question isn't strictly game related, but 
I'm really struggling to find help anywhere else.  I'm trying to 
install Adobe flash player on windows 7 so I can listen to things 
like book samples from audible.com, and the content from the bbc 
Iplayer, but when I run the installer I get the following message
please close the following programs 
skypeflashplayer19ax_qa_install, I go into task manager and close 
skype no problem, but the only flash player window which is open is 
the instaler itself, and when I close it, it aborts the instalation 
and then the actual flash player web page shows up, but only when I 
close the instaler.  I've tried saving the .exe file and running it 
from my desktop, but with the same result.  I've also tried 
downloading google crome as I hear flash player is installed with 
that, but it's asking me to sign into my google account which I don't have.


Perhaps someone could tell me how to get round this problem.  It'd 
help if the bbc and audible realised flash is old hat now and to 
ditch it as it's not blind-friendly at all, but until they do I'm stuck.
I've tried using firefox too, but it hasn't worked and I still get 
the same message.

Thanks from Lori.

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Re: [Audyssey] Instaling Adobe Flash player

2015-12-03 Thread Tim

Are you getting flash from adobe?
https://get.adobe.com/flashplayer/

At 05:54 PM 12/3/2015, you wrote:
Hi everyone, I know this question isn't strictly game related, but 
I'm really struggling to find help anywhere else.  I'm trying to 
install Adobe flash player on windows 7 so I can listen to things 
like book samples from audible.com, and the content from the bbc 
Iplayer, but when I run the installer I get the following message
please close the following programs skypeflashplayer19ax_qa_install, 
I go into task manager and close skype no problem, but the only 
flash player window which is open is the instaler itself, and when I 
close it, it aborts the instalation and then the actual flash player 
web page shows up, but only when I close the instaler.  I've tried 
saving the .exe file and running it from my desktop, but with the 
same result.  I've also tried downloading google crome as I hear 
flash player is installed with that, but it's asking me to sign into 
my google account which I don't have.


Perhaps someone could tell me how to get round this problem.  It'd 
help if the bbc and audible realised flash is old hat now and to 
ditch it as it's not blind-friendly at all, but until they do I'm stuck.
I've tried using firefox too, but it hasn't worked and I still get 
the same message.

Thanks from Lori.

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Re: [Audyssey] Wireless, not Bluetooth, headset that works with Windows 10.

2015-12-03 Thread Tim
Try looking for it on ebay.com. I got 2 for half the price of new and 
have ben using them for 2 years now with no problem.


At 05:37 AM 12/3/2015, you wrote:

Woohoo! It's going back onto my wishlist!


Thanks,
Ari

> On Dec 2, 2015, at 3:21 PM, Tim <z200...@gmail.com> wrote:
>
> Correct just had problems with bluetooth that was solved with 
upgrading system files.

>
> At 11:21 AM 12/2/2015, you wrote:
>> Tim, I was a little bit confused by your message. Are you saying 
that with this headset, there were problems using it with a 
computer over Bluetooth, but not the Wi-Fi dongle? I actually plan 
to use the headset on the computer as a wife I hadsaid, not a Bluetooth one.

>>
>>
>> Thanks,
>> Ari
>>
>> > On Dec 1, 2015, at 2:07 PM, Tim <z200...@gmail.com> wrote:
>> >
>> > I saw some having problems with it working by bluetooth and 
that was mostly fixed with software upgrades to system files, but 
not wireless. As long as your USB ports support bluetooth 2 it 
should work, because it doesn't install software to work. I have 2 
of them working on several systems and devices with no problem.

>> >
>> > At 03:46 PM 12/1/2015, you wrote:
>> >> I was going to get the Logitech H800, until I found out that 
it doesn't work with Windows 10 yet. Can anyone recommend a 
wireless headset that does?

>> >>
>> >>
>> >> Thanks,
>> >> Ari
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Re: [Audyssey] Wireless, not Bluetooth, headset that works with Windows 10.

2015-12-02 Thread Tim
Correct just had problems with bluetooth that was solved with 
upgrading system files.


At 11:21 AM 12/2/2015, you wrote:
Tim, I was a little bit confused by your message. Are you saying 
that with this headset, there were problems using it with a computer 
over Bluetooth, but not the Wi-Fi dongle? I actually plan to use the 
headset on the computer as a wife I hadsaid, not a Bluetooth one.



Thanks,
Ari

> On Dec 1, 2015, at 2:07 PM, Tim <z200...@gmail.com> wrote:
>
> I saw some having problems with it working by bluetooth and that 
was mostly fixed with software upgrades to system files, but not 
wireless. As long as your USB ports support bluetooth 2 it should 
work, because it doesn't install software to work. I have 2 of them 
working on several systems and devices with no problem.

>
> At 03:46 PM 12/1/2015, you wrote:
>> I was going to get the Logitech H800, until I found out that it 
doesn't work with Windows 10 yet. Can anyone recommend a wireless 
headset that does?

>>
>>
>> Thanks,
>> Ari
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Re: [Audyssey] Wireless, not Bluetooth, headset that works with Windows 10.

2015-12-01 Thread Tim
I saw some having problems with it working by bluetooth and that was 
mostly fixed with software upgrades to system files, but not 
wireless. As long as your USB ports support bluetooth 2 it should 
work, because it doesn't install software to work. I have 2 of them 
working on several systems and devices with no problem.


At 03:46 PM 12/1/2015, you wrote:
I was going to get the Logitech H800, until I found out that it 
doesn't work with Windows 10 yet. Can anyone recommend a wireless 
headset that does?



Thanks,
Ari
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Re: [Audyssey] got my new solid state drive in

2015-11-29 Thread Tim
Well Gigabit did come out with a partial talking bios but that is as 
far as the got was the test output menu. And that is how it's ben for 
the past 25 years with no change in sight for the future.


At 02:31 PM 11/17/2015, you wrote:
Given current technology, BIOS cannot be accessible. The reason for 
this is that no software can be loaded at this point, so its 
impossible to have speech up and running.
The only theoretical way to cause bios to be accessible would be if 
the manufacturer specifically wrote a screen reader for that 
individual BIOS and motherboard, but somehow I doubt that happened.
We're going a bit far from gaming here though, so maybe this topic 
could go off-list?


- Original Message -
From: englishride...@gmail.com
To: Gamers Discussion list  wrote:

Hmmm I had a nec which had the same issues didn't last that long.
I had a system hp to maintain that overheated.
As long as you can get passed their malware asus stuff is generally 
stable and rock solid.
I havn't used their laptops but their desktop graphics and main 
boards are and I have had no issue with either from a hardware standpoint.
Some del units seem good to though I still go toshiba just because 
of the accessible bios alone and a few other tweaks.

They also use standard hardware,  for sound etc these days.
On the hp front their website is quite unfriendly driver site, eprint, etc.
However their printers especially their web enabled ones are quite good.



On 16/11/2015 11:44 p.m., Thomas Ward wrote:
Hi,

I have similar experiences. I now avoid HP like the plague myself
because their systems tend to be very below the par on average, and I
know others with similar experiences. My dad, for instance, had a HP
laptop for about six months, very barely used, and it died. So I don't
generally buy HP anything if I can help it these days.


On 11/16/15, englishride...@gmail.com  wrote:
Ah. I avoid HP like the plague now. The first and only laptop I got from
them kept having issue after issue, where both of my Dells, except for one
problem, have run for years before giving up the ghost. One lasted for six
years, and The other lasted for five years and seven months. Technically the
one that lasted for six years still works, since I put Vinux onto it after I
couldn't find my XP disc's after reformatting the system after I got a
rather nasty virus that I was having a ton of trouble removing.

I can't wait to have a solid-state drive in the new laptop that I'm getting
soon. It's going to be awesome! It'll be my first system with eight gigs of
RAM and a 2.9 Core i5 processor; it's the architecture that's one generation
behind the new Skylake processors, but that's fine for me. The model I'll be
getting is a Lenovo ThinkPad T450S.


Thanks,
Ari

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Re: [Audyssey] got my new solid state drive in

2015-11-29 Thread Tim
No, there are many harddrive manufactures that offer ss drives. 
Google will show you a lot them.


At 03:48 PM 11/17/2015, you wrote:

is lenovo the only company that offers ssd drives?

follow me on twitter @joshknnd1982

On 11/17/2015 12:56 PM, englishride...@gmail.com wrote:

I'll be getting it directly through Lenovo. I'm opting for the 256 GB SSAID.


Thanks,
Ari


On Nov 16, 2015, at 4:51 AM, Josh K  wrote:

i got a refurbished hp laptop hp elitebook 6930p i upgraded it to 
6gigs of ram and put a solid state hard drive into it and now it 
works great. i had it for two or 3 years now. did you get your 
lenovo from newegg and how big is your solid state drive 128gigs or 250gigs?


follow me on twitter @joshknnd1982


On 11/16/2015 5:44 AM, Thomas Ward wrote:
Hi,

I have similar experiences. I now avoid HP like the plague myself
because their systems tend to be very below the par on average, and I
know others with similar experiences. My dad, for instance, had a HP
laptop for about six months, very barely used, and it died. So I don't
generally buy HP anything if I can help it these days.



On 11/16/15, englishride...@gmail.com  wrote:
Ah. I avoid HP like the plague now. The first and only laptop I got from
them kept having issue after issue, where both of my Dells, except for one
problem, have run for years before giving up the ghost. One lasted for six
years, and The other lasted for five years and seven months. 
Technically the
one that lasted for six years still works, since I put Vinux 
onto it after I

couldn't find my XP disc's after reformatting the system after I got a
rather nasty virus that I was having a ton of trouble removing.

I can't wait to have a solid-state drive in the new laptop that 
I'm getting
soon. It's going to be awesome! It'll be my first system with 
eight gigs of
RAM and a 2.9 Core i5 processor; it's the architecture that's 
one generation
behind the new Skylake processors, but that's fine for me. The 
model I'll be

getting is a Lenovo ThinkPad T450S.


Thanks,
Ari

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Re: [Audyssey] got my new solid state drive in

2015-11-29 Thread Tim
Back in the dos days of x286 and 386 some manufactures stored the 
bios on the harddrive. they did away with that because if you did a 
total format on the drive. Your bios went and your computer would 
lock up. Now they do give control to video card, screen and keyboard. 
you always had access to the harddrive. But if you want to add or 
change some hardware. You still have to do that within the bios. For 
example you can not change the boot order form any os. Now with your 
newer laptops you can't even turn off the boot locker or internal 
hardware finger print stored in the cpu unless you go through the 
bios. And those are the 2 things that make it hard to go from win 8 
back to xp or even win 7. The cpu finger print is what programmers 
use to lock there software to a single computer and that is making 
game piracy very hard to do now.


At 04:15 AM 11/18/2015, you wrote:
I don't know but every bios from dos to windows everything is 
accessable via the internal apps updates are controled inside the os to.




On 18/11/2015 6:58 a.m., englishride...@gmail.com wrote:

Toshiba's bios are accessible? How the heck can you make bios accessible?


Thanks,
Ari


On Nov 16, 2015, at 3:44 PM, Shaun Everiss  wrote:

Hmmm I had a nec which had the same issues didn't last that long.
I had a system hp to maintain that overheated.
As long as you can get passed their malware asus stuff is 
generally stable and rock solid.
I havn't used their laptops but their desktop graphics and main 
boards are and I have had no issue with either from a hardware standpoint.
Some del units seem good to though I still go toshiba just because 
of the accessible bios alone and a few other tweaks.

They also use standard hardware,  for sound etc these days.
On the hp front their website is quite unfriendly driver site, eprint, etc.
However their printers especially their web enabled ones are quite good.




On 16/11/2015 11:44 p.m., Thomas Ward wrote:
Hi,

I have similar experiences. I now avoid HP like the plague myself
because their systems tend to be very below the par on average, and I
know others with similar experiences. My dad, for instance, had a HP
laptop for about six months, very barely used, and it died. So I don't
generally buy HP anything if I can help it these days.



On 11/16/15, englishride...@gmail.com  wrote:
Ah. I avoid HP like the plague now. The first and only laptop I got from
them kept having issue after issue, where both of my Dells, except for one
problem, have run for years before giving up the ghost. One lasted for six
years, and The other lasted for five years and seven months. 
Technically the
one that lasted for six years still works, since I put Vinux 
onto it after I

couldn't find my XP disc's after reformatting the system after I got a
rather nasty virus that I was having a ton of trouble removing.

I can't wait to have a solid-state drive in the new laptop that 
I'm getting
soon. It's going to be awesome! It'll be my first system with 
eight gigs of
RAM and a 2.9 Core i5 processor; it's the architecture that's 
one generation
behind the new Skylake processors, but that's fine for me. The 
model I'll be

getting is a Lenovo ThinkPad T450S.


Thanks,
Ari


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All messages are 

Re: [Audyssey] survive the wild game

2015-08-28 Thread Tim

That is a dead link.

At 10:13 AM 8/25/2015, you wrote:

Again, because I don't want to go hunting down official links:
https://dl.dropboxusercontent.com/u/85682400/survive%20the%20wild%20Setup0.75.3.exe
Note that you have to create an online account to play.

--
From: Dorothy Martin doroth...@samobile.net
Sent: Monday, August 24, 2015 23:44
To: gamers@audyssey.org
Subject: [Audyssey] survive the wild game

Hello,
Can you give me a link to the survive the wild game please. There are
several  games, so I want to get the right game. I am going to try the
Park Boss game right away.
Thanks for everyones help.
Dorothy Martin

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Re: [Audyssey] psycho strike, some observations, and Suggestions

2015-04-30 Thread tim
There are a few games out there that have ben taken to life. Last 
year this one made national news. A 12 year old crawled out of the 
woods to the road stabbed over 15 times. When asked she stated her 
friends did it because they were playing a game and they had to do 
it. Now another popular game in college is Dd witch has ben band for 
causing deaths. its not funny when some people think what they see on 
TV or books become a force to kill and reality is fantasy and fantasy 
is reality.


At 08:11 AM 4/30/2015, you wrote:
I have a close friend who shares that view. This is ironic because 
she loves Harry Potter and Alter Aeon. Her reasoning is because 
apparently there have occasionally been instances where people have 
killed or committed suicide over the game.




We are the Knights who say...Ni!
-Original Message- From: dark
Sent: Thursday, April 30, 2015 1:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] psycho strike, some observations, and Suggestions

@Jody, DD evil?

I'm a tad confused, sinse the dungeons and dragons I know is a tabletop rp
game, and how evil it is depends upon your gm, though usually most decent
gms wouldn't really condone a game where you were playing out and out evil
characters and would smack you with nasty in game penalties if you ever
commited any senseless crimes or whatever, sinse it's their job to create
the realistic world the game happens in.

I have heard some religious zealots say DD is evil simply because it
involves magic, wizards, dragons and such, the same way some religious
zealots say Harry Potter is evil, but such opinions are based on a religious
mindset and system of beliefs that (even though I was bought up in the
Christian tradition myself), I find so utterly bizarre I have difficulty
making sense of.

Beware the grue!

Dark.


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Re: [Audyssey] xbox accessibility?

2015-04-03 Thread tim
actually laptops never came with number pads and it wasn't until the 
15 and 17 inch screens came out did they put number pads on them. So 
to find a laptop under 15 inch with a number pad is rare.


At 05:56 AM 4/3/2015, you wrote:

Hi Dark,

I don't think Charles was commenting about the f/n option. I think he
was commenting on the fact that Steve stated he finds it hard to find
laptops with number pads on them so is surprised when he finds a
laptop with a number pad on it, and Charles didn't think it was
progress to find laptops without them. At least that is how I read the
conversation.

Cheers!


On 4/3/15, dark d...@xgam.org wrote:
 Not sure what you mean by a step in the wrong direction  there charlse,
 particularly sinse as far as I know toshiba have had that function on their

 laptops sinse the late 90's. I wouldn't say it's progress or 
otherwise, it's


 just there if you wish to use it.

 All the best,

 Dark.

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Re: [Audyssey] xbox accessibility?

2015-04-01 Thread tim
You must not know to many sighted people, because only those that 
don't use computers peck at the keyboard. I can do from 120 to 180 
words a min and i have ran into even kids, teens and adults that can 
do higher than that. So looks like your very sheltered when it comes 
to knowing what the sighted can and can't do or you just only observe 
only what you want about the sighted. Kind of like selective hearing for some.


At 04:11 AM 4/1/2015, you wrote:

Hi Kara.

what I meant is that most sighted people do not naturally touch 
type, they look at the keyboard and push individual keys with a 
couple of fingers. Obviously this is not to say all certainly 
anyone who has worked in a job revolving aroun taking dictation will 
have the skills to do it including touch typing, it's just that your 
average sighted person doesn't.


This means that for a sighted person, an on screen touch screen 
keyboard and an actual keyboard aren't that different, and they'd 
use them the same way, just point and press, which is why as I said 
I see keyboards becoming a more specialist thing in the future, not 
a standard input device, but not something that will entirely be 
replaced by touch screens either sinse touch typing will still be 
the fastest way of typing an making notes.


All the best,

Dark.
- Original Message - From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 01, 2015 1:08 AM
Subject: Re: [Audyssey] xbox accessibility?



HI Dark,

You said:

most sighted people cannot actually touch type at anything like a 
respectable speed, they just peer at the keys and press so aren't 
that much slower than with a conventional keyboard


What do you mean about sighted people not being able to touch-type quickly?

Am I completely misunderstanding you here?

Thanks bunches!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

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On Mar 29, 2015, at 8:38 AM, dark d...@xgam.org wrote:

That is why I use dictation.

the problem however devin is most sighted people cannot actually 
touch type at anything like a respectable speed, they just peer at 
the keys and press so aren't that much slower than with a 
conventional keyboard.


I suspect keyboards will always be around in some form, even if 
just for taking notes or secretarial jobs simply because an 
accomplished typist will always be faster than someone using a 
touch screen, though as on ios, keyboard commands for actually 
using the operating system probably won't be around for that long.


This is why I think it's going to fall into  either using a 
keyboard for specialist text in put, dictation or touch screen.


All the best,

Dark.
- Original Message - From: Devin Prater r.d.t.pra...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 29, 2015 4:56 AM
Subject: Re: [Audyssey] xbox accessibility?


Also, I think that if the touch screen is to be made the default 
input device, I think screen readers have got to step up their 
imagining of how a blind person would input text into the touch 
screen. Sure, braille input is nice, but let's face a little bitty 
fact, braille is slower than typing. A lot slower.


Sent from my iPhone


On Mar 28, 2015, at 11:30 AM, Thomas Ward thomasward1...@gmail.com wrote:

Hi Shaun,

That may be so, but we all know mainstream consumer products isn't
concerned with accessibility for blind consumers. That keyboard which
may in deed be the best access for a blind consumer is quickly and
rapidly vanishing from the consumer space and is now a optional device
rather than a mandatory one. Now days touchscreens are the primary
input device for smartphones, laptops, tablets, and several other
devices.
So don't get to attached to your keyboard because I don't see it
lasting for that much longer outside of an office environment.




On 3/28/15, shaun everiss sm.ever...@gmail.com wrote:
I agree, for us blinks, the best access is a keyboard, and that means
a computer at least  for now.
as voice recognition gets better that may become another big form,
touch I am not sure about.


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Re: [Audyssey] xbox accessibility?

2015-04-01 Thread tim
Well guess your type of education is a lot different then ours in the 
states, because if you can't type you don't go far in most jobs. Yes, 
I do know a lot of sighted people the world is full of them if you 
haven't noticed, but I don't make assumptions about them or act like 
they are beneath my education. but you degrade any that has a opinion 
that is different or not as yours.


At 08:22 AM 4/1/2015, you wrote:

Hi Tim.

well thank you for that unwarranted judgement about myself, it was 
just what I wanted.


for your information I was getting that from many people I know at 
university, who you would expect would have good typing speeds and 
touch type due to the need of having to write typed work, but for 
some reason usually do not.


Also, I will remind you I said some not all, maybe you missed 
that part. indeed if I were inclined to make similarly unhelpful 
judgements about you the way you do about me I might claime that 
perhaps you like feeling superior to others by reading their 
messages selectively so that you can accuse them of being 
sheltered or not knowing very many sighted people to make 
yourself feel superior, but as I have no idea of your motivations or 
experience I won't.


Dark.

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Re: [Audyssey] groups regarding audiogames.

2015-02-10 Thread tim
Well if audiogames.net already has a facebook page. Then isn't want 
he wants to do already done?


At 12:34 PM 2/10/2015, you wrote:

Hi Charles,

That's my concern as well. There is already a number of lists and
forums for audio games. If we add a Facebook group to the mix I'm sure
information is going to just get more scattered and less readily
available to the individual communities just because information has a
way of making it to one place but not all the others.

Cheers!


On 2/10/15, Charles Rivard wee1s...@fidnet.com wrote:
 Wouldn't it cause the awareness of gaming information to be more scattered?

 Information is already sent to Audyssey that is not sent to Audiogames and
 vice versa?  This would only magnify the problem.

 ---
 Be positive!  When it comes to being defeated, if you think 
you're finished,


 you! really! are! finished!

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Re: [Audyssey] using dosbox

2015-01-10 Thread Tim Chase
Thomas (et al.),

Flash is much like Java in that it's a programming
language/environment with a virtual machine.  The makers of Flash
(Macromedia, eventually purchased by Adobe) put in accessibility
hooks so that programmers can take advantage of those, but like with
Java and other programming environments, if the programmers don't
take advantage of those accessibility hooks, then it results in a
(mostly) inaccessible application.

Because it's a programming language/environment, the .FLA files
aren't just the media, but they are the media bundled with graphics,
video, code (the actual code is ActionScript, a cousin of JavaScript),
data, etc. or those programs can download additional external
resources. For that reason, the .FLA file might not have the media to
be extracted, or it might have the media but need the program logic to
decode/decrypt the media.  So the .FLA file is more like a .JAR file
for Java or a .ZIP file elsewhere, bundling lots of stuff together
along with some conventions about how to execute it.

If you have a .SWF or .FLV file, those are specifically videos
designed to be played within a Flash application, so you can use a
media-extractor such as ffmpeg or swfextract (usually in the
swftools package) on Linux to convert/extract the media to a format
such as .MP3 that is more readily playable.

Hope that was helpful and clears things up,

-tim


On 2015-01-10 11:30, Thomas Ward wrote:
 Hi Michael,
 
 If you want specific reasons for why Flash accessibility works in
 some instances and not in others you are going to have to ask the
 experts. By that I mean the makers of Jaws and Window-Eyes directly
 as I don't honestly know the technical reasons for why the
 accessibility is the way it is. Although, I can give an educated
 guess.
 
 I have a feeling that the Flash user interface, the way graphical
 controls are displayed, work differently in a web browser than in a
 standard lone application. Again, I don't know this for certain, but
 it would be a logical guess. It is even possible that Adobe helped
 facilitate access for Flash in web browsers but not in stand alone
 applications.
 
 All I can say for certain is there is probably some logical
 explanation for why accessibility problems for Flash applications
 exists, and if you want more information then you are going to have
 to go to the people who would be in the know. I'm just an average
 programmer who happens to know a bit about how the accessibility on
 his computer works, but am not privy to specific details about every
 technology out there. So I'm afraid you've gotten all the
 information on this subject you can get out of me.
 
 Cheers!
 
 
 On 1/10/15, Michael Gauler michael.gau...@gmx.de wrote:
  That is sadly true.
  But in the case of Flash, I still don't get what the problem is.
  When I want to listen to a piece of classical music on a
  computer, I can use
 
  Winamp, VLC or Windows Media player.
  The user interface of any of the players is different.
  But the song remains the same.
  No player alters the used instruments or the speed at which they
  are played.
  The song in this example remains the same.
  A flash file should be like a song for this example.
  If JAWS or Window Eyes can read a flash file in a web browser,
  then I'd like
 
  to know why the same can't be done with the stand alone Flash
  player module.
  And if Adobe helped making PDF files accessible, then they must
  also have done something to make Flash in web pages partially
  accessible. If they had done nothing, we would be totally unable
  to interact with Flash.
  If there some form of allthough limited or partial support
  exists, the question would be why it was never expanded to also
  work with the stand alone player module.
  And please keep in mind that such companies as CodeFactory,
  allthough they probably had sighted members, made such active
  content with their games and
 
  used a stand alone player module as the main executable program
  on their CDs.
  The only difference is that they did use Director now known as
  Adobe Shockwave.
 
 
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Re: [Audyssey] using dosbox

2015-01-10 Thread Tim Chase
My (admittedly weak) understanding is that an application can either
use the operating system's native controls, or it can opt for
custom-drawn controls.  The former should be more accessible as the
OS knows how to expose them, while the latter gives the developer more
control over the appearance.  However, it also means that, unless the
developer takes the pains to make those custom controls accessible,
they won't be.  And in my experience, very few Flash developers
actually take that time, not even to get basic things down like the
scroll-wheel, let alone more obscure things like accessibility.

Signed, a Flash-hater. (grins)

-tim

On 2015-01-10 18:58, Michael Gauler wrote:
 About the file structure, yes it helped.
 But not about the question why SWF files made into a .exe file
 can't be read by any known Windows screen readers and why it looks
 like that Adobe or the screen reader developers don't want the
 users to read such Flash applications.
 
 
 - Original Message - 
 From: Tim Chase b...@tim.thechases.com
 To: gamers@audyssey.org
 Sent: Saturday, January 10, 2015 6:10 PM
 Subject: Re: [Audyssey] using dosbox
 
 
  Thomas (et al.),
 
  Flash is much like Java in that it's a programming
  language/environment with a virtual machine.  The makers of Flash
  (Macromedia, eventually purchased by Adobe) put in accessibility
  hooks so that programmers can take advantage of those, but like
  with Java and other programming environments, if the programmers
  don't take advantage of those accessibility hooks, then it
  results in a (mostly) inaccessible application.
 
  Because it's a programming language/environment, the .FLA files
  aren't just the media, but they are the media bundled with
  graphics, video, code (the actual code is ActionScript, a cousin
  of JavaScript), data, etc. or those programs can download
  additional external resources. For that reason, the .FLA file
  might not have the media to be extracted, or it might have the
  media but need the program logic to decode/decrypt the media.  So
  the .FLA file is more like a .JAR file for Java or a .ZIP file
  elsewhere, bundling lots of stuff together along with some
  conventions about how to execute it.
 
  If you have a .SWF or .FLV file, those are specifically videos
  designed to be played within a Flash application, so you can use a
  media-extractor such as ffmpeg or swfextract (usually in the
  swftools package) on Linux to convert/extract the media to a
  format such as .MP3 that is more readily playable.
 
  Hope that was helpful and clears things up,
 
  -tim
  
 
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Re: [Audyssey] tiny talk in dos

2014-12-19 Thread tim
The only version of windoweyes that will work with win3.1 is version 
1. I beta tested it for a year on that op.


At 10:45 AM 12/19/2014, you wrote:
Josh, one of my VMWare images have here is some version of dos, with 
windows 3.1, but, have never been able to do much with it, since 
couldn't manage to get the apparent installation of window eyes to 
run inside windows 3.1 myself, and have never bothered to get 
sighted help to handle that, since it's just always been something I 
never bothered deleting, partly since it's not all that large in file size.


However, wonder if something like this tiny talk screenreader might 
work/run within it - but, again, wouldn't be 100% sure how to copy 
it across to virtual file system, since while I can sort out VMWare 
file shares with virtual versions of windows, really don't know 
exactly how dos would even try to handle that...smile


Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...

- Original Message - From: Josh k joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 19, 2014 2:40 PM
Subject: Re: [Audyssey] tiny talk in dos



hi thomas,
do you have speakup installed in ubuntu, or do you use archLinux? I 
like speakup. it is the closest thing I can come to using true DOS.


On 12/18/2014 11:39 PM, Thomas Ward wrote:

Hi Josh,

Honestly, I'm not surprised. The only way I have ever managed to run
any old Dos applications etc the last few years is by using Dosemu
with Speakup. It isn't a perfect solution, but it does work. I have
managed to play some games and run certain apps like Wordperfect 5.1
with Speakup. However, that requires a Linux distribution like Vinux,
Ubuntu, or some other distribution with Speakup, Espeakup, and Dosemu.
Otherwise I don't think you are going to find a better solution for
running old Dos games and apps. I've already tried running copies of
Jaws for Dos etc in Dosbox before all to no success.

Cheers!


On 12/18/14, Josh k joshknnd1...@gmail.com wrote:

hey tiny talk with sound blaster isn't working. and I can't get speech
thing working either. how can I use old dos stuff like wordperfect 5.1
and lotus 123?


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Re: [Audyssey] tiny talk in dos

2014-12-19 Thread tim
Jaws don't work on win3.1 it only goes down to win95 and that is only 
with versions below 6 and those use floppy authorization. Higher 
versions are for xp and up.


At 01:36 PM 12/19/2014, you wrote:
Well, it's installed - managed to get a sighted person to have a 
look at a screen snapshot at some stage, and it's icon was showing 
up somewhere, but, really not sure how to launch it, configure it, 
etc. etc. myself, since even performing jaws on-screen OCR on VMWare 
player window hasn't let me find/activate it as of yet.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...

- Original Message - From: tim z200...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 19, 2014 7:48 PM
Subject: Re: [Audyssey] tiny talk in dos


The only version of windoweyes that will work with win3.1 is 
version 1. I beta tested it for a year on that op.


At 10:45 AM 12/19/2014, you wrote:
Josh, one of my VMWare images have here is some version of dos, 
with windows 3.1, but, have never been able to do much with it, 
since couldn't manage to get the apparent installation of window 
eyes to run inside windows 3.1 myself, and have never bothered to 
get sighted help to handle that, since it's just always been 
something I never bothered deleting, partly since it's not all 
that large in file size.


However, wonder if something like this tiny talk screenreader 
might work/run within it - but, again, wouldn't be 100% sure how 
to copy it across to virtual file system, since while I can sort 
out VMWare file shares with virtual versions of windows, really 
don't know exactly how dos would even try to handle that...smile


Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...

- Original Message - From: Josh k joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 19, 2014 2:40 PM
Subject: Re: [Audyssey] tiny talk in dos



hi thomas,
do you have speakup installed in ubuntu, or do you use archLinux? 
I like speakup. it is the closest thing I can come to using true DOS.


On 12/18/2014 11:39 PM, Thomas Ward wrote:

Hi Josh,

Honestly, I'm not surprised. The only way I have ever managed to run
any old Dos applications etc the last few years is by using Dosemu
with Speakup. It isn't a perfect solution, but it does work. I have
managed to play some games and run certain apps like Wordperfect 5.1
with Speakup. However, that requires a Linux distribution like Vinux,
Ubuntu, or some other distribution with Speakup, Espeakup, and Dosemu.
Otherwise I don't think you are going to find a better solution for
running old Dos games and apps. I've already tried running copies of
Jaws for Dos etc in Dosbox before all to no success.

Cheers!


On 12/18/14, Josh k joshknnd1...@gmail.com wrote:

hey tiny talk with sound blaster isn't working. and I can't get speech
thing working either. how can I use old dos stuff like wordperfect 5.1
and lotus 123?


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Re: [Audyssey] About pc games

2014-12-17 Thread tim
That only happens to the hobbyist programmer. Those paid to program 
work on what ever the company shoves onto the plate and has no choice 
about it. Just like the commercial games you think it only takes a 
few months to put one out? They work years on them and wen done start 
working on the next version of that same game. Lets take on game like 
grand theft auto. Now its ben out for what ten years or more and they 
still work on it ready to get GTA6 in a few years. A job you do 
whether your board of it or not, but hobbyist will pick it up and put 
it down when ever they feel like it.


At 12:26 AM 12/17/2014, you wrote:

Hi Josh,

I don't completely disagree with you, but sometimes doing something
just for the pure enjoyment of it isn't enough. The fact of the matter
is enjoyment only goes so far, and then at some point developing games
is no longer fun. I can speak from personal experience writing a game
that takes a couple of months, perhaps a year can be fun, but after
two, three, or more years it is no longer fun or entertaining. The
developer will get tired of writing the game and want to move on to a
new project. At least that has been my experience.

I can see some developer writing Ultra RPG 1.0. Maybe spend a year or
two developing it, and then growing bored with it. They want to move
onto something else but their customers want more content, more
upgrades, more something else but the developer is burned out on the
game and wants nothing else to do with it. It happens.

Cheers!


On 12/16/14, Josh k joshknnd1...@gmail.com wrote:
 the incentive would not be for money. it would be to create a great
 audio game that everyone could enjoy including yourself. it could be
 donationware. I myself live in a small town in PA. I have a small very
 part time business fixing and selling computers. think of it this way.
 did leonardo da vinci create his art so he could get rich? no. he
 created it because he enjoyed creating things using various art
 forms.programming is more of an art or maybe something like a
 combination of art and science. the people here in PA who make the
 butter sculpture for the farm show do it every year because they enjoy
 it. It gives them happiness and joy that others are enjoying and
 appreciating their work. I really think that if and yes its sad but true
 but if audio game developers expect to make big fulltime wages from
 audio games. it just won't happen. make games because you're an
 artist/scientist and because you enjoy it. the money is just a side
 effect. make them at least freeware like jim does but include a donation
 option.

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Re: [Audyssey] grizly gulch

2014-11-28 Thread tim
Anyone that de sides to throw one your way, because the owner and 
creator is not reachable for any type of sales.


At 12:01 AM 11/28/2014, you wrote:

hi
where can i get grizly gulch from?

josh


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Re: [Audyssey] windows games of microsoft

2014-10-31 Thread tim

They never where on xp.

At 01:53 PM 10/31/2014, you wrote:

Using Windows XP Pro with JAWS 15, the Windows games are not accessible.

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- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 31, 2014 7:59 AM
Subject: Re: [Audyssey] windows games of microsoft



Hi Dacia,

Not sure about Jaws since I haven't used Jaws myself in years. I do
know the games work with Window-Eyes and am only guessing they work
with Jaws as well.

Cheers!


On 10/31/14, Dacia Cole dacia.l...@gmail.com wrote:

Are the Windows games that are accessible accessible with the JAWS
screen reader or do you have to use another screen reader if so, what?

thanks,

Dacia


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Re: [Audyssey] the raspberry pie

2014-10-29 Thread Tim Chase
Since Willem mentioned it, I thought I'd also correct some of Shaun's
mis-statements:

- graphics and sound have their own channels. It's capable of full
  1080p video while simultaneously emitting stereo sound, so I'm not
  sure what the issue is.  And if it was to be turned into a VI
  console of sorts, the video would be moot anyways.

- there are multiple distributions available. The Raspberry Pi
  foundation provides the Raspbian image which is a remix of the
  Debian distribution.  Other remixes are available as well -- you
  can run Arch Linux, Ubuntu Linux, NetBSD or FreeBSD.  However, if
  the game developers are providing full disk images to be booted,
  the underlying OS shouldn't matter to the end user, just the
  developer

- I think Shaun is trying to claim that it needs an Arduino (a small
  light-weight processor used for small electronics project) which is
  patently false.  While you do need to provide your own power supply
  (a common USB phone-charger is popular), input/output devices are
  optional such as a keyboard, mouse, headphones, RCA/HDMI
  connection, or network cable.  There are also a bunch of GPIO
  (general purpose Input/Output) pins that *can* be connected to an
  Arduino to program the Arduino, but that is completely optional and
  has a very different goal (to program the stand-alone Arduino, not
  the functioning of the Raspberry Pi)

That said, the processor on the Raspberry Pi *is* low-power so it's
only clocked at 700MHz, but that should be plenty for playing most
games.

-tim


On 2014-10-29 10:59, Willem Venter wrote:
 Hi Shaun.
 Everything that you said in the message below is wrong. Please check
 your facts before posting. Or better yet, if you no nothing about a
 subject don't pretend to know something.
 On 10/28/14, shaun everiss sm.ever...@gmail.com wrote:
  I may be wrong, and this is only from  a blog I read a little ago
  now but there are various issues with the pie at the time of
  freading which was at the end of last year beginning of this.
  The most serious one is that the firmware after a sertain version
  makes things access wize break.
  Also since the graphics and sound go through one channel  you can
  only process one sound or image at once not both.
  The pie does have its own linux distribution and aparently you
  need to gget ubuntu or something more accessable for it.
  you also need an eduino to program it aparently.
  It can be used  but the processer power is not that great, its
  primary use is for kids and testing things, fiddling with things
  but as a primary or gaming box it was not that great at the time
  I read the digitaldarragh.com blog last year though I am not sure
  since then.
 
  At 03:50 p.m. 27/10/2014, you wrote:
 It sounds like a $25 or $35 Raspberry Pi unit could serve as a
 custom console.  You'd need to hook up a USB power supply (such as
 certain phone-chargers) and a USB keyboard, then either plug in
 some headphones or connect the HDMI output to your home stereo
 system. Depending on the game, you could also add a mouse or USB
 game-pad.
 
 Game authors could either provide the game's image file and have
 you write it to your own SD card, or they could charge more for
 pre-formatted SD cards much like the old Atari or NES cartridges.
 You'd then just plug in the card, power on the system, and you're
 right into the game.
 
 The $35 unit has a built-in network adapter which could provide
 for networked games.  The common hardware along with the included
 Linux system image would allow the game authors to ensure the same
 experience for everyone.
 
 Authors could even release multi-game packs that would boot into a
 menu where you can choose one of multiple games and then have that
 game launched.
 
 Just throwing ideas out on the table...
 
 -tim
 
 On 2014-10-26 21:17, Josh k wrote:
   too bad there's not some sort of custom console OS that you
   flash onto your console and once flashed, the console is
   accessible with accessible games you can buy from between $5
   and $20 or so. I would love that!
  
   On 10/26/2014 7:35 PM, Thomas Ward wrote:
  Hello Josh,
   
Actually, they do mod the console games in a lot of cases.
More and more console games are being modded and customized
than you might think.
   
Cheers!
   
   
On 10/26/14, Josh k joshknnd1...@gmail.com wrote:
but the hard core gamers cannot mod their games with a
console. you cannot make game mods.
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Re: [Audyssey] Jim's Pizza Delivery Game

2014-10-28 Thread tim
If someone wants a recording of a game. Then if someone wants to make 
one let them. It may or may not have anything to do with spoilers.you 
get too controlling on how others want to play.
why don't you let them play how they want and leave the controlling 
to the controllers.


At 12:08 AM 10/28/2014, you wrote:
I would think that it would be too early for anyone to have made a 
recording of the game, and I, for one, would not want to make one 
yet, because it is far too early for spoilers, which is one reason 
people want to listen to the games being played by someone.


---
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finished, you! really! are! finished!

- Original Message - From: Leo Cantos lcantos...@gmail.com
To: gamers@audyssey.org
Sent: Monday, October 27, 2014 9:42 PM
Subject: [Audyssey] Jim's Pizza Delivery Game



Hi,



I would like to ask where I can find a recording of this game?  I ask
because I like to listen to the games that I get before I play them,  that
is probably why I loved Swamp before the whole paying thing made it's way in
to the Swamp news.  Leo

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Re: [Audyssey] the raspberry pie

2014-10-28 Thread Tim Chase
I subscribe to the Raspberry VI mailing list which you're welcome
to join at

http://www.freelists.org/archives/raspberry-vi

and, as operating-system accessibility goes, you can read the entire
log at

http://www.raspberryvi.org/accessibility-progress

That said, this is assuming that the operating system is exposed to
the user via an accessible interface and that you're trying to use
it as a general-purpose operating system. My suggestion was that it be
treated as a console, booting directly into the game which would
manage the entire interface. For that, audio should work just fine.

-tim


On 2014-10-28 16:09, shaun everiss wrote:
 I may be wrong, and this is only from  a blog I read a little ago
 now but there are various issues with the pie at the time of
 freading which was at the end of last year beginning of this.
 The most serious one is that the firmware after a sertain version 
 makes things access wize break.
 Also since the graphics and sound go through one channel  you can 
 only process one sound or image at once not both.
 The pie does have its own linux distribution and aparently you need 
 to gget ubuntu or something more accessable for it.
 you also need an eduino to program it aparently.
 It can be used  but the processer power is not that great, its 
 primary use is for kids and testing things, fiddling with things
 but as a primary or gaming box it was not that great at the time I
 read the digitaldarragh.com blog last year though I am not sure
 since then.
 
 At 03:50 p.m. 27/10/2014, you wrote:
 It sounds like a $25 or $35 Raspberry Pi unit could serve as a
 custom console.  You'd need to hook up a USB power supply (such as
 certain phone-chargers) and a USB keyboard, then either plug in
 some headphones or connect the HDMI output to your home stereo
 system. Depending on the game, you could also add a mouse or USB
 game-pad.
 
 Game authors could either provide the game's image file and have
 you write it to your own SD card, or they could charge more for
 pre-formatted SD cards much like the old Atari or NES cartridges.
 You'd then just plug in the card, power on the system, and you're
 right into the game.
 
 The $35 unit has a built-in network adapter which could provide for
 networked games.  The common hardware along with the included Linux
 system image would allow the game authors to ensure the same
 experience for everyone.
 
 Authors could even release multi-game packs that would boot into a
 menu where you can choose one of multiple games and then have that
 game launched.
 
 Just throwing ideas out on the table...
 
 -tim
 
 On 2014-10-26 21:17, Josh k wrote:
   too bad there's not some sort of custom console OS that you
   flash onto your console and once flashed, the console is
   accessible with accessible games you can buy from between $5
   and $20 or so. I would love that!
  
   On 10/26/2014 7:35 PM, Thomas Ward wrote:
  Hello Josh,
   
Actually, they do mod the console games in a lot of cases.
More and more console games are being modded and customized
than you might think.
   
Cheers!
   
   
On 10/26/14, Josh k joshknnd1...@gmail.com wrote:
but the hard core gamers cannot mod their games with a
console. you cannot make game mods.
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Re: [Audyssey] Throwaway Tech was Previous Topic ofInteractiveFiction

2014-10-26 Thread tim

you can get any version if you have the money.

At 08:55 AM 10/26/2014, you wrote:
if I have to I'll get a business license just so I can get the 
professional version of windows but really I think anyone can go get 
windows pro if they wish. its a bit more to buy but is worth it I think.


On 10/26/2014 6:46 AM, Thomas Ward wrote:

Hi Josh,

Honestly, I have no idea. However, I'll just say that the pro/business
class software businesses use is and has always been different from
what the home users get. You know that the home version is often
lacking features that pro, business, and ultimate has. My guess is
when it comes to Microsoft accounts businesses may get some sort of
break or slightly different policy than the usual home version that
ships on laptops and desktop machines. However, that is just a guess
on my part.

Cheers!


On 10/25/14, Josh k joshknnd1...@gmail.com wrote:

and do you really think businesses are gunna want to use microsoft
accounts for everything? I would not.

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Re: [Audyssey] is it really progress? - Re: end of keyboards, was Throwaway Tech

2014-10-26 Thread tim
If it wasn't for these so called machine doing the reading. Than 
thousands of books wouldn't be available for those to read even if 
you know brail. Because not all books are transferred to brail and 
not all readers have access to those books. That is why these 
machines do brail translation for those that want them..


At 05:30 PM 10/26/2014, you wrote:

Hi Charlse.

We have had the Braille vs screen reader debate before and I still 
disagree, if a person is listening to an audio book that is still 
reading if you ask me. likewise, if a person in the future writes a 
book vvia dictation that's still writing. It's content that matters.


Is a great sheff today any the less of a sheff because they do not 
cut sticks, lay a fire, use a refrigerator, need to turn a spit, use 
a bellows to keep the fire going or anyth of the other things which 
in the past were necessary to cook? Heck no. If they are a great 
sheff we judge them by what they produce, not how they produce it.


For me, a far greater concern is the standardization of methods of 
production and disemination which could influence creativity. In the 
same way as a sheff who only had access to tinned goods would not be 
as good a sheff as a sheff who could put their own individual stamp 
on fresh ingredience, I am concerned that kitbox creation methods 
and standardization (not to mention need to appeal to an 
increasingly small number of corporations which is a hole other 
debate), might have an adverse affect on creativity.


If for example the dictation software couldn't handle fantasy names, 
or unusual punctuation that could be a major creative issue.


That is why I personally believe written language and letters will 
continue sinse use of letters and punctuation allows the greatest 
diversity in creation, whether that's writing, coding or whatever, 
and why, while I don't agree about braille, I do not like the idea 
of everyone devolving into text speak sinse limitation of language 
also involves limitation of thought.


I also get concerned over tools like madlibs, rhyming dictionary 
programs or synonym creators, and (to bring this back to games), if 
game creation became too limited. For example if the only thing on 
offer was customizations of console games based on choice, eg, 
creating a character by selecting from a huge bunch of elements, 
rather than allowing a platform where people could program their own 
games, or even create their own elements in a scripting language.


Whether in the future the letters are typed, brailled, written with 
a pen, or selected from some sort of efficient on screen keyboard 
doesn't seem to matter to me, same with programming so long as the 
choice still exists and the end product can be as individualized.


Ironically, a friend of mine who is a student of literature said 
people actually thought the same of the printing press. The 
arguement was if copies of a book could be instantly created by 
printing rather than painstakingly copied out by hand, this made the 
book less valuable and encouraged laziness on the part of the 
authors, as well as devaluing of the book on the part of the reader.


Indeed apparently some holy orders forbade religious books to be 
printed, and the gutenberg Bible was  actually banned in some parts of Europe.


Beware the grue!

Dark.

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Re: [Audyssey] Throwaway Tech was Previous Topic ofInteractiveFiction

2014-10-26 Thread tim

they not only mod the consoles but also the controllers.

At 04:12 PM 10/26/2014, you wrote:
but the hard core gamers cannot mod their games with a console. you 
cannot make game mods.


On 10/26/2014 3:15 PM, Thomas Ward wrote:

Hi Josh,

I imagine for students they will write their reports and other lengthy
documents by voice dictation or by using a blue tooth keyboard. I
doubt they'll do so using a touchscreen and will choose to use some
alternate input method for doing their school work on a tablet.

As for hard core gamers they'll probably continue to use dedicated
consoles like XBox, Play Station, Wii, etc for games. Tablets have
games, but nothing on par with what is available for the console. Even
so there are ways to use your iPhone and iPad with a large TV screen
so if someone really wants to they can use their TV etc as a monitor
rather than depending on the built in screen for gaming.

As for virtual machines and tablets dream on. They aren't designed for
that sort of thing. Never were, and I doubt ever will. They have
limited storage capacity, don't have enough RAM and CPU power for
virtual machines, and I just don't see people doing that unless they
absolutely had to.

Cheers!


On 10/26/14, Josh k joshknnd1...@gmail.com wrote:

so if we all have tablets like IOS or android how will school students
write their 5 to 20 page papers? How will people who like to tinker and
run virtual machines do that on a IOS tablet? How will the hard-core
gamers play their games on the big screen with racing wheels joysticks
and big screens or their wireless gaming controllers?

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Re: [Audyssey] end of keyboards, was Throwaway Tech

2014-10-26 Thread tim

Like that happens a lot?

At 05:11 PM 10/26/2014, you wrote:

and what if you get a cold and lose your voice?
At 06:59 AM 10/27/2014, you wrote:

Hi Tom.

I do think keyboards will hang on as I said, though for many blind 
and vi computer users if it were possible to access functions 
without having to scrabble around with a screen reader, or poke 
around a touch screen for icons that would be very useful, indeed 
it would help with a lot of user interface problems sinse you'd no 
longer need to worry about where is so and so in this new os or similar.


I can already say to siri open the ap store or phone my brother 
and indeed I usualy use Siri this way to phone people sinse it's 
easier than running through my big list of contats.


One interesting  thought however, is that if dictation does go to 
it's ultimate conclusion to the point that you can access anything 
via dictation, there will need to be a backup. What do you do at 
work, or at night when you don't want to wake someone up?  While 
there will probably still be a touch screen, likely if people are 
used to speaking to their computers this probably will be a less 
efficient interface for accessing everything, sinse if people have 
been talking to their machines how will they know under which set 
of sub menus say control center settings is, so people will need 
a way of conveying information to the computer in a wway that is 
like speech but in situations where speech is not possible.


Bring back the C prompt! :D.

Whether people will be using keyboards or some varient of an on 
screen keyboard I don't know, but if computers get sophisticated 
enough so that speech becomes the medium of interaction and people 
are no longer having to use a language of learnt symbols and nested 
information, well what is like speech but not speech,  writing! :D.


And things go full circle :d.

Of course I'm not sure on this. I suspect that sinse most sighted 
people still respond to images over writing the gui will still be 
around in a usable form, even if the gui is more limited than the 
speech access, but still it'd be a nice thought and rather ironic.


Beware the grue!

Dark.

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Re: [Audyssey] is it really progress? - Re: end of keyboards, was Throwaway Tech

2014-10-26 Thread tim
lets see we went from feather and ink well to pencil and ink pen to 
computer print. Looks like progress, because it wasn't dummies that 
built these devices. So only those that can't handle change grip the 
most about it.


At 03:46 PM 10/26/2014, you wrote:
We have caller ID so that we know who is calling us, and we have 
answering machines either built into the phone or as a service from 
our provider so that we don't have to answer the phone.  We have 
spell checkers so that we don't have to know how to spell.  Screen 
readers and audio books replace the need for braille so we don't 
need to know how to read.  Possibly, in the future, voice dictation 
and visual gestures may take the place of keyboards so we won't need 
to know how to type.  With all of the skills that will be lost due 
to not being needed, is this a good thing?  It's the dumbing down of 
humanity, getting worse and worse.


Now, am I serious, or not??  To a degree, yes.  Oh, I almost forgot 
one more:  Calculators make learning math unnecessary.  How many 
people do math in their heads anymore, or even know how to make 
change at a supermarket? What would they do if the cash register's 
power fails and they have to do anything manually?


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 26, 2014 2:04 PM
Subject: Re: [Audyssey] end of keyboards, was Throwaway Tech



Hi Phil,

I suppose that is always possible. I'm seeing more and more voice
dictation all the time, and although I can't really use it myself I do
see the mainstream using it as a replacement for keyboard input in a
few years. I hadn't thought about that issue before, but as voice
dictation improves people are naturally going to use that over
physical input devices like keyboards and touchscreens.

Cheers!


On 10/26/14, Phil Vlasak phi...@bex.net wrote:

Hi Thomas,
Keyboards? Soon they will be as obsolete as a film camera.
Most people in a few years will be using dictation, letting their laptop or

tablet do the typing.
 Most games will use voice input and output, or physical gesture
identification.
Phil


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Re: [Audyssey] Throwaway Tech was Previous Topic ofInteractiveFiction

2014-10-26 Thread tim
in a way they have got rid of the manual keyboard with a virtual 
keyboard. You put this small box down and it puts a keyboard on any 
surface. your finger breaking the picture of the letter tells it what 
to send. Microsoft has had this xp came out. and lets not forget the 
puffer system. That lets you huff and puff your way on a virtual 
keyboard shown on the screen for those that are paralyzed.


At 03:15 PM 10/26/2014, you wrote:

Hi Josh,

I imagine for students they will write their reports and other lengthy
documents by voice dictation or by using a blue tooth keyboard. I
doubt they'll do so using a touchscreen and will choose to use some
alternate input method for doing their school work on a tablet.

As for hard core gamers they'll probably continue to use dedicated
consoles like XBox, Play Station, Wii, etc for games. Tablets have
games, but nothing on par with what is available for the console. Even
so there are ways to use your iPhone and iPad with a large TV screen
so if someone really wants to they can use their TV etc as a monitor
rather than depending on the built in screen for gaming.

As for virtual machines and tablets dream on. They aren't designed for
that sort of thing. Never were, and I doubt ever will. They have
limited storage capacity, don't have enough RAM and CPU power for
virtual machines, and I just don't see people doing that unless they
absolutely had to.

Cheers!


On 10/26/14, Josh k joshknnd1...@gmail.com wrote:
 so if we all have tablets like IOS or android how will school students
 write their 5 to 20 page papers? How will people who like to tinker and
 run virtual machines do that on a IOS tablet? How will the hard-core
 gamers play their games on the big screen with racing wheels joysticks
 and big screens or their wireless gaming controllers?

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Re: [Audyssey] end of keyboards, was Throwaway Tech

2014-10-26 Thread tim
There will always be keyboards around even if there only virtual. 
Just like cameras, you may have one on your phone, but they still 
make dedicated cameras for those jobs that need them.


At 02:01 PM 10/26/2014, you wrote:

Hi Thomas,
Keyboards? Soon they will be as obsolete as a film camera.
Most people in a few years will be using dictation, letting their 
laptop or tablet do the typing.
Most games will use voice input and output, or physical gesture 
identification.

Phil


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Re: [Audyssey] Throwaway Tech was Previous Topic ofInteractiveFiction

2014-10-26 Thread Tim Chase
It sounds like a $25 or $35 Raspberry Pi unit could serve as a
custom console.  You'd need to hook up a USB power supply (such as
certain phone-chargers) and a USB keyboard, then either plug in some
headphones or connect the HDMI output to your home stereo system.
Depending on the game, you could also add a mouse or USB game-pad.

Game authors could either provide the game's image file and have you
write it to your own SD card, or they could charge more for
pre-formatted SD cards much like the old Atari or NES cartridges.
You'd then just plug in the card, power on the system, and you're
right into the game.

The $35 unit has a built-in network adapter which could provide for
networked games.  The common hardware along with the included Linux
system image would allow the game authors to ensure the same
experience for everyone.

Authors could even release multi-game packs that would boot into a
menu where you can choose one of multiple games and then have that
game launched.

Just throwing ideas out on the table...

-tim

On 2014-10-26 21:17, Josh k wrote:
 too bad there's not some sort of custom console OS that you flash
 onto your console and once flashed, the console is accessible with
 accessible games you can buy from between $5 and $20 or so. I would
 love that!
 
 On 10/26/2014 7:35 PM, Thomas Ward wrote:
Hello Josh,
 
  Actually, they do mod the console games in a lot of cases. More
  and more console games are being modded and customized than you
  might think.
 
  Cheers!
 
 
  On 10/26/14, Josh k joshknnd1...@gmail.com wrote:
  but the hard core gamers cannot mod their games with a console.
  you cannot make game mods.
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Re: [Audyssey] previous topic of interactive fictions which Istarted.

2014-10-22 Thread tim
Wrong the BIOS is not graphical enough that a screen reader can not 
see it. The problem is there is no screen reader support at that 
phase to read it. A graphic interface is one of all pictures and text 
within those pictures. Screen readers have a hard time reading them 
unless alt tags have there text included. All versions of windows 
have graphical interfaces and screen readers have no problem with 
them as long as you have screen reader support and sound.


At 08:29 AM 10/22/2014, you wrote:

I guess that depends on what you mean by graphical. By some logic, a bios
is a graphical interface.

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Wednesday, October 22, 2014 7:20 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] previous topic of interactive fictions which
Istarted.

even recovery and reformat disks have graphical interfaces. even the
most popular linux first boots into a graphical interface unless you get
vinux CLI or grml console only linux.

On 10/21/2014 6:55 PM, shaun everiss wrote:
 you are so right tom, sadly these days most get the graphical world
 and thats all they know.
 its one of my laments on computer stuff.
 In the day my day if something went wrong you actually tried to
 replace it or fix it.
 now, if something goes wrong a recovery disk, a reformat will fix it
 but your average yung person wouldn't know what dos was anymore.
 and if something breaks or even if it doesn't they are ready to
 replace it to quickly.
 An example, my cousin brought a brand new phone last year.
 It was barely a few months old, it still worked fine but he sold it
 because it was not the latest and got another one, at full price.
 When I have a computer and not to many years ago, you only replaced it
 if the gbattery exploded, the drivves failed or the case melted.
 You ran all your boxes into the ground.
 People sadly do not think like that anymore.

 At 01:28 a.m. 22/10/2014, you wrote:
 Hi Shaun,

 Well, as you said it all depends on the person. You make a lot of
 generalizations about the younger players verses the older players
 which may be true in their specific cases, but I wouldn't go as far to
 say all young people are like that.

 I think a lot of it comes down to exposure. If someone a bit older
 than them were to show them a few cool text adventures someone younger
 may learn to enjoy it as much as they like their graphical console
 games. It is just a matter of giving them a chance to play the games
 and introducing them to the genre without prejudice.

 Many older PC gamers will certainly remember games like Elite. It was
 by far one of the best science fiction games of the 1980's and a lot
 of people liked it. Games like that have given older gamers
 appreciation for games without killer 3d graphics, state-of-the-art
 sounds, etc because they know what is possible with text and minimal
 graphics. Someone who has only grew up playing games with virtual 3d
 graphics probably assumes all text games suck without even having had
 tried one, or realized how addicting a game like Elite can be
 regardless of the lack of killer graphics and sounds. It is up to
 older gamers to pass on the knowledge and experience of how cool some
 of those older games can be.

 As far as card and board games I think the people you know are to
 black and white on that issue. There is no rule saying that it is
 either video games or board games. My son, for example, is 10 and he
 loves both. He likes games for Play Station and XBox, but if I ask him
 too he will sit down and play a board game with me. One is just as
 good as the other for him. So I think opinions like that are up to the
 individual and how much positive reinforcement they had with that type
 of game.



 On 10/20/14, shaun everiss sm.ever...@gmail.com wrote:
  Hmm it will depend on the person, half my friends are happy with
  text, and even audio games others are not.
  Ofcause some of my friends grew up on older systems like the acorn,
  if you grow up with it then you may take it more easily, for my unger
  generation of friends, if its not got graphics, needs 2gb of ram to
  run, and an i7 then its crap!
  And if its for the blind its crap!
  and text is crap!
  I think that if you were entering it from a graphical prospective not
  knowing about it and not having the experiences then its quite hard
  for some, not all but some.
  For those  quite a lot are not willing to leave graphics and shoot
  this mash this button and the like, others are happy to do so.
  At least for me and some of the family the devide between those who
  care or not is quite wide, older generations 1980 and earlier have
  experienced a world without the graphics we enjoy now and are ready.
  for those in the late 90s or 200s its hard and getting harder.
  I used to play board games with my cousin, but its all now consoles,
  and flashy graphical systems, text, even audio games wouldn't cross

Re: [Audyssey] previous topic of interactive fictions which I started.

2014-10-22 Thread tim
They may have that but the one thing they don't have that a screen 
reader needs is sound support to make them useable.


At 07:20 AM 10/22/2014, you wrote:
even recovery and reformat disks have graphical interfaces. even the 
most popular linux first boots into a graphical interface unless you 
get vinux CLI or grml console only linux.


On 10/21/2014 6:55 PM, shaun everiss wrote:
you are so right tom, sadly these days most get the graphical world 
and thats all they know.

its one of my laments on computer stuff.
In the day my day if something went wrong you actually tried to 
replace it or fix it.
now, if something goes wrong a recovery disk, a reformat will fix 
it but your average yung person wouldn't know what dos was anymore.
and if something breaks or even if it doesn't they are ready to 
replace it to quickly.

An example, my cousin brought a brand new phone last year.
It was barely a few months old, it still worked fine but he sold it 
because it was not the latest and got another one, at full price.
When I have a computer and not to many years ago, you only replaced 
it if the gbattery exploded, the drivves failed or the case melted.

You ran all your boxes into the ground.
People sadly do not think like that anymore.

At 01:28 a.m. 22/10/2014, you wrote:

Hi Shaun,

Well, as you said it all depends on the person. You make a lot of
generalizations about the younger players verses the older players
which may be true in their specific cases, but I wouldn't go as far to
say all young people are like that.

I think a lot of it comes down to exposure. If someone a bit older
than them were to show them a few cool text adventures someone younger
may learn to enjoy it as much as they like their graphical console
games. It is just a matter of giving them a chance to play the games
and introducing them to the genre without prejudice.

Many older PC gamers will certainly remember games like Elite. It was
by far one of the best science fiction games of the 1980's and a lot
of people liked it. Games like that have given older gamers
appreciation for games without killer 3d graphics, state-of-the-art
sounds, etc because they know what is possible with text and minimal
graphics. Someone who has only grew up playing games with virtual 3d
graphics probably assumes all text games suck without even having had
tried one, or realized how addicting a game like Elite can be
regardless of the lack of killer graphics and sounds. It is up to
older gamers to pass on the knowledge and experience of how cool some
of those older games can be.

As far as card and board games I think the people you know are to
black and white on that issue. There is no rule saying that it is
either video games or board games. My son, for example, is 10 and he
loves both. He likes games for Play Station and XBox, but if I ask him
too he will sit down and play a board game with me. One is just as
good as the other for him. So I think opinions like that are up to the
individual and how much positive reinforcement they had with that type
of game.



On 10/20/14, shaun everiss sm.ever...@gmail.com wrote:
 Hmm it will depend on the person, half my friends are happy with
 text, and even audio games others are not.
 Ofcause some of my friends grew up on older systems like the acorn,
 if you grow up with it then you may take it more easily, for my unger
 generation of friends, if its not got graphics, needs 2gb of ram to
 run, and an i7 then its crap!
 And if its for the blind its crap!
 and text is crap!
 I think that if you were entering it from a graphical prospective not
 knowing about it and not having the experiences then its quite hard
 for some, not all but some.
 For those  quite a lot are not willing to leave graphics and shoot
 this mash this button and the like, others are happy to do so.
 At least for me and some of the family the devide between those who
 care or not is quite wide, older generations 1980 and earlier have
 experienced a world without the graphics we enjoy now and are ready.
 for those in the late 90s or 200s its hard and getting harder.
 I used to play board games with my cousin, but its all now consoles,
 and flashy graphical systems, text, even audio games wouldn't cross
 their minds and if they tried most would get lost.

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Re: [Audyssey] champion Curry-Muncher

2014-10-22 Thread tim
you sure about that, because in all the movies the British describers 
refer fagots as cigarets. i wish you guys would actually use the 
words that fit the definitions instead of making them up as you go. 
That would make understanding much easier.


At 05:56 AM 10/22/2014, you wrote:

Hi Tom.

As I saidI am fully aware of your intention here which is okay, it's 
just I was surprised sinse to me names like curry eater or 
something similar have always been directed in a racist way towards 
indians, but as with a lot of things it's about context. Yesterday 
for example my dad and I had faggots for lunch, with mint sauce and 
pees, which probably soundds very crazy  to you. yet, even though to 
me calling someone A stupid faggot sounds like calling someone a 
stupid sausage, I'd still see that as insulting for the intention 
behind it even if it is not a word I can particularly see the use of.


This is why the audiogames.net faq says insulting behaviour rather 
than trying to ban specific words, and why moderating is not an easy 
business and requires judgement.


Btw, Faggots in this case are large, spicy meetballs, fairly common 
in the north of England, though really you have to get a good 
butcher who can prepare them properly. There are a couple of mass 
produced attempts but they just aren't half as nice.


Beware the grue!

Dark.

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Re: [Audyssey] champion Curry-Muncher

2014-10-22 Thread tim
So you dropped to his level just to prove your point? it's still 
flaming no matter how you try to approve it. i got it how about 
calling him by his name to show you are a adult that moderates the list.


At 04:17 AM 10/22/2014, you wrote:

Hi Dark,

No, Ishan is from India not South Africa. In any case my intent was
not to say anything quite as insulting as Curry-Face which I have
heard before and know to be fairly insulting. Even if I hadn't heard
it before it would sound insulting just by the context.

However, speaking of cultural differences I know that when I was in
college a lot of people use to make fun of the Indian women they saw
around camp is. A lot of them would have cast markings on their
foreheads, basically a red dot to show they were unmarried, and of
course American students would joke about it around their backs
calling them disrespectful names like dots, dotties, dot-heads,
button-heads, and similar things which really were insulting. While I
would agree with them putting such cast markings on their foreheads
seems to me a bit silly or ridiculous I also know it isn't nice to
make fun of them for it since they come from a completely different
culture where such things are not only common it is expected behavior.


In any case I was only joking with Ishan, and no offense was intended.
I was more annoyed with him calling me Champion, Mr. Champion, or some
variant than I was interested in giving him a verbally insulting name.
If I wanted to do that I certainly could have found a number of ways
to do that.


On 10/21/14, dark d...@xgam.org wrote:
 Hi Tom.

 This is probably a cultural thing, but in England I've often heard things
 like Curry face or similar  remarks about indian food, used in quite a
 racist way against people from India on packistan. For example there was a
 reality program a while ago where one of the contestants got into severe
 trouble for constantly calling an Indian Lady miss poppadom

 Of course it's all about intention, however I must admit I was a little
 surprised when I saw you using the phrase, even though I know 
your intention


 to be innocent and you wouldn't for example, (the way some 
British people do


 when using such terms), call everyone from India curry face or similar as

 a general thing.

 Btw, isnt' Ishen from South Africa? I don't know what the sort of national
 food is like over there, but perhaps curry doesn't exactly fit.

 Beware the grue!

 Dark.

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Re: [Audyssey] Bavisoft Games

2014-10-20 Thread tim

not unless some one wants to release one they have, because the site is gone.


At 03:56 PM 10/20/2014, you wrote:

Hello List,
Is there anywhere to get Grizly Gulch and Chillingham?

Danielle

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Re: [Audyssey] An Inquiry about MOTA

2014-10-17 Thread tim
Like I said a while back your dealing with a 12 year old and there 
concept of life is not real but a childs. you will never make it understand.


At 03:39 AM 10/17/2014, you wrote:

Hi Ishan,

Let's get something straight. Weather you intended to or not I find
your posts regarding this matter both rude and a little irritating.
I've already explained why hiring another developer would be
impractical, but my explanation seems to have gone in one ear and out
the other. Either that or you just aren't listening to a word I say so
I will explain it again. Hopefully, in language you can understand.

I can not and will not share USA Games with another game developer for
the simple fact there is little money to be made in splitting it 50/50
with another person. I've already stated before there is not much
money to be made off of creating and selling audio games, and by
splitting it 50/50 with another person I'd essentially be getting half
of what I could have gotten on my own. At a certain point my supposed
partner and I wouldn't make enough off the games to make it
worthwhile. There would be no financial incentive in developing audio
games to bother with it from a commercial standpoint. So I wouldn't be
doing myself or my partner any favors by such an arrangement.

As for getting a lone I wouldn't qualify for one right now given my
financial circumstances. Even if I could I wouldn't because I would be
that much further in debt. My goal for the next few months is to pay
my debts off, to get myself out of debt, and recover financially. I'd
have to be insane to add to my debt by taking out a lone right now. So
its not even remotely a consideration accept for an extreme emergency
That is assuming I could even get a lone to begin with.

Finally, as for you wanting the full version of Mysteries of the
Ancients join the club. So do a lot of other people but pressuring me,
riding my back like a horse with a saddle, and constantly requesting a
full release will not make that happen any time soon. I have personal
issues that need to get resolved before that happens, and no amount of
pressuring me, wining, complaining, etc will make that happen. So just
deal with it. Get off my back.

For what it is worth I have started writing up a new release schedule,
a new time table for the new beta release of Mysteries of the
Ancients, but it is tentative at best. Besides, I have a feeling no
matter what schedule I create it won't satisfy you, and you'll just
wine and complain because you expect things to be done according to
some unrealistic schedule. I'm not Merlin the Magician, and can't wave
my magic wand in the air and make a game appear out of nowhere. It
will take me months to catch up the backlog of work on Mysteries of
the ancients so it is better for you and I both if you just wait
patiently for things to get done when they get done.

P.S.

My name is not Champion. I would appreciate it if you stop calling me that.



On 10/16/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi champion!
 why you shouldn't give your company to an another person to someone
 and sign an agreement of 50 50
 Maybe it will help.
 as you are saying that you broke all your savings.
 Why can you apply for a cheap lone?
 I think If you have another person which maybe your employee can help
 you emotionally also. So champion go for it!
 I want mota mota mota in full version.
 Thanks
 Ishan


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Re: [Audyssey] An Inquiry about MOTA

2014-10-17 Thread tim

you don't think at all and that is your problem.

At 12:48 AM 10/17/2014, you wrote:

I am not thinking about Charles riverd.
Thanks
Ishan

On 10/16/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 LOL maybe he was thinking of Charles, the 
ATT NOt-so Natural Voice he often


 uses. Unless he was thinking of Charles Rivard?



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message-
 From: Thomas Ward
 Sent: Thursday, October 16, 2014 7:24 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] An Inquiry about MOTA

 Hi Ishan,

 What you are suggesting isn't really practical or particularly
 feasible for a number of reasons.

 For one thing while the USA is a commercial country a lot of people,
 including myself, are in financial trouble right now and can't afford
 to just pay someone to write games or whatever. When my soon to be
 ex-wife left last fall I had to basically spend all of my savings etc
 to hire an attorney for the divorce, and as a result of the divorce I
 am pretty much flat broke. While I wouldn't call myself penniless I am
 pretty close to it at the moment.

 Second, due to a number of factors I haven't been working for a long
 time, and am collecting disability. That means while I have money
 coming in to pay my bills such as rent, internet, electricity, and so
 on I don't have a lot left over for extras. Let alone to hire an
 employee as you suggest.

 Finally, making audio games isn't likely enough to support one
 programmer let alone two or more. At most an audio game will bring in
 maybe $10,000 or so in sales, if it does that well, and then about 25%
 will come out of it for tax purposes. Say $7,500 clear. Now, we have
 to split that between two programmers which comes to $3,250 per person
 which is almost nothing. Bottom line, I could probably get a job
 working the lunch counter at Burger King, McDonald's, or Wendy's  for
 twice that so making a living off of audio games isn't remotely
 possible. Much less hiring an employee as you suggest.

 As far as PCs Games goes who is Charles? Last I knew Phil worked
 alone, and developed Pac-Man Talks and Sarah by himself. He had a
 partner when starting out, but he left years ago to per sue a more
 lucrative career in the mainstream programming industry. So I do
 believe you have your facts wrong, and need to get them straight
 before making suggestions that are factually incorrect.

 Cheers!


 On 10/16/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi Thomas sir!
 Do you know phil vlasak?
 if you say yes
 then do that.
 Let's come to the point.
 you are a brilliant and talented person which I ever see in my entire
 life.
 so you also know that USA is a capitalist country.
 If you have money you can do everything.
 If you hire someone for USAGames for programming and updating and
 managing
 you'll gain not lose.
 your personal life is effecting your business because you are alone.
 the example of phil vlasak is showing us that Charles who is the main
 founder of pcsgames is gaining not losing.
 same thing will apply on you.
 If you do you'll earn not lose.
 I think itz a profitable agreement.
 So Mr champion go for it!
 What do you think my friends? Mr champion should do that or not.
 Thanks
 Ishan

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Re: [Audyssey] An Inquiry about MOTA

2014-10-17 Thread tim
now this is where you jump up and down crying your eyes out its 
called a temper tantrum, and us grownups bring out the 2 by 4 and let 
your backside know what the meaning of smack is.


At 01:36 PM 10/16/2014, you wrote:

Hi champion!
why you shouldn't give your company to an another person to someone
and sign an agreement of 50 50
Maybe it will help.
as you are saying that you broke all your savings.
Why can you apply for a cheap lone?
I think If you have another person which maybe your employee can help
you emotionally also. So champion go for it!
I want mota mota mota in full version.
Thanks
Ishan

On 10/16/14, john jpcarnemo...@gmail.com wrote:
 Well said sir.

 --
 From: Thomas Ward thomasward1...@gmail.com
 Sent: Thursday, October 16, 2014 9:24 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] An Inquiry about MOTA

 Hi Ishan,

 What you are suggesting isn't really practical or particularly
 feasible for a number of reasons.

 For one thing while the USA is a commercial country a lot of people,
 including myself, are in financial trouble right now and can't afford
 to just pay someone to write games or whatever. When my soon to be
 ex-wife left last fall I had to basically spend all of my savings etc
 to hire an attorney for the divorce, and as a result of the divorce I
 am pretty much flat broke. While I wouldn't call myself penniless I am
 pretty close to it at the moment.

 Second, due to a number of factors I haven't been working for a long
 time, and am collecting disability. That means while I have money
 coming in to pay my bills such as rent, internet, electricity, and so
 on I don't have a lot left over for extras. Let alone to hire an
 employee as you suggest.

 Finally, making audio games isn't likely enough to support one
 programmer let alone two or more. At most an audio game will bring in
 maybe $10,000 or so in sales, if it does that well, and then about 25%
 will come out of it for tax purposes. Say $7,500 clear. Now, we have
 to split that between two programmers which comes to $3,250 per person
 which is almost nothing. Bottom line, I could probably get a job
 working the lunch counter at Burger King, McDonald's, or Wendy's  for
 twice that so making a living off of audio games isn't remotely
 possible. Much less hiring an employee as you suggest.

 As far as PCs Games goes who is Charles? Last I knew Phil worked
 alone, and developed Pac-Man Talks and Sarah by himself. He had a
 partner when starting out, but he left years ago to per sue a more
 lucrative career in the mainstream programming industry. So I do
 believe you have your facts wrong, and need to get them straight
 before making suggestions that are factually incorrect.

 Cheers!


 On 10/16/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi Thomas sir!
 Do you know phil vlasak?
 if you say yes
 then do that.
 Let's come to the point.
 you are a brilliant and talented person which I ever see in my entire
 life.
 so you also know that USA is a capitalist country.
 If you have money you can do everything.
 If you hire someone for USAGames for programming and updating and
 managing
 you'll gain not lose.
 your personal life is effecting your business because you are alone.
 the example of phil vlasak is showing us that Charles who is the main
 founder of pcsgames is gaining not losing.
 same thing will apply on you.
 If you do you'll earn not lose.
 I think itz a profitable agreement.
 So Mr champion go for it!
 What do you think my friends? Mr champion should do that or not.
 Thanks
 Ishan

 ---
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Re: [Audyssey] amusement park rides we remember - Re: suggestionfor park boss

2014-10-09 Thread tim
Yep, its the mine ride and its considered the roller coster capital 
of the world.

https://www.cedarpoint.com/

At 12:56 PM 10/9/2014, you wrote:


Hi Thomas,

I'm sorry, maybe it was a bit early or something, but it is Cedar 
Point park not Cedar park.  You know point because the park is built 
on a point that is a peninsula that sticks out into Lake Erie.


And I do believe that they still have at least one wooden 
coaster.  Mind Ride if I am remembering correctly.


Have a good one.

BFN

- Original Message -
Hi Erik,

Its Cedar Park not Seder Park, and I'd have to check if they have any
wooden coasters. Last time I was there they didn't have one, but I
could be mistaken. However, when it comes to roller-coasters Cedar
Park has lots of them and I think is well known nationally for having
more coasters than most other amusement parks in the nation.

Cheers!


Jim

I saw a lot of trees today; and they were made of wood.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] gaming computers

2014-10-08 Thread tim

That will work just fine.

At 08:59 PM 10/7/2014, you wrote:
everyone out at lions world in my desktop support class recommended 
newegg for computers and parts and things. and since I don't have a 
job I have to buy used or refurbished. this laptop here that I'm 
writing on is refurbished from blaire technology group. and it works 
great. well for my needs it does. I don't have to buy a new computer 
right away though because one of my friends is sending me one he no 
longer uses. its about two years old. barely even used. its a dell 
desktop quad core 8gigs ram 1tb hard drive. I've used laptops for 
the past 6 years and they work fine I can't see to play graphically 
intense games and do video editing and things. but I did put 4 more 
gigs of ram in this laptop and I only go above 2 gigs when running 
the occasional virtual machine.


On 10/7/2014 5:52 PM, john wrote:

You might want to take a really close look at that before you buy it, and
make absolutely certain you make a backup of it as soon as you get it.
That's an amazingly low price for a gaming machine, and I'm finding it
somewhat hard to believe that its just going to be full of perfectly
functional and cutting-edge hardware.

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Tuesday, October 07, 2014 2:41 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] gaming computers

yes its refurbished from www.newegg.com


On 10/7/2014 10:37 AM, john wrote:

3 ghz? Is that a p4? I find it somewhat unlikely that you would get a
modern
3ghz processor alone for $450, let alone the whole machine. Is the machine
refurbished/pre-used?

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Tuesday, October 07, 2014 7:53 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] gaming computers

hi

I found great gaming computers at a good price at newegg.com . for
around $450 you can get a desktop with
quad core 3.0 or so ghz processor
1tb hard drive
at least 8gigs of ram
windows7 64bit.

But I imagine this is overkill for what we as blind people need. But I'm
thinking of getting one just so I can better run virtual machines. maybe
for christmas. They sound like really fast powerful computers though,
for games or audio and music and video editing. I guess if you're into
audio and video editing such a fast machine would work great.


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Re: [Audyssey] gaming computers

2014-10-07 Thread tim
Be leave me you need the power and speed of a good computer. It makes 
up for the lack of screen reader companies lack of speed. If they 
would only move into the future screen readers would be no problem 
unlike the pain in the back side they are now. i jumped to higher end 
graphic cards just so speech wouldn't be so sluggish and quite 
crashing my screen reader just doing simple graphic recognition.


At 07:53 AM 10/7/2014, you wrote:

hi

I found great gaming computers at a good price at newegg.com . for 
around $450 you can get a desktop with

quad core 3.0 or so ghz processor
1tb hard drive
at least 8gigs of ram
windows7 64bit.

But I imagine this is overkill for what we as blind people need. But 
I'm thinking of getting one just so I can better run virtual 
machines. maybe for christmas. They sound like really fast powerful 
computers though, for games or audio and music and video editing. I 
guess if you're into audio and video editing such a fast machine 
would work great.



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Re: [Audyssey] 404 not found.

2014-10-07 Thread tim
For a 12 year old I think you seriously need to talk to some one in 
the professional doctor world about fixing your head or at least 
organizing whats in there some.


At 12:51 AM 10/6/2014, you wrote:

Hi 404 not found is a game
it is same side scroller of mountainzuma's return.
But the story is change.
Thomas Ward the president of USAGames killed by an insane human wirus named
404 not found while retreaving is game mysteries of the ancient.
after that his son who is henning Thomas ward
converted himself into a half-human programme and go the website.
your objective is that to kill Mr 404 not found and retreav the game
of your father.
You will find various corrupt secters and wirus.
Go for it!
henning

please visit www.404notfound.com/404notfound/404notfound/404notfound.htm
Thanks
Ishan

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Re: [Audyssey] gaming computers

2014-10-07 Thread tim
Not only that but just the graphic recognition it has to do with 
programs. The accessibility is built into the op, but most screen 
readers hardly use it. that is what makes other programs work out of 
the box without the use of scripts.


At 08:53 AM 10/7/2014, you wrote:
graphic recognition? Oh you mean doing OCR with your screen reader? 
if so I didn't think of that. then maybe I do want one of those nice 
powerful machines. as it stands I have an hp elitebook 6930p with a 
260gig hard drive windows8.1 and 6gigs of ram. it originally had 
windows7 on it but I put windows8.1 on it and updated the bios as well.


Josh

On 10/7/2014 8:34 AM, tim wrote:
Be leave me you need the power and speed of a good computer. It 
makes up for the lack of screen reader companies lack of speed. If 
they would only move into the future screen readers would be no 
problem unlike the pain in the back side they are now. i jumped to 
higher end graphic cards just so speech wouldn't be so sluggish and 
quite crashing my screen reader just doing simple graphic recognition.


At 07:53 AM 10/7/2014, you wrote:

hi

I found great gaming computers at a good price at newegg.com . for 
around $450 you can get a desktop with

quad core 3.0 or so ghz processor
1tb hard drive
at least 8gigs of ram
windows7 64bit.

But I imagine this is overkill for what we as blind people need. 
But I'm thinking of getting one just so I can better run virtual 
machines. maybe for christmas. They sound like really fast 
powerful computers though, for games or audio and music and video 
editing. I guess if you're into audio and video editing such a 
fast machine would work great.



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Re: [Audyssey] gaming computers

2014-10-07 Thread tim
Try looking around at Walmart you can get I3 or 5 for under 700. they 
are pretty affordable now with custom boxes being the high end dollar 
taker. but if you was real serious about gaming you can't touch one 
of them boxes for less then 5 to 10 grand. That is also why Apples 
are high because they don't punk junk parts in like most.


At 10:37 AM 10/7/2014, you wrote:

3 ghz? Is that a p4? I find it somewhat unlikely that you would get a modern
3ghz processor alone for $450, let alone the whole machine. Is the machine
refurbished/pre-used?

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Tuesday, October 07, 2014 7:53 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] gaming computers

hi

I found great gaming computers at a good price at newegg.com . for
around $450 you can get a desktop with
quad core 3.0 or so ghz processor
1tb hard drive
at least 8gigs of ram
windows7 64bit.

But I imagine this is overkill for what we as blind people need. But I'm
thinking of getting one just so I can better run virtual machines. maybe
for christmas. They sound like really fast powerful computers though,
for games or audio and music and video editing. I guess if you're into
audio and video editing such a fast machine would work great.


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Re: [Audyssey] Audiogames.net and forum down?

2014-10-06 Thread tim
Just wasn't her end but everyone that tried. it gave me a 404 that 
tells you no page at all. it goes up and down as bad as a roller coster.


At 08:16 AM 10/6/2014, you wrote:

Hi Sarah.

The site and forum are now working, it was obviously a temporary 
hickup or something at your end.


All the best,

Dark.
- Original Message - From: Sarah Haake ti...@gmx.net
To: Audyssey gamers@audyssey.org
Sent: Sunday, October 05, 2014 11:10 PM
Subject: [Audyssey] Audiogames.net and forum down?



Hi,

I can't reach the audiogames.net website and the forum.
It still worked for me about two hours ago.
Is anyone else able to reach the site or does know what the problem might be?

And just in case anyone feels like complaining because I'm sending 
this to the list instead of the site owner. First I don't have any 
contacts from them right now and obviously can't get them when the 
site doesn't work. And second, I also want to know if I'm the only 
one who can't reach the site or if it's a general problem.
I just say this because this kind of thing caused a quite long and 
tedious discussion last time, which is not at all what I want here.


Thanks and best regards
Sarah

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Re: [Audyssey] weird issue with jim kitchen's games

2014-10-02 Thread tim
A few people I know also have that and others with sound and nothing 
yet fixed it not even the fix on his site.


At 04:32 AM 10/2/2014, you wrote:

hi all.

wondering if anyone has this rather weird issue with jim kitchen's 
games, and if so what did you do to fix it?


i've managed to install it (the menu system with the game of life), 
and i also installed golf and monopoly.


i'm finding however, i'm having major sound issues.

either i get a loop (so the same thing said over and over again), 
which turns in to an even bigger loop, then an even bigger one, and 
then an even bigger one- until their's like 20 or 30 going at 1 time 
(so i can't really hear what's currently going on), it's hard to explain.


or i get sound pauses. i'll be playing a game, and the sound will 
just freeze, then the sound will come back distorted for a while, 
and then work.


never had this problem anywhere else- not even on park boss, where i 
believe for some of the game the same voice is used.


any ideas for me?

thanks

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Re: [Audyssey] weird issue with jim kitchen's games

2014-10-02 Thread tim

Came across it on vista, win7 and 8.

At 11:53 AM 10/2/2014, you wrote:

what operating system are you running? I haven't seen this on windows8.1 .

On 10/2/2014 8:15 AM, tim wrote:
A few people I know also have that and others with sound and 
nothing yet fixed it not even the fix on his site.


At 04:32 AM 10/2/2014, you wrote:

hi all.

wondering if anyone has this rather weird issue with jim kitchen's 
games, and if so what did you do to fix it?


i've managed to install it (the menu system with the game of 
life), and i also installed golf and monopoly.


i'm finding however, i'm having major sound issues.

either i get a loop (so the same thing said over and over again), 
which turns in to an even bigger loop, then an even bigger one, 
and then an even bigger one- until their's like 20 or 30 going at 
1 time (so i can't really hear what's currently going on), it's 
hard to explain.


or i get sound pauses. i'll be playing a game, and the sound will 
just freeze, then the sound will come back distorted for a while, 
and then work.


never had this problem anywhere else- not even on park boss, where 
i believe for some of the game the same voice is used.


any ideas for me?

thanks

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Re: [Audyssey] wasting my time. Please help!

2014-09-29 Thread tim

Just pet the puppy and move on and never feed them or they keep coming back.

At 07:59 AM 9/29/2014, you wrote:

Is this the second or third message you've posted on the same subject in two
days? Its getting rather repetitive, especially seeing as the moderators
have already made a similar post.

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Sunday, September 28, 2014 4:24 PM
To: audyssey gamers list gamers@audyssey.org
Subject: [Audyssey] wasting my time.  Please help!

I'm finding that there are a lot of messages that should be dealing with how
to save an amusement park in the recently released game.  As I am interested
in how to do this, I've been looking through these messages, only to find
that they have nothing at all to do with how to save your work.  Could list
members please help me in not wasting my time in reading messages that I'm
not interested in?  Please change the subject line of your message to
something appropriate??

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Re: [Audyssey] require flight simulator

2014-09-29 Thread tim
you also need a microphone to train the speech recognition that comes 
with win7 and 8 to be able to give the commands to fly.


At 11:43 PM 9/28/2014, you wrote:

hi which version of flight simulator is accessable and will work with
windows 8.1 and from whare can i get also from whare can i get 3d
volacity

On 9/26/14, Nick Adamson n...@ndadamson.com wrote:
 Have you ever been to an amusement park and thought that it would 
be easy to

 run or you could do a better job?

 Do you want to play an audio only game that doesn't depend on quick
 reactions but uses your brain to work things out?

 Have you ever wanted to hit a sock stuffed with paper with a wooden stick
 after it's fallen through a tube?

 If the answer is yes to any of these questions then Park Boss is for you.

 Park Boss, the latest free release from N A Soft, is an amusement park
 simulator for Windows where you're the boss. Every choice you make has an
 impact on how successful your park is. You can choose from over 70
 attractions, choose how your park is laid out and what sort of food you
 sell. Make the wrong choices, don't employ enough staff or don't pay them
 enough, charge to much for food or tickets and visitors won't come. Manage
 marketing campaigns, react to events at the park and even play 
and ride some

 of the attractions.



 Park Boss is played using a simple set of menus which give you access to
 nearly limitless combinations of choices. Once you've opened your park walk
 around it in an immersive audio experience and talk to your visitors to see
 what they think of your park. Listen to what they say; there feedback can
 help you improve the park.



 To find out more and download this audio game visit the N A Soft website at
 http://www.ndadamson.com



 Thanks and happy bossing.

 Nick.

 N A Soft


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[Audyssey] sims

2014-09-28 Thread tim
Your not going to find any, because they need that graphic card to 
show there graphics. Unless one is made specially for the blind user 
your stuck.


At 11:16 PM 9/27/2014, you wrote:

hi can some1 suggest me a flight and train simulater that will work on
a pc without graphics card?

On 9/28/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Josh,

 Thanks, but I finally figured out what I was doing wrong. For some
 reason I thought a person could only borrow 10,000 for startup costs
 so I would only be able to buy one or two attractions and wasn't
 getting many customers. Plus my ticket sales etc were too low so
 wasn't making any money at all off my parks.  So once I discovered I
 could borrow more than 10,000 when starting out I could borrow and
 invest say 100,000 into a decent park with a little bit of everything
 and charge much more on ticket sales etc. That fixed the problem.

 Cheers!


 On 9/27/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 well just read the spoiler I posted if you are so inclined. oh yeah and
 use the park reports, make one and read it at least once every two weeks.

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Re: [Audyssey] sims

2014-09-28 Thread tim
It may work just depends on what spec's the sim 
needs to play. I know that FSX a flight sim will work with most internal cards.


At 10:19 AM 9/28/2014, you wrote:

no by no graphics card i ment was i dont have a dadicated graphics
card but i have a intigrated card

On 9/28/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 My stuck? Smile.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message-
 From: tim
 Sent: Sunday, September 28, 2014 6:13 AM
 To: Gamers Discussion list
 Subject: [Audyssey] sims

 Your not going to find any, because they need that graphic card to
 show there graphics. Unless one is made specially for the blind user
 your stuck.

 At 11:16 PM 9/27/2014, you wrote:
hi can some1 suggest me a flight and train simulater that will work on
a pc without graphics card?

On 9/28/14, Thomas Ward thomasward1...@gmail.com wrote:
  Hi Josh,
 
  Thanks, but I finally figured out what I was doing wrong. For some
  reason I thought a person could only borrow 10,000 for startup costs
  so I would only be able to buy one or two attractions and wasn't
  getting many customers. Plus my ticket sales etc were too low so
  wasn't making any money at all off my parks.  So once I discovered I
  could borrow more than 10,000 when starting out I could borrow and
  invest say 100,000 into a decent park with a little bit of everything
  and charge much more on ticket sales etc. That fixed the problem.
 
  Cheers!
 
 
  On 9/27/14, Josh Kennedy joshknnd1...@gmail.com wrote:
  well just read the spoiler I posted if you are so inclined. oh yeah
  and
  use the park reports, make one and read it at least once every two
  weeks.
 
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Re: [Audyssey] park boss, how use delete key on macbook with fusion?

2014-09-27 Thread tim
That would depend on your keyboard, because iMacs have standard 
wireless keyboards not the same configuration as a laptop.


At 02:41 AM 9/27/2014, you wrote:

Would that be the same on a iMac desktop running bootcamp fn plus backspace.

Ian McNamara

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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread tim
they target the audience they hope to get the most sells from and 
then branch out towards others.


At 03:57 PM 9/12/2014, you wrote:

While I do agree to some point with that assessment, I don't think such a
statement is universally true. Let's assume, going back to Jody's example,
that we are talking about BK3. I can't possibly expect that Yukio would have
the energy or knowhow to translate from Japanese into the hundreds of
languages existing today. Such an endeavor, I believe, would clearly be
impossible, and in such a case I don't think the author should be
responsible for making the game universally understandable, particularly
when said game is free to begin with.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Friday, September 12, 2014 8:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] how to be an audio game programmer.

It is up to the author, not the gamer, to make a game or a document
understandable.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 12, 2014 4:05 AM
Subject: Re: [Audyssey] how to be an audio game programmer.


 Hi Jody,

 No, its not impossible. However, for a semi-pro or pro job I think
 that any game that is developed in English for a largely English
 speaking group of gamers should attempt to get the spelling and
 grammar as correct as possible. The easier it is to read/listen to the
 more enjoyable it will be for the gamer to play.

 It  is actually for that reason why I don't play a lot of the Japanese
 games. I just find the translations too cumbersome and difficult to
 listen to so find the games not worth my time and energy. I have
 better things to do than to figure out what a game is saying in some
 foreign language, or sort out the mess of its translation from
 Japanese to English.

 Cheers!


 On 9/11/14, Jody McKinniss jlove42...@gmail.com wrote:
 While it would be much easier in well-constructed English, I must
 admit that it is possible.  Right now I am starting stage 6 of BK3,
 and none of that game has been translated at all.  And let's be
 honest, the NVDA translations are abysmal in most cases, and in many
 instances make no sense at all, either contextually or grammatically.
 So it is not impossible, smile.

 Jody


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Re: [Audyssey] Microsoft changes - Re: Fwd: LWorks discontinuing sales of Legacy games

2014-09-09 Thread tim

You can do it but its not easy, and this link may help,
http://www.pcmag.com/article2/0,2817,2417359,00.asp

You can get win7 from just about anywhere like Amazon or ebay. The 
cheapest place is from,

http://www.pricewatch.com/
They send you the key in a email and give you a link to download the 
version you paid for.



At 12:39 AM 9/9/2014, you wrote:

So for all of you comp savvy people on hear, is it possible to install
windows 7 on a windows 8 machine? And now computers come with
preinstalled software, where might I get  copy of Windows 7?

Danielle

On 9/8/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Charles,

 Well, to begin with there are sometimes a technical reason for a
 change, but a lot of times there isn't. Unfortunately, a lot of end
 users aren't savvy enough to recognize the difference between the two.
 In this case your question is a little of both.

 Regarding issues with sound it has to do with the fact the audio mixer
 in Windows was designed in the mid 90's for a completely different era
 of audio hardware. Ten years later by the mid 2000's there was a lot
 of newer better audio hardware with 5.1 and 7.1 surround sound support
 that Windows could not handle because the mixer was out of date. So in
 Windows Vista Microsoft upgraded the sound mixer, but in the process a
 lot of older software like DirectSound and older versions of Windows
 Media Player broke. Rather than upgrade DirectSound Microsoft replaced
 it with XAudio2, and of course upgraded software like windows Media
 Player with the required new audio support. So as far as sound goes it
 has a purely technical explanation and was a mandatory upgrade. Its
 just that games, particularly audio games, are still using things like
 VB 6 and DirectX 8 which were designed before the audio mixer was
 updated and are now broken as a result.

 As for things like the ribbons there isn't a technical reason for why
 they have largely replaced menus in modern Windows. I wasn't there
 when the decision was made so can't testify as to why they were
 adopted, but I can put forth a few ideas on the subject.

 One thing is that software engineers are creative people by nature. We
 like to create things, that's why we are programmers, and as a result
 we are always looking for new ways to do things. We fly in the face of
 the if it ain't broke don't fix it mentality because we always want
 to change something, improve it, and make it better if we can. So
 obviously someone at Microsoft thought the ribbons were a good idea
 even if many end users might not agree with that.

 However, its more than simple creativity at work. Companies are in the
 business of making money. They have to sell you something to stay in
 business even if that something is just a fresh new look and feel with
 little advantages or real changes. In the business world its call
 perceived obsolescence. Basically, a corporate way of milking a
 product for all it is worth by making changes for change's sake.

 For example, let's say a PC builder like Del releases a new PC in the
 spring with an Almond case, a 19 inch display, keyboard, mouse etc.
 Now in the fall they have their new PC ready to ship, but they have
 lots of parts in their inventory from the spring run. What they will
 do is come up with a shiny new black case, maybe a matching 19 inch
 display, keyboard, and mouse and release their old model on the market
 before their new models in order to get the most out of their spring
 run even though it is virtually identical to their last run besides a
 fancy new case and color change.  Anyone who wasn't technically astute
 or savvy enough to compare specs might assume the new run is a brand
 new machine when it is basically the same thing as the spring run with
 a very minor makeover.

 We see very much the same thing with software. If Microsoft has
 troubles selling something like Office, don't have a lot of new
 updates in it, they may try and change the user interface, give it a
 new look and feel,in order to hopefully sell it as a new product. Even
 though the changes are very minor.

  In short, there aren't always technical reasons for a change, and it
 is just the developer's way of staying in business. You have to
 realize something like the ribbons is do more to attempts to make
 money than anything else. Companies of all kinds are always making
 changes in the hopes they can continue to sell something old as
 something new. It is a bit dishonest in ways, but nobody ever said
 business was ethical or completely honest.

 Cheers!


 On 9/8/14, Charles Rivard wee1s...@fidnet.com wrote:
 I don't know much about the technical reasoning, but I don't know why,
 for
 example, the ribbon system has replaced the pulldown menus, why sounds
 are
 handled in such a way that games no longer work and recording of music
 cannot be done as it used to be, and why perfectly user friendly Email
 clients such as Outlook Express are replaced by less user friendly ones,
 

Re: [Audyssey] microsoft changes - Re: Fwd: LWorks discontinuing sales of Legacy games

2014-09-09 Thread tim
If you drink coke, just what do you think is selling now? Yep, new 
coke, not one pop or soda product contains sugar anymore its just not 
cost effective anymore.


At 07:00 AM 9/9/2014, you wrote:

Microsoft could learn something from Coka Cola.  Remember new coke?

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 08, 2014 9:35 PM
Subject: Re: [Audyssey] microsoft changes - Re: Fwd: LWorks 
discontinuing sales of Legacy games




Hi Charles,

Well, to begin with there are sometimes a technical reason for a
change, but a lot of times there isn't. Unfortunately, a lot of end
users aren't savvy enough to recognize the difference between the two.
In this case your question is a little of both.

Regarding issues with sound it has to do with the fact the audio mixer
in Windows was designed in the mid 90's for a completely different era
of audio hardware. Ten years later by the mid 2000's there was a lot
of newer better audio hardware with 5.1 and 7.1 surround sound support
that Windows could not handle because the mixer was out of date. So in
Windows Vista Microsoft upgraded the sound mixer, but in the process a
lot of older software like DirectSound and older versions of Windows
Media Player broke. Rather than upgrade DirectSound Microsoft replaced
it with XAudio2, and of course upgraded software like windows Media
Player with the required new audio support. So as far as sound goes it
has a purely technical explanation and was a mandatory upgrade. Its
just that games, particularly audio games, are still using things like
VB 6 and DirectX 8 which were designed before the audio mixer was
updated and are now broken as a result.

As for things like the ribbons there isn't a technical reason for why
they have largely replaced menus in modern Windows. I wasn't there
when the decision was made so can't testify as to why they were
adopted, but I can put forth a few ideas on the subject.

One thing is that software engineers are creative people by nature. We
like to create things, that's why we are programmers, and as a result
we are always looking for new ways to do things. We fly in the face of
the if it ain't broke don't fix it mentality because we always want
to change something, improve it, and make it better if we can. So
obviously someone at Microsoft thought the ribbons were a good idea
even if many end users might not agree with that.

However, its more than simple creativity at work. Companies are in the
business of making money. They have to sell you something to stay in
business even if that something is just a fresh new look and feel with
little advantages or real changes. In the business world its call
perceived obsolescence. Basically, a corporate way of milking a
product for all it is worth by making changes for change's sake.

For example, let's say a PC builder like Del releases a new PC in the
spring with an Almond case, a 19 inch display, keyboard, mouse etc.
Now in the fall they have their new PC ready to ship, but they have
lots of parts in their inventory from the spring run. What they will
do is come up with a shiny new black case, maybe a matching 19 inch
display, keyboard, and mouse and release their old model on the market
before their new models in order to get the most out of their spring
run even though it is virtually identical to their last run besides a
fancy new case and color change.  Anyone who wasn't technically astute
or savvy enough to compare specs might assume the new run is a brand
new machine when it is basically the same thing as the spring run with
a very minor makeover.

We see very much the same thing with software. If Microsoft has
troubles selling something like Office, don't have a lot of new
updates in it, they may try and change the user interface, give it a
new look and feel,in order to hopefully sell it as a new product. Even
though the changes are very minor.

In short, there aren't always technical reasons for a change, and it
is just the developer's way of staying in business. You have to
realize something like the ribbons is do more to attempts to make
money than anything else. Companies of all kinds are always making
changes in the hopes they can continue to sell something old as
something new. It is a bit dishonest in ways, but nobody ever said
business was ethical or completely honest.

Cheers!


On 9/8/14, Charles Rivard wee1s...@fidnet.com wrote:

I don't know much about the technical reasoning, but I don't know why, for
example, the ribbon system has replaced the pulldown menus, why sounds are
handled in such a way that games no longer work and recording of music
cannot be done as it used to be, and why perfectly user friendly Email
clients such as Outlook Express are replaced by less user friendly ones, and

that sort of stuff.

---
Be positive!  When 

Re: [Audyssey] microsoft changes - Re: Fwd: LWorks discontinuing sales of Legacy games

2014-09-09 Thread tim

you can think that but the only coke with sugar in it is in
http://en.wikipedia.org/wiki//wiki/ArgentinaArgentina as coke life, 
and your coke classic wasn't the original formula.

http://en.wikipedia.org/wiki/Coca-Cola

At 12:12 PM 9/9/2014, you wrote:
Oh, come on.  I'll bet you know what I was referring to, but if not, 
I'll tell you.  Coke had been unchanged for many many years until 
Coka Cola decided to try a new formula.  In short, it flopped.  What 
is now produced is called Coke Classic, and is what it was before 
the new Coke was marketed.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: tim z200...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 09, 2014 10:24 AM
Subject: Re: [Audyssey] microsoft changes - Re: Fwd: LWorks 
discontinuing sales of Legacy games



If you drink coke, just what do you think is selling now? Yep, new 
coke, not one pop or soda product contains sugar anymore its just 
not cost effective anymore.


At 07:00 AM 9/9/2014, you wrote:

Microsoft could learn something from Coka Cola.  Remember new coke?

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 08, 2014 9:35 PM
Subject: Re: [Audyssey] microsoft changes - Re: Fwd: LWorks 
discontinuing sales of Legacy games




Hi Charles,

Well, to begin with there are sometimes a technical reason for a
change, but a lot of times there isn't. Unfortunately, a lot of end
users aren't savvy enough to recognize the difference between the two.
In this case your question is a little of both.

Regarding issues with sound it has to do with the fact the audio mixer
in Windows was designed in the mid 90's for a completely different era
of audio hardware. Ten years later by the mid 2000's there was a lot
of newer better audio hardware with 5.1 and 7.1 surround sound support
that Windows could not handle because the mixer was out of date. So in
Windows Vista Microsoft upgraded the sound mixer, but in the process a
lot of older software like DirectSound and older versions of Windows
Media Player broke. Rather than upgrade DirectSound Microsoft replaced
it with XAudio2, and of course upgraded software like windows Media
Player with the required new audio support. So as far as sound goes it
has a purely technical explanation and was a mandatory upgrade. Its
just that games, particularly audio games, are still using things like
VB 6 and DirectX 8 which were designed before the audio mixer was
updated and are now broken as a result.

As for things like the ribbons there isn't a technical reason for why
they have largely replaced menus in modern Windows. I wasn't there
when the decision was made so can't testify as to why they were
adopted, but I can put forth a few ideas on the subject.

One thing is that software engineers are creative people by nature. We
like to create things, that's why we are programmers, and as a result
we are always looking for new ways to do things. We fly in the face of
the if it ain't broke don't fix it mentality because we always want
to change something, improve it, and make it better if we can. So
obviously someone at Microsoft thought the ribbons were a good idea
even if many end users might not agree with that.

However, its more than simple creativity at work. Companies are in the
business of making money. They have to sell you something to stay in
business even if that something is just a fresh new look and feel with
little advantages or real changes. In the business world its call
perceived obsolescence. Basically, a corporate way of milking a
product for all it is worth by making changes for change's sake.

For example, let's say a PC builder like Del releases a new PC in the
spring with an Almond case, a 19 inch display, keyboard, mouse etc.
Now in the fall they have their new PC ready to ship, but they have
lots of parts in their inventory from the spring run. What they will
do is come up with a shiny new black case, maybe a matching 19 inch
display, keyboard, and mouse and release their old model on the market
before their new models in order to get the most out of their spring
run even though it is virtually identical to their last run besides a
fancy new case and color change.  Anyone who wasn't technically astute
or savvy enough to compare specs might assume the new run is a brand
new machine when it is basically the same thing as the spring run with
a very minor makeover.

We see very much the same thing with software. If Microsoft has
troubles selling something like Office, don't have a lot of new
updates in it, they may try and change the user interface, give it a
new look and feel,in order to hopefully sell it as a new product. Even
though the changes are very minor

Re: [Audyssey] making things last

2014-09-06 Thread tim
Not really, you may get better features, but still get cheap 
manufacturing. Just because the price is high don't mean a thing when 
it comes to junk.


At 10:43 PM 9/5/2014, you wrote:
This is one reason why these days I decided to pay serious money for 
headphones  sinse not only does this provide better quality but 
generally if you fork out for something better from a good make 
they'll last longer, or such is my experience anyway.


I now have just two sets of headphones, my set of sanheisa ear buds 
which cost me thirty pounds and lastanywhere between one or two 
years, but go with me everywere for my laptop or Iphone, and my very 
serious sanheisa ones which cost me close to 200 pounds, but lasted 
literally 8 years and are about as good sound quality wise as you 
will find. Indeed I recently had to replace these, (and in fact the 
headphones themselves till work it's just one of the pins in the 
frame that has snapped and they could probably be repared with the 
correct parts), with a set of sanheisa momentums which were again 
250 pounds but I fully well expect to still be using them in at 
least 2020, even more so sinse the momentums come with a rather nice 
custom case , and the sound is even better quality than my previous sanheisas.


I admit i'm something of a sticler for sound,but there you go.

Beware the grue!

Dark.

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Re: [Audyssey] making things last

2014-09-06 Thread tim
Just because a label says it or you may think it is not always the 
case. If the Dr Beets lower priced headphones had ben tested then 
they would of found out that just by putting them on breaks the 
headband. Also logitech g930 are good and I do like them. But not 
willing to put out again for them. When the rotating pin that goes 
into the headband breaks because there is no support for the pin and 
makes it break the headband. You can find those problems all over the 
web for the past five or more years, and yet still no change of fix 
for the problem. So products don't get tested as much as you think. 
After all manufactures don't care if they break, because they got you 
buying it again.


At 11:54 PM 9/5/2014, you wrote:
Testing a new product for durability, on purpose, is pointless 
because they have already been tested before you buy them.


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- Original Message - From: Nicol nicoljaco...@telkomsa.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, September 05, 2014 5:53 PM
Subject: Re: [Audyssey] making things last



Wow john thanks.
You make me feel better.
Since I was a kid, my mom and various other people accused me of handling my
headphones roughly if they even slightly stopped working.
I remember one of my primary school teachers  used a saying:
Give something to a blind person and he will break it for you.
Even  when I was working, my colleagues and boss  would accuse me of
handling my headphones too roughly if they stopped working.
Your e-mail  makes me feel much better.
Now after reading your message  I realize that there is other blind people
who test their equipment, not deliberately intending to break it.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 05 September 2014 06:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] making things last

I think that you've misinterpreted my initial statement. I wasn't saying
that you should abuse your equipment simply for the sake of abusing it. I
was saying that its pointless (and possibly harmful) to 100% baby it. This
is especially true in the case of hard drives, which were our initial
subject matter. If you purchase a disk, you have no way of telling whether
or not you've bought a device which is actually solidly built, or a disk
which has manufacturer defects and thus will ware out substantially faster
and fail well before most other disks will. By babying this equipment,
treating it as carefully as you possibly can, you meerely increase the
chances that, should the disk have defects, when it does fail, you will have
important information on it (such as your game product keys). If you don't
hesitate to be a bit rough on your equipment, when those manufacturer
defects send everything sky high, you're more likely to be able to recover
easily, because the equipment failed very early on, as opposed to seeming to
be functional and giving you time to have mission-critical information
stored on it.
As you pointed out, I'm not exactly light on my hardware. As a result, I'm
pretty much certain that all my current equipment is solid and will last me
quite a while, because its already taken plenty of abuse and is still
working as well as the day I got it. This isn't a guarantee, but at least I
know I don't have an untested device with important information on it.


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread tim
I'll take your word for it to much header to actually read the email. 
Try removing it next time if not to simple.


At 12:19 AM 9/6/2014, you wrote:

Hi all.
this comes from l-works.
Aparently no more superliam or judgement day anymore.
they will still honour replacement keys for  judgement day and 
superliam but obviously for whatever reason they can't support the 
old games anymore.



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From: LWorks - News listse...@me.com
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Subject: LWorks discontinuing sales of Legacy games
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http://l-works.net?subaction=showfullid=1409958901archive=LWorks 
discontinuing sales of Legacy games




This is just a quick post to announce that as of today LWorks will 
no longer be selling our Legacy titles Super Liam and Judgment day. 
We will still honor requests for replacement keys. If you have any 
sales questions, please feel free to email sales.


URL: 
http://l-works.net?subaction=showfullid=1409958901archive=http://l-works.net?subaction=showfullid=1409958901archive=


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Re: [Audyssey] making things last

2014-09-06 Thread tim

See women take any reason to dance.

At 01:07 AM 9/6/2014, you wrote:

Hi Charles,

I'd hold that wire with no gloves at all if the amperage were really 
really really low! *snark*


Sorry, just had to!

Smiles,

Cara :)
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On Sep 5, 2014, at 7:14 AM, Charles Rivard wee1s...@fidnet.com wrote:

Actually, I'm glad that such protective gear exists.  It exists for 
a reason.  Use it as directed and you probably won't have a 
problem.  I would not stick my hand into a 500 degree oven when 
wearing mitts that claim that they will protect your hand up to 500 
degrees merely to see if their claim is valid.  Doing so is just! 
plain! stupid!!  But knowing that I can do so gives a bit of 
assurance, and I won't fear doing so.  If you were to wear a glove 
that claimed that it can protect you from a 100,000 volt charge of 
electricity, would you honestly, purposely, grab onto a wire 
carrying 100,000 volts just to see if their claim is correct??  If 
you do so, you just might get what you were stupid enough to ask 
for.  But as for cell phone cases, the better the protection, the better.


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- Original Message - From: Desiree Oudinot turtlepowe...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 05, 2014 12:54 AM
Subject: Re: [Audyssey] making things last


 It doesn't help that things like the Lifeproof case for the IPhone
 exist, either. That just encourages people to see how much abuse their
 phones can take, just to see if the case actually lives up to its
 name. I think the testing involved having phones being run over by
 cars.
 I wouldn't be surprised if similar gear now exists for laptops and
 other electronics.

 On 9/4/14, john jpcarnemo...@gmail.com wrote:
 I'd like to testify to the fact that babying your hardware will not
 necessarily make it last longer. As with any piece of computer technology,
 do a little research and you'll see plenty of stories from people who have
 had gear break almost instantly,
 and just as many stories of people whose same equipment has lasted decades
 under heavy abuse. Just because you baby your gear doesn't mean 
it won't up
 and fail on you some random day; in fact, if you abuse your gear 
a bit (like

 major data centers do
 with their hard drives) you'll find out early if you've got a 
solid piece of
 hardware or not. I'm not saying you should throw your laptop off 
a building,

 but at least if you end up crashing into something with it and everything
 fails, you'll find out
 quickly that you got a lemon.

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Re: [Audyssey] new beta: grave of redemption

2014-09-01 Thread tim
If you put jaws to sleep the keyboard unlocks and is useable. Also 
you can alt + tab to any other window and still have jaws usage 
without slowing down the computer.
You do this by opening up your game and then do a insert + 6, the six 
key above the letters. That will open up settings for that program if 
no settings then hit ok and they are made to be modified. Now just 
tab 2 times and then go to miscellaneous, right arrow and there is 
your sleep check box, just hit space bar and then apply and ok. Now 
your game should play without problems. See it puts jaws to sleep 
when the game is played, and lets you have jaws for the rest of your 
computer without problem.


At 03:44 PM 9/1/2014, you wrote:

Hello.
I just tried to play this.  My keys don't seem to do anything.  The arrows
don't work when moving through the menus.
I'm using Windows 7 64 Bit.  Do I need to install this in a different
folder?
I saw it told me to do something with my TTS before starting so I wasn't
using JAWS.  The Read Me file seems to have disappeared though.  Where do I
go to change my speech output?  I hit f11 within the game and saw the
Output is JAWS but the directions to cycle through and change options
didn't work for me.
Any ideas?
Thanks for any help.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Monday, September 01, 2014 3:11 PM
To: gamers@audyssey.org
Subject: [Audyssey] new beta: grave of redemption

I just want to mention this new beta by game madness interactive on list, as
its mostly being discussed on the audiogames.net forum.

Its currently somewhat similar to entombed in gameplay, and is in the early
beta stages (yes, this means crashes!), but its got a lot of potential, and
at the very least is a distracting few minutes here and there.

I've played it several times now, and only had one crash that wasn't
explicitly mentioned in the game's manual, which I've never managed to
duplicate.

Well worth a look.

https://dl.dropboxusercontent.com/u/8252087/setup_grave%20of%20redemption_co
ncept%20demo%20%281%20sep%29.exe
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Re: [Audyssey] the link

2014-08-19 Thread tim
If you didn't get that one. Then just think about all the other 
emails you don't get from your provider.


At 11:28 PM 8/18/2014, you wrote:
The only Email I received was the one containing the link.  This is 
why it's a good practice to explain what any link is in the Email 
including the link. If you don't, people won't know what the link is to.


---
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finished, you! really! are! finished!

- Original Message - From: john jpcarnemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 18, 2014 7:20 PM
Subject: Re: [Audyssey] the link


I received the link email before the explanation; I presume this is 
what happened to Charles.


- Original Message -
From: tim z200...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 17 Aug 2014 11:26:52 -0400
Subject: Re: [Audyssey] the link

That is for the dos stuff he talked about in the email before the
link. So yep he did, keep up.

At 10:51 AM 8/17/2014, you wrote:
What is this a link to?  You did not specify.

---
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- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Saturday, August 16, 2014 6:31 PM
Subject: [Audyssey] the link


Hi the link is
https://www.dropbox.com/s/rc4i7a18m50326l/oldgames.7z


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Re: [Audyssey] the link

2014-08-17 Thread tim
That is for the dos stuff he talked about in the email before the 
link. So yep he did, keep up.


At 10:51 AM 8/17/2014, you wrote:

What is this a link to?  You did not specify.

---
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- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Saturday, August 16, 2014 6:31 PM
Subject: [Audyssey] the link



Hi the link is
https://www.dropbox.com/s/rc4i7a18m50326l/oldgames.7z


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Re: [Audyssey] game controller question

2014-08-11 Thread tim
Fastest way is to have someone with sight just read the logo sticker 
on the controller. because that description could fit a lot or ones 
not highly known.


At 11:02 AM 8/11/2014, you wrote:
Rummaging through a box of stuff I had packed when moving into this 
house, I have come across a game controller.  I think that Thomas 
Ward did a review of it once, but I don't recall which model this 
is, or anything about it.  I'll describe it below in hopes that this 
indicates what I have.  The question is this:  Is this an adequate 
controller for the currently accessible games for blind gamers.  I'm 
still using Windows XP.  Here's the description:


The USB cable is retractable and the button to retract it is 
immediately to the right of the cable.  Along this same surface are 
2 buttons on the left edge and two more on the right edge.  This 
surface faces away from the gamer.


On the top surface on the left is a set of 4 sort of long buttons 
that look like they might be arrows.  These are just forward and to 
the left of a round knob that can be moved in any direction and also 
clicks when pressed straight down.  There is another identical knob 
to the right of this one.  Between these knobs is a set of 4 buttons 
in a diamond pattern, the rightmost one feels like an arrow that 
points to the right.  To the right, and slightly ahead of, the right 
hand knob mentioned before is another set of 4 buttons that are a 
bit bigger and are round, in a diamond shape.  Northwest and 
northeast of the center set of buttons, is another small 
button.  Between these two buttons is an oval-shaped, convex glass 
or plastic piece that does not press.  I'm thinking it is some 
visual indicator of some sort.  Finally, facing the gamer are two 
handles with which to hold the controller.


Any feedback on this is appreciated.

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Re: [Audyssey] some annoying news about audiogames.net

2014-08-08 Thread tim
That is just one of the reasons why I always wanted the option of a 
email list. True more options of finding games is good, but if you 
only have one option. Then your stuck until fixed if at all.


At 01:48 AM 8/8/2014, you wrote:

Hi.
Looks like the forum at audiogames.net is down


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Re: [Audyssey] saitek pro flight system?

2014-08-08 Thread tim
Going for support for game controllers is nice and would be new turf 
for a few game makers, and it just might add to the replay value. I 
would put the support in no matter how much they gripe. After all the 
programmer is writing the game. When you let others tell you how to 
right your game than its not your game anymore and you have lost the 
right of control. So what the blind bitch, they have to leave xp 
behind bitching but yet they still do it. When they find the new op 
is not much more they quit. that is just life its always changing and 
you go with it or get left behind. Just like I am finding a lot of 
old 32 bit programs don't work with the new ops and you have to 
cripple your op to get them to work. The programmers of those 
programs state its to hard to learn new. its just like running. You 
had to learn to walk to run. So no matter how much you bitch about 
moving forward. Your the one that is left behind with useless 
software, and hardware.



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Re: [Audyssey] Looking for Troopanum 2

2014-08-03 Thread tim
never heard of that or even seen it, and I use sendspace daily. The 
only thing that corrupts there files are funky down loaders and bad 
connections. Now on a few a cations i had to use different unzip 
programs, but that is no fault of sendspace.

Now dropbox has this nice thing about killing links after so many downloads.

At 11:29 AM 8/2/2014, you wrote:

Hi everyone sendspace will corrupt every file after one week.
Please download within a week.
but dropbox will not do so.
Thanks
Hope for the best!
Ishan

On 8/2/14, Teresa Cochran vegaspipistre...@gmail.com wrote:
 Just to put any more fears at rest: I downloaded and played it several
 times, since it's a favorite game, and it plays 4 levels on easy mode. My
 registration is long gone, but I still had fun with it without a hack.

 Teresa

 Winging its way from my iPod

 On Aug 1, 2014, at 9:30 PM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Charles,

 So do I. Definitely when it is on my list. Certainly If I had thought
 there was anything the slightest bit illegal or underhanded about it I
 would have said something.

 As it is it was the same setup file offered by Justin before he closed
 up shop. Nothing illegal about that since Nicol only offered what was
 previously publicly available anyway. It would be a different story if
 it had been a cracked version or a modified version specifically
 intended for software piracy.

 Cheers!


 On 8/1/14, Charles Rivard wee1s...@fidnet.com wrote:
 Cool.  Thanks for clearing that up.  I hate to see piracy!

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Re: [Audyssey] updating Internet Explorer for XP Pro?

2014-07-31 Thread tim
none, time to bite the bullet and go win7. If the box can handle it. 
This is what happens when software moves ahead older software gets 
left behind and forgotten.


At 01:26 AM 7/31/2014, you wrote:
Some websites are now showing a message that IE 8 will no longer be 
supported.  To eliminate this problem, what version above 8.0 will 
still work with Windows XP Pro and JAWS 14?  I've not come across 
any of the sites from which I download games, yet, but don't want 
to, either.  Thought or suggestions are appreciated on or off list.


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Re: [Audyssey] updating Internet Explorer for XP Pro?

2014-07-31 Thread tim

Well the same happened to win95 and 98. Now xp had its run but time moves on.

At 08:18 AM 7/31/2014, you wrote:

Hi Tim,

I tend to agree. I know some blind users fondness for XP, but the fact
of the matter is the time is coming where blind users will have to
upgrade or simply get left behind. This issue of Internet Explorer is
merely a case in point of where sticking with XP for whatever reason
is no longer a viable option for some users. Sooner or later those
users will have to bite the bullet and upgrade their machine if it can
handle it or start setting aside funds to buy a new one. No amount of
rationalizations about how Microsoft is an evil money grubbing company
will change the fact that XP is slowly but surely being left behind by
Microsoft and everyone else.

Cheers!

On 7/31/14, tim z200...@gmail.com wrote:
 none, time to bite the bullet and go win7. If the box can handle it.
 This is what happens when software moves ahead older software gets
 left behind and forgotten.

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Re: [Audyssey] updating Internet Explorer for XP Pro?

2014-07-31 Thread tim
What ever version of ID9 you get it won't install to xp, because the 
software support is just not there.


At 08:40 AM 7/31/2014, you wrote:

Hi John,

Ahem...there is no such thing. I can assure you there is no official
versions of Internet Explorer 9 or 10 for XP. There may be a hacked
version out there created by a third-party, and if so you get a hack
rather than an officially supported upgrade to the browser. Personally
I'd recommend staying away from hacks like this, because who knows
what you'll get by installing unofficial upgrades onto your system.

That said, what you said about support is correct. A warning that this
or that site may not be supported by your browser doesn't mean no
access to the site. It just means some possible reduced functionality
in the sites ASP or Javascript.  Sometimes it may be a deal breaker,
but often times not. All those warnings really mean is that the site
owner can't assure the end user their site will work completely with
the browseer the user is using. It all depends on what plugins, script
languages, etc is being used.

Cheers!


On 7/31/14, john jpcarnemo...@gmail.com wrote:
 Note that end of support doesn't (always) mean that you won't be 
able to use

 the site at all. My braillenote runs ie 6, and most sites still work. That
 said, there may not be a version of ie that works with xp above 8. Try
 googling ie 9-10-11 for
 windows xp.

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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread tim

The only thing I see you can do is either unload jaws or put it to sleep.

At 06:35 AM 7/25/2014, you wrote:

Hi Dark,

That's a good question, and I'm not sure I'm the right person to ask.
I rarely use Jaws any more myself. That said, I do know in the
versions of Jaws I've used I can't just flick speech on and off the
way I can with NVDA or the way you can with Supernova. At least, that
has been my experience. there may be a way to do what you want to do,
but I'm just not familiar with any current Jaws releases to give you
an answer without downloading the Jaws demo, installing it, and
playing around with it to find out if what you are asking is possible
or not. In NVDA one can press insert+s until it disables speech or
enables speech which is quick and easy.

Cheers!


On 7/25/14, dark d...@xgam.org wrote:
 Hi.

 I do get you can configure jaws to stop working for particular programs,
 what I meant is what do you do say if you want to read one 
specific thing in


 a program but want the screen reader off most of the time?

 Beware the grue!

 Dark.

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Re: [Audyssey] Question to Cara quin about audio quake

2014-07-25 Thread tim
Went to install it on another computer. it started out fine but hit a 
big problem. When it comes time for the shareware version to be 
installed you get a log and pass screen for it to download.So without 
that info trying to install the game know is impossible. That is the 
only thing I don't like about forgotten games or games used for 
school grades. Had some one throw out a flight sim a while back. 
Everyone tried it and liked the demo and trailer. However, once the 
person got there grade the game died and that is how it is for all 
games created that way. I did see that person recently throw out a 
possible new game here and bet it meets the flight sim.



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Re: [Audyssey] People spouting off before they know the details -was- Re: Question to Cara quin about audio quake

2014-07-25 Thread tim
If you go to there web page you get all this info on why things 
stopped. However, you can download the game, but never install it, 
because of the log and pass needed to finish the install.


At 09:57 PM 7/25/2014, you wrote:

HI Tim,

With all due respect, in regard to you inferring that Audio Quake 
stopped being developed simply because it fulfilled a grade 
requirement, you have absolutely no idea what you are talking about. 
You're way out of line. Please do not comment like this on things 
you know nothing about.


I'm very sorry you had any sort of difficulty at all installing the 
game, I truly am. Please realize that the development of this game 
stopped because Matthew, one of the original developers along with 
Sebby, was involved in a horrible car accident which rendered him 
immobile for months and in physical therapy for years as well as 
causing him to need several surgeries to repair the damage caused by 
the driver.


Through all of that,Matthew continued to do whatever he could to 
support the game and the community which had built up around it. His 
commitment to the project never wavered and he kept on with as much 
as he could as well as holding a terrific attitude allowing him to 
make an amazing recovery.


So excuse me but you really need to think before you speak. -And 
this goes for others on this list in this community as well.


You're dealing with real people here with real lives. Just like 
yours. So please show some courtesy and consideration.


So pardon me for being upset with you but rather than just assuming 
things and spouting off before you actually know the truth, you 
might consider just asking for the details in future.


This will help you and others here quite a lot in your dealings in 
the world in general.


Thanks very much and I wish you and yours a lovely weekend!

Sincerely,

Cara Quinn
---
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---
View my Online Portfolio at:

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Follow me on Twitter!

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On Jul 25, 2014, at 3:50 PM, tim z200...@gmail.com wrote:

Went to install it on another computer. it started out fine but hit 
a big problem. When it comes time for the shareware version to be 
installed you get a log and pass screen for it to download.So 
without that info trying to install the game know is impossible. 
That is the only thing I don't like about forgotten games or games 
used for school grades. Had some one throw out a flight sim a while 
back. Everyone tried it and liked the demo and trailer. However, 
once the person got there grade the game died and that is how it is 
for all games created that way. I did see that person recently throw 
out a possible new game here and bet it meets the flight sim.



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Re: [Audyssey] the blind swordsman

2014-07-24 Thread tim

You put jaws a sleep.
that is like turning off jaws but only for that program.
so all key strokes while in that program are not interfered with by jaws.

At 02:22 PM 7/24/2014, you wrote:

Hi Tom.

Thanks for the technical explanation. It just sort of amuses me that 
if you look in the manuals for games developed by developers who 
presumably have only used Jaws, --- such as the Gma or Bsc games, 
they always say unload your! screen reader! before playing clearly 
based on the idea that all screen readers work the way Jaws does 
with that specific keyboard hook you mentioned.


One thing I do wonder is how do you do sort of minimal interactions 
with jaws? say when you want to come out of something and send an 
E-mail and make a note, or when your opening a new folder in a media 
playing program, then going back to listening and using the keyboard 
to play, pause, wind back and forward etc.


It's actually something I've always wondered about with jaws sinse I 
flick supernova's voice (and occasionally keys), off and on all the time.


Beware the grue!
Dark.

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Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread tim

You can find all that info from the GMA web site.

At 09:28 AM 7/11/2014, you wrote:

Hi,

I've missed this update.

Has david made the game bigger? What are the real differences between this
and the 1.2 version?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: 11 July 2014 14:15
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom Beta version 20015

Shades of Doom Beta version 20015:
From David Greenwood on 7 July:
Hi all,

Fixed many of the problems mentioned such as the toilet that doesn't give up
its ammo, or even give up its blob, the problem with the crate and several
other things.  They were all related.

A few people asked to have the monster sounds in the sound help, but this
does not seem to be necessary since all you need to do is press Control-M
when you encounter a monster and its name is given.
From 8 July:
What would people think if instead of having a built-in voice, we use your
choice of MS Sapi or your screen reader.  In this way I can be sure of
having a consistent, easily understood voice, since you have selected it
yourself. Also, I can expand Shades of Doom and not worry about matching
voice tamber, pitch, and volume.  Voice actors have been suggested, but
sometimes you lose track of them, or they might not be interested in
continuing when you make changes at a later date.  There is another reason.
I need the speech to be flexible.  For example, to be able to say someone's
name, and to eventually translate all the speech to other languages.
There is another issue.  What about keyinterrupt?  When Jaws, and maybe
other screen readers are speaking, you press any key and it interrupts the
current speech.  You can miss important information that way, and you may
not even know that you do. This does not happen with MS Sapi.
Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the built-in
voice, your screen reader, or MS Sapi.

http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  For
example, the folder:

c:\users\your name\documents\Shades of Doom 2.0 should be backed up.  This
name varies depending on the version of Windows.
Other possibilities could be:
c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents and
settings\your name\my documents\Shades of Doom 2.0

In the program folder there is a file called English.txt.  For those who
might be interested in translating the speech text to another language, you
may be interested in this file. Of course you will need to set Speech in the
options menu to MS Sapi or screen reader to take advantage of any changes.
From Phil:
To turn on your SAPI or Screen Reader voice, Play the game and after David
says hit f1 for help, do that.
Note the default built in voice will be used until you change it.
After hitting f1  use up arro to get to options Then right arrow to open
them, then up arrow two times to get to speech setting.
To change it use the space bar
When you have the correct setting hit down arrow to save settings and hit
enter.


If your computer doesn't allow changing files in c:\program files\Shades of
Doom 2.0, the default location, You need to uninstall the game and install
it in a different location, I would try, c:\users\YourName\downloads or
c:\users\YourName\games If the folder doesn't exist, you need to create it.







For those who want to use your SAPI voices in Shades of Doom, you need to
pick the voice, volume and pitch in your Windows control panel.
It is under Text to Speech.
I adjusted my pitch from 50 percent to 75 percent which sounds better in the

game.
In Windows Vista, there is an apply button to hit first before leaving the
TTS feature.












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Re: [Audyssey] mainstream pack man question

2014-07-08 Thread tim
Not sure what they look like in Phil's Pacman. but, from playing the 
real arcade video game of Pacman. the player was a smiley face that 
is suppose to eat all the dots before you get ate. the ghosts looked 
like ghosts. The kind that look like a sheet with holes cut for eyes and mouth.

At 09:52 AM 7/8/2014, you wrote:

Hi all
Those of you who played the mainstream pack man  when you  had sight, did
the mainstream pack man also had ghosts like phil's pack man?
If so, what did the ghosts look like?


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Re: [Audyssey] BSC games with new computer

2014-07-06 Thread tim
Sense the company is dead. Your only shot is to find some one that 
bought that key generator and make some kind of arrangement with them 
for keys. Glad I don't have to deal with that problem with mainstream 
games. Just drop the cd in the console and it plays, because you 
actually own it not this key crap.


At 04:09 PM 7/5/2014, you wrote:

Hello,

I apologize if this is not strictly within the remit of the list, as it may
be regarded as hacking, but I don't think so.

I can no longer run my BSC games, and the unlock code utility is no longer
available. I'd be grateful if anyone can tell me a way around this. I'm sure
that this has come up before.

Many thanks for any help,

David.



Very best,

David Reynolds.



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Re: [Audyssey] regarding temporal disturbance

2014-05-12 Thread tim

Try a bio mine on it and see what goodies they hold.


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Re: [Audyssey] complains

2014-05-10 Thread tim
You can leave if want, but if I don't even play road rage. Then why 
would I answer and clutter up the list. Sometimes you have to wait on 
a answer or go back to the documentation or web site and find a 
answer. You know a email to the maker or support for the game can 
answer your questions too. I bet you never even tried that option!


At 04:28 AM 5/10/2014, you wrote:

Hi I'm leaving audyssey after sometime because my friends in audyssey
are very unresponsive.
I posted  various time about the  road to rage but nothing happen.
I demoralised and now after sometime I leave.
Smilee!
Ishan

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Re: [Audyssey] I! am the doctor!

2012-09-29 Thread Tim Kilgore
   Hey Congradulations on your accomplishment. I have a friend who went 
through the same greuling process.


Tim Kilgore
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Friday, September 28, 2012 10:51 AM
Subject: [Audyssey] I! am the doctor!


This is just to say that this morning I submitted the final draught of my 
phd thesis, the one I've been working on for the past five years! (it was 
supposed to be three, but ended up as five due to illness).


The title, if anyone was wondering is

Disability, desire and society: the establishment of a new individualistic 
definition of disability and  its practical uses in everyday life.




Hopefully, assuming that my viva, aka, my spoken examination goes okay and 
the external examiner doesn't tell me to rewrite the hole thing, this 
means that it will be completed and I should offically graduate next June, 
where upon I can legitimately say,  as many great timelords have said 
before me I! am! the doctor!




Now, my general plan is to do bugger all, play games and catch up on work 
for audiogames.net for a bit, while taking a qualification in voice. I'll 
then be applying to do a post graduate deploma in voice and trying to 
start a career as a professional tenor,  but for right now, I'm 
watching original starwars and eating pizza!




hurrah!



Oh, and btw, Raul, Tom, damien and anyone else is quite free to chuck 
rocks at me for ot messages on list. There are however a very few 
occasions when the tencile strength of rules needs a little straining 
though, and methinks this be one of them.




All the best,



Dark.
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Re: [Audyssey] The Future of MOTA

2012-02-08 Thread Tim Kilgore
I think you should have a magic element in the 2 d game as yoy have spirits 
in it as well.


Tim
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 08, 2012 11:34 AM
Subject: Re: [Audyssey] The Future of MOTA



Hi Phil,

Yes and no. While I could use Angela Carter in this game there are
good reasons not to use her.

For one this will not be a part of the Tomb Hunter series. It is
intended to be a stand alone game adventure much the same way
Montezuma's Revenge was. Plus I intend the game to be a throwback to
the classic side-scrollers from the 80's where you get so many points
for gathering gold coins, jewels, magic potions, and slaying monsters.
That kind of game is completely different in design from something
like Tomb Raider that is heavily based on puzzle solving and
navigating a 3d environment more than scoring points etc.

In short, while I want this game to be fun, enjoyable, and hopefully
have good replay value its not going to have the same degree of
features as something like Tomb Raider would. I probably won't have a
lot of cutscenes and things like that as I'm going to try and emulate
the retro feel as best as I can. The retro feel I'm aiming for in MOTA
and the totally modern feel of Temple of Life are so different as to
be quite different games in the end. So I felt it made sense to have a
male character in MOTA. Of course, it could be possible to create a
team of characters with different abilities to add more replay value.

Cheers!


On 2/8/12, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I applaud you for the decision to split up the 2d and 3d games.
However I see no reason to remove Angela Carter,
 from the 2d game, unless you have a male voice actor that has already
recorded all the things she says in the game.
One suggestion is to change the pitch on the 2d voice so it is a little
higher and a little younger than the current voice.
For example I increased the pitch of Sarah's voice in my Hogwarts game by
ten percent so she sounds younger, and also to take ten percent off the 
size

of my game.
Phil


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Re: [Audyssey] Your Thoughts Regarding my Wrestling Game

2012-02-04 Thread Tim Kilgore
I've never played any wrestling games before so I'll just be greatful to 
actually play.


Tim Kilgore
- Original Message - 
From: Ian McNamara ianandri...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 01, 2012 3:44 AM
Subject: Re: [Audyssey] Your Thoughts Regarding my Wrestling Game


Hi, I would say make it cross platform that way restling fans get to learn 
about wrestlers from other fedorations.


Ian McNamara
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Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Tim Kilgore
Hey tom. I've bought the sidescrooler but have absolutely no problem with 
getting the 3d version.  Is there a way to trade? It doesn't matter to me 
what I get.


Tim

-Original Message- 
From: Thomas Ward

Sent: Friday, December 30, 2011 11:07 AM
To: Gamers Discussion list
Subject: [Audyssey] Mysteries of the Ancients News

Some of you have no doubt been wondering what is happening with
Mysteries of the Ancients. As we thought a public update is in order
we decided to write a general news letter on the status of Mysteries
of the Ancients at this time.

To begin with development has been slowed by a combination of factors.
The issue is to-fold in that the delays have been caused by both
personal and professional demands elsewhere.

On the personal side there have been three major holidays in a row:
Halloween, Thanksgiving, and Christmas. Plus New Years is coming up in
a couple of days. As a result we have spent a lot of personal time
visiting family, spending time with each other watching holiday
specials on TV, going out Christmas shopping, etc. As a result of
these other personal commitments we haven't been as active as usual in
regards to the USA Games projects we have in the works. That's not to
say we've been totally inactive though.

One of the things we are working on now is going back to where we
should have started in the first place and are writing an outline of
the game. We are working on the game's back story and creating an in
depth list of every item and enemy creature that will appear in the
game. The reason this step is necessary now is that when we originally
conceived of the game we never really took the time to write out an
outline, to plan what the game should or would be like, and spent most
of our time and attention on the technical details of the game engine.
Now, the technical part is pretty much out of the way we hit the
proverbial blank wall

For example, one of the questions frequently asked by our customers
is, what is the point of the ancient scrolls? What is the purpose in
collecting them?

The truth is we hadn't thought that far ahead. We just put together
some sounds, some game code, music, etc and created a game to test the
engine and give our players an idea of the kind of game project we
were working on. However, as we hadn't really worked on the specific
details what items there would be in the final project, worked out the
game's story,and other relevant information we have a game engine with
some sample code, but no actual game to speak of.

So what we are doing is stepping back, going to write an outline, come
up with a newer modified storyline, and then begin coding the game
based on that outline. Mysteries of the Ancients RC1, (release
candidate 1,)  will be  a drastic change and deparcher from the prior
betas you've seen thus far. Which we're sure will raise a lot of
questions that we'll attempt to answer below.

Q: How long will the new changes take before Mysteries of the Ancients
is released?

A: We're not absolutely certain on the amount of time it will take
here, but we can say it won't take nearly as long as it took us to
write the game engine .We've got a number of  advantages on our side
including the fact we now have a fully operational and stable game
engine which we didn't have three years ago. Plus after all the year
end celebrations die down our personal schedules will return to normal
and we'll have a lot of free time to focus on game development.

Q: Why can't you just build on what you have and make these changes later?

A: While we could certainly do that we do not feel its in your or our
best interests to do that. There are a couple of reasons why we are
doing what we are doing. First, is we truly want to deliver the best
product possible, and we're not really doing our best when we just
slap together some code, draw x number of maps, and release it for
$35. If we do that the game will be cheaply done, and that could and
probably would reflect poorly on our future sales .Second, is that
developing games is nothing less than a work of art. Like writing a
good book, making a movie, or sitting down and painting a master piece
its all about personal satisfaction. If the artist isn't happy with
his or her work its doubtful they'll continue producing that type of
art. So personal satisfaction here counts as much as making a good
impression as this will be our first major production title.

Q: Are you still planning to release a side-scroller and FPS version
of the game?

A: Not quite sure yet. One thing we'd personally like to do is develop
the FPS version and forgo the side-scroller version altogether.
However, as people have preordered this title when it was originally
going to be a side-scroller we realize that its not fair to those
customers to sell them one type of game and give them another. So we
don't feel we can opt out of our prior commitments regarding the
side-scroller version. So we'll just have to see.

Q: So what is going

Re: [Audyssey] More BGT news

2011-11-19 Thread Tim Kilgore
In the Jawe script manager, there is a feature that puts all the functions 
in a listbox.  So what you do is find the function you want and press enter. 
This puts the function in the editor.  I'm guessing that that's and ide 
feature.  Could such and emplementation be put in the BGT engine?  Maybe not 
since it's not an acual ide.


Tim
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 19, 2011 7:40 PM
Subject: [Audyssey] More BGT news



Hi all,

First, let me say thanks once again to all of those who sent me so much 
positive feedback over the last few days since I released BGT 1.1. This 
kind of stuff is what makes my work interesting, and worthwhile.


Now, I just wanted to write and tell you that revision 2 of the engine is 
available. The reason I'm mentioning it on list is because it contains a 
feature that many of you have been wanting for a long time, namely the 
ability to read and write in the registry. I have made a settings class 
which wraps this up quite nicely, and prevents script kids from tampering 
with keys and values that do not concern them.


And as usual, the revision also contains a number of bugfixes reported by 
users.


The next major feature that will see the light of day is joystick support. 
I have started working on this and am making good progress. So stay tuned 
for that!


Kind regards,

Philip Bennefall
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Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Tim Kilgore
I wonder if there's a way to desing a game design wizard?  This would would 
ask simple questions as to game interface, (2 d or 3 d) and would do all the 
script writing in the background with you suplying only the music and the 
text (if any) to go along with it.


Just a thought.  I'd love to desing audio games and have an idea for an 
awesome one, butr I can't getg my head around the scripting aspect of 
something like BGT; thought I think it's the easiest designer so far.


Tim
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 18, 2011 3:12 AM
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!



Hi Decota.

I'm afraid your description about a microcosm of the games differences 
isn't correct.


saying fighting games are the same because characters punch eash other in 
the face is like saying all card games are the same because they use 52 
playing cards, so generic as to not matter.


while I fully agree with you that ambience, plot, cutscenes etc make a 
huge difference, these aren't everything. look at a game like chillingham 
as an example. relatively good acting, semi decent music, fully self 
voicing, but no replay value at all!


The games system also has to matter.

Look at super marrio brothers. A very simple game with a rather illogical 
plot and characters which are more convenient and fun than actually 
serious, yet it has some of the best mechanical play ever seen in a 
platformer, and there are people playing it even now 25 years after it was 
made!


As regards space, I'm less convinced it's just the dvd media that makes 
the difference at all. Graphics afterall take up far more space than audio 
for a start.


As we've said before give an audio game dev the same amount of money and 
resources as a mainstream game, and you'd have something similarly amazing 
on your hands. Comparing audio games to indi graphical games with a 
similar budgit and resources is far more fair.


Here there is stil a disparity, but not quite as huge.

Beware the grue!

Dark.

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Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Tim Kilgore
Hey Phollip,when I open BGT it automatically asks me to open a script file 
but I haven't created one yet.  Do I just try to create a script file in 
notepad or something?


Thanks

Tim
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 16, 2011 11:13 AM
Subject: Re: [Audyssey] BGT Version 1.1 Released!



Hi Christina,

BGT is a development tool for those wanting to make an audio game. I use 
it to create Perilous Hearts, for instance.


Kind regards,

Philip Bennefall
- Original Message - 
From: Christina greensleev...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 16, 2011 6:11 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!


Hi.
Is this a game or developer's tools?
Christina

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 16, 2011 11:51 AM
Subject: [Audyssey] BGT Version 1.1 Released!


Hi all!

After nearly a year in development, version 1.1 of the BGT engine is now 
available for download! It features the largest set
of changes yet in its release history, most of which are features 
requested by end users. It includes mouse support, screen
reader support, a pathfinder to make it easier when adding artificial 
intelligence to your game, improved Sapi support where
you are now able to enumerate and change voices, and tons more. The change 
log is a bit too long to paste in an email to the
list, so I invite those who are curious to go grab the new installer and 
have a look!


Thanks to all of those who provided suggestions and ideas, bug reports and 
other general feedback over these two years.
Without all of this, the BGT engine would not be what it is today. Thank 
you!


Kind regards,

Philip Bennefall
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Re: [Audyssey] playing swamp with a touch pad

2011-11-16 Thread Tim Kilgore
You just move left turn turn left on the pad and move right on the pad to 
turn your character right.


Tim
- Original Message - 
From: Mich mi...@eastlink.ca

To: gamers @audyssey.org gamers@audyssey.org
Sent: Wednesday, November 16, 2011 12:20 PM
Subject: [Audyssey] playing swamp with a touch pad


Hi all. I have a hp laptop and it does have a touch pad. I am just 
wondering how would I go about playing swamp with the touch pad? I do have 
the external mouse as well but I am not quite that good with it yet so I 
would like to know how to play with the touch pad? many thanks. from Mich.

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Re: [Audyssey] rail racer, was: Re: question about input methods for swamp

2011-11-14 Thread Tim Kilgore

I too have had similar issues with RR.  Love the game  but need a new id.

Tim
- Original Message - 
From: shaun everiss sm.ever...@gmail.com
To: blindadrenal...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, November 14, 2011 5:54 PM
Subject: Re: [Audyssey] rail racer, was: Re: question about input methods 
for swamp




That sounds rather cool che
If there is anything I can do if you need something tested I can do that.
On that note, I don't mean to complain but due to crashes etc, over the 
last few months, resulting in os reinstalls, my product id has changed.
I am not sure how many people are effected but the licence activation 
servers have been down for a long time, not that I could use my old 
licence for my system anyway.
I have not been abled to play my purchaced game for a year or so now due 
to this.

I can't wait for the new interfaces though.
At 03:18 p.m. 14/11/2011 -0600, you wrote:

  Hey christopher,
  Hold off on getting the demo of RR. i've got a couple glitches to work 
out of rail racer that will allow a new demo that works properly with 
modern 64 bit win7 systems, as well as allows you to make and race your 
own tracks with a brand new track editor.
  also, it won't require updating your framework, or installing direct x 
etc. which was a major pain with the original version.
  i had hoped to have it out earlier this year, but I added new games to 
the card room, and we've had a lot of people join, which means time taken 
up with tech support, and time is at a premium when your a one band 
operation.
  anyhow, i'll update the list when the new RR full version and demo are 
ready to check out.

  later
che


On 11/14/2011 3:09 PM, Christopher Bartlett wrote:
For me, the track pad wasn't a good method as I kept accidentally firing. 
I
prefer my trusty $20 usb wireless mouse, and would never go back to 
keyboard
controls.  In fact, I find I miss the fluidity and speed of the mouse in 
Sod

and GMA Tank Commander.

Chee, I'm probably going to d/l a demo of RailRacer, now that I've lost 
my

mouse cherry.  Where do I find it?

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Monday, November 14, 2011 3:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

I play on my netbook, using my touchpad. Honestly, I haven't tried it
with a normal mouse yet. Still, I love it, and I'm glad to have tried
the new method.

Thanks for being a jerk, man.

As for accuracy, it depends on your playing style. I'm trying not to
go crazy with characters, but currently I have three, with 65%, 45%,
and 40% respectively. The 65% is me actually playing as me, meaning I
never, ever shoot without thinking I'd hit, because it attracts
zombies and makes me unsure of what's going on for a second. I'm
weird, in that I'm already enjoying the roleplay.

Signed:
Dakotah Rickard

On 11/14/11, johnjpcarnemo...@comcast.net  wrote:

Straifing rules!!! Only problem with it is that you:
1. attract every zombie nearby (get everybody to one location and
tell them there's going to be a big flashy party)
2: waist all your rifle/pistol ammo, I go through three clips in
twenty seconds with the assault rifle.
Oh and 3: devastate your accuracy percentage (who cares, I've got
1200 kills with 36%, and you've got 400 with 65% haha).

  - Original Message -
From: Johnny Taijohnnyti...@shaw.ca
To: Gamers Discussion listgamers@audyssey.org
Date sent: Mon, 14 Nov 2011 11:41:28 -0800
Subject: Re: [Audyssey] question about input methods for swamp

I love using the mouse for this- it adds a certain of...not sure
the word I
need, but it makes you feel like you're playing a real first
person shooter
rather than just another audio game. if that makes sense.
Though I'll admit I don't use the mouse to aim yet- but that's
cause I can't
aim worth jack with my hearing issue currently lol- I tend to
just sweep all
around me and waste lots of ammo.


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[Audyssey] swamp doesn't work with jaws 9

2011-11-14 Thread Tim Kilgore
Hey.  I'm trying to run swamp on a newbook with winxp and jaws 9.0 but swamp 
seems to crach.  Any suggestins?


Tim Kilgore
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 14, 2011 6:50 PM
Subject: Re: [Audyssey] question about input methods for swamp


Yes, definitely keep graphics turned off if you can't see them anyway.  I 
threw those together and never went back to clean up the code.  You will 
take a performance hit unless you're running a very nice machine.  It's very 
low on my to-do list, but eventually I'll probably rework the graphics code 
so that it's not such a resource hog.




Do you have graphics turned
on? I noticed a substantial performance
hit
with graphics.

Chris Bartlett



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Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Tim Kilgore

My vote is the same please.

Thanks

Tim
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 10, 2011 12:54 PM
Subject: Re: [Audyssey] Possible MOTA Features



My vote is for screen reader support.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, November 10, 2011 1:53 PM
To: Gamers Discussion list
Subject: [Audyssey] Possible MOTA Features

Hi everyone,

As I mentioned a few days back in the USA Games general news letter the
Genesis 3D Engine is getting a major work over in v1.2, and I now have
access to some additional features that weren't available when I ported
Mysteries of the Ancients to C++ a year ago. Which brings up a question I
thought I'd throw out to you, the customers, as this would drastically
effect the final version of the game.

One of the new features in v1.2 of the engine is direct screen reader
support. I was wondering if you are in favor of using the direct screen
reader support in Mysteries of the Ancients v1.0, or if you'd rather keep
the Acapela Heather speech clips present in beta 22?

The reason I am asking is I know there were quite a number of complaints
over the past few months about being able to change the voice, speech 
rate,

speech volume, etc and by using direct screen reader support you could do
this easily. It would also make it easier for me to update an develop the
game as I wouldn't have to relie upon wav files for speech output. On the
downside I have already agreed to help people like Blind Games Brazil to
have them convert the game to Portuguese and I'd feel as though I was
cheating them by changing development of the speech output at this point.
Any thoughts/suggestions here?

Thanks.

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Re: [Audyssey] USA Games Halloween Project

2011-10-01 Thread tim kilgore

Three-d works for me.  I appreciate the work you do.

Thanks for the good stuff.

Tim
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 28, 2011 8:58 AM
Subject: Re: [Audyssey] USA Games Halloween Project



what was the original on this project, and are we talking this halowene?

On Sep 28, 2011, at 12:39 PM, Thomas Ward wrote:


Hi John,

The original Castlevania games were 2d side-scrollers. However, this
is only loosely based on those games. My game would be uniquely my
own, but feature similar enemies and game play elements. So if I
wanted to do it in an FPS format that would only improve the game in
my opinion rather than detract from it.

One reason I feel FPS would be an improvement is I could use an actual
castle layout, and create it to scale in the game world. I could
create various passages, rooms, winding wooden staircases, etc to give
you the feel of being in a ancient spooky castle. Plus with 3d comes a
variety of extra movements such as the ability to jump left, right,
ahead, backward, or straight up. You can spin in place, sidestep left
or right, etc. There are a lot of things that could be added to
improve the game over a 2d side-scroller in terms of realism.

Cheers!


On 9/28/11, john jpcarnemo...@comcast.net wrote:

Hi tom,
I'd really like to see a 3-d game, though I don't have any
knowledge as to how the original was, so I'm not sure how
practical it would be. I'm of the opinion that we really don't
have enough serious 3-d games out, so another one would be
awesome!

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[Audyssey] question on switching liscensing

2011-08-18 Thread tim kilgore
Hey, I've sent you a couple of messages regarding how to switch my railracer 
liscense.  Is that a possibilityy? If so, could you send me my liscense key? 
Also, is there a limit as to how many keys you'll send.


My old email address was: tim8275@sbcglobalnet.

Any help you could gie would be appriciated.

Thanks

Tim Kilgore 



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Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Tim Kilgore

Hey man.  Do what you gotta do.  I'm behind you.

tim Kilgore
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 01, 2011 12:31 PM
Subject: [Audyssey] MOTA Development setbacks


Hi everyone,

I know a number of you have asked about beta 21. Many of you have
noticed that the Mysteries of the Ancients home page says beta 21 on
the website, but there is no download available. Well, here is the
reason why.

Anyone who has been programming for any length of time knows that 25%
of the time is actually spent on writing/designing the software and
the other 75% is spent on debugging or trying to fix it. I must
confess that I am no exception to the rule. In particular Mysteries of
the Ancients is no exception either, and  I’ve got a hard lesson in if
it isn’t broke don’t try to fix it. Reason being after a month of
trying to fix Mysteries of the Ancients beta 20 I’ve come to realize
what I have on my hands is a big problem. Oh, it can be fixed but how
I plan to resolve the problem is likely to set us back somewhat in the
process.

Basically, what happened is when I started work on beta 19 I modified
Mysteries of the Ancients so it would compile and run on the
cross-platform engine. Along the way I fixed a number of bugs present
in beta 18, but of course people weren’t too happy about FMOD Ex for
audio. So I thought, no big deal. I’ll just change everything back,
recompile, and it will work just fine. Wrong!

Sometime after I edited the MOTA beta 19 source code, recompiled it
with the Windows G3D engine the game has never worked quite right ever
since. The game crashes when you alt+tab away from the window, torches
burn out after 25 seconds or so, levers reset before they are suppose
to, Angela sometimes instantly dies after getting attacked by a Harpy,
and all sorts of unusual bugs like that. I’ve fixed or addressed some
of the bugs, but not all of them. After a month of trying to correct
them one by one I’ve given up trying on the current version. I’ve
concluded while the bugs might be fixable there might be a simpler but
slightly less desirable alternative to the problem which I will
explain below.

As many of you know I use a Linux computer for much of my day to day
work. One of the programming tools I have installed is called
subversion. What subversion does for a developer like myself is I can
checkin or backup changes to an ongoing project and it will catalog
and store every single version of the source code being worked on. So
if I want to return to an older release it is easy as logging into
subversion and telling it I want to checkout the 0.18 source code and
it will download the 0.18 source code to my project directory. This
makes it a simple matter for a developer to roll back to a prior
release if necessary. In this case I think it is more than necessary.

So what I plan to do is delete the beta 20/21 source code and checkout
0.18, beta 18, from subversion since I know that version wasn’t nearly
as buggy as beta 20. Once I checkout the beta 18 source code from
subversion I can attempt to patch it with some of the changes, but as
I’ve forgotten what exactly I fixed in beta 19 and beta 20 some old
bugs may return in beta 21. Plus some features such as speech
interrupt were added later and won’t be available to you until I go
back in and add that support to Mysteries of the Ancients. Basically,
as I said earlier this will set us back on our development schedule,
but I think this is a necessary measure as it is the only way I can
think of to correct some of these bugs that simply were not present in
beta 18 and earlier. So here is the plan.

I’m going to checkout beta 18 this afternoon, work on a patch to bring
beta 18 more or less up to current, and release that as beta 21. Once
we test that, find any bugs that need fixed, features that need to be
put back in, etc I’ll release an update, beta 22, to resolve any left
over issues in trying to upgrade beta 18 to current. It could take a
couple of weeks to really get everything back up to speed so to speak,
but I think the problem is fixable. It will just take a little time
and patients on everyone’s part.

Cheers!

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