Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
This is where we as a community should put our foot down against such things as charge backs, pirates, etc. We are really a small market that noone will program if their stuff is being pirated. The person can be happy the programmer isn't naming him as I'm sure we as the community wouldn't have let this go. Ari - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org Sent: Monday, December 04, 2006 9:44 AM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms its a pitty this has to happen. I just hope the site does not die with the company so those that wish to can download the games. Still I am not complaining, I have all the games,both free and registered, and I was never able to beat treasure hunt even on easy even with the modified sound packs. Oh well, this is a test for all and there are still a few around. Its a pitty bpc died though, they did play a major part in things, I was hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever uncompleted state it is in. At 04:29 PM 12/4/2006, Stephen wrote: I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games. Unfortunately, people seem to trust any word of mouth they get, even if it's from one person only, My sales went down dramatically after the chargeback. So, now it was June. One fine day, I decided to just throw it all away. I will admit it can be called cowardly for me to do so, but I did not really have a choice. Pressing on would have resulted in a lawsuit, which I do not have the money to fund, A plane which started off quickly and then crash landed, that's what happened with BPCPrograms, SD, And that, my fellow gamers, was the story of the BPCPrograms Software Division
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
that is an extremely sad story, especially the business with the charges filed, the hole suing culture has gone quite out of hand in many respects, and it's sad that this has had such an effect on the audio game's markit, I do agree that the audio gamers community needs to support our developers, not sue them or pirate their games. One thing does occur to me though. After I first discovered audio games last year, I investigated quite a few audio games, including treasurehunt. Unfortunately, the game required net Framework v1, which I couldn't get working at all, I know now this was due to it's habbit of creating extra user accounts, but at the time I just thought something was going completely wrong with my computer. As thomas ward said though, Net framework v2 doesn't have any of those problems, and I now have a completely working version, and if treasurehunt was stil available, I would certainly have downloaded the game and quite possibly bought it, I'm sure this probably goes for others as well. I hope at some point Munawar will return to accessible games developement, sinse it is games with a complex story line that (imho), we most need. the official rating of a game (E or whatever), Imho doesn't matter so much as it's complexity, and it sounds like treasurehunt had plenty of that. Beware the Greu! Dark. - Original Message - From: Ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 04, 2006 7:53 AM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms This is where we as a community should put our foot down against such things as charge backs, pirates, etc. We are really a small market that noone will program if their stuff is being pirated. The person can be happy the programmer isn't naming him as I'm sure we as the community wouldn't have let this go. Ari - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org Sent: Monday, December 04, 2006 9:44 AM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms its a pitty this has to happen. I just hope the site does not die with the company so those that wish to can download the games. Still I am not complaining, I have all the games,both free and registered, and I was never able to beat treasure hunt even on easy even with the modified sound packs. Oh well, this is a test for all and there are still a few around. Its a pitty bpc died though, they did play a major part in things, I was hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever uncompleted state it is in. At 04:29 PM 12/4/2006, Stephen wrote: I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
The site is gone At 06:44 PM 4/12/2006, you wrote: its a pitty this has to happen. I just hope the site does not die with the company so those that wish to can download the games. Still I am not complaining, I have all the games,both free and registered, and I was never able to beat treasure hunt even on easy even with the modified sound packs. Oh well, this is a test for all and there are still a few around. Its a pitty bpc died though, they did play a major part in things, I was hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever uncompleted state it is in. At 04:29 PM 12/4/2006, Stephen wrote: I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games. Unfortunately, people seem to trust any word of mouth they get, even if it's from one person only, My sales went down dramatically after the chargeback. So, now it was June. One fine day, I decided to just throw it all away. I will admit it can be called cowardly for me to do so, but I did not really have a choice. Pressing on would have resulted in a lawsuit, which I do not have the money to fund, A plane which started off quickly and then crash landed, that's what happened with BPCPrograms, SD, And that, my fellow gamers, was the story of the BPCPrograms Software Division. message ends I've no idea if Munawar would want to put up treasure hunt for free like what was done with self destruct and danger city but I suspect not considering all that's happened. Take care ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
the site already has died, sadly. regards, damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org Sent: Monday, December 04, 2006 7:44 AM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms its a pitty this has to happen. I just hope the site does not die with the company so those that wish to can download the games. Still I am not complaining, I have all the games,both free and registered, and I was never able to beat treasure hunt even on easy even with the modified sound packs. Oh well, this is a test for all and there are still a few around. Its a pitty bpc died though, they did play a major part in things, I was hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever uncompleted state it is in. At 04:29 PM 12/4/2006, Stephen wrote: I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games. Unfortunately, people seem to trust any word of mouth they get, even if it's from one person only, My sales went down dramatically after the chargeback. So, now it was June. One fine day, I decided to just throw it all away. I will admit it can be called cowardly for me to do so, but I did not really have a choice. Pressing on would have resulted in a lawsuit, which I do not have the money to fund, A plane which started off quickly and then crash landed, that's what happened with BPCPrograms, SD, And that, my fellow gamers, was the story of the BPCPrograms Software Division. message ends I've no idea if Munawar would want to put up treasure hunt for free like what was done with self destruct and danger city but I suspect not considering all that's happened
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
Well I doubt a dev here would use someone's account without authorisation, saying that, I wander if someone mannaged to get the number, highly unlikely but spammers seem to get numbers and peoples email address etc and well use them, could paypall have given out info without someone knowing its weird but it would explain some things. At 08:53 PM 12/4/2006, Ari wrote: This is where we as a community should put our foot down against such things as charge backs, pirates, etc. We are really a small market that noone will program if their stuff is being pirated. The person can be happy the programmer isn't naming him as I'm sure we as the community wouldn't have let this go. Ari - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org Sent: Monday, December 04, 2006 9:44 AM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms its a pitty this has to happen. I just hope the site does not die with the company so those that wish to can download the games. Still I am not complaining, I have all the games,both free and registered, and I was never able to beat treasure hunt even on easy even with the modified sound packs. Oh well, this is a test for all and there are still a few around. Its a pitty bpc died though, they did play a major part in things, I was hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever uncompleted state it is in. At 04:29 PM 12/4/2006, Stephen wrote: I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games. Unfortunately, people seem to trust any word of mouth they get, even if it's from one person only, My sales went down dramatically after the chargeback. So, now it was June. One fine day, I decided to just
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
Er, forgive me for saying this, but in business you'll aways find some difficult customers. You shouldn't have to close your business because of one bad experience, or let one bad experience affect you to this extent. Live and learn from the experience. --- Azabat Software: accessible games for visually impaired beginners Web: www.azabat.co.uk Email: mailto:[EMAIL PROTECTED] Tel (UK): 07740 777 364 International: +44 7740 777 364 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Stephen Sent: 04 December 2006 03:30 To: gamers@audyssey.org Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games. Unfortunately, people seem to trust any word of mouth they get, even if it's from one person only, My sales went down dramatically after the chargeback. So, now it was June. One fine day, I decided to just throw it all away. I will admit it can be called cowardly for me to do so, but I did not really have a choice. Pressing on would have resulted in a lawsuit, which I do not have the money to fund, A plane which started off quickly and then crash landed, that's what happened with BPCPrograms, SD, And that, my fellow gamers, was the story of the BPCPrograms Software Division. message ends I've no idea if Munawar would want to put up treasure hunt for free like what was done with self destruct and danger city but I suspect not considering all that's happened. Take care ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
While I myself didn't buy treasure hunt I appreciated his free offerings and I still have them. I'm always sorry to read this kind of a situation because there are some damn fine programmers in the blind community. So the person who did this to him stole the game pure and simple. That's Ok Steve because the Lord will remember. *** REPLY SEPARATOR *** On 12/4/2006 at 2:29 PM Stephen wrote: I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games. Unfortunately, people seem to trust any word of mouth they get, even if it's from one person only, My sales went down dramatically after the chargeback. So, now it was June. One fine day, I decided to just throw it all away. I will admit it can be called cowardly for me to do so, but I did not really have a choice. Pressing on would have resulted in a lawsuit, which I do not have the money to fund, A plane which started off quickly and then crash landed, that's what happened with BPCPrograms, SD, And that, my fellow gamers, was the story of the BPCPrograms Software Division. message ends I've no idea if Munawar would want to put up treasure hunt for free like what was done with self destruct and danger city but I suspect not considering all that's happened. Take care ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to midnight Eastern. My Journal http://livejournal.com/users/djc1
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
He said that if he were to push on he'd be hit with a lawsuit, also, the experience caused him to lose his motivation to program any more games. At 07:36 AM 5/12/2006, you wrote: I was going to write a message saying the same thing. I've had some experiences with bugs poppin gup, losing source code, never a charge bac though. But even if I had that problem, I'd be more than happy to work things out where possible. Liam Erven KC9KHY msn and Email: [EMAIL PROTECTED] homepage: http://www.liamerven.com -Original Message- From: Steve Crawford [mailto:[EMAIL PROTECTED] Sent: Monday, December 04, 2006 4:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms Er, forgive me for saying this, but in business you'll aways find some difficult customers. You shouldn't have to close your business because of one bad experience, or let one bad experience affect you to this extent. Live and learn from the experience. --- Azabat Software: accessible games for visually impaired beginners Web: www.azabat.co.uk Email: mailto:[EMAIL PROTECTED] Tel (UK): 07740 777 364 International: +44 7740 777 364 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Stephen Sent: 04 December 2006 03:30 To: gamers@audyssey.org Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games. Unfortunately, people seem to trust any word of mouth they get, even if it's from one person only, My sales went down dramatically after the chargeback. So, now it was June. One fine day, I decided to just throw it all away. I will admit it can be called cowardly for me to do so, but I did not really have
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
Yeah tourniment for all its crappy non sfx and old style music and sapi voice is actually quite good, I would have liked it to be non crap and I think munawar was going to make it so and do it properly. I wanter if munawar's personal pages are still up, hmmm. At 10:29 AM 12/5/2006, djc wrote: While I myself didn't buy treasure hunt I appreciated his free offerings and I still have them. I'm always sorry to read this kind of a situation because there are some damn fine programmers in the blind community. So the person who did this to him stole the game pure and simple. That's Ok Steve because the Lord will remember. *** REPLY SEPARATOR *** On 12/4/2006 at 2:29 PM Stephen wrote: I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games. Unfortunately, people seem to trust any word of mouth they get, even if it's from one person only, My sales went down dramatically after the chargeback. So, now it was June. One fine day, I decided to just throw it all away. I will admit it can be called cowardly for me to do so, but I did not really have a choice. Pressing on would have resulted in a lawsuit, which I do not have the money to fund, A plane which started off quickly and then crash landed, that's what happened with BPCPrograms, SD, And that, my fellow gamers, was the story of the BPCPrograms Software Division. message ends I've no idea if Munawar would want to put up treasure hunt for free like what was done with self destruct and danger city but I suspect not considering all that's happened. Take care ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
This is very sad to see that BPC programs went down and I regret it won't be back up again? - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org Sent: Monday, December 04, 2006 2:58 PM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms Yeah tourniment for all its crappy non sfx and old style music and sapi voice is actually quite good, I would have liked it to be non crap and I think munawar was going to make it so and do it properly. I wanter if munawar's personal pages are still up, hmmm. At 10:29 AM 12/5/2006, djc wrote: While I myself didn't buy treasure hunt I appreciated his free offerings and I still have them. I'm always sorry to read this kind of a situation because there are some damn fine programmers in the blind community. So the person who did this to him stole the game pure and simple. That's Ok Steve because the Lord will remember. *** REPLY SEPARATOR *** On 12/4/2006 at 2:29 PM Stephen wrote: I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games. Unfortunately, people seem to trust any word of mouth they get, even if it's from one person only, My sales went down dramatically after the chargeback. So, now it was June. One fine day, I decided to just throw it all away. I will admit it can be called cowardly for me to do so, but I did not really have a choice. Pressing on would have resulted in a lawsuit, which I do not have the money to fund, A plane which started off quickly and then crash landed, that's what happened with BPCPrograms, SD, And that, my fellow gamers, was the story of the BPCPrograms Software Division. message ends I've no idea if Munawar would want to put up treasure hunt for free
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
I'd be willing to bet I know who it was that filed the false charge against Munawar, but like Munawar I won't name my suspect. I would be willing to bet, however, that it was one of those thirteen-year-olds who claim to make games and then never put anything out, all the while accusing everyone else of being frauds. Like I said, I won't say who I think it was. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Sky Taylor [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 04, 2006 4:48 PM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms This is very sad to see that BPC programs went down and I regret it won't be back up again? - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org Sent: Monday, December 04, 2006 2:58 PM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms Yeah tourniment for all its crappy non sfx and old style music and sapi voice is actually quite good, I would have liked it to be non crap and I think munawar was going to make it so and do it properly. I wanter if munawar's personal pages are still up, hmmm. At 10:29 AM 12/5/2006, djc wrote: While I myself didn't buy treasure hunt I appreciated his free offerings and I still have them. I'm always sorry to read this kind of a situation because there are some damn fine programmers in the blind community. So the person who did this to him stole the game pure and simple. That's Ok Steve because the Lord will remember. *** REPLY SEPARATOR *** On 12/4/2006 at 2:29 PM Stephen wrote: I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
erm? i thought tournament's music was very effective! regards, damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org Sent: Monday, December 04, 2006 10:58 PM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms Yeah tourniment for all its crappy non sfx and old style music and sapi voice is actually quite good, I would have liked it to be non crap and I think munawar was going to make it so and do it properly. I wanter if munawar's personal pages are still up, hmmm. At 10:29 AM 12/5/2006, djc wrote: While I myself didn't buy treasure hunt I appreciated his free offerings and I still have them. I'm always sorry to read this kind of a situation because there are some damn fine programmers in the blind community. So the person who did this to him stole the game pure and simple. That's Ok Steve because the Lord will remember. *** REPLY SEPARATOR *** On 12/4/2006 at 2:29 PM Stephen wrote: I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games. Unfortunately, people seem to trust any word of mouth they get, even if it's from one person only, My sales went down dramatically after the chargeback. So, now it was June. One fine day, I decided to just throw it all away. I will admit it can be called cowardly for me to do so, but I did not really have a choice. Pressing on would have resulted in a lawsuit, which I do not have the money to fund, A plane which started off quickly and then crash landed, that's what happened with BPCPrograms, SD, And that, my fellow gamers, was the story of the BPCPrograms Software Division. message ends I've
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
it is, I just wish we had sfx and comentry not sapi speech to go with it all. At 06:42 PM 12/5/2006, x-sight interactive wrote: erm? i thought tournament's music was very effective! regards, damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org Sent: Monday, December 04, 2006 10:58 PM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms Yeah tourniment for all its crappy non sfx and old style music and sapi voice is actually quite good, I would have liked it to be non crap and I think munawar was going to make it so and do it properly. I wanter if munawar's personal pages are still up, hmmm. At 10:29 AM 12/5/2006, djc wrote: While I myself didn't buy treasure hunt I appreciated his free offerings and I still have them. I'm always sorry to read this kind of a situation because there are some damn fine programmers in the blind community. So the person who did this to him stole the game pure and simple. That's Ok Steve because the Lord will remember. *** REPLY SEPARATOR *** On 12/4/2006 at 2:29 PM Stephen wrote: I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games. Unfortunately, people seem to trust any word of mouth they get, even if it's from one person only, My sales went down dramatically after the chargeback. So, now it was June. One fine day, I decided to just throw it all away. I will admit it can be called cowardly for me to do so, but I did not really have a choice. Pressing on would have resulted in a lawsuit, which I do not have the money to fund, A plane which started off quickly and then crash landed, that's what happened
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
It also sounds like its time for folks to look into a better credit card company--any company that does what Paypal did because of just one complaint shouldn't be used. That's just sick. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 04, 2006 2:53 AM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms This is where we as a community should put our foot down against such things as charge backs, pirates, etc. We are really a small market that noone will program if their stuff is being pirated. The person can be happy the programmer isn't naming him as I'm sure we as the community wouldn't have let this go. Ari - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org Sent: Monday, December 04, 2006 9:44 AM Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms its a pitty this has to happen. I just hope the site does not die with the company so those that wish to can download the games. Still I am not complaining, I have all the games,both free and registered, and I was never able to beat treasure hunt even on easy even with the modified sound packs. Oh well, this is a test for all and there are still a few around. Its a pitty bpc died though, they did play a major part in things, I was hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever uncompleted state it is in. At 04:29 PM 12/4/2006, Stephen wrote: I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games
[Audyssey] ATTN!! message from Munawar bijani about bpcprograms
I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games. Unfortunately, people seem to trust any word of mouth they get, even if it's from one person only, My sales went down dramatically after the chargeback. So, now it was June. One fine day, I decided to just throw it all away. I will admit it can be called cowardly for me to do so, but I did not really have a choice. Pressing on would have resulted in a lawsuit, which I do not have the money to fund, A plane which started off quickly and then crash landed, that's what happened with BPCPrograms, SD, And that, my fellow gamers, was the story of the BPCPrograms Software Division. message ends I've no idea if Munawar would want to put up treasure hunt for free like what was done with self destruct and danger city but I suspect not considering all that's happened. Take care ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
i can't believe people would do that! i feel so sorry for munawar. he has put a lot into it. regards, damien - Original Message - From: Stephen [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, December 04, 2006 3:29 AM Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games. Unfortunately, people seem to trust any word of mouth they get, even if it's from one person only, My sales went down dramatically after the chargeback. So, now it was June. One fine day, I decided to just throw it all away. I will admit it can be called cowardly for me to do so, but I did not really have a choice. Pressing on would have resulted in a lawsuit, which I do not have the money to fund, A plane which started off quickly and then crash landed, that's what happened with BPCPrograms, SD, And that, my fellow gamers, was the story of the BPCPrograms Software Division. message ends I've no idea if Munawar would want to put up treasure hunt for free like what was done with self destruct and danger city but I suspect not considering all that's happened. Take care ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
its a pitty this has to happen. I just hope the site does not die with the company so those that wish to can download the games. Still I am not complaining, I have all the games,both free and registered, and I was never able to beat treasure hunt even on easy even with the modified sound packs. Oh well, this is a test for all and there are still a few around. Its a pitty bpc died though, they did play a major part in things, I was hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever uncompleted state it is in. At 04:29 PM 12/4/2006, Stephen wrote: I am writing on behalf of Munawar, the brains behind bpc programs. Some of you have been asking why he is no longer in the business, Here's the full story in his words. Make sure to read the message thoroughly as we can all learn a thing or too from it. -- I started out around 2001 I think. my goal was to create games for blind people. at first they were free, and then suddenly I started charging, because Treasure Hunt had become a real first person shooter complete with an overall objective. That was when I had lots of time, and, most importantly, motivation. I wanted to leave a mark in the so-called blind gaming community, because I realized something quite quickly. We had too many rated E games, games for kids rather than adults. So began my major upgrade to Treasure Hunt. There's a common misconception that I just wanted to expand the game and put more features in it, bringing it up from version three to four. The real reason was that we needed more serious action games; games which run around a storyline. So now we were in the four year round about of BPC's life. Treasure Hunt was released six months later, I believe February of 2005. Now, everyone who followed the evolution of Treasure Hunt remembers the major patch upgrades. The game was quite bug-filled, which showed me that my skills in programming actually weren't as well-planted as I had thought they were. And, of course, my beta testers were jokes, save a select few (you know who you are) So from Feburary 2005 to early 2006, I was releasing patch after patch. That was my job; it wasn't a good experience for me at all, and I quickly realized Treasure Hunt was, in itself, a failure. The game turned out to be rated E although I had hoped it wouldn't be, and some things did not work for no apparent reason. After this period of patch releasing, I arived at the first really stable version of Treasure Hunt, 4.25, and that's when I was able to turn my attention to the finances of the organization. Payments were coming in nicely the first couple months, then declined. They went back up in December of 2005, thanks to Christmas shoppers. Developers love Christmas. Finally, I saw a steady drop of purchases, In March, I made one sale, April was zero, and May was around that number. But then came a further change, and it was not a pleasant one. someone actually filed a charge back against me. Can you believe the morality of this person? I won't name them, but they will know who they are when they read this. This individual had bought a copy of the game from me, and then turned around and claimed that I made an unauthorized purchase to their credit card. Not only did Pay Pal refund their money, they also gave them $10.00 extra. This leech was paid $10.00 for buying my game! I had given them the registration key and everything, I saw no fault with the order. They got what they paid for. Now, Consider all of what I have said. I did consider everything, and I'll briefly recap. Treasure Hunt was a rated E game when it wasn't supposed to be; someone accused me of credit card fraud, something which degraded my reputation greatly; there was no more money being made; I lost my motivation; and, finally, I hated all those 13-year-olds trying to make games. Unfortunately, people seem to trust any word of mouth they get, even if it's from one person only, My sales went down dramatically after the chargeback. So, now it was June. One fine day, I decided to just throw it all away. I will admit it can be called cowardly for me to do so, but I did not really have a choice. Pressing on would have resulted in a lawsuit, which I do not have the money to fund, A plane which started off quickly and then crash landed, that's what happened with BPCPrograms, SD, And that, my fellow gamers, was the story of the BPCPrograms Software Division. message ends I've no idea if Munawar would want to put up treasure hunt for free like what was done with self destruct and danger city but I suspect not considering all that's happened. Take care ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers