Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Ari
This is where we as a community should put our foot down against such things
as charge backs, pirates, etc. We are really a small market that noone will
program if their stuff is being pirated. The person can be happy the
programmer isn't naming him as I'm sure we as the community wouldn't have
let this go.
Ari
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org
Sent: Monday, December 04, 2006 9:44 AM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


its a pitty this has to happen.
I just hope the site does not die with the company so those that wish to can
download the games.
Still I am not complaining, I have all the games,both free and registered,
and I was never able to beat treasure hunt even on easy even with the
modified sound packs.
Oh well, this is a test for all and there are still a few around.
Its a pitty bpc died though, they did play a major part in things, I was
hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever
uncompleted state it is in.
At 04:29 PM 12/4/2006, Stephen wrote:
I am writing on behalf of Munawar, the brains behind bpc
programs.  Some of you have been asking why he is no longer in the
business, Here's the full story in his words.  Make sure to read the
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for
blind people. at first they were free, and then suddenly I started
charging, because Treasure Hunt had become a real first person
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation.
I wanted to leave a mark in the so-called blind gaming community,
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common
misconception that I just wanted to expand the game and put more
features in it, bringing it up from version three to four. The real
reason was that we needed more serious action games; games which run
around a storyline.
So now we were in the four year round about of BPC's life. Treasure
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers
the major patch upgrades. The game was quite bug-filled, which showed
me that my skills in programming actually weren't as well-planted as
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after
patch. That was my job; it wasn't a good experience for me at all,
and I quickly realized Treasure Hunt was, in itself, a failure. The
game turned out to be rated E although I had hoped it wouldn't be,
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really
stable version of Treasure Hunt, 4.25, and that's when I was able to
turn my attention to the finances of the organization.  Payments were
coming in nicely the first couple months, then declined. They went
back up in December of 2005, thanks to Christmas shoppers. Developers
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale,
April was zero, and May was around that number.  But then came a
further change, and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the
morality of this person? I won't name them, but they will know who
they are when they read this. This individual had bought a copy of
the game from me, and then turned around and claimed that I made an
unauthorized purchase to their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00
extra. This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault
with the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and
I'll briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be;
someone accused me of credit card fraud, something which degraded my
reputation greatly; there was no more money being made; I lost my
motivation; and, finally, I hated all those 13-year-olds trying to
make games.  Unfortunately, people seem to trust any word of mouth
they get, even if it's from one person only, My sales went down
dramatically after the chargeback.
So, now it was June. One fine day, I decided to just throw it all
away. I will admit it can be called cowardly for me to do so, but I
did not really have a choice. Pressing on would have resulted in a
lawsuit, which I do not have the money to fund, A plane which started
off quickly and then crash landed, that's what happened with
BPCPrograms, SD, And that, my fellow gamers, was the story of the
BPCPrograms Software Division

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Dark
that is an extremely sad story, especially the business with the charges 
filed, the hole suing culture has gone quite out of hand in many respects, 
and it's sad that this has had such an effect on the audio game's markit, I 
do agree that the audio gamers community needs to support our developers, 
not sue them or pirate their games.

One thing does occur to me though.

After I first discovered audio games last year, I investigated quite a few 
audio games, including treasurehunt. Unfortunately, the game required net 
Framework v1, which I couldn't get working at all, I know now this was due 
to it's habbit of creating extra user accounts, but at the time I just 
thought something was going completely wrong with my computer.

As thomas ward said though, Net framework v2 doesn't have any of those 
problems, and I now have a completely working version, and if treasurehunt 
was stil available, I would certainly have downloaded the game and quite 
possibly bought it, I'm sure this probably goes for others as well.

I hope at some point Munawar will return to accessible games developement, 
sinse it is games with a complex story line that (imho), we most need.

the official rating of a game (E or whatever), Imho doesn't matter so much 
as it's complexity, and it sounds like treasurehunt had plenty of that.

Beware the Greu!

Dark.
- Original Message - 
From: Ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 04, 2006 7:53 AM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


 This is where we as a community should put our foot down against such 
 things
 as charge backs, pirates, etc. We are really a small market that noone 
 will
 program if their stuff is being pirated. The person can be happy the
 programmer isn't naming him as I'm sure we as the community wouldn't have
 let this go.
 Ari
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org
 Sent: Monday, December 04, 2006 9:44 AM
 Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about 
 bpcprograms


 its a pitty this has to happen.
 I just hope the site does not die with the company so those that wish to 
 can
 download the games.
 Still I am not complaining, I have all the games,both free and registered,
 and I was never able to beat treasure hunt even on easy even with the
 modified sound packs.
 Oh well, this is a test for all and there are still a few around.
 Its a pitty bpc died though, they did play a major part in things, I was
 hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever
 uncompleted state it is in.
 At 04:29 PM 12/4/2006, Stephen wrote:
I am writing on behalf of Munawar, the brains behind bpc
programs.  Some of you have been asking why he is no longer in the
business, Here's the full story in his words.  Make sure to read the
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for
blind people. at first they were free, and then suddenly I started
charging, because Treasure Hunt had become a real first person
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation.
I wanted to leave a mark in the so-called blind gaming community,
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common
misconception that I just wanted to expand the game and put more
features in it, bringing it up from version three to four. The real
reason was that we needed more serious action games; games which run
around a storyline.
So now we were in the four year round about of BPC's life. Treasure
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers
the major patch upgrades. The game was quite bug-filled, which showed
me that my skills in programming actually weren't as well-planted as
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after
patch. That was my job; it wasn't a good experience for me at all,
and I quickly realized Treasure Hunt was, in itself, a failure. The
game turned out to be rated E although I had hoped it wouldn't be,
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really
stable version of Treasure Hunt, 4.25, and that's when I was able to
turn my attention to the finances of the organization.  Payments were
coming in nicely the first couple months, then declined. They went
back up in December of 2005, thanks to Christmas shoppers. Developers
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale,
April

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Stephen
The site is gone
At 06:44 PM 4/12/2006, you wrote:
its a pitty this has to happen.
I just hope the site does not die with the company so those that 
wish to can download the games.
Still I am not complaining, I have all the games,both free and 
registered, and I was never able to beat treasure hunt even on easy 
even with the modified sound packs.
Oh well, this is a test for all and there are still a few around.
Its a pitty bpc died though, they did play a major part in things, I 
was hoping to buy th1 and 2, Hmm wander if th2 will be released in 
whatever uncompleted state it is in.
At 04:29 PM 12/4/2006, Stephen wrote:
 I am writing on behalf of Munawar, the brains behind bpc
 programs.  Some of you have been asking why he is no longer in the
 business, Here's the full story in his words.  Make sure to read the
 message thoroughly as we can all learn a thing or too from it.
 --
 
   I started out around 2001 I think. my goal was to create games for
 blind people. at first they were free, and then suddenly I started
 charging, because Treasure Hunt had become a real first person
 shooter complete with an overall objective.
 That was when I had lots of time, and, most importantly, motivation.
 I wanted to leave a mark in the so-called blind gaming community,
 because I realized something quite quickly.
 We had too many rated E games, games for kids rather than adults.
 So began my major upgrade to Treasure Hunt. There's a common
 misconception that I just wanted to expand the game and put more
 features in it, bringing it up from version three to four. The real
 reason was that we needed more serious action games; games which run
 around a storyline.
 So now we were in the four year round about of BPC's life. Treasure
 Hunt was released six months later, I believe February of 2005.
 Now, everyone who followed the evolution of Treasure Hunt remembers
 the major patch upgrades. The game was quite bug-filled, which showed
 me that my skills in programming actually weren't as well-planted as
 I had thought they were.
 And, of course, my beta testers were jokes, save a select few (you
 know who you are)
 So from Feburary 2005 to early 2006, I was releasing patch after
 patch. That was my job; it wasn't a good experience for me at all,
 and I quickly realized Treasure Hunt was, in itself, a failure. The
 game turned out to be rated E although I had hoped it wouldn't be,
 and some things did not work for no apparent reason.
 After this period of patch releasing, I arived at the first really
 stable version of Treasure Hunt, 4.25, and that's when I was able to
 turn my attention to the finances of the organization.  Payments were
 coming in nicely the first couple months, then declined. They went
 back up in December of 2005, thanks to Christmas shoppers. Developers
 love Christmas.
 Finally, I saw a steady drop of purchases, In March, I made one sale,
 April was zero, and May was around that number.  But then came a
 further change, and it was not a pleasant one.
 someone actually filed a charge back against me. Can you believe the
 morality of this person? I won't name them, but they will know who
 they are when they read this. This individual had bought a copy of
 the game from me, and then turned around and claimed that I made an
 unauthorized purchase to their credit card.
 Not only did Pay Pal refund their money, they also gave them $10.00
 extra. This leech was paid $10.00 for buying my game!
 I had given them the registration key and everything, I saw no fault
 with the order. They got what they paid for.
 Now, Consider all of what I have said. I did consider everything, and
 I'll briefly recap.
 Treasure Hunt was a rated E game when it wasn't supposed to be;
 someone accused me of credit card fraud, something which degraded my
 reputation greatly; there was no more money being made; I lost my
 motivation; and, finally, I hated all those 13-year-olds trying to
 make games.  Unfortunately, people seem to trust any word of mouth
 they get, even if it's from one person only, My sales went down
 dramatically after the chargeback.
 So, now it was June. One fine day, I decided to just throw it all
 away. I will admit it can be called cowardly for me to do so, but I
 did not really have a choice. Pressing on would have resulted in a
 lawsuit, which I do not have the money to fund, A plane which started
 off quickly and then crash landed, that's what happened with
 BPCPrograms, SD, And that, my fellow gamers, was the story of the
 BPCPrograms Software Division.
 message ends
 I've no idea if Munawar would want to put up treasure hunt for free
 like what was done with self destruct and danger city but I suspect
 not considering all that's happened.
 Take care
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes 

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread x-sight interactive
the site already has died, sadly.

regards,

damien




- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org
Sent: Monday, December 04, 2006 7:44 AM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


 its a pitty this has to happen.
 I just hope the site does not die with the company so those that wish to
can download the games.
 Still I am not complaining, I have all the games,both free and registered,
and I was never able to beat treasure hunt even on easy even with the
modified sound packs.
 Oh well, this is a test for all and there are still a few around.
 Its a pitty bpc died though, they did play a major part in things, I was
hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever
uncompleted state it is in.
 At 04:29 PM 12/4/2006, Stephen wrote:
 I am writing on behalf of Munawar, the brains behind bpc
 programs.  Some of you have been asking why he is no longer in the
 business, Here's the full story in his words.  Make sure to read the
 message thoroughly as we can all learn a thing or too from it.
 --
 
   I started out around 2001 I think. my goal was to create games for
 blind people. at first they were free, and then suddenly I started
 charging, because Treasure Hunt had become a real first person
 shooter complete with an overall objective.
 That was when I had lots of time, and, most importantly, motivation.
 I wanted to leave a mark in the so-called blind gaming community,
 because I realized something quite quickly.
 We had too many rated E games, games for kids rather than adults.
 So began my major upgrade to Treasure Hunt. There's a common
 misconception that I just wanted to expand the game and put more
 features in it, bringing it up from version three to four. The real
 reason was that we needed more serious action games; games which run
 around a storyline.
 So now we were in the four year round about of BPC's life. Treasure
 Hunt was released six months later, I believe February of 2005.
 Now, everyone who followed the evolution of Treasure Hunt remembers
 the major patch upgrades. The game was quite bug-filled, which showed
 me that my skills in programming actually weren't as well-planted as
 I had thought they were.
 And, of course, my beta testers were jokes, save a select few (you
 know who you are)
 So from Feburary 2005 to early 2006, I was releasing patch after
 patch. That was my job; it wasn't a good experience for me at all,
 and I quickly realized Treasure Hunt was, in itself, a failure. The
 game turned out to be rated E although I had hoped it wouldn't be,
 and some things did not work for no apparent reason.
 After this period of patch releasing, I arived at the first really
 stable version of Treasure Hunt, 4.25, and that's when I was able to
 turn my attention to the finances of the organization.  Payments were
 coming in nicely the first couple months, then declined. They went
 back up in December of 2005, thanks to Christmas shoppers. Developers
 love Christmas.
 Finally, I saw a steady drop of purchases, In March, I made one sale,
 April was zero, and May was around that number.  But then came a
 further change, and it was not a pleasant one.
 someone actually filed a charge back against me. Can you believe the
 morality of this person? I won't name them, but they will know who
 they are when they read this. This individual had bought a copy of
 the game from me, and then turned around and claimed that I made an
 unauthorized purchase to their credit card.
 Not only did Pay Pal refund their money, they also gave them $10.00
 extra. This leech was paid $10.00 for buying my game!
 I had given them the registration key and everything, I saw no fault
 with the order. They got what they paid for.
 Now, Consider all of what I have said. I did consider everything, and
 I'll briefly recap.
 Treasure Hunt was a rated E game when it wasn't supposed to be;
 someone accused me of credit card fraud, something which degraded my
 reputation greatly; there was no more money being made; I lost my
 motivation; and, finally, I hated all those 13-year-olds trying to
 make games.  Unfortunately, people seem to trust any word of mouth
 they get, even if it's from one person only, My sales went down
 dramatically after the chargeback.
 So, now it was June. One fine day, I decided to just throw it all
 away. I will admit it can be called cowardly for me to do so, but I
 did not really have a choice. Pressing on would have resulted in a
 lawsuit, which I do not have the money to fund, A plane which started
 off quickly and then crash landed, that's what happened with
 BPCPrograms, SD, And that, my fellow gamers, was the story of the
 BPCPrograms Software Division.
 message ends
 I've no idea if Munawar would want to put up treasure hunt for free
 like what was done with self destruct and danger city but I suspect
 not considering all that's happened

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread shaun everiss
Well I doubt a dev here would use someone's account without authorisation, 
saying that, I wander if someone mannaged to get the number, highly unlikely 
but spammers seem to get numbers and peoples email address etc and well use 
them, could paypall have given out info without someone knowing its weird but 
it would explain some things.
At 08:53 PM 12/4/2006, Ari wrote:
This is where we as a community should put our foot down against such things
as charge backs, pirates, etc. We are really a small market that noone will
program if their stuff is being pirated. The person can be happy the
programmer isn't naming him as I'm sure we as the community wouldn't have
let this go.
Ari
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org
Sent: Monday, December 04, 2006 9:44 AM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


its a pitty this has to happen.
I just hope the site does not die with the company so those that wish to can
download the games.
Still I am not complaining, I have all the games,both free and registered,
and I was never able to beat treasure hunt even on easy even with the
modified sound packs.
Oh well, this is a test for all and there are still a few around.
Its a pitty bpc died though, they did play a major part in things, I was
hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever
uncompleted state it is in.
At 04:29 PM 12/4/2006, Stephen wrote:
I am writing on behalf of Munawar, the brains behind bpc
programs.  Some of you have been asking why he is no longer in the
business, Here's the full story in his words.  Make sure to read the
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for
blind people. at first they were free, and then suddenly I started
charging, because Treasure Hunt had become a real first person
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation.
I wanted to leave a mark in the so-called blind gaming community,
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common
misconception that I just wanted to expand the game and put more
features in it, bringing it up from version three to four. The real
reason was that we needed more serious action games; games which run
around a storyline.
So now we were in the four year round about of BPC's life. Treasure
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers
the major patch upgrades. The game was quite bug-filled, which showed
me that my skills in programming actually weren't as well-planted as
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after
patch. That was my job; it wasn't a good experience for me at all,
and I quickly realized Treasure Hunt was, in itself, a failure. The
game turned out to be rated E although I had hoped it wouldn't be,
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really
stable version of Treasure Hunt, 4.25, and that's when I was able to
turn my attention to the finances of the organization.  Payments were
coming in nicely the first couple months, then declined. They went
back up in December of 2005, thanks to Christmas shoppers. Developers
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale,
April was zero, and May was around that number.  But then came a
further change, and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the
morality of this person? I won't name them, but they will know who
they are when they read this. This individual had bought a copy of
the game from me, and then turned around and claimed that I made an
unauthorized purchase to their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00
extra. This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault
with the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and
I'll briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be;
someone accused me of credit card fraud, something which degraded my
reputation greatly; there was no more money being made; I lost my
motivation; and, finally, I hated all those 13-year-olds trying to
make games.  Unfortunately, people seem to trust any word of mouth
they get, even if it's from one person only, My sales went down
dramatically after the chargeback.
So, now it was June. One fine day, I decided to just

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Steve Crawford
Er, forgive me for saying this, but in business you'll aways find some
difficult customers. You shouldn't have to close your business because of
one bad experience, or let one bad experience affect you to this extent.
Live and learn from the experience.


---
Azabat Software: accessible games for visually impaired beginners
Web: www.azabat.co.uk
Email: mailto:[EMAIL PROTECTED]
Tel (UK): 07740 777 364
International: +44 7740 777 364

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Stephen
Sent: 04 December 2006 03:30
To: gamers@audyssey.org
Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


I am writing on behalf of Munawar, the brains behind bpc
programs.  Some of you have been asking why he is no longer in the
business, Here's the full story in his words.  Make sure to read the
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for
blind people. at first they were free, and then suddenly I started
charging, because Treasure Hunt had become a real first person
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation.
I wanted to leave a mark in the so-called blind gaming community,
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common
misconception that I just wanted to expand the game and put more
features in it, bringing it up from version three to four. The real
reason was that we needed more serious action games; games which run
around a storyline.
So now we were in the four year round about of BPC's life. Treasure
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers
the major patch upgrades. The game was quite bug-filled, which showed
me that my skills in programming actually weren't as well-planted as
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after
patch. That was my job; it wasn't a good experience for me at all,
and I quickly realized Treasure Hunt was, in itself, a failure. The
game turned out to be rated E although I had hoped it wouldn't be,
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really
stable version of Treasure Hunt, 4.25, and that's when I was able to
turn my attention to the finances of the organization.  Payments were
coming in nicely the first couple months, then declined. They went
back up in December of 2005, thanks to Christmas shoppers. Developers
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale,
April was zero, and May was around that number.  But then came a
further change, and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the
morality of this person? I won't name them, but they will know who
they are when they read this. This individual had bought a copy of
the game from me, and then turned around and claimed that I made an
unauthorized purchase to their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00
extra. This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault
with the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and
I'll briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be;
someone accused me of credit card fraud, something which degraded my
reputation greatly; there was no more money being made; I lost my
motivation; and, finally, I hated all those 13-year-olds trying to
make games.  Unfortunately, people seem to trust any word of mouth
they get, even if it's from one person only, My sales went down
dramatically after the chargeback.
So, now it was June. One fine day, I decided to just throw it all
away. I will admit it can be called cowardly for me to do so, but I
did not really have a choice. Pressing on would have resulted in a
lawsuit, which I do not have the money to fund, A plane which started
off quickly and then crash landed, that's what happened with
BPCPrograms, SD, And that, my fellow gamers, was the story of the
BPCPrograms Software Division.
message ends
I've no idea if Munawar would want to put up treasure hunt for free
like what was done with self destruct and danger city but I suspect
not considering all that's happened.
Take care
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread djc
While I myself didn't buy treasure hunt I appreciated his free offerings
and I still have them. I'm always sorry to read this kind of a situation
because there are some damn fine programmers in the blind community. So the
person who did this to him stole the game pure and simple. That's Ok Steve
because the Lord will remember.


*** REPLY SEPARATOR  ***

On 12/4/2006 at 2:29 PM Stephen wrote:

I am writing on behalf of Munawar, the brains behind bpc 
programs.  Some of you have been asking why he is no longer in the 
business, Here's the full story in his words.  Make sure to read the 
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for 
blind people. at first they were free, and then suddenly I started 
charging, because Treasure Hunt had become a real first person 
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation. 
I wanted to leave a mark in the so-called blind gaming community, 
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common 
misconception that I just wanted to expand the game and put more 
features in it, bringing it up from version three to four. The real 
reason was that we needed more serious action games; games which run 
around a storyline.
So now we were in the four year round about of BPC's life. Treasure 
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers 
the major patch upgrades. The game was quite bug-filled, which showed 
me that my skills in programming actually weren't as well-planted as 
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you 
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after 
patch. That was my job; it wasn't a good experience for me at all, 
and I quickly realized Treasure Hunt was, in itself, a failure. The 
game turned out to be rated E although I had hoped it wouldn't be, 
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really 
stable version of Treasure Hunt, 4.25, and that's when I was able to 
turn my attention to the finances of the organization.  Payments were 
coming in nicely the first couple months, then declined. They went 
back up in December of 2005, thanks to Christmas shoppers. Developers 
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale, 
April was zero, and May was around that number.  But then came a 
further change, and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the 
morality of this person? I won't name them, but they will know who 
they are when they read this. This individual had bought a copy of 
the game from me, and then turned around and claimed that I made an 
unauthorized purchase to their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00 
extra. This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault 
with the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and 
I'll briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be; 
someone accused me of credit card fraud, something which degraded my 
reputation greatly; there was no more money being made; I lost my 
motivation; and, finally, I hated all those 13-year-olds trying to 
make games.  Unfortunately, people seem to trust any word of mouth 
they get, even if it's from one person only, My sales went down 
dramatically after the chargeback.
So, now it was June. One fine day, I decided to just throw it all 
away. I will admit it can be called cowardly for me to do so, but I 
did not really have a choice. Pressing on would have resulted in a 
lawsuit, which I do not have the money to fund, A plane which started 
off quickly and then crash landed, that's what happened with 
BPCPrograms, SD, And that, my fellow gamers, was the story of the 
BPCPrograms Software Division.
message ends
I've no idea if Munawar would want to put up treasure hunt for free 
like what was done with self destruct and danger city but I suspect 
not considering all that's happened.
Take care 
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.



 djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
midnight Eastern.

 My Journal http://livejournal.com/users/djc1   

  

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Stephen
He said that if he were to push on he'd be hit with a lawsuit, also, 
the experience caused him to lose his motivation to program any more games.
At 07:36 AM 5/12/2006, you wrote:
I was going to write a message saying the same thing.
I've had some experiences with bugs poppin gup, losing source code, never a
charge bac though.  But even if I had that problem, I'd be more than happy
to work things out where possible.




Liam Erven
KC9KHY

msn and Email: [EMAIL PROTECTED]
homepage: http://www.liamerven.com

-Original Message-
From: Steve Crawford [mailto:[EMAIL PROTECTED]
Sent: Monday, December 04, 2006 4:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

Er, forgive me for saying this, but in business you'll aways find some
difficult customers. You shouldn't have to close your business because of
one bad experience, or let one bad experience affect you to this extent.
Live and learn from the experience.


---
Azabat Software: accessible games for visually impaired beginners
Web: www.azabat.co.uk
Email: mailto:[EMAIL PROTECTED]
Tel (UK): 07740 777 364
International: +44 7740 777 364

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Stephen
Sent: 04 December 2006 03:30
To: gamers@audyssey.org
Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


I am writing on behalf of Munawar, the brains behind bpc programs.  Some of
you have been asking why he is no longer in the business, Here's the full
story in his words.  Make sure to read the message thoroughly as we can all
learn a thing or too from it.
--

   I started out around 2001 I think. my goal was to create games for blind
people. at first they were free, and then suddenly I started charging,
because Treasure Hunt had become a real first person shooter complete with
an overall objective.
That was when I had lots of time, and, most importantly, motivation.
I wanted to leave a mark in the so-called blind gaming community, because I
realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common misconception
that I just wanted to expand the game and put more features in it, bringing
it up from version three to four. The real reason was that we needed more
serious action games; games which run around a storyline.
So now we were in the four year round about of BPC's life. Treasure Hunt was
released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers the
major patch upgrades. The game was quite bug-filled, which showed me that my
skills in programming actually weren't as well-planted as I had thought they
were.
And, of course, my beta testers were jokes, save a select few (you know who
you are) So from Feburary 2005 to early 2006, I was releasing patch after
patch. That was my job; it wasn't a good experience for me at all, and I
quickly realized Treasure Hunt was, in itself, a failure. The game turned
out to be rated E although I had hoped it wouldn't be, and some things did
not work for no apparent reason.
After this period of patch releasing, I arived at the first really stable
version of Treasure Hunt, 4.25, and that's when I was able to turn my
attention to the finances of the organization.  Payments were coming in
nicely the first couple months, then declined. They went back up in December
of 2005, thanks to Christmas shoppers. Developers love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale, April
was zero, and May was around that number.  But then came a further change,
and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the
morality of this person? I won't name them, but they will know who they are
when they read this. This individual had bought a copy of the game from me,
and then turned around and claimed that I made an unauthorized purchase to
their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00 extra.
This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault with
the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and I'll
briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be; someone
accused me of credit card fraud, something which degraded my reputation
greatly; there was no more money being made; I lost my motivation; and,
finally, I hated all those 13-year-olds trying to make games.
Unfortunately, people seem to trust any word of mouth they get, even if it's
from one person only, My sales went down dramatically after the chargeback.
So, now it was June. One fine day, I decided to just throw it all away. I
will admit it can be called cowardly for me to do so, but I did not really
have

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread shaun everiss
Yeah tourniment for all its crappy non sfx and old style music and sapi voice 
is actually quite good, I would have liked it to be non crap and I think 
munawar was going to make it so and do it properly.
I wanter if munawar's personal pages are still up, hmmm.
At 10:29 AM 12/5/2006, djc wrote:
While I myself didn't buy treasure hunt I appreciated his free offerings
and I still have them. I'm always sorry to read this kind of a situation
because there are some damn fine programmers in the blind community. So the
person who did this to him stole the game pure and simple. That's Ok Steve
because the Lord will remember.


*** REPLY SEPARATOR  ***

On 12/4/2006 at 2:29 PM Stephen wrote:

I am writing on behalf of Munawar, the brains behind bpc 
programs.  Some of you have been asking why he is no longer in the 
business, Here's the full story in his words.  Make sure to read the 
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for 
blind people. at first they were free, and then suddenly I started 
charging, because Treasure Hunt had become a real first person 
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation. 
I wanted to leave a mark in the so-called blind gaming community, 
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common 
misconception that I just wanted to expand the game and put more 
features in it, bringing it up from version three to four. The real 
reason was that we needed more serious action games; games which run 
around a storyline.
So now we were in the four year round about of BPC's life. Treasure 
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers 
the major patch upgrades. The game was quite bug-filled, which showed 
me that my skills in programming actually weren't as well-planted as 
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you 
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after 
patch. That was my job; it wasn't a good experience for me at all, 
and I quickly realized Treasure Hunt was, in itself, a failure. The 
game turned out to be rated E although I had hoped it wouldn't be, 
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really 
stable version of Treasure Hunt, 4.25, and that's when I was able to 
turn my attention to the finances of the organization.  Payments were 
coming in nicely the first couple months, then declined. They went 
back up in December of 2005, thanks to Christmas shoppers. Developers 
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale, 
April was zero, and May was around that number.  But then came a 
further change, and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the 
morality of this person? I won't name them, but they will know who 
they are when they read this. This individual had bought a copy of 
the game from me, and then turned around and claimed that I made an 
unauthorized purchase to their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00 
extra. This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault 
with the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and 
I'll briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be; 
someone accused me of credit card fraud, something which degraded my 
reputation greatly; there was no more money being made; I lost my 
motivation; and, finally, I hated all those 13-year-olds trying to 
make games.  Unfortunately, people seem to trust any word of mouth 
they get, even if it's from one person only, My sales went down 
dramatically after the chargeback.
So, now it was June. One fine day, I decided to just throw it all 
away. I will admit it can be called cowardly for me to do so, but I 
did not really have a choice. Pressing on would have resulted in a 
lawsuit, which I do not have the money to fund, A plane which started 
off quickly and then crash landed, that's what happened with 
BPCPrograms, SD, And that, my fellow gamers, was the story of the 
BPCPrograms Software Division.
message ends
I've no idea if Munawar would want to put up treasure hunt for free 
like what was done with self destruct and danger city but I suspect 
not considering all that's happened.
Take care 
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Sky Taylor
This is very sad to see that BPC programs went down and I regret it won't be 
back up again?
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org
Sent: Monday, December 04, 2006 2:58 PM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


 Yeah tourniment for all its crappy non sfx and old style music and sapi 
 voice is actually quite good, I would have liked it to be non crap and I 
 think munawar was going to make it so and do it properly.
 I wanter if munawar's personal pages are still up, hmmm.
 At 10:29 AM 12/5/2006, djc wrote:
While I myself didn't buy treasure hunt I appreciated his free offerings
and I still have them. I'm always sorry to read this kind of a situation
because there are some damn fine programmers in the blind community. So 
the
person who did this to him stole the game pure and simple. That's Ok Steve
because the Lord will remember.


*** REPLY SEPARATOR  ***

On 12/4/2006 at 2:29 PM Stephen wrote:

I am writing on behalf of Munawar, the brains behind bpc
programs.  Some of you have been asking why he is no longer in the
business, Here's the full story in his words.  Make sure to read the
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for
blind people. at first they were free, and then suddenly I started
charging, because Treasure Hunt had become a real first person
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation.
I wanted to leave a mark in the so-called blind gaming community,
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common
misconception that I just wanted to expand the game and put more
features in it, bringing it up from version three to four. The real
reason was that we needed more serious action games; games which run
around a storyline.
So now we were in the four year round about of BPC's life. Treasure
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers
the major patch upgrades. The game was quite bug-filled, which showed
me that my skills in programming actually weren't as well-planted as
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after
patch. That was my job; it wasn't a good experience for me at all,
and I quickly realized Treasure Hunt was, in itself, a failure. The
game turned out to be rated E although I had hoped it wouldn't be,
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really
stable version of Treasure Hunt, 4.25, and that's when I was able to
turn my attention to the finances of the organization.  Payments were
coming in nicely the first couple months, then declined. They went
back up in December of 2005, thanks to Christmas shoppers. Developers
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale,
April was zero, and May was around that number.  But then came a
further change, and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the
morality of this person? I won't name them, but they will know who
they are when they read this. This individual had bought a copy of
the game from me, and then turned around and claimed that I made an
unauthorized purchase to their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00
extra. This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault
with the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and
I'll briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be;
someone accused me of credit card fraud, something which degraded my
reputation greatly; there was no more money being made; I lost my
motivation; and, finally, I hated all those 13-year-olds trying to
make games.  Unfortunately, people seem to trust any word of mouth
they get, even if it's from one person only, My sales went down
dramatically after the chargeback.
So, now it was June. One fine day, I decided to just throw it all
away. I will admit it can be called cowardly for me to do so, but I
did not really have a choice. Pressing on would have resulted in a
lawsuit, which I do not have the money to fund, A plane which started
off quickly and then crash landed, that's what happened with
BPCPrograms, SD, And that, my fellow gamers, was the story of the
BPCPrograms Software Division.
message ends
I've no idea if Munawar would want to put up treasure hunt for free

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Bryan Peterson
I'd be willing to bet I know who it was that filed the false charge against 
Munawar, but like Munawar I won't name my suspect. I would be willing to 
bet, however, that it was one of those thirteen-year-olds who claim to make 
games and then never put anything out, all the while accusing everyone else 
of being frauds. Like I said, I won't say who I think it was.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Sky Taylor [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 04, 2006 4:48 PM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


 This is very sad to see that BPC programs went down and I regret it won't 
 be
 back up again?
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org
 Sent: Monday, December 04, 2006 2:58 PM
 Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about 
 bpcprograms


 Yeah tourniment for all its crappy non sfx and old style music and sapi
 voice is actually quite good, I would have liked it to be non crap and I
 think munawar was going to make it so and do it properly.
 I wanter if munawar's personal pages are still up, hmmm.
 At 10:29 AM 12/5/2006, djc wrote:
While I myself didn't buy treasure hunt I appreciated his free offerings
and I still have them. I'm always sorry to read this kind of a situation
because there are some damn fine programmers in the blind community. So
the
person who did this to him stole the game pure and simple. That's Ok 
Steve
because the Lord will remember.


*** REPLY SEPARATOR  ***

On 12/4/2006 at 2:29 PM Stephen wrote:

I am writing on behalf of Munawar, the brains behind bpc
programs.  Some of you have been asking why he is no longer in the
business, Here's the full story in his words.  Make sure to read the
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for
blind people. at first they were free, and then suddenly I started
charging, because Treasure Hunt had become a real first person
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation.
I wanted to leave a mark in the so-called blind gaming community,
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common
misconception that I just wanted to expand the game and put more
features in it, bringing it up from version three to four. The real
reason was that we needed more serious action games; games which run
around a storyline.
So now we were in the four year round about of BPC's life. Treasure
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers
the major patch upgrades. The game was quite bug-filled, which showed
me that my skills in programming actually weren't as well-planted as
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after
patch. That was my job; it wasn't a good experience for me at all,
and I quickly realized Treasure Hunt was, in itself, a failure. The
game turned out to be rated E although I had hoped it wouldn't be,
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really
stable version of Treasure Hunt, 4.25, and that's when I was able to
turn my attention to the finances of the organization.  Payments were
coming in nicely the first couple months, then declined. They went
back up in December of 2005, thanks to Christmas shoppers. Developers
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale,
April was zero, and May was around that number.  But then came a
further change, and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the
morality of this person? I won't name them, but they will know who
they are when they read this. This individual had bought a copy of
the game from me, and then turned around and claimed that I made an
unauthorized purchase to their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00
extra. This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault
with the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and
I'll briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be;
someone accused me of credit card fraud, something which degraded my
reputation greatly; there was no more money being made; I lost my
motivation; and, finally, I hated all those

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread x-sight interactive
erm? i thought tournament's music was very effective!

regards,

damien




- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org
Sent: Monday, December 04, 2006 10:58 PM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


 Yeah tourniment for all its crappy non sfx and old style music and sapi
voice is actually quite good, I would have liked it to be non crap and I
think munawar was going to make it so and do it properly.
 I wanter if munawar's personal pages are still up, hmmm.
 At 10:29 AM 12/5/2006, djc wrote:
 While I myself didn't buy treasure hunt I appreciated his free offerings
 and I still have them. I'm always sorry to read this kind of a situation
 because there are some damn fine programmers in the blind community. So
the
 person who did this to him stole the game pure and simple. That's Ok
Steve
 because the Lord will remember.
 
 
 *** REPLY SEPARATOR  ***
 
 On 12/4/2006 at 2:29 PM Stephen wrote:
 
 I am writing on behalf of Munawar, the brains behind bpc
 programs.  Some of you have been asking why he is no longer in the
 business, Here's the full story in his words.  Make sure to read the
 message thoroughly as we can all learn a thing or too from it.
 --
 
   I started out around 2001 I think. my goal was to create games for
 blind people. at first they were free, and then suddenly I started
 charging, because Treasure Hunt had become a real first person
 shooter complete with an overall objective.
 That was when I had lots of time, and, most importantly, motivation.
 I wanted to leave a mark in the so-called blind gaming community,
 because I realized something quite quickly.
 We had too many rated E games, games for kids rather than adults.
 So began my major upgrade to Treasure Hunt. There's a common
 misconception that I just wanted to expand the game and put more
 features in it, bringing it up from version three to four. The real
 reason was that we needed more serious action games; games which run
 around a storyline.
 So now we were in the four year round about of BPC's life. Treasure
 Hunt was released six months later, I believe February of 2005.
 Now, everyone who followed the evolution of Treasure Hunt remembers
 the major patch upgrades. The game was quite bug-filled, which showed
 me that my skills in programming actually weren't as well-planted as
 I had thought they were.
 And, of course, my beta testers were jokes, save a select few (you
 know who you are)
 So from Feburary 2005 to early 2006, I was releasing patch after
 patch. That was my job; it wasn't a good experience for me at all,
 and I quickly realized Treasure Hunt was, in itself, a failure. The
 game turned out to be rated E although I had hoped it wouldn't be,
 and some things did not work for no apparent reason.
 After this period of patch releasing, I arived at the first really
 stable version of Treasure Hunt, 4.25, and that's when I was able to
 turn my attention to the finances of the organization.  Payments were
 coming in nicely the first couple months, then declined. They went
 back up in December of 2005, thanks to Christmas shoppers. Developers
 love Christmas.
 Finally, I saw a steady drop of purchases, In March, I made one sale,
 April was zero, and May was around that number.  But then came a
 further change, and it was not a pleasant one.
 someone actually filed a charge back against me. Can you believe the
 morality of this person? I won't name them, but they will know who
 they are when they read this. This individual had bought a copy of
 the game from me, and then turned around and claimed that I made an
 unauthorized purchase to their credit card.
 Not only did Pay Pal refund their money, they also gave them $10.00
 extra. This leech was paid $10.00 for buying my game!
 I had given them the registration key and everything, I saw no fault
 with the order. They got what they paid for.
 Now, Consider all of what I have said. I did consider everything, and
 I'll briefly recap.
 Treasure Hunt was a rated E game when it wasn't supposed to be;
 someone accused me of credit card fraud, something which degraded my
 reputation greatly; there was no more money being made; I lost my
 motivation; and, finally, I hated all those 13-year-olds trying to
 make games.  Unfortunately, people seem to trust any word of mouth
 they get, even if it's from one person only, My sales went down
 dramatically after the chargeback.
 So, now it was June. One fine day, I decided to just throw it all
 away. I will admit it can be called cowardly for me to do so, but I
 did not really have a choice. Pressing on would have resulted in a
 lawsuit, which I do not have the money to fund, A plane which started
 off quickly and then crash landed, that's what happened with
 BPCPrograms, SD, And that, my fellow gamers, was the story of the
 BPCPrograms Software Division.
 message ends
 I've

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread shaun everiss
it is, I just wish we had sfx and comentry not sapi speech to go with it all.
At 06:42 PM 12/5/2006, x-sight interactive wrote:
erm? i thought tournament's music was very effective!

regards,

damien




- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org
Sent: Monday, December 04, 2006 10:58 PM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


 Yeah tourniment for all its crappy non sfx and old style music and sapi
voice is actually quite good, I would have liked it to be non crap and I
think munawar was going to make it so and do it properly.
 I wanter if munawar's personal pages are still up, hmmm.
 At 10:29 AM 12/5/2006, djc wrote:
 While I myself didn't buy treasure hunt I appreciated his free offerings
 and I still have them. I'm always sorry to read this kind of a situation
 because there are some damn fine programmers in the blind community. So
the
 person who did this to him stole the game pure and simple. That's Ok
Steve
 because the Lord will remember.
 
 
 *** REPLY SEPARATOR  ***
 
 On 12/4/2006 at 2:29 PM Stephen wrote:
 
 I am writing on behalf of Munawar, the brains behind bpc
 programs.  Some of you have been asking why he is no longer in the
 business, Here's the full story in his words.  Make sure to read the
 message thoroughly as we can all learn a thing or too from it.
 --
 
   I started out around 2001 I think. my goal was to create games for
 blind people. at first they were free, and then suddenly I started
 charging, because Treasure Hunt had become a real first person
 shooter complete with an overall objective.
 That was when I had lots of time, and, most importantly, motivation.
 I wanted to leave a mark in the so-called blind gaming community,
 because I realized something quite quickly.
 We had too many rated E games, games for kids rather than adults.
 So began my major upgrade to Treasure Hunt. There's a common
 misconception that I just wanted to expand the game and put more
 features in it, bringing it up from version three to four. The real
 reason was that we needed more serious action games; games which run
 around a storyline.
 So now we were in the four year round about of BPC's life. Treasure
 Hunt was released six months later, I believe February of 2005.
 Now, everyone who followed the evolution of Treasure Hunt remembers
 the major patch upgrades. The game was quite bug-filled, which showed
 me that my skills in programming actually weren't as well-planted as
 I had thought they were.
 And, of course, my beta testers were jokes, save a select few (you
 know who you are)
 So from Feburary 2005 to early 2006, I was releasing patch after
 patch. That was my job; it wasn't a good experience for me at all,
 and I quickly realized Treasure Hunt was, in itself, a failure. The
 game turned out to be rated E although I had hoped it wouldn't be,
 and some things did not work for no apparent reason.
 After this period of patch releasing, I arived at the first really
 stable version of Treasure Hunt, 4.25, and that's when I was able to
 turn my attention to the finances of the organization.  Payments were
 coming in nicely the first couple months, then declined. They went
 back up in December of 2005, thanks to Christmas shoppers. Developers
 love Christmas.
 Finally, I saw a steady drop of purchases, In March, I made one sale,
 April was zero, and May was around that number.  But then came a
 further change, and it was not a pleasant one.
 someone actually filed a charge back against me. Can you believe the
 morality of this person? I won't name them, but they will know who
 they are when they read this. This individual had bought a copy of
 the game from me, and then turned around and claimed that I made an
 unauthorized purchase to their credit card.
 Not only did Pay Pal refund their money, they also gave them $10.00
 extra. This leech was paid $10.00 for buying my game!
 I had given them the registration key and everything, I saw no fault
 with the order. They got what they paid for.
 Now, Consider all of what I have said. I did consider everything, and
 I'll briefly recap.
 Treasure Hunt was a rated E game when it wasn't supposed to be;
 someone accused me of credit card fraud, something which degraded my
 reputation greatly; there was no more money being made; I lost my
 motivation; and, finally, I hated all those 13-year-olds trying to
 make games.  Unfortunately, people seem to trust any word of mouth
 they get, even if it's from one person only, My sales went down
 dramatically after the chargeback.
 So, now it was June. One fine day, I decided to just throw it all
 away. I will admit it can be called cowardly for me to do so, but I
 did not really have a choice. Pressing on would have resulted in a
 lawsuit, which I do not have the money to fund, A plane which started
 off quickly and then crash landed, that's what happened

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Ken the Crazy
It also sounds like its time for folks to look into a better credit card 
company--any company that does what Paypal did because of just one complaint 
shouldn't be used.  That's just sick.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 04, 2006 2:53 AM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


 This is where we as a community should put our foot down against such 
 things
 as charge backs, pirates, etc. We are really a small market that noone 
 will
 program if their stuff is being pirated. The person can be happy the
 programmer isn't naming him as I'm sure we as the community wouldn't have
 let this go.
 Ari
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; gamers@audyssey.org
 Sent: Monday, December 04, 2006 9:44 AM
 Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about 
 bpcprograms


 its a pitty this has to happen.
 I just hope the site does not die with the company so those that wish to 
 can
 download the games.
 Still I am not complaining, I have all the games,both free and registered,
 and I was never able to beat treasure hunt even on easy even with the
 modified sound packs.
 Oh well, this is a test for all and there are still a few around.
 Its a pitty bpc died though, they did play a major part in things, I was
 hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever
 uncompleted state it is in.
 At 04:29 PM 12/4/2006, Stephen wrote:
I am writing on behalf of Munawar, the brains behind bpc
programs.  Some of you have been asking why he is no longer in the
business, Here's the full story in his words.  Make sure to read the
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for
blind people. at first they were free, and then suddenly I started
charging, because Treasure Hunt had become a real first person
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation.
I wanted to leave a mark in the so-called blind gaming community,
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common
misconception that I just wanted to expand the game and put more
features in it, bringing it up from version three to four. The real
reason was that we needed more serious action games; games which run
around a storyline.
So now we were in the four year round about of BPC's life. Treasure
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers
the major patch upgrades. The game was quite bug-filled, which showed
me that my skills in programming actually weren't as well-planted as
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after
patch. That was my job; it wasn't a good experience for me at all,
and I quickly realized Treasure Hunt was, in itself, a failure. The
game turned out to be rated E although I had hoped it wouldn't be,
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really
stable version of Treasure Hunt, 4.25, and that's when I was able to
turn my attention to the finances of the organization.  Payments were
coming in nicely the first couple months, then declined. They went
back up in December of 2005, thanks to Christmas shoppers. Developers
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale,
April was zero, and May was around that number.  But then came a
further change, and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the
morality of this person? I won't name them, but they will know who
they are when they read this. This individual had bought a copy of
the game from me, and then turned around and claimed that I made an
unauthorized purchase to their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00
extra. This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault
with the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and
I'll briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be;
someone accused me of credit card fraud, something which degraded my
reputation greatly; there was no more money being made; I lost my
motivation; and, finally, I hated all those 13-year-olds trying to
make games

[Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-03 Thread Stephen
I am writing on behalf of Munawar, the brains behind bpc 
programs.  Some of you have been asking why he is no longer in the 
business, Here's the full story in his words.  Make sure to read the 
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for 
blind people. at first they were free, and then suddenly I started 
charging, because Treasure Hunt had become a real first person 
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation. 
I wanted to leave a mark in the so-called blind gaming community, 
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common 
misconception that I just wanted to expand the game and put more 
features in it, bringing it up from version three to four. The real 
reason was that we needed more serious action games; games which run 
around a storyline.
So now we were in the four year round about of BPC's life. Treasure 
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers 
the major patch upgrades. The game was quite bug-filled, which showed 
me that my skills in programming actually weren't as well-planted as 
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you 
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after 
patch. That was my job; it wasn't a good experience for me at all, 
and I quickly realized Treasure Hunt was, in itself, a failure. The 
game turned out to be rated E although I had hoped it wouldn't be, 
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really 
stable version of Treasure Hunt, 4.25, and that's when I was able to 
turn my attention to the finances of the organization.  Payments were 
coming in nicely the first couple months, then declined. They went 
back up in December of 2005, thanks to Christmas shoppers. Developers 
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale, 
April was zero, and May was around that number.  But then came a 
further change, and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the 
morality of this person? I won't name them, but they will know who 
they are when they read this. This individual had bought a copy of 
the game from me, and then turned around and claimed that I made an 
unauthorized purchase to their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00 
extra. This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault 
with the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and 
I'll briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be; 
someone accused me of credit card fraud, something which degraded my 
reputation greatly; there was no more money being made; I lost my 
motivation; and, finally, I hated all those 13-year-olds trying to 
make games.  Unfortunately, people seem to trust any word of mouth 
they get, even if it's from one person only, My sales went down 
dramatically after the chargeback.
So, now it was June. One fine day, I decided to just throw it all 
away. I will admit it can be called cowardly for me to do so, but I 
did not really have a choice. Pressing on would have resulted in a 
lawsuit, which I do not have the money to fund, A plane which started 
off quickly and then crash landed, that's what happened with 
BPCPrograms, SD, And that, my fellow gamers, was the story of the 
BPCPrograms Software Division.
message ends
I've no idea if Munawar would want to put up treasure hunt for free 
like what was done with self destruct and danger city but I suspect 
not considering all that's happened.
Take care 
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-03 Thread x-sight interactive
i can't believe people would do that! i feel so sorry for munawar. he has
put a lot into it.

regards,

damien




- Original Message -
From: Stephen [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, December 04, 2006 3:29 AM
Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


 I am writing on behalf of Munawar, the brains behind bpc
 programs.  Some of you have been asking why he is no longer in the
 business, Here's the full story in his words.  Make sure to read the
 message thoroughly as we can all learn a thing or too from it.
 --

   I started out around 2001 I think. my goal was to create games for
 blind people. at first they were free, and then suddenly I started
 charging, because Treasure Hunt had become a real first person
 shooter complete with an overall objective.
 That was when I had lots of time, and, most importantly, motivation.
 I wanted to leave a mark in the so-called blind gaming community,
 because I realized something quite quickly.
 We had too many rated E games, games for kids rather than adults.
 So began my major upgrade to Treasure Hunt. There's a common
 misconception that I just wanted to expand the game and put more
 features in it, bringing it up from version three to four. The real
 reason was that we needed more serious action games; games which run
 around a storyline.
 So now we were in the four year round about of BPC's life. Treasure
 Hunt was released six months later, I believe February of 2005.
 Now, everyone who followed the evolution of Treasure Hunt remembers
 the major patch upgrades. The game was quite bug-filled, which showed
 me that my skills in programming actually weren't as well-planted as
 I had thought they were.
 And, of course, my beta testers were jokes, save a select few (you
 know who you are)
 So from Feburary 2005 to early 2006, I was releasing patch after
 patch. That was my job; it wasn't a good experience for me at all,
 and I quickly realized Treasure Hunt was, in itself, a failure. The
 game turned out to be rated E although I had hoped it wouldn't be,
 and some things did not work for no apparent reason.
 After this period of patch releasing, I arived at the first really
 stable version of Treasure Hunt, 4.25, and that's when I was able to
 turn my attention to the finances of the organization.  Payments were
 coming in nicely the first couple months, then declined. They went
 back up in December of 2005, thanks to Christmas shoppers. Developers
 love Christmas.
 Finally, I saw a steady drop of purchases, In March, I made one sale,
 April was zero, and May was around that number.  But then came a
 further change, and it was not a pleasant one.
 someone actually filed a charge back against me. Can you believe the
 morality of this person? I won't name them, but they will know who
 they are when they read this. This individual had bought a copy of
 the game from me, and then turned around and claimed that I made an
 unauthorized purchase to their credit card.
 Not only did Pay Pal refund their money, they also gave them $10.00
 extra. This leech was paid $10.00 for buying my game!
 I had given them the registration key and everything, I saw no fault
 with the order. They got what they paid for.
 Now, Consider all of what I have said. I did consider everything, and
 I'll briefly recap.
 Treasure Hunt was a rated E game when it wasn't supposed to be;
 someone accused me of credit card fraud, something which degraded my
 reputation greatly; there was no more money being made; I lost my
 motivation; and, finally, I hated all those 13-year-olds trying to
 make games.  Unfortunately, people seem to trust any word of mouth
 they get, even if it's from one person only, My sales went down
 dramatically after the chargeback.
 So, now it was June. One fine day, I decided to just throw it all
 away. I will admit it can be called cowardly for me to do so, but I
 did not really have a choice. Pressing on would have resulted in a
 lawsuit, which I do not have the money to fund, A plane which started
 off quickly and then crash landed, that's what happened with
 BPCPrograms, SD, And that, my fellow gamers, was the story of the
 BPCPrograms Software Division.
 message ends
 I've no idea if Munawar would want to put up treasure hunt for free
 like what was done with self destruct and danger city but I suspect
 not considering all that's happened.
 Take care
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.





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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-03 Thread shaun everiss
its a pitty this has to happen.
I just hope the site does not die with the company so those that wish to can 
download the games.
Still I am not complaining, I have all the games,both free and registered, and 
I was never able to beat treasure hunt even on easy even with the modified 
sound packs.
Oh well, this is a test for all and there are still a few around.
Its a pitty bpc died though, they did play a major part in things, I was hoping 
to buy th1 and 2, Hmm wander if th2 will be released in whatever uncompleted 
state it is in.
At 04:29 PM 12/4/2006, Stephen wrote:
I am writing on behalf of Munawar, the brains behind bpc 
programs.  Some of you have been asking why he is no longer in the 
business, Here's the full story in his words.  Make sure to read the 
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for 
blind people. at first they were free, and then suddenly I started 
charging, because Treasure Hunt had become a real first person 
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation. 
I wanted to leave a mark in the so-called blind gaming community, 
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common 
misconception that I just wanted to expand the game and put more 
features in it, bringing it up from version three to four. The real 
reason was that we needed more serious action games; games which run 
around a storyline.
So now we were in the four year round about of BPC's life. Treasure 
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers 
the major patch upgrades. The game was quite bug-filled, which showed 
me that my skills in programming actually weren't as well-planted as 
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you 
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after 
patch. That was my job; it wasn't a good experience for me at all, 
and I quickly realized Treasure Hunt was, in itself, a failure. The 
game turned out to be rated E although I had hoped it wouldn't be, 
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really 
stable version of Treasure Hunt, 4.25, and that's when I was able to 
turn my attention to the finances of the organization.  Payments were 
coming in nicely the first couple months, then declined. They went 
back up in December of 2005, thanks to Christmas shoppers. Developers 
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale, 
April was zero, and May was around that number.  But then came a 
further change, and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the 
morality of this person? I won't name them, but they will know who 
they are when they read this. This individual had bought a copy of 
the game from me, and then turned around and claimed that I made an 
unauthorized purchase to their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00 
extra. This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault 
with the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and 
I'll briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be; 
someone accused me of credit card fraud, something which degraded my 
reputation greatly; there was no more money being made; I lost my 
motivation; and, finally, I hated all those 13-year-olds trying to 
make games.  Unfortunately, people seem to trust any word of mouth 
they get, even if it's from one person only, My sales went down 
dramatically after the chargeback.
So, now it was June. One fine day, I decided to just throw it all 
away. I will admit it can be called cowardly for me to do so, but I 
did not really have a choice. Pressing on would have resulted in a 
lawsuit, which I do not have the money to fund, A plane which started 
off quickly and then crash landed, that's what happened with 
BPCPrograms, SD, And that, my fellow gamers, was the story of the 
BPCPrograms Software Division.
message ends
I've no idea if Munawar would want to put up treasure hunt for free 
like what was done with self destruct and danger city but I suspect 
not considering all that's happened.
Take care 
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.



___
Gamers