Re: [Audyssey] Article on blind games and developers

2013-08-08 Thread Paul Lemm
Hi Thomas,

Evolution 3D,  I knew as soon as I heard the name I'd remember., my
guess of genesis  couldn't have been much further wrong than evolution lol.
although the engine will be for experienced developers it is another project
in the audio game community  that will ultimately aid these developers and
therefore help grow the industry. 

That would explain why I didn't see the slowdown in the industry , since I
probably didn't play my first audio game until about  2007 or 2008 when a
lot of the games you talked about had already been released 

I think though that although it has slowed down, like main stream games
audio games will continue  with games getting bigger, more in depth, complex
and using new ideas and approaches like you said with a focus on quality
rather than quantity and I think we'd all say that's a good thing. All that
being said though, just like main stream games  no matter how much games
have changed and technology moves on some of the older games will always be
some of the best ones.


Paul
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Thursday, August 08, 2013 4:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Article on blind games and developers

Hi Paul,

Well, there is a lot of truth to the fact that the audio games industry is
slowing down. As I explained in my prior post most of the audio games out
today were developed between 1999 and 2004 which is a remarkably short span
of time. On the other hand the games developed after 2004 have more depth
and complexity to them such as Entombed, Swamp, Time of Conflict, and so on.
So while the development of audio games have slowed down what we have gotten
are more in depth products than we saw in that first five years of the
industry. The focus now seems to be quality over quantity.

As far as developers like the BGT developers being the next big game
companies of the future that remains to be seen. Mostly what I've seen in
BGT is pretty simplistic stuff, some developers come out with one or two
games, and disappear never to be heard from again.  So I am skeptical of how
much an impact it may or may not have long term.

As for my own engine, Evolution 3D, its not designed for amateurs so unless
a game developer knows exactly what they are doing they won't be able to use
it. I've thought of rewriting it with a BGT type scripting interface, but
don't want to take the time or effort on that.

Cheers!



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Article on blind games and developers

2013-08-08 Thread Paul Lemm
Hi Shawn,

Yep your definitely right it's sad to see when developers leave the
community , but hopefully that just allows us as a community  to appreciate
the ones we do have even more.

I think the last time I brought a main stream game the top end price was
about £39.99, but I've seen new main stream games go for a lot more than
that these days.  I think we're definitely lucky to have devices like the
iPhone  being so accessible which has led to an increase in games on
platforms like this.  The other good thing with the games on IOS   is a lot
of them all carry only a small price tag to.
Although that being said about prices I don't have any issue paying more
money for a game if the game is a good game, entombed is one of my favourite
games and I know a few people have said  it is one of the more expensive
audio games.  but with  the amount of hours fun I got from the game it was
worth every penny I spent.  I only hope that we haven't lost Jason as a
developer and he comes back to make another game.
Paul 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Article on blind games and developers

2013-08-08 Thread Paul Lemm
Hi James,

Definitely, I think it's great  to see so many new people like yourself
taking an interest in writing games  and to see the people that have been
developing for years continuing to work hard on new projects and ideas and
my hat comes off to each and every one of them all for the hard work they
put into this community.

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of James
Bartlett
Sent: Thursday, August 08, 2013 4:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Article on blind games and developers

Hello Paul

I totally agry with you on that. I think that there are a lot more ideas
out there buy people that have been doing this for a long time, and people
that are yet to come.

bfn
James

--
From: Paul Lemm paul.l...@sky.com
Sent: Wednesday, August 07, 2013 6:59 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Article on blind games and developers

 Hi Shaun,

 Although I definitely haven't been into audio games, played as many or 
 followed the scene  for as long as you so can't really comment on 
 whether it has slowed down or not, I think that audio games will keep 
 going.  Yep, we have developers go  but like you said we have so many 
 people getting into game engines  like BGT and some of these people 
 will be the big developers of tomorrow, plus the big developers we  
 have today keep designing new games and I don't doubt new developers 
 will be along in the future to

 As for audio games itself maybe like you said it has slowed down , but 
 what I see is actually real advances in the audio games being 
 produced, with games pushing the boundaries of what we expect  like 
 with swamp. Also there are many new things/projects on their way such 
 as the 3d engine (sorry I can't remember what it was called I want to 
 say genesis  but am not sure if that's it or not) being developed by 
 Thomas, there's the new 3D RPG game that Aprone is developing that 
 will work with the see munkey  and I'm sure that other developers are 
 working on new titles to

 So I do think audio games will continue to grow and develop and I 
 would be really interested to see in a few years the quality  and 
 types of games there will be.  Agreed though that I think we will 
 continue to see an increase in games for platforms like IOS  etc. I do 
 think though that PC's will continue to be a part of most households 
 for many many  more years to come, in fact I know many people who play 
 main stream games and prefer to play them on a PC.  I think although 
 we have smart phones and stuff I think
 that some people don't want   to spend the money on these devices  which
 once brought can't be upgraded as easily as say a PC where people can 
 replace and upgrade components as they wish.

 Paul

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun 
 everiss
 Sent: Wednesday, August 07, 2013 8:17 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Article on blind games and developers

 Hi denis.
 just read the article.
 Its quite good.
 One of my frustrations I have is actually finding more content.
 I have brought or at least owned or at least played on others systems 
 amost 99% of all blind games in existance.
 One thing the article did not touch on was the bgt and other toolkit 
 engines making it easier for the average user to put together a game.
 In fact this is the reason I still can find the occational game.
 I am in fact testing one such game series right now called deathmatch.
 And I can appreciate how hard it is to develop games for the blind I 
 am not programming it but at the same time I am previding sfx and beta 
 testing things as well as extra things.
 I am not even hacking it and its hard enough.
 The article was vary well written and definately an enjoyable read.
 As for a cure for blindness that is probably as far off as a 
 mainstream game.
 while some conditions such as genetic blindness and maybe detatched 
 retena can be prevented/handled right now.
 at least with my condition once its detatched for long enough ie since 
 birth me being 31 there is no way to actually even get that fixed.
 And its all cash for the big companies.
 If anything I suspect that in another hundred years or so we will 
 probably loose a lot of the startup developers that have been moving
along.
 Most have lives that mean they can't produce that much all the time.
 So I think we may depend on the toolkit engines more and more.
 And even eventually that to may dry up.
 I used to think the blind gaming industry could continue at a sertain 
 level.
 And while  bits of it are moving quite quickly I have  seen the gaming 
 industry almost stopped barely ticking over sertainly not as fast 
 paced as it was in the beginning and I have been on here since
 1995 which is vary close to that beginning.
 I do see the end of all blind gaming

Re: [Audyssey] Article on blind games and developers

2013-08-08 Thread Thomas Ward
Hi Paul,

Smile. Actually, when I began writing the engine I initially named it
Genesis 3D, but then I discovered there was a mainstream game engine
by that name so decided to change the name to Evolution 3D which I
happen to like better.

Anyway, you are right that tools like Evolution will help grow the
industry. One very big difference in my Evolution Engine and something
like BGT is I have now successfully ported it from Windows to Linux,
and have plans to port it to Mac OS X in the future. If and when I
make it public that will help grow the industry on non-Windows
platforms as the tools are the same, the APIs are the same, and other
than some changes in path variables etc the engine should compile just
fine on any platform with SDL 1.2.15 or higher and the GNU C++
compiler.

I can see why you didn't see the slow down as well. By 2007-2008 most
of the audio games had been written and we were beginning to enter the
slow down phase. Oh, there was Railracer from Blind Adrenaline, my
version of Montezuma's Revenge, my Star Trek Final Conflict, and a few
other games that came out about that time, but the number of games
that came out during that time were less than half what we saw three
or four years earlier.

I'm trying to think but I believe around 2003-2004 that's when PB
Games, now Blastbay, was active and Phillip was cranking out all kinds
of games like Dark Destroyer, Tarzan Junior, 3D Snake, Tick-Tack-Toe,
the Snowball War, Showdown, and there might have been a couple of
others. Thing is just in a couple of years one developer was putting
out more games than we have seen in the last five which is really
quite sad.

Still, on the bright side some of the games we have seen over the last
five years have been revolutionary in their own way. We have SoundRTS
the first full real time strategy game which is an ongoing project. We
have Time of Conflict which is another real time strategy game which
is one of GMA's best games to date. We have Entombed which is a decent
roguelike RPG. If not for the bugs in the game I'd have said it was
the best game written in years. We have Castaways which is still an
addictive game and I often play it now and then because it reminds me
of games like Dwarf Fortress which is not a genre and style ever tried
before. Swamp isn't the first FPS game, but it is the first to get
into network play in a big way. Audio Quake gets the credit for being
the first, but Swamp is way more popular and in many ways new and
revolutionary in a way Audio Quake was not.

The point being here that while game production has slowed down what
we have gotten are some truly amazing games. As I said before its more
quality now over quantity.

Cheers!

On 8/8/13, Paul Lemm paul.l...@sky.com wrote:
 Hi Thomas,

   Evolution 3D,  I knew as soon as I heard the name I'd remember., my
 guess of genesis  couldn't have been much further wrong than evolution lol.
 although the engine will be for experienced developers it is another
 project
 in the audio game community  that will ultimately aid these developers and
 therefore help grow the industry.

 That would explain why I didn't see the slowdown in the industry , since I
 probably didn't play my first audio game until about  2007 or 2008 when a
 lot of the games you talked about had already been released

 I think though that although it has slowed down, like main stream games
 audio games will continue  with games getting bigger, more in depth,
 complex
 and using new ideas and approaches like you said with a focus on quality
 rather than quantity and I think we'd all say that's a good thing. All that
 being said though, just like main stream games  no matter how much games
 have changed and technology moves on some of the older games will always be
 some of the best ones.


 Paul

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Article on blind games and developers

2013-08-07 Thread Cara Quinn
Thanks Dennis!

Awesome article!

You know, the audio sample is actually Jedi Quake? :) -Also is using a 
community-created sound pack!

Just FYI! :)

Thanks so much for sharing this!

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Aug 6, 2013, at 7:48 PM, Dennis Towne s...@xirr.com wrote:

Hey all, Richard Moss just put up a really long, really good article
on blind gaming.  A lot of the games that come up here are mentioned.
It's totally worth a read.  The link is:

http://www.polygon.com/features/2013/8/6/4550490/blind-games-rock-vibe

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Article on blind games and developers

2013-08-07 Thread shaun everiss

Hi denis.
just read the article.
Its quite good.
One of my frustrations I have is actually finding more content.
I have brought or at least owned or at least played on others systems 
amost 99% of all blind games in existance.
One thing the article did not touch on was the bgt and other toolkit 
engines making it easier for the average user to put together a game.

In fact this is the reason I still can find the occational game.
I am in fact testing one such game series right now called deathmatch.
And I can appreciate how hard it is to develop games for the blind I 
am not programming it but at the same time I am previding sfx and 
beta testing things as well as extra things.

I am not even hacking it and its hard enough.
The article was vary well written and definately an enjoyable read.
As for a cure for blindness that is probably as far off as a mainstream game.
while some conditions such as genetic blindness and maybe detatched 
retena can be prevented/handled right now.
at least with my condition once its detatched for long enough ie 
since birth me being 31 there is no way to actually even get that fixed.

And its all cash for the big companies.
If anything I suspect that in another hundred years or so we will 
probably loose a lot of the startup developers that have been moving along.

Most have lives that mean they can't produce that much all the time.
So I think we may depend on the toolkit engines more and more.
And even eventually that to may dry up.
I used to think the blind gaming industry could continue at a sertain level.
And while  bits of it are moving quite quickly I have  seen the 
gaming industry almost stopped barely ticking over sertainly not as 
fast paced as it was in the beginning and I have been on here since 
1995 which is vary close to that beginning.

I do see the end of all blind gaming though.
We are only moving right now because of muds, web based games, 
opensource games, free games and those created by the engines and other kits.
True there are still a bunch of the devs that still produce 
games,  and a few core ones still continue for now.
What is a major concern is that no really new big names are replacing 
the older ones.

Once the main comercial devs go, that will be it.
I don't mean that I will see the end of gaming, I am sure that for 
the next 1-300  years blind gaming will   find a way to continue 
slowly grinding along.
But unless there is some big push wether it be mainstreaming or 
funding, I think its prity much going to die.

Lets face it, blind game development is not a job.
Unless you make expensive software brought by governments for the 
blind  to use like jaws there is no cash in it really.
I do think that if the gaming community is to survive that a lot of 
it at least for a while will exist on the iphone and android devices.
I am not sure about pc users, even mainstream games have been moving 
away from pcs and into consoles.
some newer consoles like the nvidia shield are supposed to be android 
which in theory means you could run apps but even then, mostly its 
geared for sight.
In the old days I remember playing audioquake with the jedy quake and 
overkill mods but really never managed to comnplete an entire game 
successfully.
Its also interesting to note that aprone and swamp and the see monkey 
were not mentioned as that is definately one approach in the next 
direction for the gaming platforms for the blind.
I suspect that at the end of it all  the industry will not die but it 
will probably slump its already moving at least to the outside user 
like myself quite slowly though only those at the core will know of 
its actual speed.


At 02:48 PM 8/7/2013, you wrote:

Hey all, Richard Moss just put up a really long, really good article
on blind gaming.  A lot of the games that come up here are mentioned.
It's totally worth a read.  The link is:

http://www.polygon.com/features/2013/8/6/4550490/blind-games-rock-vibe

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Article on blind games and developers

2013-08-07 Thread James Bartlett

hI Dennis

   Thank you for sharing that it was a good read. In fact I think I'm going 
to put it on my facebook.


bfn
James

--
From: Dennis Towne s...@xirr.com
Sent: Tuesday, August 06, 2013 10:48 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Article on blind games and developers


Hey all, Richard Moss just put up a really long, really good article
on blind gaming.  A lot of the games that come up here are mentioned.
It's totally worth a read.  The link is:

http://www.polygon.com/features/2013/8/6/4550490/blind-games-rock-vibe

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Article on blind games and developers

2013-08-07 Thread Thomas Ward
Hi Shaun,

I think you are being overly pessimistic here. As long as there is
someone who is blind or sighted willing to create accessible games
they will always be around. I don't see audio games dying so much as
evolving, changing, and moving away from its traditional roots the way
any evolving technology does. Yes, it may be possible games for the PC
may become a thing of the past, but let's be realistic here. The PC as
we know it is becoming a thing of the past itself in many ways.

Today many sighted computer users are carrying around smart phones
like the Apple iPhone or the Droid phones that are as much computer as
phone. There are tablet devices like the iPad and Droid tablets that
pretty much are hand-held computers for the 21st century. It is clear
this is where the computer industry is heading and in a few short
years it is likely the only place you will find a desktop computer is
in someone's office or other places of business. Otherwise most
average mainstream consumers will have a smart phone, tablet, or
possibly a netbook. However, audio games will have to shift their
focus from Windows PCs to newer markets and probably will.

We are already seeing the results of this in action. Just over the
last two/three years we are seeing a huge explosion of accessible
games come onto the market for the Apple iOS platform, and I look for
that to continue. It is in many ways where our future lies for the
short term and probably for the long term too. I look for most things
to move to smart phones and other mobile devices over the next ten to
twenty years as they replace traditional desktop and laptop computers
in the average household.

There still may be a PC market, but how large it will be is hard to
say. My guess is at first it will be made up of netbooks and laptops
which are already outselling desktop units by quite a big margin. If
audio games are going to continue and survive on that platform our
developers are going to have to give up a few old technologies like
Visual Basic 6 and learn .NET or something else designed for the
modern Windows OS or will be left behind. That's what really concerns
me for the short term, because while I am certain audio games will
continue in the main I see some of our big name developers simply
cease to be a driving force in the audio games community as newer
languages, operating systems, and technologies renders them obsolete.
Those developers who are hanging onto XP with a death grip may hang on
a few more years, and will simply be a thing of the past just like
their favorite OS, but sooner or later someone will replace them in
time.

For one thing there are tools like BGT which can help jump start a new
generation of accessible game developers. They may not be very good at
it at first, as is to be expected, but BGT is probably going to be the
new VB 6 for a lot of new accessible game developers. Its designed
largely for a modern PC so is an obvious place to start for Windows
developers. Besides BGT there is Python, there are the .NET languages,
etc which will likely lend themselves to be decent entry points into
the modern audio games market as well. In short, I see our audio game
developers falling behind, but I see new developers coming along
eventually to replace them. It may not happen over night, might not
happen tomorrow, but sooner or later someone will keep the torch
burning and take audio games in a different direction.

As to your comment about mainstream games moving to consoles it should
be made clear you are only talking about big name developers. You have
totally ignored the topic of indi game developers who are creating and
selling games for Windows, Mac, Linux etc and are a market force of
their own. There are far more mainstream games for PC than console,
and the only reason you probably don't know of them is because you
aren't on Steam or similar service to buy new mainstream games for the
PC. However, I am bringing this up to say that as we are an indi group
ourselves our future is largely determined by the fate of the rest of
the indi games community.

Cheers!

On 8/7/13, shaun everiss sm.ever...@gmail.com wrote:
 Hi denis.
 just read the article.
 Its quite good.
 One of my frustrations I have is actually finding more content.
 I have brought or at least owned or at least played on others systems
 amost 99% of all blind games in existance.
 One thing the article did not touch on was the bgt and other toolkit
 engines making it easier for the average user to put together a game.
 In fact this is the reason I still can find the occational game.
 I am in fact testing one such game series right now called deathmatch.
 And I can appreciate how hard it is to develop games for the blind I
 am not programming it but at the same time I am previding sfx and
 beta testing things as well as extra things.
 I am not even hacking it and its hard enough.
 The article was vary well written and definately an enjoyable read.
 As for a cure for blindness that 

Re: [Audyssey] Article on blind games and developers

2013-08-07 Thread Jacob Kruger
The old joke reminder about computer evolution is they've said in past that 
the original computing power made use of to handle apollo11's moon landing 
process was less than your average scientific calculator has in it 
nowadays - imagine how a smart phone/PDA compares then..?


smile

And, here's one of the standard, ongoing discussions about this topic, where 
they quote a few figures, etc.:

http://www.lonelyplanet.com/thorntree/thread.jspa?threadID=1756676

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 07, 2013 4:16 PM
Subject: Re: [Audyssey] Article on blind games and developers



Hi Shaun,

I think you are being overly pessimistic here. As long as there is
someone who is blind or sighted willing to create accessible games
they will always be around. I don't see audio games dying so much as
evolving, changing, and moving away from its traditional roots the way
any evolving technology does. Yes, it may be possible games for the PC
may become a thing of the past, but let's be realistic here. The PC as
we know it is becoming a thing of the past itself in many ways.

Today many sighted computer users are carrying around smart phones
like the Apple iPhone or the Droid phones that are as much computer as
phone. There are tablet devices like the iPad and Droid tablets that
pretty much are hand-held computers for the 21st century. It is clear
this is where the computer industry is heading and in a few short
years it is likely the only place you will find a desktop computer is
in someone's office or other places of business. Otherwise most
average mainstream consumers will have a smart phone, tablet, or
possibly a netbook. However, audio games will have to shift their
focus from Windows PCs to newer markets and probably will.

We are already seeing the results of this in action. Just over the
last two/three years we are seeing a huge explosion of accessible
games come onto the market for the Apple iOS platform, and I look for
that to continue. It is in many ways where our future lies for the
short term and probably for the long term too. I look for most things
to move to smart phones and other mobile devices over the next ten to
twenty years as they replace traditional desktop and laptop computers
in the average household.

There still may be a PC market, but how large it will be is hard to
say. My guess is at first it will be made up of netbooks and laptops
which are already outselling desktop units by quite a big margin. If
audio games are going to continue and survive on that platform our
developers are going to have to give up a few old technologies like
Visual Basic 6 and learn .NET or something else designed for the
modern Windows OS or will be left behind. That's what really concerns
me for the short term, because while I am certain audio games will
continue in the main I see some of our big name developers simply
cease to be a driving force in the audio games community as newer
languages, operating systems, and technologies renders them obsolete.
Those developers who are hanging onto XP with a death grip may hang on
a few more years, and will simply be a thing of the past just like
their favorite OS, but sooner or later someone will replace them in
time.

For one thing there are tools like BGT which can help jump start a new
generation of accessible game developers. They may not be very good at
it at first, as is to be expected, but BGT is probably going to be the
new VB 6 for a lot of new accessible game developers. Its designed
largely for a modern PC so is an obvious place to start for Windows
developers. Besides BGT there is Python, there are the .NET languages,
etc which will likely lend themselves to be decent entry points into
the modern audio games market as well. In short, I see our audio game
developers falling behind, but I see new developers coming along
eventually to replace them. It may not happen over night, might not
happen tomorrow, but sooner or later someone will keep the torch
burning and take audio games in a different direction.

As to your comment about mainstream games moving to consoles it should
be made clear you are only talking about big name developers. You have
totally ignored the topic of indi game developers who are creating and
selling games for Windows, Mac, Linux etc and are a market force of
their own. There are far more mainstream games for PC than console,
and the only reason you probably don't know of them is because you
aren't on Steam or similar service to buy new mainstream games for the
PC. However, I am bringing this up to say that as we are an indi group
ourselves our future is largely determined by the fate of the rest of
the indi games community.

Cheers!

On 8/7/13, shaun everiss sm.ever...@gmail.com wrote:

Hi denis.
just read the article.
Its quite good.
One

Re: [Audyssey] Article on blind games and developers

2013-08-07 Thread shaun everiss
true tom I am adicted to the pc though this is the only market I know 
I may get a mobile device at some point then I will probably join the 
mobile marketplace.
and yes its fair to say that the pc market for the sighted has shrunk 
quite a lot.


At 02:16 AM 8/8/2013, you wrote:

Hi Shaun,

I think you are being overly pessimistic here. As long as there is
someone who is blind or sighted willing to create accessible games
they will always be around. I don't see audio games dying so much as
evolving, changing, and moving away from its traditional roots the way
any evolving technology does. Yes, it may be possible games for the PC
may become a thing of the past, but let's be realistic here. The PC as
we know it is becoming a thing of the past itself in many ways.

Today many sighted computer users are carrying around smart phones
like the Apple iPhone or the Droid phones that are as much computer as
phone. There are tablet devices like the iPad and Droid tablets that
pretty much are hand-held computers for the 21st century. It is clear
this is where the computer industry is heading and in a few short
years it is likely the only place you will find a desktop computer is
in someone's office or other places of business. Otherwise most
average mainstream consumers will have a smart phone, tablet, or
possibly a netbook. However, audio games will have to shift their
focus from Windows PCs to newer markets and probably will.

We are already seeing the results of this in action. Just over the
last two/three years we are seeing a huge explosion of accessible
games come onto the market for the Apple iOS platform, and I look for
that to continue. It is in many ways where our future lies for the
short term and probably for the long term too. I look for most things
to move to smart phones and other mobile devices over the next ten to
twenty years as they replace traditional desktop and laptop computers
in the average household.

There still may be a PC market, but how large it will be is hard to
say. My guess is at first it will be made up of netbooks and laptops
which are already outselling desktop units by quite a big margin. If
audio games are going to continue and survive on that platform our
developers are going to have to give up a few old technologies like
Visual Basic 6 and learn .NET or something else designed for the
modern Windows OS or will be left behind. That's what really concerns
me for the short term, because while I am certain audio games will
continue in the main I see some of our big name developers simply
cease to be a driving force in the audio games community as newer
languages, operating systems, and technologies renders them obsolete.
Those developers who are hanging onto XP with a death grip may hang on
a few more years, and will simply be a thing of the past just like
their favorite OS, but sooner or later someone will replace them in
time.

For one thing there are tools like BGT which can help jump start a new
generation of accessible game developers. They may not be very good at
it at first, as is to be expected, but BGT is probably going to be the
new VB 6 for a lot of new accessible game developers. Its designed
largely for a modern PC so is an obvious place to start for Windows
developers. Besides BGT there is Python, there are the .NET languages,
etc which will likely lend themselves to be decent entry points into
the modern audio games market as well. In short, I see our audio game
developers falling behind, but I see new developers coming along
eventually to replace them. It may not happen over night, might not
happen tomorrow, but sooner or later someone will keep the torch
burning and take audio games in a different direction.

As to your comment about mainstream games moving to consoles it should
be made clear you are only talking about big name developers. You have
totally ignored the topic of indi game developers who are creating and
selling games for Windows, Mac, Linux etc and are a market force of
their own. There are far more mainstream games for PC than console,
and the only reason you probably don't know of them is because you
aren't on Steam or similar service to buy new mainstream games for the
PC. However, I am bringing this up to say that as we are an indi group
ourselves our future is largely determined by the fate of the rest of
the indi games community.

Cheers!

On 8/7/13, shaun everiss sm.ever...@gmail.com wrote:
 Hi denis.
 just read the article.
 Its quite good.
 One of my frustrations I have is actually finding more content.
 I have brought or at least owned or at least played on others systems
 amost 99% of all blind games in existance.
 One thing the article did not touch on was the bgt and other toolkit
 engines making it easier for the average user to put together a game.
 In fact this is the reason I still can find the occational game.
 I am in fact testing one such game series right now called deathmatch.
 And I can appreciate how hard it is to develop 

Re: [Audyssey] Article on blind games and developers

2013-08-07 Thread Paul Lemm
Hi Shaun,

Although I definitely haven't been into audio games, played as many or
followed the scene  for as long as you so can't really comment on whether it
has slowed down or not, I think that audio games will keep going.  Yep, we
have developers go  but like you said we have so many people getting into
game engines  like BGT and some of these people will be the big developers
of tomorrow, plus the big developers we  have today keep designing new games
and I don't doubt new developers will be along in the future to

As for audio games itself maybe like you said it has slowed down , but what
I see is actually real advances in the audio games being produced, with
games pushing the boundaries of what we expect  like with swamp. Also there
are many new things/projects on their way such as the 3d engine (sorry I
can't remember what it was called I want to say genesis  but am not sure if
that's it or not) being developed by Thomas, there's the new 3D RPG game
that Aprone is developing that will work with the see munkey  and I'm sure
that other developers are working on new titles to

So I do think audio games will continue to grow and develop and I would be
really interested to see in a few years the quality  and types of games
there will be.  Agreed though that I think we will continue to see an
increase in games for platforms like IOS  etc. I do think though that PC's
will continue to be a part of most households for many many  more years to
come, in fact I know many people who play main stream games and prefer to
play them on a PC.  I think although we have smart phones and stuff I think
that some people don't want   to spend the money on these devices  which
once brought can't be upgraded as easily as say a PC where people can
replace and upgrade components as they wish.

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: Wednesday, August 07, 2013 8:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Article on blind games and developers

Hi denis.
just read the article.
Its quite good.
One of my frustrations I have is actually finding more content.
I have brought or at least owned or at least played on others systems amost
99% of all blind games in existance.
One thing the article did not touch on was the bgt and other toolkit engines
making it easier for the average user to put together a game.
In fact this is the reason I still can find the occational game.
I am in fact testing one such game series right now called deathmatch.
And I can appreciate how hard it is to develop games for the blind I am not
programming it but at the same time I am previding sfx and beta testing
things as well as extra things.
I am not even hacking it and its hard enough.
The article was vary well written and definately an enjoyable read.
As for a cure for blindness that is probably as far off as a mainstream
game.
while some conditions such as genetic blindness and maybe detatched retena
can be prevented/handled right now.
at least with my condition once its detatched for long enough ie since birth
me being 31 there is no way to actually even get that fixed.
And its all cash for the big companies.
If anything I suspect that in another hundred years or so we will probably
loose a lot of the startup developers that have been moving along.
Most have lives that mean they can't produce that much all the time.
So I think we may depend on the toolkit engines more and more.
And even eventually that to may dry up.
I used to think the blind gaming industry could continue at a sertain level.
And while  bits of it are moving quite quickly I have  seen the gaming
industry almost stopped barely ticking over sertainly not as fast paced as
it was in the beginning and I have been on here since
1995 which is vary close to that beginning.
I do see the end of all blind gaming though.
We are only moving right now because of muds, web based games, opensource
games, free games and those created by the engines and other kits.
True there are still a bunch of the devs that still produce games,  and a
few core ones still continue for now.
What is a major concern is that no really new big names are replacing the
older ones.
Once the main comercial devs go, that will be it.
I don't mean that I will see the end of gaming, I am sure that for 
the next 1-300  years blind gaming will   find a way to continue 
slowly grinding along.
But unless there is some big push wether it be mainstreaming or funding, I
think its prity much going to die.
Lets face it, blind game development is not a job.
Unless you make expensive software brought by governments for the blind  to
use like jaws there is no cash in it really.
I do think that if the gaming community is to survive that a lot of it at
least for a while will exist on the iphone and android devices.
I am not sure about pc users, even mainstream games have been moving away
from pcs and into consoles.
some newer consoles like the nvidia shield

Re: [Audyssey] Article on blind games and developers

2013-08-07 Thread shaun everiss

true paul.
I suspect that the industry grew fast maybe to fast in the first 5 
years of opperation and now it may actually be at its natural speed.

Saying that part of me is hoping  that this slump will actually reverse.
Though on that note sighted friends I do things with have been 
slowing down on games.
the new games are far to expensive for some and they wait for them to 
drop down a bit.
Yes some of us complain about 30 or 40 dollar games but I have known 
games for the  sighted to be 80 dollars pluss to the 100 or 140 
dollar range so in that respect we are getting off quite well.
Ofcause with blindsoftware going which was sad, and others it is just 
another movement in the history of bind gaming.
Ofcause every time a dev goes especially if they take their licenced 
games with them it opens up the possibility of making sinular games by others.
Then we have games like dragon pong which has no single player port 
and another dev wrote with permition a simular port of the game with 
maybe not as many chars but the same none the less so there you go.

I guess I was hoping for more fast paced action though who could keep that up.
Its probably that the industry moves but you don't notice it if you 
don't actively watch it.
OOn an interesting note I have been getting bored of audio games so 
dropped back to the roots of the industry and went back to interactive fiction.
the inform7 zblorb games on ifarchive are quite good, I am starting 
to play a new series of things.


At 10:59 AM 8/8/2013, you wrote:

Hi Shaun,

Although I definitely haven't been into audio games, played as many or
followed the scene  for as long as you so can't really comment on whether it
has slowed down or not, I think that audio games will keep going.  Yep, we
have developers go  but like you said we have so many people getting into
game engines  like BGT and some of these people will be the big developers
of tomorrow, plus the big developers we  have today keep designing new games
and I don't doubt new developers will be along in the future to

As for audio games itself maybe like you said it has slowed down , but what
I see is actually real advances in the audio games being produced, with
games pushing the boundaries of what we expect  like with swamp. Also there
are many new things/projects on their way such as the 3d engine (sorry I
can't remember what it was called I want to say genesis  but am not sure if
that's it or not) being developed by Thomas, there's the new 3D RPG game
that Aprone is developing that will work with the see munkey  and I'm sure
that other developers are working on new titles to

So I do think audio games will continue to grow and develop and I would be
really interested to see in a few years the quality  and types of games
there will be.  Agreed though that I think we will continue to see an
increase in games for platforms like IOS  etc. I do think though that PC's
will continue to be a part of most households for many many  more years to
come, in fact I know many people who play main stream games and prefer to
play them on a PC.  I think although we have smart phones and stuff I think
that some people don't want   to spend the money on these devices  which
once brought can't be upgraded as easily as say a PC where people can
replace and upgrade components as they wish.

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: Wednesday, August 07, 2013 8:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Article on blind games and developers

Hi denis.
just read the article.
Its quite good.
One of my frustrations I have is actually finding more content.
I have brought or at least owned or at least played on others systems amost
99% of all blind games in existance.
One thing the article did not touch on was the bgt and other toolkit engines
making it easier for the average user to put together a game.
In fact this is the reason I still can find the occational game.
I am in fact testing one such game series right now called deathmatch.
And I can appreciate how hard it is to develop games for the blind I am not
programming it but at the same time I am previding sfx and beta testing
things as well as extra things.
I am not even hacking it and its hard enough.
The article was vary well written and definately an enjoyable read.
As for a cure for blindness that is probably as far off as a mainstream
game.
while some conditions such as genetic blindness and maybe detatched retena
can be prevented/handled right now.
at least with my condition once its detatched for long enough ie since birth
me being 31 there is no way to actually even get that fixed.
And its all cash for the big companies.
If anything I suspect that in another hundred years or so we will probably
loose a lot of the startup developers that have been moving along.
Most have lives that mean they can't produce that much all the time.
So I think we may depend on the toolkit engines

Re: [Audyssey] Article on blind games and developers

2013-08-07 Thread Thomas Ward
Hi Shaun,

About the early growth of the industry it is true that the industry
sprang up really fast once it really got going. At first it was just
three or four developers like PCs Games, Kitchens Inc, GMA, and a
couple of others writing games for Dos. Then around 1999 or 2000 the
audio games industry really took off with the introduction of VB 6 and
DirectX 8. I'd say in the space of about five years between 99 and
2004 the audio games industry was truly born. Jim Kitchen began
porting all of his games to Windows. GMA also ported their games like
Trek and Lone Wolf to Windows as well as came out with Shades of Doom
and Tank Commander.BSC Games got started and put out a good solid half
a dozen releases like Troopanum, Hunter, Pipe, Deekout, Bobby's
Revenge, and so on.   ESP, then owned by James North, came out with an
impressive catalog of games including Dynaman, Alien Outback, Monkey
Business, ESP Pinball Classic, ESP Whoopass, etc. Liam started L-Works
and came out with Egg Hunt, Lockpick, Super Liam, and the Great Toy
Robbery. Robert Betz, AKA Games for the Blind, was putting out a
handful of card and board games. When you look at it objectively just
in that period of time between 1999 and 2004 almost all of the major
audio game releases were developed and released, and after that the
industry has rapidly slowed and stopped since then. There are, of
course, some good reasons for that slow down in development.

First of all, many of the original founders like ESP, BSC Games,
Robert Betz, Bavisoft, etc are no longer around. With ESP we are
fortunate that James North turned his games over to Josh for
development, but in the case of BSC, Robert Betz, and a few other
developers we aren't that lucky. Even if they had turned the source
code for their games over to someone else it would have to be
rewritten which brings me to the second reason game development has
slowed.

Back in the late 90's and early 2000's a developer's options were
simple. They could go the advanced route and develop their games in
C++ the hard way using DirectX etc or they could use Visual Basic with
DirectX which was a much easier choice. Jim Kitchen, GMA Games, ESP,
BSC Games, Robert Betz, and so forth all took the VB 6 option which
was  completely reasonable for the time. However, in 2008 Microsoft
officially scrapped VB 6, and unfortunately the majority of those
developers had not switched to .NET or some other modern alternative
so that their older games will have technical problems with newer
versions of Windows. Fixing said issues requires a complete rewrite in
VB .NET or something else compatible with Windows 7 and Windows 8
which will take considerable time and effort to do.

On top of the language issue we are now faced with the fact Windows is
not the only operating system we need to concern ourselves with. A
number of blind users have gone Mac, and that is a new market that
hasn't been fully supported yet. There are iOS devices like iPhones
and iPads which have exploded onto the market with hundreds of blind
customers asking for more games. There is a minority market that
includes myself running Linux which is reasonably accessible and is
one more market ripe with potential customers. The bottom line I have
spent more time on trying to figure out how to develop games for these
new platforms than I have in writing games.  Josh also has also put
considerable time and effort into developing cross-platform tools for
Mac, Windows, and iOS that took something like two or three years to
get to a state where he could put out Silver Dollar and Change
Reaction. The bottom line cross-platform development is hard, is a lot
of work, and wasn't even an issue 10 to 15 years ago when the audio
games market was made up exclusively of blind Windows users.

In short, between the loss of developers and the change in
technologies this loll in game development should not come as any big
surprise. Its more complicated than it use to be, and we don't have as
many people working on it as we use to. I'm hoping that BGT and other
technologies like it will help with the problem, but the tool is only
as good as the developer using it which is one more problem we have
against us.

For example, take the discussion a few days ago with John about math
and such. If a new developer doesn't have the mathematical skills etc
to competently develop a certain type of audio game BGT is not going
to help with that. It will be up to us more skilled developers to
train and teach the next generation of game developers so they know
what they are doing which takes time and energy too.

Cheers!

On 8/7/13, shaun everiss sm.ever...@gmail.com wrote:
 true paul.
 I suspect that the industry grew fast maybe to fast in the first 5
 years of opperation and now it may actually be at its natural speed.
 Saying that part of me is hoping  that this slump will actually reverse.
 Though on that note sighted friends I do things with have been
 slowing down on games.
 the new games 

Re: [Audyssey] Article on blind games and developers

2013-08-07 Thread Thomas Ward
Hi Paul,

Well, there is a lot of truth to the fact that the audio games
industry is slowing down. As I explained in my prior post most of the
audio games out today were developed between 1999 and 2004 which is a
remarkably short span of time. On the other hand the games developed
after 2004 have more depth and complexity to them such as Entombed,
Swamp, Time of Conflict, and so on. So while the development of audio
games have slowed down what we have gotten are more in depth products
than we saw in that first five years of the industry. The focus now
seems to be quality over quantity.

As far as developers like the BGT developers being the next big game
companies of the future that remains to be seen. Mostly what I've seen
in BGT is pretty simplistic stuff, some developers come out with one
or two games, and disappear never to be heard from again.  So I am
skeptical of how much an impact it may or may not have long term.

As for my own engine, Evolution 3D, its not designed for amateurs so
unless a game developer knows exactly what they are doing they won't
be able to use it. I've thought of rewriting it with a BGT type
scripting interface, but don't want to take the time or effort on
that.

Cheers!


On 8/7/13, Paul Lemm paul.l...@sky.com wrote:
 Hi Shaun,

 Although I definitely haven't been into audio games, played as many or
 followed the scene  for as long as you so can't really comment on whether
 it
 has slowed down or not, I think that audio games will keep going.  Yep, we
 have developers go  but like you said we have so many people getting into
 game engines  like BGT and some of these people will be the big developers
 of tomorrow, plus the big developers we  have today keep designing new
 games
 and I don't doubt new developers will be along in the future to

 As for audio games itself maybe like you said it has slowed down , but what
 I see is actually real advances in the audio games being produced, with
 games pushing the boundaries of what we expect  like with swamp. Also there
 are many new things/projects on their way such as the 3d engine (sorry I
 can't remember what it was called I want to say genesis  but am not sure if
 that's it or not) being developed by Thomas, there's the new 3D RPG game
 that Aprone is developing that will work with the see munkey  and I'm sure
 that other developers are working on new titles to

 So I do think audio games will continue to grow and develop and I would be
 really interested to see in a few years the quality  and types of games
 there will be.  Agreed though that I think we will continue to see an
 increase in games for platforms like IOS  etc. I do think though that PC's
 will continue to be a part of most households for many many  more years to
 come, in fact I know many people who play main stream games and prefer to
 play them on a PC.  I think although we have smart phones and stuff I think
 that some people don't want   to spend the money on these devices  which
 once brought can't be upgraded as easily as say a PC where people can
 replace and upgrade components as they wish.

 Paul

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Article on blind games and developers

2013-08-07 Thread Thomas Ward
Hi Jacob,

Yeah, there is quite a bit of debate about that, but to be fair to the
Apollo 11's computer it was sufficient enough for the job. I believe
it was a 2.4 MHZ processor which sounds really lame today, but it
didn't have to handle 3d graphics or a lot of the other crap our
computers have to do today. The onboard computer mainly had to do
scientific calculations, run the life support, and could display the
output on screen in text readouts.  So while it is true your smart
phone etc is superior in every way to the Apollo's computer, but the
Apollo 11's computer worked for what they needed it to do which is all
that mattered.

Cheers!


On 8/7/13, Jacob Kruger ja...@blindza.co.za wrote:
 The old joke reminder about computer evolution is they've said in past that

 the original computing power made use of to handle apollo11's moon landing
 process was less than your average scientific calculator has in it
 nowadays - imagine how a smart phone/PDA compares then..?

 smile


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Article on blind games and developers

2013-08-07 Thread James Bartlett

Hello Paul

   I totally agry with you on that. I think that there are a lot more ideas 
out there buy people that have been doing this for a long time, and people 
that are yet to come.


bfn
James

--
From: Paul Lemm paul.l...@sky.com
Sent: Wednesday, August 07, 2013 6:59 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Article on blind games and developers


Hi Shaun,

Although I definitely haven't been into audio games, played as many or
followed the scene  for as long as you so can't really comment on whether 
it

has slowed down or not, I think that audio games will keep going.  Yep, we
have developers go  but like you said we have so many people getting into
game engines  like BGT and some of these people will be the big developers
of tomorrow, plus the big developers we  have today keep designing new 
games

and I don't doubt new developers will be along in the future to

As for audio games itself maybe like you said it has slowed down , but 
what

I see is actually real advances in the audio games being produced, with
games pushing the boundaries of what we expect  like with swamp. Also 
there

are many new things/projects on their way such as the 3d engine (sorry I
can't remember what it was called I want to say genesis  but am not sure 
if

that's it or not) being developed by Thomas, there's the new 3D RPG game
that Aprone is developing that will work with the see munkey  and I'm sure
that other developers are working on new titles to

So I do think audio games will continue to grow and develop and I would be
really interested to see in a few years the quality  and types of games
there will be.  Agreed though that I think we will continue to see an
increase in games for platforms like IOS  etc. I do think though that PC's
will continue to be a part of most households for many many  more years to
come, in fact I know many people who play main stream games and prefer to
play them on a PC.  I think although we have smart phones and stuff I 
think

that some people don't want   to spend the money on these devices  which
once brought can't be upgraded as easily as say a PC where people can
replace and upgrade components as they wish.

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun 
everiss

Sent: Wednesday, August 07, 2013 8:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Article on blind games and developers

Hi denis.
just read the article.
Its quite good.
One of my frustrations I have is actually finding more content.
I have brought or at least owned or at least played on others systems 
amost

99% of all blind games in existance.
One thing the article did not touch on was the bgt and other toolkit 
engines

making it easier for the average user to put together a game.
In fact this is the reason I still can find the occational game.
I am in fact testing one such game series right now called deathmatch.
And I can appreciate how hard it is to develop games for the blind I am 
not

programming it but at the same time I am previding sfx and beta testing
things as well as extra things.
I am not even hacking it and its hard enough.
The article was vary well written and definately an enjoyable read.
As for a cure for blindness that is probably as far off as a mainstream
game.
while some conditions such as genetic blindness and maybe detatched retena
can be prevented/handled right now.
at least with my condition once its detatched for long enough ie since 
birth

me being 31 there is no way to actually even get that fixed.
And its all cash for the big companies.
If anything I suspect that in another hundred years or so we will probably
loose a lot of the startup developers that have been moving along.
Most have lives that mean they can't produce that much all the time.
So I think we may depend on the toolkit engines more and more.
And even eventually that to may dry up.
I used to think the blind gaming industry could continue at a sertain 
level.

And while  bits of it are moving quite quickly I have  seen the gaming
industry almost stopped barely ticking over sertainly not as fast paced as
it was in the beginning and I have been on here since
1995 which is vary close to that beginning.
I do see the end of all blind gaming though.
We are only moving right now because of muds, web based games, opensource
games, free games and those created by the engines and other kits.
True there are still a bunch of the devs that still produce games,  and a
few core ones still continue for now.
What is a major concern is that no really new big names are replacing the
older ones.
Once the main comercial devs go, that will be it.
I don't mean that I will see the end of gaming, I am sure that for
the next 1-300  years blind gaming will   find a way to continue
slowly grinding along.
But unless there is some big push wether it be mainstreaming or funding, I
think its prity much going

Re: [Audyssey] Article on blind games and developers

2013-08-07 Thread Sky Mundell
Hello Thomas, yes, I have to agree with you. Roberts games was the first
games that I played, and that's how I discovered the Window-Eyes screen
reader,  as it was one of the options in the game.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Wednesday, August 07, 2013 7:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Article on blind games and developers

Hi Shaun,

About the early growth of the industry it is true that the industry sprang
up really fast once it really got going. At first it was just three or four
developers like PCs Games, Kitchens Inc, GMA, and a couple of others writing
games for Dos. Then around 1999 or 2000 the audio games industry really took
off with the introduction of VB 6 and DirectX 8. I'd say in the space of
about five years between 99 and
2004 the audio games industry was truly born. Jim Kitchen began porting all
of his games to Windows. GMA also ported their games like Trek and Lone Wolf
to Windows as well as came out with Shades of Doom and Tank Commander.BSC
Games got started and put out a good solid half a dozen releases like
Troopanum, Hunter, Pipe, Deekout, Bobby's
Revenge, and so on.   ESP, then owned by James North, came out with an
impressive catalog of games including Dynaman, Alien Outback, Monkey
Business, ESP Pinball Classic, ESP Whoopass, etc. Liam started L-Works and
came out with Egg Hunt, Lockpick, Super Liam, and the Great Toy Robbery.
Robert Betz, AKA Games for the Blind, was putting out a handful of card and
board games. When you look at it objectively just in that period of time
between 1999 and 2004 almost all of the major audio game releases were
developed and released, and after that the industry has rapidly slowed and
stopped since then. There are, of course, some good reasons for that slow
down in development.

First of all, many of the original founders like ESP, BSC Games, Robert
Betz, Bavisoft, etc are no longer around. With ESP we are fortunate that
James North turned his games over to Josh for development, but in the case
of BSC, Robert Betz, and a few other developers we aren't that lucky. Even
if they had turned the source code for their games over to someone else it
would have to be rewritten which brings me to the second reason game
development has slowed.

Back in the late 90's and early 2000's a developer's options were simple.
They could go the advanced route and develop their games in
C++ the hard way using DirectX etc or they could use Visual Basic with
DirectX which was a much easier choice. Jim Kitchen, GMA Games, ESP, BSC
Games, Robert Betz, and so forth all took the VB 6 option which was
completely reasonable for the time. However, in 2008 Microsoft officially
scrapped VB 6, and unfortunately the majority of those developers had not
switched to .NET or some other modern alternative so that their older games
will have technical problems with newer versions of Windows. Fixing said
issues requires a complete rewrite in VB .NET or something else compatible
with Windows 7 and Windows 8 which will take considerable time and effort to
do.

On top of the language issue we are now faced with the fact Windows is not
the only operating system we need to concern ourselves with. A number of
blind users have gone Mac, and that is a new market that hasn't been fully
supported yet. There are iOS devices like iPhones and iPads which have
exploded onto the market with hundreds of blind customers asking for more
games. There is a minority market that includes myself running Linux which
is reasonably accessible and is one more market ripe with potential
customers. The bottom line I have spent more time on trying to figure out
how to develop games for these new platforms than I have in writing games.
Josh also has also put considerable time and effort into developing
cross-platform tools for Mac, Windows, and iOS that took something like two
or three years to get to a state where he could put out Silver Dollar and
Change Reaction. The bottom line cross-platform development is hard, is a
lot of work, and wasn't even an issue 10 to 15 years ago when the audio
games market was made up exclusively of blind Windows users.

In short, between the loss of developers and the change in technologies this
loll in game development should not come as any big surprise. Its more
complicated than it use to be, and we don't have as many people working on
it as we use to. I'm hoping that BGT and other technologies like it will
help with the problem, but the tool is only as good as the developer using
it which is one more problem we have against us.

For example, take the discussion a few days ago with John about math and
such. If a new developer doesn't have the mathematical skills etc to
competently develop a certain type of audio game BGT is not going to help
with that. It will be up to us more skilled developers to train and teach
the next generation of game developers so they know what

[Audyssey] Article on blind games and developers

2013-08-06 Thread Dennis Towne
Hey all, Richard Moss just put up a really long, really good article
on blind gaming.  A lot of the games that come up here are mentioned.
It's totally worth a read.  The link is:

http://www.polygon.com/features/2013/8/6/4550490/blind-games-rock-vibe

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.