Re: [Audyssey] Input desired, was New SAPI voices

2006-06-04 Thread anouk radix
Hello, I'd also be very interested in a game like this. It all depends on 
how complex and involving it is of course and if you can do some serious 
strategic planning and do thing sin different ways.
I hope to hear more of this project soon! It sounds really exciting!
Greerings, Anouk,
- Original Message - 
From: "M.J. Terblanche" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, June 04, 2006 10:24 AM
Subject: Re: [Audyssey] Input desired, was New SAPI voices


> Hi Chris,
> Yes, It is sort of similar, but not as complex.  As far as I know, command 
> &
> conquer has all sorts of dynamics built into the game, letting you built 
> up
> experience and because of that make better weapons or more advanced troops
> etc. It's obviously something that can be built into the game but it will
> require planning and man power.  Che already  spoke to me about maybe
> joinging forces, and I'm ceriously considering  to continue with the game.
> But give me some time because I'm not one for making promises for 
> something
> that will never happen.
> Matthys.
>
>
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Re: [Audyssey] Input desired, was New SAPI voices

2006-06-04 Thread M.J. Terblanche
Hi Chris,
Yes, It is sort of similar, but not as complex.  As far as I know, command &
conquer has all sorts of dynamics built into the game, letting you built up
experience and because of that make better weapons or more advanced troops
etc. It's obviously something that can be built into the game but it will
require planning and man power.  Che already  spoke to me about maybe
joinging forces, and I'm ceriously considering  to continue with the game.
But give me some time because I'm not one for making promises for something
that will never happen.
Matthys.


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Re: [Audyssey] Input desired, was New SAPI voices

2006-06-03 Thread chris
Hi, this sounds just what I've been looking for, muy children play a 
game called command & conquer, and I've always wanted to play along, 
this seems just the same, but I could be wrong.

Regards

Chris 'England'

At 13:27 27/05/2006, you wrote:
>Hi Thomas,
>You've certainly got a point here.  It brings me along to a project I've
>spent some time on, and am contemplating expanding towards a fully
>accessible game. Info is as follows:
>Anyone heard of the console game called Empire? Empire is a game where you
>play against up to 5 computer players.  Each starts off with one city on the
>map.  Each city can produce one type of unit.
>Units are:
>Armies which can only move over land,
>Fighter planes able to travel over land and sea, and ships of different
>purposes, namely  Troop Transports, Destroyers, Submarines, Cruisers,
>Aircraft Cariers, and Battle Ships.
>It is a turn by turn game. Armies can move one block per round, fighters 4,
>and ships 2.
>
>Armies is the only entities that can concour cities. Once a new city is
>concoured, you can assign it to produce whatever you want.
>It is a war type stratagy game.  All units are displayed on the console
>window using character representations. Your units are displayed in capital
>letters, and the enemy units are lower case.  Further more, each player's
>units are colour coded to distinguashe them from each other.
>Now, I've played this game a lot using my braille display, but there's a lot
>of people who doesn't have something like this, and using your jaws cursor
>to interpret the screen is much to cumbersome.  So, I whent along and baught
>the source code from the original creater of the game, and started
>converting it to be more blind friendly.  This entailed stuff like spoken
>informational messages, like City 1 completed an army, or enemy fighter
>destroyed, your destroyer has 2 hits left.
>
>Further more, when prompted to move a piece, the game will automatically
>anounce stuff like:
>Enemy city to the east, Enemy army to the north east, etc.
>
>Now comes the big question: For me to build in a review system by which
>blind players can review the map with the arrows, etc, will take a lot of
>work, especially if I build in everything I've thought about so far. The
>licence obtained by me when I bought the source code, however, implied that
>I can modify the game for my own use, but cannot distribute it.
>
>Now there seams to me two ways out of this one, namely to go ahead and hope
>to keep under the radar, as you said, or to rewrite the game from the start,
>using only the concept of the original game to guide me.  The seccond job is
>obviously much more intricate, and because I'll have to do this part-time,
>it will be a long-term project.  Now you guys know how it goes with this
>stuff, if you get home from work, programming solutions for other people,
>you most certainly aren't motivated to spend the rest of the day at home
>with the same job, but if a subject interest you, you sometimes amaze
>yourself. I wouldn't however do this if there's no interest in the rest of
>the VI communaty though, for I can play the game as is, although certain
>alterations would make it easier, for example, an automatic analysis of the
>map to point you to the greatest consentration of enemy forces, etc.
>Constantly reviewing the map with a braille display is actually verry
>tyering.
>Any thoughts on this?
>Regards,
>M.J.
>
>
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Re: [Audyssey] Input desired, was New SAPI voices

2006-05-28 Thread Ken the Crazy
galactic empires
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, May 27, 2006 9:22 AM
Subject: Re: [Audyssey] Input desired, was New SAPI voices


> Hi, M.J.
> I really like the sound of your Empire game. It sounds like the kinds of
> computer and board games I once played long ago.
> Fortunately, I think there is a legal way around making an accessible
> version for sale. First off rewrite from scratch, you might want to do
> that anyway for  maximum accessibility, and then add in some of your
> own  elements. Say instead of cities they are planets, instead of ships
> they are spaceships, etc. That is just one twist I can think of.
> Another thing is change the name of your game. Instead of Empire call it
> something else. Allot of companies have used ideas from another company,
> repackaged it, gave it a nice new name, and then sold it. Those kinds of
> things should keep you well under the radar.
>
>
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Re: [Audyssey] Input desired, was New SAPI voices

2006-05-28 Thread Ken the Crazy
I'd definitely be interested in a game like that.
- Original Message - 
From: "M.J. Terblanche" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, May 27, 2006 8:27 AM
Subject: [Audyssey] Input desired, was New SAPI voices


> Hi Thomas,
> You've certainly got a point here.  It brings me along to a project I've
> spent some time on, and am contemplating expanding towards a fully
> accessible game. Info is as follows:
> Anyone heard of the console game called Empire? Empire is a game where you
> play against up to 5 computer players.  Each starts off with one city on 
> the
> map.  Each city can produce one type of unit.
> Units are:
> Armies which can only move over land,
> Fighter planes able to travel over land and sea, and ships of different
> purposes, namely  Troop Transports, Destroyers, Submarines, Cruisers,
> Aircraft Cariers, and Battle Ships.
> It is a turn by turn game. Armies can move one block per round, fighters 
> 4,
> and ships 2.
>
> Armies is the only entities that can concour cities. Once a new city is
> concoured, you can assign it to produce whatever you want.
> It is a war type stratagy game.  All units are displayed on the console
> window using character representations. Your units are displayed in 
> capital
> letters, and the enemy units are lower case.  Further more, each player's
> units are colour coded to distinguashe them from each other.
> Now, I've played this game a lot using my braille display, but there's a 
> lot
> of people who doesn't have something like this, and using your jaws cursor
> to interpret the screen is much to cumbersome.  So, I whent along and 
> baught
> the source code from the original creater of the game, and started
> converting it to be more blind friendly.  This entailed stuff like spoken
> informational messages, like City 1 completed an army, or enemy fighter
> destroyed, your destroyer has 2 hits left.
>
> Further more, when prompted to move a piece, the game will automatically
> anounce stuff like:
> Enemy city to the east, Enemy army to the north east, etc.
>
> Now comes the big question: For me to build in a review system by which
> blind players can review the map with the arrows, etc, will take a lot of
> work, especially if I build in everything I've thought about so far. The
> licence obtained by me when I bought the source code, however, implied 
> that
> I can modify the game for my own use, but cannot distribute it.
>
> Now there seams to me two ways out of this one, namely to go ahead and 
> hope
> to keep under the radar, as you said, or to rewrite the game from the 
> start,
> using only the concept of the original game to guide me.  The seccond job 
> is
> obviously much more intricate, and because I'll have to do this part-time,
> it will be a long-term project.  Now you guys know how it goes with this
> stuff, if you get home from work, programming solutions for other people,
> you most certainly aren't motivated to spend the rest of the day at home
> with the same job, but if a subject interest you, you sometimes amaze
> yourself. I wouldn't however do this if there's no interest in the rest of
> the VI communaty though, for I can play the game as is, although certain
> alterations would make it easier, for example, an automatic analysis of 
> the
> map to point you to the greatest consentration of enemy forces, etc.
> Constantly reviewing the map with a braille display is actually verry
> tyering.
> Any thoughts on this?
> Regards,
> M.J.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Input desired, was New SAPI voices

2006-05-27 Thread shaun everiss
I would be very interested in a risk type game.
My brother and his friends rave on about risk and can spend 2 days at 
a time playing it.
At 02:00 AM 5/28/2006, you wrote:
>Hey M.J. that game sounds extremely interesting. Sounds to me, like it is
>kinda like Risk, the old war strategy game. I had never heard of this game
>before you mentioned it, but it does sound extremely fun. But if nobody
>wants this game, then if I was you, modify it for your own use and don't
>sell it. However if you want to sell it, I am guessing that your best bet
>would be to rewrite the entire thing. Then you could look at the source code
>for examples of how to do something.
>BEAN
>
>
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>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.1.394 / Virus Database: 268.7.2/349 - Release Date: 5/26/2006



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Re: [Audyssey] Input desired, was New SAPI voices

2006-05-27 Thread Harrison Tu
OK, I think that would be cool.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of M.J. Terblanche
Sent: Saturday, May 27, 2006 5:28 AM
To: Gamers Discussion list
Subject: [Audyssey] Input desired, was New SAPI voices


Hi Thomas,
You've certainly got a point here.  It brings me along to a project I've
spent some time on, and am contemplating expanding towards a fully
accessible game. Info is as follows: Anyone heard of the console game
called Empire? Empire is a game where you play against up to 5 computer
players.  Each starts off with one city on the map.  Each city can
produce one type of unit. Units are: Armies which can only move over
land, Fighter planes able to travel over land and sea, and ships of
different purposes, namely  Troop Transports, Destroyers, Submarines,
Cruisers, Aircraft Cariers, and Battle Ships. It is a turn by turn game.
Armies can move one block per round, fighters 4, and ships 2.

Armies is the only entities that can concour cities. Once a new city is
concoured, you can assign it to produce whatever you want. It is a war
type stratagy game.  All units are displayed on the console window using
character representations. Your units are displayed in capital letters,
and the enemy units are lower case.  Further more, each player's units
are colour coded to distinguashe them from each other. Now, I've played
this game a lot using my braille display, but there's a lot of people
who doesn't have something like this, and using your jaws cursor to
interpret the screen is much to cumbersome.  So, I whent along and
baught the source code from the original creater of the game, and
started converting it to be more blind friendly.  This entailed stuff
like spoken informational messages, like City 1 completed an army, or
enemy fighter destroyed, your destroyer has 2 hits left.

Further more, when prompted to move a piece, the game will automatically
anounce stuff like: Enemy city to the east, Enemy army to the north
east, etc.

Now comes the big question: For me to build in a review system by which
blind players can review the map with the arrows, etc, will take a lot
of work, especially if I build in everything I've thought about so far.
The licence obtained by me when I bought the source code, however,
implied that I can modify the game for my own use, but cannot distribute
it.

Now there seams to me two ways out of this one, namely to go ahead and
hope to keep under the radar, as you said, or to rewrite the game from
the start, using only the concept of the original game to guide me.  The
seccond job is obviously much more intricate, and because I'll have to
do this part-time, it will be a long-term project.  Now you guys know
how it goes with this stuff, if you get home from work, programming
solutions for other people, you most certainly aren't motivated to spend
the rest of the day at home with the same job, but if a subject interest
you, you sometimes amaze yourself. I wouldn't however do this if there's
no interest in the rest of the VI communaty though, for I can play the
game as is, although certain alterations would make it easier, for
example, an automatic analysis of the map to point you to the greatest
consentration of enemy forces, etc. Constantly reviewing the map with a
braille display is actually verry tyering. Any thoughts on this?
Regards, M.J.


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Re: [Audyssey] Input desired, was New SAPI voices

2006-05-27 Thread allan thompson
Hi,
Ok, sorry I misunderstood. It does sound like a heck of a lot of fun.
thanks
al
The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: "M.J. Terblanche" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, May 27, 2006 10:48 AM
Subject: Re: [Audyssey] Input desired, was New SAPI voices


> Alan asked:
> which console was this on?
>
> Hi,
> I ment Console like in windows console, i.e. a dos screen.
> Empire is certainly not as complex as the game you described, but it is 
> fun
> and does require strategic planning.
> M.J.
>
>
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> visit
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> any subscription changes via the web.
> 



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Re: [Audyssey] Input desired, was New SAPI voices

2006-05-27 Thread allan thompson
Hi Tom,
I agree with you. I played Civ 1, 2 and 3 before losing my site and all of 
them were so incredible. The thing I loved about the game is that it is so 
very complex, but is also pretty simple in concept. What was alos so 
fantastic is that , at least for Civ 2 there are many websites that people 
created for it, and since a person could make their own maps, any scenario 
could be played. I  had played scenarios from world war three in the 1970's 
to lord of the rings and dune, not to mention star wars and star trek. Of 
course, it was all when I could see, but what a game.

The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, May 27, 2006 9:32 AM
Subject: Re: [Audyssey] Input desired, was New SAPI voices


> Hi, Allan.
> I remember civilization. Man that game rocked. To bad it wasn't 
> accessible.
>
>
> allan thompson wrote:
>> Hi, you did ask if the VI community would be interested, and I know I am
>> interested. I never heard of the game however, which console was this on?
>> Your description of the game some what recalled another war type game 
>> called
>> civilization by Sid Meir, from microprose. It was an excellent game. In 
>> case
>> anyone doesn't know about it, civilization or Civ for short, allowed you 
>> to
>> play on a map of the earth, or to custom  or random make a world map of
>> various sizes.
>> Then, picking out a group of people from the past, so to speak, you grow
>> your nation through the timeline fighting, or using diplomacy, making and
>> breaking alliances and so forth with other nations, usually about five or
>> six others, which can be controlled by players or the computer. You could 
>> to
>> start off with egyptions, babylonians, mongols, japanese, chinese, 
>> english,
>> vikings, aztecs, romans, greeks, zulus and americans. One of the best 
>> part
>> of the game was advancing in technology, which allowed you to build 
>> better
>> units for your city and for your armies. In the beginning of the game you
>> could start off with spearmen or chariots, and then advance up to  near 
>> the
>> end of the game with  tanks, planes, and nuclear missiles.
>> Anyway, just saying that that empire game sounds like fun.
>> later
>> al
>>
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
>> - Original Message - 
>> From: "M.J. Terblanche" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, May 27, 2006 8:27 AM
>> Subject: [Audyssey] Input desired, was New SAPI voices
>>
>>
>>
>>> Hi Thomas,
>>> You've certainly got a point here.  It brings me along to a project I've
>>> spent some time on, and am contemplating expanding towards a fully
>>> accessible game. Info is as follows:
>>> Anyone heard of the console game called Empire? Empire is a game where 
>>> you
>>> play against up to 5 computer players.  Each starts off with one city on
>>> the
>>> map.  Each city can produce one type of unit.
>>> Units are:
>>> Armies which can only move over land,
>>> Fighter planes able to travel over land and sea, and ships of different
>>> purposes, namely  Troop Transports, Destroyers, Submarines, Cruisers,
>>> Aircraft Cariers, and Battle Ships.
>>> It is a turn by turn game. Armies can move one block per round, fighters
>>> 4,
>>> and ships 2.
>>>
>>> Armies is the only entities that can concour cities. Once a new city is
>>> concoured, you can assign it to produce whatever you want.
>>> It is a war type stratagy game.  All units are displayed on the console
>>> window using character representations. Your units are displayed in
>>> capital
>>> letters, and the enemy units are lower case.  Further more, each 
>>> player's
>>> units are colour coded to distinguashe them from each other.
>>> Now, I've played this game a lot using my braille display, but there's a
>>> lot
>>> of people who doesn't have something like this, and using your jaws 
>>> cursor
>>> to interpret the screen is much to cumbersome.  So, I whent along and
>>> baught
>>> the source code from the original creater of the game, and started
>>> converting it to be more blind friendly.  This entailed stuff like 
>>> spoken
>>> informational messages, like City 1 completed an army, or enemy fighter
>>>

Re: [Audyssey] Input desired, was New SAPI voices

2006-05-27 Thread M.J. Terblanche
Yep Richard , you are spot-on. it's a lot like risk.
regards,
M.J.

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Re: [Audyssey] Input desired, was New SAPI voices

2006-05-27 Thread M.J. Terblanche
Alan asked:
which console was this on?

Hi,
I ment Console like in windows console, i.e. a dos screen.
Empire is certainly not as complex as the game you described, but it is fun 
and does require strategic planning.
M.J.


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Re: [Audyssey] Input desired, was New SAPI voices

2006-05-27 Thread Richard Bennett
Hey M.J. that game sounds extremely interesting. Sounds to me, like it is 
kinda like Risk, the old war strategy game. I had never heard of this game 
before you mentioned it, but it does sound extremely fun. But if nobody 
wants this game, then if I was you, modify it for your own use and don't 
sell it. However if you want to sell it, I am guessing that your best bet 
would be to rewrite the entire thing. Then you could look at the source code 
for examples of how to do something.
BEAN 


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Re: [Audyssey] Input desired, was New SAPI voices

2006-05-27 Thread Thomas Ward
Hi, Allan.
I remember civilization. Man that game rocked. To bad it wasn't accessible.


allan thompson wrote:
> Hi, you did ask if the VI community would be interested, and I know I am 
> interested. I never heard of the game however, which console was this on?
> Your description of the game some what recalled another war type game called 
> civilization by Sid Meir, from microprose. It was an excellent game. In case 
> anyone doesn't know about it, civilization or Civ for short, allowed you to 
> play on a map of the earth, or to custom  or random make a world map of 
> various sizes.
> Then, picking out a group of people from the past, so to speak, you grow 
> your nation through the timeline fighting, or using diplomacy, making and 
> breaking alliances and so forth with other nations, usually about five or 
> six others, which can be controlled by players or the computer. You could to 
> start off with egyptions, babylonians, mongols, japanese, chinese, english, 
> vikings, aztecs, romans, greeks, zulus and americans. One of the best part 
> of the game was advancing in technology, which allowed you to build better 
> units for your city and for your armies. In the beginning of the game you 
> could start off with spearmen or chariots, and then advance up to  near the 
> end of the game with  tanks, planes, and nuclear missiles.
> Anyway, just saying that that empire game sounds like fun.
> later
> al
>
> The truth will set you free...
> Jesus of Nazareth  33 AD
> - Original Message - 
> From: "M.J. Terblanche" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, May 27, 2006 8:27 AM
> Subject: [Audyssey] Input desired, was New SAPI voices
>
>
>   
>> Hi Thomas,
>> You've certainly got a point here.  It brings me along to a project I've
>> spent some time on, and am contemplating expanding towards a fully
>> accessible game. Info is as follows:
>> Anyone heard of the console game called Empire? Empire is a game where you
>> play against up to 5 computer players.  Each starts off with one city on 
>> the
>> map.  Each city can produce one type of unit.
>> Units are:
>> Armies which can only move over land,
>> Fighter planes able to travel over land and sea, and ships of different
>> purposes, namely  Troop Transports, Destroyers, Submarines, Cruisers,
>> Aircraft Cariers, and Battle Ships.
>> It is a turn by turn game. Armies can move one block per round, fighters 
>> 4,
>> and ships 2.
>>
>> Armies is the only entities that can concour cities. Once a new city is
>> concoured, you can assign it to produce whatever you want.
>> It is a war type stratagy game.  All units are displayed on the console
>> window using character representations. Your units are displayed in 
>> capital
>> letters, and the enemy units are lower case.  Further more, each player's
>> units are colour coded to distinguashe them from each other.
>> Now, I've played this game a lot using my braille display, but there's a 
>> lot
>> of people who doesn't have something like this, and using your jaws cursor
>> to interpret the screen is much to cumbersome.  So, I whent along and 
>> baught
>> the source code from the original creater of the game, and started
>> converting it to be more blind friendly.  This entailed stuff like spoken
>> informational messages, like City 1 completed an army, or enemy fighter
>> destroyed, your destroyer has 2 hits left.
>>
>> Further more, when prompted to move a piece, the game will automatically
>> anounce stuff like:
>> Enemy city to the east, Enemy army to the north east, etc.
>>
>> Now comes the big question: For me to build in a review system by which
>> blind players can review the map with the arrows, etc, will take a lot of
>> work, especially if I build in everything I've thought about so far. The
>> licence obtained by me when I bought the source code, however, implied 
>> that
>> I can modify the game for my own use, but cannot distribute it.
>>
>> Now there seams to me two ways out of this one, namely to go ahead and 
>> hope
>> to keep under the radar, as you said, or to rewrite the game from the 
>> start,
>> using only the concept of the original game to guide me.  The seccond job 
>> is
>> obviously much more intricate, and because I'll have to do this part-time,
>> it will be a long-term project.  Now you guys know how it goes with this
>> stuff, if you get home from work, programming solutions for other people,
>> you most certainly aren't motivated to spe

Re: [Audyssey] Input desired, was New SAPI voices

2006-05-27 Thread Thomas Ward
Hi, M.J.
I really like the sound of your Empire game. It sounds like the kinds of 
computer and board games I once played long ago.
Fortunately, I think there is a legal way around making an accessible 
version for sale. First off rewrite from scratch, you might want to do 
that anyway for  maximum accessibility, and then add in some of your 
own  elements. Say instead of cities they are planets, instead of ships 
they are spaceships, etc. That is just one twist I can think of.
Another thing is change the name of your game. Instead of Empire call it 
something else. Allot of companies have used ideas from another company, 
repackaged it, gave it a nice new name, and then sold it. Those kinds of 
things should keep you well under the radar.


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Re: [Audyssey] Input desired, was New SAPI voices

2006-05-27 Thread allan thompson
Hi, you did ask if the VI community would be interested, and I know I am 
interested. I never heard of the game however, which console was this on?
Your description of the game some what recalled another war type game called 
civilization by Sid Meir, from microprose. It was an excellent game. In case 
anyone doesn't know about it, civilization or Civ for short, allowed you to 
play on a map of the earth, or to custom  or random make a world map of 
various sizes.
Then, picking out a group of people from the past, so to speak, you grow 
your nation through the timeline fighting, or using diplomacy, making and 
breaking alliances and so forth with other nations, usually about five or 
six others, which can be controlled by players or the computer. You could to 
start off with egyptions, babylonians, mongols, japanese, chinese, english, 
vikings, aztecs, romans, greeks, zulus and americans. One of the best part 
of the game was advancing in technology, which allowed you to build better 
units for your city and for your armies. In the beginning of the game you 
could start off with spearmen or chariots, and then advance up to  near the 
end of the game with  tanks, planes, and nuclear missiles.
Anyway, just saying that that empire game sounds like fun.
later
al

The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: "M.J. Terblanche" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, May 27, 2006 8:27 AM
Subject: [Audyssey] Input desired, was New SAPI voices


> Hi Thomas,
> You've certainly got a point here.  It brings me along to a project I've
> spent some time on, and am contemplating expanding towards a fully
> accessible game. Info is as follows:
> Anyone heard of the console game called Empire? Empire is a game where you
> play against up to 5 computer players.  Each starts off with one city on 
> the
> map.  Each city can produce one type of unit.
> Units are:
> Armies which can only move over land,
> Fighter planes able to travel over land and sea, and ships of different
> purposes, namely  Troop Transports, Destroyers, Submarines, Cruisers,
> Aircraft Cariers, and Battle Ships.
> It is a turn by turn game. Armies can move one block per round, fighters 
> 4,
> and ships 2.
>
> Armies is the only entities that can concour cities. Once a new city is
> concoured, you can assign it to produce whatever you want.
> It is a war type stratagy game.  All units are displayed on the console
> window using character representations. Your units are displayed in 
> capital
> letters, and the enemy units are lower case.  Further more, each player's
> units are colour coded to distinguashe them from each other.
> Now, I've played this game a lot using my braille display, but there's a 
> lot
> of people who doesn't have something like this, and using your jaws cursor
> to interpret the screen is much to cumbersome.  So, I whent along and 
> baught
> the source code from the original creater of the game, and started
> converting it to be more blind friendly.  This entailed stuff like spoken
> informational messages, like City 1 completed an army, or enemy fighter
> destroyed, your destroyer has 2 hits left.
>
> Further more, when prompted to move a piece, the game will automatically
> anounce stuff like:
> Enemy city to the east, Enemy army to the north east, etc.
>
> Now comes the big question: For me to build in a review system by which
> blind players can review the map with the arrows, etc, will take a lot of
> work, especially if I build in everything I've thought about so far. The
> licence obtained by me when I bought the source code, however, implied 
> that
> I can modify the game for my own use, but cannot distribute it.
>
> Now there seams to me two ways out of this one, namely to go ahead and 
> hope
> to keep under the radar, as you said, or to rewrite the game from the 
> start,
> using only the concept of the original game to guide me.  The seccond job 
> is
> obviously much more intricate, and because I'll have to do this part-time,
> it will be a long-term project.  Now you guys know how it goes with this
> stuff, if you get home from work, programming solutions for other people,
> you most certainly aren't motivated to spend the rest of the day at home
> with the same job, but if a subject interest you, you sometimes amaze
> yourself. I wouldn't however do this if there's no interest in the rest of
> the VI communaty though, for I can play the game as is, although certain
> alterations would make it easier, for example, an automatic analysis of 
> the
> map to point you to the greatest consentration of enemy forces, etc.
> Constantly reviewing the map with a braille display is 

[Audyssey] Input desired, was New SAPI voices

2006-05-27 Thread M.J. Terblanche
Hi Thomas,
You've certainly got a point here.  It brings me along to a project I've
spent some time on, and am contemplating expanding towards a fully
accessible game. Info is as follows:
Anyone heard of the console game called Empire? Empire is a game where you
play against up to 5 computer players.  Each starts off with one city on the
map.  Each city can produce one type of unit.
Units are:
Armies which can only move over land,
Fighter planes able to travel over land and sea, and ships of different
purposes, namely  Troop Transports, Destroyers, Submarines, Cruisers,
Aircraft Cariers, and Battle Ships.
It is a turn by turn game. Armies can move one block per round, fighters 4,
and ships 2.

Armies is the only entities that can concour cities. Once a new city is
concoured, you can assign it to produce whatever you want.
It is a war type stratagy game.  All units are displayed on the console
window using character representations. Your units are displayed in capital
letters, and the enemy units are lower case.  Further more, each player's
units are colour coded to distinguashe them from each other.
Now, I've played this game a lot using my braille display, but there's a lot
of people who doesn't have something like this, and using your jaws cursor
to interpret the screen is much to cumbersome.  So, I whent along and baught
the source code from the original creater of the game, and started
converting it to be more blind friendly.  This entailed stuff like spoken
informational messages, like City 1 completed an army, or enemy fighter
destroyed, your destroyer has 2 hits left.

Further more, when prompted to move a piece, the game will automatically
anounce stuff like:
Enemy city to the east, Enemy army to the north east, etc.

Now comes the big question: For me to build in a review system by which
blind players can review the map with the arrows, etc, will take a lot of
work, especially if I build in everything I've thought about so far. The
licence obtained by me when I bought the source code, however, implied that
I can modify the game for my own use, but cannot distribute it.

Now there seams to me two ways out of this one, namely to go ahead and hope
to keep under the radar, as you said, or to rewrite the game from the start,
using only the concept of the original game to guide me.  The seccond job is
obviously much more intricate, and because I'll have to do this part-time,
it will be a long-term project.  Now you guys know how it goes with this
stuff, if you get home from work, programming solutions for other people,
you most certainly aren't motivated to spend the rest of the day at home
with the same job, but if a subject interest you, you sometimes amaze
yourself. I wouldn't however do this if there's no interest in the rest of
the VI communaty though, for I can play the game as is, although certain
alterations would make it easier, for example, an automatic analysis of the
map to point you to the greatest consentration of enemy forces, etc.
Constantly reviewing the map with a braille display is actually verry
tyering.
Any thoughts on this?
Regards,
M.J.


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