Re: [Audyssey] Just a thought on Q9.

2009-11-18 Thread Charles Rivard
Then again, shouldn't they be able to jump over pits just as Q9 does? 
That's the first thought that comes to my mind, anyway.
---
In God we trust!
- Original Message - 
From: "Ryan Conroy" 
To: 
Sent: Tuesday, November 17, 2009 5:51 PM
Subject: [Audyssey] Just a thought on Q9.


Hi guys,

I think the enimies in Q9 should be made so they fall in the pit if trying 
to attack you when you're standing at the edge of one. Either that, or they 
should stand at the edge, and wait for you to jump over. I'm thinking of 
Super Liam here when I say this. That's how it was in that game, and I think 
it'd be good if it was like that too in this one. Plus, it's more realistic. 
If an enimy is trying to go over a pit, it's only fare that they'd fall into 
it, or if they wait on the edge.. I just think it's more realistic.
Any thoughts?

Ryan

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Re: [Audyssey] Just a thought on Q9.

2009-11-18 Thread matheus
i completed the game a few hours ago, on easy, of course. i can just say
wow, it was a hell of a beast to complete. i spent like hmm, more than
10 hours, trying / dying in the death world level 2, then this morning i
whent and said: oh, now that's just too much, i'll go finish it now!! i
was able to pass the level 2, and i had like 10 lives in the 3rd level.
wen hordes of these nasty creatures approach, i used the shields, i
still had a few of then. completed level 3. died three times in the
boss, but was able to finish him with the sling shot and waiting for him
to come near, use the slig shot, run, jump. wait, attack, jump, and
doing that, until i finished him.
now going to play again to finish medium.

-Mensagem original-
De: "Ryan Strunk" 
Para: "'Gamers Discussion list'" 
Data: Quarta, 18 de Novembro de 2009 08:31
Assunto: Re: [Audyssey] Just a thought on Q9.

I've found it's survivable if you don't stand in the same place and swing a
lot. When facing dogs, for example, I'll take a swing or two and jump
backward quite a bit, then lather, rinse, repeat.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Feir
Sent: Wednesday, November 18, 2009 8:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Just a thought on Q9.

I seem to be stuck on the death world. I get there on easy pretty regularly
now but can't seem to get through more than the second level without running

out of everything and dying. Of course, I'm having endless fun doing that.
It's about time I stopped playing and started writing a review for Audyssey.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message -
From: "Ryan Strunk" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, November 18, 2009 9:13 AM
Subject: Re: [Audyssey] Just a thought on Q9.


>I haven't noticed running out of strength to be a problem, but I have
> noticed a tendency for extra lives to be weighted pretty heavily in the
> bonus items. I finished normal difficulty yesterday with 26 extra lives.
> Perhaps the percentage of extra life drops can be lowered in favor of
> bringing other things up?
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Michael Feir
> Sent: Wednesday, November 18, 2009 7:52 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Just a thought on Q9.
>
> Having enemies fall into pits would be a good thing as long as you had to
> work at it. There has to be something to balance that. For instance, you
> could make an enemy angry by hitting it once with the club. This attribute
> of anger would last a couple of seconds. If, during those brief seconds,
> you
>
> were close enough to a pit and jumpped across it, the enemy might fall
> into
> the pit. Something like that would work. There has to be some sort of risk
> factor though. Also, there should perhaps be a way, other than bonuses, of
> regaining strength. Perhaps, the alien could find and gather snacks which
> could be consumed when needed in order to increase strength.
> Michael Feir
> Author of Personal Power:
> How Accessible Computers Can Enhance Personal Life For Blind People
> 2006-2008
> www.blind-planet.com/content/personal-power
>
> A Life of Word and Sound
> 2003-2007
> http://www.blind-planet.com/content/life-word-and-sound
>
> Creator and former editor of Audyssey Magazine
> 1996-2004
> Check out my blog at:
> www.michaelfeir.blogspot.com
>
>
> - Original Message -
> From: "dark" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 18, 2009 2:30 AM
> Subject: Re: [Audyssey] Just a thought on Q9.
>
>
>>I think it'd be too easy if enemies mindlessly walked down pits,  thus
>>all you'd have to do is run like the clappers when you got attacked.
>>
>> If however enemies either jumped over or waited for you across pits, 
>
>> I think it'd just add some interesting tactics to the game.
>>
>> Beware the grue!
>>
>> Dark.
>> - Original Message -
>> From: "Ryan Chou" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, November 18, 2009 4:26 AM
>> Subject: Re: [Audyssey] Just a thought on Q9.
>>
>>
>>> nah that makes it a bit too easy
>>> one, you wouldn'

Re: [Audyssey] Just a thought on Q9.

2009-11-18 Thread Ryan Strunk
I've found it's survivable if you don't stand in the same place and swing a
lot. When facing dogs, for example, I'll take a swing or two and jump
backward quite a bit, then lather, rinse, repeat.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Feir
Sent: Wednesday, November 18, 2009 8:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Just a thought on Q9.

I seem to be stuck on the death world. I get there on easy pretty regularly 
now but can't seem to get through more than the second level without running

out of everything and dying. Of course, I'm having endless fun doing that. 
It's about time I stopped playing and started writing a review for Audyssey.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: "Ryan Strunk" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, November 18, 2009 9:13 AM
Subject: Re: [Audyssey] Just a thought on Q9.


>I haven't noticed running out of strength to be a problem, but I have
> noticed a tendency for extra lives to be weighted pretty heavily in the
> bonus items. I finished normal difficulty yesterday with 26 extra lives.
> Perhaps the percentage of extra life drops can be lowered in favor of
> bringing other things up?
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Michael Feir
> Sent: Wednesday, November 18, 2009 7:52 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Just a thought on Q9.
>
> Having enemies fall into pits would be a good thing as long as you had to
> work at it. There has to be something to balance that. For instance, you
> could make an enemy angry by hitting it once with the club. This attribute
> of anger would last a couple of seconds. If, during those brief seconds, 
> you
>
> were close enough to a pit and jumpped across it, the enemy might fall 
> into
> the pit. Something like that would work. There has to be some sort of risk
> factor though. Also, there should perhaps be a way, other than bonuses, of
> regaining strength. Perhaps, the alien could find and gather snacks which
> could be consumed when needed in order to increase strength.
> Michael Feir
> Author of Personal Power:
> How Accessible Computers Can Enhance Personal Life For Blind People
> 2006-2008
> www.blind-planet.com/content/personal-power
>
> A Life of Word and Sound
> 2003-2007
> http://www.blind-planet.com/content/life-word-and-sound
>
> Creator and former editor of Audyssey Magazine
> 1996-2004
> Check out my blog at:
> www.michaelfeir.blogspot.com
>
>
> - Original Message - 
> From: "dark" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 18, 2009 2:30 AM
> Subject: Re: [Audyssey] Just a thought on Q9.
>
>
>>I think it'd be too easy if enemies mindlessly walked down pits,  thus
>>all you'd have to do is run like the clappers when you got attacked.
>>
>> If however enemies either jumped over or waited for you across pits, ----
>
>> I think it'd just add some interesting tactics to the game.
>>
>> Beware the grue!
>>
>> Dark.
>> - Original Message - 
>> From: "Ryan Chou" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, November 18, 2009 4:26 AM
>> Subject: Re: [Audyssey] Just a thought on Q9.
>>
>>
>>> nah that makes it a bit too easy
>>> one, you wouldn't have the surprise
>>> 2, you could just stand on the other edge and peck them with rocks
>>>
>>> On 11/17/09, Ryan Conroy  wrote:
>>>> Hi guys,
>>>>
>>>> I think the enimies in Q9 should be made so they fall in the pit if
>>>> trying
>>>> to attack you when you're standing at the edge of one. Either that, or
>>>> they
>>>> should stand at the edge, and wait for you to jump over. I'm thinking 
>>>> of
>>>> Super Liam here when I say this. That's how it was in that game, and I
>>>> think
>>>> it'd be good if it was like that too in this one. Plus, it's more
>>>> realistic.
>>>> If an enimy is trying to go over a pit, it's only fare that they'd fall
>>>> into
>>>>

Re: [Audyssey] Just a thought on Q9.

2009-11-18 Thread Michael Feir
I seem to be stuck on the death world. I get there on easy pretty regularly 
now but can't seem to get through more than the second level without running 
out of everything and dying. Of course, I'm having endless fun doing that. 
It's about time I stopped playing and started writing a review for Audyssey.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: "Ryan Strunk" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, November 18, 2009 9:13 AM
Subject: Re: [Audyssey] Just a thought on Q9.



I haven't noticed running out of strength to be a problem, but I have
noticed a tendency for extra lives to be weighted pretty heavily in the
bonus items. I finished normal difficulty yesterday with 26 extra lives.
Perhaps the percentage of extra life drops can be lowered in favor of
bringing other things up?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Feir
Sent: Wednesday, November 18, 2009 7:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Just a thought on Q9.

Having enemies fall into pits would be a good thing as long as you had to
work at it. There has to be something to balance that. For instance, you
could make an enemy angry by hitting it once with the club. This attribute
of anger would last a couple of seconds. If, during those brief seconds, 
you


were close enough to a pit and jumpped across it, the enemy might fall 
into

the pit. Something like that would work. There has to be some sort of risk
factor though. Also, there should perhaps be a way, other than bonuses, of
regaining strength. Perhaps, the alien could find and gather snacks which
could be consumed when needed in order to increase strength.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 2:30 AM
Subject: Re: [Audyssey] Just a thought on Q9.



I think it'd be too easy if enemies mindlessly walked down pits,  thus
all you'd have to do is run like the clappers when you got attacked.

If however enemies either jumped over or waited for you across pits, 



I think it'd just add some interesting tactics to the game.

Beware the grue!

Dark.
- Original Message - 
From: "Ryan Chou" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 4:26 AM
Subject: Re: [Audyssey] Just a thought on Q9.



nah that makes it a bit too easy
one, you wouldn't have the surprise
2, you could just stand on the other edge and peck them with rocks

On 11/17/09, Ryan Conroy  wrote:

Hi guys,

I think the enimies in Q9 should be made so they fall in the pit if
trying
to attack you when you're standing at the edge of one. Either that, or
they
should stand at the edge, and wait for you to jump over. I'm thinking 
of

Super Liam here when I say this. That's how it was in that game, and I
think
it'd be good if it was like that too in this one. Plus, it's more
realistic.
If an enimy is trying to go over a pit, it's only fare that they'd fall
into
it, or if they wait on the edge.. I just think it's more realistic.
Any thoughts?

Ryan

Save On Health Insurance
Compare health insurance companies and save money today.


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pB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA=

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All mess

Re: [Audyssey] Just a thought on Q9.

2009-11-18 Thread Ryan Strunk
I haven't noticed running out of strength to be a problem, but I have
noticed a tendency for extra lives to be weighted pretty heavily in the
bonus items. I finished normal difficulty yesterday with 26 extra lives.
Perhaps the percentage of extra life drops can be lowered in favor of
bringing other things up?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Feir
Sent: Wednesday, November 18, 2009 7:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Just a thought on Q9.

Having enemies fall into pits would be a good thing as long as you had to 
work at it. There has to be something to balance that. For instance, you 
could make an enemy angry by hitting it once with the club. This attribute 
of anger would last a couple of seconds. If, during those brief seconds, you

were close enough to a pit and jumpped across it, the enemy might fall into 
the pit. Something like that would work. There has to be some sort of risk 
factor though. Also, there should perhaps be a way, other than bonuses, of 
regaining strength. Perhaps, the alien could find and gather snacks which 
could be consumed when needed in order to increase strength.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: "dark" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 2:30 AM
Subject: Re: [Audyssey] Just a thought on Q9.


>I think it'd be too easy if enemies mindlessly walked down pits,  thus 
>all you'd have to do is run like the clappers when you got attacked.
>
> If however enemies either jumped over or waited for you across pits, 

> I think it'd just add some interesting tactics to the game.
>
> Beware the grue!
>
> Dark.
> - Original Message - 
> From: "Ryan Chou" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 18, 2009 4:26 AM
> Subject: Re: [Audyssey] Just a thought on Q9.
>
>
>> nah that makes it a bit too easy
>> one, you wouldn't have the surprise
>> 2, you could just stand on the other edge and peck them with rocks
>>
>> On 11/17/09, Ryan Conroy  wrote:
>>> Hi guys,
>>>
>>> I think the enimies in Q9 should be made so they fall in the pit if 
>>> trying
>>> to attack you when you're standing at the edge of one. Either that, or 
>>> they
>>> should stand at the edge, and wait for you to jump over. I'm thinking of
>>> Super Liam here when I say this. That's how it was in that game, and I 
>>> think
>>> it'd be good if it was like that too in this one. Plus, it's more 
>>> realistic.
>>> If an enimy is trying to go over a pit, it's only fare that they'd fall 
>>> into
>>> it, or if they wait on the edge.. I just think it's more realistic.
>>> Any thoughts?
>>>
>>> Ryan
>>> 
>>> Save On Health Insurance
>>> Compare health insurance companies and save money today.
>>>
http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaN
pB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA=
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the 
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>> ---
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> G

Re: [Audyssey] Just a thought on Q9.

2009-11-18 Thread Michael Feir
Having enemies fall into pits would be a good thing as long as you had to 
work at it. There has to be something to balance that. For instance, you 
could make an enemy angry by hitting it once with the club. This attribute 
of anger would last a couple of seconds. If, during those brief seconds, you 
were close enough to a pit and jumpped across it, the enemy might fall into 
the pit. Something like that would work. There has to be some sort of risk 
factor though. Also, there should perhaps be a way, other than bonuses, of 
regaining strength. Perhaps, the alien could find and gather snacks which 
could be consumed when needed in order to increase strength.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 2:30 AM
Subject: Re: [Audyssey] Just a thought on Q9.


I think it'd be too easy if enemies mindlessly walked down pits,  thus 
all you'd have to do is run like the clappers when you got attacked.


If however enemies either jumped over or waited for you across pits,   
I think it'd just add some interesting tactics to the game.


Beware the grue!

Dark.
- Original Message - 
From: "Ryan Chou" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 4:26 AM
Subject: Re: [Audyssey] Just a thought on Q9.



nah that makes it a bit too easy
one, you wouldn't have the surprise
2, you could just stand on the other edge and peck them with rocks

On 11/17/09, Ryan Conroy  wrote:

Hi guys,

I think the enimies in Q9 should be made so they fall in the pit if 
trying
to attack you when you're standing at the edge of one. Either that, or 
they

should stand at the edge, and wait for you to jump over. I'm thinking of
Super Liam here when I say this. That's how it was in that game, and I 
think
it'd be good if it was like that too in this one. Plus, it's more 
realistic.
If an enimy is trying to go over a pit, it's only fare that they'd fall 
into

it, or if they wait on the edge.. I just think it's more realistic.
Any thoughts?

Ryan

Save On Health Insurance
Compare health insurance companies and save money today.
http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaNpB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA=
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Re: [Audyssey] Just a thought on Q9.

2009-11-17 Thread dark
I think it'd be too easy if enemies mindlessly walked down pits,  thus 
all you'd have to do is run like the clappers when you got attacked.


If however enemies either jumped over or waited for you across pits,  I 
think it'd just add some interesting tactics to the game.


Beware the grue!

Dark.
- Original Message - 
From: "Ryan Chou" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 4:26 AM
Subject: Re: [Audyssey] Just a thought on Q9.



nah that makes it a bit too easy
one, you wouldn't have the surprise
2, you could just stand on the other edge and peck them with rocks

On 11/17/09, Ryan Conroy  wrote:

Hi guys,

I think the enimies in Q9 should be made so they fall in the pit if 
trying
to attack you when you're standing at the edge of one. Either that, or 
they

should stand at the edge, and wait for you to jump over. I'm thinking of
Super Liam here when I say this. That's how it was in that game, and I 
think
it'd be good if it was like that too in this one. Plus, it's more 
realistic.
If an enimy is trying to go over a pit, it's only fare that they'd fall 
into

it, or if they wait on the edge.. I just think it's more realistic.
Any thoughts?

Ryan

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Re: [Audyssey] Just a thought on Q9.

2009-11-17 Thread dark
I agree,  pluss it'd require more tactics,  how about using your 
sling to clear the opposite side of a pit before you cross,  or using a 
pit to leave enemies chasing you behind.


In superliam enemies didn't walk over pits because the placement of enemies 
in that game wasn't random like it is in Q9,  however, I stil hope it'd 
be possible to add to the game.


Beware the grue!

Dark.
- Original Message - 
From: "Ryan Conroy" 

To: 
Sent: Wednesday, November 18, 2009 3:51 AM
Subject: [Audyssey] Just a thought on Q9.



Hi guys,

I think the enimies in Q9 should be made so they fall in the pit if trying 
to attack you when you're standing at the edge of one. Either that, or 
they should stand at the edge, and wait for you to jump over. I'm thinking 
of Super Liam here when I say this. That's how it was in that game, and I 
think it'd be good if it was like that too in this one. Plus, it's more 
realistic. If an enimy is trying to go over a pit, it's only fare that 
they'd fall into it, or if they wait on the edge.. I just think it's more 
realistic.

Any thoughts?

Ryan

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Re: [Audyssey] Just a thought on Q9.

2009-11-17 Thread shaun everiss
yeah I would like it if if you knew they were in the edge you could use a sling 
to knock them off.
that would rock.
the fortune fields can actually be a good protection against large groups of 
monsters to.
At 04:51 p.m. 18/11/2009, you wrote:
>Hi guys,
>
>I think the enimies in Q9 should be made so they fall in the pit if trying to 
>attack you when you're standing at the edge of one. Either that, or they 
>should stand at the edge, and wait for you to jump over. I'm thinking of Super 
>Liam here when I say this. That's how it was in that game, and I think it'd be 
>good if it was like that too in this one. Plus, it's more realistic. If an 
>enimy is trying to go over a pit, it's only fare that they'd fall into it, or 
>if they wait on the edge.. I just think it's more realistic.
>Any thoughts?
>
>Ryan
>
>Save On Health Insurance
>Compare health insurance companies and save money today.
>http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaNpB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA=
>---
>Gamers mailing list __ Gamers@audyssey.org
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>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Just a thought on Q9.

2009-11-17 Thread Ryan Chou
nah that makes it a bit too easy
one, you wouldn't have the surprise
2, you could just stand on the other edge and peck them with rocks

On 11/17/09, Ryan Conroy  wrote:
> Hi guys,
>
> I think the enimies in Q9 should be made so they fall in the pit if trying
> to attack you when you're standing at the edge of one. Either that, or they
> should stand at the edge, and wait for you to jump over. I'm thinking of
> Super Liam here when I say this. That's how it was in that game, and I think
> it'd be good if it was like that too in this one. Plus, it's more realistic.
> If an enimy is trying to go over a pit, it's only fare that they'd fall into
> it, or if they wait on the edge.. I just think it's more realistic.
> Any thoughts?
>
> Ryan
> 
> Save On Health Insurance
> Compare health insurance companies and save money today.
> http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaNpB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA=
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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>

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[Audyssey] Just a thought on Q9.

2009-11-17 Thread Ryan Conroy
Hi guys,

I think the enimies in Q9 should be made so they fall in the pit if trying to 
attack you when you're standing at the edge of one. Either that, or they should 
stand at the edge, and wait for you to jump over. I'm thinking of Super Liam 
here when I say this. That's how it was in that game, and I think it'd be good 
if it was like that too in this one. Plus, it's more realistic. If an enimy is 
trying to go over a pit, it's only fare that they'd fall into it, or if they 
wait on the edge.. I just think it's more realistic.
Any thoughts?

Ryan

Save On Health Insurance
Compare health insurance companies and save money today.
http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaNpB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA=
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