Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread Hayden Presley
Hi,
And if you go on Audiogames.net you will basically hear that it is our
God-given right to cheat however, whomever, and wherever we please.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Friday, November 25, 2011 10:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.

I hate that cheating junk. If I were you, the repercussions for such an 
action would be to unregister their copy and provide them with no 
refund. it'll serve them right.

- Original Message - 
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 7:09 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


 Oh yes, adding cheat protection is a relatively trivial task. You just 
 associate a hash or crc with each value you want to protect, and then you 
 can immediately detect if a given variable has been tampered with and take

 appropriate action. Crash the game, play a message, create 10 lions right 
 in your location, etc etc. There are already some easter eggs in the game,

 though of course I took them out for the demo. Smirk.

 Kind regards,

 Philip Bennefall
 - Original Message - 
 From: Yohandy yohand...@gmail.com
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 26, 2011 12:51 AM
 Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


 I've already done so, however I didn't keep the recording due to the fact 
 it
 took a year for a bore to get killed for that particular playthrough, and 
 it
 would've been quite boring to listen to haha. I hope the final game has 
 cool
 trophies and unlockables. I wanna do insane difficult things no one in 
 their
 right mind would try. Also Philip, I just thought of something. Have you
 encrypted the game's data once it's loaded into memory? Reason I ask is,
 some people in the community have been using cheating programs to edit 
 game
 values in realtime. there's a Q9 cheat file floating around as a matter of
 fact. This is very bad if you're considering adding scoreboards, trophies
 etc, as people will just lock in the values and get just about anything
 without earning it.






 - Original Message - 
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 25, 2011 5:38 PM
 Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


 Impressive! Getting through level 1 without murdering a single one of
 God's creatures. Smirk. Now can you do it without getting hurt to boot?

 Kind regards,

 Philip Bennefall
 - Original Message - 
 From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 25, 2011 11:27 PM
 Subject: [Audyssey] Perilous Hearts hero playthrough.


 This is only level 1. You'll find out why once you take a listen.
 Philip
 you did an amazing job on this game, and I can't wait to check it out 
 once
 it's out! C'mon man, give us at least levels 1 through 10 for the concept
 demo will ya? hahahaha
 http://www.sendspace.com/file/pbdiaj


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All messages

Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread Bryan Peterson
That, unfortunately, seems all too true, just as some small minority sees it 
as their god given write to pirate a game if they feel the price is too 
high. I remember before te rule went into effect someone went as far as to 
ask out right how one could register Shades of Doom for 0 dollars and 0 
cents. I seem to recall the general response was you lousy cheapskate, 
though of course in less friendly terms. Then someone went so far as to ask 
if anyone had yet found a way to pirate Rail Racer, and less than a week 
after it came out. It's just a good thing Che's on the forum and caught that 
one.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, November 26, 2011 6:20 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.



Hi,
And if you go on Audiogames.net you will basically hear that it is our
God-given right to cheat however, whomever, and wherever we please.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Friday, November 25, 2011 10:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.

I hate that cheating junk. If I were you, the repercussions for such an
action would be to unregister their copy and provide them with no
refund. it'll serve them right.

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 7:09 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.



Oh yes, adding cheat protection is a relatively trivial task. You just
associate a hash or crc with each value you want to protect, and then you
can immediately detect if a given variable has been tampered with and 
take



appropriate action. Crash the game, play a message, create 10 lions right
in your location, etc etc. There are already some easter eggs in the 
game,



though of course I took them out for the demo. Smirk.

Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 26, 2011 12:51 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


I've already done so, however I didn't keep the recording due to the fact
it
took a year for a bore to get killed for that particular playthrough, and
it
would've been quite boring to listen to haha. I hope the final game has
cool
trophies and unlockables. I wanna do insane difficult things no one in
their
right mind would try. Also Philip, I just thought of something. Have you
encrypted the game's data once it's loaded into memory? Reason I ask is,
some people in the community have been using cheating programs to edit
game
values in realtime. there's a Q9 cheat file floating around as a matter 
of

fact. This is very bad if you're considering adding scoreboards, trophies
etc, as people will just lock in the values and get just about anything
without earning it.






- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.



Impressive! Getting through level 1 without murdering a single one of
God's creatures. Smirk. Now can you do it without getting hurt to boot?

Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a listen.
Philip
you did an amazing job on this game, and I can't wait to check it out
once
it's out! C'mon man, give us at least levels 1 through 10 for the 
concept

demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread dark
Wearning my moderators' hat, note that if anyone is caught asking about how 
to crack legally available games on audiogames.net now they will be dealt 
with most severely,  ie, a single warning then at least three months 
suspention if not a ful out ban, and if anyone catches such posts please use 
the report link to let myself and the other moderators know as much.


As for cheats, While I agree that using trainers or other cheat programs is 
not a good thing, I don't think we can officially diciplin people on the 
forum for doing it sinse it's not directly hurting developement of games.


Personally, I am sparing about cheats in accessible games and will only use 
what the developer has seen fit to put in the game anyway, sinse trying to 
use game cheater programs just feels severely unfair.


This is however just an opinion really.

Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 26, 2011 2:34 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


That, unfortunately, seems all too true, just as some small minority sees 
it as their god given write to pirate a game if they feel the price is too 
high. I remember before te rule went into effect someone went as far as to 
ask out right how one could register Shades of Doom for 0 dollars and 0 
cents. I seem to recall the general response was you lousy cheapskate, 
though of course in less friendly terms. Then someone went so far as to 
ask if anyone had yet found a way to pirate Rail Racer, and less than a 
week after it came out. It's just a good thing Che's on the forum and 
caught that one.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, November 26, 2011 6:20 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.



Hi,
And if you go on Audiogames.net you will basically hear that it is our
God-given right to cheat however, whomever, and wherever we please.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Friday, November 25, 2011 10:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.

I hate that cheating junk. If I were you, the repercussions for such an
action would be to unregister their copy and provide them with no
refund. it'll serve them right.

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 7:09 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.



Oh yes, adding cheat protection is a relatively trivial task. You just
associate a hash or crc with each value you want to protect, and then 
you
can immediately detect if a given variable has been tampered with and 
take


appropriate action. Crash the game, play a message, create 10 lions 
right
in your location, etc etc. There are already some easter eggs in the 
game,



though of course I took them out for the demo. Smirk.

Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, November 26, 2011 12:51 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


I've already done so, however I didn't keep the recording due to the 
fact

it
took a year for a bore to get killed for that particular playthrough, 
and

it
would've been quite boring to listen to haha. I hope the final game has
cool
trophies and unlockables. I wanna do insane difficult things no one in
their
right mind would try. Also Philip, I just thought of something. Have you
encrypted the game's data once it's loaded into memory? Reason I ask is,
some people in the community have been using cheating programs to edit
game
values in realtime. there's a Q9 cheat file floating around as a matter 
of
fact. This is very bad if you're considering adding scoreboards, 
trophies

etc, as people will just lock in the values and get just about anything
without earning it.






- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.



Impressive! Getting through level 1 without murdering a single one of
God's creatures. Smirk. Now can you do it without getting hurt to boot?

Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a listen.
Philip
you did an amazing job on this game, and I

Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread Thomas Ward
Hi Joseph,

No, that's not an Easter egg. Cheat codes are cheat codes not an
Easter egg.As I mentioned in a prior message on this topic Easter eggs
are extra content that are A, not usually advertised, and B, usually
extra content that has to be unlocked in some way. It can be anything
from a secret message that turns out to be a list of the developers
who worked on the game, or something really useful like a bonus level
to play.

HTH

On 11/25/11, joseph weakland josephweakl...@att.net wrote:
 hello jessica my guess is stuff like bloopers, cheat codes and other stuff
 right?:)
 if you or anyone from list wants to add me to skype or missenger use info
 email:
 josephweakl...@att.net
 skype:
 joeweakland1027
 msn:
 josephweakl...@gmail.com
 yahoo messenger:
 joseph_weakl...@yahoo.com
 google phone number:
 6304470709
 aim:
 joeweakland1027

---
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread Thomas Ward
Hi Yohandy,

That would be nice, but difficult to enforce. Problem is---as has
already been said before--you aren't solving anything by revoking a
license key whatever. Such people have a mindset it is their God given
right to hack, crack, pirate, and do whatever they want with the
software. While I hate cheating programs with a passion I also realize
if they like the game well enough to pay me money for it that's better
than them outright pirating the software. Its for that reason I would
probably lock them out of special features like online score posting,
out of unlockable trophies, but not disable their license key since
they legally paid for it.

Cheers!



On 11/25/11, Yohandy yohand...@gmail.com wrote:
 I hate that cheating junk. If I were you, the repercussions for such an
 action would be to unregister their copy and provide them with no
 refund. it'll serve them right.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread Bryan Peterson
Or in some games a secret room where you can actually talk to caricatures of 
te developers. One notable such instance is in The Immortal, which is a game 
known rather infamously for its difficulty and for the rather dauntin list 
of ways to die. One such method was to find the developers and then lie and 
say yes to having the coffee pot. The head dev would basically incinerate 
you.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 26, 2011 10:04 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.



Hi Joseph,

No, that's not an Easter egg. Cheat codes are cheat codes not an
Easter egg.As I mentioned in a prior message on this topic Easter eggs
are extra content that are A, not usually advertised, and B, usually
extra content that has to be unlocked in some way. It can be anything
from a secret message that turns out to be a list of the developers
who worked on the game, or something really useful like a bonus level
to play.

HTH

On 11/25/11, joseph weakland josephweakl...@att.net wrote:
hello jessica my guess is stuff like bloopers, cheat codes and other 
stuff

right?:)
if you or anyone from list wants to add me to skype or missenger use info
email:
josephweakl...@att.net
skype:
joeweakland1027
msn:
josephweakl...@gmail.com
yahoo messenger:
joseph_weakl...@yahoo.com
google phone number:
6304470709
aim:
joeweakland1027


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If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread Bryan Peterson
See if it was me I'd find some way of checking whether the cheat or ceats 
being used was one coded into the game, and if not I'd find a way of 
disabling the user's registration so long as those outside cheats were in 
effect.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 26, 2011 10:16 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.



Hi Yohandy,

That would be nice, but difficult to enforce. Problem is---as has
already been said before--you aren't solving anything by revoking a
license key whatever. Such people have a mindset it is their God given
right to hack, crack, pirate, and do whatever they want with the
software. While I hate cheating programs with a passion I also realize
if they like the game well enough to pay me money for it that's better
than them outright pirating the software. Its for that reason I would
probably lock them out of special features like online score posting,
out of unlockable trophies, but not disable their license key since
they legally paid for it.

Cheers!



On 11/25/11, Yohandy yohand...@gmail.com wrote:

I hate that cheating junk. If I were you, the repercussions for such an
action would be to unregister their copy and provide them with no
refund. it'll serve them right.


---
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-26 Thread Thomas Ward
Hi Bryan,

Actually, there is a far more simple solution to this issue of
third-party cheating programs than disabling the end user's
registration. It seems to me the easiest solution is A, to check and
see if a third-party cheating program is attempting to modify the
game, and B, once it has determined someone is engaged in such
behavior to display an error message, and then promptly exit the
program. In a case like that weather it is in demo mode or a fully
registered game the cheating program would end up triggering the game
to close. In short, either play fair or not at all. Hehehehehehehe!

Cheers!


On 11/26/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 See if it was me I'd find some way of checking whether the cheat or ceats
 being used was one coded into the game, and if not I'd find a way of
 disabling the user's registration so long as those outside cheats were in
 effect.
 They're coming to take me away, ha-haaa!

---
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[Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Yohandy
This is only level 1. You'll find out why once you take a listen. Philip 
you did an amazing job on this game, and I can't wait to check it out once 
it's out! C'mon man, give us at least levels 1 through 10 for the concept 
demo will ya? hahahaha

http://www.sendspace.com/file/pbdiaj


---
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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Philip Bennefall
Impressive! Getting through level 1 without murdering a single one of God's 
creatures. Smirk. Now can you do it without getting hurt to boot?


Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a listen. Philip
you did an amazing job on this game, and I can't wait to check it out once
it's out! C'mon man, give us at least levels 1 through 10 for the concept
demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


---
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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Lori Duncan
Actually, I wonder how many levels there are in the game.  I love the sounds 
the game uses, especially when those chimps run ingo the quick sand :)  I 
told a friend of mine about the game, and though she is sighted and doesn't 
play audio games, she said to ask Philip where on earth the vedgitarian 
alternitive to food was in level 1?  It got me thinking, how would you 
program fruit to grow on trees?  From Lori.


--
From: Yohandy yohand...@gmail.com
Sent: Friday, November 25, 2011 10:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Perilous Hearts hero playthrough.

This is only level 1. You'll find out why once you take a listen. 
Philip you did an amazing job on this game, and I can't wait to check it 
out once it's out! C'mon man, give us at least levels 1 through 10 for the 
concept demo will ya? hahahaha

http://www.sendspace.com/file/pbdiaj


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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Yohandy
I've already done so, however I didn't keep the recording due to the fact it 
took a year for a bore to get killed for that particular playthrough, and it 
would've been quite boring to listen to haha. I hope the final game has cool 
trophies and unlockables. I wanna do insane difficult things no one in their 
right mind would try. Also Philip, I just thought of something. Have you 
encrypted the game's data once it's loaded into memory? Reason I ask is, 
some people in the community have been using cheating programs to edit game 
values in realtime. there's a Q9 cheat file floating around as a matter of 
fact. This is very bad if you're considering adding scoreboards, trophies 
etc, as people will just lock in the values and get just about anything 
without earning it.







- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


Impressive! Getting through level 1 without murdering a single one of 
God's creatures. Smirk. Now can you do it without getting hurt to boot?


Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a listen. 
Philip

you did an amazing job on this game, and I can't wait to check it out once
it's out! C'mon man, give us at least levels 1 through 10 for the concept
demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Philip Bennefall
Oh yes, adding cheat protection is a relatively trivial task. You just 
associate a hash or crc with each value you want to protect, and then you 
can immediately detect if a given variable has been tampered with and take 
appropriate action. Crash the game, play a message, create 10 lions right in 
your location, etc etc. There are already some easter eggs in the game, 
though of course I took them out for the demo. Smirk.


Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 26, 2011 12:51 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


I've already done so, however I didn't keep the recording due to the fact it
took a year for a bore to get killed for that particular playthrough, and it
would've been quite boring to listen to haha. I hope the final game has cool
trophies and unlockables. I wanna do insane difficult things no one in their
right mind would try. Also Philip, I just thought of something. Have you
encrypted the game's data once it's loaded into memory? Reason I ask is,
some people in the community have been using cheating programs to edit game
values in realtime. there's a Q9 cheat file floating around as a matter of
fact. This is very bad if you're considering adding scoreboards, trophies
etc, as people will just lock in the values and get just about anything
without earning it.






- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.



Impressive! Getting through level 1 without murdering a single one of
God's creatures. Smirk. Now can you do it without getting hurt to boot?

Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a listen.
Philip
you did an amazing job on this game, and I can't wait to check it out once
it's out! C'mon man, give us at least levels 1 through 10 for the concept
demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


---
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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread MissWings
This may be a question I'll be laughed at for asking, but what are 
Easter eggs in the context of games?  I've heard the term before, but 
my memory isn't cooperating in telling me what they are!


Jessica

At 06:09 PM 11/25/2011, you wrote:
Oh yes, adding cheat protection is a relatively trivial task. You 
just associate a hash or crc with each value you want to protect, 
and then you can immediately detect if a given variable has been 
tampered with and take appropriate action. Crash the game, play a 
message, create 10 lions right in your location, etc etc. There are 
already some easter eggs in the game, though of course I took them 
out for the demo. Smirk.


Kind regards,

Philip Bennefall
- Original Message - From: Yohandy yohand...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 26, 2011 12:51 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


I've already done so, however I didn't keep the recording due to the fact it
took a year for a bore to get killed for that particular playthrough, and it
would've been quite boring to listen to haha. I hope the final game has cool
trophies and unlockables. I wanna do insane difficult things no one in their
right mind would try. Also Philip, I just thought of something. Have you
encrypted the game's data once it's loaded into memory? Reason I ask is,
some people in the community have been using cheating programs to edit game
values in realtime. there's a Q9 cheat file floating around as a matter of
fact. This is very bad if you're considering adding scoreboards, trophies
etc, as people will just lock in the values and get just about anything
without earning it.






- Original Message - From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.



Impressive! Getting through level 1 without murdering a single one of
God's creatures. Smirk. Now can you do it without getting hurt to boot?

Kind regards,

Philip Bennefall
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a listen.
Philip
you did an amazing job on this game, and I can't wait to check it out once
it's out! C'mon man, give us at least levels 1 through 10 for the concept
demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1411 / Virus Database: 2092/4039 - Release Date: 11/25/11



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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread john
All you'd really need to do would be to set a timer, when that 
timer expires, create an object (the fruit). There are a couple 
ways of doing this, the tree object could be removed and be
replaced by the tree-with-fruit object, or a fruit object could 
be added next to a tree.

- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 25 Nov 2011 22:46:00 -
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.

Actually, I wonder how many levels there are in the game.  I love 
the sounds
the game uses, especially when those chimps run ingo the quick 
sand :)  I
told a friend of mine about the game, and though she is sighted 
and doesn't
play audio games, she said to ask Philip where on earth the 
vedgitarian
alternitive to food was in level 1?  It got me thinking, how 
would you

program fruit to grow on trees?  From Lori.

--
From: Yohandy yohand...@gmail.com
Sent: Friday, November 25, 2011 10:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Perilous Hearts hero playthrough.

This is only level 1. You'll find out why once you take a 
listen.
Philip you did an amazing job on this game, and I can't wait to 
check it
out once it's out! C'mon man, give us at least levels 1 through 
10 for the

concept demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


---
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of the

list,
please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread john
Easter eggs are little bonuses you can get, they could be an 
extra cutscene or something amusing you can make your character 
do.


- Original Message -
From: MissWings misswi...@lorettotel.net
To: Philip Bennefall phi...@blastbay.com,Gamers Discussion list 
gamers@audyssey.org

Date sent: Fri, 25 Nov 2011 19:48:49 -0600
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.

This may be a question I'll be laughed at for asking, but what 
are
Easter eggs in the context of games?  I've heard the term before, 
but

my memory isn't cooperating in telling me what they are!

Jessica

At 06:09 PM 11/25/2011, you wrote:
Oh yes, adding cheat protection is a relatively trivial task. You
just associate a hash or crc with each value you want to protect,
and then you can immediately detect if a given variable has been
tampered with and take appropriate action. Crash the game, play a
message, create 10 lions right in your location, etc etc. There 
are
already some easter eggs in the game, though of course I took 
them

out for the demo. Smirk.

Kind regards,

Philip Bennefall
- Original Message - From: Yohandy yohand...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, November 26, 2011 12:51 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


I've already done so, however I didn't keep the recording due to 
the fact it
took a year for a bore to get killed for that particular 
playthrough, and it
would've been quite boring to listen to haha. I hope the final 
game has cool
trophies and unlockables. I wanna do insane difficult things no 
one in their
right mind would try. Also Philip, I just thought of something. 
Have you
encrypted the game's data once it's loaded into memory? Reason I 
ask is,
some people in the community have been using cheating programs to 
edit game
values in realtime. there's a Q9 cheat file floating around as a 
matter of
fact. This is very bad if you're considering adding scoreboards, 
trophies
etc, as people will just lock in the values and get just about 
anything

without earning it.






- Original Message - From: Philip Bennefall 
phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


Impressive! Getting through level 1 without murdering a single 
one of
God's creatures. Smirk. Now can you do it without getting hurt to 
boot?


Kind regards,

Philip Bennefall
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a 
listen.

Philip
you did an amazing job on this game, and I can't wait to check it 
out once
it's out! C'mon man, give us at least levels 1 through 10 for the 
concept

demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


---
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1411 / Virus Database: 2092/4039 - Release Date: 
11/25/11



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If you

Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread john

Haha, make that 20 lions. That'll teach them to cheat.

- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 26 Nov 2011 01:09:38 +0100
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.

Oh yes, adding cheat protection is a relatively trivial task. You 
just
associate a hash or crc with each value you want to protect, and 
then you
can immediately detect if a given variable has been tampered with 
and take
appropriate action. Crash the game, play a message, create 10 
lions right in
your location, etc etc. There are already some easter eggs in the 
game,

though of course I took them out for the demo. Smirk.

Kind regards,

Philip Bennefall
- Original Message -
From: Yohandy yohand...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, November 26, 2011 12:51 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


I've already done so, however I didn't keep the recording due to 
the fact it
took a year for a bore to get killed for that particular 
playthrough, and it
would've been quite boring to listen to haha. I hope the final 
game has cool
trophies and unlockables. I wanna do insane difficult things no 
one in their
right mind would try. Also Philip, I just thought of something. 
Have you
encrypted the game's data once it's loaded into memory? Reason I 
ask is,
some people in the community have been using cheating programs to 
edit game
values in realtime. there's a Q9 cheat file floating around as a 
matter of
fact. This is very bad if you're considering adding scoreboards, 
trophies
etc, as people will just lock in the values and get just about 
anything

without earning it.






- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


Impressive! Getting through level 1 without murdering a single 
one of
God's creatures. Smirk. Now can you do it without getting hurt 
to boot?


Kind regards,

Philip Bennefall
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a 
listen.

Philip
you did an amazing job on this game, and I can't wait to check 
it out once
it's out! C'mon man, give us at least levels 1 through 10 for 
the concept

demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


---
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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Thomas Ward
Hi Jessica,

Basically, an Easter egg is just some kind of unlockable content that
is triggered by a specific action or by reaching a certain point in a
game.

For example, let's take Pitfall. there have been a number of games in
that series. Most of the newer games have an Easter egg where if you
do something special in the game it will unlock the original Pitfall
game and you can play the classic arcade game as a bonus level. Its a
secret feature that can be unlocked thus its an Easter egg.

That's not the only kind of Easter egg, but just an example of one
that comes immediately to mind. Easter eggs can be anything the
developer throws in as extra content for fun or some secret feature
that can be unlocked. In short, its a surprise feature not advertised.

Cheers!


On 11/25/11, MissWings misswi...@lorettotel.net wrote:
 This may be a question I'll be laughed at for asking, but what are
 Easter eggs in the context of games?  I've heard the term before, but
 my memory isn't cooperating in telling me what they are!

 Jessica

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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Bryan Peterson

Then it's a good thing Jim's not a cat since they can't go that route LOL.
They're coming to take me away, ha-haaa!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 3:46 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


Actually, I wonder how many levels there are in the game.  I love the 
sounds the game uses, especially when those chimps run ingo the quick sand 
:)  I told a friend of mine about the game, and though she is sighted and 
doesn't play audio games, she said to ask Philip where on earth the 
vedgitarian alternitive to food was in level 1?  It got me thinking, how 
would you program fruit to grow on trees?  From Lori.


--
From: Yohandy yohand...@gmail.com
Sent: Friday, November 25, 2011 10:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Perilous Hearts hero playthrough.

This is only level 1. You'll find out why once you take a listen. 
Philip you did an amazing job on this game, and I can't wait to check it 
out once it's out! C'mon man, give us at least levels 1 through 10 for 
the concept demo will ya? hahahaha

http://www.sendspace.com/file/pbdiaj


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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread joseph weakland
hello jessica my guess is stuff like bloopers, cheat codes and other stuff 
right?:)

if you or anyone from list wants to add me to skype or missenger use info
email:
josephweakl...@att.net
skype:
joeweakland1027
msn:
josephweakl...@gmail.com
yahoo messenger:
joseph_weakl...@yahoo.com
google phone number:
6304470709
aim:
joeweakland1027
- Original Message - 
From: MissWings misswi...@lorettotel.net
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, November 25, 2011 7:48 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


This may be a question I'll be laughed at for asking, but what are Easter 
eggs in the context of games?  I've heard the term before, but my memory 
isn't cooperating in telling me what they are!


Jessica

At 06:09 PM 11/25/2011, you wrote:
Oh yes, adding cheat protection is a relatively trivial task. You just 
associate a hash or crc with each value you want to protect, and then you 
can immediately detect if a given variable has been tampered with and take 
appropriate action. Crash the game, play a message, create 10 lions right 
in your location, etc etc. There are already some easter eggs in the game, 
though of course I took them out for the demo. Smirk.


Kind regards,

Philip Bennefall
- Original Message - From: Yohandy yohand...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 26, 2011 12:51 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


I've already done so, however I didn't keep the recording due to the fact 
it
took a year for a bore to get killed for that particular playthrough, and 
it
would've been quite boring to listen to haha. I hope the final game has 
cool
trophies and unlockables. I wanna do insane difficult things no one in 
their

right mind would try. Also Philip, I just thought of something. Have you
encrypted the game's data once it's loaded into memory? Reason I ask is,
some people in the community have been using cheating programs to edit 
game

values in realtime. there's a Q9 cheat file floating around as a matter of
fact. This is very bad if you're considering adding scoreboards, trophies
etc, as people will just lock in the values and get just about anything
without earning it.






- Original Message - From: Philip Bennefall 
phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.



Impressive! Getting through level 1 without murdering a single one of
God's creatures. Smirk. Now can you do it without getting hurt to boot?

Kind regards,

Philip Bennefall
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a listen.
Philip
you did an amazing job on this game, and I can't wait to check it out 
once

it's out! C'mon man, give us at least levels 1 through 10 for the concept
demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1411 / Virus Database: 2092/4039 - Release Date: 11/25/11



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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Yohandy
I hate that cheating junk. If I were you, the repercussions for such an 
action would be to unregister their copy and provide them with no 
refund. it'll serve them right.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 7:09 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


Oh yes, adding cheat protection is a relatively trivial task. You just 
associate a hash or crc with each value you want to protect, and then you 
can immediately detect if a given variable has been tampered with and take 
appropriate action. Crash the game, play a message, create 10 lions right 
in your location, etc etc. There are already some easter eggs in the game, 
though of course I took them out for the demo. Smirk.


Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 26, 2011 12:51 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


I've already done so, however I didn't keep the recording due to the fact 
it
took a year for a bore to get killed for that particular playthrough, and 
it
would've been quite boring to listen to haha. I hope the final game has 
cool
trophies and unlockables. I wanna do insane difficult things no one in 
their

right mind would try. Also Philip, I just thought of something. Have you
encrypted the game's data once it's loaded into memory? Reason I ask is,
some people in the community have been using cheating programs to edit 
game

values in realtime. there's a Q9 cheat file floating around as a matter of
fact. This is very bad if you're considering adding scoreboards, trophies
etc, as people will just lock in the values and get just about anything
without earning it.






- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.



Impressive! Getting through level 1 without murdering a single one of
God's creatures. Smirk. Now can you do it without getting hurt to boot?

Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a listen.
Philip
you did an amazing job on this game, and I can't wait to check it out 
once

it's out! C'mon man, give us at least levels 1 through 10 for the concept
demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


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