Re: [Audyssey] Product Security was Keys for my laptop

2008-01-03 Thread Damien Sadler
I'm thinking of using online registration.

Regards,
Damien

- Original Message - 
From: Daniel [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 21, 2007 8:46 PM
Subject: Re: [Audyssey] Product Security was Keys for my laptop


 Hi,
 I agree with Draconis. What I've seen is a Troopanum2 crack, yes. And is
 it hardware-based? I believe it was. I didn't use it, just... Gained
 information from jerks who pirate stuff.

 And Liam, there's stuff going around... My point is that I agree with you 
 totally
 about hardware keys, don't use them! Pirates will get your game wether
 you like it or hate it, so there's no use in fighting it.


 On Thu, 20 Dec 2007 19:19:29 -0800, Draconis Entertainment wrote:

The recent trend away from DRM in music downloads is a great
illustration.  The fact of the matter is simple.  Is the loss of sales
from pirates worth severely inconveniencing your loyal and dedicated
customers?  In the end, you are troubling far more of the honest folks
than you are stopping dishonest ones.  The music industry is learning
the hard way.  We believe that in producing keys the way we have,
we're bolstering loyalty in our customers.  We applaud Apple for the
lack of activation required in the Mac OS X operating system, and
their dedication to DRM-free music.  Other music download sites are
following suit.  It is, for all the reasons above, and all of TOm's
reasons below, the right thing to do.


Draconis Entertainment
[EMAIL PROTECTED]

Draconis Entertainment
Feel the power...wield the magic...
http://www.DraconisEntertainment.com
http://www.DracoEnt.com



On 20 Dec, 2007, at 6:36 PM, Thomas Ward wrote:

Hello Che,
Yes, XHEO is a very secure licensing library and product security
system, but unfortunately I was unable to buy it before releasing
Monte
do to a lack of cash. I'm still thinking of buying it for future
games,
but I also know what customers have to put up with when using hardware
based keys.
For example, I have three computers in my house. I'd like to buy a
game
and install it on all of them. If it is hardware locked i either
have to
request new keys for each one or buy a copy for each computer which
really isn't that fair or worth it.
Also there is the issue about the developers ability to continue to
give
out new keys. Let's say i buy a game from developer x, he works alone,
he gets seriously hurt in a car crash. i need a new key for reason x,
but since the guy is in the hospital or maybe even dead I can't ever
install that game again. That isn't exactly fair either, but the
developer chose that root because some jerks were pirating his games,
and the inocent customers have to pay the price.


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread Stefen Hudson
I kind of like that Internet License Manager thing Freedom Scientific uses. 
It seemds more secure than the authorization keys on the floppy disks. I 
know that if you can make an exact copy of the disk, you can get an 
authorization on any computer. FS products are probably still crackable, but 
it's probably harder now, which is good. The ILM thing they use now seems 
pretty reasonable as well, as you can request additional keys if you really 
need them.

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Friday, December 21, 2007 6:00 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Product Security was Keys for my laptop

 Hi Michael,
 Yes, I have to agree with the point you raised just because there is a
 percentage of people who will crack your product doesn't mean a
 developer needs to be totally lax about security. On the other hand too
 much security can be a major turn off for some potential customers. So
 somewhere in between the two extremes there needs two be a balance where
 the product is reasonably secure but it doesn't become a frustrating
 nightmare for the end user.
 I've thought about a possible online product activation system where you
 could register the game so many times before the USA Games mysql
 database would need reset which would be somewhat fair. Say you could
 install the game 5 times a year before it mneeds reset. That would cut
 down on piracy, but again it would inconvenience the honest user if they
 don't have an internet connection or if they honestly need to install
 the game 5 times in one year which would seam unlikely.

 


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread Bryan
But what of those who don't have an internet connection? That leaves those 
people in the dust unless you make it possible to activate the product 
without having innernet access.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 4:38 AM
Subject: Re: [Audyssey] Product Security was Keys for my laptop


I kind of like that Internet License Manager thing Freedom Scientific uses.
 It seemds more secure than the authorization keys on the floppy disks. I
 know that if you can make an exact copy of the disk, you can get an
 authorization on any computer. FS products are probably still crackable, 
 but
 it's probably harder now, which is good. The ILM thing they use now seems
 pretty reasonable as well, as you can request additional keys if you 
 really
 need them.

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Friday, December 21, 2007 6:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Product Security was Keys for my laptop

 Hi Michael,
 Yes, I have to agree with the point you raised just because there is a
 percentage of people who will crack your product doesn't mean a
 developer needs to be totally lax about security. On the other hand too
 much security can be a major turn off for some potential customers. So
 somewhere in between the two extremes there needs two be a balance where
 the product is reasonably secure but it doesn't become a frustrating
 nightmare for the end user.
 I've thought about a possible online product activation system where you
 could register the game so many times before the USA Games mysql
 database would need reset which would be somewhat fair. Say you could
 install the game 5 times a year before it mneeds reset. That would cut
 down on piracy, but again it would inconvenience the honest user if they
 don't have an internet connection or if they honestly need to install
 the game 5 times in one year which would seam unlikely.




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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread Thomas Ward
Hi Daniel,
I didn't say they talked about it on mailing lists, per say, it is just 
a well known fact that these cracked games get passed around by word of 
mouth and through private channels. Not to mention the information isn't 
that hard to come by if you know the right listers to ask.
The Draconis games and my games have been designed to run on any machine 
provided you have a valid license so it is not a big surprise people are 
passing around valid keys as cracks. However, should I discover one of 
my keys being passed around I would know who gave out the key and could 
sue that person for piracy.
Other games like the games built upon the GMA engine have been cracked 
through a vonerability in the GMA registration system. It isn't public 
knolege as far as I know, but I have tried the crack on my own licensed 
games to see if it worked and it cracked them every time. So I know it 
works, and it is sad people spend there entire life looking for security 
vonerabilities instead of working to pay for the games instead.

Daniel wrote:
 Wow, Tom, they talk about this stuff on mailing lists?

 I agree with Che that he would put a lawyer to work, but piracy can't really 
 be stopped. It's 
 been proven dozens and dozens of times.
   


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread Thomas Ward
Hi Bryan,
Yeah, I know all about how fical and tempermental computers can be. 
Earlier this week my copy of Vista died on my laptop and I was forced to 
spend three entire days recovering all my stuff, reinstalling Vista, 
apps, and getting my development tools reconfigured. In fact, I still 
haven't gotten back to Monte for that reason.

Bryan wrote:
 True, but you never really know what's gonna happen from one minute to the 
 next where computers are concerned. Yeah, most of the time you can backup 
 your product codes and things like that but there needs to be a contingency 
 on the off chance that your system crashes before you're able to do that. 
 That's happened to me on several occasions, which is why I so like BSC's 
 replaement policy. You get a certain number of codes per year for each title 
 (four in BSC's case), which is generally enough to go on.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread Cory
Che you have such a way with words! love it!
Cory
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 20, 2007 10:04 PM
Subject: Re: [Audyssey] Product Security was Keys for my laptop


  Valid arguments, but I recently saw a list of pirated games a member of
 our list here had, and it was basically all the major accessible game
 titles.  For me, protecting my intellectual property is worth the slight
 inconvenience to myself as a developer, and it only takes a few seconds to
 send out another key to a customer.  Additionally, RR spits out a config
 file that allows players to move their settings from one key to another, a
 system that should work for any accessible game, greatly minimizing the
 aggrivation from the customers standpoint.
  For you folks on list that use and distribute pirated games, please take 
 a
 second to consider the damage you are doing to the entire community, as 
 well
 as the encentive you take away from developers to make new and exciting
 games for all of us.  Your actions are absolutely selfish and ignorant, 
 and
 you have no excuse other than you are a pinhead.
  Later,
  Che


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread Thomas Ward
Hi Bryan,
Unfortunately, that is the downside of internet based product 
activation. Though, it is becoming allot more common commercially. I 
know Vista, Sound Forge, Omnipage, Jaws, etdc use online activation now, 
and it is becoming impossible to own and use a computer without online 
access unless you use free stuff like Linux.
So a game developer choosing to use internet based product activation is 
probably not going to encounter allot of users with no internet access. 
Especially, if the users heard about it via Audyssey Magazine or the list.

Bryan wrote:
 But what of those who don't have an internet connection? That leaves those 
 people in the dust unless you make it possible to activate the product 
 without having innernet access.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread Thomas Ward
Hi,
Well, there were other ways to crack Jaws besides replicating the 
authorisation disks, and one method is still open to a cracker if he or 
she knows assembly. A couple of years ago there was a cracked demo of 
Jaws floating around. The cracker disassembled the Jaws demo, turned off 
the timer, recompiled it, and suddenly you could download a demo that 
never timed out for free until the demo disappeared off the net.
I'm pointing this out that no matter how good the security looks there 
is still probably someone who will find away to crack it. Jaws could 
have prevented that particular crack simply by running executible 
encryption on the exe files and dll files, but didn't. However, getting 
security tools for every possible type of crack is expensive.




Stefen Hudson wrote:
 I kind of like that Internet License Manager thing Freedom Scientific uses. 
 It seemds more secure than the authorization keys on the floppy disks. I 
 know that if you can make an exact copy of the disk, you can get an 
 authorization on any computer. FS products are probably still crackable, but 
 it's probably harder now, which is good. The ILM thing they use now seems 
 pretty reasonable as well, as you can request additional keys if you really 
 need them.

   


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread shaun everiss
yeah thats true enough.
My dad's system has been faithfull for a bit, and this week it started to show 
its age.
Its a mishmash of bits and bobs and xp was part of it all.
And well I think it may be about to croak, oh well, its the oldest system in 
the house, the last to be upgraded, so it makes sence I suppose.
At 05:10 a.m. 23/12/2007, you wrote:
Hi Bryan,
Yeah, I know all about how fical and tempermental computers can be. 
Earlier this week my copy of Vista died on my laptop and I was forced to 
spend three entire days recovering all my stuff, reinstalling Vista, 
apps, and getting my development tools reconfigured. In fact, I still 
haven't gotten back to Monte for that reason.

Bryan wrote:
 True, but you never really know what's gonna happen from one minute to the 
 next where computers are concerned. Yeah, most of the time you can backup 
 your product codes and things like that but there needs to be a contingency 
 on the off chance that your system crashes before you're able to do that. 
 That's happened to me on several occasions, which is why I so like BSC's 
 replaement policy. You get a certain number of codes per year for each title 
 (four in BSC's case), which is generally enough to go on.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-21 Thread dark
I think with recent trends in technology with people owning multiple 
computers, or machines that run an Os, hardware based keys may cause trouble 
in future, and not just for the customer. what happens when we all want keys 
for our desktop, laptop, and mobile phone.

At the same time though, the piracy thing is a major issue given the size of 
the Ag markit. whatever people think about pirating stuff from the huge 
faceless coorporations of capitalistic doom who make insane amounts of 
prophit, it's quite different with small developers just trying to get 
by,  particularly when we're all wanting them to continue working and 
make more games.

Imho buying accessible games is a gesture of support for the hole Ag 
movement, not just handing over cash for something, and in the same spirit, 
I've donated cash to websites who do things I like as well, --- such as 
project aon, secret world chronicals, Sryth, and a few others.

Beware the Grue!

Dark.



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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-21 Thread Bryan
Well said Dark. i fully intend to buy Monty at the first financial 
opportunity, which come to think of it may be soon. If my grandma is true to 
form and sends me some Christmas money I may treat myself. Then I think 
Sryth might be long overdue for a donation, especially what with the 
Christmas gift our GM is giving us. It's apparently something from Tallys. 
That much we do know.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 21, 2007 5:58 AM
Subject: Re: [Audyssey] Product Security was Keys for my laptop


I think with recent trends in technology with people owning multiple
 computers, or machines that run an Os, hardware based keys may cause 
 trouble
 in future, and not just for the customer. what happens when we all want 
 keys
 for our desktop, laptop, and mobile phone.

 At the same time though, the piracy thing is a major issue given the size 
 of
 the Ag markit. whatever people think about pirating stuff from the huge
 faceless coorporations of capitalistic doom who make insane amounts of
 prophit, it's quite different with small developers just trying to get
 by,  particularly when we're all wanting them to continue working and
 make more games.

 Imho buying accessible games is a gesture of support for the hole Ag
 movement, not just handing over cash for something, and in the same 
 spirit,
 I've donated cash to websites who do things I like as well, --- such as
 project aon, secret world chronicals, Sryth, and a few others.

 Beware the Grue!

 Dark.



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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-21 Thread Thomas Ward
Hi Che,
I think your position is equally valid. I have seen similar lists of 
cracks for popular accessible games including discovered a crack for all 
the GMA Games and the PCS Games.  All that piracy is going to do is make 
developers less interested in developing games, or strengthen security 
to a point it begins losing sales from honest customers. As a customer I 
hate hardware based keys, but as a developer I want my product safe. So 
it is a really really tough decision for me.
As a developer it might not take us long to generate a new key for each 
user, but I think the person who suffers most is the honest customer. If 
I buy a new computer and have to order a new product key I am forced to 
wait for the new key based on the developers schedule. If the developer 
happens to be away on vacation, sick, whatever I will simply have to 
wait until I get my key. It might sound like impatients, but it is 
simply an added inconvenience that is often frustration for the honest user.
In the end I think any developer faced with which product key system to 
use needs to be based on the two factors. A. Does the developer care 
about serving the honest customer with the easiest and most convenient 
gaming experience. B. Is the developers determination to prevent hacking 
so great as to risk customer convenience for security. I don't think 
either position is absolutely right or wrong, but I do know there needs 
to be some sort of balance between convenience and security.

Che wrote:
   Valid arguments, but I recently saw a list of pirated games a member of 
 our list here had, and it was basically all the major accessible game 
 titles.  For me, protecting my intellectual property is worth the slight 
 inconvenience to myself as a developer, and it only takes a few seconds to 
 send out another key to a customer.  Additionally, RR spits out a config 
 file that allows players to move their settings from one key to another, a 
 system that should work for any accessible game, greatly minimizing the 
 aggrivation from the customers standpoint.
   For you folks on list that use and distribute pirated games, please take a 
 second to consider the damage you are doing to the entire community, as well 
 as the encentive you take away from developers to make new and exciting 
 games for all of us.  Your actions are absolutely selfish and ignorant, and 
 you have no excuse other than you are a pinhead.
   Later,
   Che 


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-21 Thread Thomas Ward
Hi,
One thing to keep in mind is that crackers have a mind set if they can't 
crack it they don't want it sort of attitude. So Either way you look at 
it you are not going to get that sale weather you have great security or 
poor security. The only major diference is that poor security makes it 
easier for non-crackers to get free copies of a game. Which sadly I have 
spoken to my share of blind gamers who feel they are entitled to free 
copies of games because they can't afford it.
One final note, a developer must always keep in mind there is no such 
thing as 100% security on any product. Anything that man can create 
another man with some determination can crack. That is the truth, and 
has happened time and time and time again. In the end the customers 
should be held in higher value than the jerks, crackers, and low lifes 
cracking software.
I just recently finished a book called The Art Of Intrusion. All of 
the cracker cases in the book ar true, and you wouldn't believe the 
depths some of these low lifes will go to in order to break into banks, 
government files, the white house main frame, and even crack the Vagus 
slot machines for the fun of it. Terrifying indeed, but it happens every 
day 24/7.

Draconis Entertainment wrote:
 The recent trend away from DRM in music downloads is a great  
 illustration.  The fact of the matter is simple.  Is the loss of sales  
 from pirates worth severely inconveniencing your loyal and dedicated  
 customers?  In the end, you are troubling far more of the honest folks  
 than you are stopping dishonest ones.  The music industry is learning  
 the hard way.  We believe that in producing keys the way we have,  
 we're bolstering loyalty in our customers.  We applaud Apple for the  
 lack of activation required in the Mac OS X operating system, and  
 their dedication to DRM-free music.  Other music download sites are  
 following suit.  It is, for all the reasons above, and all of TOm's  
 reasons below, the right thing to do.


 Draconis Entertainment
   


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-21 Thread Thomas Ward
Hi Bryan,
As long as there are developers out there like Jim Kitchen who donates 
his games for free crackers won't kill the ag market, but they may 
discover companies who have games they want to play will close up shop 
and go elsewhere.
Allot of developers, like myself, are just writing games for the fun of 
it. As a rule I'd probably give all my games away for free, but I can't 
afford to do that if I need to buy new tools, sounds, music, etc to make 
games equal to sighted games. That takes money and it doesn't hurt the 
comunity to give a little cash for the right of having my games which I 
hope to be above standard quality.

Bryan wrote:
 I've been making that same argument myself. I mean if this keeps up we could 
 very well kill the AG market.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-21 Thread josh
also, does anyone know if ubuntu linux is  gaining popularity, and if there 
are games for it that we can play?


- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 20, 2007 10:19 PM
Subject: Re: [Audyssey] Product Security was Keys for my laptop



 The recent trend away from DRM in music downloads is a great
 illustration.  The fact of the matter is simple.  Is the loss of sales
 from pirates worth severely inconveniencing your loyal and dedicated
 customers?  In the end, you are troubling far more of the honest folks
 than you are stopping dishonest ones.  The music industry is learning
 the hard way.  We believe that in producing keys the way we have,
 we're bolstering loyalty in our customers.  We applaud Apple for the
 lack of activation required in the Mac OS X operating system, and
 their dedication to DRM-free music.  Other music download sites are
 following suit.  It is, for all the reasons above, and all of TOm's
 reasons below, the right thing to do.


 Draconis Entertainment
 [EMAIL PROTECTED]

 Draconis Entertainment
 Feel the power...wield the magic...
 http://www.DraconisEntertainment.com
 http://www.DracoEnt.com



 On 20 Dec, 2007, at 6:36 PM, Thomas Ward wrote:

 Hello Che,
 Yes, XHEO is a very secure licensing library and product security
 system, but unfortunately I was unable to buy it before releasing
 Monte
 do to a lack of cash. I'm still thinking of buying it for future
 games,
 but I also know what customers have to put up with when using hardware
 based keys.
 For example, I have three computers in my house. I'd like to buy a
 game
 and install it on all of them. If it is hardware locked i either
 have to
 request new keys for each one or buy a copy for each computer which
 really isn't that fair or worth it.
 Also there is the issue about the developers ability to continue to
 give
 out new keys. Let's say i buy a game from developer x, he works alone,
 he gets seriously hurt in a car crash. i need a new key for reason x,
 but since the guy is in the hospital or maybe even dead I can't ever
 install that game again. That isn't exactly fair either, but the
 developer chose that root because some jerks were pirating his games,
 and the inocent customers have to pay the price.


 ---
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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-21 Thread Daniel
Wow, Tom, they talk about this stuff on mailing lists?

I agree with Che that he would put a lawyer to work, but piracy can't really be 
stopped. It's 
been proven dozens and dozens of times.


On Fri, 21 Dec 2007 11:24:43 -0500, Thomas Ward wrote:


Hi Che,
I think your position is equally valid. I have seen similar lists of 
cracks for popular accessible games including discovered a crack for all 

the GMA Games and the PCS Games.  All that piracy is going to do is make 

developers less interested in developing games, or strengthen security 
to a point it begins losing sales from honest customers. As a customer I 

hate hardware based keys, but as a developer I want my product safe. So 
it is a really really tough decision for me.
As a developer it might not take us long to generate a new key for each 
user, but I think the person who suffers most is the honest customer. If 

I buy a new computer and have to order a new product key I am forced to 
wait for the new key based on the developers schedule. If the developer 
happens to be away on vacation, sick, whatever I will simply have to 
wait until I get my key. It might sound like impatients, but it is 
simply an added inconvenience that is often frustration for the honest 
user.
In the end I think any developer faced with which product key system to 
use needs to be based on the two factors. A. Does the developer care 
about serving the honest customer with the easiest and most convenient 
gaming experience. B. Is the developers determination to prevent hacking 

so great as to risk customer convenience for security. I don't think 
either position is absolutely right or wrong, but I do know there needs 
to be some sort of balance between convenience and security.

Che wrote:
Valid arguments, but I recently saw a list of pirated games a member of 
our list here had, and it was basically all the major accessible game 
titles.  For me, protecting my intellectual property is worth the slight 

inconvenience to myself as a developer, and it only takes a few seconds 
to 
send out another key to a customer.  Additionally, RR spits out a config 

file that allows players to move their settings from one key to another, 
a 
system that should work for any accessible game, greatly minimizing the 
aggrivation from the customers standpoint.
For you folks on list that use and distribute pirated games, please take 
a 
second to consider the damage you are doing to the entire community, as 
well 
as the encentive you take away from developers to make new and exciting 
games for all of us.  Your actions are absolutely selfish and ignorant, 
and 
you have no excuse other than you are a pinhead.
Later,
Che 


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-21 Thread Michael Feir
That's like saying that people will break into your house whether you like 
it or not so there's no use fighting it. Do you honestly think we shouldn't 
at least make it harder for people to commit criminal acts? Perhaps, I 
should just carry my credit card in a pocket instead of more securely in my 
wallet. Guess I don't really need to try to be responsable about keeping my 
credit card number safe if people will just steal it anyhow. Think about it. 
It has always been the case that people are expected to take reasonable 
precautions to protect themselves. The police are certainly there when 
they're needed but that's no excuse for utter stupidity. Persoanally, I'll 
always favour buying games where I get a registration key which will work on 
any machine. I have two computers in normal circumstances and don't see why 
I should shell out the bucks or have to wait for a replacement key if a hard 
drive crashes or something. I already bought the game. However, I can 
certainly understand the logic of the argument for these hardware based keys 
given current conditions.
- Original Message - 
From: Daniel [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 21, 2007 3:46 PM
Subject: Re: [Audyssey] Product Security was Keys for my laptop


 Hi,
 I agree with Draconis. What I've seen is a Troopanum2 crack, yes. And is
 it hardware-based? I believe it was. I didn't use it, just... Gained
 information from jerks who pirate stuff.

 And Liam, there's stuff going around... My point is that I agree with you 
 totally
 about hardware keys, don't use them! Pirates will get your game wether
 you like it or hate it, so there's no use in fighting it.


 On Thu, 20 Dec 2007 19:19:29 -0800, Draconis Entertainment wrote:

The recent trend away from DRM in music downloads is a great
illustration.  The fact of the matter is simple.  Is the loss of sales
from pirates worth severely inconveniencing your loyal and dedicated
customers?  In the end, you are troubling far more of the honest folks
than you are stopping dishonest ones.  The music industry is learning
the hard way.  We believe that in producing keys the way we have,
we're bolstering loyalty in our customers.  We applaud Apple for the
lack of activation required in the Mac OS X operating system, and
their dedication to DRM-free music.  Other music download sites are
following suit.  It is, for all the reasons above, and all of TOm's
reasons below, the right thing to do.


Draconis Entertainment
[EMAIL PROTECTED]

Draconis Entertainment
Feel the power...wield the magic...
http://www.DraconisEntertainment.com
http://www.DracoEnt.com



On 20 Dec, 2007, at 6:36 PM, Thomas Ward wrote:

Hello Che,
Yes, XHEO is a very secure licensing library and product security
system, but unfortunately I was unable to buy it before releasing
Monte
do to a lack of cash. I'm still thinking of buying it for future
games,
but I also know what customers have to put up with when using hardware
based keys.
For example, I have three computers in my house. I'd like to buy a
game
and install it on all of them. If it is hardware locked i either
have to
request new keys for each one or buy a copy for each computer which
really isn't that fair or worth it.
Also there is the issue about the developers ability to continue to
give
out new keys. Let's say i buy a game from developer x, he works alone,
he gets seriously hurt in a car crash. i need a new key for reason x,
but since the guy is in the hospital or maybe even dead I can't ever
install that game again. That isn't exactly fair either, but the
developer chose that root because some jerks were pirating his games,
and the inocent customers have to pay the price.


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-21 Thread Che
  Well, if the inconvenience to customers was a real problem I would have to 
rethink my strategy, but as I stated before, it has only been a small issue 
a handful of times, and a lot of thought went into making it as easy as 
possible for the customer if a hardware problem exists.
  I think as long as the customer feels they are getting value for their 
money, that is the most important thing, and at Blind Adrenaline as with 
most other accessible game companies, that is what we strive to do.
  Another note on this, because I control the only server that allows online 
racing, even if someone were to crack Rail Racer, they would not be able to 
race online, which is at least half the fun of the game.  This is about as 
rock solid a piracy protection scheme as you can come up with.
 I will continue to use this model in the future as it has served me well so 
far, but I completely understand others reservations regarding a hardware 
based system.
  Later,
  Che

- Original Message - 
From: Daniel [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 21, 2007 2:54 PM
Subject: Re: [Audyssey] Product Security was Keys for my laptop


 Wow, Tom, they talk about this stuff on mailing lists?

 I agree with Che that he would put a lawyer to work, but piracy can't 
 really be stopped. It's
 been proven dozens and dozens of times.


 On Fri, 21 Dec 2007 11:24:43 -0500, Thomas Ward wrote:


Hi Che,
I think your position is equally valid. I have seen similar lists of
cracks for popular accessible games including discovered a crack for all

the GMA Games and the PCS Games.  All that piracy is going to do is make

developers less interested in developing games, or strengthen security
to a point it begins losing sales from honest customers. As a customer I

hate hardware based keys, but as a developer I want my product safe. So
it is a really really tough decision for me.
As a developer it might not take us long to generate a new key for each
user, but I think the person who suffers most is the honest customer. If

I buy a new computer and have to order a new product key I am forced to
wait for the new key based on the developers schedule. If the developer
happens to be away on vacation, sick, whatever I will simply have to
wait until I get my key. It might sound like impatients, but it is
simply an added inconvenience that is often frustration for the honest
user.
In the end I think any developer faced with which product key system to
use needs to be based on the two factors. A. Does the developer care
about serving the honest customer with the easiest and most convenient
gaming experience. B. Is the developers determination to prevent hacking

so great as to risk customer convenience for security. I don't think
either position is absolutely right or wrong, but I do know there needs
to be some sort of balance between convenience and security.

Che wrote:
Valid arguments, but I recently saw a list of pirated games a member of
our list here had, and it was basically all the major accessible game
titles.  For me, protecting my intellectual property is worth the slight

inconvenience to myself as a developer, and it only takes a few seconds
to
send out another key to a customer.  Additionally, RR spits out a config

file that allows players to move their settings from one key to another,
a
system that should work for any accessible game, greatly minimizing the
aggrivation from the customers standpoint.
For you folks on list that use and distribute pirated games, please take
a
second to consider the damage you are doing to the entire community, as
well
as the encentive you take away from developers to make new and exciting
games for all of us.  Your actions are absolutely selfish and ignorant,
and
you have no excuse other than you are a pinhead.
Later,
Che


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-21 Thread Yohandy
awesome! Will have to find this book and check it out. sounds interesting.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 21, 2007 11:44 AM
Subject: Re: [Audyssey] Product Security was Keys for my laptop


 Hi,
 One thing to keep in mind is that crackers have a mind set if they can't
 crack it they don't want it sort of attitude. So Either way you look at
 it you are not going to get that sale weather you have great security or
 poor security. The only major diference is that poor security makes it
 easier for non-crackers to get free copies of a game. Which sadly I have
 spoken to my share of blind gamers who feel they are entitled to free
 copies of games because they can't afford it.
 One final note, a developer must always keep in mind there is no such
 thing as 100% security on any product. Anything that man can create
 another man with some determination can crack. That is the truth, and
 has happened time and time and time again. In the end the customers
 should be held in higher value than the jerks, crackers, and low lifes
 cracking software.
 I just recently finished a book called The Art Of Intrusion. All of
 the cracker cases in the book ar true, and you wouldn't believe the
 depths some of these low lifes will go to in order to break into banks,
 government files, the white house main frame, and even crack the Vagus
 slot machines for the fun of it. Terrifying indeed, but it happens every
 day 24/7.

 Draconis Entertainment wrote:
 The recent trend away from DRM in music downloads is a great
 illustration.  The fact of the matter is simple.  Is the loss of sales
 from pirates worth severely inconveniencing your loyal and dedicated
 customers?  In the end, you are troubling far more of the honest folks
 than you are stopping dishonest ones.  The music industry is learning
 the hard way.  We believe that in producing keys the way we have,
 we're bolstering loyalty in our customers.  We applaud Apple for the
 lack of activation required in the Mac OS X operating system, and
 their dedication to DRM-free music.  Other music download sites are
 following suit.  It is, for all the reasons above, and all of TOm's
 reasons below, the right thing to do.


 Draconis Entertainment



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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-21 Thread Thomas Ward
Hi Michael,
Yes, I have to agree with the point you raised just because there is a 
percentage of people who will crack your product doesn't mean a 
developer needs to be totally lax about security. On the other hand too 
much security can be a major turn off for some potential customers. So 
somewhere in between the two extremes there needs two be a balance where 
the product is reasonably secure but it doesn't become a frustrating 
nightmare for the end user.
I've thought about a possible online product activation system where you 
could register the game so many times before the USA Games mysql 
database would need reset which would be somewhat fair. Say you could 
install the game 5 times a year before it mneeds reset. That would cut 
down on piracy, but again it would inconvenience the honest user if they 
don't have an internet connection or if they honestly need to install 
the game 5 times in one year which would seam unlikely.

Michael Feir wrote:
 That's like saying that people will break into your house whether you like 
 it or not so there's no use fighting it. Do you honestly think we shouldn't 
 at least make it harder for people to commit criminal acts? Perhaps, I 
 should just carry my credit card in a pocket instead of more securely in my 
 wallet. Guess I don't really need to try to be responsable about keeping my 
 credit card number safe if people will just steal it anyhow. Think about it. 
 It has always been the case that people are expected to take reasonable 
 precautions to protect themselves. The police are certainly there when 
 they're needed but that's no excuse for utter stupidity. Persoanally, I'll 
 always favour buying games where I get a registration key which will work on 
 any machine. I have two computers in normal circumstances and don't see why 
 I should shell out the bucks or have to wait for a replacement key if a hard 
 drive crashes or something. I already bought the game. However, I can 
 certainly understand the logic of the argument for these hardware based keys 
 given current conditions.
   


---
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All messages are archived and can be searched and read at
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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-21 Thread Bryan
I do agree that if your goal is to completely eradicate software piracy, 
then yeah you're just gonna be wasting your time. But I also believe that we 
should make every effort to make it more difficult for lazy idiots to crack 
programs. If we make it difficult enough it's going to seriously cut down on 
the number of people who'll be willing to resort to it as a method of 
getting software.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Michael Feir [EMAIL PROTECTED]
To: Daniel [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, December 21, 2007 3:07 PM
Subject: Re: [Audyssey] Product Security was Keys for my laptop


 That's like saying that people will break into your house whether you like
 it or not so there's no use fighting it. Do you honestly think we 
 shouldn't
 at least make it harder for people to commit criminal acts? Perhaps, I
 should just carry my credit card in a pocket instead of more securely in 
 my
 wallet. Guess I don't really need to try to be responsable about keeping 
 my
 credit card number safe if people will just steal it anyhow. Think about 
 it.
 It has always been the case that people are expected to take reasonable
 precautions to protect themselves. The police are certainly there when
 they're needed but that's no excuse for utter stupidity. Persoanally, I'll
 always favour buying games where I get a registration key which will work 
 on
 any machine. I have two computers in normal circumstances and don't see 
 why
 I should shell out the bucks or have to wait for a replacement key if a 
 hard
 drive crashes or something. I already bought the game. However, I can
 certainly understand the logic of the argument for these hardware based 
 keys
 given current conditions.
 - Original Message - 
 From: Daniel [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 21, 2007 3:46 PM
 Subject: Re: [Audyssey] Product Security was Keys for my laptop


 Hi,
 I agree with Draconis. What I've seen is a Troopanum2 crack, yes. And is
 it hardware-based? I believe it was. I didn't use it, just... Gained
 information from jerks who pirate stuff.

 And Liam, there's stuff going around... My point is that I agree with you
 totally
 about hardware keys, don't use them! Pirates will get your game wether
 you like it or hate it, so there's no use in fighting it.


 On Thu, 20 Dec 2007 19:19:29 -0800, Draconis Entertainment wrote:

The recent trend away from DRM in music downloads is a great
illustration.  The fact of the matter is simple.  Is the loss of sales
from pirates worth severely inconveniencing your loyal and dedicated
customers?  In the end, you are troubling far more of the honest folks
than you are stopping dishonest ones.  The music industry is learning
the hard way.  We believe that in producing keys the way we have,
we're bolstering loyalty in our customers.  We applaud Apple for the
lack of activation required in the Mac OS X operating system, and
their dedication to DRM-free music.  Other music download sites are
following suit.  It is, for all the reasons above, and all of TOm's
reasons below, the right thing to do.


Draconis Entertainment
[EMAIL PROTECTED]

Draconis Entertainment
Feel the power...wield the magic...
http://www.DraconisEntertainment.com
http://www.DracoEnt.com



On 20 Dec, 2007, at 6:36 PM, Thomas Ward wrote:

Hello Che,
Yes, XHEO is a very secure licensing library and product security
system, but unfortunately I was unable to buy it before releasing
Monte
do to a lack of cash. I'm still thinking of buying it for future
games,
but I also know what customers have to put up with when using hardware
based keys.
For example, I have three computers in my house. I'd like to buy a
game
and install it on all of them. If it is hardware locked i either
have to
request new keys for each one or buy a copy for each computer which
really isn't that fair or worth it.
Also there is the issue about the developers ability to continue to
give
out new keys. Let's say i buy a game from developer x, he works alone,
he gets seriously hurt in a car crash. i need a new key for reason x,
but since the guy is in the hospital or maybe even dead I can't ever
install that game again. That isn't exactly fair either, but the
developer chose that root because some jerks were pirating his games,
and the inocent customers have to pay the price.


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-21 Thread Bryan
True, but you never really know what's gonna happen from one minute to the 
next where computers are concerned. Yeah, most of the time you can backup 
your product codes and things like that but there needs to be a contingency 
on the off chance that your system crashes before you're able to do that. 
That's happened to me on several occasions, which is why I so like BSC's 
replaement policy. You get a certain number of codes per year for each title 
(four in BSC's case), which is generally enough to go on.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 21, 2007 7:00 PM
Subject: Re: [Audyssey] Product Security was Keys for my laptop


 Hi Michael,
 Yes, I have to agree with the point you raised just because there is a
 percentage of people who will crack your product doesn't mean a
 developer needs to be totally lax about security. On the other hand too
 much security can be a major turn off for some potential customers. So
 somewhere in between the two extremes there needs two be a balance where
 the product is reasonably secure but it doesn't become a frustrating
 nightmare for the end user.
 I've thought about a possible online product activation system where you
 could register the game so many times before the USA Games mysql
 database would need reset which would be somewhat fair. Say you could
 install the game 5 times a year before it mneeds reset. That would cut
 down on piracy, but again it would inconvenience the honest user if they
 don't have an internet connection or if they honestly need to install
 the game 5 times in one year which would seam unlikely.

 Michael Feir wrote:
 That's like saying that people will break into your house whether you 
 like
 it or not so there's no use fighting it. Do you honestly think we 
 shouldn't
 at least make it harder for people to commit criminal acts? Perhaps, I
 should just carry my credit card in a pocket instead of more securely in 
 my
 wallet. Guess I don't really need to try to be responsable about keeping 
 my
 credit card number safe if people will just steal it anyhow. Think about 
 it.
 It has always been the case that people are expected to take reasonable
 precautions to protect themselves. The police are certainly there when
 they're needed but that's no excuse for utter stupidity. Persoanally, 
 I'll
 always favour buying games where I get a registration key which will work 
 on
 any machine. I have two computers in normal circumstances and don't see 
 why
 I should shell out the bucks or have to wait for a replacement key if a 
 hard
 drive crashes or something. I already bought the game. However, I can
 certainly understand the logic of the argument for these hardware based 
 keys
 given current conditions.



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[Audyssey] Product Security was Keys for my laptop

2007-12-20 Thread Thomas Ward
Hello Che,
Yes, XHEO is a very secure licensing library and product security 
system, but unfortunately I was unable to buy it before releasing Monte 
do to a lack of cash. I'm still thinking of buying it for future games, 
but I also know what customers have to put up with when using hardware 
based keys.
For example, I have three computers in my house. I'd like to buy a game 
and install it on all of them. If it is hardware locked i either have to 
request new keys for each one or buy a copy for each computer which 
really isn't that fair or worth it.
Also there is the issue about the developers ability to continue to give 
out new keys. Let's say i buy a game from developer x, he works alone, 
he gets seriously hurt in a car crash. i need a new key for reason x, 
but since the guy is in the hospital or maybe even dead I can't ever 
install that game again. That isn't exactly fair either, but the 
developer chose that root because some jerks were pirating his games, 
and the inocent customers have to pay the price.

Che wrote:
   I use hardware based keys for the simple reason it is much harder for 
 pirates to crack your software and distribute free copies of your games.
   I offer replacement keys in a timely manner for those that have hardware 
 failures, but this has only occured a handful of times out of 200 plus 
 copies sold.
   I know that there are lots of pirated versions of developers hard work 
 floating out there, and I wanted the most secure path available, because if 
 I findRail Racer being distributed as a crack, I am going to unleash one 
 very dedicated lawyer and pay whatever it takes to find the culprits. 
 Despite the best efforts of some talented jerks, as far as I know, RR has 
 not been cracked, and that is a good thing for all of us.
   If I were a new developer about to release my first commercial game, I 
 would seriously consider going with a hardware based serial key system, 
 there will be a few inconveniences, but for me, having a secure product is 
 well worth it.
   Later,
   Che 


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-20 Thread Che
  Valid arguments, but I recently saw a list of pirated games a member of 
our list here had, and it was basically all the major accessible game 
titles.  For me, protecting my intellectual property is worth the slight 
inconvenience to myself as a developer, and it only takes a few seconds to 
send out another key to a customer.  Additionally, RR spits out a config 
file that allows players to move their settings from one key to another, a 
system that should work for any accessible game, greatly minimizing the 
aggrivation from the customers standpoint.
  For you folks on list that use and distribute pirated games, please take a 
second to consider the damage you are doing to the entire community, as well 
as the encentive you take away from developers to make new and exciting 
games for all of us.  Your actions are absolutely selfish and ignorant, and 
you have no excuse other than you are a pinhead.
  Later,
  Che 


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-20 Thread Bryan
I've been making that same argument myself. I mean if this keeps up we could 
very well kill the AG market.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 20, 2007 8:04 PM
Subject: Re: [Audyssey] Product Security was Keys for my laptop


  Valid arguments, but I recently saw a list of pirated games a member of
 our list here had, and it was basically all the major accessible game
 titles.  For me, protecting my intellectual property is worth the slight
 inconvenience to myself as a developer, and it only takes a few seconds to
 send out another key to a customer.  Additionally, RR spits out a config
 file that allows players to move their settings from one key to another, a
 system that should work for any accessible game, greatly minimizing the
 aggrivation from the customers standpoint.
  For you folks on list that use and distribute pirated games, please take 
 a
 second to consider the damage you are doing to the entire community, as 
 well
 as the encentive you take away from developers to make new and exciting
 games for all of us.  Your actions are absolutely selfish and ignorant, 
 and
 you have no excuse other than you are a pinhead.
  Later,
  Che


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-20 Thread Draconis Entertainment

The recent trend away from DRM in music downloads is a great  
illustration.  The fact of the matter is simple.  Is the loss of sales  
from pirates worth severely inconveniencing your loyal and dedicated  
customers?  In the end, you are troubling far more of the honest folks  
than you are stopping dishonest ones.  The music industry is learning  
the hard way.  We believe that in producing keys the way we have,  
we're bolstering loyalty in our customers.  We applaud Apple for the  
lack of activation required in the Mac OS X operating system, and  
their dedication to DRM-free music.  Other music download sites are  
following suit.  It is, for all the reasons above, and all of TOm's  
reasons below, the right thing to do.


Draconis Entertainment
[EMAIL PROTECTED]

Draconis Entertainment
Feel the power...wield the magic...
http://www.DraconisEntertainment.com
http://www.DracoEnt.com



On 20 Dec, 2007, at 6:36 PM, Thomas Ward wrote:

 Hello Che,
 Yes, XHEO is a very secure licensing library and product security
 system, but unfortunately I was unable to buy it before releasing  
 Monte
 do to a lack of cash. I'm still thinking of buying it for future  
 games,
 but I also know what customers have to put up with when using hardware
 based keys.
 For example, I have three computers in my house. I'd like to buy a  
 game
 and install it on all of them. If it is hardware locked i either  
 have to
 request new keys for each one or buy a copy for each computer which
 really isn't that fair or worth it.
 Also there is the issue about the developers ability to continue to  
 give
 out new keys. Let's say i buy a game from developer x, he works alone,
 he gets seriously hurt in a car crash. i need a new key for reason x,
 but since the guy is in the hospital or maybe even dead I can't ever
 install that game again. That isn't exactly fair either, but the
 developer chose that root because some jerks were pirating his games,
 and the inocent customers have to pay the price.


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http://www.mail-archive.com/[EMAIL PROTECTED]
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