Re: [Audyssey] Storm8 games information

2013-03-21 Thread Thomas Ward
Hi Dark,

Oh, I do agree that the classic Dracula type storyline for games is
getting quite old. I know what you mean by far too many games are set
in a remote village ruled over by an evil vampire, and that definitely
wasn't what I had in mind for a vampire game.

I was thinking of something more modern set in an urban environment
like Los Vegas, Los Angelus, New York, or Boston the way shows like
Angel or Buffy the Vampire Slayer are. Of course, that era too has
been covered extensively through shows like X-Files, Demons, Angel,
and Buffy the Vampire Slayer I still think it is better than the 19th
century vampire from New Orleans or the count who rules over a remote
European village. With the modern urban setting I think most of the
game players can easily associate with the newly undead as he or she
adapts to living in a modern world who no longer believes in vampires,
but are far more dangerous than a bunch of peasants.

Think of it this way. According to legend vampires can only be killed
by having a wooden stake drove through the heart or be destroyed by
being in direct sunlight. What few if any stories fail to explore is
what would happen if a vampire were to be shot with a submachine gun
or got hit with a grenade. It might not kill it, but you would think
the vampire wouldn't walk away from such a fight undamaged either.
Many legends say fire can injure and kill a vampire so a flamethrower,
which wouldn't have existed in Dracula's world, would be a heck of a
weapon against a vampire. The modern world would be far more dangerous
for a new vampire than you might think.

Let's take the simple mission from the Storm8 games about feeding on
some local gang members. A vampire might have to rely on stealth and
so forth to take down the gang members as they could be armed with
modern weapons like Oozy submachine guns or sawed off shotguns. They
may not stop or kill a vampire outright but a new vampire might lose a
lot of blood or sustain heavy damage in the process. We will assume
here for the moment these vampire fledglings aren't as strong or
powerful as the ones in Ann Rice's books who become supernatural super
beings from the moment they arise from the grave. Perhaps we might
assume a new vampire could be killed through some conventional means,
because he/she is weak and it is only the old vampires that have to be
staked through the heart or burned by sunlight.

In other words I don't necessarily intend to follow vampire lore
exactly to the letter if I wrote a game using vampires. I think they
are for the most part open to the author's interpretation, and many
people have envisioned them reinterpreted them,  and molded them in
their own way. A good author perhaps keeps only what he or she thinks
is necessary to make them vampire or whatever but is otherwise free to
add to what is there.

Perhaps the best case example I can give for this is the monsters in
Patricia Briggs books. In Patricia Briggs fantasy books they are set
in the modern day, and most of the werewolves, vampires, fairies, etc
 lead normal lives hiding as normal people. While silver is necessary
to outright kill a werewolf its possible to kill one through
completely conventional means too. Its just that they are stronger,
faster, and have a much higher constitution than the average human so
silver is a quicker more surefire way of slaying a werewolf than
cutting its head off with say a chainsaw.

Perhaps the most likable character in Patricia Briggs world is Stephan
the vampire who drives around in a 1970's Chevy van painted to look
like the Scooby Do Mystery Machine, loves kids cartoons, and even
knows American sign language. He manages to feed by having a house
full of servants that he feeds off of, but doesn't kill them. He
merely takes a bite from one here, a little drink from one there, and
doesn't suck until they are dead the way the evil vampires do.

Basically, one need not be a stereotypical blood sucking vampire.
There are ways to work it in a game that someone could be a kind of
heroic vampire, one that only feeds to survive, by killing evil
people, or by having servants that they can use for basic feeding.
Someone else might want to play the roll of a evil vampire hunting and
stalking people regardless of if they are good or bad, and of course
suck them dry if they want to kill everyone in the game just because
they can. There is lots of room to play with the traditional vampire
character here.

Cheers!

On 3/20/13, dark d...@xgam.org wrote:
 Hi Tom.

 while I see your point on originality being less of a concern due to access,

 I'm afraid I do not necessarily agree, not when we're talking about text
 adventures and rpgs, as opposed to action type games like super castlevania,

 since experiencing even a very generic spooky castle dracula with all the
 sterriotypical opening cofins, creaky stairs, shambling ghoul butlers etc
 would be quite a different ethos to having a fully fleshed out game with
 background and character, 

Re: [Audyssey] Storm8 games information

2013-03-20 Thread dark

Hi tom.

i totally agree on the story angle there tom, however in the case of 
vampires and warewolves it counts even more. The field has been so heavily 
worked over by fiction writers, (especially after twilight and other such 
popular series), that to be really interesting such a story has to have 
appealing characters and a different take on things.


One example of this was the recent series being human from the Bbc, about a 
vampire, a warewolf and a ghost who shared a house together. What made that 
however was the fact that the characters were so well rounded. Vampires were 
basically represented as like basically a totally out of control gang of 
druggies who even their leaders found hard to control, indeed part of the 
point of the second series was that just after the main character killed off 
the head vamp of the area, he suddenly realized that all the arrangements 
they had with the police etc totally fell out.


the vampire character himself was also not entirely a good guy either, since 
there were points he tried to give up feeding, points he tried to sell the 
idea to other vampires and other points that he totally lost it or was made 
to lose it by those around him, (since being human was as m uch about the 
people as it was about the paranormal).


My point however is that that sort of level of character is just not 
possible in such a short game which just has a click hear to do mission 
type of setup, indeed even for sighted players the cutscenes only provide 
appealing photos, not any sort of story or choices.


Hmmm, I'm now thinking of trying choiceofgames gamebook, choice of the 
vampire to see what that turns out like (though i believe that is somewhat 
influenced by anne rice given that you start off in 19th century 
neworleans).


Same goes for fantasy rpgs though and to a greater or lesser extent pretty 
much any genre of game, if the backstory and exploration is missing all your 
left with is stat management and economics, which might be interesting on 
it's own to some people, but not to myself,  at least not when it is 
just a question of doing the same thing over again rather than actually 
having some sort of reactive based system of actions to follow.


Beware the Grue!

Dark. 



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Re: [Audyssey] Storm8 games information

2013-03-20 Thread dark
On the matter of replayable, I agree that the system sryth has with 
grindable areas with many monsters but unique missions works. Core exiles is 
much the same given that there are specific! missions you can do for npcs, 
but also general cargo, courier or mining missions which are just like trips 
on the company pay roll, sort of the way a taxi driver might work for some 
specific private higher individuals sometimes, but can always go back to a 
big taxi company to get generall jobs.


Another system I quite like is that in puppet nightmares, whereby the game 
has several very long episodes that that a good while toc omplete, but are 
repeatable oncedone, indeed this is quite a common system in games nowadays, 
the action/rpg game darksouls that my brother is a huge fan of has this sort 
of thing, where by you can finish the game completely after many hours of 
playing but restart with your levels and experience intact on a tougher 
difficulty (also setting yourself up for online play with other people).


To be honest though I don't think it's really the case that storm8 thought 
that a specific prince would get captured by goblins again and again, rather 
they just set a mission with specific reward chances and a button and needed 
a cool fantasy name and photo to go with it. you might as well just call it 
mission 5 for all the practical good it actually does in the game, which is 
again probably why the storm8 games are so much mods of eachother just with 
differently named stuff and some mildly different numbers in their 
crunching.


Beware the Grue!

Dark. 



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Re: [Audyssey] Storm8 games information

2013-03-20 Thread Thomas Ward
Hi Dark,

Well, not necessarily. You say due to Twilight and other such popular
series that to be interesting a game about vampires and werewolves has
to have appealing characters and a different take on things. While I
can agree with that to a certain point I also know a lot of that stuff
just isn't available to a blind gamer.

If we were sighted we could buy a copy of Castlevania or Wolfenstine,
and play it to our hearts content. When you are totally blind like me
that's not so much of an option. If someone creates a blind friendly
text adventure or roll playing game based on Castlevania or
Wolfenstine  that might be old hat to those who have had the
opportunity to play those games, but is a completely new experience
for the blind guy who is just experiencing it for the first time.

Bottom line, while it is true that vampires and werewolves have been
worked over by mainstream game developers and authors to the point it
is difficult to come up with something new and original that still is
beside the point that we are talking about a group of people who have
to a large extent been deprived of access to those materials.  I know,
for example, you have played Super Castlevania. What if you never
played it before and some V.I. game developer produced an accessible
audio version. Would it be a new experience?

Well, of course, it would be. Therefore I'm less concerned at this
point of originality than making games available to the V.I. community
that are a new experience for the majority of people who have been
deprived of access to the originals.

These Storm8 games have given me a bit of inspiration to write a text
based game about vampires and at this point I really don't care if I
borrow ideas from the Vampire Chronicals, Twilight, or any other
popular series because I really haven't played many games about
vampires and do not belong to a guild or similar RPG group. So for me
it is all kind of new.

Cheers!


On 3/20/13, dark d...@xgam.org wrote:
 Hi tom.

 i totally agree on the story angle there tom, however in the case of
 vampires and warewolves it counts even more. The field has been so heavily
 worked over by fiction writers, (especially after twilight and other such
 popular series), that to be really interesting such a story has to have
 appealing characters and a different take on things.

 One example of this was the recent series being human from the Bbc, about a

 vampire, a warewolf and a ghost who shared a house together. What made that

 however was the fact that the characters were so well rounded. Vampires were

 basically represented as like basically a totally out of control gang of
 druggies who even their leaders found hard to control, indeed part of the
 point of the second series was that just after the main character killed off

 the head vamp of the area, he suddenly realized that all the arrangements
 they had with the police etc totally fell out.

 the vampire character himself was also not entirely a good guy either, since

 there were points he tried to give up feeding, points he tried to sell the
 idea to other vampires and other points that he totally lost it or was made

 to lose it by those around him, (since being human was as m uch about the
 people as it was about the paranormal).

 My point however is that that sort of level of character is just not
 possible in such a short game which just has a click hear to do mission
 type of setup, indeed even for sighted players the cutscenes only provide
 appealing photos, not any sort of story or choices.

 Hmmm, I'm now thinking of trying choiceofgames gamebook, choice of the
 vampire to see what that turns out like (though i believe that is somewhat
 influenced by anne rice given that you start off in 19th century
 neworleans).

 Same goes for fantasy rpgs though and to a greater or lesser extent pretty
 much any genre of game, if the backstory and exploration is missing all your

 left with is stat management and economics, which might be interesting on
 it's own to some people, but not to myself,  at least not when it is
 just a question of doing the same thing over again rather than actually
 having some sort of reactive based system of actions to follow.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Storm8 games information

2013-03-20 Thread dark

Hi Tom.

while I see your point on originality being less of a concern due to access, 
I'm afraid I do not necessarily agree, not when we're talking about text 
adventures and rpgs, as opposed to action type games like super castlevania, 
since experiencing even a very generic spooky castle dracula with all the 
sterriotypical opening cofins, creaky stairs, shambling ghoul butlers etc 
would be quite a different ethos to having a fully fleshed out game with 
background and character, considder for example the difference betwene 
playing the esp pinball classic haunted house table with all it's sounds, 
evil organ music etc, and just reading a very generic description of a 
creapy old ruined house.


I'll also add that for me, super castlevania only really became interesting 
in it's environments later on in the game, when i reached places like the 
swirling room in the clockwork mantion or draculas treasury, the first few 
levels in the generic castle area and the standard forest I didn't find half 
as interesting in terms of their background and setting.


Getting back to text games though, to take one example, The choiceofgames 
choice of the vampire has clearly been enspired by anne rice first book, 
since your vampire starts off on a plantation in late 19th century 
neworleans. now, if I were to write a vampire text adventure game with the 
same historical setting, it would be far less interesting since we have seen 
what vampires are like there and have even played as one. Likewise there are 
so many interactive fiction games, eamon rpgs, gamebooks etc that are either 
directly set in castle dracula in transilvania or in a very similar 
system,  isolated community of fearful peasants ruled over by vampire 
lord living in his giant medieval castle, that it would not be a new setting 
to explore,  indeed if you look through the list of Eamon adventures 
there are so many with this form it's quite unbelieveable.


of course, good writing or game design can always make a generic setting 
worth trying anyway, but even so, I'd myself much prefer a game with a 
slightly different ethos.


To take one example, one thing i've not yet seen is a vampire game set on an 
estate in a time of termoil. Suppose for example, I wrote a game set in 18th 
century England at the time of the battle of colludan, in which England was 
at war with Scotland regarding King James the sixth being king of both 
countries.


You could have the vampire as in fact a leader of a Scotish clan which was 
comparatively undiscovered, but which has come betwene the encampments of 
both an English and Scotish regiment. The vampire of course, wants both 
sides to get lost and leave him alone and to not be discovered, since both 
the English and Scotish church would agree on his extermination, so 
therefore starts reanimating corpses on both sides to fight against each 
other, in an effort to wipe out both regiments so that no news gets back to 
either London or   edinborough. So, in the game you could either play an 
english or scotish soldier, (the english being better armed but the scotish 
having better starting stats). Part of the game would be fighting the enemy 
army, then the vampire's plans would be discovered, and the second part of 
the game would involve the two forces combining to fight off the undead, 
before storming the manner house of the vampire himself. The game would 
therefore be set mainly in rugged country sides, battling with 18th century 
weaponry against both humans, and the undead and whatever the vamp could 
throw.


I'm not actually suggesting you take on this idea in itselff, 9since 
obviously it depends upon historical knolidge), but merely pointing out that 
by just tweaking the time and plot of even a standard vampire story, you can 
wind up with something with a lot more dimention to play.


I will freely admit however, that as a general theme I'm a little sick of 
vampires at the moment, everyone going nuts over what is essentially a human 
mosquito, especially with all the romantic rubbish (I wonder how romantic a 
leach is). Then there is the constant winging and wining about vampires 
having to kill people to survive!  for goodness sake grow up! :D.


this isn't to say i won't play anything with a vampire in it or give 
something with a vamp a try, it's just that as a general concetp I'm getting 
pretty sick of them in their standard form, and to interest me as an idea in 
a story,  interactive or otherwise, there needs to be a little more, or 
at the least, some darn good writing!


Of course as I said, this is totally different from the question of an audio 
game, since there you have the action, atmosphere and sound, not to mention 
exploration to considder over and above the general theme,  heck I'm not 
crazy about modern war stories, but I do very much enjoy games like Zero 
site, gma tank commander and lone wolf purely as games and experiences. So, 
feel free to come up with an 

Re: [Audyssey] Storm8 games information

2013-03-19 Thread Ian McNamara
They are very good games, I have not played them for a while but will have to 
start again. Is it best to start erring income straight from level one and if 
so what's the best way to start doing it.

Ian McNamara
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Re: [Audyssey] Storm8 games information

2013-03-19 Thread James Bartlett
Hello

Well 2 tell u the truth the only way I can play games that r on a
console is with the help of my wife and kids. If it wasn't 4 them I would
just stick 2 my computer. I try 2 still play games with my family and they
try 2 do the same with me. Like playing Alter aeon and interactive fiction.

-Original Message-
From: shaun everiss [mailto:sm.ever...@gmail.com] 
Sent: Monday, March 18, 2013 8:55 PM
Subject: Re: [Audyssey] Storm8 games information

hi james.
I know there is a way but I have never owned or  handled a console
exclusively, the only thing I have handled myself was parts of aibs odyssey
with a team.
of players offline.
the other was playing the lego starwars games with my cousin.
However I really think highly of those that can remember the layouts of just
about everything, and can play online and offline games like
mk9 down to the last punch I myself am not a natural.
sure give me a blindy game with a targeting beep but all punches sound
almost the same, I have never really been  much  of a research kind of guy
though that may change.
I have never been more than an average gamer playing mostly for story and if
I get a serious game like smuglers I have never played to win sertainly I
have never at all completed a game, I get lost in it sure but eventually
things change and I move to something else.
This may change in the colder months especially in the periods after the
various opperations needed to be done on things where if I am able speaking
will not be an option so gaming definately.

At 05:24 PM 3/18/2013, you wrote:
Well I just wanted 2 say thank you 4 calling me a crazy gamer. I love 
playing  the wii and other games like that. my favorite games are 
bowling oh and I can kick some but in beer pong. The bowling is on the 
wii. I just like
2 have fun and I like 2 try 2 play the games that I played b4 I lost my 
eye sight. Some I can play and some I can not. But I won't know till I try.

James the crazy gamer

-Original Message-
From: shaun everiss [mailto:sm.ever...@gmail.com]
Sent: Sunday, March 17, 2013 11:31 PM
Subject: Re: [Audyssey] Storm8 games information

What interests me  are the class of gamers.
The lowest of the low are not on here as such but I know of a few.
some of them blind others not.
in the scheme of things they are the poor retarded bunch that have no 
idea and or just getting started.
I have a few, one of them was not blind and had potential but never got 
further than last crusade and decent into madness and not for long.
To others that never heard of audiogames and only did the  simple board 
games and then not that much.
Then the standard gamer, most of us are in this catogry.
To the advanced strat gamer, I am not really one of those I sertainly 
couldn't plan for ages what I will do, I play games for the story and 
to muck round but I honestly don't care to solve without cheating I 
don't want to use my brain for anything serious unless its real easy or 
I can grind away.
Then there is the crazy gamer class the hard core type.
They play games the rest of us me included wouldn't dream of playing.
Games that are inaccessable and there for crappy and useless to most of 
us not that we whoud know what they all mean.
this includes some iphone games, consoles yeah consoles in general.
I just don't know how they actually do it, and play reasonably ok and 
also online no speech.
These same people play in multipul languages and really show the blind 
community up, they are the super blind.
Not sure how many exactly are round but probably more than you think.

At 04:13 PM 3/18/2013, you wrote:
 Well I did wonder if there was at the least a little more text to 
 some of the games, though I'm listening to raul's demos and while the 
 pvp element doesn't seem to heavy I'm less happy with the lack of 
 description since missions shouldn't just be a button and an auto
success.
 
 I might try a couple of the games later, but I'm not sure whether 
 they're as much my thing, indeed that's again why I would appreciate 
 information From Raul or someone else who is obviously a fan of the
games.
 
 All the best,
 
 Dark.
 
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Re: [Audyssey] Storm8 games information

2013-03-19 Thread James Bartlett
Hi

L o l Well 1st I'll have some1 snap there fingers by the cup. After
a 2 or 3 times I prity much have the hang of where the cups r. they even
have it on the wii now they just call it cup pong 4 the family. Plus it
seems the more I drink the better I get l o l.

-Original Message-
From: Ken The PionEar [mailto:kenwdow...@me.com] 
Sent: Monday, March 18, 2013 10:15 PM
Subject: Re: [Audyssey] Storm8 games information

How in the world do you play beer pong? I beat that game once, and it took
me almost two hours. You know they even have that on the iPhone now, and you
even tilt the device toward yourself to get that refreshing drink of beer
after a good shot.



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Re: [Audyssey] Storm8 games information

2013-03-19 Thread Raul A. Gallegos
Hi, I recommend shooting up to level 7 and then start earning income. 
The problem is that it's way too easy to race through the first 20 
levels, but if you don't get a good income base going, you will suffer 
hard at later levels. So, you can decide, be patient and bored now at 
lower levels, or take the quick path like Anakin Skywalker did and then 
turn to the dark side, smile.


--
Raul A. Gallegos
I didn't slap you, I simply high fived your face. - Sheldon Cooper
Twitter and Facebook user ID: rau47

On 3/19/2013 1:15 AM, Ian McNamara wrote:

They are very good games, I have not played them for a while but will have to 
start again. Is it best to start erring income straight from level one and if 
so what's the best way to start doing it.

Ian McNamara
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Re: [Audyssey] Storm8 games information

2013-03-19 Thread dark

Hi Raul.

that is actually what I've done, I'm level 7 now and am just buying more 
slaves. it actually suits me since I'm very busy with a production this week 
and don't have massive amounts of time to go and play games, though it would 
be nice to have some more clan members, (another reason I'd rather like a 
storm8 id), indeed I might go and introduce myself on the storm8 forum to 
see if anyone would like to add me to their clan.


fights wise, i've put two thirds of my skill points into defense, and that 
does seem to have paid off since I've only been attacked and defeated once, 
but have been attacked and won about five times, indeed it seems defense is 
more important than attack or at least that is the way it is looking thus 
far.


Btw, I've written a description for vampires live on audiogames.net and have 
added links to your podcasts there should anyone want to download them. i'll 
also stick them on the entry for zombies live when i get around to writing a 
description for that.


All the best,

dark. 



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Re: [Audyssey] Storm8 games information

2013-03-19 Thread James Bartlett
Hi

I don't have an iphone yet so I was just wondering if they have a
game like this for windows or linnex?I have xp windows 7 and 8 and I'm
running jaws 14. If that helps any.

Thank you
James


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Re: [Audyssey] Storm8 games information

2013-03-19 Thread dark

Hi james.

Nope, the storm8 games are only playable on Ios and android systems, however 
there are lots of games of a similar sort for windows, go and check the 
games to play online page on www.whitestic.co.ukk for a list.


In many ways the storm8 games remind me of things like dragon tavern and 
majesty heroes of ardania, though the use of the Ios notification system and 
their inclusion of some sound effects is rather unique.


Beware the Grue!

Dark.
- Original Message - 
From: James Bartlett jab8...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, March 19, 2013 3:32 PM
Subject: Re: [Audyssey] Storm8 games information



Hi

I don't have an iphone yet so I was just wondering if they have a
game like this for windows or linnex?I have xp windows 7 and 8 and I'm
running jaws 14. If that helps any.

Thank you
James


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Re: [Audyssey] Storm8 games information

2013-03-19 Thread Thomas Ward
Hi Ian,

I don't believe you can begin earning income until you reach rank 7 or
so. As a result you need to gain flesh, blood, whatever through
missions etc until you can begin earning income.

As far as weather or not the Storm8 games are good I think that is a
matter of personal preference. Like Dark mentioned there isn't enough
text to suit me. If I select a mission to carry out I expect a
background story and a description of the battle at minimum. In the
Storm8 games all we get is a little scene, some sounds, and its over.
No background story, no description of the battle, nothing to draw me
into the mission/quest. I find missions about as boring as watching
paint dry. I think if Storm8 would spend more time on writing text
descriptions for stuff like a text adventure it would go a long way to
improving the games.

Cheers!



On 3/19/13, Ian McNamara ianmcnamar...@gmail.com wrote:
 They are very good games, I have not played them for a while but will have
 to start again. Is it best to start erring income straight from level one
 and if so what's the best way to start doing it.

 Ian McNamara

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Re: [Audyssey] Storm8 games information

2013-03-19 Thread Raul A. Gallegos
Hi, james. If you mean Windows or Linux, then the answer is no. You can 
only run these games from an iOS device. I believe there are facebook 
versions, but those are not accessible. There are hacks of course of 
people who have made a pc version, but again, I don't know if they are 
accessible or not.


--
Raul A. Gallegos
My mother + my father - condom = the most amazing human being alive. - 
Sheldon Cooper

Twitter and Facebook user ID: rau47

On 3/19/2013 10:32 AM, James Bartlett wrote:

Hi

I don't have an iphone yet so I was just wondering if they have a
game like this for windows or linnex?I have xp windows 7 and 8 and I'm
running jaws 14. If that helps any.

Thank you
James


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Re: [Audyssey] Storm8 games information

2013-03-19 Thread Thomas Ward
Hi James,

No, the Storm8 games are currently only for iOS devices like the
iPhone, iPod, iPad, and various Android devices.

Cheers!


On 3/19/13, James Bartlett jab8...@gmail.com wrote:
 Hi

   I don't have an iphone yet so I was just wondering if they have a
 game like this for windows or linnex?I have xp windows 7 and 8 and I'm
 running jaws 14. If that helps any.

 Thank you
 James

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Re: [Audyssey] Storm8 games information

2013-03-19 Thread dark

Hi tom.

that is what I am finding with the game, however I do think part of the 
problem here is a purely access one. Each mission does come with a picture, 
which i'm guessing for people who can see them are appealing enough to make 
ganing ranks in new missions and completing missions worthwile. Obviously 
for vi players this is not the case and I do confess the simple press button 
success sort of fights and missions the games have are for me a major turn 
off since as you said, i'd like some propper text, especially about 
something as potentially interesting as my vampire stalking a human or 
subduing local gangsters.


I have contacted storm8 about the inaccessibility of the settings tab, and 
if they get back to me on that front I might suggest that they include 
textual descriptions for the missions, though I do not know if they will go 
for that option, since for at least some sighted gamers text equals dull, 
thus a text heavy game is not an interesting one in their thinking, though 
of course others such as makers of gamebooks etc have a different outlook, 
it'll just be a question of which direction storm8 thinks since they might 
not actually considdered adding story text to the missions at all, though i 
don't hold out too much hope on this one.


In general at the moment my thinking over the storm8 games is that they are 
okay, and I will try them, but I doubt they will hold my interest for too 
long simply because of my liking for exploration and atmosphere even over 
and above stat heavy play.



beware the Grue!

dark. 



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Re: [Audyssey] Storm8 games information

2013-03-19 Thread Shadow Dragon
For anyone playing these, do you know how to access the settings in any game 
other than Kingdoms, if it's possible at all? I looked up how to set a 
storm8 ID and it says to click the tiny cog icon, but I don't see a link 
anywhere that takes me to a settings tab. There's one up near my character 
name on the homepage, but voiceover won't focus on it long enough for it to 
be clicked on.


I got my ID set up in Kingdoms, if anyone wants to add me it's 
bladestorm360. I'm hoping I can get into the settings on the other games and 
link them up as well so I don't have to spread my codes around everywhere, 
would make life a lot simpler. 



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Re: [Audyssey] Storm8 games information

2013-03-19 Thread Thomas Ward
Hi Dark,

That may be. I know a lot of sighted gamers, and even some V.I.
gamers, view text based games as boring or less appealing than having
some graphical representation of the events such as a quick cutscene
that conveys the salient points.

However, like you I enjoy games with a good solid back story, is full
of exploration, and am not so much a fan of stat heavy games. I think
the Storm8 games lack the back story and exploration, and is geared
more for people who like dealing with various stats and who like
figuring out how to earn the most income while maintaining the best
weapons etc. So they are appealing in principle, but fall short of
what I would consider personally addictive.

If I were considering writing a game like Vampires I would probably
write a back story for the game, and have it full of various missions
or quests to embark on with textual descriptions of everything more
like a Gamebook. Imagine the following story..

The city lies silent as you stand in the shadows near the abandoned
warehouse. Twilight has fallen over the city, and the only light
remaining is that cast by the various street lamps placed at regular
intervals along the avenue. At this hour nobody is out accept the
occasional junky trying to score a hit, or the prostitutes selling
their bodies to any John willing to pay their fees. More often this
neighborhood is home to some of the city's worst gang bangers and
hoods. Street punks with a gun and a rap sheet a mile long. However,
none of them are as nearly as fearsome a hunter as you.
You are one of the newly undead. A creature of the night.. A creature
that feeds off the blood of the living, and are filled with an
insatiable hunger to kill and feed. As nobody much cares about the
city's prostitutes, junkies, and gang bangers it makes this part of
town the perfect place to begin hunting for prey.


That's only a couple of paragraphs of text, but that really sets up
the mood for a quest where a vampire, or a zombie I suppose, can hunt
for human prey. It is far more interesting than a few sounds of people
screaming and getting attacked by our undead character. That text
really sets the mood, and I could expand that quest to hunt a few
gangsters and what not in that section of town.

The more I think about the idea the more I like the idea of writing
such a game. I've been thinking of writing RPGs for a while now, but I
haven't considered how fun it would be to write a text based roll
playing game where I am a vampire, zombie, or werewolf instead of
being the hero hunting them. I guess that comes from the fact most
stories, and most games for that matter, are always taken from the
hero's point of view rather than the villains. So in that light
writing some vampire or zombie text game would rock.

Cheers!



On 3/19/13, dark d...@xgam.org wrote:
 Hi tom.

 that is what I am finding with the game, however I do think part of the
 problem here is a purely access one. Each mission does come with a picture,

 which i'm guessing for people who can see them are appealing enough to make

 ganing ranks in new missions and completing missions worthwile. Obviously
 for vi players this is not the case and I do confess the simple press button

 success sort of fights and missions the games have are for me a major turn
 off since as you said, i'd like some propper text, especially about
 something as potentially interesting as my vampire stalking a human or
 subduing local gangsters.

 I have contacted storm8 about the inaccessibility of the settings tab, and
 if they get back to me on that front I might suggest that they include
 textual descriptions for the missions, though I do not know if they will go

 for that option, since for at least some sighted gamers text equals dull,
 thus a text heavy game is not an interesting one in their thinking, though
 of course others such as makers of gamebooks etc have a different outlook,
 it'll just be a question of which direction storm8 thinks since they might
 not actually considdered adding story text to the missions at all, though i

 don't hold out too much hope on this one.

 In general at the moment my thinking over the storm8 games is that they are

 okay, and I will try them, but I doubt they will hold my interest for too
 long simply because of my liking for exploration and atmosphere even over
 and above stat heavy play.


 beware the Grue!

 dark.

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Re: [Audyssey] Storm8 games information

2013-03-19 Thread Shadow Dragon

That was actually pretty well written. Nice job.

Personally I actually don't mind just the little bit of backstory the games 
give you in the tutorials, but I would definitely prefer the missions to 
have more text to them, and the story you just came up with would be much 
cooler. It would also be cool if the missions were completable in some way 
rather than repeatable, or at least some mixture of the two. Some of the 
missions don't make sense, like the quest in Kingdoms where you have to Save 
the Prince from the Goblins. And you can do that quest as many times as you 
want. That is one unfortunate prince, or your character is one terrible 
hero. haha.


I don't mind stat heavy game sos much because I have a bit of an overactive 
imagination, so I can conceptualize a lot of things in terms of my 
characters, hence why I still play Dragon Tavern for it's unique classes. 
But they tend not to last for too long as in any game, I prefer an 
overarching storyline that can be completed and a game that has an ending, 
or multiple endings.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, March 19, 2013 09:21 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Storm8 games information


Hi Dark,

That may be. I know a lot of sighted gamers, and even some V.I.
gamers, view text based games as boring or less appealing than having
some graphical representation of the events such as a quick cutscene
that conveys the salient points.

However, like you I enjoy games with a good solid back story, is full
of exploration, and am not so much a fan of stat heavy games. I think
the Storm8 games lack the back story and exploration, and is geared
more for people who like dealing with various stats and who like
figuring out how to earn the most income while maintaining the best
weapons etc. So they are appealing in principle, but fall short of
what I would consider personally addictive.




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Re: [Audyssey] Storm8 games information

2013-03-18 Thread Scott Chesworth
Perhaps showing up means something else where you're from, but in
England speak it's quite negative. Personally, I'd say making gigantic
sweeping statements and including words like retarded does a lot more
to show you up than someone who enjoys tackling as much as they can of
a console game, or plays through a translator if that's what's needed
to get them through a good title of their favourite genre. I'm not
narked because I fall into either one of these categories nowadays, I
am however a smidgen irritated that I can't recall the last time a
message arrived from this guy that didn't contain something which
would be mildly to moderately offensive to someone somewhere on
language content alone. I realise that there are many fine lines to
dance along when it comes to freedom of speech, political correctness
etc, but seriously, are there list guidelines in place for a reason or
not?

Sorry to derail your thread even further Dark, but really...

Scott


On 3/18/13, shaun everiss sm.ever...@gmail.com wrote:
 What interests me  are the class of gamers.
 The lowest of the low are not on here as such but I know of a few.
 some of them blind others not.
 in the scheme of things they are the poor retarded bunch that have no
 idea and or just getting started.
 I have a few, one of them was not blind and had potential but never
 got further than last crusade and decent into madness and not for long.
 To others that never heard of audiogames and only did the  simple
 board games and then not that much.
 Then the standard gamer, most of us are in this catogry.
 To the advanced strat gamer, I am not really one of those I sertainly
 couldn't plan for ages what I will do, I play games for the story and
 to muck round but I honestly don't care to solve without cheating I
 don't want to use my brain for anything serious unless its real easy
 or I can grind away.
 Then there is the crazy gamer class the hard core type.
 They play games the rest of us me included wouldn't dream of playing.
 Games that are inaccessable and there for crappy and useless to most
 of us not that we whoud know what they all mean.
 this includes some iphone games, consoles yeah consoles in general.
 I just don't know how they actually do it, and play reasonably ok and
 also online no speech.
 These same people play in multipul languages and really show the
 blind community up, they are the super blind.
 Not sure how many exactly are round but probably more than you think.

 At 04:13 PM 3/18/2013, you wrote:
Well I did wonder if there was at the least a little more text to
some of the games, though I'm listening to raul's demos and while
the pvp element doesn't seem to heavy I'm less happy with the lack
of description since missions shouldn't just be a button and an auto
 success.

I might try a couple of the games later, but I'm not sure whether
they're as much my thing, indeed that's again why I would appreciate
information From Raul or someone else who is obviously a fan of the games.

All the best,

Dark.

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 list,
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Re: [Audyssey] Storm8 games information

2013-03-18 Thread Raul A. Gallegos
Hi, thanks for giving the podcasts a listen. Now, as to whether these 
are your style of games or not, when it comes down to it, like someone 
else said, most games tend to be clones of each other. They do have a 
different visual appeal and different sounds though. Also, there are 
subtle differences in how you battle someone if you compare games like 
World War and Kingdoms. For example, in World War, you the player is one 
person, but can have up to 6 units for each battle. If you have a group 
of 50 in your army, then you would need 50X6 units, which equals 300 
units to fight effectively. The units can be tanks, planes, troops, ETC. 
As long as they are 300. Now, you will want to have the ones with the 
best attack points possible to get the best possible chance of winning. 
Kingdoms, on the other hand, you will use the best weapon, best armor, 
and best spell when you attack. So, again if you have 50 people in your 
group, then it's 50 from each of those categories. That means if you 
have 100 weapons, you will only use 50 of them, but you will use 50 of 
the best armor and 50 of the best spells. So, even though the games all 
have similar qualities, they are each different within themselves. The 
one thing they all have in common is getting good income. This is where 
the challenge comes into play for me. It takes time and patience, but if 
you build up a good income in your game, then you can get pretty much 
anything you want in your level. In my iMobsters game for example, if I 
am attacked and I lose, I might lose 2 million dollars to the enemy. 
However I'm making over 800 million per hour. So, it's chump change what 
I lose compared to what I gain within the hour. Now, if my income was 
very bad, and I got attacked, then I might lose all that income I've 
been trying to save up for in order to buy some cool new gear. I believe 
that Pets Live is the only one whose income isn't done in this same way. 
However Pets didn't attract me, so I don't play it. The games I play 
most are World War, iMobsters, Vampires, Zombies, Kingdoms, Racing, Rock 
Battle, and Ninjas. I would say that Rock Battle is my least favorite 
while World War, iMobsters and Kingdoms are amongst my favorites. Oh, 
also when you attack other players, you are attacking real people who 
are also playing the game same as you. The cool thing about Vampires and 
Zombies is that those games are interactive, meaning that when you 
attack, it could be players from either game.


I could go on and on about these great games, but much of that is 
contained in my podcasts. I haven't done a third one yet though.


--
Raul A. Gallegos
No one sits in my spot. - Sheldon Cooper
Twitter and Facebook user ID: rau47

On 3/17/2013 10:13 PM, dark wrote:

Well I did wonder if there was at the least a little more text to some
of the games, though I'm listening to raul's demos and while the pvp
element doesn't seem to heavy I'm less happy with the lack of
description since missions shouldn't just be a button and an auto
success.

I might try a couple of the games later, but I'm not sure whether
they're as much my thing, indeed that's again why I would appreciate
information From Raul or someone else who is obviously a fan of the games.

All the best,

Dark.

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Re: [Audyssey] Storm8 games information

2013-03-18 Thread Raul A. Gallegos
Hi, I'm lost as to what your rant-sounding message really means in terms 
of answering the question about Storm8 games.


--
Raul A. Gallegos
Twitter and Facebook user ID: rau47

On 3/17/2013 10:31 PM, shaun everiss wrote:

What interests me  are the class of gamers.
The lowest of the low are not on here as such but I know of a few.
some of them blind others not.
in the scheme of things they are the poor retarded bunch that have no
idea and or just getting started.
I have a few, one of them was not blind and had potential but never got
further than last crusade and decent into madness and not for long.
To others that never heard of audiogames and only did the  simple board
games and then not that much.
Then the standard gamer, most of us are in this catogry.
To the advanced strat gamer, I am not really one of those I sertainly
couldn't plan for ages what I will do, I play games for the story and to
muck round but I honestly don't care to solve without cheating I don't
want to use my brain for anything serious unless its real easy or I can
grind away.
Then there is the crazy gamer class the hard core type.
They play games the rest of us me included wouldn't dream of playing.
Games that are inaccessable and there for crappy and useless to most of
us not that we whoud know what they all mean.
this includes some iphone games, consoles yeah consoles in general.
I just don't know how they actually do it, and play reasonably ok and
also online no speech.
These same people play in multipul languages and really show the blind
community up, they are the super blind.
Not sure how many exactly are round but probably more than you think.

At 04:13 PM 3/18/2013, you wrote:

Well I did wonder if there was at the least a little more text to some
of the games, though I'm listening to raul's demos and while the pvp
element doesn't seem to heavy I'm less happy with the lack of
description since missions shouldn't just be a button and an auto
success.

I might try a couple of the games later, but I'm not sure whether
they're as much my thing, indeed that's again why I would appreciate
information From Raul or someone else who is obviously a fan of the
games.

All the best,

Dark.

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Re: [Audyssey] Storm8 games information

2013-03-18 Thread dark

Hi Raul.

this is what I thought about differences in games. pvp doesn't appeal to me 
much, I prefer exploring and questing and generally don't wrate attacking or 
being attacked by others, but I thought i'd give the storm8 games a try 
anyway, both for personal satisfaction and because they might be fun after 
all.


However as I said in my recent message, i can't find them on either the Uk 
or us ap store, lots of tools, calculators and such but no games. i tried 
the Uk ap store, then went to their site and tried the us one, but still 
absolutely nothing. any idea how to find the games? this is quite annoying.


i searched for pets live, vampires live, I mobster, World war and kingdoms 
live but didn't find anything at all.


also, could you please post the links to your podcasts again. i'm writing up 
entries on audiogames.net for vampires live and zombies live, and it'd be 
nice to post links to your pdocasts in those entries so that people reading 
about the games can have the chance of a good audio overview as well.


all the best,

Dark. 



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Re: [Audyssey] Storm8 games information

2013-03-18 Thread Scott Chesworth
Thanks for letting us know Tom.

On 3/18/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hello Scott,

 The situation is being handled off list. Please, be patient. I know
 you and others are upset by Shaun's inflammatory comments, but rest
 assured I have already issued a few off list warnings to straighten up
 and fly right or be placed on moderated status.


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Re: [Audyssey] Storm8 games information

2013-03-18 Thread shaun everiss

hi james.
I know there is a way but I have never owned or  handled a console 
exclusively, the only thing I have handled myself was parts of aibs 
odyssey with a team.

of players offline.
the other was playing the lego starwars games with my cousin.
However I really think highly of those that can remember the layouts 
of just about everything, and can play online and offline games like 
mk9 down to the last punch I myself am not a natural.
sure give me a blindy game with a targeting beep but all punches 
sound almost the same, I have never really been  much  of a research 
kind of guy though that may change.
I have never been more than an average gamer playing mostly for story 
and if I get a serious game like smuglers I have never played to win 
sertainly I have never at all completed a game, I get lost in it sure 
but eventually things change and I move to something else.
This may change in the colder months especially in the periods after 
the various opperations needed to be done on things where if I am 
able speaking will not be an option so gaming definately.


At 05:24 PM 3/18/2013, you wrote:

Well I just wanted 2 say thank you 4 calling me a crazy gamer. I love
playing  the wii and other games like that. my favorite games are bowling oh
and I can kick some but in beer pong. The bowling is on the wii. I just like
2 have fun and I like 2 try 2 play the games that I played b4 I lost my eye
sight. Some I can play and some I can not. But I won't know till I try.

James the crazy gamer

-Original Message-
From: shaun everiss [mailto:sm.ever...@gmail.com]
Sent: Sunday, March 17, 2013 11:31 PM
Subject: Re: [Audyssey] Storm8 games information

What interests me  are the class of gamers.
The lowest of the low are not on here as such but I know of a few.
some of them blind others not.
in the scheme of things they are the poor retarded bunch that have no idea
and or just getting started.
I have a few, one of them was not blind and had potential but never got
further than last crusade and decent into madness and not for long.
To others that never heard of audiogames and only did the  simple board
games and then not that much.
Then the standard gamer, most of us are in this catogry.
To the advanced strat gamer, I am not really one of those I sertainly
couldn't plan for ages what I will do, I play games for the story and to
muck round but I honestly don't care to solve without cheating I don't want
to use my brain for anything serious unless its real easy or I can grind
away.
Then there is the crazy gamer class the hard core type.
They play games the rest of us me included wouldn't dream of playing.
Games that are inaccessable and there for crappy and useless to most of us
not that we whoud know what they all mean.
this includes some iphone games, consoles yeah consoles in general.
I just don't know how they actually do it, and play reasonably ok and also
online no speech.
These same people play in multipul languages and really show the blind
community up, they are the super blind.
Not sure how many exactly are round but probably more than you think.

At 04:13 PM 3/18/2013, you wrote:
Well I did wonder if there was at the least a little more text to some
of the games, though I'm listening to raul's demos and while the pvp
element doesn't seem to heavy I'm less happy with the lack of
description since missions shouldn't just be a button and an auto
success.

I might try a couple of the games later, but I'm not sure whether
they're as much my thing, indeed that's again why I would appreciate
information From Raul or someone else who is obviously a fan of the games.

All the best,

Dark.

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If you have

Re: [Audyssey] Storm8 games information

2013-03-18 Thread shaun everiss
sorry about that I kind of get carried away maybe its jallousy of the 
upper gaing levels sometimes I go on if I go on to much tell me and 
I'll stop this is a bad habbit and occationally I rant not often though.


At 07:14 AM 3/19/2013, you wrote:

Hello Scott,

The situation is being handled off list. Please, be patient. I know
you and others are upset by Shaun's inflammatory comments, but rest
assured I have already issued a few off list warnings to straighten up
and fly right or be placed on moderated status.

On 3/18/13, Scott Chesworth scottcheswo...@gmail.com wrote:
 Perhaps showing up means something else where you're from, but in
 England speak it's quite negative. Personally, I'd say making gigantic
 sweeping statements and including words like retarded does a lot more
 to show you up than someone who enjoys tackling as much as they can of
 a console game, or plays through a translator if that's what's needed
 to get them through a good title of their favourite genre. I'm not
 narked because I fall into either one of these categories nowadays, I
 am however a smidgen irritated that I can't recall the last time a
 message arrived from this guy that didn't contain something which
 would be mildly to moderately offensive to someone somewhere on
 language content alone. I realise that there are many fine lines to
 dance along when it comes to freedom of speech, political correctness
 etc, but seriously, are there list guidelines in place for a reason or
 not?

 Sorry to derail your thread even further Dark, but really...

 Scott


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Re: [Audyssey] Storm8 games information

2013-03-18 Thread dark
Well it seems the games were only down temporarily. Since it is first on my 
list of stuff to add to the game, I've started vampires live, though will 
likely play some of the other storm8 games later.


i'm rather disappointed at the lack of text, the game seems very economics 
based as Raul said, but also a bit number heavy for my liking though i may 
try pets live next.


My character is Darkula, if anyone wants to add me, my clan code is hanutr, 
(I've invited raul with his Storm8 id, but I'm not sure of other people's). 
Indeed, where do one get these storm8 id thingies? I looked at the settings 
in the profile but there doesn't seem to be anything there regarding that.


I don't know how long the game will hold my interest, but I might try things 
for a while just to see what achievements I can unlock.


Anyway, if people want to add me feel free.

all the best,

Dark. 



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Re: [Audyssey] Storm8 games information

2013-03-18 Thread Ken The PionEar
How in the world do you play beer pong? I beat that game once, and it took 
me almost two hours. You know they even have that on the iPhone now, and you 
even tilt the device toward yourself to get that refreshing drink of beer 
after a good shot.
- Original Message - 
From: James Bartlett jab8...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 18, 2013 12:24 AM
Subject: Re: [Audyssey] Storm8 games information



Well I just wanted 2 say thank you 4 calling me a crazy gamer. I love
playing  the wii and other games like that. my favorite games are bowling 
oh
and I can kick some but in beer pong. The bowling is on the wii. I just 
like
2 have fun and I like 2 try 2 play the games that I played b4 I lost my 
eye

sight. Some I can play and some I can not. But I won't know till I try.

James the crazy gamer

-Original Message-
From: shaun everiss [mailto:sm.ever...@gmail.com]
Sent: Sunday, March 17, 2013 11:31 PM
Subject: Re: [Audyssey] Storm8 games information

What interests me  are the class of gamers.
The lowest of the low are not on here as such but I know of a few.
some of them blind others not.
in the scheme of things they are the poor retarded bunch that have no idea
and or just getting started.
I have a few, one of them was not blind and had potential but never got
further than last crusade and decent into madness and not for long.
To others that never heard of audiogames and only did the  simple board
games and then not that much.
Then the standard gamer, most of us are in this catogry.
To the advanced strat gamer, I am not really one of those I sertainly
couldn't plan for ages what I will do, I play games for the story and to
muck round but I honestly don't care to solve without cheating I don't 
want

to use my brain for anything serious unless its real easy or I can grind
away.
Then there is the crazy gamer class the hard core type.
They play games the rest of us me included wouldn't dream of playing.
Games that are inaccessable and there for crappy and useless to most of us
not that we whoud know what they all mean.
this includes some iphone games, consoles yeah consoles in general.
I just don't know how they actually do it, and play reasonably ok and also
online no speech.
These same people play in multipul languages and really show the blind
community up, they are the super blind.
Not sure how many exactly are round but probably more than you think.

At 04:13 PM 3/18/2013, you wrote:

Well I did wonder if there was at the least a little more text to some
of the games, though I'm listening to raul's demos and while the pvp
element doesn't seem to heavy I'm less happy with the lack of
description since missions shouldn't just be a button and an auto

success.


I might try a couple of the games later, but I'm not sure whether
they're as much my thing, indeed that's again why I would appreciate
information From Raul or someone else who is obviously a fan of the games.

All the best,

Dark.

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Re: [Audyssey] Storm8 games information

2013-03-18 Thread Raul A. Gallegos
Hi Dark, that's not a problem for the links. Since my web site is 
currently down due to a loss of data, it's just the stock Wordpress blog 
site now, but below I have given the links to the podcasts. I hope it's 
not a problem that they are direct links without an actual web page. 
Once I get things going better, things will be prettier. On a side note, 
what style of template or database is used for audiogames.net? Since 
this is going OT, we can discuss this off list if needed. I'm debating 
whether to stick with Wordpress, or go with something else like Droople. 
I'm not looking at starting a forum, but just something which can host 
files to download whether they are podcasts or utilities, but eventually 
I want to get a podcast going like one which can be searchable from 
iTunes and various podcatchers. I have some reading to do I know. smile.


Thanks.

--
Raul A. Gallegos
Oh dear. You're 15, You should be picking flowers not baby names. - 
Sheldon Cooper

Twitter and Facebook user ID: rau47

On 3/18/2013 6:08 PM, dark wrote:

Hi Raul.

this is what I thought about differences in games. pvp doesn't appeal to
me much, I prefer exploring and questing and generally don't wrate
attacking or being attacked by others, but I thought i'd give the storm8
games a try anyway, both for personal satisfaction and because they
might be fun after all.

However as I said in my recent message, i can't find them on either the
Uk or us ap store, lots of tools, calculators and such but no games. i
tried the Uk ap store, then went to their site and tried the us one, but
still absolutely nothing. any idea how to find the games? this is quite
annoying.

i searched for pets live, vampires live, I mobster, World war and
kingdoms live but didn't find anything at all.

also, could you please post the links to your podcasts again. i'm
writing up entries on audiogames.net for vampires live and zombies live,
and it'd be nice to post links to your pdocasts in those entries so that
people reading about the games can have the chance of a good audio
overview as well.

all the best,

Dark.

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Re: [Audyssey] Storm8 games information

2013-03-18 Thread dark

Hi Raul.

As far as I know as regards audiogames.net, it was a template specifically 
written by richard and sander, rather than being wordpress, blogger or 
similar. While I believe it uses the rss feeds from the forum, how it then 
generates the news posts on the front page is I assume more a matter of 
custom php coding which richard and sander did when they built the site. 
Such things are way beyond me I'm afraid and any questions are better 
addressed to them directly, (I just write on the site I don't know how it 
works :D).


As regards the direct links, they're fine, since I can just link straight to 
them in the entries for Vampires and zombies, however would you mind please 
giving me the dropbox links again, because I accidently deleted the mail you 
sent to the list with them, nor can I actually remember the subject line so 
can't search the audeasy archive.


Btw, on a storm 8 games question, where the heck do I find the options for 
the games? my Iphone just woke me with a notification that my slaves had 
produced blood, which is a little irritating, but I can't find any settings 
for the game, either in the vampire game itself or in notifications. I also 
would like to get a storm8 id, since I do plan on at least trying the other 
games.


All the best,

Dark. 



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Re: [Audyssey] Storm8 games information

2013-03-18 Thread Raul A. Gallegos
Hello again Dark and anyone else interested. I forgot to include the 
podcast links in my previous post. They used to be on Dropbox, but I've 
since moved them over to my server space. They are below.


Storm8 part 1:
http://asmodean.net/podcasts/Storm8DemoPart1Intro.mp3

Storm8 Part 2:
http://asmodean.net/podcasts/Storm8DemoPart2Money.mp3

--
Raul A. Gallegos
Twitter and Facebook user ID: rau47

On 3/18/2013 9:25 PM, Raul A. Gallegos wrote:

Hi Dark, that's not a problem for the links. Since my web site is
currently down due to a loss of data, it's just the stock Wordpress blog
site now, but below I have given the links to the podcasts. I hope it's
not a problem that they are direct links without an actual web page.
Once I get things going better, things will be prettier. On a side note,
what style of template or database is used for audiogames.net? Since
this is going OT, we can discuss this off list if needed. I'm debating
whether to stick with Wordpress, or go with something else like Droople.
I'm not looking at starting a forum, but just something which can host
files to download whether they are podcasts or utilities, but eventually
I want to get a podcast going like one which can be searchable from
iTunes and various podcatchers. I have some reading to do I know. smile.

Thanks.

--
Raul A. Gallegos
Oh dear. You're 15, You should be picking flowers not baby names. -
Sheldon Cooper
Twitter and Facebook user ID: rau47

On 3/18/2013 6:08 PM, dark wrote:

Hi Raul.

this is what I thought about differences in games. pvp doesn't appeal to
me much, I prefer exploring and questing and generally don't wrate
attacking or being attacked by others, but I thought i'd give the storm8
games a try anyway, both for personal satisfaction and because they
might be fun after all.

However as I said in my recent message, i can't find them on either the
Uk or us ap store, lots of tools, calculators and such but no games. i
tried the Uk ap store, then went to their site and tried the us one, but
still absolutely nothing. any idea how to find the games? this is quite
annoying.

i searched for pets live, vampires live, I mobster, World war and
kingdoms live but didn't find anything at all.

also, could you please post the links to your podcasts again. i'm
writing up entries on audiogames.net for vampires live and zombies live,
and it'd be nice to post links to your pdocasts in those entries so that
people reading about the games can have the chance of a good audio
overview as well.

all the best,

Dark.

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[Audyssey] Storm8 games information

2013-03-17 Thread dark
hello. 

As anyone will know who has been around me, I've been a major player of brouser 
mmorpgs for about 10 years now. i've heard about these games from storm8, but 
thus far the only one I've read extensively about is I mobsters on the 
audiogames.net forum. The hole mob mean streets crime genre isn't my thing, but 
I've checked applevis and several other games sound quite to my taste, 
especially kingdoms live and Pets live, (I might check out vampire or zombi as 
well). 

Plus of course, the games do need db pages if they are accessible, whether I 
choose personally to play them or not, indeed this will give me an excuse to at 
least look in on all of them.

so firstly, what are all the storm8 games and what are they roughly about?

Secondly, about podcasts and other materials? i have the demo podcast in two 
parts by Raul gillegos which I'm downloading now, but has Raul done anymore (I 
checked his site but couldn't find anything).

thirdly, how extensive is the player attacking, do you tend to lose lots of 
money from other player attacks? as someone who prefers solo progress to being 
constantly interfered with by other players and isn't a massive fan of grouping 
or attacking, how much interference from other attacks is there? 

More info would be appreciated (though iam going to go and listen to Raul's 
demo now). 

All the best, 

dark.
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Re: [Audyssey] Storm8 games information

2013-03-17 Thread Shadow Dragon
The ones I played were fairly boring, they're all basically clones of each 
other with different missions based on the settings. You click the same 
button over and over to do a mission to build up experience, money and such, 
you buy items and units to unlock new missions, there's no text describing 
the mission or what you actually did, it just says your mission was 
successful, and there's a pretty large PVP element. I can't remember if 
there's penalties for being attacked but I do know it's a large part of the 
game. They also tend to be fairly donation heavy. Basically, think of it as 
Dragon Tavern without the unique classes and with a couple more options 
aside from exploring.


--
From: dark d...@xgam.org
Sent: Sunday, March 17, 2013 07:57 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Storm8 games information


hello.

As anyone will know who has been around me, I've been a major player of 
brouser mmorpgs for about 10 years now. i've heard about these games from 
storm8, but thus far the only one I've read extensively about is I 
mobsters on the audiogames.net forum. The hole mob mean streets crime 
genre isn't my thing, but I've checked applevis and several other games 
sound quite to my taste, especially kingdoms live and Pets live, (I might 
check out vampire or zombi as well).


Plus of course, the games do need db pages if they are accessible, whether 
I choose personally to play them or not, indeed this will give me an 
excuse to at least look in on all of them.


so firstly, what are all the storm8 games and what are they roughly about?

Secondly, about podcasts and other materials? i have the demo podcast in 
two parts by Raul gillegos which I'm downloading now, but has Raul done 
anymore (I checked his site but couldn't find anything).


thirdly, how extensive is the player attacking, do you tend to lose lots 
of money from other player attacks? as someone who prefers solo progress 
to being constantly interfered with by other players and isn't a massive 
fan of grouping or attacking, how much interference from other attacks is 
there?


More info would be appreciated (though iam going to go and listen to 
Raul's demo now).


All the best,

dark.
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Re: [Audyssey] Storm8 games information

2013-03-17 Thread dark
Well I did wonder if there was at the least a little more text to some of 
the games, though I'm listening to raul's demos and while the pvp element 
doesn't seem to heavy I'm less happy with the lack of description since 
missions shouldn't just be a button and an auto success.


I might try a couple of the games later, but I'm not sure whether they're as 
much my thing, indeed that's again why I would appreciate information From 
Raul or someone else who is obviously a fan of the games.


All the best,

Dark. 



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Re: [Audyssey] Storm8 games information

2013-03-17 Thread shaun everiss

What interests me  are the class of gamers.
The lowest of the low are not on here as such but I know of a few.
some of them blind others not.
in the scheme of things they are the poor retarded bunch that have no 
idea and or just getting started.
I have a few, one of them was not blind and had potential but never 
got further than last crusade and decent into madness and not for long.
To others that never heard of audiogames and only did the  simple 
board games and then not that much.

Then the standard gamer, most of us are in this catogry.
To the advanced strat gamer, I am not really one of those I sertainly 
couldn't plan for ages what I will do, I play games for the story and 
to muck round but I honestly don't care to solve without cheating I 
don't want to use my brain for anything serious unless its real easy 
or I can grind away.

Then there is the crazy gamer class the hard core type.
They play games the rest of us me included wouldn't dream of playing.
Games that are inaccessable and there for crappy and useless to most 
of us not that we whoud know what they all mean.

this includes some iphone games, consoles yeah consoles in general.
I just don't know how they actually do it, and play reasonably ok and 
also online no speech.
These same people play in multipul languages and really show the 
blind community up, they are the super blind.

Not sure how many exactly are round but probably more than you think.

At 04:13 PM 3/18/2013, you wrote:
Well I did wonder if there was at the least a little more text to 
some of the games, though I'm listening to raul's demos and while 
the pvp element doesn't seem to heavy I'm less happy with the lack 
of description since missions shouldn't just be a button and an auto success.


I might try a couple of the games later, but I'm not sure whether 
they're as much my thing, indeed that's again why I would appreciate 
information From Raul or someone else who is obviously a fan of the games.


All the best,

Dark.

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Re: [Audyssey] Storm8 games information

2013-03-17 Thread dark
Sean, I'm a little confused what you mean by class of gamers there and what 
this actually has to do with storm8 games, all I meant as that I'd like to 
hear from a fan of the games since people obviously enjoy them, indeed 
having now heard Raul's demo I'm interested to know how the pets live game 
differs from the others.


As to your assessment, it strikes me as a little unfair. Some people just 
prefer simple games, others lack certain abilities. Myself, as I just said 
in my reply to phil's message though I'm a fairly serious game player I do 
not have good spacial logic or comprehention, meaning grid based games with 
multiple elements where only limited views of the grid are found in audio 
such as solitare or suodku (let alone chess or even draughts), are not that 
easy for me.


As regards mainstream games, well I wouldn't personally regard it as 
levels of ggamers or anything like that, just people's patience and 
expectations. It is possible to learn anything if you take the time with it 
and invest the energy. That is really the point in the db deffinition about 
access however, how much energy is reasonable to invest in a game.


Myself, having played game svisually, while I am! used to expending more 
effort in playing a graphical game, I do like to at least have a vague idea 
what is going on, seeing the difference betwene my character and their 
surroundings etc, thus for me at least, playing mainstream games by sound is 
just an exercize in frustration,  but obviously for others with more 
patience, or without my initial expectations that is not the case,  heck 
I've met people with my! level of site who do not expend the effort playing 
even the graphically simpler more retro games that I do since they do not 
want the effort of having to guess what object is what, learn menues and 
other screens etc.


Remember games are a hobby, and therefore a matter of choice, if a person 
hasn't heard of accessible games and only! been introudced to board or card 
games, that is what they will expect until they are shown differently, the 
rest is up to them.


Beware the Grue!

d
ark. 



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Re: [Audyssey] Storm8 games information

2013-03-17 Thread James Bartlett
Well I just wanted 2 say thank you 4 calling me a crazy gamer. I love
playing  the wii and other games like that. my favorite games are bowling oh
and I can kick some but in beer pong. The bowling is on the wii. I just like
2 have fun and I like 2 try 2 play the games that I played b4 I lost my eye
sight. Some I can play and some I can not. But I won't know till I try.

James the crazy gamer

-Original Message-
From: shaun everiss [mailto:sm.ever...@gmail.com] 
Sent: Sunday, March 17, 2013 11:31 PM
Subject: Re: [Audyssey] Storm8 games information

What interests me  are the class of gamers.
The lowest of the low are not on here as such but I know of a few.
some of them blind others not.
in the scheme of things they are the poor retarded bunch that have no idea
and or just getting started.
I have a few, one of them was not blind and had potential but never got
further than last crusade and decent into madness and not for long.
To others that never heard of audiogames and only did the  simple board
games and then not that much.
Then the standard gamer, most of us are in this catogry.
To the advanced strat gamer, I am not really one of those I sertainly
couldn't plan for ages what I will do, I play games for the story and to
muck round but I honestly don't care to solve without cheating I don't want
to use my brain for anything serious unless its real easy or I can grind
away.
Then there is the crazy gamer class the hard core type.
They play games the rest of us me included wouldn't dream of playing.
Games that are inaccessable and there for crappy and useless to most of us
not that we whoud know what they all mean.
this includes some iphone games, consoles yeah consoles in general.
I just don't know how they actually do it, and play reasonably ok and also
online no speech.
These same people play in multipul languages and really show the blind
community up, they are the super blind.
Not sure how many exactly are round but probably more than you think.

At 04:13 PM 3/18/2013, you wrote:
Well I did wonder if there was at the least a little more text to some 
of the games, though I'm listening to raul's demos and while the pvp 
element doesn't seem to heavy I'm less happy with the lack of 
description since missions shouldn't just be a button and an auto
success.

I might try a couple of the games later, but I'm not sure whether 
they're as much my thing, indeed that's again why I would appreciate 
information From Raul or someone else who is obviously a fan of the games.

All the best,

Dark.

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